Home > KMST > KMST ver. 1.2.166 – New Mastery Cores!

KMST ver. 1.2.166 – New Mastery Cores!

December 29, 2023 Leave a comment Go to comments

As mentioned previously, the new 6th job Mastery Cores have been released in the test server! You should remember that these are still in testing and both the visuals and numerical values can be changed in the future. They will be released in the official server on January 18 so there’s about 3 weeks left for them to have additional patches. There’s probably going to be at least one more that includes new events.

Overview

6th Job Skills

Hero

  • Rage Uprising VI: Manifest the ancient warriors’ rage to destroy enemies in front of you. [Max Level: 30]
    • Level 30: Consumes 230 MP. Activate 4 strikes that deal 254% damage 8 times on up to 10 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Raging Blow VI’s damage is increased by 148%p.]

Paladin

  • Divine Charge VI: [Holy Force] Instantly summon a divine hammer to slam down on enemies, dealing damage and silencing them. Every few seconds, the divine hammer will receive the protection of light, enhancing it to Divine Stigma VI. [Max Level: 30]
    • Level 30: Consumes 40 MP. Deals 724% damage 4 times on up to 11 enemies. 100% chance to silence for 10 seconds.
      Divine Stigma VI: Consumes 55 MP. Deals 420% damage 7 times on up to 10 enemies. Reactivation cooldown: 6 seconds.
  • Divine Stigma VI: [Holy Force]The divine hammer explodes the stigma of light on enemies, dealing damage and silencing them. [Max Level: 30]
    • Level 30: Consumes 60 MP. Deals 749% damage 7 times on up to 13 enemies. 100% chance to silence for 10 seconds.
      Reactivation cooldown: 6 seconds.
  • Falling Justice: Deliver righteous judgement with divine power. [Max Level: 30]
    • Level 30: When a Holy Force skill hits an enemy, summon a hammer of judgement that deals 2250% damage 4 times on up to 8 enemies for 2.52 seconds.
      A single enemy can be hit up to a maximum of 15 times.
      Reactivation cooldown: 30 seconds.

Dark Knight

  • Dark Impale VI: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. Every few seconds, you can use Dark Bident to sweep through enemies with a spear imbued with the power of darkness. [Max Level: 30]
    • Level 30: Consumes 55 MP. Deals 568% damage 6 times on up to 8 enemies.
      Every 6 seconds, this skill is enhanced to Dark Bident.
  • Dark Bident: Cover your spear in the power of darkness with a wide swing. [Max Level: 30]
    • Level 30: Consumes 57 MP. Deals 586% damage 7 times on up to 12 enemies.
      Cooldown: 6 seconds.
  • Dark Synthesis VI: Unlock the power of darkness sleeping within you to sweep through nearby enemies. In addition, Gungnir Descent VI is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 594% damage 10 times on up to 10 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Gungnir Descent VI’s damage is increased by 129%p.]

Archmage (Fire/Poison)

  • Flame Haze VI: Envelop the enemy in a burning poison cloud, making them untouchable, inflicting DoT, and slowing them. [Max Level: 30]
    • Level 30: Consumes 83 MP. Deals 335% damage 15 times.
      100% chance to inflict DoT that deals 325% damage per second, makes them untouchable, and slows them by 50% for 10 seconds.
      If an enemy is hit, create a Poison Mist at the enemy’s location. If there is no enemy hit, create a Poison Mist at your own location.
      Cooldown: 10 seconds.
  • Mist Eruption VI: Explode nearby installed Poison Mists, inflicting deadly poison elemental damage to enemies. It will deal more damage based on the number of DoTs applied to the target. You cannot explode other players’ installed Mists.
    Mist Eruption is not affected by cooldown reset effects. If a Mist is successfully exploded, Flame Haze’s cooldown will be reset. [Max Level: 30]
    • Level 30: Consumes 115 MP. Activate 2 explosions that deal 215% damage 10 times on up to 12 enemies with an additional 45% defense ignored.
      The explosions’ final damage is increased by the number of DoTs applied to the target (20% for 2, 54% for 3, 104% for 4, and 170% for 5).
      You can explode up to 6 Mists at the same time.
      Cooldown: 10 seconds.
      If Mist Eruption hits an enemy with 5 or more DoTs applied, Mist Eruption’s cooldown will be decreased by 2 seconds. This cooldown reduction will be applied first, before other cooldown reduction effects.

Archmage (Ice/Lightning)

  • Frozen Orb VI: Create a Frozen Orb that scatters ice shards and throw it forwards to deal ice elemental damage to nearby enemies.
    The Orb will slow down significantly if it hits a boss monster. If it reaches the end of a platform, it will fall and continue moving. If Frozen Orb hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Create a Frozen Orb that deals 428% damage on up to 8 enemies.
      Cooldown: 5 seconds.
  • Blizzard VI: Ice spears fall from the sky to create a powerful ice elemental attack and freeze enemies.
    When attacking, there is a certain chance per enemy for Blizzard to fall and deal damage.
    In addition, Lightning Sphere is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 328 MP. Deals 630% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      Passive Effect
      [Final Attack type skill]: When you use a directly attacking skill, there is a 60% chance per enemy for Blizzard to fall, dealing 400% damage.
      Lightning Sphere’s continuous damage is increased by 26%p, the Finish attack’s damage is increased by 133%p.

Bishop

  • Triumph Feather VI: [Vengeance] The angel of victory’s power descends. During the buff, when your skills hit an enemy, angel wing feathers are created to chase and attack nearby enemies. [Max Level: 30]
    • Level 30: Consumes 110 MP. 180 second duration.
      When your own directly attacking skills hit an enemy, create 6 angel wing feathers that deal 620% damage 4 times.
      Wing feather recreation cooldown: 3 seconds.
      Cooldown: 60 seconds.
  • Big Bang VI: Spread divine power in a wide range then explode it to attack. Every few seconds, the divine power fills up, allowing you to activate a more powerful Divine Explosion in a wider range.
    Big Bang and Divine Explosion are holy elemental attacks.
    If you use the Custom Command, you can only activate Divine Explosion by using the skill together with the up arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 115 MP. Deals 820% damage 4 times on up to 10 enemies.
      Divine Explosion: Consumes 125 MP. Deals 715% damage 6 times on up to 12 enemies.
      Reactivation cooldown: 6 seconds.
      Big Bang and Divine Explosion’s damage is increased by 50% when attacking normal monsters.

Bowmaster

  • Arrow Platter VI: Fire arrows in a curved line. If you hold down the skill key, you will fire continuously. You can adjust the shooting power by using the ↑ and ↓ arrow keys while firing.
    You can press the Harvest/NPC Chat key while casting the skill to install Arrow Platter at your current location to fire arrows continuously. If you use the Custom Command, you can use the attack key instead of the Harvest/NPC Chat key to install.
    If the installed Arrow Platter hits an enemy using Damage Reflect, you will not take damage.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 10 MP. Deals 530% damage on up to 4 enemies.
      You can press the Harvest/NPC Chat key while casting to install an Arrow Platter that fires arrows dealing 440% damage.
      Installed Arrow Platter cooldown: 5 seconds.
  • Uncountable Arrows VI: Instantly fire a countless number of arrows forwards without a specific target.
    Every few seconds, your concentration increases, activating an Enhanced Uncountable Arrows. Enhanced Uncountable Arrows fires even more arrows flowing with wind to blow away enemies.
    If you use the Custom Command, you can only activate Enhanced Uncountable Arrows by using the skill together with the up arrow key.
    In addition, Advanced Final Attack’s damage is permanently increased.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 37 MP. Deals 610% damage 5 times on up to 8 enemies.
      Enhanced Uncountable Arrows: Consumes 42 MP. Deals 650% damage 5 times on up to 12 enemies.
      Reactivation cooldown: 6 seconds.
      [Passive Effect: Advanced Final Attack’s damage is increased by 320%p.]

Marksman

  • Piercing VI: Fire a piercing arrow that increases in damage every time it pierces through an enemy. Enhance Arrow is strengthened further. When Piercing hits an enemy, an Enhance Arrow is prepared for the second Piercing used, and an Ultimate Arrow can be activated for the fourth Piercing used.
    When Piercing hits an enemy, arrow fragments will appear near Piercing’s attack path to hit enemies that weren’t pierced by Piercing.
    In addition, Sniping VI is permanently enhanced. [Max Level: 30]
    • Level 30: Piercing: Consumes 65 MP. Deals 555% damage 5 times on up to 8 enemies. Each time the arrow pierces through an enemy, the final damage is increased by 15%. The damage boost is applied multiplicatively.
      Arrow fragments will appear near the first enemy hit and deal 595% damage 4 times on up to 3 enemies.
      Enhance Piercing: Consumes 110 MP. Deals 670% damage 6 times on up to 10 enemies. The arrow will explode when it reaches the point where it disappears, dealing 425% damage 10 times on up to 10 enemies.
      Ultimate Piercing: Consumes 110 MP. Deals 680% damage 6 times on up to 10 enemies. The arrow will explode when it reaches the point where it disappears, dealing 440% damage 10 times on up to 10 enemies.
      [Passive Effect: Sniping VI’s damage is increased by 60%p, Enhance Sniping VI’s damage is increased by 120%p, Enhance Sniping VI’s additional hit’s damage is increased by 60%p, Ultimate Sniping VI’s damage is increased by 60%p, Ultimate Sniping VI’s additional hit’s damage is increased by 60%p.]

Pathfinder

  • Cardinal Discharge VI: [Cardinal Force] Fire guided arrows at enemies within range with an archery technique that accurately hits targeted enemies. If there is a boss monster within range, the guided arrows will prioritize hitting the boss monster with the highest maximum HP. If the guided arrows hit an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 50 MP. Fire arrows that deal 475% damage 5 times on up to 7 enemies.
  • Additional Discharge VI: Create magic arrows by manifesting Discharge power stored in the Relic. The created arrows will chase and attack enemies within range for a certain period of time.
    The magic arrows will prioritize hitting the boss monster with the highest maximum HP. If the magic arrows attack enemies using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When you use Cardinal Blast while the Relic has the Discharge emblem, there is a 45% chance to create 4 magic arrows.
      The created magic arrows will chase and attack nearby enemies for 2 seconds, dealing 275% damage 3 times.
      If a single enemy is hit by multiple magic arrows at the same time, the 2nd and later magic arrows’ final damage will be decreased by 30%.

Night Lord

  • Mark of Assassin VI: When attacking enemies, there is a chance to inflict the Assassin’s Mark. If you attack a marked enemy again, stars will appear from the enemy and attack nearby enemies.
    The stars will prioritize attacking the enemy with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. 
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/Off skill. [Max Level: 30]
    • Level 30: When attacking there is a 65% chance to inflict the Assassin’s Mark. When you attack that enemy again, 3 throwing stars are created that deal 460% damage.

Shadower

  • Meso Explosion VI: Attack enemies by moving the coins dropped from Pickpocket. [Max Level: 30]
    • Level 30: Consumes 35 MP. Each coin deals 240% damage 2 times on 1 enemy.
      Up to 10 enemies can be hit and up to 15 coins can be used at one time.
  • Bloody Explosion VI: Attack enemies by moving the coins dropped from Bloody Pocket. When you cast this skill, acquire the Murderous Intent buff that enhances the next Assassinate’s final hit. This skill will prioritize hitting the enemy with the highest maximum HP. [Max Level: 30]
    • Level 30: Consumes 35 MP. Each coin deals 240% damage 2 times on 1 enemy.
      Up to 10 enemies can be hit and up to 15 coins can be used at one time.
      Damage is increased by 40% when attacking boss monsters.
      When you cast this skill, acquire the Murderous Intent buff.

Dual Blade

  • Asura VI: Rotate rapidly and annihilate enemies around you with a vortex of invisible blades. If Asura hits an enemy using Damage Reflect, you will not take damage. You cannot be knocked back by any attack while using Asura. [Max Level: 30]
    • Level 30: Consumes 330 MP. For up to 5 seconds, deals 1386% damage 5 times on up to 10 enemies with an additional 100% defense ignored.
      You can move and jump during the skill. If you re-use the skill, it will be cancelled instantly.
      Cooldown: 60 seconds.
      [Passive Effect: Phantom Blow VI’s damage is increased by 106%p.]

Viper

  • Sea Serpent VI: Completely acquire the Sea Serpent’s power.
    Sea Serpent skills will be enhanced to Sea Serpent Burst VI and Sea Serpent Enrage VI. [Max Level: 30]
    • Level 30: When a Sea Serpent skill is activated, consumes 44 MP.
      Sea Serpent Burst VI
      Deals 860% damage 8 times on up to 8 enemies.
      Cooldown: 6 seconds.
      Sea Serpent Enrage VI
      Consumes 44 MP. Deals 870% damage 6 times on up to 6 enemies.
      Enemies will be inflicted with the Serpent Mark for 30 seconds and will take an increased 20% final damage from Viper’s attacks.
  • Battleship Nautilus VI:  Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time.
    If Nautilus hits an enemy using Damage Reflect, you will not take damage. After learning this skill, when you attack with your own directly attacking skills, an additional attack will be activated. [Max Level: 30]
    • Level 30: Consumes 385 MP. Deals 888% damage 7 times on up to 15 enemies.
      [Final Attack type skill] When attacking using Somersault Kick, Screw Punch, Fist Enrage, Furious Charge, Howling Fist, or Liberate Neptunus, there is a 100% chance to activate an additional attack that deals 501% damage 2 times.
      Neptunus Enrage will not activate this skill.
      Cooldown: 60 seconds.

Captain

  • Battleship Bomber VI: Summon the Nautilus’ battleships. If the battleships’ cannons hit an enemy using Damage Reflect, you will not take damage.
    If you install Sign of Bombard within a certain area, they will focus their attacks on that location. [Max Level: 30]
    • Level 30: Consumes 155 MP. Summon a battleship for 60 seconds that fires cannonballs periodically.
      The fired cannonballs will explode when they hit enemies, dealing 840% damage 3 times on up to 6 enemies.
      You can summon up to 2.
      If Sign of Bombard is installed, activate a strike that deals 840% damage 3 times on up to 6 enemies.
      Cooldown: 0.5 seconds.

Cannon Shooter

  • Mini Cannonball VI: Fire an exploding mini cannonball that rises upwards with Monkey then explodes. 1 mini cannonball is charged every few seconds.
    In Auto Use Mode, when Cannon Bazooka or Cannon Buster hits an enemy, a charge will be consumed to cause an explosion at the location of the enemy hit.
    Auto Use Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 1680% damage 5 times on up to 8 enemies.
      You will prepare 1 bomb every 4 seconds. You can hold up to 5.
      When used during Cannon Bazooka, there is no cast action.
      Cooldown: 0.5 seconds.
  • Cannon Bazooka VI: Fire a powerful cannon loaded with a cannonball filled to the brim with compressed gunpowder to destroy enemies in front of you. [Max Level: 30]
    • Level 30: Consumes 82 MP. Deals 840% damage 4 times on up to 8 enemies.
      [Passive Effect: Cannon Buster VI’s damage is increased by 290%p.]
  • Magnetic Anchor VI: Install a magnetic anchor that generates a powerful magnetic field in front of you. The Magnetic Anchor will use its magnetic field to continuously pull nearby enemies. When it disappears, it will explode and inflict fatal damage to nearby enemies.
    If Magnetic Anchor hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Install the Magnetic Anchor for 65 seconds.
      The Magnetic Anchor deals 1250% damage on up to 8 enemies and attracts enemies.
      When it disappears, deals 1100% damage on up to 8 enemies.
  • Battleship Nautilus VI:  Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 380 MP. Deals 770% damage 5 times on up to 15 enemies.
      Cooldown: 30 seconds.

Mikhail

  • Royal Guard VI: Completely defend against enemy attacks with the Soul Shield to nullify damage and counterattack. The counterattack can deal damage to enemies using Damage Ignore and Damage Reflect. The invincibility effect and the attack buff are not affected by buff duration increasing effects.
    You can also defend while using your own skills. [Max Level: 30]
    • Level 30: Consumes 20 MP. After using the skill, if you are hit within a certain amount of time, become invincible for 4 seconds, nullify the damage, and counterattack. After the counterattack, your attack is increased for 20 seconds.
      If you successfully defend while the attack buff is active, the counterattack’s damage, attack range, and the attack buff will gradually increase but the time to defend against attacks will gradually decrease.
      [1 time]: Deals 1020% damage 4 times on up to 6 enemies and increases attack by 10.
      [2 times]: Deals 1150% damage 5 times on up to 7 enemies and increases attack by 15.
      [3 times]: Deals 1315% damage 6 times on up to 8 enemies and increases attack by 20.
      [4 times]: Deals 1385% damage 7 times on up to 10 enemies and increases attack by 30.
      [5 times]: Deals 1520% damage 9 times on up to 15 enemies and increases attack by 45.
      Cooldown: 6 seconds.

Soul Master

  • Cosmic Shower VI: [Cosmic] With the Orbs’ latent power, create a Meteor Shower Zone that attacks nearby enemies continuously for a certain period of time. When used, all Cosmic Orbs will be consumed and based on the number of consumed Cosmic Orbs, the duration will be increased. While using Solar Slash, Luna Divide, and Cross the Styx, you can use Cosmic Shower with no cast action.
    Cosmic Shower is not affected by summon duration increasing effects. If Cosmic Shower hits an enemy using Damage Reflect, you will not take damage.
    Falling Moon’s number of hits boost effect is not applied. [Max Level: 30]
    • Level 20: Consumes 45 MP and all Cosmic Orbs to create a Meteor Shower Zone.
      Meteor Shower Zone: Deals 740% damage 3 times on up to 6 enemies for 45 seconds.
      For every 1 consumed Cosmic Orb, the Meteor Shower’s duration is increased by 3 seconds.
      When attacking normal monsters, damage is increased by 50%.
      Cooldown: 30 seconds.
  • Solunar Power: Explode the latent power from the united celestial bodies to activate consecutive sword slashes of dazzling sunlight and chilling moonlight.
    When Solunar Power is not on cooldown, it will be activated when Solar Slash, Lunar Divide, or Cross the Styx hit an enemy.
    If Solunar Power hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 60 MP. Activate consecutive sword slashes of sunlight and moonlight that deal 6500% damage 5 times on up to 8 enemies.
      Cooldown: 20 seconds.

Flame Wizard

  • Blazing Extinction VI: Fire a compressed sphere of hot flames. The flame sphere will move forwards, burning enemies within range with rings of flames. [Max Level: 30]
    • Level 30: Consumes 44 MP.
      For 10 seconds, the sphere deals 1090% damage 4 times on up to 8 nearby enemies.
      Cooldown: 5 seconds.

Wind Breaker

  • Trifling Whim VI: The spirits of wind destroys the body and minds of nearby enemies with their great whimsy.
    The Spirit Energy will be activated in a certain range of the direction that the Wind Breaker is facing. However, when certain skills hit an enemy, it will be activated regardless of the direction they’re facing.
    Trifling Whim will prioritize attacking the boss monster with the highest maximum HP in range. If Trifling Whim hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/Off skill. [Max Level: 30]
    • Level 30: When you hit an enemy, there is a 50% chance to activate up to 5 Spirit Energies that randomly attack nearby enemies dealing 495% damage.
      There is a 20% chance to activate an Enhanced Spirit Energy that deals 665% damage.

Night Walker

  • Shadow Bats VI: Summon Shadow Bats, your servants made from shadows. When you attack with throwing star skills, there is a certain chance for the Shadow Bats to attack with you. The attack chance is 2x on enemies inflicted with the Mark of Darkness, and additional Shadow Bats will be created at one time based on the number of stacks.
    If Shadow Bats hit an enemy using Damage Reflect, you will not take damage. This skill cannot be used at the same time as Ravenous Bats. This is a dark element attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When skills that use throwing stars hit an enemy 3 times, summon 1 Shadow Bat for 60 seconds. Up to 2 can be summoned.
      When attacking with throwing star skills, there is a 50% chance for the Shadow Bat to fly at the target, deal 1200% damage, then bounce to up to 3 additional enemies dealing the same damage, and then disappear.
      When attacking normal monsters, damage is increased by 85%. Shadow Bats and Bat Communion III do not stack.
      Recover 1% maximum HP when it first deals damage.
  • Ravenous Bats VI: Summon Ravenous Bats that are more hungry for blood. When you attack with throwing star skills, there is a chance for the Ravenous Bats to attack with you. Additional Ravenous Bats will be summoned at one time based on the number of Mark of Darkness stacks. Ravenous Bats will prioritize attacking the boss monster with the highest maximum HP. If Ravenous Bats hit an enemy using Damage Reflect, you will not take damage. This skill cannot be used at the same time as Shadow Bats. This is a dark element attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When skills that use throwing stars hit an enemy 3 times, summon 1 Ravenous Bat for 60 seconds. Up to 5 can be summoned.
      When you attack with skills that use throwing stars, there is a 100% chance for a Ravenous Bat to fly towards the target, dealing 980% damage 2 times. When the enemy is hit, recover 1% maximum HP.

Striker

  • Thunderbolt VI: Call the power of lightning to annihilate your surroundings and strike enemies in front of you. This skill can be linked to all skills except Thunder and itself. This skill can link to Tidal Crash more quickly.
    Every few seconds, Thunderbolt Flash is activated instead of Thunderbolt, which calls the power of lightning that shakes the earth and sweeps through enemies in a wide range.
    If you use the Custom Command, you can only activate Thunderbolt Flash by using the skill together with the up arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 84 MP. Deals 515% damage 5 times on up to 8 enemies.
      Thunderbolt Flash: Deals 545% damage 5 times on up to 12 enemies. When activated, activate a Sea Wave that moves in the direction the character is facing. The Sea Wave activated by Thunderbolt Flash will not apply a cooldown.
      Reactivation cooldown: 6 seconds.

Aran

  • Boost End – Hunters Targeting VI: Condense your power into the polearm and after slamming it down, swing it at very high speeds to destroy enemies. You will not take any damage during the keydown. (Note: Originally I wrote no knockback but its actually no damage!)
    Boost End skills can only be used 1 time in Adrenaline Boost.
    In addition, Beyonder VI is permanently enhanced.
    [Activation Command: ↓→↓ + Attack keydown] [Max Level: 30]
    • Level 30: Consumes 230 MP. Slam down the polearm, activating 5 shockwaves that deal 650% damage 15 times on up to 12 enemies.
      Afterwards, hold the key down for up to 3.5 seconds to deal 700% damage 10 times on up to 12 enemies. You can activate the keydown attack up to 25 times.
      When the keydown ends, become invincible for 1 second.
      When used during Adrenaline Surge, the slam down attack’s Combo increase amount is applied as 3x.
      [Passive Effect: Beyonder VI’s damage is increased by 135%p.]

Evan

  • Circle of Thunder VI: Create a magic circle of lightning to annihilate nearby enemies. [Max Level: 30]
    • Level 30: Consumes 87 MP. Deals 730% damage 5 times on up to 8 enemies.
      After using a Mir skill, using Circle of Thunder while using Circle of Mana or while crouching can activate a Fusion skill without activating Circle of Thunder, but the MP consumed will be increased to 3x.
  • Dragon Swift VI: [Mir Skill] Mir quickly moves back and forth and attacks enemies in his path. If Dragon Swift VI hits an enemy using Damage Reflect, you will not take damage.
    Mir Skills and Fusion Skills are not affected by attack speed increasing effects. [Max Level: 30]
    • Level 30: Consumes 90 MP. Deals 790% damage 4 times on up to 8 enemies for 3.5 seconds.
      Cooldown: 8 seconds.
  • Swift of Thunder VI: [Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Swift, creating a magic circle of lightning with 5 points then crashes into them. Swift of Thunder grows based on Dragon Swift’s skill level. If Swift of Thunder VI hits an enemy using Damage Reflect, you will not take damage.
    This skill is activated if Evan uses Circle of Thunder while Mir is using Dragon Swift. [Max Level: 30]
    • Level 30: Consumes 80 MP. Deals 2300% damage 9 times on up to 8 enemies for each point crashed into.
      If the same enemy is hit multiple times, the final damage is decreased by 60% for each crash.
  • Swift of Wind VI: [Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Swift, creating an explosive air current that fires sharp wind blades for a certain period of time. Swift of Wind grows based on Dragon Swift’s skill level. If Swift of Wind VI hits an enemy using Damage Reflect, you will not take damage.
    This skill is activated if Evan uses Circle of Wind while Mir is using Dragon Swift. [Max Level: 30]
    • Level 30: Consumes 66 MP. Fire 5 wind blades that deal 700% damage 2 times on up to 5 enemies for 3.5 seconds.
      When attacking normal monsters, damage is increased by 75%p.
      If multiple wind blades hit a single enemy, the wind blades’ final damage is decreased by 35%.

Luminous

  • Light Reflection VI: [Light Magic] Fire a powerful light at a target. Every time the light hits an enemy, it will be reflected and fire at nearby enemies. However, every time it reflects, the damage will be decreased gradually. [Max Level: 30]
    • Level 30: Consumes 93 MP. Deals 810% damage 4 times on up to 8 enemies.
  • Endless Darkness: [Dark Magic] Awaken the endless darkness sleeping within your enemies to devour them. This skill will be activated when you use Dark Magic in Eclipse mode or Equilibrium magic in Equilibrium mode.
    In addition, Absolute Kill VI is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 80 MP. Deals 1770% damage 4 times on up to 6 enemies.
      Reactivation cooldown: 2 seconds.
      [Passive Effect: Absolute Kill VI’s damage is increased by 130%p.]

Mercedes

  • Leap Tornado VI: Quickly rotate your body in the air to fire arrows in all directions. This skill can only be used while in the air and can only be used when above a certain height. When used by linking it with Gust Dive, it requires a higher height.
    Every few seconds, this skill will be enhanced to Leap Tornado VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Gust Dive, Legendary Spear, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 51 MP. Deals 560% damage 4 times on up to 8 enemies.
      Every 6 seconds, this skill is enhanced to Leap Tornado VI: Spirit Enchant.
  • Leap Tornado VI: Spirit Enchant: Quickly rotate your body in the air to fire arrows imbued with the Ancient Spirit’s power in all directions. This skill shares a cooldown with Leap Tornado. This skill can only be used while in the air and can only be used when above a certain height. When used by linking it with Gust Dive, it requires a higher height.
    If you use Stilll Mode, you can use this skill on the ground without jumping but you cannot link to Gust Dive while on the ground.
    This skill can be linked with Gust Dive, Legendary Spear, and Wrath of Enlil.
    Still Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 51 MP. Deals 635% damage 4 times on up to 12 enemies.
  • Legendary Spear VI: Jump and drop legendary spears to attack enemies. You cannot be knocked back by any enemy attacks while using this skill. Enemies hit will be inflicted with a debuff that decreases their defenses.
    Every few seconds, this skill will be enhanced to Legendary Spear VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Gust Dive, Rolling Moonsault, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 1055% damage 4 times on up to 12 enemies with 100% critical rate.
      Enemies hit have their defenses decreased by 35% for 60 seconds.
      Cooldown: 5 seconds.
      When you use a linked skill, the cooldown is decreased by 1 second.
      Every 12 seconds, this skill is enhanced to Legendary Spear VI: Spirit Enchant.
  • Legendary Spear VI: Spirit Enchant: Jump and drop legendary spears imbued with the Ancient Spirit’s power to destroy enemies. This skill shares a cooldown with Legendary Spear.
    You cannot be knocked back by any enemy attacks while using this skill. Enemies hit will be inflicted with a debuff that decreases their defenses.
    This skill can be linked with Gust Dive, Rolling Moonsault, and Wrath of Enlil. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 1160% damage 4 times on up to 12 enemies with 100% critical rate.
      Enemies hit have their defenses decreased by 35% for 60 seconds. The debuff does not stack with Legendary Spear.
      Cooldown: 12 seconds.
  • Wrath of Enlil VI: Unleash Enlil’s wrath on enemies. When attacking boss monsters, applies a debuff that makes the enemy untouchable for a certain period of time.
    Every few seconds, this skill will be enhanced to Wrath of Enlil VI: Spirit Enchant, imbued with the Ancient Spirit’s power.
    This skill can be linked with Charge Drive, Strike Dualshot, Unicorn Spike, Legendary Spear, and Lightning Edge.
    In addition, Ishtar’s Mark is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 230 MP. Deals 850% damage 10 times on up to 10 enemies.
      When attacking boss monsters, activate a debuff that makes the boss untouchable for 60 seconds.
      Cooldown: 8 seconds.
      When you use a linked skill, the cooldown is decreased by 1 second.
      Every 12 seconds, this skill is enhanced to Wrath of Enlil VI: Spirit Enchant.
      [Passive Effect: Ishtar’s Mark’s creation damage is increased by 185%p, Ishtar’s Mark’s completion damage is increased by 225%p.]
  • Wrath of Enlil VI: Spirit Enchant: Unleash Enlil’s wrath on enemies in front of you with a weapon infused with the Ancient Spirit’s power. This skill shares a cooldown with Wrath of Enlil.
    When attacking boss monsters, applies a debuff that makes the enemy untouchable for a certain period of time. This skill can be linked with Charge Drive, Strike Dualshot, Unicorn Spike, Legendary Spear, and Lightning Edge. [Max Level: 30]
    • Level 30: Consumes 230 MP. Deals 935% damage 10 times on up to 12 enemies.
      When attacking boss monsters, activate a debuff that makes the boss untouchable for 60 seconds. The debuff does not stack with Wrath of Enlil.
      Cooldown: 12 seconds.

Phantom

  • Fate Shuffle: Draw a card and predict your own fate.
    After using this skill, you can input a directional key to select Ultimate Drive or Ultimate Drive: Fortune. [Max Level: 30]
    • Level 30: Consumes 120 MP. Decide Ultimate Drive’s fate.
      Cooldown: 3 seconds.
  • Ultimate Drive VI: Stab enemies consecutively quick enough to be invisible. You can move while attacking continuously. [Max Level: 30]
    • Level 30: Consumes 17 MP per attack. Deals 450% damage 3 times on up to 6 enemies.
      During the keydown, you can move with the movement keys.
  • Ultimate Drive: Fortune VI: Stab enemies consecutively quick enough to be invisible. [Max Level: 30]
    • Level 30: Consumes 75 MP. Deals 1120% damage 8 times on up to 10 enemies.

Eunwol

  • Spirit Frenzy VI: Summon multiple spirits around yourself to attack enemies. [Max Level: 30]
    • Level 30: Consumes 9 MP. Deals 384% damage 5 times on up to 10 enemies.
      Cooldown: 10 seconds.

Blaster

  • Release Pile Bunker VI: Insert the Pile Bunker to explode the accumulated Cylinders all at once. The Pile Bunker explodes and activates shockwaves. If you use this skill a certain number of times, you can use Burst Pile Bunker which activates a powerful explosion from the completed Cylinders.
    Direct attacks using the Pile Bunker also ignore monsters’ defenses.
    When you use the skill, additional shockwaves are activated based on the Cylinder Gauge, dealing more damage to closer enemies. This skill can only be used when you have at least 3 slots in the Cylinder Gauge. If Release Pile Bunker VI hits an enemy using Dmage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When used, activate a direct attack using the Pile Bunker that deals damage 8 times on up to 10 enemies.
      Afterwards, activate shockwaves that deal damage 6 times on up to 10 enemies.
      The direct attack’s damage and the number of shockwaves activated are based on the Cylinder Gauge.
      When you use Release Pile Bunker 5 times, you can enter a state where you can use Burst Pile Bunker.
      [3 Cylinder Gauge] The direct attack deals 520% damage.
      Activate shockwave A that deals 670% damage.
      [4 Cylinder Gauge] The direct attack deals 595% damage.
      After shockwave A, activate an additional shockwave B that deals 530% damage.
      [5 Cylinder Gauge] The direct attack deals 740% damage.
      After shockwave A and B, activate an additional shockwave C that deals 540% damage.
      [6 Cylinder Gauge] The direct attack deals 1160% damage.
      After shockwave A, B, and C, activate an additional shockwave D that deals 730% damage.
      After use, you will be overheated for 7 seconds, the Cylinder Gauge will be set to the maximum value, and you cannot charge the Cylinder Gauge or use Release Pile Bunker. Afterwards, the Cylinder Gauge is reset.
  • Burst Pile Bunker: The heat built up in the Cylinder from accumulated explosions generates multiple powerful explosions to fire at enemies.
    You can use this skill if you have 6 Cylinder Gauge slots after you have used Release Pile Bunker VI a certain number of times.
    Burst Pile Bunker also ignores monsters’ defenses. If Burst Pile Bunker hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Requires 6 Cylinder Gauge.
      Activate 6 super powerful explosions that deal 790% damage 10 times on up to 10 enemies.
      Burst Pile Bunker does not activate shockwaves.
      After use, you will be overheated for 7 seconds, the Cylinder Gauge will be set to the maximum value, and you cannot charge the Cylinder Gauge or use Release Pile Bunker. Afterwards, the Cylinder Gauge is reset.

Battle Mage

  • Finish Blow VI: Attack multiple enemies 6 times in quick succession. [Max Level: 30]
    • Level 30: Consumes 66 MP. Deals 666% damage 6 times on up to 6 enemies. 92% chance to stun for 5 seconds with an additional 26% critical rate and 22% defense ignore.
  • Battle King Bar VI: Summon a mysterious staff that expands freely to sweep enemies in front of you and activate a magical explosion. [Max Level: 30]
    • Level 30: Consumes 88 MP. Deals 1300% damage 2 times on up to 8 enemies then activates 4 magic explosions that deal 325% damage 5 times.
      Cooldown: 13 seconds.

Wild Hunter

  • Claw Cut VI: [Jaguar Skill] Consecutively attack multiple enemies in front of you with the Jaguar’s claws. Recover HP when you attack an enemy. If Claw Cut VI hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 35 MP. Deals 675% damage 4 times on up to 8 enemies.
      When you attack, recover 7% max HP.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 30% chance to inflict an additional Another Bite debuff.
      Cooldown: 5 seconds.
  • Provoke VI: [Jaguar Skill] The Jaguar provokes nearby enemies to attack it and makes them untouchable. [Max Level: 30]
    • Level 30: Consumes 55 MP. Provokes up to 10 enemies for 30 seconds.
      Cooldown: 20 seconds.
  • Cross Road VI: [Jaguar Skill] The Jaguar rushes forwards, pushing multiple enemies and dealing damage. If you use the skill with the down arrow key, you will rush in the opposite direction that the character is facing. Certain monsters cannot be pushed.
    When used as a Jaguar Skill, if Cross Road VI hits an enemy using Damage Reflect, you will not take damage. When used as a Jaguar Skill, if you use Still Mode, the Jaguar will not rush forwards.
    Still Mode On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 49 MP. Deals 708% damage 2 times on up to 8 enemies.
      100% chance to stun for 3 seconds.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 90% chance to inflict an additional Another Bite debuff.
      Cooldown: 7 seconds.
  • Sonic Boom VI: [Jaguar Skill] The Jaguar roars, creating a powerful shockwave that deals damage to multiple enemies.
    If Sonic Boom hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 702% damage 6 times on up to 8 enemies.
      When you attack an enemy without the Another Bite debuff, there is a 100% chance to inflict the debuff. Afterwards, when you attack, there is a 40% chance to inflict an additional Another Bite debuff.
      Cooldown: 6 seconds.
  • Jaguar Soul VI: [Jaguar Skill] The howl imbued with the Jaguar’s soul removes all buffs from enemies and binds them.
    Jaguar Soul prioritizes attacking the enemy with the highest maximum HP within range. If Jaguar Soul hits an enemy using Damage Reflect, you will not take damage.
    Enemies hit will resist bind effects for 90 seconds, during which they cannot be bound by Jaguar Soul or other skills that inflict binds. [Max Level: 30]
    • Level 30: Consumes 330 MP. Deals 445% damage 12 times on up to 10 enemies.
      Enemies hit will be bound for 10 seconds. The bind duration increases up to 100% based on the damage dealt to the enemy by Jaguar Soul.
      When you attack, there is a 100% chance to inflict the Another Bite debuff.
      Cooldown: 120 seconds.
  • Flash Rain VI: Use the essence of Resistance technology. This skill can only be used while riding the Jaguar or the Jaguar is not summoned.
    While the Jaguar is summoned, this skill is replaced with Rampage as One VI. The cooldowns are shared. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 646% damage 11 times on up to 15 enemies.
      Cooldown: 12 seconds.
  • Rampage as One VI: [Jaguar Skill] The Jaguar sweeps through nearby enemies with great rage. This skill can only be used when the Jaguar is summoned. If Rampage as One VI hits an enemy using Damage Reflect, you will not take damage.
    While riding on a Jaguar, this skill is replaced with Flash Rain VI. The cooldowns are shared. [Max Level: 30]
    • Level 30: Consumes 220 MP. Deals 1080% damage 9 times on up to 6 enemies.
      When you attack, there is a 100% chance to inflict the Another Bite debuff.
      Cooldown: 12 seconds.

Xenon

  • Triangle Formation VI: When attacking, there is a certain chance to launch an Airframe at an enemy. The Airframe will attack the enemy and continuously hover over them, attracting their attention to reduce their accuracy.
    If you attack an enemy with 3 Airframes attached one more time, the 3 Airframes will attack by launching powerful plasma currents together.
    If an Airframe hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: When attacking, there is a 30% chance to launch an Airframe at an enemy, dealing 410% damage 3 times.
      The Airframes can stack up to 3 times. When you attack enemy with 3 Airframes, activate 4 plasma currents that deal 240% damage 4 times.
      Airframes additionaly decrease enemies’ accuracy by 8%.
  • Hologram Graffiti VI: Penetrate: After deploying the Hologram Field, an Energy Ball is created that deals damage every time it touches a monster. If the Energy Ball hits an enemy using Damage Reflect, you will not take damage. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Whenever the Ball touches an enemy, deals 540% damage.
      Cooldown: 29 seconds.
  • Hologram Graffiti VI: Force Field: After deploying the Hologram Field, an Energy Ball is created that deals damage to enemies within the field every time it touches the field. If the Energy Ball hits an enemy using Damage Reflect, you will not take damage. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Whenever the Ball touches the Hologram Field, deals 1000% damage on up to 8 enemies within the Field.
      Cooldown: 29 seconds.
  • Hologram Graffiti VI: Support: After deploying the Hologram Field, increases the maximum HP of party members within the Field and charges 1 Surplus Energy whenever they avoid an attack. This effect will only be applied when Xenon is within the Field. You can change the Mode through the Multi Mode Linker. [Max Level: 30]
    • Level 30: Consumes 35 MP. Create a Hologram Field for 60 seconds.
      Increases the maximum HP of party members within the Hologram Field by 11%. When a party member within the Field avoids an attack, charge 1 Surplus Energy.
      Cooldown: 29 seconds.

Mechanic

  • Homing Missile VI: Fire multiple attacking Homing Missiles. The Homing Missiles are programmed to follow the targeted enemy to the end.
    If Homing Missile hits an enemy using Damage Reflect, you will not take damage. When used in Tank Mode, Homing Missile will prioritize hitting the boss monster with the highest maximum HP.
    You can hold the key down to continuously fire Homing Missile. You can move or use other skills while holding the Homing Missile key down.
    Homing Missile Smoke Effect On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 70 MP. Target up to 11 enemies, dealing 550% damage.

Demon Slayer

  • Demon Slash VI: Repeatedly press the attack key to continuously attack enemies. When attacking, you can absorb a certain amount of Force from your targets.
    Every few seconds, your latent Demon power is automatically released, activating a Demonic Sphere that sweeps through enemies. During Demon Awakening, the Awakening’s aftereffects enhance Demonic Sphere.
    Demon Slash VI and Demonic Sphere receive the effects of Demon Slash 1st, 2nd, and Final Enhancement.
    In addition, the enhanced Demon Slash during Demon Awakening is permanently enhanced. [Max Level: 30]
    • Level 30: 1st/2nd Slash: Deals 340% damage 2 times on up to 6 enemies.
      3rd Slash: Deals 325% damage 3 times on up to 6 enemies.
      4th Slash: Deals 325% damage 4 times on up to 6 enemies.
      Demonic Sphere: Deals 500% damage 6 times on up to 10 enemies. Reactivation cooldown: 6 seconds.
      During Demon Awakening, the activated Demonic Sphere deals 800% damage, reactivation cooldown: 3 seconds.
      When Demonic Sphere attacks normal monsters, the damage is increased by 180%p.
      [Passive Effect: Demon Awakening’s Enhanced Demon Slash’s damage is increased by 100%p.]
  • Demon Explosion VI: Draw up dark energy then explode it. [Max Level: 30]
    • Level 30: Consumes 300 HP and 15 Force. Deals 790% damage 5 times on up to 10 enemies.

Demon Avenger

  • Exceed: Execution VI: Use the power of a true Demon to cut down enemies in front of you.
    Exceed: The attack speed and HP consumed will gradually increase. When it reaches the final stage, it will attack 2 more times.
    Exceed: Execution VI’s Exceed Overload will not be reset until Release Overload is used. [Max Level: 30]
    • Level 30: Consumes 4% max HP. Deals 980% damage 4 times on up to 4 enemies.
      When attacking, there is an additional 30% defense ignore.
      Exceed: Final Stage: Consumes 6% max HP. Deals 980% damage 6 times on up to 4 enemies.

Kaiser

  • Sword Strike VI: Summon multiple swords and slam them down to explode and attack enemies.
    Command Skill: During attack + ↓ Command. [Max Level: 30]
    • Level 30: Consumes 67 MP. Deals 830% damage 5 times on up to 12 enemies.
  • Will of Swords VI: Every few seconds, summon 5 copies of the sword you are using. Use Will of Swords: Charge to strike nearby monsters with the summoned swords. With the ancient dragon’s rage, when the summoned swords hit an enemy through Will of Swords: Charge, inflict a Sleeping Dragon Mark. If Will of Swords VI hits the enemy again, the Dragon Mark will awaken, activating Dragon Blow when you hit the enemy with Giga Slasher or Draco Slasher.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: Consumes 77 MP. Every 3 seconds, summon 5 copies of your equipped weapon.
      After being summoned, when you use Will of Swords: Charge, each weapon will fly to an enemy and deal 775% damage 4 times. During Final Figuration, the number of hits will be increased by 1.
      [Dragon Blow]: Activate an additional attack that deals 3800% damage 10 times.

Kain

  • Strike Arrow VI: Fire several arrows at once to effectively suppress enemies. When the attack hits an enemy, arrow fragments will be fired to nearby enemies, dealing an additional attack to enemies not hit by the arrows. [Max Level: 30]
    • Level 30: Consumes 35 MP. Deals 670% damage 5 times on up to 6 enemies.
      Arrow Fragments: Deals 570% damage 5 times on up to 2 enemies not hit by Strike Arrow.
  • [Possess] Strike Arrow VI: [Possess Skill] Malice changes the arrows to increase their range and power. [Max Level: 30]
    • Level 30: C onsumes 35 MP. Deals 1020% damage 8 times on up to 6 enemies.
      Re-possess cooldown: 1 second.
  • Scattering Shot: Scatter arrows in multiple directions to attack in a wide range. [Max Level: 30]
    • Level 30: Consumes 55 MP. Fire 6 arrows that deal 448% damage 4 times.
      Each arrow can hit up to 2 enemies. When attacking normal monsters, damage is increased by 30%.
      When a single enemy is hit by multiple arrows at the same time, the 2nd and later arrows’ final damage will be decreased by 50%.
      Prepare 1 Scattering Shot Cartridge every 6 seconds. You can hold up to 3.
  • [Possess] Scattering Shot VI[Possess Skill] Arrows infused with Malice track enemies. This skill will prioritize hitting the enemy with the highest maximum HP in range. If Scattering Shot hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 55 MP. Fire 7 arrows that deal 750% damage 4 times.
      When attacking normal monsters, damage is increased by 30%.
      When a single enemy is hit by multiple arrows at the same time, the 2nd and later arrows’ final damage will be decreased by 50%.
      Re-possess cooldown: 6 seconds.
  • [Execute] Tearing Knife VI[Execute Skill] Stab enemies with a sharp dagger and pull it out mercilessly, dealing fatal damage. If [Execute] Tearing Knife kills an enemy, Shadow Step’s cooldown is reset. [Max Level: 30]
    • Level 30: Consumes 57 MP. Deals 890% damage 7 times on up to 4 enemies.
      Cooldown: 4.5 seconds.
  • [Execute] Chain Sickle VI: [Execute Skill] Throw a sickle connected to a chain forwards. After a large swing, the returning chain winds up and slams enemies from above. Only the large swing will materialize Death Blessing on enemies. If [Execute] Chain Sickle kills an enemy, Shadow Step’s cooldown is reset. [Max Level: 30]
    • Level 30: Consumes 106 MP. Deals 525% damage 6 times on up to 5 enemies then a final strike that deals 523% damage 14 times on up to 5 enemies.
      Cooldown: 7 seconds.

Cadena

  • Weapon Variety VI: Complete the effects of Weapon Variety by fully awakening the flow between weapons. When the additional hit is activated, enter Dark Sight for a certain period of time and activate a quickly disappearing shield effect. [Max Level: 30]
    • Level 30: When you use a new weapon, gain 1 stack of a buff for 30 seconds that increases all attacking skills’ final damage by 10%. The maximum number of stacks is equal to the number of Summon Weapon skills you can use (except Chain Arts).
      When the buff is stacked or refreshed, activate an additional attack that deals 660% damage 4 times on up to 7 enemies.
      When the additional attack is activated, enter Dark Sight for 2 seconds and create a shield that absorbs 7% max HP damage.
      The shield can be stacked up to 25% max HP and every second, 30% + 50 of the current shield will disappear.
      Additional attack reactivation cooldown: 0.2 seconds.

Angelic Buster

  • Soul Seeker VI: Condense the essence of Eskada’s power and throw it at enemies. The condensed essence will automatically track nearby enemies. If Soul Seeker hits an enemy using Damage Reflect, you will not take damage. Soul Seeker will prioritize tracking the boss monster with the highest maximum HP. [Max Level: 30]
    • Level 30: Consumes 25 MP. Create 2 condensed essences.
      The essence deals 432% damage 1 time on an enemy until it reaches the maximum number of hits or it disappears.
      When an enemy is hit, there is an 85% chance for the essence to be recreated, up to 7 times.
  • Soul Seeker Expert VI: When your own attacking skills other than Successor, Soul Seeker, and Spotlight hit an enemy, there is a chance to automatically create Soul Seekers. Soul Seekers will prioritize tracking the boss monster with the highest maximum HP.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Max Level: 30]
    • Level 30: When your own attacking skills other than Successor, Soul Seeker, and Spotlight hit an enemy, there is a 35% chance to automatically create a Soul Seeker.
      Primal Roar and Trinity have an additional 25% creation chance.
      Automatically created Soul Seekers will apply 75% of the damage of the directly created Soul Seeker skill.

Zero

  • Turning Drive VI: Rotate your body in place with the weight of the Great Sword, creating a whirlwind that pulls nearby enemies to your location.
    In addition, Time Piece is permanently enhanced. [Max Level: 30]
    • Level 30: Consumes 11 Time Force. Deals 465% damage 6 times on up to 6 enemies.
      Cooldown: 10 seconds.
      [Passive Effect: Time Piece’s number of Time Traces created is increased by 1, the limit on number of Time Traces that can be created in the map is increased by 3.]
      [Combination Skill] Wheel Wind VI.
      [Assist Skill] Rolling Curve VI.
  • Wheel Wind VI: Rotate quickly like a whirlwind for a certain period of time to attack and pull nearby enemies. Certain monsters will resist being pulled.
    While using Wheel Wind, you can input the ←, → direction keys to move.
    [Activation Command] Turning Drive after using Turning Drive. [Max Level: 30]
    • Level 30: Consumes 13 Time Force per second. Deals 365% damage 2 times on up to 6 enemies for 7 seconds.
      [Assist Skill] Rolling Assaulter VI.
  • Rolling Curve VI: Rotate your body very quickly to jump upwards and forwards, attacking enemies in your path. At the same time, fire several piercing sword slashes in all directions as an additional attack. If the sword slashes hit an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 13 Time Force. Deals 665% damage 12 times on up to 8 enemies.
      Activate 3 sword slashes 2 times.
      [Sword Slash]: Deals 1175% damage 2 times on up to 8 enemies.
      If a single enemy is hit by multiple sword slashes, the second and later sword slashes’ final damage is decreased by 50%.
      Cooldown: 10 seconds.
      [Combination Skill] Rolling Assaulter VI.
      [Assist Skill] Turning Drive VI.
  • Rolling Assaulter VI: Move forwards by rotating quickly to attack and push enemies in your path. Certain monsters will resist being pushed. At the same time, fire piercing sword slashes in the ←↑→ directions as an additional attack. If the sword slashes hit an enemy using Damage Reflect, you will not take damage.
    [Activation Command] Rolling Curve after using Rolling Curve. [Max Level: 30]
    • Level 30: Consumes 15 Time Force. Deals 680% damage 12 times on up to 8 enemies.
      Activate 3 sword slashes 2 times.
      [Sword Slash]: Deals 840% damage 3 times on up to 8 enemies.
      If a single enemy is hit by multiple sword slashes, the second and later sword slashes’ final damage is decreased by 50%.
      [Assist Skill] Wheel Wind VI.

Kinesis

  • Psychic Grab VI: Lift monsters or objects in front of you with strong telekinetic power. Boss monsters, fixed monsters, and enemies that are 11 levels or higher than your own level cannot be lifted.
    Enemies hit by the attack will have their defenses decreased for a certain period of time. The defense reduction effection does not stack with Ultimate – Material and Ultimate – Psychic Shot’s effects.
    While Psychic Grab is maintained, the following actions are possible through additional controls.
    [Psychic Smashing VI]: While lifting monsters, re-use the [Psychic Grab VI] skill to lift and slam them down to strike nearby monsters in front of you.
    [Ultimate – Psychic Shot VI]: While lifting monsters, input ↑ + [Psychic Grab VI] to throw the monsters in the direction you are facing. [Max Level: 30]
    • Level 30: Lift and control up to 5 enemies with telekinetic power.
      [Psychic Smashing]: Deals 1034% damage 5 times on up to 8 enemies, including the lifted enemies. When the skill is used, charge 1 Psychic Point.
      Enemies hit will have their defenses decreased by 15% for 30 seconds.
  • Ultimate – Psychic Shot VI: Use monsters and objects controlled with telekinesis as bullets and fire them forwards.
    Enemies hit by the bullets will have their defenses decreased for a certain period of time. The defense reduction effection does not stack with Ultimate – Material and Ultimate – Psychic Shot’s effects. [Max Level: 30]
    • Level 30: Consumes 5 Psychic Points.
      Deals 510% damage 3 times on up to 15 enemies. When the skill is used, charge 1 Psychic Point.
      Enemies hit will have their defenses decreased by 15% for 30 seconds.

Adele

  • Order VI: Command the Ether Swords created by Creation to target enemies. You can only use this if you have Ether Swords created by Creation.
    The Ether Swords will only move near Adele, and if you move too far away, they will find new enemies to target.
    If Order VI hits an enemy using Damage Reflect, you will not take damage. They will only target enemies if Adele is in combat.
    If they disappear while targeting, you can acquire Ether based on their remaining duration. [Max Level: 30]
    • Level 30: Consumes 52 MP and 100 Ether.
      Each Ether Sword will exist for 60 seconds and deal 800% damage 2 times.
      Up to 6 Swords can be Ordered. If the Order would exceed the maximum limit, the Ether Sword with the lowest remaining duration will disappear.
      When the attack hits an enemy, there is a 15% chance to create an Ether Crystal.
      Cooldown: 0.5 seconds.
  • Tread VI: [Trigger Skill] Cover yourself in magic and dive down. [Max Level: 30]
    • Level 30: Consumes 62 MP.
      When used in the air, dive down and deal 815% damage 6 times on up to 6 enemies.
      Cooldown: 1.5 seconds.

Illium

  • Reaction: Destruction VI: When Craft: Javelin or Craft: Longinus touches the Crystal, it resonates and emits a destructive aura twice to enemies around it. [Max Level: 30]
    • Level 30: Consumes 205 MP. Activate 2 energies that deal 1145% damage 6 times on up to 10 enemies. When attacking boss monsters, damage is increased by 20%.
      Reactivation cooldown: 4 seconds.
  • Reaction: Domination VI: When Craft: Orb touches the Crystal, it resonates and attacks enemies around it, inflicting a Curse Mark on them. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 915% damage 5 times on up to 12 enemies.
      Reactivation cooldown: 4 seconds.
  • Glory Wings: Mortal Wingbeat VI: Concentrate all of your magic in the tips of your wings, then quickly flap them to blow away enemies. The concentrated magic will inflict the Curse Mark on enemies.
    In addition, Craft: Javelin VI and Glory Wings: Javelin VI’s Enchant Javelin is permanently enhanced.
    Can only be used 1 time while using Glory Wings. [Max Level: 30]
    • Level 30: Consumes 200 MP. Activate 5 magic explosions that deal 2200% damage 15 times on up to 15 enemies.
      [Passive Effect: Enchant Javelin’s damage is increased by 170%p.]

Khali

  • Void Rush VI: [Void] Move in a single direction so fast that only your afterimages can be seen. You can use this skill n 8 directions by using it together with arrow keys to move in that direction. Void Rush can damage enemies along its movement path and can be used consecutively. However, in the air, it can only be used a maximum of 2 times in any direction (including upwards) regardless of cooldown resets. When using skills other than Spark and Hex skills, the consecutive usage ability will be cancelled. You can instantly start the next movement by re-inputting Void Rush even while moving with Void Rush. In addition, when the skill is used, enter Dark Sight for a short period of time and when the movement ends, float for a short period of time.
    This skill can be used during while using Arts and Hex skills. You can press the jump key while moving to instantly stop. If Void Rush hits an enemy using Damage Reflect, you will not take damage. Void Rush is not affected by cooldown reset effects. [Max Level: 30]
    • Level 30: Consumes 62 MP. Quickly move in the inputted direction and deal 370% damage 4 times on up to 7 enemies.
      When attacking normal monsters, damage is increased by 585%p.
      When used, enter Dark Sight for 2 seconds.
      Can be used up to 3 times consecutively.
      Cooldown: 5 seconds.
  • Void Blitz VI: [Void] Amplify the afterimages’ power to send out multiple in front of you. Each afterimage is treated as a separate attack, and they will each apply Summon Chakri’s effects. When the skill is used, enter Dark Sight for a certain period of time. Void Blitz is not affected by cooldown reset effects.
    If you use the Custom Command, Void Blitz can be activated by using Void Rush without combining it with an arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 57 MP. Activate 4 afterimages that deal 335% damage 5 times on up to 6 enemies.
      When used, enter Dark Sight for 2 seconds.
      Cooldown: 6 seconds.
  • Hex: Chakram Split VI: [Hex] Throw multiple giant Chakrams forwards to attack enemies several times. When the thrown Chakrams reach the maximum range, they will spin for a short period of time to attack then return to the character’s location and attack enemies along the way. However, if you move a certain distance away from the returning Chakrams, they will disappear. If Hex: Chakram Split hits an enemy using Damage Reflect, you will not take damage. [Max Level: 30]
    • Level 30: Consumes 87 MP. Throw 4 giant Chakrams that deal 500% damage 5 times periodically on up to 10 enemies.
      Each Chakram can hit a target up to 4 times.
      Cooldown: 14 seconds.

Ark

  • Grievous Wound VI: Transform your body into a spear and pierce through enemies.
    In addition, Vengeful Hate is permanently enhanced.
    In Lef form, this skill is changed into Scarlet Charge Drive. [Max Level: 30]
    • Level 30: Deals 990% damage 6 times on up to 8 enemies.
      When this attack hits an enemy, recover 2% max HP.
      Cooldown: 3 seconds.
      [Passive Effect: Vengeful Hate’s damage is increased by 420%p.]
  • Insatiable Hunger VI: Call an abyssal beast to attack enemies.
    In Lef form, this skill is changed into Gust Charge Drive. [Max Level: 30]
    • Level 30: Deals 980% damage 7 times on up to 8 enemies.
      When this attack hits an enemy, recover 5% max HP.
      Cooldown: 5 seconds.
  • Unbridled Chaos VI: Move quickly and claw through space in all directions.
    In Lef form, this skill is changed into Abyss Charge Drive. [Max Level: 30]
    • Level 30: Deals 880% damage 12 times on up to 12 enemies.
      When this attack hits an enemy, recover 3% max HP.
      Cooldown: 9 seconds.

Lara

  • Dragon Vein Eruption VI:  [Dragon Vein Skill] Consume a nearby Dragon Vein to erupt its latent power. Based on the element of the Dragon Vein, the corresponding Earth Spirits will erupt and stay in place.
    During an Eruption skill, if you activate another Eruption skill or Absorption skill with the same element, the Eruption skill will end. 
    Eruption skills will prioritize Free Dragon Veins. If there are no Free Dragon Veins, they will consume the closest Dragon Vein. If an Eruption skill attacks an enemy using Damage Reflect, you will not receive damage. During the cast action, you will have 100% stance.
    Eruption skills’ durations are not increased by summon duration increasing effects, but their power will be increased instead. [Max Level: 30]
    • Level 30: Consumes 60 MP. Activate an Eruption skill matching the Dragon Vein’s element.
      Eruption skills’ damage is increased by 1% per 2% summon duration increase.
      Cooldown: 0.3 seconds.
      [Passive Effect: Absorption skills’ final damage is increased by 20%.]
  • Eruption: Heaving River VI[Dragon Vein Skill] [Eruption Skill] Several River Earth Spirits combine their power to become huge, then swell at certain intervals to attack nearby enemies. [Max Level: 30]
    • Level 30: The River Earth Spirits will remain for 18 seconds.
      The swells deal 1050% damage 5 times on up to 8 enemies.
      Periodically, a large swell will be activated, dealing 1220% damage 8 times on up to 10 enemies.
      The regular swell and large swell can be activated a combined total of 9 times.
  • Eruption: Whirlwind VI[Dragon Vein Skill] [Eruption Skill] The Wind Earth Spirits blow large breaths periodically. The Wind Earth Spirits’ breaths create whirlwinds that continuously attack nearby enemies. [Max Level: 30]
    • Level 30: The Wind Earth Spirits will remain for 18 seconds.
      The Wind Earth Spirits’ breaths create whirlwinds that deal 628% damage 5 times on up to 10 enemies continuously. Up to 5 whirlwinds can be created.
  • Eruption: Sunrise Well VI[Dragon Vein Skill] [Eruption Skill] Several Sun Earth Spirits combine their power to become a terrifying giant, then scatter to create areas where lava rises. Periodically, volcanic bombs are created at these areas, attacking enemies above them.
    The volcanic bombs will prioritize hitting the boss monster with the highest maximum HP within range. [Max Level: 30]
    • Level 30: The Sun Earth Spirits will rise and deal 1048% damage 6 times on up to 10 enemies.
      After the attack, lava areas will be created for 18 seconds.
      The lava areas deal 570% damage 1 time on up to 10 enemies every second.
      Periodically, 5 volcanic bombs are created, each dealing 608% damage 3 times.
      The volcanic bombs can be created up to 5 times. If multiple bombs hit a single enemy, the second and later bombs will have their final damage decreased by 10%.
      Enemies hit by the bombs will take 195% DoT damage for 8 seconds.

Hoyoung

  • Heaven: Iron Fan Gale VI: [Heaven Skill] Summon a huge fan to blow a powerful wind towards the ground.
    While using the skill, you can press the skill key again with the forward direction key to jump forwards, linking with Iron Fan Gale: True. If you do not link with Iron Fan Gale: True, a clone will attack with Iron Fan Gale: Clone. [Max Level: 30]
    • Level 30: Consumes 50 MP. Deals 420% damage 5 times on up to 6 enemies.
    • Iron Fan Gale: Clone/True VI: After using Heaven: Iron Fan Gale VI, you can link to Iron Fan Gale: Clone or Iron Fan Gale: True. If you successfully attack with Iron Fan Gale: True, you will step on the enemy and jump into the air again. Deals 420% damage 5 times on up to 6 enemies.
  • Earth: Ground Shattering Wave VI: [Earth Skill] Kick the ground to release a wave. This skill can only be used while on the ground. 
    While using the skill, you can press the skill key again with the forward direction key to ride the wave and rush forwards, linking with Ground Shattering Wave: True. If you do not link with Ground Shattering Wave: True, a clone will attack with Ground Shattering Wave: Clone. [Max Level: 30]
    • Level 30: Consumes 44 MP. Deals 590% damage 4 times on up to 6 enemies.
    • Ground Shattering Wave: Clone/True VI: After using Earth: Ground Shattering Wave VI, you can link to Ground Shattering Wave: Clone or Ground Shattering Wave: True. Deals 590% damage 4 times on up to 6 enemies.
  • Humanity: As-You-Will Fan VI: Swing your giant transformed fan in front of you. [Max Level: 30]
    • Level 30: Consumes 18 MP. Deals 858% damage 5 times on up to 5 enemies.

[Back to Overview]

Skill Changes

Archmage (I/L)

  • Lightning Sphere’s skill description has been changed.

Viper

  • Fist Enrage and Fist Enrage VI’s skill descriptions have been changed.
  • Serpent Mark’s duration has been increased to 30 seconds.

Wind Breaker

  • Fixed an issue where Trifling Whim’s monster hit effect was displayed awkwardly sometimes.

Striker

  • Annihilate VI:
    • The Lightning Strike related descriptions have been removed. Lightning Strike will now be displayed in the skill UI as a separate skill.
  • Lightning Strike:
    • A feature has been added where if you attack enemies with the Lightning Brand with linked skills other than Sea Wave, Lightning Spear Multistrike’s linked attacks, and Thunderstorm Sea Wave, a Giant Thunderbolt will strike instead of a Lightning Strike. The Giant Thunderbolt deals 380% damage 5 times.
    • Auto Use Mode’s Lightning Spear Multistrike can also activate Lightning Strike.
    • Thunderstorm Sea Wave will now create the Lightning Brand on enemies without it with each attack.

Phantom

  • Fixed an issue where Joker’s Hourglass cooldown reduction effect did not apply to party members.

Blaster

  • Revolving Cannon Upgrade III’s skill description has been changed.

Battlemage

  • When you learn Finish Blow VI, Union Aura‘s Reaper’s Scythe cast effect will be changed and the attack range will be increased by about 35%.

Wild Hunter

  • When you use Provoke, the duration has been increased to 30 seconds.
  • Nature’s Belief‘s Soul Resonance range has been increased by about 21%.

Mechanic

  • Homing Missile:
    • This skill has been improved so that it can multi-target even while riding Metal Armor: Human.
    • The final damage reduction while riding Metal Armor: Tank has been removed.
    • The damage has been decreased from 350% to 210%.
  • Advanced Homing Missile:
    • The damage has been decreased from 500% to 300%.
  • Bomber Time:
    • The Homing Missile final damage reduction during this skill has been removed.
  • Metal Armor Full Burst:
    • This skill now increases Homing Missiles’ final damage by 67% during this skill.
    • Fixed an issue where the cast effect appeared awkwardly to other characters when using Homing Missiles during this skill.

Xenon

  • Hologram Graffiti:
    • Fixed an issue where the effect was not visible for a moment after deploying the Hologram Field.
  • Hologram Graffiti: Fusion: The effect has been changed. The time it takes for the Ball to be created has been decreased by about 41%.

Kain

  • Fixed an issue where Death Blessing’s effect sometimes appeared awkwardly.
  • Fixed an issue where the images when hovering over certain skills sometimes appeared awkwardly. The changed skills are as follows.
    • [Possess] Strike Arrow
    • [Possess] Scattering Shot
    • [Possess] Shaft Break
    • [Execute] Tearing Knife
    • [Execute] Phantom Blade
    • [Possess] Falling Dusk
    • [Execute] Chain Sickle
    • [Execute] Poison Needle
    • [Possess] Dragon Burst
    • [Execute] Fatal Blitz

Cadena

  • Weapon Variety Finale:
    • The skill cast effect has been changed.
    • The attack range has been increased by about 62%.

Angelic Buster

  • Grand Finale:
    • The Cheering Balloons flying up at the end of the concert’s damage has been increased from 465% to 495%.
    • The Cheering Ballons created during the buff’s damage has been increased from 395% to 425%.

Zero

  • Fixed an issue where sometimes character images were displayed awkwardly without being Tagged.
  • Advanced Rolling Curve and Advanced Rolling Assaulter have been changed to always activate 3 Sword Slashes 2 times. The interval between Sword Slash activations has been adjusted.
  • Fixed an issue where if a Zero using Transcendent Rhinne’s Prayer used Wheel Wind, the effect appeared awkwardly to other characters.

Kinesis

  • Fixed an issue where using Psychic Smashing would sometimes activate the attack twice.

Khali

  • Fixed an issue where sometimes Void Rush did not cancel while using Hex Chakram Sweep.
  • Fixed an issue where sometimes Void Blitz did not cancel while using Hex: Chakram Sweep.

Ark

  • Fixed an issue where using Grievous Wound while in the air would not display the effect to other characters.

Hoyoung

  • Universal Harmony: Heaven: Iron Fan Gale VI, Earth: Ground Shattering Wave VI, and Humanity: As-You-Will Fan VI have been added to the enhanced skills when Universal Harmony is activated.
    • Enhanced Heaven: Iron Fan Gale VI: Consumes 50 MP. Deals 610% damage 5 times on up to 6 enemies.
      • Enhanced Iron Fan Gale: Clone/True VI: After using Heaven: Iron Fan Gale VI, you can link to Iron Fan Gale: Clone or Iron Fan Gale: True. If you successfully attack with Iron Fan Gale: True, you will step on the enemy and jump into the air again. Deals 610% damage 5 times on up to 6 enemies.
    • Enhanced Earth: Ground Shattering Wave VI: Consumes 44 MP. Deals 880% damage 4 times on up to 6 enemies.
      • Ground Shattering Wave: Clone/True VI: After using Earth: Ground Shattering Wave VI, you can link to Ground Shattering Wave: Clone or Ground Shattering Wave: True. Deals 880% damage 4 times on up to 6 enemies.
    • Enhanced Humanity: As-You-Will Fan VI: Consumes 18 MP. Deals 1230% damage 5 times on up to 5 enemies.

[Back to Overview]

  1. Anonymous
    December 29, 2023 at 2:59 pm

    Thank you Goat Max!

    • Max
      December 30, 2023 at 1:26 am

      🙂

  2. Anonymous
    December 29, 2023 at 3:49 pm

    If Max has one fan, I am him.

    • Max
      December 30, 2023 at 1:26 am

      🙂

  3. Anonymous
    December 29, 2023 at 4:31 pm

    Hi max I noticed there is a skill missing in your list. There is a new passive for thunder breaker that add more thunder strikes from the sky. Other than that great work

    • Anonymous
      December 29, 2023 at 4:32 pm

      Ops nvm found it

  4. Anonymous
    December 29, 2023 at 5:01 pm

    Not sure if this was intended, but lol with BaM %dmg
    Level 30: Consumes 66 MP. Deals 666% damage 6 times on up to 6 enemies. 92% chance to stun for 5 seconds with an additional 26% critical rate and 22% defense ignore.

    • Anonymous
      December 29, 2023 at 8:35 pm

      Not only we have the power of the Grim Reaper, we now also have the power of Satan.

  5. Anonymous
    December 29, 2023 at 5:33 pm

    Small error I noticed, for Mikhail’s/Mihile’s Royal Guard VI, at the 5th time, it should say that it hits 15 enemies. I’ve already double checked it with the KMST description and it also says 15. Cheers for your work though!

    • Max
      December 30, 2023 at 1:26 am

      Fixed!

  6. Anonymous
    December 29, 2023 at 8:00 pm

    Plummet’s gif is a bit weird

    • Max
      December 30, 2023 at 1:27 am

      Fixed!

  7. December 29, 2023 at 11:18 pm

    Sweet more soul seekers

  8. xraindrops
    December 30, 2023 at 12:21 pm

    aw man for real? nexon made asura passive further enhance phantom blow instead of blade fury >.< wished they improved DB mobbing 1st

  9. Anonymous
    December 30, 2023 at 12:21 pm

    How do some classes get 3 skills but most only get 1.. this is why nexon keeps having to revamp and rebalance..

  10. December 30, 2023 at 12:56 pm

    does the new mastery nodes requiest their 5th boost nodes at lvl 40 like b4?
    cuz on my evan i dont have right now dragon flash(swift) boost node
    so should i make now for that no?

    • Max
      December 30, 2023 at 7:07 pm

      Yes they still require level 40 5th job Cores!

      • December 30, 2023 at 11:54 pm

        so i think i should make a node for dragon flash(swift)/dragon dive/dark fog
        those skills i only need for my evan
        cuz it looks like that in the future there will be mastery nodes for all circle/dragon/fusion skills for evan no?

      • Anonymous
        January 3, 2024 at 7:05 pm

        How do the requirements for multiple skill enhancing mastery core work? Only skills with less than level 40 cores be disabled or the entire set of mastery core is disabled?

        As far as I know, Illium wouldn’t enhance Mortal Wing Beat so that may be an issue

        • Max
          January 3, 2024 at 7:29 pm

          Pretty sure you need all of them boosted to even unlock the Mastery Core.

  11. Anonymous
    December 30, 2023 at 1:32 pm

    Do you have the GIF for Captain’s Firing Orders?

    • Max
      • Anonymous
        January 6, 2024 at 7:49 pm

        I meant the new mastered Firing Orders sorry, not the original one.

        • Max
          January 7, 2024 at 5:59 pm

          It didn’t get updated, unless you mean the Battleship Bombers’ attacks when you install it which is included in this post (the animations where they summon smaller side boats)

          • Anonymous
            January 7, 2024 at 8:21 pm


            I timestamped it – I was referring to the animation of the skill on the left, the new Firing Orders

  12. Anonymous
    December 30, 2023 at 7:12 pm

    Buff hero pls 😭

  13. Anonymous
    December 31, 2023 at 7:36 am

    Wow they hate Mercedes

  14. Anonymous
    January 4, 2024 at 5:01 am

    Happy New Year Max !

    • Max
      January 4, 2024 at 10:36 am

      Happy New Year!!

  15. Anonymous
    January 18, 2024 at 1:34 am

    This is literally my favorite maple forum

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