KMS ver. 1.2.417 – MapleStory Overdrive: 3rd Hexa Skill Core!
The second patch of the MapleStory Overdrive update, released last week, features the new 3rd Hexa skill core! They didn’t change much from their initial test world release, apart from the things that Changseop mentioned in the Maple Now stream. However, there will be a big skill rebalancing in the next couple of months so there could potentially be some big changes then.
There’s not many other major things in this patch, but the Ultima Squad idle minigame is actually so addictive and they need to make it permanent.
Overview
- HEXA Skills
- Hero
- Paladin
- Dark Knight
- Archmage (F/P)
- Archmage (I/L)
- Bishop
- Bowmaster
- Marksman
- Pathfinder
- Night Lord
- Shadower
- Dual Blade
- Viper
- Captain
- Cannon Shooter
- Mikhail
- Soul Master
- Flame Wizard
- Wind Breaker
- Night Walker
- Striker
- Aran
- Evan
- Luminous
- Mercedes
- Phantom
- Eunwol
- Blaster
- Battle Mage
- Wild Hunter
- Xenon
- Mechanic
- Demon Slayer
- Demon Avenger
- Kaiser
- Kain
- Cadena
- Angelic Buster
- Zero
- Kinesis
- Adele
- Illium
- Khali
- Ark
- Len
- Lara
- Hoyoung
- Lethe
- Skill Changes
- Training Grounds
- Maximum Damage Cap Change
- Monster Changes
- Item Changes
- Green Maple ID
- Decorative Item Dyeing Reorganization
- Cash
- Maple Auction
- Improvements
- Error Fixes
- Events
- [Story Quest] Mission Ultima – Chapter 2
- [Hunting Event] Merchant Group’s Material Support II
- Etherion Artifact Changes
- [Minigame] Ultima Squad
- Momentum Pass
- Challengers World 1st Early Leap
- MapleStory M Link Event – Len Level Achievements
- Hazel’s Request
- [Event Shop] Maple Point Shop
- [Boss Event] Maerin First Clear Rewards
- Sunday Maple
HEXA Skills
The new skills require a different amount of Sol Erda and Sol Erda Fragments.
| Core Level | Sol Erda | Sol Erda Fragments |
|---|---|---|
| Level 1 | 7 | 140 |
| Level 2 | 1 | 21 |
| Level 3 | 1 | 26 |
| Level 4 | 1 | 30 |
| Level 5 | 1 | 34 |
| Level 6 | 2 | 38 |
| Level 7 | 2 | 43 |
| Level 8 | 2 | 47 |
| Level 9 | 2 | 51 |
| Level 10 | 8 | 142 |
| Level 11 | 2 | 62 |
| Level 12 | 2 | 69 |
| Level 13 | 3 | 77 |
| Level 14 | 3 | 83 |
| Level 15 | 3 | 91 |
| Level 16 | 3 | 98 |
| Level 17 | 3 | 105 |
| Level 18 | 3 | 112 |
| Level 19 | 3 | 120 |
| Level 20 | 12 | 252 |
| Level 21 | 4 | 128 |
| Level 22 | 4 | 136 |
| Level 23 | 4 | 145 |
| Level 24 | 4 | 152 |
| Level 25 | 4 | 161 |
| Level 26 | 4 | 168 |
| Level 27 | 5 | 177 |
| Level 28 | 5 | 184 |
| Level 29 | 5 | 193 |
| Level 30 | 14 | 357 |
Hero
Rage Explosion
[Master Level: 30]
[Swordsmanship] In a fleeting moment, an extreme strike overwhelms everything.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 200 MP. Swing the sword to activate 4 sword strikes that deal 551% damage 8 times on up to 12 enemies. Then, space is split in two, activating 6 explosions that deal 685% damage 10 times.
Cooldown: 60 seconds.
- [Level 30]
Paladin



Divine Convergence
[Master Level: 30]
[Holy Force]
Strike successively with a hammer imbued with holy light to deliver judgement. The light explosion will intensify for each hammer swing, and on the final strike, all of the lights will explode.- [Level 30]
Consumes 66 MP per hit. You can press the skill key repeatedly to attack up to 3 times.
1st Hit: Activate 4 shockwaves that deal 1271% damage 8 times on up to 12 enemies.
2nd Hit: Activate 4 shockwaves that deal 1306% damage 10 times on up to 12 enemies.
3rd Hit: Activate 14 explosions that deal 414% damage 14 times on up to 12 enemies.
Cooldown: 60 seconds.
- [Level 30]
Dark Knight
Darkness of Grace
[Master Level: 30]
The contract’s power is enhanced by the blessing of darkness. The true power of the Beholder subjugated under the contract is unleashed.
If Enhanced Beholder Impact and Beholder Shock’s additional attacks hit an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 30 seconds, increases damage by 11%.
During this skill, Beholder Impact will be changed to Beholder Devastation, limited to 1 time.
During this skill, when Beholder Shock hits an enemy, it will activate an additional hit that deals 789% damage 9 times, limited to 3 times with an additional 20% monster defence ignore.
The number of times that Beholder’s Revenge needs to hit an enemy to inflict the Marks of Revenge required to activate Beholder’s Punishment is decreased to 1, and Beholder’s Punishment’s damage is changed to 477% with an additional 20% monster defence ignore.
Beholder’s Devastation: Activate 19 shockwaves that deal 224% damage 12 times on up to 12 enemies, then activte 12 dark whirlwinds that deal 425% damage 14 times. Additional 20% monster defence ignore.
Cooldown: 120 seconds.
- [Level 30]
Archmage (F/P)
Infernal Wave
[Master Level: 30]
Raise your fire and poison magic to the limit to create magic waves. During the buff, waves of fire and poison will automatically activate alternatingly, leaving behind residual flames and poison in their wake.
If the opposite element’s wave activates in an area of residual flame or poison, a fusion explosion will be activated.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 30 seconds, increases damage by 8%.
Activate waves based on the number of Fervent Drain stacks, with 1 additional activation every 5 stacks.
Wave Attack: Deals 764% damage 8 times on up to 12 enemies.
Fusion Explosion: Activate 3 poison explosions that deal 305% damage 9 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]
Archmage (I/L)

Subzero Fulmination
[Master Level: 30]
Combine extreme ice and lightning to create a fusion explosion.- [Level 30]
Consumes 150 MP. Fuse ice and lightning to activate 7 explosions that deal 265% damage 12 times on up to 10 enemies.
Cooldown: 40 seconds.
When your directly used attacking skills (other than common skills) hit an enemy, the cooldown is decreased by 3 seconds. The cooldown cannot be decreased to less than 15 seconds.
- [Level 30]
Bishop
Angels Pledge
[Master Level: 30]
The forces of purity light a holy fire and take a vow to purify all things. Periodically, the Mark of Atonement will be inflicted on enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 200 MP. Activate 16 purifications that deal 316% damage 10 times on up to 12 enemies.
Cooldown: 120 seconds.
[Passive Effect: Every 20 seconds, when your directly used skills hit an enemy, they will inflict the Mark of Atonement for 8 seconds, activating 8 purifications that deal 121% damage 7 times.]
- [Level 30]
Bowmaster
Eye of Aquila
[Master Level: 30]
Fire a sure-hit strike that never misses its target.- [Level 30]
Consumes 120 MP. Activate 3 storms that deal 858% damage 6 times on up to 10 enemies, then activate 5 powerful shockwaves that deal 445% damage 12 times.
Cooldown: 30 seconds.
- [Level 30]
Marksman
Lethal Punisher
[Master Level: 30]
After loading explosive arrows, enter extreme combat readiness.
During the buff, directly attacked enemies will accumulate explosive arrows, and afterimages will fire Lethal Bolts that pierce through enemies.
Lethal Bolt will prioritize attacking the boss monster with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.
When all of the Lethal Bolts are consumed, you can use the skill again to use Lethal Burst to detonate all of the accumulated explosive arrows.
In Auto Use Mode, when all of the Lethal Bolts are consumed and the enemy with the highest maximum HP has the maximum number of arrow stacks, Lethal Burst will be used automatically.
Auto-Use Mode On/Off: Right-click.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. 30 second duration.
During the buff, when your directly attacking skills hit an enemy, inflict an explosive arrow stack on the enemy.
Periodically, fire Lethal Bolt which deals 750% damage 7 tims.
The explosive arrows can stack up to 10 times on a single enemy. Lethal Bolt can be activated up to 16 times.
Lethal Burst: Can be activated when the Lethal Bolts are depleted. Activate an explosion that deals 1290% damage 10 times per explosive arrow stack.
Cooldown: 120 seconds.
- [Level 30]
Pathfinder
Material Burst
[Master Level: 30]
[Ancient Force]
Recreate archery from ancient mythology, periodically manifesting Relic Materia that can be used to unleash a powerful explosive strike.
The more Relic Materia that you use, the ancient power will become stronger. When you use it multiple times, the next Material Burst will be enhanced into Ancient Burst.
Material Burst will prioritize attacking the boss monster with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 50 MP and 1 Relic Materia to fire 4 explosive arrows that deal 288% damage 6 times on up to 10 enemies.
Relic Materia manifests every 3.5 seconds, and you can hold up to 6.
When you use Relic Evolution, manifest 10 Relic Materia. During Relic Evolution’s duration, you can exceed the maximum limit of manifestable Relic Materia. When Relic Evolution ends, all excessive Relic Materia will disappear.
When you use Material Burst 2 times, the next Material Burst within 15 seconds will be enhanced to Ancient Burst.
Ancient Burst: Consumes 50 MP. Fire a giant arrow that deals 910% damage 12 times on up to 10 enemies.
When the giant arrow hits an enemy, activate 4 shockwaves that deal 1056% damage 12 times on up to 10 enemies.
- [Level 30]
Night Lord
Shadow Ritual
[Master Level: 30]
Awaken a talisman imbued with the power of shadows.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 100 MP and 1 throwing star per hit. You can press the skill key repeatedly to attack up to 2 times.
1st Hit: Deals 5508% damage 4 times on up to 12 enemies.
2nd Hit: Activate 4 slashes thta deal 2581% damage 5 times on up to 12 enemies.
Cooldown: 60 seconds.
[Passive Effect: Every 14 seconds, the talisman is liberated, activating 3 strikes that deal 363% damage 4 times on each enemy hit by Night Lord’s direct attacking skills. Can activate on up to 6 enemies. The strike will not activate again on enemies that have already been hit by it until the reactivation cooldown is reset.]
- [Level 30]
Shadower
Void Trance
[Master Level: 30]
Annihilate enemies in a silence that erases even the self. During the buff, Assassinate will be enhanced into Assassinate: Extinction, and if you have Pulverize, it will be enhanced into Pulverize: Extinction. Assassinate: Extinction and Pulverize: Extinction will prioritize attacking the enemy with the highest maximum HP.
During the buff, if Bloody Pocket is applied, acquire the Murderous Intent buff. When your directly attacking skills hit an enemy, Meso Explosion will be activated.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 30 seconds, increases damage by 10%, when your directly attacking skills hit an enemy, Meso Explosion will be activated automatically, and when Sonic Blow hits an enemy, 1 additional coin will be created.
Assassinate: Extinction and Pulverize: Extinction can be used up to 30 times.
Assassinate: Extinction and Pulverize: Extinction have an additional 20% monster defense ignore.
Assassinate: Extinction: Consumes 60 MP. Activate 2 slashes that deal 400% damage 6 times on up to 4 enemies. When cast, the Murderous Intent buff is consumed to increase final damage by 50%.
Pulverize: Extinction: Consumes 60 MP. Activate a flurry of strikes that deal 388% damage 6 times on up to 4 enemies then activate a shadow blade that deals 567% damage 6 times. When cast, the Murderous Intent buff is consumed to increase final damage by 50%.
Cooldown: 120 seconds.
- [Level 30]
Dual Blade
Dark Shadow Slash
[Master Level: 30]
The Secret Garden’s dark shadow technique manifests through the power hiding within the darkness. Whenever the dark shadow technique’s magic circle is completed, its power manifests as blade gales that slash enemies.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
When your directly attacking skills hit an enemy 3 times, create a magic circle and 6 blade gales.
Afterwards, when your directly attacking skills hit an enemy 3 times, the magic circle is drawn, creating 6 blade gales.
Afterwards, when your directly attacking skills hit an enemy 3 times, the magic circle is completed, creating 17 blade gales.
When your directly attacking skills hit an enemy 45 times, the reactivation cooldown is decreased by 25 sconds.
The reactivation cooldown cannot be decreased below 5 seconds.
Blade Gale: Deals 298% damage 6 times.
Reactivation cooldown: 30 seconds.
- [Level 30]
Viper
Neptunus Advent
[Master Level: 30]
The primal sea serpent Neptunus’ spirit is infused within you, enhancing the sea serpents’ power for a certain period of time.
During this skill, Sea Serpent Enrage is enhanced into Sea Neptunus, and Serpent Assault Enrage is enhanced into Neptunus Assault.
Sea Neptunus and Neptunus Assault will prioritize attacking the enemy with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. When used, acquire the maximum amount of Sea Serpent Stones.
For 20 seconds, increases damage by 10% and Neptunus Enrage’s damage by 20%.
Sea Neptunus: The sea serpent rushes towards enemies, dealing 1050% damage 12 times on up to 12 enemies. This can be activated up to 8 times. This applies the Serpent Mark on enemies hit.
Reactivation cooldown: 2 seconds.
Neptunus Assault: The sea serpent rapidly wraps around enemies, activating 8 strikes that deal 1061% damage 13 times on up to 12 enemies. This can be activated up to 2 times.
Sea Neptunus and Neptunus Assault have an additional 20% monster defense ignore.
Cooldown: 120 seconds.
- [Level 30]
Captain
Aerial Bombardment
[Master Level: 30]
Order the bomb squad in the sky to launch an aerial bombardment that devastates the battlefield. The bombardment will prioritize activating on enemies with Continual Aiming applied. If there is no enemy with Continual Aiming applied, it will prioritize activating o the boss monster with the highest maximum HP.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 500 MP. Activate Air Strike 30 times, then activate Alpha Strike as the final hit.
Air Strike: Activate a bombardment that deals 840% damage 5 times on up to 4 enemies.
Alpha Strike: Activate 7 powerful explosions that deal 3376% damage 8 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]
Cannon Shooter


Mega Cannon Bombard
[Master Level: 30]
Materialize a giant multi-barreled cannon and bombard everything in front of you. While using this skill, you cannot be knocked back by any enemy attacks and you cannot be inflicted with critical status effects.- [Level 30]
Consumes 500 MP. 2.8 second keydown.
Continuously bombard in front of you dealing 1259% damage 4 times on up to 12 enemies, then activate 8 explosions that deal 2462% damage 5 times.
During the keydown, damage taken is decreased by 50% (including % HP attacks).
Cooldown: 120 seconds.
- [Level 30]
Mikhail
Radiance of Valor
[Master Level: 30]
[Soul Light Skill]
The resolute guardian’s will rises as a giant sword of light that cleaves through the battlefield. Periodically, the guardian’s will manifests, and shields of courage track and attack enemies.
If the shields hit an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 500 MP.
Activate 22 light strikes that deal 285% damage 12 times on up to 15 enemies. The attack has a 50% chance to apply Blind that lasts 10 seconds and decreases the target’s accuracy by 30%. Create 3 Shields of Courage.
Shields of Courage: Deals 170% dmage 5 times. Attacks up to 5 times then disappears.
Cooldown: 120 seconds.
[Passive Effect: Every 20 seconds, when your directly used skills hit an enemy, create 1 Shield of Courage.]
- [Level 30]
Soul Master


Celestial Cleave
[Master Level: 30]
Engrave the universe with a sword strike then cleave through space-time with a final strike.- [Level 30]
Consumes 100 MP per hit. You can press the skill key repeatedly to attack up to 2 times.
1st Hit: Activate 7 slashes that deal 1371% damage 5 times on up to 12 enemies.
2nd Hit: Activate 11 explosions that deal 1053% damage 7 times on up to 12 enemies.
Cooldown: 60 seconds.
- [Level 30]
Flame Wizard
Ignis Requiem
[Master Level: 30]
Annihilate enemies with the flames of the source. This is a fire element attack.- [Level 30]
Consumes 500 MP. Activate 13 flames of the source that deal 1112% damage 8 times on up to 12 enemies. The flames condense and activate 4 flame explosions that deal 1831% damage 10 times.
Cooldown: 120 seconds.
- [Level 30]
Wind Breaker
Sylph’s Breath
[Master Level: 30]
The wind fairy Sylph appears and creates a giant whirlwind. The whirlwind scatters freely into small fairies that tear through enemies.- [Level 30]
Consumes 200 MP. Activate 8 Sylph’s breaths that deal 1030% damage 14 times on up to 12 enemies. Afterwards, activate 3 fairies’ strikes that deal 1599% damage 13 times.
When the attack hits an enemy, there is a fixed 70% chance to activate Trifling Whim, 60% chance to activate Enhanced Spirit Energy, and 40% chance to activate Storm Whim.
Cooldown: 60 seconds.
- [Level 30]
Night Walker
Singularity Throw
[Master Level: 30]
[Throw]
Materialize your own shadow to throw pitch-black throwing stars imbued with darkness. When the throwing stars hit an enemy, they will spin powerfully to attack then explode to crush enemies within range.
The throwing stars prioritize tracking the boss monster with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 200 MP and 3 throwing stars. The materialized shadows throw 3 pitch-black throwing stars that activate 5 erosions that deal 313% damage 4 times on up to 10 enemies, then activate 5 crushes that deal 418% damage 7 times on up to 12 enemies.
For each Shadow Servant, Shadow Illusion, and Shadow Servant Extend activated, materialize 1 additional shadow that deals an additional hit of 70% final damage.
Cooldown: 60 seconds.
- [Level 30]
Striker


Sea Emperor Smash
[Master Level: 30]
The power that has reached the pinnacle of the path of domination manifests as the tyrant of the sea, tearing up the battlefield. Enemies hit by Sea Emperor Smash are inflicted with the Mark of Lightning, which is instantly consumed to activate Giant Lightning.
This skill can be linked with all skills except Thunder. If this skill links to Tidal Crash, it will link faster.
All attacks activated by Sea Emperor Smash are considered linked attacks.- [Level 30]
After the Tyrant’s Manifestation is cast, you can input the skill key within 20 seconds to activate Battlefield Smash.
Tyrant’s Manifestation: Consumes 100 MP. The mighty power manifests as the tyrant of the sea, activating 3 strikes that deal 1182% damage 6 times on up to 12 enemies.
Battlefield Smash: Consumes 100 MP. Slam the battlefield, activating 7 shockwaves that deal 1311% damage 7 times on up to 12 enemies.
Cooldown: 60 seconds.
- [Level 30]
Aran




Maha Unleashed
[Master Level: 30]
The awakened Maha’s power imbues the polearm, unleashing techniques that transcend limits. Periodically, Final Beyonder is enhanced, and when you enter Adrenaline Boost, Beyonder VI’s 1st~3rd hits are awakened to Beyonder Absolute.- [Level 30]
Every 5.4 seconds, Final Beyonder – White Tiger is enhanced to Final Beyonder Absolute.
When you enter Adrenaline Boost: For Adrenaline Boost’s duration, Beyonder is enhanced to Beyonder Absolute.
Beyonder Absolute: Can attack up to 10 enemies.
You can press the skill key repeatedly to attack up to 3 times.
Beyonder Absolute – Black Tortoise: 2336% damage 6 times.
Beyonder Absolute – Vermillion Bird: 2336% damage 6 times.
Beyonder Absolute – Azure Dragon: 2336% damage 6 times.
Additional 100% critical rate and 44% monster defense ignore.
Every 4 seconds, Maha will appear as an additional attack that deals 760% damage 6 times on up to 3 enemies.
Final Beyonder Absolute: You can use this after Beyonder’s 3rd hit.
3951% damage 8 times on up to 11 enemies.
Additional 100% critical rate and 60% monster defense ignore.
- [Level 30]
Evan
Dragon Soar
[Master Level: 30]
[Mir Skill] The evolved Mir roars powerfully and soars into the air. Mir manifests the power of the Onyx Dragons, enhancing Dragon Break into Dragon Soar.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Mir skills and Fusion skills are not affected by attack speed increasing effects.- [Level 30]
Consumes 1000 MP. Activate 12 roars that deal 1679% damage 12 times on up to 12 enemies. 2.5 second duration.
This skill can be used 1 time during Zodiac Ray’s duration.
- [Level 30]
Vertical Finisher
[Master Level: 30]
[Fusion Skill] Mir resonates with Evan’s magic while attacking with Dragon Soar to liberate his limits. Vertical Finisher’s skill level grows together with Dragon Soar. If this skill hits an enemy using Damage Reflect, you will not take damage.
This skill will be activated if Evan uses Elemental Blast while Mir is using Dragon Soar.- [Level 30]
Activate 19 elemental attacks that deal 1427% damage 15 times on up to 12 enemies. 5.1 second duration.
- [Level 30]
Soar – Return!
[Master Level: 30]
[Fusion Skill] Mir instantly stops his attack and returns to Evan’s side. The crest’s power creates Magic Orbs that deal damage to nearby enemis.
Soar – Return’s skill level grows together with Dragon Soar.
This skill will be activated if Evan uses [Return] while Mir is using Dragon Soar or Vertical Finisher.- [Level 30]
Magic Orb: Activate 5 explosions that deal 554% damage 10 times on up to 12 enemies.
- [Level 30]
Luminous


Absolute Space
[Master Level: 30]
Unfold an absolute space with magic that transcends light and darkness to overwhelm enemies.- [Level 30]
Consumes 200 MP. Open an absolute space that activates 9 strikes that deal 509% damage 10 times on up to 11 enemies. Afterwards, activate 6 strikes that deal 713% damage 15 times. Absolute Judgement will activate on enemies swept into the absolute space.
Absolute Judgement: Activate 5 judgements that deal 782% damage 7 times.
This skill can only be used in Equilibrium mode.
- [Level 30]
Mercedes
Varian Surge
[Master Level: 30]
Pierce through enemies in front of you with the power of light and spirits. During Elemental Ghost’s duration, this skill is enhanced to Varian Surge: Glory.
This skill can be linked to Gust Dive, Lightning Edge, Rolling Moonsault, and Legendary Spear.- [Level 30]
Consumes 60 MP. Deals 830% damage 8 times on up to 8 enemies. Enemies hit will be inflicted with a debuff for 60 seconds that increases their damage taken by 30%. The debuff does not stack with Unicorn Spike.
Cooldown: 8 seconds.
When used through linking, the cooldown is decreased by 2.5 seconds.
- [Level 30]



Varian Surge: Glory
[Master Level: 30]
During Elemental Ghost’s duration, Varian Surge is enhanced. The power of light and spirits is liberated to drive away enemies in front of you. This skill can be used to attack up to 3 times. Varian Surge: Glory’s 1st hit can be linked to Gust Dive, Lighning Edge, Rolling Moonsault, and Varian Surge: Glory’s 2nd hit.
Varian Surge: Glory’s 2nd hit can be linked to Gust Dive, Lighning Edge, Rolling Moonsault, and Legendary Spear.
Varian Surge: Glory’s 3rd hit can be linked to Gust Dive, Lighning Edge, Rolling Moonsault, and Wrath of Enlil.- [Level 30]
Consumes 60 MP. You can attack up to 3 times.
1st Hit: Deals 790% damage 8 times on up to 8 enemies.
2nd Hit: Deals 1450% damage 8 times on up to 8 enemies. Enemies hit will be inflicted with a debuff for 60 seconds that increases their damage taken by 30%. The debuff does not stack with Unicorn Spike or Varian Surge.
3rd Hit: Deals 667% damage 9 times on up to 8 enemies.
Cooldown: 8 seconds.
When used through linking, the cooldown is decreased by 1 second.
- [Level 30]
Phantom


Fleche Retour
[Master Level: 30]
Summon cards and scatter them in all directions, then gather all of them at a single point to detonate them. This skill will prioritize tracking the boss monster with the highest maximum HP.- [Level 30]
Consumes 200 MP. Activate 8 consecutive strikes that deal 382% damage 8 times on up to 12 enemies. Afterwards, activate 9 reverse strikes that deal 458% damage 13 times.
Cooldown: 60 seconds.
- [Level 30]
Eunwol


Tempest of Love
[Master Level: 30]
The guardian spirit, responding to Eunwol’s deep longing, takes the form of a companion who has shared life’s joys and sorrows to provide help.
If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 200 MP.
Activate 33 consecutive strikes that deal 264% damage 6 times on up to 10 enemies.
Afterwards, activate 8 fox strikes that deal 917% damage 9 times.
When the attack hits an enemy, there is a fixed 10% chance to summon Fox Spirits.
Cooldown: 60 seconds.
- [Level 30]
Blaster
Overheat Punch
[Master Level: 30]
Land a powerful downwards punch infused with overheated energy that surpasses all limits. This skill can be used 1 time whenever the Cylinder Gauge overheats, and can only be used while the Cylinder Gauge is overheated.
This skill cannot be used during Maximize Cannon’s Cylinder Gauge overheat duration reduction effect. Instead, when Release Pile Bunker hits an enemy, Overheat Punch’s powerful strike is activated automatically. If the automatically activated strike hits an enemy using Damage Reflect, you will not take damage.
You cannot cancel this skill even by using Ducking or Sway after charging.
Overheat Punch is not affected by Bunker Buster’s effects.- [Level 30]
Consumes 30 MP. Activate 3 strikes that deal 1821% damage 6 times on up to 10 enemies.
During Maximize Cannon’s Cylinder Gauge overheat duration reduction effect, when Release Pile Bunker hits an enemy, activate 3 powerful strikes that deal 1144% damage 2 times.
- [Level 30]
Battle Mage
Mortis Edge
[Master Level: 30]
Swing a scythe steeped in the power of pitch-black darkness.
Union Aura’s Reaper’s Scythe is further enhanced during Abyssal Lightning’s duration.- [Level 30]
The Reaper’s Scythe is enhanced to Mortis Edge 10 times. The last attack will activate Chaos Edge. Mortis Edge and Chaos Edge will ignore Abyssal Lightning’s Underworld’s Lightning reactivation cooldown and activate it on every attack.
Consumes 80 MP. Additional 50% critical rate and 60% monster defense ignore.
Mortis Edge: Activate 2 slashes that deal 933% damage 11 times on up to 10 enemies.
Chaos Edge: Activate 7 shockwaves that deal 311% damage 14 times on up to 12 enemies.
- [Level 30]
Wild Hunter
Resonance: Wild Pierce
[Master Level: 30]
[Resonance Skill] Through a deepened resonance with Ashili, channel the power of nature into your crossbow to attack. Afterwards, the Spirit Jaguar will appear in the natural domain blooming in the path of the arrow.
Resonance skills do not inflict the Another Bite debuff, but the cooldown is decreased based on the number of additional Another Bite attacks activated. The cooldown cannot be decreased below a certain amount. This cooldown is also affected by cooldown reduction effects.- [Level 30]
Consumes 100 MP. Channel the power of nature into your crossbow, activating 4 strikes that deal 990% damage 10 times on up to 12 enemies. Afterwards, the Spirit Jaguar will pounce on your surroundings, activating 5 sneak attacks that deal 928% damage 14 times on up to 12 enemies.
Cooldown: 40 seconds.
Every time Another Bite’s additional attack is activated 1 time, the cooldown is decreased by 2.5 seconds. The cooldown cannot be decreased below 30 seconds.
- [Level 30]
Xenon
Rail Gun Cannonade
[Master Level: 30]
Roo-D fires an electromagnetic acceleration cannon.
While using this skill, you can fire Photon Ray’s photon cannon without the firing action.- [Level 30]
Consumes 45 MP. Activate 7 firing strikes that deal 650% damage 5 times on up to 10 enemies.
Cooldown: 15 seconds.
- [Level 30]
Mechanic
Buster Station
[Master Level: 30]
Install a missile station that unleashes relentless bombardments.
If this skill hits an enemy using Damage Reflect, you will not take damage. The missiles will prioritize tracking the boss monster with the highest maximum HP.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. Install a missile station for 5 seconds.
Continuously fires 12 missiles, up to a total of 180. If it reaches the maximum number of fired missiles, the missile station will disapper.
Missile: Deals 295% damage 4 times.
When a missile hits an enemy, activate an explosion that deals 370% damage 2 times.
Cooldown: 120 seconds.
- [Level 30]
Demon Slayer
Wrath of Satan
[Master Level: 30]
Distort dimensions with a single strike infused with Demon Force. Through the distorted rift, a demon of the underworld crushes enemies.- [Level 30]
Consumes 20 Force. Cut through space, activating 7 rifts that deal 1523% damage 4 times on up to 10 enemies. Afterwards, activate 9 darknesses of the source that deal 972% damage 6 times. Finally, a phantom of the underworld appears, activating 4 erosions that deal 2283% damage 7 times.
Cooldown: 60 seconds.
- [Level 30]
Demon Avenger
Rabid Carnage
[Master Level: 30]
Brandish a Desperado filled with rage then slam down a bladed spear to slaughter enemies.
While using this skill, you can use Shield Chasing with no cast action.
While using this skill, you cannot be knocked back by any enemy attacks and you cannot be inflicted with critical status effects. Skills’ HP recovery effects are not applied.
Rabid Carnage is not an Exceed skill, but it will activate Enhanced Exceed, Revenant’s Thorns of Rage, and Overmaximizing Exceed.- [Level 30]
Consumes up to 9.9% maximum HP. Maximum of 3 second keydown.
Continuously deals 1626% damage 8 times on up to 8 enemies. The attack can activate up to 12 times. When the keydown ends, draw a bladed spear to activate 8 powerful strikes that deal 2076% damage 14 times on up to 12 enemies.
During the keydown, damage taken is decreased by 50% (including % HP attacks).
Cooldown: 120 seconds.
[Passive Effect: When your directly attacking skills hit an enemy, activate an additional attack that deals 1291% damage 6 times. Reactivation cooldown: 15 seconds.]
- [Level 30]
Kaiser


Draconic Extinction
[Master Level: 30]
Receive the ancient dragon’s power to completely annihilate enemies on the battlefield. While using this skill, you cannot be knocked back by any enemy attacks and you cannot be inflicted with critical status effects. Final Figuration mode cannot be cancelled.- [Level 30]
Consumes 500 MP. Maximum of 3.5 second keydown.
Continuously deals 1283% damage 6 times on up to 12 enemies. The attack can activate up to 16 times. When the number of attacks are used up, the Incarnation of Flames will manifest.
Incarnation of Flames: Continuously deals 1535% damage 9 times. The attack can activate up to 32 times. During the keydown, damage taken is decreased by 50% (including % HP attacks).
Cooldown: 120 seconds.
- [Level 30]
Kain



[Possess] Strike Impact
[Master Level: 30]
[Possess Skill]
The malice within the arrows goes berserk, manifesting a demon dragon. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 60 MP. Deals 1313% damage 9 times on up to 10 enemies then activates 3 rush strikes that deal 1051% damage 11 times. When the rushes hits an enemy, inflict the Death’s Blessing 2 times and create an additional 100 Malice.
Additional 20% monster defense ignore.
Re-possess cooldown: 30 seconds.
- [Level 30]


[Execute] Phantom Requiem
[Master Level: 30]
[Execute Skill]
Relentlessly slash in front of you with two blades then unleash death to execute all enemies. If [Execute] Phantom Requiem defeats an enemy, Shadow Step’s cooldown will be reset. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 36 MP. Activate 3 slashes that deal 420% damage 8 times on up to 10 enemies, then activate 5 strikes that deal 343% damage 12 times.
Additional 20% monster defense ignore.
Reactivation cooldown: 30 seconds.
- [Level 30]
Cadena
Chain Arts: Torrent
[Master Level: 30]
Tightly bind together the energy gathered from A.D Ordnance using chains to violently suppress enemies. The vortex of chains holding condensed energy to the absolute limit tears enemies apart.
When the chain vortex is installed, Chain Arts: Maelstrom and A.D Ordnance will instantly be removed. While the giant chain is summoned, Chain Arts: Maelstrom and A.D Ordnance cannot be installed.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 30 seconds, increases final damage by 4%.
During the buff, if you press the Chain Arts: Maelstrom or A.D Ordnance skill key, or if you input ↓ + [Attack key] to link with after using Chain Arts: Stroke’s 2nd hit, you can summon the Chain Vortex.
Chain Vortex: For 8 seconds, periodically deals 305% damage 4 times on up to 12 enemies. Enemies hit are slowed for 15 seconds.
The attack can activate up to 130 times. When the number of attacks are used up, the skill will end instantly.
When the skill ends, activate 10 explosions that deal 573% damage 12 times on up to 12 enemies. Then it will convert into Chain Arts: Maelstrom’s vortex.
Cooldown: 120 seconds.
- [Level 30]
Angelic Buster
Popping Heart
[Master Level: 30]
Fans cheering for Maple’s idol assemble.
When all of the fans have gathered, they rush towards enemies unleashing their cheers.
The Rushing Fans will prioritize attacking the enemy with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 500 MP. For 20 seconds, when Angelic Buster’s attacks hit an enemy 6 times, a fan will appear on the battlefield.
When 8 fans have gathered, the fans will rush towards enemies all at once. After all of the fans have charged, activate Cheer Energy on the enemy.
When Grand Finale’s sonic waves and celebratory confetti cannons hit an enemy 3 times, it will be considered as 1 hit.
Rushing Fan: Deals 1069% damage 3 times.
Cheer Energy: Activate 5 energies that deal 1124% damage 12 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]
Zero
Time Authority
[Master Level: 30]
Overwhelm enemies with the inescapable power of time.
For a certain period of time, when Assist attacks, Shadow Rain, Joint Attack, and Chrono Trigger hit an enemy, activate a Time Echo. When all of the Time Echoes have been activated, Eternal Time will overflow to attack enemies.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 30 Time Force. Alpha and Beta’s Time Force is instantly fully recovered.
For 45 seconds, increases damage by 10% and Time Force recovery speed by 100%.
Time Echo: Time flows to deal 258% damage 10 times on up to 7 enemies. Afterwards, the time rewinds and the afterimage deals 258% damage 10 times on up to 7 enemies. Every 3 times it activates, it is enhanced to activate 3 at once.
A single enemy can only be hit by the time and the afterimage up to 1 time. It can activate up to 15 times. Reactivation cooldown: 0.6 seconds.
Eternal Time: Activate 6 overflows that deal 950% damage 12 times on up to 15 enemies.
Cooldown: 120 seconds.
- [Level 30]
Kinesis
Gravity Object
[Master Level: 30]
Create an object from another world and launch it at enemies with the power of gravity.
The object will prioritze attacking the boss monster with the highest maximum HP. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 50 MP. When your directly used attacks hit an enemy, create an object that deals 268% damage 10 times then bounces to another enemy 1 time as an additional attack.
Reactivation cooldown: 10 seconds.
- [Level 30]
Adele
Aether Ruefe
[Master Level: 30]
Create a torrent of magic with a giant aether sword. This is a keydown skill. While using this skill, you cannot be knocked back by any enemy attacks and you cannot be inflicted with critical status effects. While using this skill, you can use Gathering and Blossom with no cast ction. If the flying aether sword hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 500 MP. Maximum of 3.5 second keydown.
Continuously deals 875% damage 10 times on up to 12 enemies. The attack can activate up to 35 times. When the number of attacks are used up, the skill will end instantly.
When the keydown ends, the Aether Sword will fly forward, periodically dealing 673% damage 13 times on up to 12 enemies. A single enemy can only be hit by the attack up to 15 times.
During the keydown, damage taken is decreased by 50% (including % HP attacks).
Cooldown: 120 seconds.
- [Level 30]
Illium
Glory Wings: Splendor
[Master Level: 30]
The Crystal’s power resonates powerfully, instantly enveloping space.
Glory Wings: Splendor is activated when Crystal Ignition hits an enemy during Glory Wings.- [Level 30]
Consumes 500 MP. Space is imbued with the Crystal’s power, activating 5 erosions that deal 2370% damage 8 times on up to 15 enemies. Afterwards, activate 9 reverbations that deal 1580% damage 10 times.
Reactivation cooldown: 120 seconds.
- [Level 30]
Khali
Hex: Dune Burst
[Master Level: 30]
Chakrams slice through a sandstorm, creating sand explosions on enemies.- [Level 30]
Consumes 200 MP. Activate 5 slashes that deal 237% damage 12 times on up to 10 enemies. Afterwards, activate 7 sand explosions that deal 426% damage 7 times on enemies hit by the slashes.
When used, for 30 seconds, every 2.5 seconds Chakri will automatically manifest as Resonate.
Cooldown: 60 seconds.
- [Level 30]
Ark
Primal Torrent
[Master Level: 30]
Maximize the powers of the Spectre and Lef to create torrents. Primal Torrent is not affected by Spectre mode’s attack boost effect. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 90 MP. When your directly used skills hit an enemy, activate a torrent that deals 1688% damage 6 times on up to 8 enemies.
After the torrent activates 2 times, the next torrent will activate the Abyssal Thorns on enemies hit. MP is not consumed while in Spectre mode.
Reactivation cooldown: 10 seconds.
Abyssal Thorns: Activate 5 piercing attacks that deal 972% damage 10 times.
- [Level 30]
Len
Azure Dragon Sky-Splitting Sword: Thousandfold Slash
[Master Level: 30]
Cut through everything with the sword imbued with the Azure Dragon’s energy.
This skill is activated after Lost Soul Sword Ultimate: Infinite Blades. If there are no enemies within range, this skill will activate additionally when your directly used skills hit an enemy within a certain period of time.
If this skill hits an enemy, you will not take damage.- [Level 30]
Consumes 120 MP. Activate 14 sword slashes that deal 402% damage 12 times on up to 12 enemies. The sword slashes are prepared when you use Lost Soul Sword Ultimate: Splitting Ground or Lost Soul Sword Ultimate: Splitting Ground VI, and are activated when you use Lost Soul Sword Ultimate: Infinite Blades.
When you use Sublimation, the reactivation cooldown is instantly reset.
Reactivation cooldown: 5 seconds.
- [Level 30]
Lara



Embracing Breath
[Master Level: 30]
Erupt a Dragon Vein filled with armfuls of the fertile land’s breath to call upon a fused land spirit that enjoys rhythms. The fused land spirit cannot exist at the same time as the other land spirits summoned by Dragon Vein Eruption. When it disappears, the other nature spirits will be summoned. If this skill hits an enemy using Damage Reflect, you will not take damage. 100% stance is applied during the cast action.- [Level 30]
Consumes 500 MP. You can use this skill 1 time during Arbor Away.
Activate 6 eruptions that deal 720% damage 8 times on up to 12 enemies.
Afterwards, activate 54 fused land spirit’s bursts that deal 670% damage 14 times.
- [Level 30]
Hoyoung

Sage: Liberated Four Perils Taotie
[Master Level: 30]
Liberate the sealed Taotie to overwhelm the battlefield together. When its attacks hit an enemy, the Heaven/Earth/Humanity element link is automatically completed. If this skill hits an enemy using Damage Reflect, you will not take damage.- [Level 30]
Consumes 200 MP. Brandish a brush to activate 6 strikes that deal 184% damage 3 times on up to 12 enemies, then Taotie manifests and activates 26 frenzy strikes that deal 218% damage 8 times. Afterwards, Taotie crushes the battlefield to activate 4 divine thunder strikes that deal 335% damage 12 times.
Cooldown: 60 seconds.
- [Level 30]
Lethe
Void Origin
[Master Level: 30]
Create a fading subconscious world using magic drawn to the master’s fundamental emptiness.
Inside the subconscious world, all summons’ attacks are mirrored and repeated as a reflection. During this skill, when your attacks (except common skills) hit an enemy a certain number of times, Lethe manifests to shatter the inner void.
If this skill hits an enemy using Damage Reflect, you will not take damage.
Can be registered in a Skill Sequence- [Level 30]
Consumes 500 MP. For 20 seconds, create a subconscious world.
During this skill, increases final damage by 5%, Imprint/Imprint VI’s final damage is decreased to 90%, and when the summons attack, there is a 50% chance for an additional attack to be activated in the subconscious world. This does not apply to Edict and Overlord skills.
The additional attack deals 30% of the original’s damage. Imprint’s subconscious world’s additional attack is applied multiplicatively to the reduced value.
The subconscious world’s attack will not inflict Imprint’s magic trace, but it will consume stacked magic traces.
During this skill, if your attacks hit an enemy 220 times, the Subconscious World Destruction will be activated.
Subconscious World Destruction: When activated, you are invincible for 2.7 seconds. Activate 10 collapses that deal 300% damage 12 times on up to 12 enemies.
Cooldown: 120 seconds.
- [Level 30]
Skill Changes
Common
- The character info’s damage range description has been changed.
- Fixed an issue in certain content where if you cast a skill with screen shake effects, someimes the screen would look awkward afterwards.
- Fixed an issue in certain content where if you cast a skill with rippling effects, someimes the screen would look awkward afterwards.
- Fixed an issue in certain content where if you cast a skill with coloured cutscenes, someimes the screen would look awkward afterwards.
Sol Hecate: Styx
- The bind resist duration after being applied has been decreased from 47 seconds to 39 seconds.
- Fixed an issue where sometimes the bind effect was not displayed.
Luna Gathering
- Fixed an issue where Luna Gathering could be used in maps where pets’ item loot skill was disabled.
- The reactivation cooldown when equipping certain Special Cores has been changed to 120 seconds. The changed Cores are as follows.
- Frenzied Strength I
- Lethal Strike I
- Defense Smash I
- Boss Slayer I
- Boss Slayer II
- Boss Slayer III
- Defense Smash II
- Comeback
- Relentless Attack
- Auto Recovery
- Withstand
- Withstand II
- Just One I
- Grit I
- Fatal Strike I
- Counterattack I
- Grit I
- The icon has been changed.
Grandis Goddess’ Blessing
- Nova’s cooldown skip chance has been changed to 100%.
Lotus Flower
- Fixed an issue where you could resurrect multiple times based on your network status.
Lotus Flower VI
- Fixed an issue where you could resurrect multiple times based on your network status.
- Fixed an issue where if you registered certain skills in the skill alarm, sometimes the icons would look awkward.
- Fixed an issue where the Origin skill’s skill acceleration effect did not apply to certain jobs’ Transcendence: First Legacy.
Dark Knight
Beholder’s Punishment
- The effect has been changed.
Beholder Shock VI
- The skill description has been changed.
Archmage (I/L)
Cryo Shock
- Fixed an issue where the hit effect looked awkward to other characters.
Frozen Lighning
- The magic bloom’s attacks can no longer hit the reward monsters after boss battles.
Bowmaster
Arrow Rain
- Fixed an issue where sometimes the arrow rain area would be created in a location without monsters.
Marksman
Split Arrow
- The buff duration has been increased from 72 seconds to 75 seconds.
- The additional attack can now only activate up to 140 times.
- The additional attack’s damage has been increased from 1302% to 1631%.
Night Lord
Throw Blasting
- Fixed an issue where Night Lord looked awkward to other characters when Throw Blasting’s passive effect activated.
Shadower
Shadow Assault
- Fixed an issue in the Training Grounds <Hall of Refinement> and <Hall of Afterimages> where the skill details UI and Battle Analysis UI sometimes showed different skill usage counts than the actual number.
Eviscerate
- Fixed an issue where the hit effect looked awkward to other characters sometimes.
Demon Slashing Shadow Formation
- Fixed an issue where if you used this skill immediately after the cooldown ended, the minimum cooldown for activating the boss instantly was not applied.
Covert Shadow
- Fixed an issue where the additional attack’s hit effect looked awkward to other characters.
- Fixed an issue where Shadow Edge’s hit effect looked awkward to other characters.
Viper
Sea Serpent Enrage
- The skill description has been changed.
Sea Serpent VI
- The skill description has been changed.
Captain
Deadeye
- Fixed an issue where in certain boss battles, when the aiming completed, the quickslot skill icon looked awkward.
Cannon Shooter
Mini Cannonball
- Fixed an issue with Auto Use Mode where if Cannon Bazooka hit an enemy, this skill would not be used.
- The skill description has been changed.
Mini Cannonball VI
- The skill description has been changed.
Mikhail
Royal Guard
- The attack buff’s duration has been increased from 20 seconds to 60 seconds.
- You can now counterattack by touching boss monsters that are bound.
- You can now counterattack by touching boss monsters that are groggy.
Royal Guard VI
- The attack buff’s duration has been increased from 20 seconds to 60 seconds.
- You can now counterattack by touching boss monsters that are bound.
- You can now counterattack by touching boss monsters that are groggy.
Soul Master
Cosmic Burst
- The skill description has been changed.
Flare Slash
- The skill description has been changed.
Cosmic Burst VI
- The skill description has been changed.
Flame Wizard
Eternity
- The cycle of flames’ attacks can no longer hit the reward monsters after boss battles.
Night Walker
Shadow Stitch
- Fixed an issue where sometimes the effect would continue even after the bind duration ended.
Striker
Tidal Crash
- Fixed an issue in the Training Grounds <Hall of Refinement> and <Hall of Afterimages>’ skill details UI where the skill name was displayed awkwardly.
Aran
Frost Bluster
- Fixed an issue where if you cast Beyonder after using this skill, sometimes the Frozen Slash would activate late.
Evan
Magic Debris
- Fixed an issue in certain boss battle maps where the magic debris was created in an awkward location.
Enhanced Magic Debris
- Fixed an issue in certain boss battle maps where the magic debris was created in an awkward location.
Zodiac Ray
- Fixed an issue where Sol Hecate’s Sol Erda particles were charging the magic circle’s magic power.
- When you cast Sol Hecate: Styx, the magic circle’s magic power will now be charged by 1.
- When you cast Sol Hecate: Phlegethon, the magic circle’s magic power will now be charged by 1.
Magic Debris VI
- Fixed an issue in certain boss battle maps where the magic debris was created in an awkward location.
Luminous
Twilight Nova
- Fixed an issue where if you cast this skill during Punishing Resonator, Sunfire and Eclipse’s skill effects were not displayed to other characters.
Gate of Truth
- Fixed an issue where this skill could be registered in the skill alarm.
- Fixed an issue where Equilibrium Liberation’s character effect was displayed when casting this skill.
Punishing Resonator
- Fixed an issue where if you cast Twilight Nova during this skill, it would look like it ended to other characters.
- Fixed an issue where if you cast Baptism of Light and Darkness during this skill, the action would look awkward to other characters.
Mercedes
Final Attack
- Fixed an issue where sometimes this skill would not activate on consecutive attacks.
Advanced Final Attack
- Fixed an issue where sometimes this skill would not activate on consecutive attacks.
Final Attack VI
- Fixed an issue where sometimes this skill would not activate on consecutive attacks.
Legendary Spear
- The skill description has been changed.
Wrath of Enlil
- The skill description has been changed.
Legendary Spear VI
- The skill description has been changed.
Wrath of Enlil VI
- The skill description has been changed.
Leap Tornado VI
- This skill now passively increases Varian Surge’s damage by 750%p and Varian Surge: Glory’s 1st attack’s damage by 300%p.
Gust Dive VI
- This skill now passively increases Varian Surge: Glory’s 2nd attack’s damage by 1140%p and Varian Surge: Glory’s 3rd attack’s damage by 360%p.
Blaster
- Fixed an issue where level 100 or higher Blasters placed as attackers in the Union Raid did not use Shockwave Punch.
- Fixed an issue where level 200 or higher Blasters placed as attackers in the Union Raid that used Hyper Magnum Punch looked awkward.
Battle Mage
Abyssal Lightning
- The Underworld’s Lightning can now activate up to 45 times.
- The Underworld’s Lightning’s damage has been increased from 1650% to 1980%.
- The Underworld’s Lightning’s activation range has been increased by about 598%.
Wild Hunter
Beast Form
- Fixed an issue where the Jaguar looked awkward when using this skill.
Xenon
Fuzzy Lop Masquerade: Snipe
- Fixed an issue where certain effects were not displayed.
Fuzzy Lop Masquerade VI: Snipe
- Fixed an issue where certain effects were not displayed.
Fuzzy Lop Masquerade VI: Execute
- Fixed an issue where certain effects were not displayed.
Aegis System
- Fixed an issue where certain effects were not displayed.
Demon Slayer
Metamorphosis VI
- Fixed an issue in Zakum (Easy/Normal/Chaos) where the demon force effect’s size did not match the enemy’s size.
- Fixed an issue in Zakum (Easy/Normal/Chaos) where the demon force effect was not displayed randomly.
Kaiser
Infernal Breath
- This skill can now activate Will of Swords VI’s Dragon Blow.
Infernal Breath VI
- This skill can now activate Will of Swords VI’s Dragon Blow.
Ultimate Infernal Breath
- This skill can now activate Will of Swords VI’s Dragon Blow.
Kain
[Possess] Strike Arrow
- The re-possess cooldown has been removed.
[Possess] Strike Arrow VI
- The re-possess cooldown has been removed.
Illium
Curse Mark Complete VI
- Fixed an issue where the action looked awkward to other characters when activated.
Khali
Void Rush
- Fixed an issue in Limbo (Normal/Hard) where if you use Still Mode, sometimes you could not use the skill with the down arrow key.
Void Rush VI
- Fixed an issue in Limbo (Normal/Hard) where if you use Still Mode, sometimes you could not use the skill with the down arrow key.
Ark
Chain of Hate
- Fixed an issue where someimes Abyss Marks did not remain during this skill.
Len
Plum Blossom Sword 1st Form: Gentle Dash
- Fixed an issue where sometimes you would not teleport when casting this skill.
Lara
Eruption: Sunrise Well
- Fixed an issue in certain terrain where sometimes the skill could not be used.
Arbor Away
- The skill description has been changed.
- The buff will now be maintained even if you change maps.
- The area has been removed.
Eruption: Sunrise Well VI
- Fixed an issue in certain terrain where sometimes the skill could not be used.
Lethe
Teleport
- Fixed an issue where the effect looked awkward to other characters.
Invoke: Pell
- The skill description has been changed.
Invoke: Vargar
- The damage has been increased from 143% to 204%.
- The skill description has been changed.
Drive
- The attack speed increase effect will now be displayed as a separate buff icon.
Invoke: Templar
- The damage formula has been changed.
- The skill description has been changed.
Scatter
- The buff will no longer be cancelled when entering or exiting boss waiting maps.
Oblique Teleport
- Fixed an issue where sometimes you could move out of the map when using this skill.
Levitate
- Fixed an issue where the float would not end after touching a platform.
Invoke: Templar II
- The damage formula has been changed.
- The skill description has been changed.
Edict: Rampage
- Vargar’s normal monster damage boost has been decreased from 241%p to 210%p.
Impel
- The attack speed increase effect will now be displayed as a separate buff icon.
Invoke: Vargar Enhancement
- The final damage boost has been decreased from 300% to 180%.
Overlord: Templar Onslaught
- When used, Impel’s effects will now be applied for the same amount of time as the action delay.
Overlord: Vargar Trident
- When used, Impel’s effects will now be applied for the same amount of time as the action delay.
Invoke/Overlord: Azrath
- When used, Impel’s effects will now be applied for the same amount of time as the action delay.
Chain Command
- Fixed an issue where Edict: Templar Arts/Edict: Rampage could be used while using Overlord: Templar Onslaught/Overlord: Vargar Trident if the Edict skills’ cooldowns were reset after completing the final covenant.
- Fixed an issue in Maerin (Normal/Hard) where the convenant completion could activate when the Vortex of Destiny activated.
Imprint VI
- Rushing Pell’s damage has been decreased from 264% to 237%.
Invoke: Templar VI
- The skill description has been changed.
Edict: Templar Arts VI
- The damage has been decreased from 813% to 764%.
Invoke: Vargar VI
- The skill description has been changed.
- The damage has been increased from 242% to 346%.
- The normal monster damage has been decreased from 543%p to 491%p.
Edict: Rampage VI
- The damage has been decreased from 808% to 760%.
Impel VI
- The attack speed increase effect will now be displayed as a separate buff icon.
Training Grounds
All registered replays and replay recommendation permissions have been reset.
100k Maple Points Vouchers will be provided to characters who registered the top 1 recommended replay per job as of the July 23, 2026 update.
※ The Maple Points Voucher will be provided through the Maple Cabinet after the July 23, 2026 update and can be claimed until August 20, 2026 at 2:00 AM.
※ The Maple Points Voucher can only be claimed by the character that registered the top 1 recommended replay.
※ The Maple Points Voucher will expire on August 20, 2026 at 2:00 AM.
The Training Grounds operation period has been changed.
- Operation Period: August 6, 2026 at 12:00 AM ~ August 19, 2026 at 11:59 PM.
Fixed an issue in the <Hall of Afterimages>’ replay key input UI where unusable skill icons were not disabled.
Fixed an issue where using certain skills displayed the cast actions awkwardly.
Maximum Damage Cap Change
The maximum damage cap has been increased from 700b to 10t.
Monster Changes
Note: This isn’t my video, thanks to 나정쥬 for uploading it!
When boss monsters are bound, absolute bound, or Sol Hecate: Styx bound, certain map patterns will no longer activate.
Improved an issue where the client would sometimes freeze when defeating multiple enemies at the same time.
Fixed an issue where guild content’s weekly mission boss points could be acquired from defeating Hilla (Hard), Pink Bean (Chaos), and Cygnus (Normal).
In Papulatus (Easy/Normal/Chaos), the guide text displayed for filling the dimensional rift has been changed.
Fixed an issue in Kai (Normal) where Flash Fist Alpha sometimes looked awkward.
Fixed an issue in Will (Easy/Normal/Hard) Phase 2 where sometimes the mirror of lies’ rift effect duration was too long.
Fixed an issue in Jin Hilla (Normal/Hard) where sometimes the guide text was displayed awkwardly.
Fixed an issue in Dunkel (Normal/Hard) where sometimes the Fallen Warriors’ shield effects looked awkward.
Maerin (Normal/Hard)
- Fixed an issue where sometimes the guide text was displayed awkwardly.
- Fixed an issue where sometimes certain skills’ durations were not maintained when the Vortex of Destiny activated.
- Fixed an issue where sometimes certain skills’ buff icons looked awkward after the Vortex of Destiny activated.
- Fixed an issue where if you used [Chaos] Howling Gale, sometimes the guide text was displayed awkwardly.
- Fixed an issue where after using [Chaos] Joker, certain skills’ damage was not applied properly. The changed skills are as follows.
- Dark Knight: Fierce Cyclone
- Archmage (I/L): Freezing Breath
- Bishop: Divine Punishment
- Shadower: Sonic Blow
- Viper: Howling Fist
- Flame Wizard: Infinity Flame Circle
- Luminous: Punishing Resonator
- Mercedes: Irkalla’s Breath
- Eunwol: Smashing Multipunch
- Blaster: Burning Breaker, Vulcan Punch
- Mechanic: Metal Armor Full Burst
- Kain: [Execute] Poison Needle, [Execute] Poison Needle VI
- Illium: Crystal Ignition
- Khali: Hex: Chakram Fury, Hex: Chakram Fury VI
- Additional hit skills will no longer activate and certain effects will not be applied when using [Chaos] skills.
- Fixed an issue where sometimes [Chaos] skills’ additional hits were not activated.
Black Mage (Hard)
- The maximum number of parties that can enter in a single channel has been increased.
Chosen Seren (Normal/Hard/Extreme)
- Alleviated an issue where the client would freeze immediately after entering.
- Fixed an issue where if you were hit by Kaling (Easy/Normal/Hard/Extreme) Phase 1 Hundun’s black clouds then entered Phase 2 sunset, sometimes you would continuously take damage.
Limbo (Normal/Hard)
- Fixed an issue where sometimes different background music would be played.
Item Changes
- Fixed an issue where after the Alleria’s Elixir buff was consumed, if you relogged in, sometimes the buff icon would be displayed.
- Fixed an issue where if a Soul Master equipped an Illusion Ring, they would take the Rising Sun or Falling Moon attack action.
- Certain unit damage skin and hangul damage skin item tooltip images have been changed.
Green Maple ID
The Green Maple ID system, a management system for accounts under the same name, is being introduced to foster a fair gaming environment.
Green Maple ID
- You can select up to 9 Maple IDs held under the same name to be designated as Green Maple IDs.
- If you have less than 10 Maple IDs under the same name, they will be automatically designated as Green Maple IDs.
- Accounts designated as Green Maple IDs can use all content normally, like before.
※ You can select Green Maple IDs on the MapleStory official homepage for a set period.
Yellow Maple ID Restrictions
- Accounts that are not selected as Green Maple IDs will be designated as Yellow Maple IDs. They will have restricted trading and access to certain content.
- 100% experience acquisition reduction.
- 100% drop rate reduction.
- Cannot use Epic Dungeons.
- Cannot use Monster Park.
- Cannot use Monster Park Hands.
- Cannot use Meisterville harvest farms and profession skills.
- Cannot use VIP Sauna and MVP Resort.
- Cannot use Symbol Quickpass.
- Cannot claim Maple Admin rewards.
- Cannot trade with other characers or use the Cash gift feature.
- Cannot send items or mesos through delivery.
- Cannot use Maple Auction and New Name Auction.
- Cannot use Meso Market.
- Cannot drop items or mesos.
- Cannot use the guild storage.
※ Certain quests and events may not be able to be completed while on a Yellow Maple ID.
※ A Yellow Maple ID can only access boss content in parties of other Yellow Maple IDs.
Decorative Item Dyeing Reorganization
The Decorative Item Dyeing feature has been reorganized.
- The Colouring Prism Pro’s function of dyeing a decorative item 1 time has been changed to grant the dyeing function on the item.
- The Weapon Effect Prism’s function of dyeing a decorative weapon item’s effects 1 time has been changed to grant the dyeing function on the item’s effects.
- Decorative items granted with the dyeing function can be dyed repeatedly with no limit.
The Dyeing UI has been added.
- You can dye decorative items through the Dyeing UI by right-clicking a decorative item in your inventory that has been granted the dyeing function and selecting ‘Dye’ from the menu.
- The Dyeing UI lets you check and adjust the dye settings for multiple items at the same time through a preview list for each one.
- The feature to adjust the brightness of pure black, which was previously not adjustable, has been added.
The Colouring Prism Pro and Weapon Effect Prism have been added to the Cash Shop.
- The Colouring Prism Pro and Weapon Effect Prism which were previously available only through Boutique Gifts will now be sold permanently in the Cash Shop.
- Sale Location: Cash Shop -> Functionality -> Appearance
- Colouring Prism Pro: 25,000 NX (permanent, can use Maple Points and 30% Mileage)
- Weapon Effect Prism: 15,000 NX (permanent, can use Maple Points and 30% Mileage)
Other Changes:
- The Colouring Prism can no longer be used on items that already have the Colouring Prism Pro applied.
- The Prism Colour Restore can no longer be used on items with the dyeing feature applied.
※ The dyeing feature will be applied retroactively to items that have had the Colouring Prism Pro or Weapon Effect Prism used on them.
Cash
The Monster Park Hands Entry Ticket will be sold.
- Sale Duration: July 23, 2026 after the maintenance ~ September 15, 2026 at 11:59 PM.
- When you use a Monster Park Hands Entry Ticket, you can charge 1 hour of Monster Park Hands usage time in the MapleHands+ app.
- ※ The Monster Park Hands Entry Ticket can be used until September 16, 2026 at 11:59 PM.
- ※ The usage time is shared by all characters within the Maple ID.
- ※ The usage time can be used until the September 17, 2026 maintenance.
- The item can be used on level 200 or higher characters that have completed the 5th job advancement and the ‘[MapleHands+] Monster Park Hands Opening!’ quest through the Event List.
- After completing the ‘[MapleHands+] Monster Park Hands Opening!’ quest, you can check your remaining usage time and acquired rewards in the Monster Park Hands UI.
- You can select a character in MapleHands+ and then select the ‘Monster Park Hands’ menu to enter.
- Usage time will be deducted upon entry, and combat will take place automatically without separate inputs. It will use 1 designated movement skill, 2 designated attack skills, and the ‘Sol Janus: Dawn’ skill specific to each job.
- ※ To use ‘Monster Park Hands’ in MapleHands+, you must complete the ‘[MapleHands+] Monster Park Opening’ quest and acquire 1 designated movement skill and 2 designated attack skills for the character.
- In Monster Park Hands, the selected character’s stats are applied by default.
- ※ However, certain event skills’ stats and Sol Erda acquisition rate increasing benefits are not applied.
- The following benefits are always applied in Monster Park Hands.
| Benefit | Detailed Values |
|---|---|
| Meso Acquisition | +50% |
| Item Drop Rate | +50% |
| Experience Acquisition | +400% |
| Normal Monster Damage | +50% |
| Critical Rate | +50% |
- Unique benefits are applied to each job in Monster Park Hands.
- The damage and final damage benefits are applied based on the effects of active buff skills, on/off skills, and certain conditionally activated buff skill effects for each job.
- You can acquire meso, experience, and items dropped with a set rate from defeated monsters. The following items can be acquired from MapleHands+.
- Core Gemstone (tradeable, permanent)
- Selective Arcane Symbol Voucher (tradeable, permanent)
- Authentic Symbol: Cernium Voucher (tradeable, permanent)
- Authentic Symbol: Arcs Voucher (tradeable, permanent)
- Authentic Symbol: Odium Voucher (tradeable, permanent)
- Authentic Symbol: Shangri-La Voucher (tradeable, permanent)
- Authentic Symbol: Arteria Voucher (tradeable, permanent)
- Authentic Symbol: Carcion Voucher (tradeable, permanent)
- Grand Authentic Symbol: Tallahart Voucher (tradeable, permanent)
- Grand Authentic Symbol: Geardrak Voucher (tradeable, permanent)
- Sol Erda Energy (untradeable, expires in 7 days)
- Faint Sol Erda Energy (untradeable, expires in 7 days)
- Sol Erda Fragment (tradeable, permanent)
- ※ The amount of mesos and experience acquired from defeating monsters, as well as the drop rates for each item, are the same as PC MapleStory.
- ※ Rewards acquired from Monster Park Hands can only be claimed through the Monster Park Hands UI with the character that acquired them.
- ※ Rewards acquired from Monster Park Hands can be claimed until the September 17, 2026 maintenance.
- ※ You cannot world leap if there are rewards available to claim from Monster Park Hands.
Boutique Gifts will be on sale.
- Sale Duration: July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
- When you use a Boutique Gift, you will acquire a certain number of Boutique Tickets based on a set rate.


You can see more specific information on the homepage, but the new rewards that you can trade in Boutique Tickets for are:
- Sol Hecate: Noxie Skin Voucher (80 Tickets)
- Selective Minor Customization Voucher (130 Tickets)
※ When you use the Selective Minor Customization Ticket, you can choose one between the Minor Customization Dot and Minor Customization Dots. You can reposition the item by right-clicking it in your inventory and choosing the ‘Customize’ menu. In the Customize UI, you can adjust the position of the dots by using the mouse click, dragging, and arrow keys.
The Boutique Gift usage UI has been reorganized.
- The feature to use 5 Boutique Gifts at a time has been added.
- It has been improved so that you can see the number of Boutique Gifts and Boutique Tickets you have in your inventory in the UI.
Pet equipment presets have been added to the World Shared Pet Slots.
- World shared pet equipment presets have been added that you can use when selecting the world shared pet slots in the Equipment UI’s Pets tab.
- There are 2 world shared pet equipment presets available. You can switch between the presets to switch the world shared pet equipment in each preset.
- The currently applied world shared pet equipment preset number is saved on a per-character basis.
An additional feature has been added to the list of Decorative Effect Display options.
- Pet > Special Effects
Maple Auction
Maple Auction Improvements
- Improved the issue where viewing results was restricted due to a large number of search results.
- The issue where if there were more than 10,000 search results, a message saying ‘There are too many search results.” would be displayed, preventing you from viewing the results has been improved. Now, this message will only be displayed when there are more than 30,000 search results.
- However, the maximum number of results visible in the list will remain at 10,000. Sorting will be performed on all search results.
- The Sell UI has been improved.
- The Sell UI’s draggable area has been expanded to make it easier to move.
- The Sell UI will now function together with the Inventory UI.
- You can now instantly register an item for sale by pressing the Enter key after inputting the price.
- To make it easier to recognize the price per item, the display location and font colour have been changed.
- Items that the current character has not registered for sale will no longer be included in the ‘Receive All’ list if they would become untradeable upon claiming.
- Search filters and presets will now be shared on a per-world basis instead of a per-Nexon account basis.
- ※ Changes may not be reflected immediately in certain environments due to web browser caching. If you experience any inconvenience, please refresh the page and try again.
- It has been improved so that when registering items other than equipment for sale, a notification will be displayed if the selling price is less than half of the 7-day average transaction price.
- It has been improved so that when you press the backspace key while the cursor is behind a tag designated as a search term, only the tag will be removed while the text remains.
- It has been improved so that if the Preview button is clicked while the Preview UI is behind the Auction UI, the Preview UI will be brought to the front.
- It has been improved so that the popup message displayed when you search continuously within 5 seconds will now close when you press the ESC key or click.
- The Preview’s Zoom In/Out buttons have been changed to Select 1x/2x Scale buttons.
- Certain search filters’ ‘maxMP’ and ‘maxMP’ options have been standardized to ‘Maximum HP’ and ‘Maximum MP’.
- While the Maple Auction UI is open, clicking the Maple Auction menu or re-inputting the hotkey will now close the UI.
- A Refresh button has been added that can be used when Maple Auction’s text or images are not displaying properly.
- Inventory actions such as using items in your inventory can no longer be done while the Maple Auction UI is open.
- The Preview UI will now close when you try to search for listings or market prices from the preview.
- The Completed tab’s transaction records will now be limited to the most recent 1,000 transactions within the last 3 days.
- The keys corresponding to the Confirm button in confirmation popups (such as the purchase confirmation) have been changed from the Enter/Space keys to the Enter key.
- It has been improved so that when entering a price, if the first digit is deleted, the price will no longer change to 0.
- The default sort order when searching market prices has been changed from lowest price to most recent sales.
- It has been improved so that the current world checkbox setting is reflected in the quick search as well.
Maple Auction Errors
- Fixed an issue in the web browser where the search results would reset if you switched to another tab and came back after purchasing an item/searching market prices from the wishlist.
- Fixed an issue where users could add items they are currently selling to their wishlist.
- Fixed an issue where throwing stars or bullet items with 0 charges could not be registered for sale or claimed.
- Fixed an issue where items added to the wishlist in the web browser would be removed after completing a trade.
- Fixed an issue where double-clicking a buff item in the Sequence UI’s buff manager would not search for that item in the Maple Auction.
- Fixed an issue where the wishlist count appeared to accumulate when clicking the add to wishlist button continuously.
- Fixed an issue where Cash items’ base stats could not be searched.
- Fixed an issue where the Maple Auction’s font looked blurry in the client.
- Fixed an issue where Lethe’s ‘Carta’ weapon’s combat power increase amount was not displayed in the search results.
- Fixed an issue where if the Maple Auction UI and other UI overlapped, the auction item tooltips would be displayed on the other UIs.
- Fixed an issue if you hovered over ring items in the register sale UI, in the displayed comparison tooltip, using the mouse wheel button to compare with other slots would not work.
- Fixed an issue in the web browser preview where if you unequipped everything then equipped an item, sometimes the character would be displayed awkwardly.
- Fixed an issue in the web browser preview UI where chat bubbles and name tags looked transparent.
- Fixed an issue where the time display looked awkward when the remaining time until an item sale ended was less than 1 minute.
- Fixed an issue where if you changed resolutions while using the extended UI and the Maple Auction UI went off-screen, it would still be displayed off-screen even if you closed the UI and reopened it.
- Fixed an issue where you could receive an item in your inventory even if you already had an item that you can not hold more than 1 of.
- Fixed an issue where the Maple Auction UI’s display location was not saved.
- Fixed an issue where the boss reward UI opened when the sell UI was opened.
- Fixed an issue if you double clicked a tradeable item in your equipment window while the sell UI was opened, tha item would be put in the UI.
- Fixed an issue where items with Miraculous Equipment Enhancement Scrolls or Yggdrasil’s Blessing applied could not be registered to the wishlist.
- Fixed an issue where certain text in the Auction was automatically translated in certain web browser environments.
- Fixed an issue in the preview where the pet ON/OFF toggle button did not match the actual pet display status.
- Fixed an issue in the preview where certain pets were displayed in awkward locations.
- Fixed an issue where if registered items’ sales were completed or expired, a system message was not displayed in the chat window.
- Fixed an issue where sometimes the ‘There are too many search results.’ message would be dissplayed when failing to searching for item market prices.
- Fixed an issue where if you saved a search preset with certain secondary weapon filters selected, the selected category would be saved as ‘All’ instead of the selected category.
- Fixed an issue where certain Cash items could not be searched through search filters.
- Fixed an issue where the Maple Auction window blocked by other UI elements did not come to the front even when clicked on.
- Improved an issue in the sell UI where if you were listing items consecutively, the market price of the previous item was displayed even if the bundle unit or rank was different.
- Fixed an issue in the Buy/Market Price tabs where if there were no search results from the current world and you clicked the ‘Show items from all worlds’ button, search results from all worlds would not be displayed.
- Fixed an issue in the web browser sell tab where market prices were displayed in the item tooltips.
- Fixed an issue in the web browser preview where weapon motion changes were not applied.
- Fixed an issue where if you searched for certin items with no scissors counts with the ‘scissor count’ filter, results would be displayed.
Improvements
Items
When Xenon characters are claiming the Genesis Weapon from the Sealed Genesis Weapon Box, it has been improved so that you can more easily see which weapon will have which class’s set effect when liberated.
The Masteria’s Summoner Title Voucher will now display the title’s stats.
You can now only use Sol Hecate Skin Vouchers in towns.
Certain awkward speech patterns in the Selective Slot Expansion item have been changed.
Maps
It has been improved so that you can now use the Maple Guide to change maps while in the Monster Park Entrance map.
UI
The Game Settings UI will no longer be affected by the UI transparency in combat option.
The number of Union Stat presets has been increased from 5 to 10.
You can now name your Union Stat presets.
A sort feature has been added to the guild account group add UI.
In the Guild Join Application UI, when you select the ‘all’ checkbox, it will now select the entire join application list.
In the Guild Bulletin Board, if you have read permissions, you can now leave comments.
The AP and SP Auto Distribute confirmation window’s design has been changed.
The ‘Display my Character Silhouette in Boss Content’ option previously located in the Game Settings’ Laboratory tab has been changed into an official option and moved to the Effects tab.
The ‘Upscaling Filter’ option previously located in the Game Settings’ Laboratory tab has been changed into an official option and moved to the Graphics tab.
In the Cash Shop, the purchase confirmation and refend details will now include information regarding the 7 day expiry date of Mileage returned through refunds.
The Maple Guide’s minimized window’s design has been changed.
The guild storage can no longer be used on Red PC.
You can no longer open the Enhancement UI and the Ability Reset UI at the same time.
It has been improved so that during Star Force/potential/additional potential/bonus stats/Abiliy auto enhancement and resets, if you cancel the enhancements or resets in any situation, the cancel will be scheduled.
Skill Repeated Input
The ‘Skill Repeated Input Improvement’ option has been added to the Game Settings’ Laboratory tab.
- This option can be activated through a checkbox.
- When activated, your attack/jump/skill key repeated input cooldowns and speed will operate at the fastest possible setting, regardless of your PC environment.
- The types hat you can select are as follows.
- Type A (Fast): Operates with the fastest wait time and speed for repeated input.
- Type B (Normal): Operates with a slight delay in wait time and speed for repeated input.
- This option will not function when entering text or opening UIs.
Story Content
‘Lethe’ has been added to the Maple Chronicle: Book of the Beginning.
- It will be unlocked if you have completed the following achievement on a character within the same world.
- Book of Lethe
- After unlocking the content, you can enter on a level 100 or higher character that has completed the ‘[Dimensional Library] Visit the Dimensional Library’ quest.
- You can go to the Dimensional Library through the Maple Guide or the Dimensional Mirror.
Custom Illustrations
When the scenario dialogue window display setting is on, a feature where the custom illustration will be applied even when your character’s avatar appears in guide dialogue has been added.
Monster Park Hands
- Fixed an issue where Hyper passive skills’ Bonus Attack/Split Attack/Extra Target were not applied.
- Fixed an issue where the V Matrix’s enhancement core’s additional targets hit effect when they reach certain levels was not applied.
- It has been improved so that Soul Master’s Soul Penetration’s number of hits is applied at 15.
- It has been improved so that Aran’s Glacial Prison’s number of hits is applied at 15.
- It has been improved so that Evan uses Circle of Mana IV/Circle of Mana VI’s 2nd attacks.
- It has been improved so that Evan’s Dark Fog’s number of hits is applied at 12.
- It has been improved so that Phantom’s Rose Carte Finale’s number of hits is applied at 14.
- It has been improved so that Mechanic’s War Machine: Titan’s number of hits is applied at 8.
- Fixed an issue where Zero Alpha did not use Wind Cutter – Wind Strike – Advanced Storm Break in order.
- It has been improved so that Lethe’s Invoke: Templar/Invoke: Templar VI’s number of hits is applied at 8.
- It has been improved so that Lethe’s Edict: Templar Arts/Edict: Templar Arts VI’s number of hits is applied at 15.
- It has been improved so that the Illusion Ring: Giant Body/Illusion Ring: Giant Head are applied.
- It has been improved so that on Android (AOS) mobile devices, pressing the ‘Go Back’ button will close the currently displayed popup window, or on the lobby or play screens, it will function the same as pressing the close button.
Error Fixes
Quests
- Fixed an issue with the ‘[Cadena] Mr. Hazard!?’ quest where it stated incorrect information about the experience reward when completing the quest.
Items
- Fixed an issue where the Genesis Pass items’ use periods were not set to expire on September 16, 2026 at 11:59 PM.
- ※ The sale period will remain the same (until September 15, 2026 at 11:59 PM).
- Fixed an issue where the MVP Superpower buff could be applied multiple times using the buff sequence in practice mode.
- You can now use the Astra Subweapon Box even if you do not currently hold an Astra Subweapon.
- Fixed an issue where pets in the world shared pet slots could not load the item loot ignore settings in certain locations.
- You can now use certain accessory scrolls on mechanical heart items.
- If you enter a boss entry waiting map with a transformation consumable item applied, it will no longer be cancelled.
- Fixed an issue where after acquiring the Guild Effect I, if you left the guild, the item would remain in your inventory.
- ※ After the July 23 update, if you have a Guild Effect I item that should not be available, it will be removed from your inventory.
- The Empress Clear Count Reset Ticket item will be removed from the Kritias Coin Shop.
- Fixed an issue where the Empress Clear Count Reset Ticket item could not be used after clearing 12 weekly bosses.
- Fixed an issue where after Zero jobs completed the Destiny Weapon 2nd Transcendence, they would also have the Destiny Weapon 1st Transcendence skills applied in addition.
NPCs
- Fixed an issue where the number of attackers was displayed differently when checking through the Union UI and by talking to the NPC Dragon Hunter Ms. Account.
Maps
- Fixed an issue where sometimes the client would crash when changing maps.
- Fixed an issue in Laboratory Behind Locked Doors 3 where certain ropes looked awkward.
- Fixed an issue in Giant Coral Colony 2 where certain ropes looked awkward.
- Fixed an issue in Breathtaking Cave 1 where certain ropes looked awkward.
- Certain hidden portals’ heights have been changed in Lowest Floor Passage 6.
- Fixed an issue where the ‘Instantly distribute AP/SP upon level up’ option did not work when moving from cross world party quest or Specter Blast to your previous map.
- Fixed an issue where if a beginner Lethe character entered Lethe’s mansion, the female portrait would be displayed regardless of the gender.
- Fixed an issue where sometimes the client would crash when exiting the VIP Sauna Room.
UI
- Fixed an issue where the usage time was not displayed when using the Adversary Coin Shop.
- If you acquire honor while the Ability Auto Reset UI’s auto reset button is deactivatd, it will now be activated.
- Fixed an issue with the Astra subweapon quest UI where Zero jobs’ Astra subweapon was not displayed as a completion reward.
- Fixed an issue with the Genesis Pass UI where for Xenon jobs, the ‘Ethernal Set (Pirate)’ would be displayed regardless of the Genesis Weapon that you actually claimed.
- Fixed an issue with the guild castle enhancement altar where if you had the equipment item registration window open, you could drop items from your inventory.
- Fixed an issue with the Star Force/potential/additional potential/bonus stats/Ability auo enhancement and reset where the cancel enhancement button did not work intermittently.
- Fixed an issue with the Cash Shop preview where the Luna Petite 8th pets’ special effect displayed differently than it really was.
- Fixed an issue where you could equip or unequip pets in the world shared pet slots in maps where you can’t use pets.
- Fixed an issue where you could switch between character pet slots and world shared pet slots in cross world party quests.
- Fixed an issue with the Luna Petite skill UI where if you hovered over the acquire skill button, the Luna Power Up skills’ prerequisite skill was displayed incorrectly.
- Fixed an issue where deactivated pet equipment’s tooltips would sometimes display Combat Power increases different than the real increase.
- Fixed an issue where if you went to the character select window while the MVP Resort UI was open, the UI would remain.
- Fixed an issue where if you tried to buy a pet equipmen iem in the Cash Shop that you had equipped in a world shared pet slot, he popup message saying that you already have that item would not be displayed.
- Fixed an issue where if an error occured when checking detailed poss on the guild bulletin board, the displayed layer looked awkward.
- Fixed an issue where the notification message stating that the guild UI cannot be used looked awkward when the character was below level 101.
- Fixed an issue with the Discord friends list UI where the invite button looked awkward when scrolling.
- Fixed an issue where the Balance Mix Dye Coupon and Balance Mix Colour Lense Coupon could display color ratios other than 50:50 when using the mouse wheel. (The 50:50 ratio would be applied properly when the coupon was actually used.)
- Fixed an issue where Spirit’s Blessing and Empress’ Blessing skill effects were not applied to Lethe characters’ combat power.
- Fixed an issue where the Destiny 2nd Transcendance weapon’s Transcendence: Decisive Battle’s Will’s 15% boss damage effect was calculated as 20% when comparing Combat Power increase with other weapons.
- Fixed an issue where if an error occured while receiving Meso Market transaction results, the Meso Market could not be used.
- Fixed an issue where if a ring was equipped or deactivated in the special skill ring additional slot, sometimes the title and medal appearance settings UI would automatically close.
- Fixed an issue where sometimes it was not possible to delete guild member ranks.
- Fixed an issue where sometimes the client would crash when changing the guild mark.
- Fixed an issue with the quest alert UI where the completable icon sometimes was not displayed.
- Fixed an issue with the character info window where certain items’ equipped images were displayed awkwardly.
- Fixed an issue where sometimes the client would crash when refreshing achievements.
- Fixed an issue where sometimes the client would crash when trying to use an item.
- Fixed an issue with the Champion’s Blessing UI where sometimes even if you selected a stat, the number of ‘used Chapmion Coins’ would be displayed as 0.
- Fixed an issue with the Genesis Pass PLUS UI where the challenge character’s appearance would sometimes look awkward depending on the currently logged in character’s job.
- Fixed an issue with the Star Force enhancement UI where if you started Star Force auto enhance with the destruction prevention option activated, then cancelled the destruction prevention information, the rates and cost information would appear not to be cancelled.
- In the Star Force auto enhance UI, when you cancel auto enhancement, all destruction prevention information will be cancelled.
- Fixed an issue where if you were not in a guild, you could not see other people’s guild marks.
- Fixed an issue where an awkward system message would be displayed when moving to certain maps.
- Fixed an issue where if a Zero character received the MVP benefit’s Kinship Ring or Experience Boost Ring (15%) and equipped it only on Alpha or Beta, the claim record would be reset.
Achievements
- The ‘[Horntail] Hot Brothers’ achievement has been moved to the Memories tab.
Mystic Seal
- Fixed an issue where if you changed characters, sometimes the stats would not be applied.
Merchant Group’s Material Support
- Fixed an issue where the Shadow Merchants’ Box was not visible in certain maps.
Maple Home
- Fixed an issue where if you registered world shared pet slots’ pet equipment in a Maple Home display case furniture, the character pet slot’s pet equipment would be reigstered.
Custom Illustration
- Fixed an issue where sometimes the client would crash when requesting an illustration.
Mac Version Beta Service
- Fixed an issue where Mac version beta service changes were not reflected if you first launched the game immediately after an update.
- Fixed an issue where if you enabled the game key mode feature, certain PCs’ CPU usage increased.
- Fixed an issue in the Maple Auction search window where if you entered Korean characters, sometimes they would be entered incorrectly.
Events
[Story Quest] Mission Ultima – Chapter 2
The Apostles have suddenly made their appearance. And the great culling has begun. A giant magic circle has instantly engulfed the sky, plunging the world into chaos. Can the alliance stand against the Apostles and Gerand Darmoor to stop the great culling?
Event Participation Requirements:
- A level 101 or higher character that has completed the the ‘[Mission Ultima] The Culling Begins’ quest.
You can start the ‘[Mission Ultima] Great Culling’ quest through the lightbulb icon on the left side of the screen. After completing the quest, you can use the event.
The following [Mission Ultima] quests have been added.
- [Mission Ultima] Great Culling
- [Mission Ultima] Into the Illusion
- [Mission Ultima] Approaching Calamity
- [Mission Ultima] Magic Barrier’s Identity
- [Mission Ultima] Ominous Sign
- [Mission Ultima] Emergency Operation
- [Mission Ultima] First Terrastone
- [Mission Ultima] Unstoppable Battle
- [Mission Ultima] Second Terrastone
- [Mission Ultima] Mark of Life




The following [Mission Ultima] areas have been added.
- Bridge Where Wind Lingers
- Lake Caligo
- Silent Pier
- Path to the Plaza
[Hunting Event] Merchant Group’s Material Support II
The Shadow Merchant Guild’s Gen and Tara are supporting the Maple Alliance. Retrieve the Shadow Merchant Guild’s boxes to acquire massive rewards!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘Mission Ultima’ event.
Event Duration:
- July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
You can select the ‘Mission Ultima’ event in the Event List and click the ‘Participate’ button to start the Mission Ultima-related events all at once.
The ‘Merchant Guild’s Supply Support II (Normal Supply)’ and ‘Merchant Guild’s Supply Support II (Special Supply)‘ skills will be activated automatically when you enter a hunting ground with monsters within your level range. As you defeat monsters within your level range, you will fill up the gauges.
After defeating 500/2,500 monsters respectively, the gauges will be filled and the skills will activate.
When ‘Merchant Guild’s Supply Support II (Normal Supply)’ activates, a ‘Shadow Merchant Guild Box’ will be summoned to the map, and you will acquire experience when you defeat it.
When ‘Merchant Guild’s Supply Support II (Special Supply)’ activates, a ‘Shadow Merchant Guild Premium Box’ will be summoned to the map, and you will acquire more experience and Sol Erda Energy items when you defeat it.
※ The number of times that ‘Merchant Guild’s Supply Support II (Normal Supply)’ can activate will be recharged by 10 per character daily when you login.
※ The number of times that ‘Merchant Guild’s Supply Support II (Normal Supply)’ can be recharged up to a maximum of 50 activations per character. It will not recharge if you reach the maximum limit.
※ The number of times that ‘Merchant Guild’s Supply Support II (Special Supply)’ can activate will be recharged by 1 per Maple ID daily when you login.
※ The number of times that ‘Merchant Guild’s Supply Support II (Special Supply)’ can be recharged up to a maximum of 5 activations per Maple ID. It will not recharge if you reach the maximum limit.
※ You can enable/disable the skill activation by clicking the toggle button in the UI or by right-clicking the skill in the Beginner skill window.
※ You can acquire more experience in hunting grounds with monsters level 280 or higher.
※ When hitting the ‘Shadow Merchant Guild Premium Box’, there is a certain chance for its rank to increase. The higher the rank, the more experience and Sol Erda’s Energy items you can receive.
※ The experience acquired from defeating a ‘Shadow Merchant Guild Box’ is affected by experience acquisition increasing effects, as well as the experience reduction from Rune’s Curse, Red PC, and the death penalty.
※ The Sol Erda Energy items acquired from defeating a ‘Shadow Merchant Guild Premium Box’ are not affected by item drop rate increasing effects, as well as the iem drop rate reduction from Rune’s Curse, Red PC, and the death penalty.
※ The Sol Erda Energy items acquired from defeating a ‘Shadow Merchant Guild Premium Box’ will expire on August 20, 2026 at 2:00 AM. It can only be put into storage.
※ The experience acquired from defeating a ‘Shadow Merchant Guild Box’ is affected by the Rune of Blessings’ experience acquisition increasing effect, even if the rune is not currently activated.
※ You can only level up a maximum of 1 level from the experience acquired from defeating a ‘Shadow Merchant Guild Box’.
※ While a ‘Shadow Merchant Guild Box’ is summoned, the number of monstersrequired to activate the next skill will not accumulate.
Etherion Artifact Changes
The drop rate of Basic Etherion that can be acquired from hunting has been decreased.
Certain Etherion Artifact core’s benefits have been increased.
| Core | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Arcane River/Grandis Daily Quest Rewards | +1% | +2% | +3% | +10% | +15% |
| Monster Park Clear Experience | +1% | +2% | +3% | +6% | +10% |
| Sol Erda Acquired from Hunting | +5% | +10% | +20% | +30% | +40% |
| Sol Erda Acquired from Defeating Bosses | +5% | +10% | +20% | +30% | +40% |
| Epic Dungeon Base Experience Reward | +2% | +5% | +10% | +20% | +30% |
| Treasure Hunter Experience Acquisition | +2% | +5% | +10% | +15% | +20% |
You can now enhance Etherion Artifact cores up to level 6.
- You can consume 150 Etherion to enhance a level 5 core. There is a 5% success rate.
- If you try to enhance the same level 5 core 30 times, the next enhancement on that core will be guaranteed to succeed.
| Core | Level 6 Benefit | Etherion Consumed | Success Rate |
|---|---|---|---|
| Arcane River/Grandis Daily Quest Rewards | +20% | 150 | 5% |
| Monster Park Clear Experience | +15% | ||
| Sol Erda Acquired from Hunting | +50% | ||
| Sol Erda Acquired from Defeating Bosses | +50% | ||
| Epic Dungeon Base Experience Reward | +40% | ||
| Treasure Hunter Experience Acquisition | +25% |
Core Enhancement missions have been added.
- You can acquire additional benefits based on the total level of your cores.
- The core enhancement missions’ additional benefits are additive to the artifact and core’s benefits. You can acquire them even if you have not activated the same benefit’s artifact or core.
| Total Core Level | Benefit |
|---|---|
| 15 | Arcane River/Grandis Daily Quest Rewards +10% |
| 20 | Monster Park Clear Experience +5% |
| 25 | Epic Dungeon Base Experience Reward +10% |
The weekly energy collection mission completion reward has been increased.
- The reward for ocmpleting the weekly energy collection mission 12 times has been increased to 300 Etherion.
[Minigame] Ultima Squad
Grow the new mercenaries joinig the Mission Ultima operation and receive various rewards!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘Mission Ultima’ event.
Event Duration:
- July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
You can select the ‘[Minigame] Ultima Squad’ event in the Event List to start the event.
※ The <[Minigame] Ultima Squad> progress records are shared between all characters within the same Maple ID.
After starting the event, you can click the event in the Event List to display the combat UI, where you can watch the Ultima Squad mercenaries engage in battle.
You can open the Mercenary Management UI by clicking the bag-shaped icon in the combat UI or by clicking ‘[Minigame] Ultima Squad Mercenary Management’ in the Event List.
Ultima Squad
- ‘Ultima Squad’ is a minigame based on auto-combat where you deploy and grow 3 mercenaries, each with their own role, to clear combat stages in order.
- Defeating the monsters that appear in each stage will reward you with EXP, gold, rank-specific equipment, and Training Cubes.
- ※ You acquire a fixed amount of EXP and gold when defeating a monster.
- ※ You acquire equipment and Training Cubes based on a set probability when defeating a monster.
- ※ In Chaos Mode, you will not acquire gold from defeating monsters. Instead, you can acquire Small Chaos Squad Coins based on a set probability.
- Your character is considered online from the moment you login.
- ※ You can receive the online rewards as long as you are logged into MapleStory, even if the minigame UI is not open.
- ※ You will be treated as offline while using the Cash Shop.
- Even if you are not logged into MapleStory, the deployed mercenaries are considered to be automatically engaged in combat. Therefore, you will acquire a certain percentage less EXP and gold than actual combat rewards.
- Once you start the event, you will accumulate offline rewards even if you are not logged into MapleStory.
- ※ While offline, you cannot acquire equipment, Training Cubes, or Small Chaos Squad Coins. You can only acquire EXP and gold.
- ※ While offline, you cannot acquire gold in Chaos Mode.
- When you login, the ‘[Minigame] Ultima Squad’ combat UI will open. You can check the EXP and gold you acquired while offline, as well as any mercenary level up results, through the ‘offline rewards’ popup.
- ※ The combat UI and offline rewards popup will not open on certain maps where you cannot use the Event List.
- ※ When the offline rewards popup appears, a system message will be displayed that includes your offline time and completion of the settlement.
- The offline rewards popup displays the reward information accumulated for the corresponding Maple ID during your most recent offline time.
- ※ EXP and gold accumulated during previous offline periods is not visible in the offline popup, but it has already been distributed by the time you have logged into the game.
- Offline rewards are distributed based on the last stage completed.
- If you cleared the last stage, the rewards will be distributed based on that stage.
- If you failed to clear the last stage or if it was a boss stage, the rewards will be distributed based on the stage cleared immediately before it.
- EXP is distributed to each deployed mercenary, and their level up results are displayed together with theo ffline rewards popup.
- You can accumulate offline rewards for up to 16 hours by default, but you can extend this time up to 24 hours based on your utility purchases.
- ※ Time exceeding the offline combat accumulation will not be reflected in the offline rewards.
Mercenaries
- There are 3 types of mercenaries: warrior, archer, and magician. They each have their own unique skills.
- The warrior is provided at the start. You can recruit the archer by clearing Stage 1-6, and the magician by clearing Stage 2-6 with gold.
| Mercenary | Recruitment Cost (Gold) |
|---|---|
| Archer | 100,000 |
| Magician | 2,000,000 |
※ Recruited mercenaries will be automatically deployed in combat.
- Mercenaries can acquire EXP and level up by defeating monsters in combat.
- Their stats will increase and they will acquire new skills based on their level.
- Each mercenary can go up to level 60.
- Each mercenary’s appearance changes when reaching specific levels.
- ※ Each mercenary’s levels and stats are applied differently.
- You can only equip 1 skill initially, but you can equip up to 3 skills after buying skill slots.
- ※ You can buy skill slots by spending gold in the Mercenary Management UI’s utility tab.
- ※ The second skill slot can be bought after clearing Stage 1-10, and the third skill slot can be bought after clearing Stage 2-10.
Skills
- Each mercenary has unique skills, and will acquire new skills as they level up.
- The skills acquired by each mercenary are as follows.
| Job | Skill | Unlock Level |
|---|---|---|
| Warrior | Aura Blade | 2 |
| Iron Body | 10 | |
| Blessed Hammer | 21 | |
| Divide | 28 | |
| Invincible Belief | 38 | |
| Demon Bane | 40 | |
| Archer | Charged Arrow | 2 |
| Hurricane | 15 | |
| Vortex Sphere | 20 | |
| Soul Contract | 31 | |
| Elemental Ghost | 37 | |
| Dragon Burst | 40 | |
| Magician | Chain Lightning | 2 |
| Heal | 7 | |
| Heaven’s Door | 16 | |
| Flame Sweep | 24 | |
| Pray | 32 | |
| Zodiac Ray | 40 |
- You can equip skills in the Mercenary Management UI’s mercenary settings tab.
- You can buy skill slots in the Mercenary Management UI’s utility tab.
- Equipped skills are used automatically during combat, and are used again when their cooldowns end.
- If you have 2 or more skills equipped and multiple skills’ cooldowns have ended, they will be used in order starting from the first equipped slot.
- If all skills are on cooldown, the basic attack skill will be used.
- For Archers, if Hurricane is equipped, Hurricane will be used if all skills are on cooldown.
- There is a 3 second cooldown after unequipping a skill.
- If a new skill is equipped during combat, it can only be used after that skill’s cooldown has ended.
Equipment
Inventory UI
- Equipment acquired during combat is automatically accumulated in the Mercenary Management UI’s Ultima Squad inventory.
- You can check the quantity of unchecked equipment acquired during combat next to the Mercenary Management button in the combat UI.
- You can check the current number of remaining inventory slots in the Mercenary Management button in the combat UI and in the inventory.
- The default inventory space is 10 slots. You can expand it up to 256 slots by using gold in the Mercenary Management UI’s utility tab.
- ※ You acquire equipment based on a set probability when defeating a monster.
- ※ You cannot acquire equipment while offline.
- ※ If your inventory is full, you will not be able to acquire equipment even if you continue combat, and you cannot summon Especia chests or enter boss stages.
- You can view the Ultima Squad inventory in the Mercenary Management UI to check and equip your acquired equipment.
- You can manage Ultima equipment in the Equipment Potential, Equipment Fusion, Equipment Disassembly tabs on the left side of the UI.
Ultima Equipment
- Each mercenary can equip 4 types of equipment: weapons, hats, gloves, and shoes. Each piece of equipment has base stats and potential stats.
- ※ Each piece of equipment can be equipped by a specific job.
- ※ Only the equipped weapon’s appearance is reflected in the mercenary’s appearance in combat.
- Types of Equipment:
| Piece | Base Stats | |
|---|---|---|
| Weapon | Attack or magic attack | Attack speed |
| Armor (Hat, Gloves, Shoes) | Max HP | Defense |
※ The equipment’s base stat values are determined upon acquisition. Even for equipment in the same stage, the base stat values may differ, but the rates of determining those values are the same.
※ Stage 2 or higher equipment are granted potential stats when acquired. The tier and number of potential stats is based on the equipment’s stage.
- Ultima Equipment Ranks:
- There are total of 8 stages of equipment. The potential tier and number of unlocked potential stats is based on the equipment stage.
| Equipment Stage | Potential Tier | Number of Potential Stats |
|---|---|---|
| 1 | – | – |
| 2 | Rare | 1 line |
| 3 | Rare | 2 lines |
| 4 | Epic | 2 lines |
| 5 | Epic | 2 lines |
| 6 | Unique | 2 lines |
| 7 | Legendary | 2 lines |
| 8 | Legendary | 3 lines |
- As you progress through the stages, the stage of equipment you can acquire will increase.
- ※ Each area’s stage 10 is a boss stage, and will provide 1 type of equipment of a set stage.
- Normal Mode:
| Area | Stage | Dropped Equipment’s Stage |
|---|---|---|
| 1 | 1 | – |
| 2 | 1 | |
| 3 | 1 | |
| 4 | 1 | |
| 5 | 1 | |
| 6 | 1 | |
| 7 | 1~2 | |
| 8 | 1~2 | |
| 9 | 1~2 | |
| 10 | 2 | |
| 2 | 1 | 1~3 |
| 2 | 1~3 | |
| 3 | 1~3 | |
| 4 | 1~3 | |
| 5 | 1~3 | |
| 6 | 1~3 | |
| 7 | 1~4 | |
| 8 | 1~4 | |
| 9 | 1~4 | |
| 10 | 3 | |
| 3 | 1 | 1~5 |
| 2 | 1~5 | |
| 3 | 1~5 | |
| 4 | 1~5 | |
| 5 | 1~5 | |
| 6 | 1~5 | |
| 7 | 1~6 | |
| 8 | 1~6 | |
| 9 | 1~6 | |
| 10 | 4 |
- Chaos Mode:
| Area | Stage | Dropped Equipment’s Stage |
|---|---|---|
| 1 | 1 | 1~6 |
| 2 | 1~6 | |
| 3 | 1~6 | |
| 4 | 1~6 | |
| 5 | 1~6 | |
| 6 | 1~6 | |
| 7 | 1~6 | |
| 8 | 1~6 | |
| 9 | 1~6 | |
| 10 | 6 | |
| 2 | 1 | 1~6 |
| 2 | 1~6 | |
| 3 | 1~7 | |
| 4 | 1~7 | |
| 5 | 1~7 | |
| 6 | 1~7 | |
| 7 | 1~7 | |
| 8 | 1~7 | |
| 9 | 1~7 | |
| 10 | 7 | |
| 3 | 1 | 1~7 |
| 2 | 1~7 | |
| 3 | 1~7 | |
| 4 | 1~8 | |
| 5 | 1~8 | |
| 6 | 1~8 | |
| 7 | 1~8 | |
| 8 | 1~8 | |
| 9 | 1~8 | |
| 10 | 8 |
Potential Reset
- You can use Training Cubes to reset your Ultima equipment’s potential.
- ※ Each piece of equipment can be equipped by a specific job.
- ※ Only the equipped weapon’s appearance is reflected in the mercenary’s appearance in combat.
- You can buy Training Cubes for 20,000 gold each by clicking the Buy button on the potential reset tab.
- The equipment’s potential stat tier does not increase when resetting potential.
- You may receive potential stats that are the same as the original stats when resetting potential.
- Ultima Equipment Potential Stats:
| Potential Stats List |
|---|
| Max HP |
| Defense |
| Attack |
| Attack % |
| Magic Attack |
| Magic Attack % |
| Critical Rate |
| Critical Damage |
| 1 Attack Speed Stage (Attack speed can only be increased up to stage 8.) |
| Skill Cooldown Reduction (Cooldowns cannot be decreased below 5 seconds.) |
| Certain chance to become enraged when hit. |
| Certain chance to become in love when hit. |
| Certian chance to ignore % damage when hit. |
| Certain chance to become invincible for a certain period of time when hit. |
Equipment Fusion
- You can fuse 9 pieces of equipment from the same stage to acquire 1 piece of equipment of the next higher stage.
- If you use 9 stage 8 equipment as material for fusion, you can acquire 1 stage 8 equipment.
Equipment Disassembly
- You can disassemble equipment to acquire a certain amount of gold.
- The amount of gold is based on the equipment’s stage.
Stage Composition
- Ultima Squad’s stages are divided into Normal Mode and Chaos Mode.
- Each mode consists of 3 areas, and each area consists of 10 stages.
- In each area’s stage 1~9, monsters will appear in groups, then the stage’s boss will appear at the end.
- ※ You can check each stage’s progress through the gauge at the bottom of the combat UI.
- Stage 10 of each area is a boss stage, where only 1 type of boss monster will appear.
- You will clear a stage if you defeat every monster that appears in the stage while at least one deployed mercenary remains alive.
- ※ When a stage is cleared, you will automatically move to the next stage to challenge it.
- If all deployed mercenaries are incapacitated before you defeat all of the monsters, you will automatically move to the previous stage where it will repeat combat.
- You can select a desired stage in the Mercenary Management UI’s map tab to enter a stage and proceed with combat.
- ※ You can only enter stages that you have previously cleared. Boss stages can only be cleared 1 time, and cannot be re-entered.
- When you enter a desired stage, you can click the ‘Repeated Play’ button in the combat UI to repeat playing that stage without advancing to the next one, even if you successfully clear the stage.
- If you can move to the next stage, you can click on the portal on the right side of the combta UI to move there.
- You can enter Chaos Mode after clearing Stage 3-10 in Normal Mode.
Combat
- Combat will begin automatically after deploying a mercenary.
- Mercenaries will automatically revive if they become incapacitated.
- ※ Revival takes a certain amoutn of time, and can be checked through the gauge above the mercenary’s head.
- ※ If only 1 mercenary is deployed and they become incapacitated, you will fail the stage.
- Especia Chest Summon
- You can summon an Especia chest 1 time per day during combat, starting at midnight.
- ※ You can summon it by clicking the chest button in the top left of the combat UI.
- ※ You cannot summon an Especia chest during the stage 10 boss of each area, or when the boss appears at the end of each stage.
- When the mercenaries attack the summoned Especia chest, the chest will grow from Rare/Epic/Unique/Legendary based on a set rate.
- When the chest is defeated, you will acquire mercenary EXP, equipment, Training Cubes, and gold based on a set rate.
- ※ You cannot acquire Training Cubes or gold when summoning an Especia chest in Chaos Mode.
- ※ You can acquire more EXP and gold by summoning the chest in a higher stage, even if they are the same rank.
- ※ The amount of gold, EXP, equipment, and Training Cubes acquired, as well as the equipment stage is based on the final rank of the upgraded chest and the stage where the chest was summoned.
- You can check the details of acquired equipment and brief information messages regarding the current combat situation at the top of the combat UI.
- You can adjust the combat volume using the sound slider at the bottom right of the combat UI.
Utility
- You can use the gold you acquire through combat to enhance different utilities in the utility tab.
| Category | Enhancement Effect | Price (Gold) |
|---|---|---|
| Skill Slot Expansion | 2 Slots | 250,000 |
| 3 Slots | 3,000,000 | |
| Offline Accumulation Time Increase | 17 Hours | 300,000 |
| 18 Hours | 400,000 | |
| 19 Hours | 500,000 | |
| 20 Hours | 800,000 | |
| 21 Hours | 1,000,000 | |
| 22 Hours | 1,500,000 | |
| 23 Hours | 1,700,000 | |
| 24 Hours | 2,000,000 | |
| Equipment Drop Rate Increase | 5% Increase | 300,000 |
| 10% Increase | 600,000 | |
| 15% Increase | 1,000,000 | |
| 20% Increase | 1,500,000 | |
| 25% Increase | 10,000,000 | |
| 30% Increase | 20,000,000 | |
| Gold Acquisition Increase | 5% Increase | 300,000 |
| 10% Increase | 600,000 | |
| 15% Increase | 1,000,000 | |
| 20% Increase | 1,500,000 | |
| 25% Increase | 10,000,000 | |
| 30% Increase | 20,000,000 | |
| Inventory Slot Expansion | 11~29 Slots | 10,000 |
| 30~49 Slots | 60,000 | |
| 50~69 Slots | 150,000 | |
| 70~99 Slots | 200,000 | |
| 100~129 Slots | 300,000 | |
| 130~169 Slots | 400,000 | |
| 170~209 Slots | 500,000 | |
| 210~256 Slots | 1,500,000 |
※ The second skill slot can be bought after clearing Stage 1-10.
※ The third skill slot can be bought after clearing Stage 2-10.
※ The increased equipment drop rate benefit does not apply to resources other than equipment, such as cubes or gold.
※ The increased gold acquisition benefit will apply to offline rewards as well.
Chaos Mode
- You can enter Chaos Mode after clearing Normal Mode stage 3-10.
- In Chaos Mode, more powerful monsters will appear, and you can acquire more EXP and Training Cubes.
- ※ You cannot acquire gold when defeating monsters in Chaos Mode.
- In Chaos Mode, you can acquire higher stage equipment.
- In Chaos Mode, you can acquire Small Chaos Squad Coins with a set rate when you defeat a monster.
- Small Chaos Squad Coins:
- Small Chaos Squad Coins acquired during combat are accumulated in the Mercenary Management UI’s map tab.
- You can exchange your accumulated Small Chaos Squad Coins for your desired quantity of Vouchers, or transfer them into currency usable in the coin shop.
- ※ The amount of Small Chaos Squad Coins and Chaos Squad Coins held is shared betwen all characters within the same Maple ID.
- ※ If you select the Vouchers, the acquired Chaos Squad Coin Vouchers will be put into your currently logged in character’s inventory’s Consumable slot.
- ※ Chaos Squad Coin Vouchers can only be traded 1 time, after which they can only be put into storage. They will expire on August 19, 2026 at 11:59 PM.
- ※ When you use a Chaos Squad Coin Voucher in your inventory, it will be transferred into currency usable in the coin shop.
- ※ If you have both a 1-time tradeable item and an item that can only be put into storage, the item at the top of your inventory will be used first.
Stage Clear Rewards
- When you clear a Normal Mode stage, you can acquire the following rewards.
| Normal Mode | Reward | Quantity |
|---|---|---|
| 1-1 ~ 1-9 | Squad Coin | 100 |
| 1-10 | Squad Coin | 500 |
| 2-1 ~ 2-9 | Squad Coin | 200 |
| 2-10 | Squad Coin | 900 |
| 3-1 ~ 3-9 | Squad Coin | 300 |
| 3-10 | Squad Coin | 1200 |
| Ultima Squad Medal Voucher | 1 |
※ When you clear each stage for the 1st time on the Maple ID, you will automatically acquire the reward.
※ Squad Coins are shared between all characters within the Maple ID.
- When you clear a Chaos Mode stage, you can acquire the following rewards.
| Chaos Mode | Reward | Quantity |
|---|---|---|
| 3-10 | Ultima Best Squad Medal Voucher | 1 |


※ The Medal Vouchers can only be claimed 1 time per Maple ID.
※ The medals acquired from using the Vouchers are untradeable and permanent items.
Ultima Squad Coin Shop


※ All items’ purchase limits are shared within the Maple ID.
※ All purchased items will expire on August 20, 2026 at 2:00 AM, and can only be put into storage.
| Type | Item | Price | Purchase Limit |
|---|---|---|---|
| Squad Coin | Sol Erda | 200 | 10 |
| Sol Erda Fragment Voucher | 15 | 400 | |
| Chaos Squad Coin | 100 Advanced EXP Vouchers | 30 | 50 |
| 4x Experience Coupon (30 Minutes) | 30 | 20 | |
| VIP Booster | 20 | 100 | |
| 3x Experience Coupon (30 Minutes) | 15 | 200 | |
| Chaos Circulator | 20 | 40 |
Momentum Pass
Cassandra’s support is speeding up! Level up the Momentum Pass and receive rewards!
Event Participation Requirements:
- A level 280 or higher character (or a Zero character that has completed story quest Chapter 2).
Event Period:
- July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
You can select the ‘Momentum Pass’ event in the Event List and click the ‘Participate’ button to start the event.
※ You can only participate in this event on one character per person.
※ The character and Maple ID participating in this event cannot be changed afterwards.
※ Even if you delete the character that participates in the Momentum Pass event, you cannot participate in the event on another character.
Momentum Pass Levels and Weekly Missions
The Momentum Pass levels range from level 0~10. You can reach the next level by acquiring 720 Momentum Pass Points.
You can acquire Momentum Pass Points by completing weekly missions.
| Weekly Mission | Challengers Pass Points |
|---|---|
| Complete Grandis daily quests 3 times. | 200 |
| Complete Grandis daily quests 6 times. | 100 |
| Complete Grandis daily quests 9 times. | 100 |
| Complete Grandis daily quests 12 times. | 100 |
| Complete Grandis daily quests 15 times. | 100 |
| Complete Monster Park 2 times. | 300 |
| Complete Monster Park 4 times. | 200 |
| Complete Monster Park 6 times. | 200 |
| Complete Monster Park 8 times. | 200 |
| Complete Monster Park 10 times. | 200 |
| Complete Monster Park 12 times. | 200 |
| Complete an Epic Dungeon 1 time. | 300 |
| Defeat 5,000 monsters within your level range. | 200 |
| Defeat 10,000 monsters within your level range. | 200 |
| Defeat 15,000 monsters within your level range. | 200 |
| Defeat 20,000 monsters within your level range. | 200 |
| Defeat 25,000 monsters within your level range. | 200 |
| Defeat 30,000 monsters within your level range. | 200 |
| Defeat 35,000 monsters within your level range. | 200 |
| Defeat 40,000 monsters within your level range. | 200 |
| Defeat 45,000 monsters within your level range. | 200 |
| Defeat 50,000 monsters within your level range. | 200 |
You can acquire up to 2,000 Momentum Pass Points per week.
When you have acquired all of the Momentum Pass Points you can for thet week, all remaining uncompleted missions will be completed.
※ The missions can only be progressed on the character that is participating in the event.
※ The weekly Momentum Pass point acquisition and weekly mission progress are reset every Thursday at midnight.
※ Symbol daily quests, Monster Park, and Epic Dungeon missions completed before participating in the event are not included in the weekly mission progress.
You can buy Momentum Pass Points based on the amount of Points you did not acquire from the previous week.
※ 100 Momentum Pass Points costs 1,000 Maple Points.
Pass Level Achievement Rewards
If you buy the Prime Momentum Pass, you can claim the Prime Momentum Rewards.
| Pass Level | Momentum Reward | Prime Momentum Reward |
|---|---|---|
| 1 | Mechaberry Farm Entry Ticket | 2 4x Experience Coupons (30 Minutes) |
| 2 | VIP Sauna Entry Ticket | Mechaberry Farm Entry Ticket |
| 3 | 1 Sol Erda | 3,000 Advanced EXP Vouchers |
| 4 | 100 Advanced EXP Vouchers | 2 4x Experience Coupons (30 Minutes) |
| 5 | VIP Sauna Entry Ticket | 2 Mechaberry Farm Entry Tickets |
| 6 | 1 Sol Erda | 3,000 Advanced EXP Vouchers |
| 7 | 100 Advanced EXP Vouchers | 2 4x Experience Coupons (30 Minutes) |
| 8 | VIP Sauna Entry Ticket | 3 Mechaberry Farm Entry Tickets |
| 9 | 1 Sol Erda | 3,000 Advanced EXP Vouchers |
| 10 | 100 Advanced EXP Vouchers | 4 Mechaberry Farm Entry Tickets |
※ All rewards can be claimed during the event period until August 19, 2026 at 11:59 PM.
※ All rewards will expire on August 20, 2026 at 2:00 AM.
※ All rewards except for the VIP Sauna Entry Tickets are untradeable.
※ The VIP Sauna Entry Tickets can only be put into storage.
Prime Momentum Pass
The Prime Momentum Pass will be available for purchase.
- Sale Period: July 23, 2026 after the maintenance ~ August 19, 2026 at 11:00 PM
- Price: 49,800 NX (cannot be purchased with Maple Points or Mileage)
- When you use the ‘Prime Momentum Pass’, you can claim the Prime Momentum rewards.
※ Regardless of the purchase date, the Prime Pass effects will be applied until August 19, 2026 at 11:59 PM.
※ Regardless of the purchase date, the Prime Pass effects will be applied until March 18, 2026 at 11:59 PM.
※ You cannot purchase the ‘Prime Momentum Pass’ if you have no characters participating in the event.
Challengers World 1st Early Leap
Event Participation Requirements:
- Level 101 or higher characters created in Challengers, Challengers 2, Challengers 3, or Challengers 4 worlds.
Event Period:
- July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
During the event period, you can leap your characters to your desired world through the NPC Isaga in Henesys. You can select the ‘Challengers World Early Leap’ event in the Event List and click the ‘Participate’ button to move to Henesys.
※ Worlds You can Leap To:
| Challengers World | Worlds You Can Leap To |
|---|---|
| Challengers, Challengers 2, Challengers 3 | Scania, Bera, Luna, Zenith, Croa, Union, Elysium, Enosis, Red, Aurora, Arcane, Nova |
| Challengers 4 | Eos, Helios |
※ You can only move to the first world you select through the Challengers World Early Leap and End Leap.
※ You can move a total of 5 characters to other worlds through the Challengers World Early Leap and End Leap.
- Challengers Coins, Commemoration Badges, Advanced Commemoration Badges, and Premium Coins acquired in Challengers World will not be moved with the World Leap.
- Challengers World Bronze/Silver/Gold/Platinum rewards that can be acquired from Challengers World missions can only be claimed in Challengers World.
- Rewards that can be acquired from the Challengers Pass can only be claimed in Challengers World.
- The Challengers Pass: Special Support buff will be removed.
- The Sol Janus Skill Support: Level 30 Sol Janus skill benefit can only be used in Challengers World. If you World Leap, your Sol Janus skill’s level will be changed back to the level it was before receiving the support.
- The Mystic Seal event’s equipped Seal Core stats will be removed.
- The Training Log’s Combat Training/Special Training levels will not be moved. Your acquired Trianing Chips and Special Training Chips will be maintained, so after the World Leap, you can set the levels again your destination world.
- Characters with active Meso Market transactions cannot proceed with World Leap.
- If you World Leap without receiving Hyper Burning MAX level achievement rewards, you will receive them based on the world you move to. Please claim the enhanced level achievement rewards in Challengers World before you leap.
- Luna Petite pets and pet equipment equipped in the world shared pet slots will not be moved.
- When World Leaping from Challengers World, items in the cash storage, storage, and Maple Auction will not be moved.
- Custom Backgrounds acquired using Voucher items will not be moved.
※ Custom Backgrounds acquired using Voucher items can be extracted into Vouchers through the NPC Isaga’s ‘Extract Custom Background’ option. The acquired Voucher can only be put into storage and is permanent.
- If you leap without checking the results of a custom illustration request, the request will be cancelled. Please confirm the request before leaping.
- The Tera Burning effect applied when a character is created in Challengers World will not be transferred through World Leap.
※ The Tera Burning effect will be removed when the character is transferred, and the ‘Tera Burning Gift Giveaway!’ quest will no longer be available.
- The Memento Gold Cube, Memento Silver Cube, Karma Bronze Additional Cube, and Karma Star Force 17 Star Enhancement Scroll (Level 160) purchased from the Challengers Shop are Challengers World-only items and you cannot World Leap while holding them.
- The Selective Challengers Level 3/4 Special Skill Ring Voucher and the Special Skill Rings acquired from using them are Challengers World-only items and you cannot World Leap while holding them.
- The Maerin Ethernal Fragments are exclusive to Challengers World and you cannot leap while you have them in your inventory.
- The Maerin Clear event’s normal clear mission rewards can only be claimed in Challengers World.
- If a character that has cleared an Epic Dungeon uses World Leap, you cannot claim the cleared Epic Dungeon’s bonus rewards.
- If there are no empty character slots in the world you are moving to, slots will be added before the Leap.
- However, if you already have 51 characters in the destination world, you cannot Leap to that world.
MapleStory M Link Event – Len Level Achievements
Create the new character Len in MapleStory M, reach specific levels, and receive special gifts!
Event Participation Requirements:
- A level 101 or higher character.
Event Period:
- July 30, 2026 after the maintenance ~ August 26, 2026 at 11:59 PM.
You can select the ‘[Maplestory M Link Event] Len Level Achievements’ event in the Event List and click the ‘Participate’ button to start the event.
When you create a Len in MapleStory M and reach certain levels, you can receive Len level achievement gifts.
※ You can receive the Len mission achievement gifts after linking your MapleStory M account.
※ The rewards can only be claimed 1 time per Nexon ID.
※ The Len level achievement reward items can only be put into storage.
| Acqusition Condition | Reward | Duration |
|---|---|---|
| Reach level 200 on a Maplestory M Len. | 1 VIP Sauna Entry Ticket | Expires on August 27, 2026 at 2:00 AM. |
| Reach level 230 on a Maplestory M Len. | 1 VIP Sauna Entry Ticket | Expires on August 27, 2026 at 2:00 AM. |
| Reach level 240 on a Maplestory M Len. | 2 VIP Sauna Entry Tickets | Expires on August 27, 2026 at 2:00 AM. |
| Reach level 250 on a Maplestory M Len. | 2 VIP Sauna Entry Tickets | Expires on August 27, 2026 at 2:00 AM. |
| Night Sky’s Plum Blossom Chair Voucher | Expires on August 27, 2026 at 2:00 AM. | |
| Reach level 260 on a Maplestory M Len. | 2 Selective Sol Erda/Sol Erda Fragment Vouchers | Expires on August 27, 2026 at 2:00 AM. |
| Ink Plum Blossom Damage Skin (Unit) | Expires on August 27, 2026 at 2:00 AM. |


Hazel’s Request
Find Hazel and the summons hiding inside the mansion and receive the gift that Hazel prepared!
Event Participation Requirements:
- A level 101 or higher Lethe character.
Event Period:
- July 23, 2026 after the maintenance ~ September 16, 2026 at 11:59 PM.
You can select the ‘Hazel’s Request’ event in the Event List and click the ‘Participate’ button to start the event.
※ The <Hazel’s Request> progress records are shared between all characters within the same Maple ID.
After accepting Hazel’s request, you will receive a ‘Soft-Looking Feather’ and be moved to Lethe’s mansion.
※ If you do not have the ‘Soft-Looking Feather’ anymore before finding all of the summons and Hazel, you can acquire it again by pressing the [Participate] button in the Event List.
After using the ‘Soft-Looking Feather’ to find the summons and Hazel hiding in the mansion, you can claim the reward through the Event List.
| Reward | Quantity | Tradeability |
|---|---|---|
| Hazelroid Voucher | 1 | Can only be put into storage. |
※ The reward can only be claimed 1 time per Maple ID.
※ The reward can be claimed by non-Lethe job characters in other worlds through the Event List.
※ The reward can be claimed until on September 16, 2026 at 11:59 PM and will expire on September 17, 2026 at 2:00 AM.
※ If you have 0 remaining leapable characters from Challengers World, you cannot claim the reward in Challengers World.
※ When you use the Hazelroid Voucher, you will acquire a Hazelroid and Lidium Heart.
※ The Hazelroid can only be put into storage and is permanent.
※ The Lidium Heart is untradeable and permanent.
[Event Shop] Maple Point Shop
Discover special items that you can buy with Maple Points!
Event Participation Requirements:
- A level 101 or higher character.
Event Period:
- July 23, 2026 after the maintenance ~ August 19, 2026 at 11:59 PM.
You can select the ‘Maple Point Shop’ event in the Event List to open the shop.
- Mechaberry Farm Entry Ticket (10k Maple Points) [limit of 2 per week]
- Blueberry Farm Entry Ticket (7k Maple Points) [limit of 2 per week]
- Black Circulator (3k Maple Points) [limit of 30]
- Mihoroid Voucher (7.5k Maple Points) [limit of 1]
※ The purchase limits for all items are shared between all characters within the Maple ID.
※ When you use the Mihoroid Voucher, you will acquire a Mihoroid and Lidium Heart.
※ The Mihoroid can only be put into storage and is permanent.
※ The Lidium Heart is untradeable and permanent.
[Boss Event] Maerin First Clear Rewards
Gifts for the first players that defeated the seasonal boss Maerin (Hard)! Receive your first clear rewards!
Event Participation Requirements:
- Level 101 or higher character on a Maple ID that completed the ‘[Boss Event] Maerin Clear Event’s first clear mission.
Event Period:
- July 23, 2026 after the maintenance ~ July 29, 2026 at 11:59 PM.
You can select the ‘[Boss Event] Maerin First Clear Rewards’ event in the Event List to acquire the following rewards.








| Reward | Quantity | Tradeability | Duration |
|---|---|---|---|
| Guide of Destiny | 1 | Can only be put into storage. | Permanent |
| Bridge of the Forgotten Saint Custom Background Voucher | 1 | Can only be put into storage | 7 Days |
| Guide of Destiny: The End Finish Attack Effect Voucher | 1 | Can only be put into storage | 7 Days |
| Forbidden Other Side Maple Home Theme Voucher | 1 | Can only be put into storage | 7 Days |
※ All rewards can only be claimed 1 time on a Maple ID that completed the first clear mission.
※ If you completed the First Clear mission on Challengers 1~3, you can also claim the rewards on regular worlds (except Eos and Helios).
※ If you completed the First Clear mission on Challengers 4, you can also claim the rewards on Eos and Helios.
※ All items acquired from using the Vouchers are untradeable and permanent.
Sunday Maple
Event Period:
- July 26, 2026
- August 2, 2026
- August 9, 2026
- August 16, 2026
On July 26, the following benefits will take place:
- 3x Treasure Hunter experience
- Rune respawn and cooldown decreased to 10 minutes
- Rune experience buff effect +100%
- Combo Kill experience +300%
- Monster Park clear experience +250%
- 2x Sol Erda from hunting
On August 2, 2026, the following benefits will take place:
- Miracle Time
- 2x tier up rate when using potential/additional potential reset or cube items.
- 50% discount on Ability reset costs
On August 9, 2026, the following benefits will take place:
- ?
On August 16, 2026, the following benefits will take place:
- ?



























































































































































With the boss HP adjustment, will black mage white shield also decrease?
Yes
is that seren or kaling changes? title is seren but description is kaling
I thought that too but its some crazy bug where you go into Kaling then Seren and reach p2 somehow?
3rd Hexa’s look nice, then you have Lethe whose 3rd Hexa is straight up aura farming compared to the rest
Judging by the cutscene pictures, does that mean we will be fighting Ypsilon?
Mechaberry tickets being changed from 1b mesos per ticket to 10k maple points is Bull Shit!
In KMS 1b mesos is equal to about 21k Maple Points through the Meso Market right now
Where do you find the gifs for all of the new skills, if you don’t mind me asking?