kMSt ver. 1.2.477 – Skill Changes and New Theme Dungeon, Crimsonwood PQ!
A new patch has been released in Tespia, this time it actually brings significant content! Along with minor skill changes for many classes (no Adventurers sadly…), Battlemage and Wild Hunter were adjusted quite a bit! They have a bunch of new skills and a lot were removed.
In addition, there is a new theme dungeon and a new party quest available and some other content that might interest you, read on!
In order to make Link Skills more convenient, everyone first job or higher has received the beginner skill Link Management. Using this skill will let you see all your Link Skills to quickly move them through your account. They have also added a limit of 12 Link Skills per character (meaning that is the maximum you can have at one time).
The 2nd password UI has been reorganized! In addition, your second password must now include three of the following: numbers, lowercase letters, uppercase letters, special characters. It must be 6 ~ 16 characters long and you cannot repeat the same character 3 times in a row.
A new Autopilot Riding system has been added to go along with the Navigation system! You can now choose to pay a small fee (1500 mesos) in order to have your character move by itself to the map you wish to go to (I believe it only works in Victoria Island at the moment).
The clear experience of the Ice Knight’s Curse and Resurrection of the Hob King party quests has been increased.
The amount of party quest items required to get the special equipment from Moon Bunny’s Rice Cake, Resurrection of the Hob King, and Traces of the Goddess have been decreased.
A new theme dungeon for levels 30 and above, Fairy Academy Ellinel has been added! You can access it through Northern Woods: Giant Tree after talking to Pansy.
Here are the monsters for this area, I think they look much better than the ones they made for Colossus the Giant.
You can get some new items from here, including the Fairy Academy Honorary Teacher medal (2 to all stats, 120 HP and MP), Ellinel’s Bracelet (1 attack and magic attack, 5 slots), and Ellinel’s Wings (10 avoid, 5 speed, 3 slots). There’s also a scroll for the wings that give 1 to all stats at a 100% rate.
A new party quest, The Altar of Masteria has been added! It takes place in the theme dungeon Crimsonwood Citadel and requires 3 ~ 5 people levels 130~200 (I think it will be 250 in the real server though). The more diverse your party is, the more rewards you will receive. It can only be accessed once you have completed the quest “The Road to the Underworld”.
From what I can see in the data, it involves two jump quest maps called the Seal Rooms, where you must unlock the 5 Hero Statues while avoiding the giant pillars. I’m not sure if it requires the 5 jobs in your party though, probably not.After that, you’ll fight the five Crimsonwood Masters, each in their own room.
What’s interesting is that there is the same room as in GMS, with the map outlining Versal’s attack on Masteria, it even has Naricain! Currently, kMS does not have anything other than Crimsonwood Citadel, which is much different than what is shown. It’s possible this might just be a place holder. We have the bonus room as well, with many chests.
I believe if you do this you can get the One who Seeks Masteria medal which gives 7 to all stats and 1 attack and magic attack.
There’s also the Masteria Shoulderpad, it has two versions. One is level 13 and gives 6 to all stats, 3 attack and magic attack, with 1 slot (but it’s time limited). The other is level 130 and gives 5 to all stats, 4 attack and magic attack with 0 slots. It does not expire but neither of them can have potential.
Let’s go through the skill changes now! First off will be the simple ones and after that, I’ll outline the removed skills for Battlemage and Wild Hunter and then their new skills.
In terms of mastery books, Finish Blow will turn into Prime Blow, Dark Genesis will turn into Crushing Hand, and Flash Rain will turn into Assistant Hunting Unit. There will be a new book for Staff Expert and Advanced Dark Aura/Advanced Yellow Aura books will become useless.
Mercedes
Final Attack (2nd): secondary arrow’s damage has been increased from 50% to 75%
Unicorn Spike (3rd): debuff will no longer be removed after a certain number of hits, it will stay for its entire duration
Advanced Final Attack (4th): secondary arrow’s damage has been increased from 80% to 120%
Legendary Spear (4th): number of hits has been increased from 2 to 3, cooldown has been removed
Lightning Edge (4th): cooldown has been removed
Elvish Blessing (Hyper): duration has been increased from 30 seconds to 60 seconds
Knights of Cygnus
Wind Breaker
Trifling Whim (2nd): will no longer trigger damage reflect
Albatross (3rd): no longer covers Cash capes
Storm Bringer (Hyper): will no longer trigger damage reflect
Aran
Double Swing (1st): damage has been increased from 250% to 300%
Combo Smash (1st): damage has been increased from 480% to 540%
Triple Swing (2nd): damage has been increased from 500% to 600%
Final Charge (2nd): damage has been increased from 230% to 330%
Combo Fenrir (2nd): damage has been increased from 480% to 580%
Full Swing (3rd): Double Swing’s damage boost has been increased from 205% to 260%, Triple Swing’s damage boost has been increased from 570% to 740%
Final Toss (3rd): damage has been increased from 400% to 520%
Combo Judgement (3rd): damage has been increased from 550% to 640%
Combo Critical (3rd): critical chance boost per 10 Combo has been increased from 3% to 10%
Blessing Maha (3rd): duration has been increased from 100 seconds to 200 seconds
Over Swing (4th): Double Swing’s damage boost has been increased from 400% to 520%, Triple Swing’s damage boost has been increased from 490% to 640%
Final Blow (4th): damage has been increased from 355% to 480%
Combo Tempest (4th): damage has been increased from 790% to 930%
Combo Barrier (4th): damage reduction has been increased from 20% to 25%
Evan
Lightning Bolt (3rd): damage has been increased from 340% to 380%
Ice Breath (4th): damage has been increased from 470% to 520%
- Spell Mastery (4th): magic attack and critical chance boosts have been increased from 10 to 15 and 10% to 15%
Magic Flare (5th): damage has been increased from 510% to 610%
Killing Wing (7th): damage has been increased from 500% to 600%
Breath (7th): damage has been increased from 700% to 840%, range has been increased
Magic Resistance (7th): resistance has been increased from 20% to 25%
Earthquake (8th): damage has been increased from 720% to 860%, range has been increased
Illusion (9th): damage has been increased from 380% to 410%, range has been increased
Flame Wheel (9th): damage has been increased from 390% to 420%
Blaze (10th): damage has been increased from 420% to 450%
Blessing of Onyx (10th): magic attack has been increased from 35 to 45, duration has been increased from 180 seconds to 300 seconds
Kaiser
Command (beginner): Command skills no longer require a specific number of attacks, you can now use the Command key combinations while your basic attack is being performed
Will of Sword (2nd): cooldown has been decreased from 20 seconds to 10 seconds
Impact Wave (2nd): key combination has been changed to ↑ + Command while attacking
Petrified (3rd): duration has been increased from 40 seconds to 60 seconds, number of monsters hit has been increased from 6 to 8, chance to slow has been increased from 50% to 70%
Chain Pulling (3rd): chance to stun has been increased from 80% to 95%
Wingbeat (3rd): key combination has been changed to Jump + Command while attacking
Advanced Will of Sword (4th): cooldown has been decreased from 20 seconds to 10 seconds
Sword Strike (4th): key combination has been changed to ↓ + Command while attacking
Giga Slasher (4th): key combination has been changed to Giga Slasher key while attacking
Blue Streak (4th): key combination has been changed to ← + Command while attacking
Angelic Burster
Sting Explosion (2nd): damage has been increased from 500% to 600%
Soul Seeker (3rd): chance to recreate orbs has been increased from 70% to 85%, a maximum number of recreations of 7 has been added, no longer triggers damage reflect
Land Crash (3rd): damage has been increased from 700% to 760%
Trinity (4th): maximum number of stacks has been decreased from 6 to 3, passive effect of 15% damage and defense ignore has been added
Primal Roar (4th): damage has been increased from 1000% to 1160%
Demon Avenger
Exceed: Execution (4th): number of enemies hit has been increased from 4 to 6
Armor Break (4th): damage has been increased from 300% to 350%
Shield Chasing (4th): cooldown has been decreased from 12 seconds to 6 seconds, no longer triggers damage reflect
Enhanced Exceed (4th): extra attack’s number of monsters hit has been increased from 1 to 2
Phantom
Acute Sense (3rd): critical chance has been increased from 30% to 35%
Luck of Phantom Thief (3rd): cooldown has been decreased from 900 seconds to 600 seconds
Pray of Aria (4th): damage boost has been increased from 20% to 30%
Xenon
Xenon’s damage formula was adjusted.
Multilateral I (beginner): all boosts have been decreased from 5% to 3%
Incline Power (1st): all stats boost has been decreased from 10 to 5
Multilateral III (2nd): all boosts have been decreased from 10% to 7%
Quicksilver Sword: Focus (2nd): damage has been decreased from 248% to 240%
Linear Perspective (2nd): all stats boost has been decreased from 20 to 10
Combat Switching: Explode (3rd): damage has been increased from 170% to 200%, number of monsters hit has been decreased from 8 to 6, number of hits has been decreased from 4 to 3
Diagonal Chase (3rd): damage has been decreased from 300% to 260%
Aegis System (3rd): cooldown of 1.5 seconds has been added in between missiles
Dual Breed Defensive (3rd): all stats boost has been decreased from 30 to 15
Multilateral V (4th): all boosts have been decreased from 20% to 10%
Multilateral VI (4th): all boosts have been decreased from 10% to 5%
Blade Dancing (4th): damage has been decreased from 300% to 225%, number of monsters hit has been increased from 6 to 8
Purge Lob Masquerade: Snipe (4th): damage has been decreased from 450% to 432%, number of hits has been decreased from 6 to 5, range has been increased
Purge Lob Masquerade: Laser (4th): damage has been decreased from 405% to 344%, number of monsters hit has been decreased from 12 to 8
Purge Lob Masquerade: Bomb (4th): damage has been decreased from 498% to 398%
Ooparts Code (4th): duration has been decreased from 45 seconds to 30 seconds, all stats boost has been decreased from 40 to 20, damage boost has been decreased from 50% to 30%
Offensive Matrix (4th): stance effect has been increased from 40% to 50%
Battlemage
Removed Skills
Triple Blow (1st)
Dark Aura (1st)
Finish Attack (1st)
Quad Blow (2nd)
Hyper Dark Chain (2nd)
Yellow Aura (2nd)
Advanced Blue Aura (3rd)
Death Blow (3rd)
Dark Lightning (3rd)
Revive (3rd)
Advanced Dark Aura (4th)
Advanced Yellow Aura (4th)
Finish Blow (4th)
Dark Genesis (4th)
Dark Lightning – Reinforce/Split Damage/Cooltime Reduce (Hyper)
Battleking Bar (Hyper)
Union Aura (Hyper)
New/Changed Skills
First Job
First Blow: Summon a giant staff to attack up to 8 enemies in front of you for 200% damage 2 times. (max level: 20)
Red Aura: Your body creates a red aura that surrounds you and your party members’ bodies, increasing your damage by 10%. Can be used with other Auras. (max level: 20)
Art of Staff: Gain knowledge of how to handle your staff, increasing your magic attack by 20 as well as your speed, jump, and maximum speed by 20%. (max level: 20)
Teleport: max level has been decreased from 15 to 5
Second Job
Second Blow: Summon a giant staff to attack up to 8 enemies in front of you for 290% damage 2 times. (required skill: level 10 First Blow) (max level: 20)
Force Hand: Summon a huge hand that pushes up to 8 enemies away while dealing 175% damage 3 times. (max level: 20)
Green Aura: Your body creates a green aura that surrounds you and your party members’ bodies, increasing your speed by 20% and your attack speed by 1 stage. Can be used with other Auras. (max level: 20)
Staff Booster: attack speed boost has been decreased from 2 stages to 1 stage
Blood Drain: max level has been decreased from 15 to 10
Third Job
Third Blow: Summon a giant staff to attack up to 8 enemies in front of you for 290% damage 3 times. (required skill: level 10 Second Blow) (max level: 20)
Grasping Hand: Summon a giant hand to grasp up to 8 enemies in front of you, dealing 245% damage 3 times and slowing them for 80% for 6 seconds. (max level: 20)
Blue Aura: skill icon and effect have been renewed
Teleport Mastery: max level has been increased from 5 to 10, damage has been increased from 340% to 390%, Teleport range boost has been increased from 20 to 30
Super Body: effects were not changed (all Aura effects are doubled, each still has their own seperate duration), max level has been increased from 10 to 20, required skills have been changed to level 10 Red Aura, Green Aura, and Blue Aura
Fourth Job
Prime Blow: Summon a giant staff to attack up to 8 enemies in front of you for 330% damage 4 times with 25% increased critical chance and a 90% chance to stun for 4 seconds. (required skill: level 10 Third Blow) (max level: 30)
Crushing Hand: Summon a giant hand to crush up to 8 enemies in front of you, dealing 570% damage 3 times with a 90% chance to stun for 4 seconds. (max level: 30)
Refine Red: While using Red Aura, your damage boost will be increased to 20% and your attacks will have a 50% chance to inflict 260% damage over time every second for 8 seconds (can stack up to 3 times). Passively increase your magic attack by 10. (required skill: level 20 Red Aura) (max level: 10)
Refine Green: While using Green Aura, your speed boost will be increased to 35% and your attack speed will be increased by 2 stages. It will also give 20% avoid chance and your attacks will decrease your enemies’ speed by 30%. Passively increase your evasion rate by 20%. (required skill: level 20 Green Aura) (max level: 10)
Refine Blue: While using Blue aura, 10% of the distributed damage will be absorbed and your party’s defenses will be increased by 50%. Passively increase your resistance to states and elements by 20%. (required skill: level 20 Blue Aura) (max level: 10)
Staff Expert: Your mastery over the staff is increased to 70% as well as your magic attack by 30 and your minimum critical damage by 15%. (max level: 30)
Battle Rage: cooldown has been removed
Shelter: cooldown has been decreased from 7 minutes to 5 minutes
Hyper
- Prime Blow – Reinforce: Prime Blow’s damage is increased by 20%. [required level: 155]
- Prime Blow – Ignore Guard: Prime Blow’s defense ignored is increased by 20%. [required level: 177]
- Prime Blow – Boss Killer: Prime Blow’s damage against bosses is increased by 20%. [required level: 195]
Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000. [required level: 150]
Another Blow: Hit up to 8 enemies with a giant staff for 330% damage 6 times. Automatically activated after Prime Blow is used. [required level: 170]
Cyclone – Reinforce: required level has been increased to 155
Cyclone – Extra Target: required level has been increased to 177
Cyclone – Cooltime Reduce: required level has been increased to 195
Wild Hunter
Removed Skills
Crossbow Booster (1st)
Mine (2nd)
Silver Hawk (2nd)
Wild Trap (3rd)
Blind (3rd)
Dodge (3rd)
Flash Rain (4th)
Chemical Shell (4th)
Wild Vulcan – Add Range (Hyper)
Drill Container (Hyper)
New/Changed Skills
First Job
Automatic Shooting Device: Incorporating Resistance technology into your crossbow makes it easier to fire, increasing your attack by 20, accuracy by 400 and 10%, and your range by 50. (max level: 20)
Second Job
Crossbow Booster: Increase the attack speed of your crossbow by 2 stages for 200 seconds. (required skill: level 5 Crossbow Mastery) (max level: 10)
Final Attack: skill icon and effects have been renewed
Jaguar Roar: damage has been increased from 280% to 325%, stun duration has been increased from 4 seconds to 7 seconds, max level has been increased from 5 to 15
Third Job
Flurry: Your DEX is increased by 30 and your evasion rate by 30%, if you successfully avoid an attack, all your attacks for the next second will be criticals. (max level: 15)
Beast Form: new effect of increasing your attack speed by 1 stage has been added, max level has been decreased from 30 to 20
Claw Cut: damage has been decreased from 300% to 200%, damage absorbed as HP has been increased from 5% to 10%, delay has been decreased, max level has been increased from 10 to 20
Fourth Job
Assistant Hunting Unit: Borrow Resistance technology to set up a hunting unit that provides auxiliary fire, dealing 220% damage 2 times every 0.25 seconds on up to 8 monsters for 4 seconds. There is a cooldown of 8 seconds. (max level: 30)
Extend Magazine: With a special Resistance crossbow magazine, you will be able to fire stronger arrows, increasing your damage by 10% and all stats by 20% for 130 seconds. (max level: 20)
Advanced Final Attack: skill icon and effects have been renewed
Sonic Boom: damage has been increased from 200% to 260%, delay has been decreased
Hyper
Wild Vulcan – Boss Killer: Wild Vulcan’s damage on bosses is increased by 20%. [required level: 195]
Rampage as One: Your Jaguar and your soul unite as one in an explosion of rage, dealing 500% damage 9 times on up to 12 enemies in front of you. There is a cooldown of 90 seconds. [required level: 170]
Silent Rampage: damage boost has been decreased from 20% to 10%, Final Attack activation rate has been decreased from 100% to 90% (in total), cooldown has been removed
Thanks to Locked of Southperry for the skill icons and animations!
HI
First!
Lol, why revamp Resistance when adventurers haven’t been revamped in such a long time… I love the new skills though xD
Where’s the mech revamp? o.o
Because Adventurers share cash shop inventory, that’s why they don’t like adventurers.. as simple as that.
i never though about this, but it makes sense lol *wheres the Like button
That, and I’m pretty sure they’re holding adventures for the 19th of May. Big Bang surely changed MapleStory in one of the biggest way. Only way to top that is to do Big Bang 2 with massive changes to adventures because that’s were *most* of us all started from.
Legendary Spear (4th): number of hits has been increased from 2 to 3, ****cooldown has been removed*******
OP much?
Same for Wild hunter.
Silent Rampage: damage boost has been decreased from 20% to 10%, Final Attack activation rate has been decreased from 100% to 90% (in total), *cooldown has been removed*
Wat.
First
explorers for the love of god
first
Oh lord goody good an evan revamp
Now i’m just waiting for the hyper skill revamp for evan
I know right? I hate the attacking hyper skill.
It would be 600x cooler if that turned /mir/ into that dragon for 30 seconds doing more damage.
Not a freaking summon though. I mean look at arans, he can spam his. And it’s SO COOL!
Don’t get me wrong, I LOVE the animation. But the damage and effect it does? No thank you.
Same here, I like the big dragon, it looks so strong!! But the damage and the way how it att give me a heart attack … hope they change its hyper skill soon.
Also I tot Mir is the last oxyn dragon, how come Evan can summon another oxyn dragon??
By using time magic similar to Freud’s sealing spell
fuuuu kaiser
Max, in your blog, you stated there are 2 new theme dungeons?
But so far I only see you mentioned one about Fairy Academic, so you mean another one is the Citadel PQ?
Yeah I guess that’s sort of wrong haha, I’ll change it.
yay phantom woot
fck, why dont they just remove the phantom change skill cooldown ??? Its no point to add cooldown on it zzz
BattleMage is another “victim” undergo most skills revamps~
All jobs stated got buffed except the almighty OP Xenon~! xD
Xenon isn’t as OP compare to Kaiser and Kaiser got buffed..
KMS Kaiser and GMS Kaiser are quite different.. GMS’ is better; KMS Kaiser isn’t as OP as Xenon.
They both 1 shot kill horntail.
Aran can’t stop being buffed..
I really don’t seem to want the second PIN thing…if it’s completely necessary. If it’s optional, that’d be great in some cases.
He didn’t say a second PIN. “It’s a replacement for the secondary password” AKA they are changing the pin system again. Not a big deal, especially since that keyboard looks easier to use.
Yeah, but in exchange for ease of use, it is now easier/possible to keylog the pin
Still looks like you click on it, not type it on your keyboard. Maybe Max can confirm.
Aran boost… Just wow 🙂
meh. im not impressed.
Are the new BaM auras still stackable?
Yep 🙂
They should be. Why wouldn’t they?
i hate the new skills of batle mage are just the same and i hate the new animation
your not the only one :C
I dunno… I sort of like it. Less “mage”, more “battle”, and replacing that random “dark” vibe they had with the ol’ Edelstein “Steampunk-ish” theme. I guess the whole “rock fist” thing is still kind of weird though…
I liked the dark effect
Like what if it turned out that the way of the battle mage was created by the black mage.
Wouldn’t that be cool? to learn that the way you fight was intended for bad?
Idk JUST STORYLINES. And like sooner or later they’ll make a black mage boss and you’ll need 1 of every class LOL THAT’D BE HORRIBLE FINDING EVERYONE. Good idea though!
when the “rock fist” come out i straight away think of Flame Wiz
isnt that reserved for the cgynus revamp??
so they give the stone fist to BAM…so i think Flame wiz now is of pure fire skill…..woo cant wait for it…..
Why does refine green reduce attack speed by 2 stages or max got the wrong information
Sorry, typo, it increases your attack speed by 2 stages!
The staff booster also have typo error
So Wild hunter got nerf instead of a buff? What a joke.
Your eyes must be broken, because they got a huge, rather obvious, buff.
Not very impressed with the battlemage changes. Do the skills 1st blow, 2nd blow, 3rd blow, prime blow chain together like it does now with triple blow skills? if it doesn’t then they have ruined battlemages by taking away what made them unique initially 😡 the skills they gave to battlemages just sound like another run of the mill hit multiple unit skills…
I believe if you spam a Blow, it will randomly choose between that one and any of the ones below. (e.g. hold down Prime Blow and it will do random combinations of Prime Blow, Third Blow, Second Blow, and First Blow).
Seen the video someone posted with the changes. Ohkaay. It looks better in game. You didn’t mention the pictures were hugely enlarged versions of the actual skill lmao xD
Rock fist thingammy is still kinda awkward.
I have question about the Battle Mage Hyper Skill:
“Another Blow: Hit up to 8 enemies with a giant staff for 330% damage 6 times. Prime Blow will automatically be activated afterwards. [required level: 170]”
Does that mean I hotkey Another Blow, and it automatically does Another Blow, followed by Prime Blow?
Yes, I think that’s how it works.
From Youtube Videos, and from the skill name, wouldn’t it make more sense for Another Blow to come after? Kind of like BKB?
I just rechecked the skill description, you’re correct! Another Blow does indeed come after Prime Blow, my bad :<
Battle mages have every right to be pissed off.. there is nothing else to be said.
Again Kaiser doesn’t even get the thought about being nerfed which is ridiculous.
Finally! They actually got Wild Hunter Hyper skill that FIT it’s theme
To everyone wondering about skill chaining/attack speed/visual effects with a character, here is a link to a Tespian Battle Mage doing a Mu Lung Dojo Run.
Credits to the uploader, and enjoy!
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710
Oh my God… that speed…
Max does the Battle Mage still have it’s Dark element for attacking or did they remove it so it doesn’t have any problem with Dark Monsters with future bosses (Hilla,Magnus etc.)?
They never HAD a dark element.
Then why does Hilla resist a lot of my dmg range with ONLY my Battle Mage, I have no problem with other mages.
Hills resists around 90% of my damage on my Evan
I usually hit 400-600k with illusion, and on her it’s pretty much 40k’s.
Battle mages don’t have a dark element. I don’t even think a dark element /exists/ in MapleStory.
Actually, the following Evan skills are Dark Element: Dark Fog, Phantom Imprint/Ghost Lettering, and Killer Wings/Killing Wings. You can tell because if you use them on, say, Skelegons, the damage is less without Elemental Decrease than it is with Elemental Decrease, meaning that they resist Dark Fog/Phantom Imprint/Killer Wing’s element, however, you will still do full damage with Illusion, implying that they are not resistant to the Physical element, as well as implying that those 3 skills are not Physical Elemental
Other mages (except Bishop) have elemental reset. Hilla resists every element and physical damage, which is why you do reduced damage to her.
There are also the Dark Reapers(Forgot there name) in Helisium where Magnus lives, They seem to also resist Battle Mage damage idk why.
Mobius, What he said is correct. There is not such thing as Dark Type. It is called Physical type. The reason why all jobs does half on hillia is because of this.
Wrong! There is a Dark type, but only Evans have it, with their Phantom Imprint, Killer Wings, and Dark Fog. All Battle Mage, Dark Knight, Demon Slayer, Demon Avenger, and Night Walker skills, as well as Eckhart’s Vampire, Eckhart’s Darkness, and Phantom Blow, and any other skill save for those three Evan skills, are neutral even if they look like Dark Element, but to say that there is no Dark Element is wrong, to say that Battle Mages don’t actually use the Dark Element is more accurate.
God Dang it. They changed Battle Mages again. They lost a bit of their potential they had before…Battle King bar and such man, that was the stuff! And instead of DYB colours…it’s RGB colours to follow the colour chart I guess…alright then. I’m not too impressed about it, I don’t want them to be ruined! At least I can save books on the new refine skills in fourth.
Noooo why did you take away twister for battle mage?
Oh well, can’t be helped. The summoning of the a giant staff looks cool. But I prefered Battleking bar better. And for wild hunters, I liked hyper skill drill attack better than this.
They didn’t take away twister spin… lol.
Hold up, can you stack various Cygnus Knight link skills? Because if you can’t, then there are only 12 link skills you can stack in KMS right now anyway.
The Cygnus Blessing skill shows up as one icon on my Bowmaster in kMS (I have 3 Cygnus atm) so I think it might count as one.
Wings? Does it use the cape slot or a new ‘wing’ slot
cape
Aw mang… Was hoping for a “wing’ slot 😦
Like in SAO? (the second season?) LOL THOUGH THAT’D BE GREAT.
Wow I really don’t like the Battle Mage or Wild Hunter revamps. Their new skills look way worse than the old ones. Good thing I don’t have either characters >_> haha.
AND FOR THE LOVE OF GOD, AND ALL THAT IS HOLY, WHERE IS AN EXPLORER REVAMP??
I don’t want Explorer revamp!! !D:
u no y cuz they’re going to ruin it….. I just no it
I’ll take the chances. Explorers are so horrible that any changes probably would be for the better.
Battle Mage revamps is a joke. Wild hunter lose their Flash Rain and get a crappy assistant hunting unit in return. Mechanic’s crappy hypers still unchanged.
These skills look.. kinda lame..
and Rampage As One is a Guild Wars 2 skill… :O
wow that looks amazing first class i made was a battlemage so amazing lol as well as if they revamped first 2 base resistance why not mech and for wild hunter ultiamte skill it hits every 2.5 seconds and last for 4 seconds does this mean it will only activate once?
Sorry my bad, it should be every 0.25s.
Wow Assistant hunting unit is useless. Worst DoT move ever. Only attacks once b/c it
attack every 2.5secs and only lasts for 4secs. like wth?!?!
Well, you have to see it to understand it. There might be more to it than you think.
Sorry my bad, it should be every 0.25s!
Lol you just said it a 2 comments above!
Xenon Crying T^T
“Assistant Hunting Unit: Borrow Resistance technology to set up a hunting unit that provides auxiliary fire, dealing 220% damage 2 times every 2.5 seconds on up to 8 monsters for 4 seconds. There is a cooldown of 8 seconds. (max level: 30)”
Every 2.5 second for 4 seconds? does it mean it attacks only once??
Sorry my bad, it should be every 0.25s. :<
Rip Battlemage
NopeNopeNope.
I don’t like the new BaM ;———;
Tell me about it……….
That Wild Hunter hyper skill looks nice.
lol autopilot…. LETS MAKE MAPLERS EVEN MORE LAZY!!!!!!!!!!
I just hope Nexon doesnt make it that you have to pay a small fee of nx…
It’s mesos 🙂
ye fat and lazy
….No me gusta… They need to buff Adventurers MAH GERSH!
yes me gusta your mother
RIP BaMs
Putting us on a bad side here, once gms gets xenon/da, we will have 10 good link skills, + 2 more from ab/mihile, then we gotta count 5 cyngus chars link skills, we gonna need at least 15, or if really pushy 17.
what 5 cygnus link skills?
Each of the revamped CKs will get their own Link Skills, which I find smart but also not very pleasant. Being the Link Skill addict, it’s gonna cost a lot of NX to get all those 2x EXP coupons and character slots …
wow -_- they took out dark gen T_T, how lame!
WH hyper now looks legit
not that random drill crap
i like the new battlemage skills and the wild hunter too daboki will like wild hunter skills 😀
The battlemage revamp leaves me with mixed feelings.
We get some things I’ve always wanted: high mastery, more movement speed, hyper increases to our main attack…
But…just, my GOD, those animations are terrible… the fists are stupid as hell…why not save those for a Nova Mage or something and make it earth based? It doens’t make sense. And the sound, omfg, it’s a dual blade. I’m going to have to play with sound off now.
The attack system is ok. I can get used to it. I can deal with the changes to BKB, somewhat…though I’ll miss the range on that thing. It was the most fun skill I had…
But WHY those animations?! It looks terrible. Like…seriously, it looks hideous. The auras look worse than the very first ones, the staff skills look out of place… we don’t even feel liek the same class… *sigh*
Mercedes
Final Attack (2nd): secondary arrow’s damage has been increased from 50% to 75%
Unicorn Spike (3rd): debuff will no longer be removed after a certain number of hits, it will stay for its entire duration
Advanced Final Attack (4th): secondary arrow’s damage has been increased from 80% to 120%
Legendary Spear (4th): number of hits has been increased from 2 to 3, cooldown has been removed
Lightning Edge (4th): cooldown has been removed
Elvish Blessing (Hyper): duration has been increased from 30 seconds to 60 seconds
I am pleased. For now.
cooldown has been removed <— This make mercedes no more real…
LOVE LOVE LOVE THE MERCEDES SKILL CHANGES!!!
…….HATE the new skills for battle mage and wild hunter…
Removed cooldowns are so OMGGGGGG :DDDD
TELL ME ABOUT IT! im so psyched about spaming purple spears that fall from the sky!
This is a huge question to me. Why would battle mages have a hyper skill involving 100% stance effect while they have a 3rd job stance skill?
it just 90% of stance that skill, the hyper aura is still shit, no more Super Body all the time….
Whellp. There goes the theory that Luka is related to the Black Mage. Darn…
for all you people complaining on how Battlemages are no longer BM’s, please consider the fact that BM’s were not supposed to be darkish characters, they are BATTLEmages for a reason, soo i find it reasonable that they replaced the animations with staffs….but i do hate how the aura’s look like :p
Battle mages never looked like bow masters… Bow masters never looked “darkish!”
BM= bow master
BaM= battle Mage
And also, the old animations were also staves. These new ones look more like spears..
I tought it was more the staff that nanoha wields (mahou shojo lyrical nanoha), at least we got some mahou shojos 😀
i don’t know what any of that means
gotta catch up with that heard it was good lol
May as well delete my BaM…Not really interesting in this new one. Why revamp BaM though? Had plenty fine damage, a set ‘dark’ theme…Lost all the mob control/mobility with chains being replaced to…a push? Why would a close range character push and not follow? Nerfed his attack speed by a stage from booster, and “Prime Blow” seems quite a bit slower than “Finishing Blow”. At least Cyclone is still around.
Oh well though. Yay for Merc and I hope they give Phantom a buff like Aran/Evan got soon. Poor guy really is bottom of the rung by far now.
Wow…so much also yay for updates on the Angelic Buster…I see KMS still has the stronger Buster but I hope this fix the GMS AB’s….Also THANK THE LORD FOR NO DR TRIGGER!!!
Thanks for the updates this kind of lighten up my day
i kinda like the new hypers and skill changes for WH, finally they will remove those stupid drills ¬¬ and i feel they lack now of a whole screen attack skill =/
But… Battle mages in the other hand now look ridiculous, i mean they changed the things i liked about the class, the auras now have rainbow colours… :puke:, i mean they are battle mages but they “summon” a tech staff and a STONE HAND? jesus christ!!!
Bams now are somekind of summoners and to complete the bullshit they removed dark chains… im used to shout “GET OVER HERE” like MK’s scorpion when i press that skill T,T
why whould u want to use “a stone hand” to push away from u mobs when u r a melee class ¬¬
I even though to reach lvl 170 with my BaM for the union aura and BKB hypers, bcuz they look really nice, but now i will consider to just delete it… (-_-)
The worse thing is they kept the other skills animations related to the staff thing, now obviously they attack faster but at which price…
The only 2 skills I like in this battle Mage revamp is art of staff and staff expert
I like the new changed to BaM, finally some balance. In exchange for power and speed you have to give up your eyesight. I mean play blindfolded looking at the new animations. Now that’s a real “Dark” mage for you!
BaMs were already pretty average as shit, now they’re significantly weaker to the point that they’re one of the worst classes in the game. I’m not sure how that’s “balanced” when AB/Kaiser are getting buffed.
MY WILD TRAP AND MY BIRD!!!!!!! NOOOOOOOOOOOOOOOOOOO!!!
Beast Form: now increases your attack speed by 1 stage, max level has been decreased from 30 to 20
beast form loses the 30% attack buff? please answer this, max
It’s an added effect, old effects are still there
MY WILD TRAP AND BIRD!!! NOOOO!!!
Beast Form: now increases your attack speed by 1 stage, max level has been decreased from 30 to 20
Does Beast Form lose its 30% damage buff? Please answer, Max.
oops, double post. how to delete?
an Autopilot Riding system… I’ve lost even more faith in this game
I fear the worst for my mech’s future… T_T
Assistant Hunting Unit seems to be the same as Mech’s Distortion Field Hyper…
When are they gonna help mechs? All this new content is very unfriendly to the mechanic playstyle.
Is it just me or BAM’s aura looks like traffic light?
In my opinion, Id rather have how Battle Mages are now then they will be after this patch QQ
My god… what have they done to BaM =/
I would rather they chg the effect of Finishing Blow + Battle King Bar to the current one instead of making a new set of skills =/
And wow… Xenon nerf… I guess I wont be maining a Xenon then
Nexon really destroyed everything I loved about BaMs, now I’m using rocks to attack and the blow attacks are just…..
Time to quit my main
the job that have a big nerf ( i mean the really big nerf ) : Mechanic, Demon Slayer, Phantom, Angelic burster, Xenon.
5 of them only Demon Slayer awake, other are still sleep… wait, phantom is gonna wake up!
Phantoms really just got back its strengh from the nerf, it still got that switch cooldown
>Buffed Evan and Merc
YES!
>Battlemages totally revamped
Aran’s Hyper Skill just went redundant.
Nexon will probably buff it.
i dont like the new battle mage….
I know, right?
Does it mean that now feline berserk no longer have the 30% att and 80% hp boost? and the new attacking hyper sucks….. 90 sec cd -.- they also should at least increase the duration of Assistant Hunting Unit 4 sec is just too short and troublesome to summon it every 4 sec
T_T my finish blow+sweeping staff combo is gone, YYYYYYYYYYYYYYYY T_T
I have a question about Additional Blow.
From what I’ve seen from a demonstration video, it looks like Additional Blow activates AFTER the use of one of the other blow skills. But here you write that after using AB, Prime Blow activates.
So does using AB activate PB afterwards? Or does using any other blow activate AB afterwards?
Battlemage is getting worse and worse.
Dear Nexon, get battlemage’s life back.
I don’t like this change. They nerf BAm alot. I will miss Dark genesis.Stupid Nexon..why they change Dark Genesis to that FUGLEH hand?
Nexon hates BAM..time to quit MS since i only like BAM
So basically, xenon got raped. I know goon lim quit but I wonder how much his damage was hurt by this. I wonder if he even hits 80% of his damage before this nerf. Perhaps he knew about this and that’s why he quit. Honestly nexon just releases an ungodly powerful class then nerfs it majorly in time for the next class to come out to be the new king of damage. Xenon had the description “ultimate fighting machine” or something along those lines. Leave it the hell alone and balance other classes. Very VERY few people will ever hit what Goon Lim hit, so it’s not like you need to nerf the shit out of very class after its release.
The fact it got nerfed wasn’t too much of a problem. The fact that they nerf each new class badly (except classes like Mikhail) and then release a class that is stronger than what the nerfed class used to be (except kaiser).
All Battle Mage, Let’s quit MS!!!
When Union Aura is removed, is the cooldown of Body Boost or Super Body back to 30 seconds again?
Oh yes, I can’t wait to get annoyed of losing the Boost for 30s every 60sec ><
So the wild hunter gets the mech hyper as a 4th job skill. I’m SERIOUSLY hoping this means mechs will get some better skills in their revamp. (if they get one)
Nexon: “we have a class calleed Mechanic?”
Oh my god they fucked my skills,how dare you nexon!
they dare
Aran… Holy shit, Aran is on steroids now.
NEXON. ADVENTURERS. DO NOT DISAPPOINT MEH! …Also 5th Job, but ADVENTURERS ARE MORE IMPORTANT.
so phantom is more or less back to how it was when it was released lol
Ha-ha!
Xenon got boned hard! He looks even worse than Demon Slayer, poor guy.
GG everyone who mains xenon. Trolled by Nexon. 🙂 🙂
They change Battle Mage to Battle Fisting. I guess the one who got this idea watching something with too much fisting things.
I hate how they fking remove the dark chain, dark genesis…..This is REALLY FK UP NEXON!
BLeeehhhh…RAGE QUIT! Enough NEXON you ruin Battle MAge so much this time. U change a warrior mage to be a jack ass. *SEND THE BLACK ANGRY BIRD TO KMST HQ*
SO FKIN GHEYYY…I iwll find another game..
I’m sure that many of BaMs want to increase their atk range instead of decreasing it
The new aura is ridiculous
Even though I don’t play battlemage….. I don’t understand the fist
Can anybody tell me what is the theme for battle mage? It looks like a silly traffic police =.=
wow battle mage lost all their skill…. lost their best hyper skill… bkb was the only reason battlemage is so cool now it gone…. and this rock fist is retarded as hell.. why would he get a such a random fish out of battle mage… he doesn’t use fist … he use staff … and battlemage lose 1 stage on speed…. what is this for slower mage… and dark gen… is also gone replace by a stupid rock fist…. no more reaper buff… that is the only reason I like bam…. and you guy for one more thing THEY REMOVE BATTLE MAGE FINAL ATTACK …. too it like
1. Remove Final attack
2. Decrease booster stage speed by 1
3. Remove reaper buff
4. Remove dark chain.. and replace rock fist that push away instead pull u in? wtf
5. remove dark gen? really?
6 remove best hyper skill in bam for a shorter less line hyper skill? and dmg?
Ik. why don’t they just remove us…It’s more better we quit fo good. Time to find another game.
I returned playing Maple because of Battle Mage and now they ruin it alot. I don’t understand why they do this. why they don’t fix all the bugs instead or making the game more interesting instead of ruining the previous class.
IDIOT IDEA really!
-1 attack speed doesn’t mean slower, it means faster. the lower the number, the faster it is.
Did you forget about Green Aura? Green Aura increases your attack speed by 2 stages. Booster can stack with that. So reality, you BaM’s haven’t lost your attack speed.
i like the new battle mage animation more like steampunk
but i hate that giant staff its fugly & they should not remove completely darkness
damn this nexon artist (=_=)
i wonder who’s next in line 🙂
Battle mages should be renamed…HIPSTER MAGES HIGH ON LSD!
Oh…and am I the only one who thinks that the background fire thing for the 4th job fist thing looks like rage uprising for heroes?
-_- they should have gave the silly earth fists to the nova mage…
Who said we got faster? Look the staff booster how they cahnge from 2 stages to 1 stage only. And if they want to make it faster, just change the attack speed on staff to normal attack speed instead of SLOW. Mostly all the staff have SLOW attack speed.
We never ask to be so fast..if we want to be faster,we already had staff booster, yellow aura and some other buff and we can arrange and trying to get inner ability that’s adding atatck speed.
Now Nexon has changed us to BATTLE FISTING. It’s not mage at all..we lost all our main skill. Ans how the stupid fugleh animation ruin us. THIS IS WHAT HAPPENS IF U HAVE GANGNAM STYLE CODER, ART & GRAPHIC GAME PROGRAMMER:
LF> SWEDISH PROGRAMMER , ART & GRAPHIC PROGRAMMER to fix this Broken games!
You’re only looking at Booster. You forgot Green Aura. SO really, nothing changed when it comes to attack speed. You just have to use Green Aura with booster. ._.
The one who got the idea must watch too much fisting stuff
Battlemage Solutions (that are highly feasible for implementation):
1. Grasping Hand + Crushing Hand are “summons”. They automatically trigger on nearby enemies. This makes Battlemages similar to other mages with summons. No one will cast the the Hands if the Blows are the main attacks but when combined, it will look awesome and powerful.
2. Force Hand needs automatic teleport implemented in (similar to the warrior Rush). Instead of pulling, Battlemages can rather push and gather mobs.
3. Return the active skill Dark Genesis (or design something similar) as a level 200 Hyper Skill with suitable impressive damage.
I’m sure the above won’t take too much programming effort and won’t waste any of the hard work already invested into the revamp. It’s a pity the Koreans won’t take note of this site…
Yup, I’d love that idea, redesign skills is okay but plz keep the range of Battleking Bar for us.
I think Nexon nerf us then increase them significantly so we have to thank them 😐
I think they shoulda make it a seperate class just like how they did it with demon slayers/avengers
I can’t believe it… they took away so many good skills that were so cool looking from the Battlemage and replaced them with a giant staff? They took away Dark Genesis which was uber cool and replaced it with something that a F/P Archmage or Blaze Wizard would use?!
Just no! NO! give back the old triple blow attacks and Dark Genesis now!
I demand justice for Battle mages all around!
Did the BaMs lose a hyper skill cause they have the prime blow ones and the cyclone ones but thats only two wheres the third one
Nvm answered my own question
Did the Dark, Yellow, and Blue Auras get worse? Are the new aura worse than the original?
If you think the hands are out of place, look for the purple stones during the animations. Those are Rue ores, the same ones you throw when you’re a Citizen (Resistance Beginner). You can see them in Verne mine as well.
Then why they don’t change it into a better skill?
They SHOULD change them. It should be about the ores. Make them draw in enemies like Chains (with extra hits) in second job, replace the third job one with something else. The fourth job one should be removed completely with a fast attacking skill (that ignores staff speed).
I feel like all the BaMs were betrayed, it’s hurt 😐
The one who changed Battle Mage must be one of the Glimmer man
Please, Please, for god sake, revamp adventurers already!
Max Battlemages got CHANGED, overhauled. Adjusted is the wrong word. They are not the same class anymore.
People what is it with all the hate? The battle mage is better now. better range and it can hit more monsters now. It has increased range so why pulling. And to those complaining about the removal of their hyper skill. Have you seem the speed of the new skill combine with the 4th one… And what’s wrong with the aura’s. Also the animations are just fine. I like them and if it was for that. none of you would play with an angelic buster. Idk why people are so afraid of change… the battle mage just became better..
I think the reason they’re complaining is because they’re only looking at the animations, and not how they’re demonstrated *properly*. Heck, some people on here didn’t bother to read (or just illiterate) some of the changes in the description. Damage %’s are increased in their main attack significantly.
Auras are exactly the same as they are right now in GMS. People saw that booster got decreased from 2 to 1 stage. BUT they didn’t see that Refine Green gives them an extra stage. By 4th job advancement, your attack speed is the same as the current BaM (3 stages). That’s not bad. So Auras are pretty much the same as they are now, just with the extra attack speed boost (and to your party members!).
Basically, people are exaggerating about the new animations/change.
Illiterate? Just because we prefer the old Battlemage animations over the new? As the previous Anon poster says, it’s like a new class… it’s really not the same. The darkness element was one of the appeals of the BaM. Maybe the stats are better which IS good… but why change the animations? Dark Genesis was one of my favorites, and now they want to take it away?
Sorry I don’t like the new look and just lost my appetite for the Bam now.
My only reason to not like the new BaM is because it seems to play differently than before. I liked battle mage how it was, and how it played. I thought the skills looked fine, the class functioned fine, and damage didn’t really matter. I have no issue with the new one, but it isn’t the BaM I’m used to playing, and not one I’m really interested in playing. I won’t say I hate it though, it’s just a new class that’s coming out that doesn’t look that entertaining to me.
I’m not sure if that’s everyone’s reason but, it’s mine and at least a few others.
Oh and another about the revamps. I like the idea that adventurers are last since wizet always makes the next class better. if you see the first skill changes done to the warrior mage and bowman they are good but compare to the new ones they are worse. so what comes last its most of the times better.
t-4 hours till we know about the summer update
Yup. It’s almost 11 AM in Korea.
how do you check?? Will Max keep us updated?
spadow is back
spadow.wordpress.com
he has a timer on the sime
t-1 hour XD
Live stream
http://leafre.net/live.php
woho performances 😀
I believe max key in wrongly for the staff booster. No point saying booster if your attack speed decreases
Thanks for destroying what the BaM is! I have Three words!
FUCK YOU NEXON!
I demand our “Battleking Bar” back!
Giving us another lame blow can’t replace BB!
Nice try Nexon, but no thanks!!! 😡
If we use a mastery book on a skill that will eventually be removed in a revamp do we get the skill book back?
After this patch Xenon seen get nerf…=.=””, but isit really worst as Angelic Buster/Phantom? Because i m Maplesea player so Xenon/Lumi/Kaiser/Ab jobs all dint release yet….. so i wan ask that u all feel Xenon still worth to train for bossing, because i now dono which job should i choose for main…. I was poor so i only able to support a job for better equips… hope u all someone can give me some opinion thks!!~~~
I REALLY hated this shit that they call of “new skills for Battle Mage.” BMs just aren’t more the same dark and cool kind of magican as before. It’s just the worst revamp ever, it just sucks.
poor bam lost his sig attacks and DARK GENE :'((((((((((((((((
Effect unchanged but max level doubled on superbody makes me think they made it self maintainable… As for the new skills and removing dark gen, and the chains… well I haven’t been playing my BaM much anyways, now I don’t have to feel bad about it.
In all seriously if it was a new class the staff attacks aren’t bad animations, but the fists… how does that suit battle mage? A melee steam-punk mage, I don’t see the relation to rock fists. Replacing the attacks was probably a better idea then their constant buffing of it in weird ways (greater range then the skill appeared insanely high attack speed.) but… at least try to keep it true to its roots, and don’t toss in a booster nerf while your at it.
As for auras… anyone else think it sounds like the advanced forms effects are ONLY on the BaM? They wording seems off, compared to how they used to be and how the non-advanced are. Just a thought.
Is there maximum damage cap on rampage as one? Other job’s hypers have a cap…..
is the second password want to reset in asiasoft account or just reset in game?
gogo hater, i support u CHANGE MAIN, then i will become strongest bam anyway
u guys reli too simple mind
Where’s mechanic? O-e”
they removed dark genesis….. world isnt a happy place now..
Anybody realised that there seems to be a dmg LOSS with this new BaM revamp? Currently, FB+BKB = (6×200) + (7×400) = 4000%. However, with the new PB+AB, we are looking at (4×350) + (6×330) = 3380% only! And this is factoring in the additional 20% dmg boost from the PB enhancement. Srsly, even with the 20% mob def ignore and the supposed faster attacking speed, I see this skill revamp for BaM more of a nerf tbh. Esp since they also removed the final attack. Wow, this totally sux to the max. 😦
The additional 20% damage boost is multiplicative, not additive. Considering you have no other %total damage or %boss, then it would be (4 x 396) + (6 x 330), which is still worse than the old BaM, not considering the speed of the attacks.
Thanks a lot for the clarification! Okay, that makes it 3564% which doesn’t seem too bad after all. Hopefully, the telecasting can be smoother with this new auto AB system. But like what someone mentioned previously, it would be awesome if the hands attack could work something like one of kanna’s skill i.e., % probability of activation. If not, it is just gonna be another close to obsolete skill like dark shock.
P.S. I am also mildly pleased that they added a 20% boss dmg skill enhancement. I guess on the whole, BaM’s skill revamp isn’t that bad afterall, although much is to be said about the spear animation. It is like another evan’s illusion all over again.
P.P.S To all those who might be concerned that without union aura, body boost becomes non-spammable again, I think your worries can be allayed.
Quote:
“Super Body: effects were not changed (all Aura effects are doubled, each still has their own seperate duration), max level has been increased from 10 to 20…”
My guess/speculation is that with the lvl increase, comes the doubled aura effects duration. Thus, we don’t lose out but instead gain with the added battle master buff, which hopefully acts something like union aura in that it doesn’t need to be rebuffed everytime, with an increase of max crit. dmg by 20%. 😀
Well, looks like crushing blow’s range (stone fist of fury) is rather huge. Definitely more useful (possibly) compared to dark shock. Managed to clear zak’s hands rather fast too.
This should be like a new class since Bam don’t have this revamp anymore.
So is the a good revamp or a bad revamp for Bam?
So is this a good revamp or a bad revamp for Bam?
oh joyeuse. making the already obnoxious PIN thing even more obnoxious. you know, if people stopped being idiots about their passwords and nexon as a whole stopped being idiots with the whole web-login thing that’s far easier than any gameclient to keylog, there wouldn’t even be a reason for that obnoxious waste of time.
meanwhile, /gg on BaM picking up the various “bigby’s _______ hand” spells from D&D.
There goes the population of Xenon in MSEA. Nice job Nexon. Discouraging players even before we get to savour the OP
Soooo.. was soul seeker actually nerfed or revamped with the ”maximum number of recreations of 7 added”?
the battle mage revamp is so cool :3
finally a new look for theme
WDF What happened to the BaM. They are arans now -_-. Gosh they changed the hyper skill too.
Resistence idont have Demon Slayer LOL
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the crushing hand got cooldown annot?
Cwkpq max lvl is 200 anyone above 200 cant do it tried to do it on gms but no such luck due to me and another friend are past 200 while other was 200