kMSt ver. 1.2.478 – Adventurer Warrior and Magician Reorganizations!
The newest Tespia patch brings something we have all been waiting for, the reorganization of the Adventurers! However, right now it is only for warriors and magicians, I’m not sure if it will come in parts to the real server as well… hopefully not, I don’t want to have to wait for bowmen!
Oh yeah, about Battlemages, they have been reverted to their old versions in Tespia, Nexon said they will do additional work in the future in order to better maintain their concept.
Finally the post is complete! Wow this took me AGES…
First of all, Adventurer creation has been blocked, except for warriors and magicians. For testing purposes, all fourth job skills have had their mastery book requirement removed.
The damage formula for Adventurer magicians has been changed. They no longer gain MP on level up based on their INT. Adventurer jobs now have specialized skills, which are automatically learned at 2nd job advancement (4th for some classes). These skills have a max level of 1 and are not reset when an SP Reset Scroll is used.
You can now choose your Adventurer’s gender as well as hair colour, along with 2 new hairstyles and faces!
The default Adventurer clothing has been updated as well, and they are Cash equips, you can wear them over regular equipment! You cannot put them into the Cash Shop though.
Warrior
Swordsman
New! Warrior Leap: When in the air, jump forward one more time by pressing the jump key. (max level: 10)
Iron Body: passive effect of 20% HP boost has been added
New! Warrior Mastery: Passively increase your speed, jump, and maximum speed by 10% as well as your Stance by 40%. (max level: 15)
Removed! HP Increase
Removed! Power Strike
Fighter
New! Combo Attack: [Hero’s Specialized Skill] When attacking enemies, you have a 40% chance to gain a Combo counter, up to a maximum of 5. On/off skill. (max level: 1)
Brandish: damage has been increased from 210% to 220%, number of monsters hit has been increased from 3 to 6, effect and icon have been renewed
New! Combo Force: Use up 1 Combo counter to pull up to 8 monsters while dealing 140% damage 2 times with an 80% chance of stunning. If you stun a monster, Combo counter you used up will be returned. (max level: 10)
Rage: new effect of absorbing 20% of the damage you take while reflecting it back as 500% damage has been added, effect and icon have been renewed
Weapon Booster: duration has been decreased from 200 seconds to 180 seconds, effect has been renewed
Weapon Mastery: accuracy boost has been increased from 120 to 240
Removed! Ground Smash
Removed! Rush
Removed! Power Reflection: effect has been incorporated into Rage
Crusader
New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
Panic: damage has been increased from 1040% to 1150%, cooldown has been removed, now after using Panic you will require 1 extra Combo counter to use the skill for the next 30 seconds up to a maximum of 10 counters, effect and icon have been renewed
Shout: damage has been increased from 280% to 380%, effect and icon have been renewed
New! Combo Synergy: Your chance to gain a Combo counter when attacking is increased to 80%, for each counter your damage will be increased by 5%. (max level: 20)
Self Recovery: HP recovered has been increased from 400 to 1000, MP recovered has been increased from 60 to 200
Endure: resistance to states and elements has been increased from 20% to 30%
Removed! Combo Attack: changed to a Specialized Skill in 2nd job
Removed! Coma
Removed! Magic Crash: moved to 4th job
Hero
New! Incising: Use up 8 Combo counters to deal 900% damage 2 times on up to 6 monsters with a 100% chance of inflicting 165% damage over time every 2 seconds for 20 seconds. While this DoT is active, your critical damage will be increased by 20% and your party’s damage will be increased by 10%. (required skill: level 20 Advanced Combo) (max level: 30)
Raging Blow: damage has been increased from 220% to 240%, last hit will now always be a critical, range has been increased
Advanced Combo: damage per counter has been increased from 5% to 10%, new effect of 70% mastery has been added, required skill has been changed from level 20 Combo Attack to level 10 Weapon Mastery, effect has been renewed
New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
Page
New! Elemental Charge: [Paladin’s Specialized Skill] Every time you use an elemental skill, you will charge elemental power for 8 seconds. You can charge up to 5 times and for each one, your total damage will be increased by 8%. (max level: 1)
New! Flame Charge: Infuse your weapon with the element of fire, dealing 140% damage 3 times on up to 4 monsters with a 90% chance to inflict 75% damage every second for 6 seconds. (max level: 20)
New! Blizzard Charge: Infuse your weapon with the element of ice, dealing 140% damage 3 times on up to 4 monsters with a 90% chance to slow enemies by 15 for 6 seconds. Burning enemies will take an extra 115% damage. (max level: 20)
New! Page Order: A divine hammer pulls up to 8 enemies from the left and right towards you, dealing 125% damage 2 times with an 80% chance to stun for 4 seconds. (max level: 10)
Removed! Ground Smash
Removed! Rush
Removed! Power Guard
Removed! Threaten: moved to 3rd job
Knight
New! Lightning Charge: Infuse your weapon with the element of lightning, dealing 250% damage 3 times on up to 6 monsters, with a 90% chance of stunning for 6 seconds. Stunned enemies take 115% damage every second. Enemies slowed by Blizzard Charge will take an extra 115% damage. (max level: 20)
Restoration: HP restored has been increased from 40% to 50%, cooldown has been removed, if used multiple times within 15 seconds, the effectiveness of the heal will be reduced by 5% (up to 20 times), effect and icon have been renewed
New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
New! Threaten: Threaten up to 6 enemies around you, with a 75% chance of reducing their damage and armor by 30% for 80 seconds as well as their accuracy by 30% for 8 seconds. (max level: 20)
New! Parashock Guard: Give 20% of your defense and guard rate to party members around you while increasing your attack by 10. On/off skill. (max level: 10)
Combat Orders: passive effect of increasing Flame Charge and Blizzard Charge’s damage by 55% has been added
New! Achilles: Strengthen your body, reducing damage taken by 20%. (max level: 20)
New! Blessing Armor: When attacked, there is a 50% chance of creating a shield that will increase your attack by 20 for 90 seconds while absorbing up to 10 attacks. There is a cooldown of 30 seconds after a shield is created. (max level: 10)
Shield Mastery: defense and magic defense boost has been decreased from 200% to 50%, chance to guard has been increased from 20% to 40%, new effect of 20% resistance to states and elements has been added
Removed! Charge Blow
Removed! Flame Charge
Removed! Blizzard Charge
Removed! Magic Crash: moved to 4th job
Paladin
Blast: number of monsters hit has been increased from 1 to 6, passive effects have been changed slightly and now take place depending on Elemental Charge (1~2 Charges: 40% critical chance, 3~4 Charges: 30% defense ignore, 5 Charges: 40% total damage), effect and icon have been renewed
New! Divine Charge: Infuse your weapon with the holy element, dealing 405% damage 3 times on up to 6 enemies with a 100% chance to silence them for 10 seconds. Enemies stunned by Lightning Charge take an extra 120% damage. (max level: 30)
New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
Sanctuary: damage has been decreased from 1700% to 1320%, damage to bosses has been increased from 430% to 1320%, cooldown has been decreased from 40 seconds to 30 seconds, effect has been renewed
New! Void Elemental: Your Charge skills will ignore 100% of an enemy’s elemental resistances for 180 seconds. Passive effect: Flame Charge, Blizzard Charge, and Lightning Charge’s damage is increased by 60%. (max level: 30)
New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
New! Guardian Spirit: Revive one party member and give them invincibility for 20 seconds. There is a cooldown of 600 seconds. (max level: 20)
New! Paladin Expert: Permanently increase your mastery to 70%, defense and magic defense by 400, and minimum critical damage by 15%. Depending on your weapon, either increase your defense ignored by 5% (blunt weapon) or increase your minimum critical damage by 10% (sword). (max level: 30)
New! Advanced Charge: Elemental Charge’s buff duration is increased to 10 seconds, all Charge skills’ attack counts are increased by 2, number of monsters hit by 2, and they gain 10% chance of instant kill. (max level: 30)
Hero’s Will: effect has been renewed
Removed! Monster Magnet
- Removed! Guardian
Removed! Rush: moved to 3rd job
Removed! Achilles: moved to 3rd job
Removed! Blessing Armor: moved to 3rd job
Spearman
New! Beholder: [Dark Knight’s Specialized Skill] Summon the Beholder and use its power strategically for 360 seconds. Beholder will heal 20% of your HP every 24 seconds. There is a cooldown of 120 seconds. (max level: 1)
New! Piercing Through: Pierce up to 8 enemies dealing 201% damage 2 times. Enemies near you will be hit with 20% extra critical chance while enemies further away will be dealt 10% extra damage. (max level: 20)
New! Spear Pulling: Use your weapon to pull up to 8 enemies towards you while dealing 190% damage 2 times. (max level: 10)
Weapon Booster: duration has been decreased from 200 seconds to 180 seconds, effect has been renewed
Weapon Mastery: accuracy boost has been increased from 120 to 240
Hyper Body: max level has been decreased from 20 to 10
Removed! Ground Smash
Removed! Rush
Berserker (changed from Dragon Knight)
New! Lamancha Spear: While holding down the skill key, swing your spear dealing 150% damage continuously on up to 10 enemies for up to 8 seconds. After the skill key is released, deal an extra 740% damage. (max level: 20)
New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
New! Beholder Dominant: Free Beholder, allowing him to attack up to 15 enemies for 210% damage. While Beholder is freed, he will not heal or buff you. On/off skill. (max level: 10)
New! Beholder Shock: Beholder’s scream hits up to 10 enemies for 640% damage with a 90% chance to stun for 10 seconds. There is a cooldown of 10 seconds. (max level: 20)
New! Cross Over Chain: Your damage is increased by 100% of your current HP ratio, and your damage taken is decreased by 8% of your missing HP (maximum of 4000 damage reduction) for 180 seconds. (max level: 20)
New! Lord of Darkness: existing skill Dragon Judgement has been renamed
New! Beholder’s Buff: Every 4 seconds, Beholder will increase your attack by 30, defense and magic defense by 500, and accuracy and avoid by 300 for 100 seconds. Beholder will not buff you while he is free. (max level: 20)
Removed! Element Resistance
Removed! Dragon Buster
Removed! Dragon Thrasher
Removed! Sacrifice
Removed! Dragon Roar
Removed! Magic Crash: moved to 4th job
Removed! Dragon Strength
Dark Knight
New! Gungnir Descent: Summon the giant mythical staff Gungnir to hit one enemy for 443% + 110% of your maximum health damage 4 times. There is a cooldown of 20 seconds. However, if Reincarnation or Sacrifice are active, the cooldown will be ignored. (max level: 30)
New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
New! Sacrifice: Absorb the Beholder, instantly healing 100% of your HP and ignore 30% of enemies’ defense as well as the cooldown of Gungnir Descent for 30 seconds. However, the effects of this skill will disappear if Beholder is summoned again. (max level: 30)
New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
New! Reincarnation: If your HP reaches 0, use your contract with darkness to ignore death and become invincible for 25 seconds while ignoring the cooldown of Gungnir Descent. If you can defeat 20 monsters or land 20 hits on a boss before time is up, you will be revived or else you will die as normal. There is a cooldown of 600 seconds. Passive effect: when your HP is greater than 20%, your damage will be increased by 30%, speed by 20, critical chance by 20%, and minimum critical damage by 15%. (max level: 30)
New! Advanced Weapon Mastery: Permanently increase your mastery over weapons to 70%, your attack by 30, and minimum critical damage by 15%. (max level: 30)
Beholder’s Revenge: damage has been increased from 750% to 910%, cooldown has been increased from 4 to 5 seconds, HP healed has been increased from 5% to 10%, chance of instant death has been increased from 10% to 30%, max level has been increased from 10 to 30, this skill will not activate when Beholder is free
Dark Impale: damage has been increased from 200% to 235%
Hero’s Will: effect has been renewed
- New! Reincarnation – Critical Rate/Critical Damage:existing skills Dark Force – Critical Rate/Critical Damage have been renamed
- New! Reincarnation – Cooltime Reduce: Reincarnation’s cooldown is decreased by 20%.
- Removed! Dark Force – Reinforce
Removed! Dark Force: has been changed into Reincarnation’s passive effect
Removed! Beholder’s Healing: has been changed into Beholder’s effect
Removed! Beholder’s Buff: moved to 3rd job
Removed! Beholder: has become Dark Knight’s Specialized Skill
Removed! Monster Magnet
Removed! Rush: moved to 3rd job
Magician
Magician
New! Energy Bolt: Throw an exploding ball of energy dealing 309% damage on up to 4 enemies in front of you. It will explode as soon as it hits a target. (max level: 20)
Magic Guard: max level has been decreased from 15 to 10, effect and icon have been renewed
New! Teleport: Teleport a certain distance in the specified direction. (max level: 5)
New! Magic Armor: Using your magic, increase your physical defense by 15% of your magic defense. (required skill: level 3 Magic Guard) (max level: 10)
MP Increase: in addition to existing effects, increase your MP by 120 per character level
Removed! Magic Claw
Removed! Energy Bolt
Removed! Magic Armor
F/P Wizard
New! Elemental Drain: [F/P Archmage’s Specialized Skill] When near enemies who are having damage done over time to them, increase your damage by 3% for each damage over time skill (up to a maximum of 5). (max level: 1)
Flame Orb: existing skill Flame Arrow has been renamed, damage has been increased from 420% to 510%, number of monsters hit has been increased from 3 to 6, effect and icon have been renewed
New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
MP Eater: max level has been decreased from 20 to 10
New! Ignite: When using fire magic, there is a 50% chance of creating a wall of fire that deals 110% damage every 1.5 seconds for 6 seconds on up to 8 monsters. This skill does not affect Elemental Drain. (max level: 10)
Removed! Slow
Removed! Teleport: moved to 1st job
F/P Mage
Poison Mist: damage has been decreased from 270% to 230%, damage over time has been decreased from 180% to 140%, DoT duration has been decreased from 15 seconds to 12, effect has been renewed
New! Slime Virus: Summon a Slime that spreads deadly poison that attaches to an enemy, dealing 160% damage every second for 10 seconds. If the enemy dies, the Slime will split into 2 and attach to more enemies. This can happen a maximum of 10 times in 60 seconds. There is a cooldown of 60 seconds. This skill is counted in Elemental Drain. (max level: 10)
New! Elemental Adapting (F/P): Your mastery over fire and poison allows you to consume 15% of your MP in order to create a shield that defends against one status effect. There is an 80% chance of regenerating the shield (maximum of 3 times) or else the skill will go on cooldown. There is a cooldown of 300 seconds Passive effect: 20% resistance to states and elements. (max level: 20)
Elemental Amplification: affects damage over time skills now
New! Mana Burn: When using fire magic, there is a 10% chance to burn 1% of the enemy’s mana and inflict 50x the burned mana as damage. If the enemy’s MP drops below 20%, this skill will no longer activate. (max level: 10)
Removed! Magic Booster: moved to 2nd job
Removed! Seal
Removed! Fire Demon
F/P Archmage
New! Fervent Drain: [F/P Archmage’s Specialized Skill] Elemental Drain’s damage boost per damage over time is increased to 5%. (max level: 1)
Paralyze: element has been changed from poison to fire, effect and icon have been renewed, this skill is counted in Elemental Drain
Meteor: damage has been increased from 900% to 935%, number of hits has been increased from 2 to 4, damage over time has been removed, cooldown has been increased from 20 to 30 seconds, new effect of 60% chance of dealing an additional 220% on a target has been added, effect has been renewed
New! Flame Haze: Throw a flaming ball of poison fog at one enemy, dealing 520% damage 5 times with a 100% chance of inflicting 190% damage every second for 12 seconds. There is a cooldown of 4 seconds. This skill is counted in Elemental Drain. (max level: 30)
Ifrit: passive resistance to elements and states has been changed to passive mastery increase to 70%, effects have been renewed
Hero’s Will: effect has been renewed
Master Magic: has been changed into a passive skill
Removed! Big Bang
I/L Wizard
New! Freezing Effect: [I/L Archmage’s Specialized Skill] When you use ice magic, enemies will be slightly frozen with a counter above their heads. For each counter, your critical chance on that enemy will be increased by 3% (maximum of 5 counters). (max level: 1)
Cold Beam: damage has been increased from 170% to 188%, number of monsters hit has been increased from 1 to 6, freeze duration has been increased from 2 to 8 seconds, effect and icon have been renewed
New! Chilling Step: When using Teleport, there is a 60% chance to leave the ground frozen for 6 seconds, freezing up to 6 enemies who walk over it. On/off skill. (max level: 10)
New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
Removed! Slow
Removed! Teleport: moved to 1st job
I/L Mage
Ice Strike: damage has been increased from 160% to 275%, number of monsters hit has been increased from 6 to 8, duration of freeze has been increased from 3 to 8 seconds, effect has been renewed
New! Glacial Chain: Shoot a frigid chain in front of you, pulling up to 12 enemies while dealing 420% damage 2 times while freezing them for 8 seconds. (max level: 20)
New! Thunder Storm: Summon a thunder storm that deals 310% damage continuously on up to 8 monsters beneath it for 90 seconds. If you move too far away, it will automatically disappear. (max level: 20)
New! Elemental Adapting (I/L): Your mastery over ice and lightning allows you to create a shield that blocks any status effects for 15 seconds. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. (max level: 20)
New! Frozen Break: When attacking a frozen enemy, there is a 20% chance per counter (100% if 5 counters) of ignoring 5% of the enemy’s defense. (max level: 10)
Removed! Thunder Spear
Removed! Ice Demon
Removed! Magic Booster: moved to 2nd job
Removed! Seal
I/L Archmage
New! Frost Effect:[I/L Archmage’s Specialized Skill] Freezing Effect’s critical chance boost per counter on monsters is increased to 5%. (max level: 1)
Chain Lightning: damage has been increased from 200% to 276%, number of hits has been decreased from 6 to 4, effect and icon have been renewed
New! Freezing Breath: While the skill key is held down, use an extremely cold wind to freeze up to 8 enemies as well as decrease their defense by 15% and magic defense by 30% every second for up to 20 seconds. While using this skill, you will take no damage but you cannot move. There is a cooldown of 60 seconds. (max level: 30)
Blizzard: damage has been increased from 850% to 900%, number of hits has been increased from 2 to 4, damage over time has been removed, cooldown has been increased from 20 to 30 seconds, freeze duration has been increased from 3 to 8 seconds, new effect of 60% chance of dealing an additional 220% on a target has been added, effect and icon have been renewed
New! Frozen Orb: Summon a frozen orb which shoots out ice shards at up to 8 enemies dealing 180% damage continuously. (max level: 30)
Elquines: passive resistance to elements and states has been changed to passive mastery increase to 70%, freeze has been removed, effects have been renewed
Hero’s Will: effect has been renewed
Master Magic: has been changed into a passive skill
Removed! Big Bang
Removed! Glacial Chain: moved to 3rd job
Cleric
New! Blessing Ensemble: [Bishop’s Specialized Skill] For each buff on your party members, increase your damage by 3%. In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3). (max level: 1)
Heal: after healing, increase the damage of the next attack done on nearby non-undead monsters by 20% once, effect and icon have been renewed
MP Eater: max level has been decreased from 20 to 10
Invincible: max level has been decreased from 15 to 10, effect has been renewed
Bless: max level has been decreased from 15 to 10
New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
Removed! Teleport: moved to 1st job
Priest
Shining Ray: damage has been increased from 240% to 250%, chance to stun has been decreased from 80% to 60%, range has been increased, effect has been renewed
New! Holy Fountain: Summon a holy fountain for 60 seconds which heals 40% of someone’s HP if they press ↑ on it (maximum of 20 heals before it disappears). There is a cooldown of 90 seconds. (max level: 10)
New! Divine Protection: Create a shield of holy energy that protects you from one status effect. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. When you use Dispel, depending on the number of people in your party, the cooldown for this skill will be decreased. (max level: 10)
Dispel: for each status effect removed, decrease the cooldown of Divine Protection by 10 seconds, effect and icon have been renewed
Holy Symbol: effect and icon have been renewed
Removed! Magic Booster: moved to 2nd job
Removed! Doom
Bishop
New! Blessing Harmony: [Bishop’s Specialized Skill] Blessing Ensemble’s damage boost per party buff is increased to 5%. (max level: 1)
Angel Ray: damage has been increased from 375% to 395%, range has been increased, number of hits has been decreased from 4 to 3, party members in the way of the arrow will now be healed 90% of their HP, effect and icon have been renewed
Genesis: damage has been increased from 1000% to 1900%, cooldown has been increased from 20 to 30 seconds, effect and icon have been renewed, while this skill is on cooldown Big Bang can be used without charging
Big Bang: damage has been increased from 330% to 375%, number of hits has been decreased from 5 to 4, additional critical chance has been removed, now decreases enemies’ defenses by 5% each time it is used for 8 seconds (up to a maximum of 8 times, a counter will appear above them)
Resurrection: cooldown has been decreased from 600 seconds to 300 seconds, max level has been increased from 5 to 10
Advanced Bless: attack and magic attack boosts have been decreased from 30 to 22, defense boosts have been decreased from 500 to 450, accuracy and avoid boosts have been decreased from 300 to 280, HP and MP boosts have been decreased from 700 to 550, MP consumption reduction has been decreased from 20% to 15%, max level has been decreased from 30 to 20
Thanks to Locked of Southperry for the skill icons and effects!
swag
Swerve
cheated to 3
Would have rhymed if you said 3rd…
would have rhymed if you werent gay
nerd
nub
Man, the skills looks more CLEAN now. I’m hyped up to even create these classes man.
Waiting for NL update ;-;
Look at YouTube you can see the dk and it is awesome
Do they show if its 20 attacks or is it like Di x4?
swag = Seriously we are gay
So nexon will CONTINUE TO BUFF MERCEDES.. and yet have the cheak to nerf adventures in places (bish advanceblessing for example.)
It does seem like the adventures have been nerfed a bit. They might have new cool looking skills, but the skills I have read it seems like the classes might become weaker. Im not complety sure tho.
gg
max is a girl
My son was born a beautiful 3lb 9oz baby. We named him Max because his true name is Maximus, Fishy if u tlk sht about me and andy’s kid 1 moar tim im guna kick ur az
Can’t even begin to tell you how lame that paragraph was…
gg
Need dark knight stuff Q_Q
^this. I’m waiting on you Max! xD I’m only patient because it’s you :3
now that they removed dragon related moves on dragon knight (now berserker) they might just make a new dragon class or a set of dragon classes
how about kaiser
So basically… Nova classes? =___=
Sweet.
Omg omg omg finnaly nexon! Go go go I WANa know the rest of the jobs
The skill animations look nice
Viper please.
Yay 🙂
yahhh paladin revamp
5th
Go max GO! Take your time though 😛
I am not gonna even read the thieves and pirates revamp notes because I am so excited from this. Can’t wait for it to come!
Wow, changes look pretty good.
Although is this for real? – “Weapon Booster: duration has been decreased from 200 seconds to 180 seconds, effect has been renewed”
WTF?? Is nexon brain dead? Why is the duration going down? Makes no sense to me.
0_o
Maybe to make it exactly 3 minutes.
To match the duration of other buffs
Hey Max, you’re doing a great job! 😀
I have a question, do the explorers still share a CS inventory or is that unclear in KMST?
Thanks!
They still share the same CS inventory, this probably won’t ever change.
This is awesome! Can’t wait to see what happens to the rest of them!
This is what I saw when I got on my computer. Goes on computer. goes to this website. sees first post. GOES YAHHHHHHHHH ALLL throughout the house :D! then stops and reads the post. Goes YAAAAHHHHHHHH all around my house and neighborhood, then sits down and thinks Nexon great job so far…. just don’t put the other classes to shame, like bucs! BUC FTW but hey I want all the classes to be awsome and great isn’t that rite max?(Max leave your answer or anyone leave your answer to my question here in a reply)
YAAAAAAAAAHHHH! lol
I’m most excited for the theif revamp. Hoping they make them a lot stronger and more fun to play! Pirates have always been the least fun for me though… :L
They better make Shadow Partner NL exclusive out of all the thief adventurers. That was what made NLs one of people’s favorite back then because of the extra set of cool attacks. Now it is like a common skill that all jobs are going to get no matter what, usually targeting new thieves.
But of course, that is a dream come true…
Anyway what do you guys hope from the Thief revamp? Reading the quote about Thieves ” Instantaneous attacks” makes me thing that NL might somehow end up with a skill that is like Asura/Blade Dancing/Lamcha Spear (DrK’s new skills). Now imagine NL’s throwing infinite stars all around the character. Truly fit for its “thief” title about swift attacks.
And lets hope Nexon fixes the Stars/Bullet/Arrows system. It is stupid that Bowmen get’s Soul Arrow(eventhough it was the original of the projectile using classes having infinite projectiles) and doesn’t require any arrows. Nexon better add some kind of new skill that can recharge stars/bullets, or just add it on to the 4th job Weapon Mastery skill as a passive skill and will recharge the stars/bullets at a % rate so Projectile classes will last much longer without recharging.
IMO, I find NL’s and Corsairs one of the worst jobs to choose, or even play. They have the con of needing bullets/stars so without them they are considered the worst job in the game. And we also need to consider the fact that we also use our Use-slot meaning less pots for us.
Summary: All projectile classes sucks and Nexon need to revamp the Projectile system. (referring to the ones that uses up Use-Slots)
I just hope my Shadower can effectively compete with other classes again. ^_^
And what you said about shadow partner, we haven’t seen a class with shadow partner since the DB. Phantom doesn’t have it and the part thief class Xenon doesnt have it. I’ts only the Adventurer thieves, and I prefer it that way personally. I think it makes sense.
i agree if they are going to have soul arrow at all there should be a large cooldown on it.
on top of that the different bullets need to be revised because there seems to be a limited amount and mainly level based.
Classes that use projectiles but require no cost (such as mechanics and mercedes) should also be revised.
It seems rather pointless to initially implement a recharge ammo system and then take it down with newer classes and leave it on the old ones.
You are absolutely incorrect that Bowmen have it better because soul arrow is spammable. You know why? We don’t get the boosted effects of +atk from our projectiles. Regular arrows and titanium arrows from crafting are exactly the same to us. If we want more damage, we can’t use soul arrow. And don’t bitch to me that you run out too quick. Hurricane fires a whole lot faster than quintuple throw.
BUCCCCCCCCCCCCCCCCCCCCCCCCCCCCSSSSSSSSSSSSSSSSSSSSSSSS
Max, you missed Shield Mastery’s update for White Knights.
Thanks for the info on the paladins! Was having so much trouble trying to figure out all of the translations.
So what happened with Shield Mastery and pallies’ Elemental Resistance thing?
Wow the paladin looks amazing now!. And so does the hero. Can’t wait for the rest!. (keep reloading) thanks for the info Max
I can’t wait for mage revamp. Warriors could have gotten a better one but it’s nice to see that people are interested in them in the comments.
Toggle skill super transformation PLEASE!
THIS PLEASE THIS ALL AUTOMATIC!!!!!!
First Level: Blue Transformation
Second Level: Red Transformation
… Dare I say even add a level 3 Transformation!?!?!?!?!
…HELL YES!
That’s still a terrible change even though you can cast it before the duration’s up. Besides, accounting for server lag, Booster is the one skill that generally runs out before all others (starts blinking first basically) even with the same duration. Not to mention the new ‘hip’ animation made the delay increase by over 2x (600 ms > 1320 ms), so like all the other buffs, you’re forced to stand still like a statue at a boss while you get annihilated. It makes no sense at all.
Dam… is it me or it is just my random made-up story was true (referring to about 2-5posts back)? Adventurers have finally rose from their secret training to overthrow all the current OP jobs and take back what is rightfully theirs…
And exactly how does this overthrow OP jobs? This update doesn’t exactly make them strong enough to be on par with all the OP classes, This update just gives them a little boost to keep those whose hearts are set on adventurers a little incentive to stay, pay, and remain loyal.
Max you missed out on three things for the Paladin revamp.
1) Shield Mastery was changed and took some things from Guardian.
2) Guardian was Removed
3) Heaven’s Hammer’s boss damage increased big time and you forgot to put that in.
Um where the hell is the rest of the drks stuff?
If you bothered to read you’d know Max isn’t done yet.
Mage please
Paladin is ruined. Lovely.
In the history of blast we’ve gone from having a 1v1 skill that hits only one powerful line of dmg to hitting multiple lines across multiple mobs.
Jesus.
they actually got much better. 1 line of damage is terrible while now paladins do MUCH more damage. and what’s wrong with hitting multiple enemies? Paladins probably got the biggest buff out of the warriors. Did you read the effects of Blast? it is amazing now!
again Nexon fucked up the warrior balancing, why the hell does hero keep getting new moves/animations, they are the reason adventurer balancing has always been so broken, stop giving them shit.
Nexon kudos to what you did to DRKS though they needed this update BAD!
Though I think with that new reincarnation DRKS should be using Scythes instead of spears/polearms.
You fucked up Paladins also, Hero again OP and showed favoritism out of the 3.
Oh god, that comment about the scythes… All I have to say is…
YES YES YES. I LOVE SCYTHES TO DEATH. Though I’m impressed as to what DrKs got in this update. Spamming Dark Impale for 80/100 levels was not quite a highlight of my career.
I don’t see the problem. Hero is supposed to be the main attacker of the warrior trio. He is supposed to deal the most dmg. Pally/Dark Knights have ALWAYS been support/defense oriented.
what annoyed me the most is their flash jump -.-
warriors should have a movement move like combat step
archers should have tumbling
pirates should have their dash
thieves should have flash jump
mages should have teleport
with every class having flash jump in some form or another the classes seem to have no class
Dark Knights get Asura Blade. What is this.
Wtf happened to drks berserk ?
It’s now a 2nd job specialized skill.
Nope, the Dark Knight’s Berserk skill became the passive effect of Reincarnation. The skill Beholder became the 2nd job specialized skill.
Renew DrK berserk dammit, now thats the only thing that looks out of date honestly.
Give them some horns and a wings/tail or something instead of that fake excuse of horns.
They don’t have berserk anymore. I wish they did though. The animation probably woulda been awesome. Berserk’s effect was transferred as a passive to Reincarnation. Plus DrK’s dont really have anymore of a dragon label on them, now that their 3rd job is Berserker. Though I like the name. It fits with Lamancha Spear and all its spamming glory.
Wait, I just saw a video. Nevermind. Didn’t know the berserk animation was still present.
Yeah. They need to change it, and maybe the animation for Dark Impale. I mean, even the 2nd job spearman skills look like they could be used for 4th job, to some extent.
I’m anxious to see the I/L and F/P revamps…
I hope they aren’t too ridiculous. (I’m just being selfish as a Battle Mage player.) But anyways, I do hope they get the buff they need and not make Battle Mage mediocre.
I’m pretty happy that Battle Mage wasn’t changed, so I won’t complain. Our buff will come later anyways~ 😉
Yeah, I agree. Man those other ones are crazy man.
I heard Bishop’s Genesis will get its cooldown removed after Big Bang is used.
That’s CRAZY OP. Holy shiet, Bishops! O_O
goddam. These guys are really hurting my bam right now.
bam revamps was ignored. You will have your old BaM back 🙂
Nonono xD Big Bang doesn’t need a charge during Genesis’ cooldown is all. No way they’d make Bishops that over-the-top.
*Big Bang can be used without charging during Genesis’s cool down. So they might actuslly have made Big Bang usefull?
Loving the spearman skills so far.
Dragon knight no longer dragon knights
wtf
They’re DARK Knights, or Dragon Knights..
*^* I am in awe.
I don’t quite understand how the new Paladin works?
But I’m so FUCKING glad that Heroes have +70% Mastery now.
Cant Wait For Shadower ❤ XD
amen to that
Reincarnation?! Wow. Nice.
R.I.P Dragon Knight
Yeahs. Although it’s been fun, they’ve been “reincarnated.” Ahahaha, what a lame joke.
I saw the skill animations for the mages. they are amazing.. now I just need to know what they do. keep it up Max! 😀
Man, i hope you didn’t translate Enrage properly… i really am shocked to see something as stupid as that…. combo is now a switch skill and ENRAGE IS NOT?
Omg there is a secret smiley face on the bottom of this website!
Max, you should add the fact that Reincarnation has the alternate condition of landing 20 hits on bosses. I know I initially raged before I found that out.
Added, thanks 🙂
So… no more combo attack for phantoms? 😦
That’s what i thought too D:
One question about the advanced combo, max.
Will the chance of charging 1 combo orb still 100%, with 80% chance to charge 2 orbs?
btw, i’m so happy that my hero main no longer has to cast tons of buffs after dispel, gets 30% resist and 70% mastery!
Chance to charge 1 orb is 80% with 80% chance of charging 2.
Reincarnation needs to kill 20 mobs to revive :O
So if you’re bossing its pretty much impossible to use it
This issue addressed a few comments above you.
nvm I didnt see the part where it said you can also hit 20 times on boss
Haha yeah it was added in later :] Thank God. I would have raged if this was true, otherwise LHC and above=auto-death.
Read again, you either have to defeat 20 monsters or attack a boss 20 times.
Okay, how does Gungnir Descent’s extra damage, and Cross Over Chain’s effect work? The whole HP ratio thing? Could someone please explain?
I think it works like this,
For Cross over Chain, lets say my DK has 60,000 HP ( WIth Buff …etc)
with Cross Over Chain, my damage range will be increased by 60,000
and for the missing HP part I am not too sure but I think it is the difference between your current HP and your MAX HP, example your current HP now is 40,000/60,000 and 8% of 40,000 would be 3,200 but. OR it could just be 8% of 60,000 which is 4,000 ( Originally 4,800 but the max reduction is 4,000)
For Gunghir Descent I think would be 443% + an additional 66,000 damage ( 60,000 x 1.10% )
If I am wrong sorry XD
southperry.net is your friend for questions like this
It’s pretty simple. For Cross Over Chain, basically your current HP ratio means the percent of HP you have remaining, e.g. 30,000/40,000=75%, so you get 75% damage. Yeah, basically you can get an extra 100% damage at full HP.
The missing HP is somewhat different, in which you take your actual NUMERICAL, not proportional, value of your missing HP(in this case, 10,000) and take 8% of that, being 800 damage off at 75% HP.
So the damage reduced part is arbitrary depending on how high your HP is and how much HP you don’t have (at the time of use, I’m assuming).
Do hero’s still require skill book 4 their advance combo thingy?
Farewell power guard … I hardly knew ye.
Rage now have power guard
And can you explain the pally revamp? I don’t really get it.
still incomplete?
Edit: Or is there more?
i want the see more wizard stuff?
max, elemental adapting’s animation is in the wrong place…
A bit dissapointed, I think Nexon would make these jobs completely different like they do with Battle Mage, but better (not a random hand or something silly)
P/s: And we still have 3 holy pineapple beginner skills, I think they should change them into some useful skills like they did with new classes
would have liked one more attacking skill in 4th job for DK’s, like a scythe one, but other than that amazing and cant wait for the rest of the mages 😀
OH GOD. ANOTHER SCYTHE COMMENT. YES ALL AROUND. I wish we had Scythes as one of our weapon options. It would be slower with much higher attack(considering the immense amount of control you would need to actually fight with, and much less wield, a scythe irl). I mean, considering DrK’s now have a stronger theme of darkness and death, scythes would fit in perfectly. Even if their skill animations are more spear esque.
Max i was wondering if the skill animation for blast is the only one? its really fire-based. is there an ice/lightning/light version too or does blast simply take on the look of a fire attack? Thanks 🙂
I second this inquisition.
Aye third dis accusation
There is only one version in the data right now.
alright, thanks so much!
I am very late but thank you also. xP However much I don’t like the news haha xD; Hope that’s something the Korean players will help change.~
Now phantoms get to steal these really awesome skills so not only do adventurers get buffed so do phantoms.
muwhahhha yups!
so far we lost combo attack……… wut to replace?
Who ever said phantom would get access to all the good skills?
Hey, you’re missing some skills on the FP part, such as poison breath, and the 3rd job fire skill.
Holy sh*t this is amazing. I never wanted to play an adventure so much in my life
LF> thief revamp
I’f im reading these notes right, F/P mages are perhaps the most damaging mage class so far with this revamp.
Am I the only one who noticed that mages got nerfed?
Do adventures now have a link skill? o_o
no. Its just that each adventurer has a level 1 skill at their earlier jobs that indicates their new playstyle of sorts.
Where is Reicarnation(DK skill)’s cool down? lol
where the hell is the rest of the cyg revamps?
Obviously they put it off for adventurers and revamps. Poor NW/BW. They’re probably having trouble figuring out what to do with them =w=
I about vomited so much rainbow that I would have drowned everyone in Starbucks with me when I saw the love Dark Knights will get. And then my spirits were brutally obliterated when I scrolled back up and saw Hero’s revamp. I’m engaging rant mode for the first time in a while, so bear with me. Scroll to bottom for TLDR.
Regular first job Warrior was a fair job, but it could have been done WAY better. Iron Body remains semi-useless at a high level since 200 Def won’t get you far if you don’t have a multiplier like Shield Mastery. The Flash Jump is kinda cool, but I’ve seen it before and I honestly kinda liked the thing we have now, but I’ll get used to it. Last about 1st job: the Warrior Mastery is definitely an improvement from what we have now, so FINALLY.
Fighter now…eh…I don’t really care for the new Combo…primarily because of the horrendous new design. If I am understanding it right, you can gain multiple counters by fighting multiple enemies, which makes sense, but if you can’t then we’ll be pretty *bleep*ed.
I’m very pleased to see Magnet moved to 2nd job and customized to Hero’s use, so I’m happy about that. Power Reflection being added to Rage doesn’t do us very much; what we need is a better reduction skill. In theory, 20% reduction (why they stole 10% DR from us eludes me) and 500% reflection sounds nice, but in application it’s a joke at best, infuriating at worst. Magnus slaps me for 12,500 damage, I take 10,000, and he takes 62,500 while he has HOW MUCH HP? Maybe it’s me, but that seems a tad inadequate for a class that already lacks DR.
Crusader…makes me feel worse. They took away the epic complex runic effect of Panic and made it less “Finisher-y”; its actual use I can’t say because the system is changed. From past experience and looking at the numbers…Shout still needs to be replaced, not slightly improved. I think the only thing that excited me (and it had me jump nearly to the ceiling) was that Self Recovery got less-horrible! At last!
Hero is…interesting. This “Incising” skill providing bleeding damage is pretty cool, but like Panic, the whole Combo system is different and its play will likely fall in line. The new Stance is…disappointing, but better. I guess my whole thing about not caring for the new Hero is that I’ve been playing since 3rd job was the best and I’ve become quite attached to my current Combo being glowing runes and badassery.
Spearman intrigues me. I don’t like that Beholder is now a low-time summon with a CD (the CD made sense once I got to 4th job). The healing was improved massively; the % is more valuable than a straight amount, so thumbs-up there. Magnet moved to 2nd job and customized? Yes please. Now Iron Will is just like Irony Body – straight defense amounts won’t get you jack once you get into the big leagues and the skill loses a ton of value.
Dragon Knight (which now REALLY needs a new name since they executed the theme by crucifixion) now looks quite fun. The twirly-whirly-of-doom (Lamancha Spear) looks both useful AND fun, which pleases me since it seems like a skill that will be used in 4th job. Now Beholder’s new mechanics are probably the best part of DK’s revamp. Toggling Beholder’s function on a whim is a good idea in theory…but less so in reality. While toggling it seems really cool since it forces you to choose what you’re going to play by, it means nothing because players will “chain” him so he buffs, then “free” him to increase their damage output until their buff runs low, rinse, and repeat. It seems like they should have just let Behold do it all since he will be anyway (with a little work).
Dark Knight looks berserk-y and fun. At first glance, Gungir Descent seemed like an awful skill…until I saw the part relating to Reincarnation/Sacrifice. So that aside, it’s awesome mostly because it is running on your HP amount, which DK’s love to have lots of. Sacrifice seems situational, but still useful; what’s not good about devouring your ally to regain your strength? Reincarnation has made me fall in love with my DK all over again. It certainly brings “undying” into the list of words that could describe DK’s. I may even end up triggering it for lolz and just to go on an untouchable ramage because let’s face it: those conditions are easy to reach and seemingly non-existent. It seems to me that Dark Knights got a lot more love than Heroes.
But since both classes have had their entire playstyle changed, I won’t be able to say which is better until we see some gameplay videos. I don’t mean to exclude Paladins, but I don’t know jack about playing a Paladin.
TLDR: Me no likey new Hero; me much lovey new Dark Knight.
oh my god its so long
but it makes so much sense!
The combo design is basically the same, but the runes that float around you have been updated and it was made a Toggle skill. Overall it looks like Heroes are basically just Heroes with more power, lol. I do agree on Dark Knights though. They look amazing, and the thematic change from Dragon Knight to Berserker is really awesome. All their skills are really cool looking and they don’t seem to be nearly as underpowered as before, especially with that Reincarnation skill.
As for Paladins, I honestly don’t know how I feel about the changes? I played one to around 85 or so, and they were pretty cool but underpowered, but the change to how the elemental charges work is kind of a big deal… I’m not sure how I feel about that.
The thing I am primarily concerned with is the use of Combo orbs. They will charge slightly differently, but Panic no longer has a CD and can be used repeatedly with an increasing cost, so it makes me wonder how it’s most efficient application will be. I actually just checked Spadow’s Blog and he’s got a video, but it seems like more of a showcase than application. Also The flavour behind Heroes is very different as well. It’s no longer runes and mystical power; it’s more soldier-esque.
I tried a Pally back in the day, but I couldn’t bear using Power Strike and Slash Blast to 120 a second time, so I stopped at like 80.
Yeah, I agree, the utilization will be a little different, but… Honestly I’m not sure how much the optimal usage will actually change. If Panic still induces Darkness and Chance Attack is still around, I would think the most optimal usage would simply be the same with a use of Incising here and there? I dunno. We’ll see I guess.
Here’s a video showing off some of the Hero, Dark Knight, and I/L skills. It’s the only footage I’ve seen so far…
Thanks for posting that! I was wondering if Piercing Through was a rush-type skill and whether or not Berserker could attack while standing still.
Love the change to DKs, and I’m definitely making one in anticipation of this change.
Strange, this made me fall in love with my hero all over again. A lot of their buffs were either combined, or made passive. Rage + power reflection is pretty nice, and yes, it does not do a lot of damage, but does that really matter? It reflects SOMETHING, better than having no reflection at all. And combo becoming a toggle skill is amazing, and it will be all the more unbelievable if it cannot be dispelled. If that is the case, then the buff count for a hero goes from 7-3 (including MW) which, against bosses that are dispel happy, is pretty handy (As far as I can tell, the buffs are MW, rage, and iron body).
Other than that, a slight damage/defense increase (HP recovery & status resistance) ,a new combo attack looks and sounds awesome, and a MUCH needed 70% mastery, heroes are looking pretty fun.
Whoops, forgot booster, make that 4 skills.
JUST SAY U DONT LIKE HERO ANYMORE AND U LOVE THE NEW DARK KNIGHT
END OF UR 9 PARAGRAPH STORY O-O
Frozen Orb. We can pretty much guess what inspired this skill.
Are you talking about DFO? because I believe it too. And Max can you tell me how does the frozen breath really works? so I can hold it for 20 secs and it decreases defs by 15 and 30% every second? so does it stack up to 300 and 600 if I stop holding it? or does it stay for 20 secs. and does it freezes bosses? sorry that I ask so much stuff
Actually, I was talking About Diablo II, the signature skill of the ice sorceress. Even how the skill works is nearly identical.
Oh well there’s a special skill in Dungeon Fighter from an ice mage (glacial master) that throws a big-frozen-spiky ball that hits multiple times
I am not sure how it stacks (-600% magic defense LOL) but it freezes things as long as you hold it down. My friend said that it worked on MPE Extreme monsters so if they’re marked as bosses, it might?
Diablo II is a VERY inspiring game. I’ve been saying since GMS didn’t even have 3rd job yet that I’d love to see Frozen Orb implemented into it. The loss of Thunder Spear is pretty hard to take, that skill was totally iconic, but the amount of pluses we get is astounding. Perhaps even enough to make even me, as a veteran, coming back.
~Bgrmystr2 [GMS – Broa)
B4k4^ni guild representing
Lightning chain got nerfed? Whyyyyyyyyy 😦
Look at all the terrible updates…this is an atrocity. This isn’t a revamp, this is a “rebalance” that doesn’t rebalance crap except the DKs…
i see problem upcoming to Phantom 😮
yea… no combo attack Lol
Does the frozen orb reminds anyone of Diablo 2?
Hahaha! Scroll up a bit in the comments and you’ll see it xD
+ 60 % exp from having 3 bishops in your party ?!?! sounds kinda broken….
priest chnages r just epic. holy fountain seems neat.
I guess its part of their “have fun without nx”
Freezing breath doesn’t do any damage?
Looks like it’s primary use is for when one of your party members with spike damage type attacks (huge numbers but long cooldown between uses) is about to attack, you weaken the targets while keeping yourself safe as they smash the enemies?
Not sure.
It’s purpose is to bind monsters such as bosses.
They Fked up i/ls , 6 years playing my mage and they turn it in a freakin evan , 4 hits in CL? is a stupid joke , how the fk is that supposed to balance things against other jobs with 10+ hits ?
good job nexon
If you apply hyper skills (+1 hit, 20% +) the difference is 24. add to that the cloud and the ice ball and the lowered defense of monsters by 30 PERCENT. all that for 24 damage.
Still worse than actual i/l
i thought this “revamp” was supossed to buff adventurers but for be honest i dont feel like play my mage or keep funding it anymore
From what I’ve read, the attack speed for chain lightning has increased making up for the loss damage %. Also, this is just KMST. Relax, anything can change.
Chain Lightning has actually been made slower. Its base delay went from 780ms to 840ms.
Honestly I like the new I/L better than the old. The damage decrease to Chain Lightning seems like a pretty fair trade off for two semi-passive damage dealers and more utility in a party situation… I mean, honestly, there’s an additional Final Attack type effect on the ultimate now too so I see it balancing out pretty well.
Don’t forget that mages essentially get 70% magic mastery. Having a “Final attack” from their AOE’s passive makes up for the loss damage too. You lose some, you gain some.
Also…from what I’ve read, the attack speed for chain lightning has increased making up for the loss damage.
Read over it again, ignore that part.
ah yeah my bad I reread it and it’s not a final attack like passive, it just makes Blizzard better.
But it should also be noted that they changed the damage formula for Mages and without knowing that we don’t know what the actual changes to the skills will do… For all we know the damage formula was shifted in favor of mages, and they will be doing more damage with smaller percentages. [shrug]
yes,Yes, YEEEEEEEEEEESS
Do boss Monster even run out of Mana? What’s the point of Mana Burn?
Wait……. monsters have Mana? O_O
of course, they use them to cast attacks and buffs like we did xD
what happend to heroes slip stream?
First Job warriors get a double jump skill
dun u see? they have flash jump so why they need that silly slip stream? xd
it became flash jump, dumbass.
You know, you’re the one who replied to a comment that already had two fully informative replies so… I wouldn’t talk.
Adventurers are still behind in damage smh
i agree, they are just flashy now.
Max, thank you very much! I know most of us may not appreciate what happens behind the scenes to translate all of this and upload everything, so we all appreciate you and your hard work to bring information here to your blog!
I second this! thanks so much Max for all you do!
😀
Thanks Max!
when it comes to damage, I feel that Heroes, Dark Knights and F/P Mages got a huge jump in power
Thanks for finally finishing the bishop section. I like what I see so far..
Thank you so much for taking the time to translate this long-awaited update so thoroughly, complete with clear animations and English sentences (that actually make sense)! We really appreciate it!
Wtf, they messed evrything up. Lower def for pally, no frogs for f/p, dragon for i/l, berserker, hero looks suckish anyway.
Pls change the patch nexon. D:
I’m a Drk and I love Beserker. Stfu
So did priests get Holy Fountain and lose Holy Magic Shell (ie. now we’ll be spamming the up arrow instead of focusing on attacking for a good 20 seconds or more)……
You have both
Awesome! Thanks for the quick reply!
HOLY ARROW CAN HEAL! HOLY HOLY!!
It looks like Bishops get a hard nerf, pretty sad right now
If you’re looking at advanced blessing alone, that’s the only nerf bishops have. Otherwise, they gain a better ability to support party members with healing, and more exp gain for party members. That is NOT a nerf.
I’m a bishop that caps, taking away 1 line of damage from angel ray is removing 1mil dmg per arrow….
By the time unlimited hits GMS, capping won’t matter because our damage cap will be increased. I’m going to go with the heavy assumption you won’t be hitting close to 50mil damage as a Bishop.
“if you use Genesis you will be able to use Big Bang ignoring cooldown”. They’re encouraging Bishops to alternate between Genesis and Big Bang (which now ignores up to 40% defense). So you can spam Big Bang, otherwise, which is pretty much the same as Angel Ray.
I also forgot about hyperskills, which would need some adjusting…such as Angel’s Vengeance. Otherwise, I don’t see how this would affect you unless you’re capable of dishing out 50mil damage right now.
Except Unlimited has already been implemented in KMS (and will be when these revamps finally hit GMS), so come back when you can hit 50m per arrow and then we can talk.
Actually AR was nerfed as well.
It’s not really a “nerf” depending on how you look at it. The damage % decrease is quite obvious, however, with an added heal effect. At least the way I see it, Bishops should support more to fit the role of their class. Therefore, the heal effect is more helpful to party members. It’s a nerf in damage, but overall as a skill…not that much (again, that’s just the way I see it).
helpful?
all the revamp is only for heal, sad case
why we need so much heal? (holy fountain, heal, angel ray, and what happen to holy magic shell??)
no other else???? making Phantom easier to choose which skill is better……..a nerf on angelic blessing, nerfed damage on angel ray
nowdays, everyone can go solo a boss,ONLY BISHOP CAN’t….(ermm… maybe can……….but it takes LOOOOOOOOOG and funded……….especially after this patch………)
and phantom can steal skill too 😦
and Cash ITEM can eventually replace Bishop…
a bunches of heal can be replaced by exilir….
HS can be replaced by enjoyable winter?
ressurection can be replaced by….. WOF…..
this patch make we can’t be alone….. we need to pray ppl in order to kill someone………
good job, nexon….
fortunely……..NEXON mentioned this is absolute TEST,haha!
Wow, so their revamp includes a nerf in damage for mages on their attacking skill in 4th job…..
It’s not. they will be super strong when they are in a party. alone they are not so good. but with many, the damage boost from people by just having buffs it’s a lot. Now bishops really need to be in party. they are like ultimate healers who can be really really strong when they are in a party because they will help with their massive damage too (wonder what’s the max stack for the 5% damage boost though)
So Nexon is trying to get maplers back to the time where they have to form a party for training and bossing?
time to meet more assholes who say my damage sucks
Gonna go ahead and say this since it’s not particularly obvious, pretty much any skill that these classes had that IS NOT listed here as either changed or removed is intact; for example, Explosion isn’t listed on the F/P Mage section but it is still around, there’s KMST videos on youtube to prove it.
Max, just wondering maybe you don’t know but I didn’t get it clear. Are Battle Mages going to get revamped with their old skills or have the same type of revamp they had in the previous KMSt patch?
I’m not Max but im pretty sure Nexon agreed they will be revamped with new skills that are more steampuck themed than dark themed but due to the negative feedback of tespia players and other criticism they decided against implementing the ones we have already seen. I think its safe to expect brand new skill animations (not the ones from a few posts back and not the ones they have now) for Battle Mages and a slightly different game mechanic for them.
Thanks bro. That solves it for me.
P.S (More meant for max) happy late blog anniversary!
Disappointed by this stupid overhaul, especially for Paladin and Bishop.
Same, since they’re both my mains…though I’m pretty happy we’re more support-oriented for bishops.
Bahamut looks skinny , I think it should be bigger than the previous one but, in the image above, it’s just ugly.
Max can you explain how the ice breath works and did you forgot to mention a final attack for I/L and F/P? I saw them on the extracts or was that removed?
I think they were related to Meteor and Blizz. They were the %chance to hit again a single target (like a Final Attack).
🙂
oh that’s so true. thanks for that. although he had a final attack symbol somewhere. That’s kind of confusing.
Seems like the skill animations’ quality went down quite a bit….
Disappointed of this overhaul.
Especially when Paladin and Bishop got a HUGE NERF.
Paladin no more perfect defense, Bishop no more nice damage (it’s made to support people tho) . 😦
Bishop is now a great choice for every party, more than ever. I loved the changes. Come on, now you can attack with Angel Ray and Heal everyone in front of you! This is awesome. And they made conections between skills, like “if you use Genesis you will be able to use Big Bang ignoring cooldown”.
Im impressed, now this company is doing the things right. Now Explorers will rock again!
I’m on the fence with this one. To be honest i don’t think it’s the fact that Bishops didn’t get stronger is what’s bugging people. just the Nerfs that they did get were unwarranted or needed… what point was there in the decreases of Advanced bless? And why nerf Angel Ray? it was an ok skill as is..not to strong, not to weak. but take away 1 line that’s 315% nerf in damage for no reason, from what i understand it’s slower to. while a spammable BB is nice 1) it’s a pain having to recast a genesis, and 2) the range albeit vertically larger has no where near the distance of AR which horizontal range is more useful for 1 to 1 combat which is more common.
hopefully they see this before it hits the main servers.
Someone mentioned earlier that damage formula in magic MAY have been changed. The changes in the nerf may have been reduced to reflect the new formula.
However, this said formula is still up in the air and isn’t really confirmed. So take it with a grain of salt.
way to ruin somebody’s day.
^oh shit that one rhymed tho
How did bishop get lousier in this patch
…Are Phantoms able to steal “specialized” skills?
even so… its useless because combo attack doesnt give 5% damage per orb until it’s 3rd job passive upgrade
Wow whadafuq. They nerfed Phantom by doing this… seriously, Nexon?
Well yea I see they made us slower. but he still don’t know what that new damage formula does, and we have the cloud, the ice ball, and elquines
we*
Paralyze on the other hand was not nerfed in the slightest. At first glance it honestly looks like I/Ls are still going to be far behind them.
meh they copy/pasted mech’s overclock for the boosters. And I bet Holy Fountain will be glitched like Mech’s heal bot
where is the aran nerf?
omg darknights are so cooool
cant wait for thieves
dont get your hopes up… im sure they will revamp bowmens next, then skip thieves and do pirates, then they will go back to cygnus and do blaze wizard, then they will releas the new classes (children of god) then they will focus on the story line and maybe next winter they will finally do either the thief revamp or the night walker revamp… thats just how Nexon does it… they dont. They never finish anything
wow the big band, gen combo is such a troll, even while nerfed ar still manages to be the better attacking skill…
anyway fuck you nexon
I’m actually nicely surprised, this is looking nice, nice nice nice!
Also, yay for BaM’s reverting from the graby and rocky to angry and energey!
Wait, I’m still confused about the new “ACA”. Do we still get 10 orbs in total with 10% worth of damage each? The way you wrote it is kind of weird.
Pallys got fucked over hard lmao
Aran Pally /I/L all need to be thought over again. SERIOUSLY.
And nexon stop being an ass and make DRKS 1 vs 1 move spammable they actually deserve it.
Yeah this is where I quit this game. Always fucking up classes that aren’t even that tough to fix.
Pally got our def turned into shit, blast is shit everything about it is shit besides the new animations except blasts new animation. But even still that skill is hella fucking slow.
Man fuck this game -_-
There’s still some hope —> http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/
The changes are not at all finalised guys!
It never was to being with. I don’t know why people are overreacting to a ‘KMST’ patch. Really.
omg dark knight so fucking epic best thing i have dark knight as my main
<333333333333 and a shadower too cant wait for it!
glitched? man last time i played with a mech heal bot worked fine u just have to press ↓ when u are inside the heal bot healing area!
It doesn’t heal the right amount of hp, like magic shell and other % hp healing skills (ex. with mech’s 50% heal and you have 10k hp + 10k from equips you’ll only get healed 50% of your 10k original hp)
well i thought it was made to work with base HP but if that the history then yes its glitched xD
waiting to see what the bowmen revamp will be like I don’t play bowmen because there early game is trash but the new shiz is gunna be sexy
DARK KNIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!! XD
Too bad for the dragon road DrKs being no more, instead now the berserks….
Paladin changes are biggest garbage i saw in quite a while. Elemental charges gone…really? One of the epic things about pally was “Make my all attacks of the element i choose with ups and downs of that choice”.
Charge blows?! are now 4 different skills resonating fail from here to south pole. What’s the big idea of them being spread across 3 job levels with such a different power of each. Just why should a man use fire charge or thunder charge even on elementally weak monster if divine charge seems to hit more regardless of that?
Ofc ice once again gets gimped, now just being a mere slow and not freeze..from one weak skill too…
“Ultiimate defense” warrior was “never better” with 3/4 of defence/magic defence boost DOWN THE DRAIN (shield mastery defence cut to 1/4 of original), not to mention LOWERED guard rate and status/elemental resist – those shield mastery “buffs” are no buffs at all – they come at cost of 4th job blocking/guardian skill removed, and that one had better values then “new” shield mastery. Ultimate defense warrior has crummy 20% netagive status and elemental resist, oh yeah, a living tank no less…
New “epic” blast will make any hero with too much time on their hands sue your ass off for plagiarism, not to mention the epic new cast time 1320 ms opposed to old blast 840 ms, being totally non elemental unlike old blast that could be charged for bigger elemental damage.
Also were the passive buffs of old blast overwhelming you? Worry not, now you only get single one at a time depending on number of used charge blows! Awesome you have to spam few of those in situation when you wanna just blast!
But to make those charge blows more meaningful blast hits 6 mobs now! Wait…doesn’t charge blow…oh pardon me….don’t charge BLOWS do that already?
And that void charge does make them non elemental! So you have non elemental mobbing skill, or non elemental (witch void charge) mobbing skill. See you have some real choices there! And if it’s elementally weak you can use divine charge blow since it’ll hit most damage anyway, no matter what the elemetal weakness may be!
I’m a former ms paladin and all i can say is rest in peace my pally, we left this coil at a good time shrouded in glory and not nexon’s fail. I remember times when paladin was a unique swiss knife job, that allowed you some real choices, with epic set of skills, each different all useful, all of them favouring some thinking and using appropriate skill for appropriate situation. Not to mention letting the players have some epic freezing fun with ice charge. Now it feels they’re trying to make a hero outta paladin and fail epically as they should, since there’s already a job that plays like a hero and it’s called a hero.
Pretty much in agreeance here, but I did just want to point out that the effects for Blast based on charges.. I’m pretty sure all come together, it’s just once you reach a certain level you get another thing. Though I’m not 100% on that~ I really don’t think they’d fuck up That much..
Oh i almost forgot – they removed power guard too. So for flat damage reduction it’s 3rd job achilles while fighters got same level of flat reduction form 2nd job rage, epic job nexon! Least divine shield is still there…in 3rd job that is without CO boost anymore…
This is so awesome, thanks for posting up these updates! It must have been stressful, but you did it anyways 😀
I’m loving everything about this update so far. Every class is different and unique. Please try not to compare one class to another, people… this is what makes Maple fun.. if you want more damage, use a different class that does just that. If you like helping others, Bishop is the way to go.
If they made every class hit the same, I think Maple would be pretty boring.. it’s kind of like that Nintendo’s Super Smash bros.. each character brings variety, challenges, differences to the game.
Before this update, I felt each character was quite similar. Now it feels like they’re all different IT’S GREAT 😉
My main (for who knows how long) has been a bishop and I still have fun with it even though I don’t hit “max” majority of the time. I have other characters, too, and I enjoy the differences in each character.
If people are bummed out about the decrease in stats on a specific character, like for Bishop’s, their Adv Blessing, it’s alright! Not sure why they did it but it’s probably for the class’s specific specialized skills. I think it’s an alright compensation 🙂 or possibly for the Red’s “V”!! Time will tell..
Can’t wait to see the other classes!
MUCH NEEDED I/L REVAMP FINALLY HERE
Loving the gigantic dragon skill and the sudden increase of more than twice the damage of blizzard. Also, great that mages finally had booster moved to 2nd job and tele moved to 1st.
gg making chain lightning and angel ray weaker nexon……
A question for thought… What will happen to Phantoms?
DUNDUNDUN.
no more combo attack and advance bless is nerfed = nerfed
Lets hope the other advantures have better skills
wtf Advanced Bless is nerfed?
I hope they redo the skill icons on some of those skills, for example shout for heroes would look so out of place.
They nerfed all the skills phantoms uses except for rage…. T__T
It’s kind of unfortunate how people make snap decisions based on what they see immediately, with no thoughts of what -might- come.
It seems as though the boosts to boss strength, enemy strength, damage cap, level cap, etc. were so they could pave the way for further changes, stronger skills, better gear (yes, pay more money for cubes and NX and stuff. crymoarplz. games need to make money to stay in business, oh the atrocity.)
etc.
It seems that these are some great changes, but it feels like they’re leaving room for more, honestly. Don’t fret so much about them “ruining things”, there’s still so much more to come.
5th Job. Wait for it, it will be awesome.
The other thing that you don’t mention is that things go a lot differently in this game in practice than in theory. Like all the people complaining that Paladins lost a lot of defense. Most bosses do %HP damage now, so what is even the point of having a lot of Def/MDef aside from grinding? I think what they chose to do (decreasing shield mastery’s defense boost and increasing the guard rate) could overall be more useful in current KMS boss situations.
I remember a lot of things that people looked at the KMS/KMST patch notes for and were like “oh this is garbage it’ll be the worst thing ever etc” and then when they played it they found it was actually not a bad thing at all. Likewise, there’s been things people were like “OMG OP” to and then in practice it was only good when way overfunded….
tl;dr don’t knock it til you’ve tried it,
Thing is they go rid of Power Guard which reduced hp% dmg, also depending on the boss a Paladin could just keep getting touch attacks and not worry about hp% dmg.
And with Blessing Armor a Pally could just 1~2 hits then,(and not have to use a potion or a healing skill), wait what used to be 12 hits before needing to get hit again
Hm…Why did mages get nerfed?
Bishop – “Advanced Bless: attack and magic attack boosts have been decreased from 30 to 22, defense boosts have been decreased from 500 to 450, accuracy and avoid boosts have been decreased from 300 to 280, HP and MP boosts have been decreased from 700 to 550, MP consumption reduction has been decreased from 20% to 15%, max level has been decreased from 30 to 20”
I/L – “Chain Lightning: damage has been increased from 200% to 276%, number of hits has been decreased from 6 to 4, effect and icon have been renewed” – The dmg went down from 1,200% to 1,104% and it’s slower……
F/P – “Poison Mist: damage has been decreased from 270% to 230%, damage over time has been decreased from 180% to 140%, DoT duration has been decreased from 15 seconds to 12, effect has been renewed” – Poison mist is shet! Have you seen how slow it is? It takes 5 seconds to use once…… =.=
Terrible, just terrible mage revamp. Warrior looks a lot better.
I agree. I would say mages got fked. As for the warrior revamp, hero got another dose o steroids, drk sure got an improvement, and as for paladin, idk why most ppl would say that it got fked. Sure their defense got fked in the ass real hard and charge blow removed, Blast does more dmg than charge blow and now it hits 6 monster, the same as charge blow but more dmg. And not to mention blast got hyper skill that adds one more line of dmg to blast making it hit 7 times on 6 mob. I would say pally is pretty beast.
Nvm, I just realized that Blast’s speed is fking slow now compared to raging blow. And those charge attack only hits 5 times. Wow that just destroyed my Pally right there. I just hope they don’t include it in the update. Fked.
bishop got fkin buffed. prob the most buffed class in this patch.
il…. i wont talk about him.
fp got 75% extra damage on their dots… ele amp and new skill gives.. so don’t talk before seeing what is says..
Did you not read any of the other skills you got? Learn to read.
Mages didn’t get fked at all.
Elemental amp. now working on dots gives f/ps a crap ton more dot damage now. And poison mist was nerfed to reflect that. So let’s see here…Mist lost 40%, fire demon was removed which is another 90%, and big bang is gone so another 140%. That’s 270% lost, BUT 190% was regained from the new skill, so f/ps lost 80% of their dot damage. But amp. now works on it so…that more than makes up for it. Oh, and their unique skill, can add up to 25% more, unless the firewall and virus count, in which case, 35%.
As for I/Ls, they now have 2 skills that will attack an area for a period of time, plus the boost to blizzard, and let’s not forget the skill that makes you INVINCIBLE as you use it as well as drop the enemies defenses. So the nerf to chain lightning seems pretty fitting considering they now have 3 things that will attack on their own while the I/L can do whatever.
Now bishops, the only thing I would want to know is if their damage boost per buff on the target applies per party member. If it does, then I can’t see any problem. Add it all up, they can have magic shell, adv.bless, HS, and heaven’s door on a member, that’s 20% damage. If it applies per party member, that’s 100% more damage. And the nerf to adv.bless, is crying over spilt milk. Hyper skills add 20atk/mgatk, and 1000 HP/MP. So you lost 8atk/mgatk and 150hp/mp, big deal (not mentioning the defense and acc/avoid because who really cares about that). Now, if big bang gets a bigger AOE, then again, no problem. It will make it more useful. I can see they’re trying to make angel ray more of a support skill then an attacking. We’ll have to see what they do with vengeance, because that’s the only problem I see.
I REALLY hope nexon doesn’t start reverting back on some of these changes. Then, it will just prove that the whiners, who don’t seem to want anything to change EVER, will always get what they want if they throw a big enough temper tantrum.
I think the meaning of “Revamp” is to make things stronger, but this patch only changed (for mages anyways) their skill damage while balancing those changes with passives, even though the passive revamp make up for the damage, it won’t be much of a big difference from before, and you didn’t mention I/L’s Glacier Chain nerf, also those skills that hit on their own aren’t very effective on popular training maps like LHC and SH/HOH. Even though it’s not a nerf, it’s not much of a “complete overhaul” either.
Wtf
Why would they do that on Angel Ray??? Now no one is going to use Angel Ray for bossing now because of the Zombie Effect.
I can see it now, one mistake of casting Angel Ray kills the entire party at Pink Bean.
Great Bishops are now as useless as ever.
Not liking the bishop changes…..
FOR THOSE THAT ARE DISAPPOINTED WITH THE CHANGES –> http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/
They aren’t yet finalised! Nexon has even specifically mentioned that “The current changes applied in the test server and to those who think it is finalized, do not fear or worry. We’re here to relieve that.”
There is still hope!
Thanks for link, but I agree with that 2nd post.
Unlimited was a complete and total disaster. I doubt, they are “listening”, if anything they haven’t yet adressed the HP changes to bosses, or the EXP nerfs. I left KMS when Unlimited happened, now I’m playing GMS hoping they dont patch. <<<
Instead of making the game more enjoyable, unlimited had the opposite effect. <
I'm not saying RED will be the same, but judging from these changes, I've lost all hope.
Yes let’s ignore the fact that Nexon KNOWS they screwed up with Unlimited in KMS, and are trying to do this RIGHT this time. They didn’t go forward with the Battle Mage revamp, right? I think that alone is a huge sign that they are actually listening to players on this stuff.
In any case, especially after the Battle Mage revamp getting sent back to the drawing board, I feel that the post linked was kind of obvious. I mean, it’s a TEST server for a reason…
this seems promising!
In all the vids, the damage seems abnormally low.
Max, what happened to MIST ERUPTION for f/p Archmages??
Did they remove it??
I don’t see anything related to that skill in your post.
Thx for the info!
I want to know this too.
But according to south perry extractions Mist Eruption is still there… (Under PvE changes) http://www.southperry.net/showthread.php?t=66864
Too bad I can’t read the changes.
I think Max is too tired and forgot to add it. xD
I said this twice already, but any skill not mentioned as being removed or changed is untouched. So Mist Eruption is still around and still the same, though it might be more potent thanks to new forms of DoT like Slime Virus? idk
The skills I didn’t mention weren’t changed and are still there!
Holy Symbol, arguably the most iconic Bishop skill in the game got its animation ruined.
Angel Ray looks like a laser.
+50% buff duration for only ourselves is forced upon us with no option to disable it.
Bahamut isn’t naked anymore.
I am not amused.
animation for HS truined? That old animation looked shitty.
As a Graphic Designer, I don’t understand people who think the animations got ruined. They’ve improved GRAPHICALLY. Why people think the new animations are ugly is beyond me. You people have bad taste if you think the old ones are better than the new ones.
As I see it changing the HS animation as radically as they did is no better than what BaMs got in their revamp, although admittedly a single buffing skill is nothing compared to having the animation and theme of your primary attack changed completely.
The new HS looks nothing like the old one, and while as a standalone skill it may look neat or interesting this isn’t HS.
Is MP Boost going to act like it did in the old days? If we wanted to get maximized MP from leveling we needed to max it first? I’d like someone who ‘knows’ and is on KMST and not a guess.
Level 1 Max MP: +1%, MP Per Level: +25
Level 10 Max MP: +10%, MP Per Level: +70
Level 20 Max MP: +20%, MP Per Level: +120 (from southperry)
You have this skill listed as MP Increase, the 1st job Magician skill. (Who knows what gms will end up calling it) Just mentioned that in case I confused someone.
well about god damn time….~_~
Seriously when you have Mechanics, BattleMages, Wild Hunters, Demon Slayers, Phantoms and Mercedes, Jett, Kaiser and Luminous, (fuck Angelic Busters they suck ass), and Kanna and Hayato being such OP’d classes
Adventureres suck total ass compared to thus,
Thank yo Nexon fro FINALLY bringing back the Original Classes to thier former Glory!
adventurer still sucks 😛
Tell that to my perma-pet with all the fixin’s. I got a slow as heck connection. I don’t have to worry about lag or picking my own junk up anymore. Cash Shop shares ftw!
well said
hayato and kanna are not OP
Phantoms are WEAK
Lol @ this guy saying mechanics, battlemages, wild hunters, phantom and mercedes are op
battle mages are op when insanely funded
“Funded” < there you go, Everyone is OP when funded
stupid response.
there’s a point where dmg cap hinders funding.
mercedes and phantom is not even OP,
JUST GIVE US BACK OUR FUKING DEFENSE!!!!!
stupid nexon
Get all the str percentages you can.
one question, is hero final atk and afa removed??
one question, is hero final atk and afa removed??
No, any skill not mentioned as being changed or removed is untouched.
Where do we begin…
1. Give I/Ls back their measly DoT, otherwise we lack a surefire way to activate Storm Magic.
2. Don’t nerf CL and GC this badly, this update looks like it’ll kill any damage I have.
3. Give I/Ls a spammable 4th job ice skill. Something to replace CL if we’re dependent on ice magic now.
You’re not very smart at all. It’s like you completely ignored all the other damage buffs they received. Including overall damage increases from other skills such as the Thunder Cloud and Final Attack.
The Final Attack looks like it only works for Blizzard and summons attack very slowly.
Frozen Orb can’t be spammed. Freezing necessary to activate Storm Magic is slower than just firing an Ice Demon and being done with it. Summons attack slowly. Getting Final Attack to work requires wasting your time casting Blizzard, tying you up for nearly 2 seconds. CL and GC are nerfed to hell.
Hi Max, you did a great work!
Tell me something..when you haven’t said a skill max level is because it is the same as before (like the new flame arrow, or the improved MP Increase) ?
Yes anything I didn’t mention stayed the same~
max we no more need skillbooks?
max i got a question will the battle mage revamp still be going cuz i was really hoping for it
Maybe if you read youd know by now.
Amazing. Waiting for good Aran revamp
wow the red update looks absolutely sick so far
Get rid of fucking dark impale wtf -_-
It doesnt even match the class to begin with when you first gave it to dark knights.
get rid of it please nexon and give dark knights a better looking berserk animation both that and impale are outdated. Why not make dark knights use scythes too i man reincarnation animation has one so why not?
Why did DARK Knights get DARK Impale? Because it doesn’t fit the class, right?
If Dark Knights don’t use Spears then what class would use them at all? Nobody. They would have to replace the entire Spear weapon type with a Scythe, which would ONLY make sense for 4th Job. It’s not gonna happen, seriously. Reincarnation’s animation has one because it’s supposed to be an angel of death and beings directly related to death traditionally carry a scythe.
It would make sense period, a Berserker would be more fitting with a scythe anyhow. The fact that they changed dragon knight to berserker is kind of broken when it comes to the cycle of names for the class. If anything change spearman to a name fitting to one who uses a scythe. If you noticed in Game on GMS or KMS hardly anyone uses a spear as is. So it wouldn’t make much a difference actually.
It should happen and I hope nexon does in fact make this happen.
Just simply switch everyone who has a spear currently ingame an option whether to obtain a scythe the same level and stats equivalent as to the spear they are using. Im sure alot of people would like it.
The fact that they brought a scythe into the picture of dark knights is repetitive if they don’t implement it in the arsenal of what a dark knight can use.
They would still have to design a new scythe weapon for EVERY level, and replace the spears. This would also remove a potential weapon for a new job and… Well they just aren’t gonna do something that dumb. I for one made my dark knight because I wanted to stab things with a spear. If I wanted to use a scythe I’d just equip a polearm…
Well I hate to break it to you. But drks haven’t stabbed since dark impale has even existed so idk what your talking about. Unless you happen to be one of those pre bb players which I doubt it.
It isnt a dumb idea you just don’t have an open mind, even if they didnt delete spears lets say they just create scythes anyway without deleting spears. If you wanted a scythe you wouldnt use a polearm cuz a pole arm isnt a scythe last time I checked.
scythes are for farmers and grim reapers, dumbass. Last time I checked, Dark Knights =/= farmers.
I think you need to thing long and hard about whom your calling a dumbass.
Dark knight, Dark= Black, Abyss, Evil , Void.
So how the fuck cant it be referred as a reaper?
People say some stupid shit online honestly. Do you know what the fuck Dark means? Reaper is known for death which Dark knight has a lot of death defying moves which can 1 hit k.o. Also being dark.
So YEAH YOUR THE DUMBASS grab a dictionary take some classes before you come back to this comment section speaking dumbass.
1. think*
2. you’re*
3. can’t*
4. YOU’RE*
5. “grab a dictionary -and*- take some classes”
People really ought to proofread before they insult others’ intelligence, eh?
Gungnir Descent isnt spammable without sacrifice or riencarnation for what reason?
Dark knights deserve a better attacking move than dark impale period.
Delete dark impale make Gungir Descent spammable or just plain give dark knights another move instead of dark impale.
Dark Impale is an amazing skill, plus it matches their theme. They increased the number of hits from 5 to 6 (not listed on here but its on YouTube videos) and they increased the damage. Furthermore, unless you’re a scrub you’ll have the +1 line of attack on Dark Impale which means you’ll be hitting 7 times.
Go cry somewhere else.
If it’s not listed I’m assuming it’s still kept, like Holy Shell and Adv. Final Attack.
Correct.
Looks like I/Ls on Basil are not happy, neither are some of the more “famous” ones on Southperry.
If I/L’s on this side aren’t happy, there’s a good chance the I/L’s playing the revamp in KMST aren’t too happy either and Nexon WILL listen. They don’t wanna repeat their mistakes with Unlimited, and they even scrapped the Battle Mage revamp for now. I suspect we’ll be seeing some major changes to most of these classes.
aw glacial chain only hits twice now D:
wait is arcane aim still there? o.o
Yes
oh ok thanks!
All this because Nexon doesnt want to nerf Kaiser and balance Hero to be like the other 2 warriors.
Great now pallys are fucked over, Dark knights has a move it cant even spam, still has that shitty dark impale.. serious put more pride in your work nexon.
Kaiser isn’t broken in KMS, in fact it was the least powerful of the Tempest classes. It doesn’t play at all like it does in GMS, and isn’t nearly as strong because of it. Believe me, my main in both KMS and GMS is a Kaiser, it’s ridiculous how different they are.
Dark Impale is an amazing skill, plus it matches their theme. They increased the number of hits from 5 to 6 (not listed on here but its on YouTube videos) and they increased the damage. Furthermore, unless you’re a scrub you’ll have the +1 line of attack on Dark Impale which means you’ll be hitting 7 times.
P.S You technically can spam Gungnir, just summon your Beholder -> sacrifice -> summon beholder -> sacrifice. Is that too hard for your simple mind to do? Dark Knights have been improved on by this patch, the gap between them and the 2 other warriors isn’t much at all now. Learn how to read.
Go cry somewhere else.
I’m not sure about the Bishop revamp. They nerfed a lot of stuff…
not nerfed at all, actually they got a huge damage increase. 5% damage increase for each buff per party member? the average class has around 5 self buffs, maybe more, along with bishop’s hs and adv bless. So what’s that, 7 buffs per player? 7 x 5 = 35 buffs, 35 x 5 = 175% damage increase! thats quite a lot!
party buff*
WTF..why is the fire animation for the paladin is way cooler than the f\p mage ?
& why they didn’t give him a good attack skills like the i\l mage F5
Hey, Max!
Are there going to be any further Evan skill changes? Or are they done with those? :L
Because, Wild Hunter got a complete rebalancing stuff like adventurers, and Aran/Evan only got a few skills adjusted up. < My Dragon ain't to happy about this. : (
I have no idea, maybe they will receive some further changes in RED?
Alright, thanks! 🙂
Im trying to see where they fixed anything, everything got nerfed -_-
Also Dark knight still has that silly excuse for an attack Dark impale.
Everything got nerfed? Do you lack basic comprehension?..
Dark Impale is an amazing skill, plus it matches their theme. They increased the number of hits from 5 to 6 (not listed on here but its on YouTube videos) and they increased the damage. Furthermore, unless you’re a scrub you’ll have the +1 line of attack on Dark Impale which means you’ll be hitting 7 times.
Go cry somewhere else.
Wow, Bishops’ revamp is a lot better for them. 😮
how? are we reading the same thing?
You maplestory players complain too fucking much
Shut up bitch you’d complain too if you actually read the changes.
Gtfo out of here you probs quit cuz you couldn’t even hit 4th job.
Lemme guess you’re one of those ” Oh I miss the good ol days ” dusty maplers?
rage much?
I agree.
Wow nexon way to shit on 2 hand blunt weapon users. Fuck this im quitting this game.
Don’t let the door hit you on the way out 🙂
That was already a horrible choice anyway.
Looking forward to Drk’s revamp. It’s going towards a direction that I didn’t see it going too, but nonetheless, I’m content. Would of liked a new party skill since thats what DRK is and has been known for, but it seems now that DRK can pretty much hold on their own now (not that they weren’t able too after Dark Impale was introduced).
Will be an interesting experience to see how DRK’s new skill works out. Besides, their is still 5th job to look forward too!
My thoughts exactly.
the battle mage revamp was not that bad :L
the new blow type skill was good
anyway.. bishop finaly got good healing skill! hell YA
and the DrK got a great revamp
um since when was having a healing skill necessary?
especially when you can buy unlimited pots and use them without cooldown.
Paladin doesn’t seem too bad; it looks like they sacrificed a bit of defense and put a bit more into the offense. And, before anyone bashes me, yes I play Paladin. I main one, actually, and I love them.
This revamp seems promising, especially for the mages imo.
oh no my phantom Q_Q
ikr no more combo attack 😦 and advance blessing is nerfed
I do not like the bishop changes. We do not need a healing fountain, it sounds cute, but not needed. I do not mind the % nerf on AR, still unsure of that multiplier and unless it bypasses zombify, I do not want AR to heal. I like my lines, no need to go lower, nexon you already went from 1 line, to 2, to 3, to 4 and then 5 with VoA. If anything the only change I want is for VoA not to be so tied. I have VoA activated and I happened to be seduced, i can’t use hero’s will to get out. Its a shackle sometimes. VoA is suppose to be our hyper skill to make use of our AR as our main attack, I appreciate the diversity of attacks we can use, but its a slap to the face when you force to make us choose one or the other seeing as VoA only lets us use AR and teli. I would perfer that VoA can be left on while able to use our other skills, but let the buff apply only to AR when we use it. Quit tying our hands.
They comepletely ruined I/L. GG nexon. Thank you for MURDERING GLACIAL CHAIN AND CHAIN LIGHTNING. Jesus christ, Im seriously thinking of quitting this game for good now. They pissed me off so much. Again, good job on killing I/L, the only job I enjoy playing in this game.
Then just quit. Stop saying you’re going to and do it. If you can’t deal with change, live in the past with the rest of the nostalgia freaks.
There’s nostalgia***ing, like the pre-BB nuts, and then there’s I/Ls who actually realize that this update kills them. This guy… Needs to lay off the quitting angst, but he has a point.
Nothing ever “kills” a job unless it’s a nerf as bad as the AB nerf. Hell, even Xenon’s nerf isn’t NEARLY as bad as what happened to GMS ABs. In any case I think i said this before but it seems likely that I/L’s will get changed again if everyone doesn’t like the nerf much. Plus I get the feeling that this isn’t all that’s gonna change. I foresee some basic mechanic changes in the future too.
hopefully phantoms will be able to steal some of these skills.
Too bad that these skills are NERFED. Combo attack no longer give 5% damage and advance bless only gives 22 attack
I suppose i could just steal angel ray instead of heal though.
Wouldn’t there would be a way for griefers to exploit holy fountain? Such as spamming the “up” key as soon as it is summoned?
when the battle mage change will come?
I like how they say that Paladins are the Ultimate Defense, yet they get rid of Power Guard and Guardian, reduced the amount of defense that Shield Mastery gives, and moved Achilles and Blessing Armor to third job so that they don’t get affected by Combat Orders.
Shield Mastery going from 20% to 40% Guard rate and gaining 20% resistance to states and elements means they lost 12% Guard rate and 12% resistance to states and elements because they lost Guardian which could be affected by Combat Orders
very ironical… right?
Adventure buffed = Phantoms buffed
Fail. Phantoms NERFED, no combo attack, advance bless got nerfed
They buffed passives and nerfed actives. meaning phantoms would be buffed but rather nerfed
So, nexon realizes how badly they ruined battle mages, changed them back, and immediately went and f***ed over dragon knights instead. I was so excited for drks to get a revamp because for the longest time in early maple they were damage kings. Then 4th job made them useless. What an absolute disappointment. They didn’t revamp drks, they pretty much got rid of them, and even changed their 3rd job to berserker. They could do so many cool things dragon wise, while still being unique from a kaiser. Next on my list, re-revamp drks.
Dark Impale is an amazing skill, plus it matches their theme. They increased the number of hits from 5 to 6 (not listed on here but its on YouTube videos) and they increased the damage. Furthermore, unless you’re a scrub you’ll have the +1 line of attack on Dark Impale which means you’ll be hitting 7 times.
P.S All our new skills are amazing. Also, you technically can spam Gungnir, just summon your Beholder -> sacrifice -> summon beholder -> sacrifice. Is that too hard for your simple mind to do? Dark Knights have been improved on by this patch, the gap between them and the 2 other warriors isn’t much at all now. Learn how to read.
Go cry somewhere else.
Hey Max, why not set a ToC with some anchor tags to quickly get to certain sections?
buff to phantoms
all of you complainers about damage and what not is pretty ridiculous if this game was all about damage it would have already died and if they made all the characters do what u want just like the new ones the game would have been dead a long time ago if u dont like anything then just quit and anytime nexon does something to try and please someone no matter what will someone will complain and are not happy about it regardless its a game you all take it way too seriously.
I swear people in maplestory are either stupid or ignorant. Bishop is suppose to be SUPPORT class. Do you expect angel ray to do 9999 hits with 100% chance of instant death? Or how about I/L? 2000 hits freezes all monster all over maplestory? The damage formula has been changed! Dragon knights are even better now but people just fucking keep complaining.Overall I think this revamp is great.
the problem is that fact they nerfed them when they made the dmg cap harder to hit and ar as well balanced before this so they really didnt need to do anything to the skill.
We don’t know what the damage formula is now. The gameplay videos show CL and abysmally slow with lower damage. Freezing Breath is useless. Frozen Orb is inconvenient to use. We have no DoT to reliably activate Storm Magic, as the freezing skills are mediocre at best.
Dem bishops and they’re healing, SO MAWCH HEALING. seriously though this revamp is everything I’ve wanted for bishop qq.
i like bishop have a new skill that can heal u on 3 job but i hate what they did to ar and adv bless i like the ideal of have ar heal your party on a boss fight but to take down 1 hit will make your dmg go down by a litter bit or more if u have a lot of meso and nx on your bishop and to have adv bless to go down to 20 is a big lost of dmg to party and your self but all the other thing i like on bishop is a good ideal to have big bang without a cast time is a big help and a good thing to some plp will can not get ar without pay a lot of meso or fight a boss with a low % of find a book i will hope they think about it before it come to kms gms ems and jms or if they do go with this i hope they have adv bless to 20 on 4 job skill tree without buy the dam skill book or find it that will be a big help to plp who can not find the book but over all i think all of this update is a good thing to but i just sad about ar and adv bless that all
Paladins suck in RED update!!
1. It’s true that they get stronger, wider attack range, more mobility
2. But
a. the attack speed of some certain skills is much increased, especially Threaten and Blast, which are 2 main skills for Pallies. Details: Threaten (600ms -> 1260ms); Blast (840ms -> 1380ms).
b. Advanced Charge’s master level is increased from 10 to 30, so we pallies get less advantage from CO and inner +1…
c. Abnormal status toilerance and Element Resistance are decreased from +32% (with CO) to 20% (with CO).
d. Divine Shield now no longer takes advantage from CO. (12hits guard, 34watt buff -> 10hít guard, 20watt buff)
e. Shield Mastery’s Defense increase is nerfed from +200% to +50%…
… Pallies’ revamp sucks in RED update. FUUUUUUUUUUUUUU
p/s: Can anyone help me send this feedback to KMS ? I’d much appreciate!
So paladins are going from:
Low damage, little mobility, 300% defense, 62% guard, 32% status/elemental resistance, a crap ton of damage reduction (50% from PG, 21% from achillies, and with threaten, another 30% less physical damage), a personal shield that can block 12 hit every 30 seconds,a self healing skill with a 15 second cooldown, and an invincibility skill(hyper)
to:
Higher damage, more mobility, wider attacks, 150% defense, 40% guard, 20% status/elemental resistance, 20% damage reduction (with another 30% physical damage reduction from threaten), a shield that absorbs 10 hits every 30 seconds, a self healing skill with NO COOLDOWN (only side effect being it heals less if you use it too quickly), and the same invincibility skill.
….I don’t see a problem here. Does anyone else?
Yes, no Power Guard means 1/1 from bosses will be a pain. Also having to use other jobs skills constantly to power up a 4rth job skill, how about no.
About higuer damage, we already have %damage increase from charges, and lightning charge stacked with any other charge extra damage?
I’ll miss being hit “1”s.
Ok, then we’ll do this.
Get rid of all the new stuff for paladins, revert them back to the way they were before, add 5% more damage to blast, and call it a revamp. Would that be better? Because from the sounds of it, that’s all you want.
Meanwhile, heroes, and dark knights will get their new revamp as planned, and if paladins want more power, well, tough luck. You wanted your defense, you keep your defense. It isn’t fair to every other classes that you keep the insane crap you have and get to hit the same damage as the rest of us.
Pallies already have high damage, just few lines of damage. This revamp only gets us a little stronger.
Pallies already have Stream, so this revamp only gets us a little more mobility.
^ For those little things, they have increased the casting speed of 2 main skills (which I pointed out in the previous cmt). Also the advantage from CO and inner +1 level to all passive skills will no longer worth it after this revamp.
Lose 150% defense while having a HP recovering skill with 15sec CD to gain a HP recovering skill with no cd which has a side effect. Totally sucks
Losing 12% status/elemental resistance is a big problem while bossing, too.
Conclusion: Paladins Get Nerfed Badly!
I dont see the problem given the changes from unlimited patch having high defense doesnt mean crap since some bosses ignore the defense.
bishops are not supposed to even be an offensive class i dont see your complaint so what if you lose damage i dont think its very relevant given the new damage cap to be honest if you can hit 50million an arrow then i will take it back. and how is it a big loss do you not remember bishops have a hyper skill that ups the damage of adv bless so the loss isnt even a lot just a few attack.
OH MY GOD THAT’S AMAZING <333333333333333333333333 I can't wait forward it ,FINALLY my skills look so epic IM SO HAPPY YAY ;D Bishops for everrr ❤
THIS WAS MY EXACT THOUGHT TOO, DIS REVAMP MAKE BISHOP SO SEXEH 😀
I’d like to see 1st job warriors get an inverted version of the 1st job mages skill: magic armour.
So warriors would get 15% of their def added to their m.def
I HAVE BEEN WAITING… for a girl like you…. TO COME INTO MY LIFE!
so that guy did that stupid dance on stage for these? how disappointing..
Shout should be 100% damage focused instead of sacrificing damage for that lame stun. If not that then its still useless and should be replaced.
I Love the Hero Revamp!! I have been playing maplestory for over 7 years , my main is the same a Hero and every time Nexon does a revamp on warriors they get better an better, Go Nexon and go Heroes!!
i dont have a pally but i think that shield mastery nerf is really bad i hope they get it to like maybe 100% increase in defense or 150% and bring down the guard to 30% besides that heros look ❤ ❤ yay i cant wait till 5th job
Wonder what happened to Night Walker and Blaze Wizard.
My personally thought is that once they had decided for sure to make 5th Job, they decided to delay the rest of the Cygnus Revamps until afterwards to prevent needing to add 5th Job for all of them later and rebalance.
This is of course assuming 5th Job will even come to revamped Cygnus, though it probably will…
They should redo the skill icons of all skills for explorers, whether or not they were modified.
Things like Iron body and slash blast look so outdated.
I wish phantoms could copy the new spinning skill from the berserk!(new name for Dragon knight)
ihope we can steal Crossover Chain
100% DMG
100% damage relative to your hp.
Learn to read please.
that would be hmmmm…. about 10k damage +? 😮 time to add extra APs to HP
It’s a ratio, so there’s no point adding HP.
Makes me almost want to go back to my bishop,
Hurts to see I will never be able to doom again…..ugh
This is by far one of the coolest updates for mages
I’m gonna love to steal these skill!
I wish someone here could tell Nexon what they’re doing to Phantom, and that he still isn’t anywhere close to where he was when launched, let alone buffed.
Yea I wish someone in kmst would show how phantoms live without combo attack
It’s not like combo attack is the only 3rd job skill you can steal.
Use your heads for a minute and you’ll see that there are at least 2 other great 3rd job buffs that you can steal.
What can match 25% extra damage? I don’t see any
Lol. Sucks for you. And now Berserkers(DKs) get a buff that gives then 100% extra damage. Boo. They probably won’t let Phantom’s steal it though.
You should read better 100% of its HP
Well considering your “pray of aria” gets an extra 10% damage buff and you get even more crit rate in the phantom buff, losing combo isn’t a very big hit, and skills like co and concentration can easily give you back the lost damage.
I always used Concentration myself. xP
Can phantom steal their skills?
I’d like to see match-ups with previous skill animations to their corresponding revamped skills to show the comparison. That’d be cool to see xD
I don’t really like the skills nowadays, it doesn’t feel like your weapon is even hitting/touching the enemy when attacking with skills. Rest in peace original power strike and slash blast 😦
when does this come out on gms
So, Max.. I think I’m the only one to ask this, but.. Did you happen to forget adding the 70% mastery to Bahamut, or have Bishops really become the only class without it?.. Cause damn would that suck for them..
sorry, but bishops have Holy fucks that give their mastery since the ascencion i think ‘0’
Ah, Holy Focus.. skill names are better for people looking for information for the future~ I didn’t think to look anywhere before 4th job for that level of mastery.. Well, good to know.~
You should know. That this is Orangemushroom’s Blog
Not I think my teacher taught me how to use grammar blog.
Who the fuck do you think you’re fooling. Stay in school lame ass 5th grader.
Stop making bloody excuses and take your correction.
Besides, last time I checked, Dark Knights are NOT grim reapers. There is too much else with greater priority to handle with the game for them to worry about something as trivial as a weapon change which barely anyone cares about. They will keep the spear/polearm and that’s the end of it. What will that even accomplish? Making the class look cooler? If so then they would just make a Scythe NX equip or something, making a whole new line of weapons that would only accomplish the same thing as the spear/polearm would is an unconstructive waste of time.
elquines needs to look DIFFERENT from ifrit. blue flames on a ice summon looks idiotic.
NEXON DON’T BE LAZY, JUST GIVE ELQUINES ICE SPIKES WITH LIGHTNING INSIDE ON HIS BACK
I HATE HOW PARALYZE LOOKS .
I/Ls need DAMAGE ON FREEZING BREATH
SERIOUSLY
F/Ps get 520% x 5 and I/Ls get 0% x 0. Awesome.
BISHOP’s angel ray enhancement is AMAZING ! Especially the graphics
You forgot to add the Raging Blow effect after the use of the Enrage skill.
I like the new bishop, Genesis got a damage nerf BUT much more rows, so is more like a revamp, they could have made 850 or 900% damage just for it to be more total like the right now one, Angel Ray is fine as it is, for some people the animation is weird and for some others good, i say is fine, AND being able to avoid zombify when healing is awesome enough to handle, there is just a mere 10% nerf, nothing else.
Aside from that, Big Bang got it’s crappyness off finally, their effect is much better, their range improved and animation looks good, amd the Genesis/Big Bang combo is greater than i expected, now we can freely use all of our attacks, also, our previous job attacks will be funnier to spam and we will overall get to be the most greatest supporters, who won’t like a 10% damage boost when bossing? No One, who wouldn’t like more range? Nobody, AND who would not like how we dispell right now? Absolutely no people.
Also, the Mystic Door looks great, now that we can use it without restrictions it can make it up like a time saver for party members, taking for example, we are training, but someone needs to get back to town (repot, get something or anything else), then we door him/her and get back onto the map, when he/she finishes, we door him back to save him/her time! For me, that’s absolutely great even for us.
I can see great changes for us bishops, i hope for them to not screw it up in the future.
PD: Yes, i main a Bishop.
Hi, May I know WHERE IS COMBAT MASTERY FOR HEROES? ARGHHH 😦
Any skill I didn’t mention was not changed.
…Wait a tootin’ minute Max, if Advanced Combo has mastery involved, then what is Advanced Weapon Mastery’s effect?
Are certain 4th job skills gonna have their skill book requirements removed? (Not Mastery books)
inba shit
all you guys are stupid, nexon are trying to make adventurers better not worst. get your facts striaght
Stfu asshole
When is it coming to GMS? Paladin’s reorganization skills look pretty awesome! (:
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