KMST ver. 1.2.185 – Destiny Weapons & Huge Star Force Changes

This test server patch was kinda nuts considering the only thing we knew was going to be included was the Destiny Weapon and it ended up having huge updates to the overall Star Force progression system lol. Changseop explained the update in more detail in his Maple Now stream.
We’ll see if there are any changes when this comes to the official server next week!
Maple Now (25.03.13)
Introduction
- He said that in the previous showcase, they mentioned that the March update would include the new Destiny Weapon system as well as the Champion Challenge event. In fact, there is much more content being added in this patch. There are also some things that were ambiguous or still being figured out which have changed a bit.
- Usually, the March update is a relatively off-season patch that’s smaller in size with less content but this one is different.
Star Force Reorganization
- Star Force enhancing will no longer drop stars.
- This was changed because as those who have Star Forced a lot know, you often bounce back and forth between stars and you have to click a ton of times. To make it a more meaningful challenge when you decide to Star Force an item, and to reduce the overall time it takes, the drop chance has been removed.
- When trying to reach 20 stars or higher, they aimed at lowering the number of times you have to tap by about half.
- The enhancement success rates, cost to safeguard items, and the destruction chances have been increased accordingly but the overall expected cost will not change by much.
- As shown in the tables above (on Shining Star Force + using Star Catch):
- Ethernal Knight Armor (no safeguard)
Reaching 15 stars has a 1.27% higher expected cost with 4.9% higher number of taps.
Reaching 22 stars has a 2.91% higher expected cost with 45.88% less taps required and 0.077 less booms. - Complete Under Control (safeguard)
Reaching 15 stars has a 1.24% higher expected cost with 4.87% higher number of taps.
Reaching 22 stars has a 3.23% higher expected cost with 50.53% less taps required and 0.0018 less booms.
- Ethernal Knight Armor (no safeguard)


- The maximum number of Stars has been increased from 25 to 30.
- Star Force with an end goal of 25 stars has been in MapleStory for more than 10 years. When going past 22 stars, the success rate drops to 3%/2%/1% which was just set as an extreme challenge.
- Since then, many different ways to strengthen your character have been added such as 5th job, 6th job, Hexa Stat, etc. But for Star Force, 22 stars has always been the most efficient end point.
- Now, since they have been adding new content more frequently, to help the end-game characters who don’t have many ways to strengthen their character anymore, they wanted to make 23 stars and higher less inefficient to create a more reasonable growth path.
- As shown in the table on the right side, the expected cost to reach 25 stars has been decreased by almost 100%.
- Some players already have 23 and 24 star equipment, they accepted the huge inefficiency of the system and still went ahead with it. So with these big changes to Star Force, they definitely needed to adjust those existing items to keep it fair for them. Existing 23 star items will be changed to 25 stars and existing 24 star items will be changed to 28 stars.
- With this change, characters that already have all 22 star items and were running out of ways to get stronger can now try to get their items to 23 stars or higher.
- However, equipment in Eos/Helios worlds with the Binding Mark that are 23 stars or higher will not be adjusted. These items were made before they were changed into regular worlds, and had a vastly different cost of being made when compared to the items acquired after the world conversion because of the difference in meso acquisition. They thought it would not be fair to convert these items to the players who made their items after the change.
- This Star Force reorganization had the goal of improving the enhancement experience so players can make their characters stronger through Star Force in a more efficient and fun way. It could also function as a healthy method to increase meso consumption. He said ‘could’ because as mentioned before, they didn’t change the expected costs to reach 22 stars by much so it will only start consuming more mesos based on the number of players that try to star past 22.
Destiny Weapons


- The Destiny Weapon story begins in Shangri-La at level 275.
- The Destiny Weapon Transcendence system is similar to the updated Genesis Weapon system.
- The Adversary’s Resolve gauge will fill up as you defeat Grandis bosses. You must fill up this gauge in addition to the Transcendence mission (defeating a certain boss with specific conditions) to reach the next stage.
- The three missions for the Destiny Weapon 1st liberation are:
- Solo Hard Seren with an 80% final damage reduction.
- Solo Chaos Kalos with the Death Count reduced to 3.
- Solo Hard Kaling with a 20% final damage boost.
- When your Genesis Weapon is upgraded to the Destiny Weapon, the following will take place:
- The weapon and its skills’ appearances will be changed.
- The weapon’s base stats and Star Force values will be increased based on the increased item level to 250.
- The additional options, potential, and additional potential values will be increased based on the increased item level to 250.
- In the showcase, they said that these would not change and maintain their level 200 values. To get the new values, you would have had to reflame/recube your weapon. However, they decided to change it because it was more important for the Destiny Weapon to function as end game content rather than something designed to consume more mesos.
- In addition, the Genesis/Destiny Weapons are bound items that you must enhance yourself, you can’t buy a better one from the Auction House. The players aiming for the Destiny Weapon are most likely closer to end game and if the stats did not upgrade accordingly as it was before, it would feel really inefficient to upgrade your Genesis Weapon. It would be unfun to avoid upgrading your weapon because you know its going to have to be done again when you get the Destiny Weapon.
- The Destiny Weapon is end game content, and will provide challenge goals to players for a very long time, probably even longer than the Genesis Weapon did.
Hexa Stat III
- Hexa Stat III will be released. You must be level 270 or higher with level 20 Hexa Stat I and II.
- To activate it, it costs 15 Sol Erda and 350 Sol Erda Fragments.
- The enhancement costs are the same as before.
Boss Monster Reward Improvements
- The most important part of boss rewards is to provide rewards that match the difficulty level of the boss. Since more end-game bosses like Limbo and Baldrix have been added, they are revising the higher tier bosses’ rewards to match.
- Easy Kalos and Kaling will no longer drop Grindstones of Life.
- A new reward called the Boss Ring Box of Life has been added to Chaos Kalos and above.
- This box has a higher chance of giving out level 4 rings than the previous White Jade Box and it has lower chances of the less desirable rings like Crisis, HM, or Ultimatum. It also has a chance of giving a Grindstone of Life.
- A new reward called the Grindstone of Faith has been added to Limbo and Baldrix.
- The new Grindstone of Faith is used to upgrade level 5 Special Skill rings to level 6.
- The durations will not change but the rings’ effects will be upgraded.
- Just like the Grindstone of Life, you can use multiple Grindstones of Faith to increase the success rate.
- When you use a Restraint Ring, after the area is created, even if you leave it, the area will no longer disappear. You can re-enter the area to receive the effect again.
- As they add more content, the ways that players can become stronger increase, and accordingly, older bosses become easier as newer ones are added. They need to continuously adjust boss rewards and add motivation to challenge the harder ones. This time, they added new items as well as the level 6 Special Skill Ring to make challenging Limbo and Baldrix more valuable.
Boss Pattern Improvements
- There were three major goals in improving boss patterns in this update to make them more reasonable.
- The first goal was to improve boss patterns overall, like being able to see attacks to avoid them accordingly.
- The second goal was reducing major differences between classes, where certain skill mechanics meant certain classes were disadvantaged.
- The third goal was to improve elements that made boss battles boring.
- Suu
- They tried to reduce the overall pattern density. After the remaster, it was a bit difficult because of the number of attacks and their visuals so they increased some cooldowns and lowered the number of bombardments.
- In Phase 3, the Artillery Turret pattern has been removed (this is when the three orbs around Suu glow red and it starts knocking you into the air if you stand in front of him). There was a big difference in difficulty for classes that had to stay close up to Suu versus those that could hit him from far away so they removed this.
- Damien
- When talking about boss pattern improvements, Damien always comes up in the discussion. They know he needs more fundamental changes, but rather than leaving him in this state until then, they decided to make changes to the parts they could improve quickly right now.
- In Phase 1, the amount of time he goes into the air has been decreased which helps jobs that can’t really hit him when he’s up there.
- In Phase 2, the core pattern of the Transcendent Stones that reduced your damage if you stood in them had a big difference based on your class. Many changes have been made to improve this, including lowering their movement speed, making them disappear when you bind Damien, lowering the number of Stones summoned, and making them smaller.
- Guardian Angel Slime
- The Slime Laser’s attack range has been changed to match the animation.
- Will
- Will has a lot of gimmick patterns which were interesting before but make it a bit tedious to play now so they updated them to be faster.
- Jin Hilla
- The Bone Wave patterns’ lingering hitboxes have been fixed.
- Black Mage
- In Phase 3, it can no longer cast the up/down FMA pattern together with the absorption pattern.
- Chosen Seren
- Overall, they lowered the difficulty of maintaining the gauge.
- Certain patterns have been changed so they can no longer overlap to be easier to avoid.
- Watcher Kalos
- Similar to Will, Kalos has a lot of gimmick patterns that they lowered the difficulty of.
- Kaling
- They worked on reducing the difference between classes. The main difference is in Phase 3 where you have to fight multiple monsters at the same time. For skills that target the boss monster with the highest maximum HP, they always focused on Kaling even if she was at her threshold. New statues have been added that you can activate to make your skills focus on specific Perils as desired.
- Hard and Extreme Modes’ difficulty of maintaining the gauge has also been lowered.
Grandis World Map Changes
- Previously, when Maple World was the main story, it was okay for the Grandis World Map to be separated into different planets and depths. It was mainly an area you would go to for new jobs and job advancements but that’s it.
- Now, Grandis is the main stage of the game. Using the map became inconvenient due to the different maps and depths, so they have reorganized it overall like this.
- You can see all of the 260+ areas are on the left side and all of the areas related to different classes’ starting points are on the right side. The area in the middle covered in clouds will be revealed over time as they add new content.
- Tallahart subquests have been added with some additional stories about Veronica and Baldrix.
Conclusion
- This is the last of the content that they mentioned in the showcase. Starting from April, it will be completely new content. And as you can see, there was already a lot more stuff that wasn’t shown before that was added in this March update.
- It’s heading into the off-season which traditionally did not contain big game changes. Usually the big winter/summer updates included content that helped players that were new or coming back to the game. But the ‘off-season’ is where the dedicated core players stay, and they need to provide updates that match for them.
- This time, they made a lot of combat related changes such as the updated Star Force system, new level 6 Seed Rings, the Destiny Weapon, and improved boss patterns. They thought it would be a bit dangerous to make skill adjustments without first looking at the effects of all of these. As he mentioned last month, they are preparing skill improvements, beyond just numerical changes. They will work on the final stages of these changes and present them to players as soon as possible.
Overview
- Star Force Reorganization
- Maximum Meso Limit Expansion
- Destiny Weapon
- HEXA Stat
- Boss Monster Reward Improvements
- Special Skill Rings
- Boss Pattern Improvements
- Grandis World Map Changes
- XAudio2 Application
- Cash
- Improvements
- Error Fixes
- Events
Star Force Reorganization
The maximum Star Force limit on level 138 and higher equipment has been increased to 30 stars.
Existing 23 star and higher equipments’ Star Force number of stars and stats will be adjusted.
| Existing Stars | Adjusted Stars |
|---|---|
| 23 Stars | 25 Stars |
| 24 Stars | 28 Stars |
| 25 Stars | 30 Stars |
※ However, items in Eos/Helios worlds with the Binding Mark applied as well as Eos/Helios worlds’ Great Sword/Long Sword items will not be adjusted.
When you fail a Star Force enhancement at 15 stars or higher, the number of stars will no longer decrease. The success rate and destruction rate will be adjusted as follows.
| Number of Stars | Success Rate | Failure (Maintain) Rate | Destruction Rate |
|---|---|---|---|
| 15 Stars | 30.00% | 67.90% | 2.10% |
| 16 Stars | 30.00% | 67.90% | 2.10% |
| 17 Stars | 15.00% | 78.20% | 6.80% |
| 18 Stars | 15.00% | 78.20% | 6.80% |
| 19 Stars | 15.00% | 76.50% | 8.50% |
| 20 Stars | 30.00% | 59.50% | 10.50% |
| 21 Stars | 15.00% | 72.25% | 12.75% |
| 22 Stars | 15.00% | 68.00% | 17.00% |
| 23 Stars | 10.00% | 72.00% | 18.00% |
| 24 Stars | 10.00% | 72.00% | 18.00% |
| 25 Stars | 10.00% | 72.00% | 18.00% |
| 26 Stars | 7.00% | 74.40% | 18.60% |
| 27 Stars | 5.00% | 76.00% | 19.00% |
| 28 Stars | 3.00% | 77.60% | 19.40% |
| 29 Stars | 1.00% | 79.20% | 19.80% |
The meso cost when enhancing items at 17~19 stars and starting from 21 stars has been increased.
The safeguard cost when enhancing has been increased from 100% of the base meso cost to 200%.
You can now safeguard items when Star Forcing 17 star equipment.
A Star Force enhancement related Sunday Maple effect has been added.
- When Star Force enhancing items at 21 stars or lower, the destruction rate is decreased by 30%.
New Star Force related achievements have been added.
- [Star Force] 26 Stars!
- [Star Force] 27 Stars!
- [Star Force] 28 Stars!
- [Star Force] 29 Stars!
- [Star Force] 30 Stars!
Demon Avenger’s Conversion Star Force’s maximum Star Force applied will be limited to 410 stars.
Maximum Meso Limit Expansion
The maximum meso limit has been expanded from 499,999,999,999 mesos (500b) to 1,999,999,999,999 (2T) mesos.
Destiny Weapon
The elders of Shangri-La have discovered another possibility within the Genesis Weapon. Will the Adversary be able to surpass the power left behind by the Black Mage on their own?
- Participation Requirements:
- Characters that have completed the ‘[Genesis Weapon] Liberation of Power, Part 2’ quest, have the Genesis Weapon, and have completed the ‘[Shangri-La] Light Through the Shadows’ quest.
※ Characters that have not completed the ‘[Shangri-La] Light Through the Shadows’ can watch the Story Summary or instantly complete them without having to do the pre-requisite quests through the Story Skip feature.
Destiny Weapon related quests have been added.
- [Destiny Weapon] Call of Shangri-La
- [Destiny Weapon] The Transcendent’s Weapon
- [Destiny Weapon] Decisive Battle, Chosen Seren
- [Destiny Weapon] Decisive Battle, Watcher Kalos
- [Destiny Weapon] Decisive Battle, Apostle Kaling
- [Destiny Weapon] The Adversary’s Weapon
- [Destiny Weapon] The Adversary’s Resolve
※ You can open the Destiny Transcendance Mission UI through the ‘[Destiny Weapon] The Adversary’s Resolve’.
Decisive Battle Quests
The Decisive Battle quests can be completed by clearing boss monsters in Destiny Mode alone with specific conditions, and collecting the required amount of Adversary’s Resolve for each quest.
※ You cannot participate in the Decisive Battle quests in Cross World Boss Content.
The information for each Decisive Battle quests are as follows.
| Decisive Battle Quest | Destiny Mode | Required Adversary’s Resolve |
|---|---|---|
| Decisive Battle, Chosen Seren | 80% final damage reduction | 2,000 |
| Decisive Battle, Watcher Kalos | Death Count reduced to 3 | 2,500 |
| Decisive Battle, Apostle Kaling | 20% final damage boost | 3,000 |
You can acquire Adversary’s Resolve by defeating Grandis boss monsters of a certain difficulty and higher.
| Boss | Adversary’s Resolve |
|---|---|
| Hard Seren | 6 |
| Normal Kalos | 10 |
| Normal Kaling | 20 |
| Chaos Kalos | 70 |
| Extreme Seren | 80 |
| Normal Limbo | 120 |
| Hard Kaling | 160 |
| Normal Baldrix | 180 |
| Hard Limbo | 300 |
| Extreme Kalos | 400 |
| Hard Baldrix | 420 |
| Extreme Kaling | 1,200 |
※ When you defeat a boss, the amount of Adversary’s Resolve acquired will be divided equally based on the number of players who entered the boss.
※ You can accumulate up to a maximum of 3,000 Adversary’s Resolve. Any Adversary’s Resolve exceeding the required amount for the current Decisive Battle quest can be used in the following Decisive Battle quest.
After completing all of the Decisive Battle quests, you can transcend the Genesis Weapon into the Destiny Weapon through the ‘[Destiny Weapon] The Adversary’s Weapon’ quest.
- The Destiny Weapon is granted by upgrading the stats of the Genesis Weapon that you have based on the following.
- The equipment level is increased to level 250. The base stats are increased based on the new level.
- All of the upgrade slots are consumed with 15% Spell Trace enhancements based on each job.
- Star Force 22 star enhancement.
- The existing Genesis Weapon’s potential values are upgraded to match the level 250 item.
- The existing Genesis Weapon’s additional potential values are upgraded to match the level 250 item.
- The existing Genesis Weapon’s additional option values are upgraded to match the level 250 item.
- The existing Genesis Weapon’s Soul Weapon is transferred.
- You cannot perform any additional Star Force or scroll enhancements.


- When you equip a Destiny Weapon, you can use the following 2 skills. (They’re reskins of the existing Genesis Weapon skills, no number changes.)
Transcendence: Unbreakable Resolve
Transcendence: Decisive Battle’s Will
- For Zero characters, you can acquire a Destiny Essence that lets you enhance Lapis/Lazuli into Destiny Lapis/Lazuli.
- You can only hold 1 Destiny Weapon on a character, and it cannot be traded.
- If you lose your Genesis Weapon while completing these quests, you must complete the Genesis Weapon quests again from the beginning.
- If you lose your Destiny Weapon after completing these quests, you must complete the Genesis Weapon quests again from the beginning then complete the Destiny Weapon quests again.
Destiny Weapon related achievements have been added.
- [Destiny Weapon] Decisive Battle, Chosen Seren
- [Destiny Weapon] Decisive Battle, Watcher Kalos
- [Destiny Weapon] Decisive Battle, Apostle Kaling
HEXA Stat
The Stat Core III can now be activated.
- Only characters level 270 or higher that have a level 20 Stat Core II can activate Stat Core III.
- Stat Core III requires 15 Sol Erda and 350 Sol Erda Fragments to activate.
- Stat Core III requires 35m mesos to reset its enhancement information.
Boss Monster Reward Improvements
New boss monster rewards have been added.
- Boss Ring Box of Life
- When you use this item, you can acquire a Level 3~4 Special Skill Ring or a Grindstone of Life based on set rates. (The rates will be added to the MapleStory homepage after the official server patch next week.)
- This item can be acquired from the following boss monsters.
- Watcher Kalos (Chaos/Extreme)
- Kaling (Hard/Extreme)
- Limbo (Normal/Hard)
- Baldrix (Normal/Hard)
- Grindstone of Faith
- This item can be used to upgrade Level 5 Special Skill Rings to Level 6.
- This item can be acquired from the following boss monsters.
- Limbo (Normal/Hard)
- Baldrix (Normal/Hard)
※ The items’ drop rates are different based on the boss monster.
※ Item drop rate increasing effects will be applied.
※ The Boss Ring Box of Life cannot be traded. The items acquired by using the Boss Ring of Life can be traded.
※ The Grindstone of Faith can be traded.
The following boss monsters will no longer drop the White Jade Boss Ring Box.
- Watcher Kalos (Chaos/Extreme)
- Kaling (Hard/Extreme)
- Limbo (Normal/Hard)
- Baldrix (Normal/Hard)
The following boss monsters will no longer drop the Grindstone of Life.
- Watcher Kalos (Easy)
- Kaling (Easy)
The Green Jade/Red Jade/Black Jade/White Jade Boss Ring Boxes’ item names will no longer include the rank.
Special Skill Rings
A new item that lets you acquire Special Skill Rings has been added.
- Boss Ring Box of Life
A new Grindstone has been added.
- By using the Grindstone of Faith and mesos, you can polish certain types of Level 5 Special Skill Rings to level 6 with a set rate.
- You can set the number of Grindstones to use when attempting to polish. The polishing success rate and mesos consumed are set based on the number of Grindstones.
| Number of Grindstones | Success Rate | Mesos Used |
|---|---|---|
| 1 | 5% | 1,000,000,000 mesos |
| 2 | 10% | 2,000,000,000 mesos |
| 3 | 15% | 4,000,000,000 mesos |
| 4 | 20% | 7,000,000,000 mesos |
| 5 | 25% | 10,000,000,000 mesos |
The following items have been changed to be able to be polished.
- Restraint Ring Level 5
- Continuous Ring Level 5
- Risktaker Ring Level 5
- Weapon Puff – S Ring Level 5
- Weapon Puff – D Ring Level 5
- Weapon Puff – I Ring Level 5
- Weapon Puff – L Ring Level 5
- Ring of Sum Level 5
- Crit Damage Ring Level 5
Certain Special Skill Rings’ maximum level limits have been increased to 6. The level 6 effects are as follows.
| Special Skill Ring | Level 6 Effects |
|---|---|
| Restraint Ring | Consumes 200 HP, create an area for 20 seconds that increases your own attack/magic attack by 120% while inside it, 180 second cooldown. |
| Continuous Ring | When the Continuous Ring is equipped, prepare for 120 seconds. When you finish preparing, when an attacking skill hits a boss monster, increases boss damage by 195% and attack/magic attack by 14% for 8 seconds, 12 second reactiation cooldown. |
| Risktaker Ring | Consumes 600 HP, increases attack/magic attack by 60% for 40 seconds. However, if you are hit, the buff is cancelled, 180 second cooldown. |
| Weapon Puff – S Ring | Consumes 600 HP, increases STR equal to 480% of your equipped primary weapon’s attack. For Demon Avenger, increases HP by 17.5x that value (applied as the higher value between the primary weapon’s attack and magic attack), 180 second cooldown. |
| Weapon Puff – D Ring | Consumes 600 HP, increases DEX equal to 480% of your equipped primary weapon’s attack (applied as the higher value between the primary weapon’s attack and magic attack), 180 second cooldown. |
| Weapon Puff – I Ring | Consumes 600 HP, increases INT equal to 480% of your equipped primary weapon’s attack (applied as the higher value between the primary weapon’s attack and magic attack), 180 second cooldown. |
| Weapon Puff – L Ring | Consumes 600 HP, increases LUK equal to 480% of your equipped primary weapon’s attack (applied as the higher value between the primary weapon’s attack and magic attack), 180 second cooldown. |
| Ring of Sum | Consumes 600 HP, increases main stat equal to 2.4% of all stats added together for 20 seconds. For Demon Avenger, increases HP by 17.5x that value, 180 second cooldown. |
| Crit Damage Ring | Consumes 600 HP, increases critical damage by 35% for 20 seconds, 180 second cooldown. |
The following item has been added.
- Grindstone of Faith
It has been improved so that when you leave the Restraint Ring’s area, it will no longer disappear. However, the attack/magic attack boost effect will only be applied while inside the area.
Boss Pattern Improvements
Suu
- In Phase 2, the Upper Bombardment pattern’s cooldown has been increased. (This is the red bombardment attack that targets your location then hits the ground after a short time.)
- In Phase 2, the Electric Field Install’s cooldown has been increased. (This is the drone that follows you, fixes itself to that location, then continues to attack, and if you are hit multiple times, you are knocked into the air.)
- In Phase 2, the Falling Parts’ part creation interval has been increased by about 15%. (This is the attack where scrap metal falls from the sky, centered on Suu’s location.)
- In Phase 2, the Falling Parts’ stun duration has been decreased by 50%.
- In Phase 3, the number of Upper Bombardment activations has been decreased.
- In Phase 3, the Electric Field Install’s cooldown has been increased.
- In Phase 3, the Suppression Bunker’s forward attack’s delay has been increased by about 40%. (This is the attack where Suu hits in front of him with a giant drill then the bunker extends to hit behind him.)
- In Phase 3, the Suppression Bunker’s forward attack’s lower range has been decreased by about 11%.
- In Phase 3, the Indiscriminate Bombardment’s stun duration has been decreased by about 50%. (This is the attack where multiple red warning areas appear on the map then explode after a couple of seconds and stun you if you are hit.)
- In Extreme Mode Phase 3, the number of Indiscriminate Bombardment activations has been decreased by 1.
- In Extreme Mode Phase 3, the number of Indiscriminate Bombardment locations has been decreased by 2.
- In Phase 3, the Artillery Turret pattern has been removed. (This is the attack where the turrets around Suu light up then shoot in front of him every few seconds, knocking you into the air if you are hit.)
- In Story Mode Phase 3, the Artillery Turret pattern has been removed.
Damien
- In Phase 1, the Falling Meteors’ cooldown has been increased.
- In Phase 1, the Falling Meteors’ duration has been decreased.
- In Phase 2, the Falling Meteors’ cooldown has been increased.
- In Phase 2, the Falling Meteors’ duration has been decreased.
- In Phase 2, the Abyss Crystals’ movement speed has been decreased. (These are the blue orbs that spawn and lower your final damage if you stand on top of them.)
- In Phase 2, it has been improved so that while Damien is bound, the Abyss Crystals lose their power and disappear.
- In Phase 2, the maximum number of Abyss Crystals created has been decreased to 2.
- In Phase 2, the maximum number of size increases of the Abyss Crystals has been decreased to 2.
Guardian Angel Slime
- The Slime Laser’s attack range has been decreased by about 35%.
Will
- In Phase 1, the Teleport’s cooldown has been increased.
- In Phase 1, after the Moonlight Shield is created, if all party members stay inside the shield for a certain period of time, the Space Collapse will now activate instantly. (This means in the Phase 1 tests, after the shield is created, you can instantly activate the screen crack and unlock the next segment without having to wait the set amount of time.)
- In Phase 2, the Mirror of Lies pattern’s number of times the Giant Spider Leg pattern activates has been decreased from 5 to 3. (This is the Phase 2 test pattern, so it will only go through 3 rounds of spider legs instead of 5.)
Jin Hilla

- The Bone Wave patterns’ attack hitbox durations have been decreased. (These are the green/purple attacks, reducing their lingering hitboxes.)
Black Mage
- In Phase 3, it has been improved so that the Authority of Creation and Absorption patterns can no longer be used at the same time. (This is the ‘down FMA’ attack, so Black Mage can no longer suck you in after casting it.)
Chosen Seren
- In Extreme Mode, the amount of Sun gauge increased when you are hit by the Light of Judgement pattern has been decreased by about 50%. (This is the attack where Seren creates radial lasers in multiple directions around herself.)
- The Stab pattern’s attack range has been decreased by about 22%. (This is the attack where Seren stabs her sword in front of her.)
- In Phase 1, it has been improved so that the Sun’s Rage can no longer activate stacked on top of each other at the same location. (These are the pillars that shoot up from the ground.)
- In Phase 2, it has been improved so that Midnight’s maximum angle is no longer decreased based on Chosen Seren’s remaining HP. (This is the mechanic where at the end of every Midnight phase, the Midnight time is decreased and the Sunset time is increased based on Seren’s HP. It is not the ‘anticheat’ mechanic that instantly ends Midnight if you deal too much damage.)
- In Phase 2, whenever the time of day changes, it has been changed so that the Midnight angle is increased proportionally based on the number of party members that were not affected by the Sun’s Curse. (This is the mechanic where every phase change, if no party members died or gauged during the entire time of day, the Midnight angle would be increased. It now only considers if any party members gauged or not.)
- In Phase 2 Sunset, it has been improved so that the Blazing Sword can no longer activate stacked on top of each other at the same location. (These are the pillars.)
- In Phase 2 Dawn, the Nerota’s Rising attack has been changed so that it no longer knocks you back when hit and instead applies a slow status effect. (This is the attack where Seren summons a deer that moves along the ground and explodes into a pillar every few seconds.)
- In Phase 2 Dawn, the stun duration when hit by the Radiant Swords has been decreased by about 50%. (These are the swords that appear from the top of the map then fall to the ground after a short period of time.)
- In Phase 2 Dawn, the Radiant Swords’ effect has been changed.
- In Phase 2 Dawn, the Sun gauge increase when hit by the Nerota’s Incarnation has been decreased by about 25%. (These are the deer she summons.)
- In Phase 2 Dawn, the Sun gauge increase when hit by the Radiant Swords has been decreased by about 25%.
- In Phase 2 Dawn, the Sun gauge increase when hit by the Nerota’s Power has been decreased by about 33%. (These are the orbs she summons that pop after someone goes near them.)
Watcher Kalos
- Fixed an issue in Phase 2 where the Watcher’s Servants looked awkward when bound.
- In Phase 2, the Watcher’s Fury’s number of activations has been decreased from 5 to 3. (This is the test where you must avoid Kalos’ FMA by standing in the golden shield.)
- In Chaos Mode Phase 2, the Eye of Restraint and Eye of Abyss’ activation intervals have been increased by about 13%. (These are the left and right structures respectively.)
- In Chaos Mode Phase 2, the Enhanced Eye of Restraint and Enhanced Eye of Abyss’ activation intervals have been increased by about 15%. (These are the left and right structures respectively when 3 or more structures are active at the same time.)
- In Extreme Mode Phase 2, the Eye of Restraint and Eye of Abyss’ activation intervals have been increased by about 8%.
- In Extreme Mode Phase 2, the Enhanced Eye of Restraint and Enhanced Eye of Abyss’ activation intervals have been increased by about 10%.
- In Extreme Mode Phase 2, the Eye of Restraint’s number of shots fired has been adjusted.
- In Chaos and Extreme Mode Phase 1 and 2, the limited vision range when hit by the Eye of Abyss and Enhanced Eye of Abyss has been decreased.
Kaling
- In Phase 1, Taowu’s Electric Discharge’s number of hits has been decreased from 10 to 1. (This is the one-shot attack where Taowu fires electricity in a straight line. It was changed from 100%x10 to 100%x1.)
- In Phase 1’s Spring of Lost Vitality, the 2nd floor platform height has been changed. (This is Qiongqi’s map.)
- In Phase 3, statues have been added that you can activate to make your attacks prioritize hitting the Death Gripped Perils.
- In Hard Mode Phase 1, the gauge increase when hit by the flower strings has been decreased by about 22%.
- In Hard Mode Phase 2, the gauge increase when hit by the Slaughtering Wing pattern has been decreased by about 6%. (This is the attack where Kaling slams in front of her with her wing.)
- In Hard Mode Phase 2, the gauge increase when hit by the Thunderbolt of Conviction pattern has been decreased by about 6%. (This is the attack where Kaling slams her spear into the ground.)
- In Hard Mode Phase 2, the gauge increase when hit by the Thorns of Death pattern has been decreased by about 6%. (This is the attack where Kaling creates thorns around her with a dark cloud.)
- In Hard Mode Phase 3, the gauge increase when hit by the Wind Release pattern has been decreased by about 6%. (This is the tornado attack in the Qiongqi section.)
- In Hard Mode Phase 3, the gauge increase when hit by the Judgement pattern has been decreased by about 6%. (This is the lightning attack in the Taowu section.)
- In Hard Mode Phase 3, the gauge increase when hit by the Tracking Bullet pattern has been decreased by about 6%. (This is the chain attack in the Hundun section.)
- In Hard Mode Phase 3, the gauge increase when hit by the flower strings has been decreased by about 18%.
- In Extreme Mode Phase 1, the gauge increase when hit by the flower strings has been decreased by about 23%.
- In Extreme Mode Phase 1, the gauge increase when hit by the Lightning Shot pattern has been decreased by about 10%. (This is the attack where Taowu shoots three bolts of lightning in front of him.)
- In Extreme Mode Phase 2, the gauge increase when hit by the Slaughtering Wings pattern has been decreased by about 5%.
- In Extreme Mode Phase 2, the gauge increase when hit by the Thunderbolt of Conviction pattern has been decreased by about 5%.
- In Extreme Mode Phase 2, the gauge increase when hit by the Thorns of Death pattern has been decreased by about 5%.
- In Extreme Mode Phase 3, the gauge increase when hit by the Wind Release pattern has been decreased by about 10%.
- In Extreme Mode Phase 3, the gauge increase when hit by the Judgement pattern has been decreased by about 10%.
- In Extreme Mode Phase 3, the gauge increase when hit by the Tracking Bullet pattern has been decreased by about 10%.
- In Extreme Mode Phase 3, the gauge increase when hit by the flower strings has been decreased by about 15%.
Baldrix
- In Phase 1’s Hostility Stained Sanctuary, the 2nd floor platform height has been changed. (This is the Ancient God’s Thoughts map.)
Grandis World Map Changes




The Grandis World Map has been changed.
The following maps have been added to the Grandis area.
- Erimos Dock
- Ristonia Dock
- Savage Terminal Hub
Certain maps in the Grandis area have been changed.
- Marketplace
- Sun-Drenched Plateau
The following Grandis area NPCs have been removed.
- Shalala
- Trubion
- Deva
- Sosori
The following Grandis area NPCs have been added.
- Seya
- Becle
- Hazlel
XAudio2 Application
The XAudio2 sound system will be applied to MapleStory.
- It will only be applied to the test world and will be applied to the official server after sufficient stability testing and optimization.
Cash
The 7th Luna Petite: Petite Snow set will be available.
- Kai, Adelei, Petite Snow
Improvements
Skills
Improved an issue where Demon Avenger’s Exceed stage was not maintained if they died and revived in a different location while in the final Exceed stage.
Quests
The following quests have been added to the Tallahart area.
- [Tallahart] Baldrix’s Traces
- [Tallahart] The Magic Power’s Identity
- [Tallahart] Crystal Ball of Illusions
- [Tallahart] Record of Illusions 1
- [Tallahart] Record Restoration
- [Tallahart] Record of Illusions 2
- [Tallahart] It’s a Pity Like This
- [Tallahart] Unidentified Voice
- [Tallahart] Illusion Acclimatization
- [Tallahart] Ally or Enemy
- [Tallahart] The Traitor, Praga
- [Tallahart] The Voice’s Identity
- [Tallahart] A New Enemy?
- [Tallahart] Capture the Remnants
- [Tallahart] Secret of the Knights
- [Tallahart] Resolution
- [Tallahart] Priest’s Concerns
- [Tallahart] Zeke’s Chest
- [Tallahart] Priest’s Pendant
- [Tallahart] The Chest’s Identity 1
- [Tallahart] The Chest’s Identity 2
- [Tallahart] Illusion’s Legacy
You can now enter the Union Raid through the Lightbulb icon while the ‘[Maple Union] PC Room Weekly Dragon Hunting’ quest is active.
Fixed an issue where after completing the Challengers World hunting mission, the Receive button would activate after a delay in certain situations.
Items


To prevent the issue where using a Guild’s Blessing item while affected with the Guild’s Greater Blessing effect would consume the item without applying the effect, characters that currently have the Guild’s Greater Blessing effect will not be able to use Guild’s Blessing.
The Guild’s Greater Blessing and Guild’s Blessing icons have been improved so they are visually distinguishable.
It has been improved so that even if the Party Pick-Up Rights are set to ‘Party Leader’, items required for clearing certain content can be acquired by all party members.
NPCs
A guide message for features that cannot be used has been added to the dialogue when entering the Cross World Boss Content <Dimensional Battlefield> map.
The following NPCs have been added to the Tallahart area.
- Ao
- Tirnog
Monsters
Kaling
- In Hard Mode Phase 1, Qiongqi’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 1, Hundun’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 1, Taowu’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 2, Kaling’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 3, Death-Gripped Qiongqi’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 3, Death-Gripped Hundun’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 3, Death-Gripped Taowu’s HP has been decreased by about 24.5%.
- In Hard Mode Phase 3, Frenzied Kaling’s HP has been decreased by about 24.5%.
- In Extreme Mode Phase 1, Qiongqi’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 1, Hundun’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 1, Taowu’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 2, Kaling’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 3, Death-Gripped Qiongqi’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 3, Death-Gripped Hundun’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 3, Death-Gripped Taowu’s HP has been decreased by about 17.5%.
- In Extreme Mode Phase 3, Frenzied Kaling’s HP has been decreased by about 17.5%.
In Baldrix (Normal/Hard), Champion Insignias and Champion’s Protection effects will now be applied.
Maps
Cross World Boss Content has been improved so that you can now use the Hyper Stat reset, preset change, and Noblesse Guild skill re-use features using mesos.
Cross World Boss Content has been improved so that you can use the Character Change feature.
Cross World Boss Content has been improved so that you can use all skills in the <Dimensional Battlefield> map.
If you have less than 50 Boss Reward slots remaining, you can no longer enter the Cross World Boss Content <Dimensional Battlefield> map.
Fixed an issue where Lie Detectors would activate in the ‘Tangyoon’s Boiling Pot’ map.
When you approach elements that can be interacted with in the <Sunset Octopus Beach>, a guide will now be displayed. You can interact by pressing the Sit key when the blue mark is displayed.
UI
The ‘Shield’ category has been added to the Maple Auction’s Cash Item search menu.
The Equipment Enhancement UI’s Star Force Enhancement tab has been improved so that it displays probabilities up to the second decimal place.
Improved an issue where the client slowed down for a short period of time when accepting quests and starting navigation.
The Character Change UI has been improved so that you can change characters by double clicking.
It has been improved so that the emoticon tooltip displayed in the chat window or chat input window will also display the emoticon name.
When adjusting the chat window width, if there is a Chat Tab or Add Chat Tab button in an area wider than the chat window width, the buttons will now be hidden.
Fixed an issue where you could not feed the Golden Octopus if certain keys were set as the NPC Chat/Harvest key.
Fixed an issue where the Golden Octopus UI displayed the results in advance.
Error Fixes
Skills
Common
- Fixed an issue where certain skills were sometimes not created properly on platforms.
Hero
- Fixed an issue where Furious Edge’s stack buff icon sometimes was displayed incorrectly.
Paladin
- Fixed an issue where if cooldown reduction effects were applied to Falling Justice, sometimes the reactivation cooldown was not applied properly.
- Fixed an issue where if Page Order’s stun debuff was refreshed, the debuff icon was not displayed properly.
Archmage (I/L)
- Fixed an issue where if Freezing Effect was refreshed, the debuff icon was not displayed properly.
Bishop
- Fixed an issue where if you used Holy Symbol then exited specific maps, an incorrect guide message would be displayed.
Bowmaster
- Fixed an issue where if Extra Quiver Cartridge satisfied the automatic usage requirements, the guide message would be displayed continuously on specific maps.
Pathfinder
- Fixed an issue where if Curse Transition was refreshed, the debuff icon was not displayed properly.
Dual Blade
- Fixed an issue where Dark Sight was cancelled by All Must Die.
Viper
- Fixed an issue where Liberate Neptunus sometimes did not apply the absolute bind on enemies.
Cannon Shooter
- Fixed an issue where if Decent Holy Fountain was installed, using Pool Maker would sometimes not drop supply boxes.
Night Walker
- Fixed an issue where if Element: Darkness was refreshed, the debuff icon was not displayed properly.
Aran
- Fixed an issue where Adrenaline Boost’s Ice Wave was cancelled when using certain content.
Eunwol
- Fixed an issue where Spirit Claw VI and Bomb Punch VI could not be used while using Blade Imp.
Demon Slayer
- If use a Giant Potion or Advanced Giant Potion during Demon Awakening then attack, the automatically activating Cerberus will no longer be activated.
- Fixed an issue where Nightmare sometimes did not apply the absolute bind to enemies.
Demon Avenger
- Fixed an issue where sometimes the Exceed stage was not maintained if you died and revived in the same location while in the final Exceed stage.
Wild Hunter
- Fixed an issue where if Another Bite was refreshed, the debuff icon was not displayed properly.
Xenon
- Fixed an issue where Aegis System’s targeting effect was displayed to other characters regardless of the skill effect transparency option.
Cadena
- Fixed an issue where Chain Arts: Chase did not hit certain monsters.
Illium
- Fixed an issue where Crystal Gate would sometimes be installed in a location where it was already installed.
Zero
- Fixed an issue where certain skills case by Assist would sometimes appear awkwardly to other users. The changed skills are as follows.
- Power Stomp
- Advanced Power Stomp
- Rolling Curve
- Rolling Assaulter
- Power Stomp VI
- Rolling Curve VI
- Rolling Assaulter VI
Quests
Fixed an issue where if you accepted the Dual Blade 3rd job advancement quest through the Maple Guide, you would be moved to Lady Syl’s Room.
Fixed an issue where if you tried to proceed with the ‘[Cross Hunter] Entering the Past’ without completing the quest, the message displayed would be awkward.
Items
Fixed an issue where if you used Karma Black Cubes on an equipped item, the cursor icon would be displayed as a Craftsman’s Cube.
Fixed an issue where the Azmoth Potion’s effects would intermittently disappear if you reconnected to the game.
If you try to equip multiple types of Boost Rings at the same time, a pop-up notification has been added that states you can only equip 1.
Fixed an issue in the Maple Auction’s Previous Auction Item Claim tab where certain items could not be received.
Fixed an issue where the Lv. 300’s Blessing could stack with Boss Practice Mode and Fog Forest Training Centre’s Lv. 250/Lv.275’s Blessing effects.
Fixed an issue with Zero characters where equipping or unequipping Cash items or unequipping or moving Cash items between Alpha and Beta in the Cash equipment window, it would behave awkwardly in certain situations.
Monsters
Fixed an issue in Damien where the Abyss Crystals sometimes appeared awkwardly.
Fixed an issue where Guardian Angel Slime sometimes did not appear.
Fixed an issue where Jin Hilla sometimes did not appear.
Fixed an issue in Black Mage (Extreme) Phase 4 where sometimes it would not be considered a clear even when the Black Mage was defeated.
Maps
Fixed an issue in Cross World Boss Content where other characters’ guild marks were not displayed.
Fixed an issue in Cross World Boss Content where the Beauty Room features could be used in certain boss entry maps.
Fixed an issue in Cross World Boss Content’s <Dimensional Battlefield> map where minor accounts could not select Channel 2 with the mouse.
Fixed an issue during the Champion Raid where the stage would restart intermittently.
UI
Fixed an issue with the HEXA Matrix where sometimes inactive Cores looked like they were activated.
Fixed an issue with the HEXA Matrix’s HEXA Stat tab where certain buttons’ click areas were narrower than the button images.
Fixed an issue with Link Skill Presets where deleted characters’ Link Skills remained.
Fixed an issue with the Maple Auction’s Completed tab where the sort by descending did not work.
Fixed an issue where the Quest Helper UI sometimes moved abnormally.
Fixed an issue where if you used the Shortcut Key Settings UI’s import feature, it would display a guide message saying the Combination Key was not registered even if it was.
Fixed an issue where the Emoticon tooltip was sometimes displayed multiple times.
After the update, if you remove all of the chat window’s chat tabs other than All and Etc then reconnect, that status will now be maintained.
Fixed an issue where if you clicked the right side of the external chat window’s internal chat window button, the resolution would change.
Fixed an issue where the chat input window was visible in certain cutscene modes.
Fixed an issue where if you Star Force enhanced an item that you used an Innocent Scroll on, sometimes the item tooltip would display the enhancement stats and Star Force stats awkwardly.
Fixed an issue in the Character Info UI where Demon Avenger’s Conversion Star Force’s increased HP was classified as a personality trait.
Events
Fixed an issue where if Zero, Illium, Cadena, and Ark characters that did not clear specific story quests used Double Up EXP Points, the points would be consumed but experience would not be provided.
Fixed an issue where the ‘Can level up’ text appeared rarely even though you could not level up using the Double Up EXP Points.
































Lol I’m so glad I don’t play poorboot.
you are poor
Says the guy who doesn’t know how to play in reboot.
Who is poor?
The one who plays because he likes it or the one who plays thinking he can make a profit from his items later.
Commit yourself
me too, reboot players are so sour now lol
you touched a nerve of many reboot players haha
LOL Keep crying about the unicube issue. So many people “quitting” cause Nexon took away their exploited items. Don’t exploit and you won’t lose any items.
🤏
lol Imagine spending money on MapleStory 😬 giving nexon money yikes.
Honestly no idea how GMS Heroic is gonna implement all this shit.
Should have just accepted normalization cuz it would have been way better for them in the long run.
Keep yourself safe.
Probably will take longer time to get the new patch
I am 5’9″ and weigh 68lbs and I am starving, my step mother never let’s me out. It is a good thing I have this lighter!
Call me rat, cause about to get some cheese selling pitches on GMS reg.
🤡 “at least I don’t play Reboot”
🤡 “imagine paying money for a game”
Reboot players when they realize they have been playing ez mode 🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
🤏
If Equipment Traces retained their starforce instead of dropping back down to 12*, this system would work really well. It would encourage people to starforce more and burn through more fodder/spares because they wouldn’t be worried about losing progress as long as they only enhanced when they had at least one spare. Spares would become way more in demand which means they could then increase obtainment rates without tanking their values. Players would be happy because they would be getting more drops and Nexon would be happy because more Meso would get burned up in Starforce as people use trillions trying to get to the highest stars. As it is now, the higher boom rates per individual star would probably deter more players from playing risky.
I do think the new system is better than the old one but that’s not saying much. They sprayed a bit of perfume on the pile of shit that was starforce, and that’s about it. It’s still shit.
Thank you for the translation, Max. Big fan.
They need to fix it fall back to stars multipliers of 5 when they break. For example If I got a20 star item and i break on my way to 25 it falls back to 20. If myh iterm is 26 and i break it going for 27 it falls back to 25 and such. with the item falling all the way back to 12 its actually better to starforce today to 22 and sit on it until they improve the damn thing
There’s no point in it dropping progress at all. Even if you keep all the stars on the trace, you’ll need so many spares to get to the highest stars that it would still take decades of pitched drops to finish one item on one character.
The only equips they would have to change is CRA because it’s way too easily accessible so people could realistically reach 30* with it early if traces kept starforce, but it was a dumb idea to convert everything above Lv140 to 30*. This should have only applied to Lv160+.
If they want to slow progression, it would be way better to increase demand for spares than to revert player progress. Lower the success rate and people will be burning through a lot more spares and meso without worrying about losing any progress.
Fuck You! Level 140+ items converting to the 30* Star Force Sytem is fine! CONVERT SUPERIOR ITEM STAR FORCE TO THE 30 STAR SYSTEM & GIVE THEM 2* FOR EVERY 1 SUPERIOR STAR FOR THE CONVERSION!
So 15-starred Tyrants become 30-starred Tyrants? I like this, it makes sense!
So what exactly are the meso costs now?
I just love my comment not showing up so I refresh the page and still don’t see my comments so I comment again. Thanks WordPress! 😀
If you want the actual meso cost formula you can see it here: https://www.inven.co.kr/board/maple/5974/4775145
The first korean text is the ‘equipment level’ (the one that gets multiplied to the power of 3) and the second is ‘current number of stars’. The changes are to the denominator in red for specific equipment levels.
If you just want an expected value calculator you can use this site https://next.mesu.live/sim/starforce
So what exactly are the new SF costs?
So what are the new SF costs? How has the formula changed?
I TOLD MYSELF THEY EVER RAISE SF CAP TO 30 I QUIT… I AM QUITTING ><
ALL YOUR PRGRESSION & ITEMS ARE FUCK! EVERYONE DEFUNDING ON DISCORD… ALLLLLL OF A SUDDEN!
Star Force Re-organization, I hope they give 2 for 1 star force for superior items. Superior items star force stars are capped at 15! Kms has scrolls that converts items to the superior starforce system! Max send the dogs after them!
If I am reading this correctly, it says the norm. for end game being 22* is in fact going to change to 26* as the new normal… Anyone with 22* will be looked at like a complete pleb.
I personally don’t like the change.
22 stars isn’t changing much so current endgame is still accessible without these changes. The only thing worth taking away from this patch is that it’ll be slightly easier to get to 23 stars. You don’t even have to worry about 26 stars until they start adding more endgame bosses- unless you’re trying to kill every new boss on day 1 of release, I guess.
Nexon America got recently exposed for shadow botting from their own networks and selling their own in game currency&items in black markets by portraying themselves as an anonymous player but ultimately conducting a shady trade that benefits the corporation… Unbenounst to the player conducting the under the table trade with them. Nexon also years ago invested in bitcoin… If there is money to be made whether with-in their terms of service or outside of it… THEY HAVE THEIR HANDS AT THE CENTRE OF ALL OF IT! *Whether you know it or not
They would not be the 1st corporation to play every side of the fence.
There won’t be enough Eternal pieces/Pitched boss in all of existence to satisfy the whales!… you will need hundreds of back ups to hit 28 stars!
Changseop mentioned we keep our lib potential and flame, what about the soul on the weapon ? will it also transfer over
yes
ty Max, you the GOAT ❤