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Posts Tagged ‘boss’

KMS ver. 1.2.369 – Tactical Relay & Super Haste!

September 29, 2022 7 comments

Last week’s test patch has come to the official servers, with the reorganization of the Boss UI as well as the addition of the Boss Automatic Matching system. There’s also three events: Tactical Relay Ver. 4, Super Haste, and the World’s Best Punch King!

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KMST ver. 1.2.146 – Boss Automatic Matching System

September 22, 2022 8 comments

Boss UI (Boss Move)

A new test world update was released, and the main thing in this patch is a reorganization of the Boss UI as well as the addition of the Boss Automatic Matching system.

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KMS ver. 1.2.367 – MapleStory Ignition: Extreme!

July 28, 2022 18 comments

2022extreme.0

The second patch of the MapleStory Ignition update has been released. Titled Extreme, it includes new Extreme Mode difficulties for Black Mage and Seren, the return of Monster Park Extreme, and other hunting changes.

Also, they (accidentally?) added some quest data for Odium, which confirms a couple of things like the list of daily quests (10 different mobs including stronger versions of the three mobs from the Karote story, requiring 1000/800/700/500 kills), 5 Authentic Symbols per day, and also teases the next area, the Realm of Sages, Utopia (could also be ‘Paradise’ but it’s hard to translate ‘도원경’).

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KMST ver. 1.2.144 – Extreme Mode Bosses & Monster Park

July 21, 2022 29 comments

Monster Park Entry

A new test world patch was released yesterday, including the new Extreme difficulties for Black Mage and Chosen Seren, as well as Monster Park Extreme and other growth changes.

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KMS ver. 1.2.366 – MapleStory Ignition: Cygnus Knights Remaster!

June 30, 2022 43 comments

Cygnus Knights Remaster

The first patch of the MapleStory Ignition update has been released! The Cygnus Remaster gives all of the Cygnus Knights, including Mikhail, an updated look and various improvements. This patch also contains various quality of life changes, Hyper Burning up to level 250, and the Ignition Fireworks Festival event!

In terms of the remaster, there were basically zero changes from the last test world patch until now (really disappointing tbh). I decided to just do a full skill translation so it won’t show the differences from before and after the remaster, but you can check the two KMST posts for those. There was one additional developer notes section for Wind Breaker which I’ll include here.

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