KMST ver. 1.2.038 – Lacheln & New Boss Lucid!
A new test server patch has been released, with the last area of Arcane River and the new boss, Ruler of Nightmares: Lucid! Since my character is only 210 and they don’t give free level ups anymore, I won’t be able to explore myself 😦
Arcane River: City of Illusions Lacheln
The new area: City of Illusions, Lacheln has been added.
- Characters who have completed the Arcane River: Chew Chew Island questline and are level 220 or higher can access Lacheln by going through a prevously blocked pathway in the Sealed Muto map.
- By completing the Lacheln questline and through monster drops, you can acquire the Arcane Symbol: Lacheln.
- You can collect Illusion Fragments in Lacheln, which will allow you a glimpse into Commander Lucid’s subconscious. (Note: this is not available on the test server)
New maps have been added. Lacheln’s Arcane Force requirements are 190~240 AF.
- Lacheln Downtown
- Hideout
- Outlaws’ Street 1
- Outlaws’ Street 2
- Outlaws’ Street 3
- Frolicking Chickens’ Place 1
- Frolicking Chickens’ Place 2
- Frolicking Chickens’ Place 3
- Bustling Night Market
- Winning Plate’s Street 1
- Winning Plate’s Street 2
- Place Revealing True Colours 1
- Place Revealing True Colours 2
- Place Revealing True Colours 3
- Fun Ballroom
- Dancing Shoes Territory 1
- Dancing Shoes Territory 2
- Clocktower of Nightmares 1st Floor
- Clocktower of Nightmares 2nd Floor
- Clocktower of Nightmares 3rd Floor
- Clocktower of Nightmares 4th Floor
- Clocktower of Nightmares 5th Floor
New quests have been added.
- Festival in Full Swing City
- City of Illusions and Fantasy
- City That Cannot be Left
- Shameful Gas Mask
- No Concentration
- Join
- To Downtown
- Who is ‘The One with Opened Eyes’? 1
- Who is ‘The One with Opened Eyes’? 2
- Sounds in a Dream
- The Sound of a Music Box?
- Disappeared Elizabeth 1
- Disappeared Elizabeth 2
- Disappeared Elizabeth 3
- Breaking a Plate 1
- Breaking a Plate 2
- Waking up the Residents
- Finding Lucid’s Nightmare
- Second Music Box
- To the Ballroom
- Dress Code
- Insane Masquerade Residents
- Black Mask
- Cleaner
- Back to the Ballroom
- Masquerade Mask
- Crash
- Clocktower of Nightmares 1st Floor
- Clocktower of Nightmares 2nd Floor
- Clocktower of Nightmares 3rd Floor
- Clocktower of Nightmares 4th Floor
- Showdown
- [Illusion Fragment] First Crack of Subconscious
- [Illusion Fragment] Second Crack of Subconscious
- [Illusion Fragment] Third Crack of Subconscious
- [Illusion Fragment] Fourth Crack of Subconscious
- [Illusion Fragment] Fifth Crack of Subconscious
- [Illusion Fragment] Sixth Crack of Subconscious
New items have been added.
- Illusion Fragment (etc.)
- Butterfly’s Illusion (title)
- Cheap Mask (face accessory)
- Brilliant Mask (face accessory)
- Mysterious Gemstone
- Arcane Symbol: Lacheln
- Butterfly Wings Droplet Stone
New NPCs have been added.
- Lucid
- Gas Mask
- Inspirer
- Shrimp Mask
- Watermelon Mask
- Black Mask
- Pie Mask
- Masquerade Mask
- Elizabeth
- Rabbit Mask
- Cat Mask
- Beauty Mask
- Gentleman Cat Mask
- King Watermelon Mask
- Circus Mask
- Firiri Mask
- Biriri Mask
- Stylish Gentleman Mask
New monsters have been added. You can see their HP/EXP here.
- (Lv. 220) Paper Bag Alley Master
- (Lv. 220) Wood Plank Alley Master
- (Lv. 221) Galina
- (Lv. 221) Galus
- (Lv. 222) Angry Championship Plate
- (Lv. 222) Crooked Championship Plate
- (Lv. 223) Angry Masquerade Resident
- (Lv. 223) Insane Masquerade Resident
- (Lv. 225) Red Dancing Shoes
- (Lv. 224) Weakened Cleaner
- (Lv. 226) Cleaner
- (Lv. 227) Blue-Eyed Gargoyle
- (Lv. 228) Red-Eyed Gargoyle
P.S. I would 100% recommend listening to the new BGMs that they added for this area, they’re AMAZING. Check SlipySlidy’s channel for them~
Boss: Lucid
A new boss, Lucid, has been added.
- The Ruler of Nightmares, Lucid has finally been unveiled in the City of Illusions, Lacheln.
- You can meet Lucid when you reach the top floor of the Clocktower of Nightmares, by completing the Lacheln area quests.
- Commander Lucid can be challenged in a party of 1-6 people.
Lucid is a level 230 boss, people on Insoya have calculated that her first phase has 14.5 trillion HP. She has 300% PDR and requires 360 Arcane Force (THAT’S CRAZY).
Lucid has two phases. In the first one, she sits on a flower and uses a variety of skills on you. There’s a few summons, a flower attack very similar to Damien’s sword slash, giant dream scythes, and bullet hell butterfly balls.
In phase 2, Lucid teleports everyone to another map where she flies around.
You can see a video of the fight here!
Hungry Muto
New party content in Chew Chew Island, Hungry Muto, has been added. Join forces with other Maplers to create a line of delicious dishes, to help Muto in his fight against Gula!
You can talk to Simia in the Secluded Village Area to enter this content. To enter, you must meet the following conditions:
- Complete the quest ‘Goodbye Chew Chew Island’
- Be in a party of 1~4 people
- Can be cleared up to 3 times per day
The rewards will include Arcane Symbol: Chew Chew Island and experience. The rewards will given out based on your clear record and the challenge difficulty.
Skill Related
Certain V Matrix 1st~2nd job skill enhancing cores’ final damage boosts have been increased.
V Matrix Enhancement Cores for skills that did not give any additional effects at level 20 or 40 have had additional effects added.
- Battlemage’s Death Enhancement Core’s level 20 additional effect has been changed from +1 monsters hit to 5% critical rate.
- Ignite/Poison Mist/Flame Haze/Ifrit/Hurricane/Mark of Assassin/Triple Throw/Quadruple Throw/Cannon Buster/Megiddo Flame/Triple Throw/Quadruple Throw/Quintuple Throw/Magic Debris/Ishtar’s Ring/Death/Wild Vulcan/Devil Cry/Bat Swarm/Will of Sword/Wingbeat/Trinity/Shadow Rain: 5% critical rate at level 20
- Asura: 5% critical rate at level 40
- Sniping: 10% bonus damage to regular monsters at level 20
Skill Changes
All Warriors
Aura Weapon: aura wave’s cooldown has been decreased, maximum range has been increased
- Level 1: Consumes 10% HP. For 82 seconds, increase your defense ignore by 10% and your final damage by 1%, and every 4 seconds, when you use an attacking skill, fire an aura wave that deals 51% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds.
- Level 25: Consumes 10% HP. For 130 seconds, increase your defense ignore by 15% and your final damage by 5%, and every 4 seconds, when you use an attacking skill, fire an aura wave that deals 75% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds.
Hero
Valhalla: cooldown has been decreased from 210 seconds to 150 seconds
Rage Uprising: action delay has been decreased
Paladin
Sanctuary: cooldown has been decreased from 29 seconds to 15 seconds
Sanctuary – Cooltime Reduce: cooldown reduction has been decreased from 50% to 30%
Holy Unity: duration has been increased, final damage boost when used alone has been increased, Elemental Force can now be shared with your binded ally
- Level 1: Consumes 1000 MP. For 41 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 30% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds.
- Level 25: Consumes 1000 MP. For 65 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 75% final damage and some buff skills that you use will be used automatically by the bonded party member with 62% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 42% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds.
Dark Knight
Dark Spear: attack speed has been decreased
Bowmaster
Concentration: reactivation cooldown will now apply when hit with any status effect
Marksman
True Sniping: can now deal damage through Damage Ignore/Damage Reflect, in addition to existing effects now gives invincibility after the skill ends
- Level 1: Consumes 1000 MP. Fire up to 6 arrows dealing 1248% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. You will also be invincible for 2 seconds after the skill ends. Cooldown: 180 seconds.
- Level 25: Consumes 1000 MP. Fire up to 7 arrows dealing 2400% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. You will also be invincible for 2 seconds after the skill ends. Cooldown: 180 seconds.
All Thieves
Venom Burst: number of hits has been increased
- Level 1: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 465% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 166% damage every second for 8 seconds.
- Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 825% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 310% damage every second for 8 seconds.
Shadower
Shadow Assault: movement has been changed to only follow the arrow key (instead of going to the nearest enemy in that direction)
Viper
Transform: energy orb’s movement speed has been decreased
Cannon Shooter
Big Huge Gigantic Cannonball: attack speed has been decreased, cooldown has been increased
- Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 3 seconds.
- Level 25: Consumes 500 MP. Shoot a giant cannon ball that deals 825% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 3 seconds.
Soul Master
- NEW!
Solunar Slash: Rush through enemies with a powerful cut. You can only use this skill while in the air. You can use this skill while using other skills. This skill does not require SP and levels up with Solunar Time’s skill level. (max level: 30)
- Level 1: Deals 153% damage 6 tims on up to 7 enemies. Cooldown: 6 seconds.
- Level 30: Deals 240% damage 6 times on up to 7 enemies. Cooldown: 6 seconds.
Cross the Styx: attack range has been increased, cooldown has been decreased from 45 seconds to 30 seconds, you can now use Elemental Shift while charging in the air without cancelling the charge, the fully charged attack’s damage has been increased from 1000% to 1250% and can now deal damage through Damage Ignore/Damage Reflect
Flame Wizard
Cataclysm: skill effect has been adjusted to match the attack range
Blazing Orbital Flame: attack speed has been decreased, cooldown has been increased
- Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 620% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 5 seconds.
- Level 25: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 1100% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 5 seconds.
Wind Breaker
Monsoon: cooldown has been decreased from 45 seconds to 30 seconds
Striker
Gale/Typhoon: skill effect has been adjusted to match the attack range
Lightning Union: lightning’s reactivation cooldown has been increased
- Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 120 seconds.
- Level 25: Consumes 1000 MP. For 42 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 600% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 600% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 108 seconds.
Aran
Polearm Booster: attack speed boost has been decreased from 3 stages to 2 stages
Evan
- The total number of types of Enhancement Cores has been decreased.
- Swift of Wind/Breath of Wind will now be enhanced by Circle of Wind Enhancement Cores.
- Swift of Thunder/Dive of Thunder will now be enhanced by Circle of Thunder Enhancement Cores.
- Breath of Earth/Dive of Earth will now be enhanced by Circle of Earth Enhancement Cores.
- Breath – Return! will now be enhanced by Dragon Breath Enhancement Cores.
- An error where Circle of Mana Enhancement Cores were not affecting Circle of Mana IV’s second attack has been fixed.
Elemental Blast: in addition to existing effects, Elemental Blast now increases your final damage based on the damage you dealt after being used
- Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 780% damage 6 times on up to 15 enemies with an additional 100% critical rate. After attacking, your final damage is increased by 5% per different elemental spell hit. Cooldown: 60 seconds.
- Level 25: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1500% damage 6 times on up to 15 enemies with an additional 100% critical rate. After attacking, your final damage is increased by 5% per different elemental spell hit. Cooldown: 60 seconds.
Phantom
Talent of Phantom Thief I: Enhancement Cores that boost the final damage of your stolen attack skills have been added.
- 7% final damage per level
- 5% critical rate at level 20
- 20% defense ignore at level 40
Talent of Phantom Thief II: Enhancement Cores that boost the final damage of your stolen attack skills have been added.
- 5% final damage per level
- 5% critical rate at level 20
- 20% defense ignore at level 40
Talent of Phantom Thief III: Enhancement Cores that boost the final damage of your stolen attack skills have been added.
- 3% final damage per level
- 5% critical rate at level 20
- 20% defense ignore at level 40
Talent of Phantom Thief IV: Enhancement Cores that boost the final damage of your stolen attack skills have been added.
- 2% final damage per level
- 5% critical rate at level 20
- 20% defense ignore at level 40
EunWol
Spirit Focus: automatically activated attacks will no longer trigger Damage Reflect
Demon Slayer
Devil Cry: skill effect has been adjusted to match the attack range
Demon Avenger
Enhanced Exceed: Enhancement Cores have been added.
- 2% final damage per level
- +1 monsters hit at level 20
- 20% defense ignore at level 40
Demon Frenzy: Demon’s blood can now deal damage through Damage Ignore/Damage Reflect
Xenon
Mega Smasher: a guage that shows your Charge time has been added
Mikhail
Final Attack: Enhancement Cores have been added.
- 4% final damage per level
- +1 monsters hit at level 20
- 20% defense ignore at level 40
- Shining Cross Enhancement Cores will now apply to Shining Cross – Enhance.
Deadly Charge: skill effect has been adjusted to match the attack range, debuff duration has been decreased from 15 seconds to 10 seconds, cooldown has been decreased from 30 seconds to 20 seconds
Zero
- The total number of types of Enhancement Cores has been decreased.
- Upper Slash/Shadow Strike will now be enhanced by Moon Strike Enhancement Cores.
- Power Stomp will now be enhanced by Fierce Thurst Enhancement Cores.
- Front Slash will now be enhanced by Flash Assaulter Enhancement Cores.
- Throwing Weapon will now be enhanced by Spin Cutter Enhancement Cores.
- Turning Drive will now be enhanced by Rolling Curve Enhancement Cores.
- Wheel Wind will now be enhanced by Rolling Assaulter Enhancement Cores.
- Giga Crash will now be enhanced by Wind Cutter Enhancement Cores.
- Jumping Crash will now be enhanced by Wind Strike Enhancement Cores.
- Earth Break will now be enhanced by Storm Break Enhancement Cores.
Limit Break: final damage boost has been increased, in addition to existing effects, after Limit Break ends any enemies that were affected by it will take a certain percentage of the damage they took while affected again
- Level 1: Consumes 50 Time Force. Deals 415% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 30 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 200% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 15%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds.
- Level 25: Consumes 50 Time Force. Deals 775% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 42 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 240% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 20%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds.
Game Related
Drops from monsters around your level will now stay on the map for 2 minutes. NOTE: This only applies to items such as event item drops and Medals of Honor.
Dodo, Lilynouch, and Lyka will now spawn more frequently.
Dropped Core Gemstones’ images have been increased to be more visible.
The following boss content’s party death counts have been changed to individual death counts.
- Easy Magnus (5)
- Normal/Hard Magnus (10)
- Easy/Normal Arkarium (5)
An error where certain bosses became invincible when affected by bind skills has been fixed.
- Vellum (Normal/Chaos)
- Balrog’s Left Hand
Cygnus (Easy/Normal)’s whirlwind attack’s cast delay has been increased.
For smooth gameplay, the number of maps available for certain content has been increased.
- Pink Bean (Normal/Chaos)
Due to an occasional error where while Arcane Stone/Arcane Symbol quests were in progress or completed and you would not receive the rewards, you can now recover a portion of them by talking to an NPC.
When using basic attacks, the attack motion that others will see has been changed.
An error where certain quests could not be completed after advancing to 5th job has been fixed.
An error where Arcane Symbols would not update their main stat when Adventurer Pirates switched to another job with a different main stat has been fixed.
New monsters have been added to Monster Collection.
- Road of Vanishing
- Chew Chew Island
- City of Illusions Lacheln
A new reward for Monster Collection has been added.
- Ripe Wolfroot Cube Chair
Hidden Hunting Grounds have been added to Arcane River.
- Hidden Hunting Grounds have been added to Road of Vanishing, Chew Chew Island, and Lacheln.
- Hidden Hunting Grounds can be entered after completing Lacheln’s last quest ‘Clocktower of Nightmares 4th Floor’.
- Hidden Hunting Grounds require 360 Arcane Force (THAT’S REALLY CRAZY) but give much more experience than normal.
- You can see the Hidden Hunting Grounds monsters’ HP/EXP here.
Item Related
The new level 200 Arcane Shade set has been added.
- Arcane Shade Hat (65 main stat/secondary stat, 7 attack/magic attack, 15% defense ignore, 11 slots)
- Arcane Shade Suit (85 main stat/secondary stat, 9 attack/magic attack, 10% defense ignore, 12 slots)
- Arcane Shade Shoes (40 main stat/secondary stat, 9 attack/magic attack, 7 slots)
- Arcane Shade Gloves (40 main stat/secondary stat, 9 attack/magic attack, 7 slots)
- Arcane Shade Cape (35 all stats, 6 attack/magic attack, 7 slots)
- Arcane Shade Shoulder (35 all stats, 20 attack/magic attack, 1 slot)
- Arcane Shade weapons (100 main stat/secondary stat, 30% boss damage, 20% defense ignore, 8 slots)
The set effect for Arcane Shade items is as follows:
- 2 items: 2000 HP/MP, 30 attack/magic attack
- 3 items: 50 all stats, 35 attack/magic attack
- 4 items: 40 attack/magic attack, 400 defense, 10% defense ignore
- 5 items: 30 attack/magic attack, 30% boss damage
- 6 items: 30% HP/MP, 30 attack/magic attack
- 7 items: 30 attack/magic attack, 10% defense ignore
New Use items have been added.
- Arcane Shade Lucky Item Scroll
New Etc. items have been added.
- Arcane Shade Essence
- Arcane River Droplet Stone
- Butterfly Wings Droplet Stone
- Fantasma Coin
How do you get Arcane Shade equipment you might ask? Well it’s actually very similar to Absolabs. You need to collect Arcane River Droplet Stones, which drop from monsters in Lacheln (they’re tradeable) and also Butterfly Wings Droplet Stones, which drop from Lucid (untradeable).
10 Arcane River Droplet Stones + 1 Butterfly Wings Droplet Stone will get you 1 Fantasma Coin.
You can spend these coins to purchase Arcane Shade equipment.
- Arcane Shade Lucky Item Scroll (4 coins)
- Arcane Shade Essence (20 coins)
- Arcane Shade weapons (24 coins)
- Arcane Shade Shoes (16 coins)
- Arcane Shade Gloves (16 coins)
- Arcane Shade Cape (16 coins)
I gues currently there is no way to get the Hat/Overalls/Shoulderpad?
“Arcane Shade Suit (35 main stat/secondary stat, 9 attack/magic attack, 10% defense ignore, 12 slots)”
You sure that’s accurate? Seems terribly low base stats.
Whoops, should be 85 main/secondary stat.
Hey Max, I went back to the 5th job post, and noticed that you added the animations for MOST of 5th job skills, but I can’t help but notice a few are missing *cough*Evan’s Elemental Blast*Cough*
Any reason you left those out? Is it a WIP?
Or did you forget to finish? Were there Technical issues?
Or if you got them from somwhere else, could you point me the way?
(Although since you didn’t cite/credit your source, you’re probably still self-extracting)
Yeah the program that I used couldn’t extract gifs for some skills, including Elemental Blast because its so gigantic xP
I’m guessing that the Arcane Shade sets are acquired from beating the Touhou-lite fairy? Joy to the world.
Also that young Lucid… makes me wonder what happened to her.
Bro..
Evan’s Elemental Blast: A timeline through the ages:
KMST 1.2.035 5th job & Road to Vanishing FIRST DRAFT Level 50: Consumes 1000 MP. Use 4 consecutive magic spells that deal 600% damage 6 times on up to 15 enemies. Cooldown: 150 seconds
KMST 1.2.036 5th job and road to vanishing SECOND DRAFT: Level 50: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1500% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds
KMS 1.2.259 Road to Vanshing FINAL: Level 20: Consumes 1000 MP. Use 4 consecutive magic spells that deal 900% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown:60 seconds.
KMS 1.2.261 Server issues: Level 20: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1350% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds.
KMST 1.2.038 City of Dreams FIRST DRAFT: Level 25: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1500% damage 6 times on up to 15 enemies with an additional 100% critical rate. After attacking, your final damage is increased by 5% per different elemental spell hit. Cooldown: 60 seconds.
If you’ll notice, it was the strongest it ever was in the test server RIGHT before it went live.
… That is, until now.
Now it’s EXACTLY the same as then, EXCEPT it takes less fusion to max it out, and 5% final damage per spell hit.
Lucid was like… an elf in Shade’s story? How’d she get out of the ice?
Since she has command over dreams, isn’t it possible that she’s still frozen?
Frozen for hundreds of years but still conscious, that might explain why she turned evil.
My buddy Neo is on to it- because if you do some of the Shadow Perion stuff, you would know that she has yet another sprite, and something about her being asleep as the ‘Transcendent(this part is probably poor translation on GMS) of dreams, and that she is supposed to be asleep until someone takes her place.’
Regardless of GMS translation confusion, what is certain is the Black Mage gets ahold of her, and strikes a deal- freedom in exchange for an alliance/friendship. She’s not really as ‘Evil,’ as the others.
She is probably the one commander I feel for the most. Everyone else so far was so focused on greed. Hilla, Arkahuim, Magnus, Gelimer, Damien. Von Leon, Orchid, and Lotus had other reasons, but they weren’t really put in such a corner. And then who knows why the Spider king really joined?
That moment when Guwaru doesn’t play much part in the story that he is completely forgotten…
So much this. 😦
She didn’t get out. This map is based on Lucid’s dream.
So. You’re basically fighting her inside of her dreams.
Looks awesome! Thank you!
Does the weapon give no attack? or is it just different for every weapon?
If this is it, then the weapons are terrible
It is a typo i think. It actually does give attack. See http://uni-wz.com/
It does, see http://uni-wz.com/
Yeah they obviously have attack/magic attack lol. I’m adding pictures of them now since its not feasible to list all their stats 😛
Is that a brand new dawn warrior skill? Can you find the animation for it?
http://tvpot.daum.net/v/vfdadPPP4C8PBAEBUsDB8XA
Got it off Desmuse from reddit ^^
Added!
what job advancement is that new skill 😮
4th job
FINALLY A NEW POST!!!
just when i thought if i reach lvl 210 i can reach the end of this game now you are telling me i have to be lvl 220 to even get a little near and lvl 230 to fight new boss 😐 btw im lvl 205
why the fuck is nexon nerfing aran so hard.. they already nerfed his damage like a bitch and now theyre taking our attack speed like ???? we don’t even have high dps to begin with and every time we activate that stupid 5th job skill, we have to use maha’s domain
yea i might just switch mains since he’s getting hit this hard for no reason
Question! When you say Dark Spear’s speed was decreased, do you mean it’s faster or slower?
slower
Does it mean that it deals slower (-> less -> nerf) hits, or that the animation is slower (-> more time to deal hits -> buff)?
II don’t know 100%, but to me, reading that the attack speed was decreased means it will deal less hits.
“Big Huge Gigantic Cannonball: attack speed has been decreased, cooldown has been increased”
The patch notes on southperry say the opposite?
빅 휴즈 기간틱 캐논볼 : 공격 속도가 감소되고 재사용 대기시간이 증가됩니다.
공격 속도가 = attack speed
감소되고 = reduced
재사용 대기시간이 = cooldown
증가됩니다 = increased
😦 that makes me sad but ok thanks.
Wind Archers
Monsoon: cooldown has been decreased
…
I love Lucid’s design. It’s so cute. The ingame sprites look a bit weird though.
I agree
Disappointed with the set. Cra remains superior.
aye
Disappointed with the set, cra remains superior.
lol.. the weapons have like double the base attack
In the interview with the director or something, he said that at the end of the Arcane River, you will meet the black mage. Any info on that, now that the last area has been released?
Maybe the quests mention him but I don’t see any new Black Mage NPC or anything like that. TBH this probably isn’t the end of Arcane River 8)
honestly the new set will be good if it has top/bottom instead of overall, only need to go up to 5 set to maintain the same set stats as RA set. namely hat, top, bottom, weapon, shoulder for the set with out breaking tyrant or gollux set
you have to remember that KMS does not have gollux set. Also they can be star force up to 25 stars in KMS.
After checking the stats of the weapons on uni’s blog, all I can say is that this is quite sad TT.TT
The Arcane Shade Set loses to cRA + 15 star tyrants in just raw stats, even before comparing the whole top + bottom vs overall thing by 50 all stat more for using the complete arcane shade but you get around 120 attack more for using cRA + 15 star tyrants assuming both sets are primed and everything is 15 stars as per the current GMS cap. Wins by a good bit in KMS due to over 15 stars, but in GMS this sadly loses by a landslide as 50 all stat just won’t beat over 100 attack / magic attack extra no matter what your potentials are for any class. If NexonNA looks at your comment section, then PLEASE PLEASE PLEASE let the damned thing use the transpose system from Sweetwater or just give some freaking over 15 star cap or nebulites plus the additional options system at the same time so we can match and beat the power of perfect cRA + Tyrants with the new set. PLEASE.
How exactly are you compairing them? Also I believe for overalls you double it to make up for losing an equip slot.
Hi, I’m not sure if you know this but if the set were to have more than 15 stars could it somehow make up for the loss in range? Just wondering 😮
Ok …Lets do this thing. . .super long matchup: START
(going to count stats as all stat cause its all equal amounts of stats whenever it has multiple stats)
Root Abyss Set Effect: 20 All Stat, 50 Attack, 1000 HP, 10% HP, 30% Boss Damage.
Root Abyss Hat: 210 All Stat, 2 Attack , 615 HP, 10% ignore def
Root Abyss Top: 160 All Stat, 2 Attack, 255 HP, 5% ignore def
Root Abyss Bottom: 160 All Stat, 2 Attack, 255 HP, 5% ignore def
Root Abyss Two-Handed Weapon: 110 All Stat, 374 Attack, 255 HP, 10% ignore def, 30% boss
Tyrant Boots: 205 All Stat, 180 Attack
Tyrant Gloves: 167 All Stat, 165 Attack, 300 HP
Tyrant Cloak: 205 All Stat, 180 Attack
Meister Shoulder (most commonly used one in my opinion): 83 All Stat, 9 Attack, 255 HP
Total Stats of Root Abyss + Tyrants: 1320 All Stat, 964 Attack, 2935 HP, 10% HP, 30% ignore def (actually 26.8975% if only sources of %ignore def), 60% boss damage
Arcane Shade Set Effect: 50 All Stat, 195 Attack, 2000 HP, 30% HP, 20% ignore def (10% + 10%), 30% boss Damage
Arcane Shade Hat: 235 All Stat,7 Attack, 255 HP, 15% ignore def
Arcane Shade Overall: 265 All Stat, 9 Attack, 255 HP, 10% ignore def
Arcane Shade Boots: 170 All Stat, 9 Attack
Arcane Shade Gloves: 170 All Stat, 15 Attack
Arcane Shade Cape: 165 All Stat, 6 Attack, 255 HP
Arcane Shade Shoulder: 105 All Stat, 20 Attack, 255 HP
Arcane Shade Two-Handed Weapon: 170 All Stat, 540 Attack, 255 HP, 20% ignore def, 30% boss damage
Total Stats of Arcane Shade Set: 1330 All Stat, 801 Attack, 3275 HP, 30% HP, 65% ignore def (50.428% if only sources of %ignore def),60% boss damage
Conclusion: +10 All Stat, –163 Attack, +340 HP, +20% HP, +35% ignore def (+23.5305% ignore def if only sources of %ignore def) for using the full Arcane Shade Set instead of cRA + Tyrants . . . . yeah . . .not happening.
Tis a sad, sad day folks. We need over 15 Stars OR allowance of nebulites + the additional options system at the same time OR giving the Arcane Shade Set the ability to transpose like Sweetwater Set does or else this will be the second and likely last equipment set released that loses out to a set released years before it simply because NexonNA decided we don’t need over 15 stars since we never had Miraculous Equip Enhancement Scrolls released and they’re afraid to give too much power compared to MapleSEA and EMS who both released over 15 stars and additional Options (though nebulites are supposed to replace them, inferior in some respects but greater overall due to choice, amount of items, and stats / skills not available to additional options system).
You know that the 35%+ ignore defense alone is enough to do more damage than whatever that can supply 160ATT/MATT from the Tyrants (specially with mages), right? We’re talking about 250 defense mobs and 300 defense bosses, and 35%+ ignore defense can easily increase your output 12%+ at this point (whereas 160ATT/MATT shouldn’t increase your range more than some 8%, to afterwards being reduced by the titanic defenses).
Also there is the fact that you don’t even need to wear the whole set to get benefits from it (and frankly speaking getting the whole sets might take your life as well). The Weapon, Hat and Shoulder are BIS by a massive range, whereas the gloves are far easier to get more powerful considering the price/availability of Tyrants Gloves and thus how hard is to get them to 15 Stars. The Overall is half as cheaper to scroll/cube as well for a minimal lose compared to perfected scrolled/cubbed CRA Top/Bottom.
Also in our Reboot the Arcane Set is just plain superior all whatsoever for the practical impossibility of getting Tyrants over 12 stars aside the Cape (and finishing the Arcane Set is stronger than preserving the Cape). We don’t have scrolling and perfectly cubbing CRA Top/Bottom is far more complicated, thus making even the Arcane Overall superior for most instances (specially if it will complete a 4-5 or 7 set bonus).
We also don’t know if GMS will add another potential tier as well.
After thinking about it some more, you could swap out the cape for a tyrant and use 6 set as a normal class to come out maybe equal to or maybe better and swap out the hat for a transposed 24 30% hp scrolled aquarius crown to Sweetwater hat and have a definite gain over cRA + tyrants without ever blowing your money on enhancing tyrants to 15 stars.
after even more thought, you non DA classes could do 5 set arcane shade using tyrant boots and cape for a 122 attack gain and 85 all stat gain (assuming all primes) for normal classes and finally ditch the tyrant glove and top + bottom while making a gain, but full 7 set is a loss without over 15 star or something to make up.
Over 15 stars adds tyrant like stats to non superior items which allows those gloves, shoes and boots from the arcane shade set to match and beat their tyrant equivalents almost when directly compared, but for sure win when entire set is used. Considering stars give stats based on item level in KMS, i should likely even cover the loss of an extra item to potential.
Please take into consideration that the new set is available for enhancement up to 25 stars.
We simply don’t have enough information to decide if CRA+tyrants will continue to be better. There is only speculation.
We need more information on what happens to the potential tiers of a lvl 200 equip. Will there be a tier 5 potential? Eg. A legendary lvl 150 eq can achieve 13% each line for 3 lines. Does a legendary lvl 200 eq achieve more than that? such as potentially 16-18% per line.
Again, same thing, what happens when an equipment achieves 20 stars, and beyond that, how much WA/MA does it add? What about the amount of stats? You see we don’t have that information.
Apart from that, how accessible is this set going to be; will it be available drops from mobs that are lvl 200 above? Much Like Pensalir or is it going to be like Absolabs which u have to accumulate from boss drops. From the way it seems, evidently, it’s going to incline towards a boss-like eq drop like Absolabs.
Now, take a step back and think, how many % of the population (of maplers) are actually able to kill Lotus every week? Extrapolate this to Damien and this new boss, how many people can actually make this happen. Think about this.
We haven’t seen the end of extra equipments yet.
Besides, if Black Mage is coming, do you not think that there might be a lvl 200 superior item set that is incoming? possibly enhancing up to 20 stars?
CRA gets 25 stars in KMS, these people are most likely doing calculations for GMS
So basically we get a new shoulder out of this set and nothing else?
The Shoulder, Weapon and Hat are always BIS everywhere (Best In Slot). In KMS Reboot it is not just BIS but overwhelming broken, in KMS’ Normal Servers and GMS’ Reboot it is also BIS by a fairly big margin.
In GMS Normal Servers it is a big whole of depends, though. For most players the set would mean a fairly big upgrade, but for the most funded of players it depends. A CRA Top/Bottom with 6 perfect lines and perfectly scrolled is sightly superior to the Arcane Overall, whereas any Tyrant 14+ Stars and transposed into Sweetwater is superior by an extremely slim margin to their Arcane counterparts, but anything inferior to those specifications is significantly inferior to a equivalent Arcane equipment, and this is specially fairly common with the Tyrant Gloves. The Arcane Overall also has the small benefit that it is cheaper to cube than CRA Top/Bottom, so it might be cheaper at the FM to get a Legendary Arcane Overall rather both Legendary CRA Top/Bottom given enough time.
Hi Max,
I had two questions:
1) How many stars can each equip obtain in the lvl 200 set?
2) is the first weapon shown the Polearm of the set? Thanks 🙂
I guess I could also ask if the potential that can be obtained on lvl 200 set is tier 4 or if it’s a new tier (Tier 5) but that may be to technical and you may not know haha. Thanks anyways! Take care
1) 25 stars.
2) Nope, it’s the one-handed axe. You can look at the file names to clarify, for the most part they’re just named the type of weapon they are.
3) KMS doesn’t even have tier 4 potential
Would you say that the Lv 200 Arcane Shade equips are better then the Root Abyss equips?
I’m not big on the math but based on what others have said, it might be worth it to use some parts like the hat and shoulder but the lack of top + bot means you lose out on a lot of potential stats. And I think if you use the whole set, you lose some of the Tyrant equipment as well.
Well in gms you double the pot stat for overs due to using 2 slots. You could also factor in the much needed upgrade slots in to the equation to make up for the 3 Tys lost.
I don’t think thats how overall potential works
I believe it is in GMS, though i would have to find the source.
Buddy, you thinking of starforce.
Is level 200 a new potential tier?
KMS does not even have Tier 4 for potentials, so the potentials are capped at LV100 there. Now if at GMS we’re going to get another tier or not is an open question, hopefully yes.
So, Fantasma Coins…do these puppies work like Absolab where you need to collect stones (like the drip stones) and trade them in? Or do they drop directly from Lucid?
Its pretty much the same as Suu/Damien, you need 10 Arcane River Drip Stones (tradeable) from daily quests and 1 Butterfly Wings Drip Stones (untradeable) from Lucid to make 1 Fantasma Coin. I’ll add this information + costs of each item to the post 🙂
Ick. Don’t like where they keep going with these. We can’t get the new sets without beating the bosses that basically require the sets. I wish they would do something different.
But, whatever. At least they look pretty, I guess?
“New NPC Added: Black Mask”
Nexon pls stop borrowing npc names from your other games
Can someone who is actually big on the math and interested in doing the calculations leave a comment here?
Mathematician would like to collaborate and do some speculations.
Thanks^^
calculate what? if its worth changing to this set? weapon and shoulder only, 3seteffect from cra + tyrants atleast 8star each still better
Well at this point it’s hard to say, this set has 25 stars, while Cra/tyrants have 15 ea; plus you have more upgrade slots. At this point we would have to compare a perfect Arcane set and a perfect Cra/tyrant (not including the belt, due to Arcane not having one). Also while Cra/Tyrant has 163 more attack, Arcane has more 35% Def Ignore. At this point it’s more preference then actually choosing what is better, and it will take a while to make a perfect Arcane set if people are willing to get rid of working to a perfect Cra/tyrant set
Well, technically, CRA has 25, tyrant has 15.
Ah, well I did not know that was a thing in KMS ^^; Also, forgot to factor the upgrade slots…
CRA can get up to 25 stars in KMS as well 🙂
Wearing the entire set is a loss for anyone class in GMS if you have 15 tyrants, but mixing and matching can come out as a win. Scarlet shoulder + chaos vellum helm and 200 set weapon + cRA top + bottom + tyrant boot + tyrant cape + tyrant glove (could transpose tyrants, css back the 5 slots and do more scrolls + get 3 set SW for 55 more attack and some all stat) is one option. Or replace tyrant glove with arcane shade glove, and go 5 set arcane shade using tyrant boot and cape, or as demon avenger use 6 set but replace hat with aquarius crown transposed to SW, or just use a tyrant cape and keep the arcane shade hat if you don’t like being 149 attack short of using cRA + 3 / 4 tyrants. Mixing is good . .full set bad . . for GMS unless we get over 15 star limit or something like that to give tyrant like stats to non superior equipment.
Another update and Wind Archers still don’t have moving hurricane. Thanks Nexon.
ugly new area designs ugly new weapons desigin
i forget ugly skills icons
whe ndid art in ms became so shit
do you need the Arcane Shade lucky item scroll to upgrade to Lapis/Luzuli 9?
or will there be an “Arcane Shade Essence” like there was and Absolab Essence?
nevermind I didnt see the last part of the post.
Yep you need the Arcane Shade Essence to upgrade to Lapis/Lazuli 9. The Lucky Item Scroll is used to add it to the Arcane Shade set 🙂
“Certain V Matrix 1st~2nd job skill enhancing cores’ final damage boosts have been increased.”
How much of an increase and to what skills?
There’s like a ton of them and for the most part, it’s not really useful but if you want, I can add them in later.
Well, I was just mainly wondering if there was a common increase to the skills that would make them useful.
(I’d like to see the specific skills that were increased tho…if you can add them over time that would be nice, no rush and thanks again :D)
I wonder if the set pieces are tradeable…
until equipped
All the equips are tradeable until equipped, and after that you can PSOK them.
I play zero, so can u add the zero weap type 9?
http://uni-wz.com/blog-entry-2861.html
ctrl+f search ” ゼロ “
Thanks…. Now time to get to lvl 220 before 5th job hits MapleSEA
Will be added in the offical patch post coming later today! 🙂
Just wondering, is KMS having 25 stars enhancement for all eq or only a few?
all lvl 150+ equips in KMS have 25 stars
I mean ” all lvl 150, Non-superior type” equipment
Quoting on Max Post..
“I gues currently there is no way to get the Hat/Overalls/Shoulderpad?”
Hmm, i guess there is!
Seems like they are going to do like Lotus / Damien style all over again (Which sucks), where Lotus Absolab Store sells Weapon Cape Glove Shoes, and Damien Stigma Coin Store sells Weapon Hat Overall Shoulders =w= .
Hence, there’s a much tougher boss coming out after Lucid I guess =w=
So… is there still an event drought going on? Like, new content is great and all (if you have the range for it) but I’d really love to hear about the limited time events and medal you can get :p
max doesn’t typically talk about events in KMST notes as they not only change from tespia to live, they’re usually heavily modified for the purposes of testing.time events where you hold something for x amount of time is usually changed to 1 minute, and other stuff like that is also changed.
I get that, but I’m interested in the themes of the events, rewards and… sweet, juicy medals…
I don’t care much about what it’ll take to compleye it (plus it may change anyway from KMS to GMS anyway)
KMST doesn’t include events, but only changes to the game. If you want to know more about the events for this, you might want to wait for a week or two when they release this content into the real server, aka KMS.
Surely the new event will come out ,it’s like Nihal desert trade game,but this time it’s cooking in Chewchew Island. (I can’t read Korean,this is my asumption)
How are free to play users supposed to fight against these end game bosses?
well, meso market is a good start, crafting cubes and flames is good, mileage cubes work just dandy, fairy bros rewards, killing bosses, completing sudden missions, doing poloprito portals all have a chance to drop higher tier craftable cubes. Oh and elite bosses too.
Really, it’s easy. You just have to play the game instead of whining how you can’t beat anything because you don’t play the game.
This set if primed and starforced can really challenge CRA because of the huge difference in att on the weapons and the huge set boost. However the CRA set edges it out because it allows the use of dojo and tyrant gloves. This set is still a viable option for people who don’t want to spend too much money enhancing tyrants however it needs to be primed or at least use 15% spell trace.
You won’t be able to get this set in the first place without having heavily enhanced Tyrants (12+ stars). A partial set is still better for even the most funded players with 15 star Tyrants, which means they are going to want to get those pieces first before ever putting 1 of them on the market. If Lucid is once a week and only drops 1 coin, that means 5 months for the weapon, 3 months for the hat, and 3 months for the shoulder. So it will nearly be 1 year before any clean pieces will hit the market.
And what makes you think clean pieces on the market won’t cost an arm and a leg to get?
The earliest CRA pieces on the market were sold for cold USD, and that was when bosses used to drop the pieces directly instead of having to farm the boss for 24 weeks to buy a weapon from the coin shop.
What is the new hit box for the Mihile’s Deadly Charge and Thunder Breaker’s Gale/Typhoon?
Also Lucid takes losing with a smile on her face. “Well played.”
Hit boxes are the same, just the animations have been resized to match them.
This video shows Typhoon’s vertical hit box has been increased by a lot since it can hit things on the high platforms.
This shows what the vertical hitbox was before which was very tiny.
Hello Max, my name is Franz, is there a way to contact you? Like chating or something? I have problems with KMS and wanna ask you about please.
heya max, you wrote: ”An error where Arcane Symbols would not update their main stat when Adventurer Pirates switched to another job with a different main stat has been fixed.” but do you alraidy know if you keep all your V cores and progress when you change job as an explorer?
Yes I believe you do keep your V Cores!
omg amazing, now i can keep switching between shadower and dual blade, got both their weapons and it keeps my main fun >3<
and thnx alot c:
What’s exactly the meaning of “skill effect has been adjusted to match the attack range”?
Does the skill have a new animation?
It just means before, the effect was either smaller or bigger than the actual attack range so they just adjusted it to match.
they did it for shadowers hyper aswel a time ago, the animation stayed the same, just the hitbox got a little bigger
oh forget what i said, its differend how they did it here i see 😮
Ah, then Mikhail and Flame Wizard hyper’s hitbox got reduced? : (
Oh just saw the Typhoon example up there!
Thank you very much.
Umm . .. I can’t find a pic, so can some demon avenger from KMS tell me how much hp is added by an arcane symbol level 1 and and how much per level up?
I think it starts with 4000 HP and increases by 1450 HP per level up.
After playing “I Spy” on insoya’s demon avenger forum i managed to find the correct values, which you got wrong, by calculating off 2 differnt pics. I saw a lvl 3 arcane symbol with 7000 hp and a lvl 7 + lvl 1 giving 16800 hp. Calculating based off these two values I managed to spot in the background of pictures of some equips that had lvl 5 – 7 additional options for hp or attack on weapons, I got 4200 as lvl one and 1400 added per level as correct info, but thaks for trying .. But seriously . .can you get me a picture of a 25 star weapon please?
though . . the amounts make me question whether or not this is item Hp, as its values are based around pure hp +100 rather than item hp +100 . .. .
What is the tier potential for arcane shade gear
Same tier as all lvl 70+ equips