Home > KMST > KMST ver. 1.2.030 – Job Balancing!

KMST ver. 1.2.030 – Job Balancing!

Character Balance

After a long dry spell, a new patch has hit the test servers! This patch includes a new set of job balancing, some changes to certain bosses, and a few other minor things.

Job Balancing

The development team has carefully reviewed users’ feedback, the battle analysis system, and their internal balance data in order to once again continue balancing characters. They would like slightly better balance without changes that are too drastic, and they expect to continue with this. Their goals are:

  • Time based battle ability adjustments
    • We would like to reduce the gap between different jobs when they reach the maximum damage cap, when only the number of hits of their skills matter. In order to do this, various jobs’ maximum damage caps will be increased.
  • Battle efficiency adjustments
    • Without hurting jobs’ special characteristics and fun, we would like to increase the efficiency of jobs with low efficiency (and the opposite as well).
    • Some Hyper passive skills which had very low usage have been changed.
  • Utility ability adjustments
    • Jobs with excessive utility abilities will have their performance adjusted.
    • ‘Return’ skills’ cooldowns will be equalized.

All Jobs

  • DoT damage skills: maximum damage cap increasing effects will now apply to DoT
  • Aura skills: an error where users would continue to receive the effects of an aura after leaving the party has been fixed
  • Rapid fire skills:  an error where you would not enter the ‘out of breath’ state after using certain rapid fire skills has been fixed

Adventurers

  • Return to Maple Return to Maple: cooldown of 600 seconds has been added

Maple Warrior

  • Maple Warrior Maple Warrior: cast action has been removed

Hero

  • Combo Force Combo Force: using this skill with the ↓ arrow key will no longer consume Combo
  • Final Attack Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
  • Enrage Enrage: an error where Enrage’s effect of hitting only 1 monster would not activate while using Ultimate Adventurer has been fixed
  • Advanced Final Attack Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
  • Valhalla Valhalla: in addition to existing effects, Valhalla now passively increases your maximum damage cap by 20,000,000

Paladin

  • Advanced Charge Advanced Charge: number of hits boost to Blast and all Charge skills has been increased from 1 to 2
  • Blast Blast: Blast’s maximum damage cap has been increased from 50,000,000 to 65,000,000

Dark Knight

Dark Knight’s special skill Sacrifice meant that Beholder only existed in order to be used for that skill. Therefore, we have removed the low usage Hyper skills for Hyper Body and have added Beholder-related Hyper skills.

  • Beholder Beholder: duration has been decreased from 360 seconds to 200 seconds, cooldown has been removed
  • Beholder Dominant Beholder Dominant:  Beholder’s heal, Beholder’s Buff and Beholder’s Revenge can now activate while in the Free Attack state
  • Beholder Shock Beholder Shock: stun duration has been decreased from 10 seconds to 5 seconds
  • Lord of Darkness Lord of Darkness: Lord of Darkness now heals 3% of your maximum HP when attacking boss monsters
  • Sacrifice Sacrifice: cooldown of 70 seconds has been added
  • Reincarnation Reincarnation: Reincarnation is no longer affected by cooldown resets and buff duration increasing effects, an error where MP was not recovered has been fixed
  • Dark Thirst Dark Thirst: Dark Thirst now passively increases your maximum damage cap by 15,000,000
  • NEW! Reincarnation - Reduce Target Reincarnation – Reduce Target: Reincarnation’s number of enemies required to be defeated to activate is decreased by 30%. [required level: 168]
  • NEW! Beholder - Reinforce Beholder – Reinforce: Beholder Dominant, Beholder Shock, and Beholder’s Revenge’s damage is increased by 20%. [required level: 143]
  • NEW! Beholder - Buff Reinforce Beholder – Buff Reinforce: Beholder’s Buff’s attack boost is increased by 30. [required level: 162]
  • NEW! Beholder - Healing Reinforce Beholder – Healing Reinforce: Beholder’s heal amount is increased to 5% of your maximum HP. [required level: 183]
  • REMOVED! Reincarnation - Cooltime Reduce Reincarnation – Cooltime Reduce
  • REMOVED! Hyper Body - Persist Hyper Body – Persist
  • REMOVED! Hyper Body - Extra Magic Point Hyper Body – Extra Magic Point
  • REMOVED! Hyper Body - Extra Heart Point Hyper Body – Extra Heart Point

Archmage (Fire/Poison)

  • Infinity Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 4% every 4 seconds

Archmage (Ice/Lightning)

  • Infinity Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 4% every 4 seconds

Bishop

Heaven’s Door was unlike other resurrection skills because it didn’t have a controlled cooldown so it was excessively used. We have added an adjustment where the buff cannot be re-applied.

  • Heal Heal: range has been decreased
  • Infinity Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 3% every 4 seconds
  • Heaven's Door Heaven’s Door: a short cast action has been added, now after receiving the buff you cannot receive it again for 600 seconds, an error where occasionally the buff would not be received and the cooldown would not apply has been fixed

Bowmaster

  • Arrow Platter Arrow Platter: installed Arrow Platter’s attack speed has been decreased
  • Hurricane - Split Attack Hurricane – Split Attack: damage has been increased from 65% to 75%

Marksman

  • Sniping Sniping: damage has been decreased from 4410% to 1470%, maximum damage cap has been decreased from 400,000,000 to 200,00,000, number of hits has been increased from 1 to 2
  • Sniping - Limit Canceller Sniping – Limit Canceller: maximum damage cap has been decreased from 500,000,000 to 250,000,000
  • Long Range Trueshot Long Range Trueshot: damage has been decreased from 4000% to 1350%, maximum damage cap has been decreased from 500,000,000 to 300,000,000, number of hits has been increased from 1 to 2

Night Lord

  • Shadow Partner Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
  • Shadow Web Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump
  • Bleeding Toxin Bleeding Toxin: duration has been increased from 30 seconds to 90 seconds, in addition to existing effects Bloody Toxin now increases your maximum damage cap by 20% while active

Shadower

Changes have been made to make using Assassinate and Dark Sight more organic. Meso Explosion has been changed to become a secondary attack.

  • Critical Growing Critical Growing: critical rate boost has been increased from 2% to 3%, in addition to existing effects Critical Growing now increases your maximum critical damage by 1% every few seconds while attacking (until your critical rate reaches 100%)
  • Meso Guard Meso Guard: number of coins dropped has been decreased from 10 to 0, Meso Guard will now drop coins when used with Pickpocket

Into Darkness Effect

  • NEW! Into Darkness Into Darkness: Blend into the darkness and move backwards. After using this skill, you will automatically enter Dark Sight. This skill shares a cooldown with Dark Sight.
  • Shadow Partner Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
  • Advanced Dark Sight Advanced Dark Sight: chance to automatically enter Dark Sight after attacking or using skills in Dark Sight has been decreased from 30% to 15%, chance to automatically enter Dark Sight after being attacked while in Dark Sight has been decreased from 20% to 15%, in addition to existing effects the chance of automatically entering Dark Sight will be increased by 100% while inside Smokescreen or Veil of Shadow’s attack ranges
  • Pickpocket Pickpocket: chance to drop coins has been decreased from 60% to 30%, maximum number of coins that can be dropped has been set to 15, when hit while Meso Guard is active you will drop up to 5 of the coins consumed by Meso Guard, DoT damage will no longer drop coins
  • Meso Explosion Meso Explosion: damage has been decreased from 102% per coin to 100% per coin, maximum number of coins used has been decreased from 25 to 15, damage will now be increased by 30% for every 5 coins you use, cast action and cooldown have been removed, can now only be used with coins dropped by Pickpocket, can now be used in the air
  • Greed Greed: Meso Explosion’s damage boost has been decreased, Pickpocket’s coin drop rate boost has been removed
  • Smokescreen Smokescreen: duration has been decreased from 60 seconds to 30 seconds, cooldown has been decreased from 240 seconds to 150 seconds
  • Assassinate Assassinate: stun effect has been removed, last hit’s additional critical rate has been removed, skill’s maximum damage cap has been increased from 50,000,000 to 99,999,999, while using this skill you will no longer be able to be knocked back by any attacks
  • Prima Critical Prima Critical: critical rate boost has been increased from 4% to 6%, in addition to existing effects Critical Growing now increases your maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%)
  • Boomerang Step Boomerang Step: an error where you would look weird to other characters while using this skill has been fixed
  • Meso Explosion - Enhance Meso Explosion – Enhance: consumed meso amount boost has been removed, coin drop rate boost has been removed, now increases the maximum number of coins that can be used by Meso Explosion and the maximum number of coins that can be dropped when used with Pickpocket by 5 and coin drop rate of Pickpocket by 10%
  • Assassinate - Limit Canceller Assassinate – Limit Canceller: maximum damage cap boost no longer affects Assassinate’s last hit
  • Veil of Shadow Veil of Shadow: you can now use Dark Sight while using this skill

Dual Blade

It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.

Recursion Effect

  • NEW! Recursion Recursion: Return to the Secret Garden. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Night Lord or Shadower, this skill will be removed and replaced with Return to Maple.
  • Blade Ascension Blade Ascension: an error where you would look weird to other characters while using this skill with Flash Jump has been fixed
  • Mirror Imaging Mirror Imaging: Mirror Imaging’s maximum damage cap is now the same as the character’s, Mirror Imaging’s accuracy will now be determined separately
  • Hidden Blade Hidden Blade: an error where Hidden Blade’s damage was decreased when activated by skills with a large number of hits has been fixed

Viper

  • Fist Enrage Fist Enrage: Fist Enrage’s maximum damage cap has been increased from 50,000,000 to 70,000,000, damage when fully charged has been increased from 315% to 320%
  • Dragon Strike Dragon Strike: Dragon Strike’s maximum damage cap has been increased from 50,000,000 to 99,999,999, final damage boost has been increased from 10% to 25%
  • Time Leap Time Leap: the duration during which you cannot re-receive Time Leap’s effects will be maintained even if you re-login

Captain

The relatively unused skill Battleship Bomber has been changed into an installed summon skill.

  • Summon Crew Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed
  • Octo Quarterdeck Octo Quarterdeck: cast action delay has been decreased
  • Battleship Bomber Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds.
    • Dauntless: 275% damage, normal attack speed, normal range
    • Blackbark: 445% damage, slow attack speed, normal range
    • Shulynch: 150% damage, fast attack speed, short range
    • Jonathan: 235% damage, normal attack speed, long range
  • Battleship Nautilus Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown  by 50% when used
  • Counter Attack Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%
  • Unwearying Rum Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active

Cannon Shooter

It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.

Come Back Home Cannon Effect

  • NEW! Come Back Home Cannon Come Back Home Cannon: Return to the Nautilus. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Viper or Captain, this skill will be removed and replaced with Return to Maple.
  • Magnetic Anchor Magnetic Anchor: an error where this skill’s direction would change based on the character’s direction has been fixed

Knights of Cygnus

  • Journey Home Journey Home: cooldown has been decreased to 600 seconds
  • Cygnus Knights Cygnus Knights: cast action has been removed

Mikhail

With defensive skills like Royal Guard and Soul Link, we thought it was excessive to also have the ability to reduce the damage of % HP attacks so we have removed it.

  • Royal Guard Royal Guard: invincibility duration after successfully defending against an attack has been increased from 2 seconds to 4 seconds
  • Final Attack Dual Bowgun Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
  • Advanced Soul Shield Advanced Soul: damage reduction on % HP attacks has been removed
  • Advanced Final Attack Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
  • Sacred Cube Sacred Cube: in addition to existing effects, Sacred Cube now passively increases your maximum damage cap by 15,000,000

Flame Wizard

  • Liberated Magic Liberated Magic: MP consumption boost has been decreased from 200% to 150%

Wind Breaker

  • Storm Bringer Storm Bringer: in addition to existing effects, Storm Bringer now increases your maximum damage cap by 25% while active

Night Walker

  • Shadow Servant Shadow Servant: Shadow Servant’s maximum damage cap is now the same as the character’s
  • Shadow Illusion Shadow Illusion: Shadow Illusion’s maximum damage cap is now the same as the character’s

Striker

  • Chain Chain: 15% damage boost has been changed into a 20% final damage boost
  • Electric Charge Electric Charge: damage has been increased from 50% to 70%, Electric Charge’s maximum damage cap is now the same as the character’s, Electric Charge’s accuracy will now be determined separately

Heroes

  • Maple Warrior Maple Warrior: cast action has been removed

Aran

Since it is possible to activate the extremely strong Adrenaline Boost 2 times in a row with Adrenaline Generator, we have adjusted it.

  • Regained Memory Regained Memory: boss damage and critical rate boosts have been removed
  • Back to Rien Back to Rien: cooldown has been increased to 600 seconds
  • Advanced Combo Ability Advanced Combo Ability: resistance to statuses and elements has been decreased from 60% to 40%
  • Adrenaline Boost Adrenaline Boost: damage boost while active has been decreased from 400%p to 150%p
  • Adrenaline Generator Adrenaline Generator: Adrenaline Generator can no longer be used during Adrenaline Boost or until 15 seconds after Adrenaline Boost has ended, Adrenaline Generator now passively increases your maximum damage cap by 15,000,000

Evan

Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.

  • Inherited Will Inherited Will: boss damage and maximum HP boosts have been removed
  • To Home To Home: cooldown has been increased to 600 seconds
  • Swift of Wind Swift of Wind: if multiple blades hit 1 enemy, Swift of Wind’s final damage will be decreased by 40%
  • Support Jump Support Jump: an error where this skill could be used on maps where movement skills are restricted has been fixed
  • Dive of Thunder Dive of Thunder: orb creation interval has been increased, orb duration has been decreased
  • Elemental Reset Elemental Reset: final damage boost has been decreased from 30% to 15%
  • Magic Amplification Magic Amplification: final damage boost has been decreased from 30% to 20%, MP consumption boost has been decreased from 150% to 140%
  • Dragon Breath Dragon Breath: cooldown has been increased from 8 seconds to 10 seconds, Swift of Thunder’s damage boost has been decreased from 350%p to 320%p
  • Breath of Wind Breath of Wind: damage has been decreased from 270% to 215%, damage boost on low health enemies has been decreased from 80%p to 65%p, number of hits has been increased from 4 to 5
  • Enhanced Magic Debris Enhanced Magic Debris: magic debris’ maximum creation limit has been decreased from 25 to 15

Mercedes

  • Elf's Blessing Elf’s Blessing: cooldown has been decreased to 600 seconds

Eunwol

  • Fox Spirit Fox Spirit: Fox Spirit will now try to find a new target if the initial target dies while this skill is in the air
  • Weakness Insight Weakness Insight: critical rate boost on low health enemies has been decreased from 90% to 85%
  • Spirit Bond Maximum Spirit Bond Maximum: in addition to existing effects, Spirit Bond Maximum will increase your maximum damage cap by 25% while active

Luminous

  • Memorize Memorize: in addition to existing effects, Memorize now passively increases your maximum damage cap by 15,000,000

Demons

  • Maple Warrior Maple Warrior: cast action has been removed

Demon Slayer

The relatively unused Demonic Breath related Hyper skills will be removed and replaced with Demon Slash related Hyper skills. In addition, we have added some features to Blue Blood.

  • Demon Explosion Demon Explosion: enemies in the air can no longer be knocked up again
  • Metamorphosis Metamorphosis: invincibility will now persist for a short period of time after the cast action has been completed
  • NEW! Demon Slash - Extra Force Demon Slash – Extra Force: Demon Slash’s absorbed Force is increased by 50%. [required level: 143]
  • NEW! Demon Slash - Reinforce Demon Slash – Reinforce: Demon Slash’s damage is increased by 100%. [required level: 149]
  • NEW! Demon Slash - Remain Time Reinforce Demon Slash – Remain Time Reinforce: After using Demon Slash, other skills’ damage will be increased by 30% for 3 seconds. [required level: 183]
  • Blue Blood Blue Blood: Blue Blood’s maximum damage cap is now the same as the character’s, Blue Blood’s accuracy will now be determined separately, in addition to existing effects Blue Blood now passively increases your maximum damage cap by 15,000,000 and its cooldown will be decreased  by 5 seconds each time you absorb 100 Force
  • REMOVED! Demonic Breath - Reinforce Demonic Breath – Reinforce
  • REMOVED! Demonic Breath - Bonus Attack Demonic Breath – Bonus Attack
  • REMOVED! Demonic Breath - Reduce Force Demonic Breath – Reduce Force

Demon Avenger

  • Execution Exceed: Execution: damage has been increased from 475% to 540%, maximum damage cap has been increased from 50,000,000 to 65,000,000
  • Shield Chasing Shield Chasing: Shield Chasing will now try to find a new target if the initial target dies while this skill is in the air

Resistance

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: cooldown has been decreased to 600 seconds
  • Maple Warrior Maple Warrior: cast action has been removed

Blaster

Blaster had excessive defense so Endurance Shield has been adjusted.

  • Endurance Shield Endurance Shield: shield can no longer exceed your maximum HP, the exceeded shield will disappear
  • Ducking Ducking: an error where the client would shut down if you quickly used Ducking and jumped repeatedly after using an attack has been fixed
  • Sway Sway: an error where the client would shut down if you quickly used Sway and jumped repeatedly after using an attack has been fixed

Mechanic

  • War Machine Titan War Machine: Titan: an error where Titan would occasionally disappear has been fixed

Xenon

The relatively unused Pinpoint Rocket has been changed to become a secondary attack.

  • Aviation Liberty Aviation Liberty: you can no longer use Pinpoint Rocket while using this skill
  • Pinpoint Rocket Pinpoint Rocket: no longer consumes Energy, now consumes 10 MP, cooldown of 2 seconds has been added
  • Virtual Projection Virtual Projection: Virtual Projection’s maximum damage cap is now the same as the character’s, Virtual Projection’s accuracy will now be determined separately
  • Ooparts Code OOPArts Code: an error where this skill would not stack with certain potions or skills that increased boss damage has been fixed
  • Maple Warrior Maple Warrior: cast action has been removed

Nova

  • Nova WarriorNova Warrior Nova Warrior: cast action has been removed

Angelic Burster

  • Soul Seeker Soul Seeker: Soul Seeker will now try to find a new target if the initial target dies while this skill is in the air
  • Trinity Trinity: damage has been decreased from 900% to 720%, 2nd attack’s number of hits has been increased to 3, 3rd attacks’ number of hits has been increased to 4
  • Finitura Fettuccia Finitura Fettuccia: maximum damage cap boost for yourself has been increased from 15% to 30%
  • Finitura Fettuccia - Maxed Reinforce Finitura Fettuccia – Maxed Reinforce: maximum damage cap boost for yourself has been increased from 5% to 10%
  • Trinity - Split Attack Trinity – Split Attack: damage has been decreased from 720% to 650%

Zero

  • Retrace Temple Retrace Temple: cooldown has been increased to 600 seconds
  • Shadow Rain Shadow Rain: in addition to existing effects, Shadow Rain now passively increases your maximum damage cap by 25,000,000

Kinesis

It was difficult to take advantage of Kinesis’ short skill durations so they have been increased.

  • Comeback Comeback: cooldown has been increased to 600 seconds
  • Psychic Force Psychic Force: DoT damage’s duration has been increased from 10 seconds to 20 seconds
  • Psychic Force 2 Psychic Force 2: DoT damage’s duration has been increased from 10 seconds to 20 seconds
  • Psychic Drain Psychic Drain: duration has been increased from 6 seconds to 10 seconds
  • Psychic Grab Psychic Grab: enemies that are a certain level higher than you can no longer be grabbed
  • Psychic Force 3 Psychic Force 3: DoT damage’s duration has been increased from 10 seconds to 20 seconds
  • Psychic Ground Psychic Ground: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
  • Psychic Grab 2 Psychic Grab 2: enemies that are a certain level higher than you can no longer be grabbed
  • Psychic Ground 2 Psychic Ground 2: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
  • Another World's Warrior Another World’s Warrior: cast action has been removed
  • Ever Psychic Ever Psychic: Ever Psychic’s maximum damage cap has been increased from 50,000,000 to 99,999,999
  • Psychic Over Psychic Over: in addition to existing effects, Psychic Over now increases your maximum damage cap by 50% while active

Boss Content

Death Count Resurrection

In certain boss content with Death Counts, when you have remaining Death Count, you will now resurrect automatically after 30 seconds. You can revive manually like normal but after 30 seconds, you will be automatically resurrected after a 5 second delay. It will apply to:

  • Cygnus (Normal)
  • Zakum, Pierre, Von Bon, Bloody Queen, Vellum (Chaos)
  • Suu, Damien (Normal, Hard)

Horntail Heads

Certain bosses have received various changes.

  • Horntail (Easy, Normal, Chaos)
    • The area around the left and right heads has been modified to allow better skill usage.
  • Von Bon (Chaos)
    • If you die while in the air, a falling clock will not= longer be created.
  • Suu (Normal, Hard)
    • Suu (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
    • Through platform pattern and other gimmicks’ optimization, the memory usage of the client has been reduced.
  • Damien (Normal, Hard)
    • Damien (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
    • The ‘Space’ key label on the Stigma skill has been changed to the ‘NPC Chat’ key.
    • An error where Damien was set as a stationary monster has been fixed.

Monster Collection

Magic Resisting Suspicious Seal

The Commanding Suspicious Seal monster has been changed to a different monster.

  • You must now hunt the Magic Resisting Suspicious Seal to add it to your collection.
  • The number of Expedition Boxes rewarded for completing the line that includes the Magic Resistance Suspicious Seal has been increased.

You can now add Chaos Pierre to your collection by hunting the Chaos Red Pierre and Chaos Blue Pierre.

The amount of mesos and Mileage given from the Moderate, Good, and Great Expedition Boxes has been adjusted.

Game Related

The Meister ESP Limiter and Meister Gauntlet Revolver have been added to the Equipment Crafting profession.

You can no longer use Lie Detectors in the Mu Lung Dojo Hall.

The player satisfaction and suggestions message that appear when exiting the game have been consolidated into the Nexon survey. The Coordinator will no longer appear.

You must now use your 2nd password to use a Character Name Change Coupon.

A storage NPC has been added to the Fallen World Tree’s Abandoned Camp map.

  1. March 17, 2016 at 9:35 pm

    any idea by how much the caps are being adjusted?

    • Max
      March 17, 2016 at 9:57 pm

      Adding them now 🙂

  2. hhahahahahahahahaah
    March 17, 2016 at 9:41 pm

    Detailed information can be found here if you read chinese or you can just save the image.

    • Max
      March 17, 2016 at 9:58 pm

      Thanks, I found another site with extractions too so I’m adding the values now.

  3. hhahahahahahahahaah
    March 17, 2016 at 9:41 pm
  4. Anonymous
    March 17, 2016 at 9:53 pm

    throw it in the treeeesh…

  5. Confused Anonymous
    March 17, 2016 at 10:20 pm

    I wonder what this exactly mean:
    “Shadow Partner’s accuracy will now be determined separately”
    Using Google translate it said something like shadow partner hits will be considered separately like hits damages being calculated separately or something or it’s still the exact 70% of the main hits.

    Also I have a question, in the heroes patch it said that the hyper that increases the damage cap will now be percentages. Increasing 10% of maximum damage, what does this exactly mean? That means if you hit 50m you’ll exactly hit 55m and not 51m – 54m like we would hit currently? I mean does they increase your damage by 10%? In case like dojo says you actually hit like 53m lines with the new lvl. 200 hyper it will make you hit 55m 60m 65m exactly as soon as you hit the 50m cap because of the 10% damage increase instead of +5m damage cap? Sorry if it’s confusing.
    And I see Night Lord says 20% maximum damage increase, is this based on the current damage limit like 55m with hyper * 1.2 = 66m? Lol or just 20% of 50m which would be a 60m cap, very confusing.
    The Mage cap increasing effect is permanent? I just watched a video Bishop hitting constant higher up to 80m cap…

    Sorry if you don’t have the exact answer for this, just wondering.

    Nice job , thanks for your amazing blog!

    • Mapleseestory
      March 17, 2016 at 10:28 pm

      It’s pretty much how Nightwalker shadow Partner used to be.

      It still does 70% of what the normal skill does, but it now no longer flatly copies damage and instead has its own formula.

      So in the past if you hit 50mil, shadow partner will hit 35mil.

      Now if you are strong enough, shadow partner will also hit up to 50mil

      • Anonymous
        March 17, 2016 at 11:16 pm

        Yeah I got it. But for like Dual Blades: “Mirror Imaging’s hits will now be determined separately.” I think this is what shadow partner actually means, like shadow partner hits will be calculated separately as well.

        I’m just asking about the damage cap increase as well.

    • Max
      March 17, 2016 at 11:50 pm

      It could be translated as hits but it uses the same word as accuracy so that’s what I translated it as. From what I understand, SP still does 70% of your damage but now its damage cap is the same as the characters instead of being 70% of the characters, and its hits can miss even if your hits don’t.

      Not sure what you’re asking. All the % maximum damage cap increases mean just that, it will increase your damage cap from 50m to 50m + XX%.

      I’m not sure how they stack, maybe you can check out a vid for some capping users 😛

      No, it works the same as Infinity’s other effects, it will increase damage cap multiple times until Infinity’s duration runs out then it will disappear.

      • Anonymous
        March 18, 2016 at 12:15 am

        Oh thanks for the answer!
        I’ve been checking videos and it seems like it’s still the same as before 55m / 60m / 65m cap with other same class group hypers so that’s why I don’t really get what these changes meant. I will continue to check more videos.

        Thanks!

  6. March 17, 2016 at 10:21 pm

    yoo this sucks….

  7. Anonymous
    March 17, 2016 at 10:22 pm

    Missed to translate third all job change

    • Max
      March 18, 2016 at 6:27 pm

      Fixed!

  8. S
    March 17, 2016 at 11:02 pm

    What about Hayato, weakest of the weak crap garbage class

    • Anonymous
      March 17, 2016 at 11:38 pm

      KMS is not in charge of JMS-produced content, retard.

      • Anonymous Coward
        March 18, 2016 at 12:21 am

        The ‘retard’ wasn’t necessary, asshat.

      • Anonymous
        March 18, 2016 at 12:22 am

        Dude, not everybody knows what classes come from what version. Get the stick out of your ass.

    • Daniel
      March 20, 2016 at 2:28 pm

      Hayato isn’t even the weakest class.. Marksman will officially be the worst class in game now though. They’re horrible in every way imaginable. Thank goodness I gave up on mine. Although, I got it to level 205 first ;/

      • Nick
        April 5, 2016 at 9:26 am

        Marksman In KMS right now has the highest DPS of any bowmen but ok.

  9. Anonymous
    March 17, 2016 at 11:21 pm

    What’s Arrow Platter’s attack speed reduced to…? (if it’s not there in the notes, can you do Battle Analysis for ~10 seconds and divide the number of attacks done by the Installation by 10 to see roughly what it is?)

    • Max
      March 18, 2016 at 12:51 am

      Yeah I’ll check it out tomorrow for you

    • Max
      March 18, 2016 at 7:00 pm

      Checked it a couple times with the Battle Statistics thing, got around 45-50 hits in 10 seconds and 140-150 hits in 30 seconds.

  10. Anonymous
    March 17, 2016 at 11:24 pm

    To those idiots who supported that evan revamp, HAPPY NOW? Not only they totally changed our gameplay, now they go as far as nerfing us! WOOHOO! GREAT MAN! BANZAI!?!

    RIP evans

    • Anonymous
      March 18, 2016 at 7:21 am

      “Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.”

      Ya FUCK YOU nexon, you made evans harder to control than it used to be already, and now you NERF them? You might as well revert to the old evan style instead! Why bother a full revamp when you are just gonna fucking nerf us to the ground again a few months later?!

      • Anonymous
        March 18, 2016 at 7:03 pm

        They have been doing that for years lol, no surprise…

        • Anonymous
          March 19, 2016 at 8:58 am

          The 3 comments above me seems like a evan nerd that is ranting to himself, even though no one else gives a shit.

          • Abc
            March 21, 2016 at 1:57 pm

            The comments above sounds like the same anonymous talking to himself to attract attention huh…

    • MonsterZed
      April 15, 2016 at 8:32 am

      Giving myself pat on the shoulder for hating the evan revamp since day one. How dare they take soul stone and overall dark element away? Well they dared and now the butchery continues. Thank goodness Kanna is a JMS class and her uniquness and viability remain un-nexowned…

  11. Some Faggot
    March 17, 2016 at 11:34 pm

    Overall, a pretty inconsequential patch. There are a couple things worth noting though, for me at least.

    First, Battleship Bomber is becoming a stationary summon so Captains are losing the ability to ride their ship… again. I miss the old battleship, this was a decent replacement though. It’s sad to see it turned into just another summon, which Captains have more than enough of already.

    Second, Xenon’s Pinpoint rockets can’t be used while flying anymore? Wasn’t that the entire point of those useless things? Whatever.

    Third, Demon Slayers. Am I the only one that used the Breath hypers? That extra attack was useful for event mobs that take fixed damage and fast spawning mobs like in Dimension Invasion. I can see why they were replaced but I doubt anyone’s going to use the new ones. Meta and Impact are way more useful. I do like the Blue Blood changes even if it’ll rarely be useful since most mobs die in one hit so there’s no need for Blue Blood during mobbing and you won’t be absorbing much DF in boss battles after you get cerberus. I guess that’s the point of the new hypers but meh.

  12. MajesticViet
    March 17, 2016 at 11:40 pm

    These evan changes are hurting me

    • JaysonL
      March 23, 2016 at 1:18 am

      The changes were expected. Nexon Korea never liked Evans. Ever. Infact, you can say they hated Evans.

      6-lines on illusion was the best thing that happened to us and they shortly got rid of it with the revamp. Even throughout our revamp, they continuously kept nerfing us.

      With the finalize revamp, it is a crap ton harder to cap and we barely get more lines than illusion and that is assuming you are perfectly rotating your skills which is pretty much impossible. With this balance, its gonna be even harder.

  13. Anonymous
    March 18, 2016 at 12:20 am

    Did they just heave nerf Marskman?

    • Anonymous
      March 18, 2016 at 12:20 am

      heavy*

      • Anonymous
        March 18, 2016 at 12:25 am

        Heavy nerf? Snipe is going to 1m a shot, thats a huge buff

    • Anonymous
      March 18, 2016 at 12:26 am

      They also get 1 extra hit from Bolt Surplus/Additional Bolt, so it’s 3 hits.

      • Anonymous
        March 18, 2016 at 12:34 am

        I mean the damage percentages of the snipe skill… 1350% x 2 < 4000%

        • Anonymous
          March 18, 2016 at 12:36 am

          unless it’s 3 hits it’s the same %

          • Anonymous
            March 18, 2016 at 1:56 am

            Marksmans have a passive that increase 1 hit for all skills that hit more than 1 hit, so that’s 3 hits, total 600m, 750m with passive hyper and 825m with epic adventure.

        • ulikemysnipe
          March 18, 2016 at 10:34 am

          Snipe becomes 1370×3 (Bolt surplus gives another line) Which is really good combined with the new 450m cap, so instead of the relatively easy to hit cap of 500m damage per attack, it is now a potential 1350m.

          • ulikemysnipe
            March 18, 2016 at 10:38 am

            wait nevermind, thats 250m cap not 450 so 750m maximum damage. Still a good buff

      • LWZ
        March 19, 2016 at 4:59 am

        Not to mention the hyper skill for Level 170 is also counted…..or does it?

  14. soz
    March 18, 2016 at 12:24 am

    Didnt even mention phantom? ):

    • Anonymous
      March 23, 2016 at 4:17 pm

      I think they just decided to shit on phantoms

  15. Anonymous
    March 18, 2016 at 12:24 am

    “final damage boost has been increased from 30% to 20%”
    Typo there

    • Max
      March 18, 2016 at 12:51 am

      Fixed!

  16. Anonymous
    March 18, 2016 at 12:35 am

    Is the Mercedes change a typo?

    • Max
      March 18, 2016 at 12:52 am

      No?

      • Anonymous
        March 18, 2016 at 1:07 am

        Is that the teleport to Elluel skill right? sorry I confused with the hyper my bad haha

  17. dask
    March 18, 2016 at 12:37 am

    Major NERF ALERT. Although TBs Electrical charge from 50% > 70%, me likey 🙂

  18. Anonymous
    March 18, 2016 at 1:12 am

    Why just adjust some profession’s damage cap? they are all low DPS or something?
    I don’t think so…

    • March 18, 2016 at 1:46 am

      Most of the end-game relies on hits per second (HPS) because damage is capped at 50,000,000 for all classes (with a few exceptions). In other words, fastest class wins after a point, which means why create a Hero or a Paladin when a Wild Hunter is just going to outdamage both of them in the long run?

      This patch basically tweaks some things so now a faster class might be dealing 50m per line and 5 lines per second, but a slower class can deal 70m at 3 lines per second. Damage caps are now (more or less) relative, so hitting faster doesn’t necessarily mean you’re dealing more damage per second any more.

      • Anonymous
        March 18, 2016 at 2:16 am

        I know your point, but I don’t think Dual Blade is a slow class.

  19. Anonymous
    March 18, 2016 at 2:36 am

    What’s the point if adding a cooldown to zero’s return to temple lol… Now you can’t enter mirror world for 10 mins

    • Anonymous
      March 18, 2016 at 2:46 am

      I thought there’s no way they could make zero even less fun to play…. Turns out I was wrong

  20. Battlemage
    March 18, 2016 at 3:48 am

    Oh look they think battlemage dont need changes -.-

  21. Anonymous
    March 18, 2016 at 6:07 am

    poor Aran

  22. Anonymous
    March 18, 2016 at 6:16 am

    I think a patch 1.2.031 just hit Tespia as it says in Insoya but can barely translate 😦 Can you please try to find some extractions?

    • Max
      March 18, 2016 at 6:29 pm

      Looks like it was just a minor patch so no changes/patch notes.

  23. Anonymous
    March 18, 2016 at 7:40 am

    How is Paladin’s change so small, they won’t nearly be able to compete with other jobs. I know they are defensive, but they have like no attack at all.

  24. Anonymous
    March 18, 2016 at 9:02 am

    No battle mage changes? Shame…

  25. Victor
    March 18, 2016 at 10:21 am

    I don’t understand this part…

    “Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump”

    Did they change shadow web? It is a jump skill now? What is this triple jump? Can someone explain?

    • Anonymous
      March 18, 2016 at 1:46 pm

      According to some pictures the height reduction is barely noticeable it’s just a few pixels. Now you can use Shadow Web right after the 2 flash jumps making it a quadruple jump kinda

      • Anonymous
        March 18, 2016 at 2:04 pm

        This is how it was before and after this patch: https://www.youtube.com/watch?v=BjqJPW03Kyw

        • Victor
          March 18, 2016 at 2:27 pm

          Thanks for the reply.
          But this isn’t o GMS yet, did they change shadow web to become a jump skill only?

          • Anonymous
            March 18, 2016 at 2:37 pm

            Oh it was like 6 months ago when it changed. Yes it still does exactly the same damage and everything you will just high jump now and there’s a 5 sec cooldown, ignores DR.
            This was supposed to hit GMS this month but probably later or April.

  26. Anonymous
    March 18, 2016 at 11:10 am

    Am I the only one who’s psyched to see zeros getting 25m increase in damage cap?

  27. Dayum
    March 18, 2016 at 11:48 am

    What do you mean when you die in the air a falling clock won’t be created for chaos Von Bon
    I know falling clocks start when he do that Whirly thing when the hp is low so now you can just suicidie in mid air and Stop those clocks

    • Max
      March 18, 2016 at 6:30 pm

      To be honest I have no idea lol, I just translated it as best as I could. I don’t really know how Von Bon works so I might have missed something when translating?

  28. YusukeX
    March 18, 2016 at 11:54 am

    So nightwalker,dual blade, and thunder breaker shadow can hit cap?

    • Max
      March 18, 2016 at 6:31 pm

      Yes they will have the same damage cap as the character.

  29. acitro593
    March 18, 2016 at 2:12 pm

    What is Commanding Suspicious Seal and Magic Resisting Suspicious Seal? Is this only in KMS?

    • Max
      March 18, 2016 at 6:26 pm

      They’re Elite mobs of the seals in Riena Strait lol.

      • acitro593
        March 18, 2016 at 7:25 pm

        Ah, but what about these Expedition Boxes?

        • Max
          March 18, 2016 at 7:52 pm

          Expedition Boxes are some of the rewards from completing lines of the Monster Collection. You also get them when you send completed lines of monsters on expeditions (30 minutes for Moderate, 3 hours for Good, 6? hours for Great) which give things like personality trait potions, mesos, Mileage, etc.

  30. Anonymous
    March 18, 2016 at 2:24 pm

    I am loving Shadower changes.Sounds so good!!!!!

    • Anonymous
      March 19, 2016 at 1:15 pm

      I love the changes too!

      Seems like Nexon likes Shadowers too, seeing as they are never nerfed. They’ve had consistently the highest non-RNG damage output ever since Flip of the Coin was buffed (WHs still have the highest RNG output). Shadow partner getting buffed is just icing on the cake (of course I’m talking about sustainable dpm. If burst damage counts then the highest would be Night Walker (but they probably need more funding than anything else in the game if they want the 20% clone to hit 50m)).

      Assassinate hitting 10x185m per use sounds OP as hell. (Assassinate base 100m + Flip of the Coin and hyper = 170m + maple hero 10% = 187m. That is if Flip of the Coin and the new assassinate cap stack, which I think they will.)

      • Anonymous
        March 19, 2016 at 1:24 pm

        Also ME not having cast time nor cooldown? Holy… it seems like using Edge Carnival (110m cap, hits 16 times) and meso explosion (no cast time and 110m cap, hits 15 times) could be even MORE op, coupled with Veil of Shadows it seems you could do 4b+ dmg per second for the duration of Veil of Shadows, and 3,5b+ after it ends (assuming you have 75%+ buff duration for perma Maple Hero).

  31. Anonymous
    March 18, 2016 at 4:17 pm

    How about phantom?

  32. Anonymous
    March 18, 2016 at 5:23 pm

    WTF Aran from 400% to 150 wow thats shit

  33. Anonymous
    March 18, 2016 at 6:25 pm

    Cuando sale el Blaster en MapleGlobal?

    • Anonymous
      March 18, 2016 at 10:21 pm

      Probably will come in july

  34. Anonymous
    March 19, 2016 at 3:03 am

    Another typo: You listed Counter Attack under Corsair/Captain, when it’s a skill of Cannoneer.

    • Max
      March 19, 2016 at 1:11 pm

      Captain does have Counter Attack, but I used the wrong skill icon lol, fixed.

      • Anonymous
        March 20, 2016 at 11:25 pm

        Oh right, Pirate’s Revenge is called Counter Attack in KMS. Forgot about that skill.

  35. Knite
    March 19, 2016 at 4:22 am

    Meh still nothing good for mechs.

  36. Anonymous
    March 19, 2016 at 2:36 pm

    Archer is my ign in GMS 😀

  37. Kox
    March 19, 2016 at 8:07 pm

    Evans … seriously … so they made Evans great for only a period of time so we could get on the bandwagon and now … losing 15% final damage, and another 10% final damage, 25% final damage in total. Did they really think Evans are stronger than most classes so they nerfed those final damage that will hurt Evan players the most … Don’t really get it !

    • Abc
      March 21, 2016 at 2:02 pm

      I think nexon loves money, look at the history of the jobs they created/revamped, majority gets a nerf hammer months later, they did this purely to attract those rich bandwagon-ers to fund a brand new “OP’ed” character, but only to see it get nerfed after a few months.

      And I dare say, nexon is VERY successful in this on KMS, seeing that the pattern NEVER changes

  38. Kuruu
    March 20, 2016 at 3:52 am

    Why do I get the feeling that a Phantom and Mercedes revamp is coming considering they got no changes done to them except for return skills?

    • Anonymous
      March 21, 2016 at 8:19 pm

      They have enough DPS when capping unless. Nexon is going to balance to DPS when capping BM, WH or Ryude Kaiser like

  39. ANONYMOUS
    March 20, 2016 at 8:37 am

    http://www.insoya.com/bbs/zboard.php?id=bbs12&no=704

    maplestory developers and users talked maplestory today

    5th job will release in 2016

  40. dogownerjr
    March 20, 2016 at 9:22 am

    Wait, wait, wait…they increased the duration of Kinesis’ skills because they were difficult to take advantage of when they were short? o_O…I don’t understand how that makes sense…

    • ulikemysnipe
      March 20, 2016 at 10:07 am

      The debuffs they applied lasted for only ~10 seconds, now they’ve been increased so you spend less time recasting them.

  41. Anonymous
    March 20, 2016 at 7:13 pm

    They keep destroying bishops. -.- Might as well remove them from the game. The heavens door nerf just kills us in bossing and i hope it gets reverted! Why can’t they just get more lines in big bang, it’s not fair at all.

    • Anonymous
      March 20, 2016 at 7:15 pm

      Nexon hates bishops confirmed.

  42. Anonymous
    March 21, 2016 at 2:30 am

    Range of battleship bomber is retardedly short when most bosses can move around so much LOL XD

  43. Asura
    March 21, 2016 at 6:20 am

    I will come back when they make a good change for Battle Mage

  44. March 21, 2016 at 9:17 am

    Wtf Aran got nerf again? Want give buff den give, Why fking buff and nerf it again….. Must why don’t buff it ? freaking stupid. Buff and nerf, up and down…..

    • Anonymous
      March 21, 2016 at 12:36 pm

      IKR? Aran and Evan were revamped to catch them up to current class standards just so they could be nerfed again, aside from the cd to Adrenaline Generator what makes Aran worth playing?

    • Anonymous
      March 21, 2016 at 1:56 pm

      Me thinks that nexon did that to suck player’s money, you know, tempt those bandwagon-ers to fund a new aran/evan then nerf them afterwards.

      Not the first time they did that already…

  45. Anonymous
    March 22, 2016 at 8:06 am

    Bye aran, the damagehoar in me has died too many times….

  46. Anonymous
    March 22, 2016 at 9:22 am

    Stop killing bishops nexon! A cooldown of 600 seconds on door, are you kidding me! You are killing their support. Give them more lines and range on big bang, we need it!

  47. LightYig
    March 23, 2016 at 12:21 pm

    R.I.P aran and evan wow!!! So nightwalker will be back to being number 1 bosser since the shadow can cap??

  48. LightYig
    March 24, 2016 at 12:33 am

    Can xenon 2sec cooldown on rocket be remove with cooldown hat?

  49. Anonymous
    March 31, 2016 at 1:04 am

    I mean it worked, I did invest a lot on my evan in hopes to actually main it when the revamp comes to global. Seeing all these damage reductions are really discouraging. We should all just quit. Maybe that will get nexon to fix their issues.

  50. lindyyy
    April 2, 2016 at 8:52 am

    what the father fucking fuck, xenon no new skills update again?

  51. Anonymous
    July 11, 2016 at 6:48 pm

    WHAT ABOUT PHANTOM!?!?!?

  52. Anonymous
    August 12, 2016 at 1:36 am

    Why would they remove Mihile’s %HP damage reduction when THAT’S ALL BOSSES EVER DO smh

  53. Samyboii
    September 1, 2016 at 4:53 am

    More blue blood uptime? YES PLEASE 😀

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