kMSt ver. 1.2.015 – New Job Kinesis!
The new job Kinesis which uses the power of telekinesis has been released to the test server! Kinesis is not part of any existing job branches (the tag in the top right of the information simply says Kinesis) and is a mage class.
Wow this post was super annoying to do because there are no extractions anywhere! I had to manually go through the data myself (that’s why there are no animations and there are some descriptions/skill levels missing). I hope that by tomorrow I can update this post with more information!
The hero who has crossed two worlds, Kinesis, has been added!
- Kinesis uses telekinesis to attack by picking up nearby enemies or things, and can use charged up Psychic Points to unleash powerful Ultimate skills.
- 1 Ultimate skill is given per job, and each one will strengthen lower level jobs’ Ultimate skills as well.
- You can select male or female when creating Kinesis.
- In the test server, Kinesis will begin in Maya’s House and can talk to the Advancement Helper to level up and advance.
- You can receive Kinesis’ secondary weapon from the Advancement Helper after advancing to first job.
Advancement levels:
- 1st Advancement: lv 10
- 2nd Advancement: lv 30
- 3rd Advancement: lv 60
- 4th Advancement: lv 100
Weapons:
- Primary Weapon: ESP Limiter
- Proto ESP Limiter (lv. 8)
- Trial ESP Limiter (lv. 28)
- First ESP Limiter (lv. 48)
- Well-Planned ESP Limitar (lv. 58)
- Engaging ESP Limiter (lv. 68)
- Technical ESP Limiter (lv. 78)
- Mad ESP Limiter (lv. 88)
- Daemon’s ESP Limiter (lv. 98)
- Dragon ESP Limiter (lv. 110)
- Zakum’s ESP Limiter (lv. 110)
- Buhizer ESP Limiter (lv. 120)
- Necro ESP Limiter (lv. 120)
- Jaihann ESP Limitar (lv. 130)
- Royal Van Leon ESP Limiter (lv. 130)
- Utgard ESP Limiter (lv. 140)
- Dragon Tail ESP Limiter (lv. 140)
- Fafnir ESP Limiter (lv. 150)
- Absolabs ESP Limiter (lv. 160)
- Secondary Weapon: Chess Piece
- Chess Piece – Pawn (lv. 0)
- Chess Piece – Knight (lv. 30)
- Chess Piece – Rook (lv. 60)
- Chess Piece – Queen (lv. 100)
- Main Stat: INT
Kinesis attacks by picking up and throwing monsters which is a very unique play pattern that does not exist currently. In this first test server patch, they would like users to give their opinions on its play patterns. Additional work such as damage is being done to create good class balancing so they can reach ‘harmony’ after sufficient testing.
You must charge your Psychic Points by using regular skills until you have enough to use your powerful Ultimate skills. You can hold up to 30 Psychic Points.
Beginner
Psychic Attack: Attack enemies using telekinesis. You can press the regular Attack key to use this skill.
- Level 1: Deals 100% damage on 1 enemy. [Charges 1 Psychic Point after being used.]
Comeback: Move to Kinesis’ hideout.
- Level 1: Return to Kinesis’ hideout in Friends World. There is a cooldown of 60 seconds.
Extrasensory: By detecting extrasensory power, your body’s abilities are enhanced. (max level: 6)
- Level 1: Permanently increases your maximum HP by 5%, critical rate by 5%, and speed by 5.
- Level 6: Permanently increases your maximum HP by %, critical rate by %, and speed by .
Judgement: With innate judgement, find the best spot to attack enemies. This skill can be shared with one other character in the same world. (max level: 2) (Link Skill)
- Level 1: 4% minimum critical damage.
- Level 2: 8% minimum critical damage.
1st Job
Ultimate – Material: Lift a giant structure nearby and smash it down into enemies in front of you. (max level: 10)
- Level 1: Consumes 10 Psychic Points. Deals 62% damage 15 times on up to 3 enemies.
- Level 10: Consumes 10 Psychic Points. Deals 80% damage 15 times on up to 3 enemies.
Psychic Force: Using the power of telekinesis, push a large number of enemies forward. (max level: 10)
- Level 1: Knockback up to 6 enemies in front of you. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]
- Level 10: Knockback up to 6 enemies in front of you. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]
Psychic Drain: Using the power of telekinesis, lift enemies around you into the air. When you kill a monster using this skill, restore a certain percentage of your HP. (max level: 20)
- Level 1: Deals 41% damage 1 time on up to 10 enemies. If a monster is killed with this skill, heal 3% of your maximum HP. [Charges 1 Psychic Point after being used.]
- Level 20: Deals 60% damage 1 time on up to 10 enemies. If a monster is killed with this skill, heal 3% of your maximum HP. [Charges 1 Psychic Point after being used.]
ESP Booster: Increase your magic attack and attack speed for a certain period of time. (max level: 10)
- Level 1: Increase your magic attack by 2 and your attack speed by 2 stages for 135 seconds.
- Level 10: Increase your magic attack by 20 and your attack speed by 2 stages for 180 seconds.
Psychic Walk: Using the power of telekinesis, push Kinesis forward. While jumping, you can jump up to two more times in a row. You can also jump upwards by pressing ↑ + Jump. (max level: 5)
- Level 1: Jump a certain distance.
- Level 5: Jump a certain distance.
Immanence 1: Extrasensory power enhances all the cells in your body. (max level: 10)
- Level 1: Permanently increases your maximum HP by 23%, jump by 1, speed by 2, and maximum speed by 1.
- Level 10: Permanently increases your maximum HP by 50%, jump by 10, speed by 20, and maximum speed by 10.
2nd Job
Ultimate – Deep Impact: Create a giant rock with telekinesis then crush enemies by disassembling it at high speed. Enemies hit will have all of their buffs removed and will gain resistance to this effect for the next 60 seconds. (required skill: level 10 Ultimate – Material) (max level: 10)
- Level 1: Consumes 6 Psychic Points. Deals 56% damage 7 times on up to 5 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 5%.
- Level 10: Consumes 6 Psychic Points. Deals 110% damage 7 times on up to 5 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 50%.
Psychic Force 2: Enhances Psychic Force. Using the power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force) (max level: 10)
- Level 1: Push up to 8 enemies. Permanently increases your magic attack by 2. [Charges 1 Psychic Point after being used.]
- Level 10: Push up to 8 enemies. Permanently increases your magic attack by 20. [Charges 1 Psychic Point after being used.]
Mad Crash: Using the power of telekinesis, lift up surrounding enemies then smash them into the ground. (max level: 20)
- Level 1: Deals 44% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.]
- Level 20: Deals 120% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.]
Psychic Shield: Create a dense film of telekinetic energy around yourself to protect your body. (max level: 20)
- Level 1: Increase your defense and magic defense by 110, avoid by 1% and Stance by 12% for 85 seconds.
- Level 20: Increase your defense and magic defense by 300, avoid by 20% and Stance by 50% for 180 seconds.
Pure Strength: Use the pure strength of telekinesis to defeat all enemies in your way. (max level: 15)
- Level 1: Increase your damage by 6% for 110 seconds.
- Level 15: Increase your damage by 20% for 180 seconds.
Immanence 2: Extrasensory power enhances your body’s cells to beyond their abilities. (max level: 10)
- Level 1: Permanently increases your HP by 24%, magic attack by 2, jump by 1, speed by 2, and maximum speed by 10.
- Level 10: Permanently increases your HP by 60%, magic attack by 20, jump by 10, speed by 20, and maximum speed by 10.
ESP Mastery: Improve your mastery over Kinetic Limiter type weapons, critical rate, and INT. (max level: 10)
- Level 1: Permanently increases your mastery over Kinetic Limiter type weapons by 14%, critical rate by 2%, and INT by 4.
- Level 10: Permanently increases your mastery over Kinetic Limiter type weapons by 50%, critical rate by 20%, and INT by 40.
3rd Job
Ultimate – Train: Lift a giant train and make it crash down in front of you continuously. (max level: 10)
- Level 1: Consumes 30 Psychic Points. Deals 53% damage 8 times on up to 5 enemies for 12 seconds. Ultimate – Material’s final damage is permanently increased by 4%. Ultimate – Deep Impact’s final damage is permanently increased by 3%.
- Level 10: Consumes 30 Psychic Points. Deals 80% damage 8 times on up to 5 enemies for 12 seconds. Ultimate – Material’s final damage is permanently increased by 40%. Ultimate – Deep Impact’s final damage is permanently increased by 30%.
Psychic Force 3: Psychic Force’s final state. Using a stronger power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force 2) (max level: 10)
- Level 1: Knockback or push down up to 10 enemies. Permanently increases your magic attack by 3. [Charges 1 Psychic Point after being used.]
- Level 10: Knockback or push down up to 10 enemies. Permanently increases your magic attack by 30. [Charges 1 Psychic Point after being used.]
Psychic Grab: Using the power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. [Psychic Shot] While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 20)
- Level 1: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 115% damage 2 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 59% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.]
- Level 20: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 210% damage 2 times on up to 8 enemies (including the controlled enemies). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 135% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.]
Psychic Ground: Using Psychic Force, create a psychic area. You can also activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (max level: 10)
- Level 1: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 12 seconds.
- Level 10: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
Psychic Shield 2 (Distortion): Enhances Psychic Shield. By creating a certain flow, Psychic Shield’s effects are enhanced. (required skill: level 20 Psychic Shield) (max level: 10)
- Level 1: Increase your defense and magic defense by 300, avoid by 22%, and Stance by 55%.
- Level 10: Increase your defense and magic defense by 300, avoid by 40%, and Stance by 100%.
Spirit Reinforcement: Focus your inner spirit to prepare for upcoming battles. (max level: 10)
- Level 1: Increase your magic attack by 2% for 135 seconds.
- Level 10: Increase your magic attack by 20% for 180 seconds.
Psychic Move: By riding telekinetic waves, walk freely upwards through the air. (max level: 5)
- Level 1: Travel upwards quickly through the air. Use the arrow keys to change your direction.
- Level 5: Travel upwards quickly through the air. Use the arrow keys to change your direction.
Telekinesis: Kinesis’ attacks have a chance to create an additional attack using telekinesis. This skill will not activate on Ultimate skills, Psychic Force, or Psychic Shot. (max level: 10)
- Level 1: While attacking, there is a 64% chance to use nearby objects to attack an enemy for 12% damage 3 times automatically.
- Level 10: While attacking, there is a 100% chance to use nearby objects to attack an enemy for 30% damage 3 times automatically.
Refinement: With masterful telekinesis control, hit your enemies’ weak spots with refined and deadly attacks. (max level: 20)
- Level 1: Permanently increases your critical rate by 1%, minimum critical damage by 1%, and maximum critical damage by 1%.
- Level 20: Permanently increases your critical rate by 20%, minimum critical damage by 20%, and maximum critical damage by 20%.
Transcendence: Psychic power enhances your body past its limit, increasing its resistances. Your resistance to statuses and elements are permanently increased. (max level: 10)
- Level 1: Permanently increases your resistance to statuses and elements by 12%.
- Level 10: Permanently increases your resistance to statuses and elements by 30%.
Mitigation: Using the power of telekinesis, mitigate the effects of enemies’ attacks, permanently decreasing damage taken. (max level: 10)
- Level 1: Permanently absorb 2% of the damage you take.
- Level 10: Permanently absorb 20% of the damage you take.
4th Job
Ultimate – Fist: Using the power of telekinesis, attack enemies in front of you with the force of a giant fist continuously. On/off skill. (required skill: level 10 Ultimate – Train) (max level: 20)
- Level 1: Consumes 1 Psychic Point per second while activated. Deals 47% damage 10 times on up to 5 enemies continuously. Ultimate – Material’s final damage is permanently increased by 7%. Ultimate – Deep Impact’s final damage is permanently increased by 6%. Ultimate – Train’s final damage is permanently increased by 3%.
- Level 20:
Psychic Grab 2: Using an even stronger power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. [Psychic Shot] While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (max level: 30)
- Level 1: Control up to 5 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 143% damage 3 times on up to 10 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Psychic Shot] Deals 59% damage on up to 15 enemies per controlled enemy/object. [Charges 1 Psychic Point after being used.]
- Level 30:
Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 30)
- Level 1: Deals 110% damage on up to 10 enemies when first used. Up to 10 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased. [Charges 1 Psychic Point after being used.] There is a cooldown of 12 seconds.
Psycho Break: Create a spiritual wave that instantly breaks enemies’ spirits. Along with high damage, there is a certain chance to instantly kill regular monsters in range. (max level: 20)
- Level 1: 21% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 105% damage. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds.
- Level 20:
Psychic Charging: By reading the flow of psychic energy, charge your Psychic Points. This can be used while moving. In addition, your boss damage is increased. (max level: 15)
- Level 1: While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 2%.
- Level 15:
Spirit Purification: Cleanse the spirits of nearby party members, removing all statuses. In addition, your resistance to statuses is increased. (max level: 20)
- Level 1: Remove all statuses of you and your nearby party members. There is a cooldown of 90 seconds. In addition, permanently increases your resistance to statuses by 1%.
- Level 20:
ESP Battle Commander: Find true effectiveness and increase your offense and defense for a certain period of time. (max level: 20)
- Level 1: Increase your magic attack by 1% and reduce your damage taken by 1% for 85 seconds.
- Level 20:
Awakening: Your true psychic powers are awakened, allowing you to manipulate stronger forces. (max level: 20)
- Level 1: Permanently increases your damage by 2%.
- Level 20:
Spirit Concentration – Hold: Concentrate your inner spirit, optimizing your buffs’ effects. (max level: 20)
- Level 1: Permanently increases your buff durations by 1%.
- Level 20:
Critical: When you reach your critical point, your abilities are increased to their threshold. (max level: 20)
- Level 1: Every time you achieve 40 Combo Kills, the gap between your minimum critical damage and maximum critical damage is reduced by 1%.
- Level 20:
Mastery: … (required skill: level 10 ESP Mastery) (max level: 10)
- Level 1: Permanently increases your weapon mastery to 52%, minimum critical damage by 1% and maximum critical damage by 1%.
- Level 10:
Transmittance: By realizing the truth of telekinesis, attack with pure telekinetic power. (max level: 10)
- Level 1: Permanently increases your defense ignored by 3%.
- Level 10:
Hyper
Psychic Grab – Boss Point: Psychic Grab’s Psychic Points charged when hitting bosses is increased by 2x. [required level: ]
Psychic Grab – Reinforce: Psychic Grab’s throw damage is increased by 20%. [required level: ]
Psychic Grab – Iron Skin: After using Psychic Grab, your defense will be increased by 100%. [required level: ]
Psycho Break – Reinforce: Pscho Break’s damage is increased by 30%. [required level: ]
Psycho Break – Killing Chance: Psycho Break’s chance to instantly kill enemies is increased by 20%. [required level: ]
Psycho Break – Cooltime Reduce: Psycho Break’s cooldown is decreased by 20%. [required level: ]
Psychic Ground – Ignore Guard: Psychic Ground’s defense ignored is increased by 10%. [required level: ]
Psychic Ground – Reinforce: Psychic Ground’s damage is increased by 20%. [required level: ]
Psychic Ground – Persist: Psychic Ground’s holding time is increased by 10 seconds. [required level: ]
Psychic Over: The Psychic Points consumed when using Ultimate skills are decreased by half for a certain period of time. Ultimate – Fist is not affected by this skill. [required level: ]
- Level 1: Decreases the Psychic Points consumption of all skills by half for 10 seconds.
Psychometry: Trace your enemies’ most painful memory and shock them. Enemies will be binded for a certain period of time. [required level: ]
- Level 1: Deals 1600% damage on up to 15 enemies. Enemies hit are binded for 20 seconds. There is a cooldown of 120 seconds.
Ever Psychic: Using telekinesis, attack enemies around you with all materials. [required level: ]
- Level 1: Deals 1300% damage 7 times on up to 15 enemies. There is a cooldown of 120 seconds.
not first
Ho sick
Gonna be a 100 year KS War if:
All these people go to that Sleepywood map with the Drakes and
if Phantoms could steal this skill lol
Everything changed when the Kinesis Nation attacked
only the six heroes masters of their skills could stop them but when the world needed them most they were sealed. now 100 years pass and a new branch of heroes emerges will they stop the kinesis nation lol
Nice
first heh
first heh
The class looks cool and all but meh, the sprite doesn’t look as good as the illustration.
What about Kenesis’ Character Card?
What about his Character Card?
I think he doesn’t have one right now, maybe next patch.
looks cool and great job datamining the files to get this info out,
I am not liking the link skill…But than again I did not like the Lum’s link skill I did it anyway same for Kaiser
I can already see tons of people shouting while using these attack saying “ITS NO USE!…TAKE THIS”
how did he level 3 level instead of one?
I used the Burning character event xP
Was this in test server?
It was for a short while
Yumm
no
thank you max! since it was a pain in the ass, you can have my blintz and sweets 🙂
Shit link skill
Gg no re
0/10 would not make
The word “psychic” was used 92 times.
92.
Only? Wow :O
Congratz for patience! 😀
F3
Looks awesome, i just wish i was still playing ms like that. I’m pretty much just sitting back waiting for ms2 to come out now at this point.
That’s me too. Kinesis looks decent…but not good enough to make me redownload MS.
you “quitters” sure have no shame! aint 1 or 2 hours much to download some maple. why quit in the first place. i dont want maple to be sad.
Maple just aint fun anymore :l
tfw maple doesn’t have any roadrollers to drop on things while training…
dio?
Looks dull and boring as fuck
Looks pretty cools. If you need mesos for when this comes to GMS check out http://mesosplz.com/ where you can buy maplestory mesos for all servers :O
Het that filthy meso selling site out of here. Those are glitched and exploited mesos being sold, ruining the market of every maplestory server…
Choo Choo Motherf*ckers
when does this class get released to GMS?
Winter 2015
The animations don’t look good, especially the holding of objects, they should delay this till the new animation system is out in my opinion I’m pretty sure it’s meant to be one with the new system
Unimaginative and lazy, these are just new skins put over shit that exists in 20 other classes.
LF> Those hyper animations ;_;
Where is the bus that was teased D:
I want to fling a bus!
Third Job Ultimate.
thankyou ❤
Sadly it wasnt really flinging but that should do haha..
You know what else it isn’t really? A BUS! It’s a damn TRAIN… You know, EL CHOO CHOO?
It’s good enough for me but still I really want to toss a bus
That link skill…
So freaking SHITTY.
0/10 fuk off nexon u bic
if the link skill were 5%-10% crit chance it would have been far better
bc there isn’t already a link that gives crit chance? Need I remind you we already have Phantom’s Phantom Instinct (which gives 10/15% crit chance) AND Beast Tamer’s Spirit Surge in GMS? (which gives 3/4% crit chance)
i’ll be using this link, thank you, my main can easily hit the critical chance cap without another source…
hater. this link skill is like a character card -_- but only to 1 char (especially at level 1) and i will kindly remind you that you are a faggot. go suck your friend’s dick
It’s 2015. Grow a fucking pair, little brat.
Pretentious little homophobic fucktards should kill themselves already.
It’s okay. Not bad, but nothing special either.
looks like damage wise this class isnt too crazy
What i hope out of this class is the ability to pick up players and throw them at mobs. Please nexon make this a thing.
Kinesis has alright animations with black, white and grey and colour in ultimates. Just needs one more attacking skill in 4th job that doesn’t have a cooldown.
THE TALE OF TWO STANS IS AWESOME.
is it on youtube yet?
“Wow this post was super annoying to do because there are no extractions anywhere! I had to manually go through the data myself”
You didn’t get to benefit from other people’s work? How super annoying that must be!
Well, the point of this blog is not to mine the data, but to translate and present it…..
Max went out of his way to extract the data, so you should at least give him that much credit…
There’s no party skill, o.o and beside the grabbing skill, the others just look plain(or the same)
I think nexon should stop making new jobs, and start with 5 job already :(…
They should start fixing classes and prepare them for 5th job “Reboot” didn’t do shyt for Pirates.
5th Job Advancement is in development. This will take a lot of time and effort to make this system perfect and balanced for every single class.5th Job Advancement isn’t just a new advancement but a VERY BIG DEAL to Nexon. What they should continue doing in the meantime, is to keep making the game interesting with new content, improve game systems and to continue eliminating the burden of using cash items (cubes,safety scrolls, etc.).
What I’m looking at so far is exciting. Reboot World, the new 2D Skeleton Animation Engine, and Kinesis are the things I’m looking forward to.
It would be interesting to see what Nexon will come up with for 5th job
i completely agree with you they need to take as much time as necessary to complete it and make it as good as possible
and yes reboot world sounds hella fun!
Imagine killing afk people with this class..
ahahahahahahaha yes yes yes the most evil class ever >=)
ugly skills and takes damage like hell
disappointing
Okay so the class isn’t for you. I personally love how all the skills look!
OMG He’s hot!
how do you apply for KMST when you have a KMS account?
From Leafre.net
Is Kinesis’ weapon one-handed or two-handed?
Is anyone else having connectivity issues with GMS right now and does anyone know how to fix it?
I like how the “play pattern” is supposed to be about throwing enemies around… but you don’t apparently get that untill level 60+
Very lame class. Sorry but this is just lazy on nexon’s part. All these skills look like they are taken from other classes. Link skill really sucks, 8% min? Why not something higher and better. Also this looks like a freaking weak version of BaM. Looks very boring. Poor designing nexon, stop making new classes and work on 5th job!
Can Kinesis use shields as a secondary weapon instead of those chess pieces?
*Sigh* another mage class. I’m just grateful we got a new class.
Compared to the other mage classes, this one beats them all! Can’t wait to try it
Maybe not Luminous though. I main Luminous but I also can’t wait to try this one out, too.