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Home > KMST > kMSt ver. 1.2.399 – Minor Changes & Akyrum Buff!

kMSt ver. 1.2.399 – Minor Changes & Akyrum Buff!

Akyrum’s weapon attack was tripled from 10,000 to 30,000! That means he will hit 3 times as hard with his physical hits!

Look past the cut for a couple of skill and item changes!

For the Cross Hunter content, you can only enter a Mystic Gate 10 times per day, and quest experience rewards from theme dungeons Mushroom Kingdom, Kerning Square, and Chryse, were increased.

As for skills, there were a few changes.

  • Combat Step‘s distance moved was increased! Even more mobility~
  • Onyx’s Blessing‘s magic attack increase was increased from 30 to 35.
  • Earthquake‘s damage was increased from 550% to 640%.
  • Evan are now able to cast attacks right after using Teleport!
  • Dark Bind and Magic Crash were changed again. Now, after their effect on a monster runs out, that monster is 100% immune to the effects of that skill for the next minute (instead of the next 20 seconds like it was last patch).

Some of the Cross Hunter items were changed as well! You can see the initial stats in my last post.

  •  Veteran Cross Belt: all stats (str, dex, int, luk) were increased from 2 to 3.
  •  Veteran Cross Shoulder: defense/magic defense was decreased from 45 to 35, number of slots was increased from 2 to 3.
  •  Veteran Cross Pendant: number of slots was increased from 3 to 4.
  •  Cross Hunter Master: attack/magic attack was decreased from 2 to 1.
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Categories: KMST Tags: , , ,
  1. Anonymous
    August 16, 2011 at 3:07 pm

    wow!

    • Open Legs
      August 18, 2011 at 1:50 am

      cheated second swag

  2. August 16, 2011 at 3:39 pm

    First

  3. August 16, 2011 at 4:09 pm

    nice. i should make an aran after this patch

  4. Anonymous
    August 16, 2011 at 4:09 pm

    First!

  5. Anonymous
    August 16, 2011 at 4:11 pm

    Eww… Thought I was first T_T Well, ALMOST FIRST!

  6. Anonymous
    August 16, 2011 at 4:57 pm

    Omg, 1 away from 400! Btw Max you know when your going to post the story for demon slayers?

    • Max
      August 16, 2011 at 5:51 pm

      I’ve run into some problems, it will come though, please be patient! 🙂

      • Anonymous
        August 16, 2011 at 11:25 pm

        Cool thanks, you know a specific date you might finish?

  7. Anonymous
    August 16, 2011 at 5:24 pm

    Wait what do you mean by evan cant attack right after teleport?

    • Max
      August 16, 2011 at 5:50 pm

      They can, meaning they can telecast now.

  8. Anonymous
    August 16, 2011 at 6:50 pm

    Are you going to post the Demon Slayer quest line when you actually complete them?

    • Anonymous
      August 16, 2011 at 8:30 pm

      Oh nvm

  9. Merser24
    August 16, 2011 at 7:40 pm

    I honestly think aran and evan need less changes. They already had a big change in chaos. -___-

  10. NovaNuvaMS
    August 16, 2011 at 9:24 pm

    I think Aran and Evan need a little more changes. I find some of Evan’s skills boring. Illusion and Blaze ugh, 2 main attacks…Also Aran needs a few more new attack skills.

    • Anonymous
      August 17, 2011 at 11:35 am

      i dont think u should complain about it, since mostly all job gt 1~3 main skills only

      • NovaNuvaMS
        August 17, 2011 at 3:30 pm

        What I meant is that Illusion is kinda pointless when Blaze is stronger -. – …..Akyrum is just scary now..

  11. Bob
    August 16, 2011 at 9:40 pm

    Max are you going to note the changes of the Theme Dungeons once they come out in the official server?
    If so are you going to update your EF Guides or post on your blog?

    • Max
      August 16, 2011 at 9:50 pm

      I can if you want me to, and I’ll probably just do both.

  12. Forad
    August 16, 2011 at 10:25 pm

    How would it be,if I can keep using magic Crash on mob?For example,I have four warriors in my party named A、B、C、D.First off,A casts magic crash on mob and waits for 15~19 seconds while the effect of magic crash on mob doesn’t wear off yet,then B casts magic crash on mob…and so forth.Each casts crash on mob in turn.What I mean is if the effect doesn’t wear off,then the immunity wouldn’t work,right?? THANKS!!

    • Max
      August 16, 2011 at 10:34 pm

      I think someone suggested that on Southperry, but I don’t know if it will work or not. I’m gonna assume no, since that would defeat the point of the change anyways.

  13. Taka
    August 17, 2011 at 12:44 am

    Will you post the Cross Hunter storyline ?

  14. Anonymous
    August 17, 2011 at 2:45 am

    love u very much!

  15. August 17, 2011 at 5:42 am

    cake…

  16. Anonymous
    August 17, 2011 at 7:17 am

    You can now cast a spell after you blink too, like telecasting.

  17. Anonymous
    August 17, 2011 at 11:36 am

    any1 got the latest aran skill build oo???

  18. Anonymous
    August 17, 2011 at 6:32 pm

    LOL they upgrade Heroes AGAIN before balancing out Thieves and Pirates~!

  19. Reza
    August 17, 2011 at 7:17 pm

    How are you supposed to survive as a demonslayer if you cant hp wash?-_-

  20. Anonymous
    August 17, 2011 at 11:02 pm

    So I have a question about the link skill thing for the Legend classes. If I want the 10% boss damage on my Bowmaster one day, then decide I want it on my Hero the next, can I switch it over? Or is it permanent as soon as you put it on one so you would have to make another to get that link skill? Thank you in advance! ^.^

    • Max
      August 17, 2011 at 11:40 pm

      You can change the character the skill is linked to once per day 🙂

      • Anonymous
        August 18, 2011 at 12:25 pm

        😀 Awesome! Thank you again!

  21. SayNo
    August 19, 2011 at 10:27 pm

    really… really hating the nerf on magic crash. at least, have a 30 sec immune. not 1 whole minute. and yeah, i know, magic crash does make it a little easier on bosses, but really, some bosses are just too god damn annoying to deal with.

    then again, i go with a party of 6 to bosses; sometimes less, and magic crash saved up multiple time from seduce and leon from summoning mobs. I donno, this 1 minute cool down is rather annoying. and how do we know when the cool down effect is off too?

    bleh, im just rambling x.x this magic crash nerf just pissed me off.

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