Home > KMS > KMS ver. 1.2.360 – MapleStory Destiny: Adventurer Remaster!

KMS ver. 1.2.360 – MapleStory Destiny: Adventurer Remaster!

Adventurer Remaster

The second patch of the MapleStory Destiny update has been released! It contains the long-awaited Adventurer Remaster, as well as job balancing for all jobs and various system/QoL changes. This entire set of test world patches over the past month were some of the longest and most frequent in a very long time so I’m glad I can finally take a break haha.

However, since the Adventurer remaster is now finalized, I am planning to record videos showing them all off, especially because they added skill voices in the official server! Not sure when I can get them all out but I’ll try to start this weekend.

Also, I think I forgot to mention it before but I finally made a Patreon! A lot of people were asking me about this for a while so I set it up a couple of weeks ago. If you want to support me, you can check out the page! Of course, it’s not required, but white-listing my blog in your ad blocker would also help. All proceeds go into the blog’s yearly costs (and my NX addiction). 🙂

MapleStory Destiny

Destiny Update Summary

Here is a summary of the MapleStory Destiny update.

  • December 2021
    • MapleStory x CGV (December 24) – collaboration with a Korean cinema chain
    • Extreme Level Up Time event (December 26) – 3x experience from 10 AM to 10 PM
    • Spring Spring Project (December 30) – Voice of Mapler improvements
    • Easy Will/Normal Jin Hilla/Normal Chosen Seren (December 30)
    • Dawn’s Boss Accessory Set (December 30)
    • Starlight Symphony event (December 30)
    • Stella’s Starlight Chariot event (December 30)
    • Tera Burning Plus/Burning World events (December 30)
  • January 2022
    • Miracle Time event (January 9)
    • Petite Pet Time event (January 23)
    • Adventurer Remaster (January 27)
    • All Jobs Balance Patch (January 27)
    • Adventurer Only event (January 27)
  • February 2022
    • Shining Star Force Time event (February 6)
    • Lady Blair’s Fashion Time event (February 20)
    • Watcher Kalos (February 24)
    • Ethernal Equipment Set (February 24)
    • MapleStory x Isaac Toast (February) – collaboration with a Korean restaurant chain
    • Lord Blai’s Hair Time event (March 6)

A Happy New Year message from MapleStory’s director Kang Won-ki!

They also held an online concert where they performed various MapleStory songs! And afterwards, they announced a free chair everyone can claim in-game.

Overview

  • Adventurer Remaster
    • All Warriors
    • Hero
    • Paladin
    • Dark Knight
    • All Magicians
    • Archmage (F/P)
    • Archmage (I/L)
    • Bishop
    • All Archers
    • Bowmaster
    • Marksman
    • All Thieves
    • Night Lord
    • Shadower
    • Dual Blade
    • All Pirates
    • Viper
    • Captain
    • Cannon Shooter
    • V Matrix Changes
    • Story
  • Job Skill Improvements
  • Mastery Book System Removal
  • Boss Entry Limit Improvements
  • Stance Stat Improvements
  • Improvements
    • Skills
    • Items
    • Monsters
    • UI
    • Maple Guide
    • Etc.
  • Error Fixes
    • Skills
    • Quests
    • Items
    • Monsters
    • UI
    • Maps
    • Etc.
  • Adventurer Remaster Event: New Journey
  • Starlight Symphony
    • Starlight Symphomy <Starlight Chariot>
    • Starlight Symphony <Star Symphony Assemble>
    • Starlight Symphony <Twin Star Catcher>

Adventurer Remaster

Adventurer Remaster

Developer Notes:

This Adventurer remaster was carried out under three goals: to enhance each job’s characteristics, updating combat patterns, and enhancing the skill growth experience, while particularly always keeping in mind not to harm the play experience of existing Adventurer players.

Although there are differences for each job, through this remaster, we made many structural/numerical changes in the Adventurer jobs’ skill usage experiences. Since the scope of changes is large, we will carefully review if the intended changes are reflected properly, if there are any insufficient or excessive parts, and if there are any unexpected changes, even after the official server update.

Then, if we confirm that additional numberical or structural changes are needed, we will make changes as soon as possible to improve the completeless of the update. For Adventurer players, we ask for your understanding even if structural or numerical changes take place frequently for a while.

We hope that the various changes made in this Adventurer remaster will provide a more enjoyable experience, not only for players who already play Adventurers, but also the many new Adventurer players.

All Warriors

1st Job

Slash Blast Effect

  • Slash Blast Slash Blast: Consume MP to attack multiple enemies around you at the same time. (Max level: 20)
    • Level 20: Consumes 6 MP. Deals 335% damage on up to 6 enemies.
  • Warrior LeapWarrior Leap (Hero)Warrior Leap (Paladin)Warrior Leap (Dark Knight) Warrior Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. (Max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range.
  • Upper ChargeUpper Charge (Hero)Upper Charge (Paladin)Upper Charge (Dark Knight) Upper Charge: Rush into the air and attack enemies. You can use this skill by pressing the up arrow key and the attack key together.
    Command Lock: Right-click. (Max level: 5)
    • Level 5: Consumes 20 MP. Deals 304% damage on up to 5 enemies.

Leap Attack Effect

  • Leap Attack Leap Attack: Ambush enemies by diving to the ground from the air. You can only use this skill when there is a platform within a certain range below you. You can use the skill with the down or forward arrow keys to move diagonally.
    You can use this skill by pressing the down/forwards arrow key and the attack key together. (Max level: 5)
    • Level 5: Consumes 5 MP. Deals 90% damage 2 times on up to 4 enemies.
  • Iron Body Iron Body: Increase your defense and maximum HP by a certain rate, and decrease damage taken from enemy attacks. (Max level: 20)
    • Level 20: 200 defense, 20% HP, 10% damage reduction.
  • Warrior Mastery Warrior Mastery: By learning the warrior’s basic skills, increase your movement speed, jump, maximum HP, maximum speed, and the chance to not be knocked back by enemy attacks. (Max level: 15)
    • Level 15: 10 speed, 10 jump, 10 maximum speed, 20 maximum HP per level, 40% stance.

Hero

Direction3.img.adventure2022.illust.swordman.Hero.0_new

2nd Job

Brandish Effect

  • Brandish Brandish: [Swordsmanship] Attack multiple enemies in front of you twice in a row. (Max level: 20)
    • Level 20: Consumes 16 MP. Deals 280% damage 2 times on up to 6 enemies.

Flash Slash Effect

  • Flash Slash Flash Slash: Rush towards enemies like a flash of light and cut enemies in your path. You can combine this skill with the arrow keys to find an enemy in 8 directions. You cannot be knocked back by any enemy attacks during the cast action. (Max level: 9)
    • Level 9: Consumes 30 MP. Rush to an enemy and deal 145% damage 5 times on up to 6 enemies.
      Cooldown: 4 seconds.

Combo Effect

  • Combo Attack Combo Attack: When activated, stack a Combo Counter with a certain rate every time you attack. You can stack up to 5 Combo Counters.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    Combo Counter Effect On/Off: Right-click. (Max level: 1)
    • Level 1: When activated, attacks have a 40% chance to stack a Combo Counter.
      Increases attack by 2 per Combo Counter. Maximum of 5 Combo Counters.

Spirit Blade Effect

  • Spirit Blade Spirit Blade: Your sword and your soul become one for a certain period of time, increasing the attack of party members (including yourself) and reflecting the damage you take. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases party members’ (including yourself) attack by 30, decreases damage taken by 30% and reflects 500% of that damage.
  • Weapon Mastery Weapon Mastery: Increase your sword and axe mastery, attack speed, and final damage.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (Max level: 10)
    • Level 10: 50% sword and axe mastery, 1 attack speed, 10% final damage.
      5% damage when equipping an axe.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 10 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or axe equipped.
    (Required skill: level 3 Weapon Mastery)
    (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Brave Slash Effect

  • Brave Slash Brave Slash: [Swordsmanship] Attack multiple enemies in front of you three times in a row. (Max level: 20)
    • Level 20: Consumes 19 MP. Deals 258% damage 3 times on up to 6 enemies.
  • Aura Blade Aura Blade: Unleash a sword slash that cuts through enemies in a desired direction. You can direct the sword slash in 8 directions by using the skill together with the arrow keys. (Max level: 20)
    • Level 20: Consumes 55 MP. Fire a sword slash that deals 180% damage 5 times on up to 8 enemies.
      Aura Blade’s damage is increased by 180%p when attacking regular monsters.
      Cooldown: 7 seconds.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Scarring Sword Effect
Scarring Sword Effect (Debuff)

  • Scarring Sword Scarring Sword: Sharpen your sword, leaving unremovable scars on enemies. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, attacks that hit an enemy have a 100% chance to leave a Scar.
      Enemies are Scarred for 20 seconds, decreasing their accuracy by 30% and attack by 30%.
  • Combo Synergy Combo Synergy: Increase final damage per Combo Counter and the chance to stack Combo Counters.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (Max level: 20)
    • Level 20: Attacks have an 80% chance to stack a Combo Counter. Increases final damage by 5% per Combo Counter (additive). When hit, there is a 30% chance to charge a Combo Counter.
  • Self Recovery Self Recovery: Recover HP and MP at certain intervals. You can recover during combat as well. (Max level: 10)
    • Level 10: Recover 4% maximum HP and MP every 4 seconds.
  • Chance Attack Chance Attack: When attacking a weakened enemy, deal more damage. In addition, permanently increase critical rate. (Max level: 10)
    • Level 10: 25% final damage boost when attacking Scarred or bound enemies.
      20% critical rate.
  • Endure Endure: Enhance your status resistance and elemental resistance. (Max level: 14)
    • Level 14: 30 status resistance, 30% elemental resistance.

4th Job

  • Raging Blow Raging Blow: [Swordsmanship] Attack multiple enemies in front of you multiple times in a row. The last attack will be a critical hit. When your Combo is fully charged, the skill is enhanced. In addition, enhances Aura Blade.
    (Level 30 of this skill is required to learn the Hyper Skill Valhalla and the 5th job skills Sword of Burning Soul and Combo Instinct) (Max level: 30)
    • Level 30: Consumes 40 MP. Deals 200% damage 7 times on up to 8 enemies, the last attack will be a critical hit.
      When Raging Blow is enhanced, deals 215% damage 7 times, the last 2 attacks will be critical hits.
      [Passive Effect: Aura Blade’s damage is increased by 70%p]

Incising Effect

Incising Effect (Debuff)

  • Incising Incising: [Swordsmanship] Concentrate your mind to drop a giant sword in front of you. Through ultimate swordsmanship, the sword engraved with your spirit will be materialized and attack. Enemies hit will be inflicted with a wound, dealing damage over time for a certain period of time. Increases the damage of critical hits during the damage over time.
    (Required skill: level 20 Advanced Combo) (Max level: 30)
    • Level 30: Consumes 36 MP. Deals 400% damage 4 times on up to 8 enemies, deals an increased 50% damage when attacking regular monsters.
      There is a 100% chance to inflict damage over time on enemies hit for 60 seconds, dealing 165% damage every 2 seconds. Critical hits deal 25% increased damage on inflicted enemies, 10% increase for party members’ attacks.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.

Enrage Effect

  • Enrage Enrage: Explode the power of the charged Combo Counters. Enter a state where your attacks are focused on an enemy, dramatically increasing your damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 30 Advanced Combo) (Max level: 30)
    • Level 30: Consumes 50 MP.
      25% final damage, 20% critical damage.
      All your attacking skills (except certain summons) have their maximum number of monsters hit decreased to 1/3, for skills that hit multiple enemies the minimum number is 3.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Advanced Combo Advanced Combo: Increase the final damage per Combo Counter and maximum number of Combo Counters. There is a certain chance to charge 2 Combo Counters. In addition, increase mastery.
    (Required skills: level 10 Weapon Mastery, level 20 Combo Synergy) (Max level: 30)
    • Level 30: Final damage boost per Combo Counter is increased to 10%, maximum of 10 Combo Counters, 80% chance to charge 2 Combo Counters, increase weapon mastery to 70%.
  • Combat Mastery Combat Mastery: Ignore a certain percentage of monsters’ defenses when attacking. (Max level: 30)
    • Level 30: 50% defense ignored.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 30)
    • Level 30: 60% Stance.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (Max level: 30)
    • Level 30: 30 attack.
      [Final Attack skill] 60% chance to activate 3 final attacks of 170% damage.

Hyper

  • Advanced Combo - Reinforce Advanced Combo – Reinforce: Final damage boost per Combo Counter is increased by 2%. (Required level: 140)
  • Advanced Combo - Bonus Chance Advanced Combo – Bonus Chance: Chance to charge 2 Combo Counters is increased by 20%. (Required level: 150)
  • Advanced Combo - Boss Killer Advanced Combo – Boss Killer: Boss damage per Combo Counter is increased by 2%. (Required level: 180)
  • Advanced Final Attack - Reinforce Advanced Final Attack – Reinforce: Advanced Final Attack’s damage is increased by 10%. (Required level: 140)
  • Advanced Final Attack - Bonus Damage Advanced Final Attack – Bonus Damage: Advanced Final Attack’s attack boost is increased by 20. (Required level: 165)
  • Advanced Final Attack - Bonus Chance Advanced Final Attack – Bonus Chance: Advanced Final Attack’s chance to activate is increased by 15%. (Required level: 180)
  • Raging Blow - Reinforce Raging Blow – Reinforce: Raging Blow’s damage is increased by 20%. (Required level: 150)
  • Raging Blow - Extra Target Raging Blow – Extra Target: Raging Blow’s number of monsters hit is increased by 2. (Required level: 165)
  • Raging Blow - Bonus Attack Raging Blow – Bonus Attack: Raging Blow’s number of hits is increased by 1. (Required level: 190)
  • Valhalla Valhalla: Call the will of ancient warriors to exert their powerful strength. When Hero uses Swordsmanship skills, periodically create sword slashes at the attack’s location which remain like afterimages and additionally attack enemies. The sword slashes will not activate on common skills and 5th job skills.
    (Required skill: level 30 Raging Blow) (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, you cannot be knocked back by any enemy attacks and instantly charges your Combo to the maximum.
      During the buff, increases attack by 50, critical rate by 30%, status resistance by 100, and elemental resistance by 100%.
      Periodically, activate 3 sword strikes that each deal 370% damage 2 times on up to 6 enemies. The sword strikes can activate up to 12 times, and after that, they will no longer activate.
      Cooldown: 120 seconds.

Rage Uprising Effect

  • Rage Uprising Rage Uprising: Unleash the rage of ancient warriors to scorch enemies in front of you. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 500% damage 8 times on up to 10 enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds. 

5th Job Skill Changes

  • Sword of Burning Soul Sword of Burning Soul: Create a burning soul in the shape of a sword. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 30 Raging Blow) (Max level: 25)
    • Level 25: Consumes 350 MP. When cast, instantly charges your Combo to the maximum. For 72 seconds, create a soul sword near you. If you use the skill again, the sword can be fixed to that location. If you move too far away from it, it will return to your side.
      When you use your own attacking skills, it will attack every 1 second, hitting 6 times on up to 8 enemies with an additional 50% critical rate.
      Regular State: 620% damage, Enrage state: 700% damage.
      Fixed State: 565% damage, Enrage State: 615% damage.
      Cooldown: 120 seconds.

Paladin

Direction3.img.adventure2022.illust.swordman.Paladin.0_new

2nd Job

Divine Swing Effect

  • Divine Swing Divine Swing: [Holy Force] Swing a divine hammer to attack and stun nearby enemies. (Max level: 20)
    • Level 20: Consumes 30 MP. Deals 160% damage 4 times on up to 6 enemies, 90% chance to stun for 6 seconds.
  • Holy Force Holy Charge: When you use Holy Force skills, charge the power of holy light to enhance yourself. (Max level: 1)
    • Level 1: When you use Holy Force skills, for 30 seconds, charge 1 Holy Force up to a maximum of 5.
      For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 2%, attack by 8, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

Page Order Effect

  • Page Order Page Order: Pull enemies towards you with holy hammers, dealing damage and slowing them. Certain monsters cannot be moved. (Max level: 9)
    • Level 9: Consumes 20 MP. Deals 125% damage 2 times on up to 8 enemies. Enemies pulled towards you will be slowed by 20 for 6 seconds and have an 80% chance to be stunned for 4 seconds.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 20)
    • Level 20: 60% Stance.
  • Weapon Mastery Weapon Mastery: Increase your sword and blunt weapon mastery and attack speed.
    (Level 10 of this skill is required to learn the 4th job skill Paladin Expert) (Max level: 10)
    • Level 10: 50% sword and blunt weapon mastery, 1 attack speed.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or blunt weapon equipped.
    (Required skill: level 3 Weapon Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Divine Charge Effect

  • Divine Charge Divine Charge: [Holy Force] Summon a divine hammer to slam down on enemies and silence them.
    (Level 20 of this skill is required to learn the 4th job skill Divine Stigma) (Max level: 20)
    • Level 20: Consumes 35 MP. Deals 310% damage 4 times on up to 8 enemies, 70% chance to silence for 8 seconds.

Restoration Effect

  • Restoration Restoration: Instantly recover your own HP. The amount recovered increases as the skill level increases. If used repeatedly, the amount recovered will be decreased temporarily. (Max level: 10)
    • Level 10: Consumes 40 MP. Instantly recover 50% maximum HP, if used again within 15 seconds the recovery amount is decreased by 10%, down to a minimum of 10%.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Noble Demand Effect

Noble Demand Effect (Debuff)

  • Noble Demand Noble Demand: Release the pride of a holy knight to reduce the attack, defense rate, and accuracy of nearby enemies with a certain chance for a certain period of time. (Max level: 20)
    • Level 20: Consumes 24 MP. 100% chance to affect up to 6 enemies, decreasing their attack and defense rate by 50% for 80 seconds and their accuracy by 50% for 8 seconds.

Parashock Guard Effect

  • Parashock Guard Parashock Guard: Reduces nearby party members’ damage taken and lets them Guard at a certain chance, and increases your own attack.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: Consumes 32 MP. Nearby party members (excluding yourself) will take 20% reduced damage and have a 20% chance to Guard. Increases your own attack by 20.

Combat Orders Effect

  • Combat Orders Combat Orders: For a certain period of time, increases all party members’ (including yourself) skill levels. Each job’s 4th job skills can be increased past their master level, but other skills can only be increased up to their master level.
    Certain special skills, beginner skills, Combat Orders, Hyper skills, and 5th job skills’ skill levels will not be increased.
    (Required skill: level 5 Restoration) (Max level: 20)
    • Level 20: Consumes 36 MP. For 200 seconds, increases all skill levels by 2.
  • Shield Mastery Shield Mastery: When a Shield or Rosario is equipped, increases elemental resistance, status resistance, defense, and attack. When a Shield is equipped, there is a chance to Guard enemy attacks and stun them. (Max level: 10)
    • Level 10: When a Shield or Rosario is equipped, increases status resistance by 40, elemental resistance by 40%, defense by 250%, attack by 10, chance to Guard by 40% with a 60% chance to stun on successful Guard.
  • Achilles Achilles: Permanently enhances your body to decrease damage taken from enemies. (Max level: 14)
    • Level 14: Decreases damage taken by 30%.

Blessing Armor Effect

  • Blessing Armor Blessing Armor: When hit, there is a chance to create a shield for 90 seconds that defends against up to 10 hits and increases the character’s attack. When it activates, it cannot be recreated for a certain period of time. The attack boost effect will remain even after all of the defenses are used. (Max level: 10)
    • Level 10: When hit, there is a 100% chance to create a shield. For 90 seconds, increases attack by 20 and defends against up to 10 hits.
      However, % HP attacks will have their damage decreased by 25%.
      After being activated, another shield cannot be created for 30 seconds.

4th Job

  • Divine Stigma Divine Stigma: [Holy Force] Summon a more powerful divine hammer. Divine Charge’s damage and range are increased, and Divine Stigma can be used at certain intervals. When Divine Stigma is used, a stigma of light is engraved at the location of the attack, and after a certain period of time, the stigma explodes to attack enemies in a wide range. Party members bonded with Holy Unity will not activate the stigma explosion.
    (Required skill: level 20 Divine Charge) (Max level: 30)
    • Level 30: Divine Stigma: Consumes 55 MP. Reactivation cooldown: 7 seconds. Deals 420% damage 7 times on up to 10 enemies with a 100% chance to silence for 10 seconds and engraves a Divine Stigma that will explode after a certain period of time.
      Stigma Explosion: Deals 290% damage 5 times on up to 10 enemies, with 30% increased damage when attacking regular monsters.
      [Passive Effect: Divine Charge’s damage is increased by 100%p, range is enhanced.]

Blast Effect

  • Blast Blast: [Holy Force] Become one with the knight of holy light to powerfully attack enemies. (Max level: 30)
    • Level 30: Consumes 24 MP. Deals 285% damage 10 times on up to 3 enemies.

Divine Judgement Efect (Divine Brand)

Divine Judgement Effect (Stack)

  • Divine Judgement Divine Judgement: Attack with a Divine Brand on Blast. When attacking enemies with Blast, the Divine Brand is stacked, and when Blast is used to attack an enemy with a certain number of stacks, the Brand will explode to deal additional damage while ignoring a certain percentage of the monster’s defenses. Party members bonded with Holy Unity will not stack Brands with Blast.
    (Required skill: level 5 Blast) (Max level: 30)
    • Level 30: Stack Divine Brands on enemies hit with Blast.
      Divine Brand: 30 second duration, when the Brand is stacked 5 times, it will explode dealing 500% damage 10 times on 1 enemy with an additional 20% defense ignored.

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.

Sanctuary Effect

  • Sanctuary Sanctuary: Hit the ground with a giant hammer to attack multiple enemies at the same time. Sanctuary deals additional damage on boss monsters. While casting Sanctuary, you cannot be knocked back by any enemy attacks. (Max level: 30)
    • Level 30: Consumes 60 MP. Deals 570% damage 8 times on up to 15 enemies, 30% increased damage when attacking boss monsters.
      Cooldown: 15 seconds.

Divine Blessing Effect

  • Divine Blessing Divine Blessing: Receive divine blessings to increase your final damage for a certain period of time. (Max level: 30)
    • Level 30: Consumes 30 MP. For 200 seconds, increases final damage by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Guardian Spirit Effect

  • Guardian Spirit Guardian Spirit: Resurrect the nearest party member and apply an invincibility effect to the resurrected party member and yourself for a certain period of time. The invincibility after resurrecting is not affected by buff duration increasing effects. (Max level: 20)
    • Level 20: Consumes 50 MP. Resurrect the nearest party member and be invincible for 10 seconds.
      Cooldown: 600 seconds.
  • Paladin Expert Paladin Expert: Learn everything there is about Paladins to increase weapon mastery, defense, critical rate, critical damage, defense ignore, and final damage. Based on the type of weapon equipped, increase critical damage, defense ignore, and mastery.
    (Required skill: level 10 Weapon Mastery) (Max level: 30)
    • Level 30: 70% mastery, 400 defense, 40% critical rate, 15% critical damage, 30% defense ignored, 40% final damage.
      When a one-handed sword is equipped, 6% critical damage and 3% mastery.
      When a two-handed sword is equipped, 5% critical damage.
      When a one-handed blunt weapon is equipped, 5% critical damage, 10% defense ignored, and 3% mastery.
      When a two-handed blunt weapon is equipped, 5% critical damage and 10% defense ignored.
  • Advanced Holy Force Advanced Holy Charge: Maximize Holy Force to enhance the effects per stack, and increase Divine Charge’s maximum number of monsters hit, number of hits, and Blast’s number of hits. Holy Charge’s effects are overwritten. (Max level: 10)
    • Level 10: Divine Charge’s maximum number of monsters hit is increased by 2, Blast and Divine Charge’s number of hits are increased by 1.
      For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 5%, attack by 12, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

Hyper

  • Divine Charge - Reinforce Divine Charge – Reinforce: Divine Charge’s damage is increased by 20%. (Required level: 140)
  • Divine Charge - Critical Rate Divine Charge – Critical Rate: Divine Charge’s critical rate is increased by 20%. (Required level: 150)
  • Divine Charge - Bonus Attack Divine Charge – Bonus Attack: Divine Charge’s number of hits is increased by 1. (Required level: 180)
  • Blast - Reinforce Blast – Reinforce: Blast’s damage is increased by 20%. (Required level: 140)
  • Blast - Critical Rate Blast – Critical Rate: Blast’s critical rate is increased by 20%. (Required level: 165)
  • Blast - Bonus Attack Blast – Bonus Attack: Blast’s number of hits is increased by 1. (Required level: 180)
  • Sanctuary - Reinforce Sanctuary – Reinforce: Sanctuary’s damage is increased by 20%. (Required level: 150)
  • Sanctuary - Cooltime Reduce Sanctuary – Cooltime Reduce: Sanctuary’s cooldown is decreased by 30%. (Required level: 150)
  • Sanctuary - Bonus Attack Sanctuary – Bonus Attack: Sanctuary’s number of hits is increased by 2. (Required level: 165)

Sacrosanctity Effect

  • Sacrosanctity Sacrosanctity: Receive god’s protection and enter the realm of absolute invincibility for a short period of time. Paladin can use the skill again to instantly end it and have the cooldown decreased based on the remaining duration. (Required level: 140)
    • Level 1: Consumes 600 MP. For 30 seconds, become invincible. If Paladin ends the skill, the cooldown will be decreased by 45 seconds per 5 seconds remaining on the duration.
      Cooldown: 300 seconds.

Smite Effect

Smite Effect (Debuff)

  • Smite Smite: Summon a hammer imbued with god’s power to deliver a powerful blow to nearby enemies. Enemies hit will have certain buffs removed, be bound, and restricted from applying buff effects for a certain period of time. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin.
    Enemies hit will resist Smite and other bind skills for 90 seconds. (Required level: 160)
    • Level 1: Consumes 400 MP. Deals 500% damage 6 times on up to 15 enemies in front of you, enemies hit are bound for 10 seconds.
      The bind duration is increased by up to 100% based on the amount of damage that Smite deals to the enemy.
      Cooldown: 120 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds. 

5th Job Skill Changes

  • blessed-hammer Blessed Hammers: Summon blessed hammers to attack enemies around you. If the hammers hit an enemy using Damage Reflect, you will not take damage. (Max level: 25)
    • Level 25: Passive Effect: 1 rotating hammer is automatically created around the Paladin each time Holy Force is charged. Up to 5 can be created and they share a duration with Holy Force.
      Active Effect: Consumes 1000 MP. For 30 seconds, the hammers are enhanced with a bigger range, dealing 1050% damage 4 times on up to 8 enemies.
      Cooldown: 60 seconds.
  • Grand Cross Grand Cross: Summon a gigantic cross of light that symbolizes a sublime sacrifice. If you continue the skill, it will become more powerful. You can move at a slow speed and continue to attack. If the sacrifice continues, it will become more powerful. While casting this skill, you cannot be knocked back by any enemy attacks and you ignore all stuns. (Max level: 25)
    • Level 25: Consumes 2% max HP per second. While holding the key down, the cross will deal 595% damage 12 times continuously on up to 12 enemies.
      After continuing for a certain period of time, the cross will become bigger, its attack speed will be increased, and it will deal 1040% damage.
      Maximum keydown time is 6 seconds, with an additional 100% critical rate and 100% defense ignored.
      While holding the key down, damage from enemies (including % HP attacks) will be decreased by 50%.
      Cooldown: 180 seconds.

Holy Unity Effect

  • Holy Unity Holy Unity: Bind yourself to 1 party member with your holy power. When you use certain attacking skills and buff skills, the bonded party member will use those skills as well. If you are not bonded to a party member then a party member moves near you, you will automatically bond with that party member.
    If the party member leaves a certain range or cancels Holy Unity, the bond will be cancelled and all of Paladin’s buffs applied to the party member will be cancelled as well. You cannot bind with another Paladin or a party member that is bonded with another Paladin.
    During the skill duration, you can use the skill again to select which party member to bond with using the number keys. The party members will be numbered based on their location in the party UI, and you cannot select yourself, the party member you are already bonded with, or party members that you cannot bond with. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 42 seconds, increases final damage by 72%.
      Bond with a Party Member: They will cast your attacking skills with 37% final damage, buff skills used by party members will have 62% + 1% per 1000 of your STR duration, up to a maximum of 100%.
      Cooldown: 90 seconds.

Dark Knight

Direction3.img.adventure2022.illust.swordman.Dark_Knight.0_new

2nd Job

Spear Pulling Effect

  • Spear Pulling Spear Pulling: Swing a large spear to pull enemies in and stun them. (Max level: 20)
    • Level 20: Consumes 20 MP. Deals 105% damage 4 times on up to 8 enemies.
      Enemies hit will be stunned.

Beholder Effect

  • Beholder Beholder: Summon the Beholder that heals you periodically while nearby. The Beholder is not affected by summon duration increasing effects. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: Recovers 20 HP every 24 seconds.

Beholder Shock Effect

  • Beholder Shock Beholder Shock: The Beholder screams, dealing damage and stunning nearby enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.
    (Level 10 of this skill is required to learn the 3rd job skill Beholder Shock II) (Max level: 10)
    • Level 10: Beholder moves in front of you and deals 150% damage 6 times on up to 10 enemies, with a 45% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Hyper Body Effect

  • Hyper Body Hyper Body: Increase maximum HP and MP for a certain period of time.
    (Required skill: level 3 Iron Will) (Max level: 10)
    • Level 10: Consumes 40 MP. For 200 seconds, increases maximum HP and MP by 60%.
  • Iron Will Iron Will: Enhance your physical abilities to obtain toughness like an iron wall to increase defense. (Max level: 9)
    • Level 9: 270 defense.
  • Weapon Mastery Weapon Mastery: Increase your spear and polearm mastery.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Weapon Mastery) (Max level: 10)
    • Level 10: 50% spear and polearm mastery.
      When a spear is equipped, 1 attack speed and 5% damage.
  • Weapon Acceleration Weapon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Final Attack Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a spear or polearm equipped.
    (Required skill: level 3 Weapon Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Lamancha Spear Effect

  • Lamancha Spear Lamancha Spear: Rotate a spear to attack enemies in front of you. (Max level: 20)
    • Level 20: Consumes 29 MP. Deals 185% damage 4 times on up to 10 enemies.

Rush Effect

  • Rush Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (Max level: 10)
    • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

Cross Over Chains Effect

  • Cross Over Chains Cross Over Chains: For a certain period of time, increase final damage based on your current HP ratio, and damage taken is decreased by a flat value equal to a certain percentage of your decreased HP. (Max level: 20)
    • Level 20: Consumes 20 MP. For 200 seconds, increases final damage by 20%. The final damage boost will be decreased proportionally if your current HP is less than 50% of your maximum HP.
      Damage taken is decreased by a flat value equal to 8% of your decreased HP, up to a maximum of 4000.
      [Passive Effect: 50% final damage]
  • Beholder Dominant Beholder Dominant: Summon Beholder in a state where it can freely attack enemies around it.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage. (Max level: 10)
    • Level 10: Beholder freely attacks nearby enemies, dealing 210% damage.

Beholder Shock II Effect

  • Beholder Shock II Beholder Shock II: Beholder Shock is enhanced to be a more powerful attack.
    (Required skill: level 10 Beholder Shock)
    (Level 10 of this skill is required to learn the 4th job skill Beholder’s Revenge)
    (Max level: 20)
    • Level 20: Beholder moves in front of you and deals 215% damage 6 times on up to 10 enemies, with a 90% chance to stun for 5 seconds.
      Cooldown: 12 seconds.

Beholder's Buff Effect

  • Beholder's Buff Beholder’s Buff: Beholder uses a buff on you and your party members periodically. (Max level: 20)
    • Level 20: Every 4 seconds, casts a buff that increases attack and magic attack by 40, defense by 500, and critical rate by 10% for 100 seconds.
      Applies only half to party members.
  • Lord of Darkness Lord of Darkness: Increase critical rate, critical damage, and a certain chance to recover HP when attacking. (Max level: 10)
    • Level 10: 30% critical rate, 8% critical damage.
      When attacking, there is a 100% chance to recover 2% maximum HP.
  • Endure Endure: Enhance your status resistance and elemental resistance. (Max level: 14)
    • Level 14: 20 status resistance, 20% elemental resistance.

4th Job

  • Gungnir Descent Gungnir Descent: Throw a mythical spear at enemies to inflict fatal damage. You can deal higher damage based on your maximum HP. (Max level: 30)
    • Level 30: Consumes 49 MP. Deals 225% damage 12 times on up to 3 enemies.
      When attacking, damage is increased by 110% of your maximum HP with an additional 30% defense ignored.

Dark Impale Effect

  • Dark Impale Dark Impale: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 280% damage 6 times on up to 8 enemies.
  • Reincarnation AcceptReincarnation Accept (1)Reincarnation Accept (2)Reincarnation Accept (3) Reincarnation Accept: Accept the contract with darkness. Reincarnation will only activate when your HP reaches 0 after you have selected the accept Type and accepted the contract. However, if it is used while Reincarnation is on cooldown, it will not be activated. This skill can only be used when Reincarnation is level 1 or higher. When the skill is used, the effects are activated where you can choose the Type using the arrow keys and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: When the skill is used, you can enter the arrow keys within 5 seconds to select the Accept Type.
      Cooldown: 1 second.
  • Reincarnation Reincarnation: When your HP reaches 0, you will not die due to your contract with darkness, and you will become invincible based on your selected Type from Reincarnation Accept. However, after the invincibility, you must defeat a certain number of monsters or deal successful hits within a certain period of time to decrease the cooldown of the next contract.
    Reincarnation is not affected by cooldown resets. In addition, permanently increases your final damage, speed, critical rate, and critical damage when your HP is above a certain amount. (Max level: 30)
    • Level 30: When activated, HP and MP is fully healed, and an invincibility effect is activated based on the Reincarnation Accept’s selected Type.
      Reincarnation Quarter Reincarnation Quarter: 2 seconds of invincibility, after it is activated you must defeat 24 enemies or hit a boss monster that many times within 10 seconds to decrease the cooldown by 70 seconds.
      Cooldown: 180 seconds.
      Reincarnation Half Reincarnation Half: 8 seconds of invincibility, after it is activated you must defeat 44 enemies or hit a boss monster that many times within 20 seconds to decrease the cooldown by 80 seconds.
      Cooldown: 260 seconds.
      Reincarnation Full Reincarnation Full: 40 seconds of invincibility, after it is activated you must defeat 52 enemies or hit a boss monster that many times within 40 seconds to decrease the cooldown by 300 seconds.
      Cooldown: 900 seconds.
      [Passive Effect: When your HP is 20% or higher, 30% final damage, 20 speed, 10% critical rate, 15% critical damage]

Dark Resonance Effect

  • Dark Resonance Dark Resonance: Resonate with Beholder to unlock the power of pure darkness. When the skill is used, instantly heal HP and for a certain period of time, increase your final damage, defense ignored, and damage when attacking boss monsters. In addition, increase your defense ignored.
    (Max level: 30)
    • Level 30: Consumes 85 MP. Instantly recover 100% of your maximum HP when cast. For 30 seconds, increases final damage by 10%, defense ignored by 10%, and damage when attacking boss monsters by 10%.
      Cooldown: 70 seconds. Cooldown is decreased by 0.35 seconds every time your own directly attacking skills hit an enemy.
      [Passive Effect: 30% defense ignored]

Magic Crash Effect

Magic Crash Effect (Debuff)

  • Magic Crash Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
    Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (Max level: 10)
    • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies’s buff effects are restricted.
      Cooldown: 60 seconds.
  •  

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Beholder Shock III Effect (Condensed Darkness)

  • Beholder's Revenge Beholder’s Revenge: Beholder counterattacks enemies. Beholder will periodically engrave Revenge Stigmas on enemies that attack Dark Knight, dealing damage. In addition, Beholder Shock is enhanced by connecting more deeply with the Beholder.
    If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage.
    (Required skill: level 20 Beholder Shock II) (Max level: 30)
    • Level 30: Deals 182% damage 5 times on up to 10 enemies when Dark Knight is directly attacked by an enemy.
      Reactivation cooldown: 5 seconds.
      Beholder Shock III: Deals 370% damage 6 times on up to 10 enemies then activates 4 afterimages of condensed darkness that deal 350% damage 3 times.
      Cooldown: 10 seconds.
  • Advanced Weapon Mastery Advanced Weapon Mastery: Increase your spear and polearm weapon mastery to the limit, and critical damage and attack.
    (Required skill: level 10 Weapon Mastery) (Max level: 30)
    • Level 30: 70% spear and polearm weapon mastery, 30 attack, 15% critical damage.
  • Stance Stance: Permanently increase your chance to not be knocked back by enemy attacks. (Max level: 30)
    • Level 30: 60% Stance.

Hyper

  • Beholder - Reinforce Beholder – Reinforce: Beholder Dominant, Beholder Shock, Beholder Revenge, and Beholder Impact’s damage is increased by 150%. (Required level: 140)
  • Beholder - Buff Reinforce Beholder – Buff Reinforce: Beholder’s Buff’s attack and magic attack boost are increased by 30. (Required level: 150)
  • Beholder - Healing Reinforce Beholder – Healing Reinforce: Beholder’s heal is increased to 10% maximum HP. (Required level: 180)
  • Reincarnation - Reinforce Reincarnation – Damage: Reincarnation’s passive final damage boost is increased by 5%. This stacks additively with the passive effect. (Required level: 140)
  • Reincarnation - Damage Reincarnation – Reduce Targets: While Reincarnation is active, the number of enemies required to be defeated to decrease the cooldown is decreased by 30%. (Required level: 165)
  • Reincarnation - Critical Rate Reincarnation – Critical Rate: Reincarnation’s passive critical rate boost is increased by 20%. (Required level: 180)
  • Gungnir Descent - Reinforce Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%. (Required level: 150)
  • Gungnir Descent - Ignore Guard Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%. (Required level: 165)
  • Gungnir Descent - Boss Killer Gungnir Descent – Boss Killer: Gungnir Descent’s damage when attacking boss monsters is increased by 10%. (Required level: 190)

Dark Thirst Effect

  • Dark Thirst Dark Thirst: Receive the protection of darkness to increase your attack and absorb damage dealt to enemies. (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 80 and when attacking, recover 9% of your maximum HP.
      Cooldown: 120 seconds.

Dark Synthesis Effect

  • Dark Synthesis Dark Synthesis: Unleash the power of darkness sleeping within you, ripping through space around you. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 330% damage 10 times on up to 10 nearby enemies.
      Cooldown: 10 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Darkness Aura Darkness Aura: Enhance the contract with darkness, activating an aura that steals enemies’ life force and gives you special abilities.
    If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill again, it will instantly end, the absorbed lifeforce will be provided to the darkness, activating a deadly attack. You can end the skill without the end action during Gungnir Descent, Dark Synthesis, and Pierce Cyclone’s final attack. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 40 seconds, deals 800% damage 5 times on up to 3 enemies periodically. Recover 3% maximum HP per attack and acquire 1 life force (up to 15). If your HP is full, create a shield equal to 75% of the recovery amount (up to 27% of your maximum HP). The shield will be recreated to its maximum amount periodically. Damage taken from enemy attacks (including % HP attacks) is decreased by 9%.
      When the skill is used again and ends, activate a dark slash that deals 1325% damage 13 times on up to 8 enemies, with 1 additional slash activated per 3 acquired life force.
      Cooldown: 180 seconds.
  • Pierce Cyclone Pierce Cyclone: Swing your spear fast enough to create a black storm that wipes out enemies in front of you. The final attack will deal damage to enemies using Damage Ignore and Damage Reflect. (Max level: 25)
    • Level 25: Consumes 100 MP. For up to 4.5 seconds, deal 960% damage 12 times on up to 12 enemies in front of you continuously. When an enemy is hit, heal 1% maximum HP.
      When the key is released, perform a final attack that activates 5 shockwaves that each deal 600% damage 15 times on up to 12 enemies. When an enemy is hit by the final attack, heal 10% maximum HP. All of Pierce Cyclone’s attacks have an additional 100% critical rate and 50% defense ignore.
      Cooldown: 180 seconds.

All Magicians

1st Job

  • Energy Bolt Energy Bolt: Fire an energy cluster that explodes when it hits an enemy. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 78% damage 4 times on up to 4 enemies.

Magic Guard Effect

  • Magic Guard Magic Guard: With magic power, reduce damage taken and redirect some of it to MP. However, this does not apply to % HP attacks.
    While activated, if your MP is above 0, it will activate automatically. If your MP reaches 0, it will consume HP instead. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: Consumes 13 MP. When activated, 85% of damage taken is redirected to MP.
  • Teleport Teleport: Teleport a certain distance. You can press this skill with the up, down, left, and right arrow keys to move in the corresponding direction.
    (Level 5 of this skill is required to learn the 3rd job skills Teleport Mastery and Teleport Boost) (Max level: 5)
    • Level 5: Consumes 20 MP. Teleport 190 range horizontally or 295 range vertically.

Mana Wave Effect

  • Mana Wave Mana Wave: Expel a wave of mana to the floor to leap upwards. You can activate this skill by using the up arrow key and the jump key together. After this skill is used, you can hold the jump key down to descend slowly for a certain period of time. (Max level: 1)
    • Level 1: Consumes 10 MP. Jump a certain range.
      After using the skill, you can hold the jump key down to consume 20 MP and descend slowly for up to 5 seconds.
  • Magic Armor Magic Armor: Increase defense by concentrating your magic in your armor.
    (Required skill: level 3 Magic Guard) (Max level: 9)
    • Level 9: 90 defense.
  • MP Increase MP Increase: Increases maximum MP and attack speed. In addition, increases MP per level. (Max level: 20)
    • Level 20: 20% maximum MP, 1 attack speed, 120 MP per level.
      When a wand is equipped, 5% critical rate.

5th Job

Unstable Memorize Effect

  • Unstable Memorize Unstable Memorize: Use the magic you remembered through Memory Choice. It is unstable because it relies on your memory. (Max level: 25)
    • Level 25: Consumes 100 MP. Use a remembered skill.
      The selected skill’s MP cost and cooldown are ignored, and Unstable Memorize’s cooldown is decreased by a specific percentage based on each rate (1% chance to decrease cooldown by 20%, 5% chance for 25%, 10% chance for 30%, 15% chance for 35%, 20% chance for 35%, 15% chance for 40%, 10% chance for 45%, 5% chance for 50%, 5% chance for 55%, 5% chance for 60%, 5% chance for 70%, 3% chance for 75%, 1% chance for 80%).
      Cooldown: 360 seconds.
      [Passive Effect: 25 INT]

Memory Choice Effect

  • Memory Choice Memory Choice: Follows the memories of the magic you used and remembers the next magic you can use. When the skill is used, you can use the number keys to choose a specific 3rd~4th job skill in a slot. The selected skill will be activated when Unstable Memorize is used. You cannot select unlearned skills. (Max level: 25)
    • Level 25: Consumes 150 MP. Enter a number key to select the skill that will be activated by Unstable Memorize. If you do not enter a number key within 5 seconds or you enter a key other than a number key, the skill will be cancelled.
      Cooldown: 5 seconds.

Archmage (F/P)

Direction3.img.adventure2022.illust.magician.ArchFire.0_new

2nd Job

Flame Orb Effect

  • Flame Orb Flame Orb: Create a burning orb with magical power and fire it at multiple enemies. This is a fire element attack. (Max level: 20)
    • Level 20: Consumes 22 MP. Deals 301% damage 2 times on up to 6 enemies.
  • Elemental Drain Elemental Drain: Increase your final damage based on the number of DoTs inflicted with your own skills within a certain range. DoT from Beginner skills will not be counted. (Max level: 1)
    • Level 1: For each DoT inflicted with your own skills, increase final damage by 3% (up to 5, stacking additively).

Poison Breath Effect

  • Poison Breath Poison Breath: Change the surrounding area to poison and inflict fatal damage to enemies. Enemies hit will be poisoned for a certain period of time, taking damage over time. This is a poison element attack. (Max level: 10)
    • Level 10: Consumes 17 MP. Deals 180% damage 6 times on up to 6 enemies.
      For 10 seconds, deals 60% damage every second.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (Max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.

Ignite Effect

  • Ignite Ignite: When you attack enemies using fire magic, there is a certain chance to create a wall of fire at the hit location to burn enemies.
    If Ignite hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: When you cast fire magic, there is a 50% chance to create a wall of fire. The wall will deal 40% damage 3 times on up to 8 enemies periodically for 6 seconds.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack. (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Explosion Effect

  • Explosion Explosion: Create a flame explosion around you to attack multiple enemies at the same time. This is a fire element attack. (Max level: 20)
    • Level 20: Consumes 56 MP. Deals 405% damage 2 times on up to 8 enemies.

Poison Mist Effect

Poison Mist Effect (Debuff)

  • Poison Mist Poison Mist: Create a deadly poison mist around you for a certain period of time, poisoning all enemies. This is a poison element attack.
    (Level 20 of this skill is required to learn the 4th job skill Mist Eruption) (Max level: 20)
    • Level 20: Consumes 55 MP. For 15 seconds, create a poison cloud that deals 270% damage. Poisoned enemies will take 240% damage every second for 6 seconds.
  • Poison Region Poison Region: Install a poison magic circle that turns the nearby area into a poison region. Poison is continuously created in the magic circle and the poison region slowly spreads to the left and right. If the region reaches the end of a platform, it will not spread anymore. If you use fire magic on a flammable poison region a certain period of time after it is created, it will cause a powerful explosion. Poison near the explosion will also explode. This is a poison element attack. (Max level: 14)
    • Level 14: Consumes 54 MP. For 60 seconds, install a poison object.
      The object will create poison areas nearby periodically, and enemies on top of the poison will take 204% damage every second for 10 seconds.
      Poison Region Explosion: Consumes 54 MP. You can explode an area 1.5 seconds after it is created. Deals 192% damage 5 times on up to 10 enemies, the poison can be exploded from other explosions.
      If a single enemy is hit by multiple explosions within 0.4 seconds, the second and later explosions will have 50% decreased final damage.
      Cooldown: 30 seconds.

Elemental Adapting FP Effect

  • Elemental Adapting FP Elemental Adapting (F/P): Cover yourself with a veil of fire and poison to protect against critical status effects. After protecting you, it will be recreated and after a certain number of protections succeed, the cooldown will be applied. (Max level: 20)
    • Level 20: Consumes 35 MP. Activate Elemental Adapting.
      Consumes 2% maximum MP to defend against a critical status effect at a 100% chance. The shield can be recreated up to 10 times.
      Cooldown: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Teleport Mastery Effect

Teleport Mastery Effect (DoT0

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage, stun enemies, and inflict DoT. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 272% damage on up to 6 enemies with an 80% chance to stun for 4 seconds. DoT of 98% damage every 2 seconds for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (Max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (Max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic FP Extreme Magic (F/P): Increases the duration of all of your DoT skills, and increases final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis. (Max level: 10)
    • Level 10: DoT durations are increased by 100%, final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.

4th Job

Paralyze Effect

  • Paralyze Flame Sweep: Sweep away enemies in front of you with powerful flames. Enemies hit will be burned and take damage over time. Certain monsters cannot be burned. This is a fire element attack. (Max level: 30)
    • Level 30: Consumes 40 MP. Deals 220% 7 times on up to 8 enemies.
      Enemies hit are burned for 5 seconds, taking 240% damage every second.

Mist Eruption Effect

  • Mist Eruption Mist Eruption: Permanently increases Poison Mist’s DoT. When you use the skill, nearby installed Poison Mists will explode, inflicting fatal poison element damage to enemies. It will deal more damage based on the number of DoTs inflicted on an enemy. You cannot explode other players’ installed Mists.
    Mist Eruption is not affected by cooldown resets. If a Mist is exploded successfully, Flame Haze’s cooldown will be reset.
    (Required skill: level 20 Poison Mist) (Max level: 30)
    • Level 30: Consumes 100 MP. Activates 2 explosions that each deal 125% damage 10 times on up to 12 enemies with an additional 40% defense ignored.
      The explosion’s final damage is increased by 20% if there are 2 DoTs inflicted on the enemy by 45% if there are 3 DoTs, 80% if there are 4 DoTs, or 125% if there are 5 or more DoTs.
      You can explode a maximum of 6 Mists at the same time.
      Cooldown: 10 seconds.
      If Mist Eruption hits an enemy with 5 or more DoTs inflicted, the cooldown is decreased by 2 seconds. This cooldown reduction is applied before other cooldown reduction effects.
      [Passive Effect: Permanently increases Poison Mist’s DoT to 300%]
  • Fervent Drain Fervent Drain: Elemental Drain’s effects are increased. (Max level: 1)
    • Level 1: Final damage boost for each Dot inflicted with your own skills is increased to 5%.
  • Meteor Meteor: Summon a meteor from the sky to create a powerful fire attack and hit multiple enemies. In addition, when using attacking skills other than Fire Aura, there is a certain chance for meteors to fall and deal damage to enemies. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 315% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Meteor to fall dealing 220% damage]

Flame Haze Effect

  • Flame Haze Flame Haze: Envelop the enemy in a burning poison cloud, making them untouchable, inflicting DoT, and slowing them. In addition, if it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. (Max level: 30)
    • Level 30: Consumes 70 MP. Deals 202% damage 15 times per enemy, 100% chance to inflict DoT for 20 seconds that deals 200% damage per second. Enemies hit will become untouchable and be slowed by 50%. If it hits an enemy, Poison Mist will be created at that location. If it doesn’t hit an enemy, Poison Mist will be created at your current location. 
      Cooldown: 10 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Ifrit Effect

  • Ifrit Ifrit: Summon the fire elemental Ifrit for a certain period of time. Ifrit can attack multiple enemies at the same time. After learning Ifrit, permanently increase your mastery. If Ifrit’s attacks hit a enemy using Damage Reflect, you will not take damage.
    (Level 20 of this skill is required to learn the 4th job skill Mist Eruption) (Max level: 30)
    • Level 30: Consumes 120 MP. For 260 seconds, summon Ifrit.
      Ifrit deals 150% damage 3 times on up to 3 enemies and inflicts DoT that deals 140% damage every second for 2 seconds.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.

Hyper

  • Poison Mist - Reinfroce Poison Mist – Reinforce: Poison Mist’s damage is increased by 20%. (Required level: 140)
  • Poison Mist - DoT Persist Poison Mist – DoT Persist: Poison Mist’s DoT duration is increased by 6 seconds. (Required level: 150)
  • Poison Mist - DoT Reinforce Poison Mist – DoT Reinforce: Poison Mist’s DoT is increased by 20%. (Required level: 180)
  • Paralyze - Reinforce Flame Sweep – Reinforce: Flame Sweep’s damage is increased by 10%. (Required level: 140)
  • Paralyze - DoT Reinforce Flame Sweep – DoT Reinforce: Flame Sweep’s DoT’s damage is increased by 20%. (Required level: 165)
  • Paralyze - Bonus Attack Flame Sweep – Bonus Attack: Flame Sweep’s number of hits is increased by 1. (Required level: 180)
  • Mist Eruption - Reinforce Mist Eruption – Reinforce: Mist Eruption’s damage is increased by 10%. (Required level: 150)
  • Mist Eruption - Ignore Guard Mist Eruption – Ignore Guard: Mist Eruption’s defense ignored is increased by 20%. (Required level: 165)
  • Mist Eruption - Cooltime Reduce Mist Eruption – Cooltime Reduce: Mist Eruption’s cooldown is decreased by 50%. (Required level: 190)
  • Fire Aura Fire Aura: Activate an aura that burns your surroundings. Fire Aura will deal damage to enemies using Damage Ignore and Damage Reflect.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: Consumes 100 MP per second. Every 3 seconds, deals 400% damage 2 times on nearby enemies.
      Enemies hit are inflicted with DoT, dealing 500% damage every second for 30 seconds.
  • Megiddo Flame Megiddo Flame: Unleash a blue flame that burns enemies down to their souls. The blue flames are recreated up to a certain number of times after burning enemies. The flames will prioritize boss monsters within range. If there are no boss monsters, they will prioritize the monster with the highest maximum HP. Megiddo Flame will deal damage to enemies using Damage Ignore and Damage Reflect. (Required level: 160)
    • Level 1: Consumes 500 MP. Create 3 blue flames.
      The flames will deal 380% damage 4 times, then split to create additional flames. A maximum of 11 flames can be created, including the first ones. After they reache the maximum number, they can no longer be recreated.
      If multiple flames hit a single enemy, the 2nd and later flames will have 55% decreased final damage.
      Enemies burned by the flames will take 700% damage every second for 30 seconds.
      Cooldown: 50 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Posion Chain Poison Chain: Emit a deadly poison that chains between enemies and infects them. Poisoned enemies will explode after a certain amount of time, receiving damage and infecting other nearby enemies with the poison.
    Even if an enemy survives the explosion, the poison will stack, and the explosion will become stronger. If an enemy dies or disappears before the explosion activates, nearby enemies will be infected instantly. If you reach the maximum number of explosions, all infected enemies’ poison will be removed.
    Poison Chain does not activate Elemental Drain. If the explosion hits an enemy using Damage Reflect, you will not take damage. (Max level: 25)
    • Level 25: Consumes 1000 MP. Deals 500% damage 4 times on up to 2 enemies and infects them with poison for 20 seconds. The poisoned enemy will activate an explosion every few seconds that deals 300% damage 5 times and infects up to 3 nearby enemies.
      If there are no nearby enemies to infect, a poison crystal will be created for 10 seconds. The poison crystal will infect 1 nearby enemy then disappear. If the duration ends, it will disappear without infecting anything.
      The poison can stack up to 5 times, the explosion’s damage will be increased by 55%p per stack.
      The explosion can be activated up to 9 times on a single enemy and up to 22 times in total added up from all enemies.
      If you reach the explosion activation limit, the skill will end, all poison will be removed, and activate 1 additional explosion.
      Cooldown: 25 seconds.

Archmage (I/L)

Direction3.img.adventure2022.illust.magician.ArchIce.0_new

2nd Job

Cold Beam Effect

  • Cold Beam Cold Beam: Create sharp ice crystals in front of you. Enemies hit will be Frozen and have their speed decreased. Fire element enemies will take increased damage. This is an ice element attack. (Max level: 20)
    • Level 20: Consumes 27 MP. Deals 199% damage 3 times on up to 6 enemies and Freezes for 8 seconds.
  • Freezing Effect Freezing Effect: When attacking Frozen enemies, your critical damage is increased per Freeze stack. When attacking with Lightning element skills, your damage is increased per Freeze stack and reduces them. (Max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 2% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 9% per Freeze stack and reduces them.

Thunderbolt Effect

  • Thunderbolt Thunder Bolt: Create a powerful magnetic field around you and drop lightning on up to 6 enemies. This is a lightning element attack. (Max level: 10)
    • Level 10: Consumes 30 MP. Deals 210% damage 3 times on up to 6 enemies.

Chilling Step Effect

  • Chilling Step Chilling Step: When you cast Teleport, there is a certain chance that the distance you move is instantly frozen, inflicting damage to enemies passing over it and stacking Freeze.
    If Chilling Step hits an enemy using Damage Reflect, you will not take damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: When you cast Teleport, there is a 60% chance to freeze the ground, creating a frozen area for 6 seconds that deals 2% damage to enemies and stacks Freeze.

Meditation Effect

  • Meditation Meditation: By meditating for a short period of time, activate your inner concentration and temporarily increase all party members’ magic.
    (Required skill: level 3 MP Eater) (Max level: 20)
    • Level 20: Consumes 16 MP. For 240 seconds, increases party members’ magic attack by 30.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 4th job skill Elquines) (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Ice Strike Effect

  • Ice Strike Ice Strike: Create an ice storm around you to attack multiple enemies at the same time. This is an ice element attack. (Max level: 20)
    • Level 20: Consumes 90 MP. Deals 335% damage 4 times on up to 8 enemies and Freezes for 8 seconds.

Elemental Adapting IL Effect

  • Elemental Adapting IL Elemental Adapting (I/L): Create a shield of ice and lightning. When hit with a critical status effect, the shield will activate immediately to block all status effects for a certain period of time. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: Consumes 190 MP. When you defend against a critical status effect, create a shield that absorbs all status effects for 30 seconds.
      Cooldown after the shield activates: 240 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]

Glacial Wall Effect

  • Glacial Wall Glacial Wall: Create a sharp wall of ice in front of you to push enemies away. This is an ice element attack. Enemies hit will be frozen and slowed. Fire element enemies will take increased damage. (Max level: 10)
    • Level 10: Consumes 70 MP. Deals 255% damage 4 times on up to 8 enemies.
  • Thunder Sphere Thunder Sphere: Summon a sphere of condensed lightning. The sphere will zap nearby enemies with an electric current to attack them. This is a lightning element attack. You can use the skill again with the down arrow key to fix the sphere at its location. If the sphere is fixed at a location, it will attack enemies in a bigger range. The sphere’s attacks will not decrease Freeze stacks. (Max level: 20)
    • Level 20: Consumes 55 MP. For 120 seconds, summon a Thunder Sphere. The sphere will deal 370% damage 1 time on up to 5 enemies.
      When used again with the down arrow key, the sphere will be fixed to its location for 50 seconds, dealing 370% 3 times on up to 6 enemies.
      170%p increased damage when attacking regular monsters.
      Sphere location fix cooldown: 30 seconds.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved. This skill cannot be used together with Teleport Mastery – Add Range.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Frozen Break Frozen Break: When attacking Frozen enemies, there is a certain chance to ignore a certain percentage of enemies’ defenses. (Max level: 4)
    • Level 4: When attacking a Frozen enemy, there is a 100% chance to ignore 2% defense per Freeze stack.
  • Elemental Reset Elemental Reset: Reduce the elemental attributes of all of the attacking skills you use. In addition, permanently increases final damage. (Max level: 9)
    • Level 9: Reduces attacks’ element attributes by 10%, increases final damage by 50%.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Extreme Magic IL Extreme Magic (I/L): Increases final damage when attacking enemies inflicted with DoT, stun, freeze, or blind, or paralysis. (Max level: 10)
    • Level 10: Final damage when attacking enemies inflicted with DoT, stun, freeze, blind, or paralysis is increased by 20%.
  • Element Amplification Element Amplification: Consume more MP to increase the damage of attacking skills other than Fire Aura. (Max level: 10)
    • Level 10: Consumes an additional 50% MP. Increases attacking skills’ damage by 50%.

4th Job

Chain Lightning Effect

  • Chain Lightning Chain Lightning: Fire a high-voltage current at targets to stun them. Chain Lightning applies additional critical rate and can chain to enemies near the target to attack. This is a lightning element attack. (Max level: 30)
    • Level 30: Consumes 44 MP. Deals 200% damage 10 times on up to 6 enemies with a 90% chance to stun for 4 seconds and an additional 25% critical rate.

Freezing Breath Effect

Freezing Breath Effect (Debuff)

  • Freezing Breath Freezing Breath: Freeze enemies and yourself with a powerful cold breath, binding them while continuously decreasing their defenses.
    Enemies hit will resist Freezing Breath and other bind skills for 90 seconds. This is an ice element attack. (Max level: 30)
    • Level 30: Consumes 22 MP. Become invincible and create a cold breath that deals 80% damage 4 times on up to 8 enemies. Enemies hit will be bound for 13 seconds and have their magic defense decreased by 30% and physical defense decreased by 15%.
      The bind duration is increased by up to 100% based on the amount of damage that Freezing Breath deals to the enemy.
      Enemies that are not bound will not take damage from this skill.
      You can hold the key down for up to 13 seconds.
      Cooldown: 180 seconds.
  • Blizzard Blizzard: Summon spears of ice from the sky to create a powerful ice attack and freeze multiple enemies. In addition, when using attacking skills, there is a certain chance for Blizzard to fall and deal damage to enemies. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 301% damage 12 times on up to 15 enemies.
      Cooldown: 45 seconds.
      [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Blizzard to fall dealing 220% damage]

Frozen Orb Effect

  • Frozen Orb Frozen Orb: Collect shards of ice to create a frozen orb and throw it forwards to deal ice element damage. The orb will slow down when it hits an enemy. If Frozen Orb hits an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 50 MP. Create a Frozen Orb that deals 220% damage on up to 8 enemies.
      Cooldown: 5 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Elquines Effect

  • Elquines Elquines: Summon the ice elemental Elquines for a certain period of time. Elquines can attack multiple enemies at the same time. After learning Elquines, permanently increase your mastery. If Elquines’ attacks hit a enemy using Damage Reflect, you will not take damage.
    (Required skill: level 10 Spell Mastery) (Max level: 30)
    • Level 30: Consumes 120 MP. For 260 seconds, summon Elquines.
      Elquines deals 127% damage 3 times on up to 3 enemies.
      [Passive Effect: Permanently increases mastery to 70%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.
  • Freezing Effect Frost Effect: Freezing Effect’s effects are increased. (Max level: 1)
    • Level 1: When attacking Frozen enemies, your critical damage is increased by 3% per Freeze stack. When attacking with Lightning element skills, your damage is increased by 12% per Freeze stack and reduces them.

Hyper

  • Teleport Mastery - Reinforce Teleport Mastery – Reinforce: Teleport Mastery’s damage is increased by 10%. (Required level: 140)
  • Teleport Mastery - Extra Target Teleport Mastery – Extra Target: Teleport Mastery’s maximum number of monsters hit is increased by 2. (Required level: 150)
  • Teleport Mastery - Add Range Teleport Mastery – Add Range: Teleport’s range is increased by 100. This skill cannot be used together with Teleport Boost. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 180)
  • Chain Lightning - Reinforce Chain Lightning – Reinforce: Chain Lightning’s damage is increased by 20%. (Required level: 140)
  • Chain Lightning - Extra Target Chain Lightning – Extra Target: Chain Lightning’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Chain Lightning - Bonus Attack Chain Lightning – Bonus Attack: Chain Lightning’s number of hits is increased by 1. (Required level: 180)
  • Frozen Orb - Reinforce Frozen Orb – Reinforce: Frozen Orb’s damage is increased by 20%. (Required level: 150)
  • Frozen Orb - Extra Target Frozen Orb – Extra Target: Frozen Orb’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Frozen Orb - Critical Rate Frozen Orb – Critical Rate: Frozen Orb’s critical rate is increased by 20%. (Required level: 190)
  • Ice Aura Ice Aura: Create an aura that surrounds party members with an endless cold. If the skill is used again with the down arrow key during Ice Aura, create a swirling vortex of cold. The vortex will Freeze enemies quicker.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: Consumes 60 MP per second. Increases nearby party members’s (including yourself) status resistance by 20 and elemental resistance by 20%.
      20% damage reduction.
      Periodically stacks freeze on up to 15 enemies.
      Ice Aura (Vortex) Vortex: 15 second duration. Allies within the vortex will apply the same effects as Ice Aura and will stack Freeze on enemies quicker.
      Vortex recreation cooldown: 60 seconds.

Lightning Sphere Effect

  • Lightning Sphere Lightning Sphere: Activate a giant electric sphere in front of you to continuously hit monsters. If Lightning Sphere hits an enemy using Damage Reflect, you will not take damage. (Required level: 160)
    • Level 1: Keydown skill. Consumes 30 MP per attack. Deals 150% damage 15 times on up to 15 enemies periodically. Maximum keydown duration of 3.6 seconds. Activate a finish attack that deals 780% damage 15 times, based on the keydown duration.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • thunder-break Thunder Break: The damage has been increased from 1600% to 1875% (at level 25).

Bishop

Direction3.img.adventure2022.illust.magician.Bishop.0_new

2nd Job

Holy Arrow Effect

  • Holy Arrow Holy Arrow: Summon holy arrows and fire them at multiple enemies. Undead and demon enemies will take increased damage. (Max level: 20)
    • Level 20: Consumes 36 MP. Deals 185% damage 3 times on up to 4 enemies.
  • Blessing Ensemble Blessing Ensemble: Your damage is increased by the number of party members that are receiving your buff effects. When in a party, acquire additional party bonus experience for each Cleric, Priest, or Bishop job in the party. However, the bonus cannot exceed 60%, it will not apply if there is a big difference in levels of party members, and will not apply if you are receiving your own effects. (Max level: 1)
    • Level 1: Your final damage is increased by 2% for each nearby party member that is receiving your buff effects including yourself. Receive an additional 20% bonus experience per Cleric job party member.

Heal Effect

  • Heal Heal: [Compassion] Recover HP of all party members, including yourself. Heal’s cooldown is decreased based on the number of members healed. Undead monsters in range will also take damage. (Max level: 20)
    • Level 20: Consumes 24 MP. 300% recovered. Heal’s cooldown is decreased by 2 seconds for each party member healed.
      Cooldown: 4 seconds.

Angelic Touch Effect

Angelic Touch Effect (Debuff)

  • Angelic Touch Angelic Touch: [Vengeance] An angel descends to present the Angelic Touch to enemies. Enemies hit by the angel are weakened and their defenses are decreased from a certain period of time. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 350% damage 5 times on up to 6 enemies.
      Enemies hit have their defenses decreased by 44% for 60 seconds.
      Cooldown: 10 seconds.

Bless Effect

  • Bless Bless: Increase the attack, magic attack, and defense of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills.
    (Required skill: level 5 Invincible)
    (Level 10 of this skill is required to learn the 4th job skill Advanced Bless) (Max level: 10)
    • Level 10: Consumes 20 MP. For 240 seconds, increases attack and magic attack by 15 and defense by 300.
  • Magic Acceleration Magic Acceleration: Increases attack speed and INT. (Max level: 10)
    • Level 10: 2 attack speed, 20 INT.
  • Invincible Invincible: Reduce all damage you take.
    (Required skill: level 5 Heal) (Max level: 10)
    • Level 10: 25% damage reduction.
  • Spell Mastery Spell Mastery: Increase magic mastery and magic attack.
    (Level 10 of this skill is required to learn the 3rd job skill Holy Focus) (Max level: 10)
    • Level 10: 50% magic mastery, 10 magic attack.
  • High Wisdom High Wisdom: Through mental training, permanently increase INT. (Max level: 5)
    • Level 5: 40 INT.

MP Eater Effect

  • MP Eater MP Eater: When using magic attacks, there is a certain chance to absorb MP from enemies. For boss monsters, the absorption rate is lower so you absorb less.
    (Required skill: level 5 Spell Mastery) (Max level: 9)
    • Level 9: When you use magic attacks, there is a 20% chance to absorb 10% maximum MP.
      On boss monsters, you can absorb 5% maximum MP.

3rd Job

Shining Ray Effect

  • Shining Ray Shining Ray: Inflict damage to multiple enemies using holy light with a chance to stun. Undead and demon enemies will take increased damage. (Max level: 20)
    • Level 20: Consumes 45 MP. Deals 254% damage 4 times on up to 6 enemies with a 60% chance to stun for 5 seconds.

Holy Fountain Effect

  • Holy Fountain Holy Fountain: [Compassion] Summon a holy fountain that restores party members’ HP with holy power. Party members with the Undead status can also use it. You can press the up arrow key near the fountain to heal. This skill is not affected by cooldown resets, recovery skill effectiveness increases, or summon duration increasing effects. You cannot summon this skill near a portal. (Max level: 10)
    • Level 10: Consumes 40 MP. When used, recovers 40% HP. Can be used up to 20 times. Duration of 60 seconds.
      Cooldown: 60 seconds.

Fountain for Angels Effect

  • Fountain for Angels Fountain for Angels: [Vengeance] Summon an object that punishes nearby enemies with divine power. The object periodically emits divine power to attack enemies. (Max level: 10)
    • Level 10: Consumes 40 MP. 60 second duration.
      Periodically deals 160% damage 5 times on up to 8 enemies.
      Cooldown: 30 seconds.

Divine Protection Effect

  • Divine Protection Divine Protection: Permanently increases status resistance and elemental resistance. When used, cast a divine shield that blocks critical status effects with holy power. When Dispel is cast, this skill’s cooldown is decreased based on the number of party members affected. (Max level: 10)
    • Level 10: Consumes 80 MP. Block a critical status effect 1 time. Cooldown: 75 seconds.
      [Passive Effect: 40 status resistance, 40% elemental resistance]

Mystic Door Effect

  • Mystic Door Mystic Door: Create a portal to the nearest town. Party members can use it multiple times until it disappears. Press the up arrow key on the portal to move.
    (Required skill: level 3 Dispel) (Max level: 9)
    • Level 9: Consumes 60 MP. 200 second duration.

Dispel Effect

  • Dispel Dispel: [Compassion] Nully all enemies’ magical effects within range and at the same time, remove certain status effects of all nearby party members including yourself to decrease Dispel and Divine Protection’s cooldowns. Dispel can remove critical status effects including stuns, darkness, reverse keys, and undead. (Max level: 10)
    • Level 10: Consumes 10 MP. 100% chance to nullify magic and remove status effects. Dispel’s cooldown is decreased by 4 seconds for each party member who had their status effects removed.
      Divine Protection’s cooldown is decreased by 8 seconds for each party member who had their status effects removed.
      Cooldown: 8 seconds.

Triumph Feather Effect

  • Triumph Feather Triumph Feather: [Vengeance] The angel of victory’s power descends. During the buff, angel wing feathers are created periodically to chase and attack nearby enemies. (Max level: 10)
    • Level 10: Consumes 150 MP. 120 second duration. During the buff, when your own directly attacking skills hit an enemy, create 4 angel wing feathers that chase enemies for 4 seconds and deal 200% damage 4 times.
      Angel feather re-creation cooldown: 2 seconds.
      Cooldown: 60 seconds.

Holy Symbol Effect

  • Holy Symbol Holy Symbol: For a certain period of time, when nearby party members hunt monsters, you can acquire more experience. However, the effect is halved if you leave the range of the character who cast it.
    (Required skill: level 3 Dispel) (Max level: 20)
    • Level 20: Consumes 300 MP. For 240 seconds, increases party members’ acquired experience by 50%.

Teleport Mastery Effect

  • Teleport Mastery Teleport Mastery: When the skill is activated, consume additional MP to make Teleport deal damage and stun enemies. In addition, permanently increases Stance.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 10)
    • Level 10: Consume an additional 20 MP. Deals 340% damage on up to 6 enemies with an 80% chance to stun for 4 seconds.
      [Passive Effect: 40% Stance]

Teleport Boost Effect

  • Teleport Boost Teleport Boost: Enhances Teleport’s power to increase the distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 5 Teleport) (Max level: 1)
    • Level 1: Consumes 20 MP. Teleport’s distance is increased by 65 horizontally and 25 vertically.
  • Holy Magic Shell Holy Magic Shell: When the skill is used, restore all party members’ base HP by 100% including yourself and create a holy shield that blocks all damage for a certain period of time. The shield has a certain duration and is not affected by buff duration increasing effects. After being activated, the shield cannot be recreated for a certain period of time even if Holy Magic Shell is used again. (Max level: 20)
    • Level 20: Consumes 70 MP. Recovers 100% base HP. Creates a magic shield for 15 seconds. The shield can guard up to 15 hits.
      Damage taken from % HP attacks will be decreased by 10%.
      After being activated, the shield recreation and Holy Magic Shell’s heals are blocked for 80 seconds.
      Cooldown: 90 seconds.
  • Magic Critical Magic Critical: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 30% critical rate, 13% critical damage.
  • Holy Focus Holy Focus: Through communion with holy spirits, permanently increase all attacking skills and healing skills’ critical rate and magic mastery.
    (Required skill: level 10 Spell Mastery) (Max level: 4)
    • Level 4: All attacking skills and healing skills’ critical rates are increased by 40% and magic mastery is increased to 70%.

4th Job

Angel Ray Effect

  • Angel Ray Angel Ray: Summon a holy sword filled with the power of holy spirits and fire it forwards. The holy sword will be aimed at the enemy with the highest maximum HP in range. Enemies hit by the holy sword will become more vulnerable to attacks. Undead and demon enemies will take increased damage. Party members will have their HP recovered. Party members with the Undead status can also be healed. (Max level: 30)
    • Level 30: Consumes 56 MP. Deals 225% damage 14 times on 1 enemy. Party members including yourself will be healed for 10% maximum HP.
      Enemies hit by Angel Ray will be inflicted with a debuff for 20 seconds that increases all allies’ final damage on them by 2%. The debuff can stack up to 5 times and the final damage is additive.

Genesis Effect

  • Genesis Genesis: Drop pillars of holy light from the sky to create a powerful holy attack on 15 or less enemies. Additional critical rate will be applied. (Max level: 30)
    • Level 30: Consumes 300 MP. Deals 405% damage 12 times on up to 15 enemies with an additional 25% critical rate.
      Cooldown: 45 seconds.

Big Bang Effect

  • Big Bang Big Bang: Spread divine power in a wide range then explode it to attack. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 480% damage 4 times on up to 10 enemies.
  • Blessing Harmony Blessing Harmony: Blessing Ensemble’s effects are increased. (Max level: 1)
    • Level 1: Your final damage is increased by 3% for each nearby party member that is receiving your buff effects. 

Holy Water Effect

  • Holy Blood Holy Water: [Compassion] Every time Angel Ray hits an enemy, you obtain holy water from the enemies’ purified blood. When the skill is used, you can summon cold chalices filled with holy water. Party members can use the up arrow key on the chalices to absorb the holy water and recover HP. (Max level: 10)
    • Level 10: Passive Effect: Acquire 1 Holy Water when Angel Ray hits an enemy 7 times. You can acquire up to 5 Holy Water.
      Active Effect: Consumes 100 MP. Requires at least 1 Holy Water. Consume all of your acquired Holy Water and create chalices nearby. If there is not enough space to summon the chalices, only some of them will be created. The chalices have a duration of 5 seconds + 5 seconds per 2500 INT.
      Party members can use the up arrow key on a chalice to recover 5% max HP + 5% per 2500 INT (applied additively).
      Cooldown: 10 seconds. 

Holy Blood Effect

  • Holy Blood Holy Blood: [Vengeance] By shedding holy blood, you cannot recover for a certain period of time but you can exert more power. You can use the skill again to cancel it. (Max level: 10)
    • Level 10: Consumes 300 MP. For 10 seconds, increases damage taken by 20%, decreases HP recovered from skills by 99% (recovery from items is not affected) and increases final damage by 1% + 1% per 5000 INT (additive). 
      Cooldown: 300 seconds.
      The cooldown is decreased by 10 seconds per 5000 INT, and can be decreased up to 120 seconds.

Resurrection Effect

  • Resurrection Resurrection: Resurrect party members with a holy light. The invincibility and increased damage effects after resurrecting are not affected by buff duration increasing effects. Resurrection is not affected by cooldown resets. (Max level: 10)
    • Level 10: Consumes 150 MP. Resurrects all dead party members in range and gives them invincibility for 8 seconds.
      If they are resurrected in a map with Death Counts, party members resurrected by Bishop will receive 5% + 1% per 2500 INT (up to 25%) increased damage for 30 seconds.
      Cooldown: 300 seconds.

Infinity Effect

  • Infinity Infinity: Concentrate your mind to draw infinite mana, allowing you to use skills without consuming MP for a certain period of time. In addition, your HP and MP are continuously recovered and all magic attacks’ damage are increased.
    Infinity is not affected by cooldown resets. (Max level: 30)
    • Level 30: Consumes 80 MP. For 40 seconds, periodically recover 10% base HP and MP.
      During the buff, your final damage is increased by 70%, and the final damage boost will be increased by 3% periodically (Infinity’s final damage boost will apply additively).
      Magic will swirl around the character when 30% of the duration remains after applying buff duration increasing effects.
      Cooldown: 180 seconds.

Bahamut Effect

Bahamut Effect (Mark)

  • Bahamut Bahamut: Summon the ultimate dragon Bahamut for a certain period of time. Bahamut can attack multiple enemies at the same time and will weaken enemies using holy power. If Bahamut’s attacks hit a enemy using Damage Reflect, you will not take damage. (Max level: 20)
    • Level 20: Consumes 100 MP. For 260 seconds, summon Bahamut.
      Bahamut deals 170% damage 3 times on up to 3 enemies.
      Enemies hit are inflicted with Bahamut’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 25% final damage and cause the mark to disappear.

Advanced Bless Effect

  • Advanced Bless Advanced Bless: Greatly increase the attack, magic attack, defense, maximum HP and MP and decrease the amount of MP consumed by skills of nearby party members including yourself for a certain period of time. This skill can be used to stack with all other buff skills except Bless.
    (Required skill: level 10 Bless) (Max level: 20)
    • Level 20: Consumes 52 MP. For 240 seconds, increases attack and magic attack by 30, defense by 550, maximum HP and MP by 750, and decreased MP consumption by 20%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Master MAgic Master Magic: Permanently increases magic and the duration of all buffs applied to you. In addition, permanently increases Stance. (Max level: 10)
    • Level 10: 30 magic attack, 50% buff duration, 60% Stance.
  • Arcane Aim Arcane Aim: When attacking, ignore a certain amount of monsters’ defenses and if you attack continuously, all attacks’ damage will increase. The damage boost effect will apply at a certain rate, and can be stacked up to 5 times. (Max level: 30)
    • Level 30: When attacking, ignore 20% of monsters’ defenses. When attacks other than summons hit an enemy, there is a 100% chance to increase damage by 8% for 5 seconds.
      The damage boost effect can be stacked up to 5 times.

Hyper

  • Holy Magic Shell - Extra Guard Holy Magic Shell – Extra Guard: Holy Magic Shell’s number of guards is increased by 2. (Required level: 140)
  • Holy Magic Shell - Persist Holy Magic Shell – Persist: Holy Magic Shell’s duration is increased by 5 seconds. (Required level: 150)
  • Holy Magic Shell - Enhance Holy Magic Shell – Enhance: Holy Magic Shell’s damage reduction for % HP attacks is increased by 5%. (Required level: 180)
  • Holy Symbol - Experience Holy Symbol – Experience: Holy Symbol’s experience acquired is increased by 20% (applies only to yourself). (Required level: 140)
  • Holy Symbol - Imbue Body Holy Symbol – Imbue Body: Holy Symbol’s status resistance and elemental resistance is increased by 10%. [Passive Effect: 10 status resistance, 10 elemental resistance] (Required level: 165)
  • Holy Symbol - Extra Drop Holy Symbol – Extra Drop: Holy Symbol’s drop rate is increased by 30% (not applied if you leave the range of the character who cast it). (Required level: 180)
  • Advanced Bless - Bonus Damage Advanced Bless – Bonus Damage: Advanced Bless’ attack and magic attack boost is increased by 20. (Required level: 150)
  • Advanced Bless - Boss Killer Advanced Bless – Boss Killer: Advanced Bless’ boss damage boost is increased by 10%. (Required level: 165)
  • Advanced Bless - Extra Points Advanced Bless – Extra Points: Advanced Bless’ maximum HP and MP boost is increased by 1000. (Required level: 190)
  • Vengeance of Angels Vengeance of Angels: Inherit the pure rage of the angels and use it power to defeat enemies. Compassion skills are changed to Vengeance skills. (Required level: 140)
    • Level 1: Heal, Dispel, Holy Fountain, and Holy Water are changed to Angelic Touch, Triumph Feather, Fountain for Angels, and Holy Blood.
      Cooldown: 0.5 seconds.
      [Passive Effect] 50 magic attack, 30% final damage, 20% defense ignored, 10% elemental attribute reduction.

Heaven's Door Effect

  • Heaven's Door Heaven’s Door: Open the gates of heaven to punish enemies and grant the blessing of life to party members.
    Party members who receive the effects cannot receive the effects of Heaven’s Door again for a certain period of time. (Required level: 160)
    • Level 1: Consumes 500 MP. Deals 1000% damage 8 times on up to 15 enemies and provides a buff to all nearby party members that lets them ignore death once if their HP reaches 0.
      Cooldown: 90 seconds.
      Party members who receive the buff cannot receive the Heaven’s Door buff again for 600 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Angel of Libra Angels of Libra: Summon the Angels of Compassion and Vengeance. The Angels cannot be used at the same time as Bahamut. If the Angels attack enemies using Damage Reflect, you will not take damage. The Angels will prioritize the boss monster with the highest maximum HP in range. (Max level: 25)
    • Level 25: Consumes 1000 MP. Summon the angels of compassion and vengeance for 30 seconds.
      Angel of Compassion: Every 5 seconds, recovers 15% maximum HP of all party members and uses a buff that increases damage by 5% + 1% per 1250 INT for 4 seconds (up to 100%).
      Angel of Vengeance: Deals 1000% damage 10 times on up to 12 enemies. Enemies hit are inflicted with the Angel’s Mark for 60 seconds. Holy element skills that hit those enemies will deal an increased 10% final damage and cause the mark to disappear.
      Cooldown: 180 seconds. 

Divine Punishment Effect

  • Divine Punishment Divine Punishment: Punish the wicked in the name of god. (max level: 25)
    • Level 25: Consumes 40 MP per attack. Consumes 1 Divine Light per second.
      Deals 450% damage 10 times on up to 6 enemies in front of you continuously.
      You will prepare 1 Divine Light every 8.5 seconds and you can store up to 8.
      Cooldown: 1.5 seconds.

All Archers

1st Job

Arrow Blow Effect

  • Arrow Blow Arrow Blow: Fire consecutive arrows at multiple enemies. (Max level: 20)
    • Level 20: Consumes 11 MP. Fire 3 arrows that deal 160% damage on up to 5 enemies.
  • Double JumpDouble Jump (Bowmaster)Double Jump (Marksman) Double Jump: Jump once more while jumping to move a longer distance. You can press the up arrow keys twice to jump upwards. You can press the down arrow keys twice to quickly fall to the ground. (Max level: 10)
    • Level 10: Consumes 10 MP. Jump a certain range.
  • Critical Shot Critical Shot: Increases critical rate. (Max level: 20)
    • Level 20: 40% critical rate.
  • Archer Mastery Archer Mastery: Learn the basics of archery. Increases range, speed, attack speed, and maximum speed. (Max level: 15)
    • Level 15: 120 range, 30 speed, 1 attack speed.
      Maximum speed limit increased to 160.

Bowmaster

Direction3.img.adventure2022.illust.archer.BowMaste.0_new

2nd Job

Arrows of Wind Effect

  • Arrows of Wind Arrows of Wind: Fire several arrows as fast as the wind. (Max level: 20)
    • Level 20: Consumes 15 MP. Deals 178% damage 3 times on up to 6 enemies.

Retreat Shot Effect

  • Retreat ShotArrows of Wind Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. You cannot be knocked back by any enemy attacks for a short time after casting this skill. (Max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Quiver Cartridge Quiver Cartridge: Use a special arrowhead. Acquiring Advanced Quiver will add another arrowhead you can use. You can use the skill again to change arrowheads. (Max level: 1)
    • Level 1: 30% chance to fire magic arrows that chase and attack enemies dealing 220% damage.
  • Bow Acceleration Bow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Bow Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Bow Mastery Bow Mastery: Increase your bow mastery.
    (Level 10 of this skill is required to learn the 4th job skill Bow Expert) (Max level: 10)
    • Level 10: 50% bow mastery.
  • Final Attack Final Attack: Bow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a bow equipped.
    (Required skill: level 3 Bow Mastery)
    (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.
  • Soul Arrow Bow Soul Arrow: Bow: You can shoot a bow without consuming arrows, and increases your attack.
    The arrows in your inventory with the highest attack will have their attack applied. (Max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.

3rd Job

Arrow Platter Effect

  • Arrow Platter Arrow Platter: Fire arrows at high angles. If you hold down the skill key, you will fire continuously and you can adjust the shooting power by using the ↑ and ↓ arrow keys while firing.
    You can press the Harvest/NPC Chat key while casting the skill to install Arrow Platter at your current location to fire arrows continuously. If you use the Custom Command, you can use the attack key instead of the Harvest/NPC Chat key to install it.
    If the installed Arrow Platter hits an enemy using Damage Reflect, you will not take damage.
    Custom Command On/Off: Right-click. (Max level: 20)
    • Level 20: Consumes 78 MP. Deals 181% damage on up to 4 enemies. You can press the Harvest/NPC Chat key while casting to install an Arrow Platter for 30 seconds that fires arrows dealing 85% damage.
      Installed Arrow Platter’s cooldown: 5 seconds.

Flash Mirage Effect

  • Flash Mirage Flash Mirage: Use archery skills fast enough to leave afterimages. Whenever attacks that use arrows hit enemies a certain number of times, an afterimage is created that shoots an arrow which chases enemies and disappears. The arrows will chase a single enemy in front of the afterimage and pierce through enemies to attack. Installed Arrow Platter does not count as an attack used directly by you.
    In addition, Arrows of Wind is enhanced.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 20)
    • Level 20: Consumes 90 MP. When you hit enemies 12 times, create 3 afterimages that each fire 1 arrow at 1 enemy in front of them.
      Arrow Platter, Hurricane, Silhouette Mirage, Afterimage Shot, Quiver Full Burst, and Arrow Rain count as 1 attack when they hit enemies 7 times.
      The fired arrows will pierce through up to 5 enemies on the way to the targeted enemy and deal 420% damage 4 times.
      Cooldown: 1 second.
      [Passive Effect: Arrow of Wind’s attack range is increased and its damage is increased by 70%p]

Phoenix Effect

  • Phoenix Phoenix: Summon a Phoenix with the fire element for a certain period of time. Phoenix can attack up to 4 enemies at the same time with a certain chance to stun. If Phoenix’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (Max level: 10)
    • Level 10: Consumes 70 MP. Summon Phoenix for 220 seconds. Deals 390% damage on up to 4 enemies with a 95% chance to stun.
      [Passive Effect: 30% defense]
  • Quiver Flow Quiver Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. You can use the skill again with the down arrow key to re-install the mark. (Max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 120 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 2 seconds.
      If you use the skill with the down arrow key, you can re-install the mark. After re-installing, you cannot do so again for 1 second.
      Cooldown: 120 seconds.
  • Extreme Archery Bow Extreme Archery: Bow: When the skill is activated, decreases your defense and increases your attack and final damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: 25% defense reduction, 40 attack, 30% final damage.
  • Mortal Blow Mortal Blow: When you hit enemies a certain number of times, your damage is increased and you can do more powerful attacks. (Max level: 10)
    • Level 10: When your directly attacking skills hit an enemy 30 times, increases damage by 35% for 5 seconds.
  • Concentration Concentration: As you continue to attack, your concentration gradually increases, continuously increasing your status resistance. If you are hit by a status effect while this buff is active, the status resist will be reset. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: When attacking, periodically increase your status resistance by 5 for 90 seconds (up to 100). If you are hit by a status effect, it resets.
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. In addition, permanently increases Stance and maximum HP. (Max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second. 40% Stance, 40% maximum HP.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your attack. (Max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases attack by 25%.

4th Job

Hurricane Effect

  • Hurricane Hurricane: Fire arrows at the speed of a storm. If you hold the skill key down, you will fire arrows continuously and you can move while using this skill. The arrows will prioritize the monster with the highest maximum HP. (Max level: 30)
    • Level 30: Consumes 9 MP. Each arrow deals 350% damage.
      [Passive Effect: Uncountable Arrows’ damage is increased by 50%p]

Uncountable Arrows Effect

  • Uncountable Arrows Uncountable Arrows: Instantly shoot an uncountable number of arrows forwards at a large number of targets. (Max level: 30)
    • Level 30: Consumes 32 MP. Deals 350% damage 5 times on up to 8 enemies.
  • Flash Mirage II Flash Mirage II: By training your archery, Flash Mirage is enhanced. (Max level: 20)
    • Level 20: Flash Mirage’s number of hits required to activate is decreased to 7.
      The number of created afterimages is increased to 4.
      The afterimages’ arrow’s damage is increased by 120%p.
  • Advanced Quiver Advanced Quiver: Adds another arrowhead you can use. You can use the skill again to change arrowheads. In addition, permanently increases final damage. (Max level: 1)
    • Level 1: Magic Arrows: Magic arrows’ activation chance is increased to 60%, damage is increased to 260%.
      Blood Arrows: Use Blood Arrows that have a 70% chance to recover 5% maximum HP.
      [Passive Effect: 6% final damage]

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (Max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Bow Expert Bow Expert: Increases bow mastery, attack, and critical damage.
    In addition, you can instantly install Arrow Platter at specific angles. You can install Arrow Platter with the up arrow key to place it at the highest angle, and you can install it with the down arrow key to install it at the lowest angle.
    (Required skill: level 10 Bow Mastery) (Max level: 30)
    • Level 30: 70% bow mastery, 60 attack, 16% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. In addition, permanently increases Stance. (Max level: 30)
    • Level 30: 80 DEX. 30% additional chance to evade. 20% damage reduction. 60% Stance.
  • Advanced Final Attack Advanced Final Attack: Permanently increases attack and greatly increases Final Attack’s activation chance and damage.
    (Required skill: level 20 Final Attack) (Max level: 30)
    • Level 30: 20 attack.
      [Final Attack skill] 70% chance to activate a final attacks of 210% damage.

Armor Piercing Effect

  • Armor Piercing Armor Piercing: When your own attacking skills hit an enemy, pierce through their defenses and increase your damage proportionally to the enemy’s defense rate. This skill will not activate on monsters with 0 defense rate. (Max level: 10)
    • Level 10: When your own directly attacking skills hit an enemy, the attack’s final damage will be increased based on 100% of the enemy’s defense rate (maximum of 400% final damage). This damage will also ignore 50% of the enemy’s defenses.
      Reactivation cooldown: 9 seconds. When your own directly attacking skills hit an enemy, the reactivation cooldown is decreased by 1 second (minimum reactivation cooldown of 1 second).

Hyper

  • Sharp Eyes - PersistSharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (Required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (Required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (Required level: 180)
  • Uncountable Arrows - Reinforce Uncountable Arrows – Reinforce: Uncountable Arrows’ damage is increased by 20%. (Required level: 140)
  • Uncountable Arrows - Extra Target Uncountable Arrows – Extra Target: Uncountable Arrows’ number of monsters hit is increased by 1. (Required level: 165)
  • Uncountable Arrows - Bonus Attack Uncountable Arrows – Bonus Attack: Uncountable Arrows’ number of hits is increased by 1. (Required level: 180)
  • Hurricane - Reinforce Hurricane – Reinforce: Hurricane’s damage is increased by 30%. (Required level: 150)
  • Hurricane - Boss Killer Hurricane – Boss Killer: Hurricane’s damage when attacking boss monsters is increased by 10%. (Required level: 165)
  • Hurricane - Split Attack Hurricane – Split Attack: Hurricane’s number of hits is increased by 1 and its damage is decreased to 75%. (Required level: 190)

Preparation Effect

  • Preparation Preparation: Raise your bow mastery to the maximum and prepare yourself for battle. (Required level: 140)
    • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 50, and damage when attacking boss monsters by 20%.
      Cooldown: 90 seconds.
  • Wind of Frey Wind of Frey: Read the wind and fire a shockwave that rips through everything around you. In addition, enhances Arrow Platter and installed Arrow Platter. (Required level: 160)
    • Level 1: Consumes 200 MP. Deals 335% damage 12 times on up to 12 enemies.
      Enemies hit are slowed by 30 for 20 seconds.
      Cooldown: 15 seconds.
      [Passive Effect: Arrow Platter and installed Arrow Platter’s damage is increased by 90%p]

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • afterimage-shot Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. If you attack a certain number of times while Afterimage Shot is on cooldown, an afterimage will activate for a short time to attack. (Max level: 25)
    • Level 25: Consumes 800 MP. Duration of 30 seconds. During the buff, if there are enemies in range, create an afterimage for 3 seconds that periodically fires arrows which deal 800% damage 3 times.
      Every 1 second your attacks hit an enemy, the afterimage’s attack duration will be increased by 3 seconds.
      If the attack duration ends, the afterimage will no longer attack.
      Cooldown: 120 seconds.
      [Passive effect: while Afterimage Shot is on cooldown, every 10 direct attacks, automatically create an afterimage for 1 second that periodically fires arrows which deal 800% damage 2 times]
      The active effect and passive effect cannot be activated at the same time.

Quiver Full Burst Effect

  • Quiver Full Burst Quiver Full Burst: Use all of your arrowheads at the same time, as well as a special flame arrowhead that explodes upon hitting enemies. The flame arrowheads will prioritize the boss monster with the highest maximum HP in range. If the flame arrowheads hit an enemy using Damage Reflect, you will not take damage. You only have a certain amount of flame arrowheads prepared, and after they are all used up, the attacks will no longer be activated. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 40 seconds, use all of your arrowheads at the same time, as well as a special flame arrowhead and increases your attack by 17%. 
      Flame Arrowhead: When attacking, fire 6 flame arrows that deal 500% damage 9 times on up to 6 enemies. The 6 flame arrows can be fired a total of 18 times. When you have used all of the prepared flame arrows, the buff will remain but the attacks will no longer activate. Reactivation cooldown: 2 seconds.
      Cooldown: 120 seconds.
  • Silhouette Mirage Silhouette Mirage: This skill is now affected by Buff Freezers. However, the illusion creation time will not be counted while dead.

Marksman

Direction3.img.adventure2022.illust.archer.Marksman.0_new

2nd Job

Piercing Effect

  • Piercing Piercing: Fire a piercing arrow that increases damage every time it pierces through an enemy.
    (Level 20 of this skill is required for the 3rd job skill Enhance Arrow and the 4th job skill Piercing II) (Max level: 20)
    • Level 20: Consumes 36 MP. Deals 130% damage 4 times on up to 6 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).

Retreat Shot Effect

  • Retreat Shot Retreat Shot: Jump backwards and fire arrows at enemies. 100% Stance is applied while using this skill. You can hold the skill key down to float in the air and fire arrows continuously for a certain period of time. You cannot be knocked back by any enemy attacks for a short time after casting this skill. (Max level: 9)
    • Level 9: Consumes 5 MP. Jump backwards a certain range then deals 105% damage while the skill key is held down. You can attack in the air for up to 2 seconds.
  • Crossbow Acceleration Crossbow Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Crossbow Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Soul Arrow Crossbow Soul Arrow: Crossbow: You can shoot a crossbow without consuming arrows, and increases your attack.
    The arrows in your inventory with the highest attack will have their attack applied. (Max level: 20)
    • Level 20: 30 attack, you can attack without consuming arrows.
  • Crossbow Mastery Crossbow Mastery: Increase your crossbow mastery and final damage.
    (Level 10 of this skill is required to learn the 4th job skill Crossbow Expert) (Max level: 10)
    • Level 10: 50% crossbow mastery, 20% final damage.
  • Final Attack Final Attack: Crossbow: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a crossbow equipped.
    (Required skill: level 3 Crossbow Mastery) (Max level: 20)
    • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Enhanced Piercing Effect

  • Enhance Arrow Enhance Arrow: When you attack using specific skills, the arrows are gradually enhanced to make a more powerful attack. In addition, Piercing is enhanced. However, Piercing II is not enhanced.
    (Level 10 of this skill is required to learn the 4th job skill Advanced Enhance Arrow)
    (Required skill: level 20 Piercing)
    (Max level: 10)
    • Level 10: When Piercing hits an enemy, acquire 1 stack, up to a maximum of 3.
      When you have the maximum number of stacks, if you use Piercing, you will use the Enhanced Piercing skill.
      Enhanced Piercing Enhanced Piercing: Consumes 30 MP, deals 230% damage 6 times on up to 8 enemies.
      [Passive Effect: Piercing’s damage is increased by 140%p]

Freezer Effect

  • Freezer Freezer: Summon a Freezer with the ice element for a certain period of time. Freezer can attack up to 4 enemies at the same time with a certain chance to stun. If Freezer’s attacks hit a enemy using Damage Reflect, you will not take damage. In addition, permanently increases defense. (Max level: 10)
    • Level 10: Consumes 70 MP. Summon Freezer for 220 seconds. Deals 390% damage on up to 4 enemies and freezes for 3 seconds.
      [Passive Effect: 30% defense]

Bolt Swift Effect

  • Bolt Swift Bolt Swift: Fire arrows in all directions to attack multiple nearby enemies. (Max level: 20)
    • Level 20: Consumes 90 MP. Deals 300% damage 6 times on up to 8 enemies.
      Cooldown: 10 seconds.
  • Bolt Flow Bolt Flow: Install a special mark that guides arrows. If you use the skill again, you can ride an arrow and teleport to the location of the mark. You can use the skill again with the down arrow key to re-install the mark. (Max level: 10)
    • Level 10: Consumes 28 MP. Install a mark for 120 seconds.
      If you use the skill again, teleport to the mark’s location. Teleport cooldown: 2 seconds.
      If you use the skill with the down arrow key, you can re-install the mark. After re-installing, you cannot do so again for 1 second.
      Cooldown: 120 seconds.

Pain Killer Effect

  • Pain Killer Pain Killer: Eat the herbs you prepared during your adventure to instantly clear status effects. In addition, permanently increases status resistance and elemental resistance. (Max level: 20)
    • Level 20: Consumes 50 MP. Removes status effects and become immune to status effects for 1 second.
      Cooldown: 300 seconds.
      [Passive Effect: 20 status resistance, 20% elemental resistance]
  • Extreme Archer Crossbow Extreme Archery: Crossbow: When the skill is activated, decreases your evasion and increases your critical damage.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: 50% evasion reduction, 20% critical damage.
  • Mortal Blow Mortal Blow: There is a certain chance to deal increased damage to enemies and recover HP and MP. (Max level: 10)
    • Level 10: When attacking, there is a 10% chance to increase damage by 20% and recover 1% maximum HP and MP when it activates.
  • Damage Reversing Damage Reversing: When attacking, create a shield that decreases damage taken by a certain rate for a short period of time. When attacking, the shield will not stack but instead be refreshed. (Max level: 10)
    • Level 10: When attacking, create a shield equal to 20% of the damage you dealt for 8 seconds. 60% damage reduction. The maximum damage reduction is equal to 65% of your maximum HP.
  • Dodge Dodge: There is a chance to dodge enemy’s attacks, and after a successful evasion, all attacks will be critical hits for 1 second. In addition, permanently increases Stance and maximum HP. (Max level: 4)
    • Level 4: 30% chance to evade. After a successful evasion, all attacks will be critical hits for 1 second. 40% Stance, 40% maximum HP.
  • Marksmanship Marksmanship: When attacking, you can ignore a certain percentage of monsters’ defenses. Permanently increases your damage. (Max level: 20)
    • Level 20: When attacking, ignores 25% of monsters’ defenses and increases damage by 15%.

4th Job

Piercing II Effect

  • Piercing II Piercing II: After using Piercing for a long time, you can use a more powerful Piercing. When using Piercing-type skills, arrow fragments will appear near the first enemy hit and deal additional hits to enemies that Piercing did not pierce through.
    (Required skill: level 20 Piercing) (Max level: 30)
    • Level 30: Piercing II: Consumes 42 MP. Deals 343% damage 5 times on up to 8 enemies. Every time it pierces through an enemy, the final damage is increased by 15% (stacking multiplicatively).
      Arrow fragments will appear near the first enemy hit and deal 350% damage 4 times on up to 2 enemies.

Sniping Effect

  • Sniping Sniping: Aim at a monster’s vital point and inflict fatal damage. The attack will prioritize the enemy with the highest maximum HP in range. (Max level: 30)
    • Level 30: Consumes 50 MP. Deals 465% damage 9 times with an additional 25% defense ignored and 100% critical rate.
  • Advanced Enhance Arrow Advanced Enhance Arrow: Enhance Arrow’s attack methods are grown to their limits to use more powerful forms.
    You can use Enhanced Piercing II and Enhanced Sniping. You can acquire stacks when using Sniping.
    When Enhance type skills hit an enemy, you will acquire the Focus On buff, which is not affected by buff duration increasing effects. In addition, permanently increases final damage and defense ignored.
    (Required skill: level 10 Enhance Arrow) (Max level: 20)
    • Level 20: 
      Enhanced Piercing II Enhanced Piercing II: Consumes 87 MP, deals 427% damage 6 times on up to 10 enemies. Activates an additional attack at the point where it disappears, dealing 280% damage 10 times on up to 10 enemies.
      Enhanced Sniping Enhanced Sniping: Consumes 105 MP, deals 510% damage 10 times with an additional 25% defense ignore and 100% critical rate. Enemies hit will be inflicted with the Mark debuff, during which Sniping will activate 5 additional hits of 250% damage.
      Focus On: For 15 seconds, increases final damage by 4% and defense ignored by 13%.
      [Passive Effect: 8% final damage, 20% defense ignored]

Arrow Illusion Effect

  • Arrow Illusion Arrow Illusion: Summon a fantasy arrow for a certain period of time that lures enemies, deals damage, and counterattacks when it takes damage. If Arrow Illusion hits an enemy using Damage Reflect, you will not take damage. In addition, increases defense ignored. (Max level: 30)
    • Level 30: Consumes 70 MP. Summon a fantasy arrow with 100,000 HP for 30 seconds.
      Deals 200% damage to nearby enemies and pulls them towards it with a 70% chance to stun for 4 seconds. If it takes damage, it will reflect 1200% of the damage.
      [Passive Effect: 30% defense ignored]

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: For a certain period of time, give party members the ability to find enemies’ weak points and inflict critical damage. (Max level: 30)
    • Level 30: Consumes 45 MP. For 300 seconds, increases critical rate by 20% and critical damage by 15%.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Crossbow Expert Crossbow Expert: Increases crossbow mastery, attack, and critical damage.
    (Required skill: level 10 Crossbow Mastery) (Max level: 30)
    • Level 30: 70% crossbow mastery, 30 attack, 15% critical damage.

Illusion Step Effect

  • Illusion Step Illusion Step: Greatly increases DEX and evasion rate, and reduces damage taken. In addition, permanently increases Stance. (Max level: 30)
    • Level 30: 80 DEX. 30% additional chance to evade. 20% damage reduction. 60% Stance.
  • Additional Bolt Additional Bolt: All attacking skills that have 2 or more hits have their number of hits and final damage increased. Summon skills, common 5th skills, and certain skills’ number of hits will not apply the number of hits boost. (Max level: 10)
    • Level 10: All skills with 2 or more hits have their number of hits increased by 1.
      15% final damage increase.
  • Last Man Standing Last Man Standing: By training your mental power to be unbreakable until the very end, increase the power of your attacks. (Max level: 10)
    • Level 10: 10% final damage.

Hyper

  • Sharp Eyes - Persist Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds. (Required level: 140)
  • Sharp Eyes - Ignore Guard Sharp Eyes – Ignore Guard: Sharp Eyes’ defense ignored is increased by 5%. (Required level: 150)
  • Sharp Eyes - Critical Rate Sharp Eyes – Critical Rate: Sharp Eyes’ critical rate is increased by 5%. (Required level: 180)
  • Piercing - Reinforce Piercing – Reinforce: Piercing-type skills’ damage is increased by 20%. (Required level: 140)
  • Piercing -Extra Target Piercing – Extra Target: Piercing-type skills’ number of monsters hit is increased by 2. This does not apply to the arrow fragments. (Required level: 165)
  • Piercing - Bonus Attack Piercing – Bonus Attack: Piercing-type skills’ number of hits is increased by 1. (Required level: 180)
  • Sniping - Bonus Attack Sniping – Bonus Attack: Sniping-type skills’ number of hits is increased by 1. (Required level: 140)
  • Sniping - Reinforce Sniping – Reinforce: Sniping-type skills’ damage is increased by 20%. (Required level: 150)
  • Sniping - Boss Killer Sniping – Boss Killer: Sniping-type skills’ damage when attacking boss monsters is increased by 10%. (Required level: 190)

Bullseye Effect

  • Bullseye Bullseye: Accurately capture enemies’ weak points with amazing concentration. (Required level: 140)
    • Level 1: Consumes 200 MP. For 30 seconds, increases critical rate by 20%, critical damage by 10%, defense ignored by 20%, and damage by 20%.
      Cooldown: 90 seconds.

Long Range Trueshot Effect

  • Long Range Trueshot Long Range Trueshot: Concentrate your mind to attack all enemies within range with a single blow. (Required level: 160)
    • Level 1: Consumes 300 MP. Deals 450% damage 9 times on up to 12 enemies within range.
      Cooldown: 15 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Charged Arrow Charged Arrow: Focus your mind and shoot a powerful soul arrow. You can hold the key down to focus, and when it is complete, activate a powerful Charged Arrow. You can focus even while using other skills.
    If you have focused for a long time, Charged Arrow will automatically activate when you use Sniping, Piercing, Long Range True Shot, or Repeating Crossbow Cartridge’s Full Burst Shot. However, Full Burst Shot will only fire it after all the arrows are fired.
    In addition, when it hits an enemy, you will acquire the Focus On buff.
    Charged Arrow will not apply Final Attack. (Max level: 25)
    • Level 25: Consumes 750 MP. Deals 1000% damage 10 times on up to 10 enemies with an additional 50% defense ignore and 100% critical rate. If you completely focus, it will deal 1500% damage.
      Maximum focus hold time: 10 seconds.
      Cooldown: 10 seconds.

True Sniping Effect

  • True Sniping True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. When it hits an enemy, you will acquire the Focus On buff. True Sniping will deal damage to enemies using Damage Ignore and Damage Reflect. (Max level: 25)
    • Level 25: Consumes 1000 MP. Fire up to 7 arrows dealing 1700% damage 14 times on up to 12 enemies with an additional 100% critical rate.
      Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance with an additional 100% defense ignored.
      You can aim for up to 12 seconds, during which you are invincible. You are also invincible for 2 seconds after the skill ends.
      Whenever you hit an enemy, acquire the Focus On buff for 12 seconds.
      Cooldown: 180 seconds.
  • split-arrow Split Arrow: Infuse your arrows with a mysterious energy, causing them to split into multiple arrows when they hit an enemy. The arrow fragments activated by Piercing will not split. (Max level: 25)
    • Level 25: Consumes 800 MP. For 72 seconds, when Piercing, Sniping, Enhanced Piercing, Enhanced Sniping, or Repeating Crossbow Cartridge’s Full Burst Shot hits an enemy, the arrows will split, dealing 1200% damage 5 times on up to 10 enemies.
      Cooldown: 120 seconds.
  • Repeating Crossbow Cartridge Repeating Crossbow Cartridge: Use special cartridges which let you fire multiple arrows at the same time. If you reuse the skill, you can use Full Burst Shot which consumes the cartridges. In addition, when Full Burst Shot hits an enemy, you will acquire the Focus On buff. (Max level: 25)
    • Level 25: Consumes 750 MP. For 60 seconds, gain 8 Cartridges.
      Full Burst Shot: Consumes 150 MP. Consumes 1 Cartridge. Fire 4 arrows that each deal 600% damage 9 times with an additional 25% defense ignore and 100% critical rate.
      Cooldown: 120 seconds.

All Thieves

1st Job

Double Stab Effect

  • Double Stab Double Stab: Quickly stab an enemy 2 times. You can only use this skill with a Dagger equipped. (Max level: 15)
    • Level 15: Consumes 14 MP. Deals 165% damage 2 times on up to 5 enemies.

Lucky Seven Effect

  • Lucky Seven Lucky Seven: Throw 7 stars filled with luck to attack enemies in front of you. You can only use this skill with a Claw equipped. (Max level: 15)
    • Level 15: Consumes 14 MP and 2 stars. Deals 110% damage 3 times on up to 5 enemies.
  • Haste Haste: Permanently increases speed, jump, and maximum speed. (Max level: 10)
    • Level 10: 40 speed, 20 jump, 20 maximum speed.

Dark Sight Effect

  • Dark Sight Dark Sight: Hide in the shadows for a certain period of time to avoid enemies’ attacks. If you avoid any % HP attacks, when Dark Sight is cancelled, a cooldown based on the number of hits avoided will be applied. During this skill, if you use a skill or press the Dark Sight key again, Dark Sight will be cancelled. However, certain movement skills will not cancel Dark Sight when used. (Max level: 10)
    • Level 10: Consumes 5 MP. For 200 seconds, hide in the shadows.
      If you avoid any % HP attacks, when Dark Sight is cancelled, a 3 second cooldown per hit avoided will be applied, stacking up to 5 times.

Flash Jump Effect

  • Flash Jump Flash Jump: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (Max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range. You can use this 2 times in a row.
  • Nimble Body Nimble Body: Permanently increases LUK by training the thief’s secret techniques. (Max level: 10)
    • Level 10: 20 LUK.

Night Lord

Direction3.img.adventure2022.illust.rogue.Night_Lord.0_new

2nd Job

Shuriken Burst Effect

  • Shuriken Burst Shuriken Burst: Throw three exploding shurikens, dealing damage to the enemy hit and other nearby enemies. The shuriken will explode at the location of the first enemy hit. (Max level: 20)
    • Level 20: Consumes 18 MP and 3 stars. Throws a shuriken that deals 560% damage on 1 enemy, then activates an explosion that deals 105% damage 6 times on up to 6 enemies.

Wind Talisman Effect

  • Wind Talisman Wind Talisman: Throw a talisman filled with the power of shadows, knocking enemies away and dealing damage. However, certain monsters cannot be moved. (Max level: 9)
    • Level 9: Consumes 17 MP and 2 stars. Deals 245% damage on up to 6 enemies and pushes them back 350 range.

Mark of Assassin Effect

  • Mark of Assassin Mark of Assassin: When attacking enemies, there is a chance to inflict the Assassin’s Mark. If you attack a marked enemy again, a star will appear from the enemy and attack other nearby enemies. The stars will prioritize the enemies with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. 
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: When attacking, there is a 40% chance to inflict the Assassin’s Mark. When attacking that enemy, create 2 stars that deal 30% + 1% per your level damage.

Shadow Rush Effect

  • Shadow Rush Shadow Rush: Become one with the shadows and quickly move forwards. Whenever you attack enemies with the Assassin’s Mark, obtain the power of the shadows letting you use the skill again more quickly. (Max level: 5)
    • Level 5: Consumes 5 MP. Move a certain distance. You are in Dark Sight while rushing.
      Cooldown: 5 seconds.
      Every time you attack an enemy inflicted with the Mark of Assassin or Mark of Night Lord’s Assassin’s Mark, the cooldown is decreased by 1 second.

Shadow Leap Effect

  • Shadow Leap Shadow Leap: Use your shadow to jump into the air. (Max level: 5)
    • Level 5: Consumes 16 MP. Jump up a certain distance.
  • Claw Mastery Claw Mastery: Increases your claw mastery and the maximum charge of your stars.
    (Level 10 of this skill is required to learn the 4th job skill Claw Expert) (Max level: 10)
    • Level 10: 50% claw mastery, number of stars increased by 200.
  • Claw Expert Claw Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Claw Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 LUK.
  • Critical Shot Critical Throw: Increases critical rate and critical damage.
    (Required skill: level 3 Claw Mastery) (Max level: 320)
    • Level 30: 50% critical rate, 5% critical damage.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (Max level: 5)
    • Level 5: 30 LUK, 30 DEX.

3rd Job

Triple Throw Effect

  • Triple Throw Triple Throw: Throw 3 stars at the same time. (Max level: 20)
    • Level 20: Consumes 20 MP and 3 stars. Deals 290% damage 3 times.

Shuriken Challenge Effect

  • Shuriken Challenge Shuriken Challenge: Summon a giant shuriken filled with the power of shadows to annihilate enemies. (Max level: 20)
    • Level 20: Consumes 30 MP and 2 stars. Deals 260% damage 4 times on up to 8 enemies.

Dark Flare Effect

  • Dark Flare Dark Flare: Summon a giant shuriken that emits dark energy to attack nearby enemies for a certain period of time. If Dark Flare hits an enemy using Damage Reflect, you will not take damage. (Max level: 20)
    • Level 20: Consumes 100 MP. Summon a giant shuriken for 60 seconds which deals 360% damage on up to 3 nearby enemies periodically.
      Cooldown: 60 seconds.
  • Shadow Partner Shadow Partner: Summon a shadow ally that copies your actions for a certain period of time. It does not have its own HP and it will disappear if you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to summon skills, common 5th job skills, or certain skills. (Max level: 20)
    • Level 20: Consumes 24 MP. Summon a shadow ally for 200 seconds that copies all of your attacks with 70% final damage.
  • Spirit Claw Spirit Claw: You can attack without consuming stars, and increases your attack.
    The stars in your inventory with the highest attack will have their attack applied. If you do not have any stars in your inventory, you cannot use this skill. (Max level: 10)
    • Level 10: 10 attack, you can attack without consuming stars.
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (Max level: 4)
    • Level 4: 20% maximum HP, 30 status resistance, 30% elemental resistance.

Venom Effect

  • Venom Venom: Permanently apply poison to your claw. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 10 of this skill is required to learn the 4th job skill Fatal Venom) (Max level: 10)
    • Level 10: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.
  • Expert Throwing Star Handling Expert Throwing Star Handling: Increases final damage and critical rate with the thief’s secret techniques.
    (Required skill: level 5 Spirit Claw) (Max level: 10)
    • Level 10: 25% final damage, 20% critical rate.
  • Adrenaline Adrenaline: Increases the effects of recovery items like potions. However, this does not apply to Elixirs and other potions that recover % HP. In addition, permanently increases critical damage and the chance to not be knocked back when hit by enemy attacks. (Max level: 10)
    • Level 10: Increases recovery rate when using recovery items by 170%. 10% critical damage, 40% Stance.

4th Job

Quadruple Throw Effect

  • Quadruple Throw Quadruple Throw: Throw 4 stars in a row. (Max level: 30)
    • Level 30: Consumes 26 MP and 4 stars. Deals 470% damage 4 times.
  • Showdown Challenge Showdown Challenge: Attack up to 6 enemies and provoke them, making them untouchable. The provoked enemies will also give increased experience and item drop rate. This effect is halved on bosses.
    When the charms explode, shurikens of darkness are created which chase and attack nearby enemies. If the shurikens of darkness hit an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 50 MP and 3 stars.
      Deals 708% damage 2 times on up to 6 enemies and provokes them, making them untouchable, and increasing experience acquired and item drop rate by 5% for 140 seconds (effect halved on bosses).
      6 shurikens will be created, each dealing 24% damage 6 times. If multiple shurikens hit a single enemy, the 2nd and later shurikens will have 50% decreased final damage. The shurikens will deal an additional 200% damage when attacking regular monsters.
      After the shurikens are created, recreation cooldown: 5 seconds.

Mark of Night Lord Effect

  • Mark of Night Lord Mark of Night Lord: Further enhance the Assassin’s Mark, increasing the chance to inflict it, damage, and number of stars. The stars will prioritize the enemies with the highest maximum HP in range. If the stars hit an enemy using Damage Reflect, you will not take damage. (Max level: 10)
    • Level 10: When attacking, there is a 60% chance to inflict the Assassin’s Mark. When attacking that enemy, create 3 stars that deal 60% + 1% per your level damage.

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 290 MP and 1 star. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      Cooldown: 30 seconds.

Purge Area Effect

  • Purge Area Purge Area: Create a barrier around you that decreases the attack, speed, and defenses of enemies that enter it. In addition, permanently increases damage when attacking bosses. (Max level: 30)
    • Level 30: Consumes 41 MP. 40 second duration. Decreases non-boss enemies’ attack and defenses by 30% and speed by 60 if they are in the barrier.
      [Passive Effect: 10% boss damage]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Dark Serenity Dark Serenity: Take in more darkness, letting you inflict more deadly attacks on enemies. (Max level: 30)
    • Level 30: 40 attack, 30% defense ignored.

Fake Effect

  • Fake Fake: There is a certain chance to transform into a wooden doll to avoid enemy attacks. Permanently increases the chance to not be knocked back when hit by enemy attacks. (Max level: 20)
    • Level 20: 45% chance to avoid attacks, 60% Stance.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (Max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Claw Expert Claw Expert: Increases claw mastery, attack, and critical damage.
    (Required skill: level 10 Claw Mastery) (Max level: 30)
    • Level 30: 70% claw mastery, 30 attack, 15% critical damage.

Hyper

  • Showdown Challenge - Reinforce Showdown Challenge – Reinforce: Showdown Challenge’s damage is increased by 20%. This does not apply to the shadow shurikens created by Showdown Challenge. (Required level: 140)
  • Showdown Challenge - Extra Target Showdown Challenge – Extra Target: Showdown Challenge’s maximum number of monsters hit is increased by 2. This does not apply to the shadow shurikens created by Showdown Challenge. (Required level: 150)
  • Showdown Challenge - Enhance Showdown Challenge – Enhance: Showdown Challenge’s experience acquired and item drop rate boosts are increased by 5%. (Required level: 180)
  • Purge Area - Enhance Purge Area – Enhance: Purge Area’s attack and defense reductions are increased by 10%. (Required level: 140)
  • Purge Area - Slow Purge Area – Slow: Purge Area’s slow is increased by 10. (Required level: 165)
  • Purge Area - Boss Killer Purge Area – Boss Killer: Purge Area will apply to bosses. (Required level: 180)
  • Quadruple Throw - Reinforce Quadruple Throw – Reinforce: Quadruple Throw’s damage is increased by 20%. (Required level: 150)
  • Quadruple Throw - Boss Killer Quadruple Throw – Boss Killer: Quadruple Throw’s damage when attacking bosses is increased by 20%. (Required level: 165)
  • Quadruple Throw - Bonus Attack Quadruple Throw – Bonus Attack: Quadruple Throw’s number of hits is increased by 1. (Required level: 190)

Bleeding Toxin Effect

  • Bleeding Toxin Bleeding Toxin: Apply a deadly poison to your stars that causes bleeding, increasing your attack for a certain period of time and inflicting DoT to enemies hit by your stars. (Required level: 140)
    • Level 1: Consumes 200 MP. For 80 seconds, increases attack by 60.
      When attacking, there is a 100% chance to inflict the Bleed effect which deals 1000% damage every second for 3 seconds.
      Cooldown: 180 seconds.

Four Seasons Effect

  • Four Seasons Four Seasons: Summon four stars in all directions to form one giant star. (Required level: 160)
    • Level 1: Consumes 300 MP and 1 star. Deals 358% damage 7 times on up to 8 enemies.
      Cooldown: 14 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

Shadower

Direction3.img.adventure2022.illust.rogue.Shadower.0_new

2nd Job

Savage Blow Effect

  • Savage Blow Savage Blow: Attack enemies at a very high speed. (Max level: 20)
    • Level 20: Consumes 30 MP. Deals 210% damage 3 times on up to 6 enemies.
  • Critical Edge Critical Edge: Permanently increases critical rate and critical damage. (Max level: 10)
    • Level 10: 25% critical rate, 5% critical damage.
  • Steal Steal: When your own attacking skills hit an enemy, there is a chance to steal a potion that instantly recovers HP and MP.
    You can steal a potion once per enemy. You can continuously try until you succeed. Potions stolen from a boss will heal your HP and MP and increase your attack for a certain period of time.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 10: 10% chance to steal. The stolen potion will recover your HP/MP. The stolen potion from a boss will recover your HP/MP and activate a buff that increases your attack by 30 for 3 minutes.
  • Dagger Acceleration Dagger Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Dagger Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 LUK.
  • Karma Karma: Increases your attack and increases the chance to not be knocked back when hit by enemy attacks. (Max level: 19)
    • Level 19: 30 attack, 40% Stance.
  • Dagger Mastery Dagger Mastery: Increases your dagger mastery.
    (Level 10 of this skill is required to learn the 4th job skill Dagger Expert) (Max level: 10)
    • Level 10: 50% dagger mastery.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (Max level: 5)
    • Level 5: 30 LUK, 30 DEX.
  • Shield Mastery Shield Mastery: When a Shield or Dagger Scabbard is equipped, increases defense, evasion rate, attack, and decreases damage taken. (Max level: 10)
    • Level 10: When a Shield or Dagger Scabbard is equipped, increases defense by 110%, evasion rate by 20%, attack by 15, and decreases damage taken by 60%.

Thief Agility Effect

  • Thief Agility Thief Agility: Learn about the agility of assassins to be able to move upwards with Flash Jump.
    (Required skill: level 5 Flash Jump) (Max level: 1)
    • Level 1: You can use Flash Jump upwards.

3rd Job

Edge Carnival Effect

  • Edge Carnival Edge Carnival: Swing your dagger at the speed of sound to cut through enemies in front of you. (Max level: 20)
    • Level 20: Consumes 26 MP. Deals 190% damage 4 times on up to 8 enemies.

Muspelheim Effect

  • Muspelheim Muspelheim: Approach enemies in front of you fast enough to be invisible, dealing damage and pushing them away. Certain monsters cannot be moved. (Max level: 20)
    • Level 20: Consumes 45 MP. Deals 420% damage 2 times on up to 8 enemies.

Meso Explosion Effect

  • Meso Explosion Meso Explosion: Attack enemies by moving the coins dropped from Pickpocket.
    (Required skill: level 1 Pickpocket)
    (Level 20 of this skill is required to learn the 4th job skill Bloody Pocket) (Max level: 10)
    • Level 20: Consumes 30 MP. Each coin deals 100% damage 2 times on 1 enemy. Up to 10 enemies can be hit at the same time and up to 15 coins can be used.

Dark Flare Effect

  • Dark Flare Dark Flare: Summon a giant dagger that emits dark energy to attack nearby enemies for a certain period of time. If Dark Flare hits an enemy using Damage Reflect, you will not take damage. (Max level: 20)
    • Level 20: Consumes 100 MP. Summon a giant dagger for 60 seconds which deals 360% damage on up to 3 nearby enemies periodically.
      Cooldown: 60 seconds.
  • Pickpocket Pickpocket: Every time you attack an enemy using your own attacking skills (other than Meso Explosion, 1st job skills, common 5th job skills, and summons), 1 meso coin will drop. Pickpocket and Bloody Pocket cannot be used at the same time.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 10)
    • Level 5: When attacking, there is a 30% chance for a coin to be dropped. Up to 15 coins can be created.
      Venom and Sudden Raid’s DoT will not drop mesos.
  • Shadow Partner Shadow Partner: Summon a shadow ally that copies your actions for a certain period of time. It does not have its own HP and it will disappear if you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to Meso Explosion, summon skills, common 5th job skills, or certain skills. (Max level: 20)
    • Level 20: Consumes 24 MP. Summon a shadow ally for 200 seconds that copies all of your attacks with 70% final damage.
  • Advanced Dark Sight Advanced Dark Sight: By honing your stealth skills, there is a chance that Dark Sight will not be cancelled when you use an attack or skill during Dark Sight. In addition, there is a chance to automatically activate Dark Sight when hit and final damage when attacking in Dark Sight is increased.
    However, if you avoid a % HP attack while in Dark Sight that was activated automatically when hit, the cooldown will not apply but Dark Sight’s duration will be decreased.
    (Required skill: level 10 Dark Sight) (Max level: 1)
    • Level 1: When attacking or using skills during Dark Sight, there is a 15% chance for it not to be cancelled. If you are in your own Smokescreen or Veil of Shadows, the chance is increased to 100%.
      When hit, there is a 15% chance to automatically activate Dark Sight. When you attack during Dark Sight, your final damage is increased by 15%.
      If you avoid a % HP attack while in Dark Sight that was activated automatically when hit, Dark Sight’s remaining duration will be decreased by 20% of the maximum amount.

Into Darkness Effect

  • Into Darkness Into Darkness: Melt into the darkness and teleport behind the farthest enemy within range in front of you. After moving, you will be in Dark Sight. This skill shares a cooldown with Dark Sight. (Max level: 1)
    • Level 1: Consumes 20 MP. Move to the farthest enemy within range and enter Dark Sight. Cooldown is shared with Dark Sight.

Venom Effect

  • Venom Venom: Permanently apply poison to your dagger. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 10 of this skill is required to learn the 4th job skill Fatal Venom) (Max level: 10)
    • Level 10: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.
  • Greed Greed: By training the thief’s secret techniques, increases your attack, meso acquisition rate, and Meso Explosion’s damage. (Max level: 5)
    • Level 5: 25 attack, 20% meso acquisition rate from monster drops.
      Meso Explosion’s explosion damage per coin is increased by 20%p.
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (Max level: 4)
    • Level 4: 20% maximum HP, 30 status resistance, 30% elemental resistance.

4th Job

  • Assassinate Assassinate: Continuously attack an enemy’s vitals to inflict tremendous damage. After the first attack, you can cast Assassinate again to get a powerful finishing blow. After the finishing blow, Dark Sight will be cancelled. In addition, if the finishing blow hits an enemy while you have the Murderous Intent buff, the buff will be consumed to deal higher damage. Assassinate will prioritize the enemy with the highest maximum HP in range. While casting Assassinate, you cannot be knocked back by any enemy attacks. (Max level: 30)
    • Level 30: Consumes 44 MP. Deals 270% damage 6 times consecutively. If you press the skill key again, cast a finishing blow that deals 490% damage 6 times.
      If the Murderous Intent buff is consumed, the finishing blow’s final damage is increased by 50%.

Cruel Stab Effect

  • Cruel Stab Cruel Stab: Pierce through enemies in front of you with your dagger. Pickpicket’s chance to drop coins is applied at a half rate. In addition, increases final damage. (Max level: 30)
    • Level 30: Consumes 40 MP. Deals 250% damage 6 times on up to 8 enemies.
      [Passive Effect: 25% final damage]

Meso Explosion Effect (Bloody Pocket)

Murderous Intent Buff

  • Bloody Pocket Bloody Pocket: Coins engraved with the Assassin’s Mark will drop and Meso Explosion is enhanced. When you use Enhanced Meso Explosion, acquire a buff that enhances the next Assassinate’s finishing blow. Pickpocket and Bloody Pocket cannot be used at the same time. In addition, permanently increases LUK and critical damage. Combat Orders does not apply to this skill.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Required skill: level 20 Meso Explosion)
    (Max level: 20)
    • Level 20: When attacking, there is a 30% chance for a coin to be dropped. Up to 15 coins can be created.
      Venom and Sudden Raid’s DoT will not drop coins.
      Meso Explosion (Bloody Pocket) During Bloody Pocket, acquire the Murderous Intent buff when Meso Explosion is cast. Meso Explosion deals 30% increased damage when attacking boss monsters and prioritizes the enemy with the highest maximum HP.
      [Passive Effect: 10 LUK, 20% critical damage]

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 290 MP. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Smokescreen Effect

  • Smokescreen Smokescreen: Create a smokescreen around you. All party members within the smokescreen’s range will not take damage, % HP attacks’ damage will be decreased. Also, when you are within the smokescreen’s range, Advanced Dark Sight’s activation chance is increased.
    In addition, enemies that enter the smokescreen will take increased critical damage.
    You cannot be knocked back by any enemy attacks while casting Smokescreen. When casting, Dark Sight will not be cancelled. (Max level: 30)
    • Level 30: Consumes 46 MP. Enemies within the smokescreen will take 20% increased critical damage. % HP attacks’ damage is decreased by 10%.
      30 second duration. Cooldown: 150 seconds.
  • Shadower Instinct Shadower Instinct: Through repeated assassinations, awaken your Shadower instincts to increase attack and final damage, and learn the ability to pierce through enemies’ defenses. (Max level: 20)
    • Level 20: 50 attack, 15% final damage, 20% defense ignored.

Fake Effect

  • Fake Fake: There is a certain chance to transform into a wooden doll to avoid enemy attacks. Permanently increases the chance to not be knocked back when hit by enemy attacks. (Max level: 20)
    • Level 20: 45% chance to avoid attacks, 60% Stance.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (Max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Dagger Expert Dagger Expert: Increases dagger mastery, attack, and critical damage.
    (Required skill: level 10 Dagger Mastery) (Max level: 30)
    • Level 30: 70% dagger mastery, 40 attack, 15% critical damage.

Hyper

  • Explosion - ReinforceExplosion – Reinforce: Meso Explosion’s damage is increased by 20%. (Required level: 140)
  • Explosion - Ignore Guard Explosion – Ignore Guard: Meso Explosion’s defense ignored is increased by 10%. (Required level: 150)
  • Explosion - Enhance Explosion – Enhance: Meso Explosion’s maximum number of coins used is increased by 5. Pickpocket and Bloody Pocket’s maximum number of coins dropped is increased by 5, drop rate is increased by 10%. (Required level: 180)
  • Cruel Stab - Reinforce Cruel Stab – Reinforce: Cruel Stab’s damage is increased by 20%. (Required level: 140)
  • Cruel Stab - Extra Target Cruel Stab – Extra Target: Cruel Stab’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Cruel Stab - Bonus Attack Cruel Stab – Bonus Attack: Cruel Stab’s number of hits is increased by 1. (Required level: 180)
  • Assassinate - Reinforce Assassinate – Reinforce: Assassinate’s damage is increased by 20%. (Required level: 150)
  • Assassinate - Boss Killer Assassinate – Boss Killer: Assassinate’s damage when attacking bosses is increased by 20%. (Required level: 165)
  • Assassinate - Ignore Guard Assassinate – Ignore Guard: Assassinate’s defense ignored is increased by 10%. (Required level: 190)

Flip the Coin Effect

  • Flip the Coin Flip the Coin: Toss a coin that symbolizes good luck and receive its blessings. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: When you deal a critical hit, acquire a buff that increases damage by 5% and critical rate by 5%. This skill can stack up to 5 times.

Veil of Shadows Effect

  • Veil of Shadows Veil of Shadows: Call your allies of darkness to continuously attack around you. When you are within Veil of Shadow’s attack range, Advanced Dark Sight’s activation chance is increased. When used, Dark Sight will not be cancelled. (Required level: 160)
    • Level 1: Consumes 300 MP. Continuously deals 800% damage on up to 15 enemies within range for 12 seconds.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Sonic Blow Sonic Blow: Attack continuously while moving at a speed that makes you invisible. All of Sonic Blow’s attacks stack the Wound debuff on the enemy with the highest maximum HP hit. You can use Shadow Assault or Eviscerate if there is an enemy with the maximum number of stacks to instantly cancel Sonic Blow. The cooldown will be decreased based on the remaining number of hits. While casting this skill, you cannot be knocked back by any enemy attacks. (Max level: 25)
    • Level 25: Consumes 1000 MP. For 2.5 seconds, deal 1000% damage 7 times on up to 8 enemies continuously with an additional 100% defense ignore.
      All of Sonic Blow’s attacks stack the Wound debuff on the enemy with the highest maximum HP, up to 3 times.
      Cooldown: 45 seconds.
      While attacking, you can use Shadow Assault or Eviscerate if there is an enemy with the maximum number of Wound stacks to cancel the attack. The cooldown will be decreased by 2.5 seconds per remaining number of hits.
  • eviscerate Eviscerate: Instantly move to enemies Wounded by Assassinate or Sonic Blow and inflict a deadly attack. This skill can be linked with Assassinate and will deal damage through Damage Reflect/Damage Ignore. (Max level: 25)
    • Level 25: Passive effect: Assassinate’s final attack and Sonic Blow will mark enemies with a Wound debuff that lasts for 10 seconds and stacks up to 3 times. If you hit another enemy with Assassinate while there is another one that is marked, the original enemy’s mark will disappear and you will begin stacking it on the new enemy.
      Active effect: Consumes 650 MP. Summon allies from the shadows that deal 1100% damage 5 times on up to 10 enemies. Cooldown: 14 seconds.
      If there is an enemy with 3 Wound debuff stacks in range, you can use this skill with Assassinate or Sonic Blow to instantly move to that enemy and activate 5 strikes that deal 1350% damage 7 times with an additional 100% critical rate and defense ignore. You are invincible for 1.8 seconds after attacking.
      Cooldown: 20 seconds.
  • Demon Slashing Shadow Formation Demon Slashing Shadow Formation: Join with your dark partners in a special formation to perform a joint attack. You can use this skill while using Assassinate or Cruel Stab with no cast action. If Demon Slashing Shadow Formation hits an enemy using Damage Reflect, you will not take damage. This skill does not receive the effects of Shadow Partner. If you use the skill again while it is activating, you can instantly call the boss. (Max level: 25)
    • Level 25: Consumes 1200 MP. The partners will appear 12 times, each dealing 850% damage 8 times on up to 6 enemies. Afterwards, the boss will appear. All the partners’ and the boss’ attacks have an additional 100% defense ignored.
      Boss: Activates 4 slashes that each deal 1250% damage 15 times on up to 8 enemies.
      Cooldown: 90 seconds.

Dual Blade

Direction3.img.adventure2022.illust.rogue.Dual_Blade.0_new

1st Job

Dark Sight Effect

  • Dark Sight Dark Sight: Hide in the shadows for a certain period of time to avoid enemies’ attacks. If you avoid any % HP attacks, when Dark Sight is cancelled, a cooldown based on the number of hits avoided will be applied. During this skill, if you use a skill or press the Dark Sight key again, Dark Sight will be cancelled. However, certain movement skills will not cancel Dark Sight when used. (Max level: 10)
    • Level 10: Consumes 5 MP. For 200 seconds, hide in the shadows.
      If you avoid any % HP attacks, when Dark Sight is cancelled, a 3 second cooldown per hit avoided will be applied, stacking up to 5 times.

Flash Jump Effect

  • Flash Jump Flash Jump: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (Max level: 5)
    • Level 5: Consumes 11 MP. Jump a certain range. You can use this 2 times in a row.
  • Side Step Side Step: Permanently increases evasion rate. (Max level: 10)
    • Level 10: 15% evasion rate.

Sharp Slash Effect

  • Sharp Slash Sharp Slash: Cross your blades in front of you to quickly cut multiple enemies. (Max level: 10)
    • Level 10: Consumes 13 MP. Deals 90% damage on up to 3 enemies.

1.5th Job

Sharp Slash Enhancement Effect

  • Sharp Slash Enhancement Sharp Slash Enhancement: Enhances Sharp Slash.
    (Required skill: Level 10 Sharp Slash) (Max level: 5)
    • Level 5: Consumes 11 MP. Deals 120% damage 3 times on up to 4 enemies.

Tornado Spin Effect

  • Tornado Spin Tornado Spin: Quickly dash to perform a powerful spin attack on multiple enemies in front of you.
    This skill can be linked to Blade Ascension. (Max level: 15)
    • Level 15: Consumes 36 MP. Perform a spin attack that deals 380% damage on up to 6 enemies.
  • Dual Blade Mastery Dual Blade Mastery: Increases dagger and blade mastery.
    (Level 5 of this skill is required to learn the 2nd job skill Dual Blade Acceleration, level 10 is required to learn the 4th job skill Dual Blade Expert) (Max level: 10)
    • Level 10: 50% dagger and blade mastery.
  • Self Haste Self Haste: Permanently increases speed, jump, and maximum speed. (Max level: 5)
    • Level 5: 40 speed, 23 jump, 20 maximum speed.

2nd Job

Fatal Blow Effect

  • Fatal Blow Fatal Blow: Attack enemies at a very high speed. (Max level: 10)
    • Level 10: Consumes 30 MP. Deals 108% damage 7 times.

Slash Storm Effect

  • Slash Storm Slash Storm: Move forwards and attack multiple enemies.
    (Level 20 of this skill is required to learn the 3rd job skill Bloody Storm) (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 190% damage 3 times on up to 6 enemies.
  • Karma Karma: Increases your attack and increases the chance to not be knocked back when hit by enemy attacks. (Max level: 20)
    • Level 20: 30 attack, 40% Stance.
  • Physical Training Physical Training: Through physical training, permanently increase LUK and DEX. (Max level: 5)
    • Level 5: 30 LUK, 30 DEX.
  • Dual Blade Acceleration Dual Blade Acceleration: Increase attack speed and LUK.
    (Required skill: level 5 Dual Blade Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 LUK.

2.5th Job

Slash Storm Enhancement Effect

  • Slash Storm Enhancement Slash Storm Enhancement: Enhances Slash Storm.
    (Required skill: Level 20 Slash Storm) (Max level: 10)
    • Level 10: Consumes 18 MP. Deals 220% damage 3 times on up to 6 enemies.

Flying Assaulter Effect

  • Flying Assaulter Flying Assaulter: Descend from the air diagonally, attacking multiple enemies within range with a chance to stun.
    This skill can be linked to Tornado Spin and Bloody Storm. (Max level: 20)
    • Level 20: Consumes 44 MP. Deals 165% damage 4 times on up to 8 enemies with a 20% chance to stun for 6 seconds.

Flash Bang Effect

  • Flash Bang Flash Bang: Throw a flashing dagger that blinds multiple enemies for a certain period of time. You will deal additional damage to enemies that have their accuracy decreased. This skill also applies to bosses but the duration will be halved. (Max level: 5)
    • Level 5: Consumes 65 MP. Deals 250% damage on up to 6 enemies. 100% chance to reduce accuracy by 20% for 50 seconds. All of your own skills that hit that enemy will have 10% increased damage.
      Cooldown: 60 seconds.

Venom Effect

  • Venom Venom: Permanently apply poison to your dagger. There is a certain chance to poison enemies, making them take damage over time. The poison cannot be stacked and cannot make an enemy’s HP fall below 1.
    (Level 20 of this skill is required to learn the 4th job skill Fatal Venom) (Max level: 20)
    • Level 20: When attacking, there is a 30% chance to poison enemies, making them take 90% damage every second for 6 seconds.

3rd Job

Bloody Storm Effect

  • Bloody Storm Bloody Storm: Quickly attack enemies on both sides of you with flashy motions using the Secret Garden’s techniques. Permanently increases Tornado Spin and Flying Assaulter’s damage.
    This skill can be linked to Tornado Spin and Blade Ascension.
    (Required skill: level 20 Slash Storm) (Max level: 20)
    • Level 20: Consumes 50 MP. Deals 265% damage 3 times on up to 8 enemies.
      [Passive Effect: Tornado Spin and Flying Assaulter’s damage is increased by 20%]

Blade Ascension Effect

  • Blade Ascension Blade Ascension: Soar up into the sky using the Secret Garden’s techniques, slashing enemies in front of you.
    You can use this skill together with the up arrow key 1 time to jump slightly higher. This command skill can only be used 1 time while in the air. If you use the command skill while on the ground, you cannot use the command skill when in the air.
    This skill can be linked to Flying Assaulter. (Max level: 20)
    • Level 20: Consumes 41 MP. Jump into the air, dealing 175% damage 3 times on up to 6 enemies.

Chains of Hell Effect

  • Chains of Hell Chains of Hell: Pull yourself closer to an enemy to attack with a certain chance to stun. You will be invincible while activating and attacking with this skill. You can use this skill during other skills. All of Chains of Hells’ hits will be critical hits. Stationary monsters must be within range for this skill to be used on them. (Max level: 20)
    • Level 20: Consumes 75 MP. When used, applies 1.5 seconds of invincibility.
      Deals 150% damage on the enemy hit by the chain, then activates a linked attack that deals 150% damage 7 times with a 10% chance to stun for 4 seconds and an additional 100% critical rate. You will be invincible during the attack.
      Cooldown: 45 seconds.

Mirror Imaging Effect

  • Mirror Imaging Mirror Imaging: Summon a clone with the same appearance as you for a certain period of time. It does not have its own HP and functions as a secondary attack. It will disappear if you are hit by an attack that changes your appearance or restricts your movements. This skill does not apply to summon skills, common 5th job skills, or certain skills.
    (Level 20 of this skill is required to learn the 4th job skill Dummy Effect) (Max level: 20)
    • Level 20: Consumes 67 MP. Summon a shadow ally for 200 seconds that copies all of your attacks except Flash Bang with 70% final damage.
  • Advanced Dark Sight Advanced Dark Sight: By honing your stealth skills, there is a chance that Dark Sight will not be cancelled when you use an attack or skill during Dark Sight. In addition, there is a chance to automatically activate Dark Sight when hit and damage when attacking in Dark Sight is increased.
    However, if you avoid a % HP attack while in Dark Sight that was activated automatically when hit, the cooldown will not apply but Dark Sight’s duration will be decreased.
    (Required skill: level 10 Dark Sight) (Max level: 5)
    • Level 5: When attacking or using skills during Dark Sight, there is a 49% chance for it not to be cancelled. When hit, there is a 20% chance to automatically activate Dark Sight. When you attack during Dark Sight, your final damage is increased by 20%.
      If you avoid a % HP attack while in Dark Sight that was activated automatically when hit, Dark Sight’s remaining duration will be decreased by 20% of the maximum amount.
  • Vital Steal Vital Steal: When attacking, there is a chance to recover HP. (Max level: 5)
    • Level 5: When attacking, there is a 10% chance to recover 20% maximum HP.
  • Radical Darkness Radical Darkness: Through your affinity with darkness, permanently increases maximum HP, status resistance, and elemental resistance. (Max level: 10)
    • Level 10: 20% maximum HP, 30 status resistance, 30% elemental resistance.
  • Shadow Evasion Shadow Evasion: There is a chance to evade enemy’s attacks, and after a successful evasion, increases your attack for 7 seconds and all attacks will be critical hits. (Max level: 20)
    • Level 20: 30% chance to evade. After a successful evasion, increases attack by 15 for 7 seconds and all attacks will be critical hits. When you successfully evade, it cannot activate again for the next 5 seconds.

4th Job

Blade Fury Effect

  • Blade Fury Blade Fury: Spin rapidly with blades in both of your hands like a whirlwind to cut nearby enemies using the Secret Garden’s techniques. This skill ignores a certain percentage of monsters’ defenses.
    (Level 30 of this skill is required to learn the 5th job skill Haunted Edge) (Max level: 30)
    • Level 30: Consumes 65 MP. Deals 250% damage 4 times on up to 8 enemies with an additional 20% defense ignored.

Phantom Blow Effect

  • Phantom Blow Phantom Blow: Inflict fatal damage continuously on a single enemy in front of you using the Secret Garden’s techniques. This skill ignores a certain percentage of monsters’ defenses.
    (Level 30 of this skill is required to learn the 5th job skill Haunted Edge) (Max level: 30)
    • Level 30: Consumes 42 MP. Deals 315% damage 6 times with an additional 30% defense ignored.
  • Final Cut Final Cut: Consume a large amount of HP to inflict a very powerful attack on multiple enemies. When used, you will deal increased damage for a certain period of time. (Max level: 30)
    • Level 30: Consumes 400 MP and 10% maximum HP. Deals 2000% damage on up to 8 enemies. When charging for a shorter time, the damage is decreased.
      When used, increases final damage by 40% for 60 seconds and applies an invincibility effect for 3 seconds after using.
      Cooldown: 90 seconds.

Sudden Raid Effect

  • Sudden Raid Sudden Raid: Call your hidden allies to attack enemies. If Sudden Raid hits an enemy using Damage Reflect, you will not take damage. When used, Final Cut’s cooldown will be decreased by a certain percentage. (Max level: 30)
    • Level 30: Consumes 290 MP. Deals 494% damage 7 times on up to 15 enemies and inflicts DoT that deals 210% damage every second for 10 seconds.
      When used, Final Cut’s cooldown is decreased by 20% of its remaining cooldown.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Dummy Effect Effect

  • Dummy Effect Dummy Effect: Separate the shadow summoned by Mirror Imaging. The clone will draw enemies’ attacks and absorb the damage. When it receives an attack, Shadow Evasion will be activated. This skill can only be used while Mirror Imaging is active. In addition, permanently increases Dual Blade’s defense and evasion rate.
    (Required skill: level 20 Mirror Imaging)
    (Max level: 30)
    • Level 30: Active Effect: Consumes 135 MP. Summon a shadow with 19000 HP for 90 seconds. When the shadow is summoned, decreases damage taken by 20%. When the shadow takes a hit, Shadow Evasion is activated.
      The shadow cannot be hit by certain attacks.
      [Passive Effect: 25% chance to evade enemy attacks, 60% defense]
  • Thorns Effect Thorns Effect: Increases your attack and the chance to not be knocked back by enemy attacks. (Max level: 20)
    • Level 20: 30 attack, 60% stance.
  • Sharpness Sharpness: Increases critical rate and critical damage. (Max level: 10)
    • Level 10: 35% critical rate, 13% critical damage.
  • Fatal Venom Fatal Venom: Permanently increases the chance of being poisoned by Venom and its damage, and increases the number of times the poison can be stacked.
    (Required skill: level 10 Venom) (Max level: 10)
    • Level 10: When attacking, there is a 50% chance to poison enemies, making them take 160% damage every second for 8 seconds. The poison can stack 3 times.
  • Dual Blade Expert Dual Blade Expert: Increases dagger and blade mastery, attack, and final damage.
    (Required skill: level 10 Dual Blade Mastery)
    (Max level: 30)
    • Level 30: 70% dagger and blade mastery, 30 attack, 20% final damage.

Hyper

  • Blade Fury - Reinforce Blade Fury – Reinforce: Blade Fury’s damage is increased by 20%. (Required level: 150)
  • Blade Fury - Ignore Guard Blade Fury – Ignore Guard: Blade Fury’s defense ignored is increased by 20%. (Required level: 165)
  • Blade Fury - Extra Target Blade Fury – Extra Target: Blade Fury’s maximum number of monsters hit is increased by 2. (Required level: 190)
  • Phantom Blow - Reinforce Phantom Blow – Reinforce: Phantom Blow’s damage is increased by 20%. (Required level: 140)
  • Phantom Blow - Ignore Guard Phantom Blow – Ignore Guard: Phantom Blow’s defense ignored is increased by 20%. (Required level: 165)
  • Phantom Blow - Bonus Attack Phantom Blow – Bonus Attack: Phantom Blow’s number of hits is increased by 1. (Required level: 180)
  • Blade Ascension - Ignorne Guard Blade Ascension – Ignore Guard: Blade Ascension’s defense ignored is increased by 20%. (Required level: 140)
  • Blade Ascension - Reinforce Blade Ascension – Reinforce: Blade Ascension’s damage is increased by 20%. (Required level: 150)
  • Blade Ascension - Bonus Attack Blade Ascension – Bonus Attack: Blade Ascension’s number of hits is increased by 1. (Required level: 180)

Hidden Blade Effect

  • Hidden Blade Hidden Blade: Summon the secret sword of the Secret Garden to inflict powerful additional hits on all of your attacks. In addition, increases damage. (Required level: 140)
    • Level 1: Consumes 400 MP. [Final Attack skill] For 60 seconds, there is a 100% chance for your directly attacking skills to activate an additional hit of 140%. Increases damage by 10%.
      Cooldown: 90 seconds.

Asura Effect

  • Asura Asura: Rotate rapidly and annihilate enemies around you with a vortex of invisible blades. If Asura hits an enemy using Damage Reflect, you will not take damage. You cannot be knocked back by any attack while using Asura. (Required level: 160)
    • Level 1: Consumes 300 MP. For 5 seconds, deals 693% damage 5 times on up to 10 enemies with an additional 100% defense ignored. You can move and jump during the skill and you can use the skill again to instantly cancel it.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Blade Storm Blade Storm: Cut down enemies in front of you with the speed of a storm using the Secret Garden’s techniques. You can move while attacking. (Max level: 25)
    • Level 25: Consumes 20 MP per second. Deal 1155% damage 7 times on up to 10 enemies then attack in front of you for up to 5 seconds, dealing 865% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore.
      Cooldown: 90 seconds.
  • Haunted Edge Haunted Edge: The cooldown has been decreased from 14 seconds to 12 seconds. Sura’s attack damage has been increased from 550% to 620%, Sura’s blade damage has been increased from 750% to 820%, Rakshasa’s damage has been increased from 400% to 610% (at level 25).

All Pirates

1st Job

Somersault Kick Effect

  • Somersault Kick Somersault Kick: After jumping, rotate backwards and attack multiple enemies with your legs. You cannot use this skill with a Gun equipped. (Max level: 20)
    • Level 20: Consumes 16 MP. Deals 155% damage 2 times on up to 6 enemies.

Double Fire Effect

  • Double Fire Double Fire: Continuously fire bullets that split when they hit an enemy and cause explosions. You can only use this skill with a Gun equipped. (Max level: 20)
    • Level 20: Consumes 7 MP. Fire 2 bullets that deal 260% damage, then activates an explosion that deals 260% damage 6 times on up to 6 enemies. Maximum range of 380.
  • Pirate Leap Pirate Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (Max level: 5)
    • Level 5: Consumes 10 MP. Jump a certain range.

Dash Effect

  • Dash Dash: Press the left or right arrow keys twice in a row then hold the key down to use this skill. While using this skill, speed, jump, and Stance rate are increased. The effects disappear when the Dash ends.
    This skill is not affected by buff duration increasing effects. You can also activate this skill while in the air.
    [Dash Activation: arrow keys →→ or ←←]
    Command Lock: Right-click. (Max level: 5)
    • Level 5: Consumes 1 MP. Dash for up to 10 seconds, with 50 speed, 20 jump, and 100% Stance.
  • Critical Roar Critical Roar: Increases critical rate and critical damage. (Max level: 10)
    • Level 10: 20% critical rate, 5% critical damage.
  • Quick Motion Quick Motion: Permanently increases maximum speed and jump. (Max level: 5)
    • Level 5: 20 maximum speed, 10 jump.

Viper

Direction3.img.adventure2022.illust.pirate.Viper.0_new

2nd Job

Shock Wave Effect

  • Shock Wave Shock Wave: [Fighter Skill] Jump and land to attack multiple enemies with a shockwave. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 370% damage 2 times on up to 6 enemies.

Vortex Jump Effect

  • Vortex Jump Vortex Jump: You can jump upwards once while jumping.
    You can use this skill by inputting the up arrow key together with the jump key while jumping. (Max level: 1)
    • Level 1: Jump a certain range.

Sea Serpent Effect

  • Sea Serpent Sea Serpent: Obtain clues about the sea serpent sleeping in the rough seas and use its power.
    Periodically when using Fighter skills, the Sea Serpent’s power will attack nearby enemies. If it hits an enemy using Damage Reflect, you will not take damage.
     When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    (Level 20 of this skill is required to learn the 3rd job skill Sea Serpent Enhancement I) (Max level: 20)
    • Level 20: When activated, you can use Sea Serpent skills triggered through Fighter skills.
      When a Sea Serpent skill activates, consumes 40 MP. The next Sea Serpent skill can only be activated after the previously used Sea Serpent skill’s cooldown ends.
      Cooldown: 3 seconds.

Sea Serpent Burst Effect

  • Sea Serpent Burst Sea Serpent Burst: [Sea Serpent Skill] Attack enemies in front of you with the sea serpent’s waves. This skill will activate when you use a Fighter skill except for Fist Enrage. This skill is not affected by cooldown resets.
    This skill does not require SP. It can be used after you have learned the Serpent skill. (Max level: 20)
    • Level 20: Deals 111% damage 4 times on up to 8 enemies.
      Cooldown: 11 seconds.
  • Advanced Dash Advanced Dash: Improve the dash, allowing you to press the left or right arrow keys twice to quickly move a short distance. If you continue to hold the key down after that, Dash will activate.
    During the dash, you can input the ↓ arrow key to instantly stop.
    Your speed and jump will be increased for an instant when you use the skill but it is not affected by buff duration boosts.
    If you cannot activate Advanced Dash, entering the command will activate Dash.
    [Dash Activation: Arrow keys →→ or ←←]
    (Required skill: level 5 Dash) (Max level: 1)
    • Level 1: Consumes 1 MP. Move a short distance. For up to 10 seconds, increases speed by 50 and jump by 20.
  • Knuckle Booster Knuckle Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Weapon Mastery)
    (Level 10 of this skill is required to learn the 4th job skill Wind Booster) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.
  • Knuckle Mastery Knuckle Mastery: Increase your knuckle mastery.
    (Level 10 of this skill is required to learn the 4th job skill Vipercision) (Max level: 10)
    • Level 10: 50% knuckle mastery.
  • Mental Clarity Mental Clarity: Increase your attack by clearing your mind. (Max level: 10)
    • Level 10: 30 attack.
  • HP Increase HP Increase: Through physical training, increases maximum HP and the chance to not be knocked back by enemy attacks. (Max level: 10)
    • Level 10: 20% maximum HP, 100% Stance.
  • Endurance Endurance: Recover HP and MP periodically. (Max level: 9)
    • Level 9: Recovers 5% HP and MP every 5 seconds.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.

3rd Job

Screw Punch Effect

  • Screw Punch Screw Punch: Rush enemies with a fist filled with energy and push them away.
    You can use this skill while using other attacking skills. You can use this skill together with an arrow key to rush in that direction. Certain monsters cannot be moved. You can link this skill with Fist Enrage. When linked with Fist Enrage, you can attack by instantly moving to an enemy in the direction of the arrow key used. (Max level: 20)
    • Level 20: Consumes 34 MP. Deals 337% damage 2 times on up to 8 enemies.
      If used while using other skills, applies a cooldown of 4 seconds.

Turning Kick Effect

  • Turning Kick Turning Kick: [Fighter Skill] Jump and rotate to attack multiple nearby enemies with your legs. There is a certain chance to stun enemies. (Max level: 20)
    • Level 20: Consumes 27 MP. Deals 433% damage 4 times on up to 8 enemies with a 50% chance to stun for 7 seconds.
  • Sea Serpent Enhancement I Sea Serpent Enhancement I: By enhancing the Sea Serpent’s power, you can attack with slightly more powerful waves. This skill will activate when you use a Fighter skill except for Fist Enrage. This skill is not affected by cooldown resets.
    (Required skill: level 20 Sea Serpent)
    (Level 20 of this skill is required to learn the 4th job skill Sea Serpent Enhancement II)
    (Max level: 20)
    • Level 20: Deals 173% damage 6 times on up to 8 enemies.
      Cooldown: 9 seconds.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (Max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 180 seconds.

Serpent Stone Effect

  • Serpent Stone Serpent Stone: While handling the power of the Sea Serpent, you can obtain clues about its power, and you can consume the clues to use the enhanced Sea Serpent’s power.
    Whenever Fighter skills trigger a Sea Serpent Skill, obtain 1 Serpent Stone.
    Consume 5 Serpent Stones to use the enhanced Sea Serpent’s power, entering Assault Mode. In Assault Mode, Fighter Skills will trigger Assault Skills instead of Sea Serpent Skills. Assault Mode will end after an Assault Skill is used 1 time. Assault Mode’s duration is not affected by buff duration increasing effects.
    In Auto Use Mode, when you obtain 5 Serpent Stones, you will automatically use the Serpent Stones.
    Auto Use Mode On/Off: Right-click. (Max level: 20)
    • Level 20: Consumes 50 MP and 5 Serpent Stones. For 15 seconds, you can activate Assault Skills.
      Every time you activate a Sea Serpent Skill, acquire 1 Serpent Stones. You can hold up to 5 Serpent Stones.

Serpent Assault Effect

  • Serpent Assault Serpent Assault: [Assault Skill] Attack a wide range with powerful twin serpents’ waves. If this skill hits an enemy using Damage Reflect, you will not take damage.
    This skill does not require SP. It can be used after you have learned the Serpent Stone skill. (Max level: 20)
    • Level 20: Deals 423% damage 6 times on up to 15 enemies.
  • Willow Defensive Willow Defensive: Concentrate on defense to absorb and reduce damage taken. (Max level: 4)
    • Level 4: 20% damage reduction.
  • Critical Rage Critical Rage: Increases critical rate, critical damage, and applies additional critical rate on bosses. Permanently increases attack. (Max level: 10)
    • Level 10: 30 attack, 15% critical rate, 10% critical damage.
      On bosses, applies an additional 20% critical rate.
  • Groggy Mastery Groggy Mastery: You can recover from stuns faster, and when attacking enemies inflicted with status effects, increases your critical rate and critical damage. In addition, when you attack successfully, there is a certain chance to stun enemies. (Max level: 10)
    • Level 10: Increases status resistance by 35% against stuns. When you successfully attack, there is a 20% chance to stun.
      When attacking enemies inflicted with status effects, increases critical rate by 60% and critical damage by 15%.

4th Job

Fist Enrage Effect

  • Fist Enrage Fist Enrage: [Fighter Skill] Throw a flurry of punches forwards.
    This skill will activate the Sea Serpent Skills and Assault Skills assigned to Enrage. (Max level: 30)
    • Level 30: Consumes 32 MP. Deals 320% damage 10 times on up to 3 enemies.

Hook Bomber Effect

  • Hook Bomber Hook Bomber: [Fighter Skill] Attack enemies in front of you with a powerful explosion caused by your punch. (Max level: 30)
    • Level 30: Consumes 46 MP. Deals 565% damage 4 times on up to 10 enemies.
  • Sea Serpent Enhancement II Sea Serpent Enhancement II: Increases your understanding of the Sea Serpent’s power, allowing you to use the enhanced Sea Serpent’s waves and a new Sea Serpent Skill.
    (Required skill: level 20 Sea Serpent Enhancement I) (Max level: 20)
    • Level 20: Sea Serpent Burst is enhanced to Sea Serpent Burst II. You can use Sea Serpent Enrage.

Sea Serpent Burst II Effect

  • Sea Serpent Burst II Sea Serpent Burst II: [Sea Serpent Skill] By enhancing the Sea Serpent’s power, you can attack enemies with stronger waves. This skill will activate when you use a Fighter skill except for Fist Enrage. This skill is not affected by cooldown resets.
    This skill does not require SP. It can be used after you have learned the Sea Serpent Enhancement II skill. (Max level: 20)
    • Level 20: Deals 425% damage 8 times on up to 10 enemies.
      Cooldown: 7 seconds.

Sea Serpent Enrage Effect

Sea Serpent Enrage Effect (Serpent Mark)

  • Sea Serpent Enrage Sea Serpent Enrage: [Sea Serpent Skill] A sea serpent that reacts to fighters’ energy appears and bites enemies. When using Fist Enrage, this skill can activate. The enemy bit by the Sea Serpent will be inflicted with the Serpent Mark which increases damage dealt for a certain period of time.
    This skill does not require SP. It can be used after you have learned the Sea Serpent Enhancement II skill. (Max level: 20)
    • Level 20: Deals 430% damage 6 times on up to 6 enemies. The Serpent Mark will last 15 seconds.
      Viper’s attacking skills that hit enemies with the mark will have 20% increased final damage.
      Cooldown: 4 seconds.

Serpent Assault Enrage Effect

  • Serpent Assault Enrage Serpent Assault Enrage: [Assault Skill] Call an enraged Sea Serpent by activating Fist Enrage during Assault Mode. If this skill hits an enemy using Damage Reflect, you will not take damage.
    Increase your understanding of Assault Skills, increasing Serpent Assault’s damage.
    (Required skill: level 1 Serpent Stone) (Max level: 20)
    • Level 20: Continuous attack that deals 240% damage 4 times on up to 6 enemies for 5 seconds, attacks 15 times then disappears.
      [Passive Effect: Serpent Assault’s damage is increased by 100%]

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. After learning this skill, when attacking with physical skills, you will activate an additional attack. (Max level: 30)
    • Level 30: Consumes 350 MP. Deals 440% damage 7 times on up to 15 enemies.
      [Final Attack skill] When attacking using Somersault Kick, Screw Punch, Fist Enrage, Furious Charge, and Howling First, there is a 100% chance to activate an additional attack that deals 165% damage 2 times per enemy.
      Cooldown: 60 seconds.

Vipercision Effect

  • Vipercision Vipercision: Call the spirit of a noble sea serpent to increase attack, and passively increases status resistance, elemental resistance, and knuckle mastery.
    (Required skill: level 10 Knuckle Mastery) (Max level: 30)
    • Level 30: Consumes 45 MP. For 180 seconds, increases attack by 30%.
      [Passive Effect: 70% knuckle mastery, 30 status resistance, 30% elemental resistance]

Time Leap Effect

  • Time Leap Time Leap: Reset the cooldowns of your party members’ used skills, including yourself.
    This skill does not affect skills that are not affected by cooldown resets.
    Time Leap is not affected by cooldown resets. Party members that receive its effects cannot receive the effects of another Time Leap for a certain period of time. (Max level: 5)
    • Level 5: Consumes 405 MP. Cooldown: 180 seconds.
      Party members who receive the effect cannot receive the effects of another Time Leap for 180 seconds.

Wind Booster Effect

  • Wind Booster Wind Booster: Consumes HP and MP to increase the attack speed of all party members by 2 stages for a certain period of time. This skill can be used to stack with Acceleration skills.
    (Required skill: level 10 Knuckle Acceleration) (Max level: 20)
    • Level 20: Consumes 40 HP and MP. For 180 seconds, increases attack speed by 2 stages.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (Max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 180 seconds.

Defense Form Effect

  • Defense Form Defense Form: Take a defensive stance to have a chance to reduce damage taken when hit. The activation rate increases as the skill level increases. Defense Form cannot activate more than once per second. (Max level: 10)
    • Level 10: When hit, there is a 25% chance to reduce damage taken by 40%. This can activate on % HP attacks as well.
  • Offense Form Offense Form: Take an offensive stance to obtain a buff that increases your damage every time your own attacking skills hit an enemy. Permanently increases Screw Punch’s damage. (Max level: 10)
    • Level 10: When your attacks hit an enemy, increases damage by 25% for 10 seconds. If you hit an enemy during the buff, the duration will be refreshed.
      [Passive Effect: Screw Punch’s damage is increased by 100%]
  • Guard Crush Guard Crush: When attacking, ignore a certain percentage of enemies’ defenses. The same will apply to bosses. Permanently increases attack. (Max level: 10)
    • Level 10: 40% defense ignored.
      [Passive Effect: 30 attack]

Hyper

  • Double Lucky Dice - One More Chance Double Lucky Dice – One More Chance: When Double Lucky Dice does not activate, there is a 40% chance for the cooldown to not be applied. The next cast will activate Double Lucky Dice with 4 or higher. (Required level: 140)
  • Double Lucky Dice - Extra Number Double Lucky Dice – Extra Number: Adds the lucky number 7 to Double Lucky Dice. (Required level: 150)
  • Double Lucky Dice - Enhance Double Lucky Dice – Enhance: Double Lucky Dice’s chances to roll 4, 5, and 6 are increased. (Required level: 180)
  • Fist Enrage - Reinforce Fist Enrage – Reinforce: Fist Enrage’s damage is increased by 20%. (Required level: 140)
  • Fist Enrage - Boss Killer Fist Enrage – Boss Killer: Fist Enrage’s damage when attacking bosses is increased by 20%. (Required level: 165)
  • Fist Enrage - Bonus Attack Fist Enrage – Bonus Attack: Fist Enrage’s number of hits is increased by 1. (Required level: 180)
  • Hook Bomber - Reinforce Hook Bomber – Reinforce: Hook Bomber’s damage is increased by 20%. (Required level: 150)
  • Hook Bomber - Extra Target Hook Bomber – Extra Target: Hook Bomber’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Hook Bomber - Bonus Attack Hook Bomber – Bonus Attack: Hook Bomber’s number of hits is increased by 1. (Required level: 190)

Stimulate Effect

  • Stimulate Stimulate: Activate your internal power, increasing your damage and allowing you to use the Sea Serpent’s power more often for a certain period of time. In addition, permanently increases damage when attacking boss monsters. (Required level: 140)
    • Level 1: Consumes 300 MP. For 90 seconds, damage is increased by 20%.
      During this skill, Sea Serpent Burst, Sea Serpent Enrage, and Serpent Screw’s cooldowns are decreased by 50%.
      Cooldown: 180 seconds.
      [Passive Effect: 20% damage when attacking boss monsters]

Serpent Spirit Effect

  • Serpent Spirit Serpent Spirit: The Sea Serpent’s spirit descends and reacts to the scars left by the Sea Serpent. When you attack enemies inflicted with scars, you will gain power for a certain period of time. (Required level: 160)
    • Level 1: Consumes 50 MP. For 90 seconds, whenever you attack enemies with the Serpent Mark, acquire 1 Sea Serpent’s Will.
      You can stack up to 3 Sea Serpent’s Wills.
      Increases critical damage by 5% per Sea Serpent’s Will.
      The Sea Serpent’s Will effect has a 10 second duration. If you stack it during the buff, it will be refreshed.
      Cooldown: 60 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

  • Lightning Form Lightning Form: Transform by receiving the power of the sea and exert your strength. While transformed, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Orb. You will be invincible during the cast action. If the Energy Orb hits an enemy using Damage Reflect, you will not take damage. (Max level: 25)
    • Level 25: Consumes 1000 MP.
      For 75 seconds, transform and increase your final damage by 25%.
      You can use up to 3 Energy Orbs, each dealing 710% damage 5 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore.
      Cooldown: 180 seconds.

serpent-screw-effect

  • serpent-screw Serpent Screw: Attack nearby enemies with the energy of a serpent that sleeps in the rough seas. If the serpent attacks enemies using Damage Reflect, you will not take damage.
    When activated, it can only attack a cerain number of times but if the cooldown ends while it is active, the number of attacks and the cooldown will be refreshed automatically. If you use the skill again, it will instantly end and the cooldown will be decreased based on the number of remaining hits.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 25)
    • Level 25: Consumes 300 MP. When activated, you can attack 100 times. When attacking boss monsters, 3 attacks will count as 1.
      Automatically attacks up to 10 nearby enemies, dealing 710% damage 3 times periodically.
      Every time you defeat 40 regular monsters, the cooldown is decreased by 10 seconds. When the skill ends, the cooldown is decreased by 6 seconds for every 10 remaining number of hits.
      Cooldown: 60 seconds.

Furious Charge Effect

  • Furious Charge Furious Charge: The sea’s energy bursts and rushes at your enemies.
    You can use this skill with the arrow keys to rush in 6 directions, except for upwards or downwards. (Max level: 25)
    • Level 25: Consumes 350 MP and 1 Ocean’s Energy.
      Deals 1200% damage 10 times on up to 8 enemies, deals 30% increased damage when attacking boss monsters.
      Every 8 seconds, prepare 1 Ocean’s Energy, you can hold up to 6 at a time.
      Cooldown: 0.5 seconds.
  • Howling Fist Howling Fist: Collect the power of the rough seas to create a strong punch. When you have collected enough power and the punch is thrown, you will be invincible during the action. You can use the skill again while collecting power to instantly throw the punch. (Max level: 25)
    • Level 25: Consumes 1200 MP.
      While collecting energy, deals 850% damage 6 times on up to 8 enemies periodically.
      When the punch is created, activate 14 shockwaves that each deal 1400% damage 10 times on up to 15 enemies.
      Cooldown: 90 seconds.

Captain

Direction3.img.adventure2022.illust.pirate.Captain.0_new

2nd Job

Magnum Shot Effect

  • Magnum Shot Magnum Shot: Fire bullets at enemies at a very high speed. (Max level: 20)
    • level 20: Consumes 20 MP. Deals 205% damage 3 times on up to 6 enemies.

Swift Fire Effect

  • Swift Fire Swift Fire: Fire three bullets consecutively at a target. (Max level: 20)
    • Level 20: Consumes 16 MP. Deals 201% damage 3 times.
  • Summon Crew Summon Crew: Summon a brave crewmember of the Nautilus. The summoned crewmember can move around freely and will chase and fire bullets at enemies. If they attack enemies using Damage Reflect, you will not take damage. The crewmember will prioritize the enemy with the highest maximum HP in range. (Max level: 10)
    • Level 10: Consumes 25 MP. Summon a Nautilus crewmember for 120 seconds that fires 2 bullets that deal 150% damage 3 times.
      Cooldown: 45 seconds.

Backstep Shot Effect

  • Backstep Shot Backstep Shot: Evade backwards and shoot enemies.
    (Required skill: level 4 Wings) (Max level: 5)
    • Level 5: Consumes 15 MP. Deals 210% damage.
  • Wings Wings: Use your recoil to jump high in the air while firing at the ground. If you are in the air, you can use it only 1 time with reduced jump distance. If you used Wings on the ground to jump, you cannot use it again while in the air.
    After you use Wings to jump, you can hold the skill key down again to glide and descend slowly. You can release the key to descend normally. (Max level: 4)
    • Level 4: Consumes 10 MP.
  • Gun Mastery Gun Mastery: Increases your gun mastery, critical rate, and the maximum number of bullets.
    (Level 10 of this skill is required to learn the 4th job skill Captain Dignity) (Max level: 10)
    • Level 10: 50% gun mastery, 10% critical rate, number of bullets increased by 200.
  • Physical Training Physical Training: Through physical training, permanently increase STR and DEX and decrease damage taken. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.
      20% damage reduction.
  • Gun Acceleration Gun Acceleration: Increase attack speed and DEX.
    (Required skill: level 5 Gun Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 DEX.
  • Infinite Bullets Infinite Bullets: You can attack without consuming bullets, and increases your attack.
    The bullets in your inventory with the highest attack will have their attack applied. If you do not have any bullets in your inventory, you cannot use this skill. (Max level: 10)
    • Level 10: 10 attack, you can attack without consuming bullets.

3rd Job

Double Barrel Shot Effect

  • Double Barrel Shot Double Barrel Shot: Fire a powerful gun, dealing damage to multiple enemies in front of you. (Max level: 20)
    • Level 20: Consumes 32 MP and 2 bullets. Deals 480% damage 2 times on up to 8 enemies.

Bullet Smash Effect

  • Bullet Smash Bullet Smash: Fire a huge bullet to push enemies away and deal damage. Certain monsters cannot be moved. (Max level: 20)
    • Level 20: Consumes 35 MP. Deals 734% damage on up to 6 enemies and pushes them back 400 range.

Siege Bomber Effect

  • Siege Bomber Siege Bomber: Install a fixed cannon to fire at nearby enemies for a certain period of time. If it hits an enemy using Damage Reflect, you will not take damage. Siege Bomber will prioritize the enemy with the highest maximum HP in range. (Max level: 10)
    • Level 10: Consumes 18 MP. Summon a cannon for 60 seconds that deals 300% damage.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (Max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 60 seconds.
  • Hollow Point Bullets Hollow Point Bullets: Use special bullets with enhanced destructive power. (Max level: 20)
    • Level 20: 60 attack.
  • Valkyrie Patient Valkyrie Patient: Permanently increases status resistance, elemental resistance, defense, Stance, maximum HP and MP using the valkyrie’s unique tenacity. (Max level: 4)
    • Level 4: 20% defense, 600 maximum HP and MP, 15 status resistance, 15% elemental resistance, 40% Stance.
  • Full Metal Jacket Full Metal Jacket: Learn the technique of coating your bullets with iron, increasing damage, critical rate, and defense ignored. (Max level: 20)
    • Level 20: 20% final damage, 30% critical rate, 20% defense ignored.

Assemble Crew Effect (2)

  • Assemble Crew Assemble Crew: Enhance Summon Crew to summon two powerful crewmembers. The summoned crewmembers can move around freely and will shield you from critical status effects. The crewmembers will prioritize the enemy with the highest maximum HP in range.
    (Level 10 of this skill is required to learn the 4th job skill Crew Commandership) (Max level: 10)
    • Level 10: Consumes 40 MP. Summon 2 Nautilus crewmembers for 120 seconds.
      Sharpshooter Crew: Fires bombs that deal 170% damage 4 times on up to 4 enemies.
      Dual Pistol Crew: Fires bullets that deal 200% damage.
      If you are hit by a status effect, one of the crewmembers will absorb the status. A crewmember that has absorbed a status cannot absorb another one until they are resummoned.
      Cooldown: 45 seconds.

4th Job

Rapid Fire Effect

  • Rapid Fire Rapid Fire: Fire bullets at a very high speed. You can hold the skill key down to fire continuously, and you can move left and right. Your speed will be fixed during this skill.
    (Required skill: level 20 Swift Fire) (Max level: 30)
    • Level 30: Consumes 9 MP per attack. Deals 375% per bullet. Your speed is fixed to 120 while using this skill.

Head Shot Effect

  • Head Shot Head Shot: Fire a powerful attack by aiming at a monster’s head. (Max level: 30)
    • Level 30: Consumes 30 MP. Deals 1185% damage 13 times as a critical hit with an additional 60% defense ignored and 100% critical rate.
      Cooldown: 5 seconds.

Fusillade Effect

  • Fusillade Fusillade: Fire a volley of bullets in front of you. Captain can use this skill with the down arrow key to fire with a decreased attack range but during the cast, you cannot be knocked back by any enemy attacks. (Max level: 30)
    • Level 30: Consumes 55 MP and 4 bullets. Deals 649% damage 4 times on up to 8 enemies.
      [Passive Effect: Battleship Nautilus’ damage is increased by 130%p]

Quick Draw Effect

  • Quick Draw Quick Draw: When attacking, there is a chance to receive an effect that greatly enhances the damage of the next Head Shot, Strange Bomb, Battleship Nautilus, or Deadeye. (Max level: 10)
    • Level 10: When attacking, there is an 8% chance to activate Quick Draw. After activating, the next Head Shot, Strange Bomb, Battleship Nautilus, or Deadeye used will have 25% increased final damage.
  • Battleship Bomber Battleship Bomber: Summon the Nautilus’ battleship. If the battleship’s cannons hit an enemy using Damage Reflect, you will not take damage. If you install Sign of Bombard within a certain area, it will focus its attacks on that location.
    This skill does not require SP. It can be used after you have learned the Crew Commandership skill. (Max level: 15)
    • Level 15: Consumes 150 MP. Summon a bomber for 60 seconds that fires cannonballs periodically. The fired cannonballs will explode when they hit enemies, dealing 400% damage 3 times on up to 6 enemies. You can summon up to 2. If Sign of Bombard is installed, activate a strike that deals 400% damage 3 times on up to 6 enemies.
      Cooldown: 0.5 seconds.

Sign of Bombard Effect

  • Sign of Bombard Sign of Bombard: Install the Captain’s Mark to instruct the Battleship Bomber where to direct their attacks. You can use the skill with the down arrow key to remove the installed mark.
    In Auto Use Mode, when Continual Aiming hits an enemy, Sign of Bombard will be installed at the location of the enemy hit.
    Auto Use Mode On/Off: Right-click.
    This skill does not require SP. It shares skill levels with Battleship Bomber. (Max level: 15)
    • Level 15: Consumes 40 MP. Installs for 60 seconds.
      You can install up to 1.

Continual Aiming Effect

  • Continual Aiming Continuous Aiming: Fire a special bullet that leaves a mark which focuses your attacks. After that, all of Captain’s attacks will focus on the marked enemy. In addition, your damage when attacking the marked enemy will be increased. Permanently increases critical damage. (Max level: 10)
    • Level 10: Consumes 37 MP. Deals 610% damage. When attacking the marked enemy, final damage is increased by 25%.
      [Passive Effect: 20% critical damage]

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage.
    With the will of a captain, increase Captain Dignity’s damage.
    (Level 30 of this skill is required to learn the 5th job skill Nautilus Assault) (Max level: 30)
    • Level 30: Consumes 350 MP. Deals 440% damage 7 times on up to 15 enemies.
      Cooldown: 30 seconds.
      [Passive Effect: Captain Dignity’s final damage is increased by 30%]

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

Pirate Style Effect

  • Pirate Style Pirate Style: Strike the pose of a pirate who is not afraid of death, increasing attack, status resistance, elemental resistance, and chance to not be knocked back by enemy attacks. However, because you are not afraid of death, your evasion rate is decreased. (Max level: 20)
    • Level 20: Consumes 55 MP. For 180 seconds, increases attack by 20%, status resistance by 30, elemental resistance by 30% and Stance by 60%. Evasion rate is decreased.
  • Counter Attack Offense Form: Take an offensive stance to obtain a buff that increases your damage every time your own attacking skills hit an enemy. In addition, permanently decreases damage taken. (Max level: 10)
    • Level 10: When your attacks hit an enemy, increases damage by 15% for 10 seconds. If you hit an enemy during the buff, the duration will be refreshed.
      [Passive Effect: 15% damage reduction]

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (Max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 60 seconds.
  • Crew Commandership Crew Commandership: Enhance the abilities of the crewmembers summoned by Assemble Crew with your unique leadership skills. Increase your maximum HP and critical damage. In addition, when the crewmembers are summoned, receive passive effects. 
    After learning Crew Commandership, you can use Battleship Bomber.
    (Required skill: level 10 Assemble Crew) (Max level: 15)
    • Level 15: Summoned crewmembers’ final damage is increased by 15%. When the crewmembers are summoned, increases attack by 45, critical damage by 5%, speed by 30, and decreases damage taken by 15%.
      [Passive Effect: 5000 HP, 25% critical damage]
  • Captain Dignity Captain Dignity: With the dignity of a captain, increases weapon mastery, attack, and final damage, and when your directly attacking skills hit an enemy, use exploding bullets that deal additional damage.
    (Required skill: level 10 Gun Mastery) (Max level: 30)
    • Level 30: 70% gun mastery, 8% final damage, 30 attack.
      [Final Attack skill] When attacking with bullets, activate an additional explosion that deals 275% damage.

Hyper

  • Double Lucky Dice - One More Chance Double Lucky Dice – One More Chance: When Double Lucky Dice does not activate, there is a 40% chance for the cooldown to not be applied. The next cast will activate Double Lucky Dice with 4 or higher. (Required level: 140)
  • Double Lucky Dice - Extra Number Double Lucky Dice – Extra Number: Adds the lucky number 7 to Double Lucky Dice. (Required level: 150)
  • Double Lucky Dice - Enhance Double Lucky Dice – Enhance: Double Lucky Dice’s chances to roll 4, 5, and 6 are increased. (Required level: 180)
  • Rapid Fire - Reinforce Rapid Fire – Reinforce: Rapid Fire’s damage is increased by 30%. (Required level: 140)
  • Rapid Fire - Add Range Rapid Fire – Add Range: Rapid Fire’s range is increased by 100. (Required level: 165)
  • Rapid Fire - Boss Killer Rapid Fire – Boss Killer: Rapid Fire’s damage when attacking boss monsters is increased by 20%. (Required level: 180)
  • Head Shot - Reinforce Head Shot – Reinforce: Head Shot’s damage is increased by 20%. (Required level: 150)
  • Head Shot - Bonus Attack Head Shot – Bonus Attack: Head Shot’s number of hits is increased by 1. (Required level: 165)
  • Head Shot - Boss Killer Head Shot – Boss Killer: Head Shot’s damage when attacking boss monsters is increased by 20%. (Required level: 190)

Unwearying Nectar Effect

  • Unwearying Nectar Unwearying Nectar: The captain’s spirit raises your abilities and temporarily enhances your summons while increasing their attack speed.
    This skill is not affected by cooldown resets. (Required level: 140)
    • Level 1: Consumes 300 MP. When used, recover 99% maximum HP then for 30 seconds, reduce damage taken by 15% and enhance your summons.
      Dual Pistol Crew: 285% damage 3 times.
      Sharpshooter Crew: 220% damage 4 times.
      Siege Bomber: 450% damage.
      Battleship Bomber: 580% damage 3 times.
      Cooldown: 120 seconds.

Strange Bomb Effect

  • Strange Bomb Strange Bomb: Direct a large bomb made with unknown technology to explode in front of you. (Required level: 160)
    • Level 1: Consumes 500 MP. Deals 400% damage 12 times on up to 15 enemies.
      Cooldown: 15 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

Bullet Party Effect

  • Bullet Party Bullet Party: Fire bullets in all directions. During Bullet Party, you cannot glide with Wings or use Wings while in the air. (Max level: 25)
    • Level 25: Consumes 500 MP. For 12 seconds, deals 455% damage 5 times on up to 15 nearby enemies periodically.
      You can move and jump during the skill. You can use the skill again to instantly cancel it.
      Cooldown: 75 seconds.
  • Death Trigger Death Trigger: You can now use this skill in the air.
  • deadeye Deadeye: Fixed an issue where the aiming did not start immediately after the cooldown ended. The number of enemies being aimed at will now be displayed on the skill icon. The skill icon will now change when you have accurately aimed at the boss monster with the highest maximum HP.

Cannon Shooter

Direction3.img.adventure2022.illust.pirate.Cannon Shooter.0_new

1st Job

Cannon Splasher Effect

  • Cannon Splasher Cannon Splasher: Fire a flame bomb that attacks multiple enemies. (Max level: 20)
    • Level 20: Consumes 11 MP. Deals 75% damage on up to 6 enemies.

Punching Cannon Effect

  • Punching Cannon Punching Cannon: Fire a powerful cannon punch at a single enemy. (Max level: 15)
    • Level 15: Consumes 9 MP. Deals 90% damage 4 times.

Gigantic Backstep Effect

  • Gigantic Backstep Gigantic Backstep: Evade backwards and fire your cannon. There is a certain chance to reduce the speed of enemies. (Max level: 10)
    • Level 10: Consumes 30 MP. Deals 225% damage on up to 3 enemies with a 55% chance to decrease speed by 45 for 4 seconds.
  • Build Up Cannon Build Up Cannon: Improve the cannon to permanently increase attack and defense. (Max level: 10)
    • Level 10: 20 attack, 250 defense.

Cannon Leap Effect

  • Cannon Leap Cannon Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. You can also use this skill with the jump key. (Max level: 5)
    • Level 5: Consumes 10 MP. Jump a certain range.

Together with Monkey Effect

  • Together with Monkey Together with Monkey!: Summon Cannon Shooter’s trusty helper Monkey.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Max level: 1)
    • Level 1: Summon Cannon Shooter’s trusty helper Monkey.

Cannon Jump Effect

  • Cannon Jump Cannon Jump: Fire your cannon at the ground and jump high with the recoil. When you jump up, you will deal damage to nearby enemies. While in the air, you can press the ↑ arrow key + the jump key to use this skill up to 2 times. (Max level: 5)
    • Level 5: Consumes 10 MP. Deals 290% damage on up to 6 enemies.

2nd Job

Slug Shot Effect

  • Slug Shot Slug Shot: Fire several small shells in front of you to attack multiple enemies at the same time. (Max level: 20)
    • Level 20: Consumes 24 MP. Deals 185% damage 4 times on up to 4 enemies.
  • Monkey Rush Boom Monkey Rush Boom: Roll an oak barrel filled with bombs. The oak barrel will roll a certain distance, pushing enemies away, then explode. Certain monsters cannot be moved.
    (Level 10 of this skill is required to learn the 3rd job skill Monkey Furious) (Max level: 20)
    • Level 20: Consumes 28 MP. Deals 70% damage 3 times on up to 8 enemies with a 100% chance to push enemies. After moving a certain range, it will explode dealing 370% damage.

Monkey Magic Effect

  • Monkey Magic Monkey Magic: Using Monkey’s magic, increases all nearby party members’ HP, MP, all stats, speed, and jump for a certain period of time. This skill can be used to stack with all other buff skills.
    (Level 20 of this skill is required to learn the 4th job skill Hyper Monkey Spell) (Max level: 20)
    • Level 20: Consumes 55 MP. For 180 seconds, increases HP and MP by 400, all stats by 30, speed by 10, and jump by 5.
  • Critical Fire Critical Fire: Permanently increases critical rate and critical damage. (Max level: 9)
    • Level 9: 20% critical rate, 5% critical damage.
  • Cannon Mastery Cannon Mastery: Increase your cannon mastery.
    (Level 10 of this skill is required to learn the 4th job skill Overburning Cannon) (Max level: 10)
    • Level 10: 50% cannon mastery.
  • Pirate Training Pirate Training: Through secret pirate training, permanently increase STR and DEX. (Max level: 5)
    • Level 5: 30 STR, 30 DEX.
  • Cannon Acceleration Cannon Acceleration: Increase attack speed and STR.
    (Required skill: level 5 Cannon Mastery) (Max level: 10)
    • Level 10: 2 attack speed, 20 STR.

3rd Job

Cannon Spike Effect

  • Cannon Spike Cannon Spike: Summon a cannon equipped with high-power cannonballs and fire it at high-speed to break through multiple enemies. (Max level: 20)
    • Level 20: Consumes 36 MP. Deals 240% damage 4 times on up to 6 enemies.
  • Mini Cannonball Mini Cannonball: Fire an exploding mini cannonball that moves upwards with Monkey then explodes. 1 mini cannonball is charged periodically.
    In Auto Use Mode, when Cannon Bazooka or Cannon Buster hits an enemy, a number of charges will be consumed to cause an explosion at the location of the enemy hit.
    Auto Use Mode On/Off: Right-click. (Max level: 20)
    • Level 20: Deals 180% damage 5 times on up to 8 enemies.
      You will prepare 1 bomb every 4 seconds. You can hold up to 5.
      Cooldown: 0.5 seconds.
      When used during Cannon Bazooka, there is no cast action.

Monkey Furious Effect

Monkey Furious Effect (Debuff)

  • Monkey Furious Monkey Furious: Fire a specially crafted bouncing shell in front of you which applies gunpowder to all enemies it collides with, enhancing Cannon Shooter’s attacks to deal greatly increased damage for a certain period of time.
    (Required skill: level 20 Monkey Rush Boom) (Max level: 20)
    • Level 20: Consumes 62 MP. Deals 180% damage 3 times on up to 10 enemies with a 100% chance to inflict Dot that deals 200% damage every second for 60 seconds. Enemies affected will take 40% increased damage.
      Cooldown: 10 seconds.
  • Oak Barrel Roulette Oak Barrel Roulette: Explode an oak barrel to receive a random buff. If you get a buff other than Ice, the cooldown will be halved. (Max level: 15)
    • Level 15: Consumes 70 MP. For 220 seconds, applies a random buff.
      Lightning: [Final Attack skill] When using directly attacking skills, activates an additional attack that deals 175% damage on up to 6 enemies.
      Ice: 5% critical damage.
      Slow: When attacking, there is a 55% chance to slow all enemies including bosses for 5 seconds.
      Skull: When attacking, inflict a DoT that deals 225% damage every second for 5 seconds.
      Cooldown: 60 seconds. However, if you receive a buff other than ice, the cooldown is halved.
      [Passive Effect: 10% final damage, 5% critical damage, 20% critical rate]

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Throw a die to test your luck. You can acquire a random buff based on the results of the die. However, if you roll a 1, you will not receive a buff and Lucky Dice’s cooldown will be decreased.
    (Level 20 of this skill is required to learn the 4th job skill Double Lucky Dice) (Max level: 20)
    • Level 20: Consumes 60 MP. For 180 seconds, receive a buff based on the number rolled on the die.
      Cooldown: 60 seconds.
  • Reinforce Cannon Reinforce Cannon: Permanently enhances your cannon to increase final damage, attack, and attack speed. (Max level: 10)
    • Level 10: 5% final damage, 40 attack, 1 attack speed.
  • Vital Extreme Vital Extreme: Permanently increases HP, defense, status resistance, and Stance. (Max level: 9)
    • Level 9: 20% HP, 50% defense, 20 status resistance, 20% Stance.
  • Counterattack's Shooter Counterattack Shooter: When hit, there is a chance to counterattack with your cannon. Permanently increases final damage. (Max level: 10)
    • Level 10: 5% final damage. 20% chance to block an enemy’s attack and counterattack for 200% damage.

4th Job

Cannon Bazooka Effect

  • Cannon Bazooka Cannon Bazooka: Fire a powerful cannon equipped with a cannonball filled with compressed gunpowder to destroy enemies in front of you. (Max level: 30)
    • Level 30: Consumes 75 MP. Deals 545% damage 4 times on up to 8 enemies.

Cannon Buster Effect

  • Cannon Buster Cannon Buster: Concentrate your fire on a single enemy in front of you with a high-powered cannon filled with multiple shells. This skill has additional critical rate and defense ignored. This skill will prioritize the enemy with the highest maximum HP in range. (Max level: 30)
    • Level 30: Consumes 63 MP. Deals 750% damage 4 times with an additional 15% critical rate and 20% defense ignored.

Magnetic Anchor Effect

  • Magnetic Anchor Magnetic Anchor: Install a magnetic anchor that generates a powerful magnetic field in front of you. The Magnetic Anchor will use its magnetic field to continuously pull nearby enemies. In addition, when the duration ends, it will explode and inflict fatal damage to nearby enemies. If Magnetic Anchor hits an enemy using Damage Reflect, you will not take damage. (Max level: 20)
    • Level 20: Consumes 86 MP. Summon an anchor for 60 seconds. Deals 260% damage and pulls enemies periodically. At the end of the duration, disappears after dealing 625% damage.
  • Support Monkey Twins Support Monkey Twins: Summon the elite artillery Monkey Twins to help you in combat. If they hit enemies using Damage Reflect, you will not take damage. (Max level: 15)
    • Level 15: Consumes 70 MP. Summons the Monkey Twins for 60 seconds. Each twin deals 295% damage.
      Cooldown: 10 seconds.

Battleship Nautilus Effect

  • Battleship Nautilus Battleship Nautilus: Give an attack command to the Battleship Nautilus to attack multiple enemies at the same time. If Nautilus hits an enemy using Damage Reflect, you will not take damage. (Max level: 30)
    • Level 30: Consumes 350 MP. Deals 510% damage 5 times on up to 15 enemies.
      Cooldown: 30 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (Max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

Hero's Will Effect

  • Hero's Will Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to certain status effects. (Max level: 5)
    • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
  • Overburning Cannon Overburning Cannon: Boost the performance of your cannon to its limits, permanently increasing your damage. In addition, increases cannon mastery, attack speed, and lets you ignore a certain percentage of monsters’ defenses.
    (Required skill: level 10 Cannon Mastery) (Max level: 30)
    • Level 30: 30% final damage, 1 attack speed, 70% mastery, 20% defense ignored.
  • Hyper Monkey Spell Hyper Monkey Spell: Upgrades Monkey Magic. Using Monkey’s magic, increases all nearby party members’ HP, MP, all stats, speed, and jump for a certain period of time. This skill can be used to stack with all other buff skills.
    (Required skill: level 20 Monkey Magic) (Max level: 30)
    • Level 30: Consumes 80 MP. For 180 seconds, increases HP and MP by 1000, all stats by 60, speed by 15, and jump by 10.

Double Lucky Dice Effect

  • Double Lucky Dice Double Lucky Dice: There is a certain chance to throw 2 dice at the same time to test your luck. If you roll two of the same numbers, a more powerful buff effect will be applied.
    (Required skill: level 20 Lucky Dice) (Max level: 5)
    • Level 5: Consumes 60 MP. There is a 50% chance when using Lucky Dice to activate Double Lucky Dice. The dice buff lasts 180 seconds.
      Cooldown: 60 seconds.
  • Pirate Spirit Pirate Spirit: Permanently increases the chance to counterattack and the chance to not be knocked back by enemy attacks. Your pirate courage increases damage when attacking boss monsters. (Max level: 30)
    • Level 30: 80% Stance, 15% chance to counterattack, 40% damage when attacking boss monsters.

Hyper

  • Support Monkey Twins - Split Damage Support Monkey Twins – Split Damage: Support Monkey Twin’s number of hits is increased by 1 and its final damage is decreased to 60%. (Required level: 140)
  • Support Monkey Twins - Persist Support Monkey Twins – Persist: Support Monkey Twins’ duration is increased by 10 seconds. (Required level: 150)

Support Monkey Twins - Enhance Effect

  • Support MOnkey Twins - Enhance Support Monkey Twins – Enhance: Support Monkey Twins installs 1 more monkey. (Required level: 180)
  • Cannon Bazooka - Reinforce Cannon Bazooka – Reinforce: Cannon Bazooka’s damage is increased by 20%. (Required level: 140)
  • Cannon Bazooka - Extra Target Cannon Bazooka – Extra Target: Cannon Bazooka’s maximum number of monsters hit is increased by 2. (Required level: 165)
  • Cannon Bazooka - Bonus Attack Cannon Bazooka – Bonus Attack: Cannon Bazooka’s number of hits is increased by 1. (Required level: 180)
  • Cannon Buster - Reinforce Cannon Buster – Reinforce: Cannon Buster’s damage is increased by 20%. (Required level: 150)
  • Cannon Buster - Critical Rate Cannon Buster – Critical Rate: Cannon Buster’s critical rate is increased by 15%. (Required level: 165)
  • Cannon Buster - Bonus Attack Cannon Buster – Bonus Attack: Cannon Buster’s number of hits is increased by 1. (Required level: 190)

Buck Shot Effect

  • Buckk Shot Buck Shot: Cannon Shooter applies a special shooting technique to the bullets they use. This skill does not apply to summon skills, common 5th job skills, or certain skills.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (Required level: 140)
    • Level 1: Consumes 300 MP. Increases attack speed by 1, increases your own attacking skills’ number of hits to 3x, final damage is decreased to 45%.
      However, skills’ number of hits cannot exceed 15.

Rolling Cannon Rainbow Effect

  • Rolling Cannon Rainbow Rolling Cannon Rainbow: Commands Cannon Shooter’s trusty helpers to summon three cannons to fire brilliantly in front of you. If this skill hits an enemy using Damage Reflect, you will not take damage. (Required level: 160)
    • Level 1: Install type skill. Consumes 300 MP. Deals 600% damage 3 times on up to 10 enemies in range for 12 seconds.
      Cooldown: 90 seconds.

Epic Adventure Effect

  • Epic Adventure Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (Required level: 190)
    • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
      Only applies to Adventurer job party members.
      Cooldown: 120 seconds.

5th Job Skill Changes

Big Huge Gigantic Cannonball Effect

  • BF Cannonball Big Huge Gigantic Cannonball: Fire a gigantic cannonball. If it hits an enemy using Damage Reflect, you will not take damage. You can use this skill with the down arrow key to fire all of your cannonballs at once.
    In Slow Mode, the cannonballs’ flight speed is halved when they collide with enemies.
    Slow Mode On/Off: Right-click. (Max level: 25)
    • Level 25: Consumes 500 MP. Shoot a giant cannonball that deals 825% damage 4 times on up to 15 enemies periodically.
      You only can hit a single enemy up to 40 times.
      You prepare 1 cannonball every 25 seconds and can hold up to 3 at a time.
      Cooldown: 0.5 seconds.

V Matrix Changes

The remastered Adventurer jobs’ V Matrix Cores have been changed.

  • Hero
    • Combo Force cores have been changed to Flash Slash cores.
    • Shout cores have been changed to Aura Blade cores.
    • Panic cores have been changed to Valhalla cores.
    • Incising cores’ prefixes have been changed.
    • Rage Uprising cores’ prefixes have been changed.
  • Paladin
    • Flame Charge cores have been changed to Divine Swing cores.
    • Lightning Charge cores have been changed to Divine Judgement/Divine Stigma cores, and their prefixes have been changed.
    • Blizzard Charge cores have been removed. Existing cores that enhance Blizzard Charge will be changed to a different skill based on the following ranking.
      1. Divine Judgement/Divine Stigma
      2. Smite
      3. Sanctuary
  • Dark Knight
    • Piercing Through cores have been removed. Existing cores that enhance Piercing Through will be changed to a different skill based on the following ranking.
      1. Beholder
      2. Dark Impale
      3. Gungnir Descent
  • Archmage (F/P)
    • Teleport Mastery cores have been changed to Teleport Mastery/Poison Region cores.
  • Archmage (I/L)
    • Glacial Chain cores have been changed to Glacial Wall cores.
    • Thunder Storm cores have been changed to Thunder Sphere cores and their prefixes have been changed.
  • Bishop
    • Heal cores have been changed to Heal/Angelic Touch cores.
    • Genesis cores have been changed to Genesis/Triumph Feather cores.
    • Heaven’s Door cores have been changed to Heaven’s Door/Fountain for Angels cores.
  • Bowmaster
    • Arrow Bomb cores have been changed to Arrows of Wind cores.
    • Flame Shot cores have been changed to Arrow Blow cores.
    • Steig Eisen cores have been changed to Retreat Shot cores.
    • Arrow Platter cores have been changed to Arrow Platter/Flash Mirage cores.
    • Wounds Shot cores have been removed. Existing cores that enhance Wounds Shot will be changed to a different skill based on the following ranking.
      1. Arrow Platter/Flash Mirage
      2. Hurricane
      3. Uncountable Arrows
  • Marksman
    • Freezer cores have been changed to Bolt Swift/Freezer cores.
    • Dragon Pulse cores have been changed to Arrow Blow cores.
    • Steig Eisen cores have been changed to Retreat Shot cores.
    • Piercing cores have been changed to Piercing/Enhanced Piercing cores.
    • Sniping cores have been changed to Sniping/Enhanced Sniping cores.
    • Iron Arrow cores have been removed. Existing cores that enhance Iron Arrow will be changed to a different skill based on the following ranking.
      1. Piercing/Enhanced Piercing
      2. Sniping/Enhanced Sniping
      3. Long Range Trueshot/Arrow Illusion
    • Net Throwing cores have been removed. Existing cores that enhance Net Throwing will be changed to a different skill based on the following ranking.
      1. Retreat Shot
      2. Long Range Trueshot/Arrow Illusion
      3. Bolt Swift/Freezer
    • Bolt Rupture cores have been removed. Existing cores that enhance Bolt Rupture will be changed to a different skill based on the following ranking.
      1. Sniping/Enhanced Sniping
      2. Piercing/Enhanced Piercing
      3. Long Range Trueshot/Arrow Illusion
  • Night Lord
    • Shade Split cores have been changed to Shuriken Challenge cores.
    • Shadow Web cores have been removed. Existing cores that enhance Shadow Web will be changed to a different skill based on the following ranking.
      1. Four Seasons
      2. Sudden Raid
      3. Dark Flare
  • Shadower
    • Boomerang Stab cores have been changed to Cruel Stab cores and their prefixes have been changed.
    • Steal cores have been removed. Existing cores that enhance Steal will be changed to a different skill based on the following ranking.
      1. Veil of Shadows
      2. Sudden Raid
      3. Dark Flare
  • Dual Blade
    • Upper Stab cores have been removed. Existing cores that enhance Upper Stab will be changed to a different skill based on the following ranking.
      • 1st rank: Asura
      • 2nd rank: Hidden Blade
      • 3rd rank: Final Cut
  • Viper
    • Screw Punch cores have been changed to Sea Serpent Burst/Serpent Assault cores.
    • Tornado Upper/Energy Tornado cores have been changed to Shock Wave cores and their prefixes have been changed.
    • Energy Buster/Hedgehog Buster’s cores have been changed to Turning Kick cores.
    • Double Spiral cores have been changed to Screw Punch cores.
    • Dragon Strike cores have been changed to Sea Serpent Enrage/Serpent Assault Enrage cores and their prefixes have been changed.
    • Energy Blast/Double Blast cores have been changed to Hook Bomber cores.
    • Shock Wave cores have been removed. Existing cores that enhance Shock Wave will be changed to a different skill based on the following ranking.
      • 1st rank: Sea Serpent Burst/Serpent Assault
      • 2nd rank: Sea Serpent Enrage/Serpent Assault Enrage
      • 3rd rank: Screw Punch
    • Unity of Power cores have been removed. Existing cores that enhance Unity of Power will be changed to a different skill based on the following ranking.
      • 1st rank: Sea Serpent Enrage/Serpent Assault Enrage
      • 2nd rank: Sea Serpent Burst/Serpent Assault
      • 3rd rank: Screw Punch
  • Captain
    • Octo Quarterdeck cores have been changed to Siege Bomber cores and their prefixes have been changed.
  • Cannon Shooter
    • Monkey Furious cores have been changed to Monkey Furious/Mini Cannonball cores.
    • Monkey Wave cores have been removed. Existing cores that enhance Monkey Wave will be changed to a different skill based on the following ranking.
      • 1st rank: Monkey Furious/Mini Cannonball
      • 2nd rank: Battleship Nautilus
      • 3rd rank: Rolling Cannon Rainbow

※ Any currently equipped Enhancement Cores that have been changed will be unequipped.

Story

All Adventurers

Sugar Tess Olivia Rondo

The following NPCs’ appearances have been improved.

  • Sugar
  • Tess
  • Olivia
  • Rondo

Baby Kairin Testonen

The following NPCs have been added.

  • Testonen
  • Baby Kairin

This slideshow requires JavaScript.

The Beginning of the Adventure

Just Another Maple Leaf

Endless Curse

The following quests have been added.

  • The Maple Leaf Girl
  • Sumo Wrestler Sugar
  • Sugar’s Request
  • To Victoria Island
  • The Beginning of the Adventure
  • Stolen Treasure
  • Olivia, Arrested?
  • Information About the Transformer
  • Victoria Island’s Seal Stone
  • Strange Black Wings
  • Stealth
  • Recovered Seal Stone
  • Olivia’s Special Training
  • Temple of Time Investivation
  • Back to the Door to the Present
  • The Disaster that Hit Maple Island
  • Sugar in Danger
  • Another Maple Leaf
  • Questionable Voice
  • Battle Against the Black Shadow
  • The Miracle of Maple Leaves
  • Finding a New Day
  • Rondo’s Hat
  • The Reason Why Rondo Uses a Hat
  • A Race with Fox Ears
  • Again, a Questionable Voice
  • Signs of Resurrection
  • Strange Adventurer
  • Tess’ Past
  • Once Again, a Questionable Voice
  • Final Voice

The following quests’ details have been changed.

  • Questionable Traces
  • Trace Investigation
  • Black Mage’s Commander 1
  • Black Mage’s Commander 2
  • Dangerous Warning
  • Helena’s Determination
  • [Temple of Time] Searching for Lost Memories
  • 5th Job: The Goddess’ Blessing
  • Maple World’s Arcane Stone

The following quests can no longer be completed.

  • Adventurer’s Book related quests
  • Helping Villagers Quest – Henesys
  • Helping Villagers Quest – Ellinia
  • Helping Villagers Quest – Perion

The Adventurer’s Book can no longer be read.

The following monsters have been added.

  • Olivia (Lv. 10)
  • Blue Mushmom (Lv. 22)
  • Darkened Snail (Lv. 25)
  • Black Shadow (Lv. 30)
  • Weakened Spectre Battle Dog (Lv. 50)
  • Weakened Spectre Tamer (Lv. 50)
  • Weakened Spectre Shield Soldier (Lv. 50)
  • Guardian Robot (Lv. 75)

The following items have been added.

  • Sugar’s Hairpin (Etc.)
  • Victoria Island’s Seal Stone (Etc.)
  • Roasted Chestnut Hat (Etc.)

Certain maps in Maple Island have been deleted.

  • Small Forest
  • Dangerous Forest

Illustrations for each Adventurer job have been added.

The Open Job Advancement UI has been improved based on the Adventurer remaster.

  • Job illustrations have been added.
  • Job descriptions have been changed.
  • You can now preview a job’s skills when open job advancing.

Dual Blade

The following quests can no longer be completed.

  • Those Who Chose the Dual Blade’s Path
  • Basic Education 1
  • Basic Education 2
  • Basic Education 3
  • Mission
  • Dark Lord’s Training
  • Courier Investigation
  • Courier Robbery
  • Swamp Hut Investigation
  • Kerning City’s Bookstore Owner 1
  • Kerning City’s Bookstore Owner 2

The following quests’ details have been changed.

  • The Reason to Hide in the Darkness
  • Spy Training 1
  • Dark Lord Investigation
  • Helping Don Geovanni
  • Dual Blades
  • Semi-Dualer
  • Dualer’s Path 2
  • Yeonwoo’s Worries
  • Jazz Bar Investigation
  • Dark Lord’s Journal
  • Her Determination

Cannon Shooter

The following quests can no longer be completed.

  • Physical Recovery is the Priority
  • Escape is Impossible 1
  • Escape is Impossible 2

The following quests’ details have been changed.

  • To Henesys

[Theme Dungeon] Fairy Academy Ellinel

Adventurer-only dialogue has been added to the following quests.

  • [Theme Dungeon] Fairy Academy Ellinel
  • [Fairy Academy Ellinel] 2nd Clue
  • [Fairy Academy Ellinel] Fairy Guardian

Riding Quests

The following quests’ dialogue has been changed.

  • Viper: The One who Walks the Path of the Viper
  • Captain: The One who Walks the Path of the Captain

Job Skill Improvements

Developer Notes:

Together with the Adventurer remaster update, we made improvements to all jobs’ skills at the same time. In this improvement work, some skills have been improved structurally, we have added utility skills that are required for recent combat patterns, improved accessibility, and made overall numberical adjustments.

First, structural improvements ovfskills and enhancing utility skills will be reviewed and revised continously, regardless of any upcoming remaster schedules for each job so that we can minimize the time that players feel inconvenienced.

In addition, for the numerical adjustments, we made many changes for all jobs, including the 14 remastered Adventurers, so we will make additional adjustments after confirming actual data. Since we set the buffs at a conservative level this time, if any additional buffs are required, we will make updates quickly and try to reach a level that players want as soon as possible.

Common Skills

  • Maple Warrior Maple Warrior: The skill effect and sound effect have been changed.
  • Hero's Will Hero’s Will: The skill effect and sound effect have been changed.
  • Sharp Eyes Sharp Eyes: The skill effect and sound effect have been changed. The Sharp Eyes with the higher values between you and your party members will now be applied.
  • Wind Booster Wind Booster: The skill effect and sound effect have been changed.
  • Mystic Door Decent Mystic Door: The skill effect and sound effect have been changed.
  • Sharp Eyes Decent Sharp Eyes: The skill effect and sound effect have been changed.
  • Hyper Body Decent Hyper Body: The skill effect and sound effect have been changed.
  • Combat Orders Decent Combat Orders: The skill effect and sound effect have been changed.
  • Advanced Bless Decent Advanced Bless: The skill effect and sound effect have been changed.
  • Wind Booster Decent Wind Booster: The skill effect and sound effect have been changed.
  • Holy Symbol Decent Holy Symbol: The skill effect and sound effect have been changed.
  • Magic Crash Magic Crash: This skill has been improved so that buffs are cancelled even if you use the skill after monsters cast them. The skill effect and sound effect have been changed.
  • Lucky Dice Lucky Dice: The number 3 effect has been changed to increase attack by 15. The skill effect and sound effect have been changed.
  • Guided Arrow Guided Arrow: This skill has been changed to an On/Off skill. The number of hits limit when the skill is activated has been removed. This skill has been changed so that if the character does not perform any actions, it will return to the character after a certain number of attacks. The skill description has been changed to be more accurate.

Erda Nova Effect

  • Erda Nova Erda Nova: This skill now hits up to 10 nearby enemies and binds them. The cooldown has been decreased to 120 seconds (at level 25).
  • Spider in Mirror Spider in Mirror: The spider legs can now attack while you are in Dark Sight.
  • Crest of the Solar Crest of the Solar: The Flame Emblem can now attack while you are in Dark Sight.
  • Lotus Flower Lotus Flower: The range where you receive the lotus’ effects has been expanded.
  • freuds-blessing Freud’s Blessing: The second stack effect has been changed from 100% Stance to 22 status resistance (at level 25).
  • Grandis Goddess' Blessing Grandis Goddess’ Blessing: The stance effect when used by Nova and Anima has been removed.

Pathfinder

  • ancient guidance Ancient Guidance: The final damage boost has been decreased from 15% to 5%. The final damage boost’s buff duration has been increased from 24 seconds to 40 seconds. You can no longer right-click to cancel the skill. This skill now passively increases final damage by 20%.
  • Dodge Dodge: This skill now increases Stance by 40%.
  • Illusion Step Illusion Step: This skill now increases Stance by 60%.
  • ancient astraancient astra (discharge)ancient astra (blast)ancient astra (transition) Ancient Astra: The cooldown has been decreased from 80 seconds to 60 seconds. The Regular mode’s damage has been decreased from 400% to 320%. The Discharge mode’s damage has been decreased from 500% to 400%, the magic arrows’ damage has been decreased from 300% to 240%. The Blast mode’s damage has been decreased from 1800% to 1440%. The damage reduction while using Blast mode has been increased from 40% to 60%. The Transition mode’s damage has been decreased from 450% to 360%.
  • obsidian barrierobsidian barrier (discharge)obsidian barrier (blast)obsidian barrier (transition) Obsidian Barrier: The cooldown has been decreased from 200 seconds to 120 seconds. The duration has been decreased from 16 seconds to 11 seconds (at level 25). The amount of required Relic Gauge to us this skill has been decreased from 500 to 300.

Soul Master

  • Soul Forge Soul Forge: This skill now increases final damage by 10% while active.
  • Cross the Styx Cross the Styx: You will now be invincible while charging this skill. A maximum charge time of 2.5 seconds has been added. If you reach the maximum charge, it will instantly be activated. The cooldown has been increased from 20 seconds to 35 seconds, the cooldown will now be applied when you begin charging.
  • elysion Elysion: Fixed an issue where only 10% of the damage would be applied if the rifts exploded when the duration ended. Cross the Styx’s action delay will be decreased by about 15% during Elysion. Elysion will now increase Cross the Styx’s damage to 362% while it is active (at level 25). You can no longer use Cross the Styx for 1 second after this skill ends.

Flame Wizard

  • Brilliant Enlightenment Brilliant Enlightenment: This skill now increases Stance by 40%.
  • Orbital Flame IV Orbital Flame IV: The damage has been increased from 305% to 330%.
  • Burning Region Burning Region: You will now receive the buff effects even if you are outside of your magic circle. If the magic circle disappears before its duration ends, the cooldown will now be decreased by 1 second for every 1 second of the remaining duration, up to a maximum of 15 seconds.
  • Unquenchable Flame Unquenchable Flame: This skill now increases Stance by 60%.
  • Infinite Flame Circle Infinity Flame Circle: The maximum number of Phoenix Feathers you can have has been decreased from 15 to 10. The damage has been increased from 1000% to 1100% (at level 25). The attack interval has been decreased. The number of hits has been increased from 7 to 8. The MP consumption has been changed to 75 MP per second.

Wind Breaker

  • Sylph's Aid Sylph’s Aid: This skill has been changed to a passive skill.
  • Featheriness Featheriness: This skill now increases Stance by 40%.
  • Wind Blessing Wind Blessing: This skill now increases Stance by 60%.
  • Bow Expert Bow Expert: The final damage boost has been increased from 25% to 35%.
  • idle-whim Idle Whim: This skill now prioritizes the monster with the highest maximum HP. When multiple Spirits attack a single enemy, the final damage reduction has been decreased from 25% to 15%. When the skill is used for the first time, the monster search range has been increased by 260% in the forward direction, 225% in the upward direction, and 140% in the downward direction. The Spirit Energy’s damage has been increased from 1000% to 1100% (at level 25). 
  • Howling Gale Howling Gale: This skill will now prioritize chasing the boss monster with the highest maximum HP. Until the first targetted monster dies, it will not attack only t hat monster but will continuously search for the boss monster with the highest maximum HP and if there is an enemy that meets those conditions, it will chase that enemy. You can now right-click the skill to lock the feature where this skill slows down (more than before) while hitting monsters. The tornado activated using 1 Wind Energy’s damage has been increased from 500% to 650%, the tornado activated using 2 Wind Energy’s damage has been increased from 1200% to 1560% (at level 25). 

Night Walker

  • Element Darkness Element: Darkness: The final damage boost has been increased from 15% to 20%.
  • Dark Sight Dark Sight: This skill will now be cancelled when you use an attacking skill.
  • Rapid Evasion Rapid Evasion: The cooldown has been removed.
  • Shadow Servant Shadow Servant: This skill can now be registered in the Pet Auto Buff.
  • Spirit Claw Spirit Throwing: This skill has been changed to a passive skill. This skill now increases attack by 10.
  • Shadow Stitch Shadow Stitch: The cooldown has been decreased from 210 seconds to 180 seconds. The shadow speed has been increased, and the shadow’s upper range has been increased.
  • Radical Darkness Radical Darkness: This skill now increases Stance by 40%.
  • Darkness Blessing Darkness Blessing: This skill now increases Stance by 60%.
  • Dominion Dominion: Buff Freezers will now apply to this skill. The Stance effect has been removed.
  • Shadow Spear Shadow Spear: The cooldown has been increased from 168 seconds to 180 seconds, the duration has been increased from 75 seconds to 82 seconds (at level 25).

Striker

  • The logic where the next used skill was linked when the skill key was released has been changed so that it is linked when the skill key is pressed. The list of skills that are affected are the following.
    • Lightning Punch
    • Flash
    • Shark Sweep
    • Tidal Crash
    • Ascension
    • Thunder
    • Gale
    • Annihilate
    • Thunderbolt
    • Typhoon
    • Descent of the Sea God
    • Shark Torpedo
    • Lightning Spear Multistrike
  • Shark Kick Shark Sweep: The action delay has been decreased by about 7%.
  • Water Wave Tidal Crash: You can now use this skill while using another skill to cancel it and use this skill right away, even if you already inputted another skill. The action delay has been decreased by about 41%.
  • Ascend Ascension: The action delay has been decreased by about 7%. This skill has been changed so that it can be linked to the next skill more quickly. This skill has been changed so that it can be linked with all skills except Tidal Crash and itself.
  • Thunder Thunder: The action delay has been decreased by about 11%. This skill has been changed so that it can be linked to the next skill more quickly.
  • Gale Gale: The action delay has been decreased by about 23%. This skill has been changed so that it can be linked to the next skill more quickly.
  • Annihilate Annihilate: The action delay has been decreased by about 33%.
  • Thunderbolt Thunderbolt: The action delay has been decreased by about 26%. This skill will now be linked faster than before.
  • Typhoon Typhoon: The action delay has been decreased by 30%.
  • Lightning Union Lightning Cascade: The final damage boost when used has been increased from 9% to 24% (at level 25).

Mikhail

Royal Guard Effect

  • Royal Guard Royal Guard: This skill has been changed so that it will activate even if you defend against an enemy’s attack while invincible. The attack buff’s maximum duration has been increased from 12 seconds to 20 seconds. An effect will now be outputted while invincible. You can no longer use Royal Guard again during Royal Guard’s action even if the cooldown is reset. Fixed an issue where multiple buff icons would overlap every time Royal Guard stacks were refreshed.
  • Soul Assault Soul Assault: The damage has been increased from 210% to 242%.
  • Deadly Charge Deadly Charge: The action delay has been decreased by 23%. The damage has been increased from 600% to 660%.
  • Sword of Soul Light Sword of Soul Light: Soul Light Slash’s damage has been increased from 800% to 880%, Light Force Ray’s damage has been increased from 1700% to 1870% (at level 25).
  • Rho Aias Rho Aias: You can now move while using this skill.

Aran

  • Your stacked Combo will no longer decrease when you are not attacking.
  • Swing Research I Swing Studies 1: The final damage boost for non-Swing attacks after using Smash Swing’s duration has been increased from 3 seconds to 12 seconds.
  • Swing Research II Swing Studies 2: The final damage boost for non-Swing attacks after using Smash Swing’s duration has been increased from 5 seconds to 20 seconds.
  • Adrenaline Boost Activate Adrenaline Boost Activate: The amount of time you can use this skill has been increased from 20 seconds to 300 seconds.
  • Boost End - Hunter's Targeting Boost End – Hunter’s Targeting: You can now change directions with this skill. If you change directions and there is no target to move to, you will be moved in the selected direction.
  • High Mastery High Mastery: This skill now increases final damage by 8%.
  • Maha's Domain Maha’s Domain: You will now be invincible for 2 seconds after using this skill. The cooldown has been decreased from 150 seconds to 90 seconds. The duration has been decreased from 10 seconds to 8 seconds.
  • Install Maha Install Maha: The cooldown has been decreased from 150 seconds to 90 seconds. The duration has been decreased from 55 seconds to 37 seconds (at level 25). The amount of Combo increased when used has been decreased from 100 to 80.

Evan

  • Teleport Teleport: You can now use this skill while jumping. You can now use this skill while hanging on ropes and ladders. The upwards and downwards distances have been changed to be the same, so the upwards distance has been slightly increased and the downwards distance has been slightly decreased. You can now teleport even if the distance you can move is shorter than Teleport’s distance.
  • Return! Return!: The cooldown has been removed.
  • Magic Acceleration Magic Booster: This skill has been changed to a passive skill called Magic Acceleration. This skill now increases INT by 20.
  • Dive of Earth Dive of Earth: Decent Combat Orders will now apply to this skill.
  • Onyx's Will Onyx’s Will: This skill now increases Stance by 70%.
  • Spiral of Mana Spiral of Mana: The effect will now be outputted behind Evan and Mir.
  • Zodiac Ray Zodiac Ray: The damage has been increased from 800% to 980% (at level 25).
  • imperial-breath Imperial Breath: The damage has been increased from 1000% to 1050% (at level 25).

Luminous

Light Leap Effect

  • Light TransformingLight Leap Light Transforming: The horizontal distance has been increased to 190. A Light Leap feature has been added that lets you jump high into the air. After using Light Leap, you can use Light Transforming 1 time if you do not land on a platform, and you can use Light Transforming up to 2 times after Light Leap while in Equilibrium mode. You can now use this skill while jumping. You can now use this skill while hanging on ropes and ladders. You can now teleport even if the distance you can move is shorter than Light Transforming’s distance.
  • Magic Acceleration1 Magic Booster: This skill has been changed to a passive skill called Magic Acceleration. This skill now increases INT by 20.
  • Anti Magic Shell Anti Magic Shell: This skill can now defend against Darkness and Seal as well. The cooldown has been decreased from 300 seconds to 240 seconds. The number of times you can ignore status effects has been increased from 3 to 7. This skill now increases Stance by 40%.

Light Transforming Boost Effect

  • Light Transforming Boost Light Transforming Boost: A new On/Off skill that increases Light Transforming’s horizontal distance by 65.
  • Light Reflection Light Reflection: The damage has been increased from 400% to 440%.
  • Apocalypse Apocalypse: The damage has been increased from 340% to 375%.
  • Absolute Kill Absolute Kill: The damage has been increased from 385% to 425%.
  • Darkness Sorcery Darkness Sorcery: This skill now increases Stance by 60%.
  • Dark Light Mastery Dark Light Mastery: You can now use Light Transforming continuously in the same direction while in Equilibrium mode.
  • Door of Truth Door of Truth: The damage has been increased from 500% to 600%, the damage when attacking 1 enemy has been increased from 750% to 900% (at level 25).
  • punishing-resonator Punishing Resonator: The damage in Sunfire mode has been increased from 700% to 840%, the damage in Eclipse mode has been increased from 500% to 600%, the damage in Equilibrium mode has been increased from 665% to 800% (at level 25).
  • Baptism of Light and Darkness Baptism of Light and Darkness: Alleviated an issue where sometimes this skill did not fully hit monsters that moved around frequently. The damage has been increased from 750% to 900% (at level 25).
  • Liberation Orb Liberation Orb: While in Equilibrium mode, the light and darkness attacks will now be activated together, and both elements’ magic will now be stacked in the orb. The active effect’s damage has been increased from 975% to 1000% (unbalanced) and 1000% to 1100% (balanced). The magic orb damage boost per additional magic has been increased from 50%p to 90%p. The magic orb re-creation cooldown has been decreased from 1 second to 0.9 seconds. 

Mercedes

Spirit Jump Effect

  • Spirit JumpSpirit Jump Spirit Jump: You can now input the jump key with the up arrow key to jump upwards. The up jump will not be reset by Rolling Moonsault.
  • Dual Bowgun Acceleration Dual Bowgun Booster: This skill has been changed to a passive skill called Dual Bowgun Acceleration. This skill now increases DEX by 20.
  • Gust Dive Gust Dive: The action delay when the skill is used separately has been decreased by about 28%. The action delay when the skill is linked has been decreased by about 11%.
  • Water Shield Water Shield: You will now be invincible for 2 seconds after using this skill. The cooldown has been set to 70 seconds. The damage reduction, status resistance, and elemental resistance have been changed to passive effects. This skill now increases Stance by 40%.
  • Ignis Roar Ignis Roar: The final damage boost effect’s duration has been increased from 15 seconds to 30 seconds. The passive final damage boost has been increased from 15% to 25%.
  • Ring of Ishtar Ishtar’s Ring: The damage has been increased from 220% to 245%.
  • Ancient Spirit Ancient Spirit: This skill now increases Stance by 60%.
  • Elvish Blessing Elvish Blessing: The duration has been increased from 60 seconds to 120 seconds. The cooldown has been increased from 90 seconds to 180 seconds. This skill now passively increases final damage by 5%. The Stance effect has been removed.
  • Elemental Ghost Elemental Ghost: The duration has been increased from 65 seconds to 85 seconds (at level 25). The cooldown has been increased from 150 seconds to 180 seconds. 
  • sylvidia Sylphidia: The duration has been decreased from 42 seconds to 23 seconds, the cooldown has been decreased from 150 seconds to 90 seconds (at level 25). The Stance effect has been removed.
  • Irkalla's Breath Irkalla’s Breath: The maximum key down duration has been decreased from 8.5 seconds to 6 seconds. The number of hits has been increased from 8 to 12. The attack interval has been decreased. The cooldown has been increased from 150 seconds to 180 seconds. When this skill hits an enemy, Ignis Roar’s duration will now be increased by 0.3 seconds. 
  • Royal Knights Royal Knights: The knights’ damage has been increased from 650% to 725% (at level 25). The cooldown has been increased from 150 seconds to 180 seconds.

Phantom

  • Judgement Judgement: Dark Sight will no longer be cancelled when this skill is used (regardless of if its in Auto or Manual mode).

Swift Phantom Effect

  • Swift PhantomSwift Phantom Swift Phantom: You can now input the jump key with the up arrow key to jump upwards.
  • Misfortune Protection Misfortune Protection: This skill now increases Stance by 40%.
  • Pray of Aria Pray of Aria: This skill now increases Stance by 60%.
  • Rift Break Rift Break: Fixed an issue where Dark Sight was not cancelled by the in-place attack.

Eunwol

Jump Effect

  • JumpJump Jump: You can now input the jump key with the up arrow key to jump upwards.
  • Knuckle Mastery Knuckle Mastery: This skill now increases final damage by 5%.
  • Summon Soul Tent Spirit Frenzy: The maximum duration has been decreased from 10 seconds to 5 seconds. The damage has been increased from 45% to 90%. You can now move while using this skill. The final damage boost will be applied even if Eunwol uses Spirit Frenzy before Spirit Bond Maximum’s summoned Guardian Spirit uses it.

All Demons

  • Demon Jump Demon Jump: This skill has been improved so that you can use skills after using this skill or use this skill after using certain skills more smoothly.

Demon Slayer

  • Concentration Concentration: The final damage boost has been increased from 25% to 30%.
  • Metamorphosis Metamorphosis: This skill can now be registered on the Pet Auto Buff.
  • Blue Blood Blue Blood: This skill has been changed into an On/Off skill.
  • jormungand Jormungandr: Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.
  • Demon Bane Demon Bane: The attack activated when the keydown ends’ damage has been increased from 1300% to 1560% (at level 25). The 1.5 seconds of invincibility after the key down ends has been removed. You will now be invincible for 8 seconds after using this skill.

Demon Avenger

  • Exceed Exceed: Exceed: Moonlight Slash and Exceed: Execution’s last stage Exceed Mode duration has been increased from 10 seconds to 20 seconds.
  • Shield Chasing Shield Chasing: This skill now prioritizes the monster with the highest maximum HP. The action delay has been decreased by 33%.
  • Overwhelming Power Overwhelming Power: This skill now increases final damage by 15%.

Demon Frenzy Effect

  • Demon Frenzy Demon Frenzy: The cooldown has been decreased from 125 seconds to 1 second. This skill has been changed to a skill that automatically attacks a certain area around the character. This skill now deals 765% damage 3 times on up to 10 enemies periodically (at level 25).
  • blood-feast Blood Feast: This skill has been changed to a skill that activates instantly when used. This skill now consumes 3% maximum HP and deals 1450% damage 12 times on up to 8 enemies, recovers 25% maximum HP with an additional 100% critical rate and 100% defense ignored with a cooldown of 12 seconds (at level 25).
  • Revenant Revenant: This skill can now defend against Darkness and Seal as well. After the skill ends, you will no longer be considered as being hit.

Battle Mage

Rapid Leap Effect

  • Teleport Ver 2Rapid Leap Teleport Ver. 2: You can now input the jump key with the up arrow key to activate Rapid Leap and jump upwards. After using Rapid Leap, you can use Teleport 1 time while in the air.
  • Drain AuraBlue AuraYellow AuraDark AuraDebuff Aura All Aura skills: Buff Freezers will now apply to these skills.
  • Dark Lightning Dark Lightning: The Black Mark left on enemies will now only be consumed after attacks hit the enemy 15 times.

Teleport Boost Effect

  • Teleport Boost Teleport Boost: A new On/Off skill that increases Teleport Ver. 2’s horizontal distance by 65 and vertical distance by 30.
  • Battle Mastery Battle Mastery: The final damage boost has been increased from 15% to 25%.
  • Finish Blow Finish Blow: The forward attack range has been increased by about 20%.
  • Abyssal Lightning Abyssal Lightning: The number of times the Black Mark can be attacked before disappearing has been increased from 6 to 30.

Wild Hunter

Double Jump Effect

  • Double Jump (Marksman)Double Jump Double Jump: You can now input the jump key with the up arrow key while not riding the Jaguar to jump upwards.
  • Summon Jaguar Summon Jaguar: You can now use the skill with the down arrow key to fix the Jaguar to its location. The Jaguar will prioritize hitting the monster with the highest maximum HP in range while its location is fixed. The Jaguar will not immediately move to the character’s location even if they move to a different platform, but it will move if the character leaves a certain range.
  • Summon Jaguar Jaguar skills: All Jaguar skills have been changed from attacking in the direction that the character was facing to prioritize hitting the monster with the highest maximum HP in range.
  • Soul Arrow Bow Soul Arrow: Crossbow: This skill has been changed to a passive skill.
  • White Heat Rush White Heat Rush: You can now use this skill to move downwards diagonally. Fixed an issue where the distance moved was shortened. The action delay has been decreased by about 10%.
  • Beast Form Beast Form: This skill now increases final damage by 10%.
  • Drawback Draw Back: This skill has been changed so that even when Draw Back is activated, if you use jump backwards, you will be moved backwards.
  • Wild Vulcan Wild Vulcan: You can now right-click the skill to change it to Wild Vulcan Type-P Wild Vulcan Type-P. Wild Vulcan Type-P deals 300% damage 4 times on up to 8 enemies in front of you, with an increased 120%p damage when attacking regular monsters. You can only use Wild Vulcan Type-P while riding a Jaguar. Wild Vulcan’s Enhancement Core has been changed to enhance Wild Vulcan Type-P as well. Wild Vulcan Type-P is not affected by attack speed increasing effects.
  • Drill Container Drill Container: Drill Container will now increase Wild Vulcan Type-P’s damage when attacking regular monsters by 40%.
  • Nature Force Nature Force: This skill now increases Stance by 50%.
  • Wild Vulcan - Reinforce Wild Vulcan – Reinforce: This skill will now apply to Wild Vulcan Type-P as well.
  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: This skill will now apply to Wild Vulcan Type-P as well.
  • Wild Vulcan - Boss Killer Wild Vulcan – Boss Killer: This skill will now apply to Wild Vulcan Type-P as well.
  • Jaguar Storm Jaguar Storm: The Jaguars will now be summoned near the monster with the highest maximum HP.
  • Wild Vulcan Type X Wild Vulcan Type X: The maximum key down duration has been decreased from 7.2 seconds to 5 seconds. The damage has been increased from 1050% damage 5 times to 1105% damage 7 times (at level 25).

Mechanic

Mechanic Double Jump Effect

  • Jet BoosterMechanic Double Jump Jet Booster: You can now input the skill key or the jump key with the up arrow key while to jump upwards. After jumping upwards, you can use Booster Deployment.
  • Rocket Booster Rocket Booster: The command has been changed to the up arrow key + the attack key.
  • Homing Missile Homing Missile: This skill will now prioritize the enemy with the highest maximum HP while in Tank Mode.
  • Open Gate GX-9 Open Gate: GX-9:You can now right-click the skill to lock the feature where party members can use the portals.
  • Robo Launcher RM7 Robot Launcher: RM7: This skill can now attack enemies that are on the opposite direction that you are facing. Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.
  • Support Waver H-EX Support Waver: H-EX: Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.
  • Over Tuning Overtuning: The final damage boost has been increased from 20% to 25%.
  • Magnetic Field Magnetic Field: Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.
  • Robo Factory RM1 Robot Factory: RM1: Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.
  • micro-missile Micro Missile Container: The time to search for enemies has been increased. Logic has been added where if the Micro Missiles are fired and there are no mobs to attack, they will search for a target to attack for a short period of time.

Xenon

  • Conversion Star Force Conversion Star Force: Change the power of your equipment’s stars into your own. For every 10 stars on your equipment, increases your STR, DEX, and LUK by 7. Conversion Star Force will apply based on your Star Force with a limit of up to 100 Stars. Medal and titles’ Star Force as well as Guild Skills will not be affected by Conversion Star Force. (Max level: 1)
    • Level 1: Based on your equipment increases STR, DEX, and LUK by 7 per 10 Star Force (up to 100 Star Force).
  • Quicksilver Sword Jump Quicksilver Sword: Jump: This skill can now be used 1 time after using Sudden Propel.
  • Instant Shirk Instant Shirk: Fixed an issue where the evasion rate was applied based on the incorrect level.
  • Multilateral VI Multilateral VI: The Stance boost has been increased from 5% to 15%. This skill now increases final damage by 15%.
  • Mega Smasher Mega Smasher: You can now use certain stat increasing buff skills even while firing the laser.
  • Hologram Gravity Fusion Hologram Gravity: Fusion: The cooldown has been decreased from 100 seconds to 90 seconds.
  • Photon Ray Photon Ray: The cooldown has been decreased from 35 seconds to 30 seconds.

Blaster

  • Endurance Training II Endurance Training II: This skill now increases Stance by 60%.
  • Shock Wave Punch Shock Wave Punch: The Double Fang damage boost has been increased from 140%p to 180%p.
  • Flash Move Flash Move: The Magnum Punch damage boost has been increased from 160%p to 205%p.
  • Revolving Bunker Revolving Bunker: The cooldown has been decreased from 150 seconds to 120 seconds. You can now input the skill again after an enemy is captured to maintain the enemy’s bind while allowing the character to move.

Kaiser

Double Leap Effect Double Leap Effect (Figuration)

  • Double LeapDouble LeapDouble Leap (Figuration) Double Leap: You can now input the jump key with the up arrow key while to jump upwards. You can jump upwards in Final Figuration mode as well.
  • Will of Sword Will of Swords: This skill now prioritizes the monster with the highest maximum HP.
  • Final Transfiguration Final Figuration: You can now teleport even if the distance you can move is shorter than Teleport’s distance.
  • Catalyze Catalyze: The final damage boost has been increased from 20% to 32%.
  • Robust Armor Robust Armor: This skill now increases Stance by 60%.
  • will-of-sword-strike Will of Swords: Strike: This skill now prioritizes the monster with the highest maximum HP. You will now acquire Morph Gauge when the swords and flames attack a monster. If there are no platforms for the swords to land on, they will now land in the air. Fixed an issue in certain boss monsters where the skill could not find the monster and attacked in an awkward location.
  • Draco Slasher Draco Slasher: Fixed an issue where the Dragon Energy did not attack an enemy if they were too close.

Kain

Shadow Swift Effect

  • Shadow SwiftShadow Swift Shadow Swift: You can now input the jump key with the up arrow key while to jump upwards.
  • Strike ArrowStrike Arrow IIStrike Arrow III Strike Arrow 1/2/3: The number of monsters hit has been increased from 4 to 6.
  • Shaft Break Shaft Break: The arrow damage has been increased from 180% to 184%.
  • Manifest Shaft Break [Possess] Shaft Break: The arrow damage has been increased from 180% to 184%. The explosion damage has been increased from 220% to 224%.
  • Advanced Death Blessing Advanced Death Blessing: The Death Blessing’s damage boost has been increased from 135%p to 163%p.
  • Falling Dust Falling Dust: The damage has been increased from 410% to 462%.
  • Manifest Falling Dust [Possess] Falling Dust: The damage has been increased from 420% to 462%. The erupted malice’s damage has been increased from 240% to 264%.
  • Execute Chain Sickle [Execute] Chain Sickle: The damage has been increased from 200% to 220%. The final strike’s damage has been increased from 220% to 242%.
  • Execute Poison Needle [Execute] Poison Needle: The damage has been increased from 250% to 275%. The continuous attack’s damage has been increased from 190% to 209%.
  • Grinding II Grinding II: The Strike Arrow/Strike Arrow II/Strike Arrow III, and arrow fragments’ damage boost has been increased from 100%p to 134%p. The [Possess] Strike Arrow’s damage boost has been increased from 85%p to 122%p. The Scattering Shot’s damage boost has been increased from 75%p to 102%p. The [Possess] Scattering Shot’s damage boost has been increased from 80%p to 110%p. The Dragon Fang’s damage boost has been increased from 70%p to 93%p. The Shaft Break arrow and explosion’s damage boost has been increased from 60%p to 80%p. The [Possess] Shaft Break arrow and explosion’s damage boost has been increased from 90%p to 117%p, the tornado attack’s damage boost has been increased from 15%p to 21%p. The [Execute] Phantom Blade’s damage boost has been increased from 115%p to 142%p. The [Execute] Tearing Knife’s damage boost has been increased from 115%p to 148%p. The Remain Incense’s damage boost has been increased from 60%p to 75%p.
  • Adapt to Death Adapt to Death: This skill now increases Stance by 50%.
  • Chasing Shot Chasing Shot: The damage has been increased from 320% to 352%.
  • Sneaky Sniping Sneaky Sniping: The damage has been increased from 150% to 193%.
  • Manifest Execute Sneaky Sniping [Possess/Execute] Sneaky Sniping: The damage has been increased from 200% to 220%.
  • Thanatos Descent Thanatos: The Stance effect has been removed.

Cadena

Agent Shift Effect

  • Agent ShiftAgent Shift Agent Shift: You can now input the jump key with the up arrow key while to jump upwards.
  • Fixed an issue where certain skills’ slow effects would stack. The affected skills are as follows.
    • Chain Arts: Stroke 1st hit/2nd hit
    • Chain Arts: Chase
    • Chain Arts: Maelstrom

Developer Notes:

In the November 11, 2021 update, we improved it so that the highest slow debuff effect would be applied when different slows were applied on a monster. Before this improvement, only the most recent slow debuff used was applied, but due to an error, there was a situation where up to 4 slow debuffs could coexist. 

However, we decided that it was very difficult in practice to maintain 4 debuffs at all times while maintaining the existing link cycle. In addition, it forced a play pattern that was different from existing patterns and did not match Cadena’s core combat pattern.

Therefore, we have corrected the error in this update, and if there is a damage reduction because of it, we will closely review and continue to adjust numerical values in the next update.

  • Weapon Variety IWeapon Variety IIWeapon Variety III Weapon Variety: The buff duration has been increased from 20 seconds to 30 seconds.
  • Temper Temper: This skill now increases Stance by 40%.
  • Summon Striking Brick Summon Striking Brick: The damage has been increased from 485% to 535%.
  • Summon Beating Needle Bat Summon Beating Needle Bat: The 1st hit’s damage has been increased from 450% to 490%. The 2nd hit’s damage has been increased from 555% to 610%. The 3rd hit’s damage has been increased from 715% to 790%.
  • Chain Arts Takedown Chain Arts: Take Down: The cooldown has been decreased from 150 seconds to 120 seconds.
  • Chain Arts Tough Hustle Chain Arts: Tough Hustle: When this skill hits an enemy, Weapon Variety’s number of stacks will now be set to the maximum.
  • Quick Service Mind II Quick Service Mind 2: This skill now increases Stance by 60%.
  • Weapon Variety III Weapon Variety III: The Cutting Scimitar, Scratching Claw, Throwing Wing Dagger, Shooting Shotgun, Slashing Knife, and Releasing Bomb’s damage boost has been increased from 120%p to 170%p.

Angelic Buster

  • Final Contract Final Contract: THe Stance effect has been removed.

Magical Shift Effect

  • Magical ShiftMagical Shift Magical Shift: You can now input the jump key with the up arrow key while to jump upwards.
  • Soul SeekerSoul Seeker Expert Soul Seeker/Soul Seeker Expert: This skill will now prioritize the boss monster with the highest maximum HP.
  • Inner Peace Inner Peace: This skill now increases Stance by 60%.
  • Trinity Trinity: You can now activate the 2nd and 3rd hits in order without interruption even if you do not attack for a certain period of time. The passive final damage boost has been increased from 10% to 25%. When the 1st hit is used separately, the action delay has been decreased by about 23%. When the 2nd hit is used separately, the action delay has been decreased by about 33%. The 3rd hit’s action delay has been decreased by about 6%. 
  • Soul Resonance Soul Resonance: You will now be invincible for 2 seconds after using this skill. However, if you stop Soul Resonance, the invincibility will also disappear. The action delay at the end has been decreased by 55%.
  • spotlight Spotlight: The Stance effect has been removed.

Zero

  • Dual Combat Dual Combat: You can now right-click the skill to lock the feature of moving forwards when Tagging.
  • Burst Step Burst Step: Moving left/right will no longer be considered an attack.
  • Divine Force Divine Force: The skill description has been changed to be more accurate.
  • Critical Bind Critical Bind: If Critical Bind is used on an enemy that is already bound, Critical Bind’s bind effect will now be added on and applied to the existing bind effect. If there is no bind effect applied and it is only a debuff, Critical Bind’s bind effect will not be applied.
  • Tachi Mastery Long Sword Mastery: The final damage boost has been increased from 5% to 10%. The skill description has been changed to be more accurate.
  • Reinforce Body Reinforce Body: This skill now increases Stance by 100%. The critical rate boost has been decreased from 40% to 30%. The skill description has been changed to be more accurate.
  • Great Sword Mastery Great Sword Mastery: The critical rate boost has been increased from 15% to 30%. The final damage boost has been increased from 5% to 10%. The skill description has been changed to be more accurate.
  • Shadow Rain Shadow Rain: Great Sword Mastery’s damage boost effect will now apply to this skill.
  • Limit Break Limit Break: This skill has been changed so that the buff effect is maintained even if you activate the last attack by using the skill again. Fixed an issue where the slow effect was not applied if you ended the skill by re-using it. Fixed an issue where the end attack’s damage was higher than the skill description if you ended the skill by re-using it.
  • Shadow Flash (Alpha)Shadow Flash (Beta) Shadow Flash: The lower attack range has been increased by about 330%. The attack range of the attack activated by re-using the skill has been increased.

Kinesis

  • Psychic ForcePsychic Force 2Psychic Force 3 Psychic Force 1/2/3: The final damage boost to Kinesis’ attacks when the Dot is active has been removed.
  • Ultimate - Material Ultimate – Material: This skill now decreases defenses by 15% for 30 seconds when it hits an enemy. The defense reduction effect does not stack with Psychic Grab 2 and Ultimate – Psychic Shot.
  • Psychic Drain Psychic Drain: The cooldown has been decreased from 5 seconds to 3 seconds. The duration has been increased from 15 seconds to 30 seconds.
  • Ultimate - Deep Impact Ultimate – Deep Impact: The action delay has been decreased by 50%.
  • Psychic Grab 2 Psychic Grab 2: This skill now decreases defenses by 15% for 30 seconds when it hits an enemy. The defense reduction effect does not stack with Ultimate – Material and Ultimate – Psychic Shot.
  • Ultimate - Psychic Shot Ultimate – Psychic Shot: The defense reduction effect’s duration has been increased from 10 seconds to 30 seconds. The defense reduction effect does not stack with Ultimate – Material and Psychic Grab 2.
  • Ultimate - B.P.M Ultimate – B.P.M: This skill will now only consume Psychic Points when it hits a monster.
  • Psychic Charging Psychic Charging: This skill now charges half your maximum Psychic Points.
  • Psycho Break Psycho Break: The final damage boost duration has been increased from 30 seconds to 45 seconds.
  • esp-battle-order ESP Battle Order: This skill now increases final damage by 20%.
  • Awakening Awakening: The final damage boost has been increased from 30% to 40%.
  • Psychometry Psychometry: The cooldown has been decreased from 210 seconds to 180 seconds. The damage has been decreased from 2100% to 1800%.
  • Psychic Over Psychic Over: The cooldown has been decreased from 210 seconds to 180 seconds. The duration has been decreased from 30 seconds to 26 seconds.
  • Psychic Tornado Psychic Tornado: The cooldown has been increased from 120 seconds to 180 seconds. The damage has been increased from 1000% to 1500%, the thrown objects’ damage has been increased from 275% to 413%, the explosion damage has been increased from 600% to 900% (at level 25).

Adele

  • Territory Territory: Fixed an issue where only 10% of the damage would be applied if it exploded when the duration ended.

Illium

  • Crystal Portal Crystal Portal: You can now use this skill while hanging on ropes and ladders. The distance moved has been increased. You can now teleport even if the distance you can move is shorter than Crystal Portal’s distance.
  • Crystal Skill Glory Wing Crystal Skill: Glory Wings: You can now use Seed Ring skills and Ethereal Form while flying in Glory Wings mode. The time where you can activate Glory Wings after the Crystal is fully charged has been increased from 20 seconds to 300 seconds.

Crystal Portal Boost Effect

  • Crystal Portal Boost Crystal Portal Boost: A new On/Off skill that increases Crystal Portal’s horizontal distance by 60 and vertical distance by 45.
  • Lef Mastery Lef Mastery: This skill now increases Stance by 40%.
  • Fast Charge Fast Charge: This skill has been changed to a skill that instantly charges the Crystal to the maximum when used. The cooldown has been changed to 180 seconds.
  • Crystal's Secret Crystal’s Secret: This skill now increases Stance by 60%. The final damage boost has been increased from 35% to 40%.

Ark

  • Fusion Completion Fusion Completion: This skill now increases Stance by 50%.

Lara

  • Expression Wind Swing Expression: Wind Swing: The duration has been increased from 20 seconds to 30 seconds. The upper area in which you can move has been increased by about 15%. The float speed has been increased by 39%.
  • Purity Purity: This skill now increases Stance by 40%.
  • Dragon Vein AbsorptionAbsorption River Puddle DrenchAbsorption Desolate WindAbsorption Sunlight Sprout Dragon Vein Absorption: This skill is now affected by buff duration increasing effects. The duration has been increased from 60 seconds to 90 seconds. Absorption: River Puddle Drench’s damage has been increased from 500% to 550%. Absorption: Desolate Wind’s damage has been increased from 215% to 237%. Absorption: Sunlight Sprout’s damage has been increased from 200% to 220%.
  • Nature Master Nature Master: Swelling River’s damage boost has been increased from 128%p to 295%p. Swelling River’s enhanced swell’s damage has been increased from 580% to 638%. Whirlwind’s damage boost has been increased from 157%p to 218%p. Sunrise Well’s giant’s damage boost has been increased from 247%p to 337%p. Sunrise Well’s lava damage boost has been increased from 117%p to 190%p. Sunrise Well’s volcanic bomb’s damage boost has been increased from 157%p to 233%p.
  • Best Friends Best Friends: The enhanced Spirit Sprinkle’s damage has been increased from 255% to 306%.
  • Intensive Geomancy Intensive Geomancy: Mountain Kids’ damage boost has been increased from 128%p to 179%p, the damage boost when attacking boss monsters has been increased from 160%p to 222%p. Mountain Seeds’ damage boost has been increased from 170%p to 230%p.
  • Relaxation Relaxation: This skill now increases Stance by 60%.
  • Winding Ridge Winding Ridges: The upper attack range has been increased by about 64%.

Hoyoung

  • Pinnacle Pinnacle: This skill now increases Stance by 60%.
  • Sage Teachings Dream Garden Sage Teachings: Dream Garden: The cooldown reduction per 1 second of remaining key down duration when the skill ends has been decreased from 9.7 seconds to 9.3 seconds.

Mastery Book System Removal

Mastery Book 20 Mastery Book 30

All 4th job advancement skills can now be levelled up until their maximum level without having to use Mastery Books. 

Mastery Books will no longer be sold in each town’s general stores, the NPC Bucklerman, stores in different content, and event coin shops.

You can now sell your tradeable Mastery Books and certain other Mastery Book items to shops for mesos.

  • Mastery Book 20: 1.5m mesos
  • Mastery Book 30: 2.5m mesos
  • Dual Blade Training Book: 50k mesos
  • Mystery Special Mastery Book: 2.5m mesos
  • Andy’s Mastery Book: 2.5m mesos
  • Cross Hunter Mastery Book: 2.5m mesos

You will now acquire Spell Traces when you use untradeable Mastery Books and certain other Mastery Book items.

  • Mastery Book 20: 200 Spell Traces
  • Mastery Book 30: 400 Spell Traces
  • Mastery Box: 500 Spell Traces
  • Luden’s Mastery Book: 600 Spell Traces

The Daily Gift’s day 8 reward has been changed from a Mastery Book Set to 1000 Spell Traces.

The Maple Guide [4th Job Advancement] mission’s reward has been changed from 10 Mastery Boxes to 3000 Spell Traces.

Mastery Boxes have been removed from Dimensional Library, Lion King’s Castle, Fantastic Theme Park, Korean Folk Town, Root Abyss, Golden Temple, Crimsonwood Citadel, and Ancient Ruins Partem content’s rewards.

Cross Hunter Chapter 3’s rewards have been changed from 2 Mastery Boxes to 300 Spell Traces.

Burning World’s Step Up rewards have been changed from a 3 Mastery Boxes Voucher to 1500 Spell Traces.

The Tera Burning Plus and Burning World’s Legendary Secret Boxes and Growth Support Boxes will no longer give Mastery Boxes.

Developer Notes:

The Mastery Book system which was added with the 4th job advancement update in December 2006 has been removed. Since then, the 5th job advancement update and various reorganizations for faster character growth have taken place and the current Mastery Book System was decided to be a cumbersome hurdle of playing the game. Going forward, we have improved it so that you can increase all of your 4th job advancement skills to their maximum levels without having to use Mastery Books.

Boss Entry Limit Improvements

Boss Queue Zakum

The daily entry limit of 1 has been removed for the following bosses. It has been improved so that a 30-minute re-entry cooldown is applied.

  • Zakum (Easy/Normal)
  • Papulatus (Easy/Normal)
  • Hilla (Normal)
  • Horntail (Easy/Normal/Chaos)
  • Von Leon (Easy/Normal/Hard)
  • Arkarium (Easy/Normal)
  • Caoong (Normal)
  • Pink Bean (Normal/Chaos)

Boss Queue Suu

The daily entry limit has been increased from 1 to 3 for the following bosses. The existing 30-minute re-entry cooldown will be maintained.

  • Suu (Hard)
  • Demian (Hard)
  • Guardian Angel Slime (Normal/Chaos)
  • Lucid (Easy/Normal/Hard)
  • Will (Easy/Normal/Hard)
  • Dusk (Normal/Chaos)
  • Dunkel (Normal/Hard)
  • Jin Hilla (Normal/Hard)
  • Chosen Seren (Normal/Hard)

Boss Queue Black Mage

The daily entry limit has been increased from 1 to 3 for the following bosses. It has been improved so that a 60-minute re-entry cooldown is applied.

  • Black Mage

Developer Notes:

We have improved the daily boss entry limits to alleviate the problem where you would lose your daily entry if any unexpected situations caused you to stop playing while in the process of challenging bosses. For the re-entry cooldowns, if there was no limit, then parties could enter then right before clearing, they could leave and enter the same boss again. Therefore, we have kept the limit because it would create a gameplay pattern that is not intended by the development team.

Stance Stat Improvements

All characters will now acquire 100% Stance through their own skills.

Mikhail’s Link Skill has been changed.

  • Guardian of Light Guardian of Light: Receive the Knight of Light Mikhail’s protection increase your status resistance. (Max level: 2)
    • Level 1: For 10 seconds, increases status resistance by 100.
      Cooldown: 120 seconds.
    • Level 2: For 15 seconds, increases status resistance by 100.
      Cooldown: 120 seconds.

The Union board effect of Stance has been changed to increased damage to regular monsters (1% per square, up to 40%).

The Hyper Stat of Stance has been removed. All points invested in Stance have been returned.

Improvements

Skills

Alicia's Roar In the Seed 40F, the Alicia’s Roar!? skill’s cooldown has been decreased from 1 second to 0.6 seconds and the distance that monsters are pushed back has been increased.

Items

Arcane Symbol enhancement costs have been decreased.

Arcane Symbol Costs

Demon Avenger and Xenon characters’ Arcane Symbols and Authentic Symbols’ stats have been increased.

Demon Avenger and Xenon Arcane Symbols

Fixed an issue where using the Guardian Angel Ring Set Conversion Scroll would not output an effect sound.

Untradeable Mastery Book 20 and Mastery Book 30 can no longer be sold to shops.

Master Destiny Set

Maximum HP and MP stats have been added to the Master Label set effects.

  • 3 Set: Maximum HP/MP +250
  • 5 Set: Maximum HP/MP +500

Maximum HP and MP stats have been added to the set effects of certain Cash equipment with time-limited stats.

  • Target Equipment
    • Starry Sky Orchid set
    • Flower Cloud Orchid set
    • Road of Vanishing set
    • Chew Chew Island set
    • Apricot Wish set
  • Set Effect Additional Stats
    • 3 Set: Maximum HP/MP +250
    • 5 Set: Maximum HP/MP +500
  • Hat/Cape (Glove) Time-Limited Additional Stats (When acquired from a Set Voucher after the update)
    • Hat: Maximum HP/MP +1500
    • Cape (Glove): Maximum HP/MP +1500

Nevel Shop

Mechanic equipment (Mechanic Engine, Mechanic Arm, Mechanic Leg, Mechanic Frame, Mechanic Transistor) and Dragon equipment (Dragon Hat, Dragon Pendant, Dragon Wings Accessory, Dragon Tail Accessory) will no longer be dropped by monsters and can instead be purchased from the secondary weapon salesman NPC Nevel.

When a scroll is passed that changes the numerical stats of an item, it has been improved so that the increase or decrease in stats is outputted.

Monsters

In the Seed 10F, 20F, 30F, 40F, and 50F, it has been improved so that you will be invincible for 2 seconds after resurrecting while fighting with the boss monsters.

  • 10F: Giant Spider
  • 20F: Tin Woodman
  • 30F: Scared Lion
  • 40F: Scarecrow
  • 50F: Dorothy

UI

30% All Stats Scroll

In the Item Enhancement UI, a 30% All Stats Scroll has been added to the Spell Trace scrolls. The 30% All Stats Scroll can only be used on armor and accessories. It gives 3 all stats, 120 HP, and 10 defense.

Damage Skin Storage

The maximum number of Damage Skin storage slots has been increased from 48 to 60.

V Core Enhance Select All

When enhancing V Cores, if you press the Select All button, it will no longer include Condensed Experience cores.

In the equipment window, registered Pet Auto Buff skills will be maintained even when moved to the Cash storage. Even if you equip a new pet that can use Pet Auto Buff, you can use your registered Pet Auto Buff skills without having to register them again.

When creating Chatting Shortcuts, you can no longer register messages that start with ‘/’.

Fixed an issue when using Chatting Shortcuts with a hotkey where facial expressions were not outputted even if the message included a facial expression.

Quickslot and Buff Time Display

Quickslot Display Options

The remaining time displayed on the quickslots and buffs has been improved to be more visible.

  • In the Options UI, you can now select the type of numbers and the display location in the quickslot. The options are:
    • Corner, Regular
    • Middle, Regular
    • Middle, Large
  • In the Options UI, you can now select whether to display the blinking effect when the cooldown is 5 seconds or less.
  • The shadow effect over time has been changed so that it does not darken and cover the icons too much.

When paying back items in the Cash Shop, the guide text has been enhanced.

When you connect to a web browser while playing the game, it has changed so that it opens your default browser instead of Internet Explorer. However, certain connections will still be opened with Internet Explorer like before, and if your default browser is not Chrome, Edge, Firefox, or Whale, it will be opened with Internet Explorer instead of your default browser.

Maple Guide

In the Maple Guide, an additional confirmation window will no longer appear when you use it to move to a map.

The Maple Guide’s recommended hunting grounds will no longer appear for Adventurer jobs in the level 10~30 range.

Hunting grounds next to towns and certain recommended hunting grounds have been removed, and other popular hunting grounds have been added.

  • Removed Hunting Grounds
    • Ocean Seaweed Tower
    • Under the Castle Walls 1
    • Weathered Land of Joy
    • Weathered Land of Sadness
    • Rock Territory
    • Underground Line 4
    • Mushbud Forest 4
  • Added Hunting Grounds
    • Wild Boar’s Land
    • Army Base 1
    • Ice Valley 2
    • Toy Factory <Machine Room>
    • Sharp Cliff 4
    • Advanced Training Centre
    • Drill Hall 2
    • Weathered Land of Rage
    • Flame Territory
    • Under the Cave
    • M Tower 2
    • Hidden Research Train
    • Chew Chew Island’s Deepest Point
    • Mushbud Forest 6
    • Closed Area
    • That Day in Trueffet 3
    • Mirror-Lit Temple 3
    • World’s Border 2
    • Labyrinth of Suffering Interior 1
    • End of the World 2-3
    • Cernium West Castle Walls 2

Fixed a problem with the Maple Guide where you had to complete the Sellas area quests in order to do the quests for areas after Moonbridge.

Fixed an error where even if you completed all of Chew Chew Island or Lacheln’s quests but did not complete the beginning quest, you could not teleport to those towns with the Maple Guide UI.

Etc.

When using the Meso Market or minigames, there is now a chance to activate Lie Detectors.

Error Fixes

Skills

Certain skills that are not affected by directly used attack speed increasing skills’ effects but are affected by passive skills and Ability attack speed changes have been changed so that their attack speeds cannot be changed.

Developer Notes:

Recently, in the process of making attack speed increasing buffs into passives, we have discovered an issue where certain skills that were not affected by active attack speed increasing buff skills were still affected by certain passive stats.

When attack speed is increased for these skills, an error occurs where the skill effects and character actions are outputted abnormally. In particular, for skills that involve movement, the movement distance would be applied inconsistently or sometimes the skill would not be used properly, which we have received many inquiries about.

Due to this change, the experience of using certain skills may change, but we decided that this continuous error would cause more convenience which is why we have changed it this way.

Fixed an issue where Resistance Line Infantry would sometimes appear behind the background.

Night Lord’s Showdown Challenge and Demon Slayer’s Devil Cry’s debuff effects have been changed so that they do not overwrite each other. The overlapping effects have been changed so that the higher effect is applied.

Fixed an issue with Flame Wizard’s Ignition – Max Ignition where the effect did not apply.

Fixed a problem with Flame Wizard’s Infinity Flame Circle could not be used while slowed.

Fixed a problem where sometimes Aran’s Combo would change to 490 right after Adrenaline Boost ended.

Fixed an issue where Aran’s Advanced Combo Ability effects were not applied if you died as you reached 1000 Combo.

Fixed an issue where Aran’s Smash Wave and Final Blow’s fired energy wave in Adrenaline Boost would have different effect output locations based on the direction the character was facing.

Fixed an issue where Aran’s Boost End – Storm of Fear would not output the hit effect on monsters that cannot be pulled.

Evan’s Magic Debris will now be created in Mu Lung Dojo/Foggy Forest Training Centre.

Fixed an issue with Eunwol where if you didn’t satisfy certain skills’ usage conditions and used a deactivated skill after using Blade Imp, the skill could not be used.

Fixed an issue with Battle Mage’s Dark Genesis where the final attack did not activate while jumping.

Fixed an issue with Kaiser’s Command skill guide UI where it would be opened again after closing it.

Fixed an issue with Kaiser’s Guardian of Nova where it could not find targets to attack in certain boss monsters.

Fixed an issue with Kain where you would sometimes move in the opposite direction if you used Shadow Swift after using Shadow Step.

Fixed an issue with Zero where if they Tagged to another Zero, Noblesse Guild skills’ cooldowns would be applied.

Fixed an issue with Kinesis where using certain skills would show awkward effects.

Fixed an issue with Adele’s Dike where if it was registered in the Skill Alarm, the alarm sound effect would not be outputted.

Fixed an issue with Adele’s Creation where it would not be affected by skill effect transparency in the Union Raid.

Fixed an issue with Adele where skills could be activated without delays if they were used together with Feather while slowed.

Fixed an issue with Ark’s Fear of the Abyss and Endless Pain where the gauge would be consumed abnormally.

Fixed an issue with Hoyoung’s Dream Garden where if it was registered in the Skill Alarm, the alarm sound effect would not be outputted.

Fixed an issue with Lara’s Mountain Enclosure where if it was registered in the Skill Alarm, the alarm sound effect would not be outputted.

Fixed an issue where the Flow of Battle effect would be applied while the character was dead.

Fixed an issue when transferring stackable Link Skills where sometimes it would fail due to an error or the skill information would not be displayed.

Quests

Fixed an issue in [Dimensional Library] Episode 1 <White Mage> where certain dialogue of the Mercenary (F) was not displayed.

Fixed an issue where the [Rose Garden] quests’ level limit was shown as 110.

Fixed an issue where if you skipped all of the [Morass] area pre-quests, the Brother NPC would appear in Trueffet Square.

Fixed an issue with Pathfinder characters where the ‘This quest has already been completed once.’ message would appear while doing the ‘Finding Lost Memories’ quest.

Fixed an issue where the ‘[Pink Bean] Road to Oblivion’ quest appeared as the ‘Breaking the Barrier’ quest in the completed tab.

Items

Fixed an issue where the equip time of the Spirit Pendant appeared awkwardly.

Fixed an issue where the Demon Avenger’s Arcane Symbol’s item quality was less than Special Class.

Fixed an issue where the Shadow Style effect would output the character’s afterimage awkwardly when certain capes were equipped.

Fixed an issue where the Shadow Style effect was awkward in certain situations.

Fixed an issue where the Chew Chew Baby pets’ icons were swapped between when they are alive and when they were dolls.

Fixed an issue where characters using a Gun weapon with the Fishing Master/Tangle Tangle Slime Cash weapons would have awkward images when using certain skills.

Fixed an issue where the 10 Weeks in Bed Chair’s image was displayed awkwardly.

Fixed an issue where if Dual Blade used a Special SP Reset Coupon, sometimes SP would not be returned.

Fixed an issue where the Ocean Bakery pets’ buff skill descriptions had awkward wording.

Fixed an issue with the Perfect Tactical Relay Ver. 3 Chair where capes were not visible.

Fixed an issue with Item Megaphones where the added item would not be outputted.

Monsters

Fixed an issue in Black Mage phase 3 where sometimes the Power of Creation would be activated 2 times.

Fixed an issue in Reboot World where Elite Champions and Elite Bosses’ orb experience was applied lower.

Fixed an issue in Reboot World where if Elite Champions and Elite Bosses appeared in certain regular maps that didn’t require Force, a lower HP and experience would be applied.

Developer Notes:

In Reboot World, monsters have higher health than in regular worlds so that you can feel the changes in your character’s growth better. During our code improvement work in June 2019, we organized duplicated code and incorrectly applied Elite Champion and Elite Bosses’ HP in regular maps, leading to lower HP and experience when compared with regular worlds. In line with the purpose of Reboot World, we have changed it so that Elite Champions and Elite Bosses will have their HP and experience applied normally in regular maps. We will take care so that problems like this do not happen again.

Fixed an issue where certain monsters in the Asylum area dropped items that didn’t match their level.

UI

Fixed an issue where the skill alarm effect appeared awkwardly if you used a skill when its alarm effect activated.

Fixed an issue where Strike Arrow registered in the quickslot flickered.

Fixed an issue where if Phantom used Arrow Platter, the icon registered on a quickslot would flicker.

Fixed an issue where Stella’s Starlight Chariot’s log out popup did not appear on Sundays.

Fixed an issue where the ‘Find a Burning map’ Sudden Mission appeared when playing characters below level 100.

Fixed an issue where if you applied the MVP Royal Damage Skin then entered a cross world channel, the MVP Royal Damage Skin would not be applied again.

Fixed an issue in the World Map UI where searching for NPCs would output unsearchable maps.

Fixed an issue in the Guild UI’s BBS where if you used the mouse wheel button to scroll while writing a comment, the text would be deleted.

Fixed an issue where you could not send a note to account buddies with nicknames that were less than 4 English characters or 2 Korean characters.

Fixed an issue with the ‘What Horntail Left Behind…’ quest where the NPC image covered the detailed information text in the quest UI.

Fixed an issue in the quest UI where the NPC Icarut’s location was awkward.

Fixed an issue in the Buddy UI where if you changed a regular buddy’s group, the changed group information would not be reflected instantly in the Buddy List.

Fixed an issue where the notification for reaching your maximum number of Union Coins would be shown even if you didn’t reach your maximum.

Fixed an issue where if you registered a stackable Link Skill in a preset on a character with that same job’s Link Skill before 2nd job, it would remain after reaching 2nd job advancement on that character.

Fixed an issue where if you registered a stackable Link Skill in a preset from a character before 2nd job on a character with the same job branch, then added that skill, the skill information would not be outputted in the My Link Skill section.

Fixed an issue where if you received a stackable Link Skill from a character before 2nd job on a character with the same job branch, the skill information would be displayed in 2 places on the Link Preset page (both the My Link Skill and Other Characters’ Link Skill lists).

Fixed an issue in the Shortcut Settings UI where if you reset the 3rd preset to the basic key settings then entered the Cash Shop or Maple Auction, the 3rd preset would be reset to the optional key settings.

Maps

Fixed an issue in the Seed 4F where Alicia’s dialogue when you needed to hunt the opposite side’s monsters to balance it out was awkward.

Fixed an issue in the Seed 19F where the top centre rope image was cut off.

In the Seed 27F’s upper traps, in order to fix the issue where characters would be moved to another platform instead of the one they moved to, the platform’s detection range has been changed.

The Victoria Island world map displayed in ‘Utah’s House/Small Attic’ has been changed to show the current world map.

Fixed an issue in ‘Hotel Arcs/Hotel Arcs Lobby’ where you could use Lie Detectors.

Fixed an error where if you used Return to Nearest Town Scrolls in ‘Yum Yum Island: Mushbud Forest 1~3’, you would not be moved to ‘Yum Yum Island: Yum Yum Village’.

Fixed an issue in ‘Orbis Tower/Orbis Tower Entrance’ where if you jumped over the right wing of the goddess statue, you would be fixed in the air without moving.

Fixed an issue in ‘Dead Mine/Sharp Cliff 4’ where certain ropes were broken and could not be moved on.

Fixed an issue in ‘Monster Park Chew Chew Island/Stage 6’ where the rope on the left side was outputted behind the platform.

Fixed an issue in ‘Cernium/Cernium West Castle Walls 2’ where the castle background’s cannon image was outputted awkwardly.

Fixed an issue in ‘Sky Forest Training Centre/Stage 1’ where the left wall’s background image was cut off.

The ‘Limen/Giant’s Heart’ map background’s image quality has been changed to be clearer.

Fixed an issue in Dimensional Library Episode 2. How to Become an Empress where the time to move to Ereb was too short.

The Deputy Mr. Poncho NPC’s click range has been changed to match the NPC image in main towns.

Fixed an issue where sign posts on maps did not display map names when you approached them.

  • Korean Folk Town
  • Tiger Forest 1
  • Tiger Forest 2
  • Fox Valley
  • Place Closest to the Sky

Fixed an issue where Lie Detectors would be activated in the Flag Race waiting maps.

  • Flag Race/Noon Snowfield: Waiting Room
  • Flag Race/Sunset Snowfield: Waiting Room
  • Flag Race/Midnight Snowfield: Waiting Room

Fixed an issue in Ludibrium Castle where certain map backgrounds’ card images were outputted in reversed order from front to back.

  • Ludibrium Castle/Terrace Hall
  • Ludibrium Castle/Cloud Terrace <2>
  • Ludibrium Castle/Sky Terrace <2>
  • Ludibrium Castle/Sky Terrace <4>

Fixed an issue where certain maps/ minimaps appeared to be cut off.

  • Ruined City/Stage 1
  • Ruined City/Stage 2
  • Ruined City/Stage 3
  • Ruined City/Stage 4
  • Ruined City/Stage 5
  • Ruined City/Stage 6

Etc.

Fixed an issue in Monster Life where extending monsters would cause their remaining time to become longer.

Fixed an issue where if it wasn’t the Flag Race entry time but your PC’s time was changed to the Flag Race entry time, the system message indicating you could enter Flag Race would be outputted.

KMS ver. 1.2.360 (3) Minor Patch

Error Fixes (Skills)

  • Hero
    • Fixed an issue where using Flash Slash would sometimes move you in an incorrect direction.
    • Fixed an issue where the final damage boost when using Combo Deathfault stacked multiplicatively with the final damage boost from Advanced Combo. The skill descriptions have been updated regarding this.
    • Fixed an issue where the final damage boost when using Combo Death Fault did not apply to Combo Instinct’s boost.

Developer Notes:

In the January 18 test world update, there was an problem where the final damage when Combo Deathfault was used was applied abnormally, and we tried to change it so that it would be applied the same way as before the remaster. However, due to another problem in this process, an error occured where the final damage boost stacked multiplicatively with the final damage from Advanced Combo which was an excessive boost. In addition, there was an error where the final damage boost when Combo Instinct was cast was not applied, unintentionally lowering the skill’s performance. We have corrected both errors.

We will continuously monitor the numerical changes due to these fixes and will make changes in the future.

  • Paladin
    • Fixed an issue where the client would shut down if another debuff effect was inflicted on an enemy that you used Page Order on.
  • Archmage (F/P)
    • Poison Region’s poison area explosions will now only consume MP for the explosions activated from fire skills. The explosions activated by the poison area explosions will no longer consume MP, and this information has been added to the skill description.
    • Fixed an issue where Poison Region’s poison area explosions looked awkward to other characters.
  • Archmage (I/L)
    • Fixed an issue where if you entered Fritto’s Courtship Dance or Eagle Hunting after installing Thunder Sphere to a location, Thunder Sphere would attack the monsters.
    • Fixed an issue in the Union Raid where Archmage (I/L)’s Chain Lightning effect was awkward.
  • Bishop
    • Fixed an issue where the client would sometimes shut down when Angel Ray’s debuff was removed.
  • Bowmaster
    • Fixed an issue where Preparation’s boss damage boost effect was not applied.
  • Flame Wizard
    • Fixed an issue where 2 Burning Regions would be displayed after the 4th job advancement. If you have already used SP in the wrong Burning Region, your SP will be returned.
  • All Heroes
    • Fixed an issue where Freud’s Blessing’s 3~6th stacks did not apply the status resistance effect.
  • Mercedes
    • Rolling Moonsault’s skill description has been updated to include that if you used Spirit Jump upwards then used Rolling Moonsault, Spirit Jump would not be reset.
  • Phantom
    • Fixed an issue where using stolen skills would play the skill voices.
  • Eunwol
    • Fixed an issue where if Spirit Flow’s attack activated while Eunwol was using Spirit Frenzy which was enhanced by Spirit Bond Maximum’s guardian spirit’s Spirit Frenzy, the enhanced effect would be removed.
  • Illium
    • Fixed an issue where if you used Glory Wings during Harmony Link, some of Harmony Link’s effects would be outputted continuously.

Error Fixes (Etc.)

Fixed an issue with the <Star Symphony Assemble> skill where sometimes the background music wouldn’t change when it activated.

Fixed an issue in the Adventurer story quests where certain NPCs were duplicated.

The option that stated quests could not be completed when using specific portals after the Adventurer story reorganization has been removed.

Fixed an issue where if a Clean Slate Scroll passed, it would incorrectly state that where were no changes.

Fixed an issue where sometimes there was a delay when reading dialogue or using cubes.

KMS ver. 1.2.360 (4) Minor Patch

Error Fixes (Skills)

Fixed an issue where Marksman if Marksman used Retreat Shot while charging Charged Arrow, they could use Piercing and Sniping without any actions.

Fixed an issue with Hoyoung’s Out of Sight where if it activated and you entered Dark Sight then it activated again, instead of applying Dark Sight again it would cancel Dark Sight.

Cash Shop

Royal Style Coupon

Royal Style Coupon

The Maple Royal Style Coupon will be on sale from January 27 to February 16.

New Maple Royal Style Items

New items are available through the Maple Royal Style Coupon.

It also has the 105th Special Label: the Enchanted Perfumer set. If you collect all 5 items, you’ll also get the Perfumer’s Room Chair.

And some recommendations for items that match them!

Wisp’s Wonderberry

Wisp's Wonderberry

Wisp’s Wonderberry will be on sale from January 27 to March 2.

It contains things like:

  • Emotions pet set
  • Sugar pet
  • Choco pet
  • 10 Organic Wonder Cookies
  • Enriched Premium Water of Life
  • Space Traveller Polar Bear pet set

The 4th Luna Petite set: the Petite Deadly Death set is now available through Luna Crystals. It includes Thoth, Bella, and Petite Death. You can purchase their own equipment or use the Luna Crystal Key.

If you collect all 3 pets, you’ll receive the Deadly Death Altar Chair.

In Reboot World, you can purchase each of the Petite Deadly Death pets for 99k NX each (can be discounted by 30% with Mileage). You can also purchase the Luna Petite Water of Life (30 Days) to extend their life by 30 days.

Golden Hands Awards – Silver Hands Winners

Silver Hands Awards

The Golden Hands Awards – Silver Hands Winners sets will be on sale from January 28 to February 23. These are the outfits/hairs/faces which were designed by players and won the Silver Hands section of the Golden Hands Awards event.

The Hair/Face Coupons cost 5,500/3,500 Cash each and allow you to choose which hair/face you want when you use them.

The outfits come in packages for M/F, and they cost 9,900 Cash each. The outfit sets are:

  • Moon Rabbit Space Traveller set
  • Water’s Edge set
  • Moonlight 4th Sword set
  • Victorian set
  • Cyberpunk in Maple set
  • Milky Way Rabbit set

Happy 2022 Festival

Happy 2022 Festival

The Happy 2022 Festival sale will run from January 27 to March 2.

Lunar New Year Cube Packs

The Lunar New Year Cube Packs include 30 of each type of Cube as well as a special scroll as a bonus (100% Epic Potential Scroll for Red Cubes, 30% Unique Potential Scroll for Black Cubes, and 30% Epic Additional Potential Scroll for Additional Cubes).

Events

Adventurer Remaster: New Journey

Adventurer Remaster New Journey

The Adventurer Remaster: New Journey event will run from January 27 to March 29. There are three different parts of the event: the Gift for All Players which is available for all characters, the New Journey’s All Adventurers Gift which is available for all Adventurer characters (including those created before the patch), and the New Journey’s New Adventurers Gift which is only available for Adventurer characters created after the maintenance on December 30.

The Adventurer remaster has appeared like a comet! Exciting gifts that can’t be missed await players on their new journey!

Adventurer Remaster Gift

The Gift for All Players can be claimed through the ‘[Adventurer Remaster] Receive Gifts!’ quest in the event icon on the left side of the screen. These rewards are available for all characters. You can select which rewards you want to claim and how many of each one. You can claim these rewards once per Maple ID.

  • Tera Burning Booster
  • Selective 3 Event Rings Voucher
  • 8 Selective 8 Slot Expansion Coupons
  • Character Slot Expansion Coupon
  • 2 Pendant Slot Expansion Coupons (15 Days)

※ The Tera Burning Booster from the Gift for All Players can be used until March 23, 2022. From the point when it is used, that character will receive the Tera Burning Booster effect and Tera Burning Growth Support rewards for 6 weeks.

※ The gifts for reaching level 200, 205, and 210 can only be received once on a Tera Burning character and once on a Tera Burning Booster Character, per Maple ID.
(e.g. If you have received the level 205 reward on a character that has the Tera Burning effect but have not received that reward on a character with the Tera Burning Booster applied, then a character with the Tera Burning Booster applied from the Adventurer Remaster event can receive the level 205 reward.)

※ The level 215 and 220 rewards can only be claimed once per Maple ID, and can only be claimed until March 9, 2022.
(e.g. If you have not received the level 215 reward on a character that has the Tera Burning effect or a character with the Tera Burning Booster applied, then a character with the Tera Burning Booster applied from the Adventurer Remaster event can receive the level 215 reward.)

※ The Tera Burning Booster can only be used on characters between level 10 and level 199 which have not received the Burning effect.

The New Journey UI can be opened by clicking on the Maple Leaf icon under the event icon on the left side of the screen. Through this UI, you can receive the All Adventurers Gift and the New Adventurers Gift.

The All Adventurers Gift can be obtained by clicking the <Receive Reward> button in the UI on any Adventurer character who has reached their daily limit on Melody Coins (including those created before the patch). All rewards can be claimed once per day per world.

  • Day 1: Mini Sugar Package
  • Day 2: Adventurer’s Dream Nametag/Chat Bubble Rings Voucher
  • Day 3: Adventurer’s Dream Damage Skin
  • Day 4: Maple Leaf’s Blessing Voucher
  • Day 5: Selective Adventurer’s Buddy Face/Hair Voucher
  • Day 6: Goddess’ Protection Outfit Set Voucher

The New Adventurers Gift can be obtained by pressing the <Receive> button located on each reward after reaching certain levels on any Adventurer character created after the December 30 maintenance. All rewards can be claimed once per Maple ID.

  • Level 100: Adventurer’s Dream Title Voucher
  • Level 150: Personality Growth Potion
  • Level 180: Mitra’s 2x Experience Coupon Box
  • Level 200: Adventurer’s Support Box
    • 50 Selective Arcane Symbol Vouchers
    • 20 Core Gemstones
  • Level 205: 3 Experience Core Gemstones
  • Level 210: Adventurer’s Support Box
    • 100 Selective Arcane Symbol Vouchers
    • 30 Core Gemstones
  • Level 215: 3 Experience Core Gemstones
  • Level 220: Adventurer’s Hope Box
    • 200 Selective Arcane Symbol Vouchers
    • Choice between a 17 Star Unique Absolabs Weapon Box or a 15 Star Unique Dominator Pendant Box
    • Unique Emblem Box
    • 20k Maple Points Voucher

Starlight Symphony <Starlight Chariot>

Stella's Starlight Chariot

The Stella’s Starlight Chariot event will run from December 30 to March 9. It is available to characters level 101 or higher.

Stella has arrived to find the music in Maple World! Play Maple World’s music to her to receive gifts!

Starlight Chariot UI

The following daily missions have been removed:

  • Participate in <Shining Shooting Star> 3 times (100 Melody Coins)
  • Clear <Star Bridge> 2 times (100 Melody Coins)

The following daily missions have been added:

  • Participate in <Star Symphony Assemble> 3 times (100 Melody Coins)
  • Clear <Twin Star Catcher> 2 times (100 Melody Coins)

Starlight Symphony <Star Symphony Assemble>

Star Symphony Assemble

The Star Symphony Assemble event will run from January 27 to March 9. It is available to characters level 101 or higher.

The Starlight Symphony orchestra is coming to Maple World! Listen to the performance that supports players’ adventurers and acquire a lot of experience!

Star Symphony Assemble Skill

You can begin the event by talking to Deneb in the Starlit Point or through the event icon on the left side of the screen and receive the Star Symphony Assemble skill.

When you enter a map with monsters within your level range, the Star Symphony Assemble skill will be activated automatically. After you defeat 300 monsters, Deneb, Rigel, Nekkar, Aldebaran, Alphard and Castor will appear with Stella’s signal and play beautiful music for 30 seconds.

You will automatically acquire a large amount of experience periodically during the music performance and monsters near the Starlight Symphony orchestra will be attacked. Every time you acquire experience, small notes will be created around the orchestra and move towards your character.

Star Symphony Assemble can activate up to 10 times per day per character.

※ Star Symphony Assemble’s daily activations will reset every day at midnight.

※ If you change maps while Star Symphony Assemble is activating, it will automatically end.

※ Star Symphony Assemble will only activate in maps with monsters within your level range. It will not activate in maps where an Elite Boss is summoned, maps where another player has already activated Star Symphony Assemble, event maps, or certain other maps (like Mirror World and story quests).

※ If your character grows using a Giant Rune or Advanced Giant Potion after Stella’s signal and before the Starlight Symphony orchestra appears, the orchestra will not appear.

※ Star Symphony Assemble cannot be activated while your character has grown using a Giant Rune or Advanced Giant Potion. It can be activated after your character returns to normal size.

※ Monsters defeated during Star Symphony Assemble will not count for the 300 monsters required to activate Star Symphony Assemble again.

※ The experience acquired automatically during Star Symphony Assemble is affected by both experience increasing effects and the death penalty experience decreasing effect.

※ You cannot turn off the Star Symphony Assemble skill while it is activating in a map.

Starlight Symphony <Twin Star Catcher>

Twin Star Catcher

The Twin Star Catcher event will run from January 27 to March 9. It is available to characters level 200 or higher.

Collect Star Cards for Nekkar together with other players!

Nekkar

You can talk to Nekkar in the Starlit Point to participate in either Quick Start or Party Play. You can only use Quick Start if you are not in a party, and you will play the game with two other players who have used Quick Start. You can participate in Party Play with a party of 1-3 people.

A minimum of 1 to a maximum of 3 players can play the game, for 30 minutes. When the game starts, all cards will be placed face down. You can press the NPC Chat/Harvest key on a card to select it and flip it over. You can then select another card to flip it over to see if they match. If the two cards match, they will be removed from the map, but if they don’t, they will flip back face down.

In each stage, a random Nekkar’s Starlight Dice effect will be applied.

  • Light Speed Mode: The players’ movement speed is increased.
  • Slow Mode: The players’ movement speed is decreased.
  • Unexpected Fortune: The number of cards is decreased by 10.
  • Unexpected Misfortune: The number of cards is increased by 6.
  • Sweet Shining Shooting Star: All cards will be turned into Rainbow Star cards.
  • Turning World: The cards’ directions will be rotated randomly, making it harder to recognize the pictures.
  • Prophet: 10 random cards can be checked for a short period of time before starting.
  • Legendary Prophet: All cards can be checked for a short period of time before starting.

When all the cards are removed, the next stage will begin. If different players select the last 2 cards in a stage, it will still count as a clear. The game will end when a total of 3 stages are completed.

Twin Star Catcher Experience

You can obtain rewards by talking to Nekkar in the exit map. If the game ended properly by completing the 3rd stage, you will acquire experience and progress for the Stella’s Starlight Chariot daily mission.

Pink Bean’s Lunar New Year is Today Too

Pink Bean's Lunar New Year is Today Too

The Pink Bean’s Lunar New Year is Today Too event will run from January 27 to February 2. It is available to characters level 101 or higher.

The cute Pink Bean has arrived in Maple World as a magpie! Enjoy the Lunar New Year with Pink Bean and get abundant rewards!

Pink Bean's Lunar New Year Rewards

Pink Bean will give you the lyrics of a nursery rhyme, and you must find the matching. After talking to them, you can claim your rewards through the event icon or by talking to Pink Bean. This can be done 3 times.

After completing the missions, you can acquire the following rewards.

  • 1st Time: 300 Melody Coins, Shield Kite Cape Voucher
  • 2nd Time: 300 Melody Coins, My Buddy Baby Magpie Voucher
  • 3rd Time: 300 Melody Coins, My Buddy Baby Magpie Hat Voucher

※ The Pink Bean’s Lunar New Year is Today Too event can be completed 1 time per world.

※ The Pink Bean’s Lunar New Year is Today Too event’s progress is shared between all characters in the same world.

Plump Magpie Chair

There is a hidden mission as well! Equip all 3 items then talk to Seoli in KFT then talk to PB again. Go to Ariant Palace and click on the drawer on the right side of the map then talk to PB again. Talk to Kairin in Nautilus then talk to PB again. Talk to Fairy Rowen in Ellinia then talk to PB again. Return to Seoli and you will receive the Plump Magpie Chair!

  1. Anonymous
    January 27, 2022 at 1:05 am

    You are awesome.

  2. Xiluoye
    January 27, 2022 at 1:06 am

    Ty max!thanks for translate. I want know how about melody shop?

  3. Picard
    January 27, 2022 at 1:11 am

    “Arcane Symbol enhancement costs have been decreased”
    Can I get an overpayment refund pls 😛

    • Max
      January 27, 2022 at 10:45 am

      same

  4. Anonymous
    January 27, 2022 at 1:29 am

    “You will now acquire Spell Traces when you use untradeable Mastery Books and certain other Mastery Book items.
    Mastery Book 30: 4000 Spell Traces”
    400 or 4000 spell traces?

    • Max
      January 27, 2022 at 1:46 am

      yep should be 400

  5. wally
    January 27, 2022 at 1:32 am

    anyone know how shadowers made out overall, from what i can see it seems like an overall assassinate nerf am i missing somthing?

    • zXav
      January 27, 2022 at 4:11 am

      Thank you max once again.
      1 error for Shadower,

      Shadower doesnt have Shadow Web, i think it should be referring to steal?

      • Max
        January 27, 2022 at 10:35 am

        Yep should be Steal, fixed!

    • Anonymous
      January 31, 2022 at 2:22 am

      The finishing blow went from 350% to 490% so the 50% final damage nerf (technically 35%) pretty much cancels out.

  6. Anonymous
    January 27, 2022 at 1:34 am

    HUGE patch

  7. acitro593
    January 27, 2022 at 3:58 am

    Can you do the new quests with a Adventurer that already competed the old versions?

    • Max
      January 27, 2022 at 10:36 am

      Nope, it’s only for newly created ones since its basicaly a level 1-30 tutorial like new jobs. Existing adventurers just get a small intro quest through a lightbulb.

  8. A fan of heros
    January 27, 2022 at 4:37 am

    Max for hero sword mastery, is wearing an axe now not as good as using sword? Getting sword seems to benefit better by 5% final damage

    • Anonymous
      January 27, 2022 at 9:30 am

      10% FD base, +5% FD if also using a axe.

    • Max
      January 27, 2022 at 10:38 am

      its 5% extra damage when you are using an axe

  9. Chadower
    January 27, 2022 at 6:37 am

    Is the tooltip for Eviscerate wrong?
    It says: 4 strikes that deal 950% damage 7

    I recall it being changed to 5 strikes at 1250% damage, with the cooldown being increased from 14 to 20?

    Secondly: Bloody explosion got removed.. Is it replaced by the “enhanced meso explosion”, because otherwise, this patch is practically nothing? 30% extra damage to meso explosion changes nothing? Especially when the bloody explosion did like 10 times the damage of regular meso exp.

    • Anonymous
      January 27, 2022 at 7:12 am

      Yep.. we got nerf,
      the enhanced meso explosion is just nothing then new color and animation,
      30% dmg for boss, tracking the monster with highest hp..Crap.

      • Chadower
        January 27, 2022 at 8:10 am

        Haha, holy shit, what a worthless “revamp”. A few QoL changes and nerfs.

    • Max
      January 27, 2022 at 10:39 am

      Good catch, had the wrong values for Eviscerate, fixed!

  10. Anonymous
    January 27, 2022 at 8:16 am

    Any changes from the latest KMST? Read it all but couldn’t find any (balance changes)

    • Max
      January 27, 2022 at 10:40 am

      There were some changes, but most were kind of minor (e.g. Hero’s Valhalla got changed a little, Bowmaster’s Quiver Full Burst, etc).

  11. Anonymous
    January 27, 2022 at 8:45 am

    How does the enhance core replacement work?
    Will it be replaced based on the position, or will it go through the list and be replaced by the first one that does not exist in the same core?

    • Max
      January 27, 2022 at 10:41 am

      Yeah basically it will go down that list and use the first one that isn’t already in the core

  12. Anonymous
    January 27, 2022 at 9:45 am

    So does the passive Auto Attack from Paladin Blessed Hammer still around or has been removed? 😦

    • Anonymous
      January 27, 2022 at 10:14 am

      Seems like its removed. Instead, it provides 1 more hit during active mode. So non active mode is basically akin to Hero’s orbs, less the damage increase.

    • Max
      January 27, 2022 at 10:41 am

      Yep removed.

  13. Anonymous
    January 27, 2022 at 10:18 am

    While Drk did get some QoL changes, I still do not understand why the devs do not do something to the so outdated skills (Hyperbody, Iron Will, Beholder Heal).

    These 3 skills are almost useless with HB potentially even causing a death if cast at the wrong time.

  14. Anonymous
    January 27, 2022 at 10:20 am

    “Lucky Dice: The number 3 effect has been changed to increase attack. The skill effect and sound effect have been changed.”

    Can you please provide the numerical value of “increase attack”? Is it Attack Stat or Attack %?

    Ty!

    • Max
      January 27, 2022 at 10:45 am

      15 attack

  15. Anonymous
    January 27, 2022 at 10:32 am

    nexon clearly hate explorer pirates.. they are all ….. meh

  16. January 27, 2022 at 10:54 am

    hey max
    u have mistakes in the calculating of the sp especially in 2nd to 3rd jobs in certain classes
    in bow master, marksman, night lord, dual blade and buccaneer(viper), the sp is not exacly what it supporse to be in 2nd and 3rd job as 94/124 sp total
    *and the rest of the classes r fine btw i checked it

    and how does work the sp caculating of dual blade? how many sp dual blade gets every begining job?
    1+ st job, u added 5 sp for the new skill, so it 10 sp in the start instead of 5?
    2 nd job is 20 sp in the start?
    2+ nd job is 10 sp in the start?
    3 rd job is 4 sp in the start total of 124 sp?
    or no sp in the start up to 120 sp total for 40 lvls?(like b4 changes)

    • Max
      January 27, 2022 at 4:11 pm

      Fixed
      not sure about your question I don’t pay attention that

      • January 29, 2022 at 9:48 am

        yeah i see u fixed it
        b4 that i saw i checked the steve(x3TheAran59) showcases for those classes to see the points total
        and then how u fixed it it supporse to be like that

        but, ur only 1 mistake now, and yes only 1 is on dual blade 1+st job the self haste skill needs to be lvl 5 instead of 10
        cuz dual blade in 1+st job has 35 sp total like 1st job
        and he gets 5 sp in the start and 10 lvls x 3 sp = 30 sp + 5 from the start = 35 sp total same as 1st job
        and im not laying i just saw that in the video of steve

        btw, i remember when i played on dual blade i rly remember that on 2nd job im getting 20 sp in the start, 2+nd job im getting 10 sp in the start and 3rd job i didnt get sp in the start and it 120 sp total for 40 lvls up to lvl 100
        so yes that rly true

  17. Anonymous
    January 27, 2022 at 12:35 pm

    January/February “2021” :p

    • Max
      January 27, 2022 at 1:10 pm

      we are going back in time

  18. Anonymous
    January 27, 2022 at 1:47 pm

    So now you can use +att arrows with the soul arrow skill? that’s great!

    • Max
      January 27, 2022 at 4:11 pm

      Yep for adventurer archers only

  19. Anonymous
    January 27, 2022 at 2:42 pm

    Eunwol the OG forgotten hero 😦

  20. Anonymous
    January 29, 2022 at 4:06 am

    About time demon avengers and xenons get their poor scaling fixed 15% final damage each and some quality of life changes… No more animation cancel from demonic blast is going to hurt.

  21. Anonymous
    January 29, 2022 at 9:47 am

    When Cygnus remaster?

  22. Anonymous
    January 29, 2022 at 10:07 pm

    Nice touch with the demonstration video, Max. Thanks for the hard work.

  23. Anonymous
    February 1, 2022 at 3:49 am

    Is there updated DPM chart already?
    What is the most reliable DPM chart?

  24. Tico
    February 11, 2022 at 2:35 pm

    what program do you use to create your animations?

  25. Anonymous
    February 11, 2022 at 2:37 pm

    what program do you use to create your animations?

  26. Anonymous
    April 25, 2022 at 4:18 am

    Paladin’s holy unity has 180 s cooldown and not 90s (Im quite sure, as in the korean showcase they said will unify cooldown with holy cross skill)

    • Max
      April 25, 2022 at 9:55 am

      nope its 90s

      • Anonymous
        May 16, 2022 at 9:52 am

        12:10 of this video https://www.youtube.com/watch?v=zkMHkWrAOmg&t=1156s

        Holy unity & grand cross cooldown is 180s 🙂

        • Max
          May 16, 2022 at 10:23 am

          Nope that’s just from the showcase, over the various KMST patches they changed the CD and that’s what was implemented in the official servers.

  27. Anonymous
    May 8, 2022 at 10:50 am

    did the character creation for explorers get updated? like hair and face?

    • Max
      May 8, 2022 at 11:15 am

      nope

  28. Anonymous
    May 20, 2022 at 10:15 am

    Does the bishop’s angel ray have the effect of increasing the efficiency of the potential?

    • Max
      May 20, 2022 at 10:46 am

      I don’t really understand your question, what do you mean?

      • Anonymous
        May 20, 2022 at 7:57 pm

        Recovery Efficiency+30%…
        Sorry, sir.
        I don’t understand English, so I’m using a translation site.

        • Max
          May 20, 2022 at 8:22 pm

          Oh you mean the potential line of + recovery efficiency? Yes I think it affects Angel Ray’s healing (like it did before)!

  1. No trackbacks yet.

Leave a comment