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Home > KMS > kMS ver. 1.2.224 – Extra Resistance Changes!

kMS ver. 1.2.224 – Extra Resistance Changes!

November 12, 2014 Leave a comment Go to comments

ver. 1.2.223 World Selection Screen

Well this is the first patch since Tespia has been closed, I guess from now on we won’t know what’s coming beforehand! Anyways, this patch was very small, it just contains some more skill changes to Battle Mage and Wild Hunter as well as some bug fixes. Sort of disappointing there isn’t even a new Black Heaven act 😦

Epi's Box Special Items

 

I forgot to mention in my last post, but the Epi’s Box in the Cash Shop was updated with some cool new mounts. These are based off of one of Black Heaven’s Acts, and they’re actually special! While riding these new flying ships, you can use the ship to attack enemies!

Here’s a video of the mount in action. From what I’ve read, it does about 1/5 of your range. It only hits one mob at a time though, and in this patch they decreased the attack range.

Anyways, let’s get to the skill changes.

Battle Mage

Battle Mage

After the reorganization, Battle Mage’s Auras consumed a lot of MP and became a burden. Therefore, we have lowered the MP costs. In addition, we have adjusted Debuff Aura’s conditions and the delays of Dark Chain and Battle Spurt to be more efficient.

Also, unlike the other advancements, in 3rd job hunting with Death was not very efficient so we decreased the cooldown. Also, we enhanced Battle Master so that its cooldown would be justified.

Finally, Battle Mage’s movement speed was much higher than we expected so we have reduced it slightly.

  • Yellow Aura Yellow Aura: MP per second has been decreased from 14 to 8, active speed boost has been decreased from 20 to 10
  • Dark Chain Dark Chain: delay has been decreased from 880ms to 840ms
  • Blue Aura Blue Aura: MP per second has been decreased from 22 to 12
  • Battle Spurt Battle Spurt: delay has been decreased from 990ms to 840ms
  • Dark Lightning Dark Lightning: damage has been decreased from 300% to 225%, number of hits has been increased from 3 to 4, Black Mark’s damage has been decreased from 550% to 350%, in addition to existing effects when fighting a boss the Black Mark will be consumed and your attack will deal an extra 20% damage
  • Death Contract II Death Contract II: cooldown has been decreased from 7 seconds to 6 seconds
  • Nub Stimulation Nerve Stimulation: maximum speed boost has been decreased from 20 to 10
  • Dark Aura Dark Aura: MP per second has been decreased from 33 to 16
  • Debuff Aura Debuff Aura: MP per second has been decreased from 55 to 26, activation conditions have been changed from being near a monster for 4 seconds to inflict the debuff for 8 seconds to being near a monster for 2 seconds to inflict the debuff for 10 seconds
  • Battle Master Battle Master: attack hit boost to all Blow skills has been increased from 1 to 2 hits

Wild Hunter

Wild Hunter

After the reorganization, existing Wild Hunters found it a bit difficult to adjust to the new pattern of using Summon Jaguar to activate Another Bite.

Therefore, we increased the chance of Another Bite and adjusted a few other things in order to make them more efficient and similar to their previous play style.

  • Jaguar Riding Jaguar Riding: speed boost has been decreased from 50 to 40
  • Automatic Shooting Device Automatic Shooting Device: speed boost has been increased from 20 to 40
  • Nature's Wrath Nature’s Wrath: critical chance has been increased from 20% to 25%
  • Summon Jaguar Summon Jaguar: base damage has been increased from 100% to 140%, chance to inflict Another Bite has been increased from 10% to 25%, Another Bite’s damage has been increased from 80% + 1% per 3 character levels per debuff to 80% + 1% per 2 character levels per debuff, in addition to existing effects Summon Jaguar now heals 5% of the damage done as HP
  • Claw Cut Claw Cut: cooldown has been decreased from 5 seconds to 3 seconds, chance to inflict Another Bite has been has been increased from 25% to 60%, in addition to existing effects Claw Cut now heals 15% of the damage done as HP
  • Provoke Provoke: cooldown has been decreased from 30 seconds to 20 seconds
  • Crossroad Cross Road: cooldown has been decreased from 8 seconds to 6 seconds, chance to inflict Another Bite has been increased from 30% to 80%, delay has been decreased from 1050ms to 900ms
  • Soul Arrow Crossbow Soul Arrow: Crossbow: attack boost has been increased from 10 to 20
  • Sonic Boom Sonic Boom: cooldown has been decreased from 6 seconds to 4 seconds, chance to inflict Another Bite has been increased from 30% to 60%
  • Assistant Hunting Unit Assistant Hunting Unit: damage has been increased from 120% to 150%, attack delay has been decreased from 600ms to 570s
  • Drill Container Drill Container: damage has been increased from 370% to 430%, cooldown has been decreased from 30 seconds to 25 seconds, attack delay has been increased from 600ms to 810ms
  • Wild Vulcan Wild Vulcan: damage when riding a Jaguar has been increased from 145% to 160%, number of monsters hit when riding a Jaguar has been increased from 6 to 8, speed when using Wild Vulcan has been increased from 100 to 140, in addition to existing effects Wild Vulcan now does 10% extra damage to bosses
  • Wild Vulcan - Reinforce Wild Vulcan – Reinforce: damage boost has been increased from 10% to 20%
  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: defense ignore boost has been increased from 10% to 20%
  • Silent Rampage Silent Rampage: Final Attack chance boost has been increased from 90% to 100%, cooldown has been decreased from 180 seconds to 150 seconds
  • Flash Rain Rampage as One Flash Rain/Rampage As One: cooldown has been decreased from 15 seconds to 12 seconds
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  1. sponge
    November 12, 2014 at 11:20 pm

    Aww, no updates for mechanic.

    • KMSFan
      November 12, 2014 at 11:23 pm

      omg ,you r the first ,f**k

      • Anonymous
        November 13, 2014 at 2:55 am

        Nobody cares.

      • November 13, 2014 at 10:36 am

        NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB

  2. KMSFan
    November 12, 2014 at 11:22 pm

    first

    • lame
      February 3, 2015 at 6:50 am

      nobody cares, kid

  3. Anonymous
    November 12, 2014 at 11:25 pm

    What’s the damage on those mounts?

    • Max
      November 13, 2014 at 12:37 am

      From what I’ve read, they do about 1/5 of your range 😮

  4. November 12, 2014 at 11:26 pm

    I wish that they will see what the community wants and diliver based on that.
    Taking a class like BaM and forcing it into sucky-ness is just too Nexon. I love how OP it is in GMS and how it was semi-godly in the 1st rebuff but this is complete BS.

  5. Anonymous
    November 12, 2014 at 11:38 pm

    OMG LOVE THE NEW WH CHANGES. ❤ another bite

  6. Knite0
    November 12, 2014 at 11:48 pm

    And still no change to the mech hyper (sigh) but the wh changes look awesome

    • Anonymous
      November 15, 2014 at 4:26 am

      All you can do now is wait for the 5th Job. Maybe it will make up for all the bullshit changes. Just maybe.

      Nah who am I kidding? haha This shit is ruined. =D

  7. Anonymous
    November 12, 2014 at 11:51 pm

    Pointless…

  8. November 13, 2014 at 2:13 am

    Can some one explain me if batle Mage are better now or they still not good ? ;(

    • Miel
      November 13, 2014 at 7:32 am

      Worse!

      More cooldown, reducing the speed, reducing the damage,

      They ruined BAM. I can’t take this.people keep telling me to play other character.But NO i only can play BAM: I will sel all my stuff now.

      • Myr
        November 13, 2014 at 8:07 am

        Not necessarily, dark chain and the move speed from yellow aura/max move speed are the only nerfs. Dark mark is a bit worse on mobbing but will do at least an extra 190% per hit on bosses then it used too (assuming 20% of final blow with 6 hits is like 396%) more then makes up for the 200 base loss. DC2 change is pointless by 4th job so no real difference, slight boost to the awful 150 hyper, debuff aura is still annoying but way better, put up for 2 seconds, switch to other aura for 8 repeat.

        • Miel
          November 13, 2014 at 8:52 pm

          So many job ..switch this, switch that..why don’t just nexon leave the BAM alone like the last time with Grand Light Aura and stuff. Nvm..I go play something else than maple.

  9. Stitch Lee
    November 13, 2014 at 2:16 am

    just freaking remove the CD for battle master, we’ve lost BKB, and now 120cd for a 40s of not so op buff is just redundant

  10. SpiritOfMir
    November 13, 2014 at 5:55 am

    I feel like Battle Mages have been ruined.

    • Miel
      November 13, 2014 at 7:32 am

      Agreed! Time to quit Maple.

  11. November 13, 2014 at 6:05 am

    What do you mean by they’ve decreased the attack range in this patch?

    • Max
      November 13, 2014 at 9:27 am

      The range of the attacks was decreased (i.e. it doesn’t hit monsters as far away as they were in the video)

  12. Anonymous
    November 13, 2014 at 6:30 am

    The way I see it, nice buff for wh, makes it even more interesting and worth playing. However, pointless bam changes, just changing values to skills when the core mechanics of the class are just a very uninspired pile of flashy skills. They made it convoluted and micro intensive and generic feeling. They really should just completely clean slate it and start from the beginning. I’d be happier with the fail-revamp we never got, but with good damage from attacks and minus the fists. Just turn the fists into some kind of ghostly reaper kinda anim, or even lightning or darkness, there’s really a tone of elements to battlemage there to exploit ffs. Still, yeah, let’s just keep doing the tiny blow and then crap all over it with the ever so annoying dark shock and put some more reapers on top of that… Geez TT

  13. Anonymous
    November 13, 2014 at 6:35 am

    d

  14. Miel
    November 13, 2014 at 7:30 am

    BAM is getting worse.

    This is DArk Shock we have:

    Summons two dark orbs and creates a magnetic field between them, which attacks 8 enemies. Additional Critical Hit Rate applied only for this skill. Cooldown decreases as skill level increases
    LV15: 85 MP, 1040% Damage, +50% Critical Rate for this skill. Cooldown 5 sec.

    But later they nerfed like hell

    Dark Lightning: damage has been decreased from 300% to 225%, number of hits has been increased from 3 to 4, Black Mark’s damage has been decreased from 550% to 350%, in addition to existing effects when fighting a boss the Black Mark will be consumed and your attack will deal an extra 20% damage

    NEXON messed up with BAM so much.

    GOOD BYE!

    • Anonymous
      November 13, 2014 at 11:33 am

      I hope you know they changed it to trigger everytime you teleport like Chilling Step, the I/L skill.

      • Miel
        November 13, 2014 at 1:21 pm

        Who cares with I/L skill. We talk about BAM. ANd BAM is not same as I/L. We can only have staff and wee need speed. I/L is more a mage while Bam is more a warrior.
        This is so damn annoying. And I can’t understand how many times Nexon should “devamp” BAM. The last revamp was good with Grand Light Aura etc.. but now they nerf alot and we got alot of cooldown. We already wield staff who have SLOW ATTACK SPEED. YES! it’s effected..except you are Bishop, I/L or F/P. That is why before the last revamp come out i stay using my E-Staff to gain more speed. And i started using my Fafnir staff after Nexon revamp us with more attack speed. But now they make it slower again… I don’t want to get back to my E-Staff. I have worked alot for my fafnir.

        SO enough..no more feeding Nexon.

        • Anonymous
          November 13, 2014 at 4:06 pm

          I was comparing both skills as they work the same. I don’t want to argue about the speed because I know it’s a big loss for BaM, but the new Dark Shock is actually a buff (who uses Dark Shock in GMS right now anyways?) Making it work like Tele mastery makes it worth it now.

          • Miel
            November 13, 2014 at 8:50 pm

            I use. I don’t even use Dark genesis. and that Battle Spurt. As we have Hyper that remove the cooldown of Dark Shock I used it in between during fighting with both. Try it..you will see the magic!

          • Remove the CD on Battle Master and BKB
            November 14, 2014 at 8:29 am

            @miel i do that also i never used Battle spurt before and after hypers i stopped using dark chain buit honestly this is trash

    • ...
      November 13, 2014 at 8:59 pm

      ru serious? atm i only use dark shock to see bigger numbers lol

      • Miel
        November 13, 2014 at 9:05 pm

        I am serious. It’s good to kill . Yes it’s bigger number ..that’s why it’s good. If you have the hyperskill that reduce the cool down of Dark Shock, you can continuously using Dark Shock . I like to use in between to bring the bosses or monster with high HP down.Or if you just need to shock monsters on the way .

        I missed the old Twister where we can move instead of stay in one place. And now they messed up with the dark Shock.

        I miss the old dark aura effect that can bring the HP monster down when they are near us.

        • Remove the CD on Battle Master and BKB
          November 14, 2014 at 8:32 am

          yea it was perfect while fighting vellum

  15. November 13, 2014 at 8:50 am

    I’m done with batle Mage no more nexon shit.

  16. Anonymous
    November 13, 2014 at 9:33 am

    yep, I’m done with bam aswell, that’s another lvl 200+ mule added to roster.

  17. Anonymous
    November 13, 2014 at 11:50 am

    this revamp is EPIC, I CANNOT WAIT FOR THIS, these last minute changes were also good IMO. To all the people stating that they will be quiting BaM once this hits GMS, SO LONGGGG!!! >:D

    • Anonymous
      November 13, 2014 at 12:00 pm

      Not every change is for the better. Seems you share the opinion of a small minority of battlemages, judging by the responses. Well, glad at least someone is happy with it, seems you’ll get the privilege of playing a rare class. 😀 I personally will be quitting it once it hits EMS, since I don’t play GMS.

    • Miel
      November 13, 2014 at 1:22 pm

      Good you are happy. I guess you never play BAM before or just still under lvl 200.

      • Anonymous
        November 13, 2014 at 2:55 pm

        Wrong and wrong again. I’ve been with my BaM since the chaos update and I enjoy this revamp a whole lot. Like the dude above you said I’m part of the small minority of BaMs that share the same opinions. People are going bat shit crazy over a few cds and a few damage nerfs(which wasn’t even that much of a damage nerf since iirc 55% dmg was converted into % m atk which is better) a 9 sec cooldown on Bkb does not bother me at all big fucking deal. But everyone is different so for the people complaining if this revamp has upset you so much just quit and go play Zero or something.

        • Anonymous
          November 13, 2014 at 5:56 pm

          omfg your a fucking asshole no one cursed at you and no one told you to go play another class it seems only assholes like this fucking “Devamp” because how can you so easily tell others to go play a class another class so easily lvl 200 for most is a long commitment to a class and you gain a n attachment but that “oh well so long as it doesnt bother me its fine” type of attitude needs to go the fuck away we are being selfish because we liked the previous revamp and not this? but we are to be ok with it just cuz your fine? and we can easily go to another class wiht mechanics far from what we previously enjoyed? go fuck yourself sense your so damn conceited you piece of shit

          • TheInspekta
            November 13, 2014 at 10:33 pm

            I respect you for calling me a fucking asshole, that was a very asshole thing to say by my part. But with that being said, let’s clarify why I said to just go play another class. This revamp DID NOT alter our playstyle entirely. The only drastic changes were the removal of stackable auras, New Reaper and the tweaks in our hyper skills. The way people have been talking about how “THRASH” and “SHITTY” this revamp is, it’s fucking ridiculous. If you hate it so much just from mathematical dps equations and other people talking shit about it then st fu and play something else since you’re CONVINCED you won’t like it once it hits GMS.

            You snotty, greedy and selfish bastards except to be the BEST IN EVERYTHING which is exactly what BaMs are as of now, one of the best mobbers, High HP, High Survialbility, High Attack Speed, Top notch supporters etc etc … I love my BaM, been with him since the release and Nexon seems to favor them quite a lot to where it is unfair to other classes. Battle king bar is and STILL is a dominate skill. Our HP pool is incredible as well as our survivalbility. In terms of damage I will agree BaMs were never TOP NOTCH and it takes a whole lot of funding to keep up with top DPS jobs but this revamp actually makes us STRONGER.

            All the whining and criticism this revamp got right of the back was insane. All I’m saying is the PLAYSTYLE of BaM wasn’t completely changed and for that I am grateful and willing to give the revamp a chance. I bet 50% of the dumbass people who havent even played with the revamped BaM yet and only judged it from gameplay videos and reading what other butthurt people had to say about it will enjoy it once it hits GMS.

          • Hate the CD on BM and BKB
            November 14, 2014 at 8:18 am

            Do you not understand why BKB was made the way it was? only two classes had a non CD hyper skill BaMs and Arans both of which have to use other techniques before the use of it. BKB was to keep the mechanic of BaMs Finishing off their opponent quickly with a final ditch effort to kill the mobs before his friends arrive. BKB was the lvl 170 alternative to The Finisher, then the supremely useless hyper skill that they made a little better but would have been great if they just killed the CD is Battle Master and then they dropped the % dmg on Battle Mastery my goodness so much so wrong and so fast. but i do not want to get into it because i am very upset with this but i will wait until it hits GMS to decide if i will quit the game or not

          • Anonymous
            November 14, 2014 at 7:50 pm

            Do you even know why they decided to give BKB a cooldown? At the current state of BaM with the buffed FB, BKB is a burden to DPS if you use it between every attack and Nexon realised that. They decided that an increase in damage for the skill is necessary such that people will still use it during bossing unlike Hero’s hyper (which people puts 1 point into and never touch it regardless for bossing or mobbing), so they increased it’s damage gave it a much needed cooldown because if you give it 700% x 7 compared to the next best CD-less full screen clearing skill (Demon Cry) which only hits for 210% x 6 at a much slower attack rate is really unfair. Besides, 9 second cooldown at hunting is not even a big deal; each spawn cycle is 6.3 seconds, meaning you still can clear each alternate wave of spawns with BKB and Reaper in alternating orders. You only really lose out if you cannot 1 hit trash mobs in training with a 700% x 7 skill, which lets face it, everyone can 1 hit em. At least play the class before commenting that it got shafted. It didn’t.

          • Anonymous
            November 15, 2014 at 9:04 am

            “Do you even know why they decided to give BKB a cooldown? At the current state of BaM with the buffed FB, BKB is a burden to DPS if you use it between every attack and Nexon realized that.” oh so now you know what nexon is thinking? please dont try to bull shit me if that were the case they would have changed it a very long time ago so please stop trying to bull shit your way through life. The reason they did it was to make BaMs move around more nothing more nothing less, because BaMs became a stationary Tank like class and they did not like that so they changed it!

            “They decided that an increase in damage for the skill is necessary such that people will still use it during bossing unlike Hero’s hyper (which people puts 1 point into and never touch it regardless for bossing or mobbing), so they increased it’s damage gave it a much needed cooldown because if you give it 700% x 7 compared to the next best CD-less full screen clearing skill (Demon Cry) which only hits for 210% x 6 at a much slower attack rate is really unfair.” Lol really? i never thought of that, bull shit. A 300% dmg increase is great yes but 400% and can be used after every finish blow is better, if you do not agree i dont fucking care do the math 700% 9sec CD vs 400% 810ms skill effect. I never said for BKB to be an attack skill by itself i meant for it to go back to how it was before. but did your realize that BKB hits the stage you are on and upward Demon Cry hits every direction.

            “Besides, 9 second cooldown at hunting is not even a big deal; each spawn cycle is 6.3 seconds, meaning you still can clear each alternate wave of spawns with BKB and Reaper in alternating orders. You only really lose out if you cannot 1 hit trash mobs in training with a 700% x 7 skill, which lets face it, everyone can 1 hit em.” there you go bull shitting again 6.3 seconds really? um not true i can clear a map in 1-2 seconds and they spawn as soon as i kill everything so 6.3 seconds bull shit. the spawn rate is dependent on the monsters in the map if all are killed they all comeback if half are killed they come back with in 2 seconds. also reaper is not that dependable being as it has no vertical and it has a 5 second CD then you must kill 6 mobs to activate it again to wait on another 5 second CD. but the last part you are correct in everyone should be able to 1- hit trash mobs.

            “At least play the class before commenting that it got shafted. It didn’t.” I played the class from the day of its conception. and it did get shafted how do you feel it did not? 0.o play with mathematical comparison please a detailed and full comparison of before and after being that you must do each single aura for this patch to the stacked auras in post 1.2.224 do not add up all the auras active and passives that will not be accurate.

          • Anonymous
            November 23, 2014 at 9:38 pm

            “Lol really? i never thought of that, bull shit. A 300% dmg increase is great yes but 400% and can be used after every finish blow is better, if you do not agree i dont fucking care do the math 700% 9sec CD vs 400% 810ms skill effect. I never said for BKB to be an attack skill by itself i meant for it to go back to how it was before. but did your realize that BKB hits the stage you are on and upward Demon Cry hits every direction.”
            Finish Blow spam is stronger now than using (old) BKB between every attack. So spammability isnt a problem.

            “there you go bull shitting again 6.3 seconds really? um not true i can clear a map in 1-2 seconds and they spawn as soon as i kill everything so 6.3 seconds bull shit. the spawn rate is dependent on the monsters in the map if all are killed they all comeback if half are killed they come back with in 2 seconds. also reaper is not that dependable being as it has no vertical and it has a 5 second CD then you must kill 6 mobs to activate it again to wait on another 5 second CD. but the last part you are correct in everyone should be able to 1- hit trash mobs.”
            Have you ever tried spamming genesis before big bang? I was able to use 3 genesis before the next spawn cycle happens. genesis has a skill delay of 1630 x 3 = 4890, next spawn happens right before the 4th genesis 1600 x 4 = 6520. 6.3 seconds is a fair assumption.

            Mathematically BaM lose 55% DMG and Gained 45% MAtk. Formula of damage is calculated as shown.
            Weapon Multiplier x (Primary Stat x 4+Secondary Stat) x ATT x (1+Attack%)/100 x (1+Total Damage%) < If you don't believe this just do a Google search on Maple damage formula

            "Weapon Multiplier x (Primary Stat x 4+Secondary Stat) x ATT" stayed constant.

            "(1+Attack%)/100" has its multiplier changed from 1 to 1.45

            "(1+Total Damage%)" has its multiplier changed from 2.05 to 1.5

            (1+1) x (2.05+1) = 6.1
            (1.45+1) x (1.5+1) = 6.125

            Then we add in Battle Rage

            "(1+Attack%)/100" has its multiplier changed from 1 to 1.45

            "(1+Total Damage%)" has its multiplier changed from 2.45 to 1.9

            (1+1) x (2.45+1) = 6.9
            (1.45+1) x (1.9+1) = 7.105

            In both cases post revamp has a greater damage multiplier.

            FB spam now has higher DPS than using (old)BKB between every attack so you didn't lose DPS by not having BKB. Reaper adds another 12 hits every 5 seconds so that's another addition to DPS. DG's Final Attack passive when it is on CD, and other stuff adds up.

          • Anonymous
            November 23, 2014 at 9:41 pm

            Oh and said calculations only used dark aura active and excluded every other aura active. Yes you are forced to used a fast staff or DSI and AS inner ability now but I’m already using a fast staff anyway.

          • Anonymous
            November 23, 2014 at 9:52 pm

            ^^^ And sometimes mobs spawn 2 seconds right after you kill them because the spawn delay is fixed to the server, not when you kill them. You could have killed them right before the new spawn cycle. For more accurate testings, go to Ancient Mixed Golems and clear a spawn, wait for the next spawn, then immediately kill it and start counting. The subsequent spawn will be in 5-6 seconds

            So to summarise, post revamp BaM has the slight edge in terms of DPS, if using a fast staff like Ele Staves. Lost out on spammability on BKB but training-wise made up for it by other skills, and bossing-wise made up by FB buffs.

        • Anonymous
          November 30, 2014 at 5:47 am

          @ above you made a mistake in your calcs
          Without battle rage it is:
          (0+1) x (1.05+1) = 2.05 for pre-revamp
          (0.45+1) x (0.5+1) = 2.175 for post-revamp

          With battle rage it is:
          (0+1) x (1.45+1) = 2.45 for pre-revamp
          (0.45+1) x (0.9+1) = 2.755 for post-revamp

          But your point still stands tho. Thanks for showing us it didn’t get shafted.

          What really intrigues me after seeing the formula is after factoring 100% boss damage on single target bosses:
          (0+1) x (2.45+1) = 3.45 for pre-revamp
          (0.45+1) x (1.9+1) = 4.205 for post-revamp

          A whole 30% more damage, guess that covers up for a slower attack speed too. Mhm interesting.

  18. ...
    November 13, 2014 at 12:02 pm

    That 3sec aura cooldown is the cooldown to switch between auras?

    • Anonymous
      November 13, 2014 at 2:56 pm

      Yes.

      • ...
        November 13, 2014 at 5:03 pm

        damn, so we cant switch aura to apply debuff or to use blue aura dispel? =/

        • Max
          November 13, 2014 at 6:41 pm

          You can! But remember that Debuff Aura must be applied for 2 seconds before the debuff (8 sec duration appears), so you can do something like activate Debuff Aura for 3 seconds (after 2 seconds, debuff activates and after 3 seconds, cooldown is gone) then switch to another Aura for ~6 seconds then you can go back and do it again. Sort of tedious but it requires you to pay attention if you want the boost :p

          • Anonymous
            November 13, 2014 at 7:27 pm

            hilarious, don’t know what’s the point lol

            and it’s just a weird idea about inflict debuff. just wondering, they think we’re gonna stay in a party and keep switching auras? that’s what BaM’s for?

            if not, what’s the point to set a applying time and effect time. just make it a permanent buff when switch to debuff aura ok? *sigh*

          • ...
            November 13, 2014 at 8:31 pm

            i think it will useful only to use blue aura dispel to heal seduce or zombify

    • Miel
      November 13, 2014 at 9:09 pm

      Lol…seduce, zombify etc are not a biggie anymore nowadays. There is Cleansing Pot and people are nto afraid being zombify or seduce anymore (we also have will power). I don’t even use it.

      • Anonymous
        November 13, 2014 at 10:54 pm

        but then take into consideration that many classes now have high avoidability

  19. Some Faggot
    November 13, 2014 at 2:24 pm

    Definitely happier with WHunter. It’s still not great but I’m actually getting kind of excited to try it.

    • Anonymous
      November 13, 2014 at 8:16 pm

      Have u seen how fast and how hard another bite hits( 50% chance of dealing 3 lines of 170%dmg for 3 stacks,each arrow of wild vulcan has a chance to activate it) ? the reduction in cooldown for rampage as one(100% 3stacks of another bite) and increase in chance for another bite in other jaguar skills are damn awesome. Moreover, the hp leech from summon jaguar’s norm attack and claw cut will definitely be of use in bosses such as magnus and those with potion CD. This patch is awesome for WH.

      • Some Faggot
        November 14, 2014 at 2:50 pm

        It’s not really about damage. I just don’t like how they made it needlessly convoluted for the sake of uniqueness. As for HP leech, Claw could do that before the revamp and without a three second cooldown. I’m gonna miss hunting with jaguar skills.

        • Anonymous
          November 14, 2014 at 9:43 pm

          u know that there is a cap on the amount of hp healed using claw cut currently? There isnt any desciption here saying that there is a cap. Also, using claw cut previously lowers your dps, while this patch lets you heal while still dps-ing. Finally , in bosses like magnus, u cant afford to use the current claw cut to heal, it is risky as u are stuck in place for a short period, and u have to get close to him, making it less useful that the new claw cut, where u can shoot from far, and still heal when ur jaguar uses claw cut

  20. RUN
    November 13, 2014 at 3:31 pm

    WINTER UPDATE IS COMING SOON. . .

    • ...
      November 13, 2014 at 5:24 pm

      5th job? =o

  21. ss
    November 13, 2014 at 9:12 pm

    rip battle mages

  22. Anonymous
    November 13, 2014 at 10:05 pm

    Hi Max, sorry its not related but I’m just curious since you play BM 😡 . Does arrow blaster turret still proc AFA in this patch? ty

    • Max
      November 15, 2014 at 1:31 pm

      Yep it does!

  23. November 14, 2014 at 1:33 am

    Dunno bout you guys, but this won’t stop me from playing my BaM. Losing Shield Mastery/Guardian didn’t stop me from playing my Hero, so I think this is quite tolerable by comparison.

    • Remove the CD on Battle Master and BKB
      November 14, 2014 at 8:26 am

      0.o what type of comparison is that? you are saying the lose of one skill in a class with no nerf to dmg/atk is a good comparison to how they butchered BaMs?so you are saying lose of one skill (hero) = lose in dmg%, atk speed, avoidability, critical chance, def/mdef + shit load of added CDs and removal of stacking auras (BaM)? wow guy you obviously did not do your math

      • Remove the CD on Battle Master and BKB
        November 14, 2014 at 8:31 am

        oh yes i forgot BaMs also lost a skill that was unique to only BaMs twister spin but they butchered and butchered it until if was useless so – lose in dmg%, atk speed, avoidability, critical chance, def/mdef + shit load of added CDs and removal of stacking auras and lose of a skill (BaM) = lose of one skill (hero) in your calculations!

        • November 25, 2014 at 3:36 am

          Why are your jimmies so rustled? In your rage, you have overlooked some things…
          Mistake 1: you assume I play Hero for damage; I play it for fun
          Mistake 2: you are vastly unaware of how old Heroes could be; an old Hero was not necessarily a powerhouse as I was able to tank unlike then-standard Heroes
          Mistake 3: you assume that I see both losses similarly; Hero’s affects play style, BaM’s is merely cosmetic
          Mistake 4: you miscounted skills Hero lost; Shield Mastery + Guardian = 2
          Mistake 5: you overlook that Hero’s lost skills force a certain play style; loss of defensive skills forces sheer offense, which is not my style
          Mistake 6: you brought numbers and calculations to an issue of flavor and preference; your entire argument is inapplicable
          Mistake 7: you raged over a fellow BaM player shrugging off the “crippling loss”; if you can’t accept the change, play a different class

  24. nexon
    November 14, 2014 at 3:11 pm

    lesson learned never beg nexon for ravmps

  25. hey you
    November 14, 2014 at 3:12 pm

    Stop saying that this revamp, or devamp, whatever u call it is shitty before trying it out!! less dmg, dps, speed, shut up!!! there were made a lot of changes so u dont have no idea how it is until u play it!
    Ye, ofc, there were some nerfs, but that was necessary, since BaM had OP speed, att speed, defense, etc
    About BKB cd, no aura stacking, etc, we cant complain until we play it, since it was a complete change. We “lost” BKB but we got dmg buff for finish blow, we got a useful reaper, dark shock and dark genesis, etc
    Before u call me i am a asshole or saying i dont care about the class, ill tell u that BaM is the only class i have ever mained, so i DO care about it!
    I am not saying this update was good. Neither that it was bad. I am just saying u to wait, to see how this will work.

    Have a good day =]

    • Anonymous
      November 15, 2014 at 8:34 am

      Um mathematically we can calculate how efficient a class can be with numbers or have you not hear of that new concept?

      I will not use Dark genesis ever even this one is still useless.

      How exactly is the reaper useful it does not only have a CD you also have to attack after the 5 seconds to activate it you do realize that right and it was nearfed from the tespia from +2% per level to 1% per level?

      – speed its fine but now your going into survivability with the loss in def and then Dps loss with atk speed but you think its just well and good dont you?

      Oh so the loss of an extreme vertical attack to CD which allowed us to not needing to climb/tele up stages to kill mobs is made up for by a 90% dmg increase to an attack with mid- low attack range with 0 vertical, wow i think your on to something!

      Aura stacking now not stacking does not bother me the thing that bothers me is that the reason they changed mecha from 5 forms to 2 is the shit they threw at BaMs most of them are useless blue aura will never be used yellow aura nor drain aura and debuff is still pretty useless because the calculations and timing will become very annoying so basically people will get annoyed at it and stop after a while and only use Dark aura

      Dark shock could have been so much better its fucking lightning they could have made it an active skill much like the i/ls chain lightning i mean Dark chain lightning then he would have Dark genesis and Dark chain lightning but well thats just a thought, but dark shock is still very useless as it is now

      guy its not a stab at you but think about it the functionality of the class was changed for the worse and they lost a great amount of base stats the update will come and much more people will hate it then enjoy it.

      • hey you
        November 15, 2014 at 9:40 am

        Maple is not about math, is about the way u play it, and u simply dont know if its good or not until u play.
        The nerfs that were made was necessary, BKB had a OP range, BaM had high defense, HP, avoid AND damage.

        • Anonymous
          November 15, 2014 at 5:04 pm

          “Maple is not about math, is about the way u play it,and u simply dont know if its good or not until u play.” Um yes it is about math if a class was better before an update then it was nerfed we as players are obligated to get a reason not your fucking speculations. I can assure you that i do know i know all to well that it is not going to be good BaMs before had limited variables and it was great, but now it has such a large amount of variables that is has become overly complicated and its concept was lost. How can i tell it got worse and will not be good? check out the Korean complaints ok i do not have to play it to know it sucks if others who have played it for a longer time than i have do not like it. Oh yeah and simple mathematics. I forgot you hate math sorry about that last bit i must have hurt your head

          “The nerfs that were made was necessary, BKB had a OP range, BaM had high defense, HP, avoid AND damage.” So you sir are saying that BaMs were OP? hahahahahahahahahahahaha your fucking stupid hp means nothing in this game with monsters and now even elite monsters doing DR you still die 1 hit -_-, def, dont fucking compare its defense to that of another mage its a fucking BATTLE MAGE or do you not understand what BATTLE means? avoidability is very high yes but it wont stop you from dying type of high now hold up on the damage as u can see when most classes hit 2mil range they can slam 50mils like it was nothing but BaMs with that range hit for like 26-36mil w/o BKB of course but with this update we now can only use that skill once per 9 seconds, but then you are going to say but reaper is a nice skill, that thing is a piece of shit you must kill 6 mobs before it can activate then you must wait 5 seconds and then you have to kill another 6 mobs to activate it again on top of the 5 seconds its to stupid, dark shock is shit does not even need an explanation. dark genesis same damn thing activate once every 15-30 seconds depending on the hypers which is still shit, dark chain and spurt trash skills they only hit for 1 hit not 2 hits,3 hits, or 4 no 1 single hit with a decent amount of dmg but its still shit say you can make it hit 50mil it will only hit for 50mil not 100/150/200 no because dmg cap is 50 so a 1 hit skill can only ever hit its highest as 50mil unless of course you have the hypers that make you hit over but if you do not get my point on that matter as yet i should just stop trying to educate you

          • November 15, 2014 at 11:35 pm

            You seem…pissed for some reason. Face it, we’ve been spoiled. Its easy to spam BKB and whatnot but I don’t wanna spam two or three keys all the time. As far as I’m concerned, I love that they made its playstyle more, complicated and strategic.

            Not only that but Nexon actually tried to compensate us but giving us passives to make up for the “drastic” changes. Give’m a break, if they wanted us to play a class that only has three to four useful skills at any given time, they wouldn’t waste their time making a whole list of them. Granted, you yourself may never have a use for Dark Genesis or Chain Lightning but I like that if I wanted to chain them into my rotation I could.

            I don’t know about you but I hate having useless skills because there’s no reason for them to be there otherwise. So some skills got nerfed damage, who gives a crap? Between our passives and gear we’ll make it work regardless. Can you honestly sit here and tell me truthfully that after this update, you won’t be able to hit max level and participate comfortably in endgame content? I know I will and in the end that’s all that matters. Take a step back and look at everything else Nexon laid out for you to make playing easier. Link skills, card skills, Cygnus Blessing? Give me a break. I love BaMs too and prefer they didn’t change them so often but if your gonna call yourself a hardcore bam, then stop complaining and “ADAPT” Damn…>.>

          • Anonymous
            November 16, 2014 at 7:33 am

            “You seem…pissed for some reason. Face it, we’ve been spoiled. Its easy to spam BKB and whatnot but I don’t wanna spam two or three keys all the time. As far as I’m concerned, I love that they made its playstyle more, complicated and strategic.” You still do not understand why i am mad? Do you not understand English? yet again allow me to say this and this is from nexon “In order to make Mechanic easier to play, the number of different types of Metal Armor has been reduced from 5 to 2.” ok so why then change BaMs from technically 1 type to 5? And overly complicate its playstyle and make it stupidly “STRATEGIC” when no one including yourself was not complaining about it?

            “Not only that but Nexon actually tried to compensate us but giving us passives to make up for the “drastic” changes. Give’m a break, if they wanted us to play a class that only has three to four useful skills at any given time, they wouldn’t waste their time making a whole list of them. Granted, you yourself may never have a use for Dark Genesis or Chain Lightning but I like that if I wanted to chain them into my rotation I could.” Ok yes the passives are nice but they do not in anyway “MAKE UP FOR WHAT WE LOST” please stop saying that its mathematically incorrect though if you have any one aura on it is better than before by quite a bit but then again you can only use one at a time and let us be serious Dark aura is the only one any BaM is going to use, especially because of the stupid 3 seconds you have to wait to activate another one. listen at some point every skill was useful, everyone, but after a while and several reblalances they became useless and thinking about it logically, with each job advancement you should have less and less active skills to use to make the game play simpler. why? simply because if it were real you would want to make yourself more efficient correct? or did you not take that into consideration? because i know not much people take logic into consideration anymore. So endgame having only 2-3 useful skills means you became a master of your art where you have become most efficient but having 8-9 active skills that you can possibly use is simply ridiculous and definitely not efficient and makes job advancement only for show and additional skills rather than replacement ad more efficient skills. and come on dark genesis, dark chain, dark lightning, and dark spurt are all useless skills that they only made a little more relevant by taking out BKB spamming which made BaMs so very efficient.Honestly after thsi update we got even more useless skills in my opinion. with all those damn auras i will never use.

            “I don’t know about you but I hate having useless skills because there’s no reason for them to be there otherwise. So some skills got nerfed damage, who gives a crap? Between our passives and gear we’ll make it work regardless. Can you honestly sit here and tell me truthfully that after this update, you won’t be able to hit max level and participate comfortably in endgame content? I know I will and in the end that’s all that matters. Take a step back and look at everything else Nexon laid out for you to make playing easier. Link skills, card skills, Cygnus Blessing? Give me a break. I love BaMs too and prefer they didn’t change them so often but if your gonna call yourself a hardcore bam, then stop complaining and “ADAPT” Damn…>.>” You do not like having useless skills? um what about triple blow? is that not very useless when you get finish blow? but it was useful at some point correct? you are bound to have useless skills the stronger get. Do you know why the finisher was made obsolete? it had become that why simply because people did not like that it dropped dps for a single powerful attack which did not make up for the loss in simply spamming a blow skill, but BKB became like a unique hyper skill much like our lost the finisher in that it can only be used after a finish blow which i loved because yes you lost in 10seconds 3-4 finish blow attacks but you made up for that with 9 finish blow + 9 BKBs op much but it was only so powerful because BaMs attack power is so low, Yes i can tell you truthfully that i can not i can also tell you honestly that i am leaning more toward quitting the entire game because of this update ( i have played every class and BaMs where my favorite ).you can honestly tell me that you can go to future combo golems now and actually be efficient in leveling? or even close to as efficient as you would have been with BKB? yes i also know in the end the only thing that matters is you and no one else! 0.o what nexon did to make playing easier? do you not know that you must play ever single class that has a link skill and level them to 120+ to enjoy the fruits of their link skills? lol made playing easier you mean how they nerfed leveling at lower levels so much that YOU NOW HAVE TO PLAY WITH OTHERS IF YOU WANT THE FASTEST LEVELING EXPERIENCE. as a solo player that pissed me off even more than this “DEVAMP” and i shall not express my disgust with nexons ability to plan and even think for that matter! back to you now everything you listed means you have to get those classes to practically endgame level to enjoy those things -_-. i may call myself a hardcore BaM but that means even more that i should be pissed off with this fucking bull shit of a revamp!

            You seemed like you wanted to know why i am pissed, well it is because BaMs have become less efficient, i mean by far no seriously, stupidly inefficient to the point where it doesnt make sense as a class because if you are still heavily using 2nd-3rd job skills at endgame it means the class did not master their skills to the point that they have created skills that would make them more useful. Which they were before!

          • Anonymous
            November 16, 2014 at 2:28 pm

            Easy, easy. You don’t have to insult me I’m not an idiot.

            I get where you’re coming from and yeah, where you see “efficiency” I see “laziness”. I don’t know about you but I’m the type that gets bored easily by mindless repetition. I don’t really care how efficient it is, if the only way I can clear a map is by using the same one or two skills over and over again, I’m not with it and I most certainly didn’t want to hate the class for that very reason which is why I’m hyped.

            Yeah, I haven’t been complaining because as far as I was concerned, there was no point. Not like Nexon would necessarily listen to what I had to say but then just like that they’ve read my mind.

            I don’t know, I guess I’m just overly tolerant. I feel as though whatever they toss at me I’ll manage to make it work regardless and if I just don’t like it, I’ll drop it as if it just told me it murdered my family and I wouldn’t give it a second thought. All that love for the class goes out the window and finds another in a heartbeat. I guess that means I’m not loyal fan material xD

            I am sorry that you feel so passionately about this and yeah, that alone could cause me to quit altogether but when you think about it, the BaM has been through several changes since its release. You’ve stuck it out this far, why not just try it. You say you want to use the same skills of efficiency before this update and that no one will use anything other than dark aura so then set the trend. You be the bam who sticks with his atk speed yellow aura (however the the amount of actual speed becomes) I’ll be the defensive blue aura BaM. I don’t know, have fun with it. Maplestory is more than just damage lines. (Those beautiful, satisfying damage lines *drools*)

          • Anonymous
            November 16, 2014 at 6:42 pm

            i am sorry for insulting you, but i feel passionately for BaMs and i feel this update destroys the reason for advancements and their over all ability to level properly at endgame levels now 200-250 and this is another reason ill probably quit. i tryed so hard for so long to get my damage where it is currently so i used to play for fun but then it comes to the point where yes dmg becomes everything in order to give you another route to go down “BOSSING” but i will never use yellow aura simply fro 1 atk speed when im losing out on 20% dmg when im a dmg whore. but at least you have tryed to understand and i do understand why you would like it but for me yes i have stuck with BaMs through all of its revamps but it only got better but this one is not like the others they lost so much and i do not think it is good in fact i think it is terrible but like before when they used to have 1 aura per time changed to all they will change it again because it is incredibly inefficient. but with Battle Master its laughable that they are trying to justify a CD by making it a tad bit better rather than simply removing it. they just want to make all hyper skills with ridiculous CDs

  26. Soul
    November 14, 2014 at 8:19 pm

    Uhhh don’t you guys remember that 5th job is probably just about here. I mean they would nerf it just a bit if 5th job is like a full blown revamp in sorts I guess.

    Why would they leave something in place so powerful and say 5th job does come out but 4th job is just still better. New Job = New and better skills. Then again don’t really know what the hell Nexon is up to right now since they’ve been so focused on Maplestory 2 so I guess we will see.

    • Anonymous
      November 15, 2014 at 8:09 am

      Dear sir people have been going on and on about this Legendary rumored Fifth job advancement, but where is the evidence?

      • hey you
        November 15, 2014 at 9:35 am

        there is no evidence it has already been confirmed F3

        • Anonymous
          November 15, 2014 at 5:06 pm

          Where please do list it, please do show ,i would love to see this mythical advancements evidence for myself

        • Anonymous
          November 16, 2014 at 7:41 am

          oh still no evidence? Awwwwwww did your feelings get hurt? Because you now realize that it was someone just spouting their dreams and no factual information?

          • ...
            November 16, 2014 at 8:05 am

            U may find some here
            Google.com

          • Anonymous
            November 16, 2014 at 6:46 pm

            hahahahahahaha that is not evidence they just have links back to max’s july post keep dreaming 5th job maybe real its just not coming soon. because soon would have been august but its mid november. . . . . . . no 5th job

  27. Anonymous
    November 15, 2014 at 6:56 am

    Why did they even take out Tespia? Tespia in GMS has been gone for so long and I thought it was kinda cool to have the players find the bugs before hand so they could fix everything for the official patch but who knows right?

    • Max
      November 15, 2014 at 1:32 pm

      It’s because most users weren’t actually using Tespia to test the content/report bugs. They said they’re gonna try and find a way to fix that and when they do, Tespia will be reopened.

  28. Anonymous
    November 15, 2014 at 8:14 pm

    MAX WHERE IS 5TH JOB??

    • Max
      November 15, 2014 at 8:48 pm

      In your heart~

    • Anonymous
      November 16, 2014 at 7:42 am

      hahahahahahahahaahaha non existent currently

  29. Bob
    November 15, 2014 at 8:18 pm

    Hey Max.
    There’s this website copying your blogposts and other blogs wholesale, publishing as his own content.

    Please see if you can take action against the blog owner.

    • Max
      November 15, 2014 at 8:48 pm

      Doesn’t look like he gets that many viewers so I don’t really mind, it would probably be too much of a hassle to do anything xP

      • Bob
        November 16, 2014 at 12:17 am

        Okay then I’ll respect your decision 🙂 just didn’t felt right for people to be stealing your efforts :3

  30. CATS
    November 16, 2014 at 12:16 am

    “hunting with death was not efficienct, so we decreased the cooldown”
    >by one whole second

    somehow, I think that’s falling a touch short of “increasing efficiency”, but maybe it’s just my imagination.

    • Anonymous
      November 16, 2014 at 7:43 am

      hahahahahahahahaha but wait they only changed it for 3rd job not 2nd or fourth only third hahahahahahahaha

  31. November 16, 2014 at 12:35 am

    That mount looks so epic!,
    Does it last forever and is it random or can you just get it form the cash shop or what?
    I want to know for when GMS get this update

    • Max
      November 16, 2014 at 12:59 am

      It comes in both permanent and time limited versions, from the Epi’s Box item in the Cash Shop. I don’t know if GMS has that specific CS box item but we’ve had it forever, I think its pretty much permanently sold now 😛

      • November 16, 2014 at 5:22 pm

        Ah so for GMS those Epi boxes are the Cash Shop Surprises, Thank you for the heads up, I dont get that lucky with those since I won that perm pinkbean, I hope they do that thing where you do a daily quest a day to get it.

        This whole Black haven thing looks fun but what I can’t wait to see hit GMS now is the skill changes along with the AB updates

        Thanks again

  32. Anonymous
  33. nexon
    November 16, 2014 at 9:18 am

    i wonder…..what was that V doing is the red video?

  34. Knite0
    November 16, 2014 at 2:28 pm

    Hey Max, is there any way to tell the kms team about the mech’s healing robot bug? (it hasn’t healed the stated 50% hp in YEARS)

  35. Anonymous
    November 17, 2014 at 2:06 pm

    yay more BaM Nerfs! I guess this means Mechs are in a good place.

  36. B4BAMage
    November 17, 2014 at 10:01 pm

    Max, so in V3 BaMs party shield says -10% dmg off fixed dmg atks. In V4 it says -10% dmg off %dmg skills. Does that mean we’ll be able to tank a 100% dmg atk such as CVellum tail or Magnus ko moves by reducing them to 90 or 80%?

  37. Demon Slayer
    November 26, 2014 at 3:59 am

    Wow u guys really takes the revamp seriusly…i know how u feel about the revamp..some of you dissapoint,some of you grateful wif this revamp..im a BaM user too..What im just want to say is ‘dont let this game ruins our bonds/relationship as frend what so ever’ Have fun with it! ^^
    Dont make this tiny little things make u mad…accept it..we cant say anything to this fcking nexon…they only know money…so ‘Happy Mappling Guys ~’

  38. Knite0
    March 6, 2015 at 9:58 am

    Hey the extractions list some other changes that aren’t in the skill info (for mechs anyways), +50% crit for tank mode, and the Homing Missiles 4th job passive increasing damage to 650%

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