Home > KMST > KMST ver. 1.2.049 – Voice of Mapler & Job Balancing!

KMST ver. 1.2.049 – Voice of Mapler & Job Balancing!

Pink Bean's Tutu Effect

After a long and boring dry spell, a new patch has been released to the test server! It includes Voice of Mapler changes for better QoL, job balancing, and a ton of other changes to various game systems!

This patch also includes the 14th anniversary events, the return of Pink Bean with a new skill (he is a beautiful ballerina!), and will come to the official servers next Thursday.

Spring Project!

Based on requests from users made on the Voice of Maple forums, various changes have been made as part of the Spring Project!

Rebirth Flame Items.png

When using Rebirth Flames, equipment in your inventory that cannot have Flames used on them will be marked.

Auction House Additional Potential Search

Additional potential fields have been added to the Auction House’s advanced search feature. If you use the existing search fields for potential, they will not include additional potential.

The relist feature has been added to the Auction House.

  • If an item is not sold within the period it was listed for or you cancel the sale, you can relist it.
  • If you listed the item while in a PC Room and you are currently not in one (or vice-versa), a popup UI will appear so that you can see the differences.
  • Items that become untradeable if returned can only be relisted by the character who listed them in the first place.

Lie detectors have been made easier to use.

  • When you start to type in a lie detector, Hangul will be inputted by default.
  • While a lie detector is active, your Combo Kill will continue to be maintained.

Transparent UIs in Combat.png

If your character enters combat while a large UI is on the screen, it will become semi-transparent so that you can see what is going on. The following UIs will be affected:

  • World Map
  • Maple Guide
  • Battle Statistics system
  • Monster Collection
  • Maple Union
  • Guild
  • Daily Gift
  • Maple Chat
  • System Options
  • Hotkey Settings

The preset feature has been added to Maple Union.

  • Presets are a feature that allows you to store the Union board’s placed character blocks and inner stat choices and instantly reuse them later.
  • Up to 3 presets can be unlocked by purchasing the Union Preset Coupon in the Union Coin Shop for 500 coins.
  • You can click the unlocked preset button to edit it as you wish.
  • While in placement mode, you can apply any presets that you have saved.
  • Presets can be used for 30 days after they have been unlocked.

Rose Clipping

The ‘Gift for Charming People’ quest has been made easier to complete in Reboot World. The chance to acquire a Rose Clipping when harvesting has been increased.

Pendant Slot Expiration

When a Pendant Slot Expansion expires, you will be notified both through the chat and a separate notification.

When using single hair/face coupons, you will now be shown a preview of the changed appearance before it is used.

The V Matrix’s usability has been improved.

  • Cores of the same kind will now be ordered based on enhancement level.
  • In Maker Mode, you can now only see Cores that you can install.
  • A new Disassemble Mode has been added where you can disassemble multiple Cores at once.
  • When disassembling Cores, you will now be able to preview how many V Core Fragments you will receive.
  • When enhancing a Core, you can now choose multiple Cores at once, and you will be able to preview the enhancement result.

Cash Item Storage Preview

In the Cash Shop preview window, you can now try on items in your Cash Storage. After selecting an item in your Cash Storage, you can see it on the preview window by clicking the [Apply] button.

In Meisterville, you can now only use profession skills and movement skills.

You can now use up to two Chair Bags.

Damage Skin Storage

The maximum number of Damage Skin Storage slots has been increased to 20.

Job Balance Adjustments

Magicians

  • Overload Mana Overload Mana: an error where keydown skills would consume additional MP has been fixed

Archers

  • Guided Arrow Guided Arrow: damage has been increased
    • Level 25: Consumes 350 MP. For 20 seconds, create a spirit arrow near you. The arrow will attack 1 nearby enemy, dealing (500% → 600%) damage 30 times then disappear. Cooldown: 20 seconds.

Thieves

  • Venom Burst Venom Burst: damage and number of hits have been increased
    • Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take 100% of the remaining damage over time at once and an additional (825% → 1000%damage (5 → 6) times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time (up to 5). Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. [Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 310% damage every second for 8 seconds.]

Hero

  • Incising Incising: Combo Counter cost has been decreased from 4 → 2
  • Sword of Burning Soul Sword of Burning Soul: duration has been adjusted
    • Level 25: Consumes 350 MP. For (65 → 72) seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While the sword is summoned, Raging Blow is enhanced to deal 167% damage 9 times on up to 8 enemies. While you are fighting, every 1 second, the sword will deal 620% (700% while Enraged) damage 6 times if the Sword is with you or 565% (615% while Enraged) damage 6 times if the Sword is fixed somewhere else on up to 8 nearby enemies with an additional 50% critical rate. Cooldown: 120 seconds.
  • combo-death-fault Combo Death Fault: Combo Counter cost has been increased
    • Level 25: Consumes 500 MP. Consumes (5 → 6) Combo Counters. Deals 1600% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds.

Paladin

  • Blessing Armor Blessing Armor: when the shield is created, the number of protections will now be shown in the buff window icon
  • Blast Blast: damage has been increased from 290% → 310%

Dark Knight

  • Reincarnation Reincarnation: cooldown will now be shown in the buff window icon
  • Gungnir Descent Gungnir Descent: damage has been increased from 210% → 225%

Archmage (F/P)

  • poison-nova Poison Nova: explosion damage has been increased
    • Level 25: Consumes 500 MP. Create poison clouds, which deal 1000% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing (600% → 900%) damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds.

Archmage (I/L)

  • Chain Lightning Chain Lightning: Y axis chain range has been increased from 200 → 250

Bishop

  • Vengeance of Angel Vengeance of Angel: final damage boost when used has been increased from 25% → 30%

Adventurer Archers

  • evolve Evolve: number of hits has been increased
    • Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage (6 → 7) times on up to 10 enemies. Cooldown: 108 seconds.

Bowmaster

  • afterimage-shot Afterimage Shot: cooldown has been increased (note: this is pretty much a buff since Afterimage Shot is mainly used for its effect while on cooldown)
    • Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 800% damage 3 times continuously for 3 seconds. Cooldown: (20 → 30) seconds. [Passive effect: while Afterimage Shot is on cooldown, every 10 attacks, automatically create an afterimage that attacks enemies in range, dealing 800% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Marksman

  • Piercing Piercing: cast delay has been decreased from 960ms → 840ms

Night Lord

  • Throwing Expert Throwing Expert: critical damage boost has been increased from 8% → 15%
  • Showdown Challenge - Enhance Showdown Challenge – Enhance: skill icon has been changed to match the actual values
  • throwing-knife Fuuma Shuriken: Mark of Assassin activation rate has been increased
    • Level 25: Consumes 800 MP. Throw a giant throwing star that deals 500% damage 5 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is (20% → 40%) of its regular rate. Cooldown: 25 seconds.

Shadower

  • Edge Carnival Edge Carnival:  damage has been increased from 138% → 160%, number of hits has been decreased from 8 → 7 (to prevent damage loss due to the maximum number of hits restriction)
  • Dagger Expert Dagger Expert: critical damage boost has been increased from 8% → 15%
  • Prima Critical Prima Critical: critical damage boost has been increased from 8% → 20%
  • Shadower Instinct Shadower Instinct: base attack boost has been increased from 20 → 40
  • eviscerate Eviscerate: number of hits has been increased
    • Level 25: [Passive effect: Assassinate’s final attack will mark enemies with a Wounded debuff that lasts for 10 seconds and stacks up to 3 times. If you hit another enemy with Assassinate while there is another one that is marked, the original enemy’s mark will disappear and you will begin stacking it on the new enemy.] Active effect: Consumes 650 MP. Summon allies from the shadows that deal 1100% damage 5 times on up to 10 enemies. If there is an enemy with 3 Wound debuff stacks in range, you can use this skill with Assassinate to instantly move to that enemy and deal 3800% damage (6 → 7) times with an additional 100% critical rate and defense ignore. Gain 1 second of invincibility after attacking. Cooldown: 10 seconds.

Dual Blade

  • Fatal Blow Fatal Blow: damage has been increased from 94% → 108%, number of hits has been decreased from 8 → 7 (to prevent damage loss due to the maximum number of hits restriction)
  • Blade Expert Blade Expert: final damage boost has been increased from 15% → 20%
  • Phantom Blow Phantom Blow: damage has been increased from 240% → 270%
  • Blade Storm Blade Storm: first attack’s damage has been increased and its number of hits has been decreased (to prevent damage loss due to the maximum number of hits restriction)
    • Level 25: Consumes 20 MP. Deal (1000% → 1155%) damage (8 → 7) times on up to 10 enemies then cut enemies in front of you for up to 10 seconds, dealing 600% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 90 seconds.

Viper

Screw Punch Link Effect

  • Screw Punch Screw Punch: damage has been decreased from 360% → 120%, number of hits has been increased from 1 → 3, you can now link this skill with Fist Enrage, you can now instantly move in a direction if you link this skill with Double Spiral while using the left or right directional keys
  • serpent-screw Serpent Screw: damage has been decreased, Energy consumption when fully charged has been increased
    • Level 25: Consumes 300 MP. Consumes 110 Energy per attack. Consumes (70 → 100) Energy per attack when your Energy is fully charged. If this skill is attacking a boss monster, the Energy consumption is decreased by 60%. Automatically attack up to 10 nearby enemies, dealing (800% → 710%) damage 3 times continuously. Cooldown: 3 seconds.

Captain

  • Continual Aiming Continual Aiming: final damage boost on hit monsters has been increased from 20% → 25%, passive effect’s critical damage boost has been increased from 10% → 20%

Cannon Shooter

  • Cannon Buster Cannon Buster: damage has been increased from 650% → 750%
  • BF Cannonball Big Huge Gigantic Cannonball: an error where the monkey would appear awkwardly when casting has been fixed
  • icbm ICBM: explosion damage and scorched ground’s damage over time have been increased, an error where the monkey would appear awkwardly when casting has been fixed
    • Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal (3600% → 4200%) damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals (500% → 700%) damage on up to 10 enemies continuously. Cooldown: 30 seconds.

Cygnus Knights

  • cygnus-phalanx Cygnus Phalanx: cooldown has been increased
    • Level 25: Consumes 500 MP. Deals 900% damage 65 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: (20 → 30) seconds.

Mikhail

  • claiomh-solais Claiomh Solais: can now be used even without Royal Guard’s attack buff

Flame Wizard

  • Burning Region Burning Region: damage boost has been increased from 50% → 60%, duration has been decreased from 60 seconds → 30 seconds, cooldown has been decreased from 90 seconds → 45 seconds

Wind Breaker

  • Wind Blessing Wind Blessing: attack, DEX, and HP boosts have been changed to passive effects

Night Walker

  • Shadow Jump Shadow Jump: in addition to existing effects, attacking skills that throw stars will have their final damage increased by 10% if used while jumping
  • Critical Throw Critical Throw: critical damage boost has been increased from 8% → 10%
  • Throwing Expert Throwing Expert: critical damage boost has been increased from 8% → 10%

Striker

  • Lightning God Lightning God: critical damage boost has been increased from 15% → 25%
  • Lightning Union Lightning Union: giant lightning bolt activated when attacking 4 or less enemies’ damage has been increased and its number of hits has been decreased (to prevent damage loss due to the maximum number of hits restriction)
    • Level 25: Consumes 1000 MP. For 42 seconds, increase your damage by 17% and when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 600% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing (600% → 800%damage (8 → 7times. The lightning can activate every 3 seconds. Cooldown: 108 seconds.
  • shark-wave Shark Wave: damage has been increased
    • Level 25: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing (1100% → 2000%) damage 7 times on up to 15 enemies continuously. Cooldown: 8 seconds.

Heroes

  • freuds-blessing Freud’s Blessing: an error where Freud’s Blessing’s cooldown would not apply normally when a Phantom used Extreme Archery with Talent of Phantom Thief has been fixed

Aran

  • Adrenaline Boost Adrenaline Boost: no longer affected by buff duration increasing effects
  • Install Maha Install Maha: in addition to existing effects, Install Maha now instantly increases your Combo by a certain amount when used
    • Level 25: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 55 seconds, equip Maha (ending Maha’s Domain) to instantly increase your Combo by 100, increase your attack by 10% and when attacking, every 3 seconds, create a blizzard that deals 550% damage 5 times on up to 10 enemies. Cooldown: 150 seconds.

Evan

  • Dragon Breath Dragon Breath: Swift of Wind’s damage boost has been increased from 130%p → 160%p
  • Breath of Earth Breath of Earth: damage distribution formula has been changed so that 35% of the attack’s damage is not divided based on number of enemies attacked (specifically, the skill says “except for 35% of the skill’s damage, the damage will be divided by the number of monsters attacked”)
  • Dragon Breath - Wind Bonus Chance Dragon Breath – Wind Bonus Chance: damage boost has been increased from 40%p → 85%p

Mercedes

  • Ignis Roar Ignis Roar: in addition to existing effects, Ignis Roar now gives 10% final damage passively
  • Dual Bowgun Expert Dual Bowgun Expert: critical damage boost has been increased from 8% → 10%
  • sylvidia Sylphidia: cooldown has been decreased
    • Level 25: Consumes 1000 MP. For 42 seconds, ride Sylphidia. While riding, gain 100% Stance and 17% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attack deals 1300% damage 9 times on up to 12 enemies. Cooldown: (180 → 150) seconds.

Phantom

  • Ultimate Drive Ultimate Drive: damage has been increased from 80% → 100%
  • Cane Expert Cane Expert: final damage boost has been increased from 20% → 25%

Luminous

  • SunfireEquilibriumEclipse The Larkness gauge will now be retained after resurrecting from death.
  • Absolute Kill Absolute Kill: damage has been increased from 333% → 385%, number of hits has been decreased from 8 → 7 (to prevent damage loss due to the maximum number of hits restriction)

Eunwol

  • Advanced Knuckle Mastery Advanced Knuckle Mastery: in addition to existing effects, Advanced Knuckle Mastery now increases your final damage by 10%
  • ghost-disposition Ghost Disposition: damage has been increased
    • Level 25: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing (900% → 1200%) damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 1%. The debuff can stack up to 10 times. Cooldown: 95 seconds.

Demon Slayer

  • Devil Cry Devil Cry: damage has been increased from 450% → 515%, number of hits has been decreased from 8 → 7 (to prevent damage loss due to the maximum number of hits restriction)
  • Blue Blood Blue Blood: an error where certain images would appear awkwardly during the cast effect has been fixed
  • Demon Awakening Demon Awakening: duration has been increased
    • Level 25: Consumes 100 Force. For (55 → 60) seconds, awaken the true power of the Demon, increasing your critical rate by 62%, and allowing your attacks to automatically activate Cerberus every 8 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 600% (1st/2nd attack)/700% (3rd attack)/800% (4th attack) damage 3 times on up to 6 enemies with an additional 50% defense ignore and 50% boss damage. Cooldown: 120 seconds.

Demon Avenger

  • blood-feast Blood Feast: HP consumption while charging has been decreased
    • Level 25: Consumes 1% max HP. Consumes (4% → 3%) current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds.
      • 1st stage: No charging, deals 1000% damage 7 times, heals 5% max HP.
      • 2nd stage: 3 seconds of charging, deals 1300% damage 9 times, heals 12% max HP.
      • 3rd stage: 4 seconds of charging after 2nd stage, deals 1600% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 20% max HP.

Blaster

  • Shock Wave Punch Shockwave Punch: Double Fang’s damage boost has been decreased from 180%p → 140%p
  • Flash Move Flash Move: Magnum Punch’s damage boost has been decreased from 230%p to 160%p

Battle Mage

  • Dark Chain Dark Chain: can now be linked with Blow skills, can no longer be linked with Battle Spurt
  • Battle Spurt Battle Spurt: can now be linked with all Blow skills
  • Spell Boost Spell Boost: magic attack boost has been increased from 20% → 25%

Wild Hunter

  • Extend Magazine Extend Magazine: all stats boost has been increased from 40 → 60,  15% final damage boost has been added, 20% damage boost has been removed
  • Jaguar Storm Jaguar Storm: duration has been increased
    • Level 25: Consumes 1000 MP. For (30 → 40) seconds, summon up to 7 of your captured Jaguars (except the currently selected one). The summoned Jaguars’ Jaguar skills will deal 75% final damage. You can reuse the skill while the jaguars are summoned to re-summon all of them to your current location. You can resummon them 1 time every 10 seconds. Cooldown: 125 seconds.

Xenon

  • Ooparts Code OOPARTS Code: 25% final damage boost has been added, 30% damage boost has been removed

Mechanic

  • micro-missile Micro Missile Container: number of missiles fired has been increased
    • Level 25: Consumes 1000 MP. Install a container that fires (25 → 30) micro missiles that deal 850% damage 5 times on up to 15 enemies each. Cooldown: 25 seconds.

Kaiser

  • Prominence Prominence: in addition to existing effects, Prominence now increases the Morph Gauge by 50 when used
  • will-of-sword-strike Will of Sword: Strike: you can now reuse the skill after the swords hit the ground to immediately ignite them (but the damage will increase based on how long they were on the ground)
    • Lvel 25: Consumes 1000 MP. Each weapon will hit an enemy, dealing 1000% damage 4 times. After that, they will fall to the ground. After 2 seconds, they will create a powerful flame, dealing 1400% damage 6 times on up to 12 enemies. The final damage of the flames will be increased up to 2x based on the amount of time the swords were in the ground. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1.

Angelic Buster

  • Soul Seeker Expert Soul Seeker Expert: an error where only 1 orb would be created when fighting 1 enemy has been fixed
  • Soul Shooter Expert Soul Shooter Expert: critical damage boost has been increased from 8% → 15%

Zero

  • Lapis/Lazuli’s attack additional options logic has been changed to match other jobs’ weapons. Existing characters’ items will be automatically modified.
  • Divine Leer Divine Leer: critical damage boost has been increased from 40% → 50%

Kinesis

  • Psychic Grab Psychic Grab: Y axis attack range has been increased from 138 → 165
  • Psychic Grab 2 Psychic Grab 2: Y axis attack range has been increased from 138 → 165

Monster Life Reorganization

Erdas Category Monsters.png

New monsters have been added.

  • The Erdas category has been added. Erdas category monsters give 1~7% item drop rate from Arcane River area monsters, based on the rank.
  • New monsters have been added to each category.

Monster Life Placement Boundaries

An image that shows the edges of the area where you can place buildings has been added.

When combining monsters, a new monster selection step has been added.

  • When combining, you can choose a desired monster based on the category/rank that your combination determines.
  • The number of selectable monsters will increase in proportion to the number of monsters in that specific category/rank. The chance of receiving your selected monster is based on the beauty value.
  • The monster selection stage will apply to C/B/B+/A/A+/S rank monsters.

Monster Life Beauty

The beauty value has been reorganized.

  • The maximum value has been increased to 999,999.
  • Based on your beauty value, the chance of receiving your selected monster will be increased.
  • The beauty value will be affected by both your farm’s beauty and your opponent’s farm’s beauty.

Monster Life Rankings

Rankings have been reorganized.

  • A ranking based on beauty value and achievement points has been added. You can see it through the Ranking button on the menu at your farm.
  • The ranking list will show the top 3 farms.

The Road Network effects have been added.

  • Road Network effects are bonuses that buildings and decorations receive based on the number of adjacent streets to them that lead to the My House building.
    • Buildings: +1 Waru production per adjacent street
    • Decorations: +1 decoration point per adjacent street
  • The bonus numbers from Road Network effects cannot exceed the building or decoration’s base value.

The Coin Shop‘s available items have been changed.

  • The Fairy’s Tear item’s effect has been changed.
    • When used, you will automatically heal 1% of your HP/MP every second for 150 seconds. If you use additional Fairy’s Tears while one is active, the healing effect will increase by 0.5% (stacking up to 5 times).
  • The following items have been removed:
    • Apple Pie
    • Weapon Box
  • The following items have been added:
    • Monster Life Farm Reset Scroll [1,000 coins] (resets everything on your farm, except for its name and your Cash currency)
    • Mastery Book 20 [1,000 coins]
    • Mastery Book 30 [2,000 coins]

Improved Screenshots

Screenshot Options

The improved screenshot module has been applied. The lag when taking a screenshot has been reduced and the image quality has been improved.

Screenshot related system options have been added. The existing Graphics tab’s screenshot storage options have been moved to the new Screenshot tab.

The file format selection feature has been added. Images can be saved as JPEG or PNG.

The continuous shooting function has been added.

  • You can turn this On/Off with a checkbox in the Options menu.
  • Based on the number of times specified in the Options menu, when you press the screenshot key, it will take that number of screenshots continuously.
  • You can screenshot from 2-10 times continuously.

The automatic shooting function has been added.

  • When certain conditions are met, a screenshot will be taken automatically.
  • You can turn this On/Off with a checkbox in the Options menu.
  • Screenshots will be taken automatically for the following conditions:
    • Level up
    • Advancement
    • Successful enhancement for 15 Star Force or higher
    • Rare item drops
      • Primal Essence
      • Dominator Pendant
      • Cursed Kaiserium
      • Suuroid
      • Ruin Force Shield
      • Demianroid
    • The SEED character record achievement
    • Mu Lung Dojo character record achievement
    • Dream Breaker character record achievement
    • Character beating a boss monster for the first time

The Capture Mode has been added.

  • When using Capture Mode, the UI will not be visible but your character can be moved around freely.
  • Mouse input, NPC chat, and items cannot be used in Capture Mode.
  • Capture Mode can be turned On/Off with a hotkey, and you can exit Capture Mode by pressing the ESC key.
  • Capture Mode will be forcibly exited under certain circumstances.
    • Using a portal
    • Changing channels or fields
    • Opening a UI
  • Capture Mode cannot be used in certain situations, such as when talking with an NPC.

Game Related

The monsters within your level range condition has been adjusted.

  • Monsters within your level range now refers to monsters that are within ‘-20 levels ~ + 20 levels’ (used to be ‘-10 ~ +20).
  • The exception to the ‘-20 levels ~ +20 levels’ condition for characters above a certain level has been removed.
  • The experience and meso penalty for monsters outside the level range has been reduced from -11 levels to -20 levels.
  • Elite Monsters and Elite Bosses will also only appear if you meet the condition.
  • Runes can now be created even if you are outside of the ‘-20 levels’ condition, and there is no longer a level requirement to use them. However, if the Rune’s level is higher than the character’s level by ‘+20 levels’, the effect will not be activated and the Rune will be destroyed.

Cursed RuneSealed Rune's Power

Unused Runes will now activate the Cursed Rune effect.

  • Runes that been left unused for 5 minutes or more after being spawned will be cursed by Elite Bosses and will become a Cursed Rune.
  • The Cursed Rune effect will apply to the entire map, and the experience/drop rates for hunting will be decreased.
  • Over time, the curse will become more powerful.
    • 5 minutes: Stage 1, 50% experience/drop rate reduction
    • 10 minutes: Stage 2, 65% experience/drop rate reduction
    • 15 minutes: Stage 3, 80% experience/drop rate reduction
    • 20 minutes: Stage 4, 100% experience/drop rate reduction
  • As soon as the Rune is used, the Cursed Rune effects will disappear.
  • If you use a Rune, you will receive the Sealed Rune’s Power buff which prevents you from being affected by Cursed Rune effects for its duration (same as the cooldown before you can use another Rune, 15 minutes).

Hekaton Battle Preview

Hekaton’s HP and rewards have been increased.

  • Hekaton’s base HP and HP boost based on the level of users entering have both been increased.
  • Coin rewards for those in the top 50% have been increased.

Destruction King Urus

Urus’ HP and rewards have been increased.

  • Urus’ HP has been increased.
  • Urus’ meso rewards for C rank or higher have been increased.

Urus 10 Minute Penalty

When you enter Urus and matching is completed, if you do not press ‘Yes’ within 15 seconds, you will be blocked from entering for 10 minutes.

Meisterville Herb Ore Locations

In Meisterville, herbs and ore veins will now be created at random locations in the farms.

Harvesting Mining Minigame

When you harvest/mine, there is a chance to enter a directional key minigame. If you fail the minigame, you will fail harvesting/mining and will have to wait 3 seconds before you can try again.

Directional Key Pattern Change

The directional key entry pattern’s methods have been changed.

  • Transparency will now apply to the directional key entry UI.
  • Duplicate directional key combinations are now allowed to increase the number of available patterns.

When changing your Guild Mark using Guild Points, a popup that shows you how many Guild Points will be consumed will now appear.

The entry levels of certain content in the Dimensional Mirror have been changed.

  • Friends Story: level 100 or higher
  • Maple Alliance Conference Hall: level 75 or higher

The following errors have been fixed:

  • An error where the Peacock’s Pendant consumed more Fatigue than items of the same level has been fixed.
  • An error where the BGM did not play normally sometimes on the 24th floor of the SEED has been fixed.
  • On the 49th floor of the SEED, monsters related to Omega Sector will now appear.
  • An error where certain Necro weapons would drop even when the Necro Core was not installed in Evolving System has been fixed.
  • An error where certain skills could attack monsters that should only be hit by basic attacks has been fixed.
    • Trifling Whim
    • Storm Bringer
    • Guided Arrow
    • Blessed Hammer
    • Joker
  • An error where you would be sent to Spinel’s Forest if you exited Tang Yoon’s cooking class after entering it through the Maple Guide has been fixed. You will now be moved to Nautilus.
  • An error where characters lower than level 100 could access Friends Story through the portal in Henesys has been fixed.
  • An error where Angelic Buster’s transformation would randomly be exited has been fixed.
  • An error where after exiting the boss Hilla’s map after defeating her, sometimes the on-screen messages would not go away has been fixed.

Item Related

The way that Lucky items are included in sets has been changed.

  • Only 1 Lucky item can be equipped. Even if 2 or more are equipped, only 1 Lucky item will be recognized.
  • The Lucky item will be included in every set for which you are already wearing 3 or more equipment from.
    • For example, if you are wearing 3 Root Abyss set items, 3 Absolabs set items, and 2 Meister set items, the Lucky item you equip will be included in the Root Abyss and Absolabs set but not the Meister set.
  • A tooltip will now appear when hovering over the Lucky item which shows the sets it is currently included in.

The Soul Extractor has been added.

  • You can select and disassemble 5 of your Souls to acquire up to 10 random Soul Pieces.
  • Magnificent Souls and Souls with expiration dates cannot be used in the Soul Extractor.

The item icons for the following scrolls have been revised to make them easier to distinguish.

  • Magical Attack/Magic Attack Scrolls
  • Premium Accessory Attack/Magic Attack Scrolls
  • Premium Pet Attack/Magic Attack Scrolls
  • Accessory Attack/Magic Attack Scrolls
  • Pet Attack/Magic Attack Scrolls

Cash Related

New Kaiser/Xenon/Demon-only Cash items have been added.

  • Dragon Tail Shift
    • When used, Kaiser’s tail will be hidden. If the tail was already hidden, it will be re-added.
  • Generate Mark Shift
    • When used, Xenon’s Generate Mark will be hidden. If the Mark was already hidden, it will be re-added.
  • Demon’s Mark Shift
    • When used, Demon’s Demon Mark will be hidden. If the Mark was already hidden, it will be re-added.
  1. first
    April 20, 2017 at 9:25 pm

    first

    • to suck this dick
      April 20, 2017 at 10:59 pm

      to suck this dick

      • savage
        April 21, 2017 at 1:19 am

        sav

  2. Anonymous
    April 20, 2017 at 9:27 pm

    def a very very good step forward :>

  3. Anonymous
    April 20, 2017 at 9:32 pm

    xddd

  4. Anonymous
    April 20, 2017 at 9:42 pm

    Afterimage Shot’s cooldown increase should actually be green. According to Insoya, due to its passive effect it’s actually a buff rather than a nerf.

    • Max
      April 20, 2017 at 10:45 pm

      Yeah I was debating putting it in green since Afterimage Shot is used mainly for its effect while on cooldown but I thought it would be weird/inconsistent with regular skill changes lol.

      • Anonymous
        April 20, 2017 at 10:57 pm

        Maybe you could put an explanation in parentheses explaining it? Like “Note that this is a buff because of the passive effect benefitting from the cooldown increase is more the nerf to the active effect” or something? Or what you just said about the passive effect being the main point of the skill.

        • Max
          April 21, 2017 at 1:45 pm

          Yeah I guess I can add that 🙂

  5. April 20, 2017 at 10:21 pm

    Unnecessary Blaster nerfs

  6. April 20, 2017 at 10:45 pm

    Hey Max, you marked the Breath of Earth changes for Evan in red (I assume to denote a nerf) but I think it’s actually a buff, unless I’m misinterpreting it.

    Here’s my explanation: http://i.imgur.com/fx7DnTy.png

    • Max
      April 20, 2017 at 10:49 pm

      Oh yeah, rereading the skill description, it seems that the skill now states ‘except for 35% of the skill’s damage, the damage will be divided by the number of monsters attacked’ so it would be a buff! Fixed.

    • Ray
      April 22, 2017 at 8:44 pm

      “Dragon Breath – Wind Bonus Chance: damage boost has been increased from 40%p → 85%p” I wonder if this means instead of Wind Breath being stronger than Dragon Breath when enemies’ hp are below 35%, it will be 85% now ? If so, does that mean our dps will be better since we get to use it more, but I’m guessing the cooldown will still stay the same ?

      ” Dragon Breath: Swift of Wind’s damage boost has been increased from 130%p → 160%p” Will this mean anything beside better mobbing because it only increases %dmg for Wind Flash ?

  7. xGungnir
    April 20, 2017 at 11:40 pm

    The Lucky item will be included in every set for which you are already wearing 3 or more equipment from.
    For example, if you are wearing 3 Root Abyss set items, 3 Absolabs set items, and 2 Meister set items, the Lucky item you equip will be included in the Root Abyss and Absolabs set but not the Meister set.

    Does this mean the lucky item will apply to sets that don’t include hats? (e.g. If I wear Chaos Vellum Hat, can I get set bonuses from equips that don’t require hats as long as I have 3 or more of them?

    • Max
      April 21, 2017 at 1:45 pm

      I’m not 100% sure because I don’t have any Lucky items to test with, but I think it’s the same as before, the set will have to include the Lucky item’s type (so no, the Chaos Vellum Hat would only work with sets that have hats).

      • YunaEUNWOL
        June 28, 2017 at 1:35 pm

        Oh no i just bought Scarlet earrings thinking it will be part of meister set and boss acc set in future patch… without checking further info.?! How how.

  8. Kaiji
    April 20, 2017 at 11:45 pm

    The changes to lucky item. Does it mean that the chaos vellum helmet is included in meister set?

    • Max
      April 21, 2017 at 1:47 pm

      I’m not 100% sure but I don’t think so, because the Meister set doesn’t have a ‘hat’ item.

      • YunaEUNWOL
        June 28, 2017 at 1:36 pm

        I think if Chaos vellum helmet is a lucky item, then it can be part of fafnir and abolabs and arcaneshade, i presume.

  9. PirateIzzy
    April 21, 2017 at 12:06 am

    “Wind Blessing: attack, DEX, and HP boosts have been changed to passive effects”

    Why doesn’t Nexon just make it passive? It’s not that hard.

    • Max
      April 21, 2017 at 1:47 pm

      ¯\_(ツ)_/¯

  10. Anonymous
    April 21, 2017 at 12:22 am

    “Piercing: cast delay has been decreased”

    So what’s the new cast delay?

    • Max
      April 21, 2017 at 1:56 pm

      960ms -> 840ms

  11. Anonymous
    April 21, 2017 at 12:23 am

    “Magnificent Souls and Souls with expiration dates cannot be used in the Soul Extractor.”
    what?

    • Max
      April 21, 2017 at 2:00 pm

      KMS can get tradeable/non-expiring Souls from Gold Apples from the Cash Shop. Which makes the Soul Extractor pretty useless for the general population lol.

  12. Anonymous
    April 21, 2017 at 1:37 am

    About the Demon markings on the bottom of the page; Demons can choose from four or five different markings when creating their character. Does the cash item let you choose which one you can get or is it random? Or does KMS only have one style?

    • Max
      April 21, 2017 at 1:54 pm

      It just takes away/brings back the one you chose upon creation.

      • Anonymous
        April 22, 2017 at 3:45 am

        What if you didn’t choose any? A blank face is one of the choices.

        • Max
          April 22, 2017 at 9:57 pm

          I copied over my Demon to KMST and it for some reason made my Demon Marking to the ‘blank’ one. I used the Demon Mark Shift and it just did nothing (I guess it ‘took it off) and then I used it again and it didn’t give me any options (I assume it just ‘put it back’). I’ll try tomorrow by creating a new Demon with an actual marking.

  13. Yang
    April 21, 2017 at 3:05 am

    Can u please ask KMS organizer to buff on KINESIS? OMG~ All the other Overpower Job has never stop to buff on their skill damage except KINESIS. I really don’t understand why. Is maple organizer only buff those job on demanded , isn’t it?

  14. Thatdude
    April 21, 2017 at 4:22 am

    Hey max, can u explain corkscrew punch changes? Does it mean that it will now be chained alongside octopunch (fist enrage) like how tb link skill?

    • Max
      April 21, 2017 at 1:50 pm

      Yeah I’ve never actually played Viper so I don’t really know how their skills work (can they chain any other skills?) but I would assume it will work like Thunder Breakers.

  15. Anonymous
    April 21, 2017 at 4:33 am

    “Magnificent Souls and Souls with expiration dates cannot be used in the Soul Extractor.”
    Correct me if I’m wrong but doesn’t that encompass everything?

    • April 21, 2017 at 11:31 am

      KMS has sources of non-expiration tradeable souls. I don’t recall details (Max could probably fill in on that), but I think if you search with Owl of Minerva in GMS, we actually already have them – just not released.

    • Max
      April 21, 2017 at 1:56 pm

      Yeah, KMS can get tradeable/non-expiring Souls from Gold Apples from the Cash Shop. Which makes the Soul Extractor pretty useless for the general population lol.

  16. Anonymous
    April 21, 2017 at 7:51 am

    “Wind Blessing: attack, DEX, and HP boosts have been changed to passive effects”
    So is the whole skill becoming passive? or just these stats? because attack, dex and hp is all the skill gives

    • Max
      April 21, 2017 at 1:50 pm

      The active buff still gives avoidability 🙂

  17. bag
    April 21, 2017 at 8:03 am

    Is the Xenon change a buff or a nerf? I’m not too familiar with final damage.

    • Max
      April 21, 2017 at 1:52 pm

      I think %damage gets worse as you get more %damage/%boss damage while % final damage is always good so it might be a buff?

  18. Anonymous
    April 21, 2017 at 9:27 am

    “The Larkness gauge will now be retained after resurrecting from death.”
    Does this mean only your Larkness state is retained, or is the charge kept as well?

    • Max
      April 21, 2017 at 2:15 pm

      It’s the same thing? I just died while in Eclipse state and my Larkness gauge was about 3/4 blue and 1/4 purple. When I revived, I was still in Eclipse and the gauge was the exact same.

      • Anonymous
        April 22, 2017 at 1:54 am

        Thanks! That’s what I was hoping to hear. Idk, but I just had a feeling that it wouldn’t do so.

  19. Boomerang
    April 21, 2017 at 11:03 am

    shadower got his 7th attack back on eviscerate and alot of extra dmg,,, I LIKE THIS!!!!!!! >:3

    • A Concerned Shadower
      April 21, 2017 at 12:41 pm

      Now all they need to do is remove that silly increment of x% of crit damage per 2-3 seconds/attack on Prime Critical and make it a static +% boost.

      • Boomerang
        April 21, 2017 at 1:13 pm

        it would be better obviously, but atm u can count it as 10% avarage crit dmg over time, but still we got a pretty nice buff this time c:

        • Boomerang
          April 21, 2017 at 1:29 pm

          oh w8 look closely in your prime skill, it has a passive 8% crit dmg wich will be 20%, so the 20% will be static, you could say its 20-30% crit dmg in total 25% over time, thats pretty sick

  20. Bao
    April 21, 2017 at 11:28 am

    Hey Max, could you explain more about “Lapis/Lazuli’s attack additional options logic has been changed to match other jobs’ weapons. Existing characters’ items will be automatically modified.”? Cause I’m a zero in MSEA and for some weird reason I get additional options with magic attack FAR more often than weapon attack. Thanks 🙂

    • Max
      April 21, 2017 at 2:01 pm

      Sorry I have no idea what that change means :S

  21. Anonymous
    April 21, 2017 at 11:33 am

    What wll the Y axis increase for the Kinesis skill entail? How much higher up will it actually hit? For example Gollux’ gem from the second platform? Wouldn’t think 138 > 165 would be a big enough difference to notice.

  22. Anonymous
    April 21, 2017 at 12:16 pm

    Why no remove Blood Feast CD???

    • Max
      April 21, 2017 at 2:16 pm

      10s cd is already pretty short, and it requires 7s of charging for the maximum damage anyways 😛

      • Anonymous
        April 23, 2017 at 9:29 pm

        CD + charging time, make this skill useless

        • Max
          April 23, 2017 at 9:54 pm

          You can charge while using other skills, it’s literally free damage

  23. thrakkes
    April 21, 2017 at 4:14 pm

    As a player of GMS, I am equipping Bounty Legend Set with a ring and Eyes but also Scarlet Ring (Lucky Item). That means I am wearing two pieces of equips excluding Scarlet. It currently fits into Bounty Legend set because it is same level Req. as Superior Gollux Set, but a higher set ID. Reading this change, I am worried to see I might actually lose my 3rd set effect, so losing +10%Damage bonus and making Scarlet Ring useless because I already have full set of Superior Gollux. Do you know if I really need to get 3 pieces of Bounty Legend Set or is it not a necessity in that case, knowing I have full superior gollux set with double pendants, ring and earrings (not wearing gollux belt) ?

    • thrakkes
      April 21, 2017 at 4:20 pm

      I forgot one thing. Sending a link for a way to manually choose set effect we could place Lucky Item. http://forums.maplestory.nexon.net/discussion/11616/suggestion-change-joker-item-functions#latest

      I also wish KMS could change minimum pieces requirement from 3 to 2 so I wont lose my Bounty Legend Set 😀

    • Max
      April 22, 2017 at 9:58 pm

      Yeah the Lucky item won’t work in your Bounty Legend set anymore because you need to have at least 3 equips (not including the Lucky item) of the set equipped for the Lucky item to work.

  24. Anonymous
    April 21, 2017 at 11:16 pm

    I hate this change, I’m already pretty much done with my skill cores and nexon decided to buff the evan’s skill which I didn’t bother to invest the skill cores in… WTF (let’s not mention the countless nerfs that came before this)

    • Hal
      April 26, 2017 at 10:17 pm

      We will have better dps after this though …

  25. April 22, 2017 at 5:25 am

    As always, thanks so much for putting this up. 🙂

    Hope you can write up the anniversary stardust minigames when the official patch hits; looks like it can get pretty confusing. 😛

    • Max
      April 22, 2017 at 9:59 pm

      Yep, like always I’ll cover events when they hit the official servers! 🙂

  26. Anonymous
    April 23, 2017 at 1:27 am

    Diggin the presets for union. Not diggin the 30 day limit, especially not for that price. Ah well.

  27. Fire
    April 24, 2017 at 10:45 am

    WTF THEY DID TO MEISTERVILLE!!!
    I use to mine/harvest while studying… it will make my life impossible… 😦

  28. Anonymous
    April 24, 2017 at 6:44 pm

    I’ve got to be one of the only people excited for monster life changes

    • Fire
      April 24, 2017 at 7:26 pm

      Me too hahahahahaha 🙂

  29. April 26, 2017 at 6:33 am

    Oh wow……That is A LOT!
    To be honest when I saw “Voice of Mapler” I assumed almost all classes would have voices.

    Fixing some of AB problems is a plus for me…
    Wish there was a way to keep the AB’s wings showing even with an nx cape….We call can’t be like Beast Tamers.

    That curse rune thing….Sounds horrible…Its good if you are on a map going crazy with the runes but going to a map that you want and a rune got cursed….That is going to be something annoying.

    That PB ballet dancer…..Ooookay now

  30. Anonymous
    April 26, 2017 at 1:44 pm

    Hey Max, did you know that nexon has at least dropped the pretense they do their own work and started directly linking to your blog now? (lol) http://forums.maplestory.nexon.net/discussion/11763/repeatable-quests#latest

    • April 26, 2017 at 2:04 pm

      That’s bumbertyr. His position at Nexon is a QA for Lawbreakers, not for Maplestory. As far as everything he writes on the official forum goes, unless otherwise stated he’s just a normal user, not speaking officially.

      I’m a forum mod. I link to Orange Mushroom all the time. It’s the best way to get an English translation on upcoming features. But anything official will typically be put in a post of its own on the main site or explicitly stated by Arwoo/OneLetter/SavageAce/etc.

      • Anonymous
        April 26, 2017 at 2:09 pm

        I was mostly just busting balls, referring to the times when nexon NA straight up plagiarized Max’s blog posts in their patch notes, right down to the formatting.

  31. Anonymous
    May 7, 2017 at 12:47 pm

    all those anti-macro implementations are nice, prevents botters from grinding without activating runes, or harvesting by spamming a single key

  32. D
    May 12, 2017 at 11:16 am

    this game fucking suck. I don’t even know how you niggas play this shit.. it’s likeasy literally impossible to get strong without hacks or money. Go fuck ye self if you gonna suck nexons little dicks and defend their asses

  33. Anonymous
    June 25, 2017 at 7:31 pm

    Please make demon avenger better for mobbing T_T

  34. Anonymous
    June 28, 2017 at 2:48 pm

    hi is there any confirmation on how the lucky set works now? will scarlet ring work with the CRA set?

  35. KENNNN
    August 30, 2017 at 10:51 pm

    Anyone here knows what this means?

    Lapis/Lazuli’s attack additional options logic has been changed to match other jobs’ weapons. Existing characters’ items will be automatically modified.

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