Home > KMST > KMST ver. 1.2.134 – Adventure Remaster!

KMST ver. 1.2.134 – Adventure Remaster!

Adventurers Character Creation

The long-awaited Adventurer remaster has been released in the test world! This post is gonna take a while so I will post early and update every time I’m finished with another job. Keep checking back for more information! Unfortunately, the patch notes don’t state what they changed, they just have all the skills listed from scratch, which makes it annoying to see what’s different and to translate as well haha.

Latest update (10:00 PM EST): All classes have been added! If you see any mistakes let me know 🙂

Overview

  • Adventurer Remaster
    • All Warriors
    • Hero
    • Paladin
    • Dark Knight
    • All Magicians
    • Archmage (F/P)
    • Archmage (I/L)
    • Bishop
    • All Archers
    • Bowmaster
    • Marksman
    • All Thieves
    • Night Lord
    • Shadower
    • Dual Blade
    • All Pirates
    • Viper
    • Captain
    • Cannon Shooter
    • V Matrix Changes
  • Improvements
    • Skills
  • Error Fixes
    • Items
    • Monsters

Adventurer Remaster

Developer Notes:
Adventurers are the oldest job branch in MapleStory and they are the jobs that best show off MapleStory’s identity, but on the other hand, there were many areas for improvement.

We prepared the Adventurer remaster update with three goals: to enhance each job’s characteristics, update battle patterns, and enhance the skill growth experience, while keeping in mind not to harm the play experience of existing Adventurer players.

Since there are many changes, we think that it is important to carefully collect feedback from the many players who enjoy Adventurers. We will listen to your opinions and do our best to create a remaster that meets the expectations of our players. Among the changes applied in this test world, the detailed numbers are temporary values, and we are planning to check players’ various opinions and play data to continuously modify them until the next test world where the balance patch will take place. Skill sound effects and voices will also be reorganized to match the changed action delays.

Finally, in both the test world and the official world, all Adventurers’ skill points will be reset, and Phantom’s stolen skills will be reset as well. We request your understanding.

All Warriors

1st Job

Slash Blast Effect

  • Slash Blast Slash Blast: Consume MP to attack multiple enemies around you at the same time. (max level: 20)
    • Level 20: Consumes 6 MP. Deals 335% damage on up to 6 enemies.
  • Warrior Leap Warrior Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. (max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range.
  • Upper Charge Upper Charge: Rush into the air and attack enemies. You can use this skill by pressing the up arrow key and the attack key together.
    Command Lock: Right-click. (max level: 5)
    • Level 5: Consumes 20 MP. Deals 304% damage on up to 5 enemies.

Leap Attack Effect

  • Leap Attack Leap Attack: Ambush enemies by diving to the ground from the air. You can only use this skill when there is a platform within a certain range below you. You can use the skill with the down or forward arrow keys to move diagonally.
    You can use this skill by pressing the down/forwards arrow key and the attack key together. (max level: 5)
    • Level 5: Consumes 5 MP. Deals 90% damage 2 times on up to 4 enemies.
  • Iron Body Iron Body: Increase your defense and maximum HP by a certain rate, and decrease damage taken from enemy attacks. (max level: 20)
    • Level 20: 200 defense, 20% HP, 10% damage reduction.
  • Warrior Mastery Warrior Mastery: By learning the warrior’s basic skills, increase your movement speed, jump, maximum HP, maximum speed, and the chance to not be knocked back by enemy attacks. (max level: 15)
    • Level 15: 10 speed, 10 jump, 10 maximum speed, 20 maximum HP per level, 40% stance.

Hero

2nd Job

Brandish Effect

  • Brandish Brandish: Attack multiple enemies in front of you twice in a row. (max level: 20)
    • Level 20: Consumes 16 MP. Deals 280% damage 2 times on up to 6 enemies.

Flash Slash Effect

  • Flash Slash Flash Slash: Rush towards enemies like a flash of light and cut enemies in your path. (max level: 9)
    • Level 9: Consumes 30 MP. You can combine the skill with the arrow keys to find an enemy in 8 directions. Rush to the found enemy and deal 145% damage 5 times on up to 6 enemies.
  • Combo Attack Combo Attack: When activated, stack a Combo Counter with a certain rate every time you attack. You can stack up to 5 Combo Counters.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    Combo Counter Effect On/Off: right click. (max level: 1)
    • Level 1: When activated, attacks have a 40% chance to stack a Combo Counter. Increases attack by 2 per Combo Counter. Maximum of 5 Combo Counters.

Spirit Blade Effect

  • Spirit Blade Spirit Blade: Your sword and your soul become one for a certain period of time, increasing the attack of party members (including yourself) and reflecting the damage you take. (max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases party members’ (including yourself) attack by 30, decreases damage taken by 30% and reflects 500% of that damage.
  • Weapon Mastery Weapon Mastery: Increase your sword and axe mastery, attack speed, and final damage.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (max level: 10)
    • Level 10: 50% sword and axe mastery, 1 attack speed, 10% final damage, 5% damage when equipping an axe.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR. (Required skill: level 5 Weapon Mastery) (max level: 10)
    • Level 10: 2 attack speed, 10 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or axe equipped.
    (Required skill: level 3 Weapon Mastery) (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Brave Slash Effect

  • Brave Slash Brave Slash: Attack multiple enemies in front of you three times in a row. (max level: 20)
    • Level 20: Consumes 19 MP. Deals 258% damage 3 times on up to 6 enemies.
  • Aura Blade Aura Blade: Unleash a sword slash that cuts through enemies in a desired direction. You can direct the sword slash in 8 directions by using the skill together with the arrow keys. (max level: 20)
    • Level 20: Consumes 55 MP. Activate a sword slash that deals 200% damage 6 times on up to 8 enemies.
      Cooldown: 7 seconds.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Scarring Sword Effect
Scarring Sword Effect (Debuff)

  • Scarring Sword Scarring Sword: Sharpen your sword, leaving unremovable scars on enemies. (max level: 20)
    • Level 20: Consumes 20 MP. For 80 seconds, attacks that hit an enemy have a 100% chance to leave a Scar.
      Enemies are Scarred for 20 seconds, decreasing their accuracy by 30% and attack by 30%.
  • Combo Synergy Combo Synergy: Increase final damage per Combo Counter and the chance to stack Combo Counters.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (max level: 20)
    • Level 20: Attacks have an 80% chance to stack a Combo Counter. Increases final damage by 5% per Combo Counter (additive). When hit, there is a 30% chance to charge a Combo Counter.
  • Self Recovery Self Recovery: Recover HP and MP at certain intervals. You can recover during combat as well. (max level: 10)
    • Level 10: Periodically recovers HP and MP.
  • Chance Attack Chance Attack: When attacking a weakened enemy, deal more damage. In addition, permanently increase critical rate. (max level: 10)
    • Level 10: 25% final damage boost when attacking Scarred or bound enemies.
      20% critical rate.
  • Endure Endure: Enhance your status resistance and elemental resistance. (max level: 14)
    • Level 14: 30 status resistance, 30% elemental resistance.

4th Job

  • Raging Blow Raging Blow: Attack multiple enemies in front of you multiple times in a row. The last attack will be a critical hit. When your Combo is fully charged, the skill is enhanced.
    (Level 30 of this skill is required to learn the Hyper Skill Valhalla and the 5th job skills Sword of Burning Soul and Combo Instinct) (max level: 30)
    • Level 30: Consumes 40 MP. Deals 200% damage 7 times on up to 8 enemies, the last attack will be a critical hit.
      When Raging Blow is enhanced, deals 215% damage 7 times, the last 2 attacks will be critical hits.

Incising Effect

Incising Effect (Debuff)

  • Incising Incising: Inflict a wound on enemies, dealing damage over time for a certain period of time. Increases the damage of critical hits during the damage over time. In addition, Aura Blade’s damage is permanently increased.
    (Required skill: level 20 Advanced Combo) (max level: 30)
    • Level 30: Consumes 36 MP. Deals 576% damage 4 times on up to 8 enemies. There is a 100% chance to inflict damage over time on enemies hit for 30 seconds, dealing 165% damage every 2 seconds. Critical hits deal 25% increased damage on inflicted enemies, 10% increase for party members’ attacks.
      Aura Blade’s damage is increased by 160%p.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
      Cooldown: 60 seconds.

Enrage Effect

  • Enrage Enrage: Explode the power of the charged Combo Counters. Enter a state where your attacks are focused on an enemy, enhancing Raging Blow and dramatically increasing your damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 30 Advanced Combo) (max level: 30)
    • Level 30: Consumes 50 MP.
      25% final damage, 20% critical damage.
      All your attacking skills (except certain summons) have their maximum number of monsters hit decreased to 1/3, for skills that hit multiple enemies the minimum number is 3.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Advanced Combo Advanced Combo: Increase the final damage per Combo Counter and maximum number of Combo Counters. There is a certain chance to charge 2 Combo Counters. In addition, increase mastery.
    (Required skills: level 10 Weapon Mastery, level 20 Combo Synergy) (max level: 30)
    • Level 30: Final damage boost per Combo Counter is increased to 10%, maximum of 10 Combo Counters, 80% chance to charge 2 Combo Counters, increase weapon mastery to 70%.
  • Combat Mastery Combat Mastery: Ignore a certain percentage of monsters’ defenses when attacking. (max level: 30)
    • Level 30: 50% defense ignored.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 30)
    • Level 30: 60% Stance.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (max level: 30)
    • Level 30: 30 attack.
      [Final Attack skill] 60% chance to activate 3 final attacks of 170% damage.

Hyper

  • Advanced Combo - Reinforce Advanced Combo – Reinforce: Final damage boost per Combo Counter is increased by 2%. (required level: 140)
  • Advanced Combo - Bonus Chance Advanced Combo – Bonus Chance: Chance to charge 2 Combo Counters is increased by 20%. (required level: 150)
  • Advanced Combo - Boss Killer Advanced Combo – Boss Killer: Boss damage per Combo Counter is increased by 2%. (required level: 180)
  • Advanced Final Attack - Reinforce Advanced Final Attack – Reinforce: Advanced Final Attack’s damage is increased by 10%. (required level: 140)
  • Advanced Final Attack - Bonus Damage Advanced Final Attack – Bonus Damage: Advanced Final Attack’s attack boost is increased by 20. (required level: 165)
  • Advanced Final Attack - Bonus Chance Advanced Final Attack – Bonus Chance: Advanced Final Attack’s chance to activate is increased by 15%. (required level: 180)
  • Raging Blow - Reinforce Raging Blow – Reinforce: Raging Blow’s damage is increased by 20%. (required level: 150)
  • Raging Blow - Extra Target Raging Blow – Extra Target: Raging Blow’s number of monsters hit is increased by 2. (required level: 165)
  • Raging Blow - Bonus Attack Raging Blow – Bonus Attack: Raging Blow’s number of hits is increased by 1. (required level: 190)
  • Valhalla Valhalla: Call the will of ancient warriors to exert their powerful strength. Hero’s attacking skills that hit an enemy will create sword strikes that remain like afterimages for a certain period of time, continuing to attack enemies.
    (Required skill: level 30 Raging Blow) (required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, you cannot be knocked back by any enemy attacks, 50 attack, 30% critical rate, 100 status resistance, 100% elemental resistance, and Raging Blow is enhanced.
      The sword strikes deal 500% damage 4 times on up to 6 enemies, and can attack up to 2 times.
      Cooldown: 150 seconds.

Rage Uprising Effect

  • Rage Uprising Rage Uprising: Unleash the rage of ancient warriors to scorch enemies in front of you. (required level: 160)
    • Level 1: Consumes 200 MP. Deals 500% damage 8 times on up to 10 enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Sword of Burning Soul Sword of Burning Soul: Create a burning soul in the shape of a sword. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 30 Raging Blow) (max level: 25)
    • Level 25: Consumes 350 MP. For 72 seconds, create a soul sword near you. If you use the skill again, the sword can be fixed to that location. If you move too far away from it, it will return to your side. While the sword exists, Raging Blow is enhanced.
      When you use your own attacking skills, it will attack every 1 second, hitting 6 times on up to 8 enemies with an additional 50% critical rate.
      Regular State: 620% damage, Enrage state: 700% damage.
      Fixed State: 565% damage, Enrage State: 615% damage.
      Cooldown: 120 seconds.

Developer Notes:

In order to better highlight Hero’s concept of a warrior proficient in swordsmanship, we have removed other concepts like ‘rage’ or ‘flame’ and have added concepts related to ‘swords’ and ‘sword slashes’ to various effects.

In terms of combat, all skills have been changed so that Combos are no longer consumed, removing the negative experience that occurs at the instant when Combos, which are almost always maintained, are consumed.

Since Combo consumption has been removed, you can no longer receive the stacked final damage boost from Combo Deathfault, so we have supplemented this with the changed Valhalla.

In addition, when your Combo is fully charged, Raging Blow will now always be enhanced, improving the experience where you had to use multiple skills at specific times to maintain enhanced Raging Blow.

The hunting ability was also supplemented by changing Shout to Aura Blade, and the mobility was increased by replacing Combo Force with Flash Slash.

Finally, we planned to improve convenience with things like adjusting Incising’s debuff duration and changing Panic to a buff skill. However, Incising’s debuff duration is currently the same as before, and will be changed to a more appropriate number in a later update.

Paladin

2nd Job

Divine Swing Effect

  • Divine Swing Divine Swing: Swing a divine hammer to attack and stun nearby enemies. (max level: 20)
    • Level 20: Consumes 30 MP. Deals 160% damage 4 times on up to 6 enemies, 90% chance to stun for 6 seconds.
  • Holy Force Holy Force: When you attack using Divine attacking skills and Blast, charge the power of holy light to enhance yourself. (max level: 1)
    • Level 1: When you attack using Divine attacking skills and Blast, for 30 seconds, charge 1 Holy Force up to a maximum of 5.
      For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 2%, attack by 8, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

Page Order Effect

  • Page Order Page Order: Pull enemies towards you with holy hammers, dealing damage and slowing them. Certain monsters cannot be moved. (max level: 9)
    • Level 9: Consumes 20 MP. Deals 125% damage 2 times on up to 8 enemies. Enemies pulled towards you will be slowed by -20 for 6 seconds and have an 80% chance to be stunned for 4 seconds.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 20)
    • Level 20: 60% Stance.
  • Weapon Mastery Weapon Mastery: Increase your sword and blunt weapon mastery and attack speed.
    (Level 10 of this skill is required to learn the 4th job skill Paladin Expert) (max level: 10)
    • Level 10: 50% sword and blunt weapon mastery, 1 attack speed.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or blunt weapon equipped.
    (Required skill: level 3 Weapon Mastery) (max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Divine Charge Effect

  • Divine Charge Divine Charge: Summon a divine hammer to slam down on enemies and silence them.
    (Level 20 of this skill is required to learn the 4th job skill Divine Stigma) (max level: 20)
    • Level 20: Consumes 35 MP. Deals 310% damage 4 times on up to 8 enemies, 70% chance to silence for 8 seconds.

Restoration Effect

  • Restoration Restoration: Instantly recover your own HP. The amount recovered increases as the skill level increases. If used repeatedly, the amount recovered will be decreased temporarily. (max level: 10)
    • Level 10: Consumes 40 MP. Instantly recover 50% maximum HP, if used again within 15 seconds the recovery amount is decreased by 10%, down to a minimum of 10%.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Noble Demand Effect

Noble Demand Effect (Debuff)

  • Noble Demand Noble Demand: Release the pride of a holy knight to reduce the attack, defense rate, and accuracy of nearby enemies with a certain chance for a certain period of time. (max level: 20)
    • Level 20: Consumes 24 MP. 100% chance to affect up to 6 enemies, decreasing their attack and defense rate by 50% for 80 seconds and their accuracy by 50% for 8 seconds.

Parashock Guard Effect

  • Parashock Guard Parashock Guard: Reduces nearby party members’ damage taken and lets them Guard at a certain chance, and increases your own attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 10: Consumes 32 MP. Nearby party members (excluding yourself) will take 20% reduced damage and have a 20% chance to Guard. Increases your own attack by 20.

Combat Orders Effect

  • Combat Orders Combat Orders: For a certain period of time, increases all party members’ (including yourself) skill levels. Each job’s 4th job skills can be increased past their master level, but other skills can only be increased up to their master level.
    Certain special skills, beginner skills, Combat Orders, Hyper skills, and 5th job skills’ skill levels will not be increased.
    (Required skill: level 5 Restoration) (max level: 20)
    • Level 20: Consumes 36 MP. For 200 seconds, increases all skill levels by 2.
  • Shield Mastery Shield Mastery: When a Shield or Rosario is equipped, increases elemental resistance, status resistance, defense, and attack. When a Shield is equipped, there is a chance to Guard enemy attacks and stun them. (max level: 10)
    • Level 10: When a Shield or Rosario is equipped, increases status resistance by 40, elemental resistance by 40%, defense by 250%, attack by 10, chance to Guard by 40% with a 60% chance to stun on successful Guard.
  • Achilles Achilles: Permanently enhances your body to decrease damage taken from enemies. (max level: 14)
    • Level 14: Decreases damage taken by 30%.

Blessing Armor Effect

  • Blessing Armor Blessing Armor: When hit, there is a chance to create a shield for 90 seconds that defends against up to 10 hits and increases the character’s attack. When it activates, it cannot be recreated for a certain period of time. Cannot be dispelled by enemy attacks. (max level: 10)
    • Level 10: When hit, there is a 100% chance to create a shield. For 90 seconds, increases attack by 20 and defends against up to 10 hits.
      However, % HP attacks will have their damage decreased by 25%.
      After being activated, another shield cannot be created for 30 seconds.

4th Job

  • Divine Stigma Divine Stigma: Summon a more powerful divine hammer. Divine Charge’s damage and range are increased, and Divine Stigma can be used at certain intervals. When Divine Stigma is used, a stigma of light is engraved at the location of the attack, and after a certain period of time, the stigma explodes to attack enemies in a wide range. Party members bonded with Holy Unity will not activate the stigma explosion.
    (Required skill: level 20 Divine Charge) (max level: 30)
    • Level 30: Divine Stigma: Consumes 55 MP. Deals 420% damage 7 times on up to 10 enemies and engraves a Divine Stigma that will explode after a certain period of time.
      Stigma Explosion: Deals 290% damage 5 times on up to 10 enemies, with 30% increased damage when attacking regular monsters.
      [Passive Effect: Divine Charge’s damage is increased by 100%p, range is enhanced.]

Blast Effect

  • Blast Blast: Become one with the knight of holy light to powerfully attack a single enemy. (max level: 30)
    • Level 30: Consumes 24 MP. Deals 285% damage 10 times.

Divine Judgement Efect (Divine Brand)

Divine Judgement Effect (Stack)

  • Divine Judgement Divine Judgement: Attack with a Divine Brand on Blast. When attacking enemies with Blast, the Divine Brand is stacked, and when Blast is used to attack an enemy with a certain number of stacks, the Brand will explode to deal additional damage while ignoring a certain percentage of the monster’s defenses. Party members bonded with Holy Unity will not stack Brands with Blast.
    (Required skill: level 5 Blast) (max level: 30)
    • Level 30: Stack Divine Brands on enemies hit with Blast.
      Divine Brand: 15 second duration, when the Brand is stacked 5 times, it will explode dealing 500% damage 10 times on 1 enemy with an additional 20% defense ignored.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
      Cooldown: 60 seconds.

Sanctuary Effect

  • Sanctuary Sanctuary: Hit the ground with a giant hammer to attack multiple enemies at the same time. While casting Sanctuary, you cannot be knocked back by any enemy attacks. (max level: 30)
    • Level 30: Consumes 60 MP. Deals 570% damage 8 times on up to 15 enemies, 30% increased damage when attacking boss monsters.
      Cooldown: 15 seconds.

Divine Blessing Effect

  • Divine Blessing Divine Blessing: Receive divine blessings to increase your final damage for a certain period of time. (max level: 30)
    • Level 30: Consumes 30 MP. For 200 seconds, increases final damage by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Guardian Spirit Effect

  • Guardian Spirit Guardian Spirit: Resurrect the nearest party member and apply an invincibility effect to the resurrected party member and yourself for a certain period of time. The invincibility after resurrecting is not affected by buff duration increasing effects. (max level: 20)
    • Level 20: Consumes 50 MP. Resurrect the nearest party member and be invincible for 10 seconds.
      Cooldown: 600 seconds.
  • Paladin Expert Paladin Expert: Learn everything there is about Paladins to increase weapon mastery, defense, and critical damage. Based on the type of weapon equipped, increase damage, defense ignore, and mastery.
    (Required skill: level 10 Weapon Mastery) (max level: 30)
    • Level 30: 70% mastery, 400 defense, 40% critical rate, 15% critical damage, 30% defense ignored, 40% final damage.
      When a one-handed sword is equipped, 6% critical damage and 3% mastery.
      When a two-handed sword is equipped, 5% critical damage.
      When a one-handed blunt weapon is equipped, 5% critical damage, 10% defense ignored, and 3% mastery.
      When a two-handed blunt weapon is equipped, 5% critical damage and 10% defense ignored.
  • Advanced Holy Force Advanced Holy Force: Maximize Holy Force to enhance the effects per stack, and increase Divine Charge’s maximum number of monsters hit, number of hits, and Blast’s number of hits. (max level: 10)
    • Level 10: Holy Force’s bonuses per stack are increased to 5% damage and 12 attack. Divine Charge’s number of targets is increased by 2, Blast and Divine Charge’s number of hits are increased by 1.

Hyper

  • Divine Charge - Reinforce Divine Charge – Reinforce: Divine Charge’s damage is increased by 20%. (required level: 140)
  • Divine Charge - Critical Rate Divine Charge – Critical Rate: Divine Charge’s critical rate is increased by 20%. (required level: 150)
  • Divine Charge - Bonus Attack Divine Charge – Bonus Attack: Divine Charge’s number of hits is increased by 1. (required level: 180)
  • Blast - Reinforce Blast – Reinforce: Blast’s damage is increased by 20%. (required level: 140)
  • Blast - Critical Rate Blast – Critical Rate: Blast’s critical rate is increased by 20%. (required level: 165)
  • Blast - Bonus Attack Blast – Bonus Attack: Blast’s number of hits is increased by 1. (required level: 180)
  • Sanctuary - Reinforce Sanctuary – Reinforce: Sanctuary’s damage is increased by 20%. (required level: 150)
  • Sanctuary - Cooltime Reduce Sanctuary – Cooltime Reduce: Sanctuary’s cooldown is decreased by 30%. (required level: 150)
  • Sanctuary - Bonus Attack Sanctuary – Bonus Attack: Sanctuary’s number of hits is increased by 2. (required level: 165)

Sacrosanctity Effect

  • Sacrosanctity Sacrosanctity: Receive god’s protection and enter the realm of absolute invincibility for a short period of time. Paladin can use the skill again to instantly end it and have the cooldown decreased based on the remaining duration. (required level: 140)
    • Level 1: Consumes 600 MP. For 30 seconds, become invincible. If Paladin ends the skill, the cooldown will be decreased by 45 seconds per 5 seconds remaining on the duration.
      Cooldown: 300 seconds.

Smite Effect

Smite Effect (Debuff)

  • Smite Smite: Summon a hammer imbued with god’s power to deliver a powerful blow to nearby enemies. Enemies hit will have certain buffs removed, be bound, and restricted from applying buff effects for a certain period of time. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin.
    Enemies hit will resist Smite and other bind skills for 90 seconds. (required level: 160)
    • Level 1: Consumes 400 MP. Deals 500% damage 6 times on up to 15 enemies in front of you, enemies hit are bound for 10 seconds.
      The bind duration is increased by up to 100% based on the amount of damage that Smite deals to the enemy.
      Cooldown: 120 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • blessed-hammer Blessed Hammers: Summon blessed hammers to attack enemies around you. If the hammers hit an enemy using Damage Reflect, you will not take damage. (max level: 25)
    • Level 25: Passive Effect: 1 rotating hammer is automatically created around the Paladin each time Holy Force is charged. Up to 5 can be created and they share a duration with Holy Force.
      The hammers automatically attack, dealing 500% damage 2 times on up to 4 enemies, their attack speed is increased based on the number of hammers.
      Active Effect: Consumes 1000 MP. For 30 seconds, the hammers are enhanced with a bigger range, dealing 1050% damage 3 times on up to 8 enemies.
      Cooldown: 60 seconds.
  • Grand Cross Grand Cross: Summon a gigantic cross of light that symbolizes a sublime sacrifice. If you continue the skill, it will become more powerful. You can move at a slow speed and continue to attack. If the sacrifice continues, it will become more powerful. While casting this skill, you cannot be knocked back by any enemy attacks and you ignore all stuns. (max level: 25)
    • Level 25: Consumes 5000 HP, then 1.5% max HP per second. While holding the key down, the cross will deal 420% damage 12 times continuously on up to 12 enemies.
      After continuing for a certain period of time, the cross will become bigger, its attack speed will be increased, and it will deal 720% damage.
      Maximum keydown time is 10 seconds, with an additional 100% critical rate and 100% defense ignored.
      While holding the key down, damage from enemies (including % HP attacks) will be decreased by 50%.
      Cooldown: 180 seconds.

Holy Unity Effect

  • Holy Unity Holy Unity: Bind yourself to 1 party member with your holy power. When you use certain attacking skills and buff skills, the bonded party member will use those skills as well. If you are not bonded to a party member then a party member moves near you, you will automatically bond with that party member.
    If the party member leaves a certain range or cancels Holy Unity, the bond will be cancelled and all of Paladin’s buffs applied to the party member will be cancelled as well. You cannot bind with another Paladin or a party member that is bonded with another Paladin.
    During the skill duration, you can use the skill with the down arrow key to select which party member to bond with using the number keys. The party members will be numbered based on their location in the party UI, and you cannot select yourself, the party member you are already bonded with, or party members that you cannot bond with. (max level: 25)
    • Level 25: Consumes 1000 MP. For 85 seconds, increases final damage by 72%.
      Bond with a Party Member: They will cast your attacking skills with 37% final damage, buff skills used by party members will have 62% + 1% per 1000 of your STR duration, up to a maximum of 100%.
      Cooldown: 180 seconds.

Developer Notes:

Paladin had a mixture of concepts, a divine warrior and an elemental warrior that uses multiple elements. We have removed the concepts related to meaningless elements and improved various skill effects to further enhance the divine warrior concept.

In terms of combat, Paladin had the identity of a supportive warrior with excellent personal survivability and the ability to support party members using things like Holy Unity. But even considering these points, their combat ability was relatively lacking in both hunting and boss fights.

To improve their hunting ability, we have improved Divine Charge and Blessed Hammer’s ranges as well as added Divine Stigma, which attacks enemies in a large range periodically and has an explosion which attacks enemies in a big upper range.

In addition, to improve their combat ability in bosses, we have unified Grand Cross and Holy Unity’s cooldowns and adjusted the skill performance to match the increased cooldown, as well as added Divine Judgement, which activates an additional attack when Blast hits an enemy consecutively.

The Elemental Charge skill has also been changed to the divine warrior concept’s Holy Force skill to improve it so that most attacking skills can stack it. Various convenience related improvements have been made such as improving the probability experience from Threaten and its related Hyper passive skills and Blessing Armor’s visibility.

Dark Knight

2nd Job

Spear Pulling Effect

  • Spear Pulling Spear Pulling: Swing a large spear to pull enemies in and stun them. (max level: 20)
    • Level 20: Consumes 20 MP. Deals 105% damage 4 times on up to 8 enemies.
      Enemies hit will be stunned.

Beholder Effect

  • Beholder Beholder: Summon the Beholder that heals you periodically while nearby. The Beholder is not affected by summon duration increasing effects. (max level: 1)
    • Level 1: Consumes 20 MP. Recovers 20 HP every 24 seconds. 200 second duration.

Beholder Shock Effect

  • Beholder Shock Beholder Shock: The Beholder screams, dealing damage and stunning nearby enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Level 10 of this skill is required to learn the 3rd job skill Beholder Shock II) (max level: 10)
    • Level 10: Beholder moves in front of Dark Knight and deals 150% damage 6 times on up to 10 enemies, with a 45% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Hyper Body Effect

  • Hyper Body Hyper Body: Increase maximum HP and MP for a certain period of time.
    (Required skill: level 3 Iron Will) (max level: 10)
    • Level 10: Consumes 40 MP. For 200 seconds, increases maximum HP and MP by 60%.
  • Iron Will Iron Will: Enhance your physical abilities to obtain toughness like an iron wall to increase defense. (max level: 9)
    • Level 9: 270 defense.
  • Weapon Mastery Weapon Mastery: Increase your spear and polearm mastery.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Weapon Mastery) (max level: 10)
    • Level 10: 50% spear and polearm mastery.
      When a spear is equipped, 1 attack speed and 5% damage.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a spear or polearm equipped.
    (Required skill: level 3 Weapon Mastery) (max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Lamancha Spear Effect

  • Lamancha Spear Lamancha Spear: Rotate a spear to attack enemies in front of you. (max level: 20)
    • Level 20: Consumes 29 MP. Deals 185% damage 4 times on up to 10 enemies.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Cross Over Chains Effect

  • Cross Over Chains Cross Over Chains: For a certain period of time, increase final damage based on your current HP ratio, and damage taken is decreased by a flat value equal to a certain percentage of your decreased HP. (max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases final damage by 20%. The final damage boost will be decreased proportionally if your current HP is less than 50% of your maximum HP.
      Damage taken is decreased by a flat value equal to 8% of your decreased HP, up to a maximum of 4000.
      [Passive Effect: 50% final damage]
  • Beholder Dominant Beholder Dominant: Summon Beholder in a state where it can freely attack enemies around it.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage. (max level: 10)
    • Level 10: Beholder freely attacks nearby enemies, dealing 210% damage.

Beholder Shock II Effect

  • Beholder Shock II Beholder Shock II: Beholder Shock is enhanced to be a more powerful attack.
    (Required skill: level 10 Beholder Shock) (Level 10 of this skill is required to learn the 4th job skill Beholder’s Revenge) (max level: 20)
    • Level 20: Beholder moves in front of Dark Knight and deals 215% damage 6 times on up to 10 enemies, with a 90% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Beholder's Buff Effect

  • Beholder's Buff Beholder’s Buff: Beholder uses a buff on Dark Knight and its party members periodically. (max level: 20)
    • Level 20: Every 4 seconds, casts a buff that increases attack and magic attack by 40, defense by 500, and critical rate by 10% for 100 seconds.
      Applies only half to party members.
  • Lord of Darkness Lord of Darkness: Increase critical rate, critical damage, and a certain chance to recover HP when attacking. (max level: 10)
    • Level 10: 30% critical rate, 8% critical damage.
      When attacking, there is a 100% chance to recover 2% maximum HP.
  • Endure Endure: Enhance your status resistance and elemental resistance. (max level: 14)
    • Level 14: 20 status resistance, 20% elemental resistance.

4th Job

  • Gungnir Descent Gungnir Descent: Throw a mythical spear at enemies to inflict fatal damage. You can deal higher damage based on your maximum HP. (max level: 30)
    • Level 30: Consumes 49 MP. Deals 225% damage 12 times on up to 3 enemies.
      When attacking, damage is increased by 110% of your maximum HP with an additional 30% defense ignored.

Dark Impale Effect

  • Dark Impale Dark Impale: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. (max level: 30)
    • Level 30: Consumes 50 MP. Deals 280% damage 6 times on up to 8 enemies.
  • Reincarnation AcceptReincarnation Accept (1)Reincarnation Accept (2)Reincarnation Accept (3) Reincarnation Accept: Accept the contract with darkness. Reincarnation will only activate when your HP reaches 0 after you have selected the accept Type and accepted the contract. However, if it is used while Reincarnation is on cooldown, it will not be activated. This skill can only be used when Reincarnation is level 1 or higher. When the skill is used, the effects are activated where you can choose the Type using the arrow keys and when it is re-used, they are deactivated. On/off skill. (max level: 1)
    • Level 1: When the skill is used, you can enter the arrow keys within 5 seconds to select the Accept Type.
      Cooldown: 1 second.
  • Reincarnation Reincarnation: When your HP reaches 0, you will not die due to your contract with darkness, and you will become invincible based on your selected Type from Reincarnation Accept. However, after the invincibility, you must defeat a certain number of monsters or deal successful hits within a certain period of time to decrease the cooldown of the next contract.
    Reincarnation is not affected by cooldown resets. (max level: 30)
    • Level 30: When activated, HP and MP is fully healed, and an invincibility effect is activated based on the Reincarnation Accept’s selected Type.
      Reincarnation Quarter Reincarnation Quarter: 2 seconds of invincibility, after it is activated you must defeat 60 enemies or hit a boss monster that many times within 10 seconds to decrease the cooldown by 70 seconds.
      Cooldown: 180 seconds.
      Reincarnation Half Reincarnation Half: 20 seconds of invincibility, after it is activated you must defeat 110 enemies or hit a boss monster that many times within 20 seconds to decrease the cooldown by 80 seconds.
      Cooldown: 260 seconds.
      Reincarnation Full Reincarnation Full: 40 seconds of invincibility, after it is activated you must defeat 130 enemies or hit a boss monster that many times within 40 seconds to decrease the cooldown by 300 seconds.
      Cooldown: 900 seconds.
      [Passive Effect: When your HP is 20% or higher, 30% final damage, 20 speed, 10% critical rate, 15% critical damage]

Dark Resonance Effect

  • Dark Resonance Dark Resonance: Resonate with Beholder to unlock the power of pure darkness. When the skill is used, instantly heal HP and for a certain period of time, increase your defense ignored and damage when attacking boss monsters. In addition, increase your defense ignored. (max level: 30)
    • Level 30: Consumes 85 MP. Instantly recover 100% of your maximum HP when cast. For 30 seconds, increases defense ignored by 10% and damage when attacking boss monsters by 10%.
      Cooldown: 70 seconds. Cooldown is decreased by 0.35 seconds every time your own directly attacking skills hit an enemy.
      [Passive Effect: 30% defense ignored]

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
      Cooldown: 60 seconds.
  •  

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Beholder Shock III Effect (Condensed Darkness)

  • Beholder's Revenge Beholder’s Revenge: Beholder counterattacks enemies. Beholder will periodically engrave Revenge Stigmas on enemies that attack Dark Knight, dealing damage. In addition, Beholder Shock is enhanced by connecting more deeply with the Beholder.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 20 Beholder Shock II) (max level: 30)
    • Level 30: Deals 182% damage 5 times on up to 10 enemies when Dark Knight is directly attacked by an enemy.
      Reactivation cooldown: 5 seconds.
      Beholder Shock III: Deals 370% damage 6 times on up to 10 enemies then activates 4 afterimages of condensed darkness that deal 350% damage 3 times.
      Cooldown: 10 seconds.
  • Advanced Weapon Mastery Advanced Weapon Mastery: Increase your spear and polearm weapon mastery to the limit, and critical damage and attack.
    (Required skill: level 10 Weapon Mastery) (max level: 30)
    • Level 30: 70% mastery, 30 attack, 15% critical damage.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 30)
    • Level 30: 60% Stance.

Hyper

  • Beholder - Reinforce Beholder – Reinforce: Beholder Dominant, Beholder Shock, Beholder Revenge, and Beholder Impact’s damage is increased by 150%. (required level: 140)
  • Beholder - Buff Reinforce Beholder – Buff Reinforce: Beholder’s Buff’s attack and magic attack boost are increased by 30. (required level: 150)
  • Beholder - Healing Reinforce Beholder – Healing Reinforce: Beholder’s heal is increased to 10% maximum HP. (required level: 180)
  • Reincarnation - Reinforce Reincarnation – Reinforce: While Reincarnation is active, increases final damage by 30%. This stacks additively with the passive effect’s final damage boost and applies to all Types. (required level: 140)
  • Reincarnation - Damage Reincarnation – Reduce Targets: While Reincarnation is active, the number of enemies required to be defeated to decrease the cooldown is decreased by 30% for Quarter, 20% for Half, and 20% for Full. (required level: 165)
  • Reincarnation - Critical Rate Reincarnation – Critical Rate: Reincarnation’s passive critical rate boost is increased by 20%. (required level: 180)
  • Gungnir Descent - Reinforce Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%. (required level: 150)
  • Gungnir Descent - Ignore Guard Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%. (required level: 150)
  • Gungnir Descent - Boss Killer Gungnir Descent – Boss Killer: Gungnir Descent’s damage when attacking boss monsters is increased by 10%. (required level: 165)

Dark Thirst Effect

  • Dark Thirst Dark Thirst: Receive the protection of darkness to increase your attack and absorb damage dealt to enemies. (required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 80 and when attacking, recover 9% of your maximum HP.
      Cooldown: 120 seconds.

Dark Synthesis Effect

  • Dark Synthesis Dark Synthesis: Unleash the power of darkness sleeping within you, ripping through space around you. (required level: 160)
    • Level 1: Consumes 200 MP. Deals 330% damage 10 times on up to 10 nearby enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Darkness Aura Darkness Aura: Enhance the contract with darkness, activating an aura that steals enemies’ life force and gives you special abilities.
    If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill again, it will instantly end, the absorbed lifeforce will be provided to the darkness, activating a deadly attack. You can end the skill without the end action during Gungnir Descent, Dark Synthesis, and Pierce Cyclone’s final attack. (max level: 25)
    • Level 25: Consumes 1000 MP. For 40 seconds, deals 800% damage 5 times on up to 3 enemies periodically. Recover 3% maximum HP per attack and acquire 1 life force (up to 15). If your HP is full, create a shield equal to 75% of the recovery amount (up to 27% of your maximum HP). The shield will be recreated to its maximum amount periodically. Damage taken from enemy attacks (including % HP attacks) is decreased by 9%.
      When the skill is used again and ends, activate a dark slash that deals 1325% damage 13 times on up to 8 enemies, with 1 additional slash activated per 3 acquired life force.
      Cooldown: 180 seconds.
  • Pierce Cyclone Pierce Cyclone: Swing your spear fast enough to create a black storm that wipes out enemies in front of you. The final attack will deal damage to enemies using Damage Ignore and Damage Reflect. (max level: 25)
    • Level 25: Consumes 100 MP. For up to 4.5 seconds, deal 800% damage 12 times on up to 12 enemies in front of you continuously. When an enemy is hit, heal 1% maximum HP.
      When the key is released, perform a final attack that activates 5 shockwaves that each deal 600% damage 15 times on up to 12 enemies. When an enemy is hit by the final attack, heal 10% maximum HP. All of Pierce Cyclone’s attacks have an additional 100% critical rate and 50% defense ignore.
      Cooldown: 180 seconds.

Developer Notes:

To further solidify Dark Knight’s concept of a spearman who has contracted with darkness and to bring out their unique dark atmosphere, various skill effects as well as Beholder and Reincarnation’s images have been remastered.

In combat, Gungnir Descent was changed so that it can be used without a cooldown at all times to increase freedom in combat. Sacrifice was changed to Dark Resonance and to avoid the problem of having to use Beholder skills at unwanted times to reduce Sacrifice’s cooldown, it has been changed so that the cooldown decreases whenever Dark Knight directly uses skills to hit an enemy. It has also been improved so that it does not consume Beholder.

Finally, Dark Knight’s core skill, Reincarnation, has been changed so that you can choose one of 3 modes with different invincibility durations and cooldowns so that you can respond more flexibly depending on the situation. In addition, the 5th job skill Pierce Cyclone has been improved so that it can do all of its damage in a shorter period of time, and Darkness Aura’s forced conditions for Iron Wall and Hyper Body have been removed so that its convenience is improved.

All Magicians

1st Job

  • Energy Bolt Energy Bolt: Fire an energy cluster that explodes when it hits an enemy. (max level: 20)
    • Level 20: Consumes 24 MP. Deals 309% damage on up to 4 enemies.

Magic Guard Effect

  • Magic Guard Magic Guard: With magic power, reduce damage taken and redirect some of it to MP. However, this does not apply to % HP attacks.
    While activated, if your MP is above 0, it will activate automatically. If your MP reaches 0, it will consume HP instead. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 10: Consumes 13 MP. When activated, 85% of damage taken is redirected to MP.
  • Teleport Teleport: Teleport a certain distance. You can press this skill with the up, down, left, and right arrow keys to move in the corresponding direction.
    (Level 10 of this skill is required to learn the 3rd job skill Teleport Mastery) (max level: 5)
    • Level 5: Consumes 20 MP. Teleport 190 range horizontally or 275 range vertically.

Mana Wave Effect

  • Mana Wave Mana Wave: Expel a wave of mana to the floor to leap upwards. You can activate this skill by using the up arrow key and the jump key together. After this skill is used, you can hold the jump key down to descend slowly for a certain period of time. (max level: 1)
    • Level 1: Consumes 10 MP. Jump a certain range.
      After using the skill, you can hold the jump key down to consume 20 MP and descend slowly for up to 5 seconds.
  • Magic Armor Magic Armor: Increase defense by concentrating your magic in your armor.
    (Required skill: level 3 Magic Guard) (max level: 9)
    • Level 9: 90 defense.
  • MP Increase MP Increase: Increases maximum MP and attack speed. In addition, increases MP per level. (max level: 20)
    • Level 20: 20% maximum MP, 1 attack speed, 12 MP per level.
      When a wand is equipped, 5% critical rate.

5th Job

  • Unstable Memorize Effect Unstable Memorize Unstable Memorize: Use the magic you remembered through Memory Choice. It is unstable because it relies on your memory. (max level: 25)
    • Level 25: Consumes 100 MP. Use a remembered skill.
      The selected skill’s MP cost and cooldown are ignored, and Unstable Memorize’s cooldown is decreased by a specific percentage based on each rate (1% chance to decrease cooldown by 20%, 5% chance for 25%, 10% chance for 30%, 15% chance for 35%, 20% chance for 35%, 15% chance for 40%, 10% chance for 45%, 5% chance for 50%, 5% chance for 55%, 5% chance for 60%, 5% chance for 70%, 3% chance for 75%, 1% chance for 80%).
      [Passive Effect: 25 INT]

Memory Choice Effect

  • Memory Choice Memory Choice: Follows the memories of the magic you used and remembers the next magic you can use. When the skill is used, you can use the number keys to choose a  specific 3rd~4th job skill in a slot. The selected skill will be activated when Unstable Memorize is used. You cannot select unlearned skills. (max level: 25)
    • Level 25: Consumes 150 MP. Enter a number key to select the skill that will be activated by Unstable Memorize. If you do not enter a number key within 5 seconds or you enter a key other than a number key, the skill will be cancelled.
      Cooldown: 5 seconds.

Developer Notes:

Among the skills that could be acquired through the 5th job skill Unstable Memorize, Infinity’s efficiency was overwhelmingly high so when other skills were chosen, it was a big disappointment and there was also the inconvenience of having to press the key frequently while in combat.

Therefore, we are trying to improve this by changing the skill so that you can directly choose which skill will be activated by Unstable Memorize and the skill’s cooldown is applied at a chance.

In addition, we wanted to improve the mobility by adding Mana Wave and letting you choose to increase Teleport’s distance moved.

Archmage (F/P)

2nd Job

Flame Orb Effect

  • Flame Orb Flame Orb: Create a burning orb with magical power and fire it at multiple enemies. Ice element enemies will take increased damage. (max level: 20)
    • Level 20: Consumes 22 MP. Deals 301% damage 2 times on up to 6 enemies.
  • Elemental Drain Elemental Drain: Increase your damage based on the number of DoTs inflicted with your own skills within a certain range. DoT from Beginner skills will not be counted. (max level: 1)
    • Level 1: For each DoT inflicted with your own skills, increase final damage by 3% (up to 5, stacking additively).

Poison Breath Effect

  • Poison Breath Poison Breath: Change the surrounding area to poison and inflict fatal damage to enemies. Enemies hit will be poisoned for a certain period of time, taking damage over time. (max level: 10)
    • Level 10: Consumes 17 MP. Deals 180% damage 6 times on up to 6 enemies.
      For 10 seconds, deals 60% damage every second.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (max level: 10)
    • Level 10: 2 attack speed, 20 INT.

Ignite Effect

  • Ignite Ignite: When you attack enemies using fire magic, there is a certain chance to create a wall of fire at the hit location to burn enemies.
    If Ignite hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 10: When you cast fire magic, there is a 50% chance to create a wall of fire. The wall will deal 40% damage 3 times on up to 8 enemies periodically for 6 seconds.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack. (max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Explosion Effect

  • Explosion Explosion: Create a flame explosion around you to attack multiple enemies at the same time. (max level: 20)
    • Level 20: Consumes 56 MP. Deals 405% damage 2 times on up to 8 enemies.

Poison Mist Effect

Poison Mist Effect (Debuff)

  • Poison Mist Poison Mist: Create a deadly poison mist around you for a certain period of time, poisoning all enemies.
    (Level 20 of this skill is required to learn the 4th job skill Mist Eruption) (max level: 20)
    • Level 20: Consumes 55 MP. For 15 seconds, create a poison cloud that deals 270% damage. Poisoned enemies will take 240% damage every second for 6 seconds.
  • Poison Region Poison Region: Install a poison magic circle that turns the nearby area into a poison region. Poison magic is continuously created in the magic circle and the poison region slowly spreads to the left and right. If the region reaches the end of a platform, it will not spread anymore. If you use fire magic on the flammable poison region, it will cause a powerful explosion. Poison near the explosion will also explode. (max level: 14)
    • Level 14: For 60 seconds, install a poison object.
      The object will create poison areas nearby periodically, and enemies on top of the poison will take 204% damage every second for 10 seconds.
      Poison Region Explosion: Deals 206% damage 6 times on up to 10 enemies, the poison can be exploded from other explosions.
      Cooldown: 30 seconds.

Elemental Adapting FP Effect

  • Elemental Adapting FP Elemental Adapting (F/P): Cover yourself with a veil of fire and poison to protect against critical status effects. After protecting you, it will be recreated and after a certain number of protections succeed, the cooldown will be applied. (max level: 20)
    • Level 20: Consumes 35 MP. Activate Elemental Adapting.
      Consumes 2% maximum MP to defend against a critical status effect at a 100% chance. The shield can be recreated up to 10 times.
      Cooldown: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Teleport Mastery Effect

Teleport Mastery Effect (DoT0

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage, stun enemies, and inflict DoT.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 10)
    • Level 10: Consume an additional 1 MP. Deals 272% damage on up to 6 enemies with an 80% chance to stun for 4 seconds. DoT of 98% damage every 2 seconds for 4 seconds.

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 95 vertically.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic FP Extreme Magic (F/P): Increases the duration of all of your DoT skills, and increases final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis. (max level: 10)
    • Level 10: DoT durations are increased by 100%, final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.

4th Job

Paralyze Effect

  • Paralyze Paralyze: Wrap multiple enemies in flames, paralyzing them for a certain period of time while dealing powerful damage. Paralyzed enemies will take damage over time. Certain monsters cannot be paralyzed. (max level: 30)
    • Level 30: Consumes 40 MP. Deals 220% 7 times on up to 8 enemies.
      Enemies hit are paralyzed for 5 seconds, taking 240% damage every second.

Mist Eruption Effect

  • Mist Eruption Mist Eruption: Permanently increases Poison Mist’s DoT. When you use the skill, nearby installed Poison Mists will explode, inflicting fatal damage to enemies. It will deal more damage based on the number of DoTs inflicted on an enemy. You cannot explode other players’ installed Mists.
    Mist Eruption is not affected by cooldown resets. If a Mist is exploded successfully, Flame Haze’s cooldown will be reset.
    (Required skill: level 20 Poison Mist) (max level: 30)
    • Level 30: Consumes 100 MP. Activates 2 explosions that each deal 125% damage 10 times on up to 12 enemies with an additional 40% defense ignored.
      The explosion’s final damage is increased by 20% if there are 2 DoTs inflicted on the enemy by 45% if there are 3 DoTs, 80% if there are 4 DoTs, or 125% if there are 5 or more DoTs.
      You can explode a maximum of 6 Mists at the same time.
      Cooldown: 10 seconds.
      If Mist Eruption hits an enemy with 5 or more DoTs inflicted, the cooldown is decreased by 2 seconds. This cooldown reduction is applied before other cooldown reduction effects.
      [Passive Effect: Permanently increases Poison Mist’s DoT to 300%]
  • Fervent Drain Fervent Drain: Elemental Drain’s effects are increased. (max level: 1)
    • Level 1: Final damage boost for each Dot inflicted with your own skills is increased to 5%.
  • Meteor Meteor: Summon a meteor from the sky to create a powerful fire attack and hit multiple enemies. In addition, when using attacking skills other than Fire Aura, there is a certain chance for meteors to fall and deal damage to enemies. (max level: 30)
    • Level 30: Consumes 300 MP. Deals 315% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Meteor to fall dealing 220% damage]

Flame Haze Effect

  • Flame Haze Flame Haze: Envelop the enemy in a burning poison cloud, ignoring touch damage, inflicting DoT, and slowing them. In addition, if it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. (max level: 30)
    • Level 30: Consumes 70 MP. Deals 202% damage 15 times per enemy, 100% chance to inflict DoT for 20 seconds that deals 200% damage per second. Enemies hit will ignore touch damage and be slowed by 50%. If it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. 
      Cooldown: 10 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. There is a certain chance to not be knocked back by enemy attacks. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, 70% Stance.
      All magic attacks’ final damage is increased by 70%.
      Periodically, recover 10% base HP and MP, and all magic attacks’ final damage will deal an additional 3% final damage (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 40% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Ifrit Effect

  • Ifrit Ifrit: Summon the fire elemental Ifrit for a certain period of time. Ifrit can attack multiple enemies at the same time. After learning Ifrit, permanently increase your mastery. If Ifrit’s attacks hit a enemy using Damage Reflect, you will not take damage.
    • Level 30: Consumes 120 MP. For 260 seconds, summon Ifrit.
      Ifrit deals 150% damage 3 times on up to 3 enemies and inflicts DoT that deals 140% damage every second for 2 seconds.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds. The damage boost effect can be stacked up to 5 times.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. (max level: 10)
    • Level 10: 30 magic attack, 50% buff duration.

Hyper

  • Poison Mist - Reinfroce Poison Mist – Reinforce: Poison Mist’s damage is increased by 20%. (required level: 140)
  • Poison Mist - DoT Persist Poison Mist – DoT Persist: Poison Mist’s DoT duration is increased by 6 seconds. (required level: 150)
  • Poison Mist - DoT Reinforce Poison Mist – DoT Reinforce: Poison Mist’s DoT is increased by 20%. (required level: 180)
  • Paralyze - Reinforce Paralyze – Reinforce: Paralyze’s damage is increased by 10%. (required level: 140)
  • Paralyze - DoT Reinforce Paralyze – DoT Reinforce: Paralyze’s DoT is increased by 20%. (required level: 165)
  • Paralyze - Bonus Attack Paralyze – Bonus Attack: Paralyze’s number of hits is increased by 1. (required level: 180)
  • Mist Eruption - Reinforce Mist Eruption – Reinforce: Mist Eruption’s damage is increased by 20%. (required level: 150)
  • Mist Eruption - Ignore Guard Mist Eruption – Ignore Guard: Mist Eruption’s defense ignored is increased by 20%. (required level: 165)
  • Mist Eruption - Cooltime Reduce Mist Eruption – Cooltime Reduce: Mist Eruption’s cooldown is decreased by 50%. (required level: 190)
  • Fire Aura Fire Aura: Activate an aura that burns your surroundings. Fire Aura will deal damage to enemies using Damage Ignore and Damage Reflect.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (required level: 140)
    • Level 1: Consumes 100 MP per second. Every 3 seconds, deals 400% damage 2 times on nearby enemies. Enemies hit are inflicted with DoT, dealing 500% damage every second for 30 seconds.
  • Megiddo Flame Megiddo Flame: Unleash a blue flame that burns enemies to their souls. The Blue Flames are recreated up to a certain number of times after burning enemies. The flames will prioritize boss monsters within range. If there are no boss monsters, they will prioritize the monster with the highest maximum HP. Megiddo Flame will deal damage to enemies using Damage Ignore and Damage Reflect. (required level: 160)
    • Level 1: Consumes 500 MP. Create 3 blue flames.
      The flames will deal 380% damage 4 times, then split to create an additional flame. A maximum of 11 flames can be created, including the first one. After it reaches the maximum number, they can no longer be recreated.
      If multiple flames hit a single enemy, the 2nd and later flames will have 55% decreased final damage.
      Enemies burned by the flames will take 700% damage every second for 30 seconds.
      Cooldown: 50 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Posion Chain Poison Chain: Emit a deadly poison that chains between enemies and infects them. Poisoned enemies will explode after a certain amount of time, receiving damage and infecting other nearby enemies with the poison.
    Even if an enemy survives the explosion, the poison will stack, and the explosion will become stronger. If an enemy dies or disappears before the explosion activates, nearby enemies will be infected instantly. If you reach the maximum number of explosions, all infected enemies’ poison will be removed.
    Poison Chain does not activate Elemental Drain. If the explosion hits an enemy using Damage Reflect, you will not take damage. (max level: 25)
    • Level 25: Consumes 1000 MP. Deals 500% damage 4 times on up to 2 enemies and infects them with poison for 20 seconds. The poisoned enemy will activate an explosion every few seconds that deals 300% damage 5 times and infects up to 3 nearby enemies.
      If there are no nearby enemies to infect, a poison crystal will be created for 10 seconds. The poison crystal will infect 1 nearby enemy then disappear. If the duration ends, it will disappear without infecting anything.
      The poison can stack up to 5 times, the explosion’s damage will be increased by 55%p per stack.
      The explosion can be activated up to 9 times on a single enemy and up to 22 times in total added up from all enemies.
      If you reach the explosion activation limit, the skill will end, all poison will be removed, and activate 1 additional explosion.
      Cooldown: 25 seconds.

Developer Notes:

Archmage (F/P)’s red coloured fire and green coloured poison skill effects contrasted well and fit its existing concept. Therefore, overall its effects have been updated and remastered to be more stylish.

In combat, we have added skills that can stack DoT to make it easier to play with the stacking DoT and explosion mechanic. DoT has been added to Fire Aura, and Slime Virus has been changed to Poison Region which installs a poison area that inflicts DoT. The Poison Region expands to surrounding areas regularly, and if you use a Fire skill in the area, a chain explosion will be activated to help hunting.

In addition, we have improved the ineffective Poison Chain and changed Megiddo Flame to a skill that creates multiple orbs so that it can be more effective in both bossing and hunting.

Archmage (I/L)

2nd Job

Cold Beam Effect

  • Cold Beam Cold Beam: Create sharp ice crystals in front of you. Enemies hit will be Frozen and have their speed decreased. Fire element enemies will take increased damage. (max level: 20)
    • Level 20: Consumes 27 MP. Deals 199% damage 3 times on up to 6 enemies and Freezes for 8 seconds.
  • Freezing Effect Freezing Effect: When attacking Frozen enemies, your critical damage is increased per Freeze stack. When attacking with Lightning element skills, your damage is increased per Freeze stack and reduces them. (max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 2% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 9% per Freeze stack and reduces them.

Thunderbolt Effect

  • Thunderbolt Thunder Bolt: Create a powerful magnetic field around you and drop lightning on up to 6 enemies. (max level: 10)
    • Level 10: Consumes 30 MP. Deals 210% damage 3 times on up to 6 enemies.

Chilling Step Effect

  • Chilling Step Chilling Step: When you cast Teleport, there is a certain chance that the distance you move is instantly frozen, inflicting damage to enemies passing over it and stacking Freeze.
    If Chilling Step hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 10: When you cast Teleport, there is a 60% chance to freeze the ground, creating a frozen area for 6 seconds that deals 2% damage to enemies and stacks Freeze.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 4th job skill Elquines) (max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Ice Strike Effect

  • Ice Strike Ice Strike: Create an ice storm around you to attack multiple enemies at the same time. This is an ice elemental attack. (max level: 20)
    • Level 20: Consumes 90 MP. Deals 335% damage 4 times on up to 8 enemies and Freezes for 8 seconds.

Elemental Adapting IL Effect

  • Elemental Adapting IL Elemental Adapting (I/L): Create a shield of ice and lightning. When hit with a critical status effect, the shield will activate immediately to block all status effects for a certain period of time. In addition, permanently increases status resistance and elemental resistance. (max level: 20)
    • Level 20: Consumes 190 MP. When you defend against a critical status effect, create a shield that absorbs all status effects for 30 seconds.
      Cooldown after the shield activates: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Glacial Wall Effect

  • Glacial Wall Glacial Wall: Create a sharp wall of ice in front of you to push enemies away. (max level: 10)
    • Level 10: Consumes 70 MP. Deals 255% damage 4 times on up to 8 enemies.
  • Thunder Sphere Thunder Sphere: Summon a sphere of condensed lightning. The sphere will zap nearby enemies with an electric current to attack them. You can use the skill again with the down arrow key to fix the sphere at its location. If the sphere is fixed at a location, it will attack enemies in a bigger range. The sphere’s attacks will not decrease Freeze stacks. (max level: 20)
    • Level 20: Consumes 55 MP. For 120 seconds, summon a Thunder Sphere. The sphere will deal 370% damage 1 time on up to 5 enemies.
      When used again with the down arrow key, the sphere will be fixed to its location for 50 seconds, dealing 370% 3 times on up to 6 enemies.
      Sphere location fix cooldown: 30 seconds.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 10)
    • Level 10: Consume an additional 1 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 95 vertically.
  • Frozen Break Frozen Break: When attacking Frozen enemies, there is a certain chance to ignore a certain percentage of enemies’ defenses. (max level: 4)
    • Level 4: When attacking a Frozen enemy, there is a 100% chance to ignore 2% defense per Freeze stack.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic IL Extreme Magic (I/L): Increases final damage when attacking enemies inflicted with DoT, stun, freeze, or blind, or paralysis. (max level: 10)
    • Level 10: Final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.

4th Job

Chain Lightning Effect

  • Chain Lightning Chain Lightning: Fire a high-voltage current at targets to stun them. Chain Lightning applies additional critical rate and can chain to enemies near the target to attack. (max level: 30)
    • Level 30: Consumes 44 MP. Deals 185% damage 10 times on up to 6 enemies with a 90% chance to stun for 4 seconds and an additional 25% critical rate.

Freezing Breath Effect

Freezing Breath Effect (Debuff)

  • Freezing Breath Freezing Breath: Freeze enemies and yourself with a powerful cold breath, binding them while continuously decreasing their defenses.
    Enemies hit will resist Freezing Breath and other bind skills for 90 seconds. (max level: 30)
    • Level 30: Consumes 22 MP. Become invincible and create a cold breath that deals 80% damage 4 times on up to 8 enemies. Enemies hit will be bound for 13 seconds and have their magic defense decreased by 30% and physical defense decreased by 15%.
      The bind duration is increased by up to 100% based on the amount of damage that Freezing Breath deals to the enemy.
      You can hold the key down for up to 13 seconds. Cooldown: 180 seconds.
  • Blizzard Blizzard: Summon spears of ice from the sky to create a powerful ice attack and freeze multiple enemies. In addition, when using attacking skills, there is a certain chance for Blizzard to fall and deal damage to enemies. (max level: 30)
    • Level 30: Consumes 300 MP. Deals 301% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Blizzard to fall dealing 220% damage]

Frozen Orb Effect

  • Frozen Orb Frozen Orb: Collect shards of ice to create a frozen orb and throw it forwards to deal damage. The orb will slow down when it hits an enemy. If Frozen Orb hits an enemy using Damage Reflect, you will not take damage. (max level: 30)
    • Level 30: Consumes 50 MP. Create a Frozen Orb that deals 220% damage on up to 8 enemies.
      Cooldown: 5 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. There is a certain chance to not be knocked back by enemy attacks. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, 50% Stance.
      All magic attacks’ final damage is increased by 70%.
      Periodically, recover 10% base HP and MP, and all magic attacks’ final damage will deal an additional 3% final damage (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 70% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Elquines Effect

  • Elquines Elquines: Summon the ice elemental Elquines for a certain period of time. Elquines can attack multiple enemies at the same time. After learning Elquines, permanently increase your mastery. If Elquines’ attacks hit a enemy using Damage Reflect, you will not take damage.
    (Required skill: level 10 Spell Mastery) (max level: 30)
    • Level 30: Consumes 120 MP. For 260 seconds, summon Elquines.
      Elquines deals 127% damage 3 times on up to 3 enemies.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. (max level: 10)
    • Level 10: 30 magic attack, 50% buff duration.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds. The damage boost effect can be stacked up to 5 times.
  • Freezing Effect Frost Effect: Freezing Effect’s effects are increased. (max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 3% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 12% per Freeze stack and reduces them.

Hyper

  • Teleport Mastery - Reinforce Teleport Mastery – Reinforce: Teleport Mastery’s damage is increased by 10%. (required level: 140)
  • Teleport Mastery - Extra Target Teleport Mastery – Extra Target: Teleport Mastery’s maximum number of monsters hit is increased by 2. (required level: 150)
  • Teleport Mastery - Add Range Teleport Mastery – Reinforce: Teleport Mastery’s range is increased by 100. (required level: 180)
  • Chain Lightning - Reinforce Chain Lightning – Reinforce: Chain Lightning’s damage is increased by 20%. (required level: 140)
  • Chain Lightning - Extra Target Chain Lightning – Extra Target: Chain Lightning’s maximum number of monsters hit is increased by 2. (required level: 165)
  • Chain Lightning - Bonus Attack Chain Lightning – Bonus Attack: Chain Lightning’s number of hits is increased by 1. (required level: 180)
  • Frozen Orb - Reinforce Frozen Orb – Reinforce: Frozen Orb’s damage is increased by 20%. (required level: 150)
  • Frozen Orb - Extra Target Frozen Orb – Extra Target: Frozen Orb’s maximum number of monsters hit is increased by 2. (required level: 165)
  • Frozen Orb - Critical Rate Frozen Orb – Critical Rate: Frozen Orb’s critical rate is increased by 20%. (required level: 190)
  • Ice Aura Ice Aura: Create an aura that surrounds party members with an endless cold. If the skill is used again with the down arrow key during Ice Aura, create a swirling vortex of cold. The vortex will Freeze enemies quicker.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (required level: 140)
    • Level 1: Consumes 60 MP per second. Increases party members Stance by 20%, status resistance by 20, and elemental resistance by 20%.
      20% damage reduction.
      Periodically stacks freeze on up to 15 enemies.
      Ice Aura (Vortex) Vortex: 15 second duration. Allies within the vortex will apply the same effects as Ice Aura and will stack Freeze on enemies quicker.
      Vortex recreation cooldown: 60 seconds.

Lightning Sphere Effect

  • Lightning Sphere Lightning Sphere: Activate a giant electric sphere in front of you to continuously hit monsters. If Lightning Sphere hits an enemy using Damage Reflect, you will not take damage. (required level: 160)
    • Level 1: Keydown skill. Consumes 30 MP per attack. Deals 150% damage 15 times on up to 15 enemies periodically. Maximum keydown duration of 3.6 seconds. Activate a finish attack that deals 780% damage 15 times, based on the keydown duration.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

Developer Notes:

To better highlight Archmage (I/L)’s existing concept of freely controlling two elements of ice and lightning, we have updated and differentiated the effects of the two elements.

In combat, we have added a feature that lets you quickly and instantly stack Freeze with Ice Aura so you can link ice/lightning skills more smoothly. In addition, to increase hunting performance, Chain Lightning’s chain range has been expanded and Thunderstorm has been changed to Thunder Sphere, which has an installation feature to help in both hunting and bossing.

The combat experience has also been improved by making Blizzard’s buff effect passive and changing Frozen Break to activate at all times.

Bishop

2nd Job

Holy Arrow Effect

  • Holy Arrow Holy Arrow: Summon holy arrows and fire them at multiple enemies. Undead and demon enemies will take increased damage. (max level: 20)
    • Level 20: Consumes 36 MP. Deals 185% damage 3 times on up to 4 enemies.
  • Blessing Ensemble Blessing Ensemble: Your damage is increased by the number of party members that are receiving your buff effects. When in a party, acquire additional party bonus experience for each Cleric, Priest, or Bishop job in the party. However, the bonus cannot exceed 60%, it will not apply if there is a big difference in levels of party members, and will not apply if you are receiving your own effects. (max level: 1)
    • Level 1: Your final damage is increased by 2% for each nearby party member that is receiving your buff effects including yourself. Receive an additional 20% bonus experience per Cleric job party member.

Heal Effect

  • Heal Heal: [Compassion] Recover HP of all party members, including yourself. Heal’s cooldown is decreased based on the number of members healed. Undead monsters in range will also take damage. (max level: 20)
    • Level 20: Consumes 24 MP. 300% recovered. Heal’s cooldown is decreased by 2 seconds for each party member healed.
      Cooldown: 4 seconds.

Angelic Touch Effect

Angelic Touch Effect (Debuff)

  • Angelic Touch Angelic Touch: [Vengeance] An angel descends to present the Angelic Touch to enemies. Enemies hit by the angel are weakened and their defenses are decreased from a certain period of time. (max level: 20)
    • Level 20: Consumes 24 MP. Deals 410% damage 6 times on up to 6 enemies.
      Enemies hit have their defenses decreased by 40% for 30 seconds.
      Cooldown: 10 seconds.

Bless Effect

  • Bless Bless: Increase the attack, magic attack, and defense of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills.
    (Required skill: level 5 Invincible)
    (Level 10 of this skill is required to learn the 4th job skill Advanced Bless) (max level: 10)
    • Level 10: Consumes 20 MP. For 240 seconds, increases attack and magic attack by 15 and defense by 300.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Invincible Invincible: Reduce all damage you take.
    (Required skill: level 5 Heal) (max level: 10)
    • Level 10: 25% damage reduction.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 3rd job skill Holy Focus) (max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Shining Ray Effect

  • Shining Ray Shining Ray: Inflict damage to multiple enemies using holy light with a chance to stun. Undead and demon enemies will take increased damage. (max level: 20)
    • Level 20: Consumes 45 MP. Deals 254% damage 4 times on up to 6 enemies with a 60% chance to stun for 5 seconds.

Holy Fountain Effect

  • Holy Fountain Holy Fountain: [Compassion] Summon a holy fountain that restores party members’ HP with holy power. Party members with the Undead status can also use it. You can press the up arrow key near the fountain to heal. This skill is not affected by cooldown resets, recovery skill effectiveness increases, or summon duration increasing effects. You cannot summon this skill near a portal. (max level: 10)
    • Level 10: Consumes 40 MP. When used, recovers 40% HP. Can be used up to 20 times. Duration of 60 seconds.
      Cooldown: 60 seconds.

Fountain for Angels Effect

  • Fountain for Angels Fountain for Angels: [Vengeance] Summon an object that punishes nearby enemies with divine power. The object periodically emits divine power to attack enemies. (max level: 10)
    • Level 10: Consumes 40 MP. 40 second duration.
      Periodically deals 120% damage 5 times on up to 8 enemies.
      Cooldown: 20 seconds.

Divine Protection Effect

  • Divine Protection Divine Protection: Permanently increases status resistance and elemental resistance. When used, cast a divine shield that blocks critical status effects with holy power. When Dispel is cast, this skill’s cooldown is decreased based on the number of party members affected. (max level: 10)
    • Level 10: Consumes 80 MP. Block a critical status effect 1 time. Cooldown: 75 seconds.
      [Passive Effect: 40 status resistance, 40% elemental resistance]

Mystic Door Effect

  • Mystic Door Mystic Door: Create a portal to the nearest town. Party members can use it multiple times until it disappears. Press the up arrow key on the portal to move.
    (Required skill: level 3 Dispel) (max level: 9)
    • Level 9: Consumes 60 MP. 200 second duration.

Dispel Effect

  • Dispel Dispel: [Compassion] Nully all enemies’ magical effects within range and at the same time, remove certain status effects of all nearby party members including yourself to decrease Dispel and Divine Protection’s cooldowns. Dispel can remove critical status effects including stuns, darkness, reverse keys, and undead. (max level: 10)
    • Level 10: Consumes 10 MP. 100% chance to nullify magic and remove status effects. Dispel’s cooldown is decreased by 4 seconds for each party member who had their status effects removed.
      Divine Protection’s cooldown is decreased by 8 seconds for each party member who had their status effects removed.
      Cooldown: 8 seconds.

Triumph Feather Effect

  • Triumph Feather Triumph Feather: [Vengeance] The angel of victor’s power descends. During the power of victory, angel’s wings are created periodically to chase and attack nearby enemies. (max level: 10)
    • Level 10: Consumes 150 MP. 60 second duration. During the buff, create 5 angel’s wings every 2 seconds that chase enemies for 4 seconds and deal 220% damage 3 times.
      Cooldown: 30 seconds.

Holy Symbol Effect

  • Holy Symbol Holy Symbol: For a certain period of time, when nearby party members hunt monsters, you can acquire more experience. However, the effect is halved if you leave the range of the character who cast it.
    (Required skill: level 3 Dispel) (max level: 20)
    • Level 20: Consumes 300 MP. For 240 seconds, increases party members’ acquired experience by 50%.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 10)
    • Level 10: Consume an additional 1 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 95 vertically.
  • Holy Magic Shell Holy Magic Shell: When the skill is used, restore all party members’ base HP by 100% including yourself and create a holy shield that blocks all damage for a certain period of time. The shield has a certain duration and is not affected by buff duration increasing effects. After being activated, the shield cannot be recreated for a certain period of time even if Holy Magic Shell is used again. (max level: 20)
    • Level 20: Consumes 70 MP. Recovers 100% base HP. Creates a magic shield for 15 seconds. The shield can guard up to 15 hits.
      Damage taken from % HP attacks will be decreased by 10%.
      After being activated, the shield recreation and Holy Magic Shell’s heals are blocked for 80 seconds.
      Cooldown: 90 seconds.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Holy Focus Holy Focus: Through communion with holy spirits, permanently increase all attacking skills and healing skills’ critical rate and magic mastery.
    (Required skill: level 10 Spell Mastery) (max level: 4)
    • Level 4: All attacking skills and healing skills’ critical rates are increased by 40% and magic mastery is increased to 70%.

4th Job

Angel Ray Effect

  • Angel Ray Angel Ray: Summon a holy sword filled with the power of holy spirits and fire it forwards. The holy sword will be aimed at the enemy with the highest maximum HP in range. Enemies hit by the holy sword will become more vulnerable to attacks. Undead and demon enemies will take increased damage. Party members will have their HP recovered. Party members with the Undead status can also be healed. (max level: 30)
    • Level 30: Consumes 56 MP. Deals 225% damage 14 times on 1 enemy. Party members including yourself will be healed for 10% maximum HP.
      Enemies hit by Angel Ray will be inflicted with a debuff for 15 seconds that increases all allies’ final damage on them by 2%. The debuff can stack up to 5 times and the final damage is additive.

Genesis Effect

  • Genesis Genesis: Drop pillars of holy light from the sky to create a powerful holy attack on 15 or less enemies. Additional critical rate will be applied. (max level: 30)
    • Level 30: Consumes 300 MP. Deals 405% damage 12 times on up to 15 enemies with an additional 25% critical rate.
      Cooldown: 45 seconds.

Big Bang Effect

  • Big Bang Big Bang: Spread divine power in a wide range then explode it to attack. (max level: 30)
    • Level 30: Consumes 50 MP. Deals 480% damage 4 times on up to 10 enemies.
  • Blessing Harmony Blessing Harmony: Blessing Ensemble’s effects are increased. (max level: 1)
    • Level 1: Your final damage is increased by 3% for each nearby party member that is receiving your buff effects. 

Holy Water Effect

  • Holy Water Holy Water: [Compassion] Every time Angel Ray hits an enemy, you obtain holy water from the enemies’ purified blood. When the skill is used, you can summon cold chalices filled with holy water. Party members can use the up arrow key on the chalices to absorb the holy water and recover HP. (max level: 10)
    • Level 10: Passive Effect: Acquire 1 Holy Water when Angel Ray hits an enemy 7 times. You can acquire up to 5 Holy Water.
      Active Effect: Consumes 100 MP. Requires at least 1 Holy Water. Consume all of your acquired Holy Water and create chalices nearby. If there is not enough space to summon the chalices, only some of them will be created. The chalices have a duration of 5 seconds + 5 seconds per 2500 INT.
      Party members can use the up arrow key on a chalice to recover 5% max HP + 5% per 2500 INT (applied additively).
      Cooldown: 10 seconds. 

Holy Blood Effect

  • Holy Blood Holy Blood: [Vengeance] By shedding holy blood, you cannot recover for a certain period of time but you can exert more power. (max level: 10)
    • Level 10: Consumes 300 MP. Duration of 3 seconds + 1 second per 3000 INT.
      During the buff, HP recovered from skills is decreased by 99%, recovery from items is not affected.
      20% increased damage taken, 15% increased damage.
      Cooldown: 180 seconds.

Resurrection Effect

  • Resurrection Resurrection: Resurrect party members with a holy light. The invincibility and increased damage effects after resurrecting are not affected by buff duration increasing effects. Resurrection is not affected by cooldown resets. (max level: 10)
    • Level 10: Consumes 150 MP. Resurrects all dead party members in range and gives them invincibility for 8 seconds.
      If they are resurrected in a map with Death Counts, party members resurrected by Bishop will receive 5% + 1% per 2500 INT (up to 25%) increased damage for 30 seconds.
      Cooldown: 300 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. There is a certain chance to not be knocked back by enemy attacks. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, 50% Stance.
      All magic attacks’ final damage is increased by 70%.
      Periodically, recover 10% base HP and MP, and all magic attacks’ final damage will deal an additional 3% final damage (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 70% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Bahamut Effect

Bahamut Effect (Mark)

  • Bahamut Bahamut: Summon the ultimate dragon Bahamut for a certain period of time. Bahamut can attack multiple enemies at the same time and will weaken enemies using holy power. If Bahamut’s attacks hit a enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 100 MP. For 180 seconds, summon Bahamut.
      Bahamut deals 150% damage 3 times on up to 3 enemies.
      Enemies hit are inflicted with Bahamut’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 20% final damage and cause the mark to disappear.

Advanced Bless Effect

  • Advanced Bless Advanced Bless: Greatly increase the attack, magic attack, defense, maximum HP and MP and decrease the amount of MP consumed by skills of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills except Bless.
    (Required skill: level 10 Bless) (max level: 20)
    • Level 20: Consumes 52 MP. For 240 seconds, increases attack and magic attack by 30, defense by 550, maximum HP and MP by 750, and decreased MP consumption by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. (max level: 10)
    • Level 10: 30 magic attack, 50% buff duration.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds. The damage boost effect can be stacked up to 5 times.

Hyper

  • Holy Magic Shell - Extra Guard Holy Magic Shell – Extra Guard: Holy Magic Shell’s number of guards is increased by 2. (required level: 140)
  • Holy Magic Shell - Persist Holy Magic Shell – Persist: Holy Magic Shell’s duration is increased by 5 seconds. (required level: 150)
  • Holy Magic Shell - Enhance Holy Magic Shell – Enhance: Holy Magic Shell’s damage reduction for % HP attacks is increased by 5%. (required level: 180)
  • Holy Symbol - Experience Holy Symbol – Experience: Holy Symbol’s experience acquired is increased by 20% (applies only to yourself). (required level: 140)
  • Holy Symbol - Imbue Body Holy Symbol – Imbue Body: Holy Symbol’s status resistance and elemental resistance is increased by 10%. [Passive Effect: 10 status resistance, 10 elemental resistance] (required level: 165)
  • Holy Symbol - Extra Drop Holy Symbol – Extra Drop: Holy Symbol’s drop rate is increased by 30% (not applied if you leave the range of the character who cast it). (required level: 180)
  • Advanced Bless - Bonus Damage Advanced Bless – Bonus Damage: Advanced Bless’ attack and magic attack boost is increased by 20. (required level: 150)
  • Advanced Bless - Boss Killer Advanced Bless – Boss Killer: Advanced Bless’ boss damage boost is increased by 10%. (required level: 165)
  • Advanced Bless - Extra Points Advanced Bless – Extra Points: Advanced Bless’ maximum HP and MP boost is increased by 1000. (required level: 190)
  • Vengeance of Angels Vengeance of Angels: Inherit the pure rage of the angels and use it power to defeat enemies. Compassion skills are changed to Vengeance skills. (required level: 140)
    • Level 1: Heal, Dispel, Holy Fountain, and Holy Water are changed to Angelic Touch, Triumph Feather, Fountain for Angels, and Holy Blood.
      Cooldown: 1 second.
      [Passive Effect] 50 magic attack, 30% final damage, 20% defense ignored, 10% elemental attribute reduction.

Heaven's Door Effect

  • Heaven's Door Heaven’s Door: Open the gates of heaven to punish enemies and grant the blessing of life to party members.
    Party members who receive the effects cannot receive the effects of Heaven’s Door again for a certain period of time. (required level: 160)
    • Level 1: Consumes 500 MP. Deals 1000% damage 8 times on up to 15 enemies and provides a buff to all nearby party members that lets them ignore death once if their HP reaches 0.
      Cooldown: 90 seconds.
      Party members who receive the buff cannot receive the Heaven’s Door buff again for 600 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Angel of Libra Angels of Libra: Summon the angels of compassion and vengeance. The Angels cannot be used at the same time as Bahamut. If the Angels attack enemies using Damage Reflect, you will not take damage. (max level: 25)
    • Level 25: Consumes 1000 MP. Summon the angels of compassion and vengeance for 30 seconds.
      Angel of Compassion: Every 5 seconds, recovers 15% maximum HP of all party members and uses a buff that increases damage by 5% + 1% per 1250 INT for 3 seconds (up to 100%).
      Angel of Vengeance: Deals 1000% damage 10 times on up to 12 enemies. Enemies hit are inflicted with the Angel’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 20% final damage and cause the mark to disappear.
      Cooldown: 180 seconds. 

Developer Notes:

We have updated various effects to better highlight Bishop’s identity as a holy priest.

In combat, Bishop’s Vengeance of Angels had large demerits and could not be used in party battles, so Bishop’s growth level was not reflected sufficiently while fighting. Therefore, when Vengeance is used, the skill usage restriction has been removed and the enhanced Angel Ray effect has been changed to be applied at all times.

Also, in Vengeance Mode, Heal, Holy Water, Holy Fountain, and Dispel are changed to Angelic Touch, Holy Blood, and Triumph Feather to improve Bishop’s combat ability. In addition, when Angel of Libra is summoned, it has been changed so that both angels are summoned at the same time.

All Archers

1st Job

Arrow Blow Effect

  • Arrow Blow Arrow Blow: Continuously fire arrows at multiple enemies. (max level: 20)
    • Level 20: Consumes 11 MP. Deals 160% damage on up to 5 enemies.
  • Double JumpDouble Jump (Bowmaster)Double Jump (Marksman) Double Jump: Jump once more while jumping to move a longer distance. You can press the up arrow keys twice to jump upwards. You can press the down arrow keys twice to quickly fall to the ground. (max level: 10)
    • Level 10: Consumes 10 MP. Jump a certain range.
  • Critical Shot Critical Shot: Increases critical rate. (max level: 20)
    • Level 20: 40% critical rate.
  • Archer Mastery Archer Mastery: Learn the basics of archery. Increases range, speed, attack speed, and maximum speed. (max level: 15)
    • Level 15: 120 range, 30 speed, 1 attack speed.
      Maximum speed limit increased to 160.

Bowmaster

2nd Job

Arrows of Wind Effect

  • Arrows of Wind Arrows of Wind: Fire several arrows as fast as the wind. (max level: 20)
    • Level 20: Consumes 15 MP. Deals 178% damage 3 times on up to 6 enemies.

Retreat Shot Effect

  • Retreat ShotArrows of Wind Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. (max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Quiver Cartridge Quiver Cartridge: Use a special arrowhead. Acquiring Advanced Quiver will add another arrowhead you can use. You can use the skill again to change arrowheads. (max level: 1)
    • Level 1: 30% chance to fire magic arrows that chase and attack enemies dealing 220% damage.
  • Bow Acceleration Bow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Bow Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Bow Mastery Bow Mastery: Increase your bow mastery.
    (Level 10 of this skill is required to learn the 4th job skill Bow Expert) (max level: 10)
    • Level 10: 50% bow mastery.
  • Final Attack Final Attack: Bow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a bow equipped.
    (Required skill: level 3 Bow Mastery)
    (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.
  • Soul Arrow Bow Soul Arrow: Bow: You can shoot a bow without consuming arrows, and increases your attack. The arrows in your inventory with the highest attack will have their attack applied. (max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.

3rd Job

Arrow Platter Effect

  • Arrow Platter Arrow Platter: Fire arrows at high angles. If you hold down the skill key, you will fire continuously and you can adjust the shooting power by using the ↑ and ↓ arrow keys while firing.
    You can press the Harvest/NPC Chat key while casting the skill to install Arrow Platter at your current location to fire arrows continuously. If you use the Custom Command, you can use the attack key instead of the Harvest/NPC Chat key to install it.
    If the installed Arrow Platter hits an enemy using Damage Reflect, you will not take damage.
    Custom Command On/Off: Right-click. (max level: 20)
    • Level 20: Consumes 78 MP. Deals 181% damage on up to 4 enemies. You can press the Harvest/NPC Chat key while casting to install an Arrow Platter for 30 seconds that fires arrows dealing 85% damage.
      Installed Arrow Platter’s cooldown: 5 seconds.

Flash Mirage Effect

  • Flash Mirage Flash Mirage: Use archery skills fast enough to leave afterimages. Whenever attacks that use arrows hit enemies a certain number of times, an afterimage is created that shoots an arrow which chases enemies and disappears. The arrows will chase a single enemy in front of the afterimage and pierce through enemies to attack.
    Installed Arrow Platter does not count as an attack used directly by you.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 20)
    • Level 20: Consumes 90 MP. When you hit enemies 15 times, create an afterimage that fires 1 arrow at 1 enemy in front of it.
      Arrow Platter, Hurricane, Silhouette Mirage, Afterimage Shot, Quiver Full Burst, and Arrow Rain count as 1 attack when they hit enemies 10 times.
      The fired arrows will pierce through up to 5 enemies on the way to the targeted enemy and deal 420% damage 4 times.

Phoenix Effect

  • Phoenix Phoenix: Summon a Phoenix with the fire element for a certain period of time. Phoenix can attack up to 4 enemies at the same time with a certain chance to stun. If Phoenix’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (max level: 10)
    • Level 10: Consumes 70 MP. Summon Phoenix for 220 seconds. Deals 390% damage on up to 4 enemies with a 95% chance to stun.
      [Passive Effect: 30% defense]
  • Quiver Flow Quiver Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. (max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 60 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 3 seconds.
      Cooldown: 80 seconds.
  • Extreme Archery Bow Extreme Archery: Bow: When the skill is activated, decreases your defense and increases your attack and damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 20)
    • Level 20: 25% defense reduction, 40 attack, 30% final damage.
  • Mortal Blow Mortal Blow: When you hit enemies a certain number of times, your damage is increased and you can do more powerful attacks. (max level: 10)
    • Level 10: When your directly attacking skills hit an enemy 30 times, increases damage by 35% for 5 seconds.
  • Concentration Concentration: As you continue to attack, your concentration gradually increases, continuously increasing your status resistance. If you are hit by a status effect while this buff is active, the status resist will be reset. In addition, permanently increases status resistance and elemental resistance. (max level: 20)
    • Level 20: When attacking, periodically increase your status resistance by 5 for 90 seconds (up to 100). If you are hit by a status effect, it resets.
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. (max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your attack. (max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases attack by 25%.

4th Job

Hurricane Effect

  • Hurricane Hurricane: Fire arrows at the speed of a storm. If you hold the skill key down, you will fire arrows continuously and you can move while using this skill. (max level: 30)
    • Level 30: Consumes 9 MP. Each arrow deals 350% damage.
      [Passive Effect: Uncountable Arrows’ damage is increased by 50%p]

Uncountable Arrows Effect

  • Uncountable Arrows Uncountable Arrows: Instantly shoot an uncountable number of arrows forwards at a large number of targets. (max level: 30)
    • Level 30: Consumes 32 MP. Deals 350% damage 5 times on up to 8 enemies.
  • Flash Mirage II Flash Mirage II: By training your archery, Flash Mirage is enhanced. (max level: 20)
    • Level 20: Flash Mirage’s number of hits required to activate is decreased to 10.
      The number of created afterimages is increased to 4.
      The afterimages’ arrow’s damage is increased by 120%p.
  • Advanced Quiver Advanced Quiver: Adds another arrowhead you can use. You can use the skill again to change arrowheads. (max level: 1)
    • Level 1: Magic Arrows: Magic arrows’ activation chance is increased to 60%, damage is increased to 260%.
      Blood Arrows: Use Blood Arrows that have a 70% chance to recover 5% maximum HP.

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Bow Expert Bow Expert: Increases bow mastery, attack, and critical damage.
    In addition, you can instantly install Arrow Platter at specific angles. You can install Arrow Platter with the up arrow key to place it at the highest angle, and you can install it with the down arrow key to install it at the lowest angle.
    (Required skill: level 10 Bow Mastery) (max level: 30)
    • Level 30: 70% bow mastery, 60 attack, 8% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. (max level: 30)
    • Level 30: 80 DEX. 30% additional chance to evade. 20% damage reduction.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (max level: 30)
    • Level 30: 20 attack.
      [Final Attack skill] 70% chance to activate a final attacks of 210% damage.

Armor Piercing Effect

  • Armor Piercing Armor Piercing: When your own attacking skills hit an enemy, pierce through their defense and increase your damage proportionally to the enemy’s defense rate. (max level: 10)
    • Level 10: When your own directly attacking skills hit an enemy, the attack’s final damage will be increased based on 100% of the enemy’s defense rate (maximum of 400% final damage). This damage will also ignore 50% of the enemy’s defenses.
      Reactivation cooldown: 9 seconds. When your own directly attacking skills hit an enemy, the reactivation cooldown is decreased by 1 second (minimum reactivation cooldown of 1 second).

Hyper

  • Sharp Eyes - PersistSharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (required level: 180)
  • Uncountable Arrows - Reinforce Uncountable Arrows – Reinforce: Uncountable Arrows’ damage is increased by 20%. (required level: 140)
  • Uncountable Arrows - Extra Target Uncountable Arrows – Extra Target: Uncountable Arrows’ number of monsters hit is increased by 1. (required level: 165)
  • Uncountable Arrows - Bonus Attack Uncountable Arrows – Bonus Attack: Uncountable Arrows’ number of hits is increased by 1. (required level: 180)
  • Hurricane - Reinforce Hurricane – Reinforce: Hurricane’s damage is increased by 30%. (required level: 150)
  • Hurricane - Boss Killer Hurricane – Boss Killer: Hurricane’s damage when attacking boss monsters is increased by 10%. (required level: 165)
  • Hurricane - Split Attack Hurricane – Split Attack: Hurricane’s number of hits is increased by 1 and its damage is decreased to 75%. (required level: 190)

Preparation Effect

  • Preparation Preparation: Raise your bow mastery to the maximum and prepare yourself for battle. (required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 50, Stance by 100%, and damage when attacking boss monsters by 20%.
      Cooldown: 90 seconds.
  • Wind of Frey Wind of Frey: Read the wind and fire a shockwave that rips through everything around you. (required level: 160)
    • Level 1: Consumes 200 MP. Deals 335% damage 12 times on up to 12 enemies.
      Enemies hit are slowed by -30 for 20 seconds.
      Cooldown: 15 seconds.
      [Passive Effect: Arrow Platter and installed Arrow Platter’s damage is increased by 63%p]

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • afterimage-shot Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. If you attack a certain number of times while Afterimage Shot is on cooldown, an afterimage will activate for a short time to attack. (max level: 25)
    • Level 25: Consumes 800 MP. Duration of 30 seconds. During the buff, if there are enemies in range, create an afterimage for 3 seconds that periodically fires arrows which deal 800% damage 3 times.
      Every 1 second your attacks hit an enemy, the afterimage’s attack duration will be increased by 3 seconds.
      If the attack duration ends, the afterimage will no longer attack.
      Cooldown: 120 seconds.
      [Passive effect: while Afterimage Shot is on cooldown, every 10 direct attacks, automatically create an afterimage for 1 second that periodically fires arrows which deal 800% damage 2 times]
      The active effect and passive effect cannot be activated at the same time.

Quiver Full Burst Effect

  • Quiver Full Burst Quiver Full Burst: Use all of your arrowheads at the same time, as well as a special flame arrowhead that explodes upon hitting enemies. If the flame arrowheads hit an enemy using Damage Reflect, you will not take damage. (max level: 25)
    • Level 25: Consumes 1000 MP. For 30 seconds, use all of your arrowheads at the same time, as well as a special flame arrowhead and increases your attack by 17%. 
      Flame Arrowhead: When attacking, fire 6 flame arrows that deal 500% damage 9 times on up to 6 enemies. Reactivation cooldown: 2 seconds.
      Cooldown: 120 seconds.

Developer Notes:

Bowmaster is a job characterized by rapid-fire attacks like storms and a various types of additional arrows. Their effects have been changed so that the several different additional hits can be identified clearly.

In terms of combat, the underutilized Poison Arrows have been removed, and the Magic/Blood Arrows have been changed to a system where you can choose to turn them on/off. In addition, the new skill Flash Mirage has been added to supplement hunting/bossing abilities and to reinforce the unique feature of Bowmaster’s automatic rapid-fire attacks.

Also, Hurricane’s fixed movement speed has been removed, its casting delay has been decreased, and Quiver Full Burst’s arrow logic has been improved to increase the effectiveness of the skill.

Marksman

2nd Job

Piercing Effect

  • Piercing Piercing: Fire a piercing arrow that increases damage every time it pierces through an enemy.
    (Level 20 of this skill is required for the 3rd job skill Enhance Arrow and the 4th job skill Piercing II) (max level: 20)
    • Level 20: Consumes 36 MP. Deals 130% damage 4 times on up to 6 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).

Retreat Shot Effect

  • Retreat Shot Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. (max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Crossbow Acceleration Crossbow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Crossbow Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Soul Arrow Crossbow Soul Arrow: Crossbow: You can shoot a crossbow without consuming arrows, and increases your attack. The arrows in your inventory with the highest attack will have their attack applied. (max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.
  • Crossbow Mastery Crossbow Mastery: Increase your crossbow mastery.
    (Level 10 of this skill is required to learn the 4th job skill Crossbow Expert) (max level: 10)
    • Level 10: 50% crossbow mastery, 20% final damage.
  • Final Attack Final Attack: Crossbow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a crossbow equipped.
    (Required skill: level 3 Crossbow Mastery) (max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Enhanced Piercing Effect

  • Enhance Arrow Enhance Arrow: When you attack using specific skills, the arrows are gradually enhanced to make a more powerful attack. In addition, Piercing is enhanced. However, Piercing II is not enhanced.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Enhance Arrow) (Required skill: level 20 Piercing) (max level: 10)
    • Level 20: When Piercing hits an enemy, acquire 1 stack, up to a maximum of 3.
      When you have the maximum number of stacks, if you use Piercing, you will use the Enhanced Piercing skill.
      Enhanced Piercing Enhanced Piercing: Consumes 30 MP, deals 230% damage 6 times on up to 8 enemies.

Freezer Effect

  •  
  • Freezer Freezer: Summon a Freezer with the ice element for a certain period of time. Freezer can attack up to 4 enemies at the same time with a certain chance to stun. If Freezer’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (max level: 10)
    • Level 10: Consumes 70 MP. Summon Freezer for 220 seconds. Deals 390% damage on up to 4 enemies and freezes for 3 seconds.
      [Passive Effect: 30% defense]

Freezer Wings Effect

  • Freezer Wings Freezer Wings: Freezer spreads its wings to blow cold air and attack multiple enemies. This skill can only be used while Freezer is summoned.
    (Required skill: level 5 Freezer) (max level: 20)
    • Level 20: Freezer moves in front of Marksman and deals 300% damage 6 times on up to 8 enemies.
      Cooldown: 12 seconds.
  • Bolt Flow Bolt Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. (max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 60 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 3 seconds.
      Cooldown: 80 seconds.

Pain Killer Effect

  • Pain Killer Pain Killer: Eat the herbs you prepared during your adventure to instantly clear status effects. In addition, permanently increases status resistance and elemental resistance. (max level: 20)
    • Level 20: Consumes 50 MP. Removes status effects and become immune to status effects for 1 second.
      Cooldown: 300 seconds..
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Extreme Archer Crossbow Extreme Archery: Crossbow: When the skill is activated, decreases your evasion and increases your critical damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 20)
    • Level 20: Evasion reduction, 20% critical damage.
  • Mortal Blow Mortal Blow: There is a certain chance to deal increased damage to enemies and recover HP and MP. (max level: 10)
    • Level 10: When attacking, there is a 10% chance to increase damage by 20% and recover 1% maximum HP and MP when it activates.
  • Damage Reversing Damage Reversing: When attacking, create a shield that decreases damage taken by a certain rate for a short period of time. When attacking, the shield will not stack but instead be refreshed. (max level: 10)
    • Level 10: When attacking, create a shield equal to 20% of the damage you dealt for 8 seconds. 60% damage reduction. The maximum damage reduction is equal to 65% of your maximum HP.
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. (max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your damage. (max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases damage by 15%.

4th Job

Piercing II Effect

  • Piercing II Piercing II: After using Piercing for a long time, you can use a more powerful Piercing. When using Piercing-type skills, arrow fragments will appear near the first enemy hit and deal additional hits to enemies that Piercing did not pierce through.
    (Required skill: level 20 Piercing) (max level: 30)
    • Level 30: Piercing III: Consumes 42 MP. Deals 320% damage 5 times on up to 8 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).
      Arrow fragments will appear near the first enemy hit and deal 350% damage 4 times on up to 2 enemies.

Sniping Effect

  • Sniping Sniping: Aim at a monster’s vital point and inflict fatal damage. The attack will prioritize the enemy with the highest maximum HP in range. (max level: 30)
    • Level 30: Consumes 50 MP. Deals 465% damage 9 times with an additional 25% defense ignored and 100% critical rate.
  • Advanced Enhance Arrow Advanced Enhance Arrow: Enhance Arrow’s attack methods are grown to their limits to use more powerful forms.
    You can use Enhanced Piercing II and Enhanced Sniping. You can acquire stacks when using Sniping.
    In addition, when Enhance type skills hit an enemy, you will acquire the Focus On buff.
    (Required skill: level 10 Enhance Arrow) (max level: 20)
    • Level 20: 
      Enhanced Piercing II Enhanced Piercing II: Consumes 87 MP, deals 335% damage 6 times on up to 10 enemies. Activates an additional attack at the point where it disappears, dealing 220% damage 10 times on up to 10 enemies.
      Enhanced Sniping Enhanced Sniping: Consumes 105 MP, deals 510% damage 10 times. Enemies hit will be inflicted with the Mark debuff, during which Sniping will activate 3 additional hits of 105% damage.
      Focus On: For 5 seconds, increases final damage by 12% and defense ignored by 30%.

Arrow Illusion Effect

  • Arrow Illusion Arrow Illusion: Summon a fantasy arrow for a certain period of time that lures enemies, deals damage, and counterattacks when it takes damage. If Arrow Illusion hits an enemy using Damage Reflect, you will not take damage. In addition, increases defense ignored. (max level: 30)
    • Level 30: Consumes 70 MP. Summon a fantasy arrow with 100,000 HP for 30 seconds.
      Deals 200% damage to nearby enemies and pulls them towards it with a 70% chance to stun for 4 seconds. If it takes damage, it will reflect 1200% of the damage.
      Cooldown: 20 seconds.
      [Passive Effect: 30% defense ignored]

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Crossbow Expert Crossbow Expert: Increases crossbow mastery, attack, and critical damage.
    (Required skill: level 10 Crossbow Mastery) (max level: 30)
    • Level 30: 70% crossbow mastery, 30 attack, 15% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. (max level: 30)
    • Level 30: 40 DEX. 30% additional chance to evade. 20% damage reduction.
  • Additional Bolt Additional Bolt: All attacking skills that have 2 or more hits have their number of hits and final damage increased. Summon skills, common 5th skills, and certain skills’ number of hits will not apply the number of hits boost. (max level: 10)
    • Level 10: All skills with 2 or more hits have their number of hits increased by 1.
      15% final damage increase.
  • Last Man Standing Last Man Standing: If there are no party members nearby or only 1 enemy is being attacked, attack more powerfully. This skill only applies to your own directly attacking skills. If one of the two conditions is satisfied, the attack will be enhanced. You can also activate it on skills that hit multiple enemies when used on 1 enemy.(max level: 10)
    • Level 10: When using skills, if there are no party members within 80 range to the left or right of you, or you are attacking only 1 enemy, final damage increased by 10%.

Hyper

  • Sharp Eyes - Persist Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (required level: 180)
  • Piercing - Reinforce Piercing – Reinforce: Piercing-type skills’ damage is increased by 20%. (required level: 140)
  • Piercing -Extra Target Piercing – Extra Target: Piercing-type skills’ number of monsters hit is increased by 2. (required level: 165)
  • Piercing - Bonus Attack Piercing – Bonus Attack: Piercing-type skills’ number of hits is increased by 1. (required level: 180)
  • Sniping - Bonus Attack Sniping – Bonus Attack: Sniping-type skills’ number of hits is increased by 1. (required level: 140)
  • Sniping - Reinforce Sniping – Reinforce: Sniping-type skills’ damage is increased by 20%. (required level: 150)
  • Sniping - Boss Killer Sniping – Boss Killer: Sniping-type skills’ damage when attacking boss monsters is increased by 10%. (required level: 190)

Bullseye Effect

  • Bullseye Bullseye: Accurately capture enemies’ weak points with amazing concentration. (required level: 140)
    • Level 1: Consumes 200 MP. For 30 seconds, increases critical rate by 20%, critical damage by 10%, defense ignored by 20%, and damage by 20%.
      Cooldown: 90 seconds.

Long Range Trueshot Effect

  • Long Range Trueshot Long Range Trueshot: Concentrate your mind to attack all enemies within range with a single blow. (required level: 160)
    • Level 1: Consumes 300 MP. Deals 450% damage 9 times on up to 12 enemies within range.
      Cooldown: 15 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Charged Arrow Charged Arrow: Focus your mind and shoot a powerful soul arrow. You can hold the key down to focus, and when it is complete, activate a powerful Charged Arrow. You can focus even while using other skills.
    If you have focused for a long time, Charged Arrow will automatically activate when you use Sniping, Piercing, Long Range True Shot, or Repeating Crossbow Cartridge’s Full Burst Shot. However, Full Burst Shot will only fire it after all the arrows are fired.
    In addition, when it hits an enemy, you will acquire the Focus On buff.
    Charged Arrow will not apply Final Attack. (max level: 25)
    • Level 25: Consumes 750 MP. Deals 1000% damage 10 times on up to 10 enemies with an additional 50% defense ignore and 100% critical rate. If you completely focus, it will deal 1500% damage.
      Maximum focus hold time: 10 seconds.
      Cooldown: 10 seconds.

True Sniping Effect

  • True Sniping True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. When it hits an enemy, you will acquire the Focus On buff. True Sniping will deal damage to enemies using Damage Ignore and Damage Reflect. (max level: 25)
    • Level 25: Consumes 1000 MP. Fire up to 7 arrows dealing 1700% damage 14 times on up to 12 enemies with an additional 100% critical rate.
      Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance with an additional 100% defense ignored.
      You can aim for up to 12 seconds, during which you are invincible. You are also invincible for 2 seconds after the skill ends.
      Whenever you hit an enemy, acquire the Focus On buff for 12 seconds.
      Cooldown: 180 seconds.
  • Repeating Crossbow Cartridge Repeating Crossbow Cartridge: Use special cartridges which let you fire multiple arrows at the same time. If you reuse the skill, you can use Full Burst Shot which consumes the cartridges. In addition, when Full Burst Shot hits an enemy, you will acquire the Focus On buff. (max level: 25)
    • Level 25: Consumes 750 MP. For 60 seconds, gain 8 Cartridges.
      Full Burst Shot: Consumes 150 MP. Consumes 1 Cartridge. Fire 4 arrows that each deal 600% damage 9 times with an additional 25% defense ignore and 100% critical rate.
      Cooldown: 120 seconds.

Developer Notes:

In order to highlight Marksman’s concept of an archer who carefully fires powerful arrows, we have improved various effects and hit feedback.

In terms of combat, to enable freer battles in both bosses and hunting, the mechanism of damage changing based on the distance from the enemy has been removed, and Enhance Arrow, a new mechanism that strengthens Sniping and Piercing whenever they are used a certain number of times has been added.

In addition, we have improved mobility by adding Retreat Shot, which was a Bowmaster skill, and added Bolt Flow which lets you teleport to a desired area.

All Thieves

1st Job

Double Stab Effect

  • Double Stab Double Stab: Quickly stab an enemy 2 times. (max level: 15)
    • Level 15: Consumes 14 MP. Deals 165% damage 2 times on up to 5 enemies.

Lucky Seven Effect

  • Lucky Seven Lucky Seven: Throw 7 stars filled with luck to attack enemies in front of you. (max level: 15)
    • Level 15: Consumes 14 MP. Deals 110% damage 3 times on up to 5 enemies.
  • Haste Haste: Permanently increases speed, jump, and maximum speed. (max level: 10)
    • Level 10: 40 speed, 20 jump, 20 maximum speed.

Dark Sight Effect

  • Dark Sight Dark Sight: Hide in the shadows for a certain period of time to avoid enemies’ attacks. If you avoid any % HP attacks, when Dark Sight is cancelled, a cooldown based on the number of hits avoided will be applied. During this skill, if you use a skill or press the Dark Sight key again, Dark Sight will be cancelled. However, certain movement skills will not cancel Dark Sight when used. (max level: 10)
    • Level 10: Consumes 5 MP. For 200 seconds, hide in the shadows.
      If you avoid any % HP attacks, when Dark Sight is cancelled, a 3 second cooldown per hit avoided will be applied, stacking up to 5 times.

Flash Jump Effect

  • Flash Jump Flash Jump: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range. You can use this 2 times in a row.
  • Nimble Body Nimble Body: Permanently increases LUK by training the thief’s secret techniques. (max level: 10)
    • Level 10: 20 LUK.

Night Lord

2nd Job

Shuriken Burst Effect

  • Shuriken Burst Shuriken Burst: Throw three exploding shurikens, dealing damage to the enemy hit and other nearby enemies. The shuriken will explode at the location of the first enemy hit. (max level: 20)
    • Level 20: Consumes 18 MP and 3 stars. Throws a shuriken that deals 560% damage on 1 enemy, then activates an explosion that deals 105% damage 6 times on up to 6 enemies.

Wind Talisman Effect

  • Wind Talisman Wind Talisman: Throw a talisman filled with the power of shadows, knocking enemies away and dealing damage. However, certain monsters cannot be moved. (max level: 9)
    • Level 9: Consumes 17 MP and 2 stars. Deals 245% damage on up to 6 enemies and pushes them back 350 range.

Mark of Assassin Effect

  • Mark of Assassin Mark of Assassin: When attacking enemies, there is a chance to inflict the Assassin’s Mark. If you attack a marked enemy again, a star will appear from the enemy and attack other nearby enemies. The stars will prioritize the enemies with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. 
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 1)
    • Level 1: When attacking, there is a 40% chance to inflict the Assassin’s Mark. When attacking that enemy, create 2 stars that deal 30% + 1% per your level damage.

Shadow Rush Effect

  • Shadow Rush Shadow Rush: Become one with the shadows and quickly move forwards. Whenever the Assassin’s Mark explodes, obtain the power of the shadows letting you use the skill again more quickly. (max level: 5)
    • Level 5: Consumes 5 MP. Move a certain distance. You are in Dark Sight while rushing.
      Cooldown: 5 seconds.
      Every time you attack an enemy inflicted with the Mark of Assassin or Mark of Night Lord’s Assassin’s Mark, the cooldown is decreased by 1 second.

Shadow Leap Effect

  • Shadow Leap Shadow Leap: Use your shadow to jump into the air. (max level: 1)
    • Level 1: Consumes 16 MP. Jump up a certain distance.
  • Claw Mastery Claw Mastery: Increases your claw mastery and the maximum charge of your stars.
    (Level 10 of this skill is required to learn the 4th job skill Claw Expert) (max level: 10)
    • Level 10: 50% claw mastery, number of stars increased by 200.
  • Claw Expert Claw Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Claw Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 LUK.
  • Critical Shot Critical Throw: Increases critical rate and critical damage.
    (Required skill: level 3 Claw Mastery) (max level: 20)
    • Level 20: 50% critical rate, 5% critical damage.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (max level: 5)
    • Level 5: 30 LUK, 30 DEX.

3rd Job

Triple Throw Effect

  • Triple Throw Triple Throw: Throw 3 stars at the same time. (max level: 20)
    • Level 20: Consumes 20 MP. Deals 290% damage 3 times.

Shuriken Challenge Effect

  • Shuriken Challenge Shuriken Challenge: Summon a giant shuriken filled with the power of shadows to annihilate enemies. (max level: 20)
    • Level 20: Consumes 30 MP and 2 stars. Deals 260% damage 4 times on up to 8 enemies.

Dark Flare Effect

  • Dark Flare Dark Flare: Summon a giant shuriken that emits dark energy to attack nearby enemies for a certain period of time. If Dark Flare hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 100 MP. Summon a giant shuriken for 60 seconds which deals 360% damage on up to 3 nearby enemies periodically.
      Cooldown: 60 seconds.
  • Shadow Partner Shadow Partner: Summon a shadow ally that copies your actions for a certain period of time. It does not have its own HP and it will disappear if you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to summon skills, common 5th job skills, or certain skills. (max level: 20)
    • Level 20: Consumes 24 MP. Summon a spirit ally for 200 seconds that copies all of your attacks with 70% final damage.
  • Spirit Claw Spirit Claw: You can attack without consuming stars, and increases your attack. The stars in your inventory with the highest attack will have their attack applied. If you do not have any stars in your inventory, you cannot use this skill. (max level: 10)
    • Level 10: 10 attack, you can attack without consuming stars.
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (max level: 4)
    • Level 4: 20% maximum HP, 30 status resistance, 30% elemental resistance.

Venom Effect

  • Venom Venom: Permanently apply poison to your claw. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 10 of this skill is required to learn the 4th job skill Fatal Venom) (max level: 10)
    • Level 10: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.
  • Expert Throwing Star Handling Expert Throwing Star Handling: Increases final damage and critical rate with the thief’s secret techniques.
    (Required skill: level 5 Spirit Claw) (max level: 10)
    • Level 10: 25% final damage, 20% critical rate.
  • Adrenaline Adrenaline: Increases the effects of recovery items like potions. However, this does not apply to Elixirs and other potions that recover % HP. In addition, increases critical damage. (max level: 10)
    • Level 10: Increases recovery rate when using recovery items by 170%. 10% critical damage.

4th Job

Quadruple Throw Effect

  • Quadruple Throw Quadruple Throw: Throw 4 stars in a row. (max level: 30)
    • Level 30: Consumes 26 MP. Deals 420% damage 4 times.
  • Showdown Challenge: Attack up to 6 enemies and provoke them, ignoring touch damage. The provoked enemies will also give increased experience and item drop rate. This effect is halved on bosses.
    When the charms explode, shurikens of darkness are created which chase and attack nearby enemies. (max level: 30)
    • Level 30: Consumes 50 MP and 3 stars.
      Deals 708% damage 2 times on up to 6 enemies and provokes them, ignoring touch damage and increasing experience acquired and item drop rate by 8% for 140 seconds (effect halved on bosses).
      6 shurikens will be created, each dealing 70% damage 6 times. If multiple shurikens hit a single enemy, the 2nd and later shurikens will have 30% decreased final damage.
      After the shurikens are created, recreation cooldown: 5 seconds.

Mark of Night Lord Effect

  • Mark of Night Lord Mark of Night Lord: Further enhance the Assassin’s Mark, increasing the chance to inflict it, damage, and number of stars. The stars will prioritize the enemies with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. (max level: 10)
    • Level 10: When attacking, there is a 60% chance to inflict the Assassin’s Mark. When attacking that enemy, create 3 stars that deal 60% + 1% per your level damage.

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to make everything into a sea of fire. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. (max level: 30)
    • Level 30: Consumes 290 MP. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      Cooldown: 30 seconds.

Purge Area Effect

  • Purge Area Purge Area: Create a barrier around you that decreases the attack, speed, and defenses of enemies that enter it. In addition, permanently increases damage when attacking bosses. (max level: 30)
    • Level 30: Consumes 41 MP. 40 second duration. Decreases enemies’ attack and defenses by 30% and speed by -60 if they are in the barrier (except for bosses).
      [Passive Effect: 10% boss damage]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Dark Serenity Dark Serenity: Take in more darkness, letting you inflict more deadly attacks on enemies. (max level: 30)
    • Level 30: 40 attack, 30% defense ignored.

Fake Effect

  • Fake Fake: There is a certain chance to transform into a wooden doll to avoid enemy attacks. (max level: 20)
    • Level 20: 45% chance to avoid attacks.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Claw Expert Claw Expert: Increases claw mastery, attack, and critical damage.
    (Required skill: level 10 Claw Mastery) (max level: 30)
    • Level 30: 70% claw mastery, 30 attack, 15% critical damage.

Hyper

  • Showdown Challenge - Reinforce Showdown Challenge – Reinforce: Showdown Challenge’s damage is increased by 20%. This does not apply to the shadow shurikens created by Showdown Challenge. (required level: 140)
  • Showdown Challenge - Extra Target Showdown Challenge – Extra Target: Showdown Challenge’s maximum number of monsters hit is increased by 2. This does not apply to the shadow shurikens created by Showdown Challenge. (required level: 150)
  • Showdown Challenge - Enhance Showdown Challenge – Enhance: Showdown Challenge’s experience acquired and item drop rate boosts are increased by 5%. (required level: 180)
  • Purge Area - Enhance Purge Area – Enhance: Purge Area’s attack and defense reductions are increased by 10%. (required level: 140)
  • Purge Area - Slow Purge Area – Slow: Purge Area’s slow is increased by 10. (required level: 165)
  • Purge Area - Boss Killer Purge Area – Boss Killer: Purge Area will apply to bosses. (required level: 180)
  • Quadruple Throw - Reinforce Quadruple Throw – Reinforce: Quadruple Throw’s damage is increased by 20%. (required level: 150)
  • Quadruple Throw - Boss Killer Quadruple Throw – Boss Killer: Quadruple Throw’s damage when attacking bosses is increased by 20%. (required level: 165)
  • Quadruple Throw - Bonus Attack Quadruple Throw – Bonus Attack: Quadruple Throw’s number of hits is increased by 1. (required level: 190)

Bleeding Toxin Effect

  • Bleeding Toxin Bleeding Toxin: Apply a deadly poison to your stars that causes bleeding, increasing your attack for a certain period of time and inflicting DoT to enemies hit by your stars. (required level: 140)
    • Level 1: Consumes 200 MP. For 80 seconds, increases attack by 60.
      When attacking, there is a 100% chance to inflict the Bleed effect which deals 1000% damage every second for 3 seconds.
      Cooldown: 180 seconds.

Four Seasons Effect

  • Four Seasons Four Seasons: Summon four stars in all directions to form one giant star. (required level: 160)
    • Level 1: Consumes 300 MP. Deals 358% damage 7 times on up to 8 enemies.
      Cooldown: 14 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

Developer Notes:

To express Night Lord’s identity as a thief that uses throwing stars and charms, we have updated their effects overall.

Night Lord is a character with extremely high instant damage but weak survivability, so to make this characteristic stand out better, we have added a new movement skill called Shadow Rush. Depending on your control skills, you can use Shadow Rush to continuously deal damage or quickly dodge enemy attacks. Shadow Rush aims to provide a more stylish combat experience as you are in Dark Sight while moving with it.

In addition, we have improved the overall ranges and usability of hunting skills including Showdown Challenge, we have added the ability for Quadruple Throw to prioritize targeting the enemy with the highest HP, as well as improved combat convenience by making various buff skills into passives. 

Shadower

2nd Job

Savage Blow Effect

  • Savage Blow Savage Blow: Attack enemies at a very high speed. (max level: 20)
    • Level 20: Consumes 30 MP. Deals 210% damage 3 times on up to 6 enemies.
  • Critical Edge Critical Edge: Permanently increases critical rate and critical damage. (max level: 10)
    • Level 10: 25% critical rate, 5% critical damage.
  • Steal Steal: When your own attacking skills hit an enemy, there is a chance to steal a potion that instantly recovers HP and MP.
    You can steal a potion once per enemy. You can continuously try until you succeed. Potions stolen from a boss will heal your H P and MP and increase your attack for a certain period of time.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 10: 10% chance to steal. The stolen potion will recover your HP/MP. The stolen potion from a boss will recover your HP/MP and activate a buff that increases your attack by 30 for 3 minutes.
  • Dagger Acceleration Dagger Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Dagger Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 LUK.
  • Karma Karma: Increases your attack. (max level: 19)
    • Level 19: 30 attack.
  • Dagger Mastery Dagger Mastery: Increases your dagger mastery.
    (Level 10 of this skill is required to learn the 4th job skill Dagger Expert) (max level: 10)
    • Level 10: 50% dagger mastery.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (max level: 5)
    • Level 5: 30 LUK, 30 DEX.
  • Shield Mastery Shield Mastery: When a Shield or Dagger Scabbard is equipped, increases defense, evasion rate, attack, and decreases damage taken. (max level: 10)
    • Level 10: When a Shield or Dagger Scabbard is equipped, increases defense by 110%, evasion rate by 20%, attack by 15, and decreases damage taken by 60%.

Thief Agility Effect

  • Thief Agility Thief Agility: Learn about the agility of assassins to be able to move upwards with Flash Jump.
    (Required skill: level 5 Flash Jump) (max level: 1)
    • Level 1: You can use Flash Jump upwards.

3rd Job

Edge Carnival Effect

  • Edge Carnival Edge Carnival: Swing your dagger at the speed of sound to cut through enemies in front of you. (max level: 20)
    • Level 20: Consumes 26 MP. Deals 190% damage 4 times on up to 8 enemies.

Muspelheim Effect

  • Muspelheim Muspelheim: Approach enemies in front of you fast enough to be invisible, dealing damage and pushing them away. Certain monsters cannot be moved. (max level: 20)
    • Level 20: Consumes 45 MP. Deals 420% damage 2 times on up to 8 enemies.

Meso Explosion Effect

  • Meso Explosion Meso Explosion: Attack enemies by moving the coins dropped from Pickpocket. The more coins you use at the same time, the more damage they will do.
    (Required skill: level 1 Pickpocket) (Level 20 of this skill is required to learn the 4th job skill Bloody Pocket) (max level: 10)
    • Level 20: Consumes 30 MP. Each coin deals 100% damage 2 times on 1 enemy. Up to 10 enemies can be hit at the same time and up to 15 coins can be used.

Dark Flare Effect

  • Dark Flare Dark Flare: Summon a giant dagger that emits dark energy to attack nearby enemies for a certain period of time. If Dark Flare hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 100 MP. Summon a giant dagger for 60 seconds which deals 360% damage on up to 3 nearby enemies periodically.
      Cooldown: 60 seconds.
  • Pickpocket Pickpocket: Every time you attack an enemy using your own attacking skills (other than Meso Explosion, Bloody Explosion, common 5th job skills, and summons), 1 meso coin will drop. Pickpocket and Bloody Pocket cannot be used at the same time.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
    • Level 5: When attacking, there is a 30% chance for a coin to be dropped. Up to 15 coins can be created.
      Venom and Sudden Raid’s DoT will not drop mesos.
  • Shadow Partner Shadow Partner: Summon a shadow ally that copies your actions for a certain period of time. It does not have its own HP and it will disappear if you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to Meso Explosion, summon skills, common 5th job skills, or certain skills. (max level: 20)
    • Level 20: Consumes 24 MP. Summon a spirit ally for 200 seconds that copies all of your attacks with 70% final damage.
  • Advanced Dark Sight Advanced Dark Sight: By honing your stealth skills, there is a chance that Dark Sight will not be cancelled when you use an attack or skill during Dark Sight. In addition, there is a chance to automatically activate Dark Sight when hit and damage when attacking in Dark Sight is increased.
    However, if you avoid a % HP attack while in Dark Sight that was activated automatically when hit, the cooldown will not apply but Dark Sight’s duration will be decreased.
    (Required skill: level 10 Dark Sight) (max level: 1)
    • Level 1: When attacking or using skills during Dark Sight, there is a 15% chance for it not to be cancelled. If you are in your own Smokescreen or Veil of Shadows, the chance is increased to 100%.
      When hit, there is a 15% chance to automatically activate Dark Sight. When you attack during Dark Sight, your final damage is increased by 5%.
      If you avoid a % HP attack while in Dark Sight that was activated automatically when hit, Dark Sight’s remaining duration will be decreased by 20% of the maximum amount.

Into Darkness Effect

  • Into Darkness Into Darkness: Melt into the darkness and teleport behind the farthest enemy within range in front of you. After moving, you will be in Dark Sight. This skill shares a cooldown with Dark Sight. (max level: 1)
    • Level 1: Consumes 20 MP. Move to the farthest enemy within range and enter Dark Sight. Cooldown is shared with Dark Sight.

Venom Effect

  • Venom Venom: Permanently apply poison to your dagger. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 10 of this skill is required to learn the 4th job skill Fatal Venom) (max level: 10)
    • Level 10: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.
  • Greed Greed: Increases the amount of mesos acquired by training the thief’s secret techniques. In addition, greatly increases the efficiency of all skills that use mesos. (max level: 5)
    • Level 5: Increases mesos acquired from monster drops by 20%.
      Meso Explosion’s explosion damage per coin is increased by 20%p.
      [Passive Effect: 5 attack]
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (max level: 4)
    • Level 4: 20% maximum HP, 30 status resistance, 30% elemental resistance.

4th Job

  • Assassinate Assassinate: Continuously attack an enemy’s vitals to inflict tremendous damage. After the first attack, you can cast Assassinate again to get a powerful finishing blow. After the finishing blow, Dark Sight will be cancelled. If used while in Dark Sight, damage is increased. In addition, if the finishing blow is used while you have the Murderous Intent buff, the buff will be consumed to deal higher damage. While casting Assassinate, you cannot be knocked back by any enemy attacks. (max level: 30)
    • Level 30: Consumes 44 MP. Deals 270% damage 6 times consecutively. If you press the skill key again, cast a finishing blow that deals 490% damage 6 times.
      When used during Dark Sight, damage is increased by 150%. If the Murderous Intent buff is consumed, the finishing blow’s final damage is increased by 100%.

Cruel Stab Effect

  • Cruel Stab Cruel Stab: Pierce through enemies in front of you with your dagger. Pickpicket’s chance to drop coins is applied at a half rate. In addition, increases final damage. (max level: 30)
    • Level 30: Consumes 40 MP. Deals 250% damage 6 times on up to 8 enemies.
      [Passive Effect: 25% final damage]
  • Bloody Pocket Bloody Pocket: Every time you attack an enemy using your own attacking skills (other than Meso Explosion, Bloody Explosion, common 5th job skills, and summons), 1 meso coin with the Assassin’s Mark will drop. Pickpocket and Bloody Pocket cannot be used at the same time. In addition, permanently increases LUK and critical damage. Combat Orders does not apply to this skill.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 20 Meso Explosion)
    (max level: 20)
    • Level 20: When attacking, there is a 30% chance for a coin to be dropped. Up to 15 coins can be created.
      Venom and Sudden Raid’s DoT will not drop mesos.
      [Passive Effect: 10 LUK, 20% critical damage]

Bloody Explosion Effect

Murderous Intent Buff

  • Bloody Explosion Bloody Explosion: Absorb all nearby coins with the Assassin’s Mark to ambush enemies in front of you with shadows. The more coins you use at the same time, the more damage they will do. You can use this skill while using Assassinate with no cast action. You can use Bloody Explosion while Bloody Pocket is applied by inputting Meso Explosion.
    Bloody Explosion shares Bloody Pocket’s skill level. Combat Orders does not apply to this skill.
    (Required skill: level 1 Pickpocket) (max level: 10)
    • Level 20: Consumes 30 MP. Deals 240% damage 5 times on up to 3 enemies. You can use up to 15 coins at the same time. The damage is increased by 10%p per coin.
      Cooldown: 0.7 seconds.

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to make everything into a sea of fire. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. (max level: 30)
    • Level 30: Consumes 290 MP. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Smokescreen Effect

  • Smokescreen Smokescreen: Create a smokescreen around you. All party members within the smokescreen’s range will not take damage, % HP attacks’ damage will be decreased. Also, when you are within the smokescreen’s range, Advanced Dark Sight’s activation chance is increased.
    In addition, enemies that enter the smokescreen will take increased critical damage.
    You cannot be knocked back by any enemy attacks while casting Smokescreen. When casting, Dark Sight will not be cancelled. (max level: 30)
    • Level 30: Consumes 46 MP. Enemies within the smokescreen will take 20% increased critical damage. % HP attacks’ damage is decreased by 10%.
      30 second duration. Cooldown: 150 seconds.
  • Shadower Instinct Shadower Instinct: Through repeated assassinations, awaken your Shadower instincts to increase attack and learn the ability to pierce through enemies’ defenses. (max level: 20)
    • Level 20: 70 attack, 20% defense ignored.

Fake Effect

  • Fake Fake: There is a certain chance to transform into a wooden doll to avoid enemy attacks. (max level: 20)
    • Level 20: 45% chance to avoid attacks.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Dagger Expert Dagger Expert: Increases dagger mastery, attack, and critical damage.
    (Required skill: level 10 Dagger Mastery) (max level: 30)
    • Level 30: 70% dagger mastery, 40 attack, 15% critical damage.

Hyper

  • Explosion - ReinforceExplosion – Reinforce: Meso Explosion and Bloody Explosion’s damage is increased by 20%. (required level: 140)
  • Explosion - Ignore Guard Explosion – Ignore Guard: Meso Explosion and Bloody Explosion’s defense ignored is increased by 10%. (required level: 150)
  • Explosion - Enhance Explosion – Enhance: Meso Explosion and Bloody Explosion’s maximum number of coins used is increased by 5. Pickpocket and Bloody Pocket’s maximum number of coins dropped is increased by 5, drop rate is increased by 10%. (required level: 180)
  • Cruel Stab - Reinforce Cruel Stab – Reinforce: Cruel Stab’s damage is increased by 20%. (required level: 140)
  • Cruel Stab - Extra Target Cruel Stab – Extra Target: Cruel Stab’s maximum number of monsters hit is increased by 2. (required level: 165)
  • Cruel Stab - Bonus Attack Cruel Stab – Bonus Attack: Cruel Stab’s number of hits is increased by 1. (required level: 180)
  • Assassinate - Reinforce Assassinate – Reinforce: Assassinate’s damage is increased by 20%. (required level: 150)
  • Assassinate - Boss Killer Assassinate – Boss Killer: Assassinate’s damage when attacking bosses is increased by 20%. (required level: 165)
  • Assassinate - Ignore Guard Assassinate – Ignore Guard: Assassinate’s defense ignored is increased by 10%. (required level: 190)

Flip the Coin Effect

  • Flip the Coin Flip the Coin: Toss a coin that symbolizes good luck and receive its blessings. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (required level: 140)
    • Level 1: When you deal a critical hit, increases damage by 5% and critical rate by 5%. This skill can stack up to 5 times.

Veil of Shadows Effect

  • Veil of Shadows Veil of Shadows: Call your allies of darkness to continuously attack around you. When you are within Veil of Shadow’s attack range, Advanced Dark Sight’s activation chance is increased. When used, Dark Sight will not be cancelled. (required level: 160)
    • Level 1: Consumes 300 MP. Continuously deals 800% damage on up to 15 enemies within range for 12 seconds.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Sonic Blow Sonic Blow: Attack continuously while moving at a speed that makes you invisible. All of Sonic Blow’s attacks stack wounds on the enemy with the highest maximum HP hit, and if there is an enemy with the maximum number of stacks, you can use Eviscerate to instantly cancel Sonic Blow. While casting this skill, you cannot be knocked back by any enemy attacks. (max level: 25)
    • Level 25: Consumes 1000 MP. For 2.5 seconds, deal 1000% damage 7 times on up to 8 enemies continuously with an additional 100% defense ignore.
      All of Sonic Blow’s attacks stack the Wound debuff on the enemy with the highest maximum HP, up to 3 times.
      Cooldown: 45 seconds.
      While attacking, if there is an enemy with the maximum number of Wound stacks, you can use Eviscerate to cancel the attack. The cooldown will be decreased by 2.5 seconds per remaining number of hits.
  • eviscerate Eviscerate: Instantly move to enemies Wounded by Assassinate or Sonic Blow and inflict a deadly attack. This skill can be linked with Assassinate and will deal damage through Damage Reflect/Damage Ignore. (max level: 25)
    • Level 25: Passive effect: Assassinate’s final attack and Sonic Blow will mark enemies with a Wound debuff that lasts for 10 seconds and stacks up to 3 times. If you hit another enemy with Assassinate while there is another one that is marked, the original enemy’s mark will disappear and you will begin stacking it on the new enemy.
      Active effect: Consumes 650 MP. Summon allies from the shadows that deal 1100% damage 5 times on up to 10 enemies.
      If there is an enemy with 3 Wound debuff stacks in range, you can use this skill with Assassinate or Sonic Blow to instantly move to that enemy and activate 4 strikes that deal 950% damage 7 times with an additional 100% critical rate and defense ignore. You are invincible for 2 seconds after attacking.
      Cooldown: 14 seconds.
  • Demon Slashing Shadow Formation Demon Slashing Shadow Formation: Join with your dark partners in a special formation to perform a joint attack. You can use this skill while using Assassinate or Cruel Stab with no cast action. If Demon Slashing Shadow Formation hits an enemy using Damage Reflect, you will not take damage. This skill does not receive the effects of Shadow Partner. If you use the skill again while it is activating, you can instantly call the boss. (max level: 25)
    • Level 25: Consumes 1200 MP. The partners will appear 12 times, each dealing 850% damage 8 times on up to 6 enemies. Afterwards, the boss will appear. All the partners’ and the boss’ attacks have an additional 20% defense ignored.
      Boss: Activates 4 slashes that each deal 1250% damage 15 times on up to 8 enemies.
      Cooldown: 90 seconds.

Developer Notes:

Shadower’s overall skill effects have been changed to be sharper and we added smoke effects to several skills to further highlight the concept of an assassin that hides themselves and surprises enemies with their dagger.

In combat, the Killing Point system has been removed to decrease the overall variation in combat experience along with alleviating the high difficulty of the existing boss fight damage rotation of Assassinate-Meso Explosion-Assassinate. For this purpose, we added Bloody Pocket and Bloody Explosion which replace Pickpocket and Meso Explosion while bossing, and the Murderous Intent buff that can be obtained when Bloody Explosion hits can be consumed to use Assassinate’s enhanced finishing blow. The total final damage boost provided from Killing Points can be obtained from the enhanced 2nd hit of Assassinate.

In addition, Sonic Blow’s cooldown has been changed to 45 seconds, and the feature of reducing the cooldown based on the amount of Killing Points consumed has been removed to reduce the variation in experiences.

Finally, their 5th job skills have been improved. Eviscerate’s invincibility duration has been increased, Sonic Blow has been changed to stack the Wound debuff, and you can now link it with Eviscerate to instantly stop the attack while using it. Improvements have been made to Demon Slashing Shadow Formation so that the boss’ attack which makes up a large part of the skill’s damage can be activated by recasting the skill.

Other than that, combat experience has been improved, including things like adding Cruel Stab to improve the overall hunting experience, making Steal and Flip the Coin into passives, adding an up-jump, and removing the variance caused by Critical Growing.

Dual Blade

Dark Sight Effect

  • Dark Sight Dark Sight: Hide in the shadows for a certain period of time to avoid enemies’ attacks. If you avoid any % HP attacks, when Dark Sight is cancelled, a cooldown based on the number of hits avoided will be applied. During this skill, if you use a skill or press the Dark Sight key again, Dark Sight will be cancelled. However, certain movement skills will not cancel Dark Sight when used. (max level: 10)
    • Level 10: Consumes 5 MP. For 200 seconds, hide in the shadows.
      If you avoid any % HP attacks, when Dark Sight is cancelled, a 3 second cooldown per hit avoided will be applied, stacking up to 5 times.

Flash Jump Effect

  • Flash Jump Flash Jump: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range. You can use this 2 times in a row.
  • Side Step Side Step: Permanently increases evasion rate. (max level: 10)
    • Level 10: 15% evasion rate.

Sharp Slash Effect

  • Sharp Slash Sharp Slash: Cross your blades in front of you to quickly cut multiple enemies. (max level: 10)
    • Level 10: Consumes 13 MP. Deals 90% damage on up to 3 enemies.

1.5th Job

Sharp Slash Enhancement Effect

  • Sharp Slash Enhancement Sharp Slash Enhancement: Enhances Sharp Slash.
    (Required skill: Level 10 Sharp Slash) (max level: 5)
    • Level 5: Consumes 11 MP. Deals 120% damage 3 times on up to 4 enemies.

Tornado Spin Effect

  • Tornado Spin Tornado Spin: Quickly dash to perform a powerful spin attack on multiple enemies in front of you.
    This skill can be linked to Blade Ascension. (max level: 15)
    • Level 15: Consumes 36 MP. Perform a spin attack that deals 380% damage on up to 6 enemies.
  • Dual Blade Mastery Dual Blade Mastery: Increases dagger and blade mastery.
    (Level 5 of this skill is required to learn the 2nd job skill Dual Blade Acceleration, level 10 is required to learn the 4th job skill Dual Blade Expert) (max level: 10)
    • Level 10: 50% dagger and blade mastery.
  • Self Haste Self Haste: Permanently increases speed, jump, and maximum speed. (max level: 10)
    • Level 10: 20 speed, 13 jump, 10 maximum speed.

2nd Job

Fatal Blow Effect

  • Fatal Blow Fatal Blow: Attack enemies at a very high speed. (max level: 10)
    • Level 10: Consumes 30 MP. Deals 108% damage 7 times.

Slash Storm Effect

  • Slash Storm Slash Storm: Move forwards and attack multiple enemies.
    (Requires a Mastery Book for level 6 and higher)
    (Level 20 of this skill is required to learn the 3rd job skill Bloody Storm) (max level: 20)
    • Level 20: Consumes 24 MP. Deals 190% damage 3 times on up to 6 enemies.
  • Karma Karma: Increases your attack. (max level: 20)
    • Level 20: 30 attack.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (max level: 5)
    • Level 5: 30 LUK, 30 DEX.
  • Dual Blade Acceleration Dual Blade Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Dual Blade Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 LUK.

2.5th Job

Slash Storm Enhancement Effect

  • Slash Storm Enhancement Slash Storm Enhancement: Enhances Slash Storm.
    (Required skill: Level 20 Slash Storm) (max level: 10)
    • Level 10: Consumes 18 MP. Deals 220% damage 3 times on up to 6 enemies.

Flying Assaulter Effect

  • Flying Assaulter Flying Assaulter: Descend from the air diagonally, attacking multiple enemies within range with a chance to stun.
    This skill can be linked to Tornado Spin and Bloody Storm.
    (Requires a Mastery Book for level 6 and higher) (max level: 20)
    • Level 20: Consumes 44 MP. Deals 165% damage 4 times on up to 8 enemies with a 20% chance to stun for 6 seconds.

Flash Bang Effect

  • Flash Bang Flash Bang: Throw a flashing dagger that blinds multiple enemies for a certain period of time. You will deal additional damage to enemies that have their accuracy decreased. This skill also applies to bosses but the duration will be halved. (max level: 5)
    • Level 5: Consumes 65 MP. Deals 250% damage on up to 6 enemies. 100% chance to reduce accuracy by 20% for 50 seconds. All of your own skills that hit that enemy will have 10% increased damage.
      Cooldown: 60 seconds.

Venom Effect

  • Venom Venom: Permanently apply poison to your dagger. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 20 of this skill is required to learn the 4th job skill Fatal Venom) (max level: 20)
    • Level 20: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.

3rd Job

Bloody Storm Effect

  • Bloody Storm Bloody Storm: Quickly attack enemies on both sides of you with flashy motions using the Secret Garden’s techniques. Permanently increases Tornado Spin and Flying Assaulter’s damage.
    This skill can be linked to Tornado Spin and Blade Ascension.
    (Required skill: level 20 Slash Storm) (max level: 20)
    • Level 20: Consumes 50 MP. Deals 265% damage 3 times on up to 8 enemies.
      [Passive Effect: Tornado Spin and Flying Assaulter’s damage is increased by 20%]

Blade Ascension Effect

  • Blade Ascension Blade Ascension: Soar up into the sky using the Secret Garden’s techniques, slashing enemies in front of you.
    You can use this skill together with the up arrow key 1 time to jump slightly higher. This command skill can only be used 1 time while in the air. If you use the command skill while on the ground, you cannot use the command skill when in the air.
    This skill can be linked to Flying Assaulter. (max level: 20)
    • Level 20: Consumes 41 MP. Jump into the air, dealing 175% damage 3 times on up to 6 enemies.

Chains of Hell Effect

  • Chains of Hell Chains of Hell: Pull yourself closer to an enemy to attack with a certain chance to stun. You will be invincible while activating and attacking with this skill. You can use this skill during other skills. All of Chains of Hells’ hits will be critical hits. Stationary monsters must be within range for this skill to be used on them. (max level: 20)
    • Level 20: Consumes 75 MP. When used, applies 1.5 seconds of invincibility.
      Deals 150% damage on the enemy hit by the chain, then activates a linked attack that deals 150% damage 7 times with a 10% chance to stun for 4 seconds and an additional 100% critical rate. You will be invincible during the attack.
      Cooldown: 45 seconds.

Mirror Imaging Effect

  • Mirror Imaging Mirror Imaging: Summon a clone with the same appearance as you for a certain period of time. It does not have its own HP and functions as a secondary attack. If you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to summon skills, common 5th job skills, or certain skills.
    (Requires a Mastery Book for level 11 and higher) (Level 20 of this skill is required to learn the 4th job skill Dummy Effect) (max level: 20)
    • Level 20: Consumes 67 MP. Summon a shadow ally for 200 seconds that copies all of your attacks except Flash Bang with 70% final damage.
  • Advanced Dark Sight Advanced Dark Sight: By honing your stealth skills, there is a chance that Dark Sight will not be cancelled when you use an attack or skill during Dark Sight. In addition, there is a chance to automatically activate Dark Sight when hit and damage when attacking in Dark Sight is increased.
    However, if you avoid a % HP attack while in Dark Sight that was activated automatically when hit, the cooldown will not apply but Dark Sight’s duration will be decreased.
    (Required skill: level 10 Dark Sight) (max level: 1)
    • Level 1: When attacking or using skills during Dark Sight, there is a 49% chance for it not to be cancelled. When hit, there is a 20% chance to automatically activate Dark Sight. When you attack during Dark Sight, your final damage is increased by 20%.
      If you avoid a % HP attack while in Dark Sight that was activated automatically when hit, Dark Sight’s remaining duration will be decreased by 20% of the maximum amount.
  • Vital Steal Vital Steal: When attacking, there is a chance to recover HP. (max level: 5)
    • Level 5: When attacking, there is a 10% chance to recover 20% maximum HP.
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (max level: 4)
    • Level 4: 20% maximum HP, 30 status resistance, 30% elemental resistance.
  • Shadow Evasion Shadow Evasion: There is a chance to evade enemy’s attacks, and after a successful evasion, increases your attack for 7 seconds and all attacks will be critical hits.
    (Requires a Mastery Book for level 11 and higher) (max level: 20)
    • Level 20: 30% chance to evade. After a successful evasion, increases attack by 15 for 7 seconds and all attacks will be critical hits. When you successfully evade, it cannot activate again for the next 5 seconds.

4th Job

Blade Fury Effect

  • Blade Fury Blade Fury: Spin rapidly with blades in both of your hands like a whirlwind to cut nearby enemies using the Secret Garden’s techniques. This skill ignores a certain percentage of monsters’ defenses.
    (Requires a Mastery Book for level 11 and higher) (Level 30 of this skill is required to learn the 5th job skill Haunted Edge) (max level: 30)
    • Level 30: Consumes 65 MP. Deals 250% damage 4 times on up to 8 enemies with an additional 20% defense ignored.

Phantom Blow Effect

  • Phantom Blow Phantom Blow: Inflict fatal damage continuously on a single enemy in front of you using the Secret Garden’s techniques. This skill ignores a certain percentage of monsters’ defenses.
    (Level 30 of this skill is required to learn the 5th job skill Haunted Edge) (max level: 30)
    • Level 30: Consumes 42 MP. Deals 315% damage 6 times with an additional 30% defense ignored.
  • Final Cut Final Cut: Consume a large amount of HP to inflict a very powerful attack on multiple enemies. When used, you will deal increased damage for a certain period of time. (max level: 30)
    • Level 30: Consumes 400 MP and 10% maximum HP. Deals 2000% damage on up to 8 enemies. When charging for a shorter time, the damage is decreased.
      When used, increases final damage by 40% for 60 seconds and applies invincibility for 3 seconds after using.
      Cooldown: 90 seconds.

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to make everything into a sea of fire. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. When used, Final Cut’s cooldown will be decreased by a certain percentage. (max level: 30)
    • Level 30: Consumes 290 MP. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      When used, Final Cut’s cooldown is decreased by 20% of its remaining cooldown.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Dummy Effect Effect

  • Dummy Effect Dummy Effect: Separate the shadow summoned by Mirror Imaging. The clone will draw enemies’ attacks and absorb the damage. When it receives an attack, Shadow Evasion will be activated. This skill can only be used while Mirror Imaging is active. In addition, permanently increases Dual Blade’s defense and evasion rate.
    (Requires a Mastery Book for level 11 and higher)
    (Required skill: level 20 Mirror Imaging)
    (max level: 30)
    • Level 30: Active Effect: Consumes 135 MP. Summon a shadow with 19000 HP for 90 seconds. When the shadow is summoned, decreases damage taken by 20%. When the shadow takes a hit, Shadow Evasion is activated.
      The shadow cannot be hit by certain attacks.
      [Passive Effect: 25% chance to evade enemy attacks, 60% defense]
  • Thorns Effect Thorns Effect: Increases your attack and the chance to not be knocked back by enemy attacks.
    (Requires a Mastery Book for level 11 and higher) (max level: 20)
    • Level 20: 30 attack, 90% stance.
  • Sharpness Sharpness: Increases critical rate and critical damage. (max level: 10)
    • Level 10: 35% critical rate, 13% critical damage.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Dual Blade Expert Dual Blade Expert: Increases dagger and blade mastery, attack, and final damage.
    (Requires a Mastery Book for level 11 and higher)
    (Required skill: level 10 Dual Blade Mastery)
    (max level: 30)
    • Level 30: 70% dagger and blade mastery, 30 attack, 20% final damage.

Hyper

  • Blade Fury - Reinforce Blade Fury – Reinforce: Blade Fury’s damage is increased by 20%. (required level: 140)
  • Blade Fury - Ignore Guard Blade Fury – Ignore Guard: Blade Fury’s defense ignored is increased by 20%. (required level: 165)
  • Blade Fury - Extra Target Blade Fury – Extra Target: Blade Fury’s maximum number of monsters hit is increased by 2. (required level: 190)
  • Phantom Blow - Reinforce Phantom Blow – Reinforce: Phantom Blow’s damage is increased by 20%. (required level: 140)
  • Phantom Blow - Ignore Guard Phantom Blow – Ignore Guard: Phantom Blow’s defense ignored is increased by 20%. (required level: 165)
  • Phantom Blow - Bonus Attack Phantom Blow – Bonus Attack: Phantom Blow’s number of hits is increased by 1. (required level: 180)
  • Blade Ascension - Ignorne Guard Blade Ascension – Ignore Guard: Blade Ascension’s defense ignored is increased by 20%. (required level: 150)
  • Blade Ascension - Reinforce Blade Ascension – Reinforce: Blade Ascension’s damage is increased by 20%. (required level: 165)
  • Blade Ascension - Bonus Attack Blade Ascension – Bonus Attack: Blade Ascension’s number of hits is increased by 1. (required level: 190)

Hidden Blade Effect

  • Hidden Blade Hidden Blade: Summon the secret sword of the Secret Garden to inflict powerful additional hits on all of your attacks. In addition, increases damage. (required level: 140)
    • Level 1: Consumes 400 MP. [Final Attack skill] For 60 seconds, there is a 100% chance for your directly attacking skills to activate an additional hit of 140%. Increases damage by 10%.
      Cooldown: 90 seconds.

Asura Effect

  • Asura Asura: Rotate rapidly and annihilate enemies around you with a vortex of invisible blades. If Asura hits an enemy using Damage Reflect, you will not take damage. You cannot be knocked back by any attack while using Asura. (required level: 160)
    • Level 1: Consumes 300 MP. For 10 seconds, deals 420% damage 4 times on up to 10 enemies with an additional 100% defense ignored. You can move and jump during the skill and you can use the skill again to instantly cancel it.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Blade Storm Blade Storm: Cut down enemies in front of you with the speed of a storm using the Secret Garden’s techniques. You can move while attacking. (max level: 25)
    • Level 25: Consumes 20 MP per second. Deal 1155% damage 7 times on up to 10 enemies then attack in front of you for up to 5 seconds, dealing 600% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore.
      Cooldown: 90 seconds.

Developer Notes:

Dual Blade is a nimble thief that uses two blades, and the effects have been improved to show off this concept.

In combat, we have enhanced toe skill growth experience by adding skills that enhance the main attacking skills in 1.5 and 2.5 job advancements, and increased the attack range of the main skills Blade Fury and Phantom Blow.

In addition, Final Cut was changed to a skill that is used in place, Flash Bang’s probability factor was removed, and the 5th job skill Blade Storm’s key down duration was decreased to inflict more damage in a shorter period of time.

Also, we would like to provide additional options by replacing the useless Bloody Storm hyper passive skills with Blade Ascension.

All Pirates

1st Job

Somersault Kick Effect

  • Somersault Kick Somersault Kick: After jumping, rotate backwards and attack multiple enemies with your legs. (max level: 20)
    • Level 20: Consumes 16 MP. Deals 155% damage 2 times on up to 6 enemies.

Double Fire Effect

  • Double Fire Double Fire: Continuously fire bullets that split when they hit an enemy and cause explosions. (max level: 20)
    • Level 20: Consumes 7 MP. Fire 2 bullets that deal 260% damage, then activates an explosion that deals 260% damage 6 times on up to 6 enemies. Maximum range of 380.
  • Pirate Leap Pirate Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (max level: 5)
    • Level 5: Consumes 10 MP. Jump a certain range.

Dash Effect

  • Dash Dash: Press the left or right arrow keys twice in a row then hold the key down to use this skill. While using this skill, speed, jump, and Stance rate are increased. The effects disappear when the Dash ends.
    This skill is not affected by buff duration increasing effects. You can also activate this skill while in the air.
    [Dash Activation: arrow keys →→ or ←←]
    Command Lock: Right-click. (max level: 5)
    • Level 5: Consumes 1 MP. Dash for up to 10 seconds, with 50 speed, 20 jump, and 100% Stance.
  • Critical Roar Critical Roar: Increases critical rate and critical damage. (max level: 10)
    • Level 10: 20% critical rate, 5% critical damage.
  • Quick Motion Quick Motion: Permanently increases maximum speed and jump. (max level: 5)
    • Level 5: 20 maximum speed, 10 jump.

Viper

2nd Job

Shock Wave Effect

  • Shock Wave Shock Wave: [Fighting Skill] Jump and land to attack multiple enemies with a shockwave. (max level: 20)
    • Level 20: Consumes 24 MP. Deals 370% damage 2 times on up to 6 enemies.

Vortex Jump Effect

  • Vortex Jump Vortex Jump: You can jump upwards once while jumping.
    You can use this skill by inputting the up arrow key together with the jump key while jumping. (max level: 1)
    • Level 1: Jump a certain range.

Sea Serpent Effect

  • Sea Serpent Sea Serpent: Obtain clues about the sea serpent sleeping in the rough seas and use its power.
    Periodically when using Fighting Skills, the Sea Serpent’s power will attack nearby enemies. If it hits an enemy using Damage Reflect, you will not take damage.
     When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Level 20 of this skill is required to learn the 3rd job skill Sea Serpent Enhancement I) (max level: 20)
    • Level 20: When activated, you can use Sea Serpent skills through Fighting Skill triggers.
      When a Sea Serpent skill activates, consumes 40 MP. The next Sea Serpent skill can only be activated after the previously used Sea Serpent skill’s cooldown ends.
      Cooldown: 3 seconds.

Sea Serpent Burst Effect

  • Sea Serpent Burst Sea Serpent Burst: [Sea Serpent Skill] Attack enemies in front of you with the sea serpent’s waves. (max level: 20)
    • Level 20: Deals 111% damage 4 times on up to 8 enemies.
      Cooldown: 11 seconds.
  • Advanced Dash Advanced Dash: Improve the dash, allowing you to press the left or right arrow keys twice to quickly move a short distance. If you continue to hold the key down after that, Dash will activate.
    During the dash, you can input the ↓ arrow key to instantly stop.
    Your speed and jump will be increased for an instant when you use the skill but it is not affected by buff duration boosts.
    If you cannot activate Advanced Dash, entering the command will activate Dash.
    [Dash Activation: Arrow keys →→ or ←←]
    (Required skill: level 5 Dash) (max level: 1)
    • Level 1: Consumes 1 MP. Move a short distance. For up to 10 seconds, increases speed by 50 and jump by 20.
  • Knuckle Booster Knuckle Booster: Increase attack speed by 2 stages and STR.
    (Required skill: level 5 Weapon Mastery)
    (Level 10 of this skill is required to learn the 4th job skill Wind Booster) (max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Knuckle Mastery Knuckle Mastery: Increase your knuckle mastery.
    (Level 10 of this skill is required to learn the 4th job skill Vipercision) (max level: 10)
    • Level 10: 50% knuckle mastery.
  • Mental Clarity Mental Clarity: Increase your attack by clearing your mind. (max level: 10)
    • Level 10: 30 attack.
  • HP Increase HP Increase: Through physical training, increases maximum HP and the chance to not be knocked back by enemy attacks. (max level: 20)
    • Level 20: 20% maximum HP, 100% Stance.
  • Endurance Endurance: Recover HP and MP periodically. (max level: 5)
    • Level 5: Recovers 5% HP and MP every 5 seconds.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Screw Punch Effect

  • Screw Punch Screw Punch: Rush enemies with a fist filled with energy and push them away.
    You can use this skill while using other attacking skills. You can use this skill together with an arrow key to rush in that direction. You can link this skill with Fist Enrage. When linked with Fist Enrage, you can attack by instantly stopping at the enemy in the direction of the arrow key used. Certain monsters cannot be moved. (max level: 20)
    • Level 20: Consumes 34 MP. Deals 337% damage 2 times on up to 8 enemies.
      If used while using other skills, applies a cooldown of 4 seconds.

Turning Kick Effect

  • Turning Kick Turning Kick: [Fighting Skill] Jump and rotate to attack multiple nearby enemies with your legs. There is a certain chance to stun enemies. (max level: 20)
    • Level 20: Consumes 27 MP. Deals 433% damage 4 times on up to 8 enemies with a 50% chance to stun for 7 seconds.
  • Sea Serpent Enhancement I Sea Serpent Enhancement I: By enhancing the Sea Serpent’s power, you can attack with slightly more powerful waves.
    (Required skill: level 20 Sea Serpent) (Level 20 of this skill is required to learn the 4th job skill Sea Serpent Enhancement II) (max level: 20)
    • Level 20: Deals 173% damage 6 times on up to 8 enemies.
      Cooldown: 9 seconds.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 180 seconds.

Serpent Stone Effect

  • Serpent Stone Serpent Stone: While handling the power of the Sea Serpent, you can obtain clues about its power, and you can consume the clues to use the enhanced Sea Serpent’s power.
    Whenever Fighting Skills trigger a Sea Serpent Skill, obtain 1 Serpent Stone.
    Consume 5 Serpent Stones to use the enhanced Sea Serpent’s power, entering Assault Mode. In Assault Mode, Fighting Skills will trigger Assault Skills instead of Sea Serpent Skills. Assault Mode will end after an Assault Skill is used 1 time. 
    In Auto Use Mode, when you obtain 5 Serpent Stones, you will automatically use the Serpent Stones.
    Auto Use Mode On/Off: Right-click. (max level: 20)
    • Level 20: Consumes 50 MP and 5 Serpent Stones. For 15 seconds, you can activate Assault Skills.
      Every time you activate a Sea Serpent Skill, acquire 1 Serpent Stones. You can hold up to 5 Serpent Stones.

Serpent Assault Effect

  • Serpent Assault Serpent Assault: [Assault Skill] Attack a wide range with powerful twin serpents’ waves.
    This skill does not require SP. It can be used after you have learned the Serpent Stone skill. (max level: 20)
    • Level 20: Deals 423% damage 6 times on up to 15 enemies.
  • Willow Defensive Willow Defensive: Concentrate on defense to absorb and reduce damage taken. (max level: 4)
    • Level 4: 20% damage reduction.
  • Critical Rage Critical Rage: Increases critical rate, critical damage, and applies additional critical rate on bosses. (max level: 10)
    • Level 10: 30 attack, 15% critical rate, 10% critical damage.
      On bosses, applies an additional 20% critical rate.
  • Groggy Mastery Groggy Mastery: You can recover from stuns faster, and when attacking enemies inflicted with status effects, increases your critical rate and critical damage. In addition, when you attack successfully, there is a certain chance to stun enemies. (max level: 10)
    • Level 10: Increases status resistance by 35% against stuns. When you successfully attack, there is a 20% chance to stun.
      When attacking enemies inflicted with status effects, increases critical rate by 60% and critical damage by 15%.

4th Job

Fist Enrage Effect

  • Fist Enrage Fist Enrage: [Fighting Skill] Throw a flurry of punches forwards.
    This skill will activate the Sea Serpent Skills and Assault Skills assigned to Enrage. (max level: 30)
    • Level 30: Consumes 32 MP. Deals 320% damage 10 times on up to 3 enemies.

Hook Bomber Effect

  • Hook Bomber Hook Bomber: [Fighting Skill] Attack enemies in front of you with a powerful explosion caused by your punch. (max level: 30)
    • Level 30: Consumes 46 MP. Deals 565% damage 6 times on up to 10 enemies.
  • Sea Serpent Enhancement II Sea Serpent Enhancement II: Increases your understanding of the Sea Serpent’s power, allowing you to use the enhanced Sea Serpent’s waves and a new Sea Serpent Skill.
    (Required skill: level 20 Sea Serpent Enhancement I) (max level: 20)
    • Level 20: Sea Serpent Burst is chanced to Sea Serpent Burst II. You can use Sea Serpent Enrage.

Sea Serpent Burst II Effect

  • Sea Serpent Burst II Sea Serpent Burst II: [Sea Serpent Skill] By enhancing the Sea Serpent’s power, you can attack enemies with stronger waves.
    This skill does not require SP. It can be used after you have learned the Sea Serpent Enhancement II skill. (max level: 20)
    • Level 20: Deals 509% damage 8 times on up to 10 enemies.
      Cooldown: 7 seconds.

Sea Serpent Enrage Effect

Sea Serpent Enrage Effect (Serpent Mark)

  • Sea Serpent Enrage Sea Serpent Enrage: [Sea Serpent Skill] A sea serpent that reacts to fighters’ energy appears and bites enemies. When using Fist Enrage, this skill can activate. The enemy bit by the Sea Serpent will be inflicted with the Serpent Mark which increases damage dealt for a certain period of time.
    This skill does not require SP. It can be used after you have learned the Sea Serpent Enhancement II skill. (max level: 20)
    • Level 20: Deals 203% damage 6 times on up to 6 enemies. The Serpent Mark will last 15 seconds.
      Viper’s attacking skills that hit enemies with the mark will have 20% increased final damage.
      Cooldown: 4 seconds.

Serpent Assault Enrage Effect

  • Serpent Assault Enrage Sea Assault Enrage: [Assault Skill] Call an enraged Sea Serpent by activating Fist Enrage during Assault Mode.
    Increase your understanding of Assault Skills, increasing Serpent Assault’s damage.
    (Required skill: level 1 Serpent Stone) (max level: 20)
    • Level 20: Continuous attack that deals 144% damage 4 times on up to 6 enemies for 5 seconds, can attack up to 15 times.
      [Passive Effect: Serpent Assault’s damage is increased by 100%]

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. After learning this skill, when attacking with physical skills, you will activate an additional attack. (max level: 30)
    • Level 30: Consumes 350 MP. Deals 440% damage 7 times on up to 15 enemies.
      [Final Attack skill] When attacking using Somersault Kick, Screw Punch, Fist Enrage, Furious Charge, and Howling First, there is a 100% chance to activate an additional attack that deals 165% damage 2 times per enemy.
      Cooldown: 60 seconds.

Vipercision Effect

  • Vipercision Vipercision: Call the spirit of a noble sea serpent to increase attack, and passively increases status resistance, elemental resistance, and knuckle mastery.
    (Required skill: level 10 Knuckle Mastery) (max level: 30)
    • Level 30: Consumes 45 MP. For 180 seconds, increases attack by 30%.
      [Passive Effect: 70% knuckle mastery, 30 status resistance, 30% elemental resistance]

Time Leap Effect

  • Time Leap Time Leap: Reset the cooldowns of your party members’ used skills, including yourself.
    This skill does not affect skills that are not affected by cooldown resets.
    Time Leap is not affected by cooldown resets. Party members that receive its effects cannot receive the effects of another Time Leap for a certain period of time. (max level: 5)
    • Level 5: Consumes 405 MP. Cooldown: 180 seconds.
      Party members who receive the effect cannot receive the effects of another Time Leap for 180 seconds.

Wind Booster Effect

  • Wind Booster Wind Booster: Consumes HP and MP to increase the attack speed of all party members by 2 stages for a certain period of time. This skill can be used to stack with other Booster skills.
    (Required skill: level 10 Knuckle Mastery) (max level: 20)
    • Level 20: Consumes 40 HP and MP. For 180 seconds, increases attack speed by 2 stages.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 180 seconds.

Defense Form Effect

  • Defense Form Defense Form: Take a defensive stance to have a chance to reduce damage taken when hit. The activation rate increases as the skill level increases. Defense Form cannot activate more than once per second. (max level: 10)
    • Level 10: When hit, there is a 25% chance to reduce damage taken by 40%. This can activate on % HP attacks as well.
  • Offense Form Offense Form: Take an offensive stance to obtain a buff that increases your damage every time your own attacking skills hit an enemy. (max level: 10)
    • Level 10: When your attacks hit an enemy, increases damage by 25% for 10 seconds. If you hit an enemy during the buff, the duration will be refreshed.
      [Passive Effect: Screw Punch’s damage is increased by 100%]
  • Guard Crush Guard Crush: When attacking, ignore a certain percentage of enemies’ defenses. The same will apply to bosses. (max level: 10)
    • Level 10: 40% defense ignored.
      [Passive Effect: 30 attack]

Hyper

  • Double Lucky Dice - One More Chance Double Lucky Dice – One More Chance: When Double Lucky Dice does not activate, there is a 40% chance for the cooldown to not be applied. The next cast will activate Double Lucky Dice with 4 or higher. (required level: 140)
  • Double Lucky Dice - Extra Number Double Lucky Dice – Extra Number: Adds the lucky number 7 to Double Lucky Dice. (required level: 150)
  • Double Lucky Dice - Enhance Double Lucky Dice – Enhance: Double Lucky Dice’s chances to roll 4, 5, and 6 are increased. (required level: 180)
  • Fist Enrage - Reinforce Fist Enrage – Reinforce: Fist Enrage’s damage is increased by 20%. (required level: 140)
  • Fist Enrage - Boss Killer Fist Enrage – Boss Killer: Fist Enrage’s damage when attacking bosses is increased by 20%. (required level: 165)
  • Fist Enrage - Bonus Attack Fist Enrage – Bonus Attack: Fist Enrage’s number of hits is increased by 1. (required level: 180)
  • Hook Bomber - Reinforce Hook Bomber – Reinforce: Hook Bomber’s damage is increased by 20%. (required level: 150)
  • Hook Bomber - Extra Target Hook Bomber – Extra Target: Hook Bomber’s maximum number of monsters hit is increased by 2. (required level: 165)
  • Hook Bomber - Bonus Attack Hook Bomber – Bonus Attack: Hook Bomber’s number of hits is increased by 1. (required level: 190)

Stimulate Effect

  • Stimulate Stimulate: Activate your internal power, increasing your damage and allowing you to use the Sea Serpent’s power more often for a certain period of time. (required level: 140)
    • Level 1: Consumes 300 MP. For 90 seconds, damage is increased by 20%.
      During this skill, Sea Serpent Burst, Sea Serpent Enrage, and Serpent Screw’s cooldowns are decreased by 50%.
      Cooldown: 180 seconds.
      [Passive Effect: 20% damage when attacking boss monsters]

Serpent Spirit Effect

  • Serpent Spirit Serpent Spirit: The Sea Serpent’s spirit descends and reacts to the scars left by the Sea Serpent. When you attack enemies inflicted with scars, you will gain power for a certain period of time. (required level: 160)
    • Level 1: Consumes 50 MP. For 90 seconds, when you attack enemies with the Serpent Mark, acquire 1 Sea Serpent’s Will.
      You can stack up to 5 Sea Serpent’s Wills with a 10 second duration. Increases critical damage by 5% per Sea Serpent’s Will.
      If you stack Sea Serpent’s Will during the buff, it will be refreshed.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

  • Lightning Form Lightning Form: Transform by receiving the power of the sea and exert your strength. While transformed, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Orb. You will be invincible during the cast action. If the Energy Orb hits an enemy using Damage Reflect, you will not take damage. (max level: 25)
    • Level 25: Consumes 1000 MP.
      For 75 seconds, transform and increase your final damage by 25%.
      You can use up to 3 Energy Orbs, each dealing 900% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore.
      Cooldown: 180 seconds.

serpent-screw-effect

  • serpent-screw Serpent Screw: Attack nearby enemies with the energy of a serpent that sleeps in the rough seas. If the serpent attacks enemies using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 25)
    • Level 25: Consumes 300 MP. When activated, you can attack 100 times. When attacking boss monsters, 3 attacks will count as 1.
      Automatically attacks up to 10 nearby enemies, dealing 710% damage 3 times periodically.
      Every time you defeat 40 regular monsters, the cooldown is decreased by 10 seconds. When the skill ends, the cooldown is decreased by 6 seconds for every 10 remaining number of hits.
      Cooldown: 60 seconds.

Furious Charge Effect

  • Furious Charge Furious Charge: The sea’s energy bursts and rushes at your enemies.
    You can use this skill with the arrow keys to rush in 6 directions, except for upwards or downwards. (max level: 25)
    • Level 25: Consumes 350 MP and 1 Ocean’s Energy.
      Deals 1200% damage 10 times on up to 8 enemies, deals 30% increased damage when attacking boss monsters.
      Every 8 seconds, prepare 1 Ocean’s Energy, you can hold up to 6 at a time.
      Cooldown: 0.5 seconds.
  • Howling Fist Howling Fist: Collect the power of the rough seas to create a strong punch. When you have collected enough power and the punch is thrown, you will be invincible during the action. You can use the skill again while collecting power to instantly throw the punch. (max level: 25)
    • Level 25: Consumes 1200 MP.
      While collecting energy, deals 850% damage 6 times on up to 8 enemies periodically.
      When the punch is created, activate 14 shockwaves that each deal 1050% damage 10 times on up to 15 enemies.
      Cooldown: 90 seconds.

Developer Notes:

Viper had a rather ambiguous concept with a mix of superhuman, sea serpent, and fighter concepts. Through this remaster, we have removed the Energy system which didn’t have good feedback, and the character concept was solidified as sea serpent and fighter skills.

The Sea Serpent skills, which have been added to replace the deleted Energy system, assist in combat by firing automatically when various Fighter skills are used. In addition, by adding the Serpent Stone skill, which sometimes enhances Sea Serpent skills, we wanted to add some control elements to make combat more fun without compromising their easy play style.

With the removal of the Energy system, Serpent Screw has been changed to a skill with a cooldown. However, in order to not ruin the experience of using the existing Serpent Screw, we have changed the logic related to its cooldown. Also, Stimulate has been changed to an effect that lets you use Sea Serpent skills more frequently, so its performance is more suitable for a Hyper skill.

The Advanced Dash’s quick stop feature has been added to complement the detailed actions needed for close combat. It was required to use Battleship Nautilus to maintain its additional effect and Unity of Power which was inconvenient due to its stacking mechanic, so they have been reorganized. We have also improved the ability to use skills in combat more flexibly by allowing Furious Charge to be activated without moving and letting you activate Howling Fist’s punch instantly.

Captain

2nd Job

Magnum Shot Effect

  • Magnum Shot Magnum Shot: Fire bullets at enemies at a very high speed. (max level: 20)
    • level 20: Consumes 20 MP. Deals 205% damage 3 times on up to 6 enemies.

Swift Fire Effect

  • Swift Fire Swift Fire: Fire three bullets consecutively at a target. (max level: 20)
    • Level 20: Consumes 16 MP. Deals 201% damage 3 times.
  • Summon Crew Summon Crew: Summon a brave crewmember of the Nautilus. The summoned crewmember can move around freely and will chase and fire bullets at enemies. If they attack enemies using Damage Reflect, you will not take damage. The crewmember will prioritize the enemy with the highest maximum HP in range. (max level: 10)
    • Level 10: Consumes 25 MP. Summon a Nautilus crewmember for 120 seconds that fires 2 bullets that deal 150% damage 3 times.
      Cooldown: 45 seconds.

Backstep Shot Effect

  • Backstep Shot Backstep Shot: Evade backwards and shoot enemies.
    (Required skill: level 4 Wings) (max level: 5)
    • Level 5: Consumes 15 MP. Deals 210% damage.
  • Wings Wings: Use your recoil to jump high in the air while firing at the ground. If you are in the air, you can use it only 1 time with reduced jump distance. If you used Wings on the ground to jump, you cannot use it again while in the air.
    After you use Wings to jump, you can hold the skill key down again to glide and descend slowly. You can release the key to descend normally. (max level: 4)
    • Level 4: Consumes 10 MP.
  • Gun Mastery Gun Mastery: Increases your gun mastery, critical rate, and the maximum number of bullets.
    (Level 10 of this skill is required to learn the 4th job skill Captain Dignity) (max level: 10)
    • Level 10: 50% gun mastery, 10% critical rate, number of bullets increased by 200.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.
      20% damage reduction.
  • Gun Acceleration Gun Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Gun Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Infinite Bullets Infinite Bullets: You can attack without consuming bullets, and increases your attack.
    The bullets in your inventory with the highest attack will have their attack applied. If you do not have any bullets in your inventory, you cannot use this skill. (max level: 10)
    • Level 10: 10 attack, you can attack without consuming bullets.

3rd Job

Double Barrel Shot Effect

  • Double Barrel Shot Double Barrel Shot: Fire a powerful gun, dealing damage to multiple enemies in front of you. (max level: 20)
    • Level 20: Consumes 32 MP and 2 bullets. Deals 480% damage 2 times on up to 8 enemies.

Bullet Smash Effect

  • Bullet Smash Bullet Smash: Fire a huge bullet to push enemies away and deal damage. Certain monsters cannot be moved. (max level: 20)
    • Level 20: Consumes 35 MP. Deals 734% damage on up to 6 enemies and pushes them back 400 range.

Siege Bomber Effect

  • Siege Bomber Siege Bomber: Install a fixed cannon to fire at nearby enemies for a certain period of time. If it hits an enemy using Damage Reflect, you will not take damage. Siege Bomber will prioritize the enemy with the highest maximum HP in range. (max level: 10)
    • Level 10: Consumes 18 MP. Summon a cannon for 30 seconds that deals 300% damage.
      Cooldown: 10 seconds.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 60 seconds.
  • Hollow Point Bullets Hollow Point Bullets: Use special bullets with enhanced destructive power. (max level: 20)
    • Level 20: 60 attack.
  • Valkyrie Patient Valkyrie Patient: Permanently increases status resistance, elemental resistance, defense, maximum HP and MP using the valkyrie’s unique tenacity. (max level: 4)
    • Level 4: 20% defense, 600 maximum HP and MP, 15 status resistance, 15% elemental resistance.
  • Full Metal Jacket Full Metal Jacket: Learn the technique of coating your bullets with iron, increasing damage, critical rate, and defense ignored. (max level: 20)
    • Level 20: 20% final damage, 30% critical rate, 20% defense ignored.

Assemble Crew Effect (2)

  • Assemble Crew Assemble Crew: Enhance Summon Crew to summon two powerful crewmembers. The summoned crewmembers can move around freely will shield you from critical status effects. The crewmembers will prioritize the enemy with the highest maximum HP in range.
    (Level 10 of this skill is required to learn the 4th job skill Crew Commandership) (max level: 10)
    • Level 10: Consumes 40 MP. Summon 2 Nautilus crewmembers for 120 seconds.
      Sharpshooter Crew: Fires bombs that deal 170% damage 4 times on up to 4 enemies.
      Dual Pistol Crew: Fires bullets that deal 200% damage.
      If you are hit by a status effect, one of the crewmembers will absorb the status. A crewmember that has absorbed a status cannot absorb another one until they are resummoned.
      Cooldown: 45 seconds.

4th Job

Rapid Fire Effect

  • Rapid Fire Rapid Fire: Fire bullets at a very high speed. You can hold the skill key down to fire continuously, and you can move left and right.
    (Required skill: level 20 Swift Fire) (max level: 30)
    • Level 30: Consumes 9 MP per attack. Deals 325% per bullet.

Head Shot Effect

  • Head Shot Head Shot: Fire a powerful attack by aiming at a monster’s head. (max level: 30)
    • Level 30: Consumes 30 MP. Deals 525% damage 12 times as a critical hit with an additional 60% defense ignored and 100% critical rate.
      Cooldown: 5 seconds.

Fusillade Effect

  • Fusillade Fusillade: Fire a volley of bullets in front of you. Captain can use this skill with the down arrow key to fire with a decreased attack range but during the cast, you cannot be knocked back by any enemy attacks. (max level: 30)
    • Level 30: Consumes 55 MP and 4 bullets. Deals 649% damage 4 times on up to 8 enemies.
      [Passive Effect: Battleship Nautilus’ damage is increased by 130%p]

Quick Draw Effect

  • Quick Draw Quick Draw: When attacking, there is a chance to receive an effect that greatly enhances the damage of the next Head Shot, Strange Bomb, Battleship Nautilus, or Deadeye. (max level: 10)
    • Level 10: When attacking, there is an 8% chance to activate Quick Draw. After activating, the next Head Shot, Strange Bomb, Battleship Nautilus, or Deadeye used will have 25% increased final damage.
  • Battleship Bomber Battleship Bomber: Summon the Nautilus’ battleship. If the battleship’s cannons hit an enemy using Damage Reflect, you will not take damage. If you install Sign of Bombard within a certain area, it will focus its attacks on that location.
    This skill does not require SP. It can be used after you have learned the Crew Commandership skill. (max level: 15)
    • Level 15: Consumes 150 MP. Summon a bomber for 60 seconds that fires cannonballs periodically. The fired cannonballs will explode when they hit enemies, dealing 445% damage 3 times on up to 6 enemies. You can summon up to 2. If Sign of Bombard is installed, activate a strike that deals 445% damage 3 times on up to 6 enemies.
      Cooldown: 15 seconds.

Sign of Bombard Effect

  • Sign of Bombard Sign of Bombard: Install the Captain’s Mark to instruct the Battleship Bomber where to direct their attacks.
    This skill does not require SP. It shares skill levels with Battleship Bomber. (max level: 15)
    • Level 15: Consumes 40 MP. Installs for 60 seconds.
      You can install up to 1.

Continual Aiming Effect

  • Continual Aiming Continuous Aiming: Fire a special bullet that leaves a mark which focuses your attacks. After that, all of Captain’s attacks will focus on the marked enemy. In addition, your damage when attacking the marked enemy will be increased. Permanently increases critical damage. (max level: 10)
    • Level 10: Consumes 37 MP. Deals 610% damage. When attacking the marked enemy, final damage is increased by 25%.
      [Passive Effect: 20% critical damage]

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage.
    Using this skill will decrease Summon Crew, Lucky Dice, and Battleship Bomber’s cooldowns by a certain percentage, and increase Captain Dignity’s damage.
    (Level 30 of this skill is required to learn the 5th job skill Nautilus Assault) (max level: 30)
    • Level 30: Consumes 350 MP. Deals 440% damage 7 times on up to 15 enemies.
      Cooldown: 30 seconds.
      [Passive Effect: While on cooldown, Captain Dignity’s final damage is increased by 30%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Pirate Style Effect

  • Pirate Style Pirate Style: Strike the pose of a pirate who is not afraid of death, increasing attack, status resistance, elemental resistance, and chance to not be knocked back by enemy attacks. However, because you are not afraid of death, your evasion rate is decreased. (max level: 20)
    • Level 20: Consumes 55 MP. For 180 seconds, increases attack by 20%, status resistance by 30, elemental resistance by 30% and Stance by 60%. Evasion rate is decreased.

Counter Attack Effect

  • Counter Attack Counter Attack: When hit, instantly increases damage. The duration increases as the skill level increases. Counter Attack’s effect can only activate once every 50 seconds. (max level: 10)
    • Level 10: When hit, there is a 40% chance to increase damage by 15%. This can activate on % HP attacks as well.
      [Passive Effect: 15% damage reduction]

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 60 seconds.
  • Crew Commandership Crew Commandership: Enhance the abilities of the crewmembers summoned by Assemble Crew with your unique leadership skills. In addition, when the crewmembers are summoned, receive passive effects. 
    After learning Crew Commandership, you can use Battleship Bomber.
    (Required skill: level 10 Assemble Crew) (max level: 15)
    • Level 15: Summoned crewmembers’ final damage is increased by 15%. When the crewmembers are summoned, increases attack by 45, critical damage by 5%, speed by 30, and decreases damage taken by 15%.
      [Passive Effect: 5000 HP, 25% critical damage]
  • Captain Dignity Captain Dignity: With the dignity of a captain, increases weapon mastery and attack, and when your directly attacking skills hit an enemy, use exploding bullets that deal additional damage.
    (Required skill: level 10 Gun Mastery) (max level: 30)
    • Level 30: 70% gun mastery, 30 attack.
      [Final Attack skill] When attacking with bullets, activate an additional explosion that deals 275% damage.

Hyper

  • Double Lucky Dice - One More Chance Double Lucky Dice – One More Chance: When Double Lucky Dice does not activate, there is a 40% chance for the cooldown to not be applied. The next cast will activate Double Lucky Dice with 4 or higher. (required level: 140)
  • Double Lucky Dice - Extra Number Double Lucky Dice – Extra Number: Adds the lucky number 7 to Double Lucky Dice. (required level: 150)
  • Double Lucky Dice - Enhance Double Lucky Dice – Enhance: Double Lucky Dice’s chances to roll 4, 5, and 6 are increased. (required level: 180)
  • Rapid Fire - Reinforce Rapid Fire – Reinforce: Rapid Fire’s damage is increased by 20%. (required level: 140)
  • Rapid Fire - Add Range Rapid Fire – Add Range: Rapid Fire’s range is increased by 100. (required level: 165)
  • Rapid Fire - Boss Killer Rapid Fire – Boss Killer: Rapid Fire’s damage when attacking boss monsters is increased by 20%. (required level: 180)
  • Head Shot - Reinforce Head Shot – Reinforce: Head Shot’s damage is increased by 20%. (required level: 150)
  • Head Shot - Bonus Attack Head Shot – Bonus Attack: Head Shot’s number of hits is increased by 1. (required level: 165)
  • Head Shot - Boss Killer Head Shot – Boss Killer: Head Shot’s damage when attacking boss monsters is increased by 20%. (required level: 190)

Unwearying Nectar Effect

  • Unwearying Nectar Unwearying Nectar: The captain’s spirits lift your ability and temporarily enhance your summons.
    This skill is not affected by cooldown resets. (required level: 140)
    • Level 1: Consumes 300 MP. When used, recover 99% maximum HP then reduce damage taken by 15% and enhance summons for 30 seconds.
      Dual Pistol Crew: 285% damage 3 times
      Sharpshooter Crew: 220% damage 4 times
      Siege Bomber: 450% damage
      Battleship Bomber: 580% damage 3 times
      Cooldown: 120 seconds.

Strange Bomb Effect

  • Strange Bomb Strange Bomb: Direct a large bomb made with unknown technology to explode in front of you. (required level: 160)
    • Level 1: Consumes 500 MP. Deals 400% damage 12 times on up to 15 enemies.
      Cooldown: 15 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

Bullet Party Effect

  • Bullet Party Bullet Party: Fire bullets in all directions. During Bullet Party, you cannot glide with Wings or use Wings while in the air. (max level: 25)
    • Level 25: Consumes 500 MP. For 12 seconds, deals 455% damage 5 times on up to 15 nearby enemies periodically.
      You can move and jump during the skill. You can use the skill again to instantly cancel it.
      Cooldown: 75 seconds.

Developer Notes:

We have made significant changes to the images of various summons to solidify Captain’s identity as a captain who commands several crews and ships.

In battle, summons have been improved to have a higher contribution. We have removed the probability factor of Battleship Bomber by adding Sign of Bomber which lets you focus attacks on a specific location. In addition, Octo Quarterdeck has been changed to Siege Bomber, and the ability to prioritize bosses has been added.

For Summon Crew, in addition to the existing feature of preventing status effects, we have improved it so that the summons can contribute more offensively.

The ability to increase summons’ attack speed and damage has been added to Unwearying Nectar which wasn’t very useful, and Quick Draw, Infinite Bullets, and Battleship Nautilus’ buff effects were made into passives to improve convenience.

Also, Bullet Party’s ability to increase the duration by repeatedly hitting the attack key has been removed and the base duration has been increased to 12 seconds to improve inconvenience.

Cannon Shooter

1st Job

Cannon Splasher Effect

  • Cannon Splasher Cannon Splasher: Fire a flame bomb that attacks multiple enemies. (max level: 20)
    • Level 20: Consumes 11 MP. Deals 75% damage on up to 6 enemies.

Punching Cannon Effect

  • Punching Cannon Punching Cannon: Fire a powerful cannon punch at a single enemy. (max level: 15)
    • Level 15: Consumes 9 MP. Deals 90% damage 4 times.

Gigantic Backstep Effect

  • Gigantic Backstep Gigantic Backstep: Evade backwards and fire your cannon. There is a certain chance to reduce the speed of enemies. (max level: 10)
    • Level 10: Consumes 30 MP. Deals 225% damage on up to 3 enemies with a 55% chance to decrease speed by -45 for 4 seconds.
  • Build Up Cannon Build Up Cannon: Improve the cannon to permanently increase attack and defense. (max level: 10)
    • Level 10: 20 attack, 250 defense.

Cannon Leap Effect

  • Cannon Leap Cannon Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (max level: 5)
    • Level 5: Consumes 10 MP. Jump a certain range.

Together with Monkey Effect

  • Together with Monkey Together with Monkey!: Summon Cannon Shooter’s trusty helper Monkey.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 1)
    • Level 1: Summon Cannon Shooter’s trusty helper Monkey.

Cannon Jump Effect

  • Cannon Jump Cannon Jump: Fire your cannon at the ground and jump high with the recoil. When you jump up, you will deal damage to nearby enemies. While in the air, you can press the ↑ arrow key + the jump key to use this skill up to 2 times. (max level: 5)
    • Level 5: Consumes 35 MP. Deals 290% damage on up to 6 enemies.

2nd Job

Slug Shot Effect

  • Slug Shot Slug Shot: Fire several small shells in front of you to attack multiple enemies at the same time. (max level: 20)
    • Level 20: Consumes 24 MP. Deals 185% damage 4 times on up to 4 enemies.
  • Monkey Rush Boom Monkey Rush Boom: Roll an oak barrel filled with bombs. The oak barrel will roll a certain distance, pushing enemies away, then explode. Certain monsters cannot be moved.
    (Level 10 of this skill is required to learn the 3rd job skill Monkey Furious) (max level: 20)
    • Level 20: Consumes 28 MP. Deals 70% damage 3 times on up to 8 enemies with a 100% chance to push enemies. After moving a certain range, it will explode dealing 370% damage.

Monkey Magic Effect

  • Monkey Magic Monkey Magic: Using Monkey’s magic, increases all nearby party members’ HP, MP, all stats, speed, and jump for a certain period of time. This skill can be used to stack with all other buff skills.
    (Level 20 of this skill is required to learn the 4th job skill Hyper Monkey Spell) (max level: 20)
    • Level 20: Consumes 55 MP. For 180 seconds, increases HP and MP by 400, all stats by 30, speed by 10, and jump by 5.
  • Critical Fire Critical Fire: Permanently increases critical rate and critical damage. (max level: 9)
    • Level 9: 20% critical rate, 5% critical damage.
  • Cannon Mastery Cannon Mastery: Increase your cannon mastery.
    (Level 10 of this skill is required to learn the 4th job skill Overburning Cannon) (max level: 10)
    • Level 10: 50% cannon mastery.
  • Pirate Training Pirate Training: Through secret pirate training, permanently increase STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.
  • Cannon Acceleration Cannon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Cannon Mastery) (max level: 10)
    • Level 10: 2 attack speed, 20 STR.

3rd Job

Cannon Spike Effect

  • Cannon Spike Cannon Spike: Summon a cannon equipped with high-power cannonballs and fire it at high-speed to break through multiple enemies. (max level: 20)
    • Level 20: Consumes 36 MP. Deals 240% damage 4 times on up to 6 enemies.
  • Mini Cannonball Mini Cannonball: After moving a certain distance with Monkey, fire an exploding mini cannonball. 1 mini cannonball is charged periodically.
    In Auto Use Mode, when Cannon Bazooka or Cannon Buster hits an enemy, a number of charges will be consumed to cause an explosion at the location of the enemy hit.
    Auto Use Mode On/Off: Right-click. (max level: 20)
    • Level 20: Deals 150% damage 6 times on up to 8 enemies.
      You will prepare 1 bomb every 4 seconds. You can hold up to 5.
      Cooldown: 0.5 seconds.
      When used during Cannon Bazooka, there is no cast action.

Monkey Furious Effect

Monkey Furious Effect (Debuff)

  • Monkey Furious Monkey Furious: Fire a specially crafted bouncing shell in front of you which applies gunpowder to all enemies it collides with, enhancing Cannon Shooter’s attacks to deal greatly increased damage for a certain period of time.
    (Required skill: level 20 Monkey Rush Boom) (max level: 20)
    • Level 20: Consumes 62 MP. Deals 180% damage 3 times on up to 10 enemies with a 100% chance to inflict Dot that deals 200% damage every second for 60 seconds. Enemies affected will take 40% increased damage.
      Cooldown: 10 seconds.
  • Oak Barrel Roulette Oak Barrel Roulette: Explode an oak barrel to increase your critical damage and receive a random buff. During the buff, attacking enemies will have a certain chance to inflict the target with a status effect. (max level: 15)
    • Level 15: Consumes 70 MP. For 220 seconds, increases critical damage by 5% and applies a random buff.
      Lightning: [Final Attack skill] When using directly attacking skills, activates an additional attack that deals 175% damage on up to 6 enemies.
      Ice: 8% critical damage.
      Slow: When attacking, there is a 55% chance to slow all enemies including bosses for 5 seconds.
      Skull: When attacking, inflict a DoT that deals 225% damage every second for 5 seconds.
      Cooldown: 180 seconds. However, if you receive a buff other than ice, the cooldown is halved.
      [Passive Effect: 15% final damage, 20% critical rate]

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 60 seconds.
  • Reinforce Cannon Reinforce Cannon: Permanently enhances your cannon to increase attack and attack speed. (max level: 10)
    • Level 10: 40 attack, 1 attack speed.
  • Vital Extreme Vital Extreme: Permanently enhances HP, defense, and status resistance. (max level: 9)
    • Level 9: 20% HP, 50% defense, 20 status resistance.
  • Counterattack's Shooter Counterattack Shooter: When hit, there is a chance to counterattack with your cannon. (max level: 10)
    • Level 10: 20% chance to block an enemy’s attack and counterattack for 200% damage.

4th Job

Cannon Bazooka Effect

  • Cannon Bazooka Cannon Bazooka: Fire a powerful cannon equipped with a cannonball filled with compressed gunpowder to destroy enemies in front of you. (max level: 30)
    • Level 30: Consumes 75 MP. Deals 545% damage 4 times on up to 8 enemies.

Cannon Buster Effect

  • Cannon Buster Cannon Buster: Concentrate your fire on a single enemy in front of you with a high-powered cannon filled with multiple shells. This skill has additional critical rate and defense ignored. This skill will prioritize the enemy with the highest maximum HP in range. (max level: 30)
    • Level 30: Consumes 63 MP. Deals 750% damage 4 times with an additional 15% critical rate and 20% defense ignored.

Magnetic Anchor Effect

  • Magnetic Anchor Magnetic Anchor: Install a magnetic anchor that generates a powerful magnetic field in front of you. The Magnetic Anchor will use its magnetic field to continuously pull nearby enemies. In addition, when the duration ends, it will explode and inflict fatal damage to nearby enemies. If Magnetic Anchor hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 86 MP. Summon an anchor for 20 seconds. Deals 260% damage and pulls enemies periodically. At the end of the duration, disappears after dealing 625% damage.
  • Support Monkey Twins Support Monkey Twins: Summon the elite artillery Monkey Twins to help you in combat. If they hit enemies using Damage Reflect, you will not take damage. (max level: 15)
    • Level 15: Consumes 70 MP. Summons the Monkey Twins for 60 seconds. Each twin deals 295% damage.
      Cooldown: 10 seconds.

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. (max level: 30)
    • Level 30: Consumes 350 MP. Deals 510% damage 5 times on up to 15 enemies.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Overburning Cannon Overburning Cannon: Boost the performance of your cannon to its limits, permanently increasing your damage. In addition, increases cannon mastery, attack speed, and lets you ignore a certain percentage of monsters’ defenses.
    (Required skill: level 10 Cannon Mastery) (max level: 30)
    • Level 30: 30% final damage, 1 attack speed, 70% mastery, 20% defense ignored.
  • Hyper Monkey Spell Hyper Monkey Spell: Upgrades Monkey Magic. Using Monkey’s magic, increases all nearby party members’ HP, MP, all stats, speed, and jump for a certain period of time. This skill can be used to stack with all other buff skills.
    (Required skill: level 20 Monkey Magic) (max level: 30)
    • Level 30: Consumes 80 MP. For 180 seconds, increases HP and MP by 1000, all stats by 60, speed by 15, and jump by 10.

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 60 seconds.
  • Pirate Spirit Pirate Spirit: Permanently increases the chance to counterattack and the chance to not be knocked back by enemy attacks. (max level: 30)
    • Level 30: 80% Stance, 15% chance to counterattack, 40% damage when attacking boss monsters.

Hyper

  • Support Monkey Twins - Split Damage Support Monkey Twins – Split Damage: Support Monkey Twin’s number of hits is increased by 1 and its final damage is decreased to 60%. (required level: 140)
  • Support Monkey Twins - Persist Support Monkey Twins – Persist: Support Monkey Twins’ duration is increased by 10 seconds. (required level: 150)

Support Monkey Twins - Enhance Effect

  • Support MOnkey Twins - Enhance Support Monkey Twins – Enhance: Support Monkey Twins installs 1 more monkey. (required level: 180)
  • Cannon Bazooka - Reinforce Cannon Bazooka – Reinforce: Cannon Bazooka’s damage is increased by 20%. (required level: 140)
  • Cannon Bazooka - Extra Target Cannon Bazooka – Extra Target: Cannon Bazooka’s maximum number of monsters hit is increased by 2. (required level: 165)
  • Cannon Bazooka - Bonus Attack Cannon Bazooka – Bonus Attack: Cannon Bazooka’s number of hits is increased by 1. (required level: 180)
  • Cannon Buster - Reinforce Cannon Buster – Reinforce: Cannon Buster’s damage is increased by 20%. (required level: 150)
  • Cannon Buster - Critical Rate Cannon Buster – Critical Rate: Cannon Buster’s critical rate is increased by 20%. (required level: 165)
  • Cannon Buster - Bonus Attack Cannon Buster – Bonus Attack: Cannon Buster’s number of hits is increased by 1. (required level: 190)

Buck Shot Effect

  • Buckk Shot Buck Shot: Cannon Shooter applies a special shooting technique to the bullets they use. This skill does not apply to summon skills, common 5th job skills, or certain skills.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (required level: 140)
    • Level 1: Consumes 300 MP. Increases attack speed by 1, increases your own attacking skills’ number of hits to 3x, final damage is decreased to 45%.
      However, skills’ number of hits cannot exceed 15.

Rolling Cannon Rainbow Effect

  • Rolling Cannon Rainbow Rolling Cannon Rainbow: Commands Cannon Shooter’s trusty helpers to summon three cannons to fire brilliantly in front of you. If this skill hits an enemy using Damage Reflect, you will not take damage. (required level: 160)
    • Level 1: Install type skill. Consumes 300 MP. Deals 600% damage 3 times on up to 10 enemies in range for 12 seconds.
      Cooldown: 90 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

5th Job Skill Changes

Big Huge Gigantic Cannonball Effect

  • BF Cannonball Big Huge Gigantic Cannonball: Fire a gigantic cannonball. If it hits an enemy using Damage Reflect, you will not take damage. You can use this skill with the down arrow key to fire all of your cannonballs at once.
    In Slow Mode, the cannonballs’ flight speed is halved when they collide with enemies.
    Slow Mode On/Off: Right-click. (max level: 25)
    • Level 25: Consumes 500 MP. Shoot a giant cannonball that deals 825% damage 4 times on up to 15 enemies periodically.
      You only can hit a single enemy up to 40 times.
      You prepare 1 cannonball every 25 seconds and can hold up to 3 at a time.
      Cooldown: 3 seconds.

Developer Notes:

Cannon Shooter is a character with a bright and pleasant personality, and while maintaining this concept, we have emphasized the intense and heavy impressions of fire and gunpowder smoke in their main skills.

In combat, a new skill called Mini Cannonball has been added and if it is used directly, it can support their vertical hunting range which was somewhat lacking. If the Auto Mode is turned on, it can support them in boss battles.

In addition, we have added a feature to the core 5th job skill Big Huge Gigantic Cannonball that lets you turn off the ability to slow down when it collides with a monster to increase the skill’s effectiveness in both hunting and bossing.

Also, we wanted to provide a more refreshing boss battle experience by decreasing Cannon Buster’s action delay. Monkey Furious’ debuff duration has been increased, and Monkey Wave’s critical damage buff has been moved to the base effect of Oak Barrel Roulette to alleviate play fatigue.

Finally, the Together with Monkey! skill lets you choose to turn the Monkey effect on/off.

V Matrix Changes

The remastered Adventurer jobs’ V Matrix Cores have been changed.

  • Hero
    • Combo Force cores have been changed to Flash Slash cores.
    • Shout cores have been changed to Aura Blade cores.
    • Panic cores have been changed to Valhalla cores.
    • Incising cores’ prefixes have been changed.
    • Rage Uprising cores’ prefixes have been changed.
  • Paladin
    • Flame Charge cores have been changed to Divine Swing cores.
    • Blizzard Charge cores have been changed to Divine Stigma cores.
    • Lightning Charge cores have been changed to Divine Judgement cores.
  • Dark Knight
    • Piercing Through cores have been changed to Beholder/Beholder Dominant/Beholder’s Revenge cores and the prefixes have been changed.
    • Beholder cores have been changed to Beholder Shock/Beholder Impact cores.
  • Archmage (F/P)
    • Teleport Mastery cores have been changed to enhance Poison Region as well.
  • Archmage (I/L)
    • Glacial Chain cores have been changed to Glacial Wall cores.
    • Thunder Storm cores have been changed to Thunder Sphere cores and their prefixes have been changed.
  • Bishop
    • Heal cores have been changed to enhance Angelic Touch as well.
    • Genesis cores have been changed to enhance Triumph Feather as well.
    • Heaven’s Door cores have been changed to enhance Fountain for Angels as well.
  • Bowmaster
    • Arrow Bomb cores have been changed to Arrows of Wind cores.
    • Flame Shot cores have been changed to Arrow Blow cores.
    • Steig Eisen cores have been changed to Retreat Shot cores.
    • Wounds Shot cores have been changed to Flash Mirage cores.
  • Marksman
    • Freezer cores have been changed to enhance Freezer Wings as well.
    • Dragon Pulse cores have been changed to Arrow Blow cores and their prefixes have been changed.
    • Bolt Rupture cores have been changed to Enhance Arrow cores and their prefixes have been changed.
    • Steig Eisen cores have been changed to Retreat Shot cores and their prefixes have been changed.

Developer Notes:

For Marksman, Iron Arrow and Net Throwing cores have become useless with this remaster. In the test server, they haven’t been deleted but they will be deleted or changed in the live server. For players who already have these cores, we will add supplementary measures when we update the official server so that you don’t lose out on them.

  • Night Lord
    • Shadow Web cores have been changed to Venom cores.
    • Shade Split cores have been changed to Shuriken Challenge cores.
  • Shadower
    • Steal cores have been changed to Venom cores.
    • Meso Explosion cores’ prefixes have been changed.
  • Dual Blade
    • Upper Stab cores have been changed to Venom cores.
  • Viper
    • Screw Punch cores have been changed to Sea Serpet BUrst cores.
    • Tornado Upper/Energy Tornado cores have been changed to Shock Wave cores and their prefixes have been changed.
    • Energy Buster/Hedgehog Buster’s cores have been changed to Turning Kick cores.
    • Double Spiral cores have been changed to Screw Punch cores.
    • Shock Wave cores have been changed to Serpent Assault cores and their prefixes have been changed.
    • Dragon Strike cores have been changed to Sea Serpent Enrage cores and their prefixes have been changed.
    • Energy Blast/Double Blast cores have been changed to Hook Bomber cores.
    • Unity of Power cores have been changed to Serpent Assault Enrage cores and their prefixes have been changed.
  • Captain
    • Octo Quarterdeck cores have been changed to Siege Bomber cores and their prefixes have been changed.
  • Cannon Shooter
    • Monkey Wave cores have been changed to Mini Cannonball cores and their prefixes have been changed.

Improvements

Skills

Pathfinder’s Maple Warrior, Hero’s Will, Sharp Eyes, and Illusion Step effects have been improved.

Decent Mystic Door, Decent Sharp Eyes, Decent Hyper Body, Decent Combat Orders, Decent Advanced Bless, and Decent Wind Booster’s effects have been improved.

Error Fixes

Items

Fixed an issue where the 10 Weeks in Bed Chair’s image was displayed awkwardly.

Monsters

Fixed an issue in Asylum where certain monsters dropped items that didn’t match their levels.

  1. Unknown's avatar
    Anonymous
    January 6, 2022 at 5:33 pm

    Much respects, holy shit that’s a lot.

  2. Unknown's avatar
    Anonymous
    January 6, 2022 at 5:51 pm

    Max is a beast! Good job!

  3. Unknown's avatar
    Anonymous
    January 6, 2022 at 5:55 pm

    a god among men

  4. Unknown's avatar
    Rigu
    January 6, 2022 at 6:01 pm

    Nexon, hire this man!

  5. SomeFaggot's avatar
    SomeFaggot
    January 6, 2022 at 6:02 pm

    Thanks for all your effort translating everything.

    Beholder put on some weight. That boi thicc.

    • SomeFaggot's avatar
      SomeFaggot
      January 8, 2022 at 11:17 am

      I’m going to have to play these characters get make a more concrete opinion but just reading these skill descriptions, it’s about what I expected the changes to be. A lot of new animations that ultimately only serve to cover up the screen more, alongside convenience updates like larger hitboxes and passive skills. There’s a few new skills but most of these characters really haven’t changed much at all. A lot of hype for a new coat of paint.

  6. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:02 pm

    ty for the hard work max

  7. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:02 pm

    ty for your hard work max

  8. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:40 pm

    Thank you Max!!!

  9. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:46 pm

    Max is the glue of the western maple community. Thanks for always keeping us optimistic for the future despite being 6+ months behind

  10. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:48 pm

    Thanks a bunch Max 🙂

  11. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:49 pm

    A moment of silence for BMs and MMs… Hardly anything changed… Mobbing’s still shit and bossing’s basically the same.

    • Unknown's avatar
      Anonymous
      January 6, 2022 at 9:53 pm

      Bowmasters got massively buffed, you’re out of your mind

      • Unknown's avatar
        Anonymous
        January 6, 2022 at 10:29 pm

        where did the “massively” come from? are you out of your mind?

        • Unknown's avatar
          Anonymous
          January 6, 2022 at 10:44 pm

          Inhuman speed changes

          • Unknown's avatar
            Anonymous
            January 7, 2022 at 1:32 am

            Dont forget because poison arrows are removed we basically lost 8% crit damage during burst anyway
            And the previous arrow rain + armor piercing nerfs that basically reduced final damage by more than 10%

          • Unknown's avatar
            Anonymous
            January 7, 2022 at 2:26 pm

            Cant reply to other guy but will put it here.

            Nexon confirmed that the 8% crit damage on poison arrows was going to be shifted to Bow Expert at a later date, these numbers are temporary and subject to change. Community napkin math suggests bowmasters will be in the neighborhood of 20% stronger with mirage+inhuman speed changes

          • Unknown's avatar
            Anonymous
            January 9, 2022 at 12:46 am

            Dont think they ever stated that its transferred to bow expert though

            And that the current flash mirage is technically bugged where it activates 2x as much as it should
            So adding all those up and the buff value is closer to 10%

        • Unknown's avatar
          Numbskuiis-Aurora
          January 7, 2022 at 6:25 pm

          Bowmaster looks like a debuff tbh, all att%s in fourth job and everything the same. One new skill added that I assume having replaced binding shot will have a boost node for it to give it more damage, but v skills “afterimage shot” got a %decrease and a line decrease on the during cool-down activation and the “quiver full burst” doesn’t seem to mention its current 20% att buff anymore…

          • Unknown's avatar
            Anonymous
            January 8, 2022 at 12:06 am

            the 20% att is still there in game and inhuman speed now fires continuously for 30 seconds straight. it’s very explicitly a buff

          • Max's avatar
            Max
            January 8, 2022 at 1:14 pm

            This ones my bad, missed the % att on Quiver Full Burst.

      • Unknown's avatar
        Anonymous
        January 6, 2022 at 10:30 pm

        ???

      • Unknown's avatar
        Anonymous
        January 6, 2022 at 11:08 pm

        No u, speaking more specifically for BMs.
        Arrow Stream still can’t hit shit vertically and keeps it’s terrible forward facing horizontal range (specifically for a ranged focused class.). Range that, mind you, compares to and is outperformed by melee classes.
        Gritty Gust (the ONLY god damn AOE move they get) still has a 15 second cool down for range and utility most 2nd job skills outperform.
        Hurricane still ranks near the bottom for “hold down spam skills” since it has zero special properties, forces you to stop and restart everytime you need to move (almost always with 90% of bosses having insta kill hazards), and still only attacks in a mostly straight, relatively short line.
        There’s no reason why THE range class should have to chase down everything they wanna hit.

        “Yeah but arrow blaster tho”

        If mobbing with it didn’t function like plugging up leaks in a strainer, sure, and that’s for all 4 of the maps that have a layout that compliments it. Maybe I’m alone on this, but all I want is to hit things from really far away, not do laps around the map like everyone else, while being significantly worse at it.

        • Unknown's avatar
          Anonymous
          January 7, 2022 at 12:30 am

          Dont forget they deleted hookshot (brings you behind the target at up to 700px in distance with 0 cooldown) with some map teleport that only has 75% uptime

    • Unknown's avatar
      Anonymous
      January 6, 2022 at 10:47 pm

      Agreed 10/10 dont need buff anymore. they’re perfect 🥴

    • Unknown's avatar
      Anonymous
      January 7, 2022 at 5:40 am

      MM Damage went up by a lot.

    • Ong Yang Yang's avatar
      Ong Yang Yang
      January 11, 2022 at 6:47 am

      wind archer > bowmaster since the first day of wind archer’s release
      and now , finally a rework on bowmaster and still wind archer > bowmaster

      ya some dmg buff on bowmaster, but isit even enough?
      i dont feel the change is sufficient to even help bowmaster to stand their ground against other DEX classes

      being playing bowmaster since the beginning of maple, seeing how bowmaster evolves , and now, i really starting to feel they really dont understand how/what bowmaster really needs

      • Unknown's avatar
        Anonymous
        January 12, 2022 at 4:42 am

        Wind archer is literally the lowest dpm class in the game 45th place out of 45 classes

  12. Unknown's avatar
    Anonymous
    January 6, 2022 at 6:52 pm

    Ty so much!

  13. Unknown's avatar
    Anonymous
    January 6, 2022 at 7:27 pm

    WE LOVE YOU MAX

  14. Unknown's avatar
    Anonymous
    January 6, 2022 at 7:39 pm

    Patiently waiting ❤

  15. Unknown's avatar
    xiluoye
    January 6, 2022 at 7:51 pm

    ty Max!

  16. Unknown's avatar
    Anonymous
    January 6, 2022 at 8:01 pm

    Max been following your blogs for best – you’re the best

  17. Andrei's avatar
    Andrei
    January 6, 2022 at 8:15 pm

    Hey, did they nerf the ability worldheaver from hero? Ppl are saying that.
    Thanks for the post, its amazing!

    • Unknown's avatar
      xiavex
      January 6, 2022 at 10:45 pm

      Yes, it’s been confirmed. Watch x3TheAran59 video /https://www.youtube.com/watch?v=wJ5a2PW4njM) on YouTube where he playtests the skills.

  18. Unknown's avatar
    Anonymous
    January 6, 2022 at 8:54 pm

    Wow, this is amazing. Seriously, kudos to you and all the effort you put into compilating all this information. Your translation skills are impeccable.

  19. Unknown's avatar
    Anonymous
    January 6, 2022 at 10:03 pm

    Did Bishop dmg actually get nerfed?

    • Unknown's avatar
      Anonymous
      January 6, 2022 at 10:18 pm

      Bishop got insane buffs

    • Unknown's avatar
      Anonymous
      January 6, 2022 at 11:37 pm

      Vengeance of Angels stopped giving +1 attack speed :<

      • Unknown's avatar
        Anonymous
        January 9, 2022 at 8:25 am

        Yhea but now 2n job Spell Book Mastery gives you +2 atack speed and not just 1. So you remain with the same atack speed.

      • Rheyzel's avatar
        Rheyzel
        January 9, 2022 at 8:28 am

        Yes, but note that Spell Book Mastery gives you now +2 Atack Speed now.

        • Unknown's avatar
          Anonymous
          January 9, 2022 at 8:31 pm

          But the other Mages also gained +1 attack speed on their booster, so it’s still a nerf for Bishops.

          • Unknown's avatar
            Anonymous
            January 12, 2022 at 9:22 am

            Thats not a nerf thts a buff for other mages lol

  20. Unknown's avatar
    shaggy
    January 6, 2022 at 10:06 pm

    hey max it’s me shaggy great post my friend do you think night lord is the best class ever? reply if you do

    edit: wow thanks for the replies

    • Unknown's avatar
      dome
      January 6, 2022 at 10:48 pm

      hi shag

  21. Anonymous Mage's avatar
    Anonymous Mage
    January 6, 2022 at 10:25 pm

    Thanks Max! Your work is god’s work!

    Bummed that they removed I/L’s Glacier Chain. Super useful for mob control imo, the new glacier wall is just kind of stupid because CL’s range is so short. Why push enemies away instead of bringing them closer to smite with CL?

  22. Bishop MSEA's avatar
    Bishop MSEA
    January 6, 2022 at 11:35 pm

    Vengeance of Angels doesnt give +1 attack speed now? This is bad…

  23. Kami's avatar
    Kami
    January 7, 2022 at 12:15 am

    I see no sword animation from paladin skill, did they not change the sword animation or the animation simple stat in hammer regardless of the weapon type?

    • Max's avatar
      Max
      January 7, 2022 at 11:42 am

      There’s no alternate animations for other weapons anymore

  24. endlesstory0428's avatar
    endlesstory0428
    January 7, 2022 at 12:23 am

    Thanks, Max, for your great work!
    Dark Knight 3rd job skill Cross Over Chains: “if your current HP is less than 50% of your maximum MP”. Looks to me it is your maximum *HP.

    • Max's avatar
      Max
      January 7, 2022 at 11:42 am

      fixed ty

  25. January 7, 2022 at 12:25 am

    Sweet jeebus….Those Bishop stuff…WHOA!

  26. Unknown's avatar
    Anonymous
    January 7, 2022 at 1:09 am

    Absolute respect, thanks and gratitude for the amazing and concise information.
    Please take care of yourself

  27. Unknown's avatar
    Anonymous
    January 7, 2022 at 1:24 am

    Heroes need nerfs not buffs

    • Unknown's avatar
      Anonymous
      January 7, 2022 at 1:48 am

      Heroes wr did get nerfed

  28. Unknown's avatar
    Anonymous
    January 7, 2022 at 1:54 am

    People complaining marksman got shafted lmfao. It just doesn’t look flashy but their damage went up by so much??? People need to stop blindly crying about stuff before we see numbers.

    • Unknown's avatar
      Anonymous
      January 7, 2022 at 2:06 am

      “Lol, why are people mad a class didn’t improve on their playstyle drawbacks in the big job reworking… they got 50% more damage here and there! Practically brand new!”

      • Unknown's avatar
        Anonymous
        January 7, 2022 at 10:38 pm

        “big job reworking”? This is remaster, not rework.

      • Unknown's avatar
        Anonymous
        January 7, 2022 at 10:51 pm

        “big job reworking”? This is remaster, not rework. Im sorry if you got baited by youtubers mistranslation, but this is remaster, like diablo remaster and starcraft remaster

        • Unknown's avatar
          Anonymous
          January 7, 2022 at 11:16 pm

          No part of
          “We prepared the Adventurer remaster update with three goals: to enhance each job’s characteristics, update battle patterns, and enhance the skill growth experience, while keeping in mind not to harm the play experience of existing Adventurer players.

          Since there are many changes, we think that it is important to carefully collect feedback from the many players who enjoy Adventurers. We will listen to your opinions and do our best to create a remaster that meets the expectations of our players.”
          Solely implies “we’re just changing the colors of some skills guys, don’t expect much different”. But you’re just taking the piss, so you already know that.

    • Unknown's avatar
      Anonymous
      January 7, 2022 at 2:23 am

      Distance based damage is easier to maintain than trying to use 4 snipes (and they must hit the monster) within 5sec

      And that literally losing hookshot with no cooldown for a teleport with only 75% uptime and not as reliable is a nerf

      • Unknown's avatar
        Anonymous
        January 7, 2022 at 6:28 pm

        No nerfs, people just live to complain

  29. Unknown's avatar
    Anonymous
    January 7, 2022 at 4:17 am

    Thank you Max

  30. Unknown's avatar
    MemoMemo
    January 7, 2022 at 6:47 am

    Wow thank you so much Max!

  31. Unknown's avatar
    Anonymous
    January 7, 2022 at 11:32 am

    Thank you for the hard work Max 🙂

  32. Unknown's avatar
    Anonymous
    January 7, 2022 at 2:46 pm

    Thanks Max someone smega this guys site

  33. Unknown's avatar
    Anonymous
    January 7, 2022 at 3:23 pm

    “awaken your Shadower instincts to increase attack and learn >> teh << ability to pierce through enemies". Spotted a typo here. Just letting you know in case you care.

    • Max's avatar
      Max
      January 7, 2022 at 10:31 pm

      fixed

  34. Unknown's avatar
    Anonymous
    January 7, 2022 at 5:19 pm

    XD funny how all classes job 1 and two so op with lots of more damage passives
    And all classes mastery has + final damage and attack speed but knukle mastery for viper only got the 50% master no extra effect

  35. Unknown's avatar
    Anonymous
    January 7, 2022 at 6:56 pm

    Honestly.. I think bucc changes are awful… Still very clunky and super cd dependant.. Everything has high cd even if 100% uptime.. Dying in boss once = losing all power just like before.. And everything on cd.. Awful.

    Also still same 25% chance to reduce damage.. Useless.. .. No real iframes.. Kinda still clunky class

    • Unknown's avatar
      Anonymous
      January 8, 2022 at 7:32 am

      Class still has iframes though lmao, it’s just unfortunate that it’s on our burst skills :/

      Do you not boss with buff freezers?

  36. Unknown's avatar
    Anonymous
    January 7, 2022 at 10:16 pm

    what a mad lad. thanks for translating as always ❤

  37. Unknown's avatar
    Anonymous
    January 7, 2022 at 10:17 pm

    Cannonmaster’s cannon of mass destruction actually has a new animation. The one shown here is the old one.

    • Max's avatar
      Max
      January 7, 2022 at 10:28 pm

      updated

  38. January 7, 2022 at 10:36 pm

    This is not a revamps. This is a remaster. Please stop complaining if you expected reworks. Their goal was to refine, not redefine. (Keeping the same playstyle while improving clunky experience.) Also Cygnus Knight is the next remaster target!

    • Unknown's avatar
      Anonymous
      January 7, 2022 at 11:17 pm

      Thank you for your diligent defense mapler! 164 Maplepoints have been added to your account!

      • January 8, 2022 at 8:57 am

        Yay! But I’m not satisfied with this remaster, or MapleStory’s recent patches in general. So I’m not trying to “diligently” defend. But still, I’m just disappointed by people who didn’t read “Remaster” interview nor developer intentions, then just complain that this “big giant change revamp” is “big” enough.

  39. Unknown's avatar
    Anonymous
    January 8, 2022 at 1:55 am

    Thanks so much for the translation Max! Really really appreciate the hardwork 👍🏻👍🏻

  40. Unknown's avatar
    Anonymous
    January 8, 2022 at 2:32 am

    Still can’t jump with rapid fire …

    And bring back super Saiyan or I riot , I won’t bother with any bootlickers with their apologism, “mmuuuhh We never liked super siaaynn…” shut the fuq up.
    If the community never liked it, they wouldn’t have brought it back for 5th job after so many years.

    And the hero’s new combo runes look AWFUL.

    • Unknown's avatar
      Anonymous
      January 8, 2022 at 7:31 am

      Yeah the Saiyan was cool, but the actual playability of the class is functionally the same. Serpent theme also looks cool though, so maybe it’s time to move on lmao

      • Unknown's avatar
        Anonymous
        January 8, 2022 at 7:52 am

        Still gonna be clunky class with tons pf buffs that all have cd. Dice/transorm/crit damage buff.. And other buff that makes water skills have less cd and worth something even lord of the deep is cd based.. If you die in boss you lose all and wait 180 sec to get dmg back

        • Unknown's avatar
          Anonymous
          January 8, 2022 at 9:48 pm

          Do you not use a buff freezer? Almost all classes are like this bro, this is not specifically unique to Buccaneer. In terms of buffs, the crit damage is easier to stack and needs to be pressed less, the transform is still transform, you’re just mad it’s not saiyan anymore.

          Not to mention pets can buff six buffs now total. This just shows how out of touch you are with the game lol

    • Unknown's avatar
      Anonymous
      January 8, 2022 at 8:18 am

      They brought it back for the 5th job because that was the existing theme at the time. Now they revised it–super saiyans don’t even make sense for *pirates* so I’m glad they’re reinforcing bucc’s pirate/water-focused design. They’re pirates, pirates sail the seas with sea monsters. If you wanna play a punchy fighter who can transform and shoot energy bolts, angelic buster’s animations are more visually engaging and have more thematic variety than just “yellow power beams”. Sailor moon solos Goku anyways *coughcoughcough*

  41. January 8, 2022 at 2:34 am

    Great job max

    I have some questions
    I still don’t understand y decent holy symbol effect changed to the new effect and it still has the older effect?
    Doesn’t pathfinder epic adventure hyper buff supporse to change also like bow master and marksman. with maple Warrior, hero will, sharp eyes, illusion step?
    Y in dual blade wrote that requires a mastery book for blade fury and dummy effect skills?
    Is it the dual blade own mastery book or the normal 4th job mastery book?
    Cuz what ik that the dual blade own mastery book is for job 2 to 3 no?

    • Max's avatar
      Max
      January 8, 2022 at 1:18 pm

      1. Decent Holy Symbol was updated to match the new effects but they forgot to add it in the patch notes
      2. They forgot to include Epic Adventure
      3. IDK I just translate whatevers in the skill tooltips

  42. Unknown's avatar
    LB
    January 8, 2022 at 2:40 am

    Thank you for your translation

  43. Justin Mackey's avatar
    Justin Mackey
    January 8, 2022 at 7:30 am

    Hey Max! Thank you for the amazing work that you’ve been doing getting these notes out.

    I did notice a few mistakes in the Viper section.

    Meltdown -> The meltdown orbs now hit for 5 instead of 3 lines.
    Furious Charge -> The charges replenish every 8 seconds instead of 10, and you are able to hold a maximum of six.

    • Max's avatar
      Max
      January 8, 2022 at 1:21 pm

      Meltdown/Lightning Form: I see the tooltip still says 3 lines, do you have an SS otherwise?
      Furious Charge: fixed!

  44. Unknown's avatar
    Vini
    January 8, 2022 at 7:59 am

    Woow obrigado!!! Thankss

  45. Unknown's avatar
    Anonymous
    January 8, 2022 at 9:01 am

    [Hard to swallow fact] Your blatant complaints here won’t do anything. Please mail your complaints to Korean Nexon Support instead. And let’s appreciate Max and keep the healthy discussion on this comment section.

  46. Unknown's avatar
    Anonymous
    January 8, 2022 at 9:27 am

    Question on Viper/Buccaneer’s Groggy Mastery; is it really additional buffs when “when attacking enemies inflicted with status effects” or just stunned effect, as it currently is?

    • Max's avatar
      Max
      January 8, 2022 at 1:22 pm

      Yes it says any status effects, not just stuns.

  47. Unknown's avatar
    Anonymous
    January 8, 2022 at 10:35 am

    Shadower developer’s comments
    “Murderous Intent butt”

    • Max's avatar
      Max
      January 8, 2022 at 1:22 pm

      lol fixed

  48. Unknown's avatar
    Anonymous
    January 8, 2022 at 12:29 pm

    You made some mistakes for Viper 5th job.

    Lightning Form: Energy Orbs deal damage 5 times
    Furious Charge: Every 8 seconds, prepare 1 Ocean’s Energy, you can hold up to 6 at a time.

    • Unknown's avatar
      Anonymous
      January 8, 2022 at 12:31 pm

      Also Furious Charge can be done stationary now, but I don’t know if they added that in the skill description.

      • Max's avatar
        Max
        January 8, 2022 at 1:25 pm

        Meltdown/Lightning Form: I see the tooltip still says 3 lines, do you have an SS otherwise?
        Furious Charge: fixed! They do not mention being able to use it without moving in the description but they do talk about it in the dev notes, so they might have missed it. Same thing with Shadower’s Murderous Intent buff which should be from Bloody Explosion but doesn’t get mentioned there.

        • Unknown's avatar
          Anonymous
          January 8, 2022 at 4:09 pm

          The tool tip says 3 lines in-game, but shows 5 lines when it hits mobs. Not sure what to believe here lol

        • Unknown's avatar
          Anonymous
          January 8, 2022 at 6:04 pm

          I don’t know how to send screenshots here but this YouTube video shows both skills side by side towards the end of the video (around 10 minute mark).

          • Unknown's avatar
            Anonymous
            January 9, 2022 at 9:13 am

            thank you so much! very useful video.. if you read comments you see that bucc actually is junk.. people there say its even worse for bossing than it is now.. long cd.. no iframe no survive and close range..

          • Unknown's avatar
            Anonymous
            January 10, 2022 at 3:36 am

            Hard to believe that is even worse, the cd’s hardly impact the experience, since you should be using buff freezers.

            iframe is on the burst but it’s always been that way so it’s not “worse” it’s just always been bad.

            Same with the close range, it’s always been that way lol, it’s bad but it’s not “worse” this change is good, it’s just the class was never good.

        • Unknown's avatar
          Anonymous
          January 12, 2022 at 5:18 am

          The tooltip for Lightning Form changed to 5 lines

  49. Unknown's avatar
    Anonymous
    January 8, 2022 at 1:40 pm

    Thank you so much for all of these!!

  50. Krun's avatar
    Krun
    January 8, 2022 at 11:08 pm

    Still waiting for the day when they’re going to revamp the character creation screen.

  51. Unknown's avatar
    Anonymous
    January 9, 2022 at 12:01 am

    how disappointing is bowman

    • Unknown's avatar
      Anonymous
      January 9, 2022 at 12:19 am

      very

    • Unknown's avatar
      Anonymous
      January 9, 2022 at 1:24 am

      Expecting quiver/bolt flow to be a free new skill but turns out we traded hookshot for it
      + not even 100% uptime

  52. Unknown's avatar
    Anonymous
    January 9, 2022 at 1:57 am

    Some jobs are forced to change their existing V Core set up (ie, Heroes have to learn get ‘new panic core’, DrK’s existing beholder V Core split into two cores). I wonder if this will be fixed because it’s just annoying having to farm tricore again…

  53. Unknown's avatar
    Anonymous
    January 9, 2022 at 1:59 am

    Anyone has any idea if Dark Knight’s reincarnation half is supposed to be 20 secs or 6 secs? Tooltip and reality seems different?

  54. Unknown's avatar
    Anonymous
    January 9, 2022 at 5:32 am

    thank you so much max for the quick translations! amazing job as always

  55. Unknown's avatar
    Anonymous
    January 9, 2022 at 7:56 am

    anyone knows whats the feedback about bucc changes? if its liked or hated?

    • Unknown's avatar
      Anonymous
      January 10, 2022 at 3:29 am

      The mobbing change is really nice, but the consensus is that the bossing is just barely improved, and needs a bit if a tweak. Some skills like TL and SI are also a little dated, as well as some of the passives. Overall kinda nice, but still needs a little more to it.

  56. noy's avatar
    noy
    January 9, 2022 at 9:12 am

    is there any information and feedback from korea players about corsair?
    i understand that bucc is 100% shit now for bosses even worse than before.. i wonder if corsair is any decent or pirates are still no go

    • Unknown's avatar
      Anonymous
      January 10, 2022 at 3:27 am

      Lmao they are not worse for bosses than before, they’re quite literally the same with minor improvements. Are you sure you’re reading the right notes?

      • Unknown's avatar
        Anonymous
        January 10, 2022 at 7:05 am

        even if they are the same.. that means they remain shitty …
        and clunky but now more stuff got CD and lord of the deep got CD so they are more depending on buff freeze or if you die once bye bye power

        • Unknown's avatar
          Anonymous
          January 13, 2022 at 12:43 am

          Shitty and clunky just shows that you don’t play the class lmao. They are not clunky at all. Also who the hell bosses without freezer?

  57. Unknown's avatar
    Anonymous
    January 9, 2022 at 10:41 am

    Can you now use brain scambler/head shot woth rapid shot now? I mean does head shot now play a role in dps?

    • Unknown's avatar
      Anonymous
      January 9, 2022 at 12:04 pm

      still same as before exactly to be fair.. i compared skills 1 to 1 in corsair corsair wasnt buffed at all.. corsair remained exactly the same in numbers just abit comfort. and 15% status resist extra.. all skills from job 1 to job 5 all have exact same effect and exact same % so its sad 0 literally 0 buff.. for corsair dps . i think nexon simply hate pirates.. bucc is now even worse on bosses corsair no changes cannoner almost no changes just 1 trigger skill once every 4 seconds on 3rd job kinda bad useless update for pirates

  58. Unknown's avatar
    Anonymous
    January 10, 2022 at 11:25 am

    WTF… why nerf dual blade hyper so much from 10 sec to 5 sec ??!!! Damn it!!!

    • Unknown's avatar
      Anonymous
      January 13, 2022 at 12:43 am

      They hard buffed the damage to compensate, so the damage in the five seconds is stronger than the ten second asura.

  59. Unknown's avatar
    Anonymous
    January 10, 2022 at 8:56 pm

    Is there a way to find out if certain skill hitboxes were changed with the new updated skill effects?

  60. Unknown's avatar
    Joshua
    January 13, 2022 at 9:08 am

    Why do I/Ls keep getting shit on by Nexon, going strong since they give ultimates a CD? Ultimate being a meme name these days, considering literally almost all non-mages have much better FMAs, fucking warriors got better mobbing than I/L these days.

  61. Unknown's avatar
    Anonymous
    January 17, 2022 at 1:13 am

    Man these new skill animations are not that great. Theres too much flashyness and looks messy.

  62. Unknown's avatar
    Anonymous
    February 28, 2022 at 5:19 pm

    When will the remaster adventurer be patched?

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