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Home > KMS > kMS ver. 1.2.223 – Black Heaven: Second Chapter & Return of the Resistance!

kMS ver. 1.2.223 – Black Heaven: Second Chapter & Return of the Resistance!

MapleStory Blockbuster Black Heaven Second Chapter

This update for kMS features Act 4 of Black Heaven and the return of the Resistance! All skill data has been updated, there were some changes to the skills from Tespia.

In other news, the test server Tespia has been closed and will remain closed until further notice. Nexon is looking into ways to make it more useful for collecting bugs and data.

Black Heaven Entrance Blockbuster Black Heaven

Become the protagonist and explore the story of the Black Wings’ secret weapon, Black Heaven in the new Blockbuster content.

This patch opens up Act 4, part of the Second Chapter of Black Heaven. The full map can be seen here.

Act 4. Counterattack's Signals

This part is called Act 4. The Signals of the Counterattack!

Gelimer, who somehow knew of the Alliance’s attack plan, shot down the Resistance leaders Brighton, Belle, and Checky’s flying ships and caused the Alliance’s mission to fail. The imprisoned Francis has escaped but gave important information to the protagonist. What is this important information?

Act 4 Password Entry

Act 4 has special features such as fighting monsters, avoiding surveillance, and finding the password to a door.

Act 4 Running Game

There is also an updated running game, similar to the one from Act 1!

Like before, I have the entire act on my YouTube channel!

Wow I really liked this Act, mostly because it used sooo many old characters! Dagoth, Eleanor, the Demolishizer from Riena Strait (who would’ve thought you’d see that again?) and even a special character at the end of part 3, check for yourself if you want ;). They even used the plane pilot Irvine, who saved the Resistance but your character doesn’t know who he is hahaha.

This act was also pretty difficult, it took me multiple tries to clear the security portions and the running part was so hard until I realized you could use attacking skills haha. I accidentally skipped it on the run right after I figured that out though, so I never got to finish it myself 😦

Resistance

The three base Resistance, Battle Mage, Wild Hunter, and Mechanic, have received their long-awaited reorganization! With a new look and some new skills, the Resistance return to the creation screen.

Resistance Character Creation

Now when creating a Resistance character, you now have the choice between 2 hairstyles and 2 faces (for each gender). Looks like both genders have a Mechanic hair while the male has the Wild Hunter style and the female has the Battle Mage style.

Battle Mage

Battle Mage Reorganization

The Battle Mage reorganization is meant to reinforce their concept of fighting with black magic.

Death (Summon) Effect Death (Attack) Effect

The crystallization of black magic, the cute Reaper appears! Although it looks small, after collecting the souls of defeated enemies, the Reaper calls its true form.

New Auras

Battle Mage’s Auras have been updated as well with a greatly increased range and new passive effects.

Beginner

Secret Plaza Emergency Meeting Effect

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.

First Job

Triple Blow Effect

  • Triple Blow Triple Blow: Attack multiple enemies quickly, three times in a row. (max level: 20)
    • Level 20: 170% damage 3 times on up to 5 enemies.

Death EffectDeath (Attack) Effect

  • Death Death: Use a scroll of black magic to make a contract with the Reaper. The Reaper moves with you, and as you collect Souls, it reveals itself and has a wide range of attacks. The Reaper’s attacks ignore Damage Reflect and scale with your character’s level. On/off skill.
    • After collecting 10 souls, alongside your next attack Death will hit up to 7 enemies for 185% + 1% * per character level 7 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 2 hits and will hit only one enemy. This skill cannot activate more than once per 9 seconds.

Yellow Aura Effect (1) Yellow Aura Effect (2)

  • Yellow Aura Yellow Aura: A bright yellow aura is emitted around you, increasing you and your party members’ movement speed and attack speed. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your speed, maximum speed, jump, attack speed, and evasion rate. (max level: 20)
    • Level 20: consumes 14 MP per second, 20 speed and 1 attack speed. There is a cooldown of 3 seconds. Passive effect: 30 speed, 20 maximum speed, 20 jump, 2 attack speed, 15% evasion rate.
  • Teleport Ver 2 Teleport Ver.2: For efficient close combat, Teleport is improved. Move instantaneously a certain distance by pressing this skill with the up, down, left or right arrow keys. This skill can be used while jumping and while on ropes. (max level: 5)
    • Level 5: teleport 210 units horizontally or 290 units vertically instantaneously.
  • Art of Staff Art of Staff: Polish your techniques with a staff. (max level: 20)
  • Level 20: 20 magic attack, 15% critical chance, 150 defense.

Second Job

Quad Blow Effect

  • Quad Blow Quad Blow: Attack multiple enemies quickly, four times in a row. (required skill: level 10 Triple Blow) (max level: 20)
    • Level 20: 220% damage 4 times on up to 5 enemies.

Dark Chain Effect

  • Dark Chain Dark Chain: Black chains extend from a magic circle, pulling enemies towards you while damaging them and stunning them for a certain period of time. (max level: 20)
    • Level 20: 600% damage on up to 8 enemies, 8 second stun.

Death Contract (Attack) Effect

  • Death Contract Death Contract: Your contract with the Reaper is enhanced. (max level: 1)
    • Level 1: After collecting 8 souls, alongside your next attack Death will hit up to 8 enemies for 190% + 1% * per character level 8 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 2 hits and will hit only one enemy. This skill cannot activate more than once per 8 seconds.

Drain Aura Effect (1) Drain Aura Effect (2)

  • Drain Aura Drain Aura: A bright red Aura is emitted around you, absorbing some of the damage you and your party members deal as HP. Each character can only heal up to 10% of their maximum HP. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently gain the ability to heal a certain percentage of your maximum HP each time you collect an enemy’s soul. (max level: 20)
    • Level 20: consumes 28 MP per second. 10% of the damage you do is used to heal your HP. There is a cooldown of 3 seconds. Passive effect: heal 1000 HP every 4 seconds, heal 3% of your maximum HP every time you collect a soul.

Staff Booster Effect

  • Staff Booster Staff Booster: Raises your attack speed by 2 stages for a certain period of time. (max level: 10)
    • Level 10: 200 second duration.
  • Staff Mastery Staff Mastery: Increase your mastery over the staff, magic attack, and critical chance. (max level: 10)
    • Level 10: 50% staff mastery, 30 magic attack, 20% critical chance.
  • Ordinary Conversion Ordinary Conversion: Dramatically increase your maximum HP. (max level: 10)
    • Level 10: 150% maximum HP.
  • High Wisdom High Wisdom: Permanently increase your INT. (max level: 5)
    • Level 5: 40 INT.

Third Job

Death Blow Effect

  • Death Blow Death Blow: Attack multiple enemies quickly, five times in a row. (required skill: level 10 Quad Blow) (max level: 20)
    • Level 20: 235% damage 5 times on up to 6 enemies.

Battle Spurt Effect

  • Battle Spurt Battle Spurt: Rush forward and push multiple enemies. Finish Blow can be linked after using this skill. In addition, permanently increase Dark Chain’s damage. (max level: 20)
    • Level 20: 900% damage on up to 8 enemies. Passive effect: increase Dark Chain’s damage by 50%.

Death Contract II (Attack) Effect

  • Death Contract II Death Contract II: Your contract with the Reaper is enhanced. (max level: 1)
    • Level 1: After collecting 7 souls, alongside your next attack Death will hit up to 8 enemies for 195% + 1% * per character level 10 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 2 hits and will hit only one enemy. This skill cannot activate more than once per 7 seconds.

Blue Aura Effect (1) Blue Aura Effect (2)

  • Blue Aura Blue Aura: A blue aura is emitted around you, increasing you and your party members’ resistance to statuses and damage absorption. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your resistance to statuses and elements, defense, and damage absorption. (max level: 20)
    • Level 20: consumes 22 MP per second. Increases your resistance to statuses and elements by 20% and your damage absorption by 15%. There is a cooldown of 3 seconds. Passive effect: 30% resistance to statuses and elements, 150% defense, 25% damage absorption.

Dark Lightning Effect (1)Dark Lightning Effect (2)

  • Dark Lightning Dark Lightning: When using Teleport, create black lightning from your starting position to your end position, hitting enemies. Using Dark Lightning, Dark Chain or Battle Spurt on an enemy will create a Black Mark that enhances your next attack. On/off skill. (required skill: level 5 Teleport Ver.2) (max level: 20)
    • Level 20: 300% damage 3 times on up to 8 enemies. Using Dark Lightning, Dark Chain or Battle Spurt will create a Black Mark that will appear on enemies hit for 5 seconds, and causes your next attack to do an extra 550% damage.
  • Stance Stance: Resist being knocked back by enemy attacks. (max level: 10)
    • Level 10: 100% Stance rate.
  • Nerve Stimulation Nerve Stimulation: Enhance your reaction time by combining Resistance techniques and black magic. (max level: 15)
    • Level 15: 25% evasion rate, 30 speed, 20 maximum speed.
  • Battle Mastery Battle Mastery: Permanently increase your damage and minimum critical damage. (max level: 20)
    • Level 20: 20% damage, 20% minimum critical damage.

Fourth Job

Finish Blow Effect

  • Finish Blow Finish Blow: Attack multiple enemies quickly, six times in a row, while ignoring some defense and increasing critical rate. (required skill: level 10 Death Blow) (max level: 30)
    • Level 30: 330% damage 6 times on up to 6 enemies, with an additional 25% critical chance and 20% defense ignore.

Dark Genesis Effect

  • Dark Genesis Dark Genesis: Attack up to 15 enemies with lightning of Death, with a chance to stun. In addition, permanently increase the damage of Dark Chain, Battle Spurt and Dark Lightning, and while this skill is on cooldown, all your attacks have a chance to hit a single enemy with lightning. (max level: 30)
    • Level 30: 520% damage 8 times on up to 15 enemies. There is a cooldown of 30 seconds. While on cooldown, attacks have a 60% chance to deal an extra 220% damage. Passive effect: increase Dark Chain, Battle Spurt, and Dark Lightning’s damage by 60%.

Death Contract III (Attack) Effect

  • Death Contract III Death Contract III: Your contract with the Reaper is enhanced.
    • Level 1: After collecting 6 souls, alongside your next attack Death will hit up to 10 enemies for 200% + 1% * per character level 12 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 2 hits and will hit only one enemy. This skill cannot activate more than once per 5 seconds.

Dark Aura Effect (1) Dark Aura Effect (2)

  • Dark Aura Dark Aura: A black Aura with a mysterious power is emitted around you, increasing you and your party members’ damage. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your magic attack. (max level: 20)
    • Level 20: consumes 33 MP per second. 20% damage increase. There is a cooldown of 3 seconds. Passive effect: 15% magic attack.

Debuff Aura Effect (1) Debuff Aura Effect (2) Debuff Aura (Debuff) Effect

  • Debuff Aura Debuff Aura: An ominous Aura is emitted around you, decreasing enemies’ defenses. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled.Debuff Aura’s effects will only apply if the enemy is near the Aura for a certain period of time. (max level: 20)
    • Level 20: consumes 55 MP per second. Reduces enemies’ defenses by 20%, enemies must be near the Aura for 4 seconds after which they’ll be affected for 8 seconds. There is a cooldown of 3 seconds.

Battle Rage Effect

  • Battle Rage Battle Rage: For a certain period of time, focus your attacks on one enemy, increasing your damage significantly. In addition, permanently increase your maximum HP and MP. This skill cannot bedebuffed by enemies. On/off skill. (max level: 30)
    • Level 30: 40% damage, 20% critical chance, 15% minimum critical damage, all attacks hit only 1 enemy. Passive effect: 30% maximum HP and MP.

Shelter Effect

  • Shelter Shelter: Create a protective magic shield around you and your party members. While inside the shield, enemy attacks will not deal damage (% damage attacks will be reduced). (max level: 30)
    • Level 30: 40 second duration. 10% damage reduction on % damage attacks. There is a cooldown of 180 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.
  • Staff Expert Staff Expert: Increase your mastery over the staff, magic attack, and minimum and maximum critical damage. (required skill: level 10 Staff Mastery) (max level: 30)
    • Level 30: 70% staff mastery, 30 magic attack, 15% minimum and maximum critical damage.
  • Spell Boost Spell Boost: Use a special tool that amplifies your magic. (max level: 30)
    • Level 30: 30% magic attack, 10% damage, 30% defense ignore.

Hyper

  • Dark Genesis - Cooltime Reduce Dark Genesis – Cooltime Reduce: Dark Genesis’ cooldown is decreased by 40%. [required level: 143]
  • Dark Genesis - Reinforce Dark Genesis – Reinforce: Dark Genesis’ damage is increased by 20%. [required level: 162]
  • Dark Genesis - Additional Reinforce Dark Genesis – Additional Reinforce: Dark Genesis’ extra lightning attack’s damage while on cooldown is increased by 20%. [required level: 183]
  • Dark Aura - Boss Killer Dark Aura – Boss Killer: Dark Aura gains the effect of increasing boss damage by 10%. [required level: 149]
  • Debuff Aura - Elemental Reset Debuff Aura – Elemental Reset: Debuff Aura gains the effect of decreasing enemies’ elemental resistance by 10%. [required level: 168]
  • Blue Aura - Dispel Magic Blue Aura – Dispel Magic: Blue Aura gains the effect of healing party members’ status effects every 5 seconds. [required level: 189]
  • Shelter - Cooltime Reduce Shelter – Cooltime Reduce: Shelter’s cooldown is decreased by 20%. [required level: 155]
  • Shelter - Persist Shelter – Persist: Shelter’s duration is increased by 20 seconds. [required level: 177]
  • Shelter - Enhance Shelter – Enhance: Shelter’s damage reduction for % damage attacks is increased by 10%. [required level: 195]

Battle Master Effect

  • Battle Master Battle Master: Strengthen your combat ability and enhance your contract with the Reaper. [required level: 150]
    • Level 1: For 40 seconds, all Blow skills’ attack counts are increased by 1 and Reaper’s soul requirement is decreased by 3. There is a cooldown of 120 seconds.

Battleking Bar Effect

  • Battleking Bar Battleking Bar: Summon a mysterious bar to hit enemies in front of you.[required level: 170]
    • Level 1: 650% damage 7 times on up to 8 enemies. There is a cooldown of 9 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Wild Hunter

Wild Hunter Reorganization

Wild Hunter‘s update is meant to make the job feel more unique, by giving you new ways to fight alongside your Jaguar!

Jaguar Riding and Summon Jaguar

Fight with your partner in multiple ways! While riding your Jaguar, their turret will attack multiple enemies at the same time. While not riding your Jaguar, they will follow you and attack enemies who hit you. You can instruct your Jaguar to use special Jaguar skills, and attacking enemies hit by your Jaguar will give you a chance for extra damage.

While your Jaguar is summoned (but not ridden), a special window will appear on your screen, showing all your Jaguar skills and their cooldowns.

Jaguar Management

With a new 1st job skill called Jaguar Management, you can easily swap out your current Jaguar with one that you have previously captured. It will show all of your captured Jaguars as well as their special effects.

Jaguars

The Jaguar Management skill looks like it has room for 10 Jaguars, good thing there’s only 9 kinds right now haha.

Beginner

Secret Plaza Emergency Meeting Effect

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.

First Job

Double Shot Effect

  • Double Shot Double Shot: Fire two arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (max level: 20)
    • Level 20: 185% damage 2 times on 1 enemy. If riding your Jaguar, the Jaguar’s artillery will cause your attack to pierce through up to 5 enemies, dealing 80% damage 2 times instead.

Claw Cut Effect

  • Claw Cut Claw Cut [Jaguar Skill]: Your Jaguar cuts enemies in front of you with its claws. Claw Cut ignores Damage Reflection. (max level: 1)
    • Level 1: 200% damage + 1% damage per character level 4 times on up to 8 enemies. This skill will scale until level 180. When attacking, there is a 25% chance to inflict the Another Bite debuff. There is a cooldown of 5 seconds.

Provoke Effect

  • Provoke Provoke [Jaguar Skill]: Your Jaguar provokes nearby enemies to attack your Jaguar. (max level: 1)
    • Level 1: provoke 10 enemies into attacking your Jaguar for 10 seconds. This skill’s duration is halved on bosses. There is a cooldown of 30 seconds.

Double Jump Effect

  • Triple JumpDouble Jump Triple Jump: While riding your Jaguar, you can jump up to two times while in the air. While not riding your Jaguar, you can jump one time while in the air. (max level: 5)
    • Level 5: Jump once again while in the air (twice if you are riding a Jaguar).

Another Bite (Debuff) Effect Another Bite Effect

  • Summon Jaguar Summon Jaguar: Summon a Jaguar to fight with you. The Jaguar can be commanded to attack using [Jaguar Skills]. You can use Summon Jaguar or any Jaguar skill to summon your Jaguar. You can ride your Jaguar using Jaguar Riding. (max level: 1)
    • Level 1: Summon a Jaguar which deals 100% + 1% damage per character level damage on up to 6 enemies around you. When the Jaguar attacks, there is a 10% chance to inflict the Another Bite debuff on an enemy (stacking up to 3 times) for 5 seconds. When you attack a debuffed enemy, there is a 50% chance to deal an extra 80% per debuff + 1% damage per 3 character levels. This skill will scale until level 180. Gain 15% minimum critical damage and 30% resistance to statuses and elements while the Jaguar is summoned. There is a cooldown of 3 seconds.
  • Jaguar Riding Jaguar Riding: Summon and ride a tamed Jaguar. While riding your Jaguar, your movement speed and Stance rate will be increased. Jaguar skills cannot be used while riding the Jaguar.(max level: 1)
    • Level 1: gain 50 speed and 50% Stance while riding a Jaguar. There is a cooldown of 3 seconds.
  • Jaguar Management Jaguar Management: Manage your captured Jaguars. Through Black Jack at the Secret Plaza, you can go to the Jaguar habitat to capture Jaguars.Some Jaguars can increase your stats. (max level: 1)
    • Level 1: Manage your captured Jaguars with the mouse.
  • Automatic Shooting Device Automatic Shooting Device: Combine Resistance technology and your crossbow to enhance your crossbow’s arrows. (max level: 20)
    • Level 20: 20 attack, 10% accuracy, range of Crossbow skills is increased by 50, 20 speed, 20 jump.
  • Nature's Wrath Nature’s Wrath: Channel the rage of the wild. (max level: 20)
    • Level 20: 20% critical chance.

Second Job

Triple Shot Effect

  • Triple Shot Triple Shot: Fire three arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Double Shot) (max level: 20)
    • Level 20: 290% damage 3 times on 1 enemy. If riding your Jaguar, the Jaguar’s artillery will cause your attack to pierce through up to 5 enemies, dealing 135% damage 3 times instead.

Cross Road Effect

  • Crossroad Cross Road [Jaguar Skill]: Your Jaguar rushes forward and pushes multiple enemies. Cross Road ignores Damage Reflect. (max level: 1)
    • Level 1: 450% + 2% damage per character level on up to 8 enemies, stunning them for 3 seconds. This skill will scale until level 180. When attacking, there is a 30% chance to inflict the Another Bite debuff. There is a cooldown of 8 seconds.

Howling Effect

Howling Effect

  • Howling Howling: Your Jaguar’s howl increases you and your party members’ attack. (max level: 10)
    • Level 10: reduce damage taken by 15%, increase avoid rate by 15%, 15% MP, increase all party members’ attack by 10%, 300 second duration.

Soul Arrow Effect

  • Soul Arrow Crossbow Soul Arrow: Crossbow: Increase your attack and gain the ability to shoot without using arrows for a certain period of time. (max level: 10)
    • Level 10: 10 attack, shoot without using arrows, duration of 300 seconds.

Crossbow Booster Effect

  • Crossbow Booster Crossbow Booster: Raises your attack speed by 2 stages for a certain period of time. (required skill: level 5 Crossbow Mastery) (max level: 10)
    • Level 10: 300 second duration.
  • Crossbow Mastery Crossbow Mastery: Increase your mastery over the crossbow and your damage. (max level: 10)
    • Level 10: 50% crossbow mastery, 10% damage.
  • Jaguar Mastery Jaguar Mastery: Permanently increase your maximum HP and Stance rate. (max level: 10)
    • Level 10: 20% HP, 50% Stance rate.
  • Final Attack Final Attack: After attacking, there is a chance to deal extra damage. However, it is only possible if holding a crossbow. (required skill: level 3 Crossbow Mastery) (max level: 20)
    • Level 20: 40% chance to deal an extra 150% damage.
  • Physical Training Physical Training: Permanently increase yourSTR and DEX. (max level: 5)
    • Level 5: 30 STR and 30 DEX.

Third Job

Wild Shot Effect

  • Wild Shot Wild Shot: Fire five arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Triple Shot) (max level: 20)
    • Level 20: 270% damage 5 times on 1 enemy. If riding your Jaguar, the Jaguar’s artillery will cause your attack to pierce through up to 6 enemies, dealing 115% damage 5 times instead.

Assistant Hunting Unit Effect

  • Assistant Hunting Unit Assistant Hunting Unit: Borrow Resistance technology, using an auxiliary unit to assist you in hunting. Assistant Hunting Unit does not activate Damage Reflect. (max level: 20)
    • Level 20: attacks for 4 seconds, dealing 120% damage on up to 8 enemies continuously then reloads for 4 seconds and repeats, 28 second duration. There is a cooldown of 8 seconds.

White Heat Rush Effect

  • White Heat Rush White Heat Rush: Your Jaguar jumps forwards and upwards, pushing enemies. (max level: 20)
    • Level 20: 1200% damage on up to 8 enemies.

Sonic Boom Effect

  • Sonic Boom Sonic Boom [Jaguar Skill]: Your Jaguar roars an creates a strong shock wave, hitting multiple enemies. Sonic Boom ignores Damage Reflect. (max level: 1)
    • Level 1: 220% + 1% damage per character level on up to 8 enemies. This skill will scale until level 180. When attacking, there is a 30% chance to inflict the Another Bite debuff. There is a cooldown of 6 seconds.

Beast Form Effect

  • Beast Form Beast Form: Increase your attack, speed, attack speed by 1 stage for a certain period of time. Enemies’ attacks cannot debuff this skill. In addition, increase your maximum HP. (max level: 20)
    • Level 20: 30% attack, 15 speed, 1 attack speed, 300 second duration. Passive effect: 50% maximum HP.
  • Draw Back Draw Back: When attacking, your Jaguar will not turn around. In addition, permanently decrease damage taken. (max level: 15)
    • Level 15: 20% damage reduction.
  • Jaguar Link Jaguar Link: Help tame your Jaguars. Increase your stats based on the number of captured Jaguars. In addition, permanently increase your attack. (max level: 10)
    • Level 10: 3% critical chance, 2% minimum and maximum critical damage per captured Jaguar. This skill scales up to 6 Jaguars. Passive effect: 10 attack.
  • Flurry Flurry: When attacked by an enemy, you have a certain chance to dodge. If you dodge successfully, all of your attacks will be critical hits for 1 second. (max level: 20)
    • Level 20: 40 DEX, 40% evasion rate.

Fourth Job

Wild Vulcan Effect

  • Wild Vulcan Wild Vulcan: Shoot a storm of arrows continuously, as long as the skill key is held down. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Wild Shot) (max level: 30)
    • Level 30: 320% damage continuously. If riding your Jaguar, the Jaguar’s artillery will cause your attack to pierce through up to 6 enemies, dealing 145% damage 2 times per arrow instead.

Drill Container Effect

  • Drill Container Drill Container: Borrow Resistance technology and install a unit that launches a huge drill. Drill Container does not activate Damage Reflect. (max level: 30)
    • Level 30: 370% damage on up to 10 enemies continuously, 8 second duration. There is a cooldown of 30 seconds.

Jaguar Soul (Debuff) Effect

  • Jaguar Soul Jaguar Soul [Jaguar Skill]: Your Jaguar’s roar, containing its soul, binds enemies’ movements. Jaguar Soul ignores Damage Reflect. (max level: 1)
    • Level 1: 1000% + 20% damage per character level on 1 enemy. This skill will scale until level 180. The enemy will be binded for 10 seconds. When attacking, there is a 100% chance to inflict the Another Bite debuff. There is a cooldown of 120 seconds.

Extend Magazine Effect

  • Extend Magazine Extend Magazine: A special Resistance magazine allows you to shoot more powerful arrows. (max level: 30)
    • Level 30: 20% damage, 40 all stats, 300 second duration.

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy. (max level: 30)
    • Level 30: 20% critical chance, 30% maximum critical damage, 300 second duration.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.
  • Wild Instinct Wild Instinct: Increase your defense and your defense ignored by a certain percentage. (max level: 10)
    • Level 10: 50% defense, 30% defense ignore.
  • Nature Force Nature Force: Feel the power of nature to protect your body. (max level: 30)
    • Level 30: 30% resistance to elements, 15% resistance to statuses.
  • Crossbow Expert Crossbow Expert: Increase your mastery over the crossbow, attack, and minimum critical damage. (required skill: level 10 Crossbow Mastery) (maxlevl: 30)
    • Level 30: 70% crossbow mastery, 30 attack, 15% minimum critical damage.
  • Advanced Final Attack Advanced Final Attack: Permanently increase your attack, and Final Attack’s activation rate and damage. (required skill: level 20 Final Attack) (max level: 30)
    • Level 30: 20 attack, when attacking there is a 70% chance of dealing an extra 210% damage.

Hyper

  • Beast Form - Reinforce Beast Form – Reinforce: Beast Form’s attack boost is increased. [required level: 143]
  • Beast Form - Extra Heart Point Beast Form – Extra Heart Points: Beast Form’s HP boost is increased by 10%. [required level: 162]
  • Beast Form - Rapid Attack Beast Form – Rapid Attack: Beast Form gains the effect of increasing attack speed. [required level: 183]
  • Summon Jaguar - Enhance Summon Jaguar – Enhance: When attacking enemies that are affected by Another Bite, your damage is increased by 10%. [required level: 149]
  • Summon Jaguar - Reinforce Summon Jaguar – Reinforce: Jaguar skills’ damages are increased by 20%. [required level: 168]
  • Summon Jaguar - Cooltime Reduce Summon Jaguar – Cooltime Reduce: Jaguar skills’ (Claw Cut, Crossroad, Sonic Boom) cooldowns are decreased by 20%. [required level: 189]
  • Wild Vulcan - Reinforce Wild Vulcan – Reinforce: Wild Vulcan’s damage is increased by 10%. [required level: 155]
  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: Wild Vulcan gains the effect of ignoring defenses by 10%. [required level: 177]
  • Wild Vulcan - Boss Killer Wild Vulcan – Boss Killer: Wild Vulcan’s damage to bosses is increased by 10%. [required level: 195]

Silent Rampage Effect

  • Silent Rampage Silent Rampage: Envelopes you in the silent power of the hunter. [required level: 150]
    • Level 1: 40% damage, 90% Final Attack activation rate, 60 second duration. There is a cooldown of 180 seconds.

Flash Rain Effect

  • Flash Rain Flash Rain: Use the essence of Resistance technology. This skill can only be used while riding a Jaguar. When you get off your Jaguar, Rampage as One replaces this skill and they share a cooldown. [required level: 170]
    • Level 1: 380% damage 11 times on up to 15 enemies. There is a cooldown of 15 seconds.

Rampage as One Effect

(note: old skill effect, you cannot use this skill while riding a Jaguar)

  • Rampage As One Rampage as One [Jaguar Skill]: Your Jaguar rampages. This skill can only be used while not riding a Jaguar. When you get on your Jaguar, Flash Rain replaces this skill and they share a cooldown. [required level: 170]
    • Level 1: 500% + 1% damage per character level 9 times on up to 6 enemies. Enemies hit will be inflicted with 3 Another Bite debuffs. There is a cooldown of 15 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Mechanic

Mechanic Reorganization

The Mechanic update focuses on giving them the ability to attack effectively in either Metal Armor form.

Metal Armor Human and Tank

In order to make Mechanic easier to play, the number of different types of Metal Armor has been reduced from 5 to 2. Use the Human Mode for hunting in fields and Tank Mode for fighting bosses.

Metal Armor

The design of the Metal Armor has also been updated!

Rocket Booster Effect

To make Mechanic’s mobility a bit better, Rocket Booster is now available starting from first job. You can jump while attacking enemies along the way with Homing Missile.

In third job, Battle Program Setup decreases Rocket Booster’s recoil and increases the distance Mechanic Dash moves on the ground.

Homing Missile Effect

Homing Missile is a new attacking skill that can be used at any time, even when you are using another skill!

While in Tank Mode, the missiles can target multiple enemies but in Human Mode, they’ll hit only one. But if you use Bomber Time, Human Mode will also be able to target multiple enemies.

Note: Based on how it worked in Tespia and the idea that Tank Mode is used for bossing, I’m like 99% sure this explanation is backwards… (i.e. Tank Mode makes all missiles hit one target while Human Mode is multi targeted).

Beginner

Secret Plaza Emergency Meeting Effect

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.
  • Mechanic Dash Mechanic Dash: Press the arrow keys twice to move forward a short distance.
  • Hidden Piece Hidden Piece: Your Metal Armor’s hidden feature is permanently enabled, allowing it to change appearance.

First Job

  • Metal Armor Human Metal Armor: Human: Summon and board the <Metal Armor: Human>. Your maximum HP, MP, speed, attack, and defense are increased greatly and your jump distance is increased. In addition, gain 100% Stance. The skill key can be used to board the armor, and pressed again to get off. (max level: 20)
    • Level 20: While boarded, gain 1500 HP, MP, 20 speed, 40 attack, and 300 defense as well as 100% Stance.

Gatling Shot Effect

  • Gatling Shot Gatling Shot: Shoot multiple enemies in front of you with a gatling gun.(required skill: level 1 Metal Armor: Human) (max level: 15)
    • Level 15: 100% damage 4 times on up to 4 enemies.

Drill Rush Effect

  • Drill Rush Drill Rush: Push enemies forward with your Drill Arm. (required skill: level 1 Metal Armor: Human) (max level: 10)
    • Level 10: 150% damage on up to 10 enemies.

Rocket Booster Effect

  • Rocket Booster Rocket Booster: Using your rocket’s momentum, jump high and deal damage to enemies near yourlanding place. MP is consumed for each jump and landing. Activation command: ↑↑ or the skill key. (max level: 10)
    • Level 10: 300% damage on up to 6 enemies.

Second Job

Advanced Gatling Shot Effect

  • Advanced Gatling Shot Advanced Gatling Shot: Shoot multiple enemies in front of you with an enhanced gatling gun. (required skill: level 1 Gatling Shot) (max level: 15)
    • Level 15: 200% damage 6 times on up to 6 enemies.

Homing Missile Effect

  • Homing Missile Homing Missile: Launch multiple homing missiles at an enemy. Missile targets are automatically programmed. When used while boarding <Metal Armor: Tank>, all missiles will hit a single enemy. This skill can be used while using other skills. (required skill: level 10 Metal Armor: Human) (max level: 15)
    • Level 15: 350% damage on up to 4 enemies (4 missiles in total).

Robo Launcher RM7 Effect

  • Robo Launcher RM7 Robo Launcher: RM7: Installs a launcherRM7 that detects and shoots nearby enemies. The launcher itself alsoself-destructs after a certain period of time. (max level: 15)
    • Level 15: 250% damage launcher, 400% self-destruct damage, 60 second duration.

Open Gate Effect

  • Open Gate GX-9 Open Gate: GX-9: Install Open Gate <GX-9>. Up to two gates can be summoned simultaneously, and you and your party members can freely move between the gates. However, the gates do not work if the distance between them is too large. (max level: 5)
    • Level 5: 300 second duration.

Mechanic Booster Effect (2) Mechanic Booster Effect (1)

  • Mechanic Booster Mechanic Booster: Raise your attack speed by 2 stages for a certain period of time. (required skill: level 5 Mechanic Mastery) (max level: 10)
    • Level 10: 200 second duration.
  • Perfect Armor Perfect Armor: Adds two new abilities to the Metal Armor. On/off skill. (required skill: level 10 Metal Armor: Human) (max level: 20)
    • Level 20: Damage taken from enemies is reflected to 500% damage (when the skill is activated). When the Metal Armor is boarded, gain 20% Guard rate (permanently).
  • Mechanic Mastery Mechanic Mastery: Increase your weapon mastery, attack, critical chance, minimum critical damage, and accuracy. (max level: 10)
    • Level 10: 50% mastery, 20 attack, 10% critical chance, 10% minimum critical damage, 120 accuracy.
  • Physical Training Physical Training: Permanently increase yourSTR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

Third Job

  • Metal Armor Tank Metal Armor: Tank: Summon and board the <Metal Armor: Tank>. The skill key can be used to board the armor, and pressed again to get off. Using the skill key while boarding <Metal Armor: Human> will transform the Metal Armor. (required skill: level 10 Metal Armor: Human) (max level: 1)
    • Level 1: consumes 10 MP every 5 seconds. Your basic attacks consume 20 MP and deal 100% damage, with 20% extra critical chance.

Massive Fire SPLASH Effect

  • Massive Fire SPLASH Massive Fire: SPLASH: <Metal Armor: Human> shoots flames and hits multiple enemies. (required level: level 1 Metal Armor: Human) (max level: 20)
    • Level 20: 350% damage 4 times on up to 8 enemies.

Massive Fire IRON Effect Massive Fire IRON Effect (2)

  • Massive Fire IRON Massive Fire: IRON: <Metal Armor: Tank> shoots concentrated, armor-piercing rounds at a single enemy. (required skill: level 1 Metal Armor: Tank) (max level: 20)
    • Level 20: 300% damage 6 times on 1 enemy.

Punch Launcher Effect (1) Punch Launcher Effect (2)

  • Rocket Punch Rocket Punch: Fire a first that pushes enemies forward and stuns them. (max level: 10)
    • Level 10: 200% damage on up to 10 enemies, 3 second stun.

Magnetic Field Effect

  • Magnetic Field Magnetic Field: Install 3 magnetic coils, which create a <Magnetic Field> that hits enemies. The magnetic coils self-destruct after a certain period of time. (max level: 10)
    • Level 10: 200% damage on up to 10 enemies continuously, stuns enemies. 550% self-destruct damage. 60 second duration. There is a cooldown of 180 seconds.

Support Waver H-EX Effect

  • Support Waiver H-EX Support Waver: H-EX: Summon the multifunctional battle support robot <H-EX>. <H-EX> uses a special wave to decrease enemies’ defenses and heals allies. In addition, permanently increase your resistance to statuses and elements. (max level: 20)
    • Level 20: 20% defense reduction of nearby monsters, heals 50% max HP every 5 seconds, 500% self-destruct damage, 80 second duration. Passive effect: 40% resistance to statuses and elements.

Over Tuning Effect (1) Over Tuning Effect (2)

  • Over Tuning Over Tuning: Metal Armor’s performance is enhanced for a certain period of time, increasing your damage. (max level: 15)
    • Level 15: 30% damage, 150 second duration. Passive effect: 30% defense ignore.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Test your luck! Rolla dice to get a random buff. However, if you roll a 1, nothing happens. (max level: 20)
    • Level 20: 180 second duration. There is a cooldown of 200 seconds.
  • Advanced Homing Missile Advanced Homing Missile: Homing Missile is enhanced, increasing its damage. (required skill: level 10 Homing Missile) (max level: 15)
    • Level 15: Homing Missile’s damage is increased by 500%.
  • Mechanic Defense System Mechanic Defense System: Combine unique Resistance technology and the Metal Armor to increase your resistances. Through your mechanic defense system, your Mechanic’s survivability is increased. (max level: 15)
    • Level 15: 30% maximum HP and MP, 750 defense and magic defense, 15% chance to ignore damage taken.
  • Battle Program Setup Battle Program Setup: Your movement speed is increased. In addition, Rocket Booster and Mechanic Dash’s battle effectiveness are increased. (required skill: level 10 Metal Armor: Human) (max level: 1)
    • Level 1: 10 speed, 1 attack speed, Rocket Booster and Mechanic Dash’s movement speeds are improved.

Fourth Job

Massive Fire SPLASH F Effect

  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: <Metal Armor: Human> shoots flames and hits multiple enemies. You can move while firing. Keydown skill. (required skill: level 1 Metal Armor: Human) (max level: 30)
    • Level 30: 500% damage 6 times on up to 8 enemies continuously.

Massive Fire IRON D Effect Massive Fire IRON D Effect (2)

  • Massive Fire IRON-B Massive Fire: IRON-B: <Metal Armor: Tank> shoots concentrated, armor-piercing, exploding rounds at a single enemy. Explosions occur after the rounds that hit multiple enemies. (required skill: level 1 Metal Armor: Tank) (max level: 30)
    • Level 30: 305% damage 7 times on 1 enemy. Explosions deal 400% damage on up to 4 enemies.

Robo Factory Effect

  • Robo Factory RM1 Robo Factory: RM1: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself alsoself-destructs after a certain period of time. (max level: 30)
    • Level 30: summon 3 toy robots every 3 second which do 500% damage each, 1000% self-destruct damage, 40 second duration.

War Machine Titan Effect

  • War Machine Titan War Machine: Titan: Summon the giant robot <Titan>, hitting all enemies around you. When Titan is summoned, a gauge will appear for a certain period of time. Pressing the attack key will fill the gauge and after a certain period of time, the damage will be increased up to 2x based on how full it is. In addition, permanently decrease damage taken. (max level: 30)
    • Level 30: 1440% damage on up to 15 enemies. There is a coodown of 20 seconds. Passive effect: 30% damage reduction.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.

Support Waver H-EX Enhancement

  • Support Waver Enhancement Support Waver Enhancement: Support Waver is upgraded. (required skill: level 10 Support Waver: H-EX) (max level: 30)
    • Level 30: 20% damage boost to all nearby party members.
  • Homing Missile System Research Homing Missile System Research: By studying the homing missile technology, increase the number of missiles you can fire simultaneously. Homing Missiles’ activation speed isiimproved. (required skill: level 10 Advanced Homing Missile) (max level: 5)
    • Level 5: Homing Missile’s number of missiles fired is increased by 5 (9 missiles in total).

Metal Armor Alloy Effect

  • Metal Armor Alloy Research Metal Armor Alloy Research: Permanently increases your evasion rate. If you fail at dodging an attack, your damage taken will be reduced. (required skill: level 10 Mechanic Defense System) (max level: 30)
    • Level 30: 15% avoid rate, 30% damage reduction.
  • Metal Armor Extreme Metal Armor Extreme: Your Metal Armor’s attack, defense, maximum HP and MP, and weapon mastery are increased. (required skill: level 10 Metal Armor: Human) (max level: 30)
    • Level 30: while boarded on the Metal Armor, 55 attack, 600 defense, 2100 HP and MP, 70% mastery. Passive effect: 30% maximum HP.
  • Robot Mastery Robot Mastery: All summoned robot’s damage and self-destruct damage, and their durations are increased. (max level: 30)
    • Level 30: 70% damage and self-destruct damage increase, 70% duration increase.

Double Lucky Dice (7) Effect

  • Double Lucky Dice Double Lucky Dice: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff. (required skill: level 20 Lucky Dice) (max level: 5)
    • Level 5: 50% chance to roll Double Lucky Dice, 200 second duration. There is a cooldown of 200 seconds.

Hyper

  • Magnetic Field - Reinforce Magnetic Field – Reinforce: Magnetic Field’s damage is increased by 20%. [required level: 143]
  • Magnetic Field - Persist Magnetic Field – Persist: Magnetic Field’s duration is increased. [required level: 162]
  • Magnetic Field - Cooltime Reduce Magnetic Field – Cooltime Reduce: Magnetic Field’s cooldown is decreased. [required level: 183]
  • Support Waver H-EX - Reinforce Support Waver: H-EX – Reinforce: Support Waiver: H-EX’s explosion damage is increased by 20%. [required level: 149]
  • Support Waver H-EX - Party Reinforce Support Waver: H-EX – Party Reinforce: Support Waiver: H-EX’s damage boost is increased by 10%. [required level: 168]
  • Support Waver H-EX - Persist Support Waver: H-EX – Persist: Support Waiver: H-EX’s duration is increased by 10 seconds. [required level: 189]
  • Massive Fire - Reinforce Massive Fire – Reinforce: Massive Fire <SPLASH-F> and <IRON-B>’s damages are increased by 20%. [required level: 155]
  • Massive Fire SPLASH-F - Extra Target Massive Fire – Extra Target: Massive Fire <SPLASH-F>’s number of monsters hit is increased by 2. [required level: 177]
  • Massive Fire IRON-B - Bonus Attack Massive Fire – Bonus Attack: Massive Fire <IRON-B>’s number of hits is increased by 1. [required level: 195]

Bomber Time Effect

  • Bomber Time Bomber Time: Using the Metal Armor energy core’s power, dramatically increase Homing Missile’s shooting system. [required level: 150]
    • Level 1: Homing Missile’s number of missiles fired is doubled, range is increased, duration of 10 seconds. There is a cooldown of 90 seconds.

Distortion Field Effect

  • Distortion Field Distortion Field: Launch a special Resistance technology bullet which distorts space. [required level: 170]
    • Level 1: 350% damage 2 times on up to 8 enemies continuously for 4 seconds. There is a cooldown of 8 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Thanks to Locked of Southperry for the skill animations!

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  1. ehh2014
    October 29, 2014 at 4:03 pm

    WOW

    • gamegamer
      October 29, 2014 at 4:07 pm

      what nothing new….

    • Nefertiti
      October 29, 2014 at 8:33 pm

      I don’t know about that… I was sort of hoping they would update the Blow animations a bit, especially since the range of the skills don’t match the length of the animations. Honestly, even using the rainbow-steampunk blow animations from that rejected revamp would have been nice. Well, it’s still fine to get a tweak at all, I guess.

      • Anonymous
        October 30, 2014 at 8:18 am

        I almost thought I am the only one who like the rainbow staff revamp in KMSt-1.2.477. I like that theme actually. Moreover, Steampunk theme suits Resistance which come from Edelstein, a Steampunk nation. But everyone was like “Ewww, WTH is the rainbow stuff and giant golem hand. BaM is dark dark dark…”

        • Nefertiti
          October 30, 2014 at 5:32 pm

          I agree xD I never really understood why Battle Mages, who really had nothing to do with “darkness” or “death”, had such a dark theme at all. I’m not knocking it or anything, but I thought the revamped look just fit the “Resistance” theme slightly better.

          Looking over the numbers here, I am liking this revamp a bit more than before though :p

        • Max
          October 30, 2014 at 7:51 pm

          I completely agree!

  2. Anonymous
    October 29, 2014 at 4:37 pm

    Second

  3. October 29, 2014 at 4:39 pm

    wow nerf the fuck out of Battle mage no aura crunch and sweeping staff gets a cool down?!?!?!

  4. changes review
    October 29, 2014 at 4:49 pm

    4th

    • changes review
      October 29, 2014 at 4:52 pm

      same as last time, but tacked on some more of the black mage thing that turned out to just be boring storyline and nothing else.

  5. October 29, 2014 at 6:06 pm

    To be fair, Battle Mages started off with no Aura stacking.. Nexon spoiled us when stacking was introduced :P. I’ll miss my Dark Genesis Lady the most from this revamp.. I do not like the new animation at all >_> btw We can stack Auras as long as we have other Battle Mages to do so (like before), right?

    • Anonymous
      October 30, 2014 at 8:20 am

      honestly your an idiot how often do you just see another BaM running around? because in my world there are not that many especially in the latter levels. and they are just going to changethe stacking aura again becasue looking at the dmg % it got nerfed from the tespia patch and people are just going to complain. i thought they were going to give BaMs somewthing good but they destroyed our dmg. im quiting.

      • Anonymous
        October 30, 2014 at 5:14 pm

        LMFAO

      • Noob
        October 30, 2014 at 5:16 pm

        LMAO!

      • Anonymous
        November 1, 2014 at 9:42 pm

        Thank god you’re quitting, could not care less.

        • Anonymous
          November 2, 2014 at 3:41 pm

          you know what ill just stay for your sake thank you now i have inspiration to stay and that is to annoy you

      • Anonymous
        November 7, 2014 at 7:27 am

        Stop whining, the only change in auras now is the active effect, you now get a passive effect that gives you the same boosts as before if not even better. It’s very reasonable because some classes are way too OP with all of the aura stack, so instead you get that aura stack to yourself and can emit only one aura to others.

  6. Anonymous
    October 29, 2014 at 6:48 pm

    This is so trash. I’m glad I don’t play Resistance. I’ve been waiting for an Evan revamp, but now I don’t know if I want it. Honestly.

  7. Anonymous
    October 29, 2014 at 6:49 pm

    …well at least Wild Hunters are cool still…right guys?

  8. Anonymous
    October 29, 2014 at 7:43 pm

    Guys, look at the PB vid where she shows her stat window; 1.7k int for 460k range, its crazy. They may have nerfed the skills, but they might have done somethin about range.

    • Anonymous
      October 29, 2014 at 9:58 pm

      Another idiot, who doesn’t understand that those people got glitched EE’D weapons with like 999 matk or something retarded like that.
      There’s a video of a NW with 2k luk and 900k range, with the same thing and many more.
      there I finally told you guys the truth, stop day dreaming.

      • Anonymous
        October 30, 2014 at 8:23 am

        thank you for clearing it up all this revamp did was nerf BaMs to make them just as bad as the other resistance classes typical shortly after resistance came out they rebalanced and nerfed BaMs and bossted most other classes ever since then they have be trying to allow BaMs to see a little light but with this BaMs are finished

        • Dark Evan
          October 30, 2014 at 12:46 pm

          “As BAD as the other RESISTANCE”? WHEN THEY FIRST CAME OUT? Dude, they were more broken than Zero for those times. They’d suck by today’s standards, but statistics compares two baseballer’s stats from decades apart by judging how far or below average his respective batting average is, Baseball seasons much longer, much more chances to strike out/foul,, but also much more chances to hit a home, much more putting the skills to the test outside of practice these days due to longer seasons. You really can’t compare 2010 dps charts to 2014 dps charts directly. I mean, in 2011, 14,000%/s was OP’d, now, its subpar to average. When BB came out, 10,000% 1v1 was “OP’d”. The power creep is real, but even FREE power’s creeping is real. as evidenced by raw dps charts.

          The WH’s new system gives me hope for evans tho. If they get to bite on our system, then we can theoretically do the same, right? (hopes evans get mounted attacks)

          • Anonymous
            October 30, 2014 at 3:48 pm

            no currently because everyone was saying how op BaMs was to the other resistance so im saying that they “after this revamp are just as bad as the other resistance” which i maybe wrong because they seem to be even worse than the others. and i am saying that BaMs were OP if you read it correctly that is why they rebalanced and never seemed to get it right for BaMs but most of us was satisfied with the pre 1.2.223 update BaM but this here is just terrible

  9. Hehe
    October 29, 2014 at 8:11 pm

    When will be the real patch released?

  10. Anonymous
    October 29, 2014 at 8:23 pm

    of course this is a big deal to..pay to win players due to the dps constraint. but for unfunded people this can give them a chance to feel like there usefull as well

    • Anonymous
      October 30, 2014 at 8:25 am

      And how exactly is that? please do tell me oh cuz now you think Pay to win people will HAVE to play with you hahahahahahahahahahahahahahahahahahahahaha they are just gonig to do what they always do and solo while leaving a ass behind this was a nerf to nofunded players more so than pay to win!

  11. Anonymous
    October 29, 2014 at 8:37 pm

    wild hunter sucks no swipe

  12. Anonymous
    October 29, 2014 at 10:16 pm
    • October 30, 2014 at 12:13 am

      F nexon I’m not playing with my BM anymore. 👎😡😡😡

  13. ayylmao
    October 30, 2014 at 2:34 am

    What the fuck. it’s literally nothing except nerfs for classes that are already shit.

    • Anonymous
      October 30, 2014 at 8:28 am

      yip thank you for noticing because other people swear that this is not the case they can not even mathematically calculate the numbers to understand that this is a nerf.

  14. Anonymous
    October 30, 2014 at 3:37 am

    hey max, isnt jaguar skills exclusive to summon jaguar? Why is crossroads used when the guy is mounted on his jaguar?

    • Max
      October 30, 2014 at 7:52 pm

      I have no idea, they might have changed it so you can use Jaguar skills while riding :S

    • Anonymous
      October 30, 2014 at 9:00 pm

      i guess u can make more damg not riding a jaguar but realy moon walk OMG i want that for my WH ❤

      • Anonymous
        October 30, 2014 at 10:11 pm

        the whole system is extremely confusing! But personally, i feel that summon jaguar is not worth the lost in dps from jaguar artillery ;p

  15. Hehe
    October 30, 2014 at 4:51 am

    Wtf, BaM is even worse after the real patch

  16. Anonymous
    October 30, 2014 at 5:52 am

    Great, so they didn’t fix BaM, he’s even worse.

    And now it looks like I search for a new main.

  17. Anonymous
    October 30, 2014 at 5:54 am

    poor BM

  18. HaMuPrince (SEA)
    October 30, 2014 at 6:19 am

    WOW.. So BAM just got worse.. Indeed the aura passive and some skills got better.. but at the same time, there’s big decrements to certain skills such as

    Battle Mastery
    Level 20: 20% damage, 20% minimum critical damage.
    Note: In KMST it was, Level 20: 30% damage, 20% minimum critical damage.

    Spell Boost: Use a special tool that amplifies your magic. (max level: 30)
    Level 30: 30 magic attack, 10% damage, 30% defense ignore.
    (Note: in KMST it was, Level 30: 30 magic attack, 30% damage, 30% defense ignore.)

    Battleking Bar:
    Level 1: 650% damage 7 times on up to 8 enemies. There is a cooldown of 9 seconds.
    (Note in KMST it was 700% dmg)

    Staff Expert
    Level 30: 70% staff mastery, 30 magic attack, 15% minimum and maximum critical damage.
    Note: In KMST it was Level 30: 70% staff mastery, 40 magic attack, 15% minimum and maximum critical damage.

    Dark Aura (the most weird changes ever.. seems like a nerf to me)
    Level 20: consumes 33 MP per second. 20% damage increase. There is a cooldown of 3 seconds. Passive effect: 15% magic attack.
    In KMST: Level 20: consumes 50 MP per second. 15% damage increase. There is a cooldown of 3 seconds. Passive effect: 30% damage.

    • HaMuPrince (SEA)
      October 30, 2014 at 6:22 am

      I understand, KMST isnt official, u can take it as a pinch of salt..

      But the fact is, its already pretty shitty on a overall after the revamp.. is such further nerf required?? and the nerf im refering to isnt small.. mostly is in terms of % damage..

      • Anonymous
        October 30, 2014 at 8:31 am

        yea they just wanted to kill BaMs so as to force people to play the other mage classes

        • Likey Likey
          October 31, 2014 at 1:00 pm

          LoL are you guys just figuring this out? That’s why adventurers were nerfed so hard for so long. Shared Cash Shop inventories etc. Nexon doesn’t have time for that so they created classes for you to switch to. They come out with a new class or a “revamp” in order to keep us switching in hopes we’ll spend NX for all of our characters. The major problem is the power struggle conflicts with their NX greed in so many ways. More and more people are just selling to each other over Paypal rather than spending NX for new characters because it’s a 100% guarantee of being OP. Which is why everything is untradeable so that Nexon can once again try to get a cut of that when you scissors.

    • ME
      October 30, 2014 at 3:01 pm

      we have to check which one is better: 25% damage or 15% matt
      i have no idea

      • Likey Likey
        October 31, 2014 at 1:05 pm

        % Damage is always greater than %atk or %matt because it is the sum of everything.

  19. Anonymous
    October 30, 2014 at 6:48 am

    Now for aran and evan. Pls give the dragon a new look and give Aran’s old combo system back where it was actually challenging to keep up
    Plus both classes seriously need new animations and more lines of damage

    • Anonymous
      October 30, 2014 at 7:07 am

      after this you still expect something good? lol

      • Anonymous
        October 30, 2014 at 8:32 am

        hahahahahahahaha you took the words right out of my head hahahahahahahahahaha

        • Anonymous
          October 30, 2014 at 10:11 am

          Haha good point
          But I kinda believe that nexon is more biased towards the heroes ( just look at shade and possibly phantom) so I hope they can do something for aran and evan

    • JK
      October 30, 2014 at 11:28 am

      I completely agree with you for Aran’s old combo system but disagree with you for the giving the dragon a new look. it’s already perfect and it’s called “Onyx Dragon” for a reason.

      Anyway the reasons why I disagree in giving the dragon a new look:
      1} Designs are nice in my opinion and NPC’s for Afrien is the same as Mir. Changing it will cause some minor/major problems later if not careful.

      2) Skill animation is already fitted for Mir (the current one). Any other designs for Mir may be unsuitable (unless they are willing to change the whole storyline and revamp the whole skills…be my guest, and when that happens, we can pray it is better and not worst).

  20. Anonymous
    October 30, 2014 at 7:07 am

    For BaM, I was excited when i saw some improvement in the aura passives, reaper activation rate/dmg% and battle master cool down from previous notes, then I realize it was off-set by the reduction of %dmg in other passive skills…. Well at least they gave us back some of our former %critical chance ..

    • Anonymous
      October 30, 2014 at 8:39 am

      at least that is at the bottom the very bottom of what is owed to BaMs 15% crit chance -_- wow yes that sure does make up for a 40% dmg reduction and a loss of use of multiple auras and a loss in Matk and the addition of CD on BKB and a 2 minute CD on BM but yes 15% crit makes that all better!

  21. Anonymous
    October 30, 2014 at 8:41 am

    THIS IS AND WAS THE WORST REVAMP IN NEXON HISTORY INSTEAD OF MAKING THE CLASS BETTER THEY ACTUALLY MADE THEM WORSE WHICH WAS A TOUGH TASK BUT I CAN SEE NEXON IS ALWAYS UP FOR THE JOB

  22. MonsterZed
    October 30, 2014 at 9:08 am

    There are good things compared to KMST – death at 4th has shorter cd and easier to trigger at bosses, lowered cooldown for battle master, higher evade from yellow aura, much more powerful red aura passive.

    But damage has indeed been overnerfed, and i can’t understand debuff aura – where is it’s passive, and why such low value? Also dark genesis hypers took a nerf bat – i fail to understand why upgrade to BaM’s Dark Genesis AFA was nerfed – with 50% damage boost it was on pair with final blow’s one and perfect addition.

    To sum it up short – either there’s something hidden i did not see (like BaM’s damage being elementally reset by default), or they went overboard with nerf batting the class’ damage output. Not that i’m fan of making support classes damage high, but there’s a limit.

    • Anonymous
      October 30, 2014 at 9:26 am

      actually death has been nerfed,
      old: 170+2%*180 hit:12 times cd:6s
      new: 200+1%*180 hit:12 times cd:5s
      and easier to trigger at bosses is not even the problem in the beginning, cuz you don’t need 6s to only attack 3 times before, cd is the bottleneck

      and i’m also wondering why they ignore debuff aura’s passive, again!
      since they insist on one aura, they should make a passive for balance then, still…they don’t
      and elemental reset, still 10% *sigh*

      • MonsterZed
        October 30, 2014 at 11:13 am

        Death is 2% extra damage per level with 5 sec cd @4th job. The one thing that appeared in my sights is finish blow – they upped atk on it but lowered mob count from 8 to 6.

    • Anonymous
      October 30, 2014 at 3:54 pm

      BaMs were never meant to be a support class where in the hell are people getting this damn idea?

      • Anonymous
        October 30, 2014 at 8:52 pm

        what’s the point to argue it’s support class or not, just make it better ok, that’s what “revamp” should do, not this

        • Anonymous
          October 31, 2014 at 10:37 am

          i agree with you but people try ti insist on this being a fione revamp for BaMs because they are supposed to be a “support class” in their opinions which they are not

      • Likey Likey
        October 31, 2014 at 1:11 pm

        If you look at the original set of BaM skills it is clearly a secondary class. A support in a way but not in the way most people envision it. Basically a secondary DPS. Nexon is changing the play style of characters rapidly and randomly.

        • Anonymous
          November 2, 2014 at 3:49 pm

          Ok so BaMs ORIGINAL skills made it one of the top Dps when it first came out so please stop with this SECONDARY Dps foolishness. But i agree with you they change around everything he way they want to so as to have peoeple change their mains often leading to them making more money from the spent NX damn money mongers

  23. CATS
    October 30, 2014 at 10:21 am

    >test server closed
    you know. regardless of stated intent that sort of thing always sounds like “why do we have to waste our time testing things on a seperate server? why don’t we just throw it at the wall directly to see if it sticks or not?”

    maybe I’m just jaded from dealing with companies that blatantly don’t use a test server.

  24. Stitch Lee
    October 30, 2014 at 11:18 am

    those who says this isnt a nerf for BAM clearly havent been playing it
    No amount of damage can compensate the range of BKB, vertical and horizontal
    The stacking of auras I have mixed feelings, they made it passive which is good, but at the same time only 1 aura can be activated is just not fair
    They didnt bother to update the blow skills animation, and they just had to add CD to all the hyper, seriously, 120s cd for 40s buff for battle master? is the buff so op it needs such long CD? +1line for blow skill(6+1), isnt this supposed to be the hyper passive ? instead the hyper passive skilsl are all useless, what for when we can only choose 1 aura to use? shelter really? DARK GENESIS REALLY?
    AND YOU GUYS JUST HAD TO NERF THE BKB DMG% AND ADD THE FREAKING CD

    IM BEYOND SPEECHLESS.

    I have always been a battle mage, Im not excited for this so called revamp..This is bullshit, why does Nexon hate BAM?

    • JK
      October 30, 2014 at 11:46 am

      To be honest, I’m quite disappointed with BaM’s nerf/revamp. BaM may not be my main in the past or now but, I can understand the impact of this revamp. The auras are no longer stackable but they compensate with passive effects – which I think people will still rage anyway.

      Thanks to the un-stackable auras, BaM will have to face the decision again which aura to pick (like in the past except that in the past it’s obvious which one you want to pick).

      This round, BaM, WH and Mechanic have long cd skills (annoying as hell especially if it’s an offensive skill).

      If you were to compare the three jobs, some may not be sure who ended up worst – Mech, BaM or WH. In my opinion it’s BaM due to their loss of damage. For WH? Look at the skills description and you will find how hard it is for us to train, yeah yeah you can fight alongside with your jaguar separately (READ: Let the key settings begin. And I thought Evan was worst). Mech? I don’t think it’s a nerf for them this round.

      If I ever offend any of you, sorry about that. I don’t mean to, I’m just stating my opinions here. You think I’m not mad? I’m pissed off in a degree for this nerf/revamp of The Big Three of Resistance. I don’t see much good for this one.

      • Anonymous
        October 30, 2014 at 4:00 pm

        i have your exact view this was not a revamp this was a set back if anything they tried so hard to put them back to how they used to be unique to the point they messed them up, and still ended up giving everyone of the resistance a very unnecessary Hyper CD. *SIGH*

    • Anonymous
      October 30, 2014 at 4:03 pm

      i agree especially with the stupidly useless hyper passives! Also the inability to make up for the loss of BKB to CD makes me sick if you can not make up for it why do it? this patch is trash

  25. osevenzo
    October 30, 2014 at 1:12 pm

    Fuck you Nexon

  26. October 30, 2014 at 1:13 pm

    Bam = amazing
    Mech = major upgrade
    Wiild Hunter… meh… :\

    • Anonymous
      October 30, 2014 at 4:06 pm

      wow we are not looking at the same thing

      This is the proper chart for this revamp

      BaM = Super nerf
      Mech = Upgraded but why the useless skill
      Wild hunter = More confusing

      • Anonymous
        October 30, 2014 at 6:55 pm

        Mech is the best revamped class in this patch consider spamming missile 850%*9 with Iron-B. He will outdamage many classes and their defense & support boosted as well.

  27. Some Faggot
    October 30, 2014 at 1:15 pm

    Oh, for fuck’s sake… Everyone’s gotten even more shit in the real patch. I still don’t care about the others but Wild Hunter is my secondary character. I might actually have to quit using him. Artillery damage got practically halved so now they have no decent multi mob skills, Assisstant Unit’s damage got nerfed even more, as did Drill’s, Soul Arrow’s attack boost was halved, and Crossroads’ base damage was halved, not that I’ll ever use Crossroads but still… At least they switched the hypers. I love Rampage but I’d much rather have Flash Rain.

    • Anonymous
      October 31, 2014 at 5:04 am

      Artillery dmg actually increased. It does 145% twice per arrow now

      • Some Faggot
        October 31, 2014 at 1:15 pm

        Oh… I guess it was only first and second job artillery that was nerfed. I guess that’s fine. Still not big on this revamp though.

    • Anonymous
      October 31, 2014 at 8:34 am

      jaguar skills are mostly for bossing now, they inflict the another bite debuff which actually does decent damage(each arrow of wab does activate another bite, sort of like afa). while jaguar artillery and flash rain is more for mobbing. one good change from tespia that they implement is that you can now jump and move while using wab, even though u are unmounted, making summon jaguar a feasible bossing method now

    • Anonymous
      October 31, 2014 at 8:50 am

      As for jaguar artillery, it may be a nerf, seems to deal 145% twice including arrows from both wab itself + jaguar artillery….
      http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=10&no=52216
      see that he does 2~3m twice while mounted, 5m per line while unmounted/summon jaguar mode.
      perhaps nexon did this to clearly distinguish which mode is for mobbing, which is for bossing.

  28. Anonymous
    October 30, 2014 at 1:25 pm

    why they didnt give the resistence a link skill and i hope they give aran and evan a link skill

    • Anonymous
      October 30, 2014 at 2:12 pm

      i was thinking the same thing..
      where are link skills for resistance? Cygnus and all the other special classes have them.. They could have made WH/Mech/BaM have link skills for 5% ignore monster DEF each (adds up to 15%).

      • Likey Likey
        October 31, 2014 at 1:15 pm

        And the point would be??? Still locking us at 12 link skills anyway. You’d be better off making 1 luminous and saving your other 2 link skill slots. I agree but all characters should have link skills period and it shouldn’t be capped. While they’re at it they should give us a link skill manager that actually works.

  29. MonsterZed
    October 30, 2014 at 2:34 pm

    They way ii see it is :

    Mech – WTF. 33 hits per second, each 500% power with SPLASH-F and that thing mobs too…Support waver = Debuff aura + dark aura + red aura, only better in terms of damage when hyperskilled.

    Wild hunter – crazy amount of hits per sec – vulcan + artillery + afa + another bite + assistant unit + drill container.

    BaM – very versatile auras…but given mech’s support waver and damage nerf – shafted hard

    • Anonymous
      October 30, 2014 at 4:19 pm

      but debuff aura is useless who would anyone ever subject themselves to using it blue or drain aura just for their party? just get a damn Bishop. The way that i see it BaMs do now have any versatility in auras they only have one choice and thats Dark aura. Do you even play a BaM? no seriously do you play a BaM and if so why in the hell would you ever use Debuff, Blue, Drain, or Yellow aura as an active over Dark aura? and why the hell are you so adamant about BaMs supporting everyone when his description states “The Battle Mage is unique amongst Magicians as it is primarily a melee combat character. Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness. He also has Aura abilities, which allow him to buff himself and his friends in combat.” being as the last bit of the description is the support means that he is an attacker first and supporter second but you do not seem to get it. but i am not trying to attack you on the matter because you also understand that BaMs were terribly nerfed in Dps and other ways many other ways

      • MonsterZed
        October 30, 2014 at 5:46 pm

        Hate to say it but you do make good point there.

        Bam started of as something between paladin, aran and bishop – a tanky melee mage that didn’t have that much power but with his auras and defense kept that damage going while supporting allies without needing to stop-drop-and-buff.

        But now the concept got fucked over with wrong numbers. I don’t hate the new auras – i hate their numbers kill their purpose.

        Dark is obviously the first choice indeed. If it wasn’t hypered with 10% boss damage, debuff aura would have places where it would be better with it’s hyper, but atm that’s not the case. Debuff is garbage.

        Yellow aura is pointless too, because one speed increment is around 10% more damage or somewhere around that. Dark kills it.

        Blue aura is respectful, and that hyper adds to it. The only one next to dark that makes accual sense.

        Red – i won’t say it’s useless – damn bishop needs to stop, drop and cast, while BaM just pops it and all get healed without him making any stops to wipe their rear. But given mech has strong party healing summon, that has abilities of 3 auras at same time well…those tosters got way too op with this patch.

        Debuff – dark killed it and having no passive at all is just sad.

        The KMST version whille it made many rage was far better number wise then this. And it had 90% passive damage bonuses. Now it’s 45% and more Matt instead, but % is always better then flat numbers, given how high MATT goes with gear alone.

        And who the hell let SPLASH-F which hits 6 x 500% per A FREAKING 0.18s (that’s 5.5 times a second!), on mobs (!!) get past scrutiny and into live server? Someone should lay off the weed there, there’s a limit how much smoke you can inhale and get away with it.

        • Anonymous
          October 30, 2014 at 9:35 pm

          Nexon must have had their testing stationed in Colorado lol

        • Anonymous
          December 27, 2014 at 4:58 pm

          I prefer Attack Speed + 1 over Damage while training. :3

      • Likey Likey
        October 31, 2014 at 1:20 pm

        BaMs were never first string characters. They weren’t meant for solo. Nexon screwed up and made them a DPS mage and now they’re taking it back. They aren’t DPS and they aren’t support.. they’re secondary DPS. So whatever ups the party’s survival or DPS is the aura they should use. However, I think its too late to think about party play when Nexon has clearly chosen the side of the solo player vs. the party bosser (especially since they removed expedition capabilities anyway..lolwat?).

    • Knite0
      October 30, 2014 at 8:52 pm

      Sadly, that splash-F’s hps is not 33, from teh vid you can tell it’s slightly more than 5 times per second. Yes the new “amp” is better cause it has no cd, but it STILL DOESN’T HEAL 50 FREAKING % HP!!! (seriously nexon? read your own coding.) Also, I miss siege.

      However, the missiles are extremely useful, it’s just that these vids don’t have people who can mash 2 keys together efficiently, though that iron-b thing’s attack speed is half of siege’s (but it’s 8 hits, so 16 hps for that skill isn’t bad I guess)

      So for me, it’s: Mobbing – S+, Bossing – ?? (need to see some dps for it), Healing – eff you nexon.

      • MonsterZed
        October 31, 2014 at 2:56 am

        it is 33 times per second because each one of those 5 times per second is a 6-lined attack, thus the number.

        • Knite0
          November 3, 2014 at 9:52 am

          seriously, watch some mech vids instead of just basing what you say off what you’ve read. It’ll be blatantly obvious it’s only 180ms (disappointing, however, the missiles/iron-b combo is just as strong as if that splash-f did hit 33 times)

      • It still doesnt heal 50%?
        October 31, 2014 at 1:26 pm

        How much does it heal now? I cant really see from the videos. At least we dont have to crouch >< I wonder if we can macro missiles and iron b together? That would be awesome 😀

        • Knite0
          November 3, 2014 at 9:55 am

          Oh it heals the exact same amount as it does right now in gms: 50% hp OF YOUR BASE HP (which is viewable in the ap reset window) Mechs have 5k base hp approx.

          By the way, classes with high base hp, like warriors, get closer to a full 50% hp back.

  30. Anonymous
    October 30, 2014 at 8:55 pm

    I noticed something on the extractions in southperry to the skill Spell Boost:

    on Kmst – Magic Attack #madX, Damage # damR%, ignore monsters defense # ignoreMobpdpR% increase
    madX (30)

    on KMS – Magic Attack # madR%, Damage # damR%, ignore monsters defense # ignoreMobpdpR% increase
    madR (30)

    is it really just 30 magic attack? I was thinking if it’s 30% magic attack.

    • Anonymous
      October 30, 2014 at 8:59 pm

      yeah, someone just mention that up there 😮

    • Max
      October 30, 2014 at 9:04 pm

      Yeah you’re right, sorry! I fixed it now.

      • Anonymous
        October 30, 2014 at 9:11 pm

        Thanks Max. Wow, so BaM’s didnt get so bad at all, guys. 🙂

        • Anonymous
          October 30, 2014 at 9:39 pm

          lol they still got the shittiest end of the shit stick

        • Anonymous
          October 30, 2014 at 9:51 pm

          total amount still the same tho. just change 30% total damage into 30% magic attack, and that additional 10% damage is from dark aura before 😮

        • Anonymous
          October 30, 2014 at 11:50 pm

          The passive for BaMs are redunkculous for this revamp. All these people stating we are shit now need to stop D!CK riding all the negative comments and realize that BaMs are still fucking awesome and cmon its Nexon we are talking about BaMs will eventually receive a few more tweaks down the road so calm your nipples stupid whiners.

          • Anonymous
            October 31, 2014 at 10:51 am

            Dick riding you say. No you are dick riding nexon Sir. I was one of the first to comment on both of the kmst and kms revamps and i am still pissed i dont want to have to be ok with this shit because oh well later tdown the line they will sort out the shit they made in the first place. the passives are far from ridiculous when compared to the actives of the Pre 1.2.223 update that got boosted by BCA please go back to school and start math from scratch because no amount of dmg% or matk% we gained will make up for the loss of BKB, at HoH we could hit both stages we only had to stay on the bottom level and reek havoc on the second stage. When hunting the less movement needed between attacks greatly boosts the exp gained but why am i explaining this to you? You probably did not even know this. BKB is BaMs greatest resource and with this revamp we lost it and gained a skill that activates once every 5 seconds and only after either killing a number of mobs or making 2 attacks on a boss why not just after 4-5 attacks will it activate?But that still would not make up for BKB being as it has like 0 vertical but it would have been better. It may have been annoying while chatting but BKB’s addition to Dps is great and has not been made up for in this revamp!

          • Youre THAT guy arent you ==
            October 31, 2014 at 1:22 pm

            First to comment? well, you want an award or something? Like i said in the kmst revamp, it isnt so bad. Now, in kms, its better. How good a class is isnt determined by numbers. Calculating too much will just shorten your life. Like what that guy above said, they will tweak Bams along the road (if its really that bad) so just relax and see how it goes == There’s no point going against everybody who thinks that the revamp for bams are fine, not bad, or very good. People like you are just overly pampered by Nexon. If they havent given BCA from the start you’d probably be wetting your pants over this revamp. Learn to appreciate even the smallest things.

            -What’s Wrong

          • Anonymous
            October 31, 2014 at 10:40 pm

            Now you sir please listen closely

            1) if BCA was not given in the first place BaMs would have been a dead class because their dps would have still been that of 2011-2012.

            2) “Learn to appreciate even the smallest things.” this is trash they destroyed the class and i am to “appreciate the smallest things.” oh like the small thing like me not being able to attack as quickly as before or the other small thing like BKB getting a CD and dropping my Dps? oh yea i should appreciate that!

            3)Maplestory is a game where you can get so powerful that most class can solo any boss. But now its become harder for BaMs because of the loss in Dps but oh yea thats right Numbers do not matter! But most other classes can have fun Soloing to their hearts delight but oh yea i should not because im now shafted into a support class that can not even support good.

            4)”There’s no point going against everybody who thinks that the revamp for bams are fine, not bad, or very good.” Of course their is i am an individual i am not you and never will be nor am i any of the other people who like this shit i am appalled at this update and i shall voice my opinion and masterfully craft my debate and rebuttal so that i can get others to understand just how much nexon fucked up.

            5)”People like you are just overly pampered by Nexon.” this is a damn video game that they want people to play they had better pamper the hell out of me. Why the hell would i not wnat to be pampered and why are you happy not being pampered?

            ~WHAT EVER YOU PEOPLE JUST BLINDLY ACCEPT THE SHIT THAT IS FORCED ONTO YOU~

  31. Anonymous
    October 30, 2014 at 10:44 pm

    http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=10&no=52202
    http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=10&no=52203
    wild hunter vs chaos vellum, looks quite strong while in summon jaguar mode, another bite seems to activate very frequently, perhaps even surpassing jaguar artillery’s dmg?

  32. TheInspekta
    October 30, 2014 at 11:31 pm

    Love the revamp for BaMs, cannot wait for it to hit GMS.

    • Anonymous
      October 31, 2014 at 10:57 am

      Your a jack ass no seriously! no BKB less Dps but you love it? lol mechs had the same type of system “In order to make Mechanic easier to play, the number of different types of Metal Armor has been reduced from 5 to 2.” but now BaMs went from 1 (technically) to 5 we will have the same issue as Mechs did. But obviously you cannot see that

      • Anonymous
        October 31, 2014 at 2:11 pm

        Or you are obviously a whiny 14 year old jackass who needs to shut the fuck up, go outside, and take a breath of fresh air. This isn’t the apocalypse, and stuff WILL get tweaked down the road. expect 2-3 months after release to have stuff changed. To expect anything else is to make the assumption that Nexon doesn’t understand the basics of game design, which, having played MS since Beta, I can assure you, they do.

        • Anonymous
          October 31, 2014 at 10:50 pm

          oh wow i have to be a whiny 14 year old and a jack ass to be irritated when i see a person post something that annoys me. listen up i understand this full and well but why the fuck do this shit if you will just change it in 2-3 months that is a fuck load of work for something you could have just implemented in the first place its not very mathematically calculated its more of a TRIAL AND ERROR which is not a very efficient way of production.

  33. Pearson
    October 31, 2014 at 2:19 am

    I’m feeling iffy on this revamp, the aura’s effects seem rather underwhelming compared to when we had GLA or even when we only had SB. Seems like they’re taking this class from a Mobbing Class (large AoE + lots of TD) to a bossing class (less TD more %Matk, ele reset, boss damage) how ever they decided to gimp us part way through and hold back on anything that would make us really useful. Our usefulness in parties was also cut down in exchange for a bigger variety, and most of which are pretty useless outside of bossing situations. Finally we got passives for our aura’s, although again, being unable to multi-aura means most of those are useless. Only 2 of Dark Gene passives are useful for bossing standards, and Shelter is an OK addition I’d say since we’re a support class.

    Also, my love for this class was entirely based on the whole comboing of FB w/ finisher in the past, and BKB now. Getting to 170 for BKB was the biggest chore for one of the biggest pay offs for me, the name (fk NexonA for screwing that up), the skill animation, and the range were all amazing, incredibly sad to see this class become a 10-250 one skill only class, not even tornado to stem it now.

    TL;DR: Battle Mages are trying to become a bossing support class (no more BKB spaming), something like a worse Paladin, but %hp protection sharing instead of revive, and a teribad threaten (-20%def) aura w/ 10% ele reset or 30% td versus bosses with dark.

    • Anonymous
      October 31, 2014 at 11:09 am

      “The Battle Mage is unique amongst Magicians as it is primarily a melee combat character. Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness. He also has Aura abilities, which allow him to buff himself and his friends in combat.” Being as BaMs used auras to boost themselves they just so happened to buff(not support there is nothing in his description that has anything about him supporting other people only buffing) so your comment “and Shelter is an OK addition I’d say since we’re a support class.” Is foolishness! Would you call the shadower class a support class? they do buff movement speed and they have smokescreen? No you would not! I do not know if you meant this statement as of the recent update but before this update we definitely were not a support class and i would have loved to see passive hypers for finish blow such as increasing the hit rate from 6-7 then boss % by 10-20 and maybe something like + 2 mobs hit to put it back to its 8 monsters hit that would have been far better than shelter.

      • Pearson
        October 31, 2014 at 4:44 pm

        And yet, BaMs have always preformed their best in large parties due to auras effecting all memebers, at least until we got GLA we were always welcome in parties for a DPS boost, and the protection from shelter has always been one of my favorite skills, regardless of how bad it is. The main point of my post is that BaMs are becoming more bossing oriented with this revamp, we lost our main move to clear large maps, and in return got an additional hard hitting attack which focuses on bosses, lost %dmg in favor of Matk, and unstackable Auras which tend to favor condition s while fighting bosses over fighting mobs.

        Do not get me wrong, the revamp is a stupid idea, moving a class from one niche to another is problematic as is, but its kinda bullshit to think that both the other classes got boosts in both moving and bossing, while we got shafted in mobing and they didn’t even make us that much of a better bosser, and that’s not even getting into the attack speed loss, which means playing with regular staves will be slow and boring once again.

  34. not me, luigi
    October 31, 2014 at 8:24 am

    BaM’s damage changes (before & after 1.2.223, ignoring kmst):
    -5% crit
    -10 matt
    -50% damage
    +45% matt
    idk if its bad or good xD

    • Anonymous
      October 31, 2014 at 11:41 am

      good! cuz reduce less, for god’s sake lol

      • huh
        October 31, 2014 at 7:21 pm

        i mean, does it worth? is 45% matt better than 50% dmg, 10 matt and 5% crit?

    • October 31, 2014 at 1:29 pm

      It’s bad. You forgot about bam can’t use the whole aura anymor..and no more body boost no more grand light aura. All sucks.
      You don’t even really use dark genesis. Idk why they revamp this shit. ANd you forgot the cooldown..don’t get blinded by 3 second. You will feel it how suck it is…and bam use staff and all staff are slow except e-staff.

      battle king bar has cooldown for 90 seconds and the buff has cooldown for 120 seconds.

      • Anonymous
        October 31, 2014 at 2:29 pm

        no, you don’t understand, since they don’t really care for BaM, so reduce less is better lol

    • Anonymous
      November 12, 2014 at 8:50 pm

      +45% matt is totally worth -50% dmg, 10 matt and 5% crit, because of diminishing marginal return. For reference dmg% and matt% are stacked independently. For reference, pre-patch BaM has +105% dmg, post-patch has +50% dmg and +45% matt, which are calculated mulplicatively instead of addictively, which in fact, results in +118% dmg. With Battle Rage on, this is even more significant, pre-patch BaM has +145% dmg, whereas post-patch has +90% dmg and + 45 matt, which sums to +176% dmg.

  35. Likey Likey
    October 31, 2014 at 1:29 pm

    To be honest I think it is too late to separate auras. Nexon needs to figure out what they actually want BaMs to be. I’ve never liked BaMs but this yanking around of any class is ridiculous. Also they obviously have no clue what to do with WH. If they separate auras out like that they should at least double the effects of each aura.

  36. huh
    October 31, 2014 at 4:25 pm

    only 3 things:
    remove auras cooldown
    2 auras stacking
    improve yellow and debuff aura
    remove BKB cooldown (like before)
    remove Battle Master cooldown

    The damage has been nerfed, thats why i think that BKB and Batte Master should have no cooldown. I like the new aura system, but i think dark aura is irreplaceable, so this system is useless if we can use only 1 aura.

    • Anonymous
      October 31, 2014 at 10:55 pm

      wow you have a great point i agree

    • Anonymous
      November 1, 2014 at 12:36 am

      but i would like to add one thing it is not about the functioning of the class but the skill animations i was thinking of an aura death scythe for the blow skills, the first job should be really small then scale up to a nice sized one for fourth job then Battle King’s Bar should be a massive aura death scythe with the same effects and dmg but that animation would be so cool it should meld well with the death and aura theme.

  37. MonsterZed
    October 31, 2014 at 8:39 pm

    The idea of auras is a very good one – a buff that doesn’t have the weakness and niussances of normal buffs. One time cast, huge range and auto-reapplying, if it’s undispellable then it’s diamonds. It’s enough to remember my days as paladin, when there was nothing worse then boss’s dispel and having to recast 7-9 buffs by which time another dispel was on it’s way.

    The clear problem here are the values and lacking ideas which applied correctly could make for some real alternatives and matching a given buff to given situation.
    Few possible improvements:

    – yellow aura – additional active effect: improvement in skill’s hitbox size (20%)
    Additional passive effect – improves range of teleport and dark shock (something significant, like 50%).

    If you can get there without rope, or cast your ultimate being sure it will hit both platform beneath and above you, then that’s not raw dps but clear gain non the less. Imagine bosses like zakum or HT where you just tele up to the right platform, rather then climbing rope, of your main skill hitting additional parts of said boss, thanks to wider range. Teleporting behind boss unscathed thanks to extra range sounds cool too.

    – red aura – change in active formula – the hp leeched by attacking is equally distributed to all party members. The idea is that seduced or otherwise incapacitated characters can get healed by the ones in combat thanks to sharing that drain. Bypasses zombify.

    – blue aura – fine as is. no need for changes.

    – debuff aura – active effect: strenghtens effects of debuffs casted on affected target by 50% DoT included. Does not change their duration nor boosts itself (with exception of it’s elemental reset feature avaiable via hyper) . Asides normal debuff skills, their hyper enchanced versions and purely hyper skill debuffs are also affected.

    passive effect: 30% defense ignore (in exchange finishing blow’s def ignore would be removed).

    Elemental reset hyper enhance stays as is – it’s a good enhancement

    – dark aura – no changes needed here tbh.

    Battle rage and battle mastery swap their minimum critical damage values – so in debuff aura Battle rage gives 10% extra minimum critical damage next to 10% extra critical chance and 20% damage.

    With those changes i belive auras would be meaningful and worth the use based on situation and not on “Is it tha dark aura or not….

    • huh
      October 31, 2014 at 10:11 pm

      completely agree with u, its like what i said before, the way it is atm, dark aura will always be the best option
      i also think that they should remove aura cooldown, so we could switch while fighting. like switching to blue aura to dispel, or to yellow aura to go top platform (based on ur idea xD), or to red aura to heal seduced allies (based on ur idea too =P), etc

    • huh
      October 31, 2014 at 10:13 pm

      if i were nexon i would fire all the treinees who made this revamp and hide us lol

  38. MonsterZed
    November 1, 2014 at 8:23 am

    Hm who knows, who knows;) Correcting what i wrote above – the elemental reset hyper enchance from debuff should not be buffed by it – keeping it at 10-12% makes things more fair, at end game bossing. 10% ele reset alone already matches 20% from dark aura given it’s p-resistant boss and you got no ele reset of your own.

    Some characters will be better off with dark aura – for example most mages, some much happier with debuff aura – those with no elemental reset and a good debuff – such as heroes, paladins, f/p mages, marksmen, BaMs themselves, wild hunters, some stuck between a rock and a hard place – having partial elemental reset, but also good debuffs/DoT, such as mercedes, wind archers, soul masters or f/p.

    Also fact that debuff aura affects the boss, giving all attackers and edge, while dark aura is limited to your own party only also makes the difference.

    On a side-note – i’m amazed how well BaM’s new artwork is made. Given all the colors of the auras snuck into the character design, and not resulting in gaudy, incoherent mess.

    • Anonymous
      November 1, 2014 at 8:52 am

      just give some ele reset for debuff aura’s passive, and make 2 or 3 auras stackable, problem solved

      not only can really make a choice for BaM, but also make up our lose dps

      • Anonymous
        November 1, 2014 at 11:24 am

        but this is still not going to make up for all of the loss in dps with reaper being nerfed after its already almost useless effects and BKB getting 9 second CD dps is trash with our now loss of 2 atk speed and 5% crit. there is much to be had to make up for what was lost but reaper could have an effect of hitting once every 4-5 attacks instead of the 5 second CD then the need to attack several times to activate that still would not make up for bkb CD but its a start the fact that most other classes main attack skill gets Hyper passives but BaMs own does not still irks me that could be another route to make up for lose dps the most obvious being removal of CD on both BKB and battle master would help significantly w/o having to make much other changes or overly complicate anything.

        • Anonymous
          November 1, 2014 at 11:48 am

          actually, i only care for boss fight though, as long as BaM gets 100% ele reset, i think it’s worthy, cuz it’s almost 50% total dps we mention…

          and cd on reaper and BKB, i think they’ll not change back. in short, either you get less cd on those skills, or you get auras stackable. and both of it are better than what we got now…

          and remove cd on BM and BKB, i don’t think so, they already raise finish blow’s damage and make a reaper for new move, if take out that two’s cd, it’s too strong.

          don’t get me wrong, BaM is also my main, but something you just need to get used to it, all we can do is suggest and wait.

          • MonsterZed
            November 1, 2014 at 3:12 pm

            We’ll see how it goes, though it is very doubtful BaM would get a full ele reset. Against p-resistant bosses that is single strongest damage buff, that keeps top dpsers such as kaisers and zeroes in check, otherwise no one would play anything else. A bam with ele reset would get near top with that, and having already powerful support and resounding defense…well he’d be another paladin and they already fixed that.

            That being said there is a way in which your bam can get up there a bit – grab a soul master. If he has hyper enchanced true sight he will cut that 50% all resistance down to 30% for your BaM. I did thorough reserch and self-testing on the subject. it kicks ass.

            It may not be a full 100% damage, but doing 70% of your damage still beats doing 50% of it by a country mile.

          • Anonymous
            November 1, 2014 at 3:30 pm

            since ele reset is an op buff, i think they should make them not work on p-resistant bosses, this is even better. or you almost need twice of funds to catch up those magicians. in other word, that is so lame.

          • Anonymous
            November 1, 2014 at 3:37 pm

            and that 100% ele reset idea, is set up by if they’re not gonna change anything you know. cuz this “revamp” is not really a good one for BaM. that’s why i said it’s worthy to get one from what we sacrificed this time.

  39. Anonymous
    November 2, 2014 at 12:13 am

    I’m sick of people whining about BaM getting nerfed. It’s not a nerf, to subpar, but rather a balance, such that other classes are on par with it.

    Honestly I think BaM only got nerfed in 2 areas (considering aura stacking and GLA is replaced by the aura passives): BKB’s massive range, and a massive drop in attack speed if you are not using an Ele Staff.

    Even as BaM lost spammable BKB, what they got in return is a damage boost on Finish Blow and the passive Reaper for some amount of damage, which actually more than makes up for BKB for raw DPS on bosses since Finish Blow is that much faster than BKB. For anyone talking about losing BKB’s full screen nuke utility, BKB has crazy range to begin with. It is basically a spammable Genesis, which is really massively unfair to all the other class who cannot mob the whole screen without a cooldown. BaM is supposed to be a melee mage, yet it hits further than ‘proper’ mage most of the time. If we really want BaM to have cooldownless BKB, we might as well give Bishops cooldownless Genesis and call it a day. The nerf on the spammability of BKB to balance it is justified.

    And the -2 AS from -6. Honestly speaking, -6 is just ridiculous to begin with. BaM’s novelty with attacking with staves is that it uses the attack speed of the staff instead of using the default of speed 6 for casting (i.e. other Mages). This implies that when they designed BaM, they intended for staff speed to play an actual role. With a -6, it means that even the slowest of staves can reach maximum attack speed, which takes away any point of making staff speed determine attack speed. I like how -2 AS means you can either use Ele Staff to reach max attack speed, or use a staff with a set effect, but only reach -5 AS.

    • Anonymous
      November 2, 2014 at 12:15 am

      “but only reach -5 AS.” I mean only reach Fast (5) AS

      • MonsterZed
        November 2, 2014 at 1:44 am

        Well if anyone could reach max speed efortlessly, then just what would be the point of strikers/thunder breakers and buccaneers in party play?

        The very point of class system is that there is no one “right for everything” character, but you gotta makes some choices. Archers got SE but not Speed Infusion. Buccs got Speed Infusion and TIme Leap but not Hyper Body, etc.

        • Anonymous
          November 2, 2014 at 2:10 am

          That is what I’m implying, I specifically said I like how they cannot effortlessly reach speed cap unless they sacrifice set effects and go with an ele staff

  40. Anonymous
    November 2, 2014 at 1:13 am

    Does anyone have more videos?

    • Max
      November 2, 2014 at 10:04 am

      I do have a lot more videos of all three classes on my YouTube page, but they’re mostly from Tespia, I only embedded the ones from the real server into this post!

  41. Anonymous
    November 2, 2014 at 2:55 am

    Lol anyone who claimed they have “mained BaM every since their release” and mentioned that taking away BKB and aura stacking is taking away the essense of BaM is so contradicting themselves because those 2 concepts weren’t there in the first place. After getting BKB specifically, I felt that spamming BKB is the most stupid thing ever, taking away the use of all our utility skills. I was fine with aura stacking until GLA came out, which is stupid because it takes our best support skills and turned them into self buffs aka defeated the purpose of them being auras. Nowadays most BaM, would just be selfish and turn on GLA and not give the rest of the party auras, which implies they think the additional damage will outweigh the additional damage for the rest of the part combined. The -6 AS, the 80% avoid, massive range, high DPS, stance, BaM are basically near the top for every single trait we seek in a job, is just the best at almost everything. We turned from a party oriented close range mage class to a solo mage with one of the largest range. If they are ever going to remove BKB cooldown again, I want it be have a range no larger than Beyonder seeing that both are similar skills, and would be pretty fair.

    Having said that, I’m really satisfied with what they did to BaM. They made BKB less spammable meaning we are back to being melee mages, which is the reason why most people started BaM (i.e. ‘most’ because some play because it is ungodly). Removal of aura stacking and making the additional boosts into passives cuts down the need to use Body Boost and GLA every few minutes, while still being able to provide support to the rest of the party, and keeping a similar % damage bonus. I like that AS is no longer cap at all times because now we have 2 distinct builds: Fafnir Staff hard hitting/normal AS build, or Ele Staff faster AS build, which both have their distinct advantages, rather than everyone just using slow staves with no negative implications.

    To those who said they want to quit once this patch reaches, suck it up, just go and quit. You are just playing BaM because they are practically near the top for everything, rather than enjoying the class itself. We don’t need people like you.

    • Anonymous
      November 2, 2014 at 6:02 am

      what happened, happened.
      it’s too late to say if there are no aura stacking, GLA or BKB back in that days.
      it’s the progress they chose and made, maybe they are lack of imagination in the beginning or what. now just need time to deal with it.

      playing BaM because they are practically near the top for everything?
      sadly, in this game, money is everything.
      still, i don’t think BaM will near the top even when you fund it…a lot lol
      i call that love cuz i respect my first choice.

    • Anonymous
      November 2, 2014 at 5:06 pm

      ok i was not going to say anything to this post but shit i am me and i do not take shit like this and just walk off. list here why should i sacrifice my dmg for someone else? they dont have to scrifice their dmg for my own. especially when this person can solo on his own? isnt being selfish what all games turn out to be in end game? and most classes are selfish also such as Dual Blade shit the skill is called self haste. i mean especially in cases where most classes can solo almost any boss? and why after having to wait to lvl 170 should i still be made to use those useless utility skills? do you not understand the reasoning behind why jobs advance? advancement means you make yourself more efficient and BKB made it so that we became even more efficient in mobing and an increased to dps during bossing, but you would still love to use your 2nd and 3rd job skills even after lvl 170. well shit now its seems we are all going to be forced to use them so there you go all of you guys whom liked this shitty revamp got what they wished for i want my damn pre 1.2.223 BaMs skills to stay as it is people were not complaining while it was active shit i didnt see any BaM saying “FUCK WHY AM I ABLE TO USE ALL THESE AURAS AND A GREAT ADDITION TO MY DPS FUCK YOU NEXON FOR GIVING ME SOME VERY GOOD END GAME SKILLS THAT ARE ACTUALLY USEFUL” i did not hear one person complain about htat but now you are complaining about others preferring pre 1.2.223? your a fucking asshole! but you know what congratulations on winning!

      • huh
        November 2, 2014 at 8:49 pm

        err… ur comment will change nothing, just telling

      • MonsterZed
        November 3, 2014 at 2:36 am

        Easy, tiger. You let something dramatically huge slide past you. That is the “little” fact, that if you add damage to party at cost of your own, that that may well make you the top damage disher.

        If your buff makes them do more damage, that extra damage belongs to you – if you weren’t in there, no extra damage. More over, the top damage dealers that invested heavily in their own damage need to keep the investment going, or risk being replaced with someone else. A support class runs into much less risk of such treatment. If 5 buffed up “egoists” get 20% more damage each, then that totaled gives them damage equal to 6th, equally powerful one, with your own damage on top. You’re already better then 6th one equal to the 5 “soloists”.

        I’m not praising nexon for nerfing BaM’s here, especially how they botched the auras utility – only dark matters 90% of the time..

        But i am saying don’t blow your hat for class being supportive and not top dps. There are plenty of pure dps and little to none support choices out there that you can make.

        Feel free to blow your hat sky high however and Nexon’s epic failage when it comes to balancing and indeed making sure that one class does not get OP attack, defense and support in one package while rest gotta feel the pour cousin (looking at you, revamped tosters).

        • Anonymous
          November 4, 2014 at 8:01 am

          well we dealt with the single aura thing when they first came out and they do look pretty nice in that video with the lvl 206 training at kritias but future stone golemn will be annoying as fuck w/o spammable BKB T-T

      • Anonymous
        November 7, 2014 at 8:14 pm

        I don’t know how anyone would not consider BaM absolutely broken. According to SouthPerry charts, pre-nerf BaM reaches 18xxx%/s (for reference, most other classes lie around 14xxx%/s), and are only beaten by Hero, Night Walker, FP and Zero in terms of DPS. Hero and NW are held back by lack of mobbing abilities; FP is severely limited by damage cap. Zero has problems with practicality in some bosses due to the nature of their skills involving movements.

        Now if we add in the fact that BaM has one of the top survivability in the game, one of the best hunting tools, one of the best support abilities, you obviously have the mindset of a 5 year old if you consider BaM deserves to have all of those at once; they are bound to get nerfed or other classes will get buffed beyond them. I am gonna establish that BKB is a god tier skill, but what makes BaM, more deserving of it than any other class? Because it has no bossing presence before 170? For the record without any hyper, BaM has more DPS than Merc, IL and other stuff even after maxing all hyper, along with more survivability, and better utility moves like stance on top of that. How about go and give every class weaker than BaM BKB in that case? If everyone deserves it, then logically speaking, no one deserves it. I’m sure the entire community will be happy if everyone has a spammable full screen nuke like BKB.

        It’s a decent balancing act because at least they let BaM retain their DPS. BKB? Why is BaM the only one deserving of that? -6 AS? Why is BaM the only one deserving of it? Other than losing the ability to nuke the whole screen every second, you basically lost nothing with the buffs given to several skills like FB.

        • Anonymous
          November 7, 2014 at 8:18 pm

          Oh and to add on, they didn’t get nerfed in terms of DPS because BKB is 400% x 7, and new Finish Blow got buffed from 240% to 330%, and on top of the 380% x 12 every 5 seconds. What BaM lost is literally the full screen utility of BKB and that’s that.

          • Hate the CD on BM and BKB
            November 10, 2014 at 7:45 am

            stop fooling yourself they got nerfed they lost +2 atk speed which significantly drops Dps -_- or did you not take that into consideration? and if you had calculated correctly you would have known that BKB + Finishing blow has a greater %dmg in 9seconds than the new Finishing blow especially because of the loss in attack speed -_- please go back and recalculate

          • Anonymous
            November 12, 2014 at 8:04 pm

            Use a elemental staff to reach max attack speed anyways. Or use DSI and green potions. They designed attack speed to scale off staves attack speed for a reason (unlike other mages where staff attack speed doesn’t matter), if the slowest staff attacks as fast as the fastest one, then I just consider it bad design.

        • Anonymous
          November 7, 2014 at 8:30 pm

          To add on, losing BKB in this patch does not make DPS weaker. Your passive buffs makes up for GLA and stuff combined. You lost 400% x 7 from BKB, but to make up for that, Finish Blow goes from 240% x 6 to 330% x 6. BKB is about 20% slower than FB, so instead of using BKB, you can use 1.2 FB. You lost 2800% from not using BKB, but you gained 2376% from using 1.2 FB instead. Then add in the 540% more damage from the initial FB, you get 2916% out of it.

          • TheInspekta
            November 10, 2014 at 12:57 am

            This revamp was well done, enough said. Nexon respected our wishes and cancelled the last attempt at a BaM revamp (which, mathematically speaking for all you damage wh0res, gave BaMs more dps and damage iirc). They kept a similar gameplay with better playstyle mechanics IMO. Biggest let down for me was that they didn’t revamp skill animations. Cd on bkb doesnt bother me like cmon?! 9secs will go by quickly as you utilize everything else Battle Mages have to offer such as a supportive role when needed, yeah dark aura most of the time but so what, be thankful that you are able to offer others a lot more help with your auras; unless you’re not into interacting with others on maple and judge people on damage then fuck you ^.^. Happy Mapling and Shoutout to all my day 1 BaMs ❤

          • Hate the CD on BM and BKB
            November 10, 2014 at 7:41 am

            “This revamp was well done, enough said. Nexon respected our wishes and cancelled the last attempt at a BaM revamp (which, mathematically speaking for all you damage wh0res, gave BaMs more dps and damage iirc).” yes i understand this and i liked the last attempt much better than this this is trash all you people care about is bashing dmg whores what is wrong with wanting your class to be strong?” 9secs will go by quickly as you utilize everything else Battle Mages have to offer such as a supportive role when needed,” i did not sign up to play a BaM to be shafted into a support character but i do not judge people on their dmg but i do judge myself pretty harshly and after this patch comes to gms i will have to analyze it for myself to see if i still want to play this class. . . . . maybe even this game, but it is all over and done with because unlike before nexon believed they did a good job -_- which in my opinion this revamp is bull fucking shit! And yes i do not play maplestory to interact with other people i am a solo player. but they have been trying to force interactions by making PQ the main leveling engine from lvls 70-120 which to me is fucknig annoying!

          • Anonymous
            November 12, 2014 at 8:16 pm

            Fantastic. Losing the best (and undeserved) mobbing ability in the game, but gaining a DPs of 2000%/s up from 18000%/s (one of the highest to date) with cap atack speed (even accounting old staff at cap and new one at AS 4, you still gain approx of 400%/s) magically shafts BaMs into a support role. Continue to amuse me. Go cry in a corner.

          • Anonymous
            November 12, 2014 at 8:32 pm

            For reference, calcs were done by some guy on Insoya. Chaining the old BKB after every the new FB would ironically cut DPS, that’s why they increased it’s damage but gave it a cooldown, so that with the increased damage, it no longer clears the screen every second or so.

          • Anonymous
            November 12, 2014 at 8:52 pm

            And for reference, the increase in damage is because some % dmg is converted to % matk, which stack multiplicatively with each other because of diminishing marginal return. For reference dmg% and matt% are stacked independently. For reference, pre-patch BaM has +105% dmg, post-patch has +50% dmg and +45% matt, which are calculated mulplicatively instead of addictively, which in fact, results in +118% dmg. With Battle Rage on, this is even more significant, pre-patch BaM has +145% dmg, whereas post-patch has +90% dmg and + 45 matt, which sums to +176% dmg.

  42. Anonymous
    November 2, 2014 at 5:44 am

    Hi max, I was wondering if there’s any translations for the black heaven stories
    I watched all your black heaven videos and I’m annoyed because I can’t understand much of the story. Thanks!

    • Max
      November 2, 2014 at 10:03 am

      Hi, I’m sorry but I don’t think there are. I’d try and do it myself but there’s so many and I don’t have that much time! But I think with the title/description + a general idea about the story (by watching the characters, cutscenes, etc) should be enough for most of the videos. If you have any questions though, feel free to ask!

      • Anonymous
        November 2, 2014 at 11:38 am

        Hi max! Could you please translate the part with Beryl’s appearance and the part with Francis and Orchid? 😛 also what happened to the 3 job instructors? Did they say how they survived, why they didn’t die? Thanks in advance!!

        • Max
          November 2, 2014 at 3:30 pm

          I added subtitles for those two parts, enjoy!

          And the person that saved them was Irvine, the plane guy from Six Paths Crossway. He was flying around the area and saw them falling, and he’s called the ‘legend of the skies’ but your character doesn’t know who he is haha.

          • Anonymous
            November 2, 2014 at 9:08 pm

            Thanks max! 😀

  43. Knite0
    November 3, 2014 at 10:05 am

    So for any mechs on here I bothered to run the numbers for bossing from the extraction data (however I could not figure out how to add in distortion field).
    Missiles hit at a rate of 18.75 hps, with dps of 12187.5%/s (outdoing siege) and Iron-B technically hits 9 times (explosion) so it’s hps is approx 11.54 and it’s dps is 4154%/s but the best part is the skill description for missiles is accurate: you CAN spam both together without them interfering with each others dps (as seen in this chaos pierre vid https://www.youtube.com/watch?v=j4cAT3A2ljc) meaning we can add the dps together for 16341.5 dps

    Aka, Missiles is the new bossing move, and Iron-B is for some extra dps when you can

  44. Anonymous
    November 4, 2014 at 5:41 pm

    Hmmm….doesn’t seem so bad. Just some skill tweaks here and there. Whats the big deal?

    • Anonymous
      November 4, 2014 at 6:59 pm

      compare old BaMs to new BaMs with mathematical calculations they lost out in many ways. being unable to stack auras is one and non spammable BKB is another, that is the big deal is. but well regardless we will have to see what is done about that in future

      • Anonymous
        November 12, 2014 at 8:26 pm

        Let me rephrase. They can no longer hog 3 auras with GLA and has to let the party have an aura now. Finish Blow got buffed so much that using BKB in between every attack is weaker than spamming FB. Therefore they gave BKB a cooldown so it doesn’t become the best screen clearing move in the game which no other job has. Then they reduced the attack speed gain from -6 to -2 so that there is actually a point in getting a fast staff as compared to using the slowest staff possible and hit AS cap. It is satisfactory, yet many people are making a big deal of its inability to clear the screen faster than other classes.

  45. November 4, 2014 at 6:18 pm

    Max, I have an idea for Black Mage Battle can you please post it on KMS forums?
    When Black Mage faces the maple good guys, Neinheart would step out and BM and Nein would have a VERY long discussion between each other throwing arguments at each other all the time. Then someone like Magnus (or anyone reasonable) would try to barge into the discussion but they would be kicked sharply.

    Some intelligent and brain-sweating text on maple would be nice… Neinheart is pretty smart so it would be fun him fighting Black Mage with words. Ofc it doesn’t have to lead anywhere. Just a cutscene or something

  46. Anonymous
    November 9, 2014 at 10:13 pm

    pls update about most recent kmst patch

    • Max
      November 10, 2014 at 1:52 pm

      It’s nothing

  47. Anonymous
    November 12, 2014 at 8:09 pm

    According to Southperry extractions, BaMs just got a massive nerf in kmst, Finish Blow got nerfed, BKB got nerfed, Reaper got a damage cut. Be satisfied for what you have now or they may nerf further.

    • huh
      November 12, 2014 at 8:32 pm

      I think those changes are just the same changes from kmst 1.2.515 to kms 1.2.223

  48. Anonymous
    November 24, 2014 at 2:19 am

    ugh, they made WH more confusing .

  49. Anonymous
    December 16, 2014 at 2:11 am

    Does Wild Hunter Still Maintain their Monster Capture or it been remove for beginner skill :(?

  50. Knite0
    January 31, 2015 at 6:23 pm

    Hey according to the extractions, Homing Missile System Research also increases damage to 650%.

  51. Anonymous
    February 14, 2015 at 9:13 am

    So is Spirit of Freedom no longer a link skill?

    • Max
      February 14, 2015 at 12:18 pm

      It is a Link Skill

  52. April 9, 2015 at 10:20 am

    Yes! Finally something about cristao.

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