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Posts Tagged ‘anima’

KMS ver. 1.2.368 – MapleStory Ignition: Odium & Maple Vision Talk!

August 25, 2022 17 comments

The third and final patch of the MapleStory Ignition update, Odium, has been released. It includes job balancing, the new level 275 area Awakened Laboratory: Odium, as well as various convenience improvements. It also has this year’s Chuseok event, where the summer event’s Ignition Fireworks Festival turns into the Ignition Full Moon Party and the collaboration event with BTS Jin!

In addition, before the patch, they released the 2022 Maple Vision Talk, where Wong-ki talked about MapleStory’s general direction going forward.

Edit: There was a minor patch the next day with a few additional skill changes and bug fixes. I’ll include the skill changes in the main section marked in red but I’ll put the rest in its own section at the bottom.

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KMST ver. 1.2.145 – Skill Balancing & Odium

August 19, 2022 58 comments

WorldMap270.img.BaseImg.0_new

Big patch, long patch notes. I was also like 75% done with the skill changes last night and then my Google Chrome tab crashed and WordPress’ autosave feature didn’t work so I lost all my work and went to sleep mad. There’s still some stuff like the list of monsters added to Monster Collection [Edit: now added thanks to Anonymous in the comments!] and the error fixes but no one cares about that.

On the bright side, Odium is very cool and the BGMs are bangers 🙂

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KMS ver. 1.2.360 – MapleStory Destiny: Adventurer Remaster!

January 27, 2022 56 comments

Adventurer Remaster

The second patch of the MapleStory Destiny update has been released! It contains the long-awaited Adventurer Remaster, as well as job balancing for all jobs and various system/QoL changes. This entire set of test world patches over the past month were some of the longest and most frequent in a very long time so I’m glad I can finally take a break haha.

However, since the Adventurer remaster is now finalized, I am planning to record videos showing them all off, especially because they added skill voices in the official server! Not sure when I can get them all out but I’ll try to start this weekend.

Also, I think I forgot to mention it before but I finally made a Patreon! A lot of people were asking me about this for a while so I set it up a couple of weeks ago. If you want to support me, you can check out the page! Of course, it’s not required, but white-listing my blog in your ad blocker would also help. All proceeds go into the blog’s yearly costs (and my NX addiction). 🙂

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KMST ver. 1.2.137 – More Skill Changes

January 24, 2022 44 comments

Meso Explosion Effect (Bloody Pocket)

Another test server patch was released today, only a couple of days before when the Adventurer remaster and the job balancing will hit the official server! This one contains a lot more numerical adjustments in addition to some structural and effect changes.

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KMST ver. 1.2.136 – Job Balancing!

January 18, 2022 66 comments

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As mentioned before, a new test world patch was released that includes balance changes for all jobs! They also made further changes to the Adventurers, including to their story quests, and certain systems have been modified or removed entirely.

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