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Home > KMST > kMSt ver. 1.2.023 – Aran and Evan Changes!

kMSt ver. 1.2.023 – Aran and Evan Changes!

Monster Park REBORN

Aran and Evan have received a few further changes, as well as Spiegelmann’s Monster Park REBORN and Black Heaven REBORN.

Aran

Aran Illustration

The illustrations on the character creation screen and the early tutorial have been changed slightly.

Aran Character Creation

Aran character creation has been updated. You can now choose your gender and both male and female Arans have a new default hair/eyes (you have no choices for looks anymore).

Command Seal

The Command system has been modified to make linking skills more smooth. The Command Seal feature has been added. In your skill window, you can right click skills to seal their Commands, meaning they cannot be activated through Commands, only if you hotkey the skill. You can right click the skill again to unseal them.

Your Combo count will no longer reset to 0 if you die. Combo decay during combat has been toned down slightly.

Skill sounds have been added.

Beginner

  • Combat Step Combat Step: ground dash range has been increased, MP cost has been increased, effect has been changed, skill icon has been updated
  • Back to Rien Back to Rien: skill icon has been updated
  • Combo Kill Advantage Combo Kill Advantage: bonus experience from Combo Kill orbs has been increased from 40% to 400% (80% to 650%)

1st Job

  • Combo Ability Combo Ability: Combo count required per stat boosts has been decreased from 100 to 50
  • Smash Swing Smash Swing: you can now hold the key down to use all 3 swings, an error where the 3 swings would not be activated smoothly has been fixed
  • Smash Wave Smash Wave: effect has been changed, skill icon has been updated, an error where your fall would be delayed when this skill was used in the air has been fixed
  • Body Pressure Body Pressure: this skill can no longer be debuffed

2nd Job

  • Final Toss Final Toss: effect has been changed, skill icon has been updated, character jump height has been increased
  • Rolling Spin Rolling Spin: damage has been increased from 150% to 595%, number of hits has been decreased from 4 to 3
  • Drain Drain: HP recovered has been increased from 2% max HP to 5% max HP, this skill can no longer be debuffed
  • Swing Research I Swing Research I: distance moved while using Swings has been increased

3rd Job

  • Advanced Combo Ability Advanced Combo Ability: Combo count required per stat boosts has been decreased from 100 to 50
  • Aero Swing Aero Swing: you can now hold the key down to use all 3 swings, an error where the 3 swings would not be activated smoothly has been fixed
  • Adrenaline Boost Adrenaline Boost: Combo count required to enter Adrenaline Boost has been decreased from 1500 to 1000, attack speed boost has been removed, now increases your skills’ number of hits by 2
  • Final Blow Final Blow: Command has been changed (↓ + attack), range of energy wave when used during Adrenaline Boost has been increased

4th Job

  • Beyonder Beyonder: all three attacks’ number of hits have been decreased from 6 to 5, has been modified to make using Smash Swing after this skill more smooth
  • Boost End - Storm of Fear Boost End – Storm of Fear: enemy pull range has been increased
  • Boost End - Hunter's Targeting Boost End – Hunter’s Targeting: an error where charging would not increase damage has been fixed, monster target effect has been changed
  • High Mastery High Mastery: mastery has been decreased from 75% to 70%, minimum critical damage has been decreased from 23% to 15%
  • High Defense High Defense: damage reduction has been increased from 20% to 40%

Hyper

  • Adrenaline Generator Adrenaline Generator: MP cost has been increased from 300 to 500, cooldown has been decreased from 300 seconds to 240 seconds
  • Maha's Domain Maha’s Domain: MP cost has been increased from 300 to 500, damage has been decreased from 1400% to 800%, cooldown has been decreased from 300 seconds to 150 seconds

Evan

Evan Character Creation

Evan character creation has been updated. You can now choose your gender and both male and female Evans have a new default hair/eyes (you have no choices for looks anymore).

Skill sounds have been added.

An error where Evan could not use Teleport while using other attacking skills has been fixed.

Beginner

  • To Home To Home: skill icon has been changed
  • Rune Persistence Rune Persistence: rune buff duration boost has been increased from 10% to 30% (20% to 50%)

1st Job

  • Linked Magic Linked Magic: in addition to existing effects, Linked Magic now increases your maximum MP by 20% and increases your MP by 120 per level

2nd Job

  • Circle of Mana II Circle of Mana II: damage has been decreased from 150% to 130%
  • Circle of Wind Circle of Wind: damage has been increased from 220% to 270%
  • Dragon Swift Dragon Swift: damage has been increased from 160% to 190%, cooldown has been increased from 5 seconds to 8 seconds
  • Swift of Wind Swift of Wind: damage has been increased from 90% to 110%, now when used on a single target all wind blades will hit that target, skill icon has been updated
  • Return! Return!: cooldown has been decreased from 5 seconds to 2 seconds
  • Swift - Return! Swift – Return!: debuff now works correctly, duration has been increased from 30 seconds to 60 seconds, skill icon has been updated
  • Understanding Understanding: buff now works correctly

3rd Job

  • Circle of Mana III Circle of Mana III: damage has been decreased from 155% to 150%
  • Circle of Thunder Circle of Thunder: damage has been decreased from 180% to 170%, number of hits has been increased from 4 to 5
  • Dragon Dive Dragon Dive: damage has been increased from 150% to 195%, number of hits has been decreased from 3 to 2, cooldown has been increased from 5 seconds to 8 seconds, Circle of Wind’s damage boost has been increased from 65%p to 150%p, Dragon Swift’s damage boost has been increased from 90%p to 100%p, Swift of Wind’s damage boost has been increased from 35%p to 55%p, Swift of Thunder’s damage boost has been increased from 90%p to 160%p
  • Dive - Return! Dive – Return!: party buff duration has been increased from 30 seconds to 60 seconds, skill icon has been updated
  • Dive of Thunder Dive of Thunder: damage has been decreased from 200% to 155%, number of spheres has been decreased from 5 to 4, interval between spheres has been decreased, skill icon has been updated
  • Swift of Thunder Swift of Thunder: damage has been increased from 230% to 285%, number of monsters hit has been decreased from 15 to 8, skill icon has been updated
  • Magic Debris Magic Debris: creation rate has been decreased from 20% to 15%, damage has been increased from 50% to 70%
  • Magic Resistance Magic Resistance: in addition to existing effects, Magic Resistance now increases your status resistance by 20%

4th Job

  • NEW! Dark Fog Dark Fog: Create a dark fog that attacks multiple enemies at the same time. (max level: 10)
    • Level 10: Deals 400% damage 6 times on up to 15 enemies, with an extra 20% critical rate. Cooldown: 30 seconds.
  • Circle of Mana IV Circle of Mana IV: 1st hit’s damage has been increased from 280% to 290%, 2nd hit’s damage has been increased from 320% to 330%
  • Circle of Earth Circle of Earth: damage has been increased from 150% to 370%
  • Dragon Breath Dragon Breath: damage has been increased from 220% to 300%, number of hits has been increased from 2 to 4, cooldown has been increased from 5 seconds to 8 seconds, Circle of Wind’s damage boost has been increased from 250%p to 490%p, Dragon Swift’s damage boost has been increased from 430%p to 520%p, Swift of Wind’s damage boost has been increased from 135%p to 295%p, Swift of Thunder’s damage boost has been increased from 135%p to 770%p, Circle of Thunder’s damage boost has been decreased from 450%p to 200%p, Dragon Dive’s damage boost has been increased from 115%p to 350%p, Dive of Thunder’s damage boost has been increased from 60%p to 290%p, Dive of Earth’s damage boost has been increased from 350%p to 410%p
  • Breath of Wind Breath of Wind: damage has been increased from 140% to 380%, number of hits has been decreased from 7 to 3, 80% critical rate boost when enemies were below 40% HP has been changed to a 200%p damage boost when enemies are below 30% HP, skill icon has been updated
  • Breath of Earth Breath of Earth: damage has been increased from 270% to 490%, number of hits has been decreased from 5 to 3, damage is now distributed between all targets hit (if only one target is hit, all damage will be focused on that target), skill icon has been updated
  • Breath - Return! Breath – Return!: burning area’s damage has been decreased from 210% to 150%, skill icon has been updated
  • Dive of Earth Dive of Earth: damage has been increased from 185% to 235%, number of hits has been increased from 2 to 4, number of monsters hit has been decreased from 8 to 6, skill icon has been updated
  • Enhanced Magic Debris Enhanced Magic Debris: creation rate has been decreased from 40% to 25%
  • Magic Mastery Magic Mastery: 20% maximum critical damage boost has been changed into a 15% minimum critical damage boost

Hyper

  • Dragon Swift - Cooltime Reduce Dragon Swift – Cooltime Reduce: cooldown reduction has been increased from 20% to 25%
  • Dragon Dive - Cooltime Reduce Dragon Dive – Cooltime Reduce: cooldown reduction has been increased from 20% to 25%
  • Dragon Breath - Cooltime Reduce Dragon Breath – Cooltime Reduce: cooldown reduction has been increased from 20% to 25%
  • Dragon Dive - Thunder Install Dragon Dive – Thunder Install: lightning orb boost has been decreased from 4 to 2
  • Dragon Breath - Earth Install Dragon Breath – Earth Install: number of monsters hit boost has been increased from 1 to 2
  • Summon Onyx Dragon Summon Onyx Dragon: damage has been increased from 1000% to 1200%, duration has been decreased from 45 seconds to 40 seconds, now uses the character’s damage formula instead of a summon’s, required level has been increased from 140 to 150
  • Dragon Master Dragon Master: acceleration while moving has been removed

Spiegelmann’s Monster Park REBORN

Monster Park REBORN

Spiegelmann’s Monster Park has been reorganized into the new Spiegelmann’s Monster Park REBORN.

  • Spiegelmann’s Monster Park REBORN is content which gives a high amount of experience and different rewards for each day of the week.
  • When you enter the dungeon, you must defeat all the monsters before you can move to the next stage.
  • By hunting the monsters inside the dungeon, you can receive rewards and accumulate experience.
  • After you clear all of the stages and leave, you’ll receive your accumulated experience, a daily box, and Monster Park Coins.
  • Monster Park REBORN can be cleared 7 times per day per Maple ID.
  • You can clear Monster Park REBORN 2 times per day for free. After that, you need to use 300 Maple Points per extra run.
  • Your clear count will not increase and your Maple Points will not be consumed until after you clear the dungeon so there is no penalty if you leave while inside.

Spiegelmann’s Monster Park REBORN’s daily rewards are as follows.

  • Monday: Monday’s Creation Box (containing crafting materials)
  • Tuesday: Tuesday’s Enhancement Box (containing enhancement materials)
  • Wednesday: Wednesday’s Personality Box (containing personality trait items)
  • Thursday: Thursday’s Honor Box (containing honor items)
  • Friday: Friday’s Golden Box (containing mesos)
  • Saturday: Saturday’s Festival Box (containing rewards from all other days)
  • Sunday: 1.5x bonus experience when clearing and Sunday’s Growth Box (containing experience coupons and Pendant of the Spirit)

Monster Park Coin Shop

Other changes related to Spiegelmann’s Monster Park REBORN are as follows.

  • Extreme Monster Park is temporarily closed.
  • The following items have been added to the Monster Park Coin Shop:
    • Extreme Red
    • Extreme Green
    • Extreme Blue
    • Extreme Gold
  • You can no longer trade in Ticket Pieces.
  • Monsters no longer drop Ticket Pieces.

Bounty Hunter Brothers Polo and Prito

The Flame Wolf’s Portal has been added.

  • When killing monsters, there is a chance for a portal to be created that leads to the Flame Wolf’s Den.
  • When you enter the portal, you can fight the Flame Wolf with a short time limit.
  • After the battle, you’ll receive experience from Polo based on the damage you dealt to the Flame Wolf.
  • When many users enter and fight together, everyone will receive a lightbulb on their heads that gives additional item rewards.
  • The Flame Wolf will stay spawned for up to 2 hours. After 2 hours, if it still has HP remaining, it will disappear.
  • After the Flame Wolf disappears, you’ll receive your rewards.
  • If you are logged out when the Flame Wolf disappears, you’ll receive your rewards the next time you log in.
  • You can enter the Flame Wolf’s Portal 5 times a day per character. This will reset at midnight each day.

The Dance of Courtship has been added.

  • If you encounter Prito when you enter a Bounty Hunter’s Portal, there is a chance for you to participate in the Dance of Courtship.
  • In the Dance of Courtship, for a limited amount of time, you must input up to 20 commands quickly and accurately. Based on your successful inputs, you’ll receive different rewards.

The rate of appearance of Bounty Hunter’s Portals has been increased.

Black Heaven REBORN

Blockbuster Black Heaven

Black Heaven has been adjusted in various ways to create a more immersive environment. In addition, from November 5 to December 2, the Black Heaven REBORN event will take place.

  • Black Heaven REBORN has been adjusted as follows.
    • All monsters’ HP have been decreased.
    • Act 3’s Air Battle can now be skipped after 1 failure.
    • Act 4’s Grinder Chase can now be skipped after 1 failure.
    • Act 6’s Boss Suu Battle can now be weakened after 1 failure.
    • Quest requirements (items and monsters) have been decreased.
    • Act 3’s Air Battle, Act 4’s Grinder Chase, and Act 6’s Normal Suu battle will all give additional rewards if you can complete them without skipping/weakening them.
  • Black Heaven REBORN rewards have been added.
    • Act 3 Air Battle clear: Black Heaven Medal of Honor (10,000 Honor)
    • Act 4 Grinder Chase clear: Black Heaven Medal of Honor (10,000 Honor)
    • Act 6 Normal Suu clear: Black Heaven Medal of Honor (10,000 Honor)
  • Black Heaven REBORN event is in progress.
    • You can earn the event rewards until December 2 at 11:59 PM.
    • Act 1 clear reward: Squishy Jelly Hat, Mysterious Anvil (Cash)
    • Act 4 clear reward: Demolishizer Riding
    • Act 6 clear reward: Mini Black Heaven Riding, Black Heaven Ride Chair, Black Heaven Damage Skin

Game Related

Zakum's Altar Zakum

The Zakum boss battle map has been changed.

  • Character names will now appear above the pedestal on the map.
  • The map design has been improved.
    • The map background has been fixed.
    • The map has been changed to make the available movement range appear more intuitively.

The maximum number of character slots has been increased from 36 to 40.

The following jobs’ tutorials have been modified to make them more convenient.

  • Adventurer
  • Dual Blade
  • Knights of Cygnus
  • Mikhail
  • Xenon

System Related

MVP Service

The MVP Service has begun.

  • Based on the amount of Nexon Cash purchased, each Maple ID will be given an MVP rank and will be given benefits based on this rank.
  • Your rank cannot go below MVP Bronze (Bronze I, Bronze II, Bronze III, Bronze IV).
  • Based on the amount of Nexon Cash purchased within the last 2 months + the current month, you’ll be given an MVP Special rank (Silver, Gold, Diamond).
  • MVP ranks will be changed in real time. For MVP Special ranks, purchases on the first day of each month will be worth more.
  • MVP Bronze ranks will receive an Item Pack the first time you get to a new rank, and for each rank, you’ll receive a Daily Pack once per day.
  • MVP Special ranks will receive a Special Pack once per month and a Daily Pack once per day.
  • Rank confirmation and reward information can be seen by entering the Cash Shop. Detailed benefits will be available on the homepage at a later date.

Rewards:

  • MVP Benefits
    • Fairy Bros’ Daily Gift rewards x2 (different dates based on your MVP rank)
    • PC Bang Coins per level up x2
    • Star Force Enhancement Cost Discount (MVP Special ranks only, discount is based on your rank)
    • Auction House Premium Benefits (MVP Special ranks only)
  • Daily Pack
    • When you log in to the game, once per day on 1 character per Maple ID, you can go into the Cash Shop > MVP Banner in the bottom left and click ‘Receive Benefits’ > click the Daily Pack button to receive your items.
    • The Daily Pack items will be based on your rank from the previous day.
  • Special Pack (MVP Special), Item Pack (MVP Bronze)
    • If you are able to upgrade your Rank you’ll receive an Item Pack (MVP Bronze). You’ll receive a Special Pack once per month (MVP Special). You can receive these Packs only on 1 character per Maple ID.
    • When you are higher ranked, you’ll receive additional rewards.
  • All rewards will expire at the end of the month.
  • Game items can be shared within your account. Some items are tradeable but Cash items and certain other items are not.
  • The Special Pack/Item Pack cannot be reacquired if you throw them away.

I don’t know which packs give what items but here’s a list of MVP Service related items they added:

  • MVP Recovery Potion Voucher
  • MVP Megaphone (Bronze/Silver/Gold/Diamond) Voucher
  • MVP Plus EXP Weather Effect (Silver/Gold/Diamond) Voucher
  • MVP Plus EXP Buff
  • MVP Superpower Buff
  • MVP Recovery Potion
  • MVP Only Mu Lung Dojo Entrance Coupon
  • MVP Megaphone (Bronze/Silver/Gold/Diamond)
  • MVP Plus EXP Weather Effect (Silver/Gold/Diamond)
  • MVP Teleport World Map
  • MVP Diamond Only Hired Shop
  • MVP Bronze I/Bronze II/Bronze III/Bronze IV/Silver/Gold/Diamond (title)
  • MVP Name Tag Ring (Silver/Gold/Diamond)
  • MVP Chat Bubble Ring (Silver/Gold/Diamond)
  • MVP Special Only Damage Skin
  • Shine Noblesse (equipment)
  • Eternal Noblesse (equipment)
  • Born to be Gold (medal)
  • Born to be DIamond (medal)
  • Glow Spell (chair)
  • MVP Maple Points Gift Card (Silver/Gold/Diamond)

Skill Related

An error where certain final damage increasing skills’ effects would not apply to critical hits has been fixed.

  • Hero’s Combo Attack, Chance Attack, Enrage
    We found that after fixing this error, Hero’s damage was a bit high. So we have changed some values and also used this opportunity to lower the gap in damage between fighting bosses and regular hunting.

    • Weapon Mastery: 10% final damage boost passive has been added
    • Chance Attack: 20% critical rate boost passive has been added
    • Enrage: final damage boost has been decreased from 60% to 25%, critical rate boost has been deleted
  • Mikhail’s Soul Rage

You can no longer use town returning skills while in the same map that the skill would take you to.

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  1. Hi
    November 5, 2015 at 5:15 pm

    That Aran smile ❤

    • Anonymous
      November 6, 2015 at 9:21 am

      Aran is an Aran

  2. November 5, 2015 at 5:26 pm

    are there numbers for hero (the warrior class) changes?

    • Max
      November 5, 2015 at 5:43 pm

      I don’t have a Hero so I can’t check myself… maybe later I can go through the data and see if I can find it since there’s no extractions.

    • Max
      November 7, 2015 at 12:39 am

      Added!

  3. keyan22
    November 5, 2015 at 5:28 pm

    Don’t like the Evan hair, do you know if it replaces the old Evan hair max?

    • Max
      November 5, 2015 at 5:44 pm

      Yeah those new hair/eyes are the only ones you get, there’s no choices other than gender.

      • keyan22
        November 5, 2015 at 5:45 pm

        Well I mean the old Evan hair and eyes, not the starter ones.

        • Max
          November 5, 2015 at 6:05 pm

          Oh, no I doubt it. They never overwrite old hair/eyes.

        • Anonymous
          November 7, 2015 at 8:10 am

          Hey Keyan! I’m switching to the new hair myself… And dying it blonde probably. 😛

          • Dark Evan
            November 7, 2015 at 8:12 am

            Dark Evan here! That was me too ^^^
            And ofc, I’ll only switch given the proper chance.

    • keyan22
      November 7, 2015 at 3:06 pm

      I’ll likely keep the old Evan hair and have the new on in the salon or whatever.

    • Anonymous
      November 8, 2015 at 6:34 am

      The same case with Dual Blade. They get a new hair style instead of changing the old one.

  4. Anonymous
    November 5, 2015 at 5:40 pm

    That new Polo portal!
    And the new frito minigame is super fun.
    Not a fan of the MVP service, they said they were getting rid of that stuff with the removal of the last service. Guess that was a lie.
    Monster park reborn also seems suspiciously similar to red leaf high/sengoku high in GMS, like they just gutted the entry features, and slapped on some tacky rewards.

    Also, them aran changes. Big props nexon you listened. I’m proud.

  5. Anonymous
    November 5, 2015 at 5:41 pm

    Are you sure beyonder blade only has the first attack decreased in hits? Saw a video and it looked like all 3 attacks did 5 hits each.

    • Max
      November 5, 2015 at 6:12 pm

      Yeah you’re right, for some reason the skill description still says 6 hits for the other 2 attacks.

  6. Railbird
    November 5, 2015 at 6:40 pm

    New female Aran hair looks amazing ❤

  7. majesticviet
    November 5, 2015 at 7:05 pm

    I’m losing a lot of faith on the evan changes… Why even nerf the duration of our Hyper Summon…
    They also increased the cooldown on Dragon Breath and decreased Breath of Wind hits from 7 to 3…..

    • Anonymous
      November 7, 2015 at 8:07 am

      To be fair, with 20% resistance base, our average resistance is the same (60%), but our baseline is a bit higher, so we can get a BIT closer to 100% without our Summon.
      Not to mention having a SECONDARY source of dps contribute 80% of our lines was stupid. I’d just as easily settle for twice as many. It’s Still a rapid attack, right?
      Not to mention that being forced to toggle is to out advantage. Them return boosts.

      • Dark Evan
        November 7, 2015 at 8:08 am

        ^^^^ that was me by the way.

      • Dark Evan
        November 8, 2015 at 12:27 am

        ^ I did not type those stuffs.

        • Dark Evan
          November 18, 2015 at 6:31 pm

          Imposter: “I did not type those stuffs”
          Who the heck are you? I’ve been using this pseudonym for years on this site! I’m JUARMO
          You see, I took this name because my former guild’s master was an Evan named DarkEvanX1, the leader of TheLastStand

  8. Anonymous
    November 5, 2015 at 8:08 pm

    Hey Max,

    I have a question, did the extreme green potions exist in KMS before this patch? I’ve seen many videos of people only using the red ones and not the green ones, specially at speed run bosses where some classes would be a lot faster if they used them but never saw it.

    Thanks!

    • Max
      November 5, 2015 at 8:10 pm

      They’ve existed since Monster Park Extreme came out haha. I think in KMS they don’t break the speed cap like they do in GMS so that maybe why.

  9. Anonymous
    November 5, 2015 at 8:09 pm

    Is there any events to celebrate the revamp in kmst now?

    • Max
      November 5, 2015 at 8:12 pm

      Yeah there’s a small event. Newly created chars get an Ice Dragon Pet, some potions, 2x exp coupons, equipment boxes, Lilin’s Aura Ring/Onyx Dragon Glasses, Aran/Evan Hero’s Feather, some Mastery Books, etc. at 1st/2nd/3rd/4th job advancement.
      Pre-existing characters get a Blood Ring, and coupons for the new Aran/Evan hair/eyes if you want to change to them.

      • Anonymous
        November 6, 2015 at 9:23 am

        Any coupon to change gender?

        • Max
          November 6, 2015 at 11:10 am

          Nope

          • Anonymous
            November 11, 2015 at 6:21 pm

            Just to be clear, do pre-existing Evans get all the stuff that the new characters get? Or will we have to create new characters to get the rewards?

  10. Dark Evan
    November 5, 2015 at 8:36 pm

    do Evans and Arabs have voice acting nlw

    • Max
      November 5, 2015 at 9:08 pm

      Nope

      • Dark Evan
        November 7, 2015 at 7:13 am

        Who is that poser? I’m the real Dark Evan @viet

        • Anonymous
          November 7, 2015 at 10:50 pm

          No. I am the real Dark Evan.

          • Dark Evan
            November 7, 2015 at 10:51 pm

            You’re just an anon. I’m Dark Evan.

  11. Sean
    November 5, 2015 at 8:46 pm

    Any change in the storylines of the two classes yet?

    • Max
      November 5, 2015 at 9:08 pm

      Don’t think so.

  12. Dumping
    November 5, 2015 at 9:05 pm

    What did you say your range was on the Aran?

    • Max
      November 7, 2015 at 4:09 pm

      For the videos in this post, range with buffs (0 Combo): 73.5k~81.7k, range with buffs (500 Combo): 86.9k~96.5k

  13. Monster Zed
    November 6, 2015 at 1:34 am

    Well the re–added Dark fog for evan as a consolation (looking at it’s cd and damage proves it’s just a consolation), and ahahahahahahhhhahaha, i can’t stop laughing at evan’s return home and new hair!

    Old McDonald had a faaarm….hahaha!

    Seriously. I know Evan is the red haired step-child of unliked cousin’s mother-in-law, but what’s the point of returning him to his barnville? Most characters are returned to places where they have their crucial npcs, or/and shops around. Evan gets to return to do what? Pet his chickens? More over his and Mihile’s story revolve around getting the hell out of there and staying that way, rather then working at a farm/sweatshop…

    Well that and his “hit me, please!” hair, there’s still the issue of bossing potential being lost. I’m not delving into numbers here, too lazy this time around, but the ability to lock-on on a boss is a huge thing, at least defense wise. Walk into mobs and take their bump damage, rather then boss’s full wrath. With lock-on it works like a charm, and let’s be honest – evans are no tanks..But that’s been cut out of the equasion now…

    And going back to Aran, the non-red haired stepchild, i see they listened to feedback about missing combo barrier. It’s still missiong…obviously, but they upped high defense to 40%, that acconts for something. Aran’s were never much of tanks, glad they saw it during their testing.

    • Sad Evan
      November 6, 2015 at 10:05 pm

      It’s sad that nexon continues to screw evan up in terms of bossing capabilities…

      If they are expecting characters to have a harder time in terms of cycling between MULTIPLE (due to the stupid 8s CD) skills, at least give some leeway in terms of recovery, status resistance. But no, nexon decides to be a complete ASS HOLE and deprive us of those. Don’t even mention damage… For those who say recoveries are useless, you probably have NOT experienced instances where you are totally NOT allowed to use potions (such as pot-lock, chao’s queen zombify).

      • Dark Evan
        November 7, 2015 at 7:43 am

        You know they gave us BACK 20% status resistance, right? That’s 5% more than what we HAD.
        Then we have another 80% half the time, which averages to 60%, same as it did before. (15% x 7/20 + 95% x 9/20=60%)
        You can use hero’s will to remove pot lock.
        The cooldown reduction is now 25% so it’s reduced to 6 seconds instead of 6.4 seconds, and can be reduced to 3 max, so it’s still spammable with the correct potential lines

        • Anonymous
          November 7, 2015 at 8:37 am

          Hero’s will? That thing has a 6 mins cooldown. Do you think that the boss is so generous NOT to spam it?

          I have been to cra myself, I can say that the boss uses it way often than once per 6 mins unless you are extremely lucky that she does not turn to the crying face often. Do you even know what her zombify does? Using potions will damage your hp! Throw that in with the burning DoT inflicted on you and you’ll be DEAD. Recovery aura is the only thing that can save you if hero’s will is on cool down!

          If the ability to recover hp/mp is indeed as “useless” as you claimed, why don’t you write in to nexon and ask them to remove ALL the hp/mp recovery skills for ALL jobs less bishops?

          Don’t even get me started on status resist, it’s all because the KMS evan players were extremely UNHAPPY that the devs decided to give this back to evans! I have seen a video on 2 evans trying to duo CRA(on banban, pierre and queen), and they get THRASHED by the bosses.

          Last, but not least, those new skills of evan are literally BLOCKING the bosses, that means other players can’t even see where exactly the boss is or even what it’s doing/facing. Do you really think that CRA parties will want this type of attacker that might even screw the run up for the party?

    • Dark Evan
      November 7, 2015 at 7:25 am

      Umm, you don’t need to lock on to a single target when you can hit EVERY TARGET.
      As I’ve said before.
      You need a single target attack for killer wings to EVEN WORK.
      And there are ADVANTAGES to hitting every target. Like at lotus part one. You don’t have TIME to wipe out the mobs, but it MUST be done, lest you be screwed by stun.
      And multiplier? For all the talk you make of end results, you should know that the end result of funding is ALWAYS cap lines, at which point, the multiplier no longer matters, only the number of lines, which increased twofold.
      He was a freaking farmboy, get over yourself.
      So having a class that does both? Invaluable.
      And umm… No. In fact, Evan’s black heaven cutscene is dedicated to him not going back enough. In a hillarious way. That makes Mir never want to go back.
      You should see the adoration he has for his hometown hero, Athena Pierce, as an NPC in the Alliance Map.
      It’s not like he was sick of living at the farm. He was LITTERALLY called to action. By his newborn baby dragon.
      I agree with you though, they nerfed things that needed a good buffing. Like our Hyper Skill.

    • Sean
      November 7, 2015 at 5:24 pm

      Evan’s return skill is much more useful than it appears. It’s a free ticket to the Dimension Gate at Pantheon.

  14. Anonymous
    November 6, 2015 at 2:22 am

    You forgot to add, that this all is the part 1 of the “Heroes of Maple” update which is called REBORN.

  15. Anonymous
    November 6, 2015 at 2:38 am

    @Max A little off topic, but do you still play in Luna kms? im in need for a little help i just started ;-;.

    • Max
      November 6, 2015 at 11:11 am

      I do but I don’t log on much anymore haha. I can send you some money through Duey if you need something to start off with 🙂

      • Anonymous
        November 6, 2015 at 8:42 pm

        Just some starting money would be VERY helpful, do you know if there is any english guilds out there, i can speak korean but not fluently just enough to get me around (OH ignis 으Moo, i added you on the mysteriously character ^-^)

  16. November 6, 2015 at 6:15 am

    wow ! lot’s of works!! glad to have Max for sharing and posting new kms stuffs and events ! have a nice day ~ and as usual i share this post with translation into 巴哈姆特 forum!
    thank you a lot!

    • Max
      November 6, 2015 at 11:11 am

      No problem! 🙂

  17. Anonymous
    November 6, 2015 at 7:46 am

    Aran’s smile, sweet. Though the cool Aran is better imo.
    I prefer old Evan’s hairstyle, but this hairstyle and eye quite fit the “newbie noob” feels for beginner Evan

  18. Anonymous I/L mage
    November 6, 2015 at 9:56 am

    Well, its noice to know that the Link skills are getting a massive buff. 400% exp from orbs? at like lvl 30-40, some orbs would give you a good 50% or so(Current GMS) so this link skill is basically gone from trash, to free lvling. Evan still is trash, considering that Runes used to be increased by buff duration, and the fact that it is very limited to both mobbing and maybe the GMS Gollux, seeing as that is the only boss with runes right now. I’d recommend making it so that the rune cooldown is the same decrease as the duration increase(30%, 50%) to make it a bit more worthwhile.

    Aran now has a very sexy smile, as well as massive changes to her gameplay from last time. Combo ability is at 50 instead of 100, and the adrenaline rush is now at 1000 instead of 1500, no longer boosting attack speed but attack count by +2, which is a nice change. Smoother animations, basic damage adjustment(what was it with that 75% mastery? 5th job confirmed?) Not to mention that Drain cannot be debuffed and has been increased to 5% health from the 2%. This class just keeps getting better.

    Evan, however, just keeps getting worse. His face and Hair are TERRIBLE! Increase on all cooldowns, but from what I see, not the duration of the attacks. You would think that using one of the other similar skills or the Evan skill you could decrease it as a combo, making the playstyle a bit more interesting, but Nexon isn’t even doing that at this point. Dark Fog returns… but why? what’s the point, it adds a bit more mobbing coverage, but no effect during cooldown like similar skills. Then some of the Hyperskills get nerfed-Really? I mean, the Summon Onyx Dragon was broken for a while because of that 1Bil damage cap, being one of the few classes that could ever reach it with the Summon formula, which is a fraction of your own power(I believe it’s a total of -1/8, or close to that) But to nerf that down to character damage and then take away MORE time? Geez… Even as an Ice/Lightning mage, I don’t want these guys that nerfed. (To be fair, at least all skills on Evan work now, whereas they still refuse to fix skills that do nothing on my class)

    Outside of that, the possibility of Monster park potions being easier to get? No more mule farming? Zakum gets his tree back?(That is going to look weird, with him bouncing around his tree.)

  19. ah liang
    November 6, 2015 at 11:55 am

    so they still insist not giving a legend warrior cancel wa/ma buff or ignore skill buff~~

  20. Anonymous
    November 6, 2015 at 12:57 pm

    Hey max, any particular reason you left out the new goddess of chance cash shop stuff? I thought that was a pretty neat feature.

    • Max
      November 6, 2015 at 6:20 pm

      I don’t really cover Cash Shop stuff or events in Tespia lol, when it comes to the real server I can talk about it 🙂

  21. Anonymous
    November 6, 2015 at 9:32 pm

    Wow, that screwing of evans further, Nexon should just delete the evan character and be done with it! Was hoping that they will restore some of what has been lost, but this looks even more hopeless now!

    Now, who were the ones saying number of lines got increased by a big amount? Now they got nerfed! Sure, evans might still deal more lines, but not as much any more.

    Dragon master VS Frenzied soul: For those who play GMS, obviously some will think dragon master is useful, for those who play other servers that have “control zone” mechanics, you’ll know that by using dragon master, (especially when magnus has 25% hp or below left) intentionally or not, you are probably gonna DIE, even with that 10% hp protection on. So what it might save you since it retains 10% of your hp after a purple or blue meteor hits you? You are probably DEAD by then since by staying outside the control zone for 2.5s, you would have lost more than 10% of your hp! Not to mention, your hitbox increases when you mount on mir! Worst of all, it has a 5.FREAKING.MINUTE.COOLDOWN. So what that skill is a OP mobbing skill? Do we NOT have ENOUGH mobbing skills already? I rather get the 30% dmg for 30s for a 90s cooldown!

    Increase in CD in dragon dive/swift/breath: Wow, now nexon is FORCING you to cycle between multiple attacking skills with that increase of CD! Just W.O.W.

    Decrease in duration oynx dragon summon: 45s> 40s, is this really necessary? Our status resist is already CRAP to begin with!

    For those who said recovery aura is USELESS, let me tell you something. There are other players on other servers that say this skill is OP. Since evans has a very low base status resist, this might even save you from being knocked out when you are seduced. Not to mention, Chaos Queen have a special type of zombify that DAMAGES you while using potion/heal, this skill is important to evans.

    For those who play in GMS and said reduction in pdr is nothing, of course that applies to GMS players only! You guys have access to ring sets that adds pdr, does ALL the other servers have access to it? No?

    Increase in difficulty in controlling characters should mean that they should have lesser things to worry about such as healing mp/status infliction.Just look at evan:

    20% base resist + half of the time immune to status (I rather have a higher base or a buffing skill that adds a higher base resist, so that I can use link skills/traits/hyper stats to max it out.
    No means of self recovery, be it HP/MP: If its really that useless, why not REMOVE ALL of those skills from other jobs less bishops?
    MUCH lower base PDR compared to the old evan: Needless to say, this is unacceptable!
    Attack speed has DROPPED: Shouldn’t it remain the same?
    The WORST type of teleport among all the mage class: If dragon flight/glide is still around, disregard this.
    30s of frenzied soul VS 15s of USELESS dragon master: Frenzied soul has 90s CD while dragon master has 5mins CD. Which is MORE useless now? Not to mention, dragon master is totally UNUSABLE in some bosses. i.e. magnus
    Increased CD in mir’s attacking skills: Higher difficulty in controlling(FORCED to cycle between skills), but I don’t see the “reward”? How come there are MORE liabilities weighing evan down now?
    Reduced critical rate (down by 5%): Why did they even do this?
    What happened to dragon flight/glide skill? Can anyone confirm if it’s deleted? Or it’s still around? (NOT the hyper skill)

    • majesticviet
      November 6, 2015 at 11:06 pm

      This. ALL THIS. I honestly waited three to four years and my hopes risen when they teased this. But they just decided to take a whole turn that I don’t quite like anymore at this point. Evan was my very first character when I started Maplestory and I just don’t feel like Nexon is doing a good job for us at this point. All the pointless nerfs on Magic attack, crit, damage buff, no more healing support.
      During the first part of this revamp and seeing the fire tornado looking REALLY promising for a lot of damage output with 7 LINES of really rapid attacks. I saw a lot of damage potential on there but up to this point, the low number of lines now that these number of hits got nerfed… idk ._.

      • Anonymous
        November 6, 2015 at 11:12 pm

        Yeah, I myself is a player who made an evan ever since it was first introduced. The reason why I played besides the fact I like dragons is because of recovery aura. Now it’s GONE.

        Thank you nexon, and $%^%$$ you as well nexon. Do us a favor, and delete the evan class instead of wasting your time to nerf and make a mockery out of our job.

  22. thrakkes, Hero GMS
    November 6, 2015 at 11:11 pm

    Hey Max! I don’t understand why Hero dmg would be a bit high. This class is especially built for 1v1 damage, not for hunting o.O I have played Hero for ages. The critical damage bugs existed for Hero for so long, but NOT other classes!! Well Battle Mage skill (Battle Rage) and Beast Tamer (Bear Assault) skills are also damage multiplier, so they are also bugged currently.

    I would like to suggest removing revamps being made for Combo Fury (2nd job) and Shout, because Hero is not a hunter but a bosser.

  23. thrakkes, Hero GMS
    November 6, 2015 at 11:14 pm

    By critical damage bug, i mean the %dmg increase compared to base damage is actually lower than other classes. Critical damage % on Character Stat window doesnt fit with current damage I deal once Advanced Combo is fully charged and Enrage activated. Other classes don’t have this issue. So I greatly HOPE KMS WON’T CHANGE %SKILLS VALUES !!!

  24. thrakkes, Hero GMS
    November 6, 2015 at 11:24 pm

    One last thing! Majority of Hero players in GMS community doesn’t care about mobbing because they all know Hero is built to be a pure 1v1 DPS class. I rarely know any who even put Hyper skill SP for hitting more ennemies with Raging Blow (4th job and main attack skill).

  25. thrakkes, Hero GMS
    November 6, 2015 at 11:30 pm

    I can even compare with Night Waker, currently Night Walker has a greater DPS than Hero. If we can have pre-revamped function of Combo Fury and Shout, so having a crappy hunting back, then Hero new damage with final damage increase system should NOT be high, because of GMS current crappy mobility and mobbing plus the lack of good advantages.

    • Monster Zed
      November 7, 2015 at 5:31 am

      Seriously? You got Arans right on top of this post, then there are Kaisers, Zero, Dark Knights, even soul masters. Yet your bone is with a squishy 1v1 thief specialist, the Night Walker…yeah. Compare your hero with another warrior. And squishy 1v1 classes having higher damage then tanky ones is simply proper design. And as a guy who played ms since it’s early days (where there wasn’t even 4th job) i hate sins by default, since i remember times of “ProDexlezzItzaSin”…

  26. Anonymous
    November 7, 2015 at 10:06 am

    still now word on 5th job

    • Anonymous
      November 7, 2015 at 3:44 pm

      winter patch maybe or maybe not

    • Anonymous
      November 8, 2015 at 4:47 pm

      they are getting things ready with these changes/nerfs/etc…

  27. November 7, 2015 at 7:44 pm

    Max, how harder it’ll be to farm MPE pots now? and can i get coins on main and just buy it?>(lvl 220+)

  28. November 8, 2015 at 5:18 am

    Wow so much good stuff
    I still can’t wait till this hits other maples

  29. Anonymous
    November 8, 2015 at 4:19 pm

    I really wanted Aran to be Zero, emphasis on movement, movement skills, and linking skills since they can’t make him as strong as other warriors nor as useful in boss situations. Oh well.

    • Anonymous
      November 8, 2015 at 10:50 pm

      I would argue she’s even more mobile than zero (and not annoyingly so without option to remain still. Have you tried fighting lotus with a zero? Good. God.), final toss sending you into the air is incredibly useful. the increased range on combat step (even though they removed the slope buggery) is useful for short range distances too that her flash jump would be too much for.

      Linking skills is hard to do well but again, this latest update made a lot of good combo moves (final toss>rolling spin which juggles enemies in the air) much more powerful. It’d be nice to see a larger focus on real, action oriented gameplay, but maplestory was not, and likely never will be that type of game. Even on zero, you’re very rarely doing more than switching off between two chains of skills, and keeping up your buffs.

  30. Anonymous
    November 9, 2015 at 3:57 pm

    Hate the smile. She looked far more formidable without it. Traded the icy look, for the generic maple smile. A shame, but it doesn’t matter. Revamp looks slick.

  31. Anonymous
    December 30, 2015 at 1:04 pm

    If u play lumi ..the storyline stat that before evan was going down he is seting up seal around black mage..All needed is do is for lumi to use magic to activiate the magic seal lock..i wonder where is evan seal lock gone?? Is it possible evan in future have lock skill? Evan were nerfed too much…Pls make evan stronger..Look at the status resist…Pretty annoying when u bossing get all craps lock seduce dispel and etc..pls prove me that im wrong..

    • Sean
      December 30, 2015 at 1:33 pm

      …that was Freud, not Evan. Freud is canonically the most powerful magician in the history of Maple World, second only to the Black Mage.

  1. May 31, 2016 at 10:54 pm

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