kMS ver. 1.2.238 – MapleStory Reboot: Character Balancing!
The first patch this summer’s MapleStory: Reboot update has been released! This patch contains character balancing for over 30 jobs, as well as some changes to the Star Force system and the new Battle Statistics system.
The Reboot update will take place over 5 patches, including changes to levelling, stats, and equipment, a new 2D skeleton animation graphics engine and a new job Kinesis, the Reboot world, a reorganized Mu Lung Dojo and Korean Folk Town and finally a new 18-person raid boss Urs!
Skill Changes
Here are Nexon’s goals for this balancing update.
- Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased.
- To the best of our ability, changes are being made without affecting each job’s characteristics and fun.
- Utility ability adjustments
- Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted.
- Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters.
- Binding skill abilities and binding skill resistances have been changed to follow the same logic. (I believe this means there are no longer different ‘types’ of binds to disallow stacking)
- Jobs with a low number of utility based skills have had their effectiveness increased.
- Combat pattern improvements
- Some jobs’ combat patterns have been changed slightly.
- Many cooldowns have been adjusted to create equality.
- The performance differences between weapons for jobs which can use more than one have been mitigated.
- Inconvenience improvements
- Buff skills’ casting delays have been decreased.
- Jobs’ buff skills have had their durations normalized.
- Skill damage increases’ text explanations clarifications
- Skills that increase damage, increase attack, or both have had their descriptions clarified. (note: this is probably only an issue in Korean because the words for damage/attack have been used in place of each other sometimes)
- Skills that increase damage additively will now state ‘%p damage increase’, skills that increase damage multiplicatively will now state ‘% damage increase’, skills that increase your damage multiplicatively but are multiplied last will now state ‘% final damage increase’.
- ‘Damage increase when attacking bosses’ has been renamed to ‘Damage increase when attacking boss monsters’.
Note: for those of you who have been following the test server updates, I did a quick skim through and it looks like there were no extra changes from the test server to the real server. However, if you do find a mistake, please let me know so I can correct it!
All Jobs
- Final Attack skills: these skills will no longer activate Damage Reflect
- Summon skills: maximum damage limit has been increased to 1 billion (1,000,000,00)
Final Attack Skills’ Logic Changes
In some situations, Final Attack skills would not activate correctly, especially when it is triggered multiple times in a short amount of time. After the addition of the Battle Analysis system, our development team which was previously unaware of the issue found out and promptly fixed it. There may still be some errors so please contact us if a similar situation occurs.
Final Attack: intermittent error where this skill would not activate has been fixed
Advanced Final Attack: intermittent error where this skill would not activate has been fixed
Meteor: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
Blizzard: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
Dark Genesis: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed
Hidden Blade: intermittent error where this skill would not activate has been fixed
Battleship Nautilus: intermittent error where this skill’s extra attack would not activate has been fixed
Captain Dignity: intermittent error where this skill would not activate has been fixed
Dragon Sparking: intermittent error where this skill would not activate has been fixed
Noire Carte: intermittent error where this skill would not activate has been fixed
Enhanced Exceed: intermittent error where this skill would not activate has been fixed
Regain Strength: intermittent error where this skill would not activate has been fixed
All Adventurers
The Decent skills available through equipment potential have been changed so that they can be debuffed like all other jobs and we fixed a Drain skill which we missed in previous patches.
- Decent skills: error where these skills could not be debuffed has been fixed
Icarut’s Vampire: HP healed has been changed from 5% of damage done to monsters to 7% of your maximum HP
Hero
Hero’s Combo Attack ability did not have much use in 2nd job and so we have added some functionality. And their hits per second were low so we have increased Raging Blow’s hits while Enrage is active.
1st Job
2nd Job
Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 5% damage if you are equipping an Axe
Rage: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1920ms to 1080ms
Weapon Booster: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased
Combo Attack: effect has been changed, in addition to existing effects, Combo Attack now gives 2 attack per Combo Count
3rd Job
4th Job
Raging Blow: instead of Raging Blow’s damage being increased by 10% while Enrage is active, Raging Blow will now deal 215% damage 7 times while Enrage is active (last two hits will still be critical hits)
Enrage: duration has been removed (now an on/off skill), fixed an error where Enrage could be used without any Combo Count
Hyper
Paladin
Paladins did not use Sanctuary very often so we have updated it a bit, and their hits per second were low so we have increased Blast’s number of hits. In addition, to mitigate the differences between weapon types, when using blunt objects, you will receive extra effects..
1st Job
2nd Job
3rd Job
Restoration: the effectiveness reduction of the heal when used consecutively has been increased from -5% per usage to -10%
Combat Orders: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
4th Job
Blast: damage has been decreased from 318% to 290%, number of hits has been increased from 7 to 8, buff duration has been increased from 45 seconds to 90 seconds, while Blast’s buff is active your Elemental Charge stacks will not be used up if Blast is used again
Sanctuary: cast delay has been decreased from 2760ms to 1380ms
Paladin Expert: bonuses when using a blunt weapon have been increased from 5% defense ignore to 10% defense ignore and 5% maximum critical damage
Guardian Spirit: invincibility duration after being revived has been decreased from 20 seconds to 10 seconds
Elemental Force: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 2400ms to 1080ms, in addition to existing effects Elemental Force can now go past level 30 with the effects of Combat Orders
Hyper
Dark Knight
Dark Knights have a narrow attack range so we adjusted Dark Impale’s range accordingly. In addition, although it has a small usage window, Gungnir Descent has a relatively low number of hits per second so we increased its number of hits.
1st Job
2nd Job
Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 1 attack speed boost and 5% damage if you are equipping a Spear
Weapon Booster: cast delay has been decreased
Iron Will: duration has been decreased from 240 seconds to 200 seconds
Hyper Body: duration has been decreased from 300 seconds to 200 seconds
3rd Job
Cross Over Chain: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms
Lord of Darkness: chance to heal has been increased from 20% to 100%, HP healed has been changed from % of damage done to monsters to 5% of your maximum HP
4th Job
Dark Impale: attack range has been changed to match its effect
Gungnir Descent: damage has been decreased from 312% to 250%, number of hits has been increased from 8 to 10
Sacrifice: cast delay has been decreased from 2280ms to 1080ms
Beholder’s Revenge: HP healed has been changed from 10% of damage done to monsters to 5% of your maximum HP
Hyper
Dark Synthesis: damage has been increased from 300% to 330%, number of monsters hit has been increased from 8 to 10, cooldown has been increased from 8 seconds to 10 seconds
Dark Thirst: HP healed has been changed from 100% of damage done to monsters to 9% of your maximum HP, attack boost has been increased from 60 to 80
All Adventurer Magicians
To mitigate the differences between Staves and Wands, you will now gain critical chance when using a Wand.
MP Increase: in addition to existing effects, you will gain 3% critical chance while equipping a Wand
Archmage (Fire/Poison)
Archmages (F/P) combine the effects of 5 DoTs to increase the power of Mist Eruption but after the addition of Mist Eruption – Cooltime Reduce, their damage became too high. Therefore, we have decreased the cooldown reduction from that Hyper Skill but we have increased the strength of Megiddo Flame.
1st Job
2nd Job
Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
Meditation: duration has been increased from 180 seconds to 240 seconds
3rd Job
Elemental Adapting (F/P): cast delay has been decreased from 1500ms to 990ms
Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
4th Job
Ifrit: duration has been increased from 160 seconds to 260 seconds
Meteor: cast delay has been decreased from 1800ms to 1140ms
Infinity: final damage boost has been decreased from 10% to 8%
Hyper
Paralyze – Reinforce: damage boost has been decreased from 20% to 10%
Mist Eruption – Cooltime Reduce: cooldown reduction has been decreased from 100% to 50%
Megiddo Flame: number of hits has been increased from 6 to 9, cooldown has been decreased from 90 seconds to 50 seconds, cast delay has been decreased from 1080ms to 900ms
Archmage (Ice/Lightning)
Archmages had high damage over time with the use of Chain Lightning and Freezing Effect. In order to reduce their damage without changing their attack pattern, we have reduced Freezing Effect’s damage boost. We have also buffed Lightning Spear and changed Chain Lightning’s hit sound and effect to fit the skill more.
1st Job
2nd Job
Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
Meditation: duration has been increased from 200 seconds to 240 seconds
Freezing Effect: damage boost per Freeze counter has been decreased from 8% to 6%
3rd Job
Elemental Adapting: cast delay has been decreased from 2160ms to 1080ms
Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
Thunder Storm: cast delay has been decreased from 2760ms to 1050ms, storm’s movement speed has been increased
4th Job
Chain Lightning: damage has been decreased from 300% to 255%, number of hits has been increased from 6 to 7, hit effect and hit sound has been changed, the hit sound and effect will now be played for every hit instead of once per cast
Blizzard: cast delay has been decreased from 1710ms to 1140ms
Elquines: duration has been increased from 160 seconds to 260 seconds
Freezing Breath: this skill can now be affected by Combat Orders
Hyper
Chain Lightning – Reinforce: damage boost has been decreased from 20% to 10%
Teleport Mastery – Reinforce: damage boost has been decreased from 20% to 10%
Lightning Sphere: damage has been decreased from 700% to 300%, number of hits has been increased from 1 to 7, finish damage has been increased from 1000% to 1500%, cooldown has been decreased from 90 seconds to 60 seconds, this skill no longer activates Damage Reflect
Bishop
Bishop has many utility skills, which is intended, but because they do not have cooldowns, they can be used continuously and undermine the suspense of battle. Therefore, certain skills have had cooldowns added with conditions which allow you to reduce them. In addition, to fix some complaints from users, a few features have been added to Vengeance of Angel.
1st Job
2nd Job
Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
Invincible: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1800ms to 1080ms
Heal: damage boost from debuff has been decreased from 20% to 10%, debuff duration has been decreased from 6 seconds to 2 seconds, Heal now has a cooldown of 4 seconds, for each party member healed the cooldown will be decreased by 2 seconds
3rd Job
Dispel: Dispel now has a cooldown of 8 seconds, for each party member whose statuses are treated the cooldown will be decreased by 4 seconds
Holy Symbol: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms, bonus experience rate will now be shown in the skill description
Divine Protection: cast delay has been decreased from 2880ms to 1290ms
4th Job
Big Bang: effect has been changed, effect will now appear behind the character
Angel Ray: HP healed has been changed from 90% of your damage to 20% of your (or your party member’s) maximum HP
Genesis: cast delay has been decreased from 1800ms to 900ms
Resurrection: users being revived will now receive 3 seconds of invincibility
Hyper
Vengeance of Angel: in addition to existing effects, you will now gain 25% elemental resistance ignore while this skill is active, you can now use Teleport while using Angel Ray and Beginner skills and Epic Adventure while this skill is active
Bowmaster
Although Bowmaster has many hits per second, their actual damage was very low. Overall, we increased some of their numbers.
1st Job
2nd Job
Bow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased
Soul Arrow: Bow: duration has been increased from 180 seconds to 300 seconds
Quiver Cartridge: Poison Arrows’ DoT damage has been increased from 90% to 150% , Drain Arrows’ HP healed has been changed from 20% of your damage to 3% of your maximum HP
3rd Job
Marksmanship: damage boost has been removed, in addition to existing effects Marksmanship now gives 25% attack
Arrow Platter: installed Arrow Platter’s damage has been increased from 125% to 140%, installed turret will no longer activate Final Attack or Damage Reflect
4th Job
Hurricane: damage has been increased from 300% to 330%
Uncountable Arrows: damage has been decreased from 380% to 350%, number of hits has been increased from 4 to 5
Bow Expert: attack boost has been increased from 30 to 60
Illusion Step: duration has been increased from 240 seconds to 300 seconds
Armor Piercing: activation rate and stacking system have been removed, this skill now has a 100% activation rate but has a reactivation cooldown of 1 second (hard to explain but basically, it will let you ignore defense and deal extra damage based on the enemy’s defense rate on one attack then go on cooldown for 1 second)
Wound Shot: number of hits has been increased from 4 to 6
Advanced Quiver: Poison Arrows’ DoT damage has been increased from 110% to 220%, Drain Arrows’ HP healed has been changed from 30% of your damage to 5% of your maximum HP, cast delay has been removed
Hyper
Hurricane – Reinforce: damage boost has been increased from 20% to 25%, damage boost now applies to Arrow Platter and it’s installed turret
Preparation: this skill can no longer be debuffed
Marksman
Marksman’s Sniping – Cooltime Reduce’s level requirement was too high and created a high barrier of entry to the job. Therefore, we have swapped its level requirements with Sniping – Limit Canceller.
1st Job
2nd Job
Crossbow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased
Soul Arrow: Crossbow: duration has been increased from 180 seconds to 300 seconds
3rd Job
4th Job
Hyper
Sniping – Cooltime Reduce: level limit has been decreased from level 195 to level 177
Sniping – Limit Canceller: level limit has been increased from level 177 to level 195
Night Lord
Night Lord’s Showdown Challenge’s extra experience and drop rate effect gave it a large advantage over other jobs while hunting to level up. Therefore, we have lowered its effectiveness while buffing Sudden Raid and Bleeding Toxin a bit. Also, Night Lord’s cast effect and sound for Quadruple Throw have been changed to match the sense that you are throwing so many stars.
1st Job
3rd Job
Spirit Throwing: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Shadow Partner: duration has been increased from 180 seconds to 200 seconds
4th Job
Quadruple Throw: cast effect has been changed, hit sound has been changed
Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect
Showdown Challenge: extra experience and item drop rate has been decreased from 30% to 10%
Purge Area: cast delay has been removed
Dark Serenity: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Hyper
Four Seasons: cooldown has been increased from 8 seconds to 10 seconds
Bleeding Toxin: DoT damage has been increased from 190% to 1000%, this skill can no longer be debuffed
Shadower
Shadower’s Boomerang Step has a small attack range and Assassinate has a low number of hits per second so we increased both of those. We also increased some of their skills’ effectiveness.
1st Job
2nd Job
Meso Guard: duration has been increased from 190 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
3rd Job
Shadow Partner: duration has been increased from 180 seconds to 200 seconds
Meso Explosion: now has a cooldown of 5 seconds
4th Job
Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect
Boomerang Step: attack range has been increased
Smokescreen: cooldown has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1440ms to 1080ms
Assassinate: final attack’s damage has been decreased from 1320% to 700%, final attack’s number of hits has been increased from 1 to 2, this skill can now be used while jumping
Shadower Instinct: duration has been increased from 180 seconds to 200 seconds
Hyper
Dual Blade
Dual Blades were penalized greatly if they died while Final Cut’s damage boost was active. To fix this, we added some utility to Sudden Raid.
2nd Job +
Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
3rd Job +
Vital Steal: HP healed has been changed from 10% of damage done to monsters to 20% of your maximum HP
4th Job
Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect, this skill now decreases Final Cut’s cooldown by 20% when used
Final Cut: the damage boost no longer depends on your charge time
Thorns Effect: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Hyper
Asura: damage has been decreased from 500% to 380%, number of hits has been increased from 3 to 4, intermittent error where this skill would activate Damage Reflect has been fixed
Viper
Viper needed some buffs to make up for the fact that it is a job which is always high risk due to its melee attacks. In a previous test server update, we added the ability to use Double Spiral during other skills but removed it because there were many fatal errors. This time, we would like to fix the problem by bringing it back and increasing the effectiveness of Nautilus with a new effect.
2nd Job
Mental Clarity: cast delay has been decreased from 1500ms to 990ms
Knuckle Booster: duration has been decreased from 200 seconds to 180 seconds
3rd Job
Double Spiral: this skill can now be used during other skills but if you do, it will go on cooldown for 4 seconds, this skill now passively increases Screw Punch’s damage by 100%
Lucky Dice: cast delay has been decreased from 1500ms to 990ms
Willow Defensive: cast delay has been decreased from 1500ms to 990ms
4th Job
Fist Enrage: attack range has been increased, attack range when fully charged has been greatly increased
Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 900ms, this skill no longer activates Damage Reflect, cooldown has been changed to 60 seconds at all levels, after using this skill your attacks (Somersault Kick, Screw Punch, Double Spiral, Fist Enrage) will have a 50% chance to have an additional hit of 200% damage for 40 seconds
Time Leap: cooldown has been decreased from 1500 seconds to 180 seconds, cast delay has been decreased from 1440ms to 1080ms, this skill is no longer affected by cooldown resets, while this skill is on cooldown you cannot be affected by another Time Leap
Counter Attack: damage reduction has been decreased from 70% to 40%, Counter Attack will now activate on % HP attacks, now passively increases Screw Punch and Double Spiral’s damage by 100%
Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
Vipercision: cast delay has been decreased from 1500ms to 990ms
Wind Booster: duration has been decreased from 300 seconds to 180 seconds
Guard Crush: this skill now activates per hit instead of per attack
Hyper
Captain
Captain’s utility skills cause a high penalty when they die due to the cooldowns of Summon Crew and Lucky Dice. We adjusted some of their numbers upward and improved on the low utility Nautilus skill.
2nd Job
Gun Booster: duration has been decreased from 200 seconds to 180 seconds
Summon Crew: cast delay has been decreased from 1440ms to 900ms
Infinite Bullets: cast delay has been decreased from 1500ms to 990ms
3rd Job
Octo Quarterdeck: damage has been increased from 140% to 300%
Lucky Dice: cast delay has been decreased from 1500ms to 990ms
Fullmetal Jacket: in addition to existing effects Fullmetal Jacket now increases your damage by 20%
Hollowpoint Bullet: cast delay has been decreased from 1500ms to 990ms
4th Job
Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Summon Crew and Lucky Dice’s cooldowns by 50%% when used, now while this skill is on cooldown Captain Dignity’s damage will be increased by 30%
Captain Dignity: in addition to existing effects Captain Dignity now increases your attack by 30
Head Shot: damage has been decreased from 500% to 475%, number of hits has been increased from 8 to 9, cast delay has been decreased from 1050ms to 870ms
Fusillade: cast delay has been decreased from 1110ms to 960ms
Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
Pirate Style: cast delay has been decreased from 1500ms to 990ms, error where the description and the actual % damage boost given were different
Counter Attack: Counter Attack will now activate on % HP attacks
Hyper
Rapid Fire – Reinforce: damage boost has been increased from 20% to 30%
Unwearying Nectar: this skill can no longer be debuffed
Cannon Shooter
Cannon Shooter’s weapon speed was extremely low which was hard to compensate for so we have increased their attack speed as well as other improvements to low effectiveness skills.
2nd Job
Monkey Magic: duration has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1350ms to 1080ms
Cannon Booster: duration has been decreased from 200 seconds to 180 seconds
3rd Job
Lucky Dice: cast delay has been decreased from 1500ms to 990ms
Monkey Furious: debuff duration has been increased from 20 seconds to 30 seconds
Oak Barrel Roulette: duration has been decreased from 240 seconds to 180 seconds
4th Job
Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Oak Barrel Roulette and Lucky Dice’s cooldowns by 50%% when used
Hyper Monkey Magic: cast delay has been decreased from 1350ms to 1080ms
Overburning Cannon: in addition to existing effects, Overburning Cannon now increases your attack speed by 1 stage
Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
Pirate Spirit: duration has been decreased from 300 seconds to 180 seconds
Hyper
Support Monkey Twins – Split Damage: damage has been increased from 50% of original damage to 60% of original damage
Buckshot: damage has been increased from 40% to 45%
Rolling Cannon Rainbow: damage has been increased from 400% to 600%, number of hits has been increased from 2 to 3
Mikhail
Mikhail’s battle pattern was overly simplistic. By adding new skills and changing the numbers of others, we would like to create a new pattern matching a knight that uses his shield.
Beginner
NEW! Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.
NEW! Elemental Expert: Your mastery over the elements increases your attack and magic attack by 10%.
- This skill is unlocked after your fourth job advancement.
Guardian of Light: Stance effect has been removed, Guardian of Light now creates a shield for 15/30 seconds which absorbs the damage of up to 3/6 attacks (for % HP attacks, their damage will be reduced by 10%/20%) and increases your damage by 15%/20%. The shield (and the damage boost) will disappear after it absorbs 3/6 attacks. There is a cooldown of 180 seconds. (max level: 2) (Link Skill)
- NOTE: When linked, the skill remains as a Stance skill! (90/110 seconds of Stance, 180 second cooldown)
Will of the Alliance: this skill is now unlocked by the quest “The Alliance’s Birth” instead of through a quest at level 200
1st Job
NEW! Royal Guard: Using the Soul Shield, completely nullify enemy attacks’ damage and counterattack. (max level: 1)
- Level 1: After being used, stand your ground and nullify and counterattack the first enemy attack within a short period of time (< 1 second). If you successfully guard an attack, you will gain invincibility for 2 seconds and your attack will be increased for 10 seconds. Consecutive successful guards will refresh this attack buff and it will also increase your counterattack’s damage and range. This skill has a cooldown of 5 seconds. [1 time] Deal 150% + 3% per character level damage 2 times on up to 6 enemies. 10 attack buff. [2 times] Deal 200% + 3% per character level damage 3 times on up to 7 enemies. 15 attack buff. [3 times] Deal 250% + 3% per character level damage 4 times on up to 8 enemies. 20 attack buff.
2nd Job
Rage has been renamed to Cheer: in addition to existing effects, Cheer now gives 20 attack passively
Sword Booster: duration has been decreased from 200 seconds to 180 seconds
3rd Job
NEW! Advanced Royal Guard: Enhance Royal Guard to allow more consecutive guards with even stronger counterattacks. If you successfully guard 4 times in a row or more, gain the ability to ignore Damage Ignore and Damage Reflect. (max level: 1)
- Level 1: [4 times] Deal 250% + 3% per character level damage 5 times on up to 10 enemies. 25 attack buff. [5 times] Deal 250% + 3% per character level damage 7 times on up to 15 enemies. 35 attack buff.
NEW! Soul Link: Exert a powerful strength to the souls of nearby party members. Party members within range of Soul Link will receive its effects. On/off skill. (max level: 20)
- Level 20: 15 mana per second. [Mikhail] gain 5% damage per party member, every 4 seconds heal 1% of your maximum HP. 20% of the damage your party members would take is redirected to you (this damage can be nullified using Royal Guard). [Party members] If Mikhail successfully guards an attack, gain 50% of Royal Guard’s attack boost. Mikhail also shares 20% of Soul Endure’s resistance to statuses and elements and 30% of its defense with you.
Soul Slash: number of monsters hit has been increased from 4 to 6
Soul Endure: cast delay has been decreased
Magic Crash: duration has been increased from 20 seconds to 22 seconds
Shining Charge: damage boost has been increased from 30% to 60%, duration has been decreased from 300 seconds to 180 seconds
Soul Attack: damage boost to enemies inflicted with statuses has been increased from 20% to 40%
REMOVED! Shining Buster
4th Job
NEW! Shining Cross: Attack enemies in front of you with a cross of light. This skill has a chance to blind enemies. The blind effect can affect all enemies but bosses will have half its duration. (max level: 30)
- Level 30: Deals 440% damage 4 times on up to 6 enemies with a 30% chance to blind them for 10 seconds.
Maple Warrior has been renamed to
Cygnus Knights: effect has been renewed, this skill is now acquired through a quest and does not require Mastery Books
Soul Assault: damage has been decreased from 417% to 320%, number of hits has been increased from 4 to 6, number of monsters hit has been increased from 1 to 2, blind chance has been decreased from 40% to 20%, blind duration has been decreased from 100 seconds to 10 seconds
Stance: Stance has been increased from 95% to 100%, effect is now passive
Advanced Soul Shield: in addition to existing effects, Advanced Soul Shield now reduces the damage of % HP attacks by 10%
Soul Rage: cast delay has been removed
REMOVED! Shining Blast
Hyper
NEW! Shining Cross – Install: After using Shining Cross, install a cross which deals 100% 2 times on up to 6 enemies damage every 0.8 seconds for 7 seconds. The cross has a 100% chance to blind enemies it hits for 10 seconds, reducing their accuracy by 30%.The duration is halved on bosses. [required level: 168]
NEW! Shining Cross – Bonus Attack: Shining Cross’ number of hits is increased by 1. [required level: 189]
Sacred Cube: attack boost has been removed, duration has been decreased from 180 seconds to 30 seconds, now gives 10% damage and causes Royal Guard’s first guard to always succeed, cooldown of 210 seconds has been added
Deadly Charge: damage has been decreased from 1000% to 600%, number of hits has been increased from 8 to 10, buff duration has been decreased from 30 seconds to 15 seconds, cooldown has been decreased from 90 seconds to 30 seconds
REMOVED! Shining Blast – Reinforce
REMOVED! Shining Blast – Extra Target
REMOVED! Shining Blast – Bonus Attack
Soul Master
All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. In addition, Soul Master’s utility skills have had some of their effectiveness decreased.
Beginner
Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack
2nd Job
3rd Job
Rising Sun: damage boost has been increased from 20% to 30%, cast delay has been removed
True Sight: elemental resistance reduction effect has been removed (True Sight – Enhance’s effect will remain the same)
Will of Steel: resistance to statuses and elements boost has been increased from 20% to 30%
4th Job
Soul Penetration: cooldown has been increased from 120 seconds to 180 seconds
Solunar Time: cast delay has been removed
Unforeseeable: in addition to existing effects, Unforeseeable now increases your damage to bosses by 15%
Master of the Sword: Falling Moon’s damage reduction has been decreased from 20% to 10% (damage in Falling Moon is increased from 80% to 90%), Rising Sun’s damage boost has been increased from 40% to 55%
Hyper
Soul Forge: duration has been decreased from 200 seconds to 180 seconds
Cross the Styx: when charged fully, number of hits has been increased from 6 to 15, cooldown has been decreased from 90 seconds to 45 seconds, using another skill while charging will now cancel the charge
Flame Wizard
Flame Wizard’s high attack speed and range combined with the effects of Elemental Expert gave them tons of damage. Therefore, we lowered Orbital Flame’s damage and range but decreased the delays of many attacks and gave invincibility while casting Cataclysm.
Beginner
Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack
1st Job
Natural Talent: in addition to existing effects, you will gain 3% critical chance while equipping a Wand
2nd Job
Book of Fire: cast delay has been decreased from 1500ms to 990ms
Ignition: cast delay has been decreased from 1500ms to 990ms
3rd Job
Orbital Flame III: damage has been decreased from 300% to 275%, range has been decreased from 500 to 300
Born Phoenix: duration has been increased from 300 seconds to 1800 seconds, cooldown has been increased from 600 seconds to 1800 seconds (cooldown is now the same at all levels), HP healed has been increased from 20% to 50%, Born Phoenix is no longer affected by cooldown resets
4th Job
Spirit of Flame: duration has been decreased from 600 seconds to 300 seconds
Infernalize: damage has been decreased from 470% to 285%, number of hits has been increased from 3 to 5, cooldown has been decreased from 60 seconds to 30 seconds, cast delay has been decreased from 1560ms to 1020ms
Orbital Flame IV: damage has been decreased from 330% to 305%, range has been decreased from 500 to 300
Hyper
Orbital Flame – Split Attack: Orbital Flame’s damage is now reduced to 215%
Orbital Flame – Reinforce has been changed to Orbital Flame – Add Range: Orbital Flame’s range is increased by 100. [required level: 143]
Cataclysm: cooldown has been increased from 90 seconds to 100 seconds, you now gain invincibility while casting Cataclysm
Wind Breaker
All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Wind Breaker doesn’t have significantly high damage like the other Cygnus so we have added some boss damage to make fighting bosses easier.
Beginner
Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack
1st Job
4th Job
Trifling Whim III: damage has been increased from 260% to 290% (enhanced arrow’s damage has been increased from 360% to 390%), activation chance has been increased from 40% to 50%, enhanced activation chance has been increased from 15% to 20%
Sky’s Song: final damage boost when hitting one enemy has been increased from 10% to 13%
Bow Expert: in addition to existing effects, Bow Expert now gives 40% boss damage
Hyper
Sky’s Song – Boss Killer: boss damage boost has been increased from 20% to 30%
Monsoon: cooldown has been decreased from 90 seconds to 45 seconds
Night Walker
All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Night Walker has other resistance ignore skills which make it too strong so some skills have been adjusted. However, removing jump cancelling would remove a unique combat pattern so that will remain unchanged.
Beginner
Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack
1st Job
Shadow Bats: HP healed has been changed from 5% of damage done to monsters to 1% of your maximum HP
Rapid Evasion: cooldown of 5 seconds has been added
Element: Darkness: cast delay has been decreased from 1500ms to 900ms
Dark Sight: will no longer be cancelled by Shadow Servant or Shadow Illusion’s attacks
2nd Job
3rd Job
Bat Communion II: HP recovery rate boost has been removed
Radical Darkness: resistance to statuses and elements has been decreased from 30% to 10%, HP boost has been removed
Darkness Ascension: this skill is no longer affected by cooldown resets
Shadow Servant: maximum damage limit is now affected by the damage ratio, this skill will no longer disappear when affected by status conditions, cast delay has been decreased from 1200ms to 990ms
4th Job
Bat Communion III: HP recovery rate boost has been removed
Shadow Stitch: duration has been increased from 10 seconds to 15 seconds, cooldown has been increased from 90 seconds to 210 seconds, shadow’s speed has been increased, now for every hit on monsters affected by this skill the bind duration will be extended by 1 second (up to a maximum of 25 seconds)
Quintuple Throw: damage has been decreased from 360% to 315%, last star’s damage has been decreased from 460% to 430%
Hyper
Quintuple Throw – Critical Rate: critical rate boost has been decreased from 20% to 10%
Siphon Vitality – Imbue Body: resistance to statuses and elements boost per stack has been increased from 1% to 2%
Shadow Illusion: maximum damage limit is now affected by the damage ratio, this skill will no longer disappear when affected by status conditions, cooldown has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1200ms to 990ms
Dominion: cooldown has been decreased from 300 seconds to 180 seconds
Striker
All Cygnus jobs have a skill which gives elemental resistance ignore, giving them a large advantage in boss battles over many other jobs. This skill has been changed in order to balance the Knights of Cygnus. Other than this, Striker does not have any significant changes.
Beginner
Elemental Expert: elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack
1st Job
2nd Job
3rd Job
Whirlpool: cast delay has been decreased from 1530ms to 600ms
Typhoon: this skill can no longer be debuffed
Electric Charge: in addition to existing effects, when you gain a stack of the Thunder buff, this skill’s cooldown will be decreased by 6 seconds
Hyper
Aran
We want to increase Aran’s combat efficiency without significantly affecting their combat pattern. Combo Tempest has been changed so that it is more useful in battle while having a cooldown.
1st Job
Double Swing: cast delay has been decreased, the next skill used after Double Swing will have its damage increased by 20%
Combo Ability: passive Stance effect has been increased from 30% to 50%, Stance per 10 Combo Count has been removed
Combo Smash: Combo Count has been decreased from 15 to 10, cast delay has been decreased from 1200ms to 840ms
2nd Job
Triple Swing: cast delay has been decreased, the next skill used after Triple Swing will have its damage increased by 35%
Combo Fenrir: Combo Count has been decreased from 40 to 20, cast delay has been decreased from 1530ms to 840ms
Final Charge: cast delay has been decreased from 1080ms to 930ms, this skill will now move you even if there are no monsters
Body Pressure: duration has been increased from 180 seconds to 200 seconds
Combo Drain: HP healed has been changed from 10% of damage done to monsters to 2% of your maximum HP, duration has been decreased from 240 seconds to 200 seconds
Snow Charge: enemies slowed by Snow Charge’s effect will now take an extra 10% damage, bosses slowed by Snow Charge’s effect will take half of that (5% extra damage), cast delay has been decreased from 1200ms to 900ms
3rd Job
Full Swing: the first swing, Double Swing, and Triple Swing’s cast delays have been decreased, Double Swing and Triple Swing’s ranges have been increased, Combo Smash’s damage boost has been increased from 50% to 100%, the next skill used after the first swing will have its damage increased by 10%
Advanced Combo Ability: passive Stance effect has been increased from 30% to 50%, passive status resistance has been increased from 10% to 60%, Stance and status resistance per 10 Combo Count has been removed, attack per 10 Combo Count has been decreased from 7 to 3, Advanced Combo Ability now gives 40 attack passively
Combo Judgement: damage has been decreased from 640% to 480%, number of hits has been increased from 3 to 4, range has been increased, Combo Count has been decreased from 60 to 30, cast delay has been decreased from 1410ms to 900ms
Final Toss: you will now jump into the air after using this skill
Combo Recharge: cast delay has been decreased from 1500ms to 990ms
4th Job
Over Swing: the first swing’s damage has been increased to 550%, Double Swing’s damage has been increased from 520% to 625%, Triple Swing’s damage has been increased from 640% to 725%, and Combo Fenrir’s damage boost has been increased from 40% to 60%, now increases Combo Smash’s damage by 60%
Boss Reverse Combo: Combo Count increase while fighting bosses has been increased from 1 to 2
Final Blow: damage has been decreased from 380% to 300% (490% to 390% for Commandless), number of hits has been increased from 4 to 5, number of monsters hit has been decreased from 8 to 6, you can no longer be knocked back by enemy attacks while casting this skill
Combo Tempest: this skill now leaves all monsters hit with 1,000 HP, this skill can be used up to twice in a row (second cast will consume no Combo Count), after which it will go on cooldown for 15 seconds, cast delay has been decreased from 3000ms to 1440ms, command has been removed
Combo Barrier: cast delay has been decreased from 2700ms to 900ms
Hyper
Combo Unlimited: in addition to existing effects, Combo Unlimited now gives 10% damage
Beyonder: damage has been decreased from 640% to 450%, number of hits has been increased from 3 to 6 (first hit), damage has been decreased from 640% to 500% and number of hits has been increased from 4 to 6 (second hit), damage has been decreased from 640% to 550% and number of hits has been increased from 5 to 6 (third hit), number of monsters hit has been decreased from 8 to 6, now for each less monster you hit this skill will do 6% more damage, in addition to existing effects while casting Beyonder you cannot be knocked back and your damage taken will be reduced by 15% (applies to % HP attacks as well)
Evan
Evan’s number of hits per second was relatively low and their casting delays were very long. Therefore, we’ve increased the number of hits on Illusion and reduced the delays of many buffs.
3rd Growth
4th Growth
Spell Mastery: in addition to existing effects, you will gain 3% critical chance while equipping a Wand
5th Growth
6th Growth
7th Growth
Magic Resistance: duration has been increased from 150 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms
8th Growth
Onyx’s Protection: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased from 1440ms to 960ms
9th Growth
Illusion: damage has been decreased from 450% to 300%, number of hits has been increased from 4 to 6
Maple Warrior: cast delay has been decreased from 2250ms to 1500ms
10th Growth
Onyx’s Blessing: cast delay has been decreased from 1620ms to 1080ms
Onyx’s Will: duration has been increased from 240 seconds to 300 seconds, cast delay has been decreased from 1530ms to 1020ms
Soul Stone: cooldown has been increased from 360 seconds to 900 seconds
Hyper
Mercedes
Mercedes is a bit lacking in hunting efficiency. We have changed her link pattern to be more fun and useful.
2nd Job
3rd Job
Leap Tornado: this skill can now be linked to Rolling Moonsault, Legendary Spear, and Wrath of Enlil
High Kick Demolition: this skill can now be linked to Legendary Spear and Wrath of Enril
Unicorn Spike: this skill’s cooldown is now decreased by 1 second for each linked skill used
Ignis Roar: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Water Shield: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms
Elemental Knight: duration has been increased from 160 seconds to 210 seconds
4th Job
Rolling Moonsault: now has a cooldown of 4 seconds, can now be linked to Legendary Spear and Wrath of Enlil
Legendary Spear: can now be linked to Rolling Moonsault and Wrath of Enlil
Ancient Spirit: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms
Wrath of Enlil: can now be linked to Charge Drive, Strike Dualshot, Unicorn Spike, High Kick Demolition, Legendary Spear and Lightning Edge
Phantom
Phantom depends greatly on the efficiency of Adventurer job skills and thus is affected by changes to them. We would like to make Phantom’s skills a bit more comparable to other ones so we have changed a few things.
Beginner
Judgement: Drain Card’s HP healed has been changed from damage done to monsters to 1% of your maximum HP
2nd Job
Luck Monopoly: LUK boost has been increased from 40 to 60, master level has been increased from 5 to 10
3rd Job
Luck of Phantom Thief: cooldown has been increased from 600 seconds to 1800 seconds, cast delay has been decreased from 1500ms to 990ms, this skill is no longer affected by cooldown resets
Misfortune Protection: cast delay has been decreased from 1500ms to 990ms
Moonlight: cast delay has been decreased from 1500ms to 990ms
4th Job
Ultimate Drive: damage has been increased from 130% to 140%, attack delay has been decreased from 180ms to 130ms, cast delay has been decreased
Pray of Aria: cast delay has been decreased from 1500ms to 990ms
Hyper
Final Judgement: HP healed has been changed from 3% of damage done to monsters to 1% of your maximum HP
Rose Carte Finale: the explosion damage of each card has been increased from 100% to 200%, cooldown has been decreased from 90 seconds to 65 seconds, explosion damage no longer activates Damage Reflect
EunWol
EunWol has many utility skills so we toned down some of them. We also reduced the delay of Bomb Punch so that it can be used in hunting instead of just Spirit Claw.
3rd Job
Summon Redemption: cooldown has been increased from 300 seconds to 1800 seconds, this skill is no longer affected by cooldown resets
Bind Area: duration has been decreased from 25 seconds to 20 seconds, cooldown has been increased from 180 seconds to 210 seconds
4th Job
Bomb Punch: first hit’s damage has been increased from 260% to 300%, second hit’s damage has been increased from 270% to 310%, third hit’s damage has been increased from 280% to 320%, fourth hit’s damage has been increased from 300% to 350%, cast delay has been decreased from 480ms to 360ms
Soul Division: duration has been decreased from 30 seconds to 20 seconds, cooldown has been increased from 120 seconds to 180 seconds
Hyper
Luminous
Luminous’ buff skills had very long delays so we shortened them. We also made certain buff conditions easier to achieve.
1st Job
2nd Job
Magic Booster: cast delay has been decreased 1920ms to 960ms
Bless of Darkness: interval between Darkness Orb creation has been decreased from 5 seconds to 3 seconds
3rd Job
Anti Magic Shell: cast delay has been decreased from 1500ms to 990ms
Light Shadow Guard: cast delay has been decreased from 1620ms to 930ms
Photic Meditation: cast delay has been decreased from 1500ms to 990ms
Shine Redemption: a cooldown of 5 seconds has been added
4th Job
Dark Light Mastery: Equilibrium duration boost has been increased from 5 seconds to 7 seconds
Darkness Sorcery: cast delay has been decreased from 1500ms to 990ms
Dark Crescendo: damage boost per stack has been increased from 1% to 2%, max number of stacks has been decreased from 30 to 15, cast delay has been decreased from 2400ms to 1080ms
Hyper
Demon Slayer
Demon Slayer is a job with a lot of variation, depending on the user’s level and equipment. We made Devil Cry stronger in exchange for a longer cooldown, but it is decreased during Infinity Force.
2nd Job
Demon Booster: cast delay has been decreased from 1500ms to 990ms
Dark Revenge: cast delay has been decreased from 1350ms to 900ms
Outrage: attack boost has been increased from 40 to 50
Demon Trace: Force consumption has been increased from 10 to 20, cast delay has been increased from 600ms to 750ms
3rd Job
Concentration: damage boost has been increased from 25% to 40%
Dark Endure: cast delay has been decreased from 1440ms to 990ms
Bloody Raven: cooldown has been increased from 5 seconds to 10 seconds
4th Job
Devil Cry: damage has been increased from 270% to 450%, number of hits has been increased from 6 to 8, debuff duration has been increased from 15 seconds to 20 seconds, cooldown of 14 seconds has been added, this cooldown is decreased by 7 seconds while Infinity Force is active
Infinity Force: duration has been decreased from 60 seconds to 50 seconds, cast delay has been decreased from 1500ms to 990ms, cooldown has been increased from 180 seconds to 200 seconds
Demon Impact: cast delay has been decreased from 990ms to 870ms
Demon Explosion: Force consumption has been decreased from 25 to 15, error where using this skill continuously would cause the client to shut down has been fixed
Advanced Weapon Mastery: attack boost has been increased from 30 to 50
Vampiric Touch: maximum heal at one time has been decreased from 50% of your maximum HP to 25% of your maximum HP, cooldown between heals has been decreased from 15 seconds to 5 seconds
Hyper
Cerberus: attack range has been decreased
Will of Liberty: Force consumption has been decreased from 50 to 10
Demon Avenger
Although Demon Avenger can level up fast, it is difficult to reach the top rank. Since they use HP instead of AP, it is quite easy to reach the maximum HP cap so now if you would theoretically go past it, it will still affect your damage range. We also increased Execution’s number of hits to be more useful in boss battles. In addition, it was frustrating to have your Exceed stage reset if you switched between Exceed skills so we have removed that. Thousand Sword was adjusted to make it worth its long cooldown.
Beginner
Exceed: your Exceed stage will no longer reset if you use a different Exceed skill, while using an Exceed skill, using another Exceed skill will now increase your Overload count by 1
Blood Contract: your damage will now scale based off your maximum HP instead of your current HP, however it will grant less damage per HP, it will also continue to scale if your HP passes the maximum HP cap
1st Job
2nd Job
Demon Booster: cast delay has been decreased from 1500ms to 990ms
Exceed: Demon Strike: your Exceed stacks will no longer reset to 1 if you use this skill after another Exceed skill
3rd Job
Diabolic Recovery: maximum HP boost has been decreased from 40% to 25%, cast delay has been decreased from 1500ms to 990ms
Refract Evil: cast delay has been decreased from 1500ms to 990ms
4th Job
Exceed: Execution: damage has been decreased from 620% to 475%, number of hits has been increased from 3 to 4 (4 to 6 for Exceed state), number of monsters hit has been decreased from 6 to 2
Shield Chasing: Exceed: Moonlight Slash’s damage boost has been increased from 30% to 330%p
Armor Break: in addition to existing effects, Armor Break now increases Exceed: Demon Strike’s damage by 155%p
Overwhelming Power: cast delay has been decreased from 1500ms to 990ms
Hyper
Thousand Sword: HP consumption has been increased to 15% maximum HP, in addition to existing effects, Thousand Sword now increases your Overload by 5 stacks when used
Battle Mage
Battle Mage’s damage is high with good control. We adjusted some skills to balance them but we want to keep their damage potential where it is.
2nd Job
Drain Aura: maximum HP healed on enemy kill has been decreased from 3% to 1%
4th Job
Spell Boost: magic attack boost has been decreased from 30% to 20%
Battle Rage: cast delay has been removed
Hyper
Wild Hunter
Wild Hunter has extremely high damage because of Another Bite. We wanted to increase the difficulty of keeping Another Bite active so that we could tone down their damage while still allowing Wild Hunters with good control to use it efficiently.
1st Job
Summon Jaguar: chance to inflict Another Bite with the Jaguar’s basic attacks has been decreased from 25% to 15%, Another Bite’s damage has been decreased from 80% base to 60% base, HP healing has been removed
Claw Cut: HP healed has been changed from 15% of damage done to monsters to 7% of your maximum HP, cooldown has been increased from 3 seconds to 5 seconds, chance to inflict Another Bite has been decreased from 60% to 30%
2nd Job
3rd Job
Sonic Boom: cooldown has been increased from 4 seconds to 6 seconds, chance to inflict Another Bite has been decreased from 60% to 40%
Assistant Hunting Unit: duration has been increased from 28 seconds to 31 seconds, attack time period has been decreased from 4 seconds to 3 seconds
4th Job
Extend Magazine: cast delay has been decreased from 1530ms to 900ms
Jaguar Soul: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 120 seconds to 210 seconds, Jaguar Soul now shares timings with other binding skills
Drill Container: cooldown has been increased from 25 seconds to 30 seconds
Hyper
Wild Vulcan – Ignore Guard: defense ignore has been decreased from 20% to 10%
Flash Rain: attack range has been decreased, cooldown has been increased from 12 seconds to 14 seconds
Rampage as One: Another Bite stacks inflicted have been decreased from 3 to 1, cooldown has been increased from 12 seconds to 14 seconds
Silent Rampage: duration has been decreased from 60 seconds to 40 seconds, cooldown has been increased from 150 seconds to 160 seconds
Mechanic
Mechanic’s combat pattern involves skills with very high damage and thus we had to lower some of them. In exchange, we increased the effectiveness of some lesser used skills.
Beginner
1st Job
2nd Job
Mechanic Booster: duration has been decreased from 200 seconds to 180 seconds
Advanced Gatling Shot: damage has been decreased from 200% to 160%
3rd Job
Massive Fire SPLASH: damage has been decreased from 350% to 300%
Massive Fire IRON: damage has been decreased from 300% to 250%
Advanced Homing Missile: damage has been decreased from 500% to 395%
Over Tuning: duration has been increased from 150 seconds to 180 seconds
Lucky Dice: cast delay has been decreased from 1500ms to 990ms
4th Job
Massive Fire: SPLASH-F: damage has been decreased from 500% to 390%, attack speed has been decreased
Massive Fire: IRON-B: damage has been decreased from 305% to 285%, number of hits has been decreased from 7 to 6, explosion damage has been decreased from 400% to 350%
War Machine: Titan: damage has been decreased from 1440% to 500%, number of hits has been increased from 1 to 8, monsters near the titan will now take 1300% damage 2 times every second, cooldown has been increased from 20 seconds to 30 seconds, number of key presses needed to charge the gauge has been decreased, attack range has been changed to match its effect, damage formula has been changed to use the character’s damage instead of a summon’s, while using this skill you will now take 50% reduced damage (applies to % HP attacks as well)
Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms
Hyper
Massive Fire – Reinforce: damage boost has been decreased from 20% to 10%
Bomber Time: cooldown has been increased from 90 seconds to 100 seconds
Xenon
We changed some of Xenon’s skills to fix inconveniences.
2nd Job
Xenon Booster: cast delay has been decreased from 1500ms to 990ms
Linear Perspective: Energy consumption has been decreased from 6 to 4
Efficiency Pipeline: cast delay has been decreased from 1500ms to 990ms
3rd Job
Combat Switching: Shoot Down: number of hits has been increased from 1 to 2
Dual Breed Defensive: Energy consumption has been decreased from 10 to 7
Triangle Formation: this skill will no longer activate Damage Reflect
4th Job
Purge Lob Masquerade: Snipe: cast delay has been decreased from 930ms to 900ms
Purge Lob Masquerade: Laser: cast delay has been decreased from 1260ms to 1020ms
Purge Lob Masquerade: Bomb: number of hits has been increased from 4 to 5, number of monsters hit has been increased from 12 to 15, cast delay has been decreased from 1440ms to 1200ms
Offensive Matrix: duration has been increased from 180 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms
OOPARTs Code: cast delay has been decreased from 1500ms to 990ms
Hyper
Confine Entangle: duration has been increased from 15 seconds to 20 seconds, Confine Entangle now shares timings with other binding skills
Meltdown Explosion: coldown has been decreased from 90 seconds to 50 seconds, defense reduction debuff’s duration has been decreased from 15 seconds to 10 seconds
Kaiser
Kaiser is a job which is pretty well balanced, except for when a certain weapon is used. Therefore, we only changed some skills which felt uncomfortable.
2nd Job
3rd Job
4th Job
Infernal Breath: Infernal Breath’s damage over time will no longer damage monsters that use Damage Reflect
Robust Armor: cast delay has been decreased from 1500ms to 990ms
Hyper
Angelic Burster
Angelic Burster’s biggest problem is the lack of number of hits over time. Therefore, we are increasing their main skills’ number of hits.
2nd Job
Power Transfer: cast delay has been decreased
Pink Scud: will now move you even if there are no monsters in front of you
3rd Job
4th Job
Trinity: damage has been decreased from 1600% to 800%, number of hits has been increased from 1 to 2
Soul Gaze: cast delay has been decreased from 1140ms to 1080ms
Soul Seeker Expert: damage ratio has been increased from 70% to 75%
Hyper
Trinity – Split Attack: damage has been decreased from 950% to 650%, number of hits has been increased from 2 to 3
Super Nova: damage has been decreased from 800% to 600%, number of hits has been increased from 1 to 3, cooldown has been decreased from 90 seconds to 65 seconds
Zero
Zero has a high level of combat efficiency because of its high skill damages so we have tuned them down. We have also reduced the effectiveness of some of their utility skills.
Transcendent
Rapid Time – Detect: critical chance per stack has been decreased from 3% to 2%
Time Distortion: cooldown has been increased to 240 seconds
Time Rewind: cooldown has been increased, Time Rewind is no longer affected by cooldown resets
Shadow Rain: Beta’s damage has been decreased from 1800% to 1400%, cooldown has been increased to 300 seconds
Alpha
Tachi Mastery: attack boost has been decreased from 50 to 40, defense ignore has been decreased from 50% to 30%
Reinforce Body: in addition to existing effects, Reinforce Body increases your resistance to statuses and elements by 10%
Divine Leer: HP healed has been decreased from 10% to 5%, DoT damage duration has been decreased from 15 seconds to 10 seconds
Shadow Strike : intermittent error where the afterattack would activate Damage Reflect has been fixed
Flash Assaulter: damage has been decreased from 360% to 305%
Rolling Assaulter: damage has been decreased from 650% to 550%
Advanced Rolling Assaulter: damage has been decreased from 800% to 680%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Spin Cutter: damage has been decreased from 420% to 355%
Advanced Spin Cutter: damage has been decreased from 560% to 475%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Rolling Curve: damage has been decreased from 610% to 515%
Advanced Rolling Curve: damage has been decreased from 760% to 645%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Wind Cutter: damage has been decreased from 350% to 295%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Wind Strike: damage has been decreased from 535% to 450%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Storm Break: damage has been decreased from 510% to 430%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Advanced Storm Break: damage has been decreased from 720% to 610%, electric field’s damage has been decreased from 270% to 230%, intermittent error where the afterattack would activate Damage Reflect has been fixed
Beta
Great Sword Mastery: attack boost has been decreased from 100 to 80, boss damage boost has been decreased from 50% to 30%, damage boost when hitting less than maximum monsters has been decreased from 15% to 6%
Solid Body: resistance to statuses and elements has been decreased from 50% to 40%
Immune Barrier: duration has been decreased from 15 seconds to 5 seconds
Critical Bind: duration has been decreased from 5 seconds to 4 seconds, monsters’ resistance time has been increased from 15 seconds to 20 seconds
Front Slash: damage has been decreased from 720% to 610%
Advanced Power Stomp: intermittent error where the shockwave would activate Damage Reflect has been fixed
Throwing Weapon: damage has been decreased from 450% to 380%, damage formula has been changed to use the character’s damage instead of a summon’s, intermittent error where the weapon would activate Damage Reflect has been fixed
Advanced Throwing Weapon: damage has been decreased from 650% to 550%, damage formula has been changed to use the character’s damage instead of a summon’s, intermittent error where the weapon would activate Damage Reflect has been fixed
Turning Drive: damage has been decreased from 840% to 710%
Wheel Wind: damage has been decreased from 260% to 220%
Advanced Wheel Wind: damage has been decreased from 440% to 370%
Giga Crash: damage has been decreased from 810% to 685%
Jumping Crash: damage has been decreased from 720% to 610%, intermittent error where the shockwave would activate Damage Reflect has been fixed
Earth Break: damage has been decreased from 810% to 685%, intermittent error where the shockwave would activate Damage Reflect has been fixed
Advanced Earth Break: damage has been decreased from 1020% to 865%, electric field’s damage has been decreased from 400% to 340%, intermittent error where the shockwave would activate Damage Reflect has been fixed
Evan and Zero can now use their SP in batches, like other jobs.
There were a few changes to the Star Force enhancement system.
- The cost of the 10th~14th stars has been decreased.
- In order to reduce the risks of destruction when using Star Force enhancements, Item Traces will now store a destroyed item’s enhancement count (up to 12 stars).
- The above changes do not apply to Superior item enhancements.
The new Battle Statistics system has been added.
- The Battle Statistics system allows you to measure the damage you do and the mesos/experience you obtain in a certain period of time.
- You can access it through the Menu -> Battle Statistics button.
- You can minimize/maximize the size of the UI if you want through the menu.
- While in the maximized UI, in addition to the total damage you do, the system can also measure the damage per skill, number of times a skill was used, and number of hits.
- The Battle Statistics system can measure up to 60 minutes at a time. If you leave it on for more than 60 minutes, it will automatically stop measuring.
At the top of the UI it says from top to bottom, left to right: battle time, average mesos acquired (per second), total damage, average damage (per second), experience acquired, and average experience acquired (per second).
On the left side from top to bottom is: total damage, % of total damage inflicted by that skill, average damage (per second), number of times used, average damage (per usage), number of hits, maximum damage (per 1 hit), minimum damage (per 1 hit).
You can use the drop down at the top to sort the skills by any of the above categories.
There were some changes to items.
- Potential/Additional Options: ‘damage increase when attacking bosses’ has been renamed to ‘damage increase when attacking boss monsters’
- Ryude’s Sword: now has a 70% chance to give 1 extra hit to an attack (instead of 100%)
In the Cash Shop, the new Seal Prince pets have been added, including Prince Gold, Prince Pink, and Prince Marine.
Speaking of which, the Amazing 90% Cash Shop Sale has been going on for the past couple of weeks. Each week, a certain few items have gone on sale for 90%+!
- June 11 – June 17
- Pink Cherubim (300 Cash, limit of 1)
- Red Cube (100 Cash, limit of 2)
- Platinum Karma Scissors (500 Cash, limit of 1)
- June 18 – June 24
- Hyah! Tiger (500 Cash, limit of 1)
- Master Additional Miracle Cube (200 Cash, limit of 2)
- 7 Day Hired Merchant: Teddy Bear (200 Cash, limit of 1)
- June 25 – July 1
- Shiny Star Helmet (200 Cash, limit of 1)
- Deep Sky (200 Cash, limit of 1)
- Black Cube (200 Cash, limit of 2)
- Item Megaphone (100 Cash, limit of 3)
Moving on to events, the Ice Flakes Brothers! event started on June 11 and will run until July 8.
For this event, you have to collect Ice Flakes from monsters around your level, enough to make either Melon Shaved Ice, Mango Shaved Ice, or Strawberry Shaved Ice for Tangyoon.
Melon Shaved Ice requires 20 flakes, and rewards you with experience based on your level. It can be made up to 60 times per day. On the 60th time in one day, you’ll receive even more experience.
Mango Shaved Ice requires 40 flakes, and rewards you with a random amount of mesos (up to 1 billion mesos!). It can be made up to 30 times per day. On the 30th time in one day, you’ll receive even more mesos.
Strawberry Shaved Ice requires 100 flakes and rewards you with a random item. It can be made up to 12 times per day.
Here are the items you can get from making the Strawberry Shaved Ice.
- Snow Blossom Damage Skin
- 50% Epic Potential Scroll
- Strong Flame of Reincarnation
- 50% Golden Hammer
- 5% Clean SLate Scroll
- 60% Chaos Scroll
- 2x Experience Coupon
- Shaved Ice Medal of Honor
- 7 Day Yeti Riding
- 50 Scroll Traces
- Power Elixirs/Elixirs
- Potions
- Advanced personality trait items
Every 12 Shaved Ices that you make in a day, Tangyoon will reward you with an advanced gift of your choice!
- 50% Epic Potential Scrol
- Strong Flame of Reincarnation
- 50% Golden Hammer
- Shaved Ice Medal of Honor
- 5% Clean Slate Scroll
- 60% Chaos Scroll
- 2x Experience Coupon
He’ll also give you even better prizes based on your total number of Shaved Ices made over the course of the event!
- 100: 25 Strange Cubes (permanent)
- 200: Shaved Ice Hat (expires in 7 days)
- 400: Shaved Ice Sommelier (permanent)
- 600: Shaved Ice Hat (expires in 7 days)
- 800: 3 Red Cubes (expires in 7 days)
- 1000: Shaved Ice Hat (expires in 7 days)
- 1200: Shaved Ice Honorary Professor (permanent)
- 1400: 3 Red Cubes (expires in 7 days)
- 1600: Shaved Ice Hat (expires in 30 days)
- 2000: 3 Red Cubes (expires in 7 days)
The Shaved Ice Sommelier medal gives 3 all stats and 3 attack/magic attack. The Shaved Ice Honorary Professor medal gives 10 all stats and 10 attack/magic attack. Both of their stats will expire.
The Burning Project event has returned and will run until July 22!
When you log in, you can choose one character to be designated as your Burning character. A firey effect will appear behind them on the character selection screen.
- Your Burning character cannot participate in the Ultra World Leap event. (look below)
- You can only choose 1 Burning character per Maple ID.
- Your Burning character must be below level 100.
- Your Burning character cannot be a Pink Bean class.
- Once you choose your Burning character, you cannot change it.
For those of you unfamiliar with this event, your Burning character will enjoy a few benefits. First of all, for every level up you achieve, you’ll get 2 more! This will apply until you level up from level 99 to 100 (and then promptly to level 102 haha).
All Burning characters will also receive a Snail pet with 5 hours of life.
After you reach level 100 (or higher I guess), you’ll get a full Black set including the hat, cape, suit, weapon, and secondary weapon.
Finally, the Ultra World Leap event has begun! The first part will run from today until July 1 and the second part will run from July 2 to July 8!
The World Leap event allows you to instantly move 1 character to another world, by talking to Isaga. The Ultra World Leap event has enhanced this process, allowing you to move up to 6 characters per world.
After talking to Isaga, you’ll be given a choice of which of the current worlds you would like to move to.
After re-logging in, you’ll find your character in the new world!
However, there are a few rules and regulations which will affect you if you participate in the Ultra World Leap event.
- Up to 6 characters per world can be moved. (this limit is separate for the 2 parts of the event, so you can potentially move up to 12 characters during this event)
- Characters under level 33 when this event started cannot move worlds.
- Burning characters and Pink Bean characters cannot move worlds.
- Your Mu Lung Dojo, Donation King, and other ranking based content will be reset.
- Your regular quest information and other game data may be deleted. Your buddy list will be deleted.
- Items in your storage will not be moved with you.
- If your Cash Storage is shared with other Adventurers, only Cash items in your inventory will be moved.
- Your character will be removed from the guild and alliance they are currently in before being moved.
In addition:
- Characters who are moved during the 1st part of the event cannot be moved again in the 2nd part of the event.
- You do not need an empty character slot in the world you would like to move to (however, you cannot move to a world in which you already have 36 characters).
- You cannot cancel the world transfer after you choose, so please be careful.
- If you are married, it will take 24 hours to divorce before you can move worlds. (your rings will be automatically deleted)
- If you have any Friendship Rings, you must talk to Isaga and delete them before you are able to move worlds.
sweet!
Max, u da real MVP.
Aran buff is too good, they prob be top 5 classes for boss dps and mobbing
Not mobbing anymore since they killed that!
sweet
Trifling Wind III is 4th job, not 3rd.
Fixed!
When Armor Break activates do you know how many arrows it affects or how exactly the 1 second reactivation works? Thanks!
I’m not sure, if you want I can record a quick video of me hunting or fighting a boss so you can check it out!
that would be awesome! Thanks!
OVERHAUL FOR EVERYONE!!!
,
FUCK IM NOT FIRST FUCK
Oh, Zeroes and Mechs… I feel your pain…
*Plays violin*
Plays mech…. Q_Q
Hey, Max, love your work on KMS update, i added you in KMS few days ago, have fun together sometime~
really look forward to the summer update in KMS
I’m happy none of the KMST Evan stuff was tampered with.
At least 1 is safe 😀
For the ultra world leap.
We have to have a character that is more than level 33 before the event starts.
What if I go and train a character now and wait for the 2nd world leap.
Will that character consider to be more than level 33 before the event starts or it have to be more than level 33 before this patch?
I’m not sure actually, I feel like they would be ok for the 2nd part if you got them to 33 now.
Has anyone tried it before?
The quest on shifting character between world disappeared today, what happen? thought it should be the second part of the event?
The second part doesn’t start until 2PM KST (so in 1 and a half hours)
The 2nd world leap didn’t work for characters created during the first world leap. It’s been confirmed that your character has to be above level 33 before 25 June.
Disappointing 😦
Damn, nothing’s changed from KMSt. All my mains are still getting screwed…
Wild Hunters are getting horrendously nerfed which is not good considering how annoying their new bossing play style is.
Zero’s nerf is just as bad except it applies to everything instead of just bossing, which, granted, is completely understandable considering how overpowered they are but it’s a bit much. They’re supposed to be powerful, they’re gods… well, transcendents but whatever.
While I appreciate the Demon Slayer’s damage boosts, I don’t main a Slayer for high damage. I liked them because they were just fun. Demon Cry was my favorite skill and now it’s practically useless for grinding.
I don’t really know what I’m gonna play as now. I guess Xenon was pretty fun and it’s getting buffed so that’s nice… or maybe Dark Knight. Maybe Kinesis is going to be good.
Oh well, thanks for all the info, Max.
Nexon has been more open to feedback since RED in 2013, so if your complaint is common and significant among KMS players, Nexon will probably take the feedback seriously and make changes accordingly.
lol it is quite obvious they didnt take the feedback into consideration
lol u are just fktard, nerf means cant play? dumb logic
Damn, another (much bigger) world transfer coming.. Hmmm..
Max can you confirm if mihile’s link skill stance was really removed? others say the stance wasnt removed for characters who receive his link skill
This is correct! Mikhail’s Link Skill for himself was changed but when you link it to someone else, they’ll receive the old Stance effect.
Thank you so much for this clarification! Mages are saved! Lol.
Does Nexon even listen to the players ?
F**** this Patch
Meh paladin and phantom yet again buffed, what a surprise, these two jobs were supposed to be nerfed, and quite hard too LOL… even wind archer but whatever… laughable.
Wild hunter and zero nerfs should have been much harder, as in less hits, not less damage, though damage adjustations on zero are acceptable.
Some jobs should have been improved better (referring especially to how angelic buster still has to use soul seeker which was even nerfed, and to how slow/weak dark knight’s impale is when off sacrifice, reducing cast delay and number of hits to these 2 jobs would have been the key).
Cooldown on shadower’s meso explosion is insane retarded.
Other than that, other job changes are pretty nice. Really appreciate the work on bowmaster to make it platter+hurricane again and the aran buff was a bit too massive but required. New mihile seems finally worth playing!
Are you kidding me? WHs got hit HARD. Even though WH have one of the highest DPS of all the classes, setting up Another Bite stacks was challenging since you had to get up close to the boss and spam Sonic Roar/Claw Cut (which don’t have a guranteed chance to apply a stack btw)…. until you reached level 170. That’s when Rampage as One removed that issue by applying 3 stacks 100%. Don’t get me wrong, WHs are overpowered and needed a nerf but reducing the number of stacks from 3 to 1 and increasing the cooldown is too much >.>
How do you feel regarding the MP Increase buff for mages?
I’m not sure about it. At first, when they introduced a +1 attack speed for MP Increase while wearing a wand, many people here complained that it’s unfair because it makes staff use pointless (or that it just makes wands have a too big of an advantage).
Now it has been replaced with +3% critical chance, which barely means anything. People complain here that +3% critical chance is barely even a buff, and now the MP Increase skill gives a very tiny advantage to using wands.
So at the beginning, they made Wands have an advantage because of the +1 ATT speed, people complained it was too much and it was replaced by +3% critical chance. Now people complain that +3% critical chance is pointless and not good enough.
I’m confused about this and I’m not sure I understand you. They added a buff to a skill, you claimed it was unfair and too strong, they nerfed that buff as many people wished and now many people say its too weak…
because wands are normal speed while most staves are slow then adding +1 attack speed made it almost pointless to ever use a staff which in my opinion is ok because battle mages do exist and they only use staves, but then they changed the +1 attack speed to 3% crit really 3% the fuck lol 3% aint shit like its less than shit. so in my opinion the original +1 attack speed addition was much better
They need to overhaul shadower.
still nothing about Evan and BaM’s 1.0 weapon multiplier =_=
My zero is dead 😦
People should honestly stop complaining. Nerfs and buff is a part of maple, it’s nothing new. By now people should get USED to it, and yes, I got hit BAD with the nerf since my main is a WH (have been for a LOONG time now). Although it might only be speculation, I think nexon’s thinking ahead, on when they’ll implement 5th job.
The hint that 5th job is comming is the new game engine that they’ll start using, this will make possible for skills/monsters to interact better with the character you’ll be controlling, thus, preparing the ground for awesome new gameplay (and new skills for 5th job)….
So lets just wait and see what nexon is holding ahead for us instaed of complaining.
There’s no way everyone will get happy.
If u play the strongest job in the game, and all the jobs get buffed besides your’s, you’ll complain. If all jobs get nerfed and your’s remain the same, u’ll think nexon did a good job because they didn’t nerf your job.
So lets stop being hypocrites and accept the changes and wait for a future 5th job/buff/nerf, it’s how the game works and honestly, it’s better than keep buffing everyone all the time.
They’d have to keep inacreasing dmg range and, let’s be sincere here, it would only benefit hackers/overfunded players, for the massive amount of players that would barely make any difference.
thank you !!! finally someone said it
Welp time to quit Bishop, thanks for ruining my favorite class. Fuck you nexon.
HERO T.T Whats with the 5%dmg xtra for axe user >.< What does Swrds users get!? are we going to have a split again??? like the old times during bigbang??
im still not sure what to think of some of those changes…
max, in the star force part, u accidentally left the “Before I get to the skill changes” sentence
Fixed!
I hope a large chunk of the population leaves KMS and causes Nexon to freak out and remove the majority of these idiotic, cancerous changes.
Seriously, what the hell? “Classes are too strong, spend more money on us please!”
This game runs on damage. There is literally nothing else to this game but damage. If you lower everyone’s damage, you are hurting gameplay. What the hell made them think this patch was a great idea?
thank you
Maybe they thought people wanted it to be challenging to play a little depending on the class like before big bang?
nah its not all about damage always its about the class if you like to play it then you will regardless of damage.
Ultra world leap? Will everyone go to Scania? This could be troublesome and interesting. Unless we never get it in Gms.
battlemage gone
yeah but BaMs have been gone from the devamping but this truly put the last nail in the coffin, still no stacked auras, even longer CD on our only ranged skill, 10% less magic attack, more likely to die becasue we no longer heal in boss fights but its ok to give it to DKs -_-
wtfffffffffff you killed wildhuntr -__- so stupid
Another change to Wind Archers that isn’t listed here is that they turned Trifling Wind/Whim into a toggle skill.
Max, is bm AFA bugged? According to battle statistics that people posted, the proc rate is ~50%
No changes to Cannoneer. Sad life. My cannoneer sucks so much. Too slow and no damage.
No changes?? They buffed him a little bybgiving had that extra speed boost.
So hmm about final cut, it is still a debuff or a buff?
Still a buff
Haha very funny; putting the mech’s image in that pic for the balance (dammit nexon)
df
There seems to be a misconception on cannoneer’s hyper skill, Buckshot, it says that damage is increased from 40% to 45%. I thought the skill reduces damage 40%. So you meant to say it REDUCES damage -45% in order to hit x 3 lines?
The skill reduced your damage TO 40% (and now 45%)
Looking at this I see the same thing for AngelicBusters so thats good to see,
Again I love that the Super Nova will be more used and hit more.
Also aww on those pet sealion pets
Max, do past burning character able to shift? Those gone through M.I.B. events, caused i tried, and it doesnt shift, can you confirm with me? 🙂
Max “Summon skills: maximum damage limit has been increased to 1 billion (1,000,000,00)”, you are missing a 0, it should be (1,000,000,000).
Ithink KMS shld allow, those Hero using 2handed weapon to hit over Max cap. If not 1h or 2h have no significant for hero anymore…
why are they keep on messing with battle mages they need to put back twister spin since they messed up on a few skills and Battle King Bar got a bigger cooldown? what the actually heck kms please give battle mages back a skill they can use to train since grim contact doesnt give exp at all when it kills
Fun facts: You can have 1 burning character per world. If you created one and you didn’t like it, you can delete it. When you delete your burning character, you can re-make another one.
Tested and proven to work.
R.I.P for nightwalkers. NW will be stun forever with only 10% resistance. 😦
I know. Why will they reduce their resistance. NW are going back to the old days being noob.
Ah… so happy about the Luminous/Xenon updates…!
Nightwalkers are back to being noob
RIP Demon Avenger…*sigh*
Arrow Platter: installed Arrow Platter’s damage has been increased from 125% to 140%, installed turret will no longer activate Final Attack or Damage Reflect
Wait, it means arrow platter doesn’t have cooldown again, instead of the version in test server? Hurray!
YAY!!!
Fuck this entire update tbh. I am offended and disgusted. I feel betrayed! Lol.
At least make the transcendent worth a little.
1) If degrading their combat efficiency is what you concern, why bother to make them powerful at the first place? Just to make players over run their funding as just to waste an amount of money on that hopeless character?
2) Since there’s a great lost on the percentage of almost all of the skills, shouldn’t it be replace with the increases of number of attacks? Even paladin can hit more than Zero.
3) Zero’s previous combat efficiency only makes them easier to reach max damage compare to others, I totally agree that but it is hopeless at the end when other character with numerous of hits with well funded would obviously surpass them. Is this a joke or what? Even adventurer would surpass the transcendent due to players would reach out for the latest equipment to boast up their damage to 2million since it is easier now.
4) with lack of attack hits, how can the transcendent be worthy? I start to wander that its name ‘Zero’ does fit well because it shows no signs of greatness in it, almost like an empty can.
5) About the Increased of cooldown of transcendent skills. I see there’s no need to increase it as you can see, the decline of percentage of skills had affected it overwhelmingly.
6)Certain skills are not affected by cooldown resets. What is the use of ‘Time holding’. with only 15 seconds of invincibility that easy to pass off.
Wow, I can conclude that this earning machine only cares about gaining benefits from players, nerf this character, receive awful complaints at the moment and temporarily. After, players have no choice but to shift their interest to other character and start to build their assets by paying a great deal of cash just to get things done. Top-up rates would increase immensely.
nah good bye zero character player
Poor Hayato pls buff 😦
I love how everybody is talking about WH nerfs and not NW nerfs. Lel
Didn’t something like this also happened to BW too
???
Anyone has idea on how battleship nautilus of viper works? Description : (Somersault Kick, Screw Punch, Double Spiral, Fist Enrage) will have a 50% chance to have an additional hit of 200% damage for 40 seconds. Means if I used fist enrage (9 hits with hyper skill upgrades), it will have a chance to deal another 1 hit of 200% dmg or it will deal another few hits of 200% dmg if based on how many hits of that skills?
Forreally, though. I like how much better Demon Avengers are going to be able to boss, but how are they supposed to mob now? At least add a few lines to Nether Slice or Lunar Slash. Gosh, talk about balancing!
Zero nerfs are too much…
Why are bishops fucking nerfed. 90% to 20% hp, and cds on heal and dispel? Are you fucking retarded nexon, you just killed a support class.
Hey Max! I main a Hero in GMS. I notice an issue eith % critical damage when activating at least 1 damage multiplier. We mostly use Advanced Combo and when it’s full charged, then critical damage dealing on ennemy is lower than what showed on Character Stat UI, a lot lower! Let’s use my main as example. With 53% max critical damage, I calculate myself i am dealing 24%max on ennemy with full combo. The reason is being multiplier being additive with critical damage.
Base damage and critical damage are separate in damage formula and according to a forumer in GMS official forum, base and crit damage are being separate in different brackets. First bracket calculates base damage non-critical including damage multiplier and damage amplification. Then, another bracket with base damage then we calculate the %crit of this base damage which damage multiplier is EXCLUDED. But since Hero has 3 damage multiplier skills, Advanced Combo, Enrage and Chance Attack, the damage calculation order does soo advanced combo has priority. For this reason , Advanced Combo is additive with critical damage, making it a lot lower. Then i did tests with Enrage, without combo. The issue still exists, but it is not worse and finally Chance Attack without other skills. Almost inexistant since the critical damage seems closer to the value on character stat UI.
I had suggested several times in GMS forum to stop making any skills multiplicative. Then, I lately asked for a change into damage formula. A change which can fix other classes with skills similar to Hero Enrage, mostly. Look at Beast Tamer bear mode skill: Bear Assault. Then Battle Rage of battle mage, Mihile Roiling Soul before this revamp (not sure of the skill name in KMS), etc.
I tested Beast Tamer : Bear Assault skill tonight. With 13k max attack range, 87% critical rate, 71% min and 95% max critical damage. In bear mode, only spaming the first hit of Paw claw, something like that, I wrote down my highest max critical line being 163k damage. Then I cast Bear Assault, pretty much same thign as Enrage, +60% damage and we target 1 monster, +%min critical rate and %min crit damage. I was dealing 203k critical line as highest damage.
Now I am concerning about Chance Attack skill of Hero. It describes the damage calculation order is adjusted. Does it mean when we will have a higher critical damage when dealing extra damage from Chance Attack than BEFORE this patch? If I deal 37M maximum critical damage on Hard Magnus including all 3 damage multipliers, does it mean when we receive your patch, I will do around 4-5M more damage per hit because Chance Attack will be additive and the rest multiplicative?
I suggested a change in damage formula to guarantee EVERY damage multipliers is being additive. Either you apply my suggestion to make it simplier or you add damage multiplier in critical damage formula. Link below:
http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1455940-Changing-the-current-damage-formula-so-critical-damage-is-multiplicative-at-100%26nxid%3D6
I forgot to mention the change of damage formula should work on every classes with damage multiplier.
Sorry, it’s me again. I can confirm Beast Tamer Bear Assault skill and Mihile Rolling Soul skill (pre-revamp of course) are affected by critical damage + damage multiplier issue.
My buddy went on Mihile for me, Then, I showed him my critical damage, but this time I used Advanced Combo including extra damage hyper AND enrage on normal mob. With 26.4M as highest critical line and 22.8M as highest non-critical line, knowing I have 55% max critical damage showing on Character Stat UI, I divided 26.4M by 22.8M and I obtain 15.78% max critical damage. Completely out of %critical damage range and even under the minimum.
In the past, when I went bossing, I used all these skills including Punture, which I completely neglected in my test on boss like Hard Magnus. That was the reason why I was thinking the current system would decide to only make 1 damage multiplier additive. But it’s not the case. ALL of them are x.x
So, I think that changing the damage calculation order of Chance Attack won’t change ANYTHING! Unless a Hero from KMS can confirm a change. I am feeling KMS has completely forgot to include damage multiplier into critical damage formula. Having 15% critical damage is very too low, excluding Incising (puncture in GMS).
The same buddy who has tested Mihile skill, in GMS, also tested Battle Mage, Battle Rage skill and it doesn’t get affected by this critical damage issue. So, is there a way to take a look at this skill data and use it to rework Hero skills Advanced Combo/Enrage, Beast Tamer Rolling Soul or Mihile Rolling Soul. If too complicated, then add damage multiplier values into the Critical damage formula please! It is the only way to fix this issue for every classes having this kind of buff.
Incovenient Mihile shielding sysyem, fragile Night Walker, Hit as hard as toothpick Wild Hunter, over-nerfed Mechanic, you never fail to amuse me Nexon. Bye.
Why the fuck would they nerf Bishops? They are weak support classes but now Nexon even nerfed their utility skills.
Terrible Mihile revamp. The shielding system is inconvenient.
Zero nerfs… -_-
Wild Hunter’s another bite nerf… Rest in PogChamp
Ew, ew, ew. Nexon is disgusting
Hi Max, do you know the Pet Command for Prince Seals?
Hi Max, do you know the Pet Command for Prince Seals?
“You do not need an empty character slot in the world you would like to move to (however, you cannot move to a world in which you already have 36 characters).”
Does this mean we can get free character slots by making 6 characters on each world and transferring them to your main world if you don’t have 36 characters yet?
I personally don’t think aran got a “buff”. If you think about it the only thing that aran did get “buff” on is the boss, which I think aran was already a decent bosser. They merged combo drain, which is huge cus now you’ll actually need potions, and they decreased damage for almost all skills in exchange for more dps, which I understand. They nerfed mobbing like why would you do that. The thing that piss me off the most is the combo drain nerf. Combo drain skill is now useless since it’s only 2% from max hp. I’m not sure if that’s even going to make significant difference in healing when I’m taking like 1k damage from sdh. As a aran main, I’m sort of disappointed in this so called “buff”. What do you guys think about it?
Nerfed combo drain*
WTF now! Battle Mage isnt shit enough yet for Nexon!? Why do they have to fuck with Battle King Bar once again? OMG now it is 13 second on cooldown :(((( R.I.P my BaM. FU Nexonnnnn
why 5sec on the NW back dash??????
on jun 12 post about arrow platter :installed Arrow Blaster’s damage has been increased from 125% to 140%, installed Arrow Blaster’s duration has been decreased from 30 seconds to 15 seconds, this skill now has a cooldown of 30 seconds, this skill no longer activates Damage Reflect
on this post didnt say duration decreased or cooldown, u forgot or they removed it?
and what is the attk speed of arrow platter? thank you
That post was for Tespia, the final changes that were added to the official server are in my post linked in the sidebar to the right: “Reboot: Character Balancing”
I’M GAY
so after examing this post and the kMSt ver. 1.2.010 post i see that paladin’d blast’s CoolDown is not mentioned in here. does that mean that they dropped the cooldown idea?
Yes. This patch was the one added to the official server, it compiled all of the changes in the test server (all of the KMST patches) and added some more changes as well.
Is night walker nerf little bit or too much?? at least give NW mobbing skill lels not 3rd job mobbing skill..do u aspect NW only lvling by killing boss zzz..shadow stiches skill lmao what function?? is it like warrior”s magic crush skill? im so jealous to other classes hyperskill, mostly can spam and buff thx nexon for fix unfair cd of our hyperskill but can u increase at least 30sec to 60sec duration? + i do thing dis kind update relly hurt we as nw u wanna know why??u ady nerf so bad elemental resist on nightwalker yet u give us 30sec hyper skill duration..how about we r getting stun, did nexon aspect stun duration and seduce duration only 1 to 3 sec?
Mercedes:
Rolling Moonsault: now has a cooldown of 4 seconds
What. WHY
Nexon has really killed BAM (Battle Mage). And Lumi has the most buff ever..but none of them has STANCE buff. Only during equilibrium and it’s only few second.
Stupid nexon!
And WTF with Trade disabled? Time to sell all my stuff
why do this to nw it is the only class i have good gear on
dasd
aran or evan?
anyone notice the typo that states “damage limit has been increased to 1 billion (1,000,000,00)”? :p
what the hecK???!! the zero got like A HUGE NERF I DIDNT LIKED IT ANYMORE ITS LV 176 AND I DONT EVEN HIT A 1MILLION PER STACK? THE HECK U DONE NEXON!