Home > KMS > Talking About What was Lacking in the Destiny Showcase

Talking About What was Lacking in the Destiny Showcase

December 24, 2021 Leave a comment Go to comments

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A new letter has been posted on the MapleStory homepage, written by the director of MapleStory, Kang Won-ki. Since the Destiny showcase, some players have been sharing their thoughts on the update schedule and the content being added. There were players that were mad the Adventurer remaster would be coming so late, or that they would have to remake their equips for the new level 250 set, things like that.

Director Won-ki’s letter talks about the showcase and how they may have not explained their intentions clear enough.

This is MapleStory’s general director Kang Won-ki.

The MapleStory Destiny showcase was held yesterday on December 23. In order to make the players who love MapleStory happy, we prepared various content in different areas and prepared a place to introduce them. However, immediately after the stream, we heard the voices of many players expressing their regrets.

In the process of listening to these players, I wondered about the reasons for their disappointment and I have come to the conclusion that the development team, including myself, are still passive in our communication with players. We are quite aware of the need to explain the intentions and background information of the development team in detail, and it would have been better if these things had been covered in the showcase, so we are very sorry that we could not match the level of our players.

So, although this is late, we will try to explain our thoughts a little more through this notice.

1. About the Adventurer Remaster Update Schedule

First of all, the Adventurer remaster update which many players were waiting for was later than expteded, and we did not inform you about the implementation schedule earlier which meant you had to wait even longer. We apologize. In this Adventurer remaster, the design/combat patterns of 14 jobs are being changed at the same time, so compared to the schedule for creating a new job, it required the same schedule as about 5~6 new jobs. Since we first introduced the Adventurer remaster at Inside MAPLE last August, we have continued work on it in parallel with other patch schedules, but as a result, we apologize for the late update.

In the second half of this year, despite the large-scale increase in our development manpower, not everyone was able to participate in this winter update due to the need to adapt and complete the training processes for this project. We are well aware that many players expected the Adventurer remaster to be updated faster but in the current situation, to present the Adventurer update at a satisfactory level, we have no choice but to maintain the current schedule.

The Adventurer remaster requires testing in a variety of situations and the development team is also concentrating on high perfection. In the two test world updates beginning on January 6 and January 20, we will listen to your opinions and actively work with them. As players have high expectations for the Adventurer remaster update, we will definitely repay you with an update that meets those expections.

2. About the New Equipment

We will explain a little more about the new level 250 equipment Ethernel set and the Dawn’s Boss accessory set.

First of all, we briefly introduced that in the Destiny update, the Ethernel set can be acquired through Watcher Kalos who will be added in the 3rd patch and Chosen Seren. We are well aware of players’ concerns that there is a risk of the utility of existing items being changed rapidly when these items are added. However, in order to obtain 1 part of the set, we plan to make it so that it requires a minimum of 6 months or more even when a party with a very high growth level pools their equipment fragments to 1 person. Therefore, we think that it will take much longer for all parts of this set to be widely available when compared to time it took for Arcane Shade equipment.

The reason why we added new level 250 equipment this winter was to present a new challenge goal without drastically changing the utility of each equipment item. We have prepared a long-term acquisition path for these new items, but since it will take a long time to actually acquire them, we would like to assure you that there is no burden of replacing all of your equipment immediately and that your existing highly-enhanced equipment will not lose their utility in a short time.

Next, we will explain more about the Dawn’s Boss accessory set. The levels of the Dawn’s Boss accessory set are intended to preserve the value of the Pitched Boss accessory set, and to make it easier to transfer stats from lower gear through Toad’s Hammer. However, we did not carefully consider the fact that removing the Guardian Angel Ring from the existing Boss Accessory set could cause great inconvenience to some players’ equipment settings. Therefore, when this is implemented in the official server, we will suggest improvement measures for this.

3. About Events

We will provide additional explanations about the structure of this event.

First of all, it was a misunderstanding that the Special Sunday Maple overlapped with Miracle Time and that it was an event that intentionally promoted spending. The Pet/Fashion/Hair Time events are not events that grant additional benefits when purchasing specific items, but instead, everyone will acquire a special reward just by logging in with a chance of getting additional items similar to things like the past Sugar Time event. Shining Star Force Time will also be in a form that provides higher level benefits than the Star Force benefits provided by current Sunday Maple events.

Secondly, we designed the Stellar Pass provided by the Stella’s Starlight Chariot, which is purchased using Maple Points, to allow you to acquire additional reward items for things that already took a lot of time to get and further enhancing the goal of participating in this event. Assuming that you would acquire additional copies of all the rewards, we set the Stellar Pass price to be lower than the component price. We will be adjusting the Stellar Pass’s price from the current 39,800 Maple Points to 19,800 Maple Points so you can get higher utility than we intended.

Also, for the Event Ring Only Legendary Potential Scroll sold in the coin shop, it should have been tradeable within the world but due to an error, it was implemented as untradeable. In the December 30 patch, it will be changed to be tradeable within the world as intended.

In addition to the above information, we will notify you before the official server update with a separate notice next week for any other changes that will be made. Finally, for players who will start MapleStory at the time of the Adventurer remaster, we will prepare an abundance of Adventurer-only events.

In the showcase, we did a presentation-oriented format to show players a quick glance what we were preparing. However, there were still many shortcomings when explaining our intentions, and players’ opinions were quickly unreceptive. In addition to the information provided above, we will actively listen to and implement opinions from various channels regarding this winter update.

And we will prepare a place where we can talk with players in real time. We will inform you about our progress and preparations through a notice in the future.

Sincerely,
Kang Won-ki

Categories: KMS Tags: , ,
  1. Anonymous
    December 24, 2021 at 2:14 pm

    Thanks for your work, Max.

  2. xmrmeow
    December 24, 2021 at 11:32 pm

    Really looking forward to what shining SF is. As a player who’s just under 250 and hit a wall at 17 stars, I don’t really have much motivation to progress further on my main with SF in its current state in GMS. It’s just too expensive and too punishing to get any further.

    Hopefully Shining SF will do something that makes it significantly better

    • Anonymous
      December 25, 2021 at 5:48 pm

      this game is made for crazy fanatics

      • Anonymous
        December 27, 2021 at 2:25 am

        maplestory cultists…. sounds like an earthbound enemy lol

    • Baykko
      December 27, 2021 at 2:00 pm

      Im with you brother. SF is ridiculous. 2 different RNG’s that must align for you to get a good result and then you must do that up to 22 times in line. Then there is the absurb meso price. A monster in Limina drops what? 10k meso a bag? yet you must collect about 10 billing PER ITEM and there are about 20 items you gotta SF.

      Items in MS are just sad. the item itself has no value, its rather all the NX and Meso you funnel into it that matters and it should never have been like that.

  3. Anonymous
    December 25, 2021 at 1:45 am

    Can they add equipment Preset ?

  4. Anonymous
    December 27, 2021 at 9:19 am

    Hey Max, can you translate Nexon’s official message about drop rates they’ve recently posted?
    Thanks!

    • Max
      December 27, 2021 at 4:00 pm

      – No factors other than item/equip drop rate stats affect boss reward drops.
      – When in a party, the drop rate of the character that dealt the most damage will apply. For bosses with different phases, it will be based on the damage dealt in the last phase. For bosses with a separate monster which provides rewards, it will be based on the character that dealt the most damage on that monster.
      – For upper tier bosses, drop rate does not apply to the Arcane Shade/Absolabs set.

      • Anonymous
        December 28, 2021 at 10:38 am

        So, are they saying HS, 2x Drop Coupons from CS and every other USE buff does not affect drop rate?
        Thanks btw 😀

        • Max
          December 28, 2021 at 12:09 pm

          It does, those are all item drop rate stats. That point was for people that were theory-crafting stuff like “killing the boss at xxx time” or “killing the boss on the left/right side of the map” would affect drop rate lol.

          • Anonymous
            January 8, 2022 at 1:07 pm

            Like offical confirmation that “metaphysics didn’t exist, in maplestory at least”🤣

  5. Baykko
    December 27, 2021 at 2:05 pm

    6 months for 1 piece of equipment, And only if a whole party of extremely funded people agrees to work together and funnel their resources on 1 person at a time. What the fuck are they thinking?

    • Anonymous
      December 27, 2021 at 5:53 pm

      Arcane Umbra on its release took about the same amount of time to grind out as well though. 24 weeks of Lucid just for a weapon alone without taking droplets into account (hard mode didn’t exist, so there were no arcane drops iirc).
      Liberated Genesis weapon is also a 6 month long task.

      This isn’t anything new, it’s just how they’ve introduce new gear to the game: slow to obtain, but future proof for years (just look at how many people have arcane gear now, people thought it was ridiculous when the V patch hit back in 2016).

      The new gear is definitely much slower to obtain though. I’m assuming they’ll decrease the rarity of the gear over time and as they introduce more content past Cernium, just like how they made Arcane gear much more accessible through the Hard bosses dropping them and lowering the droplet cost slightly, but at the very least people will be able to start farming for them for those that are actively at endgame.

  6. Anonymous
    December 27, 2021 at 5:56 pm

    what is even the rationale for limiting link skill transfers? I’m glad they raised it to 10 per day from 2, but was the initial intention for us to build multiple link mules to keep us in-game? if so that’s pretty scummy.

    • Anonymous
      December 29, 2021 at 4:05 pm

      Lmao what, that’s some pea brain assumption when you have limited character slots for extra mule of the same job. The limit was in place to prevent stress on the server, link skills are server sided to prevent abuse.

      • Anonymous
        December 29, 2021 at 11:47 pm

        What’s there to abuse? They’re tiny stat buffs. There’s no point in limiting them to a single character, especially when you can equip so few of them at the same time. Just let us equip any 12 on all characters. This whole transfer system is stupid and pointless.

  7. Anonymous
    December 27, 2021 at 6:39 pm

    REEEEEEE TELL THESE PRICKS TO NOT TAKE AWAY SUPER SAIYAN A SECOND TIME
    WHY BRING IT BACK JUST TO REMOVE IT AGAIN

  8. December 30, 2021 at 2:08 am

    I….got nothing at this point, Good work on the updates but I am seeing a lot of ups and downs about this.

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