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Home > KMS > kMS ver. 1.2.238 – MapleStory Reboot: Character Balancing!

kMS ver. 1.2.238 – MapleStory Reboot: Character Balancing!

ver. 1.2.238

The first patch this summer’s MapleStory: Reboot update has been released! This patch contains character balancing for over 30 jobs, as well as some changes to the Star Force system and the new Battle Statistics system.

The Reboot update will take place over 5 patches, including changes to levelling, stats, and equipment, a new 2D skeleton animation graphics engine and a new job Kinesis, the Reboot world, a reorganized Mu Lung Dojo and Korean Folk Town and finally a new 18-person raid boss Urs!

Skill Changes

Here are Nexon’s goals for this balancing update.

  • Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased.
    • To the best of our ability, changes are being made without affecting each job’s characteristics and fun.
  • Utility ability adjustments
    • Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted.
    • Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters.
    • Binding skill abilities and binding skill resistances have been changed to follow the same logic. (I believe this means there are no longer different ‘types’ of binds to disallow stacking)
    • Jobs with a low number of utility based skills have had their effectiveness increased.
  • Combat pattern improvements
    • Some jobs’ combat patterns have been changed slightly.
    • Many cooldowns have been adjusted to create equality.
    • The performance differences between weapons for jobs which can use more than one have been mitigated.
  • Inconvenience improvements
    • Buff skills’ casting delays have been decreased.
    • Jobs’ buff skills have had their durations normalized.
  • Skill damage increases’ text explanations clarifications
    • Skills that increase damage, increase attack, or both have had their descriptions clarified. (note: this is probably only an issue in Korean because the words for damage/attack have been used in place of each other sometimes)
    • Skills that increase damage additively will now state ‘%p damage increase’, skills that increase damage multiplicatively will now state ‘% damage increase’, skills that increase your damage multiplicatively but are multiplied last will now state ‘% final damage increase’.
    • ‘Damage increase when attacking bosses’ has been renamed to ‘Damage increase when attacking boss monsters’.

Note: for those of you who have been following the test server updates, I did a quick skim through and it looks like there were no extra changes from the test server to the real server. However, if you do find a mistake, please let me know so I can correct it!

All Jobs

  • Final Attack skills: these skills will no longer activate Damage Reflect
  • Summon skills: maximum damage limit has been increased to 1 billion (1,000,000,00)

Final Attack Skills’ Logic Changes

In some situations, Final Attack skills would not activate correctly, especially when it is triggered multiple times in a short amount of time. After the addition of the Battle Analysis system, our development team which was previously unaware of the issue found out and promptly fixed it. There may still be some errors so please contact us if a similar situation occurs.

  • Final Attack Final Attack: intermittent error where this skill would not activate has been fixed
  • Advanced Final Attack Advanced Final Attack: intermittent error where this skill would not activate has been fixed
  • Meteor Meteor: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Blizzard Blizzard: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Dark Genesis Dark Genesis: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
  • Hidden Blade Hidden Blade: intermittent error where this skill would not activate has been fixed
  • Battleship Nautilus Battleship Nautilus: intermittent error where this skill’s extra attack would not activate has been fixed
  • Captain Dignity Captain Dignity: intermittent error where this skill would not activate has been fixed
  • Dragon Sparking Dragon Sparking: intermittent error where this skill would not activate has been fixed
  • Noir Carte Noire Carte: intermittent error where this skill would not activate has been fixed
  • Enhanced Exceed Enhanced Exceed: intermittent error where this skill would not activate has been fixed
  • Regain Strength Regain Strength: intermittent error where this skill would not activate has been fixed

All Adventurers

The Decent skills available through equipment potential have been changed so that they can be debuffed like all other jobs and we fixed a Drain skill which we missed in previous patches.

  • Decent skills: error where these skills could not be debuffed has been fixed
  • Icarut's Vampire Icarut’s Vampire: HP healed has been changed from 5% of damage done to monsters to 7% of your maximum HP

Hero

Hero’s Combo Attack ability did not have much use in 2nd job and so we have added some functionality. And their hits per second were low so we have increased Raging Blow’s hits while Enrage is active.

1st Job

  • Iron Body Iron Body: duration has been decreased from 300 seconds to 200 seconds

2nd Job

  • Weapon Mastery Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 5% damage if you are equipping an Axe
  • Rage Rage: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1920ms to 1080ms
  • Weapon Booster Weapon Booster: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased
  • Combo Attack Combo Attack: effect has been changed, in addition to existing effects, Combo Attack now gives 2 attack per Combo Count

3rd Job

  • Chance Attack Chance Attack: damage calculation order has been adjusted

4th Job

  • Raging Blow Raging Blow: instead of Raging Blow’s damage being increased by 10% while Enrage is active, Raging Blow will now deal 215% damage 7 times while Enrage is active (last two hits will still be critical hits)
  • Enrage Enrage: duration has been removed (now an on/off skill), fixed an error where Enrage could be used without any Combo Count

Hyper

  • Rage Uprising Rage Uprising: cast delay has been decreased from 2520ms to 2010ms

Paladin

Paladins did not use Sanctuary very often so we have updated it a bit, and their hits per second were low so we have increased Blast’s number of hits. In addition, to mitigate the differences between weapon types, when using blunt objects, you will receive extra effects..

1st Job

  • Iron Body Iron Body: duration has been decreased from 300 seconds to 200 seconds

2nd Job

  • Weapon Booster Weapon Booster: cast delay has been decreased

3rd Job

  • Restoration Restoration: the effectiveness reduction of the heal when used consecutively has been increased from -5% per usage to -10%
  • Combat Orders Combat Orders: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

4th Job

  • Blast Blast: damage has been decreased from 318% to 290%, number of hits has been increased from 7 to 8, buff duration has been increased from 45 seconds to 90 seconds, while Blast’s buff is active your Elemental Charge stacks will not be used up if Blast is used again
  • Sanctuary Sanctuary: cast delay has been decreased from 2760ms to 1380ms
  • Paladin Expert Paladin Expert: bonuses when using a blunt weapon have been increased from 5% defense ignore to 10% defense ignore and 5% maximum critical damage
  • Guardian Spirit Guardian Spirit: invincibility duration after being revived has been decreased from 20 seconds to 10 seconds
  • Elemental Force Elemental Force: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 2400ms to 1080ms, in addition to existing effects Elemental Force can now go past level 30 with the effects of Combat Orders

Hyper

  • Smite Smite: Smite now shares timings with other binding skills

Dark Knight

Dark Knights have a narrow attack range so we adjusted Dark Impale’s range accordingly. In addition, although it has a small usage window, Gungnir Descent has a relatively low number of hits per second so we increased its number of hits.

1st Job

  • Iron Body Iron Body: duration has been decreased from 300 seconds to 200 seconds

2nd Job

  • Weapon Mastery Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 1 attack speed boost and 5% damage if you are equipping a Spear
  • Weapon Booster Weapon Booster: cast delay has been decreased
  • Iron Will Iron Will: duration has been decreased from 240 seconds to 200 seconds
  • Hyper Body Hyper Body: duration has been decreased from 300 seconds to 200 seconds

3rd Job

  • Cross Over Chain Cross Over Chain: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms
  • Lord of Darkness Lord of Darkness:  chance to heal has been increased from 20% to 100%, HP healed has been changed from % of damage done to monsters to 5% of your maximum HP

4th Job

  • Dark Impale Dark Impale: attack range has been changed to match its effect
  • Gungnir Descent Gungnir Descent: damage has been decreased from 312% to 250%, number of hits has been increased from 8 to 10
  • Sacrifice Sacrifice: cast delay has been decreased from 2280ms to 1080ms
  • Beholder's Revenge Beholder’s Revenge: HP healed has been changed from 10% of damage done to monsters to 5% of your maximum HP

Hyper

  • Dark Synthesis Dark Synthesis: damage has been increased from 300% to 330%, number of monsters hit has been increased from 8 to 10, cooldown has been increased from 8 seconds to 10 seconds
  • Dark Thirst Dark Thirst: HP healed has been changed from 100% of damage done to monsters to 9% of your maximum HP, attack boost has been increased from 60 to 80

All Adventurer Magicians

To mitigate the differences between Staves and Wands, you will now gain critical chance when using a Wand.

  • MP Increase MP Increase: in addition to existing effects, you will gain 3% critical chance while equipping a Wand

Archmage (Fire/Poison)

Archmages (F/P) combine the effects of 5 DoTs to increase the power of Mist Eruption but after the addition of Mist Eruption – Cooltime Reduce, their damage became too high. Therefore, we have decreased the cooldown reduction from that Hyper Skill but we have increased the strength of Megiddo Flame.

1st Job

  • Magic Guard Magic Guard: duration has been decreased from 600 seconds to 240 seconds

2nd Job

  • Magic Booster Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
  • Meditation Meditation: duration has been increased from 180 seconds to 240 seconds

3rd Job

  • Elemental Adapting (FP) Elemental Adapting (F/P): cast delay has been decreased from 1500ms to 990ms
  • Elemental Reset Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

4th Job

  • Ifrit Ifrit: duration has been increased from 160 seconds to 260 seconds
  • Meteor Meteor: cast delay has been decreased from 1800ms to 1140ms
  • Infinity Infinity: final damage boost has been decreased from 10% to 8%

Hyper

  • Paralyze - Reinforce Paralyze – Reinforce: damage boost has been decreased from 20% to 10%
  • Mist Eruption - Cooltime Reduce Mist Eruption – Cooltime Reduce: cooldown reduction has been decreased from 100% to 50%
  • Megiddo Flame Megiddo Flame: number of hits has been increased from 6 to 9, cooldown has been decreased from 90 seconds to 50 seconds, cast delay has been decreased from 1080ms to 900ms

Archmage (Ice/Lightning)

Archmages had high damage over time with the use of Chain Lightning and Freezing Effect. In order to reduce their damage without changing their attack pattern, we have reduced Freezing Effect’s damage boost. We have also buffed Lightning Spear and changed Chain Lightning’s hit sound and effect to fit the skill more.

1st Job

  • Magic Guard Magic Guard: duration has been decreased from 600 seconds to 240 seconds

2nd Job

  • Magic Booster Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
  • Meditation Meditation: duration has been increased from 200 seconds to 240 seconds
  • Freezing Effect Freezing Effect: damage boost per Freeze counter has been decreased from 8% to 6%

3rd Job

  • Elemental Adapting (IL) Elemental Adapting: cast delay has been decreased from 2160ms to 1080ms
  • Elemental Reset Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
  • Thunder Storm Thunder Storm: cast delay has been decreased from 2760ms to 1050ms, storm’s movement speed has been increased

4th Job

  • Chain Lightning Chain Lightning: damage has been decreased from 300% to 255%, number of hits has been increased from 6 to 7, hit effect and hit sound has been changed, the hit sound and effect will now be played for every hit instead of once per cast
  • Blizzard Blizzard: cast delay has been decreased from 1710ms to 1140ms
  • Elquines Elquines: duration has been increased from 160 seconds to 260 seconds
  • Freezing Breath Freezing Breath: this skill can now be affected by Combat Orders

Hyper

  • Chain Lightning - Reinforce Chain Lightning – Reinforce: damage boost has been decreased from 20% to 10%
  • Teleport Mastery - Reinforce Teleport Mastery – Reinforce: damage boost has been decreased from 20% to 10%
  • Lightning Spear Lightning Sphere: damage has been decreased from 700% to 300%, number of hits has been increased from 1 to 7, finish damage has been increased from 1000% to 1500%, cooldown has been decreased from 90 seconds to 60 seconds, this skill no longer activates Damage Reflect

Bishop

Bishop has many utility skills, which is intended, but because they do not have cooldowns, they can be used continuously and undermine the suspense of battle. Therefore, certain skills have had cooldowns added with conditions which allow you to reduce them. In addition, to fix some complaints from users, a few features have been added to Vengeance of Angel.

1st Job

  • Magic Guard Magic Guard: duration has been decreased from 600 seconds to 240 seconds

2nd Job

  • Magic Booster Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
  • Invincible Invincible: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1800ms to 1080ms
  • Heal Heal: damage boost from debuff has been decreased from 20% to 10%, debuff duration has been decreased from 6 seconds to 2 seconds, Heal now has a cooldown of 4 seconds, for each party member healed the cooldown will be decreased by 2 seconds

3rd Job

  • Dispel Dispel: Dispel now has a cooldown of 8 seconds, for each party member whose statuses are treated the cooldown will be decreased by 4 seconds
  • Holy Symbol Holy Symbol: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms, bonus experience rate will now be shown in the skill description
  • Divine Protection Divine Protection: cast delay has been decreased from 2880ms to 1290ms

4th Job

Big Bang Effect

  • Big Bang Big Bang: effect has been changed, effect will now appear behind the character
  • Angel Ray Angel Ray: HP healed has been changed from 90% of your damage to 20% of your (or your party member’s) maximum HP
  • Genesis Genesis: cast delay has been decreased from 1800ms to 900ms
  • Resurrection Resurrection: users being revived will now receive 3 seconds of invincibility

Hyper

  • Vengeance of Angel Vengeance of Angel: in addition to existing effects, you will now gain 25% elemental resistance ignore while this skill is active, you can now use Teleport while using Angel Ray and Beginner skills and Epic Adventure while this skill is active

Bowmaster

Although Bowmaster has many hits per second, their actual damage was very low. Overall, we increased some of their numbers.

1st Job

  • Archer Mastery Archer Mastery: the ability to use skills without arrows has been removed

2nd Job

  • Bow Booster Bow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased
  • Soul Arrow Soul Arrow: Bow: duration has been increased from 180 seconds to 300 seconds
  • Quiver Cartridge Quiver Cartridge: Poison Arrows’ DoT damage has been increased from 90% to 150% , Drain Arrows’ HP healed has been changed from 20% of your damage to 3% of your maximum HP

3rd Job

  • Marksmanship Marksmanship: damage boost has been removed, in addition to existing effects Marksmanship now gives 25% attack
  • Arrow Platter Arrow Platter: installed Arrow Platter’s damage has been increased from 125% to 140%, installed turret will no longer activate Final Attack or Damage Reflect

4th Job

  • Hurricane Hurricane: damage has been increased from 300% to 330%
  • Uncountable Arrow Uncountable Arrows: damage has been decreased from 380% to 350%, number of hits has been increased from 4 to 5
  • Bow Expert Bow Expert: attack boost has been increased from 30 to 60
  • Illusion Step Illusion Step: duration has been increased from 240 seconds to 300 seconds
  • Armor Piercing Armor Piercing: activation rate and stacking system have been removed, this skill now has a 100% activation rate but has a reactivation cooldown of 1 second (hard to explain but basically, it will let you ignore defense and deal extra damage based on the enemy’s defense rate on one attack then go on cooldown for 1 second)
  • Wounds Shot Wound Shot: number of hits has been increased from 4 to 6
  • Advanced Quiver Advanced Quiver: Poison Arrows’ DoT damage has been increased from 110% to 220%, Drain Arrows’ HP healed has been changed from 30% of your damage to 5% of your maximum HP, cast delay has been removed

Hyper

  • Hurricane - Reinforce Hurricane – Reinforce: damage boost has been increased from 20% to 25%, damage boost now applies to Arrow Platter and it’s installed turret
  • Preparation Preparation: this skill can no longer be debuffed

Marksman

Marksman’s Sniping – Cooltime Reduce’s level requirement was too high and created a high barrier of entry to the job. Therefore, we have swapped its level requirements with Sniping – Limit Canceller.

1st Job

  • Archer Mastery Archer Mastery: the ability to use skills without arrows has been removed

2nd Job

  • Crossbow Booster Crossbow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased
  • Soul Arrow Soul Arrow: Crossbow: duration has been increased from 180 seconds to 300 seconds

3rd Job

  • Pain Killer Painkiller: cast delay has been removed

4th Job

  • Illusion Step Illusion Step: duration has been increased from 240 seconds to 300 seconds

Hyper

  • Sniping - Cooltime Reduce Sniping – Cooltime Reduce: level limit has been decreased from level 195 to level 177
  • Sniping - Limit Canceller Sniping – Limit Canceller: level limit has been increased from level 177 to level 195

Night Lord

Night Lord’s Showdown Challenge’s extra experience and drop rate effect gave it a large advantage over other jobs while hunting to level up. Therefore, we have lowered its effectiveness while buffing Sudden Raid and Bleeding Toxin a bit. Also, Night Lord’s cast effect and sound for Quadruple Throw have been changed to match the sense that you are throwing so many stars.

1st Job

  • Haste Haste: cast delay has been decreased from 1500ms to 990ms

3rd Job

  • Spirit Throwing Spirit Throwing: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
  • Shadow Partner Shadow Partner: duration has been increased from 180 seconds to 200 seconds

4th Job

Quadruple Throw Effect

  • Quadruple Throw Quadruple Throw: cast effect has been changed, hit sound has been changed
  • Sudden Raid Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect
  • Showdown Challenge Showdown Challenge: extra experience and item drop rate has been decreased from 30% to 10%
  • Purge Area Purge Area: cast delay has been removed
  • Dark Serenity Dark Serenity: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

Hyper

  • Four Seasons Four Seasons: cooldown has been increased from 8 seconds to 10 seconds
  • Bleeding Toxin Bleeding Toxin: DoT damage has been increased from 190% to 1000%, this skill can no longer be debuffed

Shadower

Shadower’s Boomerang Step has a small attack range and Assassinate has a low number of hits per second so we increased both of those. We also increased some of their skills’ effectiveness.

1st Job

  • Haste Haste: cast delay has been decreased from 1500ms to 990ms

2nd Job

  • Meso Guard Meso Guard: duration has been increased from 190 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
  • Karma Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

3rd Job

  • Shadow Partner Shadow Partner: duration has been increased from 180 seconds to 200 seconds
  • Meso Explosion Meso Explosion: now has a cooldown of 5 seconds

4th Job

  • Sudden Raid Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect
  • Boomerang Step Boomerang Step: attack range has been increased
  • Smokescreen Smokescreen: cooldown has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1440ms to 1080ms
  • Assassinate Assassinate: final attack’s damage has been decreased from 1320% to 700%, final attack’s number of hits has been increased from 1 to 2, this skill can now be used while jumping
  • Shadower Instinct Shadower Instinct: duration has been increased from 180 seconds to 200 seconds

Hyper

  • Veil of Shadow Veil of Shadows: cooldown has been decreased from 90 seconds to 65 seconds

Dual Blade

Dual Blades were penalized greatly if they died while Final Cut’s damage boost was active. To fix this, we added some utility to Sudden Raid.

2nd Job +

  • Karma Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

3rd Job +

  • Vital Steal Vital Steal: HP healed has been changed from 10% of damage done to monsters to 20% of your maximum HP

4th Job

  • Sudden Raid Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect, this skill now decreases Final Cut’s cooldown by 20% when used
  • Final Cut Final Cut: the damage boost no longer depends on your charge time
  • Thorns Thorns Effect: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

Hyper

  • Asura Asura: damage has been decreased from 500% to 380%, number of hits has been increased from 3 to 4, intermittent error where this skill would activate Damage Reflect has been fixed

Viper

Viper needed some buffs to make up for the fact that it is a job which is always high risk due to its melee attacks. In a previous test server update, we added the ability to use Double Spiral during other skills but removed it because there were many fatal errors. This time, we would like to fix the problem by bringing it back and increasing the effectiveness of Nautilus with a new effect.

2nd Job

  • Mental Clarity Mental Clarity: cast delay has been decreased from 1500ms to 990ms
  • Knuckle Booster Knuckle Booster: duration has been decreased from 200 seconds to 180 seconds

3rd Job

  • Double Spiral Double Spiral: this skill can now be used during other skills but if you do, it will go on cooldown for 4 seconds, this skill now passively increases Screw Punch’s damage by 100%
  • Lucky Dice Lucky Dice: cast delay has been decreased from 1500ms to 990ms
  • Willow Defensive Willow Defensive: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Fist Enrage Fist Enrage: attack range has been increased, attack range when fully charged has been greatly increased
  • Battleship Nautilus Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 900ms, this skill no longer activates Damage Reflect, cooldown has been changed to 60 seconds at all levels, after using this skill your attacks (Somersault Kick, Screw Punch, Double Spiral, Fist Enrage) will have a 50% chance to have an additional hit of 200% damage for 40 seconds
  • Time Leap Time Leap: cooldown has been decreased from 1500 seconds to 180 seconds, cast delay has been decreased from 1440ms to 1080ms, this skill is no longer affected by cooldown resets, while this skill is on cooldown you cannot be affected by another Time Leap
  • Counter Attack Counter Attack: damage reduction has been decreased from 70% to 40%, Counter Attack will now activate on % HP attacks, now passively increases Screw Punch and Double Spiral’s damage by 100%
  • Double Lucky Dice Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
  • Vipercision Vipercision: cast delay has been decreased from 1500ms to 990ms
  • Wind Booster Wind Booster: duration has been decreased from 300 seconds to 180 seconds
  • Guard Crush Guard Crush: this skill now activates per hit instead of per attack

Hyper

  • Unity of Power Unity of Power: damage has been decreased from 800% to 650%

Captain

Captain’s utility skills cause a high penalty when they die due to the cooldowns of Summon Crew and Lucky Dice. We adjusted some of their numbers upward and improved on the low utility Nautilus skill.

2nd Job

  • Gun Booster Gun Booster: duration has been decreased from 200 seconds to 180 seconds
  • Summon Crew Summon Crew: cast delay has been decreased from 1440ms to 900ms
  • Infinite Bullets Infinite Bullets: cast delay has been decreased from 1500ms to 990ms

3rd Job

  • Octo Quarterdeck Octo Quarterdeck: damage has been increased from 140% to 300%
  • Lucky Dice Lucky Dice: cast delay has been decreased from 1500ms to 990ms
  • Fullmetal Jacket Fullmetal Jacket: in addition to existing effects Fullmetal Jacket now increases your damage by 20%
  • Hollowpoint Bullet Hollowpoint Bullet: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Battleship Nautilus Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Summon Crew and Lucky Dice’s cooldowns by 50%% when used, now while this skill is on cooldown Captain Dignity’s damage will be increased by 30%
  • Captain Dignity Captain Dignity: in addition to existing effects Captain Dignity now increases your attack by 30
  • Head Shot Head Shot: damage has been decreased from 500% to 475%, number of hits has been increased from 8 to 9, cast delay has been decreased from 1050ms to 870ms
  • Fusillade Fusillade: cast delay has been decreased from 1110ms to 960ms
  • Double Lucky Dice Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
  • Pirate Style Pirate Style: cast delay has been decreased from 1500ms to 990ms, error where the description and the actual % damage boost given were different
  • Counter Attack Counter Attack: Counter Attack will now activate on % HP attacks

Hyper

  • Rapid Fire - Reinforce Rapid Fire – Reinforce: damage boost has been increased from 20% to 30%
  • Unwearying Rum Unwearying Nectar: this skill can no longer be debuffed

Cannon Shooter

Cannon Shooter’s weapon speed was extremely low which was hard to compensate for so we have increased their attack speed as well as other improvements to low effectiveness skills.

2nd Job

  • Monkey Magic Monkey Magic: duration has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1350ms to 1080ms
  • Cannon Booster Cannon Booster: duration has been decreased from 200 seconds to 180 seconds

3rd Job

  • Lucky Dice Lucky Dice: cast delay has been decreased from 1500ms to 990ms
  • Monkey Furious Monkey Furious: debuff duration has been increased from 20 seconds to 30 seconds
  • Oak Barrel Roulette Oak Barrel Roulette: duration has been decreased from 240 seconds to 180 seconds

4th Job

  • Battleship Nautilus Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Oak Barrel Roulette and Lucky Dice’s cooldowns by 50%% when used
  • Hyper Monkey Spell Hyper Monkey Magic: cast delay has been decreased from 1350ms to 1080ms
  • Overburning Cannon Overburning Cannon: in addition to existing effects, Overburning Cannon now increases your attack speed by 1 stage
  • Double Lucky Dice Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
  • Pirate Spirit Pirate Spirit: duration has been decreased from 300 seconds to 180 seconds

Hyper

  • Support Monkey Twins - Split Damage Support Monkey Twins – Split Damage: damage has been increased from 50% of original damage to 60% of original damage
  • Buck Shot Buckshot: damage has been increased from 40% to 45%
  • Rolling Cannon Rainbow Rolling Cannon Rainbow: damage has been increased from 400% to 600%, number of hits has been increased from 2 to 3

Mikhail

Mikhail’s battle pattern was overly simplistic. By adding new skills and changing the numbers of others, we would like to create a new pattern matching a knight that uses his shield.

Beginner

Journey Home Effect

  • Journey Home NEW! Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.
  • Elemental Expert NEW! Elemental Expert: Your mastery over the elements increases your attack and magic attack by 10%.
    • This skill is unlocked after your fourth job advancement.
  • Guardian of Light Guardian of Light: Stance effect has been removed, Guardian of Light now creates a shield for 15/30 seconds which absorbs the damage of up to 3/6 attacks (for % HP attacks, their damage will be reduced by 10%/20%) and increases your damage by 15%/20%. The shield (and the damage boost) will disappear after it absorbs 3/6 attacks. There is a cooldown of 180 seconds. (max level: 2) (Link Skill)
    • NOTE: When linked, the skill remains as a Stance skill! (90/110 seconds of Stance, 180 second cooldown)
  • Will of the Alliance Will of the Alliance: this skill is now unlocked by the quest “The Alliance’s Birth” instead of through a quest at level 200

1st Job

Royal Guard (Defend) Effect Royal Guard (Counterattack) Effect

  • Royal Guard NEW! Royal Guard: Using the Soul Shield, completely nullify enemy attacks’ damage and counterattack. (max level: 1)
    • Level 1: After being used, stand your ground and nullify and counterattack the first enemy attack within a short period of time (< 1 second). If you successfully guard an attack, you will gain invincibility for 2 seconds and your attack will be increased for 10 seconds. Consecutive successful guards will refresh this attack buff and it will also increase your counterattack’s damage and range. This skill has a cooldown of 5 seconds. [1 time] Deal 150% + 3% per character level damage 2 times on up to 6 enemies. 10 attack buff. [2 times] Deal 200% + 3% per character level damage 3 times on up to 7 enemies. 15 attack buff. [3 times] Deal 250% + 3% per character level damage 4 times on up to 8 enemies. 20 attack buff.

2nd Job

  • Cheer Rage has been renamed to Cheer: in addition to existing effects, Cheer now gives 20 attack passively
  • Sword Booster Sword Booster: duration has been decreased from 200 seconds to 180 seconds

3rd Job

Advanced Royal Guard (Counterattack) Effect

  • Advanced Royal Guard NEW! Advanced Royal Guard: Enhance Royal Guard to allow more consecutive guards with even stronger counterattacks. If you successfully guard 4 times in a row or more, gain the ability to ignore Damage Ignore and Damage Reflect. (max level: 1)
    • Level 1: [4 times] Deal 250% + 3% per character level damage 5 times on up to 10 enemies. 25 attack buff. [5 times] Deal 250% + 3% per character level damage 7 times on up to 15 enemies. 35 attack buff.

Soul Link Effect

  • Soul Link NEW! Soul Link: Exert a powerful strength to the souls of nearby party members. Party members within range of Soul Link will receive its effects. On/off skill. (max level: 20)
    • Level 20: 15 mana per second. [Mikhail] gain 5% damage per party member, every 4 seconds heal 1% of your maximum HP. 20% of the damage your party members would take is redirected to you (this damage can be nullified using Royal Guard). [Party members] If Mikhail successfully guards an attack, gain 50% of Royal Guard’s attack boost. Mikhail also shares 20% of Soul Endure’s resistance to statuses and elements and 30% of its defense with you.
  • Soul Slash Soul Slash: number of monsters hit has been increased from 4 to 6
  • Soul Endure Soul Endure: cast delay has been decreased
  • Magic Crash Magic Crash: duration has been increased from 20 seconds to 22 seconds
  • Shining Charge Shining Charge: damage boost has been increased from 30% to 60%, duration has been decreased from 300 seconds to 180 seconds
  • Soul Attack Soul Attack: damage boost to enemies inflicted with statuses has been increased from 20% to 40%
  • Shining Buster REMOVED! Shining Buster

4th Job

Shining Cross Effect

  • Shining Cross NEW! Shining Cross: Attack enemies in front of you with a cross of light. This skill has a chance to blind enemies. The blind effect can affect all enemies but bosses will have half its duration. (max level: 30)
    • Level 30: Deals 440% damage 4 times on up to 6 enemies with a 30% chance to blind them for 10 seconds.

Cygnus Knights Effect

  • Maple Warrior Maple Warrior has been renamed to Cygnus Knights Cygnus Knights: effect has been renewed, this skill is now acquired through a quest and does not require Mastery Books
  • Soul Assault Soul Assault: damage has been decreased from 417% to 320%, number of hits has been increased from 4 to 6, number of monsters hit has been increased from 1 to 2, blind chance has been decreased from 40% to 20%, blind duration has been decreased from 100 seconds to 10 seconds
  • Stance Stance: Stance has been increased from 95% to 100%, effect is now passive
  • Advanced Soul Shield Advanced Soul Shield: in addition to existing effects, Advanced Soul Shield now reduces the damage of % HP attacks by 10%
  • Soul Rage Soul Rage: cast delay has been removed
  • Shining Blast REMOVED! Shining Blast

Hyper

  • Shining Cross - Reinforce NEW! Shining Cross – Reinforce: Shining Cross’ damage is increased by 20%. [required level: 149]

Shining Cross - Install Effect

  • Shining Cross - Install NEW! Shining Cross – Install: After using Shining Cross, install a cross which deals 100% 2 times on up to 6 enemies damage every 0.8 seconds for 7 seconds. The cross has a 100% chance to blind enemies it hits for 10 seconds, reducing their accuracy by 30%.The duration is halved on bosses. [required level: 168]
  • Shining Cross - Bonus Attack NEW! Shining Cross – Bonus Attack: Shining Cross’ number of hits is increased by 1. [required level: 189]
  • Sacred Cube Sacred Cube: attack boost has been removed, duration has been decreased from 180 seconds to 30 seconds, now gives 10% damage and causes Royal Guard’s first guard to always succeed, cooldown of 210 seconds has been added
  • Deadly Charge Deadly Charge: damage has been decreased from 1000% to 600%, number of hits has been increased from 8 to 10, buff duration has been decreased from 30 seconds to 15 seconds, cooldown has been decreased from 90 seconds to 30 seconds
  • Shining Blast - Reinforce REMOVED! Shining Blast – Reinforce
  • Shining Blast - Extra Target REMOVED! Shining Blast – Extra Target
  • Shining Blast - Bonus Attack REMOVED! Shining Blast – Bonus Attack

Soul Master

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. In addition, Soul Master’s utility skills have had some of their effectiveness decreased.

Beginner

  • Elemental Expert Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

2nd Job

  • Falling Moon Effect Falling Moon: damage has been increased from 55% to 60%, cast delay has been removed

3rd Job

  • Rising Sun Rising Sun: damage boost has been increased from 20% to 30%, cast delay has been removed
  • True Sight True Sight: elemental resistance reduction effect has been removed (True Sight – Enhance’s effect will remain the same)
  • Will of Steel Will of Steel: resistance to statuses and elements boost has been increased from 20% to 30%

4th Job

  • Soul Penetration Soul Penetration: cooldown has been increased from 120 seconds to 180 seconds
  • Solunar Time Solunar Time: cast delay has been removed
  • Unforeseeable Unforeseeable: in addition to existing effects, Unforeseeable now increases your damage to bosses by 15%
  • Master of the Sword Master of the Sword: Falling Moon’s damage reduction has been decreased from 20% to 10% (damage in Falling Moon is increased from 80% to 90%), Rising Sun’s damage boost has been increased from 40% to 55%

Hyper

  • Soul Forge Soul Forge: duration has been decreased from 200 seconds to 180 seconds
  • Cross the Styx Cross the Styx: when charged fully, number of hits has been increased from 6 to 15, cooldown has been decreased from 90 seconds to 45 seconds, using another skill while charging will now cancel the charge

Flame Wizard

Flame Wizard’s high attack speed and range combined with the effects of Elemental Expert gave them tons of damage. Therefore, we lowered Orbital Flame’s damage and range but decreased the delays of many attacks and gave invincibility while casting Cataclysm.

Beginner

  • Elemental Expert Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

1st Job

  • Natural Talent Natural Talent: in addition to existing effects, you will gain 3% critical chance while equipping a Wand

2nd Job

  • Book of Fire Book of Fire: cast delay has been decreased from 1500ms to 990ms
  • Ignition Ignition: cast delay has been decreased from 1500ms to 990ms

3rd Job

  • Orbital Flame III Orbital Flame III: damage has been decreased from 300% to 275%, range has been decreased from 500 to 300
  • Born Phoenix Born Phoenix: duration has been increased from 300 seconds to 1800 seconds, cooldown has been increased from 600 seconds to 1800 seconds (cooldown is now the same at all levels), HP healed has been increased from 20% to 50%, Born Phoenix is no longer affected by cooldown resets

4th Job

  • Spirit of Flame Spirit of Flame: duration has been decreased from 600 seconds to 300 seconds
  • Infernalize Infernalize: damage has been decreased from 470% to 285%, number of hits has been increased from 3 to 5, cooldown has been decreased from 60 seconds to 30 seconds, cast delay has been decreased from 1560ms to 1020ms
  • Orbital Flame IV Orbital Flame IV: damage has been decreased from 330% to 305%, range has been decreased from 500 to 300

Hyper

  • Orbital Flame - Split Attack Orbital Flame – Split Attack: Orbital Flame’s damage is now reduced to 215%
  • Orbital Flame - Reinforce Orbital Flame – Reinforce has been changed to Orbital Flame – Add Range: Orbital Flame’s range is increased by 100. [required level: 143]
  • Cataclysm Cataclysm: cooldown has been increased from 90 seconds to 100 seconds, you now gain invincibility while casting Cataclysm

Wind Breaker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Wind Breaker doesn’t have significantly high damage like the other Cygnus so we have added some boss damage to make fighting bosses easier.

Beginner

  • Elemental Expert Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

1st Job

  • Element Storm Element: Storm: duration has been increased from 180 seconds to 200 seconds

4th Job

  • Trifling Whim III Trifling Whim III: damage has been increased from 260% to 290% (enhanced arrow’s damage has been increased from 360% to 390%), activation chance has been increased from 40% to 50%, enhanced activation chance has been increased from 15% to 20%
  • Sky's Song Sky’s Song: final damage boost when hitting one enemy has been increased from 10% to 13%
  • Bow Expert Bow Expert: in addition to existing effects, Bow Expert now gives 40% boss damage

Hyper

  • Heaven's Song - Boss Killer Sky’s Song – Boss Killer: boss damage boost has been increased from 20% to 30%
  • Monsoon Monsoon: cooldown has been decreased from 90 seconds to 45 seconds

Night Walker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Night Walker has other resistance ignore skills which make it too strong so some skills have been adjusted. However, removing jump cancelling would remove a unique combat pattern so that will remain unchanged.

Beginner

  • Elemental Expert Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

1st Job

  • Shadow Bat Shadow Bats: HP healed has been changed from 5% of damage done to monsters to 1% of your maximum HP
  • Rapid Evasion Rapid Evasion: cooldown of 5 seconds has been added
  • Element Darkness Element: Darkness: cast delay has been decreased from 1500ms to 900ms
  • Dark Sight Dark Sight: will no longer be cancelled by Shadow Servant or Shadow Illusion’s attacks

2nd Job

  • Bat Communion Bat Communion: HP recovery rate boost has been removed

3rd Job

  • Bat Communion II Bat Communion II: HP recovery rate boost has been removed
  • Radical Darkness Radical Darkness: resistance to statuses and elements has been decreased from 30% to 10%, HP boost has been removed
  • Darkness Ascension Darkness Ascension: this skill is no longer affected by cooldown resets
  • Shadow Servant Shadow Servant: maximum damage limit is now affected by the damage ratio, this skill will no longer disappear when affected by status conditions, cast delay has been decreased from 1200ms to 990ms

4th Job

  • Bat Communion III Bat Communion III: HP recovery rate boost has been removed
  • Shadow Stitch Shadow Stitch: duration has been increased from 10 seconds to 15 seconds, cooldown has been increased from 90 seconds to 210 seconds, shadow’s speed has been increased, now for every hit on monsters affected by this skill the bind duration will be extended by 1 second (up to a maximum of 25 seconds)
  • Quintuple Throw Quintuple Throw: damage has been decreased from 360% to 315%, last star’s damage has been decreased from 460% to 430%

Hyper

  • Quintuple Throw - Critical Rate Quintuple Throw – Critical Rate: critical rate boost has been decreased from 20% to 10%
  • Siphon Vitality - Imbue Body Siphon Vitality – Imbue Body: resistance to statuses and elements boost per stack has been increased from 1% to 2%
  • Shadow Illusion Shadow Illusion: maximum damage limit is now affected by the damage ratio, this skill will no longer disappear when affected by status conditions, cooldown has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1200ms to 990ms
  • Dominion Dominion: cooldown has been decreased from 300 seconds to 180 seconds

Striker

All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Other than this, Striker does not have any significant changes.

Beginner

  • Elemental Expert Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

1st Job

  • Element Lightning Element: Lightning: Thunder buffs can no longer be debuffed

2nd Job

  • Knuckle Booster Knuckle Booster: duration has been decreased from 200 seconds to 180 seconds

3rd Job

  • Whirlpool Whirlpool: cast delay has been decreased from 1530ms to 600ms
  • Typhoon Typhoon: this skill can no longer be debuffed
  • Electric Charge Electric Charge: in addition to existing effects, when you gain a stack of the Thunder buff, this skill’s cooldown will be decreased by 6 seconds

Hyper

  • God of the Sea God of the Sea: cooldown has been decreased from 90 seconds to 45 seconds

Aran

We want to increase Aran’s combat efficiency without significantly affecting their combat pattern. Combo Tempest has been changed so that it is more useful in battle while having a cooldown.

1st Job

  • Double Swing Double Swing: cast delay has been decreased, the next skill used after Double Swing will have its damage increased by 20%
  • Combo Ability Combo Ability: passive Stance effect has been increased from 30% to 50%, Stance per 10 Combo Count has been removed
  • Combo Smash Combo Smash: Combo Count has been decreased from 15 to 10, cast delay has been decreased from 1200ms to 840ms

2nd Job

  • Triple Swing Triple Swing: cast delay has been decreased, the next skill used after Triple Swing will have its damage increased by 35%
  • Combo Fenrir Combo Fenrir: Combo Count has been decreased from 40 to 20, cast delay has been decreased from 1530ms to 840ms
  • Final Charge Final Charge: cast delay has been decreased from 1080ms to 930ms, this skill will now move you even if there are no monsters
  • Body Pressure Body Pressure: duration has been increased from 180 seconds to 200 seconds
  • Combo Drain Combo Drain: HP healed has been changed from 10% of damage done to monsters to 2% of your maximum HP, duration has been decreased from 240 seconds to 200 seconds
  • Snow Charge Snow Charge: enemies slowed by Snow Charge’s effect will now take an extra 10% damage, bosses slowed by Snow Charge’s effect will take half of that (5% extra damage), cast delay has been decreased from 1200ms to 900ms

3rd Job

  • Full Swing Full Swing: the first swing, Double Swing, and Triple Swing’s cast delays have been decreased, Double Swing and Triple Swing’s ranges have been increased, Combo Smash’s damage boost has been increased from 50% to 100%, the next skill used after the first swing will have its damage increased by 10%
  • Advanced Combo Ability Advanced Combo Ability: passive Stance effect has been increased from 30% to 50%, passive status resistance has been increased from 10% to 60%, Stance and status resistance per 10 Combo Count has been removed, attack per 10 Combo Count has been decreased from 7 to 3, Advanced Combo Ability now gives 40 attack passively
  • Combo Judgement Combo Judgement: damage has been decreased from 640% to 480%, number of hits has been increased from 3 to 4, range has been increased, Combo Count has been decreased from 60 to 30, cast delay has been decreased from 1410ms to 900ms
  • Final Toss Final Toss: you will now jump into the air after using this skill
  • Combo Recharge Combo Recharge: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Over Swing Over Swing: the first swing’s damage has been increased to 550%, Double Swing’s damage has been increased from 520% to 625%, Triple Swing’s damage has been increased from 640% to 725%, and Combo Fenrir’s damage boost has been increased from 40% to 60%, now increases Combo Smash’s damage by 60%
  • Boss Reverse Combo Boss Reverse Combo: Combo Count increase while fighting bosses has been increased from 1 to 2
  • Final Blow Final Blow: damage has been decreased from 380% to 300% (490% to 390% for Commandless), number of hits has been increased from 4 to 5, number of monsters hit has been decreased from 8 to 6, you can no longer be knocked back by enemy attacks while casting this skill
  • Combo Tempest Combo Tempest: this skill now leaves all monsters hit with 1,000 HP, this skill can be used up to twice in a row (second cast will consume no Combo Count), after which it will go on cooldown for 15 seconds, cast delay has been decreased from 3000ms to 1440ms, command has been removed
  • Combo Barrier Combo Barrier: cast delay has been decreased from 2700ms to 900ms

Hyper

  • Combo Unlimited Combo Unlimited: in addition to existing effects, Combo Unlimited now gives 10% damage
  • Beyonder Beyonder: damage has been decreased from 640% to 450%, number of hits has been increased from 3 to 6 (first hit), damage has been decreased from 640% to 500% and number of hits has been increased from 4 to 6 (second hit), damage has been decreased from 640% to 550% and number of hits has been increased from 5 to 6 (third hit), number of monsters hit has been decreased from 8 to 6, now for each less monster you hit this skill will do 6% more damage, in addition to existing effects while casting Beyonder you cannot be knocked back and your damage taken will be reduced by 15% (applies to % HP attacks as well)

Evan

Evan’s number of hits per second was relatively low and their casting delays were very long. Therefore, we’ve increased the number of hits on Illusion and reduced the delays of many buffs.

3rd Growth

  • Magic Guard Magic Guard: duration has been decreased from 600 seconds to 300 seconds

4th Growth

  • Spell Mastery Spell Mastery: in addition to existing effects, you will gain 3% critical chance while equipping a Wand

5th Growth

  • Magic Shield Magic Shield: cast delay has been decreased
  • Elemental Reset Elemental Reset: cast delay has been decreased

6th Growth

  • Magic Booster Magic Booster: cast delay has been decreased

7th Growth

  • Magic Resistance Magic Resistance: duration has been increased from 150 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms

8th Growth

  • Onyx's Protection Onyx’s Protection: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms

9th Growth

  • Illusion Illusion: damage has been decreased from 450% to 300%, number of hits has been increased from 4 to 6
  • Maple Warrior Maple Warrior: cast delay has been decreased from 2250ms to 1500ms

10th Growth

  • Blessing of Onyx Onyx’s Blessing: cast delay has been decreased from 1620ms to 1080ms
  • Onyx's Will Onyx’s Will: duration has been increased from 240 seconds to 300 seconds, cast delay has been decreased from 1530ms to 1020ms
  • Soul Stone Soul Stone: cooldown has been increased from 360 seconds to 900 seconds

Hyper

  • Dark Fog - Split Damage Dark Fog – Split Attack: damage per hit has been increased from 25% to 30%

Mercedes

Mercedes is a bit lacking in hunting efficiency. We have changed her link pattern to be more fun and useful.

2nd Job

  • Spirit Infusion Spirit Infusion: duration has been increased from 180 seconds to 200 seconds

3rd Job

  • Leap Tornado Leap Tornado: this skill can now be linked to Rolling Moonsault, Legendary Spear, and Wrath of Enlil
  • Highkick Demolition High Kick Demolition: this skill can now be linked to Legendary Spear and Wrath of Enril
  • Unicorn Spike Unicorn Spike: this skill’s cooldown is now decreased by 1 second for each linked skill used
  • Ignis Lore Ignis Roar: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
  • Water Shield Water Shield: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
  • Elemental Knight Elemental Knight: duration has been increased from 160 seconds to 210 seconds

4th Job

  • Rolling Moonsault Rolling Moonsault: now has a cooldown of 4 seconds, can now be linked to Legendary Spear and Wrath of Enlil
  • Legendary Spear Legendary Spear: can now be linked to Rolling Moonsault and Wrath of Enlil
  • Ancient Spirit Ancient Spirit: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms
  • Wrath of Enlil Wrath of Enlil: can now be linked to Charge Drive, Strike Dualshot, Unicorn Spike, High Kick Demolition, Legendary Spear and Lightning Edge

Phantom

Phantom depends greatly on the efficiency of Adventurer job skills and thus is affected by changes to them. We would like to make Phantom’s skills a bit more comparable to other ones so we have changed a few things.

Beginner

  • Judgement Judgement: Drain Card’s HP healed has been changed from damage done to monsters to 1% of your maximum HP

2nd Job

  • Cane Booster Cane Booster: cast delay has been decreased from 1500ms to 990ms
  • Luck Monopoly Luck Monopoly: LUK boost has been increased from 40 to 60, master level has been increased from 5 to 10

3rd Job

  • Luck of Phantom Thief Luck of Phantom Thief: cooldown has been increased from 600 seconds to 1800 seconds, cast delay has been decreased from 1500ms to 990ms, this skill is no longer affected by cooldown resets
  • Misfortune Protection Misfortune Protection: cast delay has been decreased from 1500ms to 990ms
  • Moonlight Moonlight: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Ultimate Drive Ultimate Drive: damage has been increased from 130% to 140%, attack delay has been decreased from 180ms to 130ms, cast delay has been decreased
  • Pray of Aria Pray of Aria: cast delay has been decreased from 1500ms to 990ms

Hyper

  • Final Judgement Final Judgement: HP healed has been changed from 3% of damage done to monsters to 1% of your maximum HP
  • Rose Carte Finale Rose Carte Finale: the explosion damage of each card has been increased from 100% to 200%, cooldown has been decreased from 90 seconds to 65 seconds, explosion damage no longer activates Damage Reflect

EunWol

EunWol has many utility skills so we toned down some of them. We also reduced the delay of Bomb Punch so that it can be used in hunting instead of just Spirit Claw.

3rd Job

  • Summon Redemption Summon Redemption: cooldown has been increased from 300 seconds to 1800 seconds, this skill is no longer affected by cooldown resets
  • Bind Area Bind Area: duration has been decreased from 25 seconds to 20 seconds, cooldown has been increased from 180 seconds to 210 seconds

4th Job

  • Bomb Punch Bomb Punch: first hit’s damage has been increased from 260% to 300%, second hit’s damage has been increased from 270% to 310%, third hit’s damage has been increased from 280% to 320%, fourth hit’s damage has been increased from 300% to 350%, cast delay has been decreased from 480ms to 360ms
  • Division Soul Attack Soul Division: duration has been decreased from 30 seconds to 20 seconds, cooldown has been increased from 120 seconds to 180 seconds

Hyper

  • Spirit Bond Maximum Spirit Bond Maximum: can no longer be dispelled

Luminous

Luminous’ buff skills had very long delays so we shortened them. We also made certain buff conditions easier to achieve.

1st Job

  • Extend Mana Extend Mana: cast delay has been decreased

2nd Job

  • Magic Booster Magic Booster: cast delay has been decreased 1920ms to 960ms
  • Bless of Darkness Bless of Darkness: interval between Darkness Orb creation has been decreased from 5 seconds to 3 seconds

3rd Job

  • Anti Magic Shell Anti Magic Shell: cast delay has been decreased from 1500ms to 990ms
  • Light Shadow Guard Light Shadow Guard: cast delay has been decreased from 1620ms to 930ms
  • Potik Meditation Photic Meditation: cast delay has been decreased from 1500ms to 990ms
  • Shine Redemption Shine Redemption: a cooldown of 5 seconds has been added

4th Job

  • Dark Light Mastery Dark Light Mastery: Equilibrium duration boost has been increased from 5 seconds to 7 seconds
  • Darkness Sorcery Darkness Sorcery: cast delay has been decreased from 1500ms to 990ms
  • Dark Crescendo Dark Crescendo: damage boost per stack has been increased from 1% to 2%, max number of stacks has been decreased from 30 to 15, cast delay has been decreased from 2400ms to 1080ms

Hyper

  • Armageddon Armageddon: attack range has been adjusted to match its effect

Demon Slayer

Demon Slayer is a job with a lot of variation, depending on the user’s level and equipment. We made Devil Cry stronger in exchange for a longer cooldown, but it is decreased during Infinity Force.

2nd Job

  • Demon Booster Demon Booster: cast delay has been decreased from 1500ms to 990ms
  • Dark Revenge Dark Revenge: cast delay has been decreased from 1350ms to 900ms
  • Outrage Outrage: attack boost has been increased from 40 to 50
  • Demon Trace Demon Trace: Force consumption has been increased from 10 to 20, cast delay has been increased from 600ms to 750ms

3rd Job

  • Concentration Concentration: damage boost has been increased from 25% to 40%
  • Dark Endure Dark Endure: cast delay has been decreased from 1440ms to 990ms
  • Bloody Raven Bloody Raven: cooldown has been increased from 5 seconds to 10 seconds

4th Job

  • Devil Cry Devil Cry: damage has been increased from 270% to 450%, number of hits has been increased from 6 to 8, debuff duration has been increased from 15 seconds to 20 seconds, cooldown of 14 seconds has been added, this cooldown is decreased by 7 seconds while Infinity Force is active
  • Infinity Force Infinity Force: duration has been decreased from 60 seconds to 50 seconds, cast delay has been decreased from 1500ms to 990ms, cooldown has been increased from 180 seconds to 200 seconds
  • Demon Impact Demon Impact: cast delay has been decreased from 990ms to 870ms
  • Demon Explosion Demon Explosion: Force consumption has been decreased from 25 to 15, error where using this skill continuously would cause the client to shut down has been fixed
  • Advanced Weapon Mastery Advanced Weapon Mastery: attack boost has been increased from 30 to 50
  • Vampiric Touch Vampiric Touch: maximum heal at one time has been decreased from 50% of your maximum HP to 25% of your maximum HP, cooldown between heals has been decreased from 15 seconds to 5 seconds

Hyper

  • Cerberus Cerberus: attack range has been decreased
  • Will of Liberty Will of Liberty: Force consumption has been decreased from 50 to 10

Demon Avenger

Although Demon Avenger can level up fast, it is difficult to reach the top rank. Since they use HP instead of AP, it is quite easy to reach the maximum HP cap so now if you would theoretically go past it, it will still affect your damage range. We also increased Execution’s number of hits to be more useful in boss battles. In addition, it was frustrating to have your Exceed stage reset if you switched between Exceed skills so we have removed that. Thousand Sword was adjusted to make it worth its long cooldown.

Beginner

  • Exceed Exceed: your Exceed stage will no longer reset if you use a different Exceed skill, while using an Exceed skill, using another Exceed skill will now increase your Overload count by 1
  • Blood Contract Blood Contract: your damage will now scale based off your maximum HP instead of your current HP, however it will grant less damage per HP, it will also continue to scale if your HP passes the maximum HP cap

1st Job

  • Release Overload Release Overload: cast delay has been removed

2nd Job

  • Demon Booster Demon Booster: cast delay has been decreased from 1500ms to 990ms
  • Demon Strike Exceed: Demon Strike: your Exceed stacks will no longer reset to 1 if you use this skill after another Exceed skill

3rd Job

  • Diabolic Recovery Diabolic Recovery: maximum HP boost has been decreased from 40% to 25%, cast delay has been decreased from 1500ms to 990ms
  • Refract Evil Refract Evil: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Execution Exceed: Execution: damage has been decreased from 620% to 475%, number of hits has been increased from 3 to 4 (4 to 6 for Exceed state), number of monsters hit has been decreased from 6 to 2
  • Shield Chasing Shield Chasing: Exceed: Moonlight Slash’s damage boost has been increased from 30% to 330%p
  • Armor Break Armor Break: in addition to existing effects, Armor Break now increases Exceed: Demon Strike’s damage by 155%p
  • Overwhelming Power Overwhelming Power: cast delay has been decreased from 1500ms to 990ms

Hyper

  • Thousand Sword Thousand Sword: HP consumption has been increased to 15% maximum HP, in addition to existing effects, Thousand Sword now increases your Overload by 5 stacks when used

Battle Mage

Battle Mage’s damage is high with good control. We adjusted some skills to balance them but we want to keep their damage potential where it is.

2nd Job

  • Drain Aura Drain Aura: maximum HP healed on enemy kill has been decreased from 3% to 1%

4th Job

  • Spell Boost Spell Boost: magic attack boost has been decreased from 30% to 20%
  • Battle Rage Battle Rage: cast delay has been removed

Hyper

  • Battleking Bar Battle King Bar: cooldown has been increased from 9 seconds to 13 seconds

Wild Hunter

Wild Hunter has extremely high damage because of Another Bite. We wanted to increase the difficulty of keeping Another Bite active so that we could tone down their damage while still allowing Wild Hunters with good control to use it efficiently.

1st Job

  • Summon Jaguar Summon Jaguar: chance to inflict Another Bite with the Jaguar’s basic attacks has been decreased from 25% to 15%, Another Bite’s damage has been decreased from 80% base to 60% base, HP healing has been removed
  • Claw Cut Claw Cut: HP healed has been changed from 15% of damage done to monsters to 7% of your maximum HP, cooldown has been increased from 3 seconds to 5 seconds, chance to inflict Another Bite has been decreased from 60% to 30%

2nd Job

  • Crossroad Crossroad: cooldown has been increased from 6 seconds to 7 seconds

3rd Job

  • Sonic Boom Sonic Boom: cooldown has been increased from 4 seconds to 6 seconds, chance to inflict Another Bite has been decreased from 60% to 40%
  • Assistant Hunting Unit Assistant Hunting Unit: duration has been increased from 28 seconds to 31 seconds, attack time period has been decreased from 4 seconds to 3 seconds

4th Job

  • Extend Magazine Extend Magazine: cast delay has been decreased from 1530ms to 900ms
  • Jaguar Soul Jaguar Soul: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 120 seconds to 210 seconds, Jaguar Soul now shares timings with other binding skills
  • Drill Container Drill Container: cooldown has been increased from 25 seconds to 30 seconds

Hyper

  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: defense ignore has been decreased from 20% to 10%
  • Flash Rain Flash Rain: attack range has been decreased, cooldown has been increased from 12 seconds to 14 seconds
  • Rampage as One Rampage as One: Another Bite stacks inflicted have been decreased from 3 to 1, cooldown has been increased from 12 seconds to 14 seconds
  • Silent Rampage Silent Rampage: duration has been decreased from 60 seconds to 40 seconds, cooldown has been increased from 150 seconds to 160 seconds

Mechanic

Mechanic’s combat pattern involves skills with very high damage and thus we had to lower some of them. In exchange, we increased the effectiveness of some lesser used skills.

Beginner

  • Mechanic Dash Mechanic Dash: you can now grab on to a rope or ladder while using this skill

1st Job

  • Gatling Shot Gatling Shot: damage has been decreased from 100% to 90%
  • Rocket Booster Rocket Booster: command has been removed

2nd Job

  • Mechanic Booster Mechanic Booster: duration has been decreased from 200 seconds to 180 seconds
  • Advanced Gatling Shot Advanced Gatling Shot: damage has been decreased from 200% to 160%

3rd Job

  • Massive Fire SPLASH Massive Fire SPLASH: damage has been decreased from 350% to 300%
  • Massive Fire IRON Massive Fire IRON: damage has been decreased from 300% to 250%
  • Advanced Homing Missile Advanced Homing Missile: damage has been decreased from 500% to 395%
  • Over Tuning Over Tuning: duration has been increased from 150 seconds to 180 seconds
  • Lucky Dice Lucky Dice: cast delay has been decreased from 1500ms to 990ms

4th Job

  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: damage has been decreased from 500% to 390%, attack speed has been decreased
  • Massive Fire IRON-B Massive Fire: IRON-B: damage has been decreased from 305% to 285%, number of hits has been decreased from 7 to 6, explosion damage has been decreased from 400% to 350%
  • War Machine Titan War Machine: Titan: damage has been decreased from 1440% to 500%, number of hits has been increased from 1 to 8, monsters near the titan will now take 1300% damage 2 times every second, cooldown has been increased from 20 seconds to 30 seconds, number of key presses needed to charge the gauge has been decreased, attack range has been changed to match its effect, damage formula has been changed to use the character’s damage instead of a summon’s, while using this skill you will now take 50% reduced damage (applies to % HP attacks as well)
  • Double Lucky Dice Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms

Hyper

  • Massive Fire - Reinforce Massive Fire – Reinforce: damage boost has been decreased from 20% to 10%
  • Bomber Time Bomber Time: cooldown has been increased from 90 seconds to 100 seconds

Xenon

We changed some of Xenon’s skills to fix inconveniences.

2nd Job

  • Xenon Booster Xenon Booster: cast delay has been decreased from 1500ms to 990ms
  • Linear Perspective Linear Perspective: Energy consumption has been decreased from 6 to 4
  • Efficiency Pipeline Efficiency Pipeline: cast delay has been decreased from 1500ms to 990ms

3rd Job

  • Combat Switching Shoot DOwn Combat Switching: Shoot Down: number of hits has been increased from 1 to 2
  • Dual Breed Defensive Dual Breed Defensive: Energy consumption has been decreased from 10 to 7
  • Triangle Formation Triangle Formation: this skill will no longer activate Damage Reflect

4th Job

  • Purge Lob Masquerade Snipe Purge Lob Masquerade: Snipe: cast delay has been decreased from 930ms to 900ms
  • Purge Lob Masquerade Laser Purge Lob Masquerade: Laser: cast delay has been decreased from 1260ms to 1020ms
  • Purge Lob Masquerade Bomb Purge Lob Masquerade: Bomb: number of hits has been increased from 4 to 5, number of monsters hit has been increased from 12 to 15, cast delay has been decreased from 1440ms to 1200ms
  • Offensive Matrix Offensive Matrix: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
  • Ooparts Code OOPARTs Code: cast delay has been decreased from 1500ms to 990ms

Hyper

  • Confine Entangle Confine Entangle: duration has been increased from 15 seconds to 20 seconds, Confine Entangle now shares timings with other binding skills
  • Meltdown Explosion Meltdown Explosion: coldown has been decreased from 90 seconds to 50 seconds, defense reduction debuff’s duration has been decreased from 15 seconds to 10 seconds

Kaiser

Kaiser is a job which is pretty well balanced, except for when a certain weapon is used. Therefore, we only changed some skills which felt uncomfortable.

2nd Job

  • Blaze Up Blaze Up: cast delay has been decreased

3rd Job

  • Petrified Petrified: Petrified will no longer damage monsters that use Damage Reflect

4th Job

  • Infernal Breath Infernal Breath: Infernal Breath’s damage over time will no longer damage monsters that use Damage Reflect
  • Robust Armor Robust Armor: cast delay has been decreased from 1500ms to 990ms

Hyper

  • Prominence Prominence: cooldown has been decreased from 90 seconds to 60 seconds

Angelic Burster

Angelic Burster’s biggest problem is the lack of number of hits over time. Therefore, we are increasing their main skills’ number of hits.

2nd Job

  • Power Transfer Power Transfer: cast delay has been decreased
  • Pink Scud Pink Scud: will now move you even if there are no monsters in front of you

3rd Job

  • Soul Seeker Soul Seeker: cast delay has been increased from 810ms to 900ms

4th Job

  • Trinity Trinity: damage has been decreased from 1600% to 800%, number of hits has been increased from 1 to 2
  • Soul Gaze Soul Gaze: cast delay has been decreased from 1140ms to 1080ms
  • Soul Seeker Expert Soul Seeker Expert: damage ratio has been increased from 70% to 75%

Hyper

  • Trinity - Split Attack Trinity – Split Attack: damage has been decreased from 950% to 650%, number of hits has been increased from 2 to 3
  • Super Nova Super Nova: damage has been decreased from 800% to 600%, number of hits has been increased from 1 to 3, cooldown has been decreased from 90 seconds to 65 seconds

Zero

Zero has a high level of combat efficiency because of its high skill damages so we have tuned them down. We have also reduced the effectiveness of some of their utility skills.

Transcendent

  • Rapid Time (Detect) Rapid Time – Detect: critical chance per stack has been decreased from 3% to 2%
  • Time Distortion Time Distortion: cooldown has been increased to 240 seconds
  • Time Rewind Time Rewind: cooldown has been increased, Time Rewind is no longer affected by cooldown resets
  • Shadow Rain Shadow Rain: Beta’s damage has been decreased from 1800% to 1400%, cooldown has been increased to 300 seconds

Alpha

  • Tachi Mastery Tachi Mastery: attack boost has been decreased from 50 to 40, defense ignore has been decreased from 50% to 30%
  • Reinforce Body Reinforce Body: in addition to existing effects, Reinforce Body increases your resistance to statuses and elements by 10%
  • Divine Leer Divine Leer: HP healed has been decreased from 10% to 5%, DoT damage duration has been decreased from 15 seconds to 10 seconds
  • Shadow Strike Shadow Strike : intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Flash Assaulter Flash Assaulter: damage has been decreased from 360% to 305%
  • Rolling Assaulter Rolling Assaulter: damage has been decreased from 650% to 550%
  • Advanced Rolling Assaulter Advanced Rolling Assaulter: damage has been decreased from 800% to 680%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Spin Cutter Spin Cutter: damage has been decreased from 420% to 355%
  • Advanced Spin Cutter Advanced Spin Cutter: damage has been decreased from 560% to 475%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Rolling Curve Rolling Curve: damage has been decreased from 610% to 515%
  • Advanced Rolling Curve Advanced Rolling Curve: damage has been decreased from 760% to 645%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Wind Cutter Wind Cutter: damage has been decreased from 350% to 295%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Wind Strike Wind Strike: damage has been decreased from 535% to 450%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Storm Break Storm Break: damage has been decreased from 510% to 430%, intermittent error where the afterattack would activate Damage Reflect has been fixed
  • Advanced Storm Break Advanced Storm Break: damage has been decreased from 720% to 610%, electric field’s damage has been decreased from 270% to 230%, intermittent error where the afterattack would activate Damage Reflect has been fixed

Beta

  • Great Sword Mastery Great Sword Mastery: attack boost has been decreased from 100 to 80, boss damage boost has been decreased from 50% to 30%, damage boost when hitting less than maximum monsters has been decreased from 15% to 6%
  • Solid Body Solid Body: resistance to statuses and elements has been decreased from 50% to 40%
  • Immune Barrier Immune Barrier: duration has been decreased from 15 seconds to 5 seconds
  • Critical Bind Critical Bind: duration has been decreased from 5 seconds to 4 seconds, monsters’ resistance time has been increased from 15 seconds to 20 seconds
  • Front Slash Front Slash: damage has been decreased from 720% to 610%
  • Advanced Power Stomp Advanced Power Stomp: intermittent error where the shockwave would activate Damage Reflect has been fixed
  • Throwing Weapon Throwing Weapon: damage has been decreased from 450% to 380%, damage formula has been changed to use the character’s damage instead of a summon’s, intermittent error where the weapon would activate Damage Reflect has been fixed
  • Advanced Throwing Weapon Advanced Throwing Weapon: damage has been decreased from 650% to 550%, damage formula has been changed to use the character’s damage instead of a summon’s, intermittent error where the weapon would activate Damage Reflect has been fixed
  • Turning Drive Turning Drive: damage has been decreased from 840% to 710%
  • Whirl Wind Wheel Wind: damage has been decreased from 260% to 220%
  • Advanced Whirl Wind Advanced Wheel Wind: damage has been decreased from 440% to 370%
  • Giga Crash Giga Crash: damage has been decreased from 810% to 685%
  • Jumping Crash Jumping Crash: damage has been decreased from 720% to 610%, intermittent error where the shockwave would activate Damage Reflect has been fixed
  • Earth Break Earth Break: damage has been decreased from 810% to 685%, intermittent error where the shockwave would activate Damage Reflect has been fixed
  • Advanced Earth Break Advanced Earth Break: damage has been decreased from 1020% to 865%, electric field’s damage has been decreased from 400% to 340%, intermittent error where the shockwave would activate Damage Reflect has been fixed

Zero Skill Allocation

Evan and Zero can now use their SP in batches, like other jobs.

Star Force Enhancements

There were a few changes to the Star Force enhancement system.

  • The cost of the 10th~14th stars has been decreased.
  • In order to reduce the risks of destruction when using Star Force enhancements, Item Traces will now store a destroyed item’s enhancement count (up to 12 stars).
  • The above changes do not apply to Superior item enhancements.

Battle Statistics (Minimized)Battle Statistics (Maximized)

The new Battle Statistics system has been added.

  • The Battle Statistics system allows you to measure the damage you do and the mesos/experience you obtain in a certain period of time.
  • You can access it through the Menu -> Battle Statistics button.
  • You can minimize/maximize the size of the UI if you want through the menu.
  • While in the maximized UI, in addition to the total damage you do, the system can also measure the damage per skill, number of times a skill was used, and number of hits.
  • The Battle Statistics system can measure up to 60 minutes at a time. If you leave it on for more than 60 minutes, it will automatically stop measuring.

Battle Statistics (Minimized)Battle Statistics (2)Battle Statistics (3)

At the top of the UI it says from top to bottom, left to right: battle time, average mesos acquired (per second), total damage, average damage (per second), experience acquired, and average experience acquired (per second).

On the left side from top to bottom is: total damage, % of total damage inflicted by that skill, average damage (per second), number of times used, average damage (per usage), number of hits, maximum damage (per 1 hit), minimum damage (per 1 hit).

You can use the drop down at the top to sort the skills by any of the above categories.

Ryude's Sword

There were some changes to items.

  • Potential/Additional Options: ‘damage increase when attacking bosses’ has been renamed to ‘damage increase when attacking boss monsters’
  • Ryude’s Sword: now has a 70% chance to give 1 extra hit to an attack (instead of 100%)

Seal Prince Pets

In the Cash Shop, the new Seal Prince pets have been added, including Prince Gold, Prince Pink, and Prince Marine.

Amazing 90% Sale

Speaking of which, the Amazing 90% Cash Shop Sale has been going on for the past couple of weeks. Each week, a certain few items have gone on sale for 90%+!

  • June 11 – June 17
    • Pink Cherubim (300 Cash, limit of 1)
    • Red Cube (100 Cash, limit of 2)
    • Platinum Karma Scissors (500 Cash, limit of 1)
  • June 18 – June 24
    • Hyah! Tiger (500 Cash, limit of 1)
    • Master Additional Miracle Cube (200 Cash, limit of 2)
    • 7 Day Hired Merchant: Teddy Bear (200 Cash, limit of 1)
  • June 25 – July 1
    • Shiny Star Helmet (200 Cash, limit of 1)
    • Deep Sky (200 Cash, limit of 1)
    • Black Cube (200 Cash, limit of 2)
    • Item Megaphone (100 Cash, limit of 3)

Ice Flakes Brothers Event

Moving on to events, the Ice Flakes Brothers! event started on June 11 and will run until July 8.

Ice Flakes Flavours

For this event, you have to collect Ice Flakes from monsters around your level, enough to make either Melon Shaved Ice, Mango Shaved Ice, or Strawberry Shaved Ice for Tangyoon.

Ice Flakes Limits

Melon Shaved Ice requires 20 flakes, and rewards you with experience based on your level. It can be made up to 60 times per day. On the 60th time in one day, you’ll receive even more experience.

Mango Shaved Ice requires 40 flakes, and rewards you with a random amount of mesos (up to 1 billion mesos!). It can be made up to 30 times per day. On the 30th time in one day, you’ll receive even more mesos.

Strawberry Shaved Ice requires 100 flakes and rewards you with a random item. It can be made up to 12 times per day.

Strawberry Ice Flakes Rewards

Here are the items you can get from making the Strawberry Shaved Ice.

  • Snow Blossom Damage Skin
  • 50% Epic Potential Scroll
  • Strong Flame of Reincarnation
  • 50% Golden Hammer
  • 5% Clean SLate Scroll
  • 60% Chaos Scroll
  • 2x Experience Coupon
  • Shaved Ice Medal of Honor
  • 7 Day Yeti Riding
  • 50 Scroll Traces
  • Power Elixirs/Elixirs
  • Potions
  • Advanced personality trait items

Tangyoon's Advanced Gift

Every 12 Shaved Ices that you make in a day, Tangyoon will reward you with an advanced gift of your choice!

  • 50% Epic Potential Scrol
  • Strong Flame of Reincarnation
  • 50% Golden Hammer
  • Shaved Ice Medal of Honor
  • 5% Clean Slate Scroll
  • 60% Chaos Scroll
  • 2x Experience Coupon

Maple World's Ice Flakes Rewards

He’ll also give you even better prizes based on your total number of Shaved Ices made over the course of the event!

  • 100: 25 Strange Cubes (permanent)
  • 200: Shaved Ice Hat (expires in 7 days)
  • 400: Shaved Ice Sommelier (permanent)
  • 600: Shaved Ice Hat (expires in 7 days)
  • 800: 3 Red Cubes (expires in 7 days)
  • 1000: Shaved Ice Hat (expires in 7 days)
  • 1200: Shaved Ice Honorary Professor (permanent)
  • 1400: 3 Red Cubes (expires in 7 days)
  • 1600: Shaved Ice Hat (expires in 30 days)
  • 2000: 3 Red Cubes (expires in 7 days)

The Shaved Ice Sommelier medal gives 3 all stats and 3 attack/magic attack. The Shaved Ice Honorary Professor medal gives 10 all stats and 10 attack/magic attack. Both of their stats will expire.

Burning Project Event

The Burning Project event has returned and will run until July 22!

Choosing a Burning Character

When you log in, you can choose one character to be designated as your Burning character. A firey effect will appear behind them on the character selection screen.

  • Your Burning character cannot participate in the Ultra World Leap event. (look below)
  • You can only choose 1 Burning character per Maple ID.
  • Your Burning character must be below level 100.
  • Your Burning character cannot be a Pink Bean class.
  • Once you choose your Burning character, you cannot change it.

Level Up Benefit

For those of you unfamiliar with this event, your Burning character will enjoy a few benefits. First of all, for every level up you achieve, you’ll get 2 more! This will apply until you level up from level 99 to 100 (and then promptly to level 102 haha).

Snail Pet Benefit

All Burning characters will also receive a Snail pet with 5 hours of life.

Black Set Benefit

After you reach level 100 (or higher I guess), you’ll get a full Black set including the hat, cape, suit, weapon, and secondary weapon.

Ultra World Leap Event

Finally, the Ultra World Leap event has begun! The first part will run from today until July 1 and the second part will run from July 2 to July 8!

Isaga

The World Leap event allows you to instantly move 1 character to another world, by talking to Isaga. The Ultra World Leap event has enhanced this process, allowing you to move up to 6 characters per world.

World Leap

After talking to Isaga, you’ll be given a choice of which of the current worlds you would like to move to.

Leaping Worlds

After re-logging in, you’ll find your character in the new world!

World Leap Rules

However, there are a few rules and regulations which will affect you if you participate in the Ultra World Leap event.

  1. Up to 6 characters per world can be moved. (this limit is separate for the 2 parts of the event, so you can potentially move up to 12 characters during this event)
  2. Characters under level 33 when this event started cannot move worlds.
  3. Burning characters and Pink Bean characters cannot move worlds.
  4. Your Mu Lung Dojo, Donation King, and other ranking based content will be reset.
  5. Your regular quest information and other game data may be deleted. Your buddy list will be deleted.
  6. Items in your storage will not be moved with you.
  7. If your Cash Storage is shared with other Adventurers, only Cash items in your inventory will be moved.
  8. Your character will be removed from the guild and alliance they are currently in before being moved.

In addition:

  • Characters who are moved during the 1st part of the event cannot be moved again in the 2nd part of the event.
  • You do not need an empty character slot in the world you would like to move to (however, you cannot move to a world in which you already have 36 characters).
  • You cannot cancel the world transfer after you choose, so please be careful.
  • If you are married, it will take 24 hours to divorce before you can move worlds. (your rings will be automatically deleted)
  • If you have any Friendship Rings, you must talk to Isaga and delete them before you are able to move worlds.
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  1. Anonymous
    June 24, 2015 at 11:35 pm

    sweet!

    • EMAN
      June 25, 2015 at 12:20 am

      Max, u da real MVP.

    • nasus cannot escape me forever
      June 25, 2015 at 3:11 pm

      Aran buff is too good, they prob be top 5 classes for boss dps and mobbing

      • A
        June 29, 2015 at 8:50 am

        Not mobbing anymore since they killed that!

  2. Grix
    June 24, 2015 at 11:36 pm

    sweet

  3. Anonymous
    June 24, 2015 at 11:53 pm

    Trifling Wind III is 4th job, not 3rd.

    • Max
      June 25, 2015 at 12:18 am

      Fixed!

      • bluebomber24
        June 25, 2015 at 1:02 pm

        When Armor Break activates do you know how many arrows it affects or how exactly the 1 second reactivation works? Thanks!

        • Max
          June 25, 2015 at 10:17 pm

          I’m not sure, if you want I can record a quick video of me hunting or fighting a boss so you can check it out!

          • bluebomber24
            June 28, 2015 at 9:05 am

            that would be awesome! Thanks!

  4. EMAN
    June 25, 2015 at 12:15 am

    OVERHAUL FOR EVERYONE!!!

  5. Anonymous
    June 25, 2015 at 12:22 am

    ,

  6. ddd
    June 25, 2015 at 1:07 am

    FUCK IM NOT FIRST FUCK

  7. The Deets
    June 25, 2015 at 1:10 am

    Oh, Zeroes and Mechs… I feel your pain…

    *Plays violin*

    • Anonymous
      December 5, 2015 at 6:22 pm

      Plays mech…. Q_Q

  8. Anonymous
    June 25, 2015 at 1:26 am

    Hey, Max, love your work on KMS update, i added you in KMS few days ago, have fun together sometime~
    really look forward to the summer update in KMS

  9. keyan22
    June 25, 2015 at 1:31 am

    I’m happy none of the KMST Evan stuff was tampered with.

    • R_a_i_n_e
      July 9, 2015 at 5:56 pm

      At least 1 is safe 😀

  10. Minchern
    June 25, 2015 at 1:56 am

    For the ultra world leap.
    We have to have a character that is more than level 33 before the event starts.
    What if I go and train a character now and wait for the 2nd world leap.
    Will that character consider to be more than level 33 before the event starts or it have to be more than level 33 before this patch?

    • Max
      June 25, 2015 at 6:54 pm

      I’m not sure actually, I feel like they would be ok for the 2nd part if you got them to 33 now.

      • Minchern
        June 26, 2015 at 1:29 am

        Has anyone tried it before?

      • Robin
        July 1, 2015 at 10:57 pm

        The quest on shifting character between world disappeared today, what happen? thought it should be the second part of the event?

        • Max
          July 1, 2015 at 11:25 pm

          The second part doesn’t start until 2PM KST (so in 1 and a half hours)

          • CJ
            July 2, 2015 at 10:17 am

            The 2nd world leap didn’t work for characters created during the first world leap. It’s been confirmed that your character has to be above level 33 before 25 June.

            Disappointing 😦

  11. Some Faggot
    June 25, 2015 at 2:04 am

    Damn, nothing’s changed from KMSt. All my mains are still getting screwed…
    Wild Hunters are getting horrendously nerfed which is not good considering how annoying their new bossing play style is.
    Zero’s nerf is just as bad except it applies to everything instead of just bossing, which, granted, is completely understandable considering how overpowered they are but it’s a bit much. They’re supposed to be powerful, they’re gods… well, transcendents but whatever.
    While I appreciate the Demon Slayer’s damage boosts, I don’t main a Slayer for high damage. I liked them because they were just fun. Demon Cry was my favorite skill and now it’s practically useless for grinding.
    I don’t really know what I’m gonna play as now. I guess Xenon was pretty fun and it’s getting buffed so that’s nice… or maybe Dark Knight. Maybe Kinesis is going to be good.
    Oh well, thanks for all the info, Max.

    • June 25, 2015 at 6:52 am

      Nexon has been more open to feedback since RED in 2013, so if your complaint is common and significant among KMS players, Nexon will probably take the feedback seriously and make changes accordingly.

      • A$$wipe of the fourth kind
        June 25, 2015 at 10:55 am

        lol it is quite obvious they didnt take the feedback into consideration

    • Anonymous
      August 11, 2015 at 9:16 am

      lol u are just fktard, nerf means cant play? dumb logic

  12. June 25, 2015 at 2:41 am

    Damn, another (much bigger) world transfer coming.. Hmmm..

  13. Anonymous
    June 25, 2015 at 3:32 am

    Max can you confirm if mihile’s link skill stance was really removed? others say the stance wasnt removed for characters who receive his link skill

    • Max
      June 25, 2015 at 9:19 pm

      This is correct! Mikhail’s Link Skill for himself was changed but when you link it to someone else, they’ll receive the old Stance effect.

      • Samuel
        July 19, 2015 at 12:30 am

        Thank you so much for this clarification! Mages are saved! Lol.

  14. Anonymous
    June 25, 2015 at 4:11 am

    Does Nexon even listen to the players ?

    F**** this Patch

  15. Anonymous
    June 25, 2015 at 5:47 am

    Meh paladin and phantom yet again buffed, what a surprise, these two jobs were supposed to be nerfed, and quite hard too LOL… even wind archer but whatever… laughable.
    Wild hunter and zero nerfs should have been much harder, as in less hits, not less damage, though damage adjustations on zero are acceptable.
    Some jobs should have been improved better (referring especially to how angelic buster still has to use soul seeker which was even nerfed, and to how slow/weak dark knight’s impale is when off sacrifice, reducing cast delay and number of hits to these 2 jobs would have been the key).
    Cooldown on shadower’s meso explosion is insane retarded.
    Other than that, other job changes are pretty nice. Really appreciate the work on bowmaster to make it platter+hurricane again and the aran buff was a bit too massive but required. New mihile seems finally worth playing!

    • Anonymous
      June 25, 2015 at 9:08 am

      Are you kidding me? WHs got hit HARD. Even though WH have one of the highest DPS of all the classes, setting up Another Bite stacks was challenging since you had to get up close to the boss and spam Sonic Roar/Claw Cut (which don’t have a guranteed chance to apply a stack btw)…. until you reached level 170. That’s when Rampage as One removed that issue by applying 3 stacks 100%. Don’t get me wrong, WHs are overpowered and needed a nerf but reducing the number of stacks from 3 to 1 and increasing the cooldown is too much >.>

  16. June 25, 2015 at 6:50 am

    How do you feel regarding the MP Increase buff for mages?

    I’m not sure about it. At first, when they introduced a +1 attack speed for MP Increase while wearing a wand, many people here complained that it’s unfair because it makes staff use pointless (or that it just makes wands have a too big of an advantage).

    Now it has been replaced with +3% critical chance, which barely means anything. People complain here that +3% critical chance is barely even a buff, and now the MP Increase skill gives a very tiny advantage to using wands.

    So at the beginning, they made Wands have an advantage because of the +1 ATT speed, people complained it was too much and it was replaced by +3% critical chance. Now people complain that +3% critical chance is pointless and not good enough.

    I’m confused about this and I’m not sure I understand you. They added a buff to a skill, you claimed it was unfair and too strong, they nerfed that buff as many people wished and now many people say its too weak…

    • A$$wipe of the fourth kind
      June 25, 2015 at 11:23 am

      because wands are normal speed while most staves are slow then adding +1 attack speed made it almost pointless to ever use a staff which in my opinion is ok because battle mages do exist and they only use staves, but then they changed the +1 attack speed to 3% crit really 3% the fuck lol 3% aint shit like its less than shit. so in my opinion the original +1 attack speed addition was much better

  17. Anonymous
    June 25, 2015 at 8:24 am

    They need to overhaul shadower.

  18. Anonymous
    June 25, 2015 at 9:51 am

    still nothing about Evan and BaM’s 1.0 weapon multiplier =_=

  19. J
    June 25, 2015 at 11:19 am

    My zero is dead 😦

  20. JapaneseGuy
    June 25, 2015 at 12:01 pm

    People should honestly stop complaining. Nerfs and buff is a part of maple, it’s nothing new. By now people should get USED to it, and yes, I got hit BAD with the nerf since my main is a WH (have been for a LOONG time now). Although it might only be speculation, I think nexon’s thinking ahead, on when they’ll implement 5th job.

    The hint that 5th job is comming is the new game engine that they’ll start using, this will make possible for skills/monsters to interact better with the character you’ll be controlling, thus, preparing the ground for awesome new gameplay (and new skills for 5th job)….

    So lets just wait and see what nexon is holding ahead for us instaed of complaining.

    There’s no way everyone will get happy.

    If u play the strongest job in the game, and all the jobs get buffed besides your’s, you’ll complain. If all jobs get nerfed and your’s remain the same, u’ll think nexon did a good job because they didn’t nerf your job.

    So lets stop being hypocrites and accept the changes and wait for a future 5th job/buff/nerf, it’s how the game works and honestly, it’s better than keep buffing everyone all the time.

    They’d have to keep inacreasing dmg range and, let’s be sincere here, it would only benefit hackers/overfunded players, for the massive amount of players that would barely make any difference.

    • A Cosair player
      October 17, 2015 at 10:39 am

      thank you !!! finally someone said it

  21. BishopPlayer
    June 25, 2015 at 12:13 pm

    Welp time to quit Bishop, thanks for ruining my favorite class. Fuck you nexon.

  22. DAROOO
    June 25, 2015 at 12:32 pm

    HERO T.T Whats with the 5%dmg xtra for axe user >.< What does Swrds users get!? are we going to have a split again??? like the old times during bigbang??

  23. Anonymous
    June 25, 2015 at 12:37 pm

    im still not sure what to think of some of those changes…
    max, in the star force part, u accidentally left the “Before I get to the skill changes” sentence

    • Max
      June 25, 2015 at 6:56 pm

      Fixed!

  24. lol
    June 25, 2015 at 2:16 pm

    I hope a large chunk of the population leaves KMS and causes Nexon to freak out and remove the majority of these idiotic, cancerous changes.

    Seriously, what the hell? “Classes are too strong, spend more money on us please!”

    This game runs on damage. There is literally nothing else to this game but damage. If you lower everyone’s damage, you are hurting gameplay. What the hell made them think this patch was a great idea?

    • Anonymous
      June 26, 2015 at 2:59 am

      thank you

      • R_a_i_n_e
        July 9, 2015 at 6:00 pm

        Maybe they thought people wanted it to be challenging to play a little depending on the class like before big bang?

    • A Cosair player
      October 17, 2015 at 10:36 am

      nah its not all about damage always its about the class if you like to play it then you will regardless of damage.

  25. Wyllowisp
    June 25, 2015 at 3:14 pm

    Ultra world leap? Will everyone go to Scania? This could be troublesome and interesting. Unless we never get it in Gms.

  26. Anonymous
    June 25, 2015 at 3:17 pm

    battlemage gone

    • stupid nexon
      June 25, 2015 at 11:37 pm

      yeah but BaMs have been gone from the devamping but this truly put the last nail in the coffin, still no stacked auras, even longer CD on our only ranged skill, 10% less magic attack, more likely to die becasue we no longer heal in boss fights but its ok to give it to DKs -_-

  27. Anonymous
    June 25, 2015 at 5:29 pm

    wtfffffffffff you killed wildhuntr -__- so stupid

  28. Anonymous
    June 25, 2015 at 11:57 pm

    Another change to Wind Archers that isn’t listed here is that they turned Trifling Wind/Whim into a toggle skill.

  29. Anonymous
    June 26, 2015 at 5:12 pm

    Max, is bm AFA bugged? According to battle statistics that people posted, the proc rate is ~50%

  30. Anonymous
    June 26, 2015 at 11:23 pm

    No changes to Cannoneer. Sad life. My cannoneer sucks so much. Too slow and no damage.

    • Matthew
      July 15, 2015 at 12:51 pm

      No changes?? They buffed him a little bybgiving had that extra speed boost.

  31. Anonymous
    June 27, 2015 at 10:49 am

    So hmm about final cut, it is still a debuff or a buff?

    • Max
      June 27, 2015 at 1:41 pm

      Still a buff

  32. Knite0
    June 27, 2015 at 4:06 pm

    Haha very funny; putting the mech’s image in that pic for the balance (dammit nexon)

  33. Anonymous
    June 27, 2015 at 10:48 pm

    df

  34. Anonymous
    June 27, 2015 at 10:51 pm

    There seems to be a misconception on cannoneer’s hyper skill, Buckshot, it says that damage is increased from 40% to 45%. I thought the skill reduces damage 40%. So you meant to say it REDUCES damage -45% in order to hit x 3 lines?

    • Max
      June 28, 2015 at 1:06 am

      The skill reduced your damage TO 40% (and now 45%)

  35. June 29, 2015 at 2:44 am

    Looking at this I see the same thing for AngelicBusters so thats good to see,
    Again I love that the Super Nova will be more used and hit more.
    Also aww on those pet sealion pets

  36. Robin
    June 29, 2015 at 5:11 am

    Max, do past burning character able to shift? Those gone through M.I.B. events, caused i tried, and it doesnt shift, can you confirm with me? 🙂

  37. A
    June 29, 2015 at 8:54 am

    Max “Summon skills: maximum damage limit has been increased to 1 billion (1,000,000,00)”, you are missing a 0, it should be (1,000,000,000).

  38. AlwaysAHero
    June 29, 2015 at 5:13 pm

    Ithink KMS shld allow, those Hero using 2handed weapon to hit over Max cap. If not 1h or 2h have no significant for hero anymore…

  39. Anonymous
    June 29, 2015 at 7:55 pm

    why are they keep on messing with battle mages they need to put back twister spin since they messed up on a few skills and Battle King Bar got a bigger cooldown? what the actually heck kms please give battle mages back a skill they can use to train since grim contact doesnt give exp at all when it kills

  40. CJ
    June 30, 2015 at 5:35 am

    Fun facts: You can have 1 burning character per world. If you created one and you didn’t like it, you can delete it. When you delete your burning character, you can re-make another one.

    Tested and proven to work.

  41. Ali BABA
    June 30, 2015 at 6:29 am

    R.I.P for nightwalkers. NW will be stun forever with only 10% resistance. 😦

    • El toro blanco
      July 4, 2015 at 10:38 am

      I know. Why will they reduce their resistance. NW are going back to the old days being noob.

  42. sorcrane
    July 2, 2015 at 9:50 am

    Ah… so happy about the Luminous/Xenon updates…!

  43. El toro blanco
    July 2, 2015 at 10:52 am

    Nightwalkers are back to being noob

  44. Person
    July 2, 2015 at 10:27 pm

    RIP Demon Avenger…*sigh*

  45. Anony
    July 3, 2015 at 2:13 am

    Arrow Platter: installed Arrow Platter’s damage has been increased from 125% to 140%, installed turret will no longer activate Final Attack or Damage Reflect

    Wait, it means arrow platter doesn’t have cooldown again, instead of the version in test server? Hurray!
    YAY!!!

  46. Lapis Lazuli
    July 5, 2015 at 5:29 am

    Fuck this entire update tbh. I am offended and disgusted. I feel betrayed! Lol.

  47. Mr. Future
    July 5, 2015 at 5:49 pm

    At least make the transcendent worth a little.
    1) If degrading their combat efficiency is what you concern, why bother to make them powerful at the first place? Just to make players over run their funding as just to waste an amount of money on that hopeless character?
    2) Since there’s a great lost on the percentage of almost all of the skills, shouldn’t it be replace with the increases of number of attacks? Even paladin can hit more than Zero.
    3) Zero’s previous combat efficiency only makes them easier to reach max damage compare to others, I totally agree that but it is hopeless at the end when other character with numerous of hits with well funded would obviously surpass them. Is this a joke or what? Even adventurer would surpass the transcendent due to players would reach out for the latest equipment to boast up their damage to 2million since it is easier now.
    4) with lack of attack hits, how can the transcendent be worthy? I start to wander that its name ‘Zero’ does fit well because it shows no signs of greatness in it, almost like an empty can.
    5) About the Increased of cooldown of transcendent skills. I see there’s no need to increase it as you can see, the decline of percentage of skills had affected it overwhelmingly.
    6)Certain skills are not affected by cooldown resets. What is the use of ‘Time holding’. with only 15 seconds of invincibility that easy to pass off.

    Wow, I can conclude that this earning machine only cares about gaining benefits from players, nerf this character, receive awful complaints at the moment and temporarily. After, players have no choice but to shift their interest to other character and start to build their assets by paying a great deal of cash just to get things done. Top-up rates would increase immensely.

    • A Cosair player
      October 17, 2015 at 10:30 am

      nah good bye zero character player

  48. Anonymous
    July 6, 2015 at 5:43 pm

    Poor Hayato pls buff 😦

  49. Nebw
    July 9, 2015 at 8:28 am

    I love how everybody is talking about WH nerfs and not NW nerfs. Lel

    • R_a_i_n_e
      July 9, 2015 at 6:10 pm

      Didn’t something like this also happened to BW too O_o ???

  50. Johnson
    July 15, 2015 at 2:06 am

    Anyone has idea on how battleship nautilus of viper works? Description : (Somersault Kick, Screw Punch, Double Spiral, Fist Enrage) will have a 50% chance to have an additional hit of 200% damage for 40 seconds. Means if I used fist enrage (9 hits with hyper skill upgrades), it will have a chance to deal another 1 hit of 200% dmg or it will deal another few hits of 200% dmg if based on how many hits of that skills?

  51. Roy
    July 15, 2015 at 7:13 am

    Forreally, though. I like how much better Demon Avengers are going to be able to boss, but how are they supposed to mob now? At least add a few lines to Nether Slice or Lunar Slash. Gosh, talk about balancing!

  52. Anonymous
    July 22, 2015 at 11:14 am

    Zero nerfs are too much…

  53. Anonymous
    July 25, 2015 at 6:00 pm

    Why are bishops fucking nerfed. 90% to 20% hp, and cds on heal and dispel? Are you fucking retarded nexon, you just killed a support class.

  54. Anonymous
    July 26, 2015 at 11:44 pm

    Hey Max! I main a Hero in GMS. I notice an issue eith % critical damage when activating at least 1 damage multiplier. We mostly use Advanced Combo and when it’s full charged, then critical damage dealing on ennemy is lower than what showed on Character Stat UI, a lot lower! Let’s use my main as example. With 53% max critical damage, I calculate myself i am dealing 24%max on ennemy with full combo. The reason is being multiplier being additive with critical damage.
    Base damage and critical damage are separate in damage formula and according to a forumer in GMS official forum, base and crit damage are being separate in different brackets. First bracket calculates base damage non-critical including damage multiplier and damage amplification. Then, another bracket with base damage then we calculate the %crit of this base damage which damage multiplier is EXCLUDED. But since Hero has 3 damage multiplier skills, Advanced Combo, Enrage and Chance Attack, the damage calculation order does soo advanced combo has priority. For this reason , Advanced Combo is additive with critical damage, making it a lot lower. Then i did tests with Enrage, without combo. The issue still exists, but it is not worse and finally Chance Attack without other skills. Almost inexistant since the critical damage seems closer to the value on character stat UI.

    I had suggested several times in GMS forum to stop making any skills multiplicative. Then, I lately asked for a change into damage formula. A change which can fix other classes with skills similar to Hero Enrage, mostly. Look at Beast Tamer bear mode skill: Bear Assault. Then Battle Rage of battle mage, Mihile Roiling Soul before this revamp (not sure of the skill name in KMS), etc.

    I tested Beast Tamer : Bear Assault skill tonight. With 13k max attack range, 87% critical rate, 71% min and 95% max critical damage. In bear mode, only spaming the first hit of Paw claw, something like that, I wrote down my highest max critical line being 163k damage. Then I cast Bear Assault, pretty much same thign as Enrage, +60% damage and we target 1 monster, +%min critical rate and %min crit damage. I was dealing 203k critical line as highest damage.

    Now I am concerning about Chance Attack skill of Hero. It describes the damage calculation order is adjusted. Does it mean when we will have a higher critical damage when dealing extra damage from Chance Attack than BEFORE this patch? If I deal 37M maximum critical damage on Hard Magnus including all 3 damage multipliers, does it mean when we receive your patch, I will do around 4-5M more damage per hit because Chance Attack will be additive and the rest multiplicative?

    I suggested a change in damage formula to guarantee EVERY damage multipliers is being additive. Either you apply my suggestion to make it simplier or you add damage multiplier in critical damage formula. Link below:

    http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1455940-Changing-the-current-damage-formula-so-critical-damage-is-multiplicative-at-100%26nxid%3D6

    • Anonymous
      July 26, 2015 at 11:46 pm

      I forgot to mention the change of damage formula should work on every classes with damage multiplier.

      • Anonymous
        July 28, 2015 at 4:02 pm

        Sorry, it’s me again. I can confirm Beast Tamer Bear Assault skill and Mihile Rolling Soul skill (pre-revamp of course) are affected by critical damage + damage multiplier issue.

        My buddy went on Mihile for me, Then, I showed him my critical damage, but this time I used Advanced Combo including extra damage hyper AND enrage on normal mob. With 26.4M as highest critical line and 22.8M as highest non-critical line, knowing I have 55% max critical damage showing on Character Stat UI, I divided 26.4M by 22.8M and I obtain 15.78% max critical damage. Completely out of %critical damage range and even under the minimum.

        In the past, when I went bossing, I used all these skills including Punture, which I completely neglected in my test on boss like Hard Magnus. That was the reason why I was thinking the current system would decide to only make 1 damage multiplier additive. But it’s not the case. ALL of them are x.x

        So, I think that changing the damage calculation order of Chance Attack won’t change ANYTHING! Unless a Hero from KMS can confirm a change. I am feeling KMS has completely forgot to include damage multiplier into critical damage formula. Having 15% critical damage is very too low, excluding Incising (puncture in GMS).

  55. Anonymous
    July 28, 2015 at 4:21 pm

    The same buddy who has tested Mihile skill, in GMS, also tested Battle Mage, Battle Rage skill and it doesn’t get affected by this critical damage issue. So, is there a way to take a look at this skill data and use it to rework Hero skills Advanced Combo/Enrage, Beast Tamer Rolling Soul or Mihile Rolling Soul. If too complicated, then add damage multiplier values into the Critical damage formula please! It is the only way to fix this issue for every classes having this kind of buff.

  56. byenexon
    August 4, 2015 at 10:06 am

    Incovenient Mihile shielding sysyem, fragile Night Walker, Hit as hard as toothpick Wild Hunter, over-nerfed Mechanic, you never fail to amuse me Nexon. Bye.

  57. Anonymous
    August 6, 2015 at 10:05 am

    Why the fuck would they nerf Bishops? They are weak support classes but now Nexon even nerfed their utility skills.

    Terrible Mihile revamp. The shielding system is inconvenient.

    Zero nerfs… -_-

    Wild Hunter’s another bite nerf… Rest in PogChamp

    Ew, ew, ew. Nexon is disgusting

  58. Anonymous
    August 11, 2015 at 11:34 pm

    Hi Max, do you know the Pet Command for Prince Seals?

  59. August 11, 2015 at 11:36 pm

    Hi Max, do you know the Pet Command for Prince Seals?

  60. Anonymous
    August 19, 2015 at 1:35 pm

    “You do not need an empty character slot in the world you would like to move to (however, you cannot move to a world in which you already have 36 characters).”
    Does this mean we can get free character slots by making 6 characters on each world and transferring them to your main world if you don’t have 36 characters yet?

  61. Mike
    August 23, 2015 at 2:33 am

    I personally don’t think aran got a “buff”. If you think about it the only thing that aran did get “buff” on is the boss, which I think aran was already a decent bosser. They merged combo drain, which is huge cus now you’ll actually need potions, and they decreased damage for almost all skills in exchange for more dps, which I understand. They nerfed mobbing like why would you do that. The thing that piss me off the most is the combo drain nerf. Combo drain skill is now useless since it’s only 2% from max hp. I’m not sure if that’s even going to make significant difference in healing when I’m taking like 1k damage from sdh. As a aran main, I’m sort of disappointed in this so called “buff”. What do you guys think about it?

    • Mike
      August 23, 2015 at 2:43 am

      Nerfed combo drain*

  62. Asura
    August 27, 2015 at 11:06 am

    WTF now! Battle Mage isnt shit enough yet for Nexon!? Why do they have to fuck with Battle King Bar once again? OMG now it is 13 second on cooldown :(((( R.I.P my BaM. FU Nexonnnnn

  63. Anonymous
    August 30, 2015 at 6:42 pm

    why 5sec on the NW back dash??????

  64. Anonymous
    September 6, 2015 at 1:45 pm

    on jun 12 post about arrow platter :installed Arrow Blaster’s damage has been increased from 125% to 140%, installed Arrow Blaster’s duration has been decreased from 30 seconds to 15 seconds, this skill now has a cooldown of 30 seconds, this skill no longer activates Damage Reflect
    on this post didnt say duration decreased or cooldown, u forgot or they removed it?

    • Anonymous
      September 6, 2015 at 1:47 pm

      and what is the attk speed of arrow platter? thank you

    • Max
      September 6, 2015 at 2:02 pm

      That post was for Tespia, the final changes that were added to the official server are in my post linked in the sidebar to the right: “Reboot: Character Balancing”

  65. AtrialFibril
    September 18, 2015 at 12:20 pm

    I’M GAY

  66. Anonymous
    September 20, 2015 at 5:15 pm

    so after examing this post and the kMSt ver. 1.2.010 post i see that paladin’d blast’s CoolDown is not mentioned in here. does that mean that they dropped the cooldown idea?

    • Max
      September 20, 2015 at 7:12 pm

      Yes. This patch was the one added to the official server, it compiled all of the changes in the test server (all of the KMST patches) and added some more changes as well.

  67. TheGreatOmni
    September 30, 2015 at 3:36 pm

    Is night walker nerf little bit or too much?? at least give NW mobbing skill lels not 3rd job mobbing skill..do u aspect NW only lvling by killing boss zzz..shadow stiches skill lmao what function?? is it like warrior”s magic crush skill? im so jealous to other classes hyperskill, mostly can spam and buff thx nexon for fix unfair cd of our hyperskill but can u increase at least 30sec to 60sec duration? + i do thing dis kind update relly hurt we as nw u wanna know why??u ady nerf so bad elemental resist on nightwalker yet u give us 30sec hyper skill duration..how about we r getting stun, did nexon aspect stun duration and seduce duration only 1 to 3 sec?

  68. Anonymous
    October 11, 2015 at 9:10 am

    Mercedes:
    Rolling Moonsault: now has a cooldown of 4 seconds

    What. WHY

  69. Evenstar
    November 23, 2015 at 7:39 pm

    Nexon has really killed BAM (Battle Mage). And Lumi has the most buff ever..but none of them has STANCE buff. Only during equilibrium and it’s only few second.

    Stupid nexon!

  70. Evenstar
    November 23, 2015 at 7:40 pm

    And WTF with Trade disabled? Time to sell all my stuff

  71. Anonymous
    November 24, 2015 at 10:03 pm

    why do this to nw it is the only class i have good gear on

  72. Anonymous
    November 30, 2015 at 10:30 am

    dasd

  73. Anonymous
    November 30, 2015 at 10:30 am

    aran or evan?

  74. Anonymous
    December 2, 2015 at 1:42 am

    anyone notice the typo that states “damage limit has been increased to 1 billion (1,000,000,00)”? :p

  75. GuardianGods
    December 3, 2015 at 10:13 pm

    what the hecK???!! the zero got like A HUGE NERF I DIDNT LIKED IT ANYMORE ITS LV 176 AND I DONT EVEN HIT A 1MILLION PER STACK? THE HECK U DONE NEXON!

  1. September 9, 2015 at 2:59 am
  2. November 24, 2015 at 8:03 pm
  3. January 1, 2016 at 5:41 pm

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