Home > KMS > KMS ver. 1.2.386 – MapleStory Dreamer: 2nd Mastery Cores!

KMS ver. 1.2.386 – MapleStory Dreamer: 2nd Mastery Cores!

The second patch of the winter update, Dreamer, has been released! It contains the second set of 6th job Mastery Cores, improvements to Grandis’ instanced Authentic Force maps, Heroes of Maple’s reorganization, and outfit presets. The New Name Auction event has also returned!

The test server patch that features the meso and Cube changes that everyone is waiting for will be released at some point in the future (seriously, there’s no announced date other than some time after this live server patch).

Dreamer Update Schedule

  • December 15: Winter Test World
  • December 21: 6th Job Common Core/Union Artifact/Dreamer Improvements (Presets, challenging bosses, Runes, V matrix) [Official Server]
  • December 22: Open API
  • December 28: Mastery Cores Test World
  • January 18: 6th Job Mastery Cores/Dreamer improvements (Outfit presets, Grandis maps, Heroes of Maple) [Official Server]
  • January 25: New Name Auction
  • February 22: Epic Dungeon: High Mountain [Official Server]

Overview

6th Job Skills

Hero

  • Rage Uprising VI: Manifest the ancient warriors’ rage to destroy enemies in front of you. [Max Level: 30]
    • Level 30: Consumes 230 MP.
      Activate 4 strikes that deal 254% damage 8 times on up to 10 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Raging Blow VI’s damage is increased by 148%p.]

Paladin

  • Divine Charge VI: [Holy Force] Instantly summon a divine hammer to slam down on enemies, dealing damage and silencing them. Every few seconds, the divine hammer will receive the protection of light, enhancing it to Divine Stigma VI. [Max Level: 30]
    • Level 30: Consumes 40 MP. Deals 724% damage 4 times on up to 11 enemies. 100% chance to silence for 10 seconds.
      Divine Stigma VI: Consumes 60 MP. Deals 749% damage 7 times on up to 13 enemies. Reactivation cooldown: 6 seconds.
  • Divine Stigma VI: [Holy Force] The divine hammer explodes the stigma of light on enemies, dealing damage and silencing them. [Max Level: 30]
    • Level 30: Consumes 60 MP. Deals 749% damage 7 times on up to 13 enemies.
      100% chance to silence for 10 seconds.
      Reactivation cooldown: 6 seconds.
  • Falling Justice: Deliver righteous judgement with divine power.
    Falling Justice’s reactivation cooldown is not affected by cooldown reduction effects. If Falling Justice hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When Paladin’s directly used attacking skills (except Common skills) hit an enemy, summon a hammer of judgement that deals 1300% damage 6 times on up to 8 enemies for 2.52 seconds.
      A single enemy can be hit up to a maximum of 15 times.
      Reactivation cooldown: 30 seconds.

Dark Knight

  • Dark Impale VI: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. Every few seconds, you can use Dark Bident to sweep through enemies with a spear imbued with the power of darkness. [Max Level: 30]
    • Level 30: Consumes 55 MP. Deals 568% damage 6 times on up to 8 enemies.
      Every 6 seconds, this skill is enhanced to Dark Bident.
  • Dark Bident: Cover your spear in the power of darkness with a wide swing. [Max Level: 30]
    • Level 30: Consumes 57 MP. Deals 586% damage 7 times on up to 12 enemies.
      Cooldown: 6 seconds.
  • Dark Synthesis VI: Unlock the power of darkness sleeping within you to sweep through nearby enemies. In addition, Gungnir Descent VI is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 594% damage 10 times on up to 12 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Gungnir Descent VI’s damage is increased by 145%p.]

Archmage (Fire/Poison)

  • Flame Haze VI: Envelop the enemy in a burning poison cloud, making them untouchable, inflicting DoT, and slowing them. [Max Level: 30]
    • Level 30: Consumes 83 MP. Deals 335% damage 15 times.
      100% chance to inflict DoT that deals 325% damage per second, makes them untouchable, and slows them by 51% for 10 seconds.
      If an enemy is hit, create a Poison Mist at the enemy’s location. If there is no enemy hit, create a Poison Mist at your own location.
      Cooldown: 10 seconds.
  • Mist Eruption VI: Explode nearby installed Poison Mists, inflicting deadly poison elemental damage to enemies. It will deal more damage based on the number of DoTs applied to the target. You cannot explode other players’ installed Mists.
    Mist Eruption is not affected by cooldown reset effects. If a Mist is successfully exploded, Flame Haze’s cooldown will be reset. [Max Level: 30]
    • Level 30: Consumes 115 MP. Activate 2 explosions that deal 215% damage 10 times on up to 12 enemies with an additional 45% defense ignored.
      The explosions’ final damage is increased by the number of DoTs applied to the target (20% for 2, 54% for 3, 104% for 4, and 170% for 5).
      You can explode up to 6 Mists at the same time.
      Cooldown: 10 seconds.
      If Mist Eruption hits an enemy with 5 or more DoTs applied, Mist Eruption’s cooldown will be decreased by 2 seconds. This cooldown reduction will be applied first, before other cooldown reduction effects.

Archmage (Ice/Lightning)

  • Frozen Orb VI: Create a Frozen Orb that scatters ice shards and throw it forwards to deal ice elemental damage to nearby enemies.
    The Orb will slow down significantly if it hits a boss monster. It will move in a straight line, even if it reaches the end of a platform. If Frozen Orb hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Create a Frozen Orb that deals 428% damage on up to 8 enemies.
      A single enemy can be hit up to a maximum of 20 times.
      Cooldown: 5 seconds.
  • Blizzard VI: Ice spears fall from the sky to create a powerful ice elemental attack and freeze enemies.
    When attacking, there is a certain chance per enemy for Blizzard to fall and deal damage.
    In addition, Lightning Sphere is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 328 MP. Deals 630% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      Passive Effect
      [Final Attack Type Skill]: When you use a directly attacking skill, there is a 70% chance per enemy for Blizzard to fall, dealing 400% damage.
      Lightning Sphere’s continuous damage is increased by 26%p, the Finish attack’s damage is increased by 133%p.

Bishop

  • Triumph Feather VI: [Vengeance] The angel of victory’s power descends. During the buff, when your skills hit an enemy, angel wing feathers are created to chase and attack nearby enemies. [Max Level: 30]
    • Level 30: Consumes 110 MP. 180 second duration.
      When your own directly attacking skills hit an enemy, create 6 angel wing feathers that chase enemies for 4 seconds and deal 570% damage 4 times.
      If a single enemy is hit by multiple wing feathers at the same time, the 2nd and later wing feathers’ final damage will be decreased by 50%.
      Wing feather recreation cooldown: 3 seconds.
      Cooldown: 60 seconds.
  • Big Bang VI: Spread divine power in a wide range then explode it to attack. Every few seconds, the divine power fills up, allowing you to activate a more powerful Divine Explosion in a wider range.
    Big Bang and Divine Explosion are holy elemental attacks.
    If you use the Custom Command, you can only activate Divine Explosion by using the skill together with the up arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 115 MP. Deals 820% damage 4 times on up to 10 enemies.
      Divine Explosion: Consumes 125 MP. Deals 715% damage 6 times on up to 12 enemies.
      Reactivation cooldown: 6 seconds.
      Big Bang and Divine Explosion’s damage is increased by 50% when attacking normal monsters.

Bowmaster

  • Arrow Platter VI: Fire arrows in a curved line. If you hold down the skill key, you will fire continuously. You can adjust the shooting power by using the ↑ and ↓ arrow keys while firing.
    You can press the Harvest/NPC Chat key while casting the skill to install Arrow Platter at your current location to fire arrows continuously. If you use the Custom Command, you can use the attack key instead of the Harvest/NPC Chat key to install.
    If the installed Arrow Platter hits an enemy using Damage Reflect, you will not take damage.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 10 MP. Deals 530% damage on up to 4 enemies.
      You can press the Harvest/NPC Chat key while casting to install an Arrow Platter for 60 seconds that fires arrows dealing 440% damage.
      Installed Arrow Platter cooldown: 5 seconds.
  • Uncountable Arrows VI: Instantly fire a countless number of arrows forwards without a specific target.
    Every few seconds, your concentration increases, activating an Enhanced Uncountable Arrows. Enhanced Uncountable Arrows fires even more arrows flowing with wind to blow away enemies.
    If you use the Custom Command, you can only activate Enhanced Uncountable Arrows by using the skill together with the up arrow key.
    In addition, Advanced Final Attack’s damage is permanently increased.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 37 MP. Deals 610% damage 5 times on up to 8 enemies.
      Enhanced Uncountable Arrows: Consumes 42 MP. Deals 650% damage 5 times on up to 12 enemies.
      Reactivation cooldown: 6 seconds.
      [Passive Effect: Advanced Final Attack’s damage is increased by 320%p.]

Marksman

  • Piercing VI: Fire a piercing arrow that increases in damage every time it pierces through an enemy. Enhance Arrow is strengthened further. When Piercing hits an enemy, an Enhance Arrow is prepared for the second Piercing used, and an Ultimate Arrow can be activated for the fourth Piercing used.
    When Piercing hits an enemy, arrow fragments will appear near Piercing’s attack path to hit enemies that weren’t pierced by Piercing.
    In addition, Sniping VI is permanently enhanced. [Max Level: 30]
    • Level 30: Piercing: Consumes 65 MP. Deals 555% damage 5 times on up to 8 enemies. Each time the arrow pierces through an enemy, the final damage is increased by 15%. The damage boost is applied multiplicatively.
      Arrow fragments will appear near the first enemy hit and deal 595% damage 4 times on up to 3 enemies.
      Enhance Piercing: Consumes 110 MP. Deals 670% damage 6 times on up to 10 enemies. The arrow will explode when it reaches the point where it disappears, dealing 425% damage 10 times on up to 10 enemies.
      Ultimate Piercing: Consumes 110 MP. Deals 680% damage 6 times on up to 10 enemies. The arrow will explode when it reaches the point where it disappears, dealing 440% damage 10 times on up to 10 enemies.
      [Passive Effect: Sniping VI’s damage is increased by 60%p, Enhance Sniping VI’s damage is increased by 120%p, Enhance Sniping VI’s additional hit’s damage is increased by 60%p, Ultimate Sniping VI’s damage is increased by 60%p, Ultimate Sniping VI’s additional hit’s damage is increased by 60%p.]

Pathfinder

  • Cardinal Discharge VI: [Cardinal Force] Fire guided arrows at enemies within range with an archery technique that accurately hits targeted enemies. If there is a boss monster within range, the guided arrows will prioritize hitting the boss monster with the highest maximum HP. If the guided arrows hit an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 50 MP. Fire arrows that deal 475% damage 5 times on up to 7 enemies.
  • Additional Discharge VI: Create magic arrows by manifesting Discharge power stored in the Relic. The created arrows will chase and attack enemies within range for a certain period of time.
    The magic arrows will prioritize hitting the boss monster with the highest maximum HP. If the magic arrows attack enemies using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When you use Cardinal Blast while the Relic has the Discharge emblem, there is a 45% chance to create 4 magic arrows.
      The created magic arrows will chase and attack nearby enemies for 2 seconds, dealing 275% damage 3 times.
      If a single enemy is hit by multiple magic arrows at the same time, the 2nd and later magic arrows’ final damage will be decreased by 30%.

Night Lord

  • Mark of Assassin VI: When attacking enemies, there is a chance to inflict the Assassin’s Mark. If you attack a marked enemy again, stars will appear from the enemy and attack nearby enemies.
    The stars will prioritize attacking the enemy with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. 
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/Off skill. [Max Level: 30]
    • Level 30: When attacking there is a 65% chance to inflict the Assassin’s Mark. When you attack that enemy again, 3 throwing stars are created that deal 615% damage.

Shadower

  • Meso Explosion VI: Attack enemies by moving the coins dropped from Pickpocket. [Max Level: 30]
    • Level 30: Consumes 35 MP. Each coin deals 300% damage 2 times on 1 enemy.
      Up to 10 enemies can be hit and up to 15 coins can be used at one time.
  • Bloody Explosion VI: Attack enemies by moving the coins dropped from Bloody Pocket. When you cast this skill, acquire the Murderous Intent buff that enhances the next Assassinate’s final hit. This skill will prioritize hitting the enemy with the highest maximum HP. [Max Level: 30]
    • Level 30: Consumes 35 MP. Each coin deals 300% damage 2 times on 1 enemy.
      Up to 10 enemies can be hit and up to 15 coins can be used at one time.
      Damage is increased by 40% when attacking boss monsters.
      When you cast this skill, acquire the Murderous Intent buff.

Dual Blade

  • Asura VI: Rotate rapidly and annihilate enemies around you with a vortex of invisible blades. If Asura hits an enemy using Damage Reflect, you will not take damage. You cannot be knocked back by any attack while using Asura. [Max Level: 30]
    • Level 30: Consumes 330 MP. For up to 5 seconds, deals 1386% damage 5 times on up to 10 enemies with an additional 100% defense ignored.
      You can move and jump during the skill. If you re-use the skill, it will be cancelled instantly.
      Cooldown: 60 seconds.
      [Passive Effect: Phantom Blow VI’s damage is increased by 106%p.]

Viper

  • Sea Serpent VI: Completely acquire the Sea Serpent’s power.
    Sea Serpent skills will be enhanced to Sea Serpent Burst VI and Sea Serpent Enrage VI. [Max Level: 30]
    • Level 30: When a Sea Serpent skill is activated, consumes 44 MP.
      Sea Serpent Burst VI
      Deals 860% damage 8 times on up to 8 enemies.
      Cooldown: 6 seconds.
      Sea Serpent Enrage VI
      Consumes 44 MP. Deals 870% damage 6 times on up to 6 enemies.
      Enemies will be inflicted with the Serpent Mark for 30 seconds and will take an increased 20% final damage from Viper’s attacks.
      Cooldown: 4 seconds.
  • Battleship Nautilus VI:  Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time.
    If Nautilus hits an enemy using Damage Reflect, you will not take damage. After learning this skill, when you attack with your own directly attacking skills, an additional attack will be activated. [Max Level: 30]
    • Level 30: Consumes 385 MP. Deals 888% damage 7 times on up to 15 enemies.
      [Final Attack Type Skill] When attacking using Somersault Kick, Screw Punch, Fist Enrage, Furious Charge, Howling Fist, or Liberate Neptunus, there is a 100% chance to activate an additional attack that deals 501% damage 2 times.
      Neptunus Enrage will not activate this skill.
      Cooldown: 60 seconds.

Captain

  • Battleship Bomber VI: Summon the Nautilus’ battleships. If the battleships’ cannons hit an enemy using Damage Reflect, you will not take damage.
    If you install Sign of Bombard within a certain area, they will focus their attacks on that location. [Max Level: 30]
    • Level 30: Consumes 155 MP. Summon a battleship for 60 seconds that fires cannonballs periodically.
      The fired cannonballs will explode when they hit enemies, dealing 840% damage 3 times on up to 6 enemies.
      You can summon up to 2.
      If Sign of Bombard is installed, activate a strike that deals 840% damage 3 times on up to 6 enemies.
      Cooldown: 0.5 seconds.

Cannon Shooter

  • Mini Cannonball VI: Fire an exploding mini cannonball that rises upwards with Monkey then explodes. 1 Mini Cannonball is charged every few seconds.
    In Auto Use Mode, when Cannon Bazooka or Cannon Buster hits an enemy, a charge will be consumed to cause an explosion at the location of the enemy hit.
    Auto Use Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 1680% damage 5 times on up to 8 enemies.
      You will prepare 1 bomb every 4 seconds. You can hold up to 5.
      When used during Cannon Bazooka, there is no cast action.
      Cooldown: 0.5 seconds.
  • Cannon Bazooka VI: Fire a powerful cannon loaded with a cannonball filled to the brim with compressed gunpowder to destroy enemies in front of you. [Max Level: 30]
    • Level 30: Consumes 82 MP. Deals 840% damage 4 times on up to 8 enemies.
  • Magnetic Anchor VI: Install a magnetic anchor that generates a powerful magnetic field in front of you. The Magnetic Anchor will use its magnetic field to continuously pull nearby enemies. When it disappears, it will explode and inflict fatal damage to nearby enemies.
    If Magnetic Anchor hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Install the Magnetic Anchor for 65 seconds.
      The Magnetic Anchor deals 790% damage on up to 8 enemies and attracts enemies.
      When it disappears, deals 1100% damage on up to 8 enemies.
  • Battleship Nautilus VI:  Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 380 MP. Deals 770% damage 5 times on up to 15 enemies.
      Cooldown: 30 seconds.

Mikhail

  • Royal Guard VI: Completely defend against enemy attacks with the Soul Shield to nullify damage and counterattack. The counterattack can deal damage to enemies using Damage Ignore and Damage Reflect. The invincibility effect and the attack buff are not affected by buff duration increasing effects.
    You can also defend while using your own skills. [Max Level: 30]
    • Level 30: Consumes 20 MP. After using the skill, if you are hit within a certain amount of time, become invincible for 4 seconds, nullify the damage, and counterattack. After the counterattack, your attack is increased for 20 seconds.
      If you successfully defend while the attack buff is active, the counterattack’s damage, attack range, and the attack buff will gradually increase but the time to defend against attacks will gradually decrease.
      [1 time]: Deals 1170% damage 4 times on up to 6 enemies and increases attack by 20.
      [2 times]: Deals 1300% damage 5 times on up to 7 enemies and increases attack by 40.
      [3 times]: Deals 1500% damage 6 times on up to 8 enemies and increases attack by 60.
      [4 times]: Deals 1570% damage 7 times on up to 10 enemies and increases attack by 80.
      [5 times]: Deals 1745% damage 9 times on up to 15 enemies and increases attack by 100.
      Cooldown: 6 seconds.

Soul Master

  • Cosmic Shower VI: [Cosmic] With the Orbs’ latent power, create a Meteor Shower Zone that attacks nearby enemies continuously for a certain period of time. When used, all Cosmic Orbs will be consumed and based on the number of consumed Cosmic Orbs, the duration will be increased. While using Solar Slash, Luna Divide, and Cross the Styx, you can use Cosmic Shower with no cast action.
    Cosmic Shower is not affected by summon duration increasing effects. If Cosmic Shower hits an enemy using Damage Reflect, you will not take damage.
    Falling Moon’s number of hits boost effect is not applied. [Max Level: 30]
    • Level 20: Consumes 45 MP and all Cosmic Orbs to create a Meteor Shower Zone.
      Meteor Shower Zone: Deals 740% damage 3 times on up to 6 enemies for 45 seconds.
      For every 1 consumed Cosmic Orb, the Meteor Shower’s duration is increased by 3 seconds.
      When attacking normal monsters, damage is increased by 50%.
      Cooldown: 30 seconds.
  • Solunar Power: Explode the latent power from the united celestial bodies to activate consecutive sword slashes of dazzling sunlight and chilling moonlight.
    When Solunar Power is not on cooldown, it will be activated when Solar Slash, Lunar Divide, or Cross the Styx hit an enemy.
    If Solunar Power hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Activate consecutive sword slashes of sunlight and moonlight that deal 6500% damage 5 times on up to 8 enemies.
      Cooldown: 20 seconds.

Flame Wizard

  • Blazing Extinction VI: Fire a compressed sphere of hot flames. The flame sphere will move forwards, burning enemies within range with rings of flames. [Max Level: 30]
    • Level 30: Consumes 44 MP.
      For 10 seconds, the sphere deals 1090% damage 4 times on up to 8 nearby enemies.
      A single enemy can be hit up to a maximum of 10 times.
      Cooldown: 5 seconds.

Wind Breaker

  • Trifling Whim VI: The spirits of wind destroys the body and minds of nearby enemies with their great whimsy.
    The Spirit Energy will be activated in a certain range of the direction that the Wind Breaker is facing. However, when certain skills hit an enemy, it will be activated regardless of the direction they’re facing.
    Trifling Whim will prioritize attacking the boss monster with the highest maximum HP in range. If Trifling Whim hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/Off skill. [Max Level: 30]
    • Level 30: When you hit an enemy, there is a 50% chance to activate up to 5 Spirit Energies that randomly attack nearby enemies dealing 525% damage.
      There is a 20% chance to activate an Enhanced Spirit Energy that deals 750% damage.

Night Walker

  • Shadow Bats VI: Summon Shadow Bats, your servants made from shadows. When you attack with throwing star skills, there is a certain chance for the Shadow Bats to attack with you. The attack chance is 2x on enemies inflicted with the Mark of Darkness, and additional Shadow Bats will be created at one time based on the number of stacks. 1 additional Shadow Bat is created at this time.
    If Shadow Bats hit an enemy using Damage Reflect, you will not take damage. This skill cannot be used at the same time as Ravenous Bats. This is a dark element attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When skills that use throwing stars hit an enemy 3 times, summon 1 Shadow Bat for 60 seconds. Up to 2 can be summoned.
      When attacking with throwing star skills, there is a 50% chance for the Shadow Bat to fly at the target, deal 1200% damage, then bounce to up to 3 additional enemies dealing the same damage, and then disappear.
      When attacking normal monsters, damage is increased by 85%. Shadow Bats and Bat Communion III do not stack.
      Recover 1% maximum HP when it first deals damage.
  • Ravenous Bats VI: Summon Ravenous Bats that are more hungry for blood. When you attack with throwing star skills, there is a chance for the Ravenous Bats to attack with you. Additional Ravenous Bats will be summoned at one time based on the number of Mark of Darkness stacks. 1 additional Shadow Bat is created at this time. Ravenous Bats will prioritize attacking the boss monster with the highest maximum HP. If Ravenous Bats hit an enemy using Damage Reflect, you will not take damage. This skill cannot be used at the same time as Shadow Bats. This is a dark element attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When skills that use throwing stars hit an enemy 3 times, summon 1 Ravenous Bat for 60 seconds. Up to 5 can be summoned.
      When you attack with skills that use throwing stars, there is a 100% chance for a Ravenous Bat to fly towards the target, dealing 980% damage 2 times. When the enemy is hit, recover 1% maximum HP.

Striker

  • Thunderbolt VI: Call the power of lightning to annihilate your surroundings and strike enemies in front of you. This skill can be linked to all skills except Thunder and itself. This skill can link to Tidal Crash more quickly.
    Every few seconds, Thunderbolt Flash is activated instead of Thunderbolt, which calls the power of lightning that shakes the earth and sweeps through enemies in a wide range.
    If you use the Custom Command, you can only activate Thunderbolt Flash by using the skill together with the up arrow key.
    In addition, Lightning Strike’s Giant Thunderbolt is permanently enhanced.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 84 MP. Deals 515% damage 5 times on up to 8 enemies.
      Thunderbolt Flash: Consumes 90 MP. Deals 545% damage 5 times on up to 12 enemies. When activated, activate a Sea Wave that moves in the direction the character is facing. The Sea Wave activated by Thunderbolt Flash will not apply a cooldown.
      Reactivation cooldown: 6 seconds.
      [Passive Effect: Lightning Strike’s Giant Thunderbolt’s damage is increased by 360%p.]

Aran

  • Boost End – Hunters Targeting VI: Condense your power into the polearm and after slamming it down, swing it at very high speeds to destroy enemies. You will not take any damage during the keydown.
    You can cancel the skill end action by using Final Blow, Fenrir Crash, Beyonder VI, Howling Swing, and Adrenaline’s Surge’s final strike during the skill end action.
    Boost End skills can only be used 1 time in Adrenaline Boost.
    In addition, Beyonder VI is permanently enhanced.
    [Activation Command: ↓→↓ + Attack keydown] [Max Level: 30]
    • Level 30: Consumes 230 MP. Slam down the polearm, activating 6 shockwaves that deal 1250% damage 15 times on up to 12 enemies.
      Afterwards, hold the key down for up to 3.5 seconds to deal 580% damage 10 times on up to 12 enemies. You can activate the keydown attack up to 20 times.
      When the keydown ends, become invincible for 2 seconds.
      When used during Adrenaline Surge, the slam down attack’s Combo increase amount is applied as 3x.
      [Passive Effect: Beyonder VI’s damage is increased by 135%p.]

Evan

  • Circle of Thunder VI: Create a magic circle of lightning to annihilate nearby enemies. [Max Level: 30]
    • Level 30: Consumes 87 MP. Deals 730% damage 5 times on up to 8 enemies.
      After using a Mir skill, using Circle of Thunder while using Circle of Mana or while crouching can activate a Fusion skill without activating Circle of Thunder, but the MP consumed will be increased to 3x.
  • Dragon Swift VI: [Mir Skill] Mir quickly moves back and forth and attacks enemies in his path. If Dragon Swift VI hits an enemy using Damage Reflect, you will not take damage.
    Mir Skills and Fusion Skills are not affected by attack speed increasing effects. [Max Level: 30]
    • Level 30: Consumes 90 MP. Deals 790% damage 4 times on up to 8 enemies for 3.5 seconds.
      Cooldown: 8 seconds.
  • Swift of Thunder VI: [Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Swift, creating a magic circle of lightning with 5 points then crashes into them. Swift of Thunder grows based on Dragon Swift’s skill level. If Swift of Thunder VI hits an enemy using Damage Reflect, you will not take damage.
    This skill is activated if Evan uses Circle of Thunder while Mir is using Dragon Swift. [Max Level: 30]
    • Level 30: Consumes 80 MP. Deals 2300% damage 9 times on up to 8 enemies for each point crashed into.
      If the same enemy is hit multiple times, the final damage is decreased by 60% for each crash.
  • Swift of Wind VI: [Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Swift, creating an explosive air current that fires sharp wind blades for a certain period of time. Swift of Wind grows based on Dragon Swift’s skill level. If Swift of Wind VI hits an enemy using Damage Reflect, you will not take damage.
    This skill is activated if Evan uses Circle of Wind while Mir is using Dragon Swift. [Max Level: 30]
    • Level 30: Consumes 66 MP. Fire 5 wind blades that deal 700% damage 2 times on up to 5 enemies for 3.5 seconds.
      When attacking normal monsters, damage is increased by 75%p.
      If multiple wind blades hit a single enemy, the wind blades’ final damage is decreased by 35%.

Luminous

  • Light Reflection VI: [Light Magic] Fire a powerful light at a target. Every time the light hits an enemy, it will be reflected and fire at nearby enemies. However, every time it reflects, the damage will be decreased gradually. [Max Level: 30]
    • Level 30: Consumes 93 MP. Deals 810% damage 4 times on up to 8 enemies.
  • Endless Darkness: [Dark Magic] Awaken the endless darkness sleeping within your enemies to devour them. This skill will be activated when you use Dark Magic in Eclipse mode or Equilibrium magic in Equilibrium mode.
    In addition, Absolute Kill VI is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 80 MP. Deals 1580% damage 5 times on up to 6 enemies.
      Reactivation cooldown: 2 seconds.
      [Passive Effect: Absolute Kill VI’s damage is increased by 130%p.]

Mercedes

  • Leap Tornado VI: Quickly rotate your body in the air to fire arrows in all directions. This skill can only be used while in the air and can only be used when above a certain height. When used by linking it with Gust Dive, it requires a higher height.
    Every few seconds, this skill will be enhanced to Leap Tornado VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Gust Dive, Legendary Spear, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 51 MP. Deals 780% damage 4 times on up to 8 enemies.
      Every 6 seconds, this skill is enhanced to Leap Tornado VI: Spirit Enchant.
  • Leap Tornado VI: Spirit Enchant: Quickly rotate your body in the air to fire arrows imbued with the Ancient Spirit’s power in all directions. This skill shares a cooldown with Leap Tornado.
    This skill can only be used while in the air and can only be used when above a certain height. When used by linking it with Gust Dive, it requires a higher height.
    If you use Stilll Mode, you can use this skill on the ground without jumping but you cannot link to Gust Dive while on the ground.
    This skill can be linked with Gust Dive, Legendary Spear, and Wrath of Enlil.
    Still Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 51 MP. Deals 860% damage 4 times on up to 12 enemies.
      Re-enhancement cooldown: 6 seconds.
  • Legendary Spear VI: Jump and drop legendary spears to attack enemies. You cannot be knocked back by any enemy attacks while using this skill. Enemies hit will be inflicted with a debuff that decreases their defenses.
    Every few seconds, this skill will be enhanced to Legendary Spear VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Gust Dive, Rolling Moonsault, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 1055% damage 4 times on up to 12 enemies with 100% critical rate.
      Enemies hit have their defenses decreased by 35% for 60 seconds.
      Cooldown: 5 seconds.
      When you use a linked skill, the cooldown is decreased by 1 second.
      Every 12 seconds, this skill is enhanced to Legendary Spear VI: Spirit Enchant.
  • Legendary Spear VI: Spirit Enchant: Jump and drop legendary spears imbued with the Ancient Spirit’s power to destroy enemies. This skill shares a cooldown with Legendary Spear.
    You cannot be knocked back by any enemy attacks while using this skill. Enemies hit will be inflicted with a debuff that decreases their defenses.
    This skill can be linked with Gust Dive, Rolling Moonsault, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 1160% damage 4 times on up to 12 enemies with 100% critical rate.
      Enemies hit have their defenses decreased by 35% for 60 seconds. The debuff does not stack with Legendary Spear.
      Re-enhancement cooldown: 12 seconds.
  • Wrath of Enlil VI: Unleash Enlil’s wrath on enemies. When attacking boss monsters, applies a debuff that makes the enemy untouchable for a certain period of time.
    Every few seconds, this skill will be enhanced to Wrath of Enlil VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Charge Drive, Strike Dualshot, Unicorn Spike, Legendary Spear, and Lightning Edge.
    In addition, Ishtar’s Mark is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 230 MP. Deals 850% damage 10 times on up to 10 enemies.
      When attacking boss monsters, activate a debuff that makes the boss untouchable for 60 seconds.
      Cooldown: 8 seconds.
      When you use a linked skill, the cooldown is decreased by 1 second.
      Every 12 seconds, this skill is enhanced to Wrath of Enlil VI: Spirit Enchant.
      [Passive Effect: Ishtar’s Mark’s creation damage is increased by 240%p, Ishtar’s Mark’s completion damage is increased by 290%p.]
  • Wrath of Enlil VI: Spirit Enchant: Unleash Enlil’s wrath on enemies in front of you with a weapon infused with the Ancient Spirit’s power. This skill shares a cooldown with Wrath of Enlil.
    When attacking boss monsters, applies a debuff that makes the enemy untouchable for a certain period of time. This skill can be linked with Charge Drive, Strike Dualshot, Unicorn Spike, Legendary Spear, and Lightning Edge. [Max Level: 30]
    • Level 30: Consumes 230 MP. Deals 935% damage 10 times on up to 12 enemies.
      When attacking boss monsters, activate a debuff that makes the boss untouchable for 60 seconds. The debuff does not stack with Wrath of Enlil.
      Re-enhancement cooldown: 12 seconds.

Phantom

  • Fate Shuffle: Draw a card and predict your own fate.
    After using this skill, you can input a directional key to select Ultimate Drive or Ultimate Drive: Fortune. [Max Level: 30]
    • Level 30: Consumes 120 MP. Decide Ultimate Drive’s fate.
      Cooldown: 3 seconds.
  • Ultimate Drive VI: Stab enemies consecutively quick enough to be invisible. You can move while attacking continuously. [Max Level: 30]
    • Level 30: Consumes 17 MP per attack. Deals 450% damage 3 times on up to 6 enemies.
      During the keydown, you can move with the movement keys.
  • Ultimate Drive: Fortune VI: Stab enemies consecutively quick enough to be invisible. [Max Level: 30]
    • Level 30: Consumes 75 MP. Deals 670% damage 6 times on up to 7 enemies.

Eunwol

  • Spirit Frenzy VI: Summon multiple spirits around yourself to attack enemies.
    You can move left and right but your movement speed is fixed due to the power of the frenzy. [Max Level: 30]
    • Level 30: Consumes 9 MP per attack. You can hold the key down for up to 4 seconds, dealing 270% damage 5 times on up to 10 enemies periodically.
      A single enemy can be hit up to a maximum of 30 times.
      Cooldown: 10 seconds.

Blaster

  • Release Pile Bunker VI: Insert the Pile Bunker to explode the accumulated Cylinders all at once. The Pile Bunker explodes and activates shockwaves. If you use this skill a certain number of times, you can use Burst Pile Bunker which activates a powerful explosion from the completed Cylinders.
    Direct attacks using the Pile Bunker also ignore monsters’ defenses.
    When you use the skill, additional shockwaves are activated based on the Cylinder Gauge, dealing more damage to closer enemies. This skill can only be used when you have at least 3 slots in the Cylinder Gauge. If Release Pile Bunker VI hits an enemy using Dmage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When used, activate a direct attack using the Pile Bunker that deals damage 8 times on up to 10 enemies.
      Afterwards, activate shockwaves that deal damage 6 times on up to 10 enemies.
      The direct attack’s damage and the number of shockwaves activated are based on the Cylinder Gauge.
      When you use Release Pile Bunker 5 times, you can enter a state where you can use Burst Pile Bunker.
      [3 Cylinder Gauge] The direct attack deals 520% damage.
      Activate shockwave A that deals 670% damage.
      [4 Cylinder Gauge] The direct attack deals 595% damage.
      After shockwave A, activate an additional shockwave B that deals 530% damage.
      [5 Cylinder Gauge] The direct attack deals 740% damage.
      After shockwave A and B, activate an additional shockwave C that deals 540% damage.
      [6 Cylinder Gauge] The direct attack deals 1160% damage.
      After shockwave A, B, and C, activate an additional shockwave D that deals 730% damage.
      After use, you will be overheated for 7 seconds, the Cylinder Gauge will be set to the maximum value, and you cannot charge the Cylinder Gauge or use Release Pile Bunker. Afterwards, the Cylinder Gauge is reset.
  • Burst Pile Bunker: The heat built up in the Cylinder from accumulated explosions generates multiple powerful explosions to fire at enemies.
    You can use this skill if you have 6 Cylinder Gauge slots after you have used Release Pile Bunker VI a certain number of times.
    Burst Pile Bunker also ignores monsters’ defenses. If Burst Pile Bunker hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Requires 6 Cylinder Gauge.
      Activate 6 super powerful explosions that deal 790% damage 10 times on up to 10 enemies.
      Burst Pile Bunker does not activate shockwaves.
      After use, you will be overheated for 7 seconds, the Cylinder Gauge will be set to the maximum value, and you cannot charge the Cylinder Gauge or use Release Pile Bunker. Afterwards, the Cylinder Gauge is reset.

Battle Mage

  • Finish Blow VI: Attack multiple enemies 6 times in quick succession.
    The Auras and the Reaper’s power are amplified, further enhancing the Reaper’s Scythe’s damage and attack range. [Max Level: 30]
    • Level 30: Consumes 66 MP. Deals 666% damage 6 times on up to 6 enemies. 92% chance to stun for 5 seconds with an additional 26% critical rate and 22% defense ignore.
      [Passive Effect: Reaper’s Scythe’s damage is increased by 50%p.]
  • Battle King Bar VI: Summon a mysterious staff that expands freely to sweep enemies in front of you and activate a magical explosion. [Max Level: 30]
    • Level 30: Consumes 88 MP. Deals 1300% damage 2 times on up to 8 enemies then activates 4 magic explosions that deal 325% damage 5 times.
      Cooldown: 13 seconds.

Wild Hunter

  • Claw Cut VI: [Jaguar Skill] Consecutively attack multiple enemies in front of you with the Jaguar’s claws. Recover HP when you attack an enemy. If Claw Cut VI hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 35 MP. Deals 700% damage 4 times on up to 8 enemies.
      When you attack, recover 7% max HP.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 30% chance to inflict an additional Another Bite debuff.
      Cooldown: 5 seconds.
  • Provoke VI: [Jaguar Skill] The Jaguar provokes nearby enemies to attack it and makes them untouchable. [Max Level: 30]
    • Level 30: Consumes 55 MP. Provokes up to 10 enemies for 30 seconds.
      Cooldown: 20 seconds.
  • Cross Road VI: [Jaguar Skill] The Jaguar rushes forwards, pushing multiple enemies and dealing damage. If you use the skill with the down arrow key, you will rush in the opposite direction that the character is facing. Certain monsters cannot be pushed.
    When used as a Jaguar Skill, if Cross Road VI hits an enemy using Damage Reflect, you will not take damage. When used as a Jaguar Skill, if you use Still Mode, the Jaguar will not rush forwards.
    Still Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 49 MP. Deals 735% damage 2 times on up to 8 enemies.
      100% chance to stun for 3 seconds.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 90% chance to inflict an additional Another Bite debuff.
      Cooldown: 7 seconds.
  • Sonic Boom VI: [Jaguar Skill] The Jaguar roars, creating a powerful shockwave that deals damage to multiple enemies.
    If Sonic Boom hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 728% damage 6 times on up to 8 enemies.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 40% chance to inflict an additional Another Bite debuff.
      Cooldown: 6 seconds.
  • Jaguar Soul VI: [Jaguar Skill] The howl imbued with the Jaguar’s soul removes all buffs from enemies and binds them.
    Jaguar Soul prioritizes attacking the enemy with the highest maximum HP within range. If Jaguar Soul hits an enemy using Damage Reflect, you will not take damage.
    Enemies hit will resist bind effects for 90 seconds, during which they cannot be bound by Jaguar Soul or other skills that inflict binds. [Max Level: 30]
    • Level 30: Consumes 330 MP. Deals 462% damage 12 times on up to 10 enemies.
      Enemies hit will be bound for 10 seconds. The bind duration increases up to 100% based on the damage dealt to the enemy by Jaguar Soul.
      When you attack, there is a 100% chance to inflict the Another Bite debuff.
      Cooldown: 120 seconds.
  • Flash Rain VI: Use the essence of Resistance technology. This skill can only be used while riding the Jaguar or the Jaguar is not summoned.
    While the Jaguar is summoned, this skill is replaced with Rampage as One VI. The cooldowns are shared. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 646% damage 11 times on up to 15 enemies.
      Cooldown: 12 seconds.
  • Rampage as One VI: [Jaguar Skill] The Jaguar sweeps through nearby enemies with great rage. This skill can only be used when the Jaguar is summoned. If Rampage as One VI hits an enemy using Damage Reflect, you will not take damage.
    While riding on a Jaguar, this skill is replaced with Flash Rain VI. The cooldowns are shared. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 1120% damage 9 times on up to 6 enemies.
      When you attack, there is a 100% chance to inflict the Another Bite debuff.
      Cooldown: 12 seconds.

Xenon

  • Triangle Formation VI: When attacking, there is a certain chance to launch an Airframe at an enemy. The Airframe will attack the enemy when launched and continuously hover over them, attracting their attention to reduce their accuracy.
    If you attack an enemy with 3 Airframes attached one more time, the 3 Airframes will attack by launching powerful plasma currents together.
    If an Airframe hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When attacking, there is a 30% chance to launch an Airframe at an enemy, dealing 410% damage 3 times.
      The Airframes can stack up to 3 times. When you attack enemy with 3 Airframes, activate 4 plasma currents that deal 240% damage 4 times.
      Airframes additionaly decrease enemies’ accuracy by 8%.
  • Hologram Graffiti VI: Penetrate: After deploying the Hologram Field, an Energy Ball is created that deals damage every time it touches a monster. If the Energy Ball hits an enemy using Damage Reflect, you will not take damage. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Whenever the Ball touches an enemy, deals 540% damage.
      Cooldown: 29 seconds.
  • Hologram Graffiti VI: Force Field: After deploying the Hologram Field, an Energy Ball is created that deals damage to enemies within the field every time it touches the field. If the Energy Ball hits an enemy using Damage Reflect, you will not take damage. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Whenever the Ball touches the Hologram Field, deals 1000% damage on up to 8 enemies within the Field.
      Cooldown: 29 seconds.
  • Hologram Graffiti VI: Support: After deploying the Hologram Field, increases the maximum HP of party members within the Field and charges 1 Surplus Energy whenever they avoid an attack. This effect will only be applied when Xenon is within the Field. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Increases the maximum HP of party members within the Hologram Field by 11%. When a party member within the Field avoids an attack, charge 1 Surplus Energy.
      Cooldown: 29 seconds.

Mechanic

  • Homing Missile VI: Fire multiple attacking Homing Missiles. The Homing Missiles are programmed to follow the targeted enemy to the end.
    If Homing Missile hits an enemy using Damage Reflect, you will not take damage. When used in Tank Mode, Homing Missile will prioritize hitting the boss monster with the highest maximum HP.
    You can hold the key down to continuously fire Homing Missile. You can move or use other skills while holding the Homing Missile key down.
    Homing Missile Smoke Effect On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 70 MP. Target up to 12 enemies, dealing 550% damage.

Demon Slayer

  • Demon Slash VI: Repeatedly press the attack key to continuously attack enemies. When attacking, you can absorb a certain amount of Force from your targets.
    Every few seconds, your latent Demon power is automatically released, activating a Demonic Sphere that sweeps through enemies. During Demon Awakening, the Awakening’s aftereffects enhance Demonic Sphere.
    Demon Slash VI and Demonic Sphere receive the effects of Demon Slash 1st, 2nd, and Final Enhancement.
    In addition, the enhanced Demon Slash during Demon Awakening is permanently enhanced. [Max Level: 30]
    • Level 30: 1st/2nd Slash: Deals 340% damage 2 times on up to 6 enemies.
      3rd Slash: Deals 325% damage 3 times on up to 6 enemies.
      4th Slash: Deals 325% damage 4 times on up to 6 enemies.
      Demonic Sphere: Deals 500% damage 6 times on up to 10 enemies. Reactivation cooldown: 6 seconds.
      During Demon Awakening, the activated Demonic Sphere deals 800% damage, reactivation cooldown: 3 seconds.
      When Demonic Sphere attacks normal monsters, the damage is increased by 180%p.
      [Passive Effect: Demon Awakening’s Enhanced Demon Slash’s damage is increased by 80%p.]
  • Demon Explosion VI: Draw up dark energy then explode it. In addition, Demon Impact VI is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 300 HP and 15 Force. Deals 790% damage 5 times on up to 10 enemies.
      Additional 60% critical rate and 205%p damage when attacking normal monsters.
      [Passive Effect: Demon Impact VI’s damage is increased by 70%p, Demon Chain’s damage is increased by 90%p.]

Demon Avenger

  • Exceed: Execution VI: Use the power of a true Demon to cut down enemies in front of you.
    Exceed: The attack speed and HP consumed will gradually increase. When it reaches the final stage, it will attack 2 more times.
    Exceed: Execution VI’s Exceed Overload will not be reset until Release Overload is used. [Max Level: 30]
    • Level 30: Consumes 4% max HP. Deals 980% damage 4 times on up to 4 enemies.
      When attacking, there is an additional 35% defense ignore.
      Exceed: Final Stage: Consumes 6% max HP. Deals 980% damage 6 times on up to 4 enemies.

Kaiser

  • Sword Strike VI: Summon multiple swords and slam them down to explode and attack enemies.
    Command Skill: During attack + ↓ Command. [Max Level: 30]
    • Level 30: Consumes 67 MP. Deals 830% damage 5 times on up to 12 enemies.
  • Will of Swords VI: Every few seconds, summon 5 copies of the sword you are using. Use Will of Swords: Charge to strike nearby monsters with the summoned swords. With the ancient dragon’s rage, when the summoned swords hit an enemy through Will of Swords: Charge, inflict a Sleeping Dragon Mark. If Will of Swords VI hits the enemy again, the Dragon Mark will awaken, activating Dragon Blow when you hit the enemy with Giga Slasher or Draco Slasher.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: Consumes 77 MP. Every 3 seconds, summon 5 copies of your equipped weapon.
      After being summoned, when you use Will of Swords: Charge, each weapon will fly to an enemy and deal 775% damage 4 times. During Final Figuration, the number of hits will be increased by 1.
      [Dragon Blow]: Activate an additional attack that deals 3800% damage 10 times.

Kain

  • Strike Arrow VI: Fire several arrows at once to effectively suppress enemies. When the attack hits an enemy, arrow fragments will be fired to nearby enemies, dealing an additional attack to enemies not hit by the arrows. [Max Level: 30]
    • Level 30: Consumes 35 MP. Deals 670% damage 5 times on up to 6 enemies.
      Arrow Fragments: Deals 570% damage 5 times on up to 2 enemies not hit by Strike Arrow.
  • [Possess] Strike Arrow VI: [Possess Skill] Malice changes the arrows to increase their range and power. [Max Level: 30]
    • Level 30: C onsumes 35 MP. Deals 1020% damage 8 times on up to 6 enemies.
      Re-possess cooldown: 1 second.
  • Scattering Shot: Scatter arrows in multiple directions to attack in a wide range. [Max Level: 30]
    • Level 30: Consumes 55 MP. Fire 6 arrows that deal 448% damage 4 times.
      Each arrow can hit up to 2 enemies. When attacking normal monsters, damage is increased by 30%.
      When a single enemy is hit by multiple arrows at the same time, the 2nd and later arrows’ final damage will be decreased by 50%.
      Prepare 1 Scattering Shot Cartridge every 6 seconds. You can hold up to 3.
  • [Possess] Scattering Shot VI[Possess Skill] Arrows infused with Malice track enemies. This skill will prioritize hitting the enemy with the highest maximum HP in range. If Scattering Shot hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 55 MP. Fire 7 arrows that deal 750% damage 4 times.
      When attacking normal monsters, damage is increased by 30%.
      When a single enemy is hit by multiple arrows at the same time, the 2nd and later arrows’ final damage will be decreased by 50%.
      Re-possess cooldown: 6 seconds.
  • [Execute] Tearing Knife VI[Execute Skill] Stab enemies with a sharp dagger and pull it out mercilessly, dealing fatal damage. If [Execute] Tearing Knife kills an enemy, Shadow Step’s cooldown is reset. [Max Level: 30]
    • Level 30: Consumes 57 MP. Deals 890% damage 7 times on up to 4 enemies.
      Cooldown: 4.5 seconds.
  • [Execute] Chain Sickle VI: [Execute Skill] Throw a sickle connected to a chain forwards. After a large swing, the returning chain winds up and slams enemies from above. Only the large swing will materialize Death Blessing on enemies. If [Execute] Chain Sickle kills an enemy, Shadow Step’s cooldown is reset. [Max Level: 30]
    • Level 30: Consumes 106 MP. Deals 525% damage 6 times on up to 5 enemies then a final strike that deals 523% damage 14 times on up to 5 enemies.
      Cooldown: 7 seconds.

Cadena

  • Weapon Variety VI: Complete the effects of Weapon Variety by fully awakening the flow between weapons. When the additional hit is activated, enter Dark Sight for a certain period of time and activate a quickly disappearing shield effect. [Max Level: 30]
    • Level 30: When you use a new weapon, gain 1 stack of a buff for 30 seconds that increases all attacking skills’ final damage by 11%. The maximum number of stacks is equal to the number of Summon Weapon skills you can use (except Chain Arts).
      When the buff is stacked or refreshed, activate an additional attack that deals 660% damage 4 times on up to 7 enemies.
      When the additional attack is activated, enter Dark Sight for 2 seconds and create a shield that absorbs 7% max HP damage.
      The shield can be stacked up to 25% max HP and every second, 30% + 50 of the current shield will disappear.
      Additional attack reactivation cooldown: 0.2 seconds.

Angelic Buster

  • Soul Seeker VI: Condense the essence of Eskada’s power and throw it at enemies. The condensed essence will automatically track nearby enemies. If Soul Seeker hits an enemy using Damage Reflect, you will not take damage. Soul Seeker will prioritize tracking the boss monster with the highest maximum HP. [Max Level: 30]
    • Level 30: Consumes 25 MP. Create 2 condensed essences.
      The essence deals 432% damage 1 time on an enemy until it reaches the maximum number of hits or it disappears.
      When an enemy is hit, there is an 85% chance for the essence to be recreated, up to 7 times.
  • Soul Seeker Expert VI: When your own attacking skills other than Successor, Soul Seeker, and Spotlight hit an enemy, there is a chance to automatically create Soul Seekers. Soul Seekers will prioritize tracking the boss monster with the highest maximum HP.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When your own attacking skills other than Successor, Soul Seeker, and Spotlight hit an enemy, there is a 36% chance to automatically create a Soul Seeker.
      Primal Roar and Trinity have an additional 25% creation chance.
      Automatically created Soul Seekers will apply 75% of the damage of the directly created Soul Seeker skill.

Zero

  • Turning Drive VI: Rotate your body in place with the weight of the Great Sword, creating a whirlwind that pulls nearby enemies to your location.
    In addition, Time Piece is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 11 Time Force. Deals 465% damage 6 times on up to 6 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Time Piece’s number of Time Traces created is increased by 1, the limit on number of Time Traces that can be created in the map is increased by 3.]
      [Combination Skill] Wheel Wind VI.
      [Assist Skill] Rolling Curve VI.
  • Wheel Wind VI: Rotate quickly like a whirlwind for a certain period of time to attack and pull nearby enemies. Certain monsters will resist being pulled.
    While using Wheel Wind, you can input the ←, → direction keys to move.
    [Activation Command] Turning Drive after using Turning Drive. [Max Level: 30]
    • Level 30: Consumes 13 Time Force per second. Deals 365% damage 2 times on up to 6 enemies for 7 seconds.
      [Assist Skill] Rolling Assaulter VI.
  • Rolling Curve VI: Rotate your body very quickly to jump upwards and forwards, attacking enemies in your path. At the same time, fire several piercing sword slashes in all directions as an additional attack. If the sword slashes hit an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 13 Time Force. Deals 665% damage 12 times on up to 8 enemies.
      Activate 3 sword slashes 2 times.
      [Sword Slash]: Deals 900% damage 3 times on up to 8 enemies.
      If a single enemy is hit by multiple sword slashes, the second and later sword slashes’ final damage is decreased by 70%.
      Cooldown: 10 seconds.
      [Combination Skill] Rolling Assaulter VI.
      [Assist Skill] Turning Drive VI.
  • Rolling Assaulter VI: Move forwards by rotating quickly to attack and push enemies in your path. Certain monsters will resist being pushed. At the same time, fire piercing sword slashes in the ←↑→ directions as an additional attack. If the sword slashes hit an enemy using Damage Reflect, you will not take damage.
    [Activation Command] Rolling Curve after using Rolling Curve. [Max Level: 30]
    • Level 30: Consumes 15 Time Force. Deals 680% damage 12 times on up to 8 enemies.
      Activate 3 sword slashes 2 times.
      [Sword Slash]: Deals 1090% damage 4 times on up to 8 enemies.
      If a single enemy is hit by multiple sword slashes, the second and later sword slashes’ final damage is decreased by 70%.
      [Assist Skill] Wheel Wind VI.

Kinesis

  • Psychic Grab VI: Lift monsters or objects in front of you with strong telekinetic power. Boss monsters, fixed monsters, and enemies that are 11 levels or higher than your own level cannot be lifted.
    Enemies hit by the attack will have their defenses decreased for a certain period of time. The defense reduction effection does not stack with Ultimate – Material and Ultimate – Psychic Shot’s effects.
    While Psychic Grab is maintained, the following actions are possible through additional controls.
    [Psychic Smashing VI]: While lifting monsters, re-use the [Psychic Grab VI] skill to lift and slam them down to strike nearby monsters in front of you.
    [Ultimate – Psychic Shot VI]: While lifting monsters, input ↑ + [Psychic Grab VI] to throw the monsters in the direction you are facing. [Max Level: 30]
    • Level 30: Lift and control up to 5 enemies with telekinetic power.
      [Psychic Smashing]: Deals 1034% damage 5 times on up to 8 enemies, including the lifted enemies. When the skill is used, charge 1 Psychic Point.
      Enemies hit will have their defenses decreased by 15% for 30 seconds.
  • Ultimate – Psychic Shot VI: Use monsters and objects controlled with telekinesis as bullets and fire them forwards.
    Enemies hit by the bullets will have their defenses decreased for a certain period of time. The defense reduction effection does not stack with Ultimate – Material and Ultimate – Psychic Shot’s effects. [Max Level: 30]
    • Level 30: Consumes 5 Psychic Points.
      Deals 765% damage 4 times on up to 15 enemies. When the skill is used, charge 1 Psychic Point.
      Enemies hit will have their defenses decreased by 15% for 30 seconds.

Adele

  • Order VI: Command the Ether Swords created by Creation to target enemies. You can only use this if you have Ether Swords created by Creation.
    The Ether Swords will only move near Adele, and if you move too far away, they will find new enemies to target.
    If Order VI hits an enemy using Damage Reflect, you will not take damage. They will only target enemies if Adele is in combat.
    If they disappear while targeting, you can acquire Ether based on their remaining duration. [Max Level: 30]
    • Level 30: Consumes 52 MP and 100 Ether.
      Each Ether Sword will exist for 60 seconds and deal 800% damage 2 times.
      Up to 6 Swords can be Ordered. If the Order would exceed the maximum limit, the Ether Sword with the lowest remaining duration will disappear.
      When the attack hits an enemy, there is a 15% chance to create an Ether Crystal.
      Cooldown: 0.5 seconds.
  • Tread VI: [Trigger Skill] Cover yourself in magic and dive down. [Max Level: 30]
    • Level 30: Consumes 62 MP.
      When used in the air, dive down and deal 815% damage 6 times on up to 6 enemies.
      Cooldown: 1.5 seconds.

Illium

  • Reaction: Destruction VI: When Craft: Javelin or Craft: Longinus touches the Crystal, it resonates and emits a destructive aura twice to enemies around it. [Max Level: 30]
    • Level 30: Consumes 205 MP. Activate 2 energies that deal 1145% damage 6 times on up to 10 enemies. When attacking boss monsters, damage is increased by 20%.
      Reactivation cooldown: 4 seconds.
  • Reaction: Domination VI: When Craft: Orb touches the Crystal, it resonates and attacks enemies around it, inflicting a Curse Mark on them. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 915% damage 5 times on up to 12 enemies.
      Reactivation cooldown: 4 seconds.
  • Glory Wings: Mortal Wingbeat VI: Concentrate all of your magic in the tips of your wings, then quickly flap them to blow away enemies. The concentrated magic will inflict the Curse Mark on enemies.
    In addition, Craft: Javelin VI and Glory Wings: Javelin VI’s Enchant Javelin is permanently enhanced.
    Can only be used 1 time while using Glory Wings. [Max Level: 30]
    • Level 30: Consumes 200 MP. Activate 5 magic explosions that deal 2200% damage 15 times on up to 15 enemies.
      [Passive Effect: Enchant Javelin’s damage is increased by 170%p.]

Khali

  • Void Rush VI: [Void] Move in a single direction so fast that only your afterimages can be seen. You can use this skill n 8 directions by using it together with arrow keys to move in that direction. Void Rush can damage enemies along its movement path and can be used consecutively. However, in the air, it can only be used a maximum of 2 times in any direction (including upwards) regardless of cooldown resets. When using skills other than Spark and Hex skills, the consecutive usage ability will be cancelled. You can instantly start the next movement by re-inputting Void Rush even while moving with Void Rush. In addition, when the skill is used, enter Dark Sight for a short period of time and when the movement ends, float for a short period of time.
    This skill can be used during while using Arts and Hex skills. You can press the jump key while moving to instantly stop. If Void Rush hits an enemy using Damage Reflect, you will not take damage. Void Rush is not affected by cooldown reset effects. [Max Level: 30]
    • Level 30: Consumes 62 MP. Quickly move in the inputted direction and deal 370% damage 4 times on up to 7 enemies.
      When attacking normal monsters, damage is increased by 585%p.
      When used, enter Dark Sight for 2 seconds.
      Can be used up to 3 times consecutively.
      Cooldown: 5 seconds.
  • Void Blitz VI: [Void] Amplify the afterimages’ power to send out multiple in front of you. Each afterimage is treated as a separate attack, and they will each apply Summon Chakri’s effects. When the skill is used, enter Dark Sight for a certain period of time. Void Blitz is not affected by cooldown reset effects.
    If you use the Custom Command, Void Blitz can be activated by using Void Rush without combining it with an arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 57 MP. Activate 4 afterimages that deal 335% damage 5 times on up to 6 enemies.
      When used, enter Dark Sight for 2 seconds.
      Cooldown: 6 seconds.
  • Hex: Chakram Split VI: [Hex] Throw multiple giant Chakrams forwards to attack enemies several times. When the thrown Chakrams reach the maximum range, they will spin for a short period of time to attack then return to the character’s location and attack enemies along the way. However, if you move a certain distance away from the returning Chakrams, they will disappear. If Hex: Chakram Split hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 87 MP. Throw 4 giant Chakrams that deal 500% damage 5 times periodically on up to 10 enemies.
      Each Chakram can hit a target up to 4 times.
      Cooldown: 14 seconds.

Ark

  • Grievous Wound VI: Transform your body into a spear and pierce through enemies.
    In addition, Vengeful Hate is permanently enhanced.
    In Lef form, this skill is changed into Scarlet Charge Drive. [Max Level: 30]
    • Level 30: Deals 990% damage 6 times on up to 8 enemies.
      When this attack hits an enemy, recover 2% max HP.
      Cooldown: 3 seconds.
      [Passive Effect: Vengeful Hate’s damage is increased by 420%p.]
  • Insatiable Hunger VI: Call an abyssal beast to attack enemies.
    In Lef form, this skill is changed into Gust Charge Drive.
    In addition, Unstoppable Impulse and Tenacious Instinct are permanently enhanced. [Max Level: 30]
    • Level 30: Deals 980% damage 7 times on up to 8 enemies.
      When this attack hits an enemy, recover 5% max HP.
      Cooldown: 5 seconds.
      [Passive Effect: Unstoppable Impulse and Tenacious Instinct’s damage is increased by 250%p.]
  • Unbridled Chaos VI: Move quickly and claw through space in all directions.
    In Lef form, this skill is changed into Abyss Charge Drive. [Max Level: 30]
    • Level 30: Deals 880% damage 12 times on up to 12 enemies.
      When this attack hits an enemy, recover 3% max HP.
      Cooldown: 9 seconds.

Lara

  • Dragon Vein Eruption VI:  [Dragon Vein Skill] Consume a nearby Dragon Vein to erupt its latent power. Based on the element of the Dragon Vein, the corresponding Earth Spirits will erupt and stay in place.
    During an Eruption skill, if you activate another Eruption skill or Absorption skill with the same element, the Eruption skill will end. 
    Eruption skills will prioritize Free Dragon Veins. If there are no Free Dragon Veins, they will consume the closest Dragon Vein. If an Eruption skill attacks an enemy using Damage Reflect, you will not receive damage. During the cast action, you will have 100% stance.
    Eruption skills’ durations are not increased by summon duration increasing effects, but their power will be increased instead. [Max Level: 30]
    • Level 30: Consumes 60 MP. Activate an Eruption skill matching the Dragon Vein’s element.
      Eruption skills’ damage is increased by 1% per 2% summon duration increase.
      Cooldown: 0.3 seconds.
      [Passive Effect: Absorption skills’ final damage is increased by 20%.]
  • Eruption: Heaving River VI[Dragon Vein Skill] [Eruption Skill] Several River Earth Spirits combine their power to become huge, then swell at certain intervals to attack nearby enemies. [Max Level: 30]
    • Level 30: The River Earth Spirits will remain for 18 seconds.
      The swells deal 1050% damage 5 times on up to 8 enemies.
      Periodically, a large swell will be activated, dealing 1220% damage 8 times on up to 10 enemies.
      The regular swell and large swell can be activated a combined total of 9 times.
  • Eruption: Whirlwind VI[Dragon Vein Skill] [Eruption Skill] The Wind Earth Spirits blow large breaths periodically. The Wind Earth Spirits’ breaths create whirlwinds that continuously attack nearby enemies. [Max Level: 30]
    • Level 30: The Wind Earth Spirits will remain for 18 seconds.
      The Wind Earth Spirits’ breaths create whirlwinds that deal 628% damage 5 times on up to 10 enemies continuously. Up to 5 whirlwinds can be created.
  • Eruption: Sunrise Well VI[Dragon Vein Skill] [Eruption Skill] Several Sun Earth Spirits combine their power to become a terrifying giant, then scatter to create areas where lava rises. Periodically, volcanic bombs are created at these areas, attacking enemies above them.
    The volcanic bombs will prioritize hitting the boss monster with the highest maximum HP within range. [Max Level: 30]
    • Level 30: The Sun Earth Spirits will rise and deal 1048% damage 6 times on up to 10 enemies.
      After the attack, lava areas will be created for 18 seconds.
      The lava areas deal 570% damage 1 time on up to 10 enemies every second.
      Periodically, 5 volcanic bombs are created, each dealing 668% damage 3 times.
      The volcanic bombs can be created up to 5 times. If multiple bombs hit a single enemy, the second and later bombs will have their final damage decreased by 10%.
      Enemies hit by the bombs will take 195% DoT damage for 8 seconds.

Hoyoung

  • Heaven: Iron Fan Gale VI: [Heaven Skill] Summon a huge fan to blow a powerful wind towards the ground.
    While using the skill, you can press the skill key again with the forward direction key to jump forwards, linking with Iron Fan Gale: True. If you do not link with Iron Fan Gale: True, a clone will attack with Iron Fan Gale: Clone. [Max Level: 30]
    • Level 30: Consumes 50 MP. Deals 420% damage 5 times on up to 6 enemies.
    • Iron Fan Gale: Clone/True VI: After using Heaven: Iron Fan Gale VI, you can link to Iron Fan Gale: Clone or Iron Fan Gale: True. If you successfully attack with Iron Fan Gale: True, you will step on the enemy and jump into the air again. Deals 420% damage 5 times on up to 6 enemies.
  • Earth: Ground Shattering Wave VI: [Earth Skill] Kick the ground to release a wave. This skill can only be used while on the ground. 
    While using the skill, you can press the skill key again with the forward direction key to ride the wave and rush forwards, linking with Ground Shattering Wave: True. If you do not link with Ground Shattering Wave: True, a clone will attack with Ground Shattering Wave: Clone. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 750% damage 4 times on up to 6 enemies.
    • Ground Shattering Wave: Clone/True VI: After using Earth: Ground Shattering Wave VI, you can link to Ground Shattering Wave: Clone or Ground Shattering Wave: True. Deals 750% damage 4 times on up to 6 enemies.
  • Humanity: As-You-Will Fan VI: Swing your giant transformed fan in front of you. [Max Level: 30]
    • Level 30: Consumes 18 MP. Deals 858% damage 5 times on up to 5 enemies.

[Back to Overview]

Skill Changes

Common

  • Fixed an issue where Sol Janus: Dawn and Twilight could sometimes be used at the same time.
  • The system message that stated Sol Janus could not be used in places where skills could not be used will no longer be displayed continuously.
  • Fixed an issue where if Sol Janus: Twilight activated while harvesting, the effect appeared awkwardly.
  • Sol Janus: Twilight will no longer activate if you only use hidden portals more than a certain number of times without moving.
  • Fixed an issue where Soul Contract’s skill icon appeared awkwardly when it was inactive.
  • Fixed an issue where the some of the following skills’ sound effects did not play.
    • Megiddo Flame
    • Poison Chain
    • Salamander Mischief
    • Silence
    • Dragon Fang
    • Grip of Agony
    • Time Piece
    • Shard
    • Shard VI
  • When the following skills are removed, the cooldown end alert will now be displayed as deactivated.
    • Special Ring Skills
    • Soul Skills
    • Link Skills
    • 5th Job Skills
  • Transcendent Rhinne’s Prayer:
    • This skill now also increases final damage by 7% while active.
    • The additional hit’s damage has been increased from 250% to 330%.
  • Fixed an issue where the following skills’ consecutive attacks did not activate Final Attack type skills.
    • Sacred Bastion
    • Dead Space
    • Infernal Venom
    • Frozen Lightning
    • Ascendent Shade
    • Final Aim
    • Dreadnought
    • Durandal
    • Unfading Glory
    • Crimson Pactum
    • Nature’s Belief
    • Requiem
  • Fixed an issue where certain skills that provided buff effects to party members could be stacked with the base skill after applying a HEXA Enhancement Core.
  • It has been changed so that certain additional hits activated by Origin Skills no longer apply skill usage limits.

Hero

  • Weapon Mastery:
    • This skill now also increases critical rate by 15%.
  • Rage Uprising:
    • This skill can now be used in the air.
  • Spirit Caliber:
    • The strike’s damage has been decreased from 3900% to 472%.
    • The number of strikes activated has been increased from 12 to 33.
    • This skill now activates 48 final strikes that deal 470% damage 15 times.

Paladin

  • Paladin Expert:
    • The critical damage boost has been increased from 15% to 20%.
  • Sacred Bastion:
    • The 1st shockwave’s damage has been decreased from 3600% to 787%.
    • The 1st shockwave’s number of hits has been increased from 7 to 9.
    • The 1st shockwave’s number of activations has been increased from 7 to 28.
    • The 2nd shockwave’s damage has been decreased from 3300% to 895%.
    • The 2nd shockwave’s number of hits has been increased from 12 to 14.
    • The 2nd shockwave’s number of activations has been increased from 5 to 17.
    • The Light of Judgement’s damage has been decreased from 1800% to 1200%.
    • The Light of Judgement’s number of hits has been increased from 6 to 13.

Dark Knight

  • Dead Space:
    • The strike’s damage has been decreased from 3600% to 1200%.
    • The strike’s number of activations has been increased from 2 to 6.
    • The Dark Energy’s damage has been dereased from 6000% to 1035%.
    • The Dark Energy’s number of activations has been increased from 10 to 58.

Archmage (F/P)

  • Spell Mastery:
    • This skill now also increases critical rate by 5%.
  • Infernal Venom:
    • The explosion’s damage has been decreased from 7200% to 540%.
    • The explosion’s number of activations has been increased from 6 to 17.
    • The explosion magic’s damage has been decreased from 5400% to 530%.
    • The explosion magic’s number of activations has been increased from 8 to 42.

Archmage (I/L)

  • Spell Mastery:
    • This skill now also increases critical rate by 5%.
  • Lightning Sphere:
    • The finish attack’s damage has been changed to be a constant value regardless of the keydown duration.
  • Thunder Break:
    • You can now re-use the skill to make the lightning fall at the same location.
    • The final damage reduction when multiple lightning strikes hit a single enemy has been removed.
    • The damage has been decreased from 1875% to 780%.
    • The number of hits has been increased from 12 to 15.
  • Frozen Lightning:
    • The 1st shockwave’s damage has been decreased from 3000% to 815%.
    • The 1st shockwave’s number of hits has been increased from 6 to 7.
    • The 1st shockwave’s number of activations has been increased from 10 to 32.
    • The 2nd shockwave’s damage has been decreased from 5400% to 818%.
    • The 2nd shockwave’s number of hits has been increased from 11 to 12.
    • The 2nd shockwave’s number of activations has been increased from 4 to 24.
    • The magic bloom’s damage has been decreased from 3600% to 1680%.
    • The magic bloom’s number of hits has been increased from 7 to 15.

Bishop

  • Holy Advent:
    • The 1st strike’s damage has been decreased from 3120% to 570%.
    • The 1st strike’s number of hits has been increased from 6 to 8.
    • The 1st strike’s number of activations has been increased from 6 to 25.
    • The 2nd strike’s damage has been decreased from 4020% to 475%.
    • The 2nd strike’s number of hits has been increased from 10 to 12.
    • The 2nd strike’s number of activations has been increased from 5 to 35.
    • The Archangel of Balance’s damage has been decreased from 900% to 515%.
    • The Archangel of Balance’s number of hits has been increased from 8 to 14.
    • The Archangel of Compassion’s damage has been decreased from 1800% to 600%.
    • The Archangel of Compassion’s number of hits has been increased from 4 to 12.
    • The Archangel of Vengeance’s damage has been decreased from 1500% to 500%.
    • The Archangel of Vengeance’s number of hits has been increased from 4 to 12.
    • The skill description has been changed.

Bowmaster

  • Ascendant Shade:
    • The 1st arrow shower’s damage has been decreased from 8100% to 1425%.
    • The 1st arrow shower’s number of hits has been increased from 12 to 14.
    • The 1st arrow shower’s number of activations has been increased from 8 to 39.
    • The 2nd arrow shower’s damage has been decreased from 2700% to 1543%.
    • The 2nd arrow shower’s number of activations has been increased from 4 to 7.
    • The skill description has been changed.

Marksman

  • Final Aim:
    • The shockwave’s damage has been decreased from 7800% to 1560%.
    • The shockwave’s number of hits has been increased from 6 to 7.
    • The shockwave’s number of hits has been increased from 8 to 35.
    • The arrow’s damage has been decreased from 11940% to 1710%.
    • The arrow’s number of activations has been increased from 5 to 35.
    • Split Arrow’s number of activations will now be limited to up to 13 times when casting Final Aim.

Pathfinder

  • The following skills’ skill descriptions have been changed.
    • Cardinal Discharge
    • Additional Discharge
    • Additional Blast
    • Raven
    • Additional Blast VI
    • Cardinal Discharge VI
    • Additional Discharge VI
  • Additional Blast VI:
    • The required skill condition will now be specified.
  • Forsaken Relic:
    • The shockwave’s damage has been decreased from 8400% to 1555%.
    • The shockwave’s number of hits has been increased from 8 to 9.
    • The shockwave’s number of activations has been increased from 5 to 24.
    • The explosion’s damage has been decreased from 9900% to 1545%.
    • The explosion’s number of hits has been increased from 13 to 14.
    • The explosion’s number of activations has been increased from 5 to 30.
    • The magic arrow’s damage has been decreased from 2700% to 1620%.
    • The magic arrow’s number of hits has been increased from 3 to 5.
    • The cursed explosion’s damage has been decreased from 2400% to 1280%.
    • The cursed explosion’s number of hits has been increased from 8 to 15.

Night Lord

  • Arbiter of Life and Death:
    • The strike’s damage has been decreased from 1620% to 1180%.
    • The strike’s number of activations has been increased from 8 to 33.
    • The giant star’s damage has been decreased from 2700% to 1158%.
    • The giant star’s number of hits has been increased from 3 to 7.
    • The giant star’s activation interval has been decreased by about 51%.

Shadower

  • Fixed an issue where Dark Sight was activated when you used Pulverize without learning Dark Sight.
  • Resolute Cut:
    • The 1st strike’s damage has been decreased from 6300% to 960%.
    • The 1st strike’s number of activations has been increased from 5 to 23.
    • The 2nd strike’s damage has been increased from 7200% to 782%.
    • The 2nd strike’s number of activations has been increased from 5 to 32.
    • The final strike’s damage has been decreased from 8400% to 850%.
    • The final strike’s number of activations has been increased from 8 to 55.

Dual Blade

  • Karma Blade:
    • The 1st strike’s damage has been decreased from 2400% to 960%.
    • The 1st strike’s number of hits has been increased from 4 to 5.
    • The 1st strike’s number of activations has been increased from 3 to 6.
    • The 2nd strike’s damage has been decreased from 3600% to 900%.
    • The 2nd strike’s number of activations has been increased from 5 to 20.
    • The Karma Imbued Blade’s damage has been decreased from 1200% to 857%.
    • The Karma Imbued Blade’s number of hits has been increased from 5 to 7.
    • The God of Karma’s strike’s damage has been decreased from 6600% to 1100%.
    • The God of Karma’s strike’s number of activations has been increased from 5 to 30.
    • The skill description has been changed.

Viper

  • Fist Enrage and Fist Enrage VI’s skill descriptions have been changed.
  • Serpent Mark’s duration has been increased to 30 seconds.
  • Fixed an issue where Sea Serpent could be set as a cooldown end alert.
  • Liberate Neptunus:
    • The shockwave’s damage has been decreased from 3000% to 1380%.
    • The shockwave’s number of hits has been increased from 8 to 13.
    • The shockwave’s number of activations has been increased from 3 to 4.
    • The Sea’s Rage’s damage has been decreased from 4500% to 1140%.
    • The Sea’s Rage’s number of hits has been increased from 12 to 15.
    • The Sea’s Rage’s number of activations has been increased from 7 to 22.
    • Neptunus Enrage’s 1st attack’s damage has been decreased from 2100% to 1680%.
    • Neptunus Enrage’s 1st attack’s number of hits has been increased from 6 to 12.
    • Neptunus Enrage’s 2nd attack’s damage has been decreased from 2400% to 1800%.
    • Neptunus Enrage’s 2nd attack’s number of hits has been increased from 8 to 13.
    • Neptunus Enrage’s 3rd attack’s damage has been decreased from 3000% to 1920%.
    • Neptunus Enrage’s 3rd attack’s number of hits has been increased from 10 to 15.
    • Neptunus Enrage’s 4th attack’s damage has been decreased from 3000% to 1920%.
    • Neptunus Enrage’s 4th attack’s number of hits has been increased from 10 to 15.
    • Neptunus Enrage’s 5th attack’s damage has been decreased from 3600% to 2180%.
    • Neptunus Enrage’s 5th attack’s number of hits has been increased from 12 to 15.

Captain

  • Unwearying Nectar:
    • The feature that set your summons’ damage to a fixed value while this skill is active has been removed.
    • This skill now increases your summons’ final damage by 50% while active.
  • Dreadnought:
    • The storm’s damage has been decreased from 7200% to 1270%.
    • The storm’s number of hits has been increased from 10 to 12.
    • The storm’s number of activations has been increased from 11 to 52.
    • The bombardment’s damage has been decreased from 3000% to 1500%.
    • The bombardment’s number of hits has been increased from 4 to 8.

Cannon Shooter

  • Big Huge Gigantic Cannonball:
    • The damage has been increased from 825% to 1690%.
    • The number of hits has been increased from 4 to 5.
    • The maximum number of times the collision can be activated on a single enemy has been decreased from 40 to 25.
  • Super Cannon Explosion:
    • The bombardment’s damage has been decreased from 9000% to 1920%.
    • The bombardment’s number of activations has been increased from 12 to 68.
    • The big explosion’s damage has been decreased from 12900% to 2220%.
    • The big explosion’s number of activations has been increased from 8 to 52.
    • Fixed an issue where Oak Barrel Roulette’s lightning effect was not applied when you hit an enemy.

Mikhail

  • Royal Oath:
    • The final damage boost has been increased from 23% to 25%.
  • Advanced Sword Mastery:
    • The critical damage boost has been increased from 15% to 20%.
  • Durandal:
    • The strike’s damage has been decreased from 4500% to 1500%.
    • The strike’s number of activations has been increased from 2 to 6.
    • The shockwave’s damage has been decreased from 5400% to 1350%.
    • The shockwave’s number of hits has been increased from 5 to 6.
    • The shockwave’s number of activations has been increased from 9 to 30.
    • The final strike’s damage has been decreased from 6600% to 1375%.
    • The final strike’s number of activations has been increased from 5 to 24.

Soul Master

  • Astral Blitz:
    • The strike’s damage has been decreased from 7200% to 2100%.
    • The strike’s number of activations has been increased from 14 to 48.
    • The Primal Explosion’s damage has been decreased from 9900% to 2062%.
    • The Primal Explosion’s number of activations has been increased from 5 to 24.

Flame Wizard

  • Book of Fire:
    • This skill now also increases critical rate by 5%.
  • Eternity:
    • The flame’s damage has been decreased from 6600% to 2100%.
    • The flame’s number of activations has been increased from 9 to 38.
    • The circle of flame’s damage has been decreased from 10800% to 3700%.
    • The circle of flame’s number of hits has been increased from 12 to 13.
    • The circle of flame’s activation interval has been decreased by about 33%.

Wind Breaker

  • Trifling Whim:
    • The V Matrix Enhancement Core skill description has been changed.
    • Fixed an issue where Trifling Whim’s monster hit effect was displayed awkwardly sometimes.
  • Mistral Spring:
    • The wind blade’s damage has been decreased from 2400% to 1670%.
    • The wind blade’s number of activations has been increased from 9 to 13.
    • The Spirit Energy’s damage has been decreased from 6600% to 1320%.
    • The Spirit Energy’s number of hits has been increased from 1 to 5.
    • The Excited Spirit Energy’s damage has been decreased from 8700% to 1440%.
    • The Excited Spirit Energy’s number of hits has been increased from 1 to 6.
    • The Fierce Spirit Energy’s damage has been decreased from 10200% to 1275%.
    • The Fierce Spirit Energy’s number of hits has been increased from 1 to 7.

Night Walker

  • Siphon Vitality:
    • Fixed an issue where this skill was not displayed as a buff icon.
  • Silence:
    • The strike’s damage has been decreased from 6000% to 945%.
    • The strike’s number of hits has been increased from 8 to 12.
    • The strike’s number of activations has been increased from 8 to 34.
    • The Shadow Star’s damage has been decreased from 2700% to 900%.
    • The Shadow Star’s number of hits has been increased from 4 to 12.

Striker

  • Training:
    • The critical rate boost has been increased from 10% to 15%.
  • Annihilate VI:
    • The Lightning Strike related descriptions have been removed. Lightning Strike will now be displayed in the skill UI as a separate skill.
  • Lightning Strike:
    • The damage has been increased from 190% to 380%.
    • Lightning Strike will no longer be affected by Annihilate’s Hyper passive skills and V Matrix Enhancement Core effects.
    • A feature has been added where if you attack enemies with the Lightning Brand with linked skills other than Sea Wave, Lightning Spear Multistrike’s linked attacks, or Thunderstorm Sea Wave, a Giant Thunderbolt will strike instead of a Lightning Strike. The Giant Thunderbolt deals 340% damage 5 times.
    • Lightning Strike and the Giant Thunderbolt will now apply an additional 40% boss damage and 20% defense ignore.
    • Auto Use Mode’s Lightning Spear Multistrike can also activate Lightning Strike.
    • Thunderstorm Sea Wave will now create the Lightning Brand on enemies without it with each attack.
  • Thunderstorm Sea Wave:
    • The 1st shockwave’s damage has been decreased from 3240% to 1390%.
    • The 1st shockwave’s number of hits has been increased from 4 to 5.
    • The 1st shockwave’s number of activations has been increased from 11 to 32.
    • The 2nd shockwave’s damage has been decreased from 5520% to 1370%.
    • The 2nd shockwave’s number of activations has been increased from 14 to 62.
    • The skill description has been changed.

Aran

  • Adrenaline Surge:
    • The final strike’s damage has been decreased from 8400% to 2057%.
    • The final strike’s number of base activations has been increased from 7 to 29.
    • The amount of Combo required to increase the final strike’s number of activations by 1 has been decreased from 200 to 50.
    • The skill description has been changed.

Evan

  • Zodiac Burst:
    • The magic’s damage has been decreased from 5400% to 1120%.
    • The magic’s number of activations has been increased from 5 to 24.
    • The meteor’s damage has been decreased from 1440% to 1080%.
    • The meteor’s number of hits has been increased from 6 to 8.

Luminous

  • Baptism of Light and Darkness:
    • Fixed an issue where sometimes the effect appeared awkwardly.
  • Harmonic Paradox:
    • The harmonious entity’s damage has been decreased from 4200% to 3000%.
    • The harmonious entity’s number of hits has been increased from 5 to 7.
    • The power of truth’s damage has been decreased from 6000% to 1538%.
    • The power of truth’s number of activations has been increased from 10 to 39.
    • The skill description has been changed.

Mercedes

  • Legendary Spear:
    • A notice has been added to the skill description that states the passive effect does not apply to Leap Tornado VI.
  • Legendary Spear – Linked Reinforce:
    • A notice has been added to the skill description that states that Legendary Spear – Linked Reinforce’s effect does apply to Leap Tornado VI.
  • Ishtar’s Ring VI:
    • The skill icon has been changed.
  • Unfading Glory:
    • The screen effect when the Spirit King’s Manifestation basic attacks has been changed.
    • This skill now starts with the Great Spirit and the Ancient Spirit King’s protection, activating 36 shockwaves that deal 840% damage 10 times.
    • The collision’s damage has been decreased from 3600% to 870%.
    • The collision’s number of hits has been increased from 9 to 15.
    • The collision’s number of activations has been increased from 12 to 28.
    • The Spirit King’s Manifestation’s damage has been decreased from 5400% to 2200%.
    • The Spirit King’s Manifestation’s number of hits has been increased from 10 to 15.
    • The Spirit King’s Manifestation’s attack interval has been decreased by about 15%.
    • The Spirit King’s Manifestation’s enhanced attack’s damage has been decreased from 7200% to 1440%.
    • The Spirit King’s Manifestation’s enhanced attack’s number of hits has been increased from 12 to 15.
    • The Spirit King’s Manifestation’s enhanced attack will now activate 4 shockwaves at once.
    • Fixed an issue where sometimes the Spirit King’s Manifestation’s enhanced attack activated twice.

Phantom

  • Joker:
    • Fixed an issue where the Hourglass cooldown reduction effect did not apply to party members.
  • Defying Fate:
    • The strike’s damage has been decreased from 6300% to 780%.
    • The strike’s number of activations has been increased from 7 to 57.
    • The Hero’s Will’s damage has been decreased from 7200% to 640%.
    • The Hero’s Will’s number of hits has been increased from 4 to 15.
    • The Hero’s Will’s activation interval has been decreased by about 67%.

Eunwol

  • Knuckle Mastery:
    • This skill now also increases critical rate by 10%.
  • Spirit Frenzy:
    • The skill description has been changed.
    • A notice has been added that states your speed is fixed while using this skill.
  • Weakness Insight:
    • The effects where your critical rate and critical damage were increased when attacking enemies below 50% HP has been removed.
    • This skill now increases critical damage by 10%.
    • This skill now increases final damage by 10%.
    • The skill icon has been changed.
  • Advent of the Fox God:
    • The awakening’s damage has been decreased from 1920% to 960%.
    • The awakening’s number of activations has been increased from 8 to 16.
    • The Fox God’s Manifestation’s damage has been decreased from 1320% to 440%.
    • The Fox God’s Manifestation’s number of activations has been increased from 1 to 3.

Demon Slayer

  • Evil Torture:
    • The critical rate boost when attacking enemies inflicted with stun, blind, freeze, slow, or binds has been removed.
    • This skill now increases critical rate by 15%.
  • Demon Slash:
    • Demon Slash and Demon Awakening’s Enhanced Demon Slash have been changed to display the current hit information as a buff icon.
  • Blue Blood:
    • Fixed an issue where Aura Weapon’s sword slash effect appeared awkwardly when Blue Blood was applied.
  • Nightmare:
    • The shockwave’s damage has been decreased from 3600% to 3000%.
    • The shockwave’s number of activations has been increased from 5 to 6.
    • The Flames of the Underworld’s damage has been decreased from 3900% to 2229%.
    • The Flames of the Underworld’s number of hits has been increased from 4 to 7.
    • The Judgement of the Underworld’s damage has been increased from 9000% to 1760%.
    • The Judgement of the Underworld’s number of activations has been increased from 9 to 46.

Demon Avenger

  • Demonic Sharpness:
    • The critical rate boost has been decreased from 20% to 15%.
  • Abyssal Rage:
    • This skill now also increases critical rate by 20%.
  • Requiem:
    • The strike’s damage has been decreased from 7500% to 1200%.
    • The strike’s number of hits has been increased from 8 to 10.
    • The strike’s number of activations has been increased from 10 to 50.
    • The True Spirit’s Demon Sword’s damage has been decreased from 3600% to 2270%.
    • The True Spirit’s Demon Sword’s attack interval has been decreased by about 24%.
    • The Demon Sword’s Roar’s damage has been decreased from 9600% to 1255%.
    • The Demon Sword’s Roar’s number of activations has been increased from 6 to 46.
    • The skill description has been changed.

Blaster

  • Revolving Cannon Upgrade III:
    • The skill description has been changed.
  • Final Destroyer:
    • The heat wave’s damage has been decreased from 5400% to 1500%.
    • The heat wave’s number of activations has been increased from 12 to 43.
    • The explosion’s damage has been decreased from 6600% to 1550%.
    • The explosion’s number of activations has been increased from 7 to 30.

Battle Mage

  • Abyssal Lightning:
    • The Lightning of the Underworld activation range has been increased by about 9%.
  • Crimson Pactum:
    • The 1st strike’s damage has been decreased from 9000% to 1772%.
    • The 1st strike’s number of hits has been increased from 8 to 11.
    • The 1st strike’s number of activations has been increased from 13 to 48.
    • The 2nd strike’s damage has been decreased from 12600% to 2863%.
    • The 2nd strike’s number of activations has been increased from 5 to 22.

Wild Hunter

  • Provoke:
    • The duration has been increased to 30 seconds.
    • Fixed an issue where sometimes Provoke was not applied to enemies within range.
  • Nature’s Belief:
    • The shockwave’s damage has been decreased from 7800% to 1950%.
    • The shockwave’s number of activations has been increased from 3 to 12.
    • The roar’s damage has been decreased from 9600% to 2100%.
    • The roar’s number of activations has been increased from 5 to 23.
    • The Soul Resonance’s strike’s damage has been decreased from 3900% to 1950%.
    • The Soul Resonance’s strike’s number of activations has been increased from 3 to 6.
    • The Soul Resonance range has been increased by about 21%.

Mechanic

  • Jet Booster:
    • Fixed an issue where the Booster Gauge hid other skill effects.
  • Mechanic Mastery:
    • The critical rate boost has been increased from 10% to 15%.
  • Homing Missile:
    • This skill has been improved so that it can multi-target even while riding Metal Armor: Human.
    • The final damage reduction while riding Metal Armor: Tank has been removed.
    • The damage has been decreased from 350% to 210%.
  • Advanced Homing Missile:
    • The damage has been decreased from 500% to 300%.
  • Bomber Time:
    • The Homing Missile final damage reduction during this skill has been removed.
  • Metal Armor Full Burst:
    • This skill now increases Homing Missiles’ final damage by 67% during this skill.
    • Fixed an issue where the cast effect appeared awkwardly to other characters when using Homing Missiles during this skill.
  • Ground Zero:
    • The earthquake’s damage has been decreased from 7800% to 2040%.
    • The earthquake’s number of activations has been increased from 3 to 10.
    • The earthquake’s number of hits has been increased from 7 to 8.
    • The explosion’s damage has been decreased from 13200% to 1980%.
    • The explosion’s number of hits has been increased from 12 to 15.
    • The explosion’s number of activations has been increased from 6 to 32.
    • The bombardment’s damage has been decreased from 5400% to 2888%.
    • The bombardment’s number of hits has been increased from 8 to 15.

Xenon

  • Hologram Graffiti:
    • Fixed an issue where the effect was not visible for a moment after deploying the Hologram Field.
    • Fixed an issue where the effect was not displayed properly to other characters that entered a map where the Hologram Field was deployed.
  • Hologram Graffiti: Fusion:
    • The effect has been changed.
    • The time it takes for the Ball to be created has been decreased by about 41%.
    • Fixed an issue where the effect was not displayed properly to other characters that entered a map where the Hologram Field was deployed.
  • Artificial Evolution:
    • The bombardment’s damage has been decreased from 3600% to 710%.
    • The bombardment’s number of activations has been increased from 6 to 31.
    • The Reinforced Air Frame’s damage has been decreased from 1800% to 1080%.
    • The Reinforced Air Frame’s number of hits from 3 to 5.
    • The Reinforced Air Frame’s reactivation cooldown has been increased from 0.9 seconds to 1.8 seconds.
    • The Reinforced Air Frame’s attack interval has been decreased by about 50%.

Kaiser

  • Might of Nova:
    • The strike’s damage has been decreased from 6600% to 2357%.
    • The strike’s number of activations has been increased from 5 to 14.
    • The final strike’s damage has been decreased from 8100% to 1909%.
    • The final strike’s number of hits has been increased from 12 to 13.
    • The final strike’s number of activations has been increased from 12 to 47.

Kain

  • Death Blessing:
    • Fixed an issue where Death Blessing’s effect sometimes appeared awkwardly.
  • Fixed an issue where the images when hovering over certain skills sometimes appeared awkwardly. The changed skills are as follows.
    • [Possess] Strike Arrow
    • [Possess] Scattering Shot
    • [Possess] Shaft Break
    • [Execute] Tearing Knife
    • [Execute] Phantom Blade
    • [Possess] Falling Dusk
    • [Execute] Chain Sickle
    • [Execute] Poison Needle
    • [Possess] Dragon Burst
    • [Execute] Fatal Blitz
  • Annihilation:
    • This skill now starts with the Black Nova’s power being liberated, activating 33 shockwaves that deal 830% damage 8 times.
    • The strike’s damage has been decreased from 4800% to 1100%.
    • The strike’s number of activations has been increased from 6 to 12.
    • The enhanced Death Blessing during Annihilation’s damage has been decreased from 870% to 725%.
    • The enhanced Death Blessing during Annihilation’s number of hits has been increased from 10 to 12.
    • The Death Blessing when Incarnation is applied during Annihilation will deal 755% 15 times.
    • The Demon Dragon’s Breath’s damage has been decreased from 3300% to 1320%.
    • The Demon Dragon’s Breath’s number of hits has been increased from 12 to 15.
    • The Demon Dragon’s Breath will now activate 2 times at once.
    • Fixed an issue where you could right-click the buff icon to cancel the invincibility effect.

Cadena

  • Weapon Variety Finale:
    • The skill cast effect has been changed.
    • The attack range has been increased by about 62%.
  • Chain Arts: Massacre:
    • The 1st link attack’s damage has been decreased from 5100% to 700%.
    • The 1st link attack’s number of hits has been increased from 5 to 8.
    • The 1st link attack’s number of activations has been increased from 12 to 54.
    • The 2nd link attack’s damage has been decreased from 5400% to 730%.
    • The 2nd link attack’s number of hits has been increased from 7 to 9.
    • The 2nd link attack’s number of activations has been increased from 3 to 17.
    • The 3rd link attack’s damage has been decreased from 6600% to 780%.
    • The 3rd link attack’s number of activations has been increased from 7 to 60.
    • The skill description has been changed.
    • Fixed an issue where Professional Agent’s explosion was not activated properly.

Angelic Buster

  • Soul Contract:
    • Fixed an issue where the skill effect would disappear if you revived during the skill.
  • Affinity II:
    • The critical rate boost has been increased from 21% to 25%.
  • Energy Burst:
    • Fixed an issue where certain skill icons were awkward.
  • Mascot Familiar:
    • Fixed an issue where certain skill icons were awkward.
  • Grand Finale:
    • The soundwave’s damage has been decreased from 4800% to 694%.
    • The soundwave’s number of hits have been increased from 8 to 9.
    • The soundwave’s number of activations has been increased from 3 to 12.
    • The confetti cannon’s damage has been decreased from 5880% to 703%.
    • The confetti cannon’s number of activations has been increased from 7 to 38.
    • The cheering balloons at the end of the concert’s damage has been increased from 465% to 490%.
    • The cheering balloons created during the skill’s damage has been increased from 395% to 673%.
    • If multiple cheering ballons created during the skill hit a single enemy, the second and later balloons’ final damage will now be decreased by 43%.
    • The skill description has been changed.

Zero

  • Fixed an issue where sometimes character images were displayed awkwardly without being Tagged.
  • Fixed an issue where Sol Janus: Twilight applied Rapid Time.
  • Advanced Rolling Curve and Advanced Rolling Assaulter have been changed to always activate 3 Sword Slashes 2 times. The interval between Sword Slash activations has been adjusted.
  • The following skills’ skill descriptions have been changed.
    • Turning Drive
    • Wind Strike VI
    • Storm Break VI
    • Jumping Crash VI
    • Earth Break VI
  • Fixed an issue where Alpha would be displayed in an awkward location to other characters when Wind Cutter, Storm Break, Advanced Storm Break, Wind Cutter VI, or Storm Break VI were activated through Assists.
  • Fixed an issue where if a Zero using Transcendent Rhinne’s Prayer used Wheel Wind, the effect appeared awkwardly to other characters.
  • Joint Attack:
    • Joint Attack will now activate Ego Weapon.
    • The skill description has been changed.
  • Shadow Flash:
    • Alpha’s holy area creation’s damage has been increased from 1000% to 1300%.
    • Alpha’s holy area ending’s damage has been increased from 800% to 1045%.
    • Beta’s holy area creation’s damage has been increased from 1300% to 1690%.
    • Beta’s holy area ending’s damage has been decreased from 1750% to 1520%.
    • The number of times the sword slashes are activated when Beta’s holy area ends has been increased from 2 to 3.
    • Fixed an issue where creating the holy areas did not activate Aura Weapon.
    • The skill description has been changed.
  • Ego Weapon:
    • Lazuli’s sword slash’s damage has been increased from 350% to 455%.
    • Lapis’ great sword’s damage has been increased from 350% to 455%.
  • Wind Cutter VI/Giga Crash VI:
    • Fixed an issue where the HEXA Core’s detailed information did not display Time Piece.
  • Chrono Trigger:
    • The strike’s damage has been decreased from 6300% to 1400%.
    • The strike’s number of activations has been increased from 4 to 17.
    • The time distortion’s damage has been decreased from 5400% to 1400%.
    • The time distortion’s number of activations has been increased from 7 to 22.
    • The final strike’s damage has been decreased from 9300% to 1430%.
    • The final strike’s number of hits has been increased from 12 to 14.
    • The final strike’s number of activations has been increased from 7 to 32.
    • Fixed an issue where the final strike’s damage was displayed differently than the actual damage.

Kinesis

  • Psychic Grab:
    • Fixed an issue where using Psychic Smashing would sometimes activate the attack twice.
  • Ultimate – B.P.M:
    • Fixed an issue where sometimes the attack was not applied.
  • Another Realm:
    • The explosion’s damage has been decreased from 8400% to 1575%.
    • The explosion’s number of activations has been increased from 15 to 32.
    • This skill now ends by activating 44 final strikes that deal 1586% damage 13 times.
    • The attack range has been decreased by about 57%.

Adele

  • Mastery:
    • This skill now also increases critical damage by 6%.
  • Ascent:
    • The final damage boost has been increased from 15% to 16%.
  • Infinite:
    • The created Ether Swords’ trajectory effect has been changed.
  • Maestro:
    • The strike’s damage has been decreased from 6600% to 1370%.
    • The strike’s number of activations has been decreased from 6 to 29.
    • The final strike’s damage has been decreased from 7800% to 1370%.
    • The final strike’s number of activations has been increased from 10 to 57.

Illium

  • Craft: Javelin VI/Glory Wings: Javelin VI:
    • The Enchant Javelins have been changed to have the same search range between the 3 Javelins.
  • Unlimited Crystals:
    • The 1st magic explosion’s damage has been decreased from 5400% to 1200%.
    • The 1st magic explosion’s number of hits has been increased from 4 to 8.
    • The 1st magic explosion’s number of activations has been increased from 7 to 12.
    • The 2nd magic explosion’s damage has been decreased from 6000% to 1330%.
    • The 2nd magic explosion’s number of hits has been increased from 6 to 10.
    • The 2nd magic explosion’s number of activations has been increased from 5 to 13.
    • The 3rd magic explosion’s damage has been decreased from 6600% to 1500%.
    • The 3rd magic explosion’s number of hits has been increased from 12 to 15.
    • The 3rd magic explosion’s number of activations has been increased from 4 to 16.
    • The Resonance’s damage has been decreased from 2400% to 1920%.
    • The Resonance’s number of hits has been increased from 12 to 15.
    • The Crystalline Crystal’s damage has been decreased from 2400% to 1200%.
    • The Crystalline Crystal’s number of hits has been increased from 1 to 2.

Khali

  • Hex: Chakram Sweep:
    • Fixed an issue where sometimes Void Rush did not cancel this skill.
    • Fixed an issue where sometimes Void Blitz did not cancel this skill.
  • Hex: Sand Storm:
    • The Chakram storm’s damage has been decreased from 3300% to 770%.
    • The Chakram storm’s attack interval has been decreased by 25%.
    • The Chakram storm’s number of hits has been increased from 7 to 15.
    • The strike’s damage has been decreased from 4500% to 830%.
    • The strike’s number of hits has been increased from 8 to 10.
    • The strike’s number of activations has been increased from 6 to 13.
    • The explosion’s damage has been decreased from 5400% to 820%.
    • The explosion’s number of hits has been increased from 12 to 14.
    • The explosion’s number of activations has been increased from 6 to 34.
    • The skill description has been changed.

Ark

  • Fusion Beginning:
    • This skill now also increases critical rate by 5%.
  • Grievous Wound:
    • Fixed an issue where using Grievous Wound while in the air would not display the effect to other characters.
  • Vengeful Hate:
    • The number of Abyss Marks can now be checked in the quickslot.
  • Ancient Abyss:
    • The source’s strike’s damage has been decreased from 9710% to 1101%.
    • The source’s strike’s number of hits has been increased from 12 to 14.
    • The source’s strike’s number of activations has been increased from 9 to 68.
    • The Grasp of the Abyss’ damage has been decreased from 8590% to 1730%.
    • The Grasp of the Abyss’ attack interval has been decreased by 50%.
    • The Grasp of the Abyss’ number of activations has been increased from 6 to 15.

Lara

  • Surging Spirits:
    • The shockwave’s damage has been increased from 1020% to 1370%.
    • The shockwave’s number of activations has been increased from 5 to 6.
  • Blooming Flower World:
    • The flower’s damage has been decreased from 8400% to 2100%.
    • The flower’s number of activations has been increased from 2 to 8.
    • The vein energy’s damage has been decreased from 10800% to 1385%.
    • The vein energy’s number of activations has been increased from 10 to 64.

Hoyoung

  • Universal Harmony:
    • Heaven: Iron Fan Gale VI, Earth: Ground Shattering Wave VI, and Humanity: As-You-Will Fan VI have been added to the enhanced skills when Universal Harmony is activated.
    • A Custom Command feature has been added. If you use the Custom Command, you can activate Universal Harmony’s enhanced Heaven: Iron Fan Gale VI, Earth: Ground Shattering Wave VI, and Humanity: As-You-Will Fan only by using the skill with the down arrow key.
    • Enhanced Heaven: Iron Fan Gale VI: Consumes 50 MP. Deals 610% damage 5 times on up to 6 enemies.
      • Enhanced Iron Fan Gale: Clone/True VI: After using Heaven: Iron Fan Gale VI, you can link to Iron Fan Gale: Clone or Iron Fan Gale: True. If you successfully attack with Iron Fan Gale: True, you will step on the enemy and jump into the air again. Deals 610% damage 5 times on up to 6 enemies.
    • Enhanced Earth: Ground Shattering Wave VI: Consumes 44 MP. Deals 880% damage 4 times on up to 6 enemies.
      • Ground Shattering Wave: Clone/True VI: After using Earth: Ground Shattering Wave VI, you can link to Ground Shattering Wave: Clone or Ground Shattering Wave: True. Deals 880% damage 4 times on up to 6 enemies.
    • Enhanced Humanity: As-You-Will Fan VI: Consumes 18 MP. Deals 1230% damage 5 times on up to 5 enemies.
  • Sage: Formation of Heaven and Earth:
    • The keydown attack’s damage has been decreased from 2700% to 1013%.
    • The keydown attack’s number of hits has been increased from 3 to 8.
    • The sage’s damage has been decreased from 3720% to 1240%.
    • The sage’s number of hits has been increased from 5 to 15.
    • The primal explosion’s damage has been decreased from 8520% to 1077%.
    • The primal explosion’s number of hits has been increased from 12 to 14.
    • The primal explosion’s number of activations has been increased from 9 to 61.

[Back to Overview]

Improvements

In-Game Image Changes

Certain actions for the following NPCs have been changed.

  • Sigmund
  • Flutist Mask
  • Piper Mask
  • Kaling
  • Lith
  • Sage
  • Ollie
  • Cool Cleaner
  • Polo

The illustration that appears during the ‘Counterattack Begins’ quest has been changed.

The illustration that appears during the ‘Conspiracy’ quest has been changed.

The spine illustration that appears during the ‘[Limen] The One Who Overcame Fate’ quest has been changed.

The illustration that appears during the ‘[Genesis Weapon] Traces of Lucid, the Master of Nightmares’ quest has been changed.

The illustration that appears during the ‘[Borderless] Her Unconsciousness’ quest has been changed.

The illustration that appears during the ‘Finding Scattered Friends 2’ quest has been changed.

The illustration that appears during the ‘Voice Heard from the Rock’ quest has been changed.

The illustration that appears during the ‘[Esfera] Mirror in a Mirror’ quest has been changed.

The Soul Collector UI’s illustrations for July, Karianne, Mokadin, and Suu have been changed.

The Dimensional Library UI’s Cygnus Knights illustration has been changed.

The Boss Entry UI’s Magnus and Suu illustrations have been changed.

The Boss UI’s Suu illustration has been changed.

Certain illustrations displayed during the Angelic Buster tutorial have been changed.

Certain illustrations displayed during the Reverse City quests have been changed.

Certain illustrations displayed during the Door to the Future quests have been changed.

Certain jobs’ job selection UI and illustrations have been changed.

The Chaos Ring and Chaos Ring Voucher’s images have been changed.

Certain object images in the Moonbridge area have been changed.

Certain object images in the Monster Park area have been changed.

Certain object images in the Carcion area have been changed.

Certain object images in the Meisterville area have been changed.

Certain backgrounds and object images in the Chew Chew Island area have been changed.

Certain object images in the Cygnus Knight quests have been changed.

The Sol Erda Fragment’s image has been changed.

The Hexa Stat Core’s image has been changed.

The login screen’s illustration has been changed.

The Sloppy Looter and Ferocious Looter’s images have been changed.

Certain backgrounds in Twilight Perion have been changed.

The profession skill Accessory Crafting Meister effect’s image has been changed.

The Black Sun Magician’s image has been changed.

The Angler Robot Type B’s image has been changed.

The High Lef Magician and Frozen High Lef Magician’s images have been changed.

Certain actions for the following boss monsters have been changed.

  • Pierre (Normal/Chaos)
  • Lucid (Easy/Normal/Hard)

Demian (Normal/Hard) Phase 2’s entry animation has been changed.

When the Lithroid is equipped, the appearance has been changed.

The following skill effects have been changed.

  • Hero: Spirit Caliber
  • Dark Knight: Dead Space
  • Archmage (F/P): Infernal Venom
  • Archmage (I/L): Frozen Lightning
  • Bishop: Holy Advent
  • Marksman: Final Aim
  • Pathfinder: Forsaken Relic
  • Night Lord: Spread Throw, Arbiter of Life and Death
  • Shadower: Resolute Cut
  • Dual Blade: Karma Blade
  • Viper: Liberate Neptunus
  • Captain: Battleship Bomber, Bullet Party, Dreadnought
  • Mikhail: Durandal
  • Flame Wizard: Eternity
  • Striker: Ascend, Thunderstorm Sea Wave
  • Evan: Zodiac Burst
  • Luminous: Harmonic Paradox
  • Phantom: Defying Fate
  • Eunwol: Advent of the Fox God
  • Blaster: Final Destroyer
  • Battle Mage: Death VI
  • Wild Hunter: Nature’s Belief
  • Xenon: Artificial Evolution
  • Demon Avenger: Requiem
  • Kaiser: Might of Nova
  • Kain: Annihilation
  • Zero: Chrono Trigger
  • Angelic Buster: Trinity VI, Grand Finale
  • Khali: Hex: Chakram Fury, Void Burst, Hex: Sandstorm
  • Ark: Ancient Abyss
  • Lara: Blooming Flower World

The following skill icons have been changed.

  • Common: Aura Weapon, Decent Combat Orders
  • Paladin: Combat Orders
  • Marksman: Sniping VI, Enhanced Sniping VI
  • Dual Blade: Phantom Blow VI
  • Striker: Annihilate
  • Eunwol: Spirit Claw VI, Advent of the Fox God

[Back to Overview]

Authentic Force Map

Runes in Authentic Force maps have become instanced.

  • Only the characters occupying and using the Authentic Force map can summon Runes.
  • Only the character who directly summoned the Rune can use it. The Rune is not visible to other characters.
  • If there is no Rune cooldown applied to the character, a Rune can be summoned.
  • If you leave the map without using a summoned Rune, the Rune will be removed.
  • If you leave a map without using a Rune and defeat a monster in another map, the same type of Rune as the previously summoned Rune will be summoned instantly.

Elite Boss’ Curses in Authentic Force maps have become instanced.

  • If a character does not use a Rune for a certain period of time after summoning it, the Elite Boss’ Curse will be applied.
  • The Elite Boss’ Curse applied in an Authentic Force map can only be removed by using a Rune.

Elite Monsters and Elite Champions have become instanced.

  • Only the character who summoned the Elite Monster/Elite Champion can defeat them. They are not visible to other characters.
  • If you leave the map without defeating an Elite Monster/Elite Champion, they will be removed.

Elite Bosses will now appear in Authentic Force maps.

  • Only the characters using the map when the Elite Boss is summoned can defeat it.
  • Players who deal damage to the Elite Boss can acquire experience and item rewards.
  • When you defeat an Elite Boss that appeared in an Authentic Force map, you will receive a higher amount of experience rewards than other Elite Bosses.
  • If you leave the map or die without defeating the summoned Elite Boss, you can no longer defeat that Elite Boss.
  • The Elite Bosses that appear in Authentic Force maps have been changed to have only one attribute.
  • Authentic Force maps’ Elite Boss Monster collection registration conditions have been changed.
    • Evading Shapeshifter Great Flame Spirit → Shapeshifter Great Flame Spirit
    • Sturdy Undead Lef Commander → Sturdy Lef Commander
    • Petrifying Sealing Wasteland’s Sheriff → Petrifying Wasteland’s Sheriff
    • Confusing Petrifying Odium’s Guardian → Confusing Odium’s Guardian
    • Magic Resistant Sticky Forgotten Seasons Researcher → Magic Resistant Forgotten Seasons Researcher
    • Sturdy Sealing High Lef Leader → Sealing High Lef Leader
    • Black Chains Undead Abyss Bringer → Black Chains Abyss Bringer

※ If you have already registered an Authentic Force map Elite Boss with the existing conditions, you will automatically complete the registration of the new condition’s Elite Boss even if you did not defeat it.

[Back to Overview]

Monsters

Dusk (Normal/Chaos)’s hitbox has been increased by about 40%.

[Back to Overview]

Quests

The theme dungeon ‘Ellin Forest’s quest items that could not be discarded have been improved so that they can be dropped in maps.

‘Blockbuster: Heroes of Maple’s story has been improved.

  • Act 1~4’s play paths and story have been changed overall.
  • For some Acts, you will need to reset the Act to progress through the new story.
  • Resetting to progress can be done regardless of your weekly reset limit.
  • The ‘[Heroes of Maple] Act3. Unfamiliar World’ achievement’s name has been changed.
  • Some details in Kinesis’ story quest ‘Changing Sinkhole’ have been changed.
  • Certain changes have been made to ‘[Moonbridge] Back to Maple World’s cutscenes.
  • Certain changes have been made to ‘Maple Chronicle: Moonbridge’s cutscenes.

The following Heroes of Maple medals’ acquisition conditions have been changed.

  • Ice Breaker
  • The Last Hit is Mine
  • I’m a Hero Now Too
  • Luminous’ Concentration
  • Freud’s Leadership
  • Eunwol’s Thoughtfulness
  • Phantom’s Freedom
  • Aran’s Initiative
  • Mercedes’ Drive
  • The One That Avoided the Correct Answer
  • Demian Adversary

It has been changed so that the ‘Participate in the Burning World Step Up Event’ quest can only be checked in Burning World.

[Back to Overview]

Items

A notice has been added to the Luna Illusion and Aurora Illusion item tooltips that states the tradability details.

A notice has been added to the Cotton Candy Pink Bean (30 Days) Box item tooltip that states the usage order.

[Back to Overview]

UI

The Midnight Party UI’s Weekly/Daily Party tabs have been improved to be more visible.

It has been improved so that in certain maps in boss battles, the Dream Fragment/Night Fragment/Dance Fragment UI will no longer cover the screen.

The Maple Union UI has been improved.

  • The visibility of certain UI elements has been improved.
  • The shape of the icon representing Artifact Points has been changed to be unified, and it has been improved so that hovering over it now displays an Artifact Point information tooltip.
  • It has been improved so that when you press the O on the Artifact Mission Completion and the Crystal Expiry alerts, it will open the Union Artifact UI.
  • It has been improved so that if you have Special Mission that can be completed, the Special Mission tab in the Artifact Mission UI will display a tag.

The images of certain shortcut keys that were difficult to read due to narrow character spacing have been changed.

You can now directly use items within Scroll, Recipe, and Soul Bags.

  • It has been changed so that you must drag and drop from the Scroll, Recipe, and Soul Bags to take out items.
  • When using Rebirth Flame items, after the items in the used location are all consumed, the ones inside bags will be used first.
  • The Zero Weapon Window will now also display enhancement items inside bags.

You can now sort items within bags.

  • You can now use the Gather Up, Sort by Type, and Sort Lock/Unlock features.

The Boss Entry UI has been improved.

  • It has been changed so that the Boss Entry UI is displayed instantly upon trying to enter boss content.
  • It has been changed so that the boss entry confirmation popup window will not be displayed when you click the Enter button in the Boss Entry UI.
  • It has been changed so that if you try to enter without being in a party, a party will be created instantly instead of being asked if you want to create a party separately.
  • It has been improved so that when the Boss Entry UI is opened, the last selected difficulty button will be selected automatically.
  • It has been changed so that the Genesis Weapon Liberation Mission button is only displayed when the mission is in progress.

The Pet Loot Item Ignore has been changed so that you can only register items that can be acquired from monsters or harvesting.

  • Untradable items that previously could not be registered in the Pet Loot Item Ignore can now also be registered.
  • Certain special items, like quest items, cannot be registered.

It has been improved so that you can register up to 30 items per pet for the Pet Loot Item Ignore.

A Preset button has been added to the Character Info window’s Cash tab.

A title has been added to the top of the Beauty Room.

[Back to Overview]

Presets

Outfit presets have been improved so that you can equip Cash items that provide stats and cosmetic Cash items separately.

  • A ‘Preset’ button has been added to the bottom of the Equipment window > Cash tab. The Outfit Presets window has been separated.
  • Items equipped in the Equipment window > Cash tab will be automatically shared until another item is equipped in the Outfit Preset. If you have items that are required for all combinations, you can equip them in the Equipment window > Cash tab and share them with the Outfit Presets.
  • Items equipped and applied in the Outfit Presets will overwrite items equipped in the Equipment window > Cash tab.
  • Only the stats of items equipped in the Equipment window > Cash tab will be applied. Stat effects will not be applied when equipped in the Outfit Presets.
  • The Outfit Preset items applied before the update will be maintained in the Equipment window > Cash tab. The other presets that were not applied will be maintained in the Outfit Presets.
  • The items can only be equipped when the Outfit Preset is ‘Applied’.
  • If you want to equip a cosmetic item in your inventory to an Outfit Preset by double-clicking on it, you can do so by checking the ‘Equip Item by Double-Clicking’ button.
  • If you press the ‘Release’ button in the Outfit Preset, the Outfit Preset will no longer be applied and the items you have equipped in the Equipment window > Cash tab will be visible.

Ability resetting has been improved.

  • When you click the Reset button in the Ability window, the selected Preset will now be displayed by default in the Reset window instead of the currently applied Preset.
  • The name of the ‘Use’ button in the Ability Reset window has been changed to ‘Reset Ability’.
  • After clicking the ‘Reset’ button in the Ability Reset window, it has been improved so that the Preset information being reset will be displayed one more time.

[Back to Overview]

Emoticons

Certain emoticons’ unique names have been changed.

It has been improved so that emoticons that have expired will automatically disappear from the emoticon list.

It has been improved so that emoticon usage history can be retrieved from previous chatting recrods using the arrow keys.

[Back to Overview]

Meso Market

The Meso Market recommended trade price has been added.

  • It will recommend a price that you can trade mesos at for a more favorable price than the instant trade price.
  • The desired buy/sell price will apply the recommended trade price by default.

You can now change the desired trade price by clicking the recommended trade price, average trade price, or instant trade price buttons.

[Back to Overview]

Cash Shop

For items with a monthly purchase limit, information regarding the time when the limits reset has been added.

[Back to Overview]

Error Fixes

Monsters

  • Kaling (Easy/Normal/Hard/Extreme)
    • Fixed an issue in phase 1 Spring of Lost Vitality where sometimes the four seasonal flowers were created overlapping.
    • Fixed an issue in phase 3 Four Seasons of Death where sometimes the four seasonal flowers were created overlapping.

[Back to Overview]

Quests

Fixed the typos in the Midnight Party guide quest dialogue.

Fixed an issue where the NPC Gen was not visible during Cadena story quests.

Fixed an issue where Kao’s appearance was displayed awkwardly during the ‘[Temple of Time] Their Name is…?’ quest.

Fixed an issue where the ‘I Like Pink Too’ quest’s dialogue and dubbing did not match.

Fixed an issue where the Gold Chase Emblem Provision quest could not be performed repeatedly.

Fixed an issue where completing certain Angelic Buster quests gave 1 experience for quests that did not provide experience.

Fixed an issue where the NPC Cartalion was not visible when doing the Downtown Black Market daily quests.

[Back to Overview]

Achievements

Fixed an issue where certain conditions for the ‘Fun Picking and Eating Runes’ achievement were not achievable.

When checking achievement conditions, only the items in the currently applied equipment preset will be checked.

[Back to Overview]

Items

Fixed an issue where the Absolabs Soul Shooter icon location appeared awkwardly in the inventory and item tooltip.

Fixed an error where certain commands did not work for pets whose appearances were changed with the Luna Illusion.

[Back to Overview]

Maps

Fixed an issue where the Maple Union UI did not open in ‘Horntail’s Cave Entrance’.

Fixed an issue where the Giant’s Elixir created by a Rune of Giants used by a player could be used by another player.

Fixed an issue in The Seed 39F where Monster Life related problems appeared.

Fixed an issue in ‘Brothers Area 3’ where the ropes were awkward.

Fixed an error where boss practice mode only buffs were applied in Flag Race practice mode.

Fixed an error where sometimes practice mode buffs were not applied when using boss practice mode.

Fixed an error where the script asking if you wanted to leave the boss after defeating Horntail was not displayed.

[Back to Overview]

UI

Fixed an issue in the Maple Union UI where clicking on the currently selected Attacker or Artifact tab again would remove the highlight.

Fixed an issue where each time an Artifact Special Mission was completed individually, the ‘Can Be Completed’ alert would be displayed again.

Fixed an issue where if the Equipment window UI and Equipment Enhancement UI were opened at the same time and you tried to enhance an item by right-clicking it, if the item could not be enhanced, that item’s information window would be displayed continuously.

Fixed an issue in the Dimensional Mirror where the number of monsters required to be defeated to enter Ursus was displayed incorrectly.

Fixed an issue where after checking an item tooltip in the Equipment window, hovering over an item inside a bag would sometimes not display the item tooltip.

Fixed an issue in Maple Auction where moving to another tab after searching would reset the search results to page 1.

Fixed an issue where if a party member was using the Cash Shop or Maple Auction, the party member’s location in the Party UI would display Cash Shop/Maple Auction/Monster Life.

[Back to Overview]

Union Artifact

Fixed an issue where Special Missions were not completed when skipping Arcane River and Grandis area quests.

Fixed an issue where certain users with a record of clearing Easy Kaling did not have their ‘Defeat Easy Kaling for the first time’ Special Mission changed to be completed.

[Back to Overview]

KMS ver. 1.2.386(2) Minor Patch

Fixed an issue where using the Giant’s Elixir and an Origin skill at the same time would sometimes not apply the Origin Skill’s cooldown but still activate it.

Fixed an issue where Archmage (I/L)’s Thunder Break was cast in a further location than before.

Fixed an issue where Night Lord’s Mark of Assassin VI’s Mark would only remain on a single enemy.

Fixed an issue where Soul Master’s Solunar Power would sometimes activate in an awkward location.

Fixed an issue where Flame Wizard’s Blazing Extinction VI would not acquire Flame Discharge’s flames even when the attack hit an enemy.

Wind Breaker’s Trifling Whim VI Hexa Core’s name has been changed.

Fixed an issue where Mercedes’ Wrath of Enlil, Wrath of Enlil VI, and Wrath of Enlil VI: Spirit Enchant’s cooldowns did not reset properly.

Fixed an issue where Mercedes’ Leap Tornado VI, Leap Tornado VI: Spirit Enchant, Legendary Spear VI, Legendar Spear VI: Spirit Enchant’s effect displayed on the ground did not apply the skill effect transparency options.

Fixed an issue where after using Wild Hunter’s Provoke/Provoke VI on an enemy, sometimes they would not move.

Fixed an issue where Cadena’s Weapon Variety VI’s skill sound effect did not play.

Fixed an issue where Adele’s Enhanced Divine’s reactivation cooldown did not display the deactivation icon.

Fixed an issue where using Ark’s Creeping Fear’s Abyssal Fear could not link to Grievous Wound VI, Insatiable Hunger VI, or Unbridled Chaos VI.

Fixed an issue where Lara with Mountain Seeds Auto Mode activated would not plant Mountain Seeds when casting Dragon Vein Eruption/Dragon Vein Eruption VI while riding Expression: Where the River Flows.

Fixed an issue in Will (Easy/Normal/Hard) where the remaining HP % was not displayed.

Fixed an issue with bags where after removing the sort lock, closing the bag while an item tooltip was displayed would sometimes cause the item tooltip to remain.

Fixed an issue with bags where using Rebirth Flames in bags would not distinguish equipment that they could not be used on in the inventory.

[Back to Overview]

Events

[Lacheln in a Dream] Protective Mask’s Identity

A mischievous Protective Mask that seems to know how you, as a person from the real world, were able to enter the dream world. Eventually, they reveal their hidden face and tells you the secrets of Lacheln in a Dream.

What is the secret that the residents of Lacheln in a Dream hiding?

‘Lacheln in a Dream’ related quests have been added.

  • [Lacheln in a Dream] Protective Mask’s Identity
  • [Lacheln in a Dream] Lucid Dream

[Back to Overview]

[Lacheln in a Dream] Lacheln Winter Feast: Tea Party

The Lacheln Winter Feast: Tea Party event will run from January 18 to February 21. This event is available to all characters level 101 or higher.

Following the Cute Plate’s joyful feast, it has prepared a happy tea time! Enjoy a delicious tea time prepared by the Cute Plate and receive a lot of experience.

You can use the event icon or talk to the NPC Cute Plate in ‘Lacheln in a Dream: Happy Dream’s Space’ to start the ‘[Lacheln Winter Feast] Warm Tea Table’ quest.

After starting the quest, you will acquire acquire the ‘Happy Tea Time’ skill. The ‘Happy Tea Time’ skill will automatically be activated in maps with monsters within your level range.

As you defeat monsters within your level range, you will fill up the ‘Warm Tea Table’ gauge. If you defeat 300 monsters and fill it up, the following skills will activate one at a time in order.

  1. Mini Tea Time
  2. Mini Tea Time
  3. Happy Tea Time

When ‘Mini Tea Time’ starts, you will acquire a large amount of experience, and the Cute Plate will present a light tea time and attack multiple enemies.

When ‘Happy Tea Time’ starts, you will acquire a large amount of experience, and the Cute Plate will present a specially prepared tea time and attack multiple enemies then summon a Tea Set of Dreams that provide lots of experience when defeated.

These skills can activated up to a combined total of 30 times per day per character.

※ The skill will be deactivated if you reach your daily 30 combined activations of ‘Mini Tea Time’ and ‘Happy Tea Time’ per character.

※ You can deactivate the ‘Happy Tea Time’ skill by right-clicking the skill icon in the skill window. If the skill is deactivated, it will remain deactivated until midnight or until you right-click the skill to activate it again. If you disconnect and reconnect, the deactivated skill will be reactivated.

※ ‘Happy Tea Time’ will only activate in maps with monsters within your level range. It will not activate in maps where there is a level 4 Rune debuff or other special maps (Mirror World, story quest maps, etc.).

※ If you fill up the gauge on a map where ‘Mini Tea Time’ or ‘Happy Tea Time’ has already been activated by another player, the activation will be delayed until the already activated ‘Mini Tea Time’ or ‘Happy Tea Time’ is complete.

※ In instanced maps, ‘Mini Tea Time’ and ‘Happy Tea Time’ will be activated instantly, regardless of whether or not other players have already activated the skill.

※ The ‘Mini Tea Time’ and ‘Happy Tea Time’ skills will only be visible to yourself, and they are affected by experience increasing effects and the death penalty experience reduction effect.

※ The Tea Set of Dreams summoned during ‘Happy Tea Time’ do not accumulate progress for the number of monsters within level range for the next ‘Mini Tea Time’ activation. If all of the Tea Set of Dreams are defeated, ‘Happy Tea Time’ will end regardless of the remaining duration.

※ The Tea Set of Dreams monsters will only be visible to yourself, and they are affected by experience increasing effects and the death penalty experience reduction effect.

※ The Tea Set of Dreams may be summoned overlapping in certain maps.

[Back to Overview]

[Lacheln in a Dream] Midnight Dream Catcher Season 2

The Midnight Dream Catcher Season 2 event will run from January 18 to February 21. This event is available to all characters level 101 or higher.

The party isn’t over yet! The Ragdoll who wants to play more but whose eyelids are too heavy! Fight off the drowsiness! Defeat bad monsters and receive large amounts of experience!

You can use the event icon or talk to the NPC Ragdoll in a Dream in <Lacheln in a Dream: Happy Dream’s Space> to start the ‘[Midnight Dream Catcher Season 2] Ragdoll That Wants to Play More’ quest. You can only enter <Midnight Dream Catcher> on characters between level 101 and level 260.

After entering <Midnight Dream Catcher>, all buffs will be removed and you will acquire the exclusive buff skill ‘Dream Breaker’.

  • 400% experience acquired
  • 50 attack/magic attack
  • 30% normal monster damage
  • 30% critical rate
  • 30% critical damage
  • 50 all stats
  • 2500 HP/MP

You will have 15 minutes to defeat 1000 ‘Strange Ballroom Dance Residents’ which change based on your character level to gain experience.

The ‘Powerful Summon Doll’ that appears every 200 monsters you defeat has returned as the ‘More Powerful Summon Doll’. Defeating the ‘More Powerful Summon Doll’ monster will give you more experience and a skill to help you defeat monsters.

If you leave <Midnight Dream Catcher> without defeating all 1000 monsters and there is still remaining time, you can re-enter to finish your session without consuming an additional entry limit.

※ In the ‘Midnight Dream Catcher Season 2’ map, you cannot use any consumable items except for recovery items.

※ If you defeat all 1000 ‘Strange Ballroom Dance Residents’ and all ‘More Powerful Summon Dolls’, you will exit from the map regardless of the remaining time.

※ If the time limit runs out, you will exit from the map regardless of the number of remaining monsters.

※ If you reach level 260, you cannot re-enter if you leave partway through.

※ When exiting partway through, the play record will be recorded per character.

※ After midnight, all partway records will disappear.

※ Even if you reach level 260 inside <Midnight Dream Catcher Season 2>, you can still get experience by defeating the remaining monsters.

※ The ‘More Powerful Summon Dolls’ will automatically disappear 20 seconds after being summoned. If they do so, you will not acquire the skill and experience benefits. However, if you leave the map before this time limit ends, the summon will remain when you re-enter the map.

You can only enter 1 time per day per world on a single character, up to 3 times per week.

※ The weekly entry limit will reset every Thursday at midnight.

[Back to Overview]

[Lacheln in a Dream] Monster Arcade Season 2

The Monster Arcade Season 2 event will run from December 21 to March 20. This event is available to all characters level 101 or higher.

A Monster Arcade ambitiously prepared by the Slime in a Dream! Participate in minigames that change each season, acquire Dance Fragments that can be used to purchase pretty items, and complete the costume collection prepared for each minigame!

You can use the event icon or talk to the NPC Slime in a Dream in <Lacheln in a Dream: Happy Dream’s Space> to start the ‘[Monster Arcade] Come Visit the Monster Arcade!’ quest.

You can talk to the NPC Pink Bean in a Dream to participate in 3 competitive minigames that change each season by either Matching or Party Play.You can talk to the NPC Orange Mushroom in a Dream to participate in 3 record minigames that change each season.

  • Matching can only be done if you are not in a party, and you will play the game with 3 other players who have applied for it.
  • Maple One Card Party Play can be done in a party of 2~4 players.

By playing each minigame, you can acquire Dance Fragments and Collection Points based on the minigame you played. You can only acquire up to 500 Dance Fragments per day per world.

※ If you have acquired the daily limit of Dance Fragments, you can continue to participate in games and acquire Collection Points, but you will not acquire any more Dance Fragments.

※ Dance Fragments acquired by using Dance Fragment Vouchers are not included in the Monster Arcade daily Dance Fragment limit.

※ If you play as a party, it will not be included in the Monster Arcade Collection Points, and you will not receive Dance Fragments.

SeasonMinigame
December 21, 2023 after the maintenance ~ January 17, 2024 at 11:59 PMCompetitiveMaple One Card
RecordColourful Invitations
January 18, 2024 after the maintenance ~ February 21, 2024 at 11:59 PMCompetitiveSuperpowered Yutnori
RecordUp and Down Seesaw
February 22, 2024 after the maintenance ~ March 20, 2024 at 11:59 PMCompetitiveAvailable on February 22, 2024 after the maintenance
RecordAvailable on February 22, 2024 after the maintenance

Superpowered Yutnori

When the game starts, each player is given 2 one-time superpowers at a set rate. During your turn, you can throw a yut and move your pieces along the designated path based on your throw. If your throw is either Yut or Mo, or if you catch the opponent’s piece, you can throw a yut one more time.

Superpowers can be used before throwing a yut on your turn. If you throw a yut after using one, the superpower will be applied together with your throw.

You can win by getting all 4 of your pieces to the finish line first, within the time limit. After the game ends, you will receive Dance Fragments based on if you won or lost.

  • Win: 300 Dance Fragments
  • Draw: 200 Dance Fragments
  • Loss: 100 Dance Fragments

Up and Down Seesaw

When the game starts, you can jump on the seesaw with the Orange Mushroom in a Dream. You will alternate jumping. After jumping, before the player lands again, press the NPC Chat/Harvest key to stop the moving arrow within the yellow section of the gauge to successfully jump.

You will acquire points for every successful jump, and the higher the number of jumps, the higher the points you will receive. You can jump a total of 40 times. The game will end if you fail a jump or you succeed in all 40 jumps.

After the game ends, you will receive 1 Dance Fragment per 40 points. You can acquire up to 100 Dance Fragments per play.

Monster Arcade Collection Rewards

If you complete various achievements for each minigame, you can receive the following rewards.

MinigameMissionReward
Maple One CardAcquire a total of 5,000 pointsSelective Forest’s Magician Overall Box
Colourful InvitationsAcquire a total of 1,000,000 pointsForest’s Magician Gloves Voucher
Superpowered YutnoriAcquire a total of 5,000 pointsForest’s Magician Hat Voucher
Up and Down SeesawAchieve a total of 1,000 jumpsForest’s Magician Shoes Voucher
Available on February 22, 2024 after the maintenanceForest’s Magician Ancient Book Voucher
Available on February 22, 2024 after the maintenanceForest’s Magician Cape Voucher
Complete all missionsDance Fragment Collector Box

All rewards can be claimed until March 20, 2024 at 11:59 PM.

※ All rewards can be claimed 1 time per Maple ID.

※ All rewards will expire after 7 days, and can only be put into storage.

※ After February 21, 2024 at 11:59 PM, the Superpowered Yutnori and Up and Down Seesaw missions can no longer be completed.

※ When you use the Dance Fragment Collector Box, you will receive the Dance Fragment Collector medal and the Galaxy in a Marble Chair.

[Back to Overview]

[Lacheln in a Dream] Gold Richie’s Secret Safe

The Gold Richie’s Secret Safe event will run from January 18 to February 21. This event is available to characters level 230 or higher.

Open the secret safes that have appeared in Lacheln in a Dream and receive gifts prepared by Gold Richie!

You can use the event icon or talk to the NPC Gold Richie in <Lacheln in a Dream: Happy Dream’s Space> to start the ‘[Secret Safe] Gold Richie’s Secret Safe’ quest.

When hunting monsters around your level, you can collect Safe Ticket Vouchers. You can acquire up to 50 Safe Ticket Vouchers per day per Maple ID.

※ You can acquire up to 50 in regular worlds and Reboot world separately.

※ The number of Safe Ticket Vouchers acquired and the number of Safe Tickets will be shared between Burning World and regular worlds.

※ The Safe Ticket Vouchers acquired in Burning World and regular worlds from hunting monsters within your level range can be traded 1 time. After this, they can only be put into storage.

※ ‘Safe Ticket Vouchers’ can be acquired from January 18, 2024 after the maintenance ~ February 21, 2024 at 11:59 PM.

When you use a ‘Safe Ticket Voucher’, you will acquire 1 Safe Ticket that you can use to enter for a chance to win a prize from a safe.

※ When you use a ‘Safe Ticket Voucher’, the one that is at the very front of your inventory will be used regardless of whether it is tradable or not.

You can enter for the current round of prizes through the ‘Golden Safe’ and the ‘Diamond Safe’. Each round will take place daily from 12:00 AM ~ 11:59 PM.

You can pay 10 Safe Tickets to guess the safe’s password for the current round. The password can range from 1 to 9999999, and you cannot enter the same password multiple times in a single round.

You can participate up to 15 times in a single round for each safe.

※ You can participate 15 times in the Golden Safe and 15 times in the Diamond Vault.

※ You can only participate on a single Nexon ID for each round.

※ You can only participate on a single Maple ID on the same Nexon ID for each round.

※ You can only continue to participate on the first world that you participated in during the ongoing round.

You can check your participation records through the ‘[Secret Safe] Learn About Gold Richie’s Secret Safe’ quest.

※ You can only view the participation records for the worlds you participated in.

Base Participation Rewards

You can acquire base participation rewards by participating 1 time in each safe. The base participation rewards can be claimed until the end of the event duration.

  • Participate in the Golden Safe 1 Time: Golden Safe Chair [can be put into storage, permanent]
  • Participate in the Diamond Safe 1 Time: Diamond Safe Chair [can be put into storage, permanent]
  • Participate in All Safes 1 Time: Gold Richie Mask Voucher [can be put into storage, expires in 10 days]

※ The number of participations is counted on a per world basis.

※ Each reward can be claimed 1 time per world.

Winning Password Selection

After each round, the winning passwords will be chosen among all the passwords entered by players in the world. The smallest, non-duplicate numbers will become the passwords for the safe.

※ The winning numbers will be selected based on the passwords entered in regular worlds and Reboot World separately.

※ Burning World’s entries will be counted together with regular worlds.

The number of winning passwords for each safe is as follows.

  • Regular Worlds
    • Golden Safe: Starting from the smallest non-duplicate number, the 60 smallest numbers.
    • Diamond Safe: Starting from the smallest non-duplicate number, the 30 smallest numbers.
  • Reboot Worlds
    • Golden Safe: Starting from the smallest non-duplicate number, the 8 smallest numbers.
    • Diamond Safe: Starting from the smallest non-duplicate number, the 4 smallest numbers.

※ Depending on the participation in each round, the actual number of winning passwords may be less than the numbers in the list above.

※ If all passwords are entered 2 or more times, there will be no winning numbers for that round.

※ The Golden Safe and Diamond Safe will not affect each others’ results.

Players who guessed the correct passwords can claim their rewards through the ‘[Secret Safe] Learn About Gold Richie’s Secret Safe’ quest.

Winning Rewards for Each Round

The winning rewards can be claimed until February 28, 2024 at 11:59 PM. You can only receive the rewards on the Maple ID you participated in. You can claim the reward on a different world than the one you participated in.

※ However, you cannot cross-claim the rewards between regular worlds and Reboot World.

Golden Safe:

Day of the WeekRoundReward Items
Thursday1/8/15/22/29200 Special Medals of Honor
[expires in 10 days, can only be put into storage]
Friday2/9/16/23/3050 Extreme Growth Potions
[expires in 10 days, can only be put into storage]
Saturday3/10/17/24/31200 Karma Black Rebirth Flames
[expires in 10 days, can only be put into storage]
Sunday4/11/18/25/3210 Magnificent Lucid Souls
[expires in 10 days, can only be put into storage]
Monday5/12/19/26/335 Selective Symbol Vouchers (15 Inkwell Coins in Reboot)
[expires in 10 days, can only be put into storage] ([permanent, untradable])
Tuesday6/13/20/27/345 Selective Sol Erda/Sol Erda Fragment Voucher
[expires in 10 days, can only be put into storage]
Wednesday7/14/21/28/3515 Inkwell Coins
[permanent, untradable]

※ When you use the Selective Symbol Voucher, you can choose between 500 ‘Selective Arcane Symbol Vouchers’ or ‘100 Selective Authentic Symbol Vouchers’.

※ When you use the Selective Sol Erda/Sol Erda Fragment Voucher, you can choose between 1 Sol Erda (untradable, expires in 7 days) or 30 Sol Erda Fragments (untradable, permanent).

Diamond Safe:

DateRoundReward Items
1/1811st Luna Petite Pet Full Set Voucher
1/1922nd Luna Petite Pet Full Set Voucher
1/2033rd Luna Petite Pet Full Set Voucher
1/2144th Luna Petite Pet Full Set Voucher
1/2255th Luna Petite Pet Full Set Voucher
1/2361st Master Label Hair Voucher
1/2472nd Master Label Hair Voucher
1/2583rd Master Label Hair Voucher
1/2694th Master Label Hair Voucher
1/27105th Master Label Hair Voucher
1/28116th Master Label Hair Voucher
1/29127th Master Label Hair Voucher
1/30138th Master Label Hair Voucher
1/31149th Master Label Hair Voucher
2/11510th Master Label Hair Voucher
2/21611th Master Label Hair Voucher
2/31712th Master Label Hair Voucher
2/41813th Master Label Hair Voucher
2/51914th Master Label Hair Voucher
2/6201st Master Label Full Set Package Voucher
2/7212nd Master Label Full Set Package Voucher
2/8223rd Master Label Full Set Package Voucher
2/9234th Master Label Full Set Package Voucher
2/10245th Master Label Full Set Package Voucher
2/11256th Master Label Full Set Package Voucher
2/12267th Master Label Full Set Package Voucher
2/13278th Master Label Full Set Package Voucher
2/14289th Master Label Full Set Package Voucher
2/152910th Master Label Full Set Package Voucher
2/163011th Master Label Full Set Package Voucher
2/173112th Master Label Full Set Package Voucher
2/183213th Master Label Full Set Package Voucher
2/193314th Master Label Full Set Package Voucher
2/2034Karma 22 Star Force Enhancement Scroll (Level 200)
2/2135Star Planet Damage Skin (Unit)

※ All rewards will expire in 30 days and can only be put into storage.

※ When you use each ‘Master Label Full Package Voucher’, the items you acquire will be untradable and permanent.

※ When you use each ‘Master Label Hair Voucher’, the items you acquire will be untradable and permanent.

※ When you use each ‘Luna Petite Pet Full Set Voucher’, you will acquire Pet Voucher items (can only be put into storage, expires in 30 days). The items you acquire from each Pet Voucher will be untradable and permanent.

※ Players who guessed the correct passwords can claim their rewards through the ‘[Secret Safe] Learn About Gold Richie’s Secret Safe’ quest.

[Back to Overview]

[Lacheln in a Dream] Galina’s Tomato Festival

The Galina’s Tomato Festival event will run from January 18 to February 21. This event is available to all characters level 200 or higher.

Have you ever seen the exciting tomato sled? Ride the tomato sled and acquire experience!

You can use the event icon or talk to the NPC Thoughtful Galina in <Lacheln in a Dream: Happy Dream’s Space> to start the ‘[Tomato Festival] Tomato Festival in Winter’ quest.

When you enter <Tomato Festival>, you will be moved to the preparation map and be given 2 minutes of preparation time. Once you’re ready, you can talk to Thoughtful Galina to move to the battle map.

※ When entering, all buff effects will disappear. However, if you re-enter from the exit map, your buff effects will be maintained.

When you enter the battle map, you will have 2 minutes to attack the Frozen Tomatoes and acquire points. There are a total of 6 stages, and the next stage will begin when you defeat all of them. As the stages increase, the level, defenses, and health of the enemies will grow higher.

※ If you exit partway through, the points will be reset.

※ You cannot use Ability presets in the battle map.

※ You cannot use Hexa Skill Common Cores in the battle map.

You can acquire up to 1,150 points per day, and you will receive experience points from Thoughtful Galina in the exit map. The higher your score, the more experience you will get.

The <Galina’s Tomato Festival> experience rewards can be received by 1 character per week per world.

There is no limit to the number of times you can enter <Galina’s Tomato Festival>, but once you receive the experience rewards, you cannot receive them on any other character in the same world on that week. However, if the character who acquired the experience rewards re-enters and gets a higher record, you can receive additional experience rewards equal to the difference from the previous record. You can enter <Galina’s Tomato Festival> on other characters but you cannot receive additional experience, even if you achieve a higher score.

※ The number of weekly experience rewards acquired and attempt records will be reset every Thursday at midnight.

Rewards

Based on the number of times you participate in <Galina’s Tomato Festival>, you can receive Riding Voucher rewards from the NPC Thoughtful Galina.

  • Participate 1 Time: Baby Tomato Riding (Permanent) Voucher
  • Participate 5 Times: Perfect Tomato Riding (Permanent) Voucher

※ The Riding Vouchers can only be put into storage, and will expire 7 days after being claimed.

※ You must claim the experience reward to complete 1 participation. You can participate 1 time per week.

[Back to Overview]

New Name Auction

The New Name Auction event will run from January 25 to February 21. This event is available to all characters level 10 or higher.

A chance to get the name you want! Try using Mister New Name’s New Name Auction!

※ The New Name Auction is not available in Burning World.

※ You can register character names for sale until February 18, 2024 at 11:59 PM.

You can enter the New Name Auction through the event icon on the left or by talking to the NPC Mister New Name in major towns like Henesys.

After entering, you can proceed with the character name auction. The New Name Auction can be used on a per Maple ID basis, and you use Maple Points in the auction.

  • You can only sell or bid on character names on Green PCs.
  • When registering a name for sale, you can choose between 8 hours, 24 hours, and 48 hours for the auction’s duration.
  • You can only sell 1 character name at a time. You can only be trading up to 5 names at a time, including selling, bidding, and unclaimed completed trades.
  • In an auction, you can bid on a name with a price higher than a certain amount than the currently registered highest bid.
  • The minimum bid amount depends on the current highest bid.
  • The auction will end between 2 minutes before and 2 minutes after the specified auction end time. When it ends, the highest bidder will win the character name.
  • Completed trade details are stored until September 20, 2024 at 11:59 PM, and will be automatically deleted if the name and payment are not claimed during this period.
  • After the event ends, you can claim your names and payment through the NPC Mister New Name.

※ Character names that violate the name policy are subject to sanctions, and they may be sanctioned when attempting to trade them.

※ Selling character names is only available to characters that have been created at least 90 days ago.

※ Characters who have changed names within 1 week cannot sell their names.

※ Reselling character names won during the event is prohibited.

※ Selling and bidding cancellations due to changing your mind are not possible. Character names cannot be restored after a trade has concluded.

In short, you can put your character names up for auction. When you do that, you need to first pay 15k MP and choose a different available character name to change your current one to, and then you choose the minimum price you want to list at. You will also need to pay a 5% deposit fee (you’ll get this back if the IGN sells but if it doesn’t, you WON’T get this back).

Once the IGN is up, other players can bid on it until the auction time ends. If at least one person bid on it, the highest bidder will win the IGN, their character’s name will be changed to that name, and you will receive your Maple Points (minus a 30% commission fee).

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Lady Blair’s Dream Express

The Lady Blair’s Dream Express event will run from January 19 to January 26. During this time, you can freely move your Cash items between characters, regardless of cash restrictions.

[Back to Overview]

Sunday Maple

The Sunday Maple event will take place on January 21, January 28, February 4, and February 11.

On January 21, the following benefits will take place:

  • 1+1 Star Force enhancements up to 10 stars
  • 50% discount on Spell Trace costs
  • 50% discount on Ability reset costs
  • 2x amount and daily limit of ‘Dance Fragments’ acquired from Monster Arcade

On January 28, the following benefits will take place:

  • 30% discount on Star Force enhancement costs
  • Receive 1000 Dream Fragment Vouchers
  • 2x amount and daily limit of ‘Dance Fragments’ acquired from Monster Arcade

On February 4, the following benefits will take place:

  • +300% experience from Combo Kills
  • +100% Rune experience buff effect
  • 3x experience from Polo, Fritto, and Especia Bounty Hunting
  • 3x experience from Flame Wolf
  • +250% Monster Park clear experience
    • Base 100% + Sunday benefit 50% + Sunday Maple benefit 250% = 400%
    • This also applies to Monster Park Extreme.
    • The ‘Dream Messenger’ event skill’s Monster Park benefit will also be applied.
  • 2x amount and daily limit of ‘Dance Fragments’ acquired from Monster Arcade

On February 4, the following benefits will take place:

  • 100% success rate when enhancing at 5/10/15 Star Force
  • Receive 4 3x Experience Coupons (30 Minutes)
  • 2x amount and daily limit of ‘Dance Fragments’ acquired from Monster Arcade

On February 18, the following benefits will take place:

  • 5x chance to get Magnificent Souls
  • 50% discount on Spell Trace enhancement costs
  • 2x amount and daily limit of ‘Dance Fragments’ acquired from Monster Arcade

[Back to Overview]

  1. Unknown's avatar
    Anonymous
    January 18, 2024 at 5:55 am

    🤏🏻

    • Unknown's avatar
      Anonymous
      January 18, 2024 at 9:48 am

      🤏🏻

  2. Unknown's avatar
    Anonymous
    January 18, 2024 at 11:49 am

    🦀

  3. Unknown's avatar
    Anonymous
    January 18, 2024 at 12:19 pm

    Max is Goated with the sauce

  4. Unknown's avatar
    Anonymous
    January 18, 2024 at 12:31 pm

    Ahh finally! The 🤏🏻 update.

  5. Unknown's avatar
    Anonymous
    January 18, 2024 at 1:18 pm

    RIP Origin hero 40% nerf

  6. Unknown's avatar
    Anonymous
    January 18, 2024 at 1:20 pm

    🤏🏻🤏🏻

  7. Unknown's avatar
    Anonymous
    January 18, 2024 at 2:01 pm

    Wonder what the thought process is behind adding more lines but gutting burst from origin skills. Nice to see explorer mages getting more passive crit chance. Thanks Max!

    • Max's avatar
      Max
      January 19, 2024 at 10:08 am

      Lots of players were already hitting damage cap on their Origin skills so they lowered the damage/increased the number of lines to get around that. Some classes’ Origins did actually get nerfed though like FP and Shad.

  8. Unknown's avatar
    Anonymous
    January 18, 2024 at 8:23 pm

    my favorite content, all the 🤏🏻s

  9. Unknown's avatar
    Anonymous
    January 19, 2024 at 8:21 am

    rip Corsair

  10. 서장원's avatar
    서장원
    February 3, 2024 at 10:16 am

    Hi Max, how could you extract the cover animated image? Can I extract using WzComparerR2?

    • Max's avatar
      Max
      February 3, 2024 at 11:32 am

      Do you mean the world select screen image? Yeah you can use WzComparer, its in Map.wz > Obj > login.img > worldselect.

  11. Unknown's avatar
    Anonymous
    June 18, 2024 at 8:19 am

    lmao @ them removing the hands

  12. Unknown's avatar
    Anonymous
    July 5, 2024 at 4:41 am

    Does anyone know new requirements for Heroes of Maple medals? Especially medals in Act 1.5, which is completely different content now.

  13. Unknown's avatar
    Anonymous
    October 27, 2025 at 4:08 am

    Japanese players must fume upon witnessing the letter c, < or >

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