KMS ver. 1.2.414 – Maple Attack: 3rd Common Core!
The second patch of the MapleStory 23rd anniversary event has been released. It’s actually pretty small compared to the other off-season patches we’ve been getting recently, but it does include the new 3rd Common Core and the ability to change Sol Hecate’s appearance!
We don’t know much about the next patch in May, but they did say it would be ‘pre-summer’, so maybe a teaser of what we’re getting? I’m actually going to be in Korea (with Steve and Kobe) starting next week and won’t be home for a couple of weeks, so the next post may be delayed!
Roadmap

- March 19
- Gameplay Reorganizations
- Level 200~260 experience required halved.
- Boss pattern reorganization
- Special Skill Ring reorganization
- Auto Enchant system
- Economy Reorganization
- Enhancement reorganization
- Boss reward reorganization
- Training Ground
- World Archive – Arcane River
- Gameplay Reorganizations
- April 16
- 3rd Common Core Update
- Sol Hecate Appearance Change
- Sol Janus/Erda Fountain Reorganization
- May 14
- Pre-Summer (coming soon)
- Events
- 23rd Anniversary Maple Attack – Mascot Parade
- Change Burning: Lucid
- MapleStory & BTS Jin (Jin’s Mysterious Garden/Jin’s Hot Time Event/New Jin Event)
- Hyper Burning Booster
- Offline Events
- March 14: MapleStory in LotteWorld
- April 3: Maple Island Opens
- April 29: LotteWorld All-Day Rental
- May 22: LotteWorld Tower/Mall/Seokchon Lake Special Displays
Overview
- HEXA Skills – Common Core
- Sol Hecate
- Skill Changes
- Cash
- Training Grounds
- Improvements
- Error Fixes
- Paid Items and Probability Related Changes
- Events
HEXA Skills – Common Core
NOTE: All of these skills have unique values for each job. I won’t list out every single one but you can find them on Namu Wiki.
Adventurer Warrior





Blitz Shield VI
[Master Level: 30]
Materialize your life force to create a protective shield.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 100 HP. Create a 21% max HP shield for 5 seconds.
Cooldown: 15 seconds.
- [Level 30]
Blitz Burst: Hero
[Master Level: 30]
When your attacks hit an enemy, activate sword slashes that cut enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
When your directly attacking skills hit an enemy, activate sword slashes that deal 469% damage 6 times on all enemies hit.
Sword slash reactivation cooldown: 1.8 seconds.
- [Level 30]
Blitz Burst: Paladin
[Master Level: 30]
When your attacks hit an enemy, drop hammers of light onto enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
When your directly attacking skills hit an enemy, activate hammers of light that deal 960% damage 6 times on all enemies hit.
Hammer of light reactivation cooldown: 1.8 seconds.
- [Level 30]
Blitz Burst: Dark Knight
[Master Level: 30]
When your attacks hit an enemy, spears of darkness pierce through enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
When your directly attacking skills hit an enemy, activate spears of darkness that deal 808% damage 6 times on all enemies hit.
Spears of darkness reactivation cooldown: 1.8 seconds.
- [Level 30]
Adventurer Magician





Arcana Override VI
[Master Level: 30]
Recreate forgotten ancient magic to unlock your latent magic power to its fullest potential. The incomplete recreation decreases the unlocked magic power boost after a certain period of time.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. 70 second duration. Unlock your latent magic power for 15 seconds, increasing your final damage by 21% and magic attack by 9%.
Afterwards, the unlocked magic power boost is decreased to 7% final damage and 5% magic attack.
Cooldown: 120 seconds.
- [Level 30]
Adventurer Archer


Evolve VI: Bowmaster
[Master Level: 30]
Phoenix is enhanced with mysterious powers for a certain period of time. Phoenix will become a Trail of Flames for a certain period of time, sweeping through in all directions, then return to your side to attack enemies.
If Evolve hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 900 MP. Activate Trail of Flames then enhances Phoenix for 40 seconds.
Trail of Flames: For 4 seconds, deals 1524% damage 8 times continuously on up to 15 enemies.
After Trail of Flames ends, Phoenix periodically deals 1917% damage 11 times on up to 10 enemies for the remaining duration.
Cooldown: 120 seconds.
- [Level 30]


Evolve VI: Marksman
[Master Level: 30]
Freezer is enhanced with mysterious powers for a certain period of time. Freezer will become a Trail of Bitter Cold for a certain period of time, sweeping through in all directions, then return to your side to attack enemies.
If Evolve hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 900 MP. Activate Trail of Bitter Cold then enhances Freezer for 40 seconds.
Trail of Bitter Cold: For 4 seconds, deals 1859% damage 8 times continuously on up to 15 enemies.
After Trail of Bitter Cold ends, Freezer periodically deals 2152% damage 11 times on up to 10 enemies for the remaining duration.
Cooldown: 120 seconds.
- [Level 30]


Evolve VI: Pathfinder
[Master Level: 30]
Raven is enhanced with mysterious powers for a certain period of time. Raven will become a Trail of Pitch Black for a certain period of time, sweeping through in all directions, then return to your side to attack enemies.
If Evolve hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 900 MP. Activate Trail of Pitch Black then enhances Raven for 40 seconds.
Trail of Pitch Black: For 4 seconds, deals 1899% damage 8 times continuously on up to 15 enemies.
After Trail of Pitch Black ends, Raven periodically deals 2890% damage 11 times on up to 10 enemies for the remaining duration.
Cooldown: 120 seconds.
- [Level 30]
Adventurer Thief


Ultimate Dark Sight VI
[Master Level: 30]
Your stealth techniques are refined to their limits, allowing you to attack and use skills in Dark Sight without it being cancelled. Also, when attacking in Dark Sight, your damage is increased. In addition, summon a shadow ally from the curtain of the abyss to attack enemies together with Dark Shards.
When all of the Dark Shards are consumed, the Executor of the Abyss appears and condemns all enemies. If the shadow allies or Executor of the Abyss hit an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 850 MP. For 20 seconds, you can attack and use skills while in Dark Sight without it being cancelled.
When attacking in Dark Sight, increases final damage by 16%. This applies additively with Advanced Dark Sight’s final damage boost.
When your skills (except certain skills) hit an enemy during the buff, consume 1 Dark Shard to activate an additional hit that deals XX% damage 5 times. Reactivation cooldown: 0.3 seconds.
You can use up to 20 Dark Shards.
When all of the Dark Shards are used or the duration ends, the Executor of the Abyss will appear and activate 8 strikes that deal XX% damage 7 times on up to 15 enemies.
Cooldown: 120 seconds.
- [Level 30]
Adventurer Pirate





Pirate Flag VI
Plant the brave pirate’s flag to boost the morale of you and your party members.
While planting the flag, you cannot be knocked back by any enemy attacks.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 60 seconds, increases all stats of directly invested AP by XX%, defense ignore by 25%, and attack by XX.
For party members, increases all stats of directly invested AP by 25% and defense ignore by 25%.
- [Level 30]
Cygnus Knights












- Cygnus Phalanx VI
[Master Level: 30]
Summon the brave Cygnus spear corps who advance forwards while pushing back enemies. If they encounter an enemy, their movement speed will be decreased. They will disappear if the duration ends or they move more than a certain distance. Certain monsters will resist being pushed back.
The spear corps will prioritize attacking the boss monster with the highest max HP. If they hit an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 500 MP. Activate an advance attack 5 times that deals XX% damage XX times on up to 12 enemies. Afterwards, summon the spear corps for up to 5 seconds.
Spear Corps: Deals XX% damage XX times periodically.
A single enemy can only be hit by the attack up to 40 times.
When an attack hits an enemy, there is a 70% fixed chance to activate Trifling Whim, 40% fixed chance to activate Storm Whim, and 65% fixed chance to activate Storm Bringer. [for Wind Breaker Only]
Cooldown: 60 seconds.
- [Level 30]
Hero





Freud’s Blessing VI
[Master Level: 30]
Gain the power that the hero Freud left behind for his friends.
You can use the skill again during the buff duration to receive the blessing, nullifying all damage for a certain period of time.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 1000 MP. For 90 seconds, increases attack by XX and magic attack by XX.
For 60 seconds, increases boss damage by XX%.
After casting the skill, you can use it again within 90 seconds to become invincible for 30 seconds.
Cooldown: 360 seconds.
[Passive Effect: Skills that are affected by cooldown resets will have their cooldowns decrease 5% faster, 10 status resistance, 20 all stats.]
- [Level 30]
Resistance









Resistance Line Infantry VI
[Master Level: 30]
Summon the Resistance elite infantry and a giant artillery cannon. If they attack an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 650 MP. Summon the Resistance elite infantry and a giant artillery cannon for 15 seconds.
Periodically deals XX% damage 12 times on up to 12 enemies. Can attack up to 10 times. When the duration ends or it reaches the maximum attack limit, it will automatically disappear.
If you use the skill again, you can re-summon the infantry and cannon. Re-summon cooldown: 3 seconds.
Cooldown: 60 seconds.
- [Level 30]
Demon
Call Mastema VI
[Master Level: 30]
Summon your loyal subordinate Mastema and receive their assistance. Mastema periodically attacks, prioritizing the boss monster with the highest max HP. After a certain number of attacks, the next attack will be enhanced. After being summoned, the first attack will be enhanced. The regular attacks and the enhanced attack share a cooldown.
If Mastema hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 100 HP. Summon Mastema for 60 seconds.
While Mastema is summoned, you can use the skill again to cast Lovely Territory. Lovely Territory will share a duration with Mastema.
The summoned Mastema will attack every 3 seconds. After the 2nd attack, the next attack will be enhanced. It can attack up to 16 times. When the duration ends or it reaches the maximum attack limit, Mastema will disappear.
Lovely Territory: Receive a buff for 60 seconds that decreases the damage taken from attacks (including % HP attacks) by 25% up to 12 times. When the duration ends or the maximum number of reductions is consumed, the buff will disappear.
Mastema Claw/Mastema Howling: Deals XX% damage 12 times on up to 10 enemies.
Nexus of Us: Activate 4 resonances that deal XX% damage 14 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]
Nova







Pantheon VI
[Master Level: 30]
Borrow the power of the Nova god to punish enemies and receive their blessing.- [Level 30]
Consumes 100 HP. Activate the Nova god’s Punishment and Blessing.
Punishment: Activate 12 roars that deal XX% damage 15 times on up to 15 enemies.
Blessing: If your HP would reach 0, ignore death 1 time. If you receive the blessing 1 time, you cannot receive it again for 1200 seconds.
Cooldown: 120 seconds.
- [Level 30]
Transcendent
Transcendent VI
[Master Level: 30]
Receive the blessings of the Transcendents of Light, Life, and Time. The Spear of Light will prioritize attacking the boss monster with the highest max HP within range. If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 100 HP. Apply the Blessings of Light, Life, and Time.
Blessing of Light
20 second duration.
When you use attacking skills, create a Spear of Light that flights towards enemies in front of you, dealing 1375% damage 4 times on up to 10 enemies. Afterwards, it will remain where it lands for a certain period of time, dealing 1100% damage 4 times on up to 10 enemies continuously. The continuous attack can activate up to 5 times.
You can create the Spear of Light up to 7 times. Spear of Light reactivation cooldown: 2 seconds.
Blessing of Life
40 second duration.
During this buff, increases final damage by 5% and defends against critical status effects 3 times.
Blessing of Time
60 second duration.
When you use 4th job or lower skills (except Beginner skills), there is a 100% chance to leave behind an afterimage of the previous timeline, dealing 481% damage 3 times on up to 10 enemies. Afterimages of the skills activated by Zero’s Assist deal 550% damage. The afterimage’s attack can only be activated 1 time per skill.
Whenever the afterimage’s attack hits an enemy 24 times, activate a Time Rift that deals 1575% damage 10 times. The Time Rift can be activated up to 6 times.
Cooldown: 120 seconds.
- [Level 30]
FriendsWorld



Another World’s Afterimage VI
[Master Level: 30]
Open a portal that reflects the appearance of another world.
Countless otherworldly power converges through the portal to amplify Kinesis’ telekinetic power and restore his body.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 100 HP. Create an Another World’s Afterimage for 60 seconds.
When the afterimage exists within the map, increases all stats of directly invested AP by 54%, critical damage by 5%, attack by 73, and magic attack by 73.
When attacking monsters, there is a 10% chance to recover 3% max HP and MP.
Cooldown: 60 seconds.
- [Level 30]
Lef















Magic Circuit Full Drive VI
[Master Level: 30]
Activate your magic wings to the maximum and bring your magic circuit to its limit. Inflict a Magic Mark on enemies within a certain range. When your directly attacking skills hit an enemy with the mark, activate a magic storm.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 1000 MP. For 60 seconds, increases damage by 45%, attack by 100, and magic attack by 50 [50 attack and 100 magic attack for Illium only].
While this skill is activate, inflict the Magic Mark on up to 10 enemies within a certain range.
When your directly attacking skills hit an enemy with the Magic Mark, activate a magic storm that deals XX% damage 6 times.
Magic storm reactivation cooldown: 1 second.
Cooldown: 120 seconds.
- [Level 30]
Anima



Lotus Flower VI
[Master Level: 30]
Summon a lotus flower imbued with auspicious power.
If you are hit by an attack that would kill you, you will receive the White Lotus’ blessing and be reborn in the lotus instead. The Red Lotus’ energy permanently fills your body, and when your attacks hit an enemy, red lotuses will bloom on the enemy. If this skill htis an enemy using Damage Reflect, you will not take damage.- [Level 30]
White Lotus: Consumes 500 MP. Summon an auspicious white lotus for 1800 seconds.
After reviving, you are invincible for 6 seconds.
If you use the skill again, you can re-summon the white lotus. Re-summon cooldown: 1 second.
Cooldown: 400 seconds. If you successfully revive, the skill cooldown will be increased by 1400 seconds. If the white lotus disappears without granting its blessing, the cooldown will be reset.
Red Lotus: When your directly attacking skills hit an enemy, activate up to 3 red lotuses that deal XX% damage 7 times on up to 15 enemies.
Reactivation cooldown: 4 seconds.
- [Level 30]
Sol Hecate


The Skin System that lets you change Sol Hecate’s appearance has been added.
- The SKIN tab has been added to the Sol Hecate: Pactum UI.
- In the SKIN tab, you can use 1b mesos to activate your desired skin.
- Certain skins can only be activated through Skin Vouchers.
- When you activate a skin, you can use any of the 5 colour variations of the skin.
- If you equip a skin, Sol Hecate’s appearance and skill colours will change.
- You can only activate and equip skins in towns.
- Skin activation is done on a per-character basis. (i.e. if you pay 1b to activate a skin on one character, it will not be activated on any other character unless you pay 1b again.)
The following skins have been added.









Sol Hecate: Helia
- Driven by the Adversary’s strong will, the Sol Erda is born in the form of the goddess Helia.









Sol Hecate: Zepyhr
- Following the Adversary’s command, the Sol Erda is born in the form of the swordsman Zephyr.









Sol Hecate: Nebula
- Resonating with the Adversary’s deep unconscious, the Sol Erda is born in the form of the sword of the abyss Nebula.









Sol Hecate: Amicus
- Embracing the solitude of the battlefield, the Sol Erda is born in the form of a small and brave companion.









Sol Hecate: Draco
- The Sol Erda’s power is condensed and born in the form of a legendary ancient dragon.









Sol Hecate: Mimicry (Skin Voucher only)
- Desiring to befriend the Adversary, the Sol Erda is born as a familiar in the form of a cute girl.









Sol Hecate: Lumiel (Skin Voucher only)
- The Sol Erda’s warm light gathers and is born as the cotton candy-like archangel cat Lumiel.
You can watch this video from 맑음 to see all of the Sol Hecate skins, their colour variations, effects, and sounds.
You can now set Sol Hecate’s opacity with Sol Hecate: Pactum.
- Sol Hecate will now apply the opacity set in Sol Hecate Pactum, and will no longer apply the skill effect opacity set in the Game Settings’ Effects tab.
- This will not apply to Sol Hecate’s exclusive skills.
Skill Changes
NOTE: 90% of the skill changes in this patch were to change the damage % of Erda Shower/Spider in Mirror/Crest of the Solar/Sol Janus for each job. I won’t include those but you can check the patch notes for specific values.
Common
When you use an Origin skill, the Skill Acceleration effect will now be applied for 15 seconds.
- When you use skills that meet the following conditions during this Skill Acceleration effect, their cooldowns will be decreased equal to the Origin skill’s cast action length.
- Skills with cooldowns between 60 seconds and 120 seconds.
- For skills that are prepared every certain number of seconds and do not apply cooldown reduction effects, skills that take between 47.4 seconds and 103.8 seconds to reach the maximum number of preparations.
- For skills that are prepared every certain number of seconds and do apply cooldown reduction effects, skills that take between 60 seconds and 120 seconds to reach the maximum number of preparations.
- When you use skills that meet the following conditions during this Skill Acceleration effect, their cooldowns will be decreased equal to the Origin skill’s cast action length.
Spider in Mirror
- The cooldown has been decreased from 250 seconds to 240 seconds.
- The damage has been changed for each job.
Crest of the Solar
- The cooldown has been decreased from 250 seconds to 240 seconds.
- The damage has been changed for each job.
- When you equip a Special Core, the equipped Special Core’s cooldown will now be applied.
- When you extend an expired Special Core while it is equipped, the cooldown will now be applied.
- Fixed an issue where if you relogged into a character while a Special Core cooldown was applied, the cooldown would be reapplied.
- Counterattack I
- The skill description has been changed.
- Perseverance I
- The skill description has been changed.
- Alleviated an issue where the client would freeze if many hit effects were displayed.
- The following skills’ effects will now be maintained if you relog.
- Weapon Tempering
- Advanced Weapon Tempering
- Accessory Enhancement
- Advanced Accessory Enhancement
- Fixed an issue in the Training Grounds <Hall of Refinement> where certain Ascent skills’ usages would be reset when starting a measurement. The changed skills are as follows.
- Bowmaster – Point Zero
- Dual Blade – Yama’s Decree
- Soul Master – Totality
- Eunwol – Eternal Moon
- Xenon – Neoteric Trice
- Demon Avenger – Rageborne Daredevil
- Kain – [Possess/Execute] Malicious Flicker
- Cadena – Brutal Ravage
- Angelic Buster – Genuine Encore
- Len – Sky Splitting Azure Dragon: Falling Petals
- Fixed an issue in the Training Grounds <Hall of Afterimages>’ replays where certain skill effects looked awkward. The changed skills are as follows.
- Common – Cygnus Phalanx, Call Mastema
- Archmage (F/P) – Megido Flame VI
- Archmage (I/L) – Lightning Sphere, Lightning Sphere VI, Cryo Shock
- Pathfinder – Curse Enchant
- Night Lord – Fuma Shuriken
- Soul Master – Elysion
- Luminous – Void Pressure, Spectral Light
- Mercedes – Elemental Ghost, Irkalla’s Breath
- Phantom – Phantom Charge
- Xenon – Fuzzy Lop Masquerade VI: Fire
- Demon Avenger – Bat Swarm
- Adele – Resonance, Resonance VI
- Hoyoung – Shapeshift, Sage: Dream of Shangri-La
Blitz Shield
- The skill description has been changed.
Arcana Override
- Fixed an issue where sometimes the unlock stage did not decrease properly.
Evolve
- Fixed an issue where sometimes the movements looked awkward.
- You can now use this skill even if Phoenix, Freezer, or Raven are not summoned.
- The skill description has been changed.
Ultimate Dark Sight
- The skill description has been changed.
- Fixed an issue in the Training Grounds <Hall of Afterimages>’s replays where the skill cast sound effect was not played.
Pirate Flag
- Fixed an issue where sometimes the client would close if you cast this skill at the same time as party members.
Cygnus Phalanx
- Fixed an issue in the Training Grounds <Hall of Refinement> where if you tried to switch directions after using Cygnus Phalanx while measuring, it would be recorded in the skill usage details.
Call Mastema
- Fixed an issue where Mastema Claw’s cooldown was written incorrectly.
- Fixed an issue in Limbo (Normal/Hard) Phase 2 where Mastema would not disappear when entering ‘The Space Where the Other Side of Truth Exists’.
- Fixed an issue in the Training Grounds <Hall of Afterimages>’s replays where the skill cast sound effect and the Lovely Territory cast sound effect were not played.
Resistance Line Infantry
- If you try to use the skill again during the re-summon cooldown, the remaining re-summon cooldown text will now be displayed.
- Fixed an issue in the Training Grounds <Hall of Afterimages>’s replays where the skill cast sound effect was not played.
Transcendent
- Fixed an issue where the afterimage’s hit effect looked awkward.
- Fixed an issue where the Spear of Light’s continuous attack’s hit effect looked awkward to other characters.
Lotus Flower
- The MP consumption has been changed from 15% max MP to 500 MP.
- You can now use this skill while in the air.
- Fixed an issue where if you cast this skill during the buff duration, the cooldown would not be applied.
- You can now use the skill again to resummon the Lotus Flower.
Decent Holy Fountain
- You can now use the skill even if your own installed Decent Holy Fountain or Divine Trace remains.
Erda Fountain
- The feature where this skill would attack after a certain number of enemies were defeated has been removed.
- This skill now attacks every few seconds.
- You can now use the skill again to resummon the fountain.
- You can no longer use this skill in boss battle maps, Mu Lung Dojo, or Sharenian’s Underground Culvert.
Sol Hecate
- Fixed an issue where while this skill was summoned, sometimes certain skills would not be affected by network conditions and the durations would end.
- The opacity application on/off feature has been removed.
Sol Hecate: Charon
- Fixed an issue where if you used another invincibility skill during the invincibility duration, the skill effects would be displayed together.
Sol Hecate: Phlegethon
- Fixed an issue where if you used skills that can cancel other skills’ action delays while casting this skill, the skill effect would disappear.
- Fixed an issue where if you moved immediately after casting, sometimes the torrent effect would be displayed in an awkward location.
- Fixed an issue where if you used certain skills while casting this skill, sometimes you could not link. The changed skills are as follows.
- Striker – Lightning Spear Multistrike
- Kain – [Execute] Chain Sickle, [Execute] Chain Sickle VI
- Cadena – Chain Arts: Stroke, Summon Beating Needle Bat, Chain Arts: Stroke VI, Summon Beating Needle Bat VI
Bishop
Holy Fountain
- The skill description has been changed.
Bowmaster
Phoenix
- The duration has been increased from 220 seconds to 600 seconds.
Phoenix VI
- The duration has been increased from 220 seconds to 600 seconds.
Marksman
Freezer
- The duration has been increased from 220 seconds to 600 seconds.
Freezer VI
- The duration has been increased from 220 seconds to 600 seconds.
Long Range Trueshot VI
- Fixed an issue where the aim effect was displayed in an awkward location.
Pathfinder
Raven
- Fixed an issue where sometimes the Raven looked awkward while summoned.
- The duration has been increased from 220 seconds to 600 seconds.
Raven Tempest
- This skill has been removed.
Evolve Tempest
- This skill has been removed.
- NEW!
Tempest Infusion
[Master Level: 30]
Control the Relic’s power to reverse the tempest’s nature.
After using the skill, you can input an arrow key to choose Ancient Tempest or Primal Tempest.- [Level 30]
Consumes 120 MP. Change the tempest’s nature.
Cooldown: 3 seconds.
- [Level 30]
- NEW!
Ancient Tempest
[Master Level: 30]
[Ancient Force]
Use the Relic’s power to call an ancient tempest that destroys everything.
The summoned tempest will find and move towards enemies. You can press the skill key to change the tempest’s direction. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 300 Relic Gauge.
Summon an ancient tempest for 27 seconds that deals 1000% damage 5 times on up to 12 enemies.
When it attacks, charge 20 Relic Gauge.
Direction change cooldown: 2 seconds. Cooldown: 120 seconds.
- [Level 30]
- NEW!
Primal Tempest
[Master Level: 30]
[Ancient Force]
Use the Relic’s power to call an primordial tempest that destroys everything.
The summoned tempest will find and move towards enemies. You can press the skill key to change the tempest’s direction. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 300 Relic Gauge.
Summon a primordial tempest for 10 seconds that deals 1000% damage 6 times on up to 12 enemies.
When it attacks, charge 20 Relic Gauge.
Direction change cooldown: 2 seconds. Cooldown: 120 seconds.
- [Level 30]
Raven VI
- Fixed an issue where sometimes the Raven looked awkward while summoned.
- The duration has been increased from 220 seconds to 600 seconds.
Shadower
Demon Slashing Shadow Formation
- Fixed an issue where sometimes the game connection would end when this skill was used.
Dual Blade
All Must Die
- Fixed an issue where sometimes the damage was not applied properly.
Cannon Shooter
Mini Cannonball
- Fixed an issue where if you entered certain content, the number of held bombs would be reset.
Mini Cannonball VI
- Fixed an issue where if you entered certain content, the number of held bombs would be reset.
Soul Master
Elysion
- Fixed an issue in the Training Grounds <Hall of Refinement> and <Hall of Afterimages> where Cross the Styx’ number of uses in the skill details UI was sometimes displayed differently than the actual number.
- Fixed an issue in the Training Grounds <Hall of Afterimages> where Cross the Styx’ number of uses in the key input UI when watching a replay was sometimes displayed differently than the actual number.
Night Walker
- Fixed an issue in the Training Grounds <Hall of Afterimages>’ replays where certain skills’ throwing stars sometimes looked awkward. The changed skills are as follows.
- Triple Throw
- Quadruple Throw
- Quintuple Throw, Quintuple Throw VI
- Rapid Throw
Mercedes
Elemental Ghost
- Fixed an issue where sometimes the afterimages looked awkward.
Blaster
Vanguard Impact
- Fixed an issue where sometimes the cast action would be cancelled.
Battle Mage
Grim Reaper
- Fixed an issue where if you used the skill again during the resummon cooldown, the remaining resummon cooldown would look like it was 0 seconds.
Demon Avenger
Bat Swarm
- Fixed an issue in the Training Grounds <Hall of Refinement> where if you tried to switch directions while measuring, it would be recorded in the skill usage details.
Kaiser
- Fixed an issue where certain skills’ cast actions were applied longer in Final Figuration. THe changed skills are as follows.
- Erda Shower
- Erda Fountain
- Spider in Mirror
- Crest of the Solar
- Pantheon
- Decent Holy Fountain
- Sol Janus
- Sol Janus: Dawn
Will of Swords: Charge
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Giga Slasher
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Giga Slasher VI
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Cadena
Brutal Ravage
- Fixed an issue where sometimes the cast action would be cancelled.
Zero
Turning Drive
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Chrono Trigger
- Fixed an issue where sometimes the cast action would be cancelled.
Bitemporis
- Fixed an issue where sometimes the cast action would be cancelled.
Turning Drive VI
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Moon Strike VI
- Fixed an issue in the Training Grounds <Hall of Afterimages> where the skill icon looked awkward in the key input UI in replays.
Adele
Aether
- Fixed an issue in the Training Grounds <Hall of Refinement> where Aether Swords created by Creation would disappear when you started measuring.
Len
Lost Soul Advent
- Fixed an issue in the Training Grounds <Hall of Refinement> where the usage count was reset when you started measuring.
Lost Soul Advent VI
- Fixed an issue in the Training Grounds <Hall of Refinement> where the usage count was reset when you started measuring.
Sky Splitting Azure Dragon: Falling Petals
- Fixed an issue in the Training Grounds <Hall of Afterimages> replays where if you exited while using this skill, you could continue to use it.
Hoyoung
Sage: Dream of Shangri-La
- Fixed an issue in the Training Grounds <Hall of Refinement> where the skill effect sometimes looked awkward.
Cash
The Boutique Gift product will be sold.
- Sale Duration: April 16, 2026 after the maintenance ~ May 13, 2026 at 11:59 PM
- When you use a Boutique Gift, you will acquire a certain number of Boutique Tickets based on a set rate.


You can see more specific information on the homepage, but the new rewards that you can trade in Boutique Tickets for are:
- Sol Hecate: Mimicry Voucher (80 Tickets)
- Sol Hecate: Lumiel Voucher (80 Tickets)
Training Grounds
Registered replays and replay recommendation permissions have been reset.
The characters that registered the rank 1 recommended replay for each job as of the beginning of the April 16, 2026 update will be provided with 100k Maple Points Vouchers.
※ The Maple Points Voucher will be provided in the Maple Cabinet Box after the April 16, 2026 update, and can be claimed until May 14, 2026 at 2:00 AM.
※ The Maple Points Voucher can only be claimed on the character that registered the rank 1 recommended replay.
※ The Maple Points Voucher will expire on May 14, 2026 at 2:00 AM.
The Training Grounds operation method has been changed.
- You can now only use the Training Grounds during the operation period.
- Outside of the operation period, you cannot enter the <Hall of Refinement>, register replays, or recommend replays.
- Operation Period: April 30, 2026 at 12:00 AM ~ May 13, 2026 at 11:59 PM
Information related to the Training Grounds operation period has been added to the <Crossroads of Heaven> NPC Sigrid’s dialogue.
Information related to rewards when registering a replay has been added to the <Crossroads of Heaven> NPC Sigrid’s dialogue.
The help text given when you first enter the <Crossroads of Heaven> has been changed.
When you enter the <Crossroads of Heaven>, your party will now be disbanded.
In the <Hall of Refinement>, regular guild skills’ passive effects will no longer be applied.
In the <Hall of Refinement>’s Training Grounds only buffs, supporting skills have been added. The added skills are as follows.
- Guild’s Know-How I
- Guild’s Know-How II
- Guild’s Know-How IV
- Guild’s Know-How V
- Guild’s Know-How VI
Fixed an issue in the <Hall of Refinement> where the duplicated effect notification looked awkward when applying the Sparkling Red Star Potion to the Training Grounds only buffs.
Fixed an issue in the <Hall of Refinement>’s Training Grounds onyl buffs where if certain consumable item supports were directly applied, the diplicated effect would not be removed.
- Sparkling Red Star Potion
- Sayram’s Elixir
- Mashoor’s Gifts Weather Effect
- Union’s Power
- Extreme Red
- Extreme Green
- Extreme Blue
- Improved Stage 10 STR/DEX/INT/LUK Potion
The help text for the <Hall of Refinement>’s Training Grounds only buffs’ skill support has been changed.
Fixed an issue in the <Hall of Refinement> where skills that did not apply damage correctly would be recorded in the measurement results.
Fixed an issue in the <Hall of Refinement> where skills that would disappear when starting a measurement would be maintained if you started the measurement when their time ran out.
Fixed an issue in the <Hall of Refinement> where you could click buttons in the SETTING minimized UI.
The <Hall of Refinement>’s Training Grounds only buffs’ skills and consumable item descriptions have been changed. The changed bufs are as follows.
- Boss Killing Machine
- Defense is Just a Number
- In the Name of the Guild
- Big One Shot
- Echo of the Hero
- Advanced Weapon Tempering
- Champion’s Blessing
- Heaven’s Door
- Sparkling Red Star Potion
- Sayram’s Elixir
- Alleria’s Elixir
- Collector’s Elixir
- Honor’s Elixir
- Mashoor’s Gifts Weather Effect
- Union’s Power
- VIP Buff (Stats)
- Sweet Taiyaki Sprinkle
- MVP Superpower Buff
- Extreme Red
- Extreme Green
- Extreme Blue
- Improved Stage 10 STR/DEX/INT/LUK Potion
In the <Hall of Refinement>, you can no longer register a replay if you have less than 300m Combat Power when the measurement ends.
Fixed an issue in the <Hall of Refinement> where buff icons for skills registered in Buff Favourites looked awkward if you were not using them.
When you enter the <Hall of Afterimages>, the Replay Board’s default sorting will now be your current character’s job.
The <Hall of Afterimages>’s Replay Board’s help text has been changed.
Fixed an issue in the <Hall of Afterimages>’s Replay Board where non-number characters could be entered in the Combat Power search field.
Fixed an issue where sometimes the client would close if you entered the <Hall of Afterimages>.
Fixed an issue in the <Hall of Afterimages> where if you changed resolutions, the Replay play UI’s location would change.
Fixed an issue in the <Hall of Afterimages> where you could right-click the Show Key Input and Show My Key Settings.
Fixed an issue where the Maple Sweets event skill was not displayed in replays.
Fixed an issue where after playing a replay, the current character’s job’s replays would not be displayed at the top of the Replay Board.
Fixed an issue where if you hovered over the skill icons in the Replay Key Input UI, sometimes the skill tooltips would be maintained.
Fixed an issue with replays where Soul Weapon effect settings were not applied.
An effect will now be displayed on the Replay Key Input UI when a new key is inputted.
In the Replay Key Input UI, when the maximum number of skill icons are displayed and a new key is inputted, the previous skill icons will be pushed and disappear.
Fixed an issue with replays where buff icons for skills registered in Buff Favourites looked awkward if you were not using them.
The Replay Key Input UI’s lines will now change when you use a Skill Sequence.
Fixed an issue where if you had the ‘View With my Key Settings’ option enabled and played a replay, unregistered keys would be visible.
When you register a replay with a Unionroid equipped, the Unionroid’s nametag will now be displayed as the default nametag in the replay.
Improvements
Quests
The cutscene skip feature has been added to certain main story related area quests.
- Borderless
- Cernium
- Arcs
- Karote
- Odium
- Shangri-La
- Arteria
- Black Sea
- Carcion
- Tallahart
- Geardrak
The guide details when skipping the ‘[Collector’s Request] Searching for the Legend’ story have been improved.
Certain cutscenes in ‘Maple Chronicle: Tallahart’ have been improved.
The map cutscene in the ‘[Tallahart] New Movements’ quest has been improved.
A content tutorial video has been added to the ‘World Archive’.
- You can only check the video in towns.
Items
You can now use multiple Sol Erda and Sol Erda Energy items at the same time.
- If you have 2 or more items, you can use them at the same time.
- Untradeable or items that expire earlier will be used first.
When crafting the following items, it will now use Magic Powder (Purple) instead of Magic Powder (Black).
- Stage 10 STR Potion
- Stage 10 DEX Potion
- Stage 10 INT Potion
- Stage 10 LUK Potion
- Stage 5 Attack Potion
- Stage 5 Magic Attack Potion
When disassembling level 160 or higher equipment items, you will now receive more Superior Item Crystals. When disassembling level 200 or higher equipment items, you will now receive even more Superior Item Crystals.
It has been improved so that if you relog with the following items and buff effects, they will now be maintained.
- Union’s Power Stage 1/2/3
- Extreme Red
- Extreme Green
- Extreme Blue
- MVP Superpower Buff
- VIP Buff (Stats)
- Sayram’s Elixir
- Alleria’s Elixir
- Collector’s Elixir
- Honor’s Elixir
- Lv. 250’s Blessing
- Lv. 275’s Blessing
- Lv. 300’s Blessing
- Sparkling Gold Star Potion
- Sparkling Blue Star Potion
- Sparkling Red Star Potion
- Legendary Hero Elixir
- Legendary Health Elixir
- Legendary Mana Elixir
- Improved Stage 10 STR Potion
- Improved Stage 10 DEX Potion
- Improved Stage 10 INT Potion
- Improved Stage 10 LUK Potion
- Improved Stage 10 STR Pill
- Improved Stage 10 DEX Pill
- Improved Stage 10 INT Pill
- Improved Stage 10 LUK Pill
- Bright Moonlight Potion
- Mashoor’s Gifts Weather Effect
- Taiyaki Sprinkle
- Lovely Party Bears
- Happy Birthday
- Sweet Taiyaki Sprinkle
- Cute Lovely Party Bears
- Happy Happy Birthday
You can now store the following items in the Personality Trait Item 40 Slot Bag.
- Mercedes’ Lipgloss
- Aran’s Energy Drink
- Phantom’s Hand Cream
- Luminous’ Hairspray
- Evan’s Steamed Potatoes
- Eunwol’s Espresso
The Kai Swordsmanship: Quick Draw Alpha Finish Attack Effect will now display on Radiant Malefic Star and Jupiter.
You can now payback decorative items with remaining time-limited stats.
The items acquired by using the School Uniform Vouchers purchased from the School Uniform Repair Shop NPC Wangdusang can now be used as appearance materials for Mysterious Anvils.
The Glory Heart and Shining Heart Effects will now be displayed on top of images like titles/soul effects.
Guide text has been added to the Tear Stellar’s item description stating that the effects will not be displayed while the character is emoting.
The Nightmare Dreamcatcher Voucher item’s tooltip has been improved.
Monsters
Alleviated the delay issue that occurred when using certain boss content.
Watcher Kalos (Story)
- Watcher’s Rage pre-delay has been increased by about 111%.
- Watcher’s Rage attack range has been decreased by about 16%.
The Nightmare Minions’ movement speed has been increased.
The Dream Eater and Source of Nightmare monsters have been changed into flying monsters that track the character.
The Source of Nightmares’ HP when lower than level 260 has been decreased by about 87%.
When using the Change: Lucid skill to cancel the transformation or change maps, the Source of Nightmares will retain its original HP when it is resummoned.
UI
In the Unified Enhancement UI, when using the Trace Restore feature, the restore stage will now be unselected by default.
It has been improved so that you can input up to tier 7 for the Bonus Stats Auto Reset target.
※ However, for Powerful Rebirth Flames and Blazing Rebirth Flames, the target can only be set up to tier 6.
It has been improved so that when you input the maximum value in the Bonus Stats Auto Reset target, a system message will now be displayed.
The Bonus Stats Auto Reset can now only be used with the following items.
- Powerful Rebirth Flame
- Blazing Rebirth Flame
- Eternal Rebirth Flame
- Black Rebirth Flame
- Abyss Rebirth Flame
- Bonus Stats reset using mesos
When the Bonus Stats Auto Reset target is set to ‘None’, you can no longer input target values.
When the Bonus Stats Auto Reset target is set to 0, it will now be treated as if no target is set.
It has been improved so that you can no longer select 2 or more Decent skill options for a single Potential Auto Reset target.
It has been improved so that while using the Potential/Additional Potential/Bonus Stats Auto Reset in full screen, you can check if the ‘Stop resetting when Combat Power increases’ option is set.
It has been improved so that in the Maple Auction’s detailed search function, you can now search for if an item can have its Bonus Stats or Potential extracted.
It has been improved so that when you are using a Bonus Stats Transfer Scroll, if the item having bonus stats transferred to it will be given a scissor count, an additional confirmation window will now be displayed.
The Soul Collection’s Bulk Soul Craft UI has been improved so that when entering the number of items to craft, you can now use the Tab key to navigate the entire list.
The Soul Collection’s Individual Soul Crafting UI has been improved so that if you have 10 or more of a Soul Shard, the crafting quantity will be set to 1 by default.
A chat window message guide has been added for the Guild auto attendance check.
The Maple Scheduler UI’s daily quest bulk completion UI has been improved so that the ‘claim experience/Symbols’ and ‘automatically use Symbols’ settings are saved on a per character basis.
The Maple Scheduler UI’s daily quest bulk completion UI has been improved so that when choosing to claim Symbols, if the currently equipped Symbol can have Symbol Vouchers automatically used on it, the ‘automatically use Symbols’ option will be enabled instantly.
The ‘Extended UI Mode’ option has been added to the Game Settings UI’s Laboratory tab.
- The extended UI is only applied in windowed mode. The size of the extended area can be adjusted by using the mouse on the left, right, and bottom of the game window.
- Certain moveable UI can be placed and used in the extended area.
- You can select the extended area’s background colour settings and opacity.
※ When using certain programs that display another window on top of the screen, certain areas of the screen may not be displayed correctly.
※ The extended UI cannot be used on Mac OS.
When entering Kaling, the resolution will no longer be forcefully changed in the selection stage. If the currently used resolution is smaller than the selection UI’s minimum height, the window size may be adjusted.
The Guild Noblesse Skill SP reset cost has been changed from 100k GP to 10k GP.
You can now use the mouse wheel to move between pages in the Character Change UI and Union Champion selection UI.
Cash and decorative item descriptions will now display if they can be moved to the Cash Storage or not.
A notice has been added to Master Label weapons that display special effects that states the special effects will not be displayed when equipped on an Android.
It has been improved so that in the Equipment UI, buff skills registered on pets will now display the cooldowns.
It has been improved so that when a character that failed to world leap tries to world leap again, the previously deducted mesos are automatically returned.
When starting the game through Nexon Plug or the homepage, Nexon OTP authentication will now proceed immediately upon logging in to the world select screen.
When starting the game through the Game Launcher and trying to login to another Maple ID from the world select screen, Nexon OTP authentication will now proceed after the Maple ID change is complete.
Events
The Event List UI’s folder appearance has been changed.
It has been improved so that when all of the events in a folder are completed, it will be moved to the bottom of the Event List.
It has been improved so that when characters participating in the Change Burning: Lucid event have less than 70,000 max HP, when they use the Change: Lucid skill, their max HP will be corrected to 70,000.
It has been improved so that when you click the Nightmare Forest tab in the Event List, the event UI will now be displayed.
It has been improved so that you can now use the Enter key to activate the Enter button in the Nightmare Forest UI.
It has been improved so that your daily Nightmare Dreamcatchers are charged inside the ‘Nightmare Forest: Deep Forest’ and ‘Nightmare Forest: Deepest Part of the Forest’ maps.
Improved an issue where if the pet auto potion activated in Change: Lucid mode, certain skills would not be used properly.
Story Content
‘Kinesis’ has been added to the Maple Chronicle: Book of the Beginning.
- The content will be unlocked if you have a character that has completed the ‘Book of Kinesis’ achievement within your account.
- After unlocking the content, you can enter on a level 100 or higher character that has completed the ‘[Dimensional Library] Visit the Dimensional Library’ quest.
- You can move to the Dimensional Library through the Maple Guide or Dimensional Mirror.
Monster Collection
Monster Collection expeditions can now only be used by level 200 or higher characters.
You can now only acquire up to 10 expedition rewards per day per Maple ID.
※ After the update, characters below level 200 cannot use the expedition tab.
Party Quests
The following party quests’ minimum entry participations have been changed to 1 person.
- Romeo and Juliet
- Nett’s Pyramid
- Pirate Davy Jones
- Escape
- Dragon Rider
- Kenta in Danger
- Hob King’s Resurrection
- Moon Bunny’s Rice Cakes
- Traces of the Goddess
- Forest of Poison Fog
- Ariant Competition
Error Fixes
Quests
- Fixed an issue where quests with the same name ‘[Kain] Second Malice’ were being displayed at the same time.
- Fixed an issue where if you pressed the Skip button during the ‘Astra Subweapon’ cutscene, the sound was played awkwardly.
- Fixed an issue where Kinesis would not be provided AP when completing the ‘Knight: Movement of Anguish’ quest.
※ For players who completed the 3rd job advancement after the December 18, 2025 update, AP was not properly provided, therefore those characters’ AP will be reset. We sincerely apologize for the inconvenience.
Items
- Fixed an issue with the boss practice mode, Foggy Forest Training Centre, and Training Grounds-only Extreme Red/Extreme Blue/Extreme Green items where the icons were awkward.
- Fixed an issue where the Sweet Taiyaki Sprinkle’s buff icon was awkward.
- Fixed an issue where the ‘Classic Car with Pink Bean Riding (Permanent) Voucher’s name was displayed incorrectly.
- Fixed an issue where Magic Whetstones stored in the Crafting Material 60 Slot Bag could not be used in the cross world boss content <Dimensional Battlefield>.
- Fixed an issue where Magic Whetstones stored in the Crafting Material 60 Slot Bag could not be used in the Training Grounds <Hall of Refinement>.
- Fixed an issue where the ‘Selective Authentic Symbol Voucher (Permanent, Tradeable)’ could not be stored in the Symbol Voucher 40 Slot Bag.
- Fixed an issue where meso, experience and drop rate increasing effects from potions were not maintained when entering practice mode while using potion item support.
- Fixed an issue where the practice mode only Mashoor’s Gifts Weather Effect’s item description was awkward.
- Fixed an issue where if you used the Honor’s Elixir with the Lv. 300’s Blessing effect active, sometimes it would incorrectly state that the currently active Honor’s Elixir effect disappeared.
- Fixed an issue where boss reward items with the same expiration date could not be combined into a single slot.
- Fixed an issue where if you had the Astral Serenade Nametag Ring equipped, the distance between the character and the nametag was too big.
- Fixed an issue where the Saitama and Call of Deception Finish Attack Effects were not visible in Zakum and Dusk.
- The Luna Petite 5th ‘Petite Master Time Set’ name has been changed to the ‘Petite Time Set’. The pet equipment names, set buff skills, and collection event quests will now display ‘Time’ instead of ‘Master Time’.
- Fixed an issue where the Luna Petite 6th ‘Petite Flora Set’s set buff skills displayed ‘Petite Master Flora’ instead of ‘Petite Flora’.
- For Adventurer Night Lord throwing stars, the images other than the weapon and throwing stars will now be treated as effects.
- The guide text stating ‘You cannot equip multiple Special Skill Rings’ will no longer be displayed in the Dominator Pendant’s description.
- Fixed an issue where the screen effects displayed when using booster items were not displayed in certain situations.
Monsters
Watcher Kalos (Story)
- Fixed an issue where certain patterns’ sound effects were not played. The changed patterns are as follows.
- Watcher’s Rage
- Odium’s Explosion
- Watcher’s Punishment
- Watcher’s Roar
- Teleport
First Adversary (Easy/Normal/Hard/Extreme)
- Fixed an issue in Phase 2 and 3 where if other party members entered the map late, the elements assigned to characters would swap.
Kaling (Easy/Normal/Hard/Extreme)
- Fixed an issue in Phase 1 where Qiongqi’s fly effect was displayed awkwardly.
- Fixed an issue in Phase 1 where debuff effects were displayed in an awkward location during Qiongqi’s fly.
- Fixed an issue in Phase 2 where Kaling’s fly effect was displayed awkwardly.
- Fixed an issue in Phase 2 where debuff effects were displayed in an awkward location during Kaling’s fly.
- Fixed an issue where the battle would not end even if all of the Willpower was consumed.
Limbo (Normal/Hard)
- Fixed an issue in Phase 3 where if you used Ascent skills directly before or after the Thought Frenzy, sometimes the boss HP gauge would be displayed abnormally.
Maps
- Fixed an issue where the Tangyoon’s Cooking Class’ Absolute Taste buff was providing 30 attack and magic attack.
- Fixed an issue where the Astra Infusion skill could not be used in certain Champion Raid maps.
- Fixed an error in the ‘Darkness Falling Tree Trunks 3’ map where players could go out of the map.
- Fixed an issue in Black Mage (Story/Hard/Extreme) where if Bishop used Holy Water, sometimes the chalices would be summoned in awkward locations.
- Fixed an issue in the ‘Hill of Meetings’ map where if you entered the Guild Headquarters then exited, you would be sent to the Guild Headquarters entrance portal.
- Fixed an issue in Epic Dungeon: Nightmare Paradise’s ‘Path to the Temple’ map where the bottom of the obstacle section would be visible if you changed the graphics quality while riding on the cloud.
- Fixed an issue in Epic Dungeon: Nightmare Paradise’s ‘Path to the Temple’ map where the bottom of the obstacle section would be visible if you used a skill that shakes the screen while riding on the cloud.
UI
- Fixed an issue where sometimes the client would crash if you changed maps while the Skill Sequence and Buff Sequence UIs were open.
- Fixed an issue where if you logged off after claiming boss clear Mileage but did not settle it in the Cash Shop, the log off UI would not display the settle Mileage reminder.
- Fixed an issue where line breaks in the chat window in cross world channels were displayed awkwardly.
- Fixed an issue where sometimes items from guild members that left the guild would remain in the Guild Castle item display cases.
- Fixed an issue where sometimes all items registered in Guild Castle item display cases would be removed.
- Fixed an issue the Combat Power information tooltip was displayed awkwardly when registering equipped weapon items in the Guild Castle item display case.
- Limited Label items can no longer be traded or sold until they are removed from Guild Castle item display cases.
- Limited Label items displayed in Guild Castle item display cases can no longer be displayed in other item display cases, such as Maple Home.
※ Existing Limited Label items displayed in the Guild Castle will be removed after this update.
- Fixed an issue where sometimes the client would crash when changing resolutions.
- Fixed an issue where sometimes the newly acquired effect would be displayed in an awkward location when acquiring a new decorative item.
- Fixed an issue where the game screen looked awkward in certain environments when using full screen.
- Fixed an issue where the screen looked stretched horizontally in certain environments when using full screen.
- Fixed an issue where the client would be fixed to the top of the screen in certain environments when using borderless windowed mode.
- Fixed an issue where sometimes the mouse cursor displayed a different image.
- Fixed an issue where the mouse cursor moved awkwardly when using full screen.
- Fixed an issue where pet nametags were visible when climbing a ladder in the Cash Shop.
- Fixed an issue with the Scheduler’s daily quest bulk completion UI where if the Receive Experience option was unchecked, the Automatically Use Symbols option would also be unchecked.
- Fixed an issue where a confirmation window did not appear when changing hair/face or using Mix Dye/Lens when the same Mix Hair/Face of the other gender was saved in the Beauty Room.
- Fixed an issue with the Soul Collection where if you sorted Souls by level, the Radiant Malefic Star’s display order was awkward.
- Fixed an issue where the number of quests available in the Quest Alert tooltip looked different than the actual number of available quests.
- Fixed an issue where characters using all of the decorative window’s ring slots could not preview nametag and chat bubble rings in the Cash Shop or Maple Auction.
- Fixed an issue in the Cash Shop where if you clicked a chat bubble ring multiple times to preview it, the chat bubble’s location would appear to move.
- Fixed an issue with the UI transparency in combat option where the character appearance displayed in the UI would look awkward.
- In Nett’s Pyramid, the points will no longer accumulate past 99,999.
- Fixed an issue where multiple Maple IDs in the same Nexon ID could login to the world select screen at the same time.
- Fixed an issue where if you tried to remote close the game through the Mobile NExon Play app while in the Cash Shop or Auction House, the client would not close and would instead be moved to the world select or login screen.
Achievements
- Fixed an issue with the ‘[Bloody Queen] 3 People, 3 Colours’ achievement where it would not be completed even if you met the conditions.
Events
- Fixed an issue where if you cancelled the ‘Automatically Exit VIP Sauna Level’ option then levelled up in tthe <VIP Sauna Room>, sometimes you would automatically leave.
- Fixed an issue the ‘Automatically Exit VIP Sauna Level’ intial value was sometimes set awkwardly.
- Fixed an issue where the Maple Sweets UI looked awkward inside the Dreamy Trials and Nightmare Forest content.
- Fixed an issue in the Nightmare Forest where Epic tier or higher Dreamy Equipment and Crystals’ effects were not visible.
Story Content
- In the World Archive, Bloody Queen’s description has been changed from ‘four faces and four personalities’ to ‘three faces and three personalities’.
Custom Illustrations
- Alleviated an issue where the request results’ hair and face details were simplified.
- Fixed an issue with the request results where the outlines were drawn too thinly.
- Alleviated an issue where if you requested with certain hairs, unequipped patterns would appear in the request results.
Laboratory
The following errors that occurred when the ‘Prioritize Displaying My Character and Monsters in Boss Content’ option was applied have been fixed.
- An issue in Pierre (Normal/Chaos) and Damien (Normal/Hard) where if the character was petrified, it would be displayed awkwardly.
- An issue in Jin Hilla (Normal/Hard) where the character was displayed on top of the Soul Slash effect.
- An issue in Chosen Seren (Normal/Hard/Extreme)’s Noon/Sunset/Midnight/Dawn phase transitions where monsters and characters would be displayed on top of the warning effect.
- An issue in Watcher Kalos (Easy/Normal/Chaos/Extreme) where the Kalos’ Will crosshair was displayed behind the character.
- An issue in First Adversary (Easy/Normal/Hard/Extreme) where the character would be displayed on top of the Circulation of Power effect.
- An issue in Limbo (Normal/Hard) where the character was displayed on top of the phase transition effect.
- An issue in Baldrix (Normal/Hard) where the monster’s direction change was displayed awkwardly.
- An issue in Kai (Normal/Hard) where the character was displayed awkwardly when using Chrono Break.
Mac Version Beta Service
- Fixed an issue with the character creation window where you could not use the ESC key to exit full screen when playing a job introduction video.
- Fixed an issue where the ESC key did not function properly in Hangul input mode.
- Fixed an issue where sometimes skills assigned to the Ctrl key would be used when pressing C, X, or V keys with the Cmd key.
Paid Items and Probability Related Changes
Note: For more detailed information, check this post.
Drop Rate
- Fixed an issue where item drop rate increasing effects were applied higher than the displayed values.
- A permanent 24% item drop rate effect has been added.
※ This effect is not affected by the maximum item drop rate limit or the item drop rate application ratio applied to certain items.
- The Character Info UI’s item drop rate stat related description has been improved.
- Fixed an issue with the Premium PC Room drop rate increase effect where in boss content, it was applied to all rewards based on the character that dealt the last hit instead of the character who dealt the most damage.
Potential Stats
- Fixed an issue where the following potential stats’ effect activation rates were applied higher than the displayed rates.
- Certain chance to ignore damage when hit.
- Certain chance to ignore a certain amount of damage when hit.
- Certain chance to recover HP when attacking (on weapons, subweapons, emblems).
- Certain chance to recover MP when attacking (on weapons, subweapons, emblems).
- Certain chance to apply poison when attacking.
- Certain chance to apply stun when attacking.
- Certain chance to apply slow when attacking.
- Certain chance to apply darkness when attacking.
- Certain chance to apply freeze when attacking.
- Certain chance to apply seal when attacking.
- 10% chance to feel enraged for 10 seconds when hit.
- 10% chance to feel happy for 10 seconds when hit.
- 10% chance to feel loved for 10 seconds when hit.
- 10% chance to feel angry for 10 seconds when hit.
- 10% chance to feel moved for 10 seconds when hit.
- Fixed an issue where the following potential stats’ effect activation rates were applied lower than the displayed rates.
- Certain chance to reflect a certain amount of damage when hit.
- Fixed functional errors with the ‘Certain chance to recover HP/MP when attacking’ stats.
- Fixed an issue where if you had multiple of this stat, only the last stat would function.
- Fixed an issue where if you had this stat on a weapon, if it activated, it would activate twice.
※ As before, if you have multiple of the stat with the same activation chance, if you hit the activation chance, the recovery effects will be added up and applied. If you have multiple of the stat with different activation chances, each stat will have its own individual activation check and the recovery effects will be individual as well.
- Fixed a functional error and changed the function method for the ‘Certain chance to become invincible for a certain period of time when hit’ stat.
- Fixed an issue where if you had multiple of this stat, only the last option would function.
- If you have multiple of the stat with the same activation chance, the activation chance will be performed based on the total activation chance. The invincibility duration applied if you hit the activation chance will not be added up.
※ As before, if you have multiple of the stat with different activation chances, each stat will have its own individual activation check and the invincibility effects will be individual as well.
- Fixed an error with resetting potential and additional potential where the same stats as before the reset would appear.
Critical Rate
- Fixed an issue where 100% critical rate functioned as 99.99999%.
- Fixed an issue where critical rate was applied higher than the displayed value.
Events
Dreamy Trials New Boss: Helena
Event Participation Requirements:
- A character participating in the Change Burning: Lucid event.
You can select ‘Dreamy Trials’ in the Event List to check the missions.
The Dreamy Trials consist of a total of 5 missions, and you can complete them by defeating specific bosses as the Change Burning: Lucid character.
When you complete a mission, you can receive the rewards corresponding to that mission in the Dreamy Trials UI.
A new boss has been added.
- Helena (Normal)
- Helena (Nightmare)
[Hunting Event] Nightmare Echoes
Defeat the monsters disturbing Lucid’s peaceful sleep and gain a large amount of experience.
Event Participation Requirements
- A level 101 or higher character (or a Zero character that has completed Chapter 2).
Event Period
- April 16, 2026 after the maintenance ~ June 17, 2026 at 11:59 PM.
You can select the ‘[Hunting Event] Nightmare Echoes’ event in the Event List and click the ‘Participate’ button to start the event.
After starting the event, when you hunt monsters within your level range, there is a set chance for ‘Nightmare Echoes’ to drop.
※ ‘Nightmare Echoes’ will only drop for level 101 or higher characters in the Maple ID that has started the ‘Nightmare Echoes’ event.
If you use a ‘Nightmare Echo’ in a map with monsters within your level range, ‘Nightmare Cleaner’ monsters that give lots of experience will be summoned for 100 seconds.
※ ‘Nightmare Echoes’ can only be used by level 200 or higher characters (or Zero characters that have completed story quest Chapter 2) that have started the ‘Nightmare Echoes’ event and have completed the 5th job advancement and the ‘Another Power, Arcane Force’ quest.
※ ‘Nightmare Cleaners’ are not affected by any additional experience effects.
During the ‘Nightmare Echo’, ‘Change Burning: Lucid’s Rend Reverie and Fairy Dust skills will be periodically activated automatically.
‘Nightmare Echoes’ acquired by defeating monsters within your level range can be traded 1 time. After being traded, they can only be put into storage.
They can be acquired until and expire on June 17, 2026 at 11:59 PM.
‘Nightmare Echoes’ can only be used up to 3 times per day per Maple ID.
※ ‘Nightmare Echo’ usage records are reset every day at midnight.
※ ‘Nightmare Echo’ items cannot be used at the same time as other ‘VIP Booster’ or ‘HEXA Booster items.
※ When using a ‘Nightmare Echo’, if you have both items that can be traded 1 time and items that can only be put into storage, the item at the top of the inventory will be used first.
Ama-Jin Hot Time

Event Participation Requirements:
- A level 260 or higher character (or a Zero character that has completed story quest Chapter 2).
※ You can only participate 1 time per Maple ID.
Event Period:
- April 22, 2026 at 7:40 PM.
If you login on April 22, you will receive Jin’s Surprise Gift which contains 3 Sol Erda and 100 Sol Erda Fragments. You can only claim this 1 time per Maple ID.


At 7:40 PM, Jin will send out invitations to 1500 players online at that time. If you receive it, you can accept and move to the <Maple Parade> map.
All of the invited players will receive 7 Jin’s Cheer items, which can be used to give everyone on the same map +200% experience for 30 minutes (stacks with other effects).



In addition, 77 of the invited players will receive the ‘Astral Touch’ gloves. It’s a special ‘JIN Label’ decorative item and they’re numbered from 1 to 77.
Spring Sights and Maple Memories
Seokchon Lake’s sights are spreading all the way to Maple World. Capture these scenes in photos and share them!
Event Participation Requirements:
- A level 101 or higher character (or a Zero character that has completed story quest Chapter 2) that has participated in the ‘Maple Attack!’ event.
Event Period:
- April 23, 2026 at 10:00 AM ~ April 29, 2026 at 11:59 PM.
You can select the ‘Spring Sights and Maple Memories’ event in the Event List and click the ‘Participate’ button to start this event and acquire the ‘Portable Camera’ item.
The event consists of a total of 5 missions. From the day the event starts, a new mission will be unlocked after each day.
※ The <Spring Sights and Maple Memories> participation records are shared between all characters within the Maple ID.
※ If you start the event on the 5th day, you can instantly take part in all of the missions regardless of the date.
When you complete each mission, you can acquire mission completion rewards through the UI.
| Mission Stage | Reward | Quantity |
|---|---|---|
| 1 | Attraction Damage Skin (Unit) | 1 |
| Special Churros | 1 | |
| 2 | Giant Mushroom Summoning Circle Voucher (Furniture) | 1 |
| Special Churros | 1 | |
| 3 | Selective Maple Attack Set Voucher | 1 |
| Special Churros | 1 | |
| 4 | Maple Attack Custom Background Voucher | 1 |
| Special Churros | 1 | |
| 5 | Character Select Window Theme Voucher – Seokchon Lake | 1 |
| Special Churros | 1 | |
| Bonus | Spring Commemorative Photo Chair | 1 |
| Special Churros | 5 |
※ All items can only be put into storage.
※ All items can be claimed until April 29, 2026 at 11:59 PM and will expire on April 30, 2026 at 2:00 AM.
[Children’s Day] Maple Monsters
Participate in the minigame that Pepe has prepared for Children’s Day and acquire rewards!
Event Participation Requirements:
- A level 101 or higher character (or a Zero character that has completed story quest Chapter 2) that has participated in the ‘Maple Attack!’ event.
Event Period:
- April 30, 2026 at 10:00 AM ~ May 6, 2026 at 11:59 PM.
You can select the ‘[Children’s Day] Maple Monsters’ event in the Event List and click the ‘Participate’ button to start this minigame or check your event progress.
※ The <[Children’s Day] Maple Monsters> participation records are shared between all characters within the Maple ID.
Maple Monsters
- Maple Monsters is a single-player game where you combine the same monsters to create the next stage of monster and earn points.
- There are a total of 11 stages of monsters, and each stage is bigger than the one before.
- The player proceeds through the game by dropping stage 1~5 monsters that appear at the desired location.
- When 2 of the same monster collide, they will disappear, the next stage of monster will be created at that location, and you will earn points.
- You will earn points based on the stage of the monster created. The higher the stage, the higher the points.
- If 2 Pink Beans collide (the highest stage monster), they will both disappear and you will earn bonus points.
- The game will end when the monsters stack up to the dotted line at the top of the screen.
- The points you acquire through playing the game during the event period will be accumulated, and you will acquire rewards based on that cumulative score.
※ You can only accumulate points during the event period.
※ If you go to another map while playing the game, the game will end and you will not accumulate points.
※ The game will be cleared if you reach 99,999 points. You can only earn up to 99,999 points.
Monster Stages
| Stage | Monster | Points Earned When Created |
|---|---|---|
| 1 | Red Snail | – |
| 2 | Slime | 1 |
| 3 | Orange Mushroom | 2 |
| 4 | Pepe | 3 |
| 5 | Junior Cactus | 5 |
| 6 | Desert Rabbit | 10 |
| 7 | Bloctopus | 20 |
| 8 | Brown Teddy | 32 |
| 9 | Yeti | 46 |
| 10 | Rock Spirit | 62 |
| 11 | Pink Bean | 70 |
| Bonus | Pink Bean + Pink Bean | 100 |
Rewards
You can acquire rewards based on your cumulative points over the event period.
| Cumulative Points | Reward | Quantity | Tradeability | Duration |
|---|---|---|---|---|
| 3,000 Points | Maple Monsters Chair | 1 | Can only be put into storage. | Permanent |
| 10,000 Points | Maple Attack Plume Riding (Permanent) Voucher | 1 | Expires on May 7, 2026 at 2:00 AM | |
| 30,000 Points | Pepe Set Voucher | 1 |
※ The Maple Monsters Chair will display the highest score you got in maple Monsters and the number of times you created Pink Bean.
※ You can update the highest score and number of Pink Beans created even after acquiring the Maple Monsters Chair.
※ The items you acquire from using the Pepe Set Voucher are permanent and untradeable.
Sunday Maple
Event Period:
- April 19, 2026
- April 26, 2026
- May 3, 2026
- May 10, 2026
On April 19, the following benefits will take place:
- When your [HEXA Stat] main stat is level 5 or higher, the main stat’s enhancement rate is increased by 20%.
- 50% discount on Spell Trace enhancement costs.
- +250% Monster Park clear experience.
On April 26, the following benefits will take place:
- ?
On May 3, the following benefits will take place:
- ?
On May 10, the following benefits will take place:
- ?



















































As always, thanks so much for being the GOAT Max!!!
Thank you, Max.