Home > KMS, KMST > kMSt ver. 1.2.408 – Adventurer and Cygnus Reorganization!

kMSt ver. 1.2.408 – Adventurer and Cygnus Reorganization!

November 10, 2011 Leave a comment Go to comments

The second reorganization for Warriors, Archers, Magicians, Knights of Cygnus, and Ultimate Adventurers has come! Well, it’s not really a reorganization, almost every single change is just a damage increase. I guess it’s okay because they just had their Jump update, but even Cygnus and Ultimate Adventurers received only one or two new skills… very underwhelming.

In addition, Lionheart Castle has been reorganized! Maybe there will be another area that is changed in the next update, as Ellin Forest was renewed in the first patch. Also, hints of a new job? Read on!

 

Warriors (second job)

  • All spears have had their speed increased to Normal (6)
  • Ground Smash: damage has been increased from 320% to 380%, max level has been decreased from 20 to 10
  • NEW SKILL: Rush: Use strength to quickly move forward. (max level: 10) (this is the same as the Soul Rush skill for Soul Masters)

Heroes

  • Self Recovery: amount of HP recovered has been increased from 80 to 100.
  • Panic: damage has been increased from 1000% to 1040%, now decreases enemy’s attack by 30%, Darkness’ duration has been increased from 30 seconds to 80 seconds
  • Coma: damage has been increased from 620% to 680%
  • Shout: damage has been increased from 220% to 280%
  • Brandish: damage has been increased from 240% to 280%, now ignores enemy’s defense by 20%
  • Enrage: now increases minimum critical damage by 15%
  • Monster Magnet: damage has been increased from 300% to 350%
  • Brave Slash: damage has been increased from 225% to 300%
  • Rush: damage has been increased from 250% to 300%
  • Stance: stance effect’s activation rate has been increased from 90% to 95%

Paladins

  • Shield Mastery: now gives a 10% chance to Guard
  • Fire Charge: skill name has been changed to Flame Charge
  • Ice Charge: skill name has been changed to Blizzard Charge
  • Charge Blow: now has different effects based on the charges used (Flame Charge gives DoT of 100% damage every 1 second for 6 seconds, Blizzard Charge gives a 60% chance to freeze, Lightning Charge has a 60% chance to stun for 2 seconds, and Divine Charge has a 60% chance to seal for 12 seconds)
  • Divine Charge: damage has been increased from 135% to 150%
  • Blast: damage has been increased from 290% to 340%
  • Sanctuary: damage has been increased from 1400% to 1450%
  • Blessing Armor: duration has been increased from 60 seconds to 90 seconds
  • Rush: damage has been increased from 250% to 300%
  • Stance: stance effect’s activation rate has been increased from 90% to 95%

Dark Knights

  • Dragon Buster: damage has been increased from 185% to 190%
  • Dragon Thrasher: number of monsters hit has been increased from 6 to 8
  • Sacrifice: damage has been increased from 690% to 720%
  • Dragon Roar: damage has been increased from 580% to 640%, now has a 90% chance of stunning for 9 seconds
  • Dragon Judgement: chance to change damage into HP and amount of HP recovered have both been increased from 5% to 10%
  • Dark Force: now increases critical chance by 10% and minimum critical damage by 15%
  • Beholder’s Revenge: damage has been increased from 700% to 750%, now has a 10% chance of instantly killing the enemy
  • Dark Impale: damage has been increased from 135% to 180%, now has a 10% chance of instantly killing the enemy
  • Monster Magnet: damage has been increased from 300% to 350%

 

Magicians (third job)

  • Teleport Mastery: damage has been increased from 300% to 340%
  • NEW SKILL: Magic Critical: increases critical chance by 30%, increases minimum critical damage by 25% (max level: 20)

Fire/Poison Archmages

  • Flame Arrow : name has been changed, damage has been increased from 360% to 420%
  • Poison Breath: damage has been increased from 280% to 340%
  • Extreme Magic: max level has been decreased from 20 to 10
  • Fire Demon: damage has been increased from 540% to 580%, max level has been decreased from 20 to 10
  • Explosion: damage has been increased from 580% to 620%
  • Poison Mist: damage has been increased from 230% to 270%
  • Meteor: damage has been increased from 1700% to 1800%, now attacks twice
  • Mist Eruption: damage has been increased from 500% to 550%
  • Ifrit: damage has been increased from 400% to 450%
  • Paralyze: damage has been increased from 257% to 300%
  • Big Bang: damage has been increased from 290% to 330%

Ice/Lightning Archmages

  • Cold Beam:  damage has been increased from 140% to 170%
  • Thunderbolt: damage has been increased from 105% to 130%
  • Extreme Magic: max level has been decreased from 20 to 10
  • Ice Demon: max level has been decreased from 20 to 10, damage has been increased from 520% to 560%
  • Ice Strike: damage has been increased from 145% to 160%
  • Thunder Spear: damage has been increased from 155% to 165%
  • Glacial Chain: damage has been increased from 450% to 490%
  • Elquines: damage has been increased from 330% to 380%
  • Chain Lightning: damage has been increased from 214% to 260%
  • Blizzard: damage has been decreased from 1600% to 850% (this is a mistake most likely, should be 1850%), now attacks twice
  • Big Bang: damage has been increased from 290% to 330%

Bishops

  • Heal: damage has been increased from 350% to 410%
  • Holy Arrow: damage has been increased from 390% to 450%
  • Holy Symbol: max level has been decreased from 30 to 20
  • Shining Ray: max level has been decreased from 30 to 20, damage has been increased from 200% to 220%
  • Bahamut: damage has been increased from 600% to 650%
  • Angel Ray: damage has been increased from 450% to 500%
  • Genesis: damage has been increased from 1900% to 2000%, now attacks twice
  • Big Bang: damage has been increased from 290% to 330%

 

Archers (third job)

  • Dodge: avoid chance has been increased from 20% to 30%
  • Strafe: damage has been increased from 180% to 200%

Bowmasters

  • Arrow Bomb: damage has been increased from 310% to 360%
  • Silver Hawk: damage has been increased from 250% to 270%
  • Flame Shot: name has been changed, damage has been increased from 460% to 520%
  • Arrow Rain: now has a 60% chance to inflict Stun for 4 seconds, damage has been increased from 148% to 170%
  • Phoenix: damage has been increased from 360% to 390%
  • Drain Arrow: damage has been increased from 340% to 400%, amount of HP absorbed has been increased from 45% to 50%
  • Ultimate Flame Shot: damage has been increased from 600% to 640%
  • Hurricane: damage has been increased from 220% to 250%

Marksmen

  • Iron Arrow: damage has been increased from 310% to 360%
  • Gold Eagle: damage has been increased from 250% to 270%
  • Blizzard Shot: name has been changed, damage has been increased from 480% to 540%
  • Arrow Eruption: now has a 60% chance to inflict seal for 4 seconds, damage has been increased from 148% to 170%
  • Freezer: damage has been increased from 330% to 390%
  • Dragon Pulse: now has a piercing effect, damage has been increased from 295% to 350%
  • Piercing: amount of monsters hit has been increased from 6 to 8, damage has been increased from 1500% to 1560%
  • Sniping: amount of hits has been increased from 4 to 5, damage has been decreased from 900% to 800%

Knights of Cygnus

  • NEW SKILL: Noble Spirit: increases the strength of Empress’ Blessing. Each point in this skill increases the skill level of Empress’ Blessing by 1. Skill points are added into this skill by completing quests. (max level: 6)
  • NEW SKILL: Enhanced Spirit’s Power: the power of the spirits is enhanced by Cygnus. At max level, the duration of your Spirit is increased by 100 seconds and their damage is increased by 50%. At level 30, 50, 70, 100, and 120, a skill point is added in this skill. (max level: 5)
  • Soul, Flame, Storm, Darkness, and Lightning now attack monsters that are attacking you

Soul Master

  • NEW SKILL: Physical Training: increases strength and dexterity by 30 (max level: 10) (2nd job skill)
  • NEW SKILL: Power Reflection: absorbs 30% of the damage you take, reflects 500% of the absorbed damage (max level: 20) (2nd job skill)
  • Final Attack: max level has been decreased from 30 to 20, damage has been decreased from 175% to 160%
  • Soul Blade: max level has been decreased from 30 to 20
  • Self Recovery: amount of HP regained has been increased from 80 to 100, amount of MP regained has been increased from 40 to 60
  • Panic: damage has been increased from 1000% to 1040%, now decreases enemy’s attack by 30%, Darkness’ duration has been increased from 30 seconds to 80 seconds
  • Brandish: damage has been increased from 240% to 280%, now ignores enemy’s defense by 20%
  • Soul Charge: max level has been decreased from 20 to 10
  • NEW SKILL: Coma: uses up 1 orb to inflict 680% damage at 6 enemies and has a 90% chance to stun for 4 seconds (max level: 20) (3rd job skill)

Flame Wizard

  • Fire Arrow: max level has been decreased from 30 to 20
  • NEW SKILL: High Wisdom: increases intelligence by 40 (max level: 10) (2nd job skill)
  • Flame Gear: max level has been decreased from 30 to 20, duration has been decreased from 8 seconds to 7 seconds
  • NEW SKILL: Teleport Mastery: inflicts 300% damage to 6 enemies with Teleport, with an 80% chance of stunning for 4 seconds, Teleport distance is increased by 20 (max level: 10) (3rd job skill)

Wind Breaker

  • NEW SKILL: Physical Training: increases strength and dexterity by 30 (max level: 10) (2nd job skill)
  • Arrow Rain: now has a 60% chance to inflict Stun for 4 seconds, damage has been increased from 148% to 170%
  • Wind Shot: max level has been decreased from 20 to 15
  • Wind Piercing: now absorbs 48% of your damage to heal HP
  • Dodge: avoid chance has been increased from 20% to 30%
  • NEW SKILL: Mortal Blow:  30% chance to instantly kill enemy below 15% HP. 5% HP & MP recovered upon instant kill effect (max level: 15) (3rd job skill)

Night Walker

  • NEW SKILL: Physical Training: increases luck and dexterity by 30 (max level: 10) (2nd job skill)
  • Flash Jump: max level has been decreased from 20 to 10
  • Poison Bomb: max level has been decreased from 30 to 20
  • NEW SKILL: Dark Flare: a star is placed that reflects 1300% damage nearby for 60 seconds, cooldown of 60 seconds

Striker

  • NEW SKILL: Physical Training: increases strength and dexterity by 30 (max level: 10) (2nd job skill)
  • NEW SKILL: Lucky Dice: roll the dice to test your luck, the number you roll will give you a buff for 180 seconds, cooldown of 200 seconds
  • Transform: max level has been decreased from 20 to 5

Ultimate Adventurers

  • Every Ultimate Adventurer now receives a new skill when created (depending on the class): Mihail’s Soul, Oz’s Flame, Irena’s Storm, Ickhart’s Darkness, or Hawkeye’s Lightning (each summon lasts for 80 seconds and does 90% damage, there is a max level of 10, every 15 levels one skill point will be added in the skill)

Now about Knights of Cygnus, the first skill quest has been changed to level 90 and the second has been changed to 100.

In addition, many storyline quests have been added that go from level 110 to 120! These have to do with with the new (well, old) boss added for Knights of Cygnus, it’s Akyrum! He can be challenged in a party of more than one person. These quests send you to investigate both the Ludibrium and the Temple of Time, and you talk with NPCs involved in the Cross Hunter as well, just to add a bit of continuation~

Ultimate Adventurers also receive a couple of new quests at level 50 to start them off.

Nett’s Pyramid: Hard Mode was changed. The HP of the monsters has been lowered.

And until December 14, Nett’s Emeralds can be traded in for Union Immortal Pharaoh items! You can get the Union Immortal Pharaoh’s Belt (3 to all stats, 60 def and mdef, 2 attack and magic attack, 3 slots, level 80, untradeable, can be traded once with the Scissors of Karma),  the Union Immortal Pharaoh’s Shoes (4 to all stats, 55 def and mdef, 5 speed and jump, 5 slots, level 80, untradeable), and the Union Immortal Pharaoh’s Ring (2 to all stats, 150 HP and MP, 1 attack and magic attack, level 80, untradeable, time limited).

These items have a set bonus of 3 all stats, 120 avoid and accuracy with 2 items and 5 attack and magic attack, 200 defense and magic defense, and 5 all stats with 3 items.

Zakum is now instanced, meaning any number of people can enter in one channel!

Lionheart Castle has undergone a reorganization, it is now a theme dungeon for anyone level 110 and over! Many new quests have been introduced alongside the existing ones. The NPC Beast, from the Cross Hunter quests, asks you to survey the quiet castle. If you finish the quest line, you can receive a Mystery Mastery Book and other special scrolls (70% scrolls for one-handed/two-handed weapons for attack/magic attack, they give 1 to all stats and 2 attack or magic attack, if failed they destroy the item)!

Also, for a limited amount of time, enhanced versions of the Van Leon weapons will be sold in the token shop! They have higher stats, come unidentified, and are Epic on reveal! The set bonuses are the same.

There are a couple of new events, including a redo of the Advance of the Union Celebration event and a new one called the Little Indian event (nice name…), where you enter a raid save a Native American (the correct term!) from monsters.

Also, double clicking Royal Hair and Face Coupons inside the Cash Shop will change your character and give you a preview of what hairs/faces you can get~

In the regular server, two new events have begun! The first is called Love’s Chocostick, based off the popular Pepero Day in Korea! It runs from November 10 to November 16.

Each day, you receive 2 Love’s Chocosticks that give 11 to all stats, 11 speed and jump for 30 minutes and 2 Love Sharing Chocosticks which give you 1.5x experience for 1 hour (expires in 7 days)!

On November 12, there will be the Chocostick Weekend Special Hot Time! The prize this time is the Chocostick Weekend Special Medal, which gives 2 to all stats, 50 HP and MP, and 1 attack and magic attack. On weekends however, it will give an extra 4 to all stats, 150 HP and MP, 2 attack and magic attack, 30 defense, magic defense, accuracy, and avoid! It lasts for 60 days.

The second is the 6th annual Star Star Festival event! I really like this event because the prizes are really good! It runs from November 10 to November 20~

Basically, you log in and receive a book from Cassandra. Hold the book for 40 minutes and you’ll receive a Star Stamp! Now, collect many of these Star Stamps, because they’re what you use to trade in for prizes on the website! Some of them are even things you can collect in real life! However, there’s a limited amount of each prize and its first come first serve. They each open at different times.

  • Safety Charm: 0 stamps
  • VIP Hair Colour Coupon: 7 stamps, 8000 people
  • F/W Royal Face Coupon: 7 stamps, 9000 people
  • 3 Miracle Cubes: 7 stamps, 300 people
  • F/W Royal Hair Coupon: 8 stamps, 9000 people
  • 3 Master Miracle Cubes : 8 stamps, 300 people
  • 10k Nexon Cash: 13 stamps, 9000 people
  • 10k Maple Points: 13 stamps, 9000 people
  • $50 Dining Gift Certificate: 17 stamps, 30 people
  • 100k Nexon Cash: 22 stamps, 50 people
  • 100k Maple Points: 22 stamps, 50 people
  • $70 Department Store Gift Certificate: 22 stamps, 10 people
  • Fuji Polaroid mini25: 26 stamps, 10 people
  • Apple iPod Nano 8GB 6th generation: 29 stamps, 10 people
  • LG Wide Moniter 27″: 33 stamps, 10 people
  • 500k Nexon Cash: 40 stamps, 8 people
  • 500k Maple Points: 40 stamps, 8 people
  • Apple iPad2 16GB Wi-FI: 40 stamps, 10 people
  • 1 million Nexon Cash: 55 stamps, 1 person
  • 1 million maple points: 55 stamps, 1 person
  • Macbook Air 11″, 128GB standard: 55 stamps, 10 people

Finally, my fellow blogger shakar96 was keen enough to spot something in the Lionheart Castle quests, new job IDs! They correspond to the Thief Hero! Is it coming soon? What kind of weapons will it use? What will be the storyline? So many questions to be answered!

  1. Anonymous
    November 10, 2011 at 8:35 pm

    These updates make me oddly disappointed.
    So DrK’s can now attack at a (6) speed, but Paladin’s who use Blunt Weapons still don’t attack Fast.

    And why…not just 100% stance?

    Regardless, I guess it’s better than before.
    Thanks for posting, Max~

    Ou, Thief Hero. Too bad I’ve never played a Thief.

    • kindakick11@gmail.com
      November 10, 2011 at 8:56 pm

      doesn’t pally still hit faster than drk even if their wep speed is slow? anyways, i feel ya, stance should just be 100% already. mech get it right away with no effort at all, so i dont get why warriors cant get 100% stance when they have to work and buy the damn skill books.

    • Ed
      November 11, 2011 at 11:17 am

      Dark knights have had (6)speed for a while -Arcglaives (6) normal. Purple Surf Board (5) fast.

      As for stance, Ive no idea .. weirdo nexon’s.

  2. kevin
    November 10, 2011 at 8:41 pm

    nice cant w8 for this to hit gms

  3. razornion
    November 10, 2011 at 8:47 pm

    Oh wow, Soul Rush for warriors? A waste of a hog then! 😦

  4. FireMage
    November 10, 2011 at 9:02 pm

    I originally thought the damage to Blizzard was a typo from another site I checked, but it appears to be Nexon’s typo. :p It seems Blizzard will now be the strongest ultimate, in terms of initial damage at least. The DoT from Meteor should keep it on top…not that we’d ever use them outside of farming for equips or training at LHC.

    Oh well, this has to be the worst update for mages since Big Bang (at least this time we know it’s going to suck…and no, I’m not talking about the cooldown for ultimates, I actually liked that).

    Well, I have a feeling we’ll get a real buff soon. At least I’m hoping so.

  5. JZ
    November 10, 2011 at 9:03 pm

    Isn’t the physical training for thieves.
    +30 Dex and Luk Instead of +30 Str and Dex?
    Cause form Fiel’s extraction’s it says so.

    피지컬 트레이닝:
    New Skill
    New – Name (피지컬 트레이닝)
    New – Description (신체 단련을 통해 영구적으로 LUK과 민첩성을 향상시킨다.)
    New – Level readout (영구적으로 LUK #lukX, 민첩성 #dexX 증가)
    New – Max level (10)
    New – Info (type = 50)
    New – lukX (30) (3*level)
    New – dexX (30) (3*level)

    • Max
      November 10, 2011 at 9:13 pm

      Ooh, my bad, I just copy pasted from the ones before xD

  6. Donut
    November 10, 2011 at 9:07 pm

    Hmm the changes aren’t as impressive as the Union Patch
    Since rush was lowered to 2nd job, shouldnt they like add a new skill for all warriors O_O?

    Wow thief hero +_+ now all we need is a pirate hero F3

    • Max
      November 10, 2011 at 9:13 pm

      They didn’t move it, its just that in Korean, the name of the new ‘Soul Rush’ skill is Rush, and the actual Rush (move monsters around) skill can be translated in different ways, it just so happens that GMS translated it as Rush xD

      • Donut
        November 10, 2011 at 9:16 pm

        I See~ my bad
        Was hoping for new skills T-T all they did was just improve the damage and skills. Oh well better than nothing.

  7. Hi There
    November 10, 2011 at 9:17 pm

    So Bishops get 2 +Crit skills? o:

    • Max
      November 10, 2011 at 10:00 pm

      Yup.

  8. KoottaHigure
    November 10, 2011 at 9:56 pm

    Max, what do you mean by Zakum being an instanced boss?

    • Max
      November 10, 2011 at 10:00 pm

      Instead of 1 party per channel its unlimited now.

      • KoottaHigure
        November 10, 2011 at 10:02 pm

        Oh that’s friggin amazing! They should do this to all the bosses in Maple D:
        It would make GMS such a better placel; no more DC Hacking for a spot :{

        • Hanabira.Kage
          November 11, 2011 at 11:02 pm

          Yeah, they should. At least for the “raid bosses” (Zakum, Horned Tail, Pink Bean, Empress Cygnus).

  9. Arrol
    November 10, 2011 at 10:48 pm

    Max :
    Instead of 1 party per channel its unlimited now.

    Oh carp baskets, I can see Skillbooks and Helmets dropping in price.

  10. ElementSaint
    November 10, 2011 at 11:25 pm

    With the new skill that comes to UE, does that mean that only NEW UE get that skills, or do all UE get it. Not entirely sure, because of the way u phrased it. Please answer 🙂

    • Max
      November 10, 2011 at 11:34 pm

      I think everyone gets it, its not like they would give a skill that everyone should get to only newly created ones.

  11. November 10, 2011 at 11:30 pm

    *sigh* I’m disappointed in the reorganization. They thought increasing Self Recovery’s heal by 20 HP is going to make an impact? *facepalm* Someone get the monkeys out of there and let the pandas do it. Now a 95% Stance rate? *sigh* Just give us the last 5%. Hero is going to end up really sucking because we have such pitiful defensive measures. All-damage classes aren’t really that good.

    • Yugidude
      January 24, 2012 at 3:19 pm

      as a HERO you are DISSAPOINTED? 0.o we get

      75% *3 increase in IS
      15% enrage Crit
      New Movment skill
      5% Stance (w/ CO we get 99%) AND MY PERSONAL FAVORITE
      20 sec more darkness on bosses. SO PERMA 125% on bosses now, currently we have 112.5% due to CA only being on 50% of the time

      so yea, im pretty happy with this patch

  12. Anonymous
    November 10, 2011 at 11:48 pm

    It probably isnt the thief hero. In i believe the chaos patch, the dual blade was recruited by the 2 heroes at the time, aran and evan, to join the fight and be a hero.

    • Yurifically
      November 10, 2011 at 11:58 pm

      Dual Blade is an Adventurer. And If it isn’t a Thief Hero? Why are there new Job ID’s?

    • iRaex
      November 11, 2011 at 12:16 am

      According to the patterns, any class wit ha ‘2’ in front and has 4 digits is a hero.

      The Dual Blade is still a special Explorer like the Cannon Shooter.

    • Zangash
      November 11, 2011 at 6:58 am

      That post just leaks stupid… Lol.

  13. Mccoy
    November 11, 2011 at 12:05 am

    Wow all they did you increase % LOL… dumb. I am not making an adventurer 🙂

  14. turtles
    November 11, 2011 at 12:12 am

    OMG FINALLY THIEF HERO I’VE BEEN WAITING FOR THIS FOREVER I ALWAYS CHECK YOUR BLOGS AND FINALLY SOME NEWS ABOUT IT. THANKS SHAKAR AND MAX!!!!

  15. thedrkseeker
    November 11, 2011 at 12:47 am

    o.o… why is everyone being so… negative towards this patch…? i mean, correct me if im wrong, but doesn’t 98% of the maple community go for damage? and now that nexon buffed everyone up, everyone is complaining…? hmm… odd.

    anyways, I like it so far. I mean, yeah, noting really new or big, but hell, its still something. I mean, we cant expect to have a new skill EVERY TIME a reconstruction comes up can we? As far as I am concern, since the union patch, maple has been pretty balance (except thieves and pirates still need fixing tho), but with this addition – i just see positive as EVERYONE is buff.

    so… +1 to nexon o.o

    • FireMage
      November 11, 2011 at 1:49 am

      Because there were barely any changes, especially compared to the changes that Evans, Arans, and Resistance received in the last revamp. Evans became almost 3.5 times stronger. Now compare that to F/Ps, who really didn’t get much of a buff since their main bossing skill is already severely hampered by the damage cap. The only change is now people with even less funding will hit the damage cap more easily.

      The only reason Nexon is buffing all the classes is to make them on par with Mercedes and Demon Slayer, though it appears they forgot about that already. :/

      • Hanabira.Kage
        November 11, 2011 at 11:04 pm

        Think about it this way: less funding required to deal high damage -> rich kids are at a disadvantage -> less annoying pricks going around kill-stealing for the heck of it.

  16. Glad
    November 11, 2011 at 12:52 am

    Is there any change for Ultimate Strafe for Marksmen?

    • Max
      November 11, 2011 at 4:09 pm

      It was indicated in the patch notes, but I think they may have forgotten to add it in the data since it wasn’t changed at all.

  17. Anonymous
    November 11, 2011 at 1:29 am

    “Every Ultimate Adventurer now receives a new skill when created (depending on the class): Mihail’s Soul, Oz’s Flame, Irena’s Storm, Ickhart’s Darkness, or Hawkeye’s Lightning (each summon lasts for 80 seconds and does 90% damage, there is a max level of 10, every 15 levels one skill point will be added in the skill)” does this mean we can summon our cygnus job instructor?

    • Charles
      November 11, 2011 at 1:37 am

      no i think it means that it summons those little orbs. that follow you

    • Max
      November 11, 2011 at 4:09 pm

      No (although that would be really cool), it’s those sprite thingies~

  18. Anonymous
    November 11, 2011 at 1:32 am

    hey max does this mean for UA we can summon our cygnus job instructors ?

  19. Jonny
    November 11, 2011 at 1:33 am

    hey max does this mean Ultimate Adventures can summon their cygnus job instructors ?

  20. me
    November 11, 2011 at 2:01 am

    So does that mean bishops get like 80% critical? Thats sounds kinda strange.

    • Yurifically
      November 11, 2011 at 2:59 am

      It’s not strange If It’s Nexon. Btw, It’s 75%. You get 5% Normally + 40 from Critical + 30 from the Magic Crit.

      • me
        November 11, 2011 at 10:11 am

        Yea i was calculating in my critical ring.

  21. Yuroshi
    November 11, 2011 at 2:44 am

    Okay… wild hunters get their wild vulcan to 270% but bowmasters get their hurricane to 250%…? O= !

    • kamai
      November 11, 2011 at 8:11 am

      wild vulcan has a slower fire rate

      • Alilatias
        November 11, 2011 at 12:43 pm

        No, it’s the same rate. And Wild Hunters got Advanced Final Attack too.

        • Anonymous
          November 11, 2011 at 9:04 pm

          the reason is that Bm has spirt link that grant them 15% extra
          250% x 1.15 =287.5% and it still stronger than wh

          • Anonymous
            November 11, 2011 at 10:58 pm

            ok thanks for the help

          • Yuroshi
            November 12, 2011 at 5:34 am

            They have Feline Berserk too

  22. Anonymous
    November 11, 2011 at 8:25 am

    Guys, this patch sucks!! No one realized that Holy Symbol is getting nerf by giving 40% EXP Bonus instead of 50%? :S

  23. Jop
    November 11, 2011 at 8:27 am

    Guys, this patch sucks!! No one realized that Holy Symbol is getting nerf by giving 40% EXP Bonus instead of 50% and will last less? :S

    • JKALYJ
      November 11, 2011 at 1:29 pm

      …wow. the skill is going to have the same bonus with a lowered master level so that bishops can max magic critical…the max effect of skills are never reduced when a mastery level is decreased unless stated with the skill change..

      • Anonymous
        November 12, 2011 at 3:00 am

        look to southperry it says
        X=(50–>40) means exp% lol.!

  24. Dissapointed hero
    November 11, 2011 at 8:37 am

    wow still don’t like this they should have lowered coma’s cooldown to like 10 seconds come on mercedes has an skill more powerfull than coma and only has 10 secs cooldown

    • November 14, 2011 at 6:51 pm

      You mean Panic. Coma is the spammable one.

  25. Forad
    November 11, 2011 at 9:11 am

    Max,did Enhanced Spirit’s Power apply to UA’s spirit or only knight of Cygnus’ spirit ?

    • Max
      November 11, 2011 at 4:12 pm

      Just to the Cygnus character I think, considering the levels you get points in it.

    • November 11, 2011 at 4:27 pm

      It’s only under the Nobeless job, so it’s only for Cygnus Knights.

  26. Anonymous
    November 11, 2011 at 10:26 am

    Disappointed…

  27. simples
    November 11, 2011 at 11:19 am

    Though I like the fact that there was an update, I’m a tad disappointed in what cygnus knights got. For blaze wizards, wtf? -.-” that wasn’t that good of a change at all…

  28. Zobie
    November 11, 2011 at 12:06 pm

    It’s kinda disappointing to see mostly damage increase. Can’t wait for the thief hero though.

  29. Anonymous
    November 11, 2011 at 1:59 pm

    Couldn’t expect much from this. They basicly slightly enhanced something that was already just enhanced. Couldn’t expect very much from this revamp. Now lets see what the do to pirates and theifs -thumbs up-

  30. Anonymous
    November 11, 2011 at 3:52 pm

    At the Star Star Festival prizes, shouldn’t it be

    500k Nexon Cash: 40 stamps, 8 people
    500k Maple Points: 40 stamps, 8 people

    instead of

    50k Nexon Cash: 40 stamps, 8 people
    50k Maple Points: 40 stamps, 8 people

  31. wwwxwww
    November 11, 2011 at 3:59 pm

    Jeez I REALLY hope this gets fixed up in the official servers

    Mechanics, arans, dual bladers, Mercedes, and demonslayers all get a rush skill before 4th job and yet they still don’t realize that regular warriors deserve them too if they want to be ‘balanced

    Stance applies to this as well, mechanics and demonslayers having stance at lvl 1, and at 100% too! -_____-

    Soul rush was a nice add, but I really think nexon prioritize balancing stance and rush first

    • wwwxwww
      November 11, 2011 at 4:02 pm

      Not to mention that stance for mechanics and demonslayers are passive, so no need to worry about rebuff or getting stance dispelled

      At least they could make stance 100% as well too
      -.-

    • November 14, 2011 at 6:59 pm

      I was hoping that Stance would be lowered in class and increased to 100% because let’s face it, we have a HORRIBLE Stance skill. Mechs and Slayers get it 100% from a passive, and Battle Mages get it 90% resist at the max level of 10. We still put 30 SP into a skill that other classes get cheaper and with other goodies. The only way this could be worse would be if we had a bootleg version like Buccs and Mages (who don’t really deserve it in the first place).

  32. Beans4Farts
    November 11, 2011 at 5:00 pm

    They should really make Enrage a toggle skill. It gets a tad tedious right-clicking it everytime when I’m going through my pq runs after finishing the boss stages like 30+ times. :/

  33. Emmanuel
    November 11, 2011 at 5:03 pm

    How is Coma a new skill? I thought Dawn Warriors already had the skill.

  34. Anonymous
    November 11, 2011 at 5:23 pm

    YESSS
    AND RIGHT WHEN I WAS PLANING TO MAKE A UA TOO!!!!!
    SO MUCH WIN C:

  35. BILLYBOBJOE
    November 11, 2011 at 6:19 pm

    are star stamps tradable? if they were thats like getting a free macbook…

    • Max
      November 11, 2011 at 7:36 pm

      Nope, they don’t appear in game, only on the website.

      • Anonymous
        November 13, 2011 at 10:02 am

        so you could just leave your id logged on on the website during the entire day? or is there a limit to star stamps per day

        • Max
          November 13, 2011 at 11:50 am

          Nooo, you collect the stamps in game but they only show up on the website. And yeah you can only get 5 stamps per day, but if you miss stamps for some days you can always catch up.

  36. Anonymous
    November 11, 2011 at 7:12 pm

    finally gave BW telemastery… but they gave all the other jobs crit D: and made gears even more useless… also WA are super op. 48% heal+ mortal blow… that is toooooooooo much

  37. Anonymous
    November 11, 2011 at 7:17 pm

    simples :
    Though I like the fact that there was an update, I’m a tad disappointed in what cygnus knights got. For blaze wizards, wtf? -.-” that wasn’t that good of a change at all…

    blaze wizards got shafted they always do…

  38. Ahmy
    November 11, 2011 at 9:05 pm

    Arrol :

    Max :
    Instead of 1 party per channel its unlimited now.

    Oh carp baskets, I can see Skillbooks and Helmets dropping in price.

    In gms it would not , because people don’t waste nx on SOK xD.

  39. Anonymous
    November 11, 2011 at 9:43 pm

    Wild hunter’s wild vulcan 270% while bowmaster’s hurricane 250%? -__-

    • Hanabira.Kage
      November 11, 2011 at 11:08 pm

      Look at post #44. The one under Alilatias’s post.

  40. Jop
    November 12, 2011 at 12:33 am

    Max, can you confirm if Holy Symbol is going to be 40% Exp Bonus now?

  41. Anonymous
    November 12, 2011 at 2:05 am

    Do they get rid of cool down on blizzard and other ultimates?

    • Max
      November 12, 2011 at 11:31 am

      Nope, that would be horrible!

      • Yurifically
        November 12, 2011 at 8:13 pm

        No It wouldn’t, you slut. Before Pre-BB, Mages were the OPs. Now It’s almost every class. Except Mages.

        • Hanabira.Kage
          November 12, 2011 at 10:20 pm

          So you want map raiders to return and extort you out of your map?

          The whole point of an ultimate is to deal massive burst damage, not consistently high damage; there’s no point in having any other attacks that way.

        • anonymus
          November 13, 2011 at 9:22 am

          lmfao at what he said 😀 I;m fine with ultimates 😛 mages are at least mid tier now 😀

  42. Linda
    November 12, 2011 at 2:06 am

    Do they get rid of cool downs on ultimates?

    • Max
      November 12, 2011 at 11:30 am

      Nope.

  43. Anonymous
    November 12, 2011 at 6:36 am

    Lightning Charge has a 60^ chance to stun for 2 seconds, <<< wrongly typed? should be 60%

    • Max
      November 12, 2011 at 11:31 am

      Ah, fixed ^^
      Thanks

  44. Average Guy
    November 12, 2011 at 8:41 am

    This is Just Bullshyt…. Everything is so one-sided… none are fair… for example Bowman’s Skill… They give better skill to BM than to XBM…. and Warriors.. they becoming more agile?!… Magician’s…. Bishop is just disappointing… compared to IL and FP….and KOC… is just too sad….

    WHAT THE HELL IS NEXON THINKING?… the rebalancing is just making all the job similar… what is the fun in that?….

    This is really disappointing…. really disappointing…. Nexon, nexon…. i hope you and your mindless uncreative team would do better than this crap…. (dun be so one-sided)

  45. Average Guy
    November 12, 2011 at 8:44 am

    by the way, thanks max for the post…. Quite disappointing and one-sided…

  46. Mobius
    November 12, 2011 at 9:25 am

    How come Dark Genesys has the same damage % as Genesys but Genesys can hit twice? This is hardly a balance if you ask me

    • Max
      November 12, 2011 at 11:31 am

      Well BaMs are much stronger than Bishops anyways, I don’t think one skill with a 30 second cooldown is that unbalanced.

  47. November 12, 2011 at 9:38 pm

    Max i was just like concerning myself with a fact from Legends ik its kinda liek back there but do u get enough Character slots for each character? i was trying to find the post that said so and i only found one and i kinda find it mean if u wont bcuz of skill link and the event thingy upcoming in GMs where u can get stuff for a Cannon shooter. What u get it and u dont use it?

    • Max
      November 12, 2011 at 11:04 pm

      Well if you get the 2 free character slots we got (1 from logging in, 1 from Hot Time) and you have one free slot then you’ll have enough space for all 3! 🙂

      Sorry I don’t understand your second question? :S

  48. Eric
    November 12, 2011 at 11:22 pm

    Great, what kind of stupid buff did Marksman get? Almost nothing compared to BM and WH.

    • Alilatias
      November 13, 2011 at 2:17 pm

      I believe the patch notes said something about Ultimate Strafe recieving a buff too, but it wasn’t in the data, so…

      Nexon hasn’t done anything right in this revamp yet. They made Evans ridiculously overpowered, possibly to the same level as Mercedes and Demon Slayer if not outright surpassing them, yet everyone else has only recieved small buffs in comparison.

      Before Evans were revamped, the strongest mage class were F/P mages. All Nexon did to F/P mages in this revamp was strengthen their attacks, which usually only hit once – which doesn’t help the F/P archmages who can already hit the damage cap with Mist Explosion, for example. Yet Evans recieved a speed and damage increase in their revamp, and the main Evan skills are mostly multi-hit skills, which means they aren’t limited by the damage cap like F/P archmages already were.

      I mean, Evans really, REALLY needed help before this revamp (I think they were the weakest mage class except for Bishops since their release), but man, did they go too far.

      And holy hell, Battle Mages. Almost as weak as Bishops in single target. Battle Mages are one of the strongest mobbing mages… Except Evan is now in theory stronger than them at that too.

      This says it all for Adventurer mages as of now:
      http://www.southperry.net/showthread.php?t=49311&page=9&p=862521

      And Evan and Battle Mages:
      http://www.southperry.net/showthread.php?t=49311&page=6&p=851236&viewfull=1

      Then there’s this archer revamp. Mercedes is STILL overpowered.

      Archer single target rankings:
      – 1st: Mercedes
      – 2nd: Wild Hunter
      – 3rd: Bowmaster
      – 4th: Marksman/Crossbow Master

      Archer mobbing rankings:
      – 1st: Marksman/Crossbow Master
      – 2nd: Mercedes
      – 3rd: Wild Hunter
      – 4th: Bowmaster

      Yeah, you know something is still wrong when Mercedes still ranks high in both categories. Mercedes is still better than the other archers at everything except for mobbing VS Crossbow Masters.

      This says it all for Archers as of now:
      http://www.southperry.net/showthread.php?t=50733

      And that’s not counting the situation with the other classes that -aren’t- archers (when comparing their damage output and versatility to Mercedes and Demon Slayer).

      It would have been far easier to just slap Mercedes and Demon Slayer with the nerf bat and then revamp Thieves and Pirates immediately afterwards.

    • Alilatias
      November 13, 2011 at 2:19 pm
  49. Anonymous
    November 13, 2011 at 2:34 am

    Yuroshi :
    They have Feline Berserk too

    Feline berserk give 20% attack with only 30 secs cd in between…

  50. Superaizer
    November 13, 2011 at 5:03 am

    sucks!!!! Nexon should add few new skill for them to balance up with Cannon Shooter , Mercedes and Demon Slayer

  51. Anonymous
    November 13, 2011 at 5:24 pm

    It’s still not even halfway through the month yet; I’m hoping there’s still more to come.

  52. TheDude
    November 13, 2011 at 5:27 pm

    note
    Nexon did say the legends would be completed by the end of 2011
    so we still need a pirate legend

    • rubiksmaster123
      November 14, 2011 at 3:19 pm

      im not sure if they have time to complete all that by the end of the year

  53. MapleFANS
    November 14, 2011 at 4:04 am

    Max
    I did redeem Maple Point 10k form the Star Festival but I didnt receive it
    Do you know why?

  54. Anonymous
    November 14, 2011 at 9:42 am

    Yuroshi :
    They have Feline Berserk too

    That thing has CoolDown

  55. November 14, 2011 at 3:15 pm

    MapleFANS :
    Max
    I did redeem Maple Point 10k form the Star Festival but I didnt receive it
    Do you know why?

    Log in to this site:
    http://maplestory.nexon.com/MapleStory/Page/Gnx.aspx?URL=Event/Star6/Main
    It will tell you how many stamps you have (the first line under your info at the side). Select the thing you want and get it, and click on all the orange buttons.
    THEN, click on the ‘쿠폰함’ button next to your info and click on the button next to the date. Only then you’ll receive it.

    • Max
      November 14, 2011 at 4:40 pm

      Lol, actually the Maple Points/Nexon Cash won’t be distributed until November 22/23, it says that at the bottom. You don’t need to do any of that ^ (unless you want to buy another prize, one that is an actual item to be specific)

      • MapleFANS
        November 15, 2011 at 4:07 am

        So I just need to wait till NOV 22/23 and it will automatically put into my acc? right =D
        Thx for answering my question

        • Max
          November 15, 2011 at 4:09 pm

          Yup 🙂

  56. rubiksmaster123
    November 14, 2011 at 9:24 pm

    Can’t wait until thief legend.

  57. Anonymous
    November 14, 2011 at 10:36 pm

    For all the complaints about classes being overpowered, the real problem is that they’re not powerful enough. Like how squishy ranged classes can’t tank even a single hit from later bosses due to the ungodly combination of low hp, set damage, boss attack power being set to OVER NINE THOUSAAAAAND and those marathon bosses not being killable quickly enough for the squishy classes to survive. Also magic guard not being toggle-able and getting debuffed. Things like that show that most classes just aren’t powerful enough to warrant having the stamina of a guy who hasn’t gotten any for months and is about to explode. In other words, the squishy ranged classes should do FAR MORE damage in order to justify their surviving only until bosses attack. However, because of the community masochists that want to ruin the game for those who don’t enjoy poop socking, there are bosses like Cygnus which DESTROY FUCKING EVERYCLASS. Even the Mercedes that solo’d Bean probably had hundreds, if not thousands, of real life dollars (well, the korean equivalent of it) pumped into it for pimptastic gear. Ultimately, classes need survivability improvements as much as they need moar damage.

    Having to choose between boring yet practical or awesome yet impractical is part of the problem with Maple. Classes should be different, of course, but not when it comes to survivability. Except for Paladins. They should be nigh invulnerable since defense is their thing. But the rest should still be able to survive more than one hit from a boss. And these damage improvements do nothing to remedy that problem. Where damage really counts, at bosses, it’s still not much of an improvement when most of the improved classes STILL can’t survive without significant funding due to their damage still being too low to ravage bosses before they die.

    So yeah, crap update is crappy. Except for the Warrior Adventurer Stuff.

  58. Hobbz
    November 15, 2011 at 12:41 am

    How come Dark Knights don’t get a boost in Rush and Power stance? They are still 90% chance of resist and 250% rush..? And man they should have changed Dark Impale to mob 8 instead of 6 alrddy..

    • Max
      November 15, 2011 at 4:09 pm

      Its for all warriors

  59. Anonymous
    November 15, 2011 at 4:26 am

    This patch is extremely disappointing… at least to the adventurer mages and bowmen. Pales in comparison to the buffs for Resistance, Aran and Evan.

    Nexon can never balance anything >.>

    tsk tsk

  60. November 15, 2011 at 11:06 am

    I’ve got to say this; people are overexpecting.
    Aran and Evan have had a revamp, namely the changes with chaos – Nexon’s theory : skillset revamp + powerbalance = revamp.
    Same goes for the Archadventurers; warriors, mages and archers – they have had a skillset revamp with Jump!/Ascension, together with number tweaks, now they were pressed away a second numbertweak ought to suffice.
    KoCs got the same changes the others got – keep in mind NWs and TBs are going to get a second go at being revamped.

    There’s only one party able to complain; the Resistance – with the only not-only-tweak changes being an Aura revamp for BaMs and a new jag for WH’s; and they got their part of BB-style skills when they were MADE.

    What I want to state is this : Nexon works in a pattern –
    They’re releasing those overall revamps monthly to have as much as possible time for the big Thief/Pirate revamp.
    They’re only tweaking classes that have had their skillset revamped already.
    period.

    • rubiksmaster123
      November 15, 2011 at 5:04 pm

      This.

    • Alilatias
      November 15, 2011 at 11:59 pm

      Except Aran and Evan got revamped three times over the past year. Chaos skillset revamp + Legend skillset revamp + Union power balance/skillset revamp.

      People are complaining because this phase so far doesn’t go anywhere near matching the standard of the first phase, especially when it comes to Evans, which might as well be considered their third skillset revamp this year due to their attack speed just about doubling.

      KMS does whatever the hell they darned please, except they never seem to find a good balance with the classes in the long run. Trying to discern a pattern about it is unwise.

      • November 16, 2011 at 1:52 am

        I’m far from disceting what they’re doing – it’s rather clear.
        Evan and Aran got, alltogether, a skillset revamp pretty much worth of competing with the Jump revamp (in amount of new and switched skills), and now they’re being tweaked (where I count attack speed change as tweak) to being on par with DS, Merc and CS (although the latter is weaker than the former two.)

        Also, KMS is pretty clear in this, in my opinion ; they haven’t done much for the classes in this patch so far that isn’t numberwizardy – even with the map revamps, they can’t possibly have taken so much time and come up with so little change – they must have invested that time in something else, and it appears to me the target is rather obvious; pirates and thieves.

  61. zef
    November 15, 2011 at 6:04 pm

    http://www.southperry.net/showthread.php?t=49811

    Nostalgic classes with brand new skills my ass -_-

    • Max
      November 15, 2011 at 6:27 pm

      That translation was made by Alvarna and has always been wrong, it’s quite literally made up except for the thief/pirate part.

  62. Anonymous
    November 15, 2011 at 7:46 pm

    Does anyone know if you can have multiple summons (Phoenix+Storm)? If not, then bowmen got jipped because there’s no reason we would have Storm out over Phoenix esp. with Spirit Link. Also, does the HP absorb from Wind Piercing apply to UA bowmen? If so, then Drain Arrow is useless… which is fine, I guess…

  63. Jon
    November 15, 2011 at 7:47 pm

    Does anyone know if you can have multiple summons (Phoenix+Storm)? If not, then bowmen got jipped because there’s no reason we would have Storm out over Phoenix esp. with Spirit Link. Also, does the HP absorb from Wind Piercing apply to UA bowmen? If so, then Drain Arrow is useless… which is fine, I guess…

    • Max
      November 15, 2011 at 8:26 pm

      Yes you can 🙂

      And I don’t know if it was carried over or not, sorry :S

      • Jon
        November 15, 2011 at 8:43 pm

        Thanks!

  64. Jon
    November 15, 2011 at 7:48 pm

    Sry for dbl post…

  65. Anonymous
    November 16, 2011 at 5:43 pm

    I didn’t see anyone address the storage issues with UE / UA. Did they bump up the amount of inventory slots?

  66. Blank
    November 16, 2011 at 10:18 pm

    They shouldn’t have started cygnus knights or maple episode 2 and they should just stick to how it was. Now lots of patching and balancing just to make it worst.

  67. Zhyphrus
    November 24, 2011 at 8:53 am

    I was like W.T.F when i saw the skill changes for bishops OTL

    Ohmygosh, we’ve been using AR and BB since the 4th job era and it’s still going on. Why can’t they freaking make some new 4th job skills for us bishops?! fuuu

    I’m disappointed.. Can anyone tell me where do i write my feedback to KMS branch? -.-”

  68. ShiftingShadow
    December 6, 2011 at 8:59 am

    Max :
    I think everyone gets it, its not like they would give a skill that everyone should get to only newly created ones.

    Amazing, I want to get Decent SE on my 161 Bishop now for 95% Critical Rate.

    Big Bang level 30: 110% Critical Rate? FTW?
    LOLOL.

  69. ShiftingShadow
    December 6, 2011 at 9:09 am

    Zhyphrus :
    I was like W.T.F when i saw the skill changes for bishops OTL
    Ohmygosh, we’ve been using AR and BB since the 4th job era and it’s still going on. Why can’t they freaking make some new 4th job skills for us bishops?! fuuu
    I’m disappointed.. Can anyone tell me where do i write my feedback to KMS branch? -.-”

    No one uses Big Bang, the f*ck are you talking about..
    I only used SP on it by accident, because I thought back then it could come in handy.
    But it s*cks, especially now that Angel Ray goes from 450%x2 on 5 monsters to 420%x3 on 6 monsters.

    Althought the added Critical Rate of 15% on Big Bang is still nice, and it has 330%x5 on 10 monsters.

    (Wish they removed charge-time and added a small delay like with Boomerang Step, so mages could use Chain Lightning/Paralyze/Angel Ray in between, just like Shadowers use Savage BIow or Band of Thieves in between Bsteps).

    Also, we already gained Holy Magic Shell, Holy Focus, Arcane Aim and Shining Ray gained a new animation, Holy Symbol gained more time that it’s active, although MP cost is increased.

    You do know 75% Critical Rate as a base Critical Rate and an extra +25% Minimum Critical Damage is WAY OP’ed for a Bishop, right?

  70. Anonymous
    December 30, 2011 at 4:13 pm

    No one uses Big Bang, the f*ck are you talking about..
    I only used SP on it by accident, because I thought back then it could come in handy.
    But it s*cks, especially now that Angel Ray goes from 450%x2 on 5 monsters to 420%x3 on 6 monsters.
    Althought the added Critical Rate of 15% on Big Bang is still nice, and it has 330%x5 on 10 monsters.
    (Wish they removed charge-time and added a small delay like with Boomerang Step, so mages could use Chain Lightning/Paralyze/Angel Ray in between, just like Shadowers use Savage BIow or Band of Thieves in between Bsteps).
    Also, we already gained Holy Magic Shell, Holy Focus, Arcane Aim and Shining Ray gained a new animation, Holy Symbol gained more time that it’s active, although MP cost is increased.
    You do know 75% Critical Rate as a base Critical Rate and an extra +25% Minimum Critical Damage is WAY OP’ed for a Bishop, right?

    ShiftingShadow :

    Zhyphrus :
    I was like W.T.F when i saw the skill changes for bishops OTL
    Ohmygosh, we’ve been using AR and BB since the 4th job era and it’s still going on. Why can’t they freaking make some new 4th job skills for us bishops?! fuuu
    I’m disappointed.. Can anyone tell me where do i write my feedback to KMS branch? -.-”

    No one uses Big Bang, the f*ck are you talking about..
    I only used SP on it by accident, because I thought back then it could come in handy.
    But it s*cks, especially now that Angel Ray goes from 450%x2 on 5 monsters to 420%x3 on 6 monsters.
    Althought the added Critical Rate of 15% on Big Bang is still nice, and it has 330%x5 on 10 monsters.
    (Wish they removed charge-time and added a small delay like with Boomerang Step, so mages could use Chain Lightning/Paralyze/Angel Ray in between, just like Shadowers use Savage BIow or Band of Thieves in between Bsteps).
    Also, we already gained Holy Magic Shell, Holy Focus, Arcane Aim and Shining Ray gained a new animation, Holy Symbol gained more time that it’s active, although MP cost is increased.
    You do know 75% Critical Rate as a base Critical Rate and an extra +25% Minimum Critical Damage is WAY OP’ed for a Bishop, right?

    You forgot that what i mentioned was attacking skills goddamit. Don’t you feel bored shooting dumb angel rays whole day? ok it’s fine abt BB if you dont use it , i mean they at least gave some now attcking skills to the other arch mages and we’re just left out…. AGAIN

    1)Lol BBP > No new attacking skills
    2)CHaos > Fail .
    3) Jump > sigh , read 1)
    4)Union > *facedesk*

    Please understand that my main point doesn’t lies at the % critical .

  71. Zhyphrus
    December 30, 2011 at 4:14 pm

    No one uses Big Bang, the f*ck are you talking about..
    I only used SP on it by accident, because I thought back then it could come in handy.
    But it s*cks, especially now that Angel Ray goes from 450%x2 on 5 monsters to 420%x3 on 6 monsters.
    Althought the added Critical Rate of 15% on Big Bang is still nice, and it has 330%x5 on 10 monsters.
    (Wish they removed charge-time and added a small delay like with Boomerang Step, so mages could use Chain Lightning/Paralyze/Angel Ray in between, just like Shadowers use Savage BIow or Band of Thieves in between Bsteps).
    Also, we already gained Holy Magic Shell, Holy Focus, Arcane Aim and Shining Ray gained a new animation, Holy Symbol gained more time that it’s active, although MP cost is increased.
    You do know 75% Critical Rate as a base Critical Rate and an extra +25% Minimum Critical Damage is WAY OP’ed for a Bishop, right?

    ShiftingShadow :

    Zhyphrus :
    I was like W.T.F when i saw the skill changes for bishops OTL
    Ohmygosh, we’ve been using AR and BB since the 4th job era and it’s still going on. Why can’t they freaking make some new 4th job skills for us bishops?! fuuu
    I’m disappointed.. Can anyone tell me where do i write my feedback to KMS branch? -.-”

    No one uses Big Bang, the f*ck are you talking about..
    I only used SP on it by accident, because I thought back then it could come in handy.
    But it s*cks, especially now that Angel Ray goes from 450%x2 on 5 monsters to 420%x3 on 6 monsters.
    Althought the added Critical Rate of 15% on Big Bang is still nice, and it has 330%x5 on 10 monsters.
    (Wish they removed charge-time and added a small delay like with Boomerang Step, so mages could use Chain Lightning/Paralyze/Angel Ray in between, just like Shadowers use Savage BIow or Band of Thieves in between Bsteps).
    Also, we already gained Holy Magic Shell, Holy Focus, Arcane Aim and Shining Ray gained a new animation, Holy Symbol gained more time that it’s active, although MP cost is increased.
    You do know 75% Critical Rate as a base Critical Rate and an extra +25% Minimum Critical Damage is WAY OP’ed for a Bishop, right?

    You forgot that what i mentioned was attacking skills goddamit. Don’t you feel bored shooting dumb angel rays whole day? ok it’s fine abt BB if you dont use it , i mean they at least gave some now attcking skills to the other arch mages and we’re just left out…. AGAIN

    1)Lol BBP > No new attacking skills
    2)CHaos > Fail .
    3) Jump > sigh , read 1)
    4)Union > *facedesk*

    Please understand that my main point doesn’t lies at the % critical .

  72. Anonymous
    March 20, 2012 at 1:34 pm

    Only spear attack speed increased??? how about polearm ?

  73. Anonymous
    April 9, 2012 at 1:04 am

    Finnaly I/L revamp that will make them good!!!!!!!!!!!!!!!!!!!

  74. Anonymous
    April 9, 2012 at 8:50 pm

    max, its probley on here somewhere but when is the date of this revamp?

  75. Anonymous
    August 13, 2012 at 4:34 am

    Which quests do i need to do for the Noble Mind skill?

  1. November 11, 2011 at 12:46 am

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