Home > KMS > KMS ver. 1.2.360 – MapleStory Destiny: Adventurer Remaster!

KMS ver. 1.2.360 – MapleStory Destiny: Adventurer Remaster!

Adventurer Remaster

The second patch of the MapleStory Destiny update has been released! It contains the long-awaited Adventurer Remaster, as well as job balancing for all jobs and various system/QoL changes. This entire set of test world patches over the past month were some of the longest and most frequent in a very long time so I’m glad I can finally take a break haha.

However, since the Adventurer remaster is now finalized, I am planning to record videos showing them all off, especially because they added skill voices in the official server! Not sure when I can get them all out but I’ll try to start this weekend.

Also, I think I forgot to mention it before but I finally made a Patreon! A lot of people were asking me about this for a while so I set it up a couple of weeks ago. If you want to support me, you can check out the page! Of course, it’s not required, but white-listing my blog in your ad blocker would also help. All proceeds go into the blog’s yearly costs (and my NX addiction). 🙂

MapleStory Destiny

Destiny Update Summary

Here is a summary of the MapleStory Destiny update.

  • December 2021
    • MapleStory x CGV (December 24) – collaboration with a Korean cinema chain
    • Extreme Level Up Time event (December 26) – 3x experience from 10 AM to 10 PM
    • Spring Spring Project (December 30) – Voice of Mapler improvements
    • Easy Will/Normal Jin Hilla/Normal Chosen Seren (December 30)
    • Dawn’s Boss Accessory Set (December 30)
    • Starlight Symphony event (December 30)
    • Stella’s Starlight Chariot event (December 30)
    • Tera Burning Plus/Burning World events (December 30)
  • January 2022
    • Miracle Time event (January 9)
    • Petite Pet Time event (January 23)
    • Adventurer Remaster (January 27)
    • All Jobs Balance Patch (January 27)
    • Adventurer Only event (January 27)
  • February 2022
    • Shining Star Force Time event (February 6)
    • Lady Blair’s Fashion Time event (February 20)
    • Watcher Kalos (February 24)
    • Ethernal Equipment Set (February 24)
    • MapleStory x Isaac Toast (February) – collaboration with a Korean restaurant chain
    • Lord Blai’s Hair Time event (March 6)

A Happy New Year message from MapleStory’s director Kang Won-ki!

They also held an online concert where they performed various MapleStory songs! And afterwards, they announced a free chair everyone can claim in-game.

Overview

  • Adventurer Remaster
    • All Warriors
    • Hero
    • Paladin
    • Dark Knight
    • All Magicians
    • Archmage (F/P)
    • Archmage (I/L)
    • Bishop
    • All Archers
    • Bowmaster
    • Marksman
    • All Thieves
    • Night Lord
    • Shadower
    • Dual Blade
    • All Pirates
    • Viper
    • Captain
    • Cannon Shooter
    • V Matrix Changes
    • Story
  • Job Skill Improvements
  • Mastery Book System Removal
  • Boss Entry Limit Improvements
  • Stance Stat Improvements
  • Improvements
    • Skills
    • Items
    • Monsters
    • UI
    • Maple Guide
    • Etc.
  • Error Fixes
    • Skills
    • Quests
    • Items
    • Monsters
    • UI
    • Maps
    • Etc.
  • Adventurer Remaster Event: New Journey
  • Starlight Symphony
    • Starlight Symphomy <Starlight Chariot>
    • Starlight Symphony <Star Symphony Assemble>
    • Starlight Symphony <Twin Star Catcher>

Adventurer Remaster

Adventurer Remaster

Developer Notes:

This Adventurer remaster was carried out under three goals: to enhance each job’s characteristics, updating combat patterns, and enhancing the skill growth experience, while particularly always keeping in mind not to harm the play experience of existing Adventurer players.

Although there are differences for each job, through this remaster, we made many structural/numerical changes in the Adventurer jobs’ skill usage experiences. Since the scope of changes is large, we will carefully review if the intended changes are reflected properly, if there are any insufficient or excessive parts, and if there are any unexpected changes, even after the official server update.

Then, if we confirm that additional numberical or structural changes are needed, we will make changes as soon as possible to improve the completeless of the update. For Adventurer players, we ask for your understanding even if structural or numerical changes take place frequently for a while.

We hope that the various changes made in this Adventurer remaster will provide a more enjoyable experience, not only for players who already play Adventurers, but also the many new Adventurer players.

All Warriors

1st Job

Slash Blast Effect

  • Slash Blast Slash Blast: Consume MP to attack multiple enemies around you at the same time. (Max level: 20)
    • Level 20: Consumes 6 MP. Deals 335% damage on up to 6 enemies.
  • Warrior LeapWarrior Leap (Hero)Warrior Leap (Paladin)Warrior Leap (Dark Knight) Warrior Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. (Max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range.
  • Upper ChargeUpper Charge (Hero)Upper Charge (Paladin)Upper Charge (Dark Knight) Upper Charge: Rush into the air and attack enemies. You can use this skill by pressing the up arrow key and the attack key together.
    Command Lock: Right-click. (Max level: 5)
    • Level 5: Consumes 20 MP. Deals 304% damage on up to 5 enemies.

Leap Attack Effect

  • Leap Attack Leap Attack: Ambush enemies by diving to the ground from the air. You can only use this skill when there is a platform within a certain range below you. You can use the skill with the down or forward arrow keys to move diagonally.
    You can use this skill by pressing the down/forwards arrow key and the attack key together. (Max level: 5)
    • Level 5: Consumes 5 MP. Deals 90% damage 2 times on up to 4 enemies.
  • Iron Body Iron Body: Increase your defense and maximum HP by a certain rate, and decrease damage taken from enemy attacks. (Max level: 20)
    • Level 20: 200 defense, 20% HP, 10% damage reduction.
  • Warrior Mastery Warrior Mastery: By learning the warrior’s basic skills, increase your movement speed, jump, maximum HP, maximum speed, and the chance to not be knocked back by enemy attacks. (Max level: 15)
    • Level 15: 10 speed, 10 jump, 10 maximum speed, 20 maximum HP per level, 40% stance.

Hero

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2nd Job

Brandish Effect

  • Brandish Brandish: [Swordsmanship] Attack multiple enemies in front of you twice in a row. (Max level: 20)
    • Level 20: Consumes 16 MP. Deals 280% damage 2 times on up to 6 enemies.

Flash Slash Effect

  • Flash Slash Flash Slash: Rush towards enemies like a flash of light and cut enemies in your path. You can combine this skill with the arrow keys to find an enemy in 8 directions. You cannot be knocked back by any enemy attacks during the cast action. (Max level: 9)
    • Level 9: Consumes 30 MP. Rush to an enemy and deal 145% damage 5 times on up to 6 enemies.
      Cooldown: 4 seconds.

Combo Effect

  • Combo Attack Combo Attack: When activated, stack a Combo Counter with a certain rate every time you attack. You can stack up to 5 Combo Counters.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    Combo Counter Effect On/Off: Right-click. (Max level: 1)
    • Level 1: When activated, attacks have a 40% chance to stack a Combo Counter.
      Increases attack by 2 per Combo Counter. Maximum of 5 Combo Counters.

Spirit Blade Effect

  • Spirit Blade Spirit Blade: Your sword and your soul become one for a certain period of time, increasing the attack of party members (including yourself) and reflecting the damage you take. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases party members’ (including yourself) attack by 30, decreases damage taken by 30% and reflects 500% of that damage.
  • Weapon Mastery Weapon Mastery: Increase your sword and axe mastery, attack speed, and final damage.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (Max level: 10)
    • Level 10: 50% sword and axe mastery, 1 attack speed, 10% final damage.
      5% damage when equipping an axe.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 10 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or axe equipped.
    (Required skill: level 3 Weapon Mastery)
    (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Brave Slash Effect

  • Brave Slash Brave Slash: [Swordsmanship] Attack multiple enemies in front of you three times in a row. (Max level: 20)
    • Level 20: Consumes 19 MP. Deals 258% damage 3 times on up to 6 enemies.
  • Aura Blade Aura Blade: Unleash a sword slash that cuts through enemies in a desired direction. You can direct the sword slash in 8 directions by using the skill together with the arrow keys. (Max level: 20)
    • Level 20: Consumes 55 MP. Fire a sword slash that deals 180% damage 5 times on up to 8 enemies.
      Aura Blade’s damage is increased by 180%p when attacking regular monsters.
      Cooldown: 7 seconds.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Scarring Sword Effect
Scarring Sword Effect (Debuff)

  • Scarring Sword Scarring Sword: Sharpen your sword, leaving unremovable scars on enemies. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, attacks that hit an enemy have a 100% chance to leave a Scar.
      Enemies are Scarred for 20 seconds, decreasing their accuracy by 30% and attack by 30%.
  • Combo Synergy Combo Synergy: Increase final damage per Combo Counter and the chance to stack Combo Counters.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (Max level: 20)
    • Level 20: Attacks have an 80% chance to stack a Combo Counter. Increases final damage by 5% per Combo Counter (additive). When hit, there is a 30% chance to charge a Combo Counter.
  • Self Recovery Self Recovery: Recover HP and MP at certain intervals. You can recover during combat as well. (Max level: 10)
    • Level 10: Recover 4% maximum HP and MP every 4 seconds.
  • Chance Attack Chance Attack: When attacking a weakened enemy, deal more damage. In addition, permanently increase critical rate. (Max level: 10)
    • Level 10: 25% final damage boost when attacking Scarred or bound enemies.
      20% critical rate.
  • Endure Endure: Enhance your status resistance and elemental resistance. (Max level: 14)
    • Level 14: 30 status resistance, 30% elemental resistance.

4th Job

  • Raging Blow Raging Blow: [Swordsmanship] Attack multiple enemies in front of you multiple times in a row. The last attack will be a critical hit. When your Combo is fully charged, the skill is enhanced. In addition, enhances Aura Blade.
    (Level 30 of this skill is required to learn the Hyper Skill Valhalla and the 5th job skills Sword of Burning Soul and Combo Instinct) (Max level: 30)
    • Level 30: Consumes 40 MP. Deals 200% damage 7 times on up to 8 enemies, the last attack will be a critical hit.
      When Raging Blow is enhanced, deals 215% damage 7 times, the last 2 attacks will be critical hits.
      [Passive Effect: Aura Blade’s damage is increased by 70%p]

Incising Effect

Incising Effect (Debuff)

  • Incising Incising: [Swordsmanship] Concentrate your mind to drop a giant sword in front of you. Through ultimate swordsmanship, the sword engraved with your spirit will be materialized and attack. Enemies hit will be inflicted with a wound, dealing damage over time for a certain period of time. Increases the damage of critical hits during the damage over time.
    (Required skill: level 20 Advanced Combo) (Max level: 30)
    • Level 30: Consumes 36 MP. Deals 400% damage 4 times on up to 8 enemies, deals an increased 50% damage when attacking regular monsters.
      There is a 100% chance to inflict damage over time on enemies hit for 60 seconds, dealing 165% damage every 2 seconds. Critical hits deal 25% increased damage on inflicted enemies, 10% increase for party members’ attacks.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.

Enrage Effect

  • Enrage Enrage: Explode the power of the charged Combo Counters. Enter a state where your attacks are focused on an enemy, dramatically increasing your damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 30 Advanced Combo) (Max level: 30)
    • Level 30: Consumes 50 MP.
      25% final damage, 20% critical damage.
      All your attacking skills (except certain summons) have their maximum number of monsters hit decreased to 1/3, for skills that hit multiple enemies the minimum number is 3.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Advanced Combo Advanced Combo: Increase the final damage per Combo Counter and maximum number of Combo Counters. There is a certain chance to charge 2 Combo Counters. In addition, increase mastery.
    (Required skills: level 10 Weapon Mastery, level 20 Combo Synergy) (Max level: 30)
    • Level 30: Final damage boost per Combo Counter is increased to 10%, maximum of 10 Combo Counters, 80% chance to charge 2 Combo Counters, increase weapon mastery to 70%.
  • Combat Mastery Combat Mastery: Ignore a certain percentage of monsters’ defenses when attacking. (Max level: 30)
    • Level 30: 50% defense ignored.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 30)
    • Level 30: 60% Stance.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (Max level: 30)
    • Level 30: 30 attack.
      [Final Attack skill] 60% chance to activate 3 final attacks of 170% damage.

Hyper

  • Advanced Combo - Reinforce Advanced Combo – Reinforce: Final damage boost per Combo Counter is increased by 2%. (Required level: 140)
  • Advanced Combo - Bonus Chance Advanced Combo – Bonus Chance: Chance to charge 2 Combo Counters is increased by 20%. (Required level: 150)
  • Advanced Combo - Boss Killer Advanced Combo – Boss Killer: Boss damage per Combo Counter is increased by 2%. (Required level: 180)
  • Advanced Final Attack - Reinforce Advanced Final Attack – Reinforce: Advanced Final Attack’s damage is increased by 10%. (Required level: 140)
  • Advanced Final Attack - Bonus Damage Advanced Final Attack – Bonus Damage: Advanced Final Attack’s attack boost is increased by 20. (Required level: 165)
  • Advanced Final Attack - Bonus Chance Advanced Final Attack – Bonus Chance: Advanced Final Attack’s chance to activate is increased by 15%. (Required level: 180)
  • Raging Blow - Reinforce Raging Blow – Reinforce: Raging Blow’s damage is increased by 20%. (Required level: 150)
  • Raging Blow - Extra Target Raging Blow – Extra Target: Raging Blow’s number of monsters hit is increased by 2. (Required level: 165)
  • Raging Blow - Bonus Attack Raging Blow – Bonus Attack: Raging Blow’s number of hits is increased by 1. (Required level: 190)
  • Valhalla Valhalla: Call the will of ancient warriors to exert their powerful strength. When Hero uses Swordsmanship skills, periodically create sword slashes at the attack’s location which remain like afterimages and additionally attack enemies. The sword slashes will not activate on common skills and 5th job skills.
    (Required skill: level 30 Raging Blow) (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, you cannot be knocked back by any enemy attacks and instantly charges your Combo to the maximum.
      During the buff, increases attack by 50, critical rate by 30%, status resistance by 100, and elemental resistance by 100%.
      Periodically, activate 3 sword strikes that each deal 370% damage 2 times on up to 6 enemies. The sword strikes can activate up to 12 times, and after that, they will no longer activate.
      Cooldown: 120 seconds.

Rage Uprising Effect

  • Rage Uprising Rage Uprising: Unleash the rage of ancient warriors to scorch enemies in front of you. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 500% damage 8 times on up to 10 enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds. 

5th Job Skill Changes

  • Sword of Burning Soul Sword of Burning Soul: Create a burning soul in the shape of a sword. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 30 Raging Blow) (Max level: 25)
    • Level 25: Consumes 350 MP. When cast, instantly charges your Combo to the maximum. For 72 seconds, create a soul sword near you. If you use the skill again, the sword can be fixed to that location. If you move too far away from it, it will return to your side.
      When you use your own attacking skills, it will attack every 1 second, hitting 6 times on up to 8 enemies with an additional 50% critical rate.
      Regular State: 620% damage, Enrage state: 700% damage.
      Fixed State: 565% damage, Enrage State: 615% damage.
      Cooldown: 120 seconds.

Paladin

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2nd Job

Divine Swing Effect

  • Divine Swing Divine Swing: [Holy Force] Swing a divine hammer to attack and stun nearby enemies. (Max level: 20)
    • Level 20: Consumes 30 MP. Deals 160% damage 4 times on up to 6 enemies, 90% chance to stun for 6 seconds.
  • Holy Force Holy Charge: When you use Holy Force skills, charge the power of holy light to enhance yourself. (Max level: 1)
    • Level 1: When you use Holy Force skills, for 30 seconds, charge 1 Holy Force up to a maximum of 5.
      For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 2%, attack by 8, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

Page Order Effect

  • Page Order Page Order: Pull enemies towards you with holy hammers, dealing damage and slowing them. Certain monsters cannot be moved. (Max level: 9)
    • Level 9: Consumes 20 MP. Deals 125% damage 2 times on up to 8 enemies. Enemies pulled towards you will be slowed by 20 for 6 seconds and have an 80% chance to be stunned for 4 seconds.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 20)
    • Level 20: 60% Stance.
  • Weapon Mastery Weapon Mastery: Increase your sword and blunt weapon mastery and attack speed.
    (Level 10 of this skill is required to learn the 4th job skill Paladin Expert) (Max level: 10)
    • Level 10: 50% sword and blunt weapon mastery, 1 attack speed.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or blunt weapon equipped.
    (Required skill: level 3 Weapon Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Divine Charge Effect

  • Divine Charge Divine Charge: [Holy Force] Summon a divine hammer to slam down on enemies and silence them.
    (Level 20 of this skill is required to learn the 4th job skill Divine Stigma) (Max level: 20)
    • Level 20: Consumes 35 MP. Deals 310% damage 4 times on up to 8 enemies, 70% chance to silence for 8 seconds.

Restoration Effect

  • Restoration Restoration: Instantly recover your own HP. The amount recovered increases as the skill level increases. If used repeatedly, the amount recovered will be decreased temporarily. (Max level: 10)
    • Level 10: Consumes 40 MP. Instantly recover 50% maximum HP, if used again within 15 seconds the recovery amount is decreased by 10%, down to a minimum of 10%.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Noble Demand Effect

Noble Demand Effect (Debuff)

  • Noble Demand Noble Demand: Release the pride of a holy knight to reduce the attack, defense rate, and accuracy of nearby enemies with a certain chance for a certain period of time. (Max level: 20)
    • Level 20: Consumes 24 MP. 100% chance to affect up to 6 enemies, decreasing their attack and defense rate by 50% for 80 seconds and their accuracy by 50% for 8 seconds.

Parashock Guard Effect

  • Parashock Guard Parashock Guard: Reduces nearby party members’ damage taken and lets them Guard at a certain chance, and increases your own attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: Consumes 32 MP. Nearby party members (excluding yourself) will take 20% reduced damage and have a 20% chance to Guard. Increases your own attack by 20.

Combat Orders Effect

  • Combat Orders Combat Orders: For a certain period of time, increases all party members’ (including yourself) skill levels. Each job’s 4th job skills can be increased past their master level, but other skills can only be increased up to their master level.
    Certain special skills, beginner skills, Combat Orders, Hyper skills, and 5th job skills’ skill levels will not be increased.
    (Required skill: level 5 Restoration) (Max level: 20)
    • Level 20: Consumes 36 MP. For 200 seconds, increases all skill levels by 2.
  • Shield Mastery Shield Mastery: When a Shield or Rosario is equipped, increases elemental resistance, status resistance, defense, and attack. When a Shield is equipped, there is a chance to Guard enemy attacks and stun them. (Max level: 10)
    • Level 10: When a Shield or Rosario is equipped, increases status resistance by 40, elemental resistance by 40%, defense by 250%, attack by 10, chance to Guard by 40% with a 60% chance to stun on successful Guard.
  • Achilles Achilles: Permanently enhances your body to decrease damage taken from enemies. (Max level: 14)
    • Level 14: Decreases damage taken by 30%.

Blessing Armor Effect

  • Blessing Armor Blessing Armor: When hit, there is a chance to create a shield for 90 seconds that defends against up to 10 hits and increases the character’s attack. When it activates, it cannot be recreated for a certain period of time. The attack boost effect will remain even after all of the defenses are used. (Max level: 10)
    • Level 10: When hit, there is a 100% chance to create a shield. For 90 seconds, increases attack by 20 and defends against up to 10 hits.
      However, % HP attacks will have their damage decreased by 25%.
      After being activated, another shield cannot be created for 30 seconds.

4th Job

  • Divine Stigma Divine Stigma: [Holy Force] Summon a more powerful divine hammer. Divine Charge’s damage and range are increased, and Divine Stigma can be used at certain intervals. When Divine Stigma is used, a stigma of light is engraved at the location of the attack, and after a certain period of time, the stigma explodes to attack enemies in a wide range. Party members bonded with Holy Unity will not activate the stigma explosion.
    (Required skill: level 20 Divine Charge) (Max level: 30)
    • Level 30: Divine Stigma: Consumes 55 MP. Reactivation cooldown: 7 seconds. Deals 420% damage 7 times on up to 10 enemies with a 100% chance to silence for 10 seconds and engraves a Divine Stigma that will explode after a certain period of time.
      Stigma Explosion: Deals 290% damage 5 times on up to 10 enemies, with 30% increased damage when attacking regular monsters.
      [Passive Effect: Divine Charge’s damage is increased by 100%p, range is enhanced.]

Blast Effect

  • Blast Blast: [Holy Force] Become one with the knight of holy light to powerfully attack enemies. (Max level: 30)
    • Level 30: Consumes 24 MP. Deals 285% damage 10 times on up to 3 enemies.

Divine Judgement Efect (Divine Brand)

Divine Judgement Effect (Stack)

  • Divine Judgement Divine Judgement: Attack with a Divine Brand on Blast. When attacking enemies with Blast, the Divine Brand is stacked, and when Blast is used to attack an enemy with a certain number of stacks, the Brand will explode to deal additional damage while ignoring a certain percentage of the monster’s defenses. Party members bonded with Holy Unity will not stack Brands with Blast.
    (Required skill: level 5 Blast) (Max level: 30)
    • Level 30: Stack Divine Brands on enemies hit with Blast.
      Divine Brand: 30 second duration, when the Brand is stacked 5 times, it will explode dealing 500% damage 10 times on 1 enemy with an additional 20% defense ignored.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.

Sanctuary Effect

  • Sanctuary Sanctuary: Hit the ground with a giant hammer to attack multiple enemies at the same time. Sanctuary deals additional damage on boss monsters. While casting Sanctuary, you cannot be knocked back by any enemy attacks. (Max level: 30)
    • Level 30: Consumes 60 MP. Deals 570% damage 8 times on up to 15 enemies, 30% increased damage when attacking boss monsters.
      Cooldown: 15 seconds.

Divine Blessing Effect

  • Divine Blessing Divine Blessing: Receive divine blessings to increase your final damage for a certain period of time. (Max level: 30)
    • Level 30: Consumes 30 MP. For 200 seconds, increases final damage by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Guardian Spirit Effect

  • Guardian Spirit Guardian Spirit: Resurrect the nearest party member and apply an invincibility effect to the resurrected party member and yourself for a certain period of time. The invincibility after resurrecting is not affected by buff duration increasing effects. (Max level: 20)
    • Level 20: Consumes 50 MP. Resurrect the nearest party member and be invincible for 10 seconds.
      Cooldown: 600 seconds.
  • Paladin Expert Paladin Expert: Learn everything there is about Paladins to increase weapon mastery, defense, critical rate, critical damage, defense ignore, and final damage. Based on the type of weapon equipped, increase critical damage, defense ignore, and mastery.
    (Required skill: level 10 Weapon Mastery) (Max level: 30)
    • Level 30: 70% mastery, 400 defense, 40% critical rate, 15% critical damage, 30% defense ignored, 40% final damage.
      When a one-handed sword is equipped, 6% critical damage and 3% mastery.
      When a two-handed sword is equipped, 5% critical damage.
      When a one-handed blunt weapon is equipped, 5% critical damage, 10% defense ignored, and 3% mastery.
      When a two-handed blunt weapon is equipped, 5% critical damage and 10% defense ignored.
  • Advanced Holy Force Advanced Holy Charge: Maximize Holy Force to enhance the effects per stack, and increase Divine Charge’s maximum number of monsters hit, number of hits, and Blast’s number of hits. Holy Charge’s effects are overwritten. (Max level: 10)
    • Level 10: Divine Charge’s maximum number of monsters hit is increased by 2, Blast and Divine Charge’s number of hits are increased by 1.
      For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 5%, attack by 12, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

Hyper

  • Divine Charge - Reinforce Divine Charge – Reinforce: Divine Charge’s damage is increased by 20%. (Required level: 140)
  • Divine Charge - Critical Rate Divine Charge – Critical Rate: Divine Charge’s critical rate is increased by 20%. (Required level: 150)
  • Divine Charge - Bonus Attack Divine Charge – Bonus Attack: Divine Charge’s number of hits is increased by 1. (Required level: 180)
  • Blast - Reinforce Blast – Reinforce: Blast’s damage is increased by 20%. (Required level: 140)
  • Blast - Critical Rate Blast – Critical Rate: Blast’s critical rate is increased by 20%. (Required level: 165)
  • Blast - Bonus Attack Blast – Bonus Attack: Blast’s number of hits is increased by 1. (Required level: 180)
  • Sanctuary - Reinforce Sanctuary – Reinforce: Sanctuary’s damage is increased by 20%. (Required level: 150)
  • Sanctuary - Cooltime Reduce Sanctuary – Cooltime Reduce: Sanctuary’s cooldown is decreased by 30%. (Required level: 150)
  • Sanctuary - Bonus Attack Sanctuary – Bonus Attack: Sanctuary’s number of hits is increased by 2. (Required level: 165)

Sacrosanctity Effect

  • Sacrosanctity Sacrosanctity: Receive god’s protection and enter the realm of absolute invincibility for a short period of time. Paladin can use the skill again to instantly end it and have the cooldown decreased based on the remaining duration. (Required level: 140)
    • Level 1: Consumes 600 MP. For 30 seconds, become invincible. If Paladin ends the skill, the cooldown will be decreased by 45 seconds per 5 seconds remaining on the duration.
      Cooldown: 300 seconds.

Smite Effect

Smite Effect (Debuff)

  • Smite Smite: Summon a hammer imbued with god’s power to deliver a powerful blow to nearby enemies. Enemies hit will have certain buffs removed, be bound, and restricted from applying buff effects for a certain period of time. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin.
    Enemies hit will resist Smite and other bind skills for 90 seconds. (Required level: 160)
    • Level 1: Consumes 400 MP. Deals 500% damage 6 times on up to 15 enemies in front of you, enemies hit are bound for 10 seconds.
      The bind duration is increased by up to 100% based on the amount of damage that Smite deals to the enemy.
      Cooldown: 120 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds. 

5th Job Skill Changes

  • blessed-hammer Blessed Hammers: Summon blessed hammers to attack enemies around you. If the hammers hit an enemy using Damage Reflect, you will not take damage. (Max level: 25)
    • Level 25: Passive Effect: 1 rotating hammer is automatically created around the Paladin each time Holy Force is charged. Up to 5 can be created and they share a duration with Holy Force.
      Active Effect: Consumes 1000 MP. For 30 seconds, the hammers are enhanced with a bigger range, dealing 1050% damage 4 times on up to 8 enemies.
      Cooldown: 60 seconds.
  • Grand Cross Grand Cross: Summon a gigantic cross of light that symbolizes a sublime sacrifice. If you continue the skill, it will become more powerful. You can move at a slow speed and continue to attack. If the sacrifice continues, it will become more powerful. While casting this skill, you cannot be knocked back by any enemy attacks and you ignore all stuns. (Max level: 25)
    • Level 25: Consumes 2% max HP per second. While holding the key down, the cross will deal 595% damage 12 times continuously on up to 12 enemies.
      After continuing for a certain period of time, the cross will become bigger, its attack speed will be increased, and it will deal 1040% damage.
      Maximum keydown time is 6 seconds, with an additional 100% critical rate and 100% defense ignored.
      While holding the key down, damage from enemies (including % HP attacks) will be decreased by 50%.
      Cooldown: 180 seconds.

Holy Unity Effect

  • Holy Unity Holy Unity: Bind yourself to 1 party member with your holy power. When you use certain attacking skills and buff skills, the bonded party member will use those skills as well. If you are not bonded to a party member then a party member moves near you, you will automatically bond with that party member.
    If the party member leaves a certain range or cancels Holy Unity, the bond will be cancelled and all of Paladin’s buffs applied to the party member will be cancelled as well. You cannot bind with another Paladin or a party member that is bonded with another Paladin.
    During the skill duration, you can use the skill again to select which party member to bond with using the number keys. The party members will be numbered based on their location in the party UI, and you cannot select yourself, the party member you are already bonded with, or party members that you cannot bond with. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 42 seconds, increases final damage by 72%.
      Bond with a Party Member: They will cast your attacking skills with 37% final damage, buff skills used by party members will have 62% + 1% per 1000 of your STR duration, up to a maximum of 100%.
      Cooldown: 90 seconds.

Dark Knight

Direction3.img.adventure2022.illust.swordman.Dark_Knight.0_new

2nd Job

Spear Pulling Effect

  • Spear Pulling Spear Pulling: Swing a large spear to pull enemies in and stun them. (Max level: 20)
    • Level 20: Consumes 20 MP. Deals 105% damage 4 times on up to 8 enemies.
      Enemies hit will be stunned.

Beholder Effect

  • Beholder Beholder: Summon the Beholder that heals you periodically while nearby. The Beholder is not affected by summon duration increasing effects. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: Recovers 20 HP every 24 seconds.

Beholder Shock Effect

  • Beholder Shock Beholder Shock: The Beholder screams, dealing damage and stunning nearby enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Level 10 of this skill is required to learn the 3rd job skill Beholder Shock II) (Max level: 10)
    • Level 10: Beholder moves in front of you and deals 150% damage 6 times on up to 10 enemies, with a 45% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Hyper Body Effect

  • Hyper Body Hyper Body: Increase maximum HP and MP for a certain period of time.
    (Required skill: level 3 Iron Will) (Max level: 10)
    • Level 10: Consumes 40 MP. For 200 seconds, increases maximum HP and MP by 60%.
  • Iron Will Iron Will: Enhance your physical abilities to obtain toughness like an iron wall to increase defense. (Max level: 9)
    • Level 9: 270 defense.
  • Weapon Mastery Weapon Mastery: Increase your spear and polearm mastery.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Weapon Mastery) (Max level: 10)
    • Level 10: 50% spear and polearm mastery.
      When a spear is equipped, 1 attack speed and 5% damage.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a spear or polearm equipped.
    (Required skill: level 3 Weapon Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Lamancha Spear Effect

  • Lamancha Spear Lamancha Spear: Rotate a spear to attack enemies in front of you. (Max level: 20)
    • Level 20: Consumes 29 MP. Deals 185% damage 4 times on up to 10 enemies.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Cross Over Chains Effect

  • Cross Over Chains Cross Over Chains: For a certain period of time, increase final damage based on your current HP ratio, and damage taken is decreased by a flat value equal to a certain percentage of your decreased HP. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases final damage by 20%. The final damage boost will be decreased proportionally if your current HP is less than 50% of your maximum HP.
      Damage taken is decreased by a flat value equal to 8% of your decreased HP, up to a maximum of 4000.
      [Passive Effect: 50% final damage]
  • Beholder Dominant Beholder Dominant: Summon Beholder in a state where it can freely attack enemies around it.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage. (Max level: 10)
    • Level 10: Beholder freely attacks nearby enemies, dealing 210% damage.

Beholder Shock II Effect

  • Beholder Shock II Beholder Shock II: Beholder Shock is enhanced to be a more powerful attack.
    (Required skill: level 10 Beholder Shock)
    (Level 10 of this skill is required to learn the 4th job skill Beholder’s Revenge)
    (Max level: 20)
    • Level 20: Beholder moves in front of you and deals 215% damage 6 times on up to 10 enemies, with a 90% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Beholder's Buff Effect

  • Beholder's Buff Beholder’s Buff: Beholder uses a buff on you and your party members periodically. (Max level: 20)
    • Level 20: Every 4 seconds, casts a buff that increases attack and magic attack by 40, defense by 500, and critical rate by 10% for 100 seconds.
      Applies only half to party members.
  • Lord of Darkness Lord of Darkness: Increase critical rate, critical damage, and a certain chance to recover HP when attacking. (Max level: 10)
    • Level 10: 30% critical rate, 8% critical damage.
      When attacking, there is a 100% chance to recover 2% maximum HP.
  • Endure Endure: Enhance your status resistance and elemental resistance. (Max level: 14)
    • Level 14: 20 status resistance, 20% elemental resistance.

4th Job

  • Gungnir Descent Gungnir Descent: Throw a mythical spear at enemies to inflict fatal damage. You can deal higher damage based on your maximum HP. (Max level: 30)
    • Level 30: Consumes 49 MP. Deals 225% damage 12 times on up to 3 enemies.
      When attacking, damage is increased by 110% of your maximum HP with an additional 30% defense ignored.

Dark Impale Effect

  • Dark Impale Dark Impale: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 280% damage 6 times on up to 8 enemies.
  • Reincarnation AcceptReincarnation Accept (1)Reincarnation Accept (2)Reincarnation Accept (3) Reincarnation Accept: Accept the contract with darkness. Reincarnation will only activate when your HP reaches 0 after you have selected the accept Type and accepted the contract. However, if it is used while Reincarnation is on cooldown, it will not be activated. This skill can only be used when Reincarnation is level 1 or higher. When the skill is used, the effects are activated where you can choose the Type using the arrow keys and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: When the skill is used, you can enter the arrow keys within 5 seconds to select the Accept Type.
      Cooldown: 1 second.
  • Reincarnation Reincarnation: When your HP reaches 0, you will not die due to your contract with darkness, and you will become invincible based on your selected Type from Reincarnation Accept. However, after the invincibility, you must defeat a certain number of monsters or deal successful hits within a certain period of time to decrease the cooldown of the next contract.
    Reincarnation is not affected by cooldown resets. In addition, permanently increases your final damage, speed, critical rate, and critical damage when your HP is above a certain amount. (Max level: 30)
    • Level 30: When activated, HP and MP is fully healed, and an invincibility effect is activated based on the Reincarnation Accept’s selected Type.
      Reincarnation Quarter Reincarnation Quarter: 2 seconds of invincibility, after it is activated you must defeat 24 enemies or hit a boss monster that many times within 10 seconds to decrease the cooldown by 70 seconds.
      Cooldown: 180 seconds.
      Reincarnation Half Reincarnation Half: 8 seconds of invincibility, after it is activated you must defeat 44 enemies or hit a boss monster that many times within 20 seconds to decrease the cooldown by 80 seconds.
      Cooldown: 260 seconds.
      Reincarnation Full Reincarnation Full: 40 seconds of invincibility, after it is activated you must defeat 52 enemies or hit a boss monster that many times within 40 seconds to decrease the cooldown by 300 seconds.
      Cooldown: 900 seconds.
      [Passive Effect: When your HP is 20% or higher, 30% final damage, 20 speed, 10% critical rate, 15% critical damage]

Dark Resonance Effect

  • Dark Resonance Dark Resonance: Resonate with Beholder to unlock the power of pure darkness. When the skill is used, instantly heal HP and for a certain period of time, increase your final damage, defense ignored, and damage when attacking boss monsters. In addition, increase your defense ignored.
    (Max level: 30)
    • Level 30: Consumes 85 MP. Instantly recover 100% of your maximum HP when cast. For 30 seconds, increases final damage by 10%, defense ignored by 10%, and damage when attacking boss monsters by 10%.
      Cooldown: 70 seconds. Cooldown is decreased by 0.35 seconds every time your own directly attacking skills hit an enemy.
      [Passive Effect: 30% defense ignored]

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.
  •  

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Beholder Shock III Effect (Condensed Darkness)

  • Beholder's Revenge Beholder’s Revenge: Beholder counterattacks enemies. Beholder will periodically engrave Revenge Stigmas on enemies that attack Dark Knight, dealing damage. In addition, Beholder Shock is enhanced by connecting more deeply with the Beholder.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 20 Beholder Shock II) (Max level: 30)
    • Level 30: Deals 182% damage 5 times on up to 10 enemies when Dark Knight is directly attacked by an enemy.
      Reactivation cooldown: 5 seconds.
      Beholder Shock III: Deals 370% damage 6 times on up to 10 enemies then activates 4 afterimages of condensed darkness that deal 350% damage 3 times.
      Cooldown: 10 seconds.
  • Advanced Weapon Mastery Advanced Weapon Mastery: Increase your spear and polearm weapon mastery to the limit, and critical damage and attack.
    (Required skill: level 10 Weapon Mastery) (Max level: 30)
    • Level 30: 70% spear and polearm weapon mastery, 30 attack, 15% critical damage.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 30)
    • Level 30: 60% Stance.

Hyper

  • Beholder - Reinforce Beholder – Reinforce: Beholder Dominant, Beholder Shock, Beholder Revenge, and Beholder Impact’s damage is increased by 150%. (Required level: 140)
  • Beholder - Buff Reinforce Beholder – Buff Reinforce: Beholder’s Buff’s attack and magic attack boost are increased by 30. (Required level: 150)
  • Beholder - Healing Reinforce Beholder – Healing Reinforce: Beholder’s heal is increased to 10% maximum HP. (Required level: 180)
  • Reincarnation - Reinforce Reincarnation – Damage: Reincarnation’s passive final damage boost is increased by 5%. This stacks additively with the passive effect. (Required level: 140)
  • Reincarnation - Damage Reincarnation – Reduce Targets: While Reincarnation is active, the number of enemies required to be defeated to decrease the cooldown is decreased by 30%. (Required level: 165)
  • Reincarnation - Critical Rate Reincarnation – Critical Rate: Reincarnation’s passive critical rate boost is increased by 20%. (Required level: 180)
  • Gungnir Descent - Reinforce Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%. (Required level: 150)
  • Gungnir Descent - Ignore Guard Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%. (Required level: 165)
  • Gungnir Descent - Boss Killer Gungnir Descent – Boss Killer: Gungnir Descent’s damage when attacking boss monsters is increased by 10%. (Required level: 190)

Dark Thirst Effect

  • Dark Thirst Dark Thirst: Receive the protection of darkness to increase your attack and absorb damage dealt to enemies. (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 80 and when attacking, recover 9% of your maximum HP.
      Cooldown: 120 seconds.

Dark Synthesis Effect

  • Dark Synthesis Dark Synthesis: Unleash the power of darkness sleeping within you, ripping through space around you. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 330% damage 10 times on up to 10 nearby enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Darkness Aura Darkness Aura: Enhance the contract with darkness, activating an aura that steals enemies’ life force and gives you special abilities.
    If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill again, it will instantly end, the absorbed lifeforce will be provided to the darkness, activating a deadly attack. You can end the skill without the end action during Gungnir Descent, Dark Synthesis, and Pierce Cyclone’s final attack. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 40 seconds, deals 800% damage 5 times on up to 3 enemies periodically. Recover 3% maximum HP per attack and acquire 1 life force (up to 15). If your HP is full, create a shield equal to 75% of the recovery amount (up to 27% of your maximum HP). The shield will be recreated to its maximum amount periodically. Damage taken from enemy attacks (including % HP attacks) is decreased by 9%.
      When the skill is used again and ends, activate a dark slash that deals 1325% damage 13 times on up to 8 enemies, with 1 additional slash activated per 3 acquired life force.
      Cooldown: 180 seconds.
  • Pierce Cyclone Pierce Cyclone: Swing your spear fast enough to create a black storm that wipes out enemies in front of you. The final attack will deal damage to enemies using Damage Ignore and Damage Reflect. (Max level: 25)
    • Level 25: Consumes 100 MP. For up to 4.5 seconds, deal 960% damage 12 times on up to 12 enemies in front of you continuously. When an enemy is hit, heal 1% maximum HP.
      When the key is released, perform a final attack that activates 5 shockwaves that each deal 600% damage 15 times on up to 12 enemies. When an enemy is hit by the final attack, heal 10% maximum HP. All of Pierce Cyclone’s attacks have an additional 100% critical rate and 50% defense ignore.
      Cooldown: 180 seconds.

All Magicians

1st Job

  • Energy Bolt Energy Bolt: Fire an energy cluster that explodes when it hits an enemy. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 78% damage 4 times on up to 4 enemies.

Magic Guard Effect

  • Magic Guard Magic Guard: With magic power, reduce damage taken and redirect some of it to MP. However, this does not apply to % HP attacks.
    While activated, if your MP is above 0, it will activate automatically. If your MP reaches 0, it will consume HP instead. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: Consumes 13 MP. When activated, 85% of damage taken is redirected to MP.
  • Teleport Teleport: Teleport a certain distance. You can press this skill with the up, down, left, and right arrow keys to move in the corresponding direction.
    (Level 5 of this skill is required to learn the 3rd job skills Teleport Mastery and Teleport Boost) (Max level: 5)
    • Level 5: Consumes 20 MP. Teleport 190 range horizontally or 295 range vertically.

Mana Wave Effect

  • Mana Wave Mana Wave: Expel a wave of mana to the floor to leap upwards. You can activate this skill by using the up arrow key and the jump key together. After this skill is used, you can hold the jump key down to descend slowly for a certain period of time. (Max level: 1)
    • Level 1: Consumes 10 MP. Jump a certain range.
      After using the skill, you can hold the jump key down to consume 20 MP and descend slowly for up to 5 seconds.
  • Magic Armor Magic Armor: Increase defense by concentrating your magic in your armor.
    (Required skill: level 3 Magic Guard) (Max level: 9)
    • Level 9: 90 defense.
  • MP Increase MP Increase: Increases maximum MP and attack speed. In addition, increases MP per level. (Max level: 20)
    • Level 20: 20% maximum MP, 1 attack speed, 120 MP per level.
      When a wand is equipped, 5% critical rate.

5th Job

Unstable Memorize Effect

  • Unstable Memorize Unstable Memorize: Use the magic you remembered through Memory Choice. It is unstable because it relies on your memory. (Max level: 25)
    • Level 25: Consumes 100 MP. Use a remembered skill.
      The selected skill’s MP cost and cooldown are ignored, and Unstable Memorize’s cooldown is decreased by a specific percentage based on each rate (1% chance to decrease cooldown by 20%, 5% chance for 25%, 10% chance for 30%, 15% chance for 35%, 20% chance for 35%, 15% chance for 40%, 10% chance for 45%, 5% chance for 50%, 5% chance for 55%, 5% chance for 60%, 5% chance for 70%, 3% chance for 75%, 1% chance for 80%).
      Cooldown: 360 seconds.
      [Passive Effect: 25 INT]

Memory Choice Effect

  • Memory Choice Memory Choice: Follows the memories of the magic you used and remembers the next magic you can use. When the skill is used, you can use the number keys to choose a specific 3rd~4th job skill in a slot. The selected skill will be activated when Unstable Memorize is used. You cannot select unlearned skills. (Max level: 25)
    • Level 25: Consumes 150 MP. Enter a number key to select the skill that will be activated by Unstable Memorize. If you do not enter a number key within 5 seconds or you enter a key other than a number key, the skill will be cancelled.
      Cooldown: 5 seconds.

Archmage (F/P)

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2nd Job

Flame Orb Effect

  • Flame Orb Flame Orb: Create a burning orb with magical power and fire it at multiple enemies. This is a fire element attack. (Max level: 20)
    • Level 20: Consumes 22 MP. Deals 301% damage 2 times on up to 6 enemies.
  • Elemental Drain Elemental Drain: Increase your final damage based on the number of DoTs inflicted with your own skills within a certain range. DoT from Beginner skills will not be counted. (Max level: 1)
    • Level 1: For each DoT inflicted with your own skills, increase final damage by 3% (up to 5, stacking additively).

Poison Breath Effect

  • Poison Breath Poison Breath: Change the surrounding area to poison and inflict fatal damage to enemies. Enemies hit will be poisoned for a certain period of time, taking damage over time. This is a poison element attack. (Max level: 10)
    • Level 10: Consumes 17 MP. Deals 180% damage 6 times on up to 6 enemies.
      For 10 seconds, deals 60% damage every second.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (Max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.

Ignite Effect

  • Ignite Ignite: When you attack enemies using fire magic, there is a certain chance to create a wall of fire at the hit location to burn enemies.
    If Ignite hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: When you cast fire magic, there is a 50% chance to create a wall of fire. The wall will deal 40% damage 3 times on up to 8 enemies periodically for 6 seconds.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack. (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Explosion Effect

  • Explosion Explosion: Create a flame explosion around you to attack multiple enemies at the same time. This is a fire element attack. (Max level: 20)
    • Level 20: Consumes 56 MP. Deals 405% damage 2 times on up to 8 enemies.

Poison Mist Effect

Poison Mist Effect (Debuff)

  • Poison Mist Poison Mist: Create a deadly poison mist around you for a certain period of time, poisoning all enemies. This is a poison element attack.
    (Level 20 of this skill is required to learn the 4th job skill Mist Eruption) (Max level: 20)
    • Level 20: Consumes 55 MP. For 15 seconds, create a poison cloud that deals 270% damage. Poisoned enemies will take 240% damage every second for 6 seconds.
  • Poison Region Poison Region: Install a poison magic circle that turns the nearby area into a poison region. Poison is continuously created in the magic circle and the poison region slowly spreads to the left and right. If the region reaches the end of a platform, it will not spread anymore. If you use fire magic on a flammable poison region a certain period of time after it is created, it will cause a powerful explosion. Poison near the explosion will also explode. This is a poison element attack. (Max level: 14)
    • Level 14: Consumes 54 MP. For 60 seconds, install a poison object.
      The object will create poison areas nearby periodically, and enemies on top of the poison will take 204% damage every second for 10 seconds.
      Poison Region Explosion: Consumes 54 MP. You can explode an area 1.5 seconds after it is created. Deals 192% damage 5 times on up to 10 enemies, the poison can be exploded from other explosions.
      If a single enemy is hit by multiple explosions within 0.4 seconds, the second and later explosions will have 50% decreased final damage.
      Cooldown: 30 seconds.

Elemental Adapting FP Effect

  • Elemental Adapting FP Elemental Adapting (F/P): Cover yourself with a veil of fire and poison to protect against critical status effects. After protecting you, it will be recreated and after a certain number of protections succeed, the cooldown will be applied. (Max level: 20)
    • Level 20: Consumes 35 MP. Activate Elemental Adapting.
      Consumes 2% maximum MP to defend against a critical status effect at a 100% chance. The shield can be recreated up to 10 times.
      Cooldown: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Teleport Mastery Effect

Teleport Mastery Effect (DoT0

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage, stun enemies, and inflict DoT. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 272% damage on up to 6 enemies with an 80% chance to stun for 4 seconds. DoT of 98% damage every 2 seconds for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (Max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (Max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic FP Extreme Magic (F/P): Increases the duration of all of your DoT skills, and increases final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis. (Max level: 10)
    • Level 10: DoT durations are increased by 100%, final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.

4th Job

Paralyze Effect

  • Paralyze Flame Sweep: Sweep away enemies in front of you with powerful flames. Enemies hit will be burned and take damage over time. Certain monsters cannot be burned. This is a fire element attack. (Max level: 30)
    • Level 30: Consumes 40 MP. Deals 220% 7 times on up to 8 enemies.
      Enemies hit are burned for 5 seconds, taking 240% damage every second.

Mist Eruption Effect

  • Mist Eruption Mist Eruption: Permanently increases Poison Mist’s DoT. When you use the skill, nearby installed Poison Mists will explode, inflicting fatal poison element damage to enemies. It will deal more damage based on the number of DoTs inflicted on an enemy. You cannot explode other players’ installed Mists.
    Mist Eruption is not affected by cooldown resets. If a Mist is exploded successfully, Flame Haze’s cooldown will be reset.
    (Required skill: level 20 Poison Mist) (Max level: 30)
    • Level 30: Consumes 100 MP. Activates 2 explosions that each deal 125% damage 10 times on up to 12 enemies with an additional 40% defense ignored.
      The explosion’s final damage is increased by 20% if there are 2 DoTs inflicted on the enemy by 45% if there are 3 DoTs, 80% if there are 4 DoTs, or 125% if there are 5 or more DoTs.
      You can explode a maximum of 6 Mists at the same time.
      Cooldown: 10 seconds.
      If Mist Eruption hits an enemy with 5 or more DoTs inflicted, the cooldown is decreased by 2 seconds. This cooldown reduction is applied before other cooldown reduction effects.
      [Passive Effect: Permanently increases Poison Mist’s DoT to 300%]
  • Fervent Drain Fervent Drain: Elemental Drain’s effects are increased. (Max level: 1)
    • Level 1: Final damage boost for each Dot inflicted with your own skills is increased to 5%.
  • Meteor Meteor: Summon a meteor from the sky to create a powerful fire attack and hit multiple enemies. In addition, when using attacking skills other than Fire Aura, there is a certain chance for meteors to fall and deal damage to enemies. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 315% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Meteor to fall dealing 220% damage]

Flame Haze Effect

  • Flame Haze Flame Haze: Envelop the enemy in a burning poison cloud, making them untouchable, inflicting DoT, and slowing them. In addition, if it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. (Max level: 30)
    • Level 30: Consumes 70 MP. Deals 202% damage 15 times per enemy, 100% chance to inflict DoT for 20 seconds that deals 200% damage per second. Enemies hit will become untouchable and be slowed by 50%. If it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. 
      Cooldown: 10 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Ifrit Effect

  • Ifrit Ifrit: Summon the fire elemental Ifrit for a certain period of time. Ifrit can attack multiple enemies at the same time. After learning Ifrit, permanently increase your mastery. If Ifrit’s attacks hit a enemy using Damage Reflect, you will not take damage.
    (Level 20 of this skill is required to learn the 4th job skill Mist Eruption) (Max level: 30)
    • Level 30: Consumes 120 MP. For 260 seconds, summon Ifrit.
      Ifrit deals 150% damage 3 times on up to 3 enemies and inflicts DoT that deals 140% damage every second for 2 seconds.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.

Hyper

  • Poison Mist - Reinfroce Poison Mist – Reinforce: Poison Mist’s damage is increased by 20%. (Required level: 140)
  • Poison Mist - DoT Persist Poison Mist – DoT Persist: Poison Mist’s DoT duration is increased by 6 seconds. (Required level: 150)
  • Poison Mist - DoT Reinforce Poison Mist – DoT Reinforce: Poison Mist’s DoT is increased by 20%. (Required level: 180)
  • Paralyze - Reinforce Flame Sweep – Reinforce: Flame Sweep’s damage is increased by 10%. (Required level: 140)
  • Paralyze - DoT Reinforce Flame Sweep – DoT Reinforce: Flame Sweep’s DoT’s damage is increased by 20%. (Required level: 165)
  • Paralyze - Bonus Attack Flame Sweep – Bonus Attack: Flame Sweep’s number of hits is increased by 1. (Required level: 180)
  • Mist Eruption - Reinforce Mist Eruption – Reinforce: Mist Eruption’s damage is increased by 10%. (Required level: 150)
  • Mist Eruption - Ignore Guard Mist Eruption – Ignore Guard: Mist Eruption’s defense ignored is increased by 20%. (Required level: 165)
  • Mist Eruption - Cooltime Reduce Mist Eruption – Cooltime Reduce: Mist Eruption’s cooldown is decreased by 50%. (Required level: 190)
  • Fire Aura Fire Aura: Activate an aura that burns your surroundings. Fire Aura will deal damage to enemies using Damage Ignore and Damage Reflect.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: Consumes 100 MP per second. Every 3 seconds, deals 400% damage 2 times on nearby enemies.
      Enemies hit are inflicted with DoT, dealing 500% damage every second for 30 seconds.
  • Megiddo Flame Megiddo Flame: Unleash a blue flame that burns enemies down to their souls. The blue flames are recreated up to a certain number of times after burning enemies. The flames will prioritize boss monsters within range. If there are no boss monsters, they will prioritize the monster with the highest maximum HP. Megiddo Flame will deal damage to enemies using Damage Ignore and Damage Reflect. (Required level: 160)
    • Level 1: Consumes 500 MP. Create 3 blue flames.
      The flames will deal 380% damage 4 times, then split to create additional flames. A maximum of 11 flames can be created, including the first ones. After they reache the maximum number, they can no longer be recreated.
      If multiple flames hit a single enemy, the 2nd and later flames will have 55% decreased final damage.
      Enemies burned by the flames will take 700% damage every second for 30 seconds.
      Cooldown: 50 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Posion Chain Poison Chain: Emit a deadly poison that chains between enemies and infects them. Poisoned enemies will explode after a certain amount of time, receiving damage and infecting other nearby enemies with the poison.
    Even if an enemy survives the explosion, the poison will stack, and the explosion will become stronger. If an enemy dies or disappears before the explosion activates, nearby enemies will be infected instantly. If you reach the maximum number of explosions, all infected enemies’ poison will be removed.
    Poison Chain does not activate Elemental Drain. If the explosion hits an enemy using Damage Reflect, you will not take damage. (Max level: 25)
    • Level 25: Consumes 1000 MP. Deals 500% damage 4 times on up to 2 enemies and infects them with poison for 20 seconds. The poisoned enemy will activate an explosion every few seconds that deals 300% damage 5 times and infects up to 3 nearby enemies.
      If there are no nearby enemies to infect, a poison crystal will be created for 10 seconds. The poison crystal will infect 1 nearby enemy then disappear. If the duration ends, it will disappear without infecting anything.
      The poison can stack up to 5 times, the explosion’s damage will be increased by 55%p per stack.
      The explosion can be activated up to 9 times on a single enemy and up to 22 times in total added up from all enemies.
      If you reach the explosion activation limit, the skill will end, all poison will be removed, and activate 1 additional explosion.
      Cooldown: 25 seconds.

Archmage (I/L)

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2nd Job

Cold Beam Effect

  • Cold Beam Cold Beam: Create sharp ice crystals in front of you. Enemies hit will be Frozen and have their speed decreased. Fire element enemies will take increased damage. This is an ice element attack. (Max level: 20)
    • Level 20: Consumes 27 MP. Deals 199% damage 3 times on up to 6 enemies and Freezes for 8 seconds.
  • Freezing Effect Freezing Effect: When attacking Frozen enemies, your critical damage is increased per Freeze stack. When attacking with Lightning element skills, your damage is increased per Freeze stack and reduces them. (Max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 2% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 9% per Freeze stack and reduces them.

Thunderbolt Effect

  • Thunderbolt Thunder Bolt: Create a powerful magnetic field around you and drop lightning on up to 6 enemies. This is a lightning element attack. (Max level: 10)
    • Level 10: Consumes 30 MP. Deals 210% damage 3 times on up to 6 enemies.

Chilling Step Effect

  • Chilling Step Chilling Step: When you cast Teleport, there is a certain chance that the distance you move is instantly frozen, inflicting damage to enemies passing over it and stacking Freeze.
    If Chilling Step hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: When you cast Teleport, there is a 60% chance to freeze the ground, creating a frozen area for 6 seconds that deals 2% damage to enemies and stacks Freeze.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (Max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 4th job skill Elquines) (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Ice Strike Effect

  • Ice Strike Ice Strike: Create an ice storm around you to attack multiple enemies at the same time. This is an ice element attack. (Max level: 20)
    • Level 20: Consumes 90 MP. Deals 335% damage 4 times on up to 8 enemies and Freezes for 8 seconds.

Elemental Adapting IL Effect

  • Elemental Adapting IL Elemental Adapting (I/L): Create a shield of ice and lightning. When hit with a critical status effect, the shield will activate immediately to block all status effects for a certain period of time. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: Consumes 190 MP. When you defend against a critical status effect, create a shield that absorbs all status effects for 30 seconds.
      Cooldown after the shield activates: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Glacial Wall Effect

  • Glacial Wall Glacial Wall: Create a sharp wall of ice in front of you to push enemies away. This is an ice element attack. Enemies hit will be frozen and slowed. Fire element enemies will take increased damage. (Max level: 10)
    • Level 10: Consumes 70 MP. Deals 255% damage 4 times on up to 8 enemies.
  • Thunder Sphere Thunder Sphere: Summon a sphere of condensed lightning. The sphere will zap nearby enemies with an electric current to attack them. This is a lightning element attack. You can use the skill again with the down arrow key to fix the sphere at its location. If the sphere is fixed at a location, it will attack enemies in a bigger range. The sphere’s attacks will not decrease Freeze stacks. (Max level: 20)
    • Level 20: Consumes 55 MP. For 120 seconds, summon a Thunder Sphere. The sphere will deal 370% damage 1 time on up to 5 enemies.
      When used again with the down arrow key, the sphere will be fixed to its location for 50 seconds, dealing 370% 3 times on up to 6 enemies.
      170%p increased damage when attacking regular monsters.
      Sphere location fix cooldown: 30 seconds.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved. This skill cannot be used together with Teleport Mastery – Add Range.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Frozen Break Frozen Break: When attacking Frozen enemies, there is a certain chance to ignore a certain percentage of enemies’ defenses. (Max level: 4)
    • Level 4: When attacking a Frozen enemy, there is a 100% chance to ignore 2% defense per Freeze stack.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (Max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic IL Extreme Magic (I/L): Increases final damage when attacking enemies inflicted with DoT, stun, freeze, or blind, or paralysis. (Max level: 10)
    • Level 10: Final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (Max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.

4th Job

Chain Lightning Effect

  • Chain Lightning Chain Lightning: Fire a high-voltage current at targets to stun them. Chain Lightning applies additional critical rate and can chain to enemies near the target to attack. This is a lightning element attack. (Max level: 30)
    • Level 30: Consumes 44 MP. Deals 200% damage 10 times on up to 6 enemies with a 90% chance to stun for 4 seconds and an additional 25% critical rate.

Freezing Breath Effect

Freezing Breath Effect (Debuff)

  • Freezing Breath Freezing Breath: Freeze enemies and yourself with a powerful cold breath, binding them while continuously decreasing their defenses.
    Enemies hit will resist Freezing Breath and other bind skills for 90 seconds. This is an ice element attack. (Max level: 30)
    • Level 30: Consumes 22 MP. Become invincible and create a cold breath that deals 80% damage 4 times on up to 8 enemies. Enemies hit will be bound for 13 seconds and have their magic defense decreased by 30% and physical defense decreased by 15%.
      The bind duration is increased by up to 100% based on the amount of damage that Freezing Breath deals to the enemy.
      Enemies that are not bound will not take damage from this skill.
      You can hold the key down for up to 13 seconds.
      Cooldown: 180 seconds.
  • Blizzard Blizzard: Summon spears of ice from the sky to create a powerful ice attack and freeze multiple enemies. In addition, when using attacking skills, there is a certain chance for Blizzard to fall and deal damage to enemies. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 301% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Blizzard to fall dealing 220% damage]

Frozen Orb Effect

  • Frozen Orb Frozen Orb: Collect shards of ice to create a frozen orb and throw it forwards to deal ice element damage. The orb will slow down when it hits an enemy. If Frozen Orb hits an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 50 MP. Create a Frozen Orb that deals 220% damage on up to 8 enemies.
      Cooldown: 5 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Elquines Effect

  • Elquines Elquines: Summon the ice elemental Elquines for a certain period of time. Elquines can attack multiple enemies at the same time. After learning Elquines, permanently increase your mastery. If Elquines’ attacks hit a enemy using Damage Reflect, you will not take damage.
    (Required skill: level 10 Spell Mastery) (Max level: 30)
    • Level 30: Consumes 120 MP. For 260 seconds, summon Elquines.
      Elquines deals 127% damage 3 times on up to 3 enemies.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.
  • Freezing Effect Frost Effect: Freezing Effect’s effects are increased. (Max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 3% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 12% per Freeze stack and reduces them.

Hyper

  • Teleport Mastery - Reinforce Teleport Mastery – Reinforce: Teleport Mastery’s damage is increased by 10%. (Required level: 140)
  • Teleport Mastery - Extra Target Teleport Mastery – Extra Target: Teleport Mastery’s maximum number of monsters hit is increased by 2. (Required level: 150)
  • Teleport Mastery - Add Range Teleport Mastery – Add Range: Teleport’s range is increased by 100. This skill cannot be used together with Teleport Boost. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 180)
  • Chain Lightning - Reinforce Chain Lightning – Reinforce: Chain Lightning’s damage is increased by 20%. (Required level: 140)
  • Chain Lightning - Extra Target Chain Lightning – Extra Target: Chain Lightning’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Chain Lightning - Bonus Attack Chain Lightning – Bonus Attack: Chain Lightning’s number of hits is increased by 1. (Required level: 180)
  • Frozen Orb - Reinforce Frozen Orb – Reinforce: Frozen Orb’s damage is increased by 20%. (Required level: 150)
  • Frozen Orb - Extra Target Frozen Orb – Extra Target: Frozen Orb’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Frozen Orb - Critical Rate Frozen Orb – Critical Rate: Frozen Orb’s critical rate is increased by 20%. (Required level: 190)
  • Ice Aura Ice Aura: Create an aura that surrounds party members with an endless cold. If the skill is used again with the down arrow key during Ice Aura, create a swirling vortex of cold. The vortex will Freeze enemies quicker.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: Consumes 60 MP per second. Increases nearby party members’s (including yourself) status resistance by 20 and elemental resistance by 20%.
      20% damage reduction.
      Periodically stacks freeze on up to 15 enemies.
      Ice Aura (Vortex) Vortex: 15 second duration. Allies within the vortex will apply the same effects as Ice Aura and will stack Freeze on enemies quicker.
      Vortex recreation cooldown: 60 seconds.

Lightning Sphere Effect

  • Lightning Sphere Lightning Sphere: Activate a giant electric sphere in front of you to continuously hit monsters. If Lightning Sphere hits an enemy using Damage Reflect, you will not take damage. (Required level: 160)
    • Level 1: Keydown skill. Consumes 30 MP per attack. Deals 150% damage 15 times on up to 15 enemies periodically. Maximum keydown duration of 3.6 seconds. Activate a finish attack that deals 780% damage 15 times, based on the keydown duration.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • thunder-break Thunder Break: The damage has been increased from 1600% to 1875% (at level 25).

Bishop

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2nd Job

Holy Arrow Effect

  • Holy Arrow Holy Arrow: Summon holy arrows and fire them at multiple enemies. Undead and demon enemies will take increased damage. (Max level: 20)
    • Level 20: Consumes 36 MP. Deals 185% damage 3 times on up to 4 enemies.
  • Blessing Ensemble Blessing Ensemble: Your damage is increased by the number of party members that are receiving your buff effects. When in a party, acquire additional party bonus experience for each Cleric, Priest, or Bishop job in the party. However, the bonus cannot exceed 60%, it will not apply if there is a big difference in levels of party members, and will not apply if you are receiving your own effects. (Max level: 1)
    • Level 1: Your final damage is increased by 2% for each nearby party member that is receiving your buff effects including yourself. Receive an additional 20% bonus experience per Cleric job party member.

Heal Effect

  • Heal Heal: [Compassion] Recover HP of all party members, including yourself. Heal’s cooldown is decreased based on the number of members healed. Undead monsters in range will also take damage. (Max level: 20)
    • Level 20: Consumes 24 MP. 300% recovered. Heal’s cooldown is decreased by 2 seconds for each party member healed.
      Cooldown: 4 seconds.

Angelic Touch Effect

Angelic Touch Effect (Debuff)

  • Angelic Touch Angelic Touch: [Vengeance] An angel descends to present the Angelic Touch to enemies. Enemies hit by the angel are weakened and their defenses are decreased from a certain period of time. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 350% damage 5 times on up to 6 enemies.
      Enemies hit have their defenses decreased by 44% for 60 seconds.
      Cooldown: 10 seconds.

Bless Effect

  • Bless Bless: Increase the attack, magic attack, and defense of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills.
    (Required skill: level 5 Invincible)
    (Level 10 of this skill is required to learn the 4th job skill Advanced Bless) (Max level: 10)
    • Level 10: Consumes 20 MP. For 240 seconds, increases attack and magic attack by 15 and defense by 300.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Invincible Invincible: Reduce all damage you take.
    (Required skill: level 5 Heal) (Max level: 10)
    • Level 10: 25% damage reduction.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 3rd job skill Holy Focus) (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Shining Ray Effect

  • Shining Ray Shining Ray: Inflict damage to multiple enemies using holy light with a chance to stun. Undead and demon enemies will take increased damage. (Max level: 20)
    • Level 20: Consumes 45 MP. Deals 254% damage 4 times on up to 6 enemies with a 60% chance to stun for 5 seconds.

Holy Fountain Effect

  • Holy Fountain Holy Fountain: [Compassion] Summon a holy fountain that restores party members’ HP with holy power. Party members with the Undead status can also use it. You can press the up arrow key near the fountain to heal. This skill is not affected by cooldown resets, recovery skill effectiveness increases, or summon duration increasing effects. You cannot summon this skill near a portal. (Max level: 10)
    • Level 10: Consumes 40 MP. When used, recovers 40% HP. Can be used up to 20 times. Duration of 60 seconds.
      Cooldown: 60 seconds.

Fountain for Angels Effect

  • Fountain for Angels Fountain for Angels: [Vengeance] Summon an object that punishes nearby enemies with divine power. The object periodically emits divine power to attack enemies. (Max level: 10)
    • Level 10: Consumes 40 MP. 60 second duration.
      Periodically deals 160% damage 5 times on up to 8 enemies.
      Cooldown: 30 seconds.

Divine Protection Effect

  • Divine Protection Divine Protection: Permanently increases status resistance and elemental resistance. When used, cast a divine shield that blocks critical status effects with holy power. When Dispel is cast, this skill’s cooldown is decreased based on the number of party members affected. (Max level: 10)
    • Level 10: Consumes 80 MP. Block a critical status effect 1 time. Cooldown: 75 seconds.
      [Passive Effect: 40 status resistance, 40% elemental resistance]

Mystic Door Effect

  • Mystic Door Mystic Door: Create a portal to the nearest town. Party members can use it multiple times until it disappears. Press the up arrow key on the portal to move.
    (Required skill: level 3 Dispel) (Max level: 9)
    • Level 9: Consumes 60 MP. 200 second duration.

Dispel Effect

  • Dispel Dispel: [Compassion] Nully all enemies’ magical effects within range and at the same time, remove certain status effects of all nearby party members including yourself to decrease Dispel and Divine Protection’s cooldowns. Dispel can remove critical status effects including stuns, darkness, reverse keys, and undead. (Max level: 10)
    • Level 10: Consumes 10 MP. 100% chance to nullify magic and remove status effects. Dispel’s cooldown is decreased by 4 seconds for each party member who had their status effects removed.
      Divine Protection’s cooldown is decreased by 8 seconds for each party member who had their status effects removed.
      Cooldown: 8 seconds.

Triumph Feather Effect

  • Triumph Feather Triumph Feather: [Vengeance] The angel of victory’s power descends. During the buff, angel wing feathers are created periodically to chase and attack nearby enemies. (Max level: 10)
    • Level 10: Consumes 150 MP. 120 second duration. During the buff, when your own directly attacking skills hit an enemy, create 4 angel wing feathers that chase enemies for 4 seconds and deal 200% damage 4 times.
      Angel feather re-creation cooldown: 2 seconds.
      Cooldown: 60 seconds.

Holy Symbol Effect

  • Holy Symbol Holy Symbol: For a certain period of time, when nearby party members hunt monsters, you can acquire more experience. However, the effect is halved if you leave the range of the character who cast it.
    (Required skill: level 3 Dispel) (Max level: 20)
    • Level 20: Consumes 300 MP. For 240 seconds, increases party members’ acquired experience by 50%.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Holy Magic Shell Holy Magic Shell: When the skill is used, restore all party members’ base HP by 100% including yourself and create a holy shield that blocks all damage for a certain period of time. The shield has a certain duration and is not affected by buff duration increasing effects. After being activated, the shield cannot be recreated for a certain period of time even if Holy Magic Shell is used again. (Max level: 20)
    • Level 20: Consumes 70 MP. Recovers 100% base HP. Creates a magic shield for 15 seconds. The shield can guard up to 15 hits.
      Damage taken from % HP attacks will be decreased by 10%.
      After being activated, the shield recreation and Holy Magic Shell’s heals are blocked for 80 seconds.
      Cooldown: 90 seconds.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Holy Focus Holy Focus: Through communion with holy spirits, permanently increase all attacking skills and healing skills’ critical rate and magic mastery.
    (Required skill: level 10 Spell Mastery) (Max level: 4)
    • Level 4: All attacking skills and healing skills’ critical rates are increased by 40% and magic mastery is increased to 70%.

4th Job

Angel Ray Effect

  • Angel Ray Angel Ray: Summon a holy sword filled with the power of holy spirits and fire it forwards. The holy sword will be aimed at the enemy with the highest maximum HP in range. Enemies hit by the holy sword will become more vulnerable to attacks. Undead and demon enemies will take increased damage. Party members will have their HP recovered. Party members with the Undead status can also be healed. (Max level: 30)
    • Level 30: Consumes 56 MP. Deals 225% damage 14 times on 1 enemy. Party members including yourself will be healed for 10% maximum HP.
      Enemies hit by Angel Ray will be inflicted with a debuff for 20 seconds that increases all allies’ final damage on them by 2%. The debuff can stack up to 5 times and the final damage is additive.

Genesis Effect

  • Genesis Genesis: Drop pillars of holy light from the sky to create a powerful holy attack on 15 or less enemies. Additional critical rate will be applied. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 405% damage 12 times on up to 15 enemies with an additional 25% critical rate.
      Cooldown: 45 seconds.

Big Bang Effect

  • Big Bang Big Bang: Spread divine power in a wide range then explode it to attack. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 480% damage 4 times on up to 10 enemies.
  • Blessing Harmony Blessing Harmony: Blessing Ensemble’s effects are increased. (Max level: 1)
    • Level 1: Your final damage is increased by 3% for each nearby party member that is receiving your buff effects. 

Holy Water Effect

  • Holy Blood Holy Water: [Compassion] Every time Angel Ray hits an enemy, you obtain holy water from the enemies’ purified blood. When the skill is used, you can summon cold chalices filled with holy water. Party members can use the up arrow key on the chalices to absorb the holy water and recover HP. (Max level: 10)
    • Level 10: Passive Effect: Acquire 1 Holy Water when Angel Ray hits an enemy 7 times. You can acquire up to 5 Holy Water.
      Active Effect: Consumes 100 MP. Requires at least 1 Holy Water. Consume all of your acquired Holy Water and create chalices nearby. If there is not enough space to summon the chalices, only some of them will be created. The chalices have a duration of 5 seconds + 5 seconds per 2500 INT.
      Party members can use the up arrow key on a chalice to recover 5% max HP + 5% per 2500 INT (applied additively).
      Cooldown: 10 seconds. 

Holy Blood Effect

  • Holy Blood Holy Blood: [Vengeance] By shedding holy blood, you cannot recover for a certain period of time but you can exert more power. You can use the skill again to cancel it. (Max level: 10)
    • Level 10: Consumes 300 MP. For 10 seconds, increases damage taken by 20%, decreases HP recovered from skills by 99% (recovery from items is not affected) and increases final damage by 1% + 1% per 5000 INT (additive). 
      Cooldown: 300 seconds.
      The cooldown is decreased by 10 seconds per 5000 INT, and can be decreased up to 120 seconds.

Resurrection Effect

  • Resurrection Resurrection: Resurrect party members with a holy light. The invincibility and increased damage effects after resurrecting are not affected by buff duration increasing effects. Resurrection is not affected by cooldown resets. (Max level: 10)
    • Level 10: Consumes 150 MP. Resurrects all dead party members in range and gives them invincibility for 8 seconds.
      If they are resurrected in a map with Death Counts, party members resurrected by Bishop will receive 5% + 1% per 2500 INT (up to 25%) increased damage for 30 seconds.
      Cooldown: 300 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Bahamut Effect

Bahamut Effect (Mark)

  • Bahamut Bahamut: Summon the ultimate dragon Bahamut for a certain period of time. Bahamut can attack multiple enemies at the same time and will weaken enemies using holy power. If Bahamut’s attacks hit a enemy using Damage Reflect, you will not take damage. (Max level: 20)
    • Level 20: Consumes 100 MP. For 260 seconds, summon Bahamut.
      Bahamut deals 170% damage 3 times on up to 3 enemies.
      Enemies hit are inflicted with Bahamut’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 25% final damage and cause the mark to disappear.

Advanced Bless Effect

  • Advanced Bless Advanced Bless: Greatly increase the attack, magic attack, defense, maximum HP and MP and decrease the amount of MP consumed by skills of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills except Bless.
    (Required skill: level 10 Bless) (Max level: 20)
    • Level 20: Consumes 52 MP. For 240 seconds, increases attack and magic attack by 30, defense by 550, maximum HP and MP by 750, and decreased MP consumption by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.

Hyper

  • Holy Magic Shell - Extra Guard Holy Magic Shell – Extra Guard: Holy Magic Shell’s number of guards is increased by 2. (Required level: 140)
  • Holy Magic Shell - Persist Holy Magic Shell – Persist: Holy Magic Shell’s duration is increased by 5 seconds. (Required level: 150)
  • Holy Magic Shell - Enhance Holy Magic Shell – Enhance: Holy Magic Shell’s damage reduction for % HP attacks is increased by 5%. (Required level: 180)
  • Holy Symbol - Experience Holy Symbol – Experience: Holy Symbol’s experience acquired is increased by 20% (applies only to yourself). (Required level: 140)
  • Holy Symbol - Imbue Body Holy Symbol – Imbue Body: Holy Symbol’s status resistance and elemental resistance is increased by 10%. [Passive Effect: 10 status resistance, 10 elemental resistance] (Required level: 165)
  • Holy Symbol - Extra Drop Holy Symbol – Extra Drop: Holy Symbol’s drop rate is increased by 30% (not applied if you leave the range of the character who cast it). (Required level: 180)
  • Advanced Bless - Bonus Damage Advanced Bless – Bonus Damage: Advanced Bless’ attack and magic attack boost is increased by 20. (Required level: 150)
  • Advanced Bless - Boss Killer Advanced Bless – Boss Killer: Advanced Bless’ boss damage boost is increased by 10%. (Required level: 165)
  • Advanced Bless - Extra Points Advanced Bless – Extra Points: Advanced Bless’ maximum HP and MP boost is increased by 1000. (Required level: 190)
  • Vengeance of Angels Vengeance of Angels: Inherit the pure rage of the angels and use it power to defeat enemies. Compassion skills are changed to Vengeance skills. (Required level: 140)
    • Level 1: Heal, Dispel, Holy Fountain, and Holy Water are changed to Angelic Touch, Triumph Feather, Fountain for Angels, and Holy Blood.
      Cooldown: 0.5 seconds.
      [Passive Effect] 50 magic attack, 30% final damage, 20% defense ignored, 10% elemental attribute reduction.

Heaven's Door Effect

  • Heaven's Door Heaven’s Door: Open the gates of heaven to punish enemies and grant the blessing of life to party members.
    Party members who receive the effects cannot receive the effects of Heaven’s Door again for a certain period of time. (Required level: 160)
    • Level 1: Consumes 500 MP. Deals 1000% damage 8 times on up to 15 enemies and provides a buff to all nearby party members that lets them ignore death once if their HP reaches 0.
      Cooldown: 90 seconds.
      Party members who receive the buff cannot receive the Heaven’s Door buff again for 600 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Angel of Libra Angels of Libra: Summon the Angels of Compassion and Vengeance. The Angels cannot be used at the same time as Bahamut. If the Angels attack enemies using Damage Reflect, you will not take damage. The Angels will prioritize the boss monster with the highest maximum HP in range. (Max level: 25)
    • Level 25: Consumes 1000 MP. Summon the angels of compassion and vengeance for 30 seconds.
      Angel of Compassion: Every 5 seconds, recovers 15% maximum HP of all party members and uses a buff that increases damage by 5% + 1% per 1250 INT for 4 seconds (up to 100%).
      Angel of Vengeance: Deals 1000% damage 10 times on up to 12 enemies. Enemies hit are inflicted with the Angel’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 10% final damage and cause the mark to disappear.
      Cooldown: 180 seconds. 

Divine Punishment Effect

  • Divine Punishment Divine Punishment: Punish the wicked in the name of god. (max level: 25)
    • Level 25: Consumes 40 MP per attack. Consumes 1 Divine Light per second.
      Deals 450% damage 10 times on up to 6 enemies in front of you continuously.
      You will prepare 1 Divine Light every 8.5 seconds and you can store up to 8.
      Cooldown: 1.5 seconds.

All Archers

1st Job

Arrow Blow Effect

  • Arrow Blow Arrow Blow: Fire consecutive arrows at multiple enemies. (Max level: 20)
    • Level 20: Consumes 11 MP. Fire 3 arrows that deal 160% damage on up to 5 enemies.
  • Double JumpDouble Jump (Bowmaster)Double Jump (Marksman) Double Jump: Jump once more while jumping to move a longer distance. You can press the up arrow keys twice to jump upwards. You can press the down arrow keys twice to quickly fall to the ground. (Max level: 10)
    • Level 10: Consumes 10 MP. Jump a certain range.
  • Critical Shot Critical Shot: Increases critical rate. (Max level: 20)
    • Level 20: 40% critical rate.
  • Archer Mastery Archer Mastery: Learn the basics of archery. Increases range, speed, attack speed, and maximum speed. (Max level: 15)
    • Level 15: 120 range, 30 speed, 1 attack speed.
      Maximum speed limit increased to 160.

Bowmaster

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2nd Job

Arrows of Wind Effect

  • Arrows of Wind Arrows of Wind: Fire several arrows as fast as the wind. (Max level: 20)
    • Level 20: Consumes 15 MP. Deals 178% damage 3 times on up to 6 enemies.

Retreat Shot Effect

  • Retreat ShotArrows of Wind Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. You cannot be knocked back by any enemy attacks for a short time after casting this skill. (Max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Quiver Cartridge Quiver Cartridge: Use a special arrowhead. Acquiring Advanced Quiver will add another arrowhead you can use. You can use the skill again to change arrowheads. (Max level: 1)
    • Level 1: 30% chance to fire magic arrows that chase and attack enemies dealing 220% damage.
  • Bow Acceleration Bow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Bow Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Bow Mastery Bow Mastery: Increase your bow mastery.
    (Level 10 of this skill is required to learn the 4th job skill Bow Expert) (Max level: 10)
    • Level 10: 50% bow mastery.
  • Final Attack Final Attack: Bow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a bow equipped.
    (Required skill: level 3 Bow Mastery)
    (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.
  • Soul Arrow Bow Soul Arrow: Bow: You can shoot a bow without consuming arrows, and increases your attack.
    The arrows in your inventory with the highest attack will have their attack applied. (Max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.

3rd Job

Arrow Platter Effect

  • Arrow Platter Arrow Platter: Fire arrows at high angles. If you hold down the skill key, you will fire continuously and you can adjust the shooting power by using the ↑ and ↓ arrow keys while firing.
    You can press the Harvest/NPC Chat key while casting the skill to install Arrow Platter at your current location to fire arrows continuously. If you use the Custom Command, you can use the attack key instead of the Harvest/NPC Chat key to install it.
    If the installed Arrow Platter hits an enemy using Damage Reflect, you will not take damage.
    Custom Command On/Off: Right-click. (Max level: 20)
    • Level 20: Consumes 78 MP. Deals 181% damage on up to 4 enemies. You can press the Harvest/NPC Chat key while casting to install an Arrow Platter for 30 seconds that fires arrows dealing 85% damage.
      Installed Arrow Platter’s cooldown: 5 seconds.

Flash Mirage Effect

  • Flash Mirage Flash Mirage: Use archery skills fast enough to leave afterimages. Whenever attacks that use arrows hit enemies a certain number of times, an afterimage is created that shoots an arrow which chases enemies and disappears. The arrows will chase a single enemy in front of the afterimage and pierce through enemies to attack. Installed Arrow Platter does not count as an attack used directly by you.
    In addition, Arrows of Wind is enhanced.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 20)
    • Level 20: Consumes 90 MP. When you hit enemies 12 times, create 3 afterimages that each fire 1 arrow at 1 enemy in front of them.
      Arrow Platter, Hurricane, Silhouette Mirage, Afterimage Shot, Quiver Full Burst, and Arrow Rain count as 1 attack when they hit enemies 7 times.
      The fired arrows will pierce through up to 5 enemies on the way to the targeted enemy and deal 420% damage 4 times.
      Cooldown: 1 second.
      [Passive Effect: Arrow of Wind’s attack range is increased and its damage is increased by 70%p]

Phoenix Effect

  • Phoenix Phoenix: Summon a Phoenix with the fire element for a certain period of time. Phoenix can attack up to 4 enemies at the same time with a certain chance to stun. If Phoenix’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (Max level: 10)
    • Level 10: Consumes 70 MP. Summon Phoenix for 220 seconds. Deals 390% damage on up to 4 enemies with a 95% chance to stun.
      [Passive Effect: 30% defense]
  • Quiver Flow Quiver Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. You can use the skill again with the down arrow key to re-install the mark. (Max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 120 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 2 seconds.
      If you use the skill with the down arrow key, you can re-install the mark. After re-installing, you cannot do so again for 1 second.
      Cooldown: 120 seconds.
  • Extreme Archery Bow Extreme Archery: Bow: When the skill is activated, decreases your defense and increases your attack and final damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: 25% defense reduction, 40 attack, 30% final damage.
  • Mortal Blow Mortal Blow: When you hit enemies a certain number of times, your damage is increased and you can do more powerful attacks. (Max level: 10)
    • Level 10: When your directly attacking skills hit an enemy 30 times, increases damage by 35% for 5 seconds.
  • Concentration Concentration: As you continue to attack, your concentration gradually increases, continuously increasing your status resistance. If you are hit by a status effect while this buff is active, the status resist will be reset. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: When attacking, periodically increase your status resistance by 5 for 90 seconds (up to 100). If you are hit by a status effect, it resets.
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. In addition, permanently increases Stance and maximum HP. (Max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second. 40% Stance, 40% maximum HP.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your attack. (Max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases attack by 25%.

4th Job

Hurricane Effect

  • Hurricane Hurricane: Fire arrows at the speed of a storm. If you hold the skill key down, you will fire arrows continuously and you can move while using this skill. The arrows will prioritize the monster with the highest maximum HP. (Max level: 30)
    • Level 30: Consumes 9 MP. Each arrow deals 350% damage.
      [Passive Effect: Uncountable Arrows’ damage is increased by 50%p]

Uncountable Arrows Effect

  • Uncountable Arrows Uncountable Arrows: Instantly shoot an uncountable number of arrows forwards at a large number of targets. (Max level: 30)
    • Level 30: Consumes 32 MP. Deals 350% damage 5 times on up to 8 enemies.
  • Flash Mirage II Flash Mirage II: By training your archery, Flash Mirage is enhanced. (Max level: 20)
    • Level 20: Flash Mirage’s number of hits required to activate is decreased to 7.
      The number of created afterimages is increased to 4.
      The afterimages’ arrow’s damage is increased by 120%p.
  • Advanced Quiver Advanced Quiver: Adds another arrowhead you can use. You can use the skill again to change arrowheads. In addition, permanently increases final damage. (Max level: 1)
    • Level 1: Magic Arrows: Magic arrows’ activation chance is increased to 60%, damage is increased to 260%.
      Blood Arrows: Use Blood Arrows that have a 70% chance to recover 5% maximum HP.
      [Passive Effect: 6% final damage]

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (Max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Bow Expert Bow Expert: Increases bow mastery, attack, and critical damage.
    In addition, you can instantly install Arrow Platter at specific angles. You can install Arrow Platter with the up arrow key to place it at the highest angle, and you can install it with the down arrow key to install it at the lowest angle.
    (Required skill: level 10 Bow Mastery) (Max level: 30)
    • Level 30: 70% bow mastery, 60 attack, 16% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. In addition, permanently increases Stance. (Max level: 30)
    • Level 30: 80 DEX. 30% additional chance to evade. 20% damage reduction. 60% Stance.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (Max level: 30)
    • Level 30: 20 attack.
      [Final Attack skill] 70% chance to activate a final attacks of 210% damage.

Armor Piercing Effect

  • Armor Piercing Armor Piercing: When your own attacking skills hit an enemy, pierce through their defenses and increase your damage proportionally to the enemy’s defense rate. This skill will not activate on monsters with 0 defense rate. (Max level: 10)
    • Level 10: When your own directly attacking skills hit an enemy, the attack’s final damage will be increased based on 100% of the enemy’s defense rate (maximum of 400% final damage). This damage will also ignore 50% of the enemy’s defenses.
      Reactivation cooldown: 9 seconds. When your own directly attacking skills hit an enemy, the reactivation cooldown is decreased by 1 second (minimum reactivation cooldown of 1 second).

Hyper

  • Sharp Eyes - PersistSharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (Required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (Required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (Required level: 180)
  • Uncountable Arrows - Reinforce Uncountable Arrows – Reinforce: Uncountable Arrows’ damage is increased by 20%. (Required level: 140)
  • Uncountable Arrows - Extra Target Uncountable Arrows – Extra Target: Uncountable Arrows’ number of monsters hit is increased by 1. (Required level: 165)
  • Uncountable Arrows - Bonus Attack Uncountable Arrows – Bonus Attack: Uncountable Arrows’ number of hits is increased by 1. (Required level: 180)
  • Hurricane - Reinforce Hurricane – Reinforce: Hurricane’s damage is increased by 30%. (Required level: 150)
  • Hurricane - Boss Killer Hurricane – Boss Killer: Hurricane’s damage when attacking boss monsters is increased by 10%. (Required level: 165)
  • Hurricane - Split Attack Hurricane – Split Attack: Hurricane’s number of hits is increased by 1 and its damage is decreased to 75%. (Required level: 190)

Preparation Effect

  • Preparation Preparation: Raise your bow mastery to the maximum and prepare yourself for battle. (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 50, and damage when attacking boss monsters by 20%.
      Cooldown: 90 seconds.
  • Wind of Frey Wind of Frey: Read the wind and fire a shockwave that rips through everything around you. In addition, enhances Arrow Platter and installed Arrow Platter. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 335% damage 12 times on up to 12 enemies.
      Enemies hit are slowed by 30 for 20 seconds.
      Cooldown: 15 seconds.
      [Passive Effect: Arrow Platter and installed Arrow Platter’s damage is increased by 90%p]

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • afterimage-shot Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. If you attack a certain number of times while Afterimage Shot is on cooldown, an afterimage will activate for a short time to attack. (Max level: 25)
    • Level 25: Consumes 800 MP. Duration of 30 seconds. During the buff, if there are enemies in range, create an afterimage for 3 seconds that periodically fires arrows which deal 800% damage 3 times.
      Every 1 second your attacks hit an enemy, the afterimage’s attack duration will be increased by 3 seconds.
      If the attack duration ends, the afterimage will no longer attack.
      Cooldown: 120 seconds.
      [Passive effect: while Afterimage Shot is on cooldown, every 10 direct attacks, automatically create an afterimage for 1 second that periodically fires arrows which deal 800% damage 2 times]
      The active effect and passive effect cannot be activated at the same time.

Quiver Full Burst Effect

  • Quiver Full Burst Quiver Full Burst: Use all of your arrowheads at the same time, as well as a special flame arrowhead that explodes upon hitting enemies. The flame arrowheads will prioritize the boss monster with the highest maximum HP in range. If the flame arrowheads hit an enemy using Damage Reflect, you will not take damage. You only have a certain amount of flame arrowheads prepared, and after they are all used up, the attacks will no longer be activated. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 40 seconds, use all of your arrowheads at the same time, as well as a special flame arrowhead and increases your attack by 17%. 
      Flame Arrowhead: When attacking, fire 6 flame arrows that deal 500% damage 9 times on up to 6 enemies. The 6 flame arrows can be fired a total of 18 times. When you have used all of the prepared flame arrows, the buff will remain but the attacks will no longer activate. Reactivation cooldown: 2 seconds.
      Cooldown: 120 seconds.
  • Silhouette Mirage Silhouette Mirage: This skill is now affected by Buff Freezers. However, the illusion creation time will not be counted while dead.

Marksman

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2nd Job

Piercing Effect

  • Piercing Piercing: Fire a piercing arrow that increases damage every time it pierces through an enemy.
    (Level 20 of this skill is required for the 3rd job skill Enhance Arrow and the 4th job skill Piercing II) (Max level: 20)
    • Level 20: Consumes 36 MP. Deals 130% damage 4 times on up to 6 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).

Retreat Shot Effect

  • Retreat Shot Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. You cannot be knocked back by any enemy attacks for a short time after casting this skill. (Max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Crossbow Acceleration Crossbow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Crossbow Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Soul Arrow Crossbow Soul Arrow: Crossbow: You can shoot a crossbow without consuming arrows, and increases your attack.
    The arrows in your inventory with the highest attack will have their attack applied. (Max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.
  • Crossbow Mastery Crossbow Mastery: Increase your crossbow mastery and final damage.
    (Level 10 of this skill is required to learn the 4th job skill Crossbow Expert) (Max level: 10)
    • Level 10: 50% crossbow mastery, 20% final damage.
  • Final Attack Final Attack: Crossbow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a crossbow equipped.
    (Required skill: level 3 Crossbow Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Enhanced Piercing Effect

  • Enhance Arrow Enhance Arrow: When you attack using specific skills, the arrows are gradually enhanced to make a more powerful attack. In addition, Piercing is enhanced. However, Piercing II is not enhanced.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Enhance Arrow)
    (Required skill: level 20 Piercing)
    (Max level: 10)
    • Level 10: When Piercing hits an enemy, acquire 1 stack, up to a maximum of 3.
      When you have the maximum number of stacks, if you use Piercing, you will use the Enhanced Piercing skill.
      Enhanced Piercing Enhanced Piercing: Consumes 30 MP, deals 230% damage 6 times on up to 8 enemies.
      [Passive Effect: Piercing’s damage is increased by 140%p]

Freezer Effect

  • Freezer Freezer: Summon a Freezer with the ice element for a certain period of time. Freezer can attack up to 4 enemies at the same time with a certain chance to stun. If Freezer’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (Max level: 10)
    • Level 10: Consumes 70 MP. Summon Freezer for 220 seconds. Deals 390% damage on up to 4 enemies and freezes for 3 seconds.
      [Passive Effect: 30% defense]

Bolt Swift Effect

  • Bolt Swift Bolt Swift: Fire arrows in all directions to attack multiple nearby enemies. (Max level: 20)
    • Level 20: Consumes 90 MP. Deals 300% damage 6 times on up to 8 enemies.
      Cooldown: 10 seconds.
  • Bolt Flow Bolt Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. You can use the skill again with the down arrow key to re-install the mark. (Max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 120 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 2 seconds.
      If you use the skill with the down arrow key, you can re-install the mark. After re-installing, you cannot do so again for 1 second.
      Cooldown: 120 seconds.

Pain Killer Effect

  • Pain Killer Pain Killer: Eat the herbs you prepared during your adventure to instantly clear status effects. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: Consumes 50 MP. Removes status effects and become immune to status effects for 1 second.
      Cooldown: 300 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Extreme Archer Crossbow Extreme Archery: Crossbow: When the skill is activated, decreases your evasion and increases your critical damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: 50% evasion reduction, 20% critical damage.
  • Mortal Blow Mortal Blow: There is a certain chance to deal increased damage to enemies and recover HP and MP. (Max level: 10)
    • Level 10: When attacking, there is a 10% chance to increase damage by 20% and recover 1% maximum HP and MP when it activates.
  • Damage Reversing Damage Reversing: When attacking, create a shield that decreases damage taken by a certain rate for a short period of time. When attacking, the shield will not stack but instead be refreshed. (Max level: 10)
    • Level 10: When attacking, create a shield equal to 20% of the damage you dealt for 8 seconds. 60% damage reduction. The maximum damage reduction is equal to 65% of your maximum HP.
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. In addition, permanently increases Stance and maximum HP. (Max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second. 40% Stance, 40% maximum HP.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your damage. (Max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases damage by 15%.

4th Job

Piercing II Effect

  • Piercing II Piercing II: After using Piercing for a long time, you can use a more powerful Piercing. When using Piercing-type skills, arrow fragments will appear near the first enemy hit and deal additional hits to enemies that Piercing did not pierce through.
    (Required skill: level 20 Piercing) (Max level: 30)
    • Level 30: Piercing II: Consumes 42 MP. Deals 343% damage 5 times on up to 8 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).
      Arrow fragments will appear near the first enemy hit and deal 350% damage 4 times on up to 2 enemies.

Sniping Effect

  • Sniping Sniping: Aim at a monster’s vital point and inflict fatal damage. The attack will prioritize the enemy with the highest maximum HP in range. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 465% damage 9 times with an additional 25% defense ignored and 100% critical rate.
  • Advanced Enhance Arrow Advanced Enhance Arrow: Enhance Arrow’s attack methods are grown to their limits to use more powerful forms.
    You can use Enhanced Piercing II and Enhanced Sniping. You can acquire stacks when using Sniping.
    When Enhance type skills hit an enemy, you will acquire the Focus On buff, which is not affected by buff duration increasing effects. In addition, permanently increases final damage and defense ignored.
    (Required skill: level 10 Enhance Arrow) (Max level: 20)
    • Level 20: 
      Enhanced Piercing II Enhanced Piercing II: Consumes 87 MP, deals 427% damage 6 times on up to 10 enemies. Activates an additional attack at the point where it disappears, dealing 280% damage 10 times on up to 10 enemies.
      Enhanced Sniping Enhanced Sniping: Consumes 105 MP, deals 510% damage 10 times with an additional 25% defense ignore and 100% critical rate. Enemies hit will be inflicted with the Mark debuff, during which Sniping will activate 5 additional hits of 250% damage.
      Focus On: For 15 seconds, increases final damage by 4% and defense ignored by 13%.
      [Passive Effect: 8% final damage, 20% defense ignored]

Arrow Illusion Effect

  • Arrow Illusion Arrow Illusion: Summon a fantasy arrow for a certain period of time that lures enemies, deals damage, and counterattacks when it takes damage. If Arrow Illusion hits an enemy using Damage Reflect, you will not take damage. In addition, increases defense ignored. (Max level: 30)
    • Level 30: Consumes 70 MP. Summon a fantasy arrow with 100,000 HP for 30 seconds.
      Deals 200% damage to nearby enemies and pulls them towards it with a 70% chance to stun for 4 seconds. If it takes damage, it will reflect 1200% of the damage.
      [Passive Effect: 30% defense ignored]

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (Max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Crossbow Expert Crossbow Expert: Increases crossbow mastery, attack, and critical damage.
    (Required skill: level 10 Crossbow Mastery) (Max level: 30)
    • Level 30: 70% crossbow mastery, 30 attack, 15% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. In addition, permanently increases Stance. (Max level: 30)
    • Level 30: 80 DEX. 30% additional chance to evade. 20% damage reduction. 60% Stance.
  • Additional Bolt Additional Bolt: All attacking skills that have 2 or more hits have their number of hits and final damage increased. Summon skills, common 5th skills, and certain skills’ number of hits will not apply the number of hits boost. (Max level: 10)
    • Level 10: All skills with 2 or more hits have their number of hits increased by 1.
      15% final damage increase.
  • Last Man Standing Last Man Standing: By training your mental power to be unbreakable until the very end, increase the power of your attacks. (Max level: 10)
    • Level 10: 10% final damage.

Hyper

  • Sharp Eyes - Persist Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (Required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (Required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (Required level: 180)
  • Piercing - Reinforce Piercing – Reinforce: Piercing-type skills’ damage is increased by 20%. (Required level: 140)
  • Piercing -Extra Target Piercing – Extra Target: Piercing-type skills’ number of monsters hit is increased by 2. This does not apply to the arrow fragments. (Required level: 165)
  • Piercing - Bonus Attack Piercing – Bonus Attack: Piercing-type skills’ number of hits is increased by 1. (Required level: 180)
  • Sniping - Bonus Attack Sniping – Bonus Attack: Sniping-type skills’ number of hits is increased by 1. (Required level: 140)
  • Sniping - Reinforce Sniping – Reinforce: Sniping-type skills’ damage is increased by 20%. (Required level: 150)
  • Sniping - Boss Killer Sniping – Boss Killer: Sniping-type skills’ damage when attacking boss monsters is increased by 10%. (Required level: 190)

Bullseye Effect

  • Bullseye Bullseye: Accurately capture enemies’ weak points with amazing concentration. (Required level: 140)
    • Level 1: Consumes 200 MP. For 30 seconds, increases critical rate by 20%, critical damage by 10%, defense ignored by 20%, and damage by 20%.
      Cooldown: 90 seconds.

Long Range Trueshot Effect

  • Long Range Trueshot Long Range Trueshot: Concentrate your mind to attack all enemies within range with a single blow. (Required level: 160)
    • Level 1: Consumes 300 MP. Deals 450% damage 9 times on up to 12 enemies within range.
      Cooldown: 15 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Charged Arrow Charged Arrow: Focus your mind and shoot a powerful soul arrow. You can hold the key down to focus, and when it is complete, activate a powerful Charged Arrow. You can focus even while using other skills.
    If you have focused for a long time, Charged Arrow will automatically activate when you use Sniping, Piercing, Long Range True Shot, or Repeating Crossbow Cartridge’s Full Burst Shot. However, Full Burst Shot will only fire it after all the arrows are fired.
    In addition, when it hits an enemy, you will acquire the Focus On buff.
    Charged Arrow will not apply Final Attack. (Max level: 25)
    • Level 25: Consumes 750 MP. Deals 1000% damage 10 times on up to 10 enemies with an additional 50% defense ignore and 100% critical rate. If you completely focus, it will deal 1500% damage.
      Maximum focus hold time: 10 seconds.
      Cooldown: 10 seconds.

True Sniping Effect