Home > KMST > Discussion Topic Selection & Background Information (10/7~ 11/1) & KMST ver. 1.2.130 – Improvements/Error Fixes

Discussion Topic Selection & Background Information (10/7~ 11/1) & KMST ver. 1.2.130 – Improvements/Error Fixes

Monster Silhouette Feature Update

A relatively small patch was released to the test servers yesterday, it’s mainly just events but it has some improvements and bug fixes as well.

The MapleStory team also decided on the next topic for discussion and released a notice about it.

Discussion Topic Selection & Background Information (10/7~ 11/1)

Hello. This is MapleStory.

We are informing you about the next discussion board topic and duration.

  • Topic: Opinions about story content reorganization
  • Duration: October 7, 2021 ~ November 1, 2021

We will talk about the background behind selecting this topic.

Opinions About Story Content Reorganization

MapleStory’s “story” is loved by a lot of players. However, in the story which has been accumulated over a long time of operation, there are some awkward settings or low-quality stories, and the amount of story content is also insufficient in meeting players’ expectations.

In order to meet players’ expectations, the management team has set up and recruited a team dedicated to the story. They have started preparations to improve the experience of playing the story in MapleStory in the future.

Adding a variety of new stories can give players different kinds of fun so that’s what we did, but in this process, conflicting settings or errors have occurred between the existing story. Therefore, we would like to re-establish the foundation for telling new stories in the future by first revising the existing story and reinforcing any lacking parts.

In various components such as cutscenes, settings, dialogue, and recordings of voice actors, the higher the satisfaction with the story quality, the more immersed you can be while enjoying MapleStory.

However, we would like to hear players’ opinions because the ways to enjoy the story and be satisfied with it can vary depending on each person’s experiences or tastes. We request your opinions so that many players can be satisfied with the story content.

Leave Topics You Would Like to Discuss

Next, we would like to thank you for the various opinions given on the ‘Leave topics you would like to discuss’ board. We have checked all of them from August 18 ~ September 13.

We have not clearly informed the management team’s positions recently but when the management team selects discussion topics, we mainly select those that allow discussion of various possibilities. As a result of our review based on this criteria, we decided that there were no topics that were suitable to be chosen as discussion board topics this time. We request your understanding.

Even if they were not selected as discussion topics, we have still checked all the opinions you have sent, and we will try our best to review and apply the things that can be reflected in the game as much as possible.

<August 18 ~ September 13 ‘Leave topics you would like to discuss’ TOP 10>

Leave Topics to Discuss Top 10

Thank you.

KMST ver. 1.2.130

Overview

  • Haste Plus
  • Tactical Relay Ver. 3
  • Improvements
    • Skills
    • Monsters
    • Items
    • Maps
    • UI
    • Etc.
  • Error Fixes
    • Skills
    • Monsters
    • Quests
    • Items
    • Maps
    • UI
    • The Seed
    • Etc.

Improvements

Skills

Skills that only reduced either physical defense rate or magic defense rate have been improved to reduce both, and the skill descriptions have been changed to be clearer. The changed skills are as follows.

  • Twilight Twilight
  • Support Waiver H-EX Support Waver: H-EX
  • Armor Break Armor Break
  • Scroll Animal Transformation Scroll: Degeneration
  • Relax Relax Bleh~

Developer Comments:

Monster defense rate reduction effects were designed so that all characters, not only yourself, could benefit from hitting monsters affected by them. To match this intention, we have changed the effects of the skills that only applied to either physical or magic defense rates to apply to both so that all jobs can use them.

Also, the skill descriptions of skills that reduced defense rates mixed up the concepts of defense and defense rates, so we have corrected them.

Large Stretch When Lara awakens Dragon Veins using Large Stretch, if there is a boss monster, the search range for an attackable boss monster has been increased by about 87% from before.

Developer Comments:

With the existing Large Stretch, if a boss monster existed at the point when the Dragon Veins were awakened, the search range for attackable enemies was smaller than the search range of the Dragon Veins that were awakened.

Since the previous September 15 update, the skill was changed to first consume regular Dragon Veins from further away rather than Free Dragon Veins (which were generally near the character), but the issue where the awakened intangible energies could not find a target and would disappear has occurred more frequently.

The experience of using Large Stretch, which is a high-importance skill, was unintentionally changed negatively, therefore we have changed it so that when a boss monster exists at the time when Dragon Veins are awakened, the intangible energies can attack in the same range as the Dragon Vein search range.

Monsters

The Damage Reflection effect has been improved so that it is outputted clearly regardless of any lowered Effect Quality options.

Monster Silhouette Feature Update

The monster silhouette feature’s colours and output method have been improved. Improved an issue where it was outputted awkwardly for certain monsters.

Developer Comments:

The monster silhouette being outputted when hitting monsters increased the visibility of attack patterns, but there was a problem where the colours were too intense which actually amplified the feeling of fatigue. We would like to improve this by changing the colours accordingly and also by changing the way the colours are outputted to be smoother.

The resurrection method in Horntail (Easy/Normal/Chaos), Pierre (Normal/Chaos), Bloody Queen (Normal/Chaos), Caoong (Normal), Pink Bean (Normal/Chaos), and Magnus (Easy/Normal/Hard) have been changed to resurrect you immediately in the same spot.

Developer Comments:

To fix issues caused by the existing resurrection method such as if you died during a continuous pattern then revived in a solo boss fight you would not be able to see the pattern image or if you used up all your Death Counts you would not be removed from the reward phase of a boss, the resurrection method has been changed to one where you immediately resurrect in the same spot.

In Guardian Angel Slime, it has been improved so that if you are pressing the NPC Chat/Harvest key to install Arrow Platter, Mascot Slime’s Help will not be activated.

In Will’s phase 1 dimension collapse pattern, it has been improved so that you can use the Moonlight Orbs to create a shield even while you are invincible.

Seren (Phase 2)

In Chosen Seren phase 2, it has been improved so that safe zones for the Mitra’s power pattern are not created on both sides of the map.

Developer Comments:

There was an error with Chosen Seren’s Mitra’s power pattern where safe zones were not created on the left-most pillar. However, since players already recognized this as a specification and used it as a strategy element, we would like to keep this as a specification without changing it.

In addition, together with making this a specification, the pattern’s difficulty has been reduced more by changing it so that the safe zone will not appear on the right-most pillar as well.

Quests

Maxed Arcane Symbols Choice

When you complete Arcane River daily quests, you can now choose whether or not to receive any Symbols if you have that area’s maxed Arcane Symbol currently equipped.

Items

When using Black Cubes to reset potential, it has been improved so that if you press the ‘Use One More Time’ button then cancel all the additional verification steps, you can select the desired options from before/after again.

You can now swap Unique Equipped items from the one you currently have equipped to the same item in your inventory. However, for Rings, this will only apply to the item equipped in the first slot at the bottom, and for Pendants, this will only apply to the first slot at the bottom.

Maps

In Black Heaven Act 4’s Edelstein/Secret Passage map, it has been changed so that if a character dies, Buff Freezers cannot be used, the death penalty will not be given, and all buffs from before dying will be saved.

UI

V Matrix Crafting Multiple Cores

In the V Matrix, when crafting Core Gemstones, you can now choose the number of Cores you want to craft at once.

Battle Statistics

The Battle Statistics UI has been changed to include the number of monsters killed.

Maple Auction Search Soul Weapon Stats

In the Maple Auction, when purchasing items that are tradeable 1 time, a notification window will now be displayed that states the item will become untradeable after the trade.

In the Maple Auction, you can now search for Soul Weapon stats in the weapon detailed search options.

Sound Options

In the Options UI, a Master Volume option has been added that affects all sounds in the game. When you use the Mute hotkey, it will turn the Master Volume mute on/off.

If you have the Skip 2nd Password Entry option applied, it will now also apply to Delivery and Maple Cabinet.

Etc.

Character Creation (Zero)

You can now create Zero characters in regular worlds at all times.

Some improvements have been made to game delay issues.

  • Fixed an issue of game delay when playing with the equipment window and inventory open.
  • Improved an issue of game delay in the Cash Shop.

Error Fixes

Skills

Fixed an issue where skills registered in pet buffs were sometimes activated late.

Fixed an issue where Spider in Mirror sometimes did not attack monsters within range.

Crest of the Solar’s skill description has been updated to correct inaccurate information.

Fixed an issue where if Mechanic used a Core Gemstone and acquired a Drill Rush enhancement core, the system message would have a space after the Core name.

Fixed an issue with Xenon’s Meltdown Explosion where if it was used in 1920×1080 or 1920×1200 resolutions, Xenon’s image would appear to be cut off on the let side of the screen.

Fixed an issue with Kaiser’s Final Figuration form where the Afterimage effect did not apply to certain actions.

Fixed an issue with Kain where if you usd Shadow Jump immediately after using Falling Dust, you would move in a different direction that the inputted direction.

Fixed an issue with Angelic Buster where the actual damage done was different than the displayed damage when attacking monsters without a weapon equipped.

Angelic Buster’s Spotlight’s skill description has been supplemented.

Fixed an issue with Adele where sometimes the client would stop when Infinity ended while fighting Chosen Seren.

Fixed an issue with Ark’s spells where sometimes they would not be charged normally.

Fixed an issue with Lara where Dragon Veins would not be created on maps where you could be in combat.

Fixed an issue with Lara where all skills’ cooldown reduction effects applied to her own Nature’s Friend skill.

Monsters

Fixed an issue with the monster silhouette feature where the silhouette of Elite Monsters appeared thicker.

Fixed an issue with the monster silhouette feature where the afterimage of the silhouette would remain if you changed maps after defeating a monster.

In Enheim Defense, the ‘Body Fragments’ and ‘Hekaton’s Fragments’ monsters have been changed so that they cannot be hit by any character skills other than the Light Magic Launcher.

Fixed an issue in Zakum (Chaos) where sometimes Zakum’s arms would be created overlapping with each other.

Alleviated an issue in Ursus where sometimes surviving characters could not be found.

Fixed an issue in Pink Bean where if you died at the same time as Munin’s expel pattern, sometimes you would automatically be resurrrected.

Alleviated an issue in Suu where he would use other patterns during the Energy Orb Firing pattern.

Fixed an issue in Suu’s story mode where sometimes it would disappear after teleporting.

Fixed an issue in Demian where the Rush pattern would sometimes activate in the opposite direction Demian was facing.

Fixed an issue in Guardian Angel Slime where sometimes pets and Androids would move to platforms that disappeared in the Guardian Wave pattern.

Fixed an issue in Guardian Angel Slime where if you used a bind skill after using Soul Splitter while it was in Groggy state, the Groggy state would end faster.

Fixed an issue with Lucid where sometimes her attack patterns did not deal damage.

Alleviated an issue with Will where sometimes he would disappear during patterns.

Fixed an isue in Jin Hilla where if you died at the same time as being hit by a red thread, you would lose 2 souls.

Fixed an error where Dusk (Normal) dropped Boss Medals of Honour.

Fixed an issue in Dunkel where the Slash pattern would sometimes activate in the opposite direction Dunkel was facing.

Fixed an issue in Dunkel where the Slash Pattern’s hit range would be increased if he used it at the edges of the map.

Fixed an issue in Chosen Seren where if you died, your weapon’s charged Soul Effect would be maintained.

Fixed an error where certain bosses dropped items with expiration dates of 7 days and 12 hours instead of 7 days.

  • Hard Seren: 50% Additional Experience Coupon Voucher
  • Hard Jin Hilla: 50% Additional Experience Coupon Voucher
  • Chaos Dusk: Powerful Rebirth Flame, Eternal Rebirth Flame, 50% Additional Experience Coupon Voucher
  • Hard Dunkel: Powerful Rebirth Flame, Eternal Rebirth Flame, 50% Additional Experience Coupon Voucher
  • Hard Lucid: Powerful Rebirth Flame, Accessory Scroll Voucher
  • Hard Will: Powerful Rebirth Flame, Accessory Scroll Voucher
  • Chaos Guardian Angel Slime: 50% Additional Experience Coupon Voucher

Fixed an issue with the Ripe Wolfruit monster where a blank image would be displayed in certain actions when it died and the monster would appear to flicker.

When entering Horntail with a party member who has already entered that day, there was an issue where the text after the character’s name was outputted in bold letters and has been changed to not be bolded.

Certain weapons dropped by level 1~20 monsters were untradeable and have been changed to be tradeable items.

  • Plain
  • Purple Haze
  • Asymmetry Horn
  • Blue Revenger

Quests

Fixed an issue in the ‘[Stone Colossus] Together with Chino’ quest’s minigame where if you killed additional monsters after succeeding or failing the mission, the success/failure status would be changed.

Fixed an issue with the ‘[Daily Quest] Defeat 200 Creatures of Destruction’ where the number of monsters killed was not outputted in the quest progress information.

Lara’s Maple World’s Arcane Stone quest dialogue has been updated to output ‘Mission to ring the bell’ before and after the story quests.

In Black Heaven Act 2, the speech bubble locations of the NPCs meeting adventurer characters before boarding the ship have been adjusted.

The ‘[Ramuramu] Crown for the Cutest Person’ quest has been changed so that it can be forfeited.

Fixed an error where the ‘[Daily Quest] Cleaning Up Around Hotel Arcs’ quest displayed 5 Authentic Symbols: Cernium as the quest reward.

You can now enter the Haunted House map even after completing the ‘[Fantastic Theme Park] Challenge! Creeping Ghost Extermination’ quest.

Fixed an error with the ‘Use one hidden portal in a map’ Sudden Mission where it could be completed by using the exit portal in a boss map.

Fixed an issue in Black Heaven Act 5’s Black Heaven Interior/Black Heaven Deepest Point maps where NPCs would not appear and you could not complete the quests.

Fixed an issue with the ‘Earnings King Romero’s No Free Trade’ quest where reward information was displayed incorrectly.

Fixed an issue with the ‘Title – Saint Exorcist’ quest where the outputted number of Skelesaurus killed would be incremented when killing Skelegons.

Fixed an issue with the Escape party quest where if you tried to enter with a character lower than the entry limit of level 140, a message would be displayed saying that the entry limit was level 120.

Fixed an issue in Zero’s story quest ‘Tell Me Why’ where you could be hit by the summoned monsters while in the cutscene.

Items

Fixed an error with Demon Avenger where Sogong’s Gloves, Mu Gong’s Gloves, and the Hero’s Gloves would not output the special effects when equipped.

Certain Cash items’ images have been changed.

Maps

Fixed an issue where if you pressed the jump key and the up arrow key at the same time as using a hidden portal, sometimes an afterimage of the hidden portal you used would remain after moving to a different portal.

In Erda Spectrum, the Erda Concentrator’s description has been supplemented in Nina’s Erda Research/Inside the Land of Rest maps.

Fixed an error in the Corridor of Diffraction where if a Viper used Transform in the other map, the character’s face would be visibly applied.

Fixed an error in The Seed 11f where you used the up arrow key in specific locations, it would appear to teleport you in place.

Fixed an error in Hotel Arcs’s Outlaw-Infested Wastes 2 map where you could not down jump in specific locations.

Fixed an issue in Mirror World Edelstein’s Hospital map where the area mark was missing.

Fixed an issue in Black Heaven Interior’s Black Heaven D3 map where the platform lever to go to the next floor would not work even after killing all the monsters.

Fixed an issue in Aqua Road’s Red Coral Forest map where you could not move left or right after jumping down from the right floating platform because of the pillar terrain.

Fixed an issue in the Moon Bunny’s Rice Cake’s Evening Primrose Hill map where the mountain in the background appeared to be cut off.

Fixed an issue in Partem’s Dangerous Forest Bugs’ Land 3 map where the top of the minimap appeared to be cut off.

Fixed an issue in Enheim Defense where if you jumped down right after firing the Light Magic Launcher, the projectile would not damage the monsters.

Fixed an error were if you moved to a platform after climbing a rope or ladder, pets and androids would move in abnormal directions.

Fixed an issue where if a character arrived at a platform while pressing the left or right arrow keys together with the up arrow key, pets and androids would disappear.

UI

Fixed an error in the Helisium Reclamation HQ map where if you used the navigation feature to the inside of the Tyrant’s Citadel, you would be guided to the wrong map.

Fixed an error where the Arcane Stones UI from the 5th job advancement would not be outputted if you entered maps that changed the UI temporarily like Polo and Fritto’s Bounty Hunting.

Fixed an error in Moonbridge’s storage NPC where the image would appear outside of the UI.

In the Monster Collection UI, the notice text that stated monsters could not be collected in cross world party quests has been removed.

In the quest UI, when forfeiting a quest, you can now only press the okay button using your mouse.

In Monster Life, the glossy effect on profile pictures has been removed.

Fixed an error with Wild Hunter where if you went to the character select window while the Jaguar Management skill UI was open, the UI would not disappear.

Fixed an issue in the Rebirth Flame UI where if you had the mouse cursor over the results window and used the Use One More Time feature, the stats tooltip on the right side of the UI would not be outputted.

 Fixed an error in Maple Auction where certain expiring Accessory Scrolls could not be searched for in the detailed searches.

  • 100% Premium Accessory Attack Scroll
  • 100% Premium Accessory Magic Attack Scroll
  • 100% Accessory Attack Scroll
  • 100% Accessory Magic Attack Scroll

Fixed an issue where if you had multiple UIs open at the same time and hovered over certain UIs, the tooltips of the UI displayed at the top would not be outputted.

Fixed an error with Adventurer magicians where after achieving level 100, the Maple Guide where other quests would be accepted when trying to accept the ‘End of Strength’ advancement quest.

Fixed an issue with FriendsStory where if you completed all the chapters and reset your progress, the Shinsoo International School’s Old Building map’s Lily’s old dungeon related menu would not be outputted.

In Ghost Park, if you do not enter the correct arrow keys when using a Rune, the failure effect will now be outputted.

In Mu Lung Dojo, when a character in the top 3 of job rankins or overall rankings has their avatar outputted then beats their existing record, the avatar information outputted on the rankings would be the same as when the previous record was made, therefore it has been changed so that now, the avatar information at the time of the new record will be displayed.

Fixed an error where if you entered cross world party quests while the Maple Chat UI was open, the game would exit.

Fixed an issue in Union Raid where if you disconnected right after entering then entered on another character, the name of the character participating would be outputted as the character who acquired the previous Union Raid rewards.

If you exit the game while measuring a Battle Analysis, the battle time will now be reset.

The Seed

Fixed an issue when using Alicia’s Ring Boxes where sometimes the types of item images outputted would not change.

Fixed an issue in the Seed 20F and 40F where if Alicia’s guide dialogue was displayed, the time limit ended and you were kicked out, the Seed exclusive skill would remain.

Fixed an issue with the ‘[The Seed] Alicia’s Gift’ quest where if you acquired the Cash category effect reward, it would be outputted as a Decoration category item in the item acquisition system message.

The ‘[The Seed] Alicia’s Gift’ quest’s reward dialogue for Seed Points given has been updated to be outputted with commas separating the thousands digits.

Fixed an issue with the ‘[The Seed] Alicia’s Gift’ quest where the reward item icons were sorted awkwardly in the dialogue.

Etc.

Fixed an error where if you entered a Bounty Hunting portal/Flame Wolf portal after certain situations, the Combo Kill would be maintained abnormally.

  • If an Elite Boss appears when a Bounty Hunting portal has been created then the Elite Boss has been defeated before entering the portal.
  • If you enter a Flame Wolf portal and change channels then defeat an Elite Boss.

Fixed an issue where certain Windows keyboard setting options were reset intermittently when the client exited.

Fixed an issue where if you had jump bound to a letter key instead of ALT and NPC Chat/Harvet bound to SPACE, in Hangul entry mode, if you pressed the NPC Chat/Harvest button continuously after jumping, the NPC Chat/Harvest button would be entered twice.

Fixed an issue where if you had less inventory slots than the number of Rest Experience Coupons you were meant to receive, you would not receive any Experience Coupons.

  1. Anonymous
    October 7, 2021 at 7:41 pm

    LOL @ Nexon, this is how you reinvest back into your game… you add a team who is going to update the story… most players spam npc chat key to get through story lines so fast as to not even bother reading anything!? BALANCE THE DAMAGE DIFFERENCES BETWEEN CLASSES FFS! What a waste of money and resources fucking coche suckers! Hmm let’s see increase game difficulty to progress endlessly, drain all the fun out of the progression system for profit… how the fuck do you think this is going to end you stupid retarded corporation!

    • Anonymous
      October 7, 2021 at 8:27 pm

      why would they what are you gunna do? that’s right you’ll keep playing this garbage no matter what who are you kidding

    • Anonymous
      October 7, 2021 at 11:18 pm

      Bad take. Why do most players hold NPC chat through dialogue? Because most of the dialogue is not very good. Make dialogue that people like, and then they will actually read it.

      Better writing would do a LOT to bring in new players and casual players. That wider playerbase would in turn make it easier to sustain the game as a whole. I’m excited to see what they change.

      • Arkhust
        October 9, 2021 at 5:40 am

        I usually like to read the lore so a better story telling is always welcomed, this game isnt only about damage, not everyone plays it for damage content, sure progression needs to be improved but implementing a better storyline is nice thing too! 🙂

    • Anonymous
      October 9, 2021 at 11:26 am

      People specifically asked for the lore to be updated, what are you on about? Go shit on reddit or smth

    • Anonymous
      October 12, 2021 at 7:54 pm

      I mean yeah the game is garbage but its garbage in so many aspects. And if we are being honest with ourselves the only people to blame for the state of class balance/p2w bs are the players that stay addicted and give nexon money

  2. Anonymous
    October 8, 2021 at 2:20 am

    When increase more link skill slots ? MS have 54 jobs but only have 12 slots for link skill :\. Or adding new content shared account like Link skill, Legion pls. Adding option player can skip storyline Quest too !

  3. Char
    October 11, 2021 at 12:59 pm

    Please revamp DEmon avenger , the most unfair job in maple

    • YuKuan Lim
      October 30, 2021 at 11:46 pm

      Exactly.

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: