kMSt ver. 1.2.399 – Minor Changes & Akyrum Buff!
Akyrum’s weapon attack was tripled from 10,000 to 30,000! That means he will hit 3 times as hard with his physical hits!
Look past the cut for a couple of skill and item changes!
For the Cross Hunter content, you can only enter a Mystic Gate 10 times per day, and quest experience rewards from theme dungeons Mushroom Kingdom, Kerning Square, and Chryse, were increased.
As for skills, there were a few changes.
- Combat Step‘s distance moved was increased! Even more mobility~
- Onyx’s Blessing‘s magic attack increase was increased from 30 to 35.
- Earthquake‘s damage was increased from 550% to 640%.
- Evan are now able to cast attacks right after using Teleport!
- Dark Bind and Magic Crash were changed again. Now, after their effect on a monster runs out, that monster is 100% immune to the effects of that skill for the next minute (instead of the next 20 seconds like it was last patch).
Some of the Cross Hunter items were changed as well! You can see the initial stats in my last post.
Veteran Cross Belt: all stats (str, dex, int, luk) were increased from 2 to 3.
Veteran Cross Shoulder: defense/magic defense was decreased from 45 to 35, number of slots was increased from 2 to 3.
Veteran Cross Pendant: number of slots was increased from 3 to 4.
Cross Hunter Master: attack/magic attack was decreased from 2 to 1.
Categories: KMST
aran, evan, skill change, theme dungeon
wow!
cheated second swag
First
not
nice. i should make an aran after this patch
First!
Eww… Thought I was first T_T Well, ALMOST FIRST!
Omg, 1 away from 400! Btw Max you know when your going to post the story for demon slayers?
I’ve run into some problems, it will come though, please be patient! 🙂
Cool thanks, you know a specific date you might finish?
Wait what do you mean by evan cant attack right after teleport?
They can, meaning they can telecast now.
Are you going to post the Demon Slayer quest line when you actually complete them?
Oh nvm
I honestly think aran and evan need less changes. They already had a big change in chaos. -___-
I think Aran and Evan need a little more changes. I find some of Evan’s skills boring. Illusion and Blaze ugh, 2 main attacks…Also Aran needs a few more new attack skills.
i dont think u should complain about it, since mostly all job gt 1~3 main skills only
What I meant is that Illusion is kinda pointless when Blaze is stronger -. – …..Akyrum is just scary now..
Max are you going to note the changes of the Theme Dungeons once they come out in the official server?
If so are you going to update your EF Guides or post on your blog?
I can if you want me to, and I’ll probably just do both.
How would it be,if I can keep using magic Crash on mob?For example,I have four warriors in my party named A、B、C、D.First off,A casts magic crash on mob and waits for 15~19 seconds while the effect of magic crash on mob doesn’t wear off yet,then B casts magic crash on mob…and so forth.Each casts crash on mob in turn.What I mean is if the effect doesn’t wear off,then the immunity wouldn’t work,right?? THANKS!!
I think someone suggested that on Southperry, but I don’t know if it will work or not. I’m gonna assume no, since that would defeat the point of the change anyways.
Will you post the Cross Hunter storyline ?
love u very much!
cake…
You can now cast a spell after you blink too, like telecasting.
any1 got the latest aran skill build oo???
LOL they upgrade Heroes AGAIN before balancing out Thieves and Pirates~!
How are you supposed to survive as a demonslayer if you cant hp wash?-_-
So I have a question about the link skill thing for the Legend classes. If I want the 10% boss damage on my Bowmaster one day, then decide I want it on my Hero the next, can I switch it over? Or is it permanent as soon as you put it on one so you would have to make another to get that link skill? Thank you in advance! ^.^
You can change the character the skill is linked to once per day 🙂
😀 Awesome! Thank you again!
really… really hating the nerf on magic crash. at least, have a 30 sec immune. not 1 whole minute. and yeah, i know, magic crash does make it a little easier on bosses, but really, some bosses are just too god damn annoying to deal with.
then again, i go with a party of 6 to bosses; sometimes less, and magic crash saved up multiple time from seduce and leon from summoning mobs. I donno, this 1 minute cool down is rather annoying. and how do we know when the cool down effect is off too?
bleh, im just rambling x.x this magic crash nerf just pissed me off.