KMST ver. 1.2.181 – 3rd & 4th Mastery Cores!

A few hours after the showcase, KMST was updated with the 3rd and 4th Mastery Cores. Of course, it took a while to translate like 5+ skills for all 46 jobs… if you see any mistakes let me know because I’m sure there’s a lot lol.
There will be another patch on Thursday with changes to these Mastery Cores as well as the other content/events that will be added to the official server next week.
Overview
- Skill Changes
- Skill Error Fixes
- New Mastery Cores
- Hero
- Paladin
- Dark Knight
- Archmage (F/P)
- Archmage (I/L)
- Bishop
- Bowmaster
- Marksman
- Pathfinder
- Night Lord
- Shadower
- Dual Blade
- Viper
- Captain
- Cannon Shooter
- Mikhail
- Soul Master
- Flame Wizard
- Wind Breaker
- Night Walker
- Striker
- Aran
- Evan
- Luminous
- Mercedes
- Phantom
- Eunwol
- Blaster
- Battle Mage
- Wild Hunter
- Xenon
- Mechanic
- Demon Slayer
- Demon Avenger
- Kaiser
- Kain
- Cadena
- Angelic Buster
- Zero
- Kinesis
- Adele
- Illium
- Khali
- Ark
- Lara
- Hoyoung
Skill Changes
Common
- The following skills’ skill descriptions have been changed.
- Hero: Final Attack, Advanced Final Attack
- Paladin: Final Attack, Sanctuary
- Dark Knight: Final Attack, Beholder Shock, Beholder Shock II, Beholder’s Revenge
- Archmage (F/P): Ignite, Poison Region, Meteor, Ifrit, Megiddo Flame
- Archmage (I/L): Elquines
- Bishop: Genesis, Bahamut, Heaven’s Door, Triumph Feather VI
- Bowmaster: Quiver Cartridge, Phoenix
- Marksman: Final Attack: Crossbow, Split Arrow
- Pathfinder: Raven, Combo Assault (Discharge/Blast/Transition), Ancient Astra (Discharge/Blast/Transition)
- Night Lord: Dark Flare, Showdown Challenge, Sudden Raid, Four Seasons
- Shadower: Dark Flare, Cruel Stab, Sudden Raid, Veil of Shadows
- Dual Blade: Blade Fury, Sudden Raid, Hidden Blade
- Captain: Head Shot, Fusillade, Sign of Bombard
- Cannon Shooter: Monkey Furious, Support Monkey Twins, Rolling Cannon Rainbow
- Mikhail: Final Attack, Advanced Final Attack, Soul Majesty
- Soul Master: Cosmic Burst
- Flame Wizard: Inferno Rise, Phoenix Drive
- Wind Breaker: Monsoon
- Night Walker: Element: Darkness, Darkness Omen
- Aran: Final Attack, Adrenaline Maximum, Advanced Final Attack
- Evan: Dragon Sparking, Circle of Wind, Advanced Dragon Sparking, Dive of Thunder
- Mercedes: Final Attack: Dual Bowgun, Strike Dual Shot, Unicorn Spike, Gust Dive, Elemental Knights, Advanced Strike Dualshot, Advanced Final Attack
- Phantom: Noire Carte, Rose Carte Finale
- Blaster: Revolving Cannon Mastery, Hammer Smash, Shock Wave Punch, Hurricane Mixer, Punch – Reinforce
- Battle Mage: Dark Genesis
- Wild Hunter: Summon Jaguar, Final Attack, Assistant Hunting Unit, Drill Container, Advanced Final Attack
- Xenon: Virtual Projection, Blade Dancing, Instant Shirk, Meltdown Explosion, Hologram Gravity: Fusion
- Mechanic: Robot Launcher: RM7, Magnetic Field, Robot Factory: RM1, Distortion Field
- Demon Slayer: Devil Cry, Metamorphosis, Cerberus
- Demon Avenger: Enhanced Exceed, Thousand Swords
- Kaiser: Wing Beat, Petrified, Infernal breath
- Kain: Strike Arrow, Strike Arrow II, [Possess] Strike Arrow, Scattering Shot, [Possess] Scattering Shot, Dragon Fang, Strike Arrow III, Shaft Break, [Possess] Shaft Break, [Execute] Tearing Knife, [Execute] Phantom Blade, Remain Incense, Death Blessing, Falling Dust, [Possess] Falling Dust, [Execute] Chain Sickle, [Execute] Poison Needle, Sneaky Sniping, [Possess/Execute] Sneaky Sniping, Chasing Shot, Incarnation
- Cadena: Summon Cutting Scimitar, Summon Scratching Claw, Summon Throwing Wing Dagger, Summon Shooting Shotgun, Summon Slashing Knife, Summon Releasing Bomb, Summon Beating Needle Bat, Summon Striking Brick, Chain Arts: Crush, Professional Agent, Chain Arts: Takedown Enhancement
- Angelic Buster: Primal Roar, Super Nova
- Zero: Advanced Power Stomp
- Kinesis: Telekinesis, Ultimate – Train, Ultimate – B.P.M
- Adele: Shard, Aether Crystal, Impale, Resonance, Creation, Territory, Gathering, Order, Feather, Nobility, Grave, Tread, Blossom, Dike, Lef Hero’s Will, Marker,Ruin, Infinite, Restore, Storm
- Illium: Crystal Skill: Deus, Longinus Zone
- Khali: Resonate, Deceiving Blade, Hex: Chakram Sweep, Hex: Chakram Fury, Death Blossom
- Ark: Ominous Nightmare, Ominous Dream, Vivid Nightmare, Vivid Dream, Vengeful Hate, Endless Nightmare, Endless Dream, Blissful Restraint, Battle Arts – Reinforce, Battle Arts – Ignore Guard, Battle Arts – Boss Killer, Endless Agony
- Lara: Wakeup Call, Absorption: River Puddle Douse, Absorption: Fierce Winds, Absorption: Sunlit Grain, Dragon Vein Eruption VI
- Hoyoung: Talisman: Clone, Talisman: Seeking Ghost Flame, Scroll: Star Vortex, Scroll: Butterfly Dream, Heaven: Consuming Flames VI, Earth: Stone Tremor VI, Heaven: Iron Fan Gale VI, Earth: Ground Shattering Wave VI
Evolve:
- The attack range has been increased by about 30%.
Dark Knight
Final Attack:
- This skill has been changed so that it activates when Dark Spear hits an enemy.
Bowmaster
Phoenix:
- The attack mechanism has been changed.
Marksman
Final Attack: Crossbow:
- This skill has been changed so that it activates at a certain percentage whenever your own directly attacking skills hit an enemy.
Freezer:
- The attack mechanism has been changed.
Pathfinder
Raven:
- The attack mechanism has been changed.
- The attack interval has been increased.
Relic Charge II:
- The Relic Gauge charged when the Raven attacks has been increased from 10 to 30.
Ancient Astra (Blast):
- This skill has been changed so that you can adjust the firing angle when you fire the first shot.
Dual Blade
Haunted Edge:
- Haunted Edge – Sura’s attack range has been increased by about 8%.
Captain


Continual Aiming:
- This skill has been changed so that the special bullet is fired from a slightly closer location to the character.
- The action delay has been decreased by about 13%.
- The range has been increased by about 25%.
- The cast effect has been changed.
- The hit effect has been changed.
- The homing effect has been changed.
Strange Bomb:
- This skill can now be used in the air.
Flame Wizard
- The Command Lock feature has been added to the following skills. When you use the Command Lock, even if you use the skill with the down arrow key, the opposite mode’s skills will not be activated.
- Blazing Extinction, Inferno Rise, Flame Discharge, Blazing Extinction VI
- The Command Lock feature has been added to Spirit of Flame. When you use the Command Lock, using the skill key will summon the Flame Fox and using the skill with the down arrow key will summon the Fire Lion.
Night Walker
Element: Darkness:
- The Mark of Darkness’ duration has been increased from 5 seconds to 15 seconds.
Darkness Omen:
- The damage has been decreased from 500% to 370%.
- The attack duration has been increased from 5 seconds to 7 seconds.
- The number of hits has been increased from 1 to 6.
- The cooldown has been increased from 20 seconds to 60 seconds.
- The feature where if Dark element attacks hit an enemy, the cooldown would be decreased has been removed.
- The maximum number of Darkness Omens that can be summoned has been decreased from 2 to 1.
- This skill has been improved so that the duration is displayed as a buff icon.
Aran
Frozen Ground:
- The skill effect has been changed.
Ice Wave:
- When you have not learned Adrenaline Maximum, the skill name will be changed to Adrenaline Boost: Ice Wave.
- When you have learned Adrenaline Maximum, the skill name will be changed to Adrenaline Maximum: Ice Wave.
Golden Flash:
- The skill name has been changed to Adrenaline Maximum: Golden Flash.
- The reactivation cooldown has been decreased from 1.2 seconds to 0.8 seconds.
Evan
Advanced Dragon Sparking:
- This skill has been changed to require level 10 Dragon Sparking.
Dive of Thunder:
- The frequency of the system message displayed when Electric Spheres could not be created has been decreased.
Luminous
Morning Starfall:
- This skill has been removed.



- NEW!


Twilight Nova:
[Master Level: 30]
Create an explosion with the power of light and darkness. The skill will change based on the Larkness mode. This skill is not affected by Sunfire, Eclipse, or Equilibrium Mode’s additional effects. In addition, permanently increases final damage and boss damage.- [Level 30]
Consumes 80 MP. Attacks up to 8 enemies.
Sunfire: 830% damage 7 times.
Eclipse: 830% damage 7 times.
Equilibrium: Activate 3 explosions that deal 470% damage 6 times.
Cooldown: 15 seconds.
[Passive Effect: 40% final damage, 15% boss damage]
- [Level 30]
- Morning Starfall V Cores have been changed into Twilight Nova V Cores.
Mercedes
Strike Dualshot:
- The feature where enemies hit had a chance to be stunned has been removed.
- The feature where final damage was increased on stunned enemies has been removed.
Lightning Edge:
- The passive effect’s damage boost to Gust Dive has been increased from 237%p to 245%p.
Advanced Strike Dualshot:
- The feature where enemies hit had a chance to be stunned has been removed.
- The feature where final damage was increased on stunned enemies has been removed.
Phantom
- Joker:
- The skill cast effect and hit effect have been changed.
Blaster
Hammer Smash:
- The feature where a shockwave was installed if you used this skill while Charging has been removed.
- The damage has been increased from 200% to 300%.
- The final damage boost debuff duration has been increased from 30 seconds to 60 seconds.
Shock Wave Punch:
- The shockwave has been removed.
- The damage has been decreased from 265% to 250%.
- The increased damage when attacking normal monsters has been increased from 85% to 380%.
Punch – Shock Wave Bonus Attack:
- This skill has been removed.
- NEW!
Punch – Bonus Attack:
[Required Level: 140]
Hammer Smash and Shock Wave Punch’s number of hits is increased by 2.
Xenon
Pinpoint Rocket:
- This skill has been removed.
- NEW!
Rocket System:
[Master Level: 5]
When your own attacking skills hit an enemy, fire rockets that enemies within range.
When activated, there is a short fire preparation time required. You will not take damage if it hits an enemy using Damage Reflect.
On/Off skill.
Level 5 of this skill is required to learn the 2nd job skill ‘Rocket System 1st Enhancement’.- [Level 5]
When your own directly attacking skills hit an enemy, fire 4 rockets that deal 50% damage.
When attacking normal monsters, damage is increased by 250%p.
Reactivation cooldown: 2 seconds.
- [Level 5]
Pinpoint Rocket 1st Enhancement:
- This skill has been removed.
- NEW!
Rocket System 1st Enhancement:
[Master Level: 4]
Rocket System is enhanced.
Required Skill: Level 5 Rocket System.
Level 4 of this skill is required to learn the 3rd job skill ‘Rocket System 2nd Enhancement’.- [Level 4]
Rocket System’s damage is increased by 40%p.
- [Level 4]
Aegis System:
- This skill has been removed.
Pinpoint Rocket 2nd Enhancement:
- This skill has been removed.
- NEW!
Rocket System 2nd Enhancement:
[Master Level: 14]
Rocket System is further enhanced.
Required Skill: Level 4 Rocket System 1st Enhancement.
Level 14 of this skill is required to learn the 4th job skill ‘Rocket System Final Enhancement’.- [Level 14]
Rocket System’s damage is increased by 85%p.
- [Level 14]
Pinpoint Rocket Final Enhancement:
- This skill has been removed.
- NEW!
Rocket System Final Enhancement:
[Master Level: 10]
Rocket System’s performance is maximized.
Required Skill: Level 14 Rocket System 2nd Enhancement.- [Level 10]
Rocket System’s damage is increased by 60%p.
- [Level 10]
- Pinpoint Rocket V Cores have been changed into Rocket System V Cores.
- Aegis System V Cores have been removed. Existing Enhancement Cores that have Aegis System as a skill will have them replaced with the following skills in the given order.
- Rocket System
- Fuzzy Lop Masquerade
- Hologram Gravity
Kaiser
Petrified:
- The number of hits has been increased from 1 to 3.
- This skill now deals 50% increased damage when attacking normal monsters.
Infernal Breath:
- The action delay has been decreased by about 29%.
- The damage has been increased from 300% to 970%.
- The number of hits has been increased from 8 to 14.
- The Flames’ damage has been increased from 200% to 240%.
Infernal Breath – Reinforce:
- This skill has been improved so that Infernal Breath’s Flames also receive the effects of Infernal Breath – Reinforce.
- Infernal Breath – Persist:
- This skill has been removed.
Infernal Breath – Tile Persist:
- This skill has been removed.
- NEW!
Infernal Breath – Ignore Guard:
[Required Level: 165]
Infernal Breath’s defense ignored is increased by 20%. - NEW!
Infernal Breath – Boss Killer:
[Required Level: 180]
Infernal Breath’s boss damage is increased by 10%.
Cadena
Chain Arts: Takedown:
- This skill now instantly activates the strike if you reach the maximum number of Weapon Variety additional hits within 5 seconds.
- The strike’s maximum number of enemies hit has been increased from 1 to 10.
Kinesis
Telekinesis:
- This skill has been changed so that it is activated by all Ultimate skills except for Ultimate – B.P.M.
- This skill has been changed so that 1 object will be created regardlesss of the number of enemies hit. number of enemies hit when a nearby object is created
- When an object is created it will now prioritize attacking the boss monster with the highest maximum HP that was hit.
Adele
Territory:
- This skill has been improved so that if it is affected by a cooldown reset, it cannot be re-installed for a certain period of time.
- This skill has been improved so that the duration is displayed as a buff icon.
Illium
- The Command Lock feature has been added to Soul of Crystal. When you use the Command Lock, using the skill key without any directional keys will consume all of your Crystal Fragments and install all Soul Crystals at once.
Ark
- Grievous Wound VI:
- This skill now passively increases Vengeful Hate VI’s damage by 60%p.
Skill Error Fixes
Common
- Fixed an issue where only one of the debuffs from Monkey Furious, Flash Bang, and Unicorn Spike was applied.
Archmage (I/L)
- Fixed an issue where Thunder Sphere’s hit effect was displayed in an awkward location to other users.
Bishop
- Fixed an issue where Heaven’s Door’s cast effect was displayed awkwardly.
Bowmaster
- Fixed an issue where Flash Mirage’s arrows fired by the afterimage applied a wider search range than intended due to an error in monster search logic. After this change, the monster search range has been decreased by 37.5%.
Dual Blade
- Flash Bang’s debuff has been changed to apply to all Dual Bladers instead of only yourself.
Cannon Shooter
- Monkey Furious:
- Fixed an issue where Final Attack sometimes did not activate.
- Fixed an issue where the damage over time was applied individually.
- The debuff has been changed to apply to all Cannon Shooters instead of only yourself.
Soul Master
- Fixed an issue where Cosmic Burst’s cast effect was displayed awkwardly to other characters.
- Fixed an issue where Solunar Slash’s hit effect was displayed awkwardly.
Night Walker
- Fixed an issue where Element: Darkness’ Mark of Darkness effect was sometimes displayed awkwardly.
- Fixed an issue where Darkness Omen’s skill effect was displayed awkwardly to other characters.
- Fixed an issue where certain skill effects disappeared awkwardly when Dominion ended.
Aran
- Fixed an issue where Adrenaline Maximum’s cast effect was displayed awkwardly.
Mechanic
- Fixed an issue with the following skills where the self-destruct effects sometimes displayed awkwardly to other characters.
- Robot Launcher: RM7, Support Waver: H-EX, Magnetic Field, Robot Factory: RM1, Support Waver Enhancement
- Fixed an issue with the following skills where the hit effects were displayed in awkward locations to other characters.
- Robot Launcher: RM7, Magnetic Field, Robot Factory: RM1
- Magnetic Field:
- Fixed an issue where the Magnetic Field’s attack would sometimes not activate based on the location where the coils were installed.
- Fixed an issue where after installing 3 coils, if some were removd, the remaining coils would appear to still be in attacking state.
- Fixed an issue where after installing 3 coils, if some were removed, the buff icon would be removed even if there was at least 1 coil remaining.
- Robot Factory: RM1:
- Fixed an issue where this skill would sometimes display awkwardly to other characters.
Zero
- Advanced Throwing Weapon:
- Fixed an issue where the summon would sometimes disappear awkwardly.
- Fixed an issue wher ethe summon would not be created on the edges of the map.
- Fixed an issue where Shadow Rain’s delay was different based on the character that cast it.
- Fixed an issue where Flash Assaulter’s effect when activated by Transcendent’s Blessing of Time would not appear to other users.
Illium
- Fixed an issue where Rio and Crystal Skill: Deus’ satellites did not attack properly.
Khali
- Fixed an issue where Death Blossom’s hit effect did not change based on the monster’s size.
Ark
- Fixed an issue where if you cast Endless Agony, the action would be displayed continuously.
Lara
- Wakeup Call:
- Fixed an issue where the skill cast effect was not displayed to other characters.
- Fixed an issue where the hit effect was displayed abnormally to other characters.
- Fixed an issue where Absorption: River Puddle Douse’s hit effect sometimes was not displayed.
- Fixed an issue where Absorption: Fierce Winds’ skill effect was not displayed to other characters.
- Big Stretch:
- Fixed an issue where the skill cast effect was not displayed to other characters.
- Fixed an issue where the hit effect was displayed abnormally to other characters.
Hoyoung
- Fixed an issue where Scroll: Butterfly Dream’s skill effect was displayed awkwardly.
New Mastery Cores
Note: I’m not gonna list which skills are part of which Mastery Core because it makes it a lot more messy/crowded. However, you can see the groupings in the previous showcase post.
Hero


Aura Blade VI:
[Master Level: 30]
Fire a sword slash in your desired direction that tears enemies apart. You can fire it in 8 directions, and if you use the skill with the arrow keys, it will be fired in that direction.
If you use the skill consecutively, a more powerful sword slash will tear through enemies in front of you.
Required Skill: Level 20 Aura Blade.- [Level 30]
Consumes 32 MP. Fire a sword slash that deals 396% 5 times on up to 8 enemies.
Aura Blade VI’s damage is increased by 290%p when attacking normal monsters.
You will prepare 1 Aura Blade every 4 seconds and you can hold up to 2.
If you re-use the skill within 2 seconds, the next attack will be replaced with Final Blade.
[Final Blade]: Deals 594% damage 5 times on up to 8 enemies.
- [Level 30]
Furious Edge:
[Master Level: 30]
Your swordsmanship reaches its peak, leaving behind Sword Scars. Sword Scars are created when your directly attacking skills hit enemies a certain number of times. The Sword Scars are created prioritizing the boss monster with the highest max HP.- [Level 30]
When your own directly attacking skills hit an enemy 5 times, create a Sword Scar.
Sword Scar: Deals 183% damage 3 times on up to 8 enemies.
When Valhalla, Combo Instinct, and Spirit Caliber hit an enemy 2 times, they count as 1 attack.
When a Sword Scar attacks 4 times, it disappears. Up to 5 can be created.
During Combo Instinct, up to 10 can be created.
- [Level 30]


Valhalla VI:
[Master Level: 30]
Call upon great power imbued with the will of ancient warriors. When Hero uses Swordsmanship skills, Sword Strikes remain at the attack location for a certain period of time like afterimages to additionally attack. The Sword Strikes prioritize being created at the boss monster with the highest max HP. Common skills and 5th job skills do not activate Sword Strikes.
Required Skill: Level 1 Valhalla.- [Level 30]
Consumes 360 MP. For 30 seconds, you cannot be knocked back by any enemy attacks and your Combo is fully charged to the maximum value.
During the buff, gain 50 attack, 30% critical rate, 100 status resistance, and 100% elemental resistance.
Every few seconds, activate 3 Sword Strikes that deal 1010% damage 2 times on up to 6 enemies. The Sword Strikes can be activated up to 12 times, and after they have all been activated, they will no longer appear.
Cooldown: 120 seconds.
- [Level 30]
Incising VI:
[Master Level: 30]
[Swordsmanship] Concentrate your mind and swing your sword in front of you. The sword engraved in your soul through ultimate swordsmanship appears to materialize and attacks enemies. Enemies hit are inflicted with a wound that deals damage over time and increases damage taken from critical hits.
Required Skill: Level 30 Incising.- [Level 30]
Consumes 42 MP. Deals 640% damage 4 times on up to 8 enemies. When attacking normal monsters, damage is increased by 50%.
Enemies hit taken 266% damage every 2 seconds for 60 seconds and take 26% increased damage from critical hits. When party members attack, the enemy takes 11% increased damage.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using your directly attacking skills.
Required Skill: Level 30 Advanced Final Attack.- [Level 30]
[Final Attack Type Skill] 61% chance to activate a Final Attack that deals 266% damage 3 times.
- [Level 30]
Paladin
Sanctuary VI:
[Master Level: 30]
Slam a giant hammer to the ground, creating a shockwave that attacks multiple enemies.
Sanctuary VI deals additional damage to boss monsters. You cannot be knocked back by any enemy attacks while casting this skill. In addition, Blast VI’s damage is permanently increased.
Required Skill: Level 30 Sanctuary.- [Level 30]
Consumes 90 MP. Activate 4 shockwaves that deal 316% 8 times on up to 15 enemies. When attacking boss monsters, damage is increased by 30%.
Cooldown: 14 seconds.
[Passive Effect: Blast VI’s damage is increased by 91%p.]
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for a powerful additional hit to be activated when your directly attacking skills hit an enemy.
However, it can only be activated while holding a sword or blunt weapon.
Required Skill: Level 20 Final Attack.- [Level 30]
[Final Attack Type Skill] 65% chance to activate a Final Attack that deals 160% damage 2 times.
- [Level 30]
Rising Justice:
[Master Level: 30]
Fragments of Judgement emerge from the shockwaves caused by Falling Justice. The Fragments of Judgement track and attack nearby enemies. If they attack an enemy using Damage Reflect, you will not take damage. They will prioritize tracking the boss monster with the highest max HP.
Required Skill: Level 1 Falling Justice.- [Level 30]
When Falling Justice activates, 4 Fragments of Judgement are created from each of the 5 halos.
Each Fragment of Judgement deals 773% damage 6 times.
- [Level 30]
Dark Knight



Beholder’s Revenge VI:
[Master Level: 30]
Beholder counterattacks enemies. Beholder inflicts the Mark of Vengeance on enemies directly attacked by the Dark Knight to deal damage.
If the Mark of Vengeance is filled, an enhanced Beholder’s Revenge is activated.
If Beholder’s attacks hit an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Beholder’s Revenge.- [Level 30]
When Dark Knight’s directly attacking skills hit an enemy, there is a 60% chance to inflict the Mark of Vengeance and deal 148% damage 5 times on up to 10 enemies.
When the Mark of Vengeance reaches 3 stacks, all of the Marks will be consumed and Beholder’s Punishment will activate.
[Beholder’s Punishment]: Deals 223% damage 5 times.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using your directly attacking skills. However, it can only be activated while holding a spear or polearm.
Required Skill: Level 20 Final Attack.- [Level 30]
[Final Attack Type Skill] 65% chance to activate a Final Attack that deals 117% damage 2 times.
- [Level 30]
Beholder Shock VI:
[Master Level: 30]
Beholder screams, stunning and damaging nearby enemies. Condensed dark energy is fired from Beholder to deal additional damage. If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Beholder’s Revenge.- [Level 30]
Beholder moves in front of you and deals 1280% damage 7 times on up to 10 enemies. There is a 90% chance to stun enemies hit for 5 seconds.
At the same time as the attack, 4 dark energy projectiles are fired that deal 860% damage 5 times on up to 3 enemies.
Cooldown: 10 seconds.
[Dark Synthesis VI]’s damage is increased by 307%p.
[Beholder’s Revenge VI]’s damage is increased by 37%p.
[Beholder’s Punishment]’s damage is increased by 55%p.
- [Level 30]
Archmage (F/P)
Ignite VI:
[Master Level: 30]
When flame magic, except for Fire Aura, attacks an enemy, there is a certain chance to create a Wall of Fire that burns enemies at their location.
If Ignite hits an enemy using Damage Reflect, you will not take damage.
On/Off skill.
Required Skill: Level 10 Ignite.- [Level 30]
When you cast Flame Magic, there is a 50% chance to create a Wall of Fire.
The Wall of Fire lasts for 4 seconds, and periodically deals 75% damage 3 times on up to 8 enemies. A single enemy can be hit up to 3 times.
- [Level 30]
Ifrit VI:
[Master Level: 30]
Summon the fire elemental Ifrit for a certain period of time. If Ifrit attacks an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 30 Ifrit.- [Level 30]
Consumes 143 MP. Summon Ifrit for 270 seconds.
Ifrit deals 228% damage 3 times on up to 5 enemies.
Enemies hit take 215% damage every 1 second for 2 seconds.
- [Level 30]


Fire Aura VI:
[Master Level: 30]
Activate an aura that burns your surroundings. This skill can deal damage to enemies using Damage Ignore and Damage Reflect.
On/Off skill.
Required Skill: Level 1 Fire Aura.- [Level 30]
Consumes 110 MP per second. Every 3 seconds, deals 800% damage 2 times on up to 10 enemies.
Enemies hit take 500% damage every 1 second for 30 seconds.
- [Level 30]



Poison Region VI:
[Master Level: 30]
Install a poison magic circle that turns its surroundings into a poison region. Poison is continuously created from the magic circle, and the poison region gradually spreads to the left and right. The poison will stop spreading when it reaches the end of a platform.
The poison region’s poison is flammable, and if you use flame magic or an enemy is hit by flame magic after the poison has been created for a certain amount of time, it will cause a powerful explosion. The explosion will also detonate the nearby poison regions. This skill is a poison element attack. This skill is affected by summon duration increasing effects.
Required Skill: Level 14 Poison Region.- [Level 30]
Consumes 60 MP. Install a poison magic circle for 60 seconds.
Every few seconds, the magic circle will turn its surroundings into a poison region. Enemies standing on the poison region will take 307% damage every 1 second for 10 seconds.
Poison Region Explosion: Consumes 66 MP. Explosions detonated by the Poison Region Explosion do not consume MP. It can explode 1.5 seconds after being created. Deals 340% damage 4 times on up to 10 enemies. The explosion will detonate nearby poison regions.
If a single monster is hit by multiple explosions within 0.4 seconds, the second and later explosions’ final damage will be decreased by 60%.
When attacking normal monsters, the damage is increased by 50%.
Cooldown: 30 seconds.
- [Level 30]


Meteor VI:
[Master Level: 30]
Summon multiple meteors to create a powerful flame attack. Also, permanently, when your skills other than Fire Aura hit an enemy, there is a certain chance for a meteor to fall and deal damage.
Required Skill: Level 30 Meteor.- [Level 30]
Consumes 330 MP. Deals 700% damage 12 times on up to 15 enemies.
Cooldown: 50 seconds.
[Passive Effect: [Final Attack Type Skill] When your directly attacking skills hit an enemy, there is a 65% chance for a Meteor to fall, dealing 383% damage.]
- [Level 30]



Megiddo Flame VI:
[Master Level: 30]
Annihilate enemies by firing Blue Flames that burn them down to their souls. The Blue Flames regenerate a certain number of times after burning enemies.
If you use this skill with the down arrow key, Explosion Mode will be activated, where the Blue Flames will not regenerate and activate an explosion when they hit an enemy.
The Blue Flames will prioritize tracking boss monsters within range. If there are multiple boss monsters, they will prioritize tracking the boss monster with the highest max HP. This skill can deal damage to enemies using Damage Ignore and Damage Reflect.
If you use the Custom Command, you can use Explosion Mode by pressing the skill key without inputting a directional key.
Custom Command On/Off: Right-click.
Required Skill: Level 1 Megiddo Flame.- [Level 30]
Consumes 570 MP. Create 3 Blue Flames.
A Flame deals 660% damage 5 times when it hits an enemy, then splits to create 1 additional Flame. Up to 11 Flames can be created, including the first one. When the maximum number is created, they will no longer regenerate.
If multiple Flames hit a single enemy, the second and later Flames’ final damage will be decreased by 55%. Enemies burned by a Flame take 980% damage every 1 second for 30 seconds.
Explosion Mode: The Flames will not regenrate but when they hit an enemy, they activate 3 explosions that deal 455% damage 3 times.
Cooldown: 50 seconds.
- [Level 30]
Archmage (I/L)


Lightning Sphere VI:
[Master Level: 30]
Activate a powerful electric sphere in front of you that continuously hits monsters. If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 1 Lightning Sphere.- [Level 30]
Keydown skill. Consumes 36 MP per attack. Periodically deals 257% damage 15 times on up to 15 enemies. You can hold the keydown for up to 2 seconds. When the keydown ends, activate a finishing attack that deals 1293% damage 15 times.
Cooldown: 60 seconds.
- [Level 30]
Cryo Shock:
[Master Level: 30]
Activate severe shocks using powerful lightning magic on enemies frozen by cold air.- [Level 30]
Consumes 50 MP. Whenever Freeze stacks are decreased 13 times, activate a shock that deals 1090% damage 15 times.
- [Level 30]


Thunder Sphere VI:
[Master Level: 30]
Summon a sphere of condensed lightning. The sphere emits high voltage electricity to hit nearby enemies with a lightning element attack. If you re-use the skill with the down arrow key, the sphere will be fixed to its current location. If the sphere is fixed to a location, it will attack enemies in a wider range. The sphere’s attacks will not reduce Freeze stacks.
In addition, Cryo Shock’s damage is increased.
If you use the Custom Command, you can fix the sphere’s location by pressing the skill key without inputting a directional key. Thunder Spear VI is affected by summon duration increasing effects.
Custom Command On/Off: Right-click.
Required Skill: Level 20 Thunder Sphere.- [Level 30]
Consumes 65 MP. Summon a Thunder Sphere for 120 seconds. The sphere deals 587% damage 3 times on up to 6 enemies.
When you re-use the skill with the down arrow key, fix the sphere to its location for 60 seconds. The fixed sphere deals 587% damage 3 times on up to 6 enemies.
When attacking normal monsters, the damage is increased by 180%p.
Sphere location fix cooldown: 30 seconds.
[Passive Effect: Cryo Shock’s damage is increased by 687%p.]
- [Level 30]
Elquines VI:
[Master Level: 30]
Summon the ice elemental Elquines for a certain period of time. Elquines can attack multiple enemies at the same time. If Elquines attacks an enemy using Damage Reflect, you will not take damage. Enemies hit are inflicted with Freeze. Elquines VI is affected by summon duration increasing effects.
Required Skill: Level 30 Elquines.- [Level 30]
Consumes 7 MP. Summon Elquines for 270 seconds.
Elquines deals 230% damage 3 times on up to 5 enemies.
- [Level 30]
Bishop



Angelic Touch VI:
[Master Level: 30]
[Vengeance] An angel descends to gift their Angelic Touch to enemies and create a Holy Relic that continuously weakens them. Enemies hit by the Angel or affected by the Holy Relic will be weakened and have their defenses decreased for a certain period of time.
Required Skill: Level 20 Heal.- [Level 30]
Consumes 27 MP. Deals 975% damage 7 times on up to 6 enemies.
Enemies hit will be inflicted with a debuff for 60 seconds that decreases their defenses by 44%.
Create a Holy Relic at the location where the Angel attacked. Angelic Touch’s debuff and the Holy Relic’s debuff do not stack.
Cooldown: 10 seconds.
- [Level 30]
Fountain For Angels VI:
[Master Level: 30]
[Vengeance] Summon an objet that punishes nearby enemies with divine power. The objet emites divine power periodically to attack.
Required Skill: Level 10 Holy Fountain.- [Level 30]
Consumes 45 MP. 60 second duration.
Periodically, deals 310% damage 5 times on up to 8 enemies.
Cooldown: 30 seconds.
- [Level 30]
Bahamut VI:
[Master Level: 30]
Summon the holy dragon Bahamut for a certain period of time. If Bahamut attacks an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
In addition, Angel Ray VI is permanently enhanced.
Required Skill: Level 20 Bahamut.- [Level 30]
Consumes 135 MP. Summon Bahamut for 270 seconds.
Bahamut deals 372% damage 3 times on up to 5 enemies.
[Passive Effect: Angel Ray VI’s damage is increased by 10%p. Angel Ray VI: Angel of Judgement’s damage is increased by 35%p. Angel Ray VI’s number of times the Holy Sword must hit an enemy to activate the Angel of Judgement is decreased by 4.]
- [Level 30]


Genesis VI:
[Master Level: 30]
Pillars of divine light fall from the sky as a powerful holy attack. Also, permanently, when your directly attacking skills hit an enemy, there is a certain chance for an enemy to be inflicted with the Angel’s Punishment.
Required Skill: Level 30 Genesis.- [Level 30]
Consumes 330 MP. Deals 825% damage 10 times on up to 15 enemies with an additional 20% critical rate.
Cooldown: 30 seconds.
[Passive Effect: [Final Attack Type Skill] When your directly attacking skills hit an enemy, there is a 65% chance to activate the Angel’s Punishment, dealing 405% damage.]
- [Level 30]
Heaven’s Door VI:
[Master Level: 30]
Open the gates of heaven to punish enemies and give the blessing of life to party members.
Party members that receive the effect cannot receive Heaven’s Door’s effect again for a certain period of time.
Required Skill: Level 1 Heaven’s Door.- [Level 30]
Consumes 560 MP. Deals 805% damage 10 times on up to 15 enemies. At the same time, provide a buff to nearby party members that ignores death 1 time upon hitting 0 HP.
Cooldown: 60 seconds.
Party members that receive the buff cannot receive Heaven’s Door’s buff again for 600 seconds.
- [Level 30]
Bowmaster


Quiver Cartridge VI:
[Master Level: 30]
Use special arrowheads. You can re-use the skill to change the arrowheads you are using.
Required Skill: Level 10 Advanced Quiver.- [Level 30]
Magic Arrows: 60% chance to fire Magic Arrows that deal 442% damage.
Drain Arrows: 60% chance to use Drain Arrows that recover 1.8% maximum HP.
- [Level 30]
Phoenix VI:
[Master Level: 30]
Summon the fire elemental Phoenix for a certain period of time. Phoenix has a certain chance to stun enemies.
If Phoenix hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 10 Phoenix.- [Level 30]
Consumes 85 MP. Summon Phoenix for 270 seconds.
Phoenix deals 975% damage on up to 6 enemies with a 95% chance to stun.
- [Level 30]



Extra Quiver Cartridge:
[Master Level: 30]
The Quiver Cartridge is expanded to load Special Arrowheads. When you use a Quiver Cartridge’s arrows, an additional Special Arrowhead is loaded into the currently unused Quiver Cartridge.
When you use Extra Quiver Cartridge, when your directly attacking skills hit an enemy, the loaded Special Arrowheads will be fired.
In Auto Use Mode, the skill will be used automatically when the number of Arrowheads loaded exceeds a certain number in the entire Cartridge.
You can use Extra Quiver Cartridge while using skills, and Special Arrowheads cannot be loaded while the skill is applied.
If the Special Arrowheads hit an enemy using Damage Reflect, you will not take damage.
Auto Use Mode On/Off: Right-click.
Required Skill: Level 10 Advanced Quiver.- [Level 30]
Consumes 120 MP. For 30 seconds, use additional Special Arrowheads. The skill will automatically end when the Arrowheads run out.
Special Arrowhead: Deals 1300% damage. You can load up to 50 per Quiver Cartridge.
In Auto Use Mode, Extra Quiver Cartridge will be activated automatically when the total number of arrows loaded into each Cartridge is 50 or higher.
Cooldown: 30 seconds.
- [Level 30]
Flash Mirage VI:
[Master Level: 30]
Fire arrows with archer skills so fast that you leave afterimages.
Whenever your own direct arrow attacks hit an enemy a certain number of times, create an afterimage that shoots a tracking arrow then disappears. The arrow tracks one enemy in front of the afterimage and pierces through all enemies it collides with along the way. Installed Arrow Platter is not considered an attack that you directly used.
On/Off skill.
Required Skill: Level 20 Flash Mirage II.- [Level 30]
Consumes 105 MP. Whenever your attacks hit an enemy 7 times, create 4 afterimages that each fire an arrow towards 1 enemy.
When Arrow Platter, Hurricane, Silhouette Mirage, Afterimage Shot, Quiver Full Burst, or Arrow Rain hit an enemy 7 times, it is considered as 1 attack.
The fired arrows pierce through up to 5 enemies along their paths to their target, dealing 1245% damage 4 times.
Cooldown: 1 second.
- [Level 30]
Wind of Frey VI:
[Master Level: 30]
Tear apart everything around you with a shockwave of wind.
Required Skill: Level 1 Wind of Frey.- [Level 30]
Consumes 230 MP. Deals 570% damage 12 times on up to 12 enemies.
Enemies hit will have their speed decreased by 30 for 20 seconds.
Cooldown: 15 seconds.
- [Level 30]
Marksman
Freezer VI:
[Master Level: 30]
Summon the ice elemental Freezer for a certain period of time. If Freezer hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects. In addition, Sniping VI is permanently enhanced.
Required Skill: Level 10 Freezer.- [Level 30]
Consumes 90 MP. Summon Freezer for 270 seconds.
Freezer deals 550% damage 4 times on up to 6 enemies.
Enemies hit are frozen for 3 seconds.
[Passive Effect: Sniping VI’s damage is increased by 120%p, Enhanced Sniping VI’s damage is increased by 95%p, Enhanced Sniping VI’s additional hit’s damage is increased by 120%p, Ultimate Sniping VI’s damage is increased by 90%p, Ultimate Sniping VI’s additional hit’s damage is increased by 90%p.]
- [Level 30]
Bolt Swift VI:
[Master Level: 30]
Fire arrows in all directions to attack multiple nearby enemies.
Required Skill: Level 20 Bolt Swift.- [Level 30]
Consumes 110 MP. Deals 680% damage 7 times on up to 8 enemies.
Cooldown: 7 seconds.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated when your directly attacking skills hit an enemy. However, it can only be activated while holding a crossbow.
In addition, Sniping VI is permanently enhanced.
Required Skill: Level 20 Final Attack: Crossbow.- [Level 30]
[Final Attack Type Skill] 60% chance to activate a Final Attack that deals 340% damage.
[Passive Effect: Sniping VI’s damage is increased by 30%p, Enhanced Sniping VI’s damage is increased by 30%p, Enhanced Sniping VI’s additional hit’s damage is increased by 30%p, Ultimate Sniping VI’s damage is increased by 30%p, Ultimate Sniping VI’s additional hit’s damage is increased by 30%p.]
- [Level 30]
Long Range True Shot VI:
[Master Level: 30]
Concentrate your mind to defeat all enemies within range with a single blow.
Required Skill: Level 1 Long Range True Shot.- [Level 30]
Consumes 360 MP. Activate 6 strikes that deal 552% damage 9 times on up to 12 enemies.
Cooldown: 40 seconds.
- [Level 30]
Pathfinder


Edge of Resonance VI:
[Master Level: 30]
[Ancient Force]
Call forth soul blades that resonate with the Ancient Curse to attack surrounding enemies.
The more you use this skill, the stronger its resonance with the Ancient Curse becomes. After using it multiple times, the next Edge of Resonance will be enhanced.
Enemies inflicted with the Ancient Curse debuff will take more damage. You can use this skill while using other skills.
Required Skill: Level 30 Edge of Resonance.- [Level 30]
Consumes 100 Relic Gauge. Deals 1790% damage 6 times on up to 8 enemies.
Final damage is increased by 10% per Ancient Curse debuff stack.
When you use this skill 4 times, the next attack will be replaced with an enhanced Edge of Resonance.
[Ancient Impact]: Deals 1611% damage 10 times on up to 8 enemies.
Cooldown: 15 seconds.
- [Level 30]


Cardinal Transition VI:
[Master Level: 30]
[Cardinal Force]
Using an archery technique based on movement, activate the Speed Energy stored within your weapon to quickly move then swing the weapon at your destination to attack nearby enemies.
You can use this skill with the directional keys to move the character forwards or upwards. If you use the skill without a directional key, you will swing your weapon at your current location.
Required Skill: Level 20 Advanced Cardinal Force.- [Level 30]
Consumes 36 MP and 1 Speed Energy. Deals 929% damage 5 times on up to 7 enemies surrounding the destination.
You can prepare 1 Speed Energy every 7 seconds and you can hold up to 5.
You cannot be knocked back by any enemy attacks while casting this skill. Enemies hit will be inflicted with 1 stack of the Ancient Curse debuff.
- [Level 30]
Ancient Astra VI:
[Master Level: 30]
[Enchant Force]
Materialize arrows from legend to unleash a powerful attack on enemies.
Discharge Enhancement
Additional Magic Arrows are created from the enemies hit.
Blast Enhancement
Aim at enemies to fire arrows with maximum destructive power.
Transition Enhancement
You can attack enemies while moving.
Required Skill: Level 1 Ancient Astra.- [Level 30]
Consumes 65 Relic Gauge per second. Periodically deals 480% damage 6 times on up to 7 enemies.
Cooldown: 60 seconds.
- [Level 30]
Ancient Astra VI (Discharge):
[Master Level: 30]
[Enchant Force]
Materialize arrows from legend to unleash a powerful attack on enemies.
There is a certain chance to create Magic Arrows from the enemies hit that attack nearby enemies. Magic Arrows prioritize tracking the boss monster with the highest max HP.
Required Skill: Level 1 Ancient Astra.- [Level 30]
Consumes 65 Relic Gauge per second. Periodically deals 600% damage 6 times on up to 7 enemies.
For each enemy hit, there is a 30% chance to create 2 Magic Arrows that deal 360% damage 2 times.
While casting this skill, you will take 60% reduced damage (including % HP attacks).
Cooldown: 60 seconds.
- [Level 30]


Ancient Astra VI (Blast):
[Master Level: 30]
[Enchant Force]
Materialize arrows from legend to unleash a powerful attack on enemies.
You can adjust the firing angle using the ↑,↓ arrow keys. The fired arrows will explode after hitting an enemy or when they reach the end of their attack range.
Required Skill: Level 1 Ancient Astra.- [Level 30]
Consumes 65 Relic Gauge per second. If you hold the key down to use the skill, arrows will be fired at the designated angle periodically.
When an arrow explodes, deal 2160% damage 10 times on up to 12 enemies.
While casting this skill, you will take 60% reduced damage (including % HP attacks).
Cooldown: 60 seconds.
- [Level 30]
Ancient Astra VI (Transition):
[Master Level: 30]
[Enchant Force]
Materialize arrows from legend to unleash a powerful attack on enemies.
You can use the arrow keys while attacking to move forwards and backwards.
Required Skill: Level 1 Ancient Astra.- [Level 30]
Consumes 65 Relic Gauge per second. Periodically deals 540% damage 6 times on up to 4 enemies.
While casting this skill, you will take 60% reduced damage (including % HP attacks).
Cooldown: 60 seconds.
- [Level 30]
Combo Assault VI:
[Master Level: 30]
[Enchant Force]
Attack nearby enemies with your bow then shoot arrows that fly through space to attack enemies in a wide range.
Discharge Enhancement
The arrows attack enemies in a wider range.
Blast Enhancement
Deal a powerful blow to 1 enemy with the bow.
Transition Enhancement
Inflict multiple stacks of the Ancient Curse debuff to enemies hit by the bow attack.
Required Skill: Level 30 Combo Assault.- [Level 30]
Consumes 50 Relic Gauge.
Bow Attack: Deals 765% damage 7 times on up to 4 enemies. Enemies hit are inflicted with 1 stack of the Ancient Curse debuff.
Arrow Attack: Deals 840% damage 5 times on up to 10 enemies.
Cooldown: 20 seconds.
- [Level 30]


Combo Assault VI (Discharge):
[Master Level: 30]
[Enchant Force]
Attack nearby enemies with your bow then shoot arrows that fly through space to attack enemies in a wide range.
The arrows attack enemies in a wider range.
Required Skill: Level 30 Combo Assault.- [Level 30]
Consumes 50 Relic Gauge.
Bow Attack: Deals 915% damage 7 times on up to 5 enemies. Enemies hit are inflicted with 1 stack of the Ancient Curse debuff.
Arrow Attack: Deals 990% damage 5 times on up to 12 enemies.
Cooldown: 20 seconds.
- [Level 30]


Combo Assault VI (Blast):
[Master Level: 30]
[Enchant Force]
Attack nearby enemies with your bow then shoot arrows that fly through space to attack enemies in a wide range.
Use more strength in the bow to deal a more powerful blow.
Required Skill: Level 30 Combo Assault.- [Level 30]
Consumes 50 Relic Gauge.
Bow Attack: Deals 1535% damage 8 times on 1 enemy. Enemies hit are inflicted with 1 stack of the Ancient Curse debuff.
Arrow Attack: Deals 1535% damage 5 times on up to 10 enemies.
Cooldown: 20 seconds.
- [Level 30]


Combo Assault VI (Transition):
[Master Level: 30]
[Enchant Force]
Attack nearby enemies with your bow then shoot arrows that fly through space to attack enemies in a wide range.
Concentrate the Curse’s power in the bow to transfer more deadly Curses to the enemies hit.
Required Skill: Level 30 Combo Assault.- [Level 30]
Consumes 50 Relic Gauge.
Bow Attack: Deals 915% damage 7 times on up to 4 enemies. Enemies hit are inflicted with 5 stacks of the Ancient Curse debuff.
Arrow Attack: Deals 990% damage 5 times on up to 10 enemies.
Cooldown: 20 seconds.
- [Level 30]
Raven VI:
[Master Level: 30]
Summon the dark elemental Raven for a certain period of time.
If Raven hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 10 Raven.- [Level 30]
Consumes 76 MP. Summon Raven for 270 seconds.
Raven deals 585% damage on up to 6 enemies.
- [Level 30]
Relic Materialize:
[Master Level: 30]
Completely control the Curse contained in the Relic and materialize it. Whenever the Relic Gauge is consumed, gain a stack of Controlled Curse. When you attack an enemy, the Curse blooms on the targets to deal damage.- [Level 30]
When you consume 50 Relic Gauge, create 1 Controlled Curse.
When your attacks hit an enemy, consume 1 Controlled Curse to activate a Cursed Flame that deals 525% damage 8 times on all enemies hit.
- [Level 30]
Night Lord
Dark Flare VI:
[Master Level: 30]
Summon a giant shuriken that attacks nearby enemies by emitting dark energy for a certain period of time. Dark Flare VI is affected by summon duration increasing effects. If it hits an enemy using Damage Reflect, you will not take damage. Permanently increases Quadruple Throw VI’s damage.
Required Skill: Level 20 Dark Flare.- [Level 30]
Consumes 130 MP. Summon a giant shuriken for 60 seconds.
Periodically deals 815% damage on up to 3 enemies.
Cooldown: 60 seconds.
[Passive Effect: Quadruple Throw VI’s damage is increased by 60%p.]
- [Level 30]



Showdown Challenge VI:
[Master Level: 30]
Attack up to 6 enemies with shuriken and taunt them into being untouchable.
Taunted enemies will have increased experience and item drop rate. Half of this effect is applied to bosses.
When the scroll explodes, dark shuriken will be created that track and attack nearby enemies. If the dark shuriken hit an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Showdown Challenge.- [Level 30]
Consumes 55 MP and 3 Stars.
Deals 1170% damage 2 times on up to 6 enemies.
Enemies will be taunted for 140 seconds, becoming untouchable, and have 6% additional experience and item drop rate. This effect is halved on boss monsters.
Afterwards, create 6 shuriken that deal 57% damage 6 times.
If a single enemy is hit by multiple shuriken, the second and later shuriken’s final damage will be decreased by 50%. When attacking normal monsters, damage is increased by 200%.
Shuriken recreation cooldown: 5 seconds.
- [Level 30]
Darkness Shuriken:
[Master Level: 30]
A throwing star with its own will appears from the darkness.
The created star tracks and attacks nearby enemies. If it hits enemies using Damage Reflect, you will not take damage. It will prioritize hitting the boss monster with the highest max HP.- [Level 30]
When your own directly attacking skills hit an enemy, create a Darkness Shuriken for 20 seconds.
The star deals 1560% damage 5 times and can attack up to 30 times.
Every 5 seconds your directly attacking skills hit an enemy, the duration is increased by 7 seconds.
The duration can be increased up to 60 seconds.
Reactivation cooldown: 60 seconds.
- [Level 30]
Sudden Raid VI:
[Master Level: 30]
Your hidden allies appear to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage.
Permanently increases Mark of Assassin VI’s damage.
Required Skill: Level 30 Sudden Raid.- [Level 30]
Consumes 320 MP and 1 Star. Deals 820% damage 7 times on up to 15 enemies.
Enemies hit will take 355% damage every 1 second for 10 seconds.
Cooldown: 14 seconds.
[Passive Effect: Mark of Assassin VI’s damage is increased by 60%p.]
- [Level 30]


Four Seasons VI:
[Master Level: 30]
Summon four throwing stars in all directions to form one giant throwing star. When this skill hits enemies a certain number of times, it becomes imbued with dense, dark energy and is enhanced to Four Seasons VI: Rampant.
Required Skill: Level 1 Four Seasons.- [Level 30]
Consumes 330 MP and 1 Star. Deals 1090% damage 7 times on up to 8 enemies.
When this skill hits an enemy 1 time, the next attack will be enhanced to Four Seasons VI: Rampant.
[Four Seasons VI: Rampant]: Deals 160% damage 7 times on up to 8 enemies. Then activate 7 strikes that deal 790% damage 7 times.
Cooldown: 14 seconds.
- [Level 30]
Shadower
Dark Flare VI:
[Master Level: 30]
Summon a giant dagger that attacks nearby enemies by emitting dark energy for a certain period of time. Dark Flare VI is affected by summon duration increasing effects. If it hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Dark Flare.- [Level 30]
Consumes 120 MP. Summon a giant dagger for 60 seconds.
Periodically deals 580% damage on up to 3 enemies.
Cooldown: 60 seconds.
- [Level 30]
Cruel Stab VI:
[Master Level: 30]
Attack enemies by piercing through them with your dagger. Pickpocket’s chance to drop coins is halved.
In addition, Assassinate VI and Pulverize VI’s damage is permanently increased.
Required Skill: Level 30 Cruel Stab.- [Level 30]
Consumes 48 MP. Deals 460% damage 6 times on up to 8 enemies.
[Passive Effect: Assassinate VI’s damage is increased by 100%p, Assassinate VI’s final hit’s damage is increased by 100%p, Pulverize VI’s damage is increased by 100%p, Pulverize VI’s final hit’s damage is increased by 100%p.]
- [Level 30]
Sudden Raid VI:
[Master Level: 30]
Your hidden allies appear to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Sudden Raid.- [Level 30]
Consumes 330 MP. Deals 800% damage 7 times on up to 15 enemies. Enemies hit will take 245% damage every 1 second for 10 seconds.
Cooldown: 14 seconds.
- [Level 30]
Veil of Shadows VI:
[Master Level: 30]
Call your allies of darkness to continuously attack your surroundings. If you are inside Veil of Shadows’ attack range, Advanced Dark Sight’s chance is increased. When used, Dark Sight will not be cancelled.
In addition, when Assassinate hits an enemy, there is a certain chance to charge a usage of Pulverize.
Required Skill: Level 1 Veil of Shadows.- [Level 30]
Consumes 360 MP. For 12 seconds, periodically deals 1280% damage on up to 15 enemies.
Cooldown: 60 seconds.
[Passive Effect: When Assassinate VI hits an enemy, there is a 20% chance to charge 1 usage of Pulverize VI.]
- [Level 30]



Covert Shadow:
[Master Level: 30]
Deal a stealthy attack from the shadows. When your directly attacking skills hit an enemy, there is a certain chance to activate an additional hit. If you are in Dark Sight for a certain period of time, this skill is enhanced to Shadow Edge.- [Level 30]
When your directly attacking skills hit an enemy, there is a 60% chance to activate an additional hit that deals 150% damage 2 times. If you are in Dark Sight for more than 9 seconds, this skill is enhanced to Shadow Edge.
Shadow Edge: 3 second duration. When your directly attacking skills hit an enemy, there is a 100% chance to activate a deadly strike that deals 160% damage 4 times.
- [Level 30]
Dual Blade
Hidden Blade VI:
[Master Level: 30]
Summon hidden blades from the Secret Garden’s scrolls that deal powerful additional hits on all of your own attacks. In addition, increases damage.
Required Skill: Level 1 Hidden Blade.
Activation Effect Lock: Right-click.
Can be registered as a Pet Auto Buff skill.- [Level 30]
Consumes 230 MP. 10% damage.
[Final Attack Type Skill] For 90 seconds, your directly attacking skills have a 100% chance to activate an additional hit of 480% damage.
- [Level 30]
All Must Die:
[Master Level: 30]
The god of the underworld, Yaksha, descends and annihilates all surrounding enemies.
If it hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 67 MP. When your own directly attacking skills (other than common skills) hit an enemy 15 times, Yaksha’s daggers activate 4 times dealing 425% damage 6 times on up to 8 enemies.
Reactivation cooldown: 3 seconds.
- [Level 30]


Blade Fury VI:
[Master Level: 30]
The Secret Garden’s whirlwind technique lets you spin quickly using the blades in both of your hands to cut down enemies around you.
Every few seconds, this skill is enhanced to Furious Jet, which sweeps away nearby enemies. If you use the Custom Command, Furious Jet will only activate if you use the skill with the up arrow key.
In addition, permanently enhances Phantom Blow VI.
Custom Command On/Off: Right-click.- [Level 30]
Consumes 76 MP. Deals 580% damage 5 times on up to 8 enemies.
Every 6 seconds, this skill is enhanced to Furious Jet.
Furious Jet: Consumes 84 MP. Deals 590% damage 6 times on up to 12 enemies.
[Passive Effect: Phantom Blow VI’s damage is increased by 42%p.]
- [Level 30]
Sudden Raid VI:
[Master Level: 30]
Your hidden allies appear to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. When you use this skill, Final Cut’s cooldown will be decreased by a certain percentage.
In addition, permanently enhances All Must Die.
Required Skill: Level 30 Sudden Raid.- [Level 30]
Consumes 340 MP. Deals 839% damage 7 times on up to 15 enemies. Enemies hit will take 511% damage every 1 second for 10 seconds.
When used, Final Cut’s cooldown is decreased by 20% of its remaining cooldown.
Cooldown: 14 seconds.
[Passive Effect: All Must Die’s damage is increased by 400%p.]
- [Level 30]
Viper



Serpent Stone VI:
[Master Level: 30]
By using the Sea Serpent’s power, acquire clues about its power and by consuming these clues, you can use the powerful Sea Serpent’s strength.
Assault skills are enhanced to Serpent Assault VI and Serpent Assault Enrage VI.
In addition, Sea Serpent Enrage VI’s damage is increased.
Auto Use Mode On/Off: Right-click.
Required Skill: Level 20 Serpent Assault Enrage.- [Level 30]
Consumes 5 Serpent Stones to be able to activate an Assault skill for 15 seconds.
When a Sea Serpent skill activates, acquire 1 Serpent Stone. You can hold up to 5 Serpent Stones.
Serpent Assault VI
Consumes 60 MP. Deals 705% damage 6 times on up to 15 enemies.
Serpent Assault Enrage VI
Consumes 60 MP. Deals 905% damage 6 times on up to 6 enemies.
[Passive Effect: Sea Serpent Enrage VI’s damage is increased by 438%p.]
- [Level 30]
Hook Bomber VI:
[Master Level: 30]
[Fighting Skill]
Attack enemies in front of you with powerful explosive energy created by throwing your fist.
Go beyond your limits to increase Fist Enrage and Super Fist Enrage’s damage.
Required Skill: Level 30 Hook Bomber.- [Level 30]
Consumes 56 MP. Consumes 946% damage 4 times on up to 8 enemies.
[Passive Effect: Fist Enrage VI’s damage is increased by 128%p, Super Fist Enrage’s damage is increased by 75%p, Super Fist Enrage’s shockwave’s damage is increased by 128%p.]
- [Level 30]
Captain


Head Shot VI:
[Master Level: 30]
Attack a monster’s head to deal lots of damage. Every few seconds, Head Shot is enhanced.
Required Skill: Level 30 Head Shot.- [Level 30]
Consumes 36 MP. Deals 1688% damage 13 times.
60% defense ignore, additional 100% critical rate.
Every 15 seconds, the next attack will be replaced with Enhanced Head Shot.
[Enhanced Head Shot]: Activate 2 shots that deal 1266% damage 13 times on up to 8 enemies.
Cooldown: 5 seconds.
- [Level 30]
Fusillade VI:
[Master Level: 30]
Fire a barrage of shots in front of you. If Captain uses this skill with the down arrow key, the attack range will be decreased but you cannot be knocked back by any enemy attacks while casting this skill.
Required Skill: Level 30 Fusillade.- [Level 30]
Consumes 65 MP and 4 Bullets. Deals 1080% damage 4 times on up to 8 enemies.
- [Level 30]
Sign of Bombard VI:
[Master Level: 30]
Install the Captain’s Mark to indicate where Battleship Bomber and Siege Bomber strike. If you use this skill with the down arrow key, the installed Mark will disappear.
In Auto Use Mode, if Continual Aiming hits an enemy, Sign of Bombard will be installed at the location of the enemy hit.
Auto Use Mode On/Off: Right-click.
Required Skill: Level 15 Sign of Bombard.- [Level 30]
Consumes 48 MP. For 64 seconds, install the Mark. Only 1 can be installed.
Battleship Bomber and Siege Bomber will automatically strike enemies around the Mark. Strikes will prioritize hitting enemies applied with Continual Aiming, and if there are non, then they will prioritize hitting boss monsters.
- [Level 30]



Summon Crew VI:
[Master Level: 30]
Summon brave crewmembers of the Nautilus. The summoned crew move freely and fire bullets that track enemies. If they hit an enemy using Damage Reflect, you will not take damage. The sailors will prioritize hitting the enemy with the highest max HP within range.
Required Skill: Level 15 Crew Commandership.- [Level 30]
Consumes 48 MP. Summon two brave crewmembers to aid you in battle for 120 seconds.
Dual Pistol Crew: Fire 2 bullets that deal 965% damage 3 times.
Sharpshooter Crew: Fire a bomb that deals 468% damage 4 times on up to 4 enemies.
If you are hit by a status effect, one crewmember will block the status effect. A crewmember that has blocked a status effect cannot block another one until they are resummoned.
Cooldown: 45 seconds.
- [Level 30]



Siege Bomber VI:
[Master Level: 30]
Install a fixed cannon that indiscriminately fires at nearby enemies for a certain period of time. If it hits an enemy using Damage Reflect, you will not take damage. Siege Bomber will prioritize attacking the enemy with the highest max HP within range.
If Sign of Bombard is installed within a certain area, it will strike at that location.
Required Skill: Level 10 Siege Bomber.- [Level 30]
Consumes 21 MP. Summon a cannon for 60 seconds that deals 615% damage on up to 3 enemies.
When Sign of Bombard is installed, activate a strike that deals 615% damage on up to 3 enemies.
- [Level 30]
Strange Bomb VI:
[Master Level: 30]
Release a large bomb made with unknown technology and detonate it.
Required Skill: Level 1 Strange Bomb.- [Level 30]
Consumes 590 MP. Deals 600% damage 12 times on up to 15 enemies.
Cooldown: 15 seconds.
- [Level 30]
Battleship Nautilus VI:
[Master Level: 30]
Issue an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Battleship Nautilus hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Battleship Nautilus.- [Level 30]
Consumes 410 MP. Deals 865% damage 7 times on up to 15 enemies.
Cooldown: 30 seconds.
- [Level 30]
Cannon Shooter


Rolling Cannon Rainbow VI:
[Master Level: 30]
Issue a command to Cannon Shooter’s reliable allies to summon multiple cannons and concentrate merciless firepower in front of you.
When summoned, consume 1 Communication Network. If you use this skill with the down arrow key, you can consume 2 Communication Networks to summon the more powerful Max Cannon Rainbow.
Only 1 Cannon can be summoned. If it hits an enemy using Damage Reflect, you will not take damage.
Permanently enhances Cannon Buster VI.
Required Skill: Level 1 Rolling Cannon Rainbow.- [Level 30]
Consumes 330 MP. Summon the Cannon for 10 seconds.
The Cannon periodically deals 1800% damage 5 times on up to 10 enemies.
Max Cannon Rainbow: Consumes 330 MP. Summon the Cannon for 10 seconds.
The Cannon periodically deals 2000% damage 10 times on up to 10 enemies.
You can prepare 1 Communication Network every 90 seconds, and you can hold up to 2.
[Passive Effect: Cannon Buster VI’s damage is increased by 120%p.]
- [Level 30]



Support Monkey Twins VI:
[Master Level: 30]
Summon the elite artillery Monkey Twins to aid you in battle.
If they hit an enemy using Damage Reflect, you will not take damage. Support Monkey Twins VI is affected by summon duration increasing effects.
Required Skill: Level 20 Support Monkey Twins.- [Level 30]
Consumes 80 MP. Summon the Monkey Twins for 60 seconds. Each Twin deals 1090% damage.
Cooldown: 10 seconds.
- [Level 30]



Monkey Furious VI:
[Master Level: 30]
Fire a specially made high-elasticity bomb in front of you, coating all enemies it hits with gunpowder to deal damage over time and greatly enhancing the effects of Cannon Shooter’s attacks. You can use the skill again to instantly detonate the bomb.
Required Skill: Level 20 Monkey Furious.- [Level 30]
Consumes 70 MP. Deals 314% damage 3 times on up to 10 enemies.
Enemies hit will take 336% damage every 1 second for 60 seconds, and take 55% increased damage.
If you re-use the skill, it will instantly explode, dealing 314% damage 3 times on up to 10 enemies.
Cooldown: 10 seconds. If no enemies are hit, the cooldown is decreased by 5 seconds.
- [Level 30]
Mikhail
Install Shield VI:
[Master Level: 30]
Summon a Soul Shield imbued with the power of light. The Soul Shield can be installed in the air. This skill is affected by summon duration increasing effects.
Periodically attacks enemies by emitting light.
Required Skill: Level 30 Install Shield.- [Level 30]
Consumes 99 MP. 61 second duration.
Periodically deals 483% damage 4 times on up to 6 enemies.
When attacking normal monsters, increases damage by 60%.
Cooldown: 10 seconds.
- [Level 30]



Deadly Charge VI:
[Master Level: 30]
[Soul Light Skill]
Summon a knight of light that can use the power of souls to launch a deadly charge. Periodically, the power of souls is enhanced, and the knight of light attacks enemies with an additional Sword Slash after the charge attack.
Required Skill: Level 1 Deadly Charge.- [Level 30]
Consumes 330 MP. Deals 1700% damage 10 times on up to 15 enemies.
Every 35 seconds, the next attack will be enhanced and activate an additional Sword Slash.
Sword Slash: Deals 515% damage 8 times on up to 15 enemies. Enemies can be hit up to 5 times by the Sword Slash.
Enemies hit will be inflicted with a debuff for 60 seconds that increases their damage taken from all party members including yourself by 10%.
When you attack, there is a 50% chance to apply a Blind for 10 seconds that decreases the target’s accuracy by 30%.
Cooldown: 15 seconds.
- [Level 30]


Offensive Defense VI:
[Master Level: 30]
The power of the shield that protects the Empress makes enemies vulnerable to Mikhail’s Soul Light. Enemies hit by Royal Guard’s counterattack are inflicted with a debuff. When debuffed enemies are hit by a Soul Light skill, an additional Shockwave of Light is activated.
The Shockwave of Light will be activated from the center of the boss monster with the highest max HP that was hit by the Soul Light skill. If there were no boss monsters, it will be activated from the center of the closest monster that was hit.
Required Skill: Level 20 Advanced Offensive Defense.- [Level 30]
When Royal Guard’s counterattack hits an enemy, activate the Offensive Defense debuff for 20 seconds on the enemy.
When Soul Light skills hit a debuffed enemy, activate a Shockwave of Light from the center of the enemy hit. The Offensive Defense debuff will disappear from enemies hit by the Shockwave of Light.
Shockwave of Light: Deals 1305% damage 5 times on up to 6 enemies.
Reactivation cooldown: 10 seconds.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using your directly attacking skills.
However, it can only be activated while holding a one-handed sword.
Required Skill: Level 30 Advanced Final Attack.- [Level 30]
[Final Attack Type Skill] When your attack hits an enemy, there is a 76% chance to activate a Final Attack that deals 222% damage 4 times.
- [Level 30]


Soul Majesty VI:
[Master Level: 30]
Forge a firm belief in protecting the Empress and your allies to make your Soul Shield and Soul Light skills more powerful. During this skill, your damage is increased and Advanced Soul Shield’s effects are enhanced.
In addition, Install Shield will inflict Offensive Defense’s debuff and Offensive Defense will be enhanced.
Required Skill: Level 1 Soul Majesty.- [Level 30]
Consumes 230 MP. 25 second duration. 15% damage.
During this skill, when Advanced Soul Shield’s Royal Guard succeeds, the damage reduction effect is increased by 5%, applying additively to the damage reduction from Advanced Soul Shield.
During this skill, Install Shield will apply Offensive Defense’s debuff. Offensive Defense’s Shockwave of Light reactivation cooldown is decreased to 2 seconds.
When Offensive Defense’s Shockwave of Light is activated, activate an additional Wave of Light.
Wave of Light: Deals 1495% damage 6 times on up to 8 enemies.
Cooldown: 180 seconds.
- [Level 30]
Soul Master
Cosmic Burst VI:
[Master Level: 30]
[Cosmic]
Shoot Cosmic Orbs to attack. When used, consume all Cosmic Orbs. The cooldown is decreased based on the number of Cosmic Orbs consumed. You can use Cosmic Burst with no cast action while using Solar Slash, Lunar Divide, and Cross the Styx. The shot Cosmic Orbs will prioritize tracking the boss monster with the highest max HP. If they hit an enemy using Damage Reflect, you will not take damage. Cosmic Burst is not affected by cooldown reduction or cooldown reset effects.
In Auto Use Mode, when you have the maximum number of Cosmic Orbs and the skill is not on cooldown, Cosmic Burst will be used automatically when Solar Slash, Lunar Divide, or Cross the Styx hits an enemy.
Required Skill: Level 30 Cosmic Burst.
Auto Use Mode On/Off: Right-click.- [Level 30]
Consumes 60 MP. Consumes all Cosmic Orbs to shoot them.
Each Cosmic Orb tracks an enemy and deals 1080% damage 4 times.
If multiple Cosmic Orbs hit a single enemy, the second and later Orbs’ final damage is decreased by 30%.
The cooldown is decreased by 1 second per consumed Cosmic Orb.
Cooldown: 15 seconds.
- [Level 30]
Soluna Slash VI:
[Master Level: 30]
Charge and slash through enemies. This skill can only be used during Soluna Time. This skill can also be used while using your own skills.
In addition, Cosmic Shower VI and Cosmic Burst VI’s damage is permanently increased.
Required Skill: Level 30 Soluna Slash.- [Level 30]
Consumes 117 MP. Deals 470% damage 6 times on up to 7 enemies.
Cooldown: 5 seconds.
[Passive Effect: Cosmic Shower VI’s damage is increased by 105%p, Cosmic Burst VI’s damage is increased by 140%p.]
- [Level 30]
Soluna Power II:
[Master Level: 30]
Completely awaken the power of the unified celestial bodies to launch an even more powerful attack. After the sword slashes of dazzling sunlight and freezing moonlight are activated, the sunlight and moonlight become one completely to attack enemies.
If Soluna Power is not on cooldown, it will be activated when Solar Slash, Lunar Divide, or Cross the Styx hits an enemy.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 1 Soluna Power.- [Level 30]
After the sword slashes of sunlight and moonlight are activated, activate 12 celestial explosions that deal 860% damage 5 times on up to 8 enemies.
Cooldown: 20 seconds.
- [Level 30]
Flame Wizard
Orbital Explosion VI:
[Master Level: 30]
Understand and liberate the nature of flames.
When Orbital Flame, Phoenix Drive, Blazing Orbital Flame, Infinity Flame Circle, or Eternity hits an enemy, the next attack will activate an additional hit of fire elemental flame energy.
If the flame energy additional hit hits an enemy using Damage Reflect, you will not take damage.
On/Off Skill.
Required Skill: Level 10 Orbital Explosion.- [Level 30]
Consumes 15 MP.
When Orbital Flame, Phoenix Drive, Blazing Orbital Flame, Infinity Flame Circle, or Eternity hits an enemy 10 times, the next Orbital Flame type skill, Infinity Flame Circle, or Eternity will activate an additional hit that deals 330% damage 3 times.
- [Level 30]
Phoenix Drive VI:
[Master Level: 30]
As the incarnation of the phoenix, unlock the flow of flames to its limit and enhance Orbital Flame. During this skill, when you use Orbital Flame, the flame’s energy overflows, causing an indiscriminate bombardment of flames.
Different attacks are activated based on the type of incarnation summoned.
Required Skill: Level 1 Phoenix Drive.- [Level 30]
Consumes 330 MP. For 15 seconds, enhance Orbital Flame.
Fire Lion: Fire 3 flames that deal 540% damage 2 times on up to 8 enemies. If a single enemy is hit by multiple flames, the second and later flames’ final damage is decreased by 50%. When attacking normal monsters, increases damage by 40%.
Flame Fox: Fire 4 flames that deal 770% damage 2 times on up to 8 enemies. If a single enemy is hit by multiple flames, the second and later flames’ final damage is decreased by 50%.
Cooldown: 90 seconds.
- [Level 30]
Inferno Rise VI: Fire Lion:
[Master Level: 30]
Gather the flow of flames around you into one spot, causing a huge flame to rise up from the ground. If you use this skill with the down arrow key, Inferno Rise Fox Mode will be activated. If you use the Command Lock, Inferno Rise Fox Mode will not be activated even if you use this skill with the down arrow key.
This is a fire element attack. This skill can only be used while the Fire Lion is summoned.
Command Lock: Right-click.
Required Skill: Level 30 Inferno Rise.- [Level 30]
Consumes 130 MP. Deals 710% damage 10 times on up to 15 enemies.
Cooldown: 12 seconds.
- [Level 30]
Inferno Rise VI: Flame Fox:
[Master Level: 30]
The Flame Fox transforms into pure flames and sweeps through your surroundings. Enemies with 5 stacks of the Fox’s Mischief will explode into flames to deal additional damage.
Whenever some of Flame Wizard’s directly attacking skills hit an enemy, Inferno Rise Fox Mode’s cooldown is decreased. If you use this skill with the down arrow key, Inferno Rise Lion Mode will be activated. If you use the Command Lock, Inferno Rise Lion Mode will not be activated even if you use this skill with the down arrow key.
This is a fire element attack. This skill can only be used while the Flame Fox is summoned.
Command Lock: Right-click.
Required Skill: Level 30 Inferno Rise.- [Level 30]
Consumes 26 MP. Deals 1095% damage 8 times on up to 15 enemies.
When an enemy with 5 stacks of the Fox’s Mischief is hit, activate an additional hit that deals 3100% damage 15 times.
Cooldown: 12 seconds.
When your directly attacking skills hit an enemy, the cooldown is decreased by 0.6 seconds.
- [Level 30]
Wind Breaker
Storm Bringer VI:
[Master Level: 30]
Call upon storms and gain the power to punish enemies.
If this skill hits an enemy using Damage Reflect, you will not take damage. Storm Bringer VI is affected by buff duration increasing effects.
Required Skill: Level 15 Storm Bringer.
Can be registered as a Pet Auto Buff skill.- [Level 30]
Consumes 80 MP. For 200 seconds, when you attack, there is a 45% chance to summon a giant arrow that deals 1210% damage.
- [Level 30]
Fairy Turn VI:
[Master Level: 30]
Swing your bow as if you were dancing with the wind, creating a strong wind that pushes away enemies. Certain monsters will resist being pushed.
Required Skill: Level 30 Fairy Turn.- [Level 30]
Consumes 42 MP. Deals 625% damage 5 times on up to 7 enemies.
- [Level 30]
Monsoon VI:
[Master Level: 30]
Summon the powerful monsoon winds to envelop the world.
Required Skill: Level 1 Monsoon.- [Level 30]
Consumes 410 MP. Deals 705% damage 12 times on up to 15 enemies. Enemies hit will take 336% damage every 1 second for 30 seconds.
Cooldown: 30 seconds.
- [Level 30]
Storm Whim VI:
[Master Level: 30]
With blessings bestowed by the wind spirits, you can temporarily control the power of the capricious winds.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 1 Storm Whim.- [Level 30]
Consumes 230 MP. For 30 seconds, when you attack, there is a 30% chance for an additional Fierce Spirit Energy to appear, dealing 935% damage.
Cooldown: 120 seconds.
- [Level 30]


Anemoi:
[Master Level: 30]
The Great Spirit, inspired by the wind spirits, appears and brings the winds of victory. Anemoi attacks periodically by creating strong winds with a light touch.
If Anemoi hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 41 MP. Anemoi appears and deals 1733% damage 15 times on up to 12 enemies. Afterwards, for 20 seconds, she attacks periodically dealing 1879% damage 10 times on up to 10 enemies.
Cooldown: 60 seconds.
- [Level 30]
Night Walker
Darkness Omen VI:
[Master Level: 30]
Summon a swarm of bats as an omen of darkness to attack enemies for a certain period of time. Shadow Bats and Ravenous Bats will be summoned in proportion to the number of enemies hit by the swarm of bats. If Darkness Omen hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects. You cannot be knocked back by any enemy attacks during the cast action. This is a dark element attack.
Required Skill: Level 30 Darkness Omen.- [Level 30]
Consumes 122 MP.
For 7 seconds, deals 820% damage 6 times on up to 6 enemies every 0.3 seconds.
For every 3 enemies hit, summon 1 Shadow Bat and Ravenous Bat.
Only 1 can be summoned on the map.
Cooldown: 60 seconds.
- [Level 30]


Dominion VI:
[Master Level: 30]
Maximize the power of darkness to create your own domain. This is a dark element attack.
Gray Screen On/Off: Right-click.
Required Skill: Level 1 Dominion.- [Level 30]
Consumes 410 MP. Deals 2000% damage 10 times on up to 15 enemies. You are invincible during the cast action.
After the attack, when you use skills that throw stars, Mark of Darkness will be stacked to the maximum number, Shadow Bats and Ravenous Bats’ maximum summon limit will be increased by 3, and Bats will be summoned continuously.
During this skill, gain 20% final damage, 100% critical rate, Shadow Momentum’s inertia is maintained at the maximum value and its duration is refreshed after Dominion ends.
Cooldown: 180 seconds.
- [Level 30]
Abyssal Darkness:
[Master Level: 30]
Master the darkness and strike enemies’ weakspots with a powerful attack. When you hit enemies with the Mark of Darkness with skills that use throwing stars a certain number of times, activate an Abyssal Strike. If Abyssal Darkness hits an enemy using Damage Reflect, you will not take damage. The Abyssal Strike’s damage is increased in proportion to the number of Mark of Darkness stacks.
Required Skill: Level 10 Darkness Adapting III.- [Level 30]
When skills that use throwing stars (except Rapid Throw) hit an enemy 12 times, activate an Abyssal Strike that deals 427% damage 6 times.
The damage is increased in proportion to the number of Mark of Darkness stacks, up to 5 stacks.
- [Level 30]
Striker
Typhoon VI:
[Master Level: 30]
[Link Mastery Skill]
When linking attacks, the accumulated power is pushed to its limit and becomes a powerful typhoon that sweeps everything away. This skill can be linked with all skills except for Thunder and itself. This skill can link to Tidal Crash faster. The cast action cannot be cancelled by linking with Tidal Crash while in the air.
Typhoon VI is affected by buff duration increasing effects.
Required Skill: Level 30 Typhoon.- [Level 30]
Consumes 59 MP. Can be used when you have 2 or more Lightning Charge buffs.
Consume all of the accumulated Lightning Charge buffs to deal 831% damage 5 times on up to 8 enemies. If the skill is used when Lightning Charge buff was stacked to the maximum number, the damage is increased by 250%p.
Receive a buff for 95 seconds that increases your damage by 3% per consumed Lightning Charge buff.
However, this skill cannot activate the Lightning Charge buff.
Cooldown: 12 seconds.
- [Level 30]
Advent of the Sea God VI:
[Master Level: 30]
The giant sea god rises up and shows its power to all enemies on the ground. This skill can be linked with all skills except for Thunder and itself. This skill can link to Tidal Crash faster. This skill is not affected by cooldown reduction effects.
Required Skill: Level 1 Advent of the Sea God.- [Level 30]
Consumes 410 MP. Deals 1380% damage 7 times on up to 15 enemies. You are invincible during the cast action.
Cooldown: 45 seconds.
- [Level 30]
Sea Wave VI:
[Master Level: 30]
[Link Mastery Skill]
When you link sills, a Sea Wave is created that flows towards enemies with the power of lightning. When Sea Wave is created, it will flow in the direction that the Striker is facing. It will flow in the direction where there are more enemies that can be attacked within a certain range.
The Sea Wave will attack enemies it collides with. If it hits an enemy using Damage Reflect, you will not take damage.
In addition, Annihilate VI is permanently enhanced.
Sea Wave Activation Lock: Right-click.
Required Skill: Level 15 Sea Wave.- [Level 30]
Consumes 95 MP. When you link skills, if this skill is not on cooldown, a Sea Wave will be created.
The Sea Wave will flow in a certain direction and deal 620% damage 5 times on up to 5 enemies.When it moves 2700 range or hits 24 enemies, it will disappear.
A single enemy can only be hit up to 2 times.
Reactivation cooldown: 12 seconds.
[Passive Effect: Annihilate VI’s damage is increased by 47%p.]
- [Level 30]
Sea God Rigid Body:
[Master Level: 30]
When you link skills, the accumulated power of the sea and lightning creates a shield that instantly enhances your body and weakens enemies’ attacks.- [Level 30]
When a linked skill hits an enemy, create a shield for 2 seconds that blocks damage equal to 4% maximum HP.
The shield can stack up to 15% maximum HP, and 25% + 50 of the current shield will disappear every second.
- [Level 30]
Aran



Hyper Boost End – Last Stand VI:
[Master Level: 30]
With the unwavering will of a hero, unleash blows engraved with Maha’s power.
This skill can only be used 1 time in Hyper Awakening Mode.
Required Skill: Level 1 Hyper Boost End – Last Stand.- [Level 30]
Consumes 560 MP. By tapping the skill key, you can attack up to 3 times.
1st Attack: Activate 5 strikes that deal 3360% damage 10 times on up to 12 enemies.
2nd Attack: Activate 5 strikes that deal 3360% damage 10 times on up to 12 enemies.
3rd Attack: Activate 7 strikes that deal 5880% damage 13 times on up to 15 enemies.
Cooldown: 30 seconds.
- [Level 30]
Frozen Ground VI:
[Master Level: 30]
With Maha’s power, summon a polearm filled with the bitter cold that creates frozen ground for a certain period of time. Frozen Ground is not affected by summon duration increasing effects. If this skill hits an enemy using Damage Reflect, you will not take damage.
[Activation Command: ↓ + Attack key]
Command Lock: Right-click.
Required Skill: Level 20 Frozen Ground.- [Level 30]
Consumes 42 MP. 60 second duration.
Periodically deals 885% damage 4 times on up to 6 enemies.
Cooldown: 30 seconds.
- [Level 30]




Adrenaline Maximum VI:
[Master Level: 30]
You can fully use the power of Combos and Maha, surpassing Adrenaline Boost’s limits. Due to the maximized cold power, when you are not in Adrenaline Boost Mode, using your directly attacking skills will periodically create an Ice Storm.
In Adrenaline Boost Mode, the dense cold air from Aran’s polearm techniques takes the form of an Ice Wave that attacks nearby enemies quicker. When you hit an enemy with a certain number of attacks, you will enter Hyper Awakening Mode where Maha’s power is fully unleashed.
In Hyper Awakening Mode, you can use Hyper Boost End skills and Maha’s power will become a Golden Flash that additionally attacks enemies.
Adrenaline Boost’s duration is not affected by Hyper Awakening’s duration.
Hyper Awakening Mode is not affected by buff duration increasing effects.
Required Skill: Level 30 Adrenaline Maximum.- [Level 30]
After reaching 1000 Combo, you can use Adrenaline Boost Activate to enter Adrenaline Boost Mode for 15 seconds.
Ice Storm: When you use directly attacking skills, deals 1560% damage 14 times on up to 12 enemies every 15 seconds.
Ice Wave: Periodically deals 897% damage 2 times on up to 7 enemies.
In Adrenaline Boost Mode, when you hit enemies with an attack 10 times, enter Hyper Awakening Mode.
Hyper Awakening: 5 second duration. You can use Hyper Boost End skills. When you use directly attacking skills, activate a Golden Flash every 0.8 seconds.
Golden Flash: Deals 1190% damage 10 times on up to 12 enemies.
Reactivation cooldown: 180 seconds. Hyper Awakening’s reactivation cooldown will be displayed as Adrenaline Boost Activate’s border.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using your directly attacking skills.
Required Skill: Level 30 Advanced Final Attack.- [Level 30]
[Final Attack Type Skill] 61% chance to activate a Final Attack that deals 266% damage 3 times.
- [Level 30]
Evan
Circle of Earth VI:
[Master Level: 30]
Create an irregular magic circle to lift the ground in front of you and strike enemies.
Required Skill: Level 20 Circle of Earth.- [Level 30]
Consumes 68 MP. Deals 730% damage 5 times on up to 8 enemies.
After using a Mir skill, if you use Circle of Earth while using Circle of Mana or while crouching, Circle of Earth will not activate and you can activate a Fusion skill but the MP cost will be tripled.
- [Level 30]
Dragon Dive VI:
[Master Level: 30]
[Mir Skill] Mir dives in front of Evan and activates a shockwave by flapping his wings. If Dragon Dive hits an enemy using Damage Reflect, you will not take damage.
Mir skills and Fusion skills are not affected by attack speed increases.
Required Skill: Level 20 Dragon Dive.- [Level 30]
Consumes 80 MP. Deals 682% damage 3 times on up to 6 enemies for 3.5 seconds.
Cooldown: 8 seconds.
- [Level 30]
Dive of Earth VI:
[Master Level: 30]
[Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Dive, shattering rocks in front of him to deal damage to the surrounding area. If Dive of Earth hits an enemy using Damage Reflect, you will not take damage.
This skill is activated if Evan uses Circle of Earth while Mir is using Dragon Dive.
Required Skill: Level 20 Dive of Earth.- [Level 30]
Consumes 80 MP. Create rocks and collides 3 times. When attacking, Mir deals 2100% damage 10 times on up to 6 enemies.
When the same enemy is hit multiple times, the collisions’ final damage is decreased by 50%.
- [Level 30]
Dive of Thunder VI:
[Master Level: 30]
[Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Dive, creating powerful electric spheres that flow across the ground from its entire body for a certain period of time. If Dive of Thunder hits an enemy using Damage Reflect, you will not take damage.
This skill is activated if Evan uses Circle of Thunder while Mir is using Dragon Dive.
Required Skill: Level 20 Dive of Thunder.- [Level 30]
Consumes 80 MP. For 4 seconds, periodically crates 4 electric spheres that deal 586% damage.
The electric spheres will disappear after hitting an enemy or after a certain period of time.
- [Level 30]
Circle of Wind VI:
[Master Level: 30]
Create a guest of wind that blows in front of you, pushing back enemies with a shockwave.
Required Skill: Level 10 Circle of Wind.- [Level 30]
Consumes 46 MP. Deals 730% damage 5 times on up to 6 enemies.
After using a Mir skill, if you use Circle of Wind while using Circle of Mana or while crouching, Circle of Wind will not activate and you can activate a Fusion skill but the MP cost will be tripled.
- [Level 30]
Dragon Breath VI:
[Master Level: 30]
[Mir Skill] Mir spews blazing flames in front of you to burn all enemies. If Dragon Breath hits an enemy using Damage Reflect, you will not take damage.
Mir skills and Fusion skills are not affected by attack speed increases.
Required Skill: Level 30 Dragon Breath.- [Level 30]
Consumes 90 MP. Deals 505% damage 5 times on up to 8 enemies for 3 seconds.
Cooldown: 10 seconds.
- [Level 30]
Breath of Earth VI:
[Master Level: 30]
[Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Breath, firing a flame breath that tracks multiple enemies. If Breath of Earth hits an enemy using Damage Reflect, you will not take damage.
This skill is activated if Evan uses Circle of Earth while Mir is using Dragon Breath.
Required Skill: Level 30 Breath of Earth.- [Level 30]
Consumes 90 MP. Deals 477% damage 6 times on up to 4 enemies.
- [Level 30]
Breath of Wind VI:
[Master Level: 30]
[Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Breath, firing a powerful flame gust that takes enemies’ breath away. If Breath of Wind hits an enemy using Damage Reflect, you will not take damage.
This skill is activated if Evan uses Circle of Wind while Mir is using Dragon Breath.
Required Skill: Level 30 Breath of Wind.- [Level 30]
Consumes 90 MP. Deals 583% damage 6 times on up to 8 enemies for 3.5 seconds.
When attacking enemies with less than 30% HP, damage is increased by 65%p.
- [Level 30]
Magic Debris VI:
[Master Level: 30]
Create dense magical debris around enemies hit by Fusion skills. The created debris can be activated to deal damage to enemies around Evan, and the damage is increased based on the number of Magic Debris activated at the same time.
In Auto Use Mode, when a certain number of Magic Debris are created, it will automatically activate.
Auto Use Mode On/Off: Right-click.
Required Skill: Level 20 Enhanced Magic Debris.- [Level 30]
Create 1 dense Magic Debris around enemies hit by Fusion skills. Recreation cooldown: 0.4 seconds. Maximum creation limit of 15. When activated, consumes 166 MP.
The Magic Debris is fired at up to 15 enemies, dealing 427% damage. The damage is increased by 353%p per 5 Magic Debris. If the created Magic Debris is not used for a certain period of time, it will disappear.
- [Level 30]
Dragon Sparking VI:
[Master Level: 30]
There is a certain chance for Mir to launch an additional hit after using Evan’s directly attacking skills.- [Level 30]
[Final Attack Type Skill] 100% chance to activate Dragon Sparking that deals 555% damage.
- [Level 30]
Luminous
Apocalypse VI:
[Master Level: 30]
[Dark Magic]
Open a rift of darkness to summon hellfire that burns enemies to damage them.
Required Skill: Level 30 Apocalypse.- [Level 30]
Consumes 118 MP. Deals 652% damage 7 times on up to 8 enemies.
- [Level 30]
Eternal Lightness:
[Master Level: 30]
Obliterate enemies with endless bright light together with darkness. When you use Light magic or Equilibrium magic while in Sunfire or Equilibrium mode, this skill will be activated.- [Level 30]
Consumes 80 MP. Deals 1580% damage 5 times on up to 6 enemies.
Reactivation cooldown: 2 seconds.
- [Level 30]



Twilight Nova VI:
[Master Level: 30]
Create an explosion with the power of light and darkness. The skill will change based on the Larkness mode. This skill is not affected by Sunfire, Eclipse, or Equilibrium Mode’s additional effects.
Required Skill: Level 30 Twilight Nova.- [Level 30]
Consumes 91 MP. Attacks up to 8 enemies.
Sunfire: Deals 2496% damage 7 times.
Eclipse: Deals 2496% damage 7 times.
Equilibrium: Activate 3 explosions that deal 1660% damage 6 times.
Cooldown: 15 seconds.
- [Level 30]
Mercedes
Unicorn Spike VI:
[Master Level: 30]
Summon holy unicorns to attack multiple enemies in front of you and weaken them for a certain period of time. Weakened targets will take additional damage from all attacks. This skill can be linked with Charge Drive, Strike Dualshot, Legendary Spear, Lightning Edge, and Wrath of Enlil. When you use a linked skill, the cooldown is decreased by 1 second.
Required Skill: Level 20 Unicorn Spike.- [Level 30]
Consumes 70 MP. Deals 938% damage 6 times on up to 8 enemies with 100% critical rate. Enemies hit will be inflicted with a debuff for 60 seconds that increases their damage taken by 30%.
Cooldown: 9 seconds.
When you use a linked skill, the cooldown is decreased by 1 second.
- [Level 30]
Gust Dive VI:
[Master Level: 30]
Quickly descend from the air with the power of the wind and attack multiple enemies within range. You need 120 or higher jump to use this skill. You cannot be knocked back by any enemy attacks while using this skill. This skill can be linked with Charge Drive, Strike Dualshot, Leap Tornado, Unicorn Spike, Legendary Spear, Lightning Edge, and Wrath of Enlil.
Required Skill: Level 20 Gust Dive.- [Level 30]
Consumes 51 MP. Deals 775% damage 4 times on up to 6 enemies.
- [Level 30]
Strike Dualshot VI:
[Master Level: 30]
Fire multiple arrows at a very high speed at multiple enemies in front of you. You can also use this skill while in the air. This skill can be linked with Charge Drive, Unicorn Spike, Legendary Spear, Lightning Edge, and Wrath of Enlil.
Required Skill: Level 20 Strike Dualshot, Level 10 Advanced Strike Dualshot.- [Level 30]
Consumes 45 MP. Deals 1045% damage 4 times on up to 5 enemies.
- [Level 30]



Elemental Knights VI:
[Master Level: 30]
Randomly summon 1 of the Ice Spirit, Fire Spirit, or Dark Spirit to aid you in battle. While Elemental Knights is activated, when your attacks hit an enemy, a Spirit will be summoned. If Elemental Knights hits an enemy using Damage Reflect, you will not take damage.
This skill is affected by summon duration increasing effects.
On/Off Skill.
Required Skill: Level 20 Elemental Knights.- [Level 30]


When your attack hits an enemy, consumes 60 MP to summon 1 Spirit for 210 seconds. Up to 3 can be summoned.
The summoned Spirit deals 650% damage 2 times.
Re-summon cooldown: 80 seconds.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using a directly attacking skills. However, it can only be activated while holding Dual Bowguns.
Required Skill: Level 30 Advanced Final Attack.- [Level 30]
[Final Attack Type Skill] 76% chance to activate a Final Attack that deals 345% damage 2 times.
- [Level 30]
Phantom


Noire Carte VI:
[Master Level: 30]
Every time Phantom’s attacks are a critical hit (except for summon or install skills), there is a certain chance that a Card will be thrown from Phantom to attack enemies automatically. At this time, the Card Stack is increased by 1.
Periodically, Reverse Cards are prepared. When Phantom’s directly attacking skills or Talent of Phantom Thief’s attacking skills hit an enemy, they will additionally attack enemies. The Reverse Cards do not increase the Card Stack. If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Noire Carte.- [Level 30]
When Phantom’s attacks are a critical hit, there is a 100% chance to create a Card that deals 340% damage. The Card Stack is increased by 1.
Reverse Card: Create 5 Reverse Cards that deal 1470% damage. Reactivation cooldown: 5 seconds.
When Cards attack normal monsters, the damage is increased by 150%.
- [Level 30]


Rose Carte Finale:
[Master Level: 30]
Scatter Rose Cards into the air then plant them into the ground to attack enemies. Cards planted into the ground will deal damage continuously. If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 1 Rose Carte Finale.- [Level 30]
Consumes 220 MP.
Activate 4 Card Springs that deal 410% damage 6 times on up to 15 enemies.
Afterwards, the planted Cards periodically deal 460% damage 2 times on up to 15 enemies for 8 seconds.
Cooldown: 30 seconds.
- [Level 30]


L’Amour Carte:
[Master Level: 30]
Replace Noire Carte with Death Cards that test fate. A certain number of Noire Cartes will be replaced with L’Amour Carte. While using Joker, the damage and number of cards are increased. If L’Amour Carte hits an enemy using Damage Reflect, you will not take damage.
Permanently increases Noire Carte VI’s damage.- [Level 30]
Consumes 300 MP. Charge 80 L’Amour Cartes.
During Joker’s keydown or your own Joker buff, when you use this skill, charge 160 L’Amour Cartes and the damage is increased by 450%p.
Cooldown: 60 seconds.
[Passive Effect: Noire Carte VI’s damage is increased by 30%p.]
- [Level 30]
Eunwol



Bomb Punch VI:
[Master Level: 30]
Summon an Earth Spirit to attack multiple enemies in front of you.
You can use up to 3 consecutive attacks.
Required Skill: Level 30 Bomb Punch.- [Level 30]
Consumes 30 MP per attack.
1st Attack: Deals 401% damage 4 times on up to 8 enemies.
2nd Attack: Deals 401% damage 4 times on up to 8 enemies.
3rd Attack: Deals 401% damage 4 times on up to 8 enemies. Enemies hit will be stunned for 3 seconds.
When attacking normal monsters, all attacks’ damage is increased by 360%p.
- [Level 30]
Death Mark VI:
[Master Level: 30]
Summon a Death Spirit to attack multiple enemies in front of you and inflict the Death Mark.
Enemies inflicted with the Death Mark will take damage continuously. Recover HP equal to a certain percentage of the damage dealt by the Death Mark. If Death Mark hits an enemy using Damage Reflect, you will not take damage. In addition, permanently increases Soul Splitter’s damage.
Required Skill: Level 20 Death Mark.- [Level 30]
Consumes 150 MP. Deals 1228% damage 8 times on up to 10 enemies with 100% critical rate.
Death Mark: Deals 484% damage every 1 second for 15 seconds.
Recover HP equal to 1% of the damage dealt by the DoT.
Cooldown: 54 seconds.
[Passive Effect: Soul Splitter’s damage is increased by 662%p.]
- [Level 30]



Spirit Night Punch:
[Master Level: 30]
Release spirit energy with 3 consecutive Spirit Punches.- [Level 30]
Consumes 30 MP per attack. By tapping the skill key, you can attack up to 3 times.
1st Attack: Deals 2415% damage 10 times on up to 12 enemies.
2nd Attack: Deals 2415% damage 10 times on up to 12 enemies.
3rd Attack: Active 8 Spirit Punches that deal 713% damage 11 times on up to 15 enemies. Enemies hit will be stunned for 3 seconds.
Cooldown: 20 seconds.
- [Level 30]


Spirit Frenzy VI:
[Master Level: 30]
Create a veil that opens a passage for spirits to pass through.
Spirit Frenzy VI absorbs the souls of enemies that pass through it, increasing its duration. Spirit Frenzy VI is affected by summon duration increasing effects. If this skill hits an enemy using Damage Reflect, you will not take damage.
In addition, permanently increases Spirit Incarnation and Spirit Claw VI’s damage.
Required Skill: Level 20 Deep Communication.- [Level 30]
Consumes 30 MP. Summon Spirit Frenzy for 45 seconds. Spirit Frenzy periodically deals 557% damage 8 times on up to 10 enemies.
For every 1 enemy defeated by Spirit Frenzy, the duration will be increased by 1 second, up to 15 seconds.
Cooldown: 30 seconds.
[Passive Effect: Spirit Incarnation’s damage is increased by 90%p, Spirit Claw VI’s damage is increased by 104%p.]
- [Level 30]
Blaster
Revolving Cannon Mastery VI:
[Master Level: 30]
Enemies hit by direct attacks from the Gauntlet Revolver will take an additional hit from the heat.
Required Skill: Level 20 Revolving Cannon Upgrade III.- [Level 30]
[Final Attack Type Skill] When a directly attacking skill using the Gauntlet Revolver hits an enemy, activate an additional hit that deals 788% damage on up to 6 enemies.
- [Level 30]
Hammer Smash VI:
[Master Level: 30]
Slam the ground, damaging nearby enemies and launching them into the air. Enemies hit will have their weakspots revealed for a certian period of time, increasing the final damage of Blaster’s attacks against them.
This skill can be linked with Magnum Punch and Burning Breaker.
You can charge this skill by holding the key down. When activated after charging, you can cancel this skill even while using your other skills and Hammer Smash will be activated, you cannot be knocked back by any enemy attacks while using this skill.
You can charge even while using other skills except Hammer Smash, and you can charge up to 2 skills at the same time.
Required Skill: Level 20 Hammer Smash.- [Level 30]
Consumes 30 MP. Deals 1156% damage 6 times on up to 8 enemies.
Enemies hit will have their weakspots revealed for 60 seconds, increasing Blaster’s attacks’ final damage by 10%.
- [Level 30]
Shock Wave Punch VI:
[Master Level: 30]
Strike enemies with a screw blow. This skill can be linked with Ducking, Sway, and Burning Breaker.
Required Skill: Level 30 Shock Wave Punch.- [Level 30]
Consumes 81 MP. Deals 480% damage 6 times on up to 6 enemies.
When attacking normal monsters, the damage is increased by 715%.
- [Level 30]
Revolving Cannon VI:
[Master Level: 30]
Create additional explosions using the cannon built into the Gauntlet Revolver. This skill cannot be used separately. It will be activated automatically when you use certain attack skills or it can be used manually when using certain attack skills.
Revolving Cannon Automatic Activation Skills: Magnum Punch, Double Fang.
Revolving Cannon Manual Usage Skills: Revolving Bunker.
Required Skill: Level 20 Revolving Cannon Upgrade III.- [Level 30]
Consumes 1 Bullet. When you hold the key down, reload Bullets.
When you use Magnum Punch and Double Fang, Revolving Cannon is automatically activated and deals 675% damage 4 times on up to 6 enemies.
- [Level 30]
Hurricane Mixer VI:
[Master Level: 30]
By utilizing Weaving, Ducking, and Sway, create a storm that sweeps away enemies in a wide range. When the attack hits, stack Combination Training to the maximum number of stacks.
Required Skill: Level 30 Hurricane Mixer.- [Level 30]
Consumes 71 MP. Deals 2520% damage 5 times on up to 12 enemies.
When the attack hits an enemy, stack Combination Training to the maximum number of stacks with a 12 second duration.
Cooldown: 10 seconds.
- [Level 30]
Battle Mage




Dark Lightning VI:
[Master Level: 30]
When you use Teleport, attack with black lightning between your starting and ending points, inflicting enemies hit with the Black Mark.
Using Dark Chain or Battle Spurt will also inflict the Black Mark. Skills that inflict the Mark and summons will not activate the Mark. When you activate the Marks a certain number of times, activate an additional Dark Pentacle.
On/Off Skill.
Required Skill: Level 20 Dark Lightning.- [Level 30]
When you use Teleport, consumes an additional 17 MP.
Deals 270% damage 4 times on up to 8 enemies between your Teleport’s starting and ending points.
When attacking normal monsters, the damage is increased by 170%p.
Enemies hit will be inflicted with the Black mark for 30 seconds.
When you attack enemies inflicted with the Black Mark, it will activate and deal 540% damage 4 times. When you activate the Mark 15 times, activate an additional Dark Pentacle.
[Dark Pentacle]: Deals 900% damage 8 times.
When the Black Mark and Dark Pentacle attack a boss monster, the damage is increased by 20%.
When the Mark attacks 15 times, it will be consumed.
- [Level 30]



Dark Genesis VI:
[Master Level: 30]
Attack multiple enemies with deadly lightning and stun them for a certain period of time. Every few seconds, the Reaper’s power is concentrated and enhanced into Dark Genesis VI: Death Whip. Dark Genesis VI: Death Whip is not affected by Dark Genesis – Cooltime Reduce’s effects. If this skill hits an enemy using Damage Reflect, you will not take damage. In addition, when your directly attacking skills hit an enemy, there is a certain chance that they will be struck by lightning, dealing damage.
In addition, permanently enhances Dark Lightning VI’s Black Mart damage.
Required Skill: Level 30 Dark Genesis.- [Level 30]
Consumes 220 MP. Deals 890% damge 8 times on up to 15 enemies.
Normal monsters will be stunned for 4 seconds.
Every 30 seconds, this skill is enhanced into Dark Genesis VI: Death Whip.
[Dark Genesis VI: Death Whip]: Activate 6 Reaper’s strikes that deal 250% damage 10 times on up to 15 enemies. Normal monsters will be stunned for 4 seconds.
Cooldown: 30 seconds.
[Passive Effect: [Final Attack Type Skill] When your directly attacking skills hit an enemy, there is an 80% chance for lightning to strike, dealing 430% damage. Dark Lightning VI’s Black Mark damage is increased by 30%p.]
- [Level 30]
Wild Hunter



Summon Jaguar VI:
[Master Level: 30]
Summon a Jaguar to fight with you. The Jaguar will prioritize attacking enemies that your character is attacking. You can instruct the Jaguar to use [Jaguar Skills]. Jaguar skills will prioritize attacking the boss monster with the highest max HP within range. If there are no boss monsters, they will attack in the direction the character is facing.
While the Jaguar is summoned, you can re-use the skill with the down arrow key to instruct the main Jaguar to stay at its current location to fight.
The stationary Jaguar will prioritize attacking the boss monster with the highest max HP within range. If it is a certain distance away from the character, it will move back to the character’s location.
You can use Jaguar Riding to ride the Jaguar.
Required Skill: Level 1 Summon Jaguar.- [Level 30]
Consumes 24 MP. Summon a Jaguar that deals 670% damage on up to 6 enemies.
When the Jaguar attacks, there is a 15% chance to inflict the Another Bite debuff for 20 seconds, up to 3 stacks.
Another Bite: [Final Attack Type Skill] When your attacking skills that use a crossbow hit a debuffed enemy, activate an additional attack per stack that deals 320% damage.
Cooldown: 1 second.
- [Level 30]
Assistant Hunting Unit VI:
[Master Level: 30]
Fire an auxiliary unit forwards that borrows the Resistance’s technology to help with hunting.
If Assistant Hunting Unit hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Assistant Hunting Unit.- [Level 30]
Consumes 75 MP. Install a unit for 60 seconds. After attacking for 5 seconds, it will reload for 2 seconds.
Every attack deals 252% damage 3 times on up to 8 enemies.
Cooldown: 8 seconds.
- [Level 30]
Drill Container VI:
[Master Level: 30]
Install a unit that borrows the Resistance’s technology to fire giant drills.
If Drill Container hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Drill Container.- [Level 30]
Consumes 75 MP. Install Drill Container for 60 seconds.
The Drill Container periodically deals 739% damage on up to 10 enemies.
Cooldown: 30 seconds.
- [Level 30]
Final Attack VI:
[Master Level: 30]
There is a certain chance for an additional hit to be activated after using a directly attacking skills. However, it can only be activated while holding a Crossbow.
Required Skill: Level 30 Advanced Final Attack.- [Level 30]
[Final Attack Type Skill] 71% chance to activate a Final Attack that deals 650% damage.
- [Level 30]
Xenon


Rocket System VI:
[Master Level: 30]
When your own attacking skills hit an enemy, fire rockets at enemies within range.
When activated, there is a short fire preparation time required. When this skill activates a certain number of times, it will be enhanced into Aegis System. If this skill hits an enemy using Damage Reflect, you will ont take damage. In addition, permanently increases Fuzzy Lop Masquerade VI’s damage.
On/Off skill.
Required Skill: Level 10 Rocket System Final Enhancement.- [Level 30]
When your own directly attacking skills hit an enemy, fire 4 rockets that deal 568% damage 2 times.
When this skill activates 3 times, the next Rocket System VI is enhanced to Aegis System.
[Aegis System]: Fire 7 enhanced rockets that deal 585% damage 2 times.
Reactivation cooldown: 2 seconds.
[Passive Effect: Fuzzy Lop Masquerade: Snipe’s damage is increased by 46%p, Fuzzy Lop Masquerade: Execute’s damage is increased by 30%p.]
- [Level 30]


Meltdown Explosion VI:
[Master Level: 30]
Fire a powerful laser barrage from space that burns everything on the ground. After using this skill, increases damage for a certain period of time. This skill is not affected by cooldown reduction effects.
Required Skill: Level 1 Meltdown Explosion.- [Level 30]
Consumes 300 MP. Deals 2571% damage 7 times on up to 15 enemies.
Enemies hit will have their defense decreased by 30% for 10 seconds.
After this skill is used, increases damage by 10% for 25 seconds. You are invincible during the cast action.
Cooldown: 50 seconds.
- [Level 30]



Blade Dancing VI:
[Master Level: 30]
Extend the Energy Sword and swing it around like a dance, dealing damage to multiple enemies around you. In addition, every few seconds, a robot that projects illusions based on Xenon’s battle memories is summoned.
Required Skill: Level 30 Blade Dancing.- [Level 30]
Consumes 15 MP per attack. Deals 464% damage on up to 8 enemies.
When you use an attacking skill, summon a Projection Robot for 10 seconds.
The Robot periodically does a Memory Dancing projection 3 times.
[Memory Dancing]: Activate 6 strikes that deal 210% damage 7 times on up to 15 enemies.
Memory Dancing reactivation cooldown: 10 seconds.
- [Level 30]
Mechanic



Distortion Field VI:
[Master Level: 30]
Fire a special bullet made with Resistance vision technology to distort space. Every few seconds, this skill is enhanced to Intense Distortion Field that completely distorts the surrounding area.
If Distortion Field hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 1 Distortion Field.- [Level 30]
Consumes 280 MP. For 4 seconds, periodically deals 720% damage 2 times on up to 8 enemies.
Cooldown: 8 seconds.
Every 30 seconds, this skill is enhanced to Intense Distortion Field.
Intense Distortion Field: Consumes 300 MP. For 2 seconds, periodically deals 1240% damage 3 times on up to 8 enemies, then explodes to deal 1990% damage 15 times on up to 8 enemies.
- [Level 30]
Robot Launcher: RM7 VI:
[Master Level: 30]
Install a straight-line fixed cannon <RM7>. RM7 fires a series of shots in front of it. When RM7’s duration ends, it will self-destruct.
This skill is affected by summon duration increasing effects.
If Robot Launcher: RM7 hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 15 Robot Launcher: RM7.- [Level 30]
Consumes 54 MP. Install Robot Launcher for 98 seconds.
Periodically deals 605% damage 3 times on up to 2 enemies. When the duration ends, it self-destructs to deal 825% damage 3 times on up to 6 enemies.
- [Level 30]
Magnetic Field VI:
[Master Level: 30]
Install 3 magnetic coils to create a <Magnetic Field> that continuously attacks enemies. When the magnetic coils’ durations end, they will self-destruct.
If you don’t have any magnetic coils installed and there is enough space to install 3 at once, you can use this skill with the down arrow key to install 3 magnetic coils at once.
When the Magnetic Field is created and you install a new magnetic coil, all 3 existing magnetic coils will be removed and then it will be installed.
In addition, permanently enhances Massive Fire: IRON-B VI’s 2nd explosion attack.
This skill is affected by summon duration increasing effects.
Required Skill: Level 10 Magnetic Field.- [Level 30]
Consumes 90 MP. When 3 magnetic coils are installed, create a Magnetic Field for 98 seconds.
Peroidically deals 1095% damage on up to 10 enemies within range. When the attack hits, enemies are stunned. When the duration ends, they will self-destruct to deal 1006% damage 3 times on up to 6 enemies.
[Passive Effect: Massive Fire: IRON-B VI’s 2nd explosion’s damage is increased by 160%p.]
- [Level 30]


Robot Factory: RM1 VI:
[Master Level: 30]
Install the Robot Factory <RM1> that periodically summons toy robots. The summoned toy robots will self-destruct when they find enemies around RM1 or after a certain amount of time to deal damage. The Robot Factory will also self-destruct when its duration ends.
This skill is affected by summon duration increasing effects.
If Robot Factory: RM1 hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 30 Robot Factory: RM1.- [Level 30]
Consumes 125 MP. Install Robot Factory for 98 seconds.
Every 3 seconds, summon 3 toy robots that self-destruct to deal 825% damage 3 times on up to 4 enemies. When the Robot Factory’s duration ends, it will self-destruct to deal 930% damage 5 times on up to 6 enemies.
- [Level 30]
Demon Slayer
Devil Cry VI:
[Master Level: 30]
Instantly release your latent power to threaten multiple enemies in all directions and deal damage. Targets are blinded, decreasing their defense, attack, and accuracy while increasing experience acquired and item drop rate. In addition, Demon Impact VI: Demon Chain is permanently enhanced.
Required Skill: Level 30 Devil Cry.- [Level 30]
Consumes 400 HP and 30 Force.
Deals 865% damage 7 times on up to 15 enemies.
Targets are debuffed for 60 seconds, decreasing their attack and accuracy by 20%, defenses by 15%, and increasing experience acquired and item drop rate by 20%.
Cooldown: 6 seconds.
[Passive Effect: Demon Impact VI: Demon Chain’s damage is increased by 550%p.]
- [Level 30]



Metamorphosis VI:
[Master Level: 30]
For a certain period of time, unlock your Demon energy to the maximum, engraving the Demon’s Mark on enemies within a certain range. When your own directly attacking skills hit an enemy with the Demon’s Mark, strong Demonic Power will activate as an additional attack. In addition, Demon Impact VI is permanently enhanced.
This skill is affected by buff duration increasing effects.
Required Skill: Level 30 Metamorphosis.
Can be registered as a Pet Auto Buff skill.- [Level 30]
Consumes 300 HP and 40 Force. You will be invincible during the cast action.
For 180 seconds, increases damage by 45%.
During this skill, engrave the Demon’s Mark on up to 10 enemies within a certain range.
When your own directly attacking skills hit an enemy with the Demon’s Mark, Demonic Power is activated that deals 1090% damage 4 times.
Demonic Power reactivation cooldown: 1 second. Cooldown: 90 seconds.
[Passive Effect: Demon Impact VI’s damage is increased by 15%p.]
- [Level 30]


Cerberus VI:
[Master Level: 30]
With the power of the guardian of the underworld, damage enemies in front of you and steal their souls. Every few seconds, the guardian will fully awaken and transform into Cerberus VI: Tartarian Cerberus to devour everything nearby.
During Demon Awakening, Cerberus VI will not change. The automatically activated Cerberus will be changed into Cerberus VI: Tartarian Cerberus.
Required Skill: Level 1 Cerberus.- [Level 30]
Consumes 300 HP. Deals 756% damage 6 times on up to 8 enemies.
When attacking boss monsters, damage is increased by 50%, with an additional 50% defense ignore. When you attack, recover an additional 50 Force.
Cooldown: 5 seconds.
Every 15 seconds, this skill is enhanced to Cerberus VI: Tartarian Cerberus. During Demon Awakening, it is not enhanced.
Cerberus VI: Tartarian Cerberus: Consumes 300 HP. Activate 4 watcher’s rages that deal 410% damage 7 times on up to 10 enemies.
- [Level 30]
Demonic Descent:
[Master Level: 30]
The pure bloodline’s power takes form and deals a powerful blow to nearby enemies. When you attack multiple enemies, it prioritizes searching for the boss monster with the highest max HP.
When you cast Nightmare, the reactivation cooldown is reset 1 time. During Nightmare, the reactivation cooldown is decreased.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
When your own directly attacking skills (except common skills) hit an enemy, activate 4 Demonic Roars that deal 1990% damage 7 times on up to 8 enemies.
Reactivation cooldown: 20 seconds.
When you cast Nightmare, the reactivation cooldown is reset 1 time. During Nightmare, the reactivation cooldown is fixed to 5 seconds.
- [Level 30]
Demon Avenger


Exceed: Moonlight Slash VI:
[Master Level: 30]
Swing your weapon in a circle to cut enemies around you.
Exceed: The attack speed and HP consumption gradually increase.
Exceed: Moonlight Slash VI’s Exceed Overload is not reset until Release Overload is used.
Required Skill: Level 20 Exceed: Moonlight Slash.- [Level 30]
Consumes 3% max HP. Deals 630% damage 3 times on up to 10 enemies.
- [Level 30]
Overmaximizing Exceed:
[Master Level: 30]
You can materialize your overflowing rage in the form of Desperados.
When an Exceed skill hits an enemy, a Desperado attacks enemies.
As your rage deepens, the power increases and periodically, the reactivation cooldown decreases.- [Level 30]
When an Exceed skill hits an enemy, create Desperados that deal 1620% damage 7 times on all enemies hit.
When your current HP is 10% max HP or higher and below 61% max HP, the reactivation cooldown is decreased by 0.3 seconds. When your current HP is lower than 10%, the reactivation cooldown is decreased by 4 seconds.
The reactivation cooldown will not be decreased below 1 second.
Reactivation cooldown: 6 seconds.
- [Level 30]
Thousand Swords VI:
[Master Level: 30]
Darken your surroundings then move at incredible speeds with flashes of blue swords to cut down enemies. The quick movements strain your body and increase Exceed Overload. In addition, permanently increases Execution VI’s damage.
Required Skill: Level 1 Thousand Swords.- [Level 30]
Consumes 15% max HP. Increases Exceed Overload by 5.
Deals 900% damage 8 times on up to 14 enemies.
Cooldown: 8 seconds.
[Passive Effect: Exceed: Execution VI’s damage is increased by 295%p.]
- [Level 30]


Enhanced Exceed VI:
[Master Level: 30]
After an Exceed attack, there is a certain chance to activate a powerful additional attack.
Required Skill: Level 15 Enhanced Exceed.- [Level 30]
[Final Attack Type Skill] When an Exceed attack hits an enemy, activate an additional attack that deals 405% damage 2 times on up to 2 enemies.
- [Level 30]
Kaiser


Infernal Breath VI:
[Master Level: 30]
Call an ancient dragon to spew flames. When you use this skill a certain number of times, completely resonate with the ancient dragon to perform a more powerful attack.
Required Skill: Level 20 Infernal Breath.- [Level 30]
Consumes 82 MP. Deals 3180% damage 14 times on up to 15 enemies.
When you use Infernal Breath 2 times, the next attack will be enhanced.
[Ultimate Infernal Breath] Activate 4 breaths that deal 2060% damage 8 times on up to 15 enemies.
Cooldown: 19 seconds.
- [Level 30]




Wing Beat VI:
[Master Level: 30]
Create a whirlwind that hits monsters a certain number of times until they die. If it moves more than a certain distance or lasts a certain amount of time, it will disappear. If Wing Beat hits an enemy using Damage Reflect, you will not take damage. Up to 2 can exist.
In addition, Giga Slasher VI and Draco Slasher’s damage is permanently increased.
Command Skill: While attacking + Jump key + Command.
Required Skill: Level 20 Wing Beat.- [Level 30]
Consumes 42 MP. Deals 394% damage on up to 8 enemies for 15 seconds, can attack up to 40 times.
Non-boss monsters have a 40% chance to be slowed for 5 seconds.
[Passive Effect: Giga Slasher VI’s damage is increased by 75%p, Draco Slasher’s damage is increased by 110%p.]
- [Level 30]
Petrified VI:
[Master Level: 30]
Summon a dragon incarnation to pull in monsters from the left and right, slowing them and dealing damage. If Petrified hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 15 Petrified.- [Level 30]
Consumes 42 MP. Summon a dragon incarnation for 60 seconds that periodically deals 730% damage 3 times on up to 8 enemies.
Non-boss monsters have a 75% chance to be slowed for 3 seconds.
When attacking normal monsters, damage is increased by 50%.
- [Level 30]
Kain


Dragon Fang VI:
[Master Level: 30]
Drawn by the scent of death, the Devil Dragon’s remnants materialize into fangs which spread more death. Dragon Fang is summoned when Kain’s directly attacking skills hit enemies a certain number of times. If Dragon Fang hits an enemy using Damage Reflect, you will not take damage. It will prioritize attacking the enemy with the highest maximum HP.
If Kain moves away from them, they will move closer. If you change maps, they will disappear and based on the remaining duration, the number of hits required to create them will be decreased.
On/Off Skill.
Required Skill: Level 20 Dragon Fang.- [Level 30]
Summon for 60 seconds.
When Kain’s directly attacking skills hit an enemy, enter Attack Mode and activate a Dragon Bite which tracks an enemy and deals 100% damage 4 times. After Attack Mode is activated, up to 7 Dragon Bites will be cast and then return.
When attacking normal monsters, the damage is increased by 50%.
Up to 3 can be summoned.
Attack Mode activation cooldown: 3 seconds.
- [Level 30]



Shaft Break VI:
[Master Level: 30]
Fire an arrow that pierces through enemies then collapses and explodes. Before it collapses, the arrow pulls in enemies. It collapses after it pierces through a certain number of enemies, attacks a boss monster, or reaches the end of its range. If the explosion hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Shaft Break.- [Level 30]
Consumes 77 MP. Deals 435% damage 3 times on up to 3 enemies.
When it collapses, it pulls in up to 7 enemies then explodes, dealing 385% damage 10 times on up to 10 enemies.
Prepare 1 Shaft Break Cartridge every 8 seconds. You can hold up to 3 Cartridges at a time.
- [Level 30]




[Possess] Shaft Break:
[Master Level: 30]
[Possess Skill]
After the arrow explodes, malice remains like a tornado to torment enemies. Only the explosion will inflict Death Blessing on enemies. If the explosion or tornado hit an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Shaft Break.- [Level 30]
Consumes 77 MP. Deals 782% damage 3 times on up to 3 enemies.
When it collapses, it pulls in up to 7 enemies then explodes, dealing 870% damage 10 times on up to 10 enemies.
The tornado deals 151% damage 3 times on up to 10 enemies continuously.
Re-possess cooldown: 11 seconds.
- [Level 30]
[Execute] Phantom Blade VI:
[Master Level: 30]
[Execute Skill]
Quickly cut enemies in front of you using a blade hidden inside the Breath Shooter.
Required Skill: Level 20 Phantom Blade.- [Level 30]
Consumes 36 MP. Deals 745% damage 6 times on up to 4 enemies.
- [Level 30]



- Remain Incense VI:
[Master Level: 30]
Gather and crystallize the manifested malice. When Kain’s directly attacking skills hit an enemy near a created crystal, it will activate and attack nearby enemies. If Remain Incense hits an enemy using Damage Reflect, you will not take damage.
On/Off Skill.
Required Skill: Level 15 Remain Incense.- [Level 30]
When a Possess skill or Thanatos Descent’s Area of Death is activated, create crystals for 10 seconds. The number created changes depending on the used skill.
When activated, each crystal will deal 420% damage 4 times on 1 enemy. When attacking normal monsters, damage is increased by 160%.
Recreation cooldown: 0.3 seconds.
- [Level 30]


Death Blessing VI:
[Master Level: 30]
Grant the blessing of death to enemies exposed to malice. When specific Possess skills and Thanatos Descent’s Area of Death hit an enemy, they receive the blessing. When they are hit by an Execute skill, the blessing is materialized and they are destroyed from the inside. When the blessing is materialized, you receive Merit which enhances Death Blessing and Execute skills, and Shadow Step’s cooldown is reset.
Death Blessing deals damage to enemies using Damage Ignore and Damage Reflect. [Possess/Execute] Sneaky Sniping does not receive the effects of the Merit buff.
In addition, while Annihilation’s Malice Domain is activated, Death Blessing’s damage is permanently increased.
Required Skill: Level 10 Advanced Death Blessing.- [Level 30]
When you defeat 50 enemies, recover 5% max HP.
When Death Blessing is materialized on a boss monster, recover 3% max HP.
90 second duration, can stack up to 15 times.
Materialized Blessing: Consume 1 Death Blessing stack to deal 630% damage 10 times and acquire the Merit buff.
Merit Buff: For 5 seconds, Death Blessing/Execute skills’ final damage is increased by 28% and create 12 Malice when an Execute skill hits an enemy and materializes the blessing.
[Passive Effect: While Annihilation’s Malice Domain is activated, Death Blessing’s damage is increased by 250%p.]
- [Level 30]
Chasing Shot VI:
[Master Level: 30]
Fire arrows that track and attack enemies. This skill is not affected by attack speed increasing buff effects. This skill cannot be used if there is no enemy to track.
Required Skill: Level 1 Chasing Shot.- [Level 30]
Consumes 330 MP. Fire 3 arrows that deal 676% damage 6 times on up to 8 enemies.
Cooldown: 15 seconds.
- [Level 30]


Sneaky Sniping VI:
[Master Level: 30]
Focus your mind to stealthily aim at enemies and snipe them. The more you hold the key down and aim, the attack range will change. When the key is released, an invisible shockwave is activated. This skill is not affected by attack speed increasing buff effects. 100% Stance is applied while using this skill.
Required Skill: Level 1 Sneaky Sniping.- [Level 30]
Consumes 410 MP. Maximum key down duration of 1.4 seconds. Activate 5 shockwaves that deal 385% damage 10 times on up to 12 enemies.
Prepare 1 Sneaky Sniping Cartridge every 40 seconds. You can hold up to 1 Cartridge at a time.
- [Level 30]



[Possess/Execute] Sneaky Sniping VI:
[Master Level: 30]
[Possess/Execute Skill]
Snipe enemies using an arrow of condensed malice. The more you hold the key down and aim, the attack range will change. When the key is released, a giant arrow pierces through enemies, dealing deadly damage. If [Possess/Execute] Sneaky Sniping kills an enemy, Shadow Step’s cooldown is reset.
Required Skill: Level 1 Sneaky Sniping.- [Level 30]
Consumes 410 MP. Maximum key down duration of 1.6 seconds. Activate 5 shockwaves that deal 548% damage 12 times on up to 12 enemies.
Re-possess cooldown: 60 seconds.
- [Level 30]
Cadena
Summon Cutting Scimitar VI:
[Master Level: 30]
Summon a scimitar, hold it upside down, and instantly cut enemies horizontally. You cannot be knocked back by any attacks during the cast action. This skill can be used in the air and can also be used while using your own skills.
Required Skill: Level 20 Summon Cutting Scimitar.- [Level 30]
Consumes 20 MP. Deals 849% damage 5 times on up to 6 enemies.
Cooldown: 4 seconds.
- [Level 30]
Summon Scratching Claw VI:
[Master Level: 30]
Summon a claw, attach it to your hand, and quickly swipe downwards diagonally in front of you. You cannot be knocked back by any attacks during the cast action. This skill can only be used in the air and can also be used while using your own skills.
Required Skill: Level 20 Summon Scratching Claw.- [Level 30]
Consumes 25 MP. Deals 880% damage 4 times on up to 10 enemies.
Cooldown: 3 seconds.
- [Level 30]



Summon Throwing Wing Dagger VI:
[Master Level: 30]
Summon a shuriken that explodes after a certain period of time and throw it low to the ground. The shurken pushes away enemies it hits. If it hits an enemy using Damage Reflect, you will not take damage. Certain monsters will resist being pushed. When you use this skill and when it explodes, Dark Sight will not be cancelled.
Required Skill: Level 19 Summon Throwing Wing Dagger.- [Level 30]
Consumes 28 MP. Summon a shuriken for 7 seconds, periodically dealing 849% damage on 1 enemy.
After 7 seconds have passed, it will automatically explode. You can re-input the skill key to manually explode it.
When it explodes, deals 1293% damage 3 times on up to 8 enemies.
Cooldown: 10 seconds.
- [Level 30]



Summon Beating Needle Bat VI:
[Master Level: 30]
Summon a spiky bat and mercilessly slam it down over your head. This skill can be used 3 times consecutively and can be used together with the arrow keys to move forward at the same time. If you use any other attacking skill while using this skill, you will not be able to use the next hit. Enemies hit by the Needle Bat will be Confused for a certain period of time. You cannot be knocked back by any attacks during the cast action.
Required Skill: Level 30 Summon Beating Needle Bat.- [Level 30]
Consumes 47 MP.
1st Attack: Deals 872% damage 8 times on up to 8 enemies.
2nd Attack: Deals 1150% damage 9 times on up to 8 enemies.
3rd Attack: Deals 1655% damage 10 times on up to 10 enemies.
When you attack, enemies hit will be Confused for 30 seconds, decreasing their attack by 20%.
Cooldown: 12 seconds.
- [Level 30]
Chain Arts: Crush VI:
[Master Level: 30]
Multiple chains explode from the air to the ground all at once to crush enemies. When the attack hits an enemy, Weapon Variety is stacked to the maximum number.
Required Skill: Level 1 Chain Arts: Crush.- [Level 30]
Consumes 330 MP. Deals 967% damage 15 times on up to 15 enemies.
When the attack hits an enemy, Weapon Variety is stacked to the maximum number with a 15 second duration.
Cooldown: 30 seconds.
- [Level 30]
Summon Shooting Shotgun VI:
[Master Level: 30]
Summon a shotgun and fire a volley of shells in a fan-shaped area at enemies in front of you. The closer the enemy, the higher the damage. Using the reverse momentum of the shot, you will jump backwards. You cannot be knocked back by any attacks during the cast action.
Required Skill: Level 20 Summon Shooting Shotgun.- [Level 30]
Consumes 35 MP.
Close Range: Deals 940% damage 7 times on up to 6 enemies.
Mid Range: Deals 837% damage 7 times on up to 6 enemies.
Long Range: Deals 758% damage 7 times on up to 6 enemies.
Cooldown: 5 seconds.
- [Level 30]
Summon Slashing Knife VI:
[Master Level: 30]
Summon 2 daggers to instantly slash in front and behind you. If this skill is used in the air, you will float for the duration of the slash. Enemies hit by the daggers will be Feared for a certain period of time.
Required Skill: Level 20 Summon Slashing Knife.- [Level 30]
Consumes 40 MP. Deals 802% damage 8 times on up to 4 enemies. Enemies hit will be Feared for 30 seconds, decreasing their defenses by 30%.
Cooldown: 10 seconds.
- [Level 30]



Summon Releasing Bomb VI:
[Master Level: 30]
Summon bombs, install them, then escape backwards. When used in the air, the bombs will be dropped at that location. The bombs explode after a certain period of time. If this skill hits an enemy using Damage Reflect, you will not take damage. When you use this skill and when it explodes, Dark Sight will not be cancelled. You cannot be knocked back by any attacks during the cast action.
Required Skill: Level 20 Summon Releasing Bomb.- [Level 30]
Consumes 45 MP. Install bombs that explode after 1 second. Deals 1000% damage 6 times on up to 8 enemies.
Cooldown: 8 seconds.
- [Level 30]


Summon Striking Brick VI:
[Master Level: 30]
Summon a giant brick and use your chain to jump forward and slam it down. If you use this skill with the up arrow key, you will jump further. You cannot be knocked back by any attacks during the cast action.
Required Skill: Level 30 Summon Striking Brick.- [Level 30]
Consumes 52 MP. Deals 915% damage 7 times on up to 7 enemies.
Cooldown: 8 seconds.
- [Level 30]




Chain Arts: Takedown VI:
[Master Level: 30]
Instantly throw a chain and swing it to bind enemies within range. Chain Arts: Takedown will prioritize binding the enemy with the highest max HP.
After a certain amount of time of being bound, the enemy will be struck so quickly that it leaves an afterimage. The strike’s power is based on the number of Weapon Variety’s additional hits activated. During the strike, Weapon Variety’s stacks will be maintained at the maximum.
This skill is not affected by cooldown reset effects. Enemies hit will resist binds from Chain Arts: Takedown and other skills for 90 seconds.
Required Skill: Level 30 Chain Arts: Takedown.- [Level 30]
Consumes 282 MP. Deals 508% damage 2 times on up to 8 enemies.
Enemies hit will be bound for 10 seconds.
The bind duration will be increased by up to 100% based on the damage that Takedown: Chain Arts does.
5 seconds after being cast, a strike based on the number of Weapon Variety additional hit activations will be activated. If you do not reach the number of activations within the time limit, the minimum stage strike will be activated. If you reach the maximum number of activations with the time limit, the strike will be activated instantly.
Strike: If the number of Weapon Variety activations is 0/3/5, deals 1322%/1500%/1710% damage 15 times on up to 10 enemies then activate a final strike that deals 420%/588%/840% damage 10 times on up to 10 enemies.
During the consecutive attack, activate a shockwave that deals 1015% damage 4 times on up to 10 enemies. All attacks have an additional 80% defense ignore.
Cooldown: 118 seconds.
- [Level 30]


Professional Agent VI:
[Master Level: 30]
Show the appearance of a true professional that can handle a variety of weapons. Weapon Variety’s effects are increasd and after using attacking skills, activate an additional hit.
This skill is not affected by cooldown resets.
Required Skill: Level 1 Professional Agent.- [Level 30]
Consumes 590 MP. For 30 seconds, Weapon Variety’s final damage boost is doubled.
When an attack hits an enemy, create an explosion that deals 425% damage 3 times on up to 6 enemies.
Cooldown: 180 seconds.
- [Level 30]
Angelic Buster
Super Nova VI:
[Master Level: 30]
Install an energy orb that radiates Eskada’s power in all directions. If this skill hits an enemy using Damage Reflect, you will not take damage.
In addition, Trinity VI’s damage is increased.
Required Skill: Level 1 Super Nova.- [Level 30]
Consumes 115 MP. Summon an energy orb for 30 seconds.
The energy orb periodically deals 1114% damage 4 times on up to 15 enemies. When the attack is activated on a single enemy 18 times, it will disappear.
Cooldown: 60 seconds.
[Passive Effect: Trinity VI’s damage is increased by 146%p.]
- [Level 30]
Primal Roar VI:
[Master Level: 30]
Fire a wave forwards that shakes enemies to their souls.
Required Skill: Level 30 Primal Roar.- [Level 30]
Consumes 25 MP. Deals 993% damage 4 times on up to 8 enemies.
Enemies hit will be stunned for 3 seconds.
- [Level 30]


Da Capo Fettuccia:
[Master Level: 30]
When your directly attacking skills hit an enemy, deal a powerful additional hit using ribbons filled with the power of love and justice.- [Level 30]
Consumes 25 MP. When your directly attacking skills hit an enemy, there is an 80% chance to deal 560% damage 4 times on up to 6 enemies.
- [Level 30]
Zero
Flash Assaulter VI:
[Master Level: 30]
Instantly move forwards a certain distance and attack enemies along your path.
Required Skill: Level 20 Advanced Spin Cutter.- [Level 30]
Consumes 9 Time Force. Deals 267% damage 8 times on up to 8 enemies.
Cooldown: 5 seconds.
[Combination Skill] Spin Cutter VI.
[Assist Skill] Front Slash VI.
- [Level 30]
Spin Cutter VI:
[Master Level: 30]
Quickly spin and attack enemies around you, activating sword slashes that pierce through both sides of you as an additional attack. If the sword slashes hit an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Advanced Spin Cutter.
[Activation Command]: After using Flash Assaulter, Flash Assaulter.- [Level 30]
Consumes 11 Time Force. Deals 435% damage 10 times on up to 8 enemies.
[Sword Slash]: Deals 233% damage 4 times on up to 8 enemies. When attacking normal monsters, the damage is increased by 132%p.
[Assist Skill] Throwing Weapon VI.
- [Level 30]
Front Slash VI:
[Master Level: 30]
Swing your Great Sword with all of your might to attack multiple enemies in front of you.
Required Skill: Level 20 Advanced Throwing Weapon.- [Level 30]
Consumes 7 Time Force. Deals 346% damage 6 times on up to 6 enemies.
Cooldown: 5 seconds.
[Combination Skill] Throwing Weapon VI.
[Assist Skill] Flash Assaulter VI.
- [Level 30]


Throwing Weapon VI:
[Master Level: 30]
Throw the Great Sword forwards with all of your might, attacking all enemies in its path. If Throwing Weapon hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Advanced Throwing Weapon.
[Activation Command]: After using Front Slash, Front Slash.- [Level 30]
Consumes 9 Time Force. Deals 885% damage 3 times on up to 6 enemies. The shockwave can only be activated up to 5 times on a single enemy.
[Assist Skill] Spin Cutter VI.
- [Level 30]
Moon Strike VI:
[Master Level: 30]
Attack enemies and pull them in front of you slightly. Certain monsters will resist being pulled.
Required Skill: Level 10 Shadow Strike.- [Level 30]
Consumes 3 Time Force. Deals 251% damage 6 times on up to 8 enemies.
[Combination Skill] Pierce Thrust VI.
[Assist Skill] Upper Slash VI.
- [Level 30]
Pierce Thrust VI:
[Master Level: 30]
Stab enemies in front of you with the Long Sword and push them back. Certain monsters will resist being pushed.
Required Skill: Level 10 Shadow Strike.
[Activation Command]: After using Moon Strike, Moon Strike.- [Level 30]
Consumes 5 Time Force. Deals 364% damage 6 times on up to 8 enemies.
[Combination Skill] Shadow Strike VI.
[Assist Skill] Power Stomp VI.
- [Level 30]


Shadow Strike VI:
[Master Level: 30]
Slash enemies in front of you. If you use this skill with the left and right arrow keys, you can quickly move to the closest enemy’s location and attack.
When you attack, activate a piercing sword slash as an additional attack. If the sword slash hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 10 Shadow Strike.
[Activation Command]: After using Pierce Thrust, Moon Strike.- [Level 30]
Consumes 7 Time Force. Deals 476% damage 8 times on up to 8 enemies.
[Sword Slash]: Deals 780% damage 1 time on up to 8 enemies.
[Assist Skill] Upper Slash VI.
- [Level 30]
Upper Slash VI:
[Master Level: 30]
Attack enemies in front of you and launch them into the air. Certain monsters will resist being launched.
Required Skill: Level 20 Advanced Power Stomp.- [Level 30]
Consumes 3 Time Force. Deals 433% damage 6 times on up to 6 enemies.
[Combination Skill] Power Stomp VI.
[Assist Skill] Moon Strike VI.
- [Level 30]


Power Stomp VI:
[Master Level: 30]
Attack enemies in front of you. This skill can knock enemies floating in the air down to the ground. Activate a shockwave behind the sword slash to attack in a wider range. If the shockwave hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Advanced Power Stomp.
[Activation Command]: After using Upper Slash, Upper Slash.- [Level 30]
Consumes 5 Time Force. Deals 670% damage 9 times on up to 6 enemies.
[Shockwave]: Deals 670% damage 9 times on up to 6 enemies. Enemies hit will be stunned for 3 seconds.
[Assist Skill] Pierce Thrust VI.
- [Level 30]



Shadow Rain VI:
[Master Level: 30]
Alpha and Beta’s combined ultimate attack. Beta rains down Great Swords to stop all enemies’ movements, then the fallen Great Swords turn into Alpha’s shadows, dealing fatal damage to all enemies.
Required Skill: Level 1 Shadow Rain.- [Level 30]
Consumes 50 Time Force.
[Beta]: Deals 1625% damage 14 times on up to 15 enemies.
[Alpha]: Deals 1625% damage 14 times on up to 15 enemies.
Cooldown: 300 seconds.
- [Level 30]
Infinite Resonance:
[Master Level: 30]
The power of Transcendents shared by Alpha and Beta resonates. Every time a skill hits an enemy, they draw inspiration from each other, increasing their attack.- [Level 30]
When your own directly attacking skills hit an enemy, increases attack by 70 for 30 seconds.
Stacks up to 3 times.
- [Level 30]
Kinesis
Ultimate – Train VI:
[Master Level: 30]
Lift an empty train and crash it in front of you at high speed. If Ultimate – Train hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 10 Ultimate – Train.- [Level 30]
Consumes 13 Psychic Points.
For 9 seconds, deals 370% damage 6 times on up to 5 enemies. Each time the attack continues, Ultimate – Train’s damage is decreased by 5%.
- [Level 30]
Ultimate – B.P.M VI:
[Master Level: 30]
Release compressed psychokinetic power in front of you faster than time. When your Psychic Points are completely consumed, it will lose its power. When your Psychic Points go over a certain amount, it will start being released again. If Ultimate – B.P.M hits an enemy using Damage Reflect, you will not take damage.
On/Off Skill.
Required Skill: Level 20 Ultimate – B.P.M.- [Level 30]
Deals 310% damage 7 times on up to 3 enemies.
Consumes 1 Psychic Point per activation.
When your Psychic Points are depleted, the attack will stop. When you recover Psychic Points to 3 or higher, the attack will resume.
Cooldown: 0.5 seconds.
- [Level 30]
Telekinesis VI:
[Master Level: 30]
When Kinesis’ attacks hit an enemy, there is a certain chance to create an otherworldly object. The object will prioritize tracking the boss monster with the highest max HP that was attacked.
This skill does not activate when using Psychic Force, Psychic Drain, or Ultimate – B.P.M.
Required Skill: Level 10 Telekinesis.- [Level 30]
When an attack hits an enemy, there is a 70% chance to create an otherworldly object that deals 620% damage.
- [Level 30]
Adele
Impale VI:
[Master Level: 30]
Create an Aether Sword and shoot it forwards. You can use this skill with the arrow keys to shoot it in one of 8 directions.
When it reaches the end of its range, it will disappear and leave behind an Aether Crystal. If the crystal created by Impale is in the same place as another crystal, the older one will disappear and the recreation cooldown time will be ignored.
You can link this skill with Resonance but if you do so, an Aether Crystal will not be created.
Required Skill: Level 10 Impale.- [Level 30]
Consumes 50 MP and 15 Aether.
Deals 748% damage 6 times on up to 6 enemies.
Cooldown: 7 seconds.
- [Level 30]
Resonance VI:
[Master Level: 30]
Create a magical great sword and resonate with an Aether Crystal to rush towards it. You can use this skill with the arrow keys to move in one of 8 directions, and you will be moved to the nearest Crystal in your desired direction.
You can only use this skill if there is an Ether Crystal in range or if you link it with Impale.
If you link this skill with Impale, the great sword’s creation time will be shortened and you will rush in the direction that the Aether Sword is shot.
Required Skill: Level 10 Resonance.- [Level 30]
The Aether Crystal targeted by Resonance will disappear.
Deals 1480% damage 6 times on up to 6 enemies.
If this skill hits an enemy, activate a buff for 30 seconds that gives 10% final damage and 10% defense ignore.
- [Level 30]
Gathering VI:
[Master Level: 30]
Call back all of the Aether Swords commanded by Order. The Aether Swords will return in a straight line to the location where this skill was used, attacking enemies in their path then stay in place for a short period of time. You can only use this skill if there are Aether Swords targeting enemies from Order. During Gathering, the Aether Swords’ durations will not go down. If this skill hits an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown resets.
Required Skill: Level 20 Gathering.- [Level 30]
Consumes 57 MP. Deals 970% damage 4 times on up to 10 enemies. Enemies hit will have their defenses decreased by 10% for Adele’s attacks for 30 seconds.
If this skill hits an enemy, there is a 40% chance to create an Ether Crystal.
Cooldown: 12 seconds.
- [Level 30]
Blossom VI:
[Master Level: 30]
All of the Aether Swords commanded by Order will spin, making their magic bloom. You can only use this skill if there are Aether Swords targeting enemies from Order.
During Blossom, the Aether Swords’ durations will not end, and Aether Swords being called back by Gathering will not bloom.
If this skill hits an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown resets.
Required Skill: Level 30 Blossom.- [Level 30]
Consumes 91 MP. Each Aether Sword deals 1100% damage 8 times on up to 8 enemies. If a single enemy is hit by multiple Blossom swords, Blossom’s final damage on that enemy will be decreased by 25%.
If this skill hits an enemy, there is a 50% chance to create an Aether Crystal.
Cooldown: 20 seconds.
- [Level 30]
Creation VI:
[Master Level: 30]
Use your current Aether to create Aether Swords around your body. As your Aether increases or decreases, the number of Aether Swords will be adjusted automatically.
The created Aether Swords will attack nearby enemies, and if they hit enemies using Damage Reflect, you will not take damage.
On/Off Skill.
Required Skill: Level 10 Creation.- [Level 30]
When a Trigger skill hits an enemy, every 1.5 seconds, each Aether Sword deals 1020% damage on up to 10 enemies.
When this attack hits an enemy, there is a 30% chance to create an ether Crystal.
Cooldown: 0.5 seconds.
- [Level 30]
Territory VI:
[Master Level: 30]
Create your own territory with multiple swords. If this skill hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 20 Territory.- [Level 30]
Consumes 135 MP. Create a territory for 7 seconds, periodically dealing 700% damage 4 times on up to 8 enemies.
Cooldown: 30 seconds.
- [Level 30]
Marker VI:
[Master Level: 30]
Embed your magic into small fragments in the air that grow and shatter.
Magic is concentrated at the locations where they shatter, creating Aether Crystals which ignore the recreation cooldown.
Required Skill: Level 1 Marker.- [Level 30]
Consumes 280 MP. Creates fragments at the locations of up to 7 enemies.
When a fragment is created or explodes, they each deal 2900% damage 6 times. If the number of enemies that can be attacked is less than the maximum number of enemies hit, up to 7 fragments will be created at random locations.
On enemies inflicted with Grave, half the fragments will be created and they will deal 3625% damage 6 times on up to 7 enemies.
When the fragments shatter, up to 7 Aether Crystals will be created
Cooldown: 60 seconds.
- [Level 30]
Illium


Rio VI:
[Master Level: 30]
Summon your sturdy mechanical friend Rio. Rio continuously attacks a single enemy for a certain period of time.
If Rio attacks an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 20 Rio.- [Level 30]
Consumes 105 MP. Summon Rio for 270 seconds. It will move to the attack target and continuously deal 504% damage.
If it attacks 40 times, the attack will end.
- [Level 30]



Machina VI:
[Master Level: 30]
Summon your mechanical friend Machina.
Machina is summoned near the Crystal and defends it while dragging enemies. If the Crystal moves, Machina will move with it and attack enemies along its path.
If Machina attacks an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 20 Machina.- [Level 30]
Consumes 105 MP. Summon Machina for 270 seconds.
Deals 735% damage 4 times on up to 5 enemies.
When the Crystal moves, it will attack enemies along its path 1 time.
- [Level 30]



Crystal Skill: Deus VI:
[Master Level: 30]
Combine Rio and Machina’s strength to call Deus. Deus summons satellites to track and attack nearby enemies. If Deus attacks an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Crystal Charge: 90 or more.
※ After being used, can only be reused after the Crystal Charge has been reset.
Required Skill: Level 30 Crystal Skill: Deus.- [Level 30]
Consumes 345 MP. Summon Deus for 30 seconds.
Deus deals 1460% damage 5 times on up to 10 enemies.
Satellite: Summon up to 5. Up to 3 satellites can be summoned on a single enemy. A satellite deals 232% damage continuously. Each satellite can attack up to 40 times.
- [Level 30]
Craft: Longinus VI:
[Master Level: 30]
Throw the godly spear Longinus. Longinus flies towards the Crystal and deals massive damage to all enemies in its path. However, if there is no Crystal, it will fly in a straight line.
Required Skill: Level 30 Craft: Longinus.- [Level 30]
Consumes 180 MP.
Deals 1790% damage 12 times on up to 10 enemies.
When this skill hits an enemy or the Crystal, acquire 2 Crystal Fragments for Craft: Javelin VI and 3 Glory Crystal Fragments for Glory Wings: Javelin VI.
When attacking boss monsters, the damage is increased by 20% with an additional 100% critical rate.
During Crystal Skill: Glory Wings, when attacking boss monsters, the damage is increased by an additional 20%.
Cooldown: 15 seconds.
- [Level 30]
Curse Mark Complete VI:
[Master Level: 30]
Deal an additional hit to enemies inflicted with Curse Marks. In addition, Craft: Javelin VI is permanently enhanced.
Required Skill: Level 10 Curse Mark Complete.- [Level 30]
When you attack an enemy with Curse Marks, activate an additional hit that deals 800% regardless of the number of Curse Mark stacks.
[Passive Effect: Craft: Javelin VI and Craft: Enchant Javelin’s damage is increased by 30%p.]
- [Level 30]
Longinus Zone VI:
[Master Level: 30]
Summon 6 of the godly spear Longinus and attack a wide area.
Required Skill: Level 1 Longinus Zone.- [Level 30]
Consumes 245 MP. Activate 4 explosions that deal 1530% 5 times on up to 12 enemies.
You will be invincible during the cast action.
Cooldown: 120 seconds.
- [Level 30]
Khali
Hex: Chakram Sweep VI:
[Master Level: 30]
[Hex]
Throw a giant Chakram forwards and jump backwards from the recoil.
Required Skill: Level 20 Hex: Chakram Sweep.- [Level 30]
Consumes 52 MP. Throw a giant chakram that deals 1326% damage 7 times on up to 8 enemies.
Cooldown: 6 seconds.
- [Level 30]
Hex: Chakram Fury VI:
[Master Level: 30]
[Hex]
Unleash an area of pain that rips nearby enemies to shreds. You will float while using this skill.
Required Skill: Level 30 Hex: Chakram Fury.- [Level 30]
Consumes 81 MP. Peroidically deals 1076% damage 10 times on up to 10 enemies.
Cooldown: 12 seconds.
- [Level 30]
Death Blossom VI:
[Master Level: 30]
The rose of despair made from sand blooms. The Death Blossom attacks nearby enemies for a certain period of time, and there is a certain chance to create Summon Chakri at the attack’s location. If the number of enemies being attacked is less than the maximum number of enemies hit, additional Summon Chakri will be created. If Death Blossom hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 1 Death Blossom.- [Level 30]
Consumes 330 MP. Summon Death Blossom for 30 seconds, periodically dealing 1321% damage 6 times on up to 10 enemies.
There is a 100% chance to create Summon Chakri at the attack locations.
If the number of enemies being attacked is less than the maximum number of enemies hit, additional Summon Chakri equal to the difference will be created at random locations.
Up to 2 additional Summon Chakris can be created. They cannot be created near where another Chakri already exists.
Cooldown: 90 seconds.
- [Level 30]
Resonate VI:
[Master Level: 30]
With powerful magic, activate the summoned Chakri, allowing them to move freely. When you use Hex skills, Chakri within a certain range will manifest as Resonate. The manifested Resonate will track and attack nearby enemies from the location it was activated. When Chakri have been manifested a certain number of times, multiple Resonates will be created around you. If Resonate hits an enemy using Damage Reflect, you will not take damage.
Required Skill: Level 15 Resonate, Level 25 Resonate: Ultimatum.- [Level 30]
When you use a Hex skill, the summoned Chakri within a certain range will manifest as Resonate.
The manifested Resonate deals 550% damage 3 times, and can bounce up to 4 times before disappearing.
When Chakri are manifested 15 times, create 10 additional Resonates around you.
When a single enemy is hit multiple times, the final damage is decreased by 45%.
- [Level 30]
Deceiving Blade VI:
[Master Level: 30]
Absorb the enemy’s shadow to make it into your own power. When a Void skill hits an enemy, if a directly used skill other than Void skills hits an enemy within a certain period of time, activate an additional attack. If Deceiving Blade hits an enemy using Damage Reflect, you will not take damage. This skill is not affected by buff duration increasing effects.
Required Skill: Level 20 Deceiving Blade.- [Level 30]
When a Void skill hits an enemy, activate a buff for 20 seconds.
When a directly used skill hits an enemy during the buff, activate an additional attack that deals 610% damage 2 times.
Additional attack reactivation cooldown: 0.5 seconds.
- [Level 30]
Ark


Vengeful Hate VI:
[Master Level: 30]
Abyssal Energy is embodied into blades that cut down enemies.
Impending Death leaves Abyssal Marks at locations where it hits enemies and when this skill is used, it will attack everything between the activated Marks and the location where you used it.
This skill can only be used in Specter mode. If this skill hits an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown resets.
In Auto Use Mode, if the skill is not on cooldown, Vengeful Hate will be used automatically.
Auto Use Mode On/Off: Right-click.
Required Skill: Level 20 Vengeful Hate.- [Level 30]
When Impending Death hits an enemy, there is a 20% chance to leave an Abyssal Mark. When you use the skill within a certain range,the Marks will activate and deal 935% damage 8 times on up to 8 enemies.
Up to 12 Marks can be created, maximum duration of 20 seconds.
When you use Auto Use Mode, up to 8 marks can be activated.
Cooldown: 12 seconds.
- [Level 30]


Blissful Restraint VI:
[Master Level: 30]
Rush forwards and create an abyssal prison that binds enemies. When you use this skill, you will enter Specter mode. This skill cannot be used if your Willpower is exhausted. This skill is not affected by cooldown resets.
Brilliant Restraint prioritizes attacking the enemy with the highest max HP within range. If it hits an enemy using Damage Reflect, you will not take damage. Impending Death will not be activated.
Enemies hit will resist binds from Blissful Restraint and other skills for 90 seconds.
While casting this skill, you will not take touch damage from monsters.
Required Skill: Level 30 Blissful Restraint.- [Level 30]
Consumes 1250 HP. Deals 1200% damage 6 times on 1 enemy and binds them for 10 seconds. The bind duration will be increased by up to 100% based on the damage that this attack does.
Afterwards, for 9 seconds, periodically deals 900% damage 3 times on up to 12 enemies.
When the skill ends, activate 7 explosions that deal 375% damage 8 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]


Endless Agony VI:
[Master Level: 30]
Open a passage to the abyss, striking in front of you for a short time then summon an Abyssal Guard to deal a finishing blow. When you use this skill, you will enter Specter mode. You will not consume Willpower while using this skill but it cannot be used if your Willpower is exhausted. This skill is not affected by cooldown resets.
If Endless Agony hits an enemy using Damage Reflect, you will not take damage. The Abyssal Guard’s attack can deal damage to enemies using Damage Ignore and Damage Reflect.
You can link to all skills from the finishing blow, and the linked skill will be used without moving. However, even if you link a skill with Endless Agony, you can use it with an arrow key to move.
Required Skill: Level 1 Endless Agony.- [Level 30]
You can hold the key down for up to 3 seconds.
Periodically deals 576% damage 3 times on up to 5 enemies. When the keydown ends or you reach the maximum keydown duration, activate the Abyssal Guard.
Abyssal Guard: Activate 10 strikes that deal 336% damage 12 times on up to 12 enemies. When the attack hits an enemy, recover 20% max HP.
Cooldown: 60 seconds.
- [Level 30]
Endless Nightmare VI:
[Master Level: 30]
Slash enemies with your hand imbued with the Specter’s power. While in Specter mode, this skill is enhanced to Endless Dream.
Required Skill: Level 30 Endless Nightmare.- [Level 30]
Consumes 85 HP. Deals 890% damage 7 times on up to 6 enemies.
Cooldown: 2 seconds.
- [Level 30]
Endless Dream VI:
[Master Level: 30]
Slash enemies with your hand imbued with the Specter’s power. While in Lef mode, this skill is changed to Endless Nightmare.
This skill can be linked to all skills. Skills linked from Endless Dream will be used without moving. However, even if you link a skill, you can use it with an arrow key to move.
Required Skill: Level 30 Endless Dream.- [Level 30]
Deals 900% damage 7 times on up to 6 enemies.
When the attack hits an enemy, recover 1% max HP.
- [Level 30]
Lara





Dragon Vein Absorption VI:
[Master Level: 30]
[Dragon Vein Skill]
Consume a nearby Dragon Vein to absorb its latent power. Based on the element of the Dragon Vein absorbed by Lara, the corresponding Land Spirits will appear and help Lara attack when Essence Sprinkle or Wakeup Call hits an enemy. During an Absorption skill, if you activate another Eruption skill or Absorption skill with the same element, the Absorption skill will end. This skill will prioritize Free Dragon Veins. If there are none, it will prioritize the closes Dragon Vein. If an Absorption skill attacks an enemy using Damage Reflect, you will not take damage. During the cast action, you will have 100% Stance.
In addition, permanently increases Eruption skills’ final damage.
Required Skill: Level 30 Absorption: River Puddle Douse, Absorption: Fierce Wind, Absorption: Sunlit Grain.- [Level 30]
Consumes 45 MP. Activate the Absorption skill matching the Dragon Vein’s element.
Cooldown: 0.3 seconds.
[Passive Effect: Eruption skills’ final damage is increased by 20%.
- [Level 30]



Absorption: River Puddle Douse VI:
[Dragon Vein Skill] [Absorption Skill]
When Essence Sprinkle hits an enemy, the mischievous River Spirits appear with a river puddle and douse enemies to attack them. Absorption: River Puddle Douse VI is affected by buff duration increasing effects.
Required Skill: Level 30 Absorption: River Puddle Douse.- [Level 30]
For 95 seconds, when Essence Sprinkle hits an enemy, River Spirits appear that deal 717% damage 10 times on up to 6 enemies.
Reactivation cooldown: 2.5 seconds.
- [Level 30]


Absorption: Fierce Wind VI:
[Dragon Vein Skill] [Absorption Skill]
When Essence Sprinkle hits an enemy, the Wind Spirits appear quietly and create a fierce wind that continuously attacks enemies. Absorption: Fierce Wind VI is affected by buff duration increasing effects.
Required Skill: Level 30 Absorption: Fierce Wind.- [Level 30]
For 95 seconds, when Essence Sprinkle hits an enemy, activate Fierce Wind at one of their locations. The wind deals 360% damage 3 times on up to 6 enemies continuously.
Reactivation cooldown: 2.5 seconds.
- [Level 30]



Absorption: Sunlit Grain VI:
[Dragon Vein Skill] [Absorption Skill]
When Essence Sprinkle hits an enemy, the Sun Spirits gather and emit fireballs of condensed hot sunlight to track and attack enemies. The fireballs will prioritize tracking boss monsters in range. If there are multiple boss monsters, they will prioritize the monster with the highest max HP. Absorption: Sunlit Grain VI is affected by buff duration increasing effects.
Required Skill: Level 30 Absorption: Sunlit Grain.- [Level 30]
For 95 seconds, when Essence Sprinkle hits an enemy, the Sun Spirits will appear and emite 5 fireballs. The fireballs track nearby enemies and deal 380% damage 6 times.
If a single enemy is hit by multiple fireballs, the second and later fireballs’ final damage will be decreased by 40%.
Reactivation cooldown: 2.5 seconds.
- [Level 30]





Wakeup Call VI:
[Master Level: 30]
[Dragon Vein Skill]
When a slumbering Dragon Vein’s powers are awakened in an unrefined way, it is turned into intangible energy and tracks nearby enemies. This skill will prioritize consuming nearby Dragon Veins over Free Dragon Veins. If Wakeup Call attacks an enemy using Damage Reflect, you will not take damage. During the cast action, you will have 100% Stance. When this skill is used, Free Dragon Veins will be created at the location of awakened Dragon Veins. In addition, permanently increases Eruption and Absorption skills’ final damage.
Required Skill: Level 20 Wakeup Call, Level 1 Free Dragon Vein.- [Level 30]
Consumes 45 MP. Intangible energy is created based on the number of enemies in range, with a minimum of 7 to a maximum of 12. Each energy deals 1150% damage 4 times.
If a single enemy is hit by multiple energies, the second and later energies will have their final damage decreased by 40%.
Cooldown: 15 seconds.
[Passive Effect: Eruption and Absorption skills’ final damage is increased by 15%.]
- [Level 30]
Hoyoung


Talisman: Clone VI:
[Master Level: 30]
[Talisman Skill] Disguise a Talisman as clones to trick your enemies and unleash sneak attacks. When you attack enemies for a certain period of time, clones will appear and attack nearby enemies.
Attacks from installed skills or summons will not create clones. If Talisman: Clone hits an enemy using Damage Reflect, you will not take damage. This skill will prioritze tracking the boss monster with the highest max HP.
This skill is affected by buff duration increasing effects.
Required Skill: Level 20 Talisman: Clone.- [Level 30]
Consumes 100 Talisman Power. For 200 seconds, when you attack, create 3 clones.
Each clone deals 386% damage 4 times. When attacking normal monsters, the damage is increased by 20%.
However, after clones are created, they cannot be recreated for the next 1.5 seconds.
- [Level 30]



Talisman: Seeking Ghost Flame VI:
[Master Level: 30]
[Talisman Skill] Transform a Talisman into a spirit flame that tracks and attacks enemies. After it attacks, it will pause for a short period of time, then track another enemy to attack.
If Talisman: Seeking Ghost Flame hits an enemy using Damage Reflect, you will not take damage. This skill prioritizes tracking the boss monster with the highest max HP. If there is no boss monster in range, it will attack different enemies. This skill is affected by summon duration increasing effects.
Required Skill: Level 20 Talisman: Seeking Ghost Flame.- [Level 30]
Consumes 100 Talisman Power. Summon 2 spirit flames for 90 seconds. Every 1.8 seconds, they will track an enemy and deal 369% damage 5 times on up to 5 enemies.
- [Level 30]


Scroll: Star Vortex VI:
[Master Level: 30]
[Scroll Skill] Unfold a scroll that calls a powerful vortex which absorbs enemies’ essences. If you reuse the skill, the vortex will disappear and you will heal your party members’ HP and MP based on the number of essences you collected.
If Scroll: Star Vortex hits an enemy using Damage Reflect, you will not take damage. This skill is affected by summon duration increasing effects.
Required Skill: Level 30 Scroll: Star Vortex.- [Level 30]
Consumes 900 Scroll Power. Create a vortex for 40 seconds that deals 465% damage 6 times on up to 6 enemies.
When it hits an enemy 4 times, absorb 1 essence. You can absorb up to 9 essences.
When boss monsters are hit, absorb 3x the essence.
If you reuse the skill, the vortex will disappear and you will heal your party members’ HP and MP by 5% per essence.
- [Level 30]







Scroll: Butterfly Dream VI:
[Master Level: 30]
[Scroll Skill] Unfold a scroll that calls 5 beautiful yet deadly coloured butterflies. When you attack for a certain period of time, butterflies that track enemies will be summoned.
If Scroll: Butterfly Dream hits an enemy using Damage Reflect, you will not take damage. This skill will prioritize tracking the boss monster with the highest max HP.
This skill is affected by buff duration increasing effects.
Required Skill: Level 30 Scroll: Butterfly Dream.- [Level 30]
Consumes 900 Scroll Power. For 200 seconds, increases final damage by 10% and when you attack, summon 5 butterflies that deal 585% damage.
However, after butterflies are created, they cannot be recreated for the next 1 second.
- [Level 30]













































































































































Thank you, Max!!!
🙂
Man, the animations look great. Thanks for your work!
🙂
pog
I don’t see shardbreaker/marker skill for adele on here, did you miss that one?
Yeah I missed it, added
Very sexy of you to translate all this for us. Big thankies.
Not sure if it’s a mistake but Wild Hunter’s Drill Container VI says 19 enemies hit. I’ve never seen anything over 15. Also, Blade Fury VI spell check on the word ‘quickly’.
Fixed
thank you kind sir
🙂
Summon chance of Storm Bringer VI at 4% instead of 45%
Fixed!
Thank you for blessing us with this Max! Cheers
🙂
[Master Level: 30]
Concentrate your mind to defeat all enemies within range with a single blow.
Required Skill: Level 1 Long Range True Shot.
Consumes 360 MP. Activate 6 strikes that deal 552% damage 9 times on up to 12 enemies.
Cooldown: 40 seconds.
should be 6 strikes rather than 3.
Fixed!
The title says 3rd and 4th mastery cores but some classes have way more than 2 skills listed… Does it mean you can pick two from them?
Basically, one mastery includes more than one skill, so when you level up the mastery, all the skills within it level up as well.
One mastery boosts multiple skills. Look at the previous blog post to see which cores boost what skills
Some Mastery Cores (even the already existing 1st/2nd ones) have multiple skills on one Core.
so where’s aran’s animals doing a gangb*ng on aran? smh lousy 3rd and 4th core for her
🤨
thx u max
🙂
Wow Max how long did it take you to animate all of these?
Animating the skills is the easy part lol
Hey max
I got a question
if Luminous & xenon is getting new skills, so it means that their own sp is going to be auto reset in the update coming?
Like that I got now the milestone update and i just found out that demon avenger got auto sp reset cuz he got new skill in the skill balancing in the 4th job
when u write
Aegis System V Cores have been removed. Existing Enhancement Cores that have Aegis System as a skill will have them replaced with the following skills in the given order
Rocket System
Fuzzy Lop Masquerade
Hologram Gravity
So it means that if i have the Aegis System V node in my trionode, it going to convert depend on the order it is?
If Aegis System is 1st in my Trionode, so it means it convert to Rocket System?
If Aegis System is 2nd in my Trionode, so it means it convert to Fuzzy Lop Masquerade?
If Aegis System is 3rd in my Trionode, so it means it convert to Hologram Gravity?
Cuz i never understand that thing b4
Top tier dps 😄
Cadena , NW , DA , Zero , Xenon , Blaster , Mecedes and DS
I am so MAD, they chose lunar slash instead of bat swarm to improve!… NO DA USES LUNAR SLASH! Now that SOL Janus is a thing lol
But other than that the other 3 are pretty decent!
Max, you are the GOAT.
🙂
what time will the balance patch be released tomorrow, on Thursday?
Usually KMST patches are in the middle of night EST (e.g. 2-3 AM EST).
Cadena got like the whole remastered kits, gonna be insane dpm for sure
Da goat Max even getting hyper burn named after you xD
Found an error in Valhala VI, it says tomes.
Thank you for your work and dedication!
Are the Mastery Node requirements not a Level 40 Boost node but instead, just having the skill at its original max Skill Level?
Thanks for this post, Max!
The requirements are still level 40 boost nodes! I’m just directly translating the skill descriptions which mention those prerequisites.
Thank you Very Much