kMSt ver. 1.2.475 – Soul Master!
Finally! The patch containing the reorganized Soul Master (Dawn Warrior) has been released! It also includes a newly updated chat system as well as a visual remake of Henesys! There are a lot of Monster Life additions but I won’t be going over them because Monster Life sucks. Read on for more information~
Oh yeah, the 10th anniversary patch will be coming soon! They added some preview events in the real server so I’ll talk about those too!
An Easy Mode has been added for the boss Arkarium. To enter, you can choose which mode you want at the entrance of the existing boss. If you can clear Easy Mode Arkarium, you will receive random prizes of some of the items that Normal Mode would give you.
Note, the one per day limit is shared between Easy Mode and Normal Mode. You cannot enter both in one day.
They also added the Makinator Pendant, as a prize from both Easy and Normal Arkarium. It gives 10 to all stats, 250 HP and MP, 1 attack and magic attack, with 2 slots. It can be traded with the Platinum Scissors of Karma.
Henesys has been visually reworked! I think it looks great, but I definitely will miss the old version, just because of nostalgia, haha. They even updated the NPCs!
- Six Paths Crossway
- Henesys Outskirts
- Archer Training Center
- Maya’s House
- Chief Stan’s House
- Rina’s House
- Henesys Weapon Shop
- Henesys Potion Shop
- Henesys Tanning Salon
- Henesys Hair Shop
- Henesys Plastic Surgery
- Free Market
- Free Market <Room 1>
The messenger system has been revamped into the Chat system! There are three options now, 1:1 chat, buzz chat, and friend chat. 1:1 is where you are paired with a random person to talk one on one, buzz chat is a chatroom with a large number of users to talk about anything, and friend chat lets you talk to a group of friends you choose.
There’s also a like system for the chat now, you can receive it from others. There’s even a ranking, it gets reset once a week. A new NPC has been added called Irene in Henesys, for the new chat system.
Cygnus, Xerxes, and Zakum souls have been added for the Soul Weapon system.
Two new sets of pets have been released, the first consists of the Petite Red, Blue, and Purple pets. The second is based on the Root Abyss sealing guardians!
Oh yeah, today the MapleStory homepage updated its design because of the upcoming 10th anniversary! I think it looks really nice, way better than before, haha.
The MapleStory 10th Anniversary Public event has begun and will run until May 6. Basically, this is just a precursor event, you can send in your fanart of MapleStory to show off to others! If you get enough votes, you can even win Maple Points!
Everyone who sends something in receives a Public Participant medal which gives 3 attack and magic attack (permanent!).
There’s also the 10th Anniversary Advertising Model Selection event! Basically they’re looking for people with great quotes to celebrate the 10th anniversary. Those who get chosen will get a Model Participant medal (5 attack and magic attack, permanent!) and Maple Points!
The MapleStory Black Day Couple Heart Breaker event has begun and will run until April 30!
Hunt down those dumb Couple Monsters (because obviously you’re single and you hate anyone in love) to collect some drops.
They’ll drop Black Day Solo Food (this gives you Solo Points), Pendants, Couple Rings, and if you’re lucky, a Love Letter or a Black Day Iron Bag (which can give you Solo Pendant or Solo Ring scrolls or potions).
As you collect Solo Points from Couple Monsters, you’ll be eligible for prizes! 30,000 points gets you the Maple Always Solo medal (3 attack and magic attack, 4 all stats) and 80,000 gets you the Maple Heart Breaker medal (6 attack and magic attack, 8 all stats).
However, they expire in 30 days…
Collect 10 Pendants or Couple Rings from Couple Monsters and you’ll be able to trade them in for real equipment! The Great Solo Ring gives 1 all stats with 3 slots, and the Great Solo Pendant gives 1 attack and magic attack with 5 slots.
However, these too expire in 30 days…
The Soul Master, having stronger souls than anyone else, have been reborn to use the strength of the sun and the moon. By borrowing the power of the Falling Moon and Rising Sun, they bring them together with Solunar Time. Some skills might become different based on this mechanic.
In non-Nexon terms, the new Soul Master uses two ‘stances’ (not really, but that’s a good way of putting it). One is Falling Moon and the other is Rising Sun. Some skills will be different based on which mode you’re in, you’ll notice this when the two skills have the same icon. There is also the Solunar Time state in fourth job that lets you have the benefits of both!
Note: You won’t be able to use the Rising Sun versions of skills in second job until third job. Also, the two skills share one icon I believe, so you don’t have to level them up separately.
Soul Master Skills
Beginner
Elemental Slash: Strike up to 3 enemies in front of you with a slash of unrefined elemental power dealing 130% damage.
Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.
Elemental Harmony: Learn the harmony between the elements and increase your affinity for them, increasing your STR by 1 for every 2 character levels.
Elemental Expert: Your mastery over the elements decreases all your attacking skills’ elemental properties by 100%. This skill is unlocked after your fourth job advancement.
Elemental Shift: Jump once again while in the air by pressing the jump key with an arrow key.
Cygnus Blessing: The awakened Empress’ blessing protects you from enemies’ attacks, increasing your resistance to states and elements by 5% (10% for level 2). If other Cygnus jobs exist within your account, you can stack this Link Skill up to 5 times. If linked, this skill’s effects will be reduced to 2% (5% for level 2). (Link Skill)
First Job
Triple Slash: Quickly slash up and down in front of you, dealing 110% damage 3 times on up to 4 enemies. (max level: 20)
Sword of Light: Imbue your sword with your soul, increasing your attack by 20 and your accuracy by 20% for 180 seconds. (max level: 15)
Element: Soul: Summon the element Soul to give all your attacks an 80% chance to inflict a stun debuff on your enemies for 2 seconds. Passive effect: increase your defense ignored by 10%. (max level: 10)
Inner Voice: By tempering your soul, listen to its voice, increasing your HP by 20%, defense and magic defense by 1000, speed by 40, jump by 20, and maximum speed by 20. (max level: 20)
Second Job
Silent Move: Instantly move past up to 7 enemies and cut them, dealing 245% damage 2 times. (required skill: 1 Falling Moon) (max level: 20)
Loud Rush: Rush through up to 7 enemies in front of you, dealing 245% damage 2 times. (required skill: 1 Rising Sun) (max level: 20)
Trace Cut: Create afterimages of your sword to cut up to 7 enemies, dealing 170% damage 3 times. (required skill: 1 Falling Moon) (max level: 20)
Shadow Burn: Burn up to 7 enemies in front of you with the sun’s shadows, dealing 170% damage 3 times. (required skill: 1 Rising Sun) (max level: 20)
Falling Moon: Receive the power of the moon within your sword, increasing your critical chance by 20% and the hit count of all your skills by 2x while reducing your damage to 55%. Rising Sun skills cannot be used while this skill is active. (max level: 20)
Inner Trust: Strike with unwavering belief, increasing your attack by 20 for 180 seconds. (max level: 10)
Nimble Finger: Through your will, your reaction speed is boosted, increasing your attack speed by 2 stages for 180 seconds. (required skill: 5 Two-Handed Sword Mastery) (max level: 10)
Two-Handed Sword Mastery: Your mastery over the two-handed sword is increased to 50% as well as your accuracy by 120. (max level: 10)
Body and Soul: Train your body and mind, increasing your STR by 40 and your DEX by 20.
Third Job
Moon Shadow: Rapidly swing your sword around you, dealing 265% damage 5 times on up to 6 enemies. (required skill: 1 Falling Moon) (max level: 20)
Light Flux: Cut down 1 enemy in front of you with your sword and light, dealing 350% damage 3 times. (required skill: 1 Rising Sun) (max level: 20)
Moon Cross: Cut diagonally while pulling up to 6 enemies in front of you towards you, dealing 205% damage 4 times. (required skill: 1 Falling Moon) (max level: 20)
Sun Cross: Cut a cross while pushing up to 6 enemies away, dealing 350% damage 2 times. (required skill: 1 Rising Sun) (max level: 20)
Rising Sun: Receive the power of the sun within your sword, increasing your damage by 20% and your attack speed by 1 stage. Falling Moon skills cannot be used while this skill is active. (max level: 20)
True Sight: See through all your enemies with the soul’s eye, giving your attacks a 100% chance to reduce your opponents’ defense by 20% and their elemental resistance by 20% for 30 seconds. (max level: 10)
Soul Guardian: Borrow the power of an ancient soul, increasing your HP by 2000 and your defense and magic defense by 1500 for 180 seconds. (max level: 20)
Will of Steel: Overcome adversity with a soul stronger than any other, increasing your resistance to states and elements by 20% and reducing damage taken by 25%, while healing 5% of your HP every 4 seconds. (max level: 20)
Inner Shout: Concentrate on your mind and energize your body, increasing your attack by 30 and your STR by 40. (max level: 20)
Fourth Job
Cygnus Knights: Receive the blessing of the awakened Empress, increasing the stats of all party members by 15% for 900 seconds. (max level: 30)
Dance of Moon: Cut 1 enemy in front of you with a sword that contains the power of the full moon, dealing 600% damage 4 times. (required skill: 1 Falling Moon) (max level: 30)
- Note: When used in the air, Dance of Moon will have a different effect.
Speeding Sunset: Split 1 enemy in half with a blade that cuts through the sun, dealing 600% damage 4 times. (required skill: 1 Rising Sun) (max level: 30)
- Note: When used in the air, Speeding Sunset will have a different effect.
Crescent Divide: Like the waves of the moon, swing your sword around you with a blue colour, dealing 395% damage on up to 7 enemies. (required skill: 1 Falling Moon) (max level: 30)
Solar Pierce: Unleash a brilliant ray of red coloured sunlight, dealing 395% damage on up to 7 enemies. (required skill: 1 Rising Sun) (max level: 30)
Soul Penetration: With the power of Soul, summon swords with the strength of falling stars that fall to the ground, hitting up to 15 enemies for 850% damage. Enemies hit will be paralyzed for 20 seconds. After 20 seconds, they will take another 850% damage. There is a cooldown of 120 seconds. (max level: 30)
Solunar Time: Depending on the cycle of the sun or moon, accept the flow of time, combining the effects of the Falling Moon and Rising Sun states for 200 seconds. Each time you use a Falling Moon/Rising Sun skill, the next one you use will be the opposite state (this does not affect the stat boosts from Falling Moon and Rising Sun, you will always have both active). (max level: 20)
Soul Pledge: Never back down in a battle due to the contract made with an ancient soul, increasing all of your stats by 30, critical chance by 10%, and stance by 100% for 180 seconds. (max level: 30)
Two-Handed Sword Expert: Your mastery over the two-handed sword is increased to 70%, as well as your attack by 30 and minimum critical damage by 15%. (max level: 30)
Unforeseeable: Break past your enemies’ defenses using unpredictable attacks, increasing your defense ignored by 50%. (max level: 10)
Master of the Sword: Completely master the sword and enhance your technique. In the Falling Moon state, increase your critical chance by 35% and increase your skills’ attack counts by 2x while decreasing your damage to 60%. In the Rising Sun state, increase your damage by 40% and your attack speed by 2 stages. (max level: 30)
- Note: these effects replace the effects of Falling Moon/Rising Sun, they do not ‘stack’.
Hyper
True Sight – Persist: True Sight’s duration is increased by 20 seconds. [required level: 143]
True Sight – Enhance: True Sight’s elemental resistance reduction is increased by 10%. [required level: 162]
True Sight – Ignore Guard: True Sight’s defense reduction is increased by 10%. [required level: 183]
Divide and Pierce – Reinforce: Crescent Divide and Solar Pierce’s damage is increased by 20%. [required level: 149]
Divide and Pierce – Extra Target: Crescent Divide and Solar Pierce’s number of enemies hit is increased by 2. [required level: 168]
Divide and Pierce – Bonus Attack: Crescent Divide and Solar Pierce’s number of hits is increased by 1. [required level: 189]
Speeding Dance – Reinforce: Dance of Moon and Speeding Sunset’s damage is increased by 20%. [required level: 155]
Speeding Dance – Ignore Guard: Dance of Moon and Speeding Sunset’s defense ignored is increased by 20%. [required level: 177]
Speeding Dance – Boss Killer: Dance of Moon and Speeding Sunset’s damage to bosses is increased by 20%. [required level: 195]
Soul Forge: Forge your sword with the power of your soul, increasing your attack by 50, accuracy by 30%, and your maximum damage by 10,000,000 for 200 seconds. [required level: 150]
Cross the Styx: Use the power of your soul to near the border of life and death to unleash a powerful blow, dealing 600% damage 5 times on up to 15 enemies (or 1000% damage 6 times if you charge it up fully). There is a cooldown of 90 seconds. [required level: 170]
Glory of Guardians: The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage by 10% and maximum damage by 5,000,000 for 60 seconds. This effect only applies to Knights of Cygnus in the party. There is a cooldown of 120 seconds. [required level: 200]
Thanks to Locked of Southperry for the skill icons and effects!
yay I’ve been waiting for this 😀
2nd 😀
cheated to 3rd~ 2nd Luminous?
Is this cheating to 4th?
5TH 😛
2nd
i dont get it whats the point of mihile then??????????????
just a guess but… Mihile (and the other chief knights, if they are released) are supposed to be “full” classes with classic cygnus skills, so people don’t have to qq about their favorite skills’ removal, and how it was the whole reason they wanted their cygnus knight to be a “full” class. It would make sense considering mihile’s storyline is a prequel to the current point in the storyline, before he became the Chief Knight of Light, when his title was just plain Knight of Light, so it wouldn’t make sense to give him a massive revamp like the other CKs anyways, because the course of you playing as him takes place LONG before the Cygnus Returns update. So I predict that now that the other CKs got revamped, they don’t expect as much hate for when they release another Chief Knight, and actually try to release another one, also a prequel storyline, and make it have some of the classic Cygnus Knight skills of its respective branch.
Also, max, did they raise the max rank on the character deck set effect for having 3 cygnus knights yet?
TL:DR the point of cheif knight classes is so people can have classic ck skills on a “full” class, and Mihile WILL probs be revamped, but with % changes and such, they may also actually release more chief knights as they may suspect the hate will be less do to the original knights not having those skills anymore
I was thinking the same thing about the “class cygnus skills” … and I do wonder how Nexon’s going to do that b/c those classic skills are outdated..hopefully they’ll think of something to better to improve these “classic skills”.
This is literally brilliant
No, this is not ‘literally’ brilliant. Do you even know what literally means? Literally means what is said is NOT TRUE. So you DON’T think it’s brilliant, but you are putting emphasis on something else.
E.g. I literally shot myself when I saw you use of ‘literally’.
Literally was used right. You are clueless about definition of literally. You can use it to show absurdity or as figuratively, but that is a society thing and not the correct way of using it. Similar to slang. It means in a literal manner or strict sense; actually; word for word are all definitions of it. Max you are a clueless illiterate fool.
@RKoutei: how the hell are you supposed to use the word “literally” in a figurative sense. You obviously have no idea what it means either.
Literally
adverb
1. in the literal or strict sense: What does the word mean literally?
2. in a literal manner; word for word: to translate literally.
3. actually; without exaggeration or inaccuracy: The city was literally destroyed.
4. in effect; in substance; very nearly; virtually.
e.g.
@Max of the Future: I WISH you literally shot yourself when you thought you sounded so smart by making such a literally dim-witted response, and I literally don’t mean literally by your definition.
ANYWAAYS, I love SM/DW’s revamp. It looks really nice xD All that’s left now is Blaze Wizard and Night Walker.
Everyone but @Rawrsaur literally has no idea what they’re talking about.
Me too !@.@ I like the skill name of this class :3 im thinking of naming one of my char (silentdark) mehehe
AS
ALWAYS
LOVE
MAX
FOR
POSTING THIS
LOVE
YOU
BE
MY
SUPERStar
i beleive they will do Mihile next soon, i mean he made the Dawn warriors. and trained them….
mawhaahahaha
ive been waiting for this too 😀
first
Fantablous =D
I bet there gonna be another revamp for other class.
kinda feels like hayato
To me, It feels like a Warrior Luminous with Skills Combined rather than Separate.
Moon Shadow= phantoms coat of arms
but seriously nexon? every single skill is just an AOE slash there are like 3 every single job -___-
Totally agreed.. Too many classes have AOE skills.. I barely see any differences between classes anymore, they are all too alike.
both you and the guy above need to stop bitching and shove those complaints up their ass.
agreed people complain to damn much, and they seem like the set that will play ever new class or old class that is revamped anyway -_-
Honestly. People are just going to complain until the release of it on GMS. By then, you’ll be seeing revamped Dawn Warriors everywhere.
I wasn’t complaining, it was just a thought
lol smh..
Read your comment again. That’s a complaint.
yup
sweet
lol
;p;
Im a faggot
So, the Sun/Moon thing makes no difference apart from (the very pretty) looks, does it?
They give different stats and give you access to different skills… (until fourth job that is).
Remarkable =D
OP AF
5th
The best cygnus revamp so far.
and wow DW is 2h sword now? If you thought prices were high now….
They wer always 2handed and this is the worst revamp so far bruh
DW’s werent 2h or 1h they could have been whatever you wanted them to be, although 1h was more beneficial with the proper equipment setup in the long run. This looks aweful so far its like a bad mashup of Hayato and go knows what else, most definitely dissapointed in this revamp.
agreed
The worst*
cewcewewcewa
how do you do the skills that require rising sun or full moon in second job? so we dont have mp?
You can only use the Falling Moon versions of second job skills until you reach third job and get a point into Rising Sun (although I don’t know why someone would use second job skills in third job :P)
Hey Max, does that Solunar Time skill give you random Combo Orb or something? I was just watching a 4th job gameplay of it and it just came…and also it adds like x4 more to your attacks…
Yeah I think they said that there will be another patch soon with the 10th anniversary stuff as well as updated effects for Soul Master, lol.
When are you going to update again?
ehhh hayato?
lol yeah thats what i was thinking
Now the Dawn Warrior is the same as the Luminous, except with more Hayato-like skills. Interesting.
This seems a lot like Hayoto.
looks kinda cool
No holy and light?
😦
Holy crap this looks tight. Can’t wait for NIGHT WALKER!!! PLEASE BE NEXT
Well, my friend with the incredibly long name, Night Walkers will probably not be next. Lets just hope that when they finally come they will be the most incredible awesome thing to ever walk the face of Mapleworld… Or I just wasted a crap load of equips on my 120 Nightwalker.
Sigh… this is a reorganization but it feels more like new releases of jobs… When they make reorganizations they never nerf it so now imagine all the Cygnus the way they are now. It is makes all the old jobs look like shet.
but the cygnus knights are old jobs, they came out not long after pirates and before aran, the rest of the heroes, the resistance, and the novans and it was about time for cygnus upgrades. unfortunately, they did a bad job with Soul Master/DW
In the Master of the Sword skill is increases Falling Moon state:, increase your critical chance by 35% and increase your skills’ attack counts by 2x while decreasing your damage to 60% but in the falling moon state skill itself states it already increases it by 2x. Do they stack making it 4x? or does it seriously give us 15% more critical and 5% less damage with out adding anything else?
It gives you 15% more critical and 5% (10% if you include the x2 hits) more damage than before. The hit increase doesn’t stack, you still only get 2x as many.
So it increase your dmg by 5% each hit(10% including the 2x skill hit) But is says reduced doesn’t it? I’m so lost max can you explain it a little better?
With just Falling Moon, your damage will be decreased to 55% and your hits will be increased by 2x.
With Master of the Sword, while using Falling Moon, your damage will be decreased to 60% (5% less of a reduction than regular Falling Moon) and your hits will be increased by 2x. Therefore with this skill, you have basically 10% more damage than regular Falling Moon.
Ahh okay I was a little confused I figured that the higher % value was giving less damage not more ahahaha thank you for clearing that up :)!
That’s 5% more damage a hit, not less.
Damn, These Soul Warriors are buff! Tons of weapon attacking boosts to this class man. Literally lagged my computer when pulling out the calc to just see the overall % of the damage.
Definitely a mashup of a Phantom + D Avenger with a bit of DA…
At least Cygnus Knights aren’t weak anymore.
Waga zweihander ni tateni mono nashi!
Also, sword nuke arrow.
I honestly thought that with the Hyper Skill,
Soul Masters would be based on a charging system…
I feel like this system is for Night Walkers. 😛
Finally! I have been waiting for years. My dawn warrior has been patiently waiting. Time to start saving up on those %str tempest equips 😀
Man i wanna see this dude’s speed cuz if he’s fast too it’s basically kinda like a thief
So…
Dawn Warrior: Sun and Moon
Striker: Thunder and Sea
Wind Archer: Wind and Storm
And I’m guessing:
Blaze Wizard: Fire and Earth
Night Walker: Darkness and Blood/Poison (Depending on how far they’re willing to take this vampire thing)
actually i would say wind archers were more of a wind and nature concept
Nightwalker is already darkness and poison so you’re guessing they’ll stay the same. Also Wind Archer is all wind and maybe a little nature. I didn’t see much of a storm.
Wow looks kinda cool XD the moon attacks kind of reminds me of Moonlord/Lunar Knight in Dragon Nest
hayato meets xenon means bam
the worst cygnus class so far
agreed, the worst
How Is This Like Hayato? I See The KMS Version of Luminous All Over This? (In A Warrior Type Format Ofc.)
Is Your Shift Button Broke Or Something?
I saw there were Mercedes/Phantom changes. Any idea what these were?
probs just backports from the live servers
From what I see in southperry, I believe it was just description changes
i think i just creamed myself…
so there’s no job balancing for this patch?
lol max “i won’t be going over them because monster life sucks”
i’m dying
this is funny in a surreal way
ahahah
Looks good! Cant wait for an Adventurer Reorganization, wanna see what they will do with Hero, compared to Soul Master 🙂
The art work for the new Dawn Warrior is AWESOME but Wow, like damn, i literally HATE this revamp. Soul Masters look boring as hell. Like i am really sorry, i am usually all for revamps and new classes, i LOVED the striker/TB revamp but this is stupid as hell and that sun-moon thing is literally just Luminous’s equilibrium. The skills don’t even look like light… they look like red and blue fire attacks. I am so disappointed, the first time i have been with new skills in a long time
Moon and Sun system is kinda interesting….it suits the concept of “Dawn Warrior” Falling moon and the rising sun but the skill is more Hayato-alike. Be creative please Nexon.
Better than I expected 😮
Can we scroll the Makinator Pendant with the dominator pendant scrolls?
I like how you just bluntly say that monster life sucks
this job is actually new in Kms, but for Gms… ya another luminous…
Kms has Luminous too, I’m not sure what difference it makes if this releases in GMS.
If you mean that GMS likes to compare these new classes to older ones, then sure. That’s what most of these comments consist of. Huur duur.
He/She is referring to the sun-moon system. The system works the same basic way that Luminous’s equilibrium system works in GMS; however, the system for Luminous works differently in KMS, dont ask me why the global team changed the way Luminous worked from the KMS version but they did.
Max are the skill damage %s right for the 4th job? the third job surpasses them on damage..(not the single enemy ones)
I liked the concept of light but considering the Moonlight is a reflection of the Sunlight was the split really needed?
Otherwise, I like it it’s beautiful and I WISH Nexon would add alternate attacking methods too all the classes, I would love to see and Aerial Double Spiral on my Bucc.
(inb4celestia/luna jokes)
Soul Driver noooo QQ
I think soul penetration is an attempted substitute for soul driver but i agree that soul driver should not have been removed and it looked cooler and soul penetration works differently, i don’t like it as much
QQ I love soul driver :O
stop QQing guys. Both Mihile and UAs still have Soul Driver
Lameeee
mihile was the beta version of what theyre doing atm. poor lab mouse lol.
Woa I love the new designs of hensys and victoria island…Looks more like the aftermath of Chaos and Big Bang is over…Its making Maple look like a nice game and lol/aww at the Root pets and the little devils
I can’t wait to see what else comes and see how well done all the rest of Maple looks
Wait, so when i have Solunar Time active does that mean i get both the buff effects of lunar and solar phases stacked on each skill? Like for eg im using Crescent Divide (lunar skill). Do i get Rising Sun’s attack and speed bonus as well when i have Solunar Time active?
Yes I think so.
They should remake whole Victory Island even the 24 hour store in sleepywood if they want to.
now mihile so noob Haha..
Now we want Blaze Wizard revamp!!!
NO we want Night Walker
I think this makes more sense for “Dawn” Warrior. Dawn is supposed to be the time at which sunlight breaks. I think of it as the time between morning and twilight. This is more suited to the meaning of “Dawn” Warriors.
Comparing this to Luminous/Hayato is an over-exaggeration of people getting upset. People wanted actual new skills, well…here you have it. Completely new skills, completely new animations. Then of course, the complaints come in. Remember, KMS never got Hayato. Equilibrium is played out differently than Dawn’s system. You’re forced to alternate between the Moon and the Sun, unlike choosing whether you should be light or dark. I would say this uses the very very first Luminous system (and didn’t people get upset at that not coming to GMS?), but it STILL has it’s differences.
True, but Dawn Warriors are called Soul Masters in KMS. You are right that for KMS this class it basically brand new but for GMS it will be a Hayato-Luminous combo.
Hayato can uniquely chain his skills together. His main attack is a keydown skill, and he uses it throughout his job advancements (like Aran’s swing skills).
Luminous has a disadvantage with Equilibrium over Solunar Time, however he has more freedom in what skills he can use.
Dawn Warriors/Soul Masters can only use skills depended on what mode he chooses (Falling Moon and Rising Sun). It’s not until he gets Solunar that he ends up having to switch every other skill he uses. Moon > Sun > Moon > Sun…and so on.
Only thing I’m seeing that’s similar is the 2x hits from DW’s Falling Moon and Luminous’s Equilibrium.
The systems may share some similarities, but they are in no way exactly the same copies of Hayato and Luminous. Unless you can elaborate. Besides, a lot of classes share their similarity. That shouldn’t be enough to get you to “HATE” this class.
Hey Max, i heard someone say they did some more changes to phantoms and mercedes in this patch. Is this true?
Nope
Well, I didn’t expect THAT much of OP:
>Sees skills that adds 1000 and 1500 DEF
>myjimmiesarerustled.gif
>Sees that one Ignores 25%of damage dealt
>ragequit.xcf
>…. Sees that the skills add total 80 STR
>WTF.exe
>Hyper bypasses cap by 10000000
>maximumoverrustle(1080p).mkv
Seriously, if theser arent typo’s, there is something wrong.
Also, WTF will happen with Mikhail/Mihile? Rest of Chief knights?
> Warrior are tanks, whats wrong with 1500 def? 100% from demonslayer is alot more than that
> Phantom has Pray of Aria 30% PDR
> 80 STR is nothing
> Bypass cap. So wut? Only if your extremely funded
Not op at all
You are kidding me, right? Others have DEF increace only by 200 max, cap bypass only 50000, which is 200 TIMES LESS than Soul Master,
How it’s not OP again?
This is after unlimited when all the bypass caps were changed from 50k to 5m
Learn your facts before making a statement. Everything you said was inaccurate or completely wrong. Everything listed there wasn’t “OP” at all. There are classes that gain more than 80 in their main stat, paladins ignore 50% of damage dealt at level 30. Also many skills can go pass 10,000,000 over the new cap using hyper passives and buffs.
OK, I admit, I’m not up-to-date.
Still, my original complain, that is 1000 + 1500 DEF in 1st and 2nd job remains. However much tank Soul Masters are, they are still in more damage dealing bureau, like Kaiser, and shouldn’t as such have more DEF than Palladin and Mihile, the shieldbearers, who lacks the damage and range due to one hand Swords.
your knowledge of file formats…it excites me
hm…that’s a strange turn on
i agree. amount of W. att boosts it gets on almost every skill in quite undermining to other classes. Lets hope it gets balanced in upcoming KMST patches…
Seems boring to me… hope night lord is next and not nerfed to hell like phantom. We need a fun, powerful thief.
Dbs
dbs fun? nah tooooooo mainstream most of them are dmg hoes dropped and deleted mine after hitting cap there is no real challenge to the class no style nothing to go, is just as boring as those Angelic(Loli) busters
Naw, DBs are gross.
Hmm.. How about the Ultimate Adventurers then? Or the normal adventurers that did the UA skill quests? Is it possible that after the Cygnus revamp that their unique skill will be revamped too?
They probably will. Look at this revamped DW. The attacking skills revolve around the moon and sun, but all of a sudden 4th job has that one soul attack skill “Soul Penetration”, which is the similar to “Soul Driver.” They put that one skill unrelating to the sun and moon just so that UA warriors can use it. WBs still have their “Piercing Arrow” attack. Not sure about pirates, but I think they might get the anchor attack.
And then after that the explorers will ask for another buff because that wasn’t good enough for them. :3
That’s so overpowered, it hurts.
Oh don’t worry, it wasn’t towards you. It was more towards @ the poster above you. D:
I hope night walker and blaze wizard have 2 elements too like dawn warrior have sun and moon element, wind archer have wind and leaf/grass/forest/w.e element, and thunder breaker have lightning and water element.
Is it just me or does it seem like almost all the skills for lunar/sol are pretty much the same?… I can see some interesting things happening with solunar + sun/moon cross but everything else other than moon shadow/light flux seem to have the same effect. If your 4th job skills replace those two, why even bother with moon? Sun would have a much higher damage increase (120% +1 atk speed vs moon’s 110% +20% crit), no?
I got a bit hopeful reading about the mechanic, but after looking at the skills, I gotta say that Thunder Breaker’s update seemed much better.
In 4th you get to use both of them at the same time. They effect all of your skills whether or not its in light or dark mode.
Huh, that’s interesting. I assumed there’d be a cooldown to it like Lumi.
Still, the problem remains that the skills are undeniably similar and don’t actually provide much variety to the class.
Привет
Somehow this reminds me of something that’s a cross-breed between Kaiser and Luminous o-O
I’ve seen some of the videos with the new pets involved, its looks like they each give a buff.
Anyone know what kind of buffs these pets are giving?
luminous – light and dark matter
soul master – sunlight and moonlight
Wow that’s a lot of def/Mdef! 1000 from inner voice and another 1500 from soul guardian.
That’s what I’m complaining about. More DEF than Paladin and Mihile?! In 1st and 2nd JOB?!
OP all the way out.
Don’t worry. They’re getting buffed soon
Whats so good about DEF?
Paladins ignore fking 50% damage at 2nd job. Do you really not know anything about paladins?
kjnl
They finally made the site available to other browsers :D, or has it been that way for a while now (I don’t like using IE….)
I can see next class…
1st job, hit all monster on screen. 2nd job, hit all monster on map. 3rd job, hit all monster on map & on the maps to the left and the right of you. 4th job… hit everything in mapleworld… including yourself.
O___O
HAHAHAHA!!! i can see this. The attack will be called “super duper explorer cygnus hero resistance nova blast”
AM I GLAD I HAVE STR%
So can we use Rising Sun skills when we are fighting Balrog? Cuz when we fight Balrog, I’m pretty sure that it will cancel the skill Rising Sun……
Ok but you’re now assuming that all soul masters use 2 handed swords. They can easily grab any shield they want and it will not have a negative effect on them… Wait isn’t the 1500 def in 3rd job? Which means that i’ll now include the fact that paladins gain 200% more def (times 3 def) and the ability to gaurd. The only times they tank better than a paladin is before they become a page. They are better than Mihile until 3rd i’de asume since they gain 100% more def.
According to this, all SM will only use 2h.
Ooops it seems i was wrong. My mistake.
bleh dont care anymore… ~)~
Still “Free” Market eh? *facepalm* -_-
I like the widescreen: you can see the countdown on more than 6 cooldown skills now 😀 which is useful for jobs full of cooldown skills like Kanna
True
I can’t wait for Blaze Wizard, Gee I hope it has something that ignores DAMAGE REFLECT
Why SM/DW become a pure 2 handed sword user…
No the word you’re referring to is “sarcastic.”
As in: Max of the future is SOOOOO brilliant, literally.
Note that the word “literally” is used in this example. Had I wanted to use the word “literally” in a literal manner, I would say “You’re a fucking dipshit Max of the future, fucking DIE. Literally.”
Mini Root Abyss Pets?! How’d you get those!? aaaaaaaah >W< IWANTIWANTIWANTIWANT THEY'RE SO CUTE ;D <333
Problems within the internet, misconception and misunderstanding.
Hi Max,
I checked those screenshots of the revamped Henesys Town. I noticed beside the old Quick Slot there are additional slots beside it. New Quick Slots?
And how does it looks like if you play in a lower screen resolution?
Oh I just saw your previous post about it. So the 20 additional quick slots will be available (if your Graphic Card supports it) in widescreen resolution.
I was looking forward for more quick slots for a while. However there are still many useless buttons on the screen. If they could remove most of them even the screen resolution 800×600 could get more quick slots.
The MENU (with everything in the dropdown menu), character info, Stats (P), Quest, Item, Equip, Skill are all useless, even for people who are new to MapleStory. Sure these people will press those buttons to see what they can find there, but once they found out you can use most of the buttons with the keyboard, they won’t ever touch those buttons ever again.
Buttons that they should keep are Cash Shop, MTS, Keyboard, System and Channel. So much space will be cleaned up for additional Quick Slot space also for low resolution screen 800×600.
Im excited to see the nightwalker and blaze wizard revamp
Looks like a mashup of classes and concepts.
~ Rising/Falling Sun/Moon system is like Luminous Light/Dark System
~ Hayato like fury cutting designs
~ Xenon like skill patterns
~ Kaiser like fire skills
~ OP Paladin like defense
Has luminous like system, with samurai/ninja like designs and Xenon like skill patterns plus a touch of fire/water like elemental infusion = OP af