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Home > KMST > kMSt ver. 1.2.013 – Character Balancing Pt. 4!

kMSt ver. 1.2.013 – Character Balancing Pt. 4!

Character Balance

A fourth patch has been released to the test server, with a few more skill changes! Seeing as the patch will be coming to the real server tomorrow, this is very likely to be the last set of changes, unless they sneak some in with the real patch.

Ryude's Sword

Ryude’s Sword‘s chance of giving 1 extra hit to an attack has been increased from 50% to 70%.

Skill Changes

You can see the previous balancing patches here, here, and here. Please note that the changes in this post are in addition to the previous changes. As a reminder, here are Nexon’s goals for this balancing update.

  • Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased.
    • To the best of our ability, changes are being made without affecting each job’s characteristics and fun.
  • Utility ability adjustments
    • Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted.
    • Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters.
    • Binding skill abilities and binding skill resistances have been changed to follow the same logic. (I believe this means there are no longer different ‘types’ of binds to disallow stacking)
    • Jobs with a low number of utility based skills have had their effectiveness increased.
  • Combat pattern improvements
    • Some jobs’ combat patterns have been changed slightly.
    • Many cooldowns have been adjusted to create equality.
    • The performance differences between weapons for jobs which can use more than one have been mitigated.
  • Inconvenience improvements
    • Buff skills’ casting delays have been decreased.
    • Jobs’ buff skills have had their durations normalized.
  • Skill damage increases’ text explanations clarifications
    • Skills that increase damage, increase attack, or both have had their descriptions clarified. (note: this is probably only an issue in Korean because the words for damage/attack have been used in place of each other sometimes)
    • Skills that increase damage additively will now state ‘%p damage increase’, skills that increase damage multiplicatively will now state ‘% damage increase’, skills that increase your damage multiplicatively but are multiplied last will now state ‘% final damage increase’.
    • ‘Damage increase when attacking bosses’ has been renamed to ‘Damage increase when attacking boss monsters’.

Final Attack Skills’ Logic Changes

In some situations, Final Attack skills would not activate correctly, especially when it is triggered multiple times in a short amount of time. After the addition of the Battle Analysis system, our development team which was previously unaware of the issue found out and promptly fixed it. There may still be some errors so please contact us if a similar situation occurs.

  • Final Attack Final Attack: intermittent error where this skill would not activate has been fixed
  • Advanced Final Attack Advanced Final Attack: intermittent error where this skill would not activate has been fixed
  • Meteor Meteor: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Blizzard Blizzard: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Dark Genesis Dark Genesis: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Battleship Nautilus Battleship Nautilus: intermittent error where this skill’s extra attack would not activate has been fixed
  • Captain Dignity Captain Dignity: intermittent error where this skill would not activate has been fixed
  • Dragon Sparking Dragon Sparking: intermittent error where this skill would not activate has been fixed
  • Noir Carte Noire Carte: intermittent error where this skill would not activate has been fixed
  • Enhanced Exceed Enhanced Exceed: intermittent error where this skill would not activate has been fixed

Dark Knight

Dark Knight’s drain skills’ effectiveness have been raised in order to take full advantage of Cross Over Chain’s damage boost.

  • Lord of Darkness Lord of Darkness: chance to heal has been increased from 20% to 100%, HP healed has been decreased from 10% max HP to 5% max HP
  • Dark Thirst Dark Thirst: HP healed has been increased from 6% max HP to 9% max HP

All Adventurer Magicians

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

  • MP Increase MP Increase: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Bishop

  • Big Bang Big Bang: effect has been changed

Bowmaster

Bowmaster’s Marksmanship’s boost has been changed and Arrow Platter’s cooldown has been removed.

  • Arrow Platter Arrow Platter: installed Arrow Platter’s duration has been increased from 10 seconds to 30 seconds, cooldown has been removed, installed Arrow Platter will no longer activate Final Attack
  • Marksmanship Marksmanship: 35damage boost has been changed into 25% attack boost

Night Lord

  • Quadruple Throw Quadruple Throw: hit sound has been changed

Captain

We fixed one of Captain’s skill descriptions.

  • Pirate Style Pirate Style: error where the description and the actual % damage boost given were different

Cannon Shooter

To increase Cannon Shooter’s boss fighting abilities, we have increased Buckshot’s damage.

  • Buck Shot Buckshot: damage has been increased from 40% to 45%

Mikhail

Mikhail’s Soul Attack and Combat Mastery had the same function so we have removed it in Combat Mastery.

  • Soul Attack Soul Attack: damage boost to enemies inflicted with statuses has been increased from 20% to 40%
  • Combat Mastery Combat Mastery: damage boost to enemies inflicted with statuses has been removed

Soul Master

Soul Master’s Falling Moon has been buffed a little.

  • Master of the Sword Master of the Sword: Falling Moon’s damage reduction has been decreased from 15% to 10% (damage has been increased from 85% to 90%)

Flame Wizard

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

  • Natural Talent Natural Talent: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Wind Breaker

An error in Wind Breaker’s skill descriptions has been fixed and Trifling Wind’s damage has been increased.

  • Sky's Song Sky’s Song: skill description listing damage boost when hitting less monsters twice has been fixed
  • Trifling Whim III Trifling Whim III: damage has been increased from 260% to 290% (enhanced arrow’s damage has been increased from 360% to 390%)
  • Trifling Whim - Double Chance Trifling Whim – Double Chance: possibility of creating 2x arrows has been added to the skill description

Evan

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

  • Spell Mastery Spell Mastery: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Phantom

Phantom’s Ultimate Drive’s cast delay has been reduced a little to make it more useful.

  • Ultimate Drive Ultimate Drive: cast delay has been decreased

Demon Avenger

After reducing Demon Avenger’s Absorb Life’s healing, we have realized their difficulty of play has gone up significantly so we have made some changes to return to previous levels.

  • Exceed Exceed: Overload increase when using another Exceed skill during an Exceed skill has been decreased from 2 to 1
  • Absorb Life Absorb Life: HP healed has been increased 3% to 5% max HP
  • Advanced Absorb Life Advanced Absorb Life: HP healed has been increased from 8% to 10% max HP
  • Thousand Sword Thousand Sword: HP consumption has been increased from 5% max HP to 15% max HP

Gachapon

In other news, a new law has been passed in Korea requiring all companies to disclose the probabilities of gambling-type items, and that applies to MapleStory as well! On June 30, they will be releasing the probabilities of their items.

So we’ll finally know how likely it is to get items from things like Philosopher’s Books (and other items like that)! I’m not sure if this will include Miracle Cubes and their chances to upgrade/get certain lines, but hopefully it does.

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  1. Suck it!
    June 23, 2015 at 8:18 pm

    1st

    • Suck it again
      June 23, 2015 at 8:18 pm

      2nd

      • Nexon
        June 23, 2015 at 8:19 pm

        Hello

        • nasus cannot escape me forever
          June 23, 2015 at 8:49 pm

          cheated to 4th losers

    • EMAN
      June 23, 2015 at 8:38 pm

      that gachapon tho

  2. Reba
    June 23, 2015 at 8:18 pm

    Cool

  3. Rodrigo Blanco
    June 23, 2015 at 8:27 pm

    Thanks man you´re the best

  4. EMAN
    June 23, 2015 at 8:30 pm

    Not that late…YAGA

  5. June 23, 2015 at 9:55 pm

    hmm

  6. Some Faggot
    June 23, 2015 at 9:59 pm

    That DK boost. Five percent healed with every hit… I was considering starting a DK, now I really want to. Also, Soul Master is getting strong now. Falling Moon nearly doubles your damage. 90% damage with double hits.

    • Fuck Nexon!!... no wait... Nexon RULEZ!!
      June 23, 2015 at 10:12 pm

      Nexon realizes that people are bandwagoning them Nightwalkers and NightLords

      suck it Ninja star Naruto turd blossoms

      its time for the OGangsta Warriors to shine, except Zero….

      • Some Faggot
        June 24, 2015 at 12:30 am

        Won’t that mean people are just going to bandwagon onto warrior classes? Though warriors have always been reliable, even pre-big bang, so it’s always their time to shine.

  7. Random BW
    June 23, 2015 at 10:34 pm

    Litterally the most autistic class changes I’ve ever witnessed in my entire life. Not only does Blaze Wizard drop from 280% orbit to 205%, but now you’re replacing attack speed with 3% crit? Kill yourself. Kaiser still does 1min-1min20s Hellux regardless of the nerf. Blaze Wizard? More than double that time; but, to humour us even more… Gigas Wave now has more % damage than our orbit. Smh …

  8. Definitely not an elk wearing human skin
    June 23, 2015 at 11:02 pm

    Excited for the cannoneer buffs 🙂 But wow, 3% crit is really disappointing. Glad for the Platter cooldown removal but the Marksmanship… I don’t want to call it a nerf since it’s still a buff compared to what they have now but uh… they nerfed the buff so buff nerf! The Marksmanship buff nerf is meh.

    • Anonymous
      June 23, 2015 at 11:50 pm

      How are you going to play with those HOOVES OF YOURS?

    • Anonymous
      June 24, 2015 at 8:27 am

      25%att is actually much better than 35%totaldmg when it comes down to bossing. So it’s actually a buff if by “attack boost” they mean %att.

  9. Anonymous
    June 24, 2015 at 3:37 am

    Oh yes… hope that probability on items release include everything like cubes! We can finally see what it was like…

  10. June 24, 2015 at 4:21 am

    The Trifling Wind – Double Chance buff seems interesting 😛

    • Anonymous
      June 24, 2015 at 1:59 pm

      It’s not a buff, they just changed the description.

  11. James
    June 24, 2015 at 4:48 am

    Nexon or Sexon is stupid. Change sound effect change visual? LoL who turns on sound to maple anyway? Screw this. Where is the Skeleton animations? Urs And The kinesus job? Nexon out of ideas? Whats Urs oh they means yours. Hahah UP YOURS

    • SolarShades
      June 24, 2015 at 9:49 am

      A lot of people have the sound on when they play games… If they have only that to change, it shouldn’t even make a difference. You know they need to test jobs at least a little before giving people access. You seem to just like making complaints just because you want something so I’m kinda done arguing here… do what you want.

    • June 24, 2015 at 2:30 pm

      You obviously don’t know your astronomy.

    • June 24, 2015 at 2:31 pm

      You obviously don’t know your astronomy….

  12. Hoyi
    June 24, 2015 at 8:06 am

    Can you clarify Ultimate Drive speed changes?

    • Anon
      June 24, 2015 at 10:11 am

      It means that it takes less time to start up Ultimate Drive. The actual time between hits isn’t affected by this round of balancing.

    • Max
      June 24, 2015 at 6:22 pm

      It’s the start up delay this time, not the actual attack speed

  13. Anon
    June 24, 2015 at 10:17 am

    Well it looks like NL is back on top with this huge buff

    • Anonymous
      June 24, 2015 at 11:12 am

      What huge buff? Lol
      I’M disappointed we didn’t get more supportive skills, better mobility replacement for shadow web, more lines or speed. QT feels really slow without MPE green potion now, and we need hyper skill to get 5 hits… or even less delay on shadow partner but no…

      • A$$wipe of the fourth kind
        June 24, 2015 at 11:42 am

        ok your mad at NL look at us more unfortunate classes like BaMs who were already weak now they are making us weaker smh but a lot of this can not happen in gms simply because kms has 25 stars while we only have 15 max

      • Anon
        June 24, 2015 at 2:46 pm

        I was joking, since the only thing that changed was one of the sounds

  14. Anonymous
    June 24, 2015 at 12:00 pm

    Nexon has a problem then, since the rumour goes around (well, it is common knowledge tbh) that they manipulate the cubing chances, to improve sales….

    • Anonymous
      June 24, 2015 at 12:02 pm

      Even though the’ll say their probabilities they can still manipulate behind, in the code…

  15. Anonymous
    June 24, 2015 at 12:15 pm

    Wand speed to 3% crit? Yeah, nobody is using a wand.

  16. Anonymous
    June 24, 2015 at 12:41 pm

    Despite having to use past job Exceed skills when mobbing, I’m pretty damn satisfied with these Demon Avenger changes.

  17. Anonymous
    June 24, 2015 at 12:42 pm

    Does anyone know when these are coming to gms?

    • Anonymous
      June 24, 2015 at 1:50 pm

      On december

  18. BishopPlayer
    June 24, 2015 at 1:22 pm

    Still hate that you guys still nerfed Angel ray’s heal. Please return it to 90% heal and add more lines to AR and big bang as well as lower infinity cooldown and heavens door!

  19. Rammar515
    June 24, 2015 at 3:46 pm

    NO PALADIN CHANGES – YAYAYAY 😀

  20. Harn
    June 24, 2015 at 5:06 pm

    LOL attack speed in exchange for 3% crit =)) let me laugh … how poopy are you nx :3 should have not even giving anything to wand users in the first place to make us excited, then slap a 3% crit. Just don’t even do anything in the first place pls

  21. Anonymous
    June 24, 2015 at 10:10 pm

    Is the new ”Kinesis” class coming out along with the patch or not?

  22. Anonymous
    June 30, 2015 at 9:00 pm

    where are the gambling rates?

    • Max
      July 1, 2015 at 2:23 pm

      I will be posting about those today!

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