Home > kMSt > kMSt ver. 1.2.450 – Warrior and Magician Hyper Skills & Evolving System~!

kMSt ver. 1.2.450 – Warrior and Magician Hyper Skills & Evolving System~!

September 13, 2012 Leave a comment Go to comments

Finally, adventurer Hyper Skills have been released (well only warriors and magicians actually) as well as Mikhail! Sucks for bowmen (UGH), thieves, pirates, and Resistance… Anyways there’s also a new Evolving System, as well as new secondary weapons for most classes!

This patch will be coming to the real server on September 20 if I am correct, this date is also when the creation of the Nova and Hero jobs are restricted once more.

Note: For basic information on Hyper Skills, such as how to get SP, how much SP you get, etc, check out this post~

All Classes

  •  Hyper Physical Guard: Passively increase your physical defense by 500. [required level: 165]
  •  Hyper Magical Guard: Passively increase your magical defense by 500. [required level: 174]
  •  Hyper Movement: Passively increase your speed by 10. [required level: 152]
  •  Hyper Jump: Passively increase your jump by 10. [required level: 146]
  •  Hyper Accuracy: Passively increase your accuracy by 20%. [required level: 158]
  •  Hyper Critical Rate: Passively increase your critical rate by 10%. [required level: 198]
  •  Hyper Dexterity: Passively increase your DEX by 50. [required level: 140]
  •  Hyper Intelligence: Passively increase your INT by 50. [required level: 140]
  •  Hyper Luck: Passively increase your LUK by 50. [required level: 140]
  •  Hyper Strength: Passively increase your STR by 50. [required level: 140]
  •  Hyper Max Heart Point: Passively increase your HP by 15%. [required level: 192]
  •  Hyper Max Magic Point: Passively increase your MP by 15%. [required level: 186]
  •  Hyper Max Demon Force: Passively increase your DF by 50. [required level: 180]

Hero

  •  Advanced Combo – Reinforce: Combo Counter’s damage per orb is increased by 2%. [required level: 143]
  •  Advanced Combo – Bonus Chance: Combo Recharge has a 20% chance to recharge one more orb. [required level: 162]
  •  Advanced Combo – Boss Killer : Gain 2% boss damage per Combo orb. [required level: 183]
  •  Advanced Final Attack – Accuracy : Advanced Final Attack’s accuracy boost is increased by 10%. [required level: 149]
  • Advanced Final Attack – Bonus Damage : Advanced Final Attack’s attack boost is increased by 20. [required level: 168]
  •  Advanced Final Attack – Bonus Chance : Advanced Final Attack’s chance to activate is increased by 10%. [required level: 189]
  •  Raging Blow – Reinforce: Raging Blow’s damage is increased by 20%. [required level: 155]
  •  Raging Blow – Extra Target : Raging Blow’s number of monsters hit is increased by 2. [required level: 177]
  •  Raging Blow – Bonus Attack: Raging Blow’s attack count is increased by 1. [required level: 195]

  •  Valhalla : The will of ancient warriors imbues you with powerful strength, increasing your attack by 50 and your resistance to statuses and elements by 100% for 30 seconds. There is a cooldown of 90 seconds. [required level: 150]

  •  Rage Uprising: A sphere filled with the power of rage explodes dealing 500% damage 8 times on up to 8 monsters. There is a cooldown of 30 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Paladin

  •  Threaten – Persist: Threaten’s duration is increased by 20 seconds. [required level: 143]
  •  Threaten – Bonus Chance: Threaten’s success rate is increased by 20%. [required level: 162]
  •  Threaten – Enhance: Threaten’s attack and defense reduction is increased by 20%, accuracy reduction is increased by 8 seconds by and 20%. [required level: 183]
  •  Blast – Reinforce: Blast’s damage is increased by 20%. [required level: 149]
  •  Blast – Critical Rate: Blast’s critical chance is increased by 20%. [required level: 168]
  •  Blast – Bonus Attack: Blast’s attack count is increased by 1. [required level: 189]
  •  Sanctuary – Reinforce: Sanctuary’s damage is increased by 20%. [required level: 155]
  •  Sanctuary – Bonus Attack: Sanctuary’s attack count is increased by 1. [required level: 177]
  •  Sanctuary – Cooltime Reduce: Sanctuary’s cooldown is decreased by 50%. [required level: 195]

  •  Sacrosanctity: The blessing of God marks you as sacrosanct for 30 seconds, making you completely invincible. There is a cooldown of 600 seconds. [required level: 150]

  •  Smite: A shield imbued with the power of God is summoned, and strikes down up to 15 enemies for 500% damage 3 times, restricting their movement and buffs for 20 seconds. There is a cooldown of 120 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Dark Knight

  •  Hyper Body – Persist: Hyper Body’s duration is increased by 20 seconds. [required level: 143]
  •  Hyper Body – Extra Magic Point: Hyper Body’s MP boost is increased by 20%. [required level: 162]
  •  Hyper Body – Extra Heart Point: Hyper Body’s HP boost is increased by 20%. [required level: 183]
  •  Dark Force – Reinforce: Dark Force’s damage is increased by 20%. [required level: 149]
  •  Dark Force – Critical Damage: Dark Force’s minimum critical damage is increased by 10%. [required level: 168]
  •  Dark Force – Critical Rate: Dark Force’s critical rate is increased by 10%. [required level: 189]
  •  Dark Impale – Reinforce: Dark Impale’s damage is increased by 20%. [required level: 155]
  •  Dark Impale – Ignore Guard: Dark Impale’s amount of monster’s defense ignored is increased by 20%. [required level: 177]
  •  Dark Impale – Bonus Attack: Dark Impale’s attack count is increased by 1. [required level: 195]

  •  Dark Thirst: The protector of darkness gives you 30 attack and 100% drain for 30 seconds. There is a cooldown of 90 seconds. [required level: 150]

  •  Dark Synthesis:Awaken the powers of darkness, dealing 300% damage 10 times on up to 8 enemies. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000. [required level: 170]
  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Archmage (F/P)

  •  Poison Mist – Reinforce: Poison Mist’s damage is increased by 20%. [required level: 143]
  •  Poison Mist – DoT Persist: Poison Mist’s damage over time duration is increased by 10%. [required level: 162]
  • Poison Mist – DoT Reinforce: Poison Mist’s damage over time is increased by 20%. [required level: 183]
  •  Paralyze – Reinforce: Paralyze’s damage is increased by 20%. [required level: 149]
  •  Paralyze – DoT Reinforce: Paralyze’s damage over time is increased by 20%. [required level: 168]
  •  Paralyze – Bonus Attack: Paralyze’s attack count is increased by 1. [required level: 189]
  •  Mist Eruption – Bonus Attack: Mist Eruption’s attack count is increased by 1. [required level: 155]
  •  Mist Eruption – Ignore Guard: Mist Eruption’s amount of monster’s defense ignored is increased by 20%. [required level: 177]
  •  Mist Eruption – Cooltime Reduce: Mist Eruption’s cooldown is decreased by 50%. [required level: 195]

  •  Fire Aura: Burn up to 15 enemies around you for 500% damage continuously, while ignoring super defense up and damage reflection buffs on monsters. Toggle skill. The maximum damage for this skill is 3,000,000. [required level: 150]

  •  Megiddo Flame: A blue flame hones in on an enemy and burns them for 700% damage 6 times, with a 20% chance of attacking once again, while inflicting 700% damage over time every second for 30 seconds. There is a cooldown of 90 seconds. You ignore super defense up and damage reflection buffs on monsters. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Archmage (I/L)

  •  Teleport Mastery – Reinforce: Teleport Mastery’s damage is increased by 20%. [required level: 143]
  •  Teleport Mastery – Extra Target: Teleport Mastery’s number of monsters hit is increased by 2. [required level: 162]
  •  Teleport Mastery – Add Range: Teleport Mastery’s range boost is increased by 50. [required level: 183]
  •  Chain Lightning – Reinforce: Chain Lightning’s damage is increased by 20%. [required level: 149]
  •  Chain Lightning – Extra Target: Chain Lightning’s number of monsters hit is increased by 2. [required level: 168]
  •  Chain Lightning – Bonus Attack: Chain Lightning’s attack count is increased by 1. [required level: 189]
  •  Glacial Chain – Extra Target: Glacial Chain’s number of monsters hit is increased by 2. [required level: 155]
  •  Glacial Chain – Bonus Attack: Glacial Chain’s attack count is increased by 1. [required level: 177]
  •  Glacial Chain – Cooltime Reduce: Glacial Chain’s cooldown time is reduced by 100%. [required level: 195]

  • Ice Aura: An unbreakable aura of ice surrounds you, giving you 20% Stance, damage absorption, and resistance to states and elements. Toggle skill. [required level: 150]

  •  Lightning Sphere: A wall of electricity continuously hits up to 15 enemies in front of you for 700% damage for up to 8 seconds. After the duration is over, 1000% finish damage will be dealt. Keydown skill. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Bishop

  •  Holy Magic Shell – Extra Guard: Holy Magic Shell’s guard count is increased by 2. [required level: 143]
  •  Holy Magic Shell – Persist: Holy Magic Shell’s duration is increased by 5 seconds. [required level: 162]
  •  Holy Magic Shell – Cooltime Reduce: Holy Magic Shell’s cooldown is decreased by 50%. [required level: 183]
  •  Holy Symbol – Experience: Holy Symbol’s experience boost is increased by 10% for yourself. [required level: 149]
  •  Holy Symbol – Imbue Body: Holy Symbol gives you 20% resistance to states and elements. [required level: 168]
  •  Holy Symbol – Extra Drop: Holy Symbol gives 20% increased drop rate. [required level: 189]
  •  Advanced Bless – Bonus Damage: Advanced Bless’s attack and magic attack boosts are increased by 20. [required level: 155]
  •  Advanced Bless – Enhance: Advanced Bless’s defense and magic defense boosts are increased by 200 and its accuracy and avoid boosts are increased by 180. [required level: 177]
  •  Advanced Bless – Extra Point: Advanced Bless’s HP and MP boosts are increased by 1000. [required level: 195]

  •  Vengeance of Angel: The pure rage of the angels takes you over, giving you 50 magic attack, 20% defense ignore, increasing your attack speed by 1, Angel Ray’s damage by 20%, and Angel Ray’s attack count by 1. Toggle skill. You can only use Teleport and Angel Ray when this skill is active. [required level: 150]

  •  Heaven’s Door: The door to Heaven is opened, giving the blessing of life to allies allowing them to revive if they hit 0 HP while punishing up to 15 enemies dealing 1200% damage 8 times. There is a cooldown of 180 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Epic Adventure : A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Mikhail

  •  Soul Endure – Persist: Soul Endure’s duration is increased by 20 seconds. [required level: 143]
  •  Soul Endure – Iron Skin: Soul Endure’s defense boost is increased by 20%. [required level: 162]
  •  Soul Endure – Imbue Body: Soul Endure’s resistance to states and elements boosts are increased by 10%. [required level: 183]
  •  Shining Blast – Reinforce: Shining Blast’s damage is increased by 20%. [required level: 149]
  •  Shining Blast – Extra Target: Shining Blast’s number of monsters hit is increased by 2. [required level: 168]
  •  Shining Blast – Bonus Attack: Shining Blast’s attack count is increased by 1. [required level: 189]
  •  Soul Assault – Reinforce: Soul Assault’s damage is increased by 20%. [required level: 155]
  •  Soul Assault – Bonus Chance: Soul Assault’s instant death chance is increased by 20%. [required level: 177]
  •  Soul Assault – Bonus Attack: Soul Assault’s attack count is increased by 1. [required level: 195]

  •  Sacred Cube: A cube containing divine power enhances your strength, giving you 20 attack, 20% HP and MP, and 20% damage reduction for 180 seconds. [required level: 150]

  •  Deadly Charge: The knight of light is summoned and performs a deadly thrust that deals 1000% damage 8 times on up to 15 enemies inflicting a debuff that allows Mikhail’s Final Attack to activate 100% of the time for 30 seconds. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

  •  Queen of Tomorrow: The blessing of the Empress increases your damage by 10% and lets you pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Thanks to Fiel of Southperry for skill icons and effects!

World maps have been added for the Tyrant’s Citadel, Mushroom Castle, and Chryse!

After the Hero and Nova jobs are restricted, you will only be able to create an Adventurer, Knights of Cygnus, Resistance or Mikhail!

Now, lets talk about the new Evolving System. It is available to those above level 100, and you can access it through the Dimensional Mirror. It says it goes to Gelimer’s Evolving System Research Lab. Gelimer? The one from the Black Wings in Edelstein?!

Currently I cannot go inside, it gives me an error, but I do have an idea of what this Evolving System is.

In addition, this Evolving System does indeed connect to the storyline of Edelstein and the Black Wings. Gelimer created an experiment that allowed Su to leave his test tube, however, he seemed ‘possessed’ and did not even remember his own sister Orca.

Orca was then defeated and left for dead, leaving her to join the Resistance!

The Evolving System uses a Core to generate a virtual world that changes according to the user’s preference. Basically, you can make your own maps, for both yourself and your party! (Thanks to Fiel for these images) You can only enter your System 5 times a day (30 minutes each time).

You can purchase different Cores to change your Evolving System by acquiring coins by doing quests and hunting monsters. These coins can also be traded for new equipment such as  a pocket item and level 100 secondary weapons (see below for more info).

Here’s a list of core items that you can buy with coins (so you can get an idea of what you can customize). You can also buy some Cores with mesos, the prices of which do not exceed 1,000,000 mesos in most cases.

  • Monster Level Change
  • Monster HP Change
  • Monster Spawn Change
  • Monster Skin Change
  • Background Image Change
  • Background Music Change
  • Party Play Experience Increase
  • Special Monster Addition
  • Special Herb Drop
  • Special Ore Drop
  • Special Job Lev. 100 Armor Drop
  • Special Job Lev. 110 Armor Drop
  • Lev. 100 Weapon Drop
  • Lev. 105 Weapon Drop
  • Lev. 110 Weapon Drop
  • Necro Weapon Drop
  • Drop Rate Increase
  • Herb Drop Rate Increase
  • Ore Drop Rate Increase
  • Rare Equipment Drop
  • Mission Addition

You can also get special boss monsters in your Evolving System (Pianus, Manon, and Griffey to be exact). They actually drop the same items as the real bosses!

There are different maps inside your Evolving World, with a maximum of 9. You have to unlock them by doing quests and buying new Cores.

I recorded a video of the Evolving System storyline including the part about the Black Wings~

For normal Zakum, Hilla, and Von Leon, you now only need one person in your expedition! No more fillers~

A new NPC, Nevel, has been added! Nevel sells secondary weapons for adventurers and Cygnus classes! There is a certain type for every class and 1 for every job advancement after first. They can have weapon potential.

I’m gonna list each job and their type of weapon, as well as link to a picture (thanks to 별이e of Insoya for the pictures!)~ I’m gonna name the final form (level 100 version) of each one by the way. For you to know, 공격력 is attack and 마력 is magic attack.

New Empress Shoulderpads (11 to all stats, 100 HP and MP, 7 attack and magic attack, 1 slot) have been added! The Empress equipment now have one more set bonus, for wearing all 7 pieces of the set, that gives an extra 15% HP and MP and 10 attack.

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  1. oinkss
    September 13, 2012 at 6:46 pm

    hi tim

    • Anonymous
      September 13, 2012 at 6:54 pm

      Cheated to second

      • I like to cheat
        September 13, 2012 at 6:56 pm

        Cheated to third

        • cheating
          September 14, 2012 at 10:02 am

          titties

        • Average Guy
          September 15, 2012 at 12:36 am

          cheated to fourth

        • 4
          April 10, 2014 at 9:22 am

          4

      • September 14, 2012 at 3:26 pm

        :D

      • Anonymous
        September 16, 2012 at 1:17 am

        cheated to 3rd

    • I like to cheat
      September 13, 2012 at 6:55 pm

      Cheated to second

      • Oyon
        September 14, 2012 at 11:58 pm

        You cheated to fail.

    • Shanessa
      September 14, 2012 at 1:34 am

      HI FISHY

      • Anzel
        September 14, 2012 at 4:55 am

        HI RACHEL

      • Eiien
        September 14, 2012 at 5:29 am

        fishie iwill hunt ue like i hunt ue in Henesy :))

  2. Anonymous
    September 13, 2012 at 6:49 pm

    2nd in before hate comments

  3. Rezon
    September 13, 2012 at 6:51 pm

    Damn loving the dark knight hyper skills

    • zz
      September 15, 2012 at 1:09 pm

      THEY TREAT DARK KNIGHT LIKE IDIOTS!
      OH NEXON, HOW COULD YOU ?!

      • zz
        September 15, 2012 at 1:10 pm

        Opps, sorry . Didn’t read carefully
        Dark synthesis deals 3,000,000 WTH ONLY 8 secs cooldown.
        My bad.

  4. PABRO BOWR of MIRK
    September 13, 2012 at 6:54 pm

    This is AWESOME o___o
    except the god mode skill for Pallys.. They didn’t really need that -_-

    • StopHatinBreh
      February 11, 2013 at 7:39 pm

      Think of it as just for no knock back

  5. PABRO BOWR of MIRK
    September 13, 2012 at 6:55 pm

    Anonymous :
    Cheated to second

    Cheated to Third? O_O

  6. September 13, 2012 at 7:02 pm

    Lol, finally C:

  7. Little
    September 13, 2012 at 7:04 pm

    Can’t wait to see you finish the post, Max! ^^

    • Max
      September 13, 2012 at 9:12 pm

      Finished :D

  8. September 13, 2012 at 7:05 pm

    No I/L? :c

  9. LOL123
    September 13, 2012 at 7:11 pm

    you forgot ice/lightnings and mikhail.

    • Sup
      September 13, 2012 at 7:30 pm

      “you forgot ice/lightnings and mikhail.”
      yeah and you forgot all about Bishop… Plz read the post so you would have at least have seen a possible explaination.

      • Bob
        September 13, 2012 at 11:17 pm

        No, Bishops are still crap o3o. i/l with no cooldown on glacial chain is like having Chain lighting that pulls and ignores Def.

    • Max
      September 13, 2012 at 9:12 pm

      They have been added now :)

  10. Aku
    September 13, 2012 at 7:15 pm

    Wow people read. He said he’s updating it constantly. This stuff looks awesome though. Looking forward to this evolution system you mentioned, too.

  11. September 13, 2012 at 7:16 pm

    Oh my God, yeeees. Dark Knights really needed this. :]

  12. Anonymous
    September 13, 2012 at 7:18 pm

    I am continuously editing this (adding one job each time, this actually takes so long…), so keep checking back! I’ll be adding level requirements later~

    He didn’t forget, he’s just editing right now…

    Also, nice skills for Heroes and Drks ^_^

  13. Anonymous
    September 13, 2012 at 7:23 pm

    lol

  14. Anonymous
    September 13, 2012 at 7:36 pm

    Could you please tell me how many points in total we get to put in each? S,A,P?

  15. Socool
    September 13, 2012 at 7:37 pm

    Tht log in screen is so trippy im meaan really for a second i thought i got drugged

  16. Anonymous
    September 13, 2012 at 7:44 pm

    uhh you forgot i/ls and bishops at the time of this post

    • Max
      September 13, 2012 at 9:13 pm

      Just finished all the jobs :)

  17. GirlYouDon'tKnow?
    September 13, 2012 at 7:50 pm

    F/P’s toggeable Fire Aura skills looks quite sexy, this is quite a downer for us Paladins ;x, I mean god mode for 30 seconds? Our armor already makes up for that AND Guardian AND Divine Shield AND Shield Mastery, seriously… Any better? And the hyper skill for us isn’t the best looking either.. But that F/P’s Fire Aura. I want that.

    • Dark Evan
      September 13, 2012 at 11:07 pm

      Actually, with godmode, you do get a LITTLE better. I mean, before, you were taking 1 damage, and now, your not taking any at all!

    • Anonymous
      September 14, 2012 at 4:53 pm

      You dont pick a tank (page,white knight,paladin) and expect something other than tanking… Might as well pick a wind archer and complain about how regular bowmen have inferno and they only use wind…

      • GirlYouDon'tKnow?
        September 14, 2012 at 5:40 pm

        But does tanking REALLY matter in this game? You’ll get hit either way,,

        • Anonymous
          September 15, 2012 at 11:31 am

          1 damage or 2000 damage which one would you rather take?

    • Pashy
      September 14, 2012 at 9:14 pm

      Actually… we already have a godmode-like skill… Divine Shield guards us completely for 1 min or until we get hit 12 times, and it has a 30 sec cooldown. It also can’t get dispelled, and adds 34 attack. I honestly don’t see how this Hyper Skill is better…

      • Anonymous
        September 15, 2012 at 11:29 am

        The inly thing it should do is make it thar nothing hurts you. Not even damage reflect or azwan or magnus ball things. Also make it last longer with a lower cool down. Maybe 30 attack and 1speed.

  18. de
    September 13, 2012 at 7:56 pm

    >the maximum damage for this skill is 3,000,000.

    Dark Knight fucked up like always

    • Anonymous
      September 13, 2012 at 8:17 pm

      Not Really it has 8 SEC CooldDown and that is crazy lol

    • brosefers
      September 13, 2012 at 8:24 pm

      Theirs has an 8s cooldown…

  19. Anonymous
    September 13, 2012 at 8:08 pm

    Loving the ultimate skills! Looking for the resistance ultimate skills tho.

  20. Anonymous
    September 13, 2012 at 8:12 pm

    Will Phantoms be able to steal adventurer hyper skills?

    • Anonymous
      September 13, 2012 at 8:16 pm

      NO phantom cant steal hyper skill

    • Anonymous
      September 13, 2012 at 8:25 pm

      fking phantoms.. deserve another nerf…

      • Anonymous
        September 18, 2012 at 4:15 pm

        you need another nerf

  21. Anonymous
    September 13, 2012 at 8:12 pm

    How does Fire Aura work? when it is turn on….
    Does work like the old battlemage Dark aura style?
    or Doest it work like Final Attack style when you attack?

    • Anonymous
      September 13, 2012 at 8:19 pm

      It works like dark aura

      • Anonymous
        September 13, 2012 at 8:26 pm

        So it Cant kill just like Dark Aura right? leaving them to 1 hp
        Also it doenst deal any dmg to bosses cuz i know how dark aura work if it like old dark aura style

  22. September 13, 2012 at 8:24 pm

    No info in I/L and bishop yet?

    • September 13, 2012 at 8:26 pm

      never mind, I guess it’s been updated

  23. Anonymous
    September 13, 2012 at 8:32 pm

    BORRING…Still waiting for the thieves and pirates’ hyper skills. -.-

    • Bob
      September 13, 2012 at 11:20 pm

      Agreed …. Us thieves and pirates are always put last (Bowman is kinda part of this)…… Next thing u know right after this patch they add another new job b4 they even post the Hyper skills just like back then during JUMP and Justice patch….

  24. Anonymous
    September 13, 2012 at 8:55 pm

    The Chain Lightning upgrades don’t actually show any numbers?

    • Max
      September 13, 2012 at 9:13 pm

      My bad, fixed ^^

  25. September 13, 2012 at 9:00 pm

    ZOMG THIS IS BETTER THEN EXPECTED!
    I can’t wait to solo Zakum and not use expeds and wow…..Door to heaven…..And a rage angel…
    Holy Symbol gets even better….
    So….Much…Epicness

    Thank you for posting this I am so hyped!

    • Karkain
      September 13, 2012 at 9:49 pm

      Well…that was kinda the point of…HYPER Skills. *bu-dup, tsh*

  26. Merlos
    September 13, 2012 at 9:03 pm

    That Core thing…how you buy it? mesos or NX?

    • Nortd
      September 13, 2012 at 9:12 pm

      “You can purchase different Cores to change your Evolving System by acquiring coins by doing quests and hunting monsters.”

      You should probably learn how to read.

    • Max
      September 13, 2012 at 9:14 pm

      You get coins from doing quests/hunting monsters :)

      • Anonymous
        September 13, 2012 at 10:22 pm

        are they really rare or do they just require a lot to buy? And are the cores random or can you adjust them?

        • Max
          September 13, 2012 at 10:35 pm

          Like I said in my post, it’s not open yet, I can’t say anything about it :<

  27. Nortd
    September 13, 2012 at 9:10 pm

    The one “one person in expedition” change should also apply to Horntail.

  28. Fusion
    September 13, 2012 at 9:13 pm

    OMG yay mikhail is included! kinda boring hyperskill, good stats though

  29. Anonymous
    September 13, 2012 at 9:26 pm

    Finally, old class revamp. now all they need are link skills.

    • Nortd
      September 13, 2012 at 9:36 pm

      Yes, ruin the good classic Adventurer classes with link skills.

  30. Anonymous
    September 13, 2012 at 9:27 pm

    Max for secondary weapons you have 2 of them listed as F/P and no I/L weapon.

  31. September 13, 2012 at 9:28 pm

    Wow, Max this time you’re spot on… Haha now I can’t wait for dual blade’s hyper skill!

  32. Anonymous
    September 13, 2012 at 9:29 pm

    archers pirates and thieves r missing im gona cry

  33. Mikkkal
    September 13, 2012 at 9:32 pm

    Wow, I was waiting for Dark Knights to get an extra attack besides Dark Impale (but I still love DA). And with a cooldown of 8 seconds, ugh jizz. Def gonna level my DK from 141 to 170 now. I just have to.

  34. Anonymous
    September 13, 2012 at 9:37 pm

    Does the new 2nd potential weapon replace the shield slot? or they got their own slot?

    • Nortd
      September 13, 2012 at 9:42 pm

      Own slot. I’m sure many people who plays a class that uses a shield would be pissed off if they replaced it.

      • Anonymous
        September 13, 2012 at 10:59 pm

        I guess Dual Blades, Phatom, and Mercedes won’t be the exclusive classes to have an extra weapon potential after this..

        • Dark Evan
          September 13, 2012 at 11:13 pm

          You’re forgetting Mechanics after revamp, Mihiles, Luminouses, Demon Slayers, Jetts/Dragon Warriors, Kaisers, and Angelic Bursters

  35. September 13, 2012 at 9:41 pm

    我擦,这每个职业都有第二武器,这什么鸟样,居然双弩没有第二武器,真不公平啊。

    连龙神都加了。我擦

    • Anonymous
      September 14, 2012 at 9:41 am

      双弩有啊~魔法弓箭magic arrow

      • Jrome
        September 17, 2012 at 12:10 am

        我是说,没给新加,也就是说没加第三武器啦。。。。。
        龙神有盾牌,居然又给加了武器。
        怪我上面的意思没写明

    • Lord SE
      September 15, 2012 at 12:50 pm

      看你那麼挺雙奴應該有玩過吧
      怎麼這麼久都還沒發覺她們是全遊戲第二個拿到第二個武器的職業= =?

      • Anonymous
        September 17, 2012 at 12:09 am

        我是说,没给新加,也就是说没加第三武器啦。。。。。
        龙神有盾牌,居然又给加了武器。
        怪我上面的意思没写明

  36. Anonymous
    September 13, 2012 at 9:46 pm

    Hi max
    the secondary weapon have 2 fire poison :/ i believe the blue one is for ice lightning

  37. Anonymous
    September 13, 2012 at 9:54 pm

    There was an SS showing Orca with the resistance.

  38. Emmanuel
    September 13, 2012 at 9:56 pm

    Wow, just came back home, and this is what I see. Neato! I’m going to enjoy this!
    P.S: F/Ps have a pretty kick-ass hyper skills on there, Mikhail having a crazy one makes me somewhat mad though :?

    • Emmanuel
      September 13, 2012 at 10:56 pm

      Btw Paladin is pretty darn cool too! such a blessing.

  39. Rubin Park
    September 13, 2012 at 9:57 pm

    LOL @ Sacred Cube
    It’s not a cube, it’s 16-sided prism.

    • Emmanuel
      September 13, 2012 at 10:57 pm

      Oh, so KMS has to put the skill title “16 SIDE PRISM”? Sounds pretty lame, lmao. Good eye however.

      • Dark Evan
        September 13, 2012 at 11:15 pm

        Well, they could’ve called it “Sacred Prism” and left it at that.

  40. Dan
    September 13, 2012 at 9:57 pm

    Hey, so when you equip the secondary weapons, do they show up on your character? Cause that would be awesome.

    • Nortd
      September 13, 2012 at 10:04 pm

      Most likely not considering you can’t see other classes’ secondary weapons (with exception of Mikhail, Demon Slayer, and Dual Blades).

      • Dark Evan
        September 13, 2012 at 11:21 pm

        You’re forgetting Luminous, andI think the magnum shows up on the regular attack, just like other projectiles, (another reason I think this is because the Core Jett is using, it makes the regular attack shoot plasma bullets, and the color of said plasma bullets depend on the core you’re using, and it would make sense given the name “Equippable Projectile”, and the magical arrow might show up with merc’s reg attack, but if it does, it shows up the way it looked before they changed the icon, which they did to make it look more “magical” to do the name “magic arrows” justice.)

        • September 14, 2012 at 11:09 am

          cool beans.

        • Lord SE
          September 15, 2012 at 12:51 pm

          I’m going to shoot my spyglass.

  41. Karkain
    September 13, 2012 at 10:05 pm

    I dig the passives for Hero’s 4th Job skills, but Rage Uprising is disappointing. Dark Knights got shafted (again), Dark Thirst is a serious waste of a Hyper Skill since Dark Impale will leech with a 20% rate in 7 hits (on potentially more than 1 mob) already, so why bother by adding a 100% drain chance? The passives are all great and I refuse to complain

    • Lord SE
      September 15, 2012 at 12:52 pm

      Dark Impale hits 5 times only n default, not 6.

      • Karkain
        September 15, 2012 at 8:42 pm

        Thanks for the correction. But my point still stands. Dark Thirst is redundant.

  42. September 13, 2012 at 10:06 pm

    Now I can’t wait for the BaMs Hyper Skill :D

  43. JC
    September 13, 2012 at 10:14 pm

    No Mechanic

    • Nortd
      September 13, 2012 at 10:52 pm

      Mechanic was given the bullet thing already.

  44. Knite
    September 13, 2012 at 10:17 pm

    They better update Mechanic’s Magnum to match those stats.

  45. Anonymous
    September 13, 2012 at 10:17 pm

    How much does the secondary items cost?

  46. Anonymous
    September 13, 2012 at 10:19 pm

    I think WildHunter’s hyper skills has a lot of…opportunity? idk, it would be pretty cool if you can summon a pack of jaguars to attack

    • Shamsi
      September 14, 2012 at 1:31 am

      i was thinking about the same thing lol

  47. Anonymous
    September 13, 2012 at 10:26 pm

    Hey Max, will they change Phantom’s cards, Mercedes’ arrow, etc along with the secondary items? Or will they s tay the same?

    • Max
      September 13, 2012 at 10:35 pm

      Why would they need to change them?

      • Anonymous
        September 15, 2012 at 8:54 am

        becuase unlike the new secondery wep, they dont give any stats and attack, so the classes that had a secondery wep before are now weaker then other classes

        • Anonymous
          September 15, 2012 at 11:36 am

          They don’t need any change. Also compared to db everyone elses secondary is crap.

  48. Anonymous
    September 13, 2012 at 10:33 pm

    Max, I have a question. If Paladins and Heroes get a secondary weapon, does that mean they can’t use their shields anymore? Or is it like an equivalent to the emblem of the Novans? Thanks in advance

    • Bob
      September 13, 2012 at 11:23 pm

      I believe they should remove shields…. or they can let u only wear on of them.
      Think about it. It is like back then when Kasiers had 2 more potential areas most other jobs cant have and in the end they removed one of them.

      • MonsterZed
        September 14, 2012 at 4:10 am

        I don’t think that’s gonna happen. Explorer shields are not treated as weapons in terms of potential only as armor pieces (no boss dmg, def ignore etc lines), unlike demon slayer shields, mercedes arrows mech bullet etc. Also paladin relays heavily on shields – major part of their defense work only if shield is equipped. For hero that might be cosmetic change, but for paladin it would be shafting the class. Then again paladin hyper skills already begun doing just that f3.

  49. AllanG
    September 13, 2012 at 10:36 pm

    When secondary weapons are released, what will happen to shields? We will be able to wear them instead of the secondary weapons if we want?

  50. jess56476
    September 13, 2012 at 10:49 pm

    Oh hey, Suu and Orca! About time they became important.
    I’m still confused if Suu’s a girl or boy. Pretty sure he’s a boy…

    • Anonymous
      September 14, 2012 at 7:28 pm

      Su’s a girl am pretty sure in the story line they mention Orca’s twin sister Su at some point. I forget where thou :3

  51. September 13, 2012 at 10:54 pm

    It sounds like Heaven’s Gate is an auto-life skill. Nonetheless, this’ll be picking up my Bishop again. I’m anxious to see Bowmaster and Night Lord. :D

  52. Anonymous
    September 13, 2012 at 11:04 pm

    Hi Max! Do the secondary weapons show, like Mikhail’s shield, or is not visible like Phantom’s cards??

    • Bob
      September 13, 2012 at 11:24 pm

      They are just like Phantom’s cards and Mercedes arrows o.o. What is so hard to understand? or is is just that u never played one of the jobs that gives 2ndary weapons

  53. Javi
    September 13, 2012 at 11:25 pm

    Can secondary items have potential?

    • Javi
      September 13, 2012 at 11:45 pm

      Nvm found the answer :P

    • Max
      September 14, 2012 at 12:00 am

      That’s the point of them, so yes

  54. Pitk
    September 13, 2012 at 11:27 pm

    Wee freaking ice aura is abnormal statues shield :D and I can hold down the freaking hyper skill!!!! wooohoo. Though I would like another sp for the passive T_T Teleport distance,all about chain lightning, the no-cooldown glacial chain and added hit. :( Also. Max you probably put the wrong thing for bishops info with the holy symbol or are the icons wrong.
    Note: Dam just noticed it is not 100% abnormal states resistance :(. AND wow for fire poisons their hyper skill is unstopable. and that aura. Lol I’m going to start seeing 3m of damage continiously.

  55. WwL
    September 13, 2012 at 11:28 pm

    woots chains came out~

  56. Anonymous
    September 13, 2012 at 11:42 pm

    Are empress shoulders potable?

  57. Heeeey sexy lady!
    September 13, 2012 at 11:43 pm

    Oppan Gangnam style!

  58. TacoLover
    September 14, 2012 at 12:01 am

    empress should is potable i belive since it can be scrolled

  59. Haku
    September 14, 2012 at 12:45 am

    What do the secondary weapons do? Do they just increase your stats and thats all?

    • Anonymous
      September 14, 2012 at 1:22 am

      You can potential them for %boss and other weapon potential stats

    • Max
      September 14, 2012 at 7:31 am

      You can get weapon potential on them

  60. yami
    September 14, 2012 at 12:57 am

    About Heaven’s Door and the auto ressurect part, Is it like Evan soul Stone? If so, then I assume it works like a buff? and how long does the buff last since Soul Stone last a bit before it goes away.

    • Dark Evan
      September 14, 2012 at 7:15 am

      I’m guessing its more like ressurect, but with more range.

  61. September 14, 2012 at 1:01 am

    100th

  62. September 14, 2012 at 1:21 am

    Wow F/P looks so awesome now especially Megiddo Flame the effect is almost the same as Angelic Burster Soul Assault. And finally, we get our 2nd Weapons… >:D

  63. September 14, 2012 at 2:41 am

    Reblogged this on Blazingrunaway's Blog.

    • Anonymous
      September 14, 2012 at 7:21 pm

      I dont get it, whats the point of reblogging if it brings us back to here! kinda stupid imo

      • September 17, 2012 at 12:32 pm

        Because I just happen to like this entry; reblogging it will appear on my blog and whoever visits my WordPress will get lead to here. That’s the point of reblogging.

  64. chiam
    September 14, 2012 at 3:11 am

    Glacial chain 100% cooldown reduce. DAMN.

  65. MonsterZed
    September 14, 2012 at 3:26 am

    Nexon as Paladin I AM DISSAPOINTED. Our hyper skills are a joke.
    Sacrosanctify – 30 secs invincibility with 6 mins cooldown? Why not make it an hour while you’re at it!

    Heroes get effin god mode vs negative status and elements 1/3 of the time (with att boost!), mikhails get it 100% of the time (70% status resist to both is godly!), we get squat. Remind me, who’s supposed to be the DEFENSIVE warrior here?

    Smite is demon slayer’s dark bind if i understand correctly but once again cooldown kills it.
    It’s a hyperskill. It’s supposed to be better then the regular thing.

    And hyper skilling Heaven’s hammer? Really? First fix the skill itself in the first place, cause right now soul driver is fast enough to do heaven’s hammer’s job without any cooldowns at all. At this moment all 3 hammer upgrades should be done to it not as hyperskill, but as the basic skill rewamp, and then you might wanna think about hyper skilling that.

    What should be hyperskilled is our guardian/blocking. It’s paladins that deserve negative and elemental status resistance boost first and foremost of all warrior classes!

    I won’t badmouth blast nor threaten upgrades, but as for threaten itself – it’s way past time the skill went though graphic update.

    Throw away that caper the unfriendly ghost, and give me badass huge ghost dark knight armor with dark glowing purple eyes, badass mace/sword in hand that will shout in a menacing stance scaring the shit outta monsters. Have the shout emit a purple shockwave all around that hits monsters (even if not with damage, at least have it make them do hit animation when it connects). So i can clearly see they got hit and affected and not run for microscope to see if there’s a tiny orange blob on top of a monster’s head that might or might not have been affected.

    And let’s not forget our last skill – or better yet, let’s do. Since EVERYONE gets it.
    So two failed hyperskills each with more cooldown then any decency allows for, useless heaven’s hammer upgrades and one hyperskill that everyone gets. Crammed in this pile of you know what two UPGRADES, not new skills that accually make sense (blast and threaten) Awesome, just awesome f3.

    • Dark Evan
      September 14, 2012 at 7:13 am

      Remind me who’s supposed to be the OFFENSIVE 1v1 warrior, oh that’s right HEROES but until now, your last buff caused you to outclass them. Also, I think status/element resist fits in with heroes better, and godmode fits in with pally’s reduce damage motif.

      • MonsterZed
        September 14, 2012 at 10:28 am

        Last patch i know of, is the one where heroes got raging blow. That with advanced final attack and usual set of hero buffs plus enrage (if it’s 1v1) gives them far better 1v1 then paladin for same buck.

        Also they got passive 20% status resist at 3rd job. Fair enough with paladin’s getting 32% at forth, considering how pallies are to be better equipped against such things.

        mobbing wise rage blow destroys charge blow, only soul driver could compete to a degree and only if paladin’s damage was godly.

        Now heroes get insanely good buffs, each making sense, and greatly adding to their damage potential, and defense capabilities (valhalla), while we get utter hogwash that adds nothing to our experience.

        Paladins deserve better then this. As it stands now our new hyperskills are ugly (smite), useless (sacrosanctify), or again useless (hammer enchances). Blast is only one that is 100% meaningful and in place. As for threaten i’ll hold my breath till i know if it’s effect enchancement means 50% cut in target defense, att and accuracy or just 36% (vs base 30%). If the latter, yet another fail.

        • Anonymous
          September 15, 2012 at 1:57 pm

          Why worry about sacrosancity….. you should say the same thing to evan get his dark fog buff LOL………. is exact same way

  66. September 14, 2012 at 4:28 am

    Zzzzzz stop the stupid first, second , third , its stupid , childish . Noob , dumb , only
    A six years old child will do that.stop being childish a 2 years old kid will know better dumb
    O so stop the tupid fking thing and jus read what Max types and shut the fk about this.
    Ur the one whos behaving childish and dumb o. Btw if u continue im just gonna call
    Max to block you off from the blog it seriously sucks if people say FIRST people looking at it
    Will think this is a noob blog my friend charles quited looking at the blog because of u guys
    Shut the FUCK Up and go to a stupid blog to type LAST!!! Haha ! If u want to type more
    Type IM THE LAST fKER In here welcome me

  67. September 14, 2012 at 4:29 am

    by the wAy its stupid that i write dont complain MAX is my friend so just shut the hell up and go away.

  68. Anonymous
    September 14, 2012 at 4:43 am

    I like how I/L will become actually a good bossing class D:

    Angelic Burster-style Hyper Skill, spammable glacier chain, Status resist, damage absorb ö_ö

  69. Jericho
    September 14, 2012 at 5:02 am

    maxurrss. Isn’t it suppose to be called “Lightning Sphere” instead of Lightning Spear? Because there’s an already I/L skill called Lightning Spear. lool.

  70. MonsterZed
    September 14, 2012 at 5:32 am

    Oh pardon me, i seem to have made some mistakes (that happens to me a lot when i rage). Feel free to fix my last post with following updates if you’re allergic to double posting.

    1.Paladin’s sacrosanctity is 10 mins not 6 mins cooldown. So that’s 5% time invincibility. Just for paladin alone. Shadowers with smoke and bams with party shield are probably busy right now rolling on the floor with fingers pointed at us paladins.

    2. That threaten suggestion – that dark armor animation should be kinda like those chief guardians from time temple (roughly) but black and more badass;)

    3. smite is real ugly. Forgot to add, but now it’s fixed;)

    4. threaten effect increase – does that 20% increase mean adding or multiplying? is it 30% attack, defense and accuracy debuffs + 20% so 50% all (awesome if it is, that’s what pally should do best of all classes)
    OR is it just multiplied, so 30% * 1.2 = 36% all debuffs? (nothing to scream about)

    5. heroes get bossing dmg boost on advanced combo, hits or targets increase on raging blow, 10% bigger activation chance or more att on already op afa, 10m dmg hyper skill each 30 secs, and 100% status and ele resist with 50(!!) attack 1/3 of the time. Oh yeah that’s balanced when you look at pally’s and drks hyper skills. In fact i think heroes might’ve been shafted a bit there [/sarcasm]

    • Dark Evan
      September 14, 2012 at 7:06 am

      So, your suggestion for #2 is basically to make it look exactly like Corrupted Guardians from the Dimensional Schism that leads to Arkarium, because a “black and more bada** version” of cheif guardians basically sums them up in a nutshell.

      • MonsterZed
        September 14, 2012 at 10:35 am

        Close to that. But not entirely. It’s to be bigger, more badass looking;) But yeah. and effets visible. Demon Slayer’s demon cry leaves very visible mark that “it worked”. we gotta peel our eyes out in search of tiny, anticlimatic orange swirling blob -.-.

        • September 14, 2012 at 12:28 pm

          Make Threaten a duration skill like Power Guard. Spamming Threaten every now and then sucks.

    • Karkain
      September 14, 2012 at 1:48 pm

      Correction: Sacrosactity has a 10 minute cooldown.

      Anywho, I think the effect for Threaten’s effect increase is an extra 20%, totaling at 50% rather than 36%. It’s not all bad.
      Also consider then for maximum damage, Heroes use Enrage, which limits our targets to 1 and defeats the purpose of having extra targets for Raging Blow. Heroes are made to be a bossing class, so I hope that helps you understand a bit.
      All good things for my Hero aside, I’m raging over Dark Knight’s Hyper Skills. Dark Thirst is such a terrible waste. It’s, in essence, a 30 atk buff since we’re going to be leeching like crazy(er) with an additional hit in Dark Impale. And I wonder what they were smoking when they decided to increase Hyper Body’s duration by 20 seconds. OH EM GEE!!!!! 20 MORE SECONDS!!!!!!! *ultra falcepalm*

  71. Reduxed
    September 14, 2012 at 5:46 am

    Hey Max, I have a question. Will these new secondary weapons be getting their own equip slot or will they replace a shield?

    • Max
      September 14, 2012 at 7:35 am

      My friend Jay made a Paladin in Tespia and couldn’t wear his Rosario with his Shield, but I think it’s a mistake because he also couldn’t use any of his shield skills when wearing his Rosario.

      • MonsterZed
        September 14, 2012 at 10:47 am

        I sincerely hope it’s a mistake/bug as you suspect. Paladin is one class that without shield might as well go home.

  72. Anonymous
    September 14, 2012 at 6:25 am

    I feel like going back to my i/l after reading these hyper skills. These are pretty epic, especially the toggle skill. Although I haven’t seen them for shad yet, maybe they’ll be even better :D. I also had the question about the secondary weps. As shads, we commonly use khanjars or dkhanjars, will these secondary weps replace them?

    • GirlYouDon'tKnow?
      September 14, 2012 at 5:50 pm

      I feel like going back/recreating my F/P, but all that time spent on a Paladin who get’s sh*tted on… I don’t know anymore..

    • deadend5193
      September 15, 2012 at 6:56 pm

      I heard that they currently take the place of shields but I’m hoping Nexon fixes this for classes that use shields (like shadowers, paladins, heroes, and all mages)..

  73. Dark Evan
    September 14, 2012 at 6:59 am

    Yay! Now Bishops have Hades Gate to compliment Evan’s Dragon Emperor Supreme Flight, and Mercedeses Lightning Sword Flash (don’t get the reference? Watch Beyblade Today!)

  74. Anonymous
    September 14, 2012 at 7:48 am

    I SWEAR! anyhow the bowmaster hyper skills dosent enhance inferno so it hits more then once for more % damage AND has stackable DOT… IM GONNA FKING MURDER NEXON

  75. September 14, 2012 at 7:52 am

    What does “Guard count” under Bishop’s “Holy Magic Shell – Extra Guard” means?

    • Reduxed
      September 14, 2012 at 8:21 am

      A Bishop’s Holy Magic Shell by itself works for 20 seconds, or until it has guarded against 10 hits, whichever is quickest to occur.This should enable you to be hit 12 times before the buff goes poof.

  76. Reduxed
    September 14, 2012 at 8:17 am

    Max :
    My friend Jay made a Paladin in Tespia and couldn’t wear his Rosario with his Shield, but I think it’s a mistake because he also couldn’t use any of his shield skills when wearing his Rosario.

    Ah, I see. Thanks for the reply. Hopefully they’ll get their own slot. Don’t want to have to choose between my shield and a magic book. :x

    • Reduxed
      September 14, 2012 at 8:18 am

      …and just realised I clicked quote instead of reply. My bad. :3

  77. Shamsi
    September 14, 2012 at 11:24 am

    can anyone post a vid showing these skills in action plz

  78. itsrANdomYOsH
    September 14, 2012 at 11:27 am

    wait, if there is a secondary weapon..
    doesn’t it means that we can no longer need shields anymore? o.o
    Can any1 reply to this?

    • Anonymous
      September 14, 2012 at 12:08 pm

      Kinda idiotic if you think shields won’t be needed anymore. Use common sense next time.

  79. Anonymous
    September 14, 2012 at 11:58 am

    ehm sorry for own noobs

  80. Xario
    September 14, 2012 at 12:16 pm

    Ok so dark knights already inherently have a min crit damage of 150% so what happens when you get that 10% minimum hyper skill and you have a min crit dam of 160% and a max crit dam of 150% O____O
    Maple blows up or what?

    • rith
      September 14, 2012 at 3:00 pm

      u will die

    • Anonymous
      September 14, 2012 at 3:25 pm

      Nothing happen u just deal dmg on ur max critical… Min Critical cant ever pass Max
      in other word you only deal 150%

      • Xario
        September 14, 2012 at 8:08 pm

        ah thx

  81. Mobius
    September 14, 2012 at 1:57 pm

    SECONDARY WEAPON!!! YES!!!

  82. Anonymous
    September 14, 2012 at 2:25 pm

    My Paladin and my Hero well get better

    • rith
      September 14, 2012 at 2:59 pm

      paladin? HAHAHAHAHHAHAHAHAHHAHAH nice try

      • Xario
        September 14, 2012 at 3:08 pm

        well it will be very easy for them to get 100% crit for blast compared to other classes atleast, and they can prevent super defense and damage reflect better too in terms of bossing.

  83. rith
    September 14, 2012 at 2:54 pm

    Max :
    Finished :D

    hey max required levels for them?

  84. Vee
    September 14, 2012 at 5:39 pm

    Is this Evolving System event here to stay or is it just temporary? The idea seem’s PRETTY cool but it’d suck if it wouldn’t stay.

  85. Anonymous
    September 14, 2012 at 9:28 pm

    so do these new secondary weapons take up your shield slot like most of the other secondary weapons?

  86. September 14, 2012 at 9:56 pm

    Wow… Su and Orca storyline kind of connects to Evan’s Edesltein storyline… So gelimer finally completed his experiment. I wonder if Orca is going to be the Thief Resistance ^^

  87. Anonymous
    September 14, 2012 at 10:26 pm

    ass face

  88. Anonymous
    September 14, 2012 at 10:45 pm

    If it hasn’t been asked yet then can the Empress Shoulder get potential?

  89. Javi
    September 14, 2012 at 11:07 pm

    I know it’s too soon for speculating but I feel that Orca will be some sort of Job instructor for the thief resistance or have something to do with that class

  90. Polantaris
    September 14, 2012 at 11:44 pm

    Max, any idea how you get the new Empress Shoulderpad? I didn’t see a recipe in Fiel’s extraction so I assume they drop from Instructors or Empress. Would I be right?

  91. September 15, 2012 at 1:05 am

    Paladins’ hyperskills cooldown is too damn screwed up and useless.

    • Anonymous
      September 15, 2012 at 4:52 am

      I wrote a really long post, that I didn’t want to submit. I’ll try to summarize it.
      1) Even without the cooldowns, as a Paladin, most of these Hyper Skills are terrible.
      2) Smite is worthless. It’s true meaning is to immobilize and prevent enemies from buffing. Remember, we’re a tank, not a damage dealer. This skill, like Heaven’s Hammer, deals burst damage; they are not made to deal DPS. The only problem is, I can get immobilization properties through stun/freeze with my magic charges, and I have regular magic crash I can use twice as often. That, and Heaven’s Hammer is vastly stronger, even without the enhancements. 1700% every 20 seconds or 1500% every 2 minutes? You tell me.
      3) Sacrosanctity has no practicality. When would you even use this skill? I can only imagine I’d use it if an enemy destroyed my Divine Shield buff before the cooldown finished (or to even prevent an enemy from doing just that). Smite could be retooled, but Sacrosanctity needs to be scrapped altogether. But that won’t happen, so for the cooldown, it should be no more than 4 minutes and no less than 2. 3 would be fair, as most buffs last 180 seconds to begin with.
      4) Heaven’s Hammer enhancements are pretty ridiculous. I understand, as a burst skill, the best use would come from using it as often as possible in between Blasts while bossing. Yes, more damage is better, but the issue here is that this skill is better than Smite, even without the enhancements. This should not be. Even if Smite were better, being able to enhance Heaven’s Hammer beyond the worth of Smite simply should not be an option to the players. Smite itself would have done well as a less-periodic-but-still-better-than-Heaven’s-Hammer kind of burst skill. Blast > Heaven’s Hammer > Blast > Heaven’s Hammer > Blast > Smite > [repeat].
      5) It should really be Advanced Charge instead of Heaven’s Hammer. Blast and Advanced Charge are our bread and butter, so why only improve upon one of the two? +2 enemies hit, +1 hit per attack and +5% mastery when charged (bringing our total to 99%; a damage range as perfect as can be). Now I know, that last one is a stretch, since they’d probably do +20% damage per hit, but +20% damage per hit is rather silly on a skill with a low hit count, and there’s no reason they can’t be creative. Oh well. A man can dream.

      • Anonymous
        September 15, 2012 at 4:53 am

        Lol, still really long. For that, I apologize.

        • September 15, 2012 at 9:53 am

          it’s ok, i’ve learnt to handle long essays in high school…

          really like ur 5th point and totally agree that ACB should have the attack buff skills instead of HH…

          btw u should read this one: http://www.basilmarket.com/forum/2509088

          i like the version of scaroscancity in there, though the cooldown of 3minutes like u suggested is more fair.

    • Anonymous
      September 15, 2012 at 2:04 pm

      it has the same cooldown as Luminous hyper skilll

      Pally hyper skill = Luminous hyper exact same thing only diff is image

  92. MrMortal
    September 15, 2012 at 5:39 am

    so.. Orca will be a new job instructor and Su a new boss or wut?

  93. DatEmsBow
    September 15, 2012 at 5:40 am

    Can the adventurer secondary weapons have potential? I really hope so…

  94. MrMortal
    September 15, 2012 at 5:55 am

    Oh also a little question about angelic burster xD (bit late eh)
    Can they change their hair/face when in transformation, as in like changing the transformation’s hair/face?

  95. noi4Shen
    September 15, 2012 at 6:05 am

    say max, do you know if the new secondary weapons can have Neb potential?
    like Rank A 25% boss damage, or can they only have 3 lines potential?

  96. noi4Shen
    September 15, 2012 at 6:54 am

    can someone please tell me if the new secondary weapons can have a nebulite on them? please ^^<3

    • Max
      September 15, 2012 at 9:53 am

      KMS doesn’t have Nebulites so I can’t answer your question

      • noi4Shen
        September 15, 2012 at 10:21 am

        aww i see. but do you think it would be possible to use neb on it when it comes to GMS?

        • Anonymous
          September 15, 2012 at 2:07 pm

          Can mercedes arrow or phantom card has nebulite? if no then u cant got it?

          • Anonymous
            September 15, 2012 at 5:00 pm

            they can have a neb. so that mean the new weapon can have neb?

          • noi4Shen
            September 15, 2012 at 5:02 pm

            both mercedes arrow and phantom card has nebulite, does that mean the new secondary weapon will be able to have neb aswell?

  97. Anonymous
    September 15, 2012 at 8:20 am

    Su is gay :P ! He looks gay :p

    • Anonymous
      September 15, 2012 at 9:41 am

      because that’s how homosexuality works…

  98. September 15, 2012 at 8:42 am

    So… Orca/Orchid joined the Resistance? Am I seeing a possible resistance thief instructor here? :p

    • HitlerDidNothingWrong
      September 15, 2012 at 1:24 pm

      I hope so myself.

      In fact I hope its Orca we play as, like DemonSlayer and Mercedes. :@ Hory Shet!!
      and like Angelica she has her own SMECY clothes UI.

      Please NEXON make it so number 1

    • Anonymous
      September 16, 2012 at 4:17 am

      Why a thief instructor? Both a warrior and thief instructor already exist.

      • September 16, 2012 at 4:33 am

        … Because we still need a thief resistance, right? Who else do you think is possible to be one?

      • Boycott Nexon
        September 17, 2012 at 1:37 pm

        Yar, whats her name Claudine is the supposedly Thief Instructor for Thief Resistance,

        (if there will ever be one, its as if Nexon had totally forgotten, like they did with Pirate Hero *coughs* i mean before they decided to make Luminious the mage the last hero, which is still fugging lame as hell, but whatever Nesucksxon)

        Anyway, so I guess this Evolving System is suppose to be decent exp PQ ish like thing for lvls 100+
        So I guess thats good for ppl like myself thats hates grinding and kswarring with NXdicks and hackers between lvls 90 and 135 before we get to do MPQing 135+?

        Maplestory was at its best before Justice/Renegades came along and took away MonsterPark for lvls 20-50 and 90-135

        Nexon is forcing us to do questing in MushroomKingdom and KCsqaure, and um Asswan crap, and um whatever.

        I dont know, maple is just total sucking these days.

        But I still LOVE 2 PWN PPL and NOOBS WIT MA JETT betches!! >>> :3

  99. Lyo
    September 15, 2012 at 9:50 am

    if Sacrosanctity is a party skill, i think it still useful

  100. Kekezo
    September 15, 2012 at 10:29 am

    182nd! YES!
    I wonder what would happen if you went up to Orca with Mercedes. She’s a boss in the questline, right?

    • Kekezo
      September 15, 2012 at 10:31 am

      Cheated to 184th

    • Gerarrd
      September 15, 2012 at 1:56 pm

      Orca is a boss at lvl 80 i think and evolving system starts at lvl 100 so i think there won’t be a problem

  101. matheus
    September 15, 2012 at 11:33 am

    I think it will have new character

  102. Jared
    September 15, 2012 at 11:58 am

    Hi max, just wondering, will the secondary weapons replace shields?

  103. successs
    September 15, 2012 at 12:04 pm

    cheated to one hundred and eighty ninth

  104. Anonymous
    September 15, 2012 at 2:10 pm

    is the shoulder potentiable? if not does the extra set boost cover it?

  105. Anonymous
    September 15, 2012 at 3:41 pm

    This update is just really, really, really great.

  106. Pitk
    September 15, 2012 at 4:30 pm

    How to fix smite. increase the damage from 500 to 1500-2000 :D. and sacrosanctity deacrease the cooldown to 2mins :P. Isn’t cool that I’m the only one (I/L) that improves its teleport :D *FASTEST* too bad there are more important things. T_T Why you no give 9 sp nexon D:

  107. Leaf Chucker
    September 15, 2012 at 5:02 pm

    Orca should be a job instructor…. thief maybe….

  108. Lynn.
    September 15, 2012 at 5:48 pm

    I feel sad about pallys….we’re already invincible…..I was expecting something like an elemental overcharge with all charges combined or something…..

  109. Pitk
    September 15, 2012 at 8:29 pm

    Max are you sure about the exp and drop rate the Holy Symbol passive hyper skills add?. The Icons say otherwise /:

  110. Pitk
    September 15, 2012 at 9:10 pm

    LOL… (feel bad for paladins) I just found out that Smite is just a rip off Luminious’ Hyper skill Armageddon. The only difference is that armageddon does 1500 instead of 500 and has a WAAAYYY bigger range… Nexon you got to change that

  111. September 15, 2012 at 10:29 pm

    I really hope a new res class comes out.

    • Boycott Nexon
      September 17, 2012 at 1:42 pm

      Me too brah,

      I hope its Orca the “Thief Resistance character”, like Demon Slayer…

      that would be sweet!!!

  112. Mobius
    September 16, 2012 at 12:17 pm

    What happened to the NPC pictures of Orca?

  113. HiHowAreYouToday
    September 16, 2012 at 1:27 pm

    Can the new empress shoulders get potential?

  114. manvin li
    September 16, 2012 at 2:22 pm

    Max does the secondary equips show on the weapons?

  115. manvin li
    September 16, 2012 at 3:56 pm

    Max can you check the character creation selection? Because this “reTar3d” is saying that Orca is gonna be a job..and the creation is up in KMST

    • Max
      September 16, 2012 at 4:08 pm

      fake

  116. manvin li
    September 16, 2012 at 4:10 pm

    Max :
    fake

    Max :
    fake

    Thnks

  117. Anonymous
    September 16, 2012 at 5:58 pm

    Max, on the hyper skills that enhance the effects of holy symbol, you said that it increases the exp gained by 10% and item drop rate by 20%. But on the skill icons, you can see 20% and 30% respectively on the skills. Can you clarify or check?

  118. Rubin Park
    September 16, 2012 at 6:30 pm

    if you steal a skill(phantom) that has been enhanced with a hyper skill, do you get the hyper skill’s bonus as well?

  119. nwadekoko
    September 16, 2012 at 7:29 pm

    Rubin Park :
    if you steal a skill(phantom) that has been enhanced with a hyper skill, do you get the hyper skill’s bonus as well?

    Probably not.

  120. Anonymous
    September 16, 2012 at 9:08 pm

    Hey max i thought su died or is this a flashback thing?

  121. Anonymous
    September 16, 2012 at 11:41 pm

    Orca being the thief resistance: There’s going to be another thief class that uses a sort of cane?

    • jess56476
      September 17, 2012 at 12:16 am

      Well first she won’t be a class, and second, she would probably be Magician. SHE SHOOTS LASERS OUT OF HER EYES!

  122. Anonymous
    September 17, 2012 at 1:30 am

    A theory: Su’s body was possessed by the Black Mage, attacking Orca in the process, and Orca decides to join the resistance to save her brother and to fight against the Black Mage for his betrayal.

  123. Anonymous
    September 17, 2012 at 1:32 am

    A theory: Su’s body was possessed by the Black Mage, attacking Orca in the process, and Orca decides to join the resistance in order to save her brother and to fight against the Black Mage for his betrayal.

    • Anonymous
      September 17, 2012 at 1:47 am

      Woops. Thought it didn’t submit correctly since there was a delay…

  124. Anonymous
    September 17, 2012 at 5:48 am

    Sorry, This may be a dumb question >.< but Did Knuckle Pirates get their transformations removed? :(

    • Shamsi
      September 17, 2012 at 7:33 am

      yes

  125. budy hartono
    September 17, 2012 at 7:52 am

    Paladin and FP need a revamp. Smite is the nerfed version of Armageddon and it has the same cooldown. Sacrosanctity is pretty much more useless than the Battle Mage’s Party Shield due to longer cooldown. As for FP, oh gee, why only hit one mob? Sure, the DoT is sexy but it’s a rip-off of Angelic Burster’s Soul Seeker. I hope that they change this before it reaches the real server.

  126. September 17, 2012 at 11:52 am

    Can anyone take a look and confirm this?

    http://www.basilmarket.com/forum/2510856

    ACB getting 6 hits, Smite too, Scaroscancity CD reduced to 5minutes. Awesome if it’s real!

  127. September 17, 2012 at 1:22 pm

    Wow if I did not look at the info I would have assumed Su was a girl, Also thanks for the updates and youtube video, This really makes sense of things and I like how you can make your own maps to do things on

  128. Boycott Nexon
    September 17, 2012 at 1:44 pm

    So um no hints of NEW CHARACTER CREATIONS?! WTF?! RAGE!!

    I wants THIEF RESISTANCE NOAW!!!!! RAR!!!

  129. Anonymous
    September 17, 2012 at 11:43 pm

    So basically, you can only put points into 6 S skills?

  130. September 18, 2012 at 7:40 am

    YAY, A ADVENTURER/EXPLORER MAGICIAN HYPER SKILLS!

    But I don’t know about Hero’s Final Attack and I/L Archmage Teleport Mastery hyper skills…. Really, job specific Hyper out of Common Skill?! Aught….

    (I feel similar about common skills in 3rd Job being suddenly exclusive (well, their advanced form) in 4th Job (Mainly Bow Masters advanced elemental arrow, I don’t know it’s name…. And Advanced FA, though it would be better if this one remained as Hero exclusive out of Adventurers/Explorers, as Mihile and Aran have it too.))

    I hope Orca would make something in Resistance…. Even though I hope she won’t be an Instructor, because Resistance already have Cluadine as Thief Instructor (who acts as general Res istructor instead, haha….). Maybe something akin of Demon Slayer? Elex is Warrior instruktor, and is quite glad for Demon Slayer, but DS has Mastema as instructor. Not to mention that DS isn’t always awilable job, like Adventurers/Explorers, KoC, or rest of resistance. He’s akin to Dual Blade and Connon Shooters, how they are part of Explorers, but not really…. Maybe Orca will be like DS? “Resistance Hero/Former General”, and we could expect two more “Regular Resistance” classes?

  131. Anonymous
    September 18, 2012 at 4:27 pm

    nice

  132. Anonymous
    October 30, 2012 at 9:04 pm

    So do not need to have the phantom emp cane and have i get the 30att the 30% boss dmg?

  133. Anonymous
    October 30, 2012 at 9:05 pm

    remove that last have lol

  134. Anonymous
    October 30, 2012 at 9:06 pm

    Remove the 2nd have in that question. xD

  135. Anonymous
    December 1, 2012 at 6:39 pm

    So hero’s get 40% damage on bosses o.0??????or is it caculated in another way????

  136. December 1, 2012 at 6:40 pm

    So hero gets 40% boss damage?or is it caculated in another way???

  137. July 7, 2013 at 10:59 pm

    I like it when individuals get together and share views.
    Great website, stick with it!

  1. September 14, 2012 at 12:02 pm
  2. September 14, 2012 at 1:25 pm

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