KMS ver. 1.2.274 – Skill Balancing & Dynamic Field Battle Changes!
A new patch has been released to the official servers, containing skill changes (there were some additional changes compared to the test server patch) as well as dynamic field battle changes.
Here’s the Maple Update Info Centre video for this patch!
Skill Balancing
All Jobs
- Automatic Healing 1: reactivation cooldown has been increased
- Automatic Healing 2: reactivation cooldown has been increased
- Unending Attack: reactivation cooldown has been increased
- Final Attack: an error where 5th job skills did not activate Final Attack skills has been fixed
Thieves
Venom Burst: DoT damage rate has been increased
- Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take (25% → 100%) of the remaining damage over time at once and an additional 825% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time (up to 5). Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. [Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 310% damage every second for 8 seconds.]
Adventurer Warriors
Blitz Shield: HP consumption and shield amount have been adjusted
- Level 25: Consumes (1875 HP → 5% HP). Create a shield from (15% → 20%) of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 1000% damage 5 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds.
Hero
Sword of Burning Soul: an error where the sword woul disappear if you changed maps after installing it has been fixed
Combo Death Fault: an error where your damage to bosses would be increased after using this skill has been fixed
Paladin
Blessed Hammer: active effect’s damage per hammer has been decreased, attack rate has been decreased
- Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal (1250% → 1050%) damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.
Dark Knight
Beholder Dominant: has been changed to a passive skill (now, after Beholder Dominant is learned, whenever you summon Beholder, it will automatically be in Beholder Dominant state)
Beholder Shock: an error where using this skill and Beholder Impact at the same time would cause Beholder Impact’s cast action to disappear has been fixed
Sacrifice: cooldown reduction when Beholder successfully attacks has been decreased from 0.5 seconds per attack → 0.35 seconds per attack
Beholder Impact: MP consumption and damage have been adjusted, an error where using this skill and Sacrifice at the same time would cause it to not activate and skill go on cooldown has been fixed
- Level 25: Consumes (450 MP → 1000 MP). Beholder moves in front of the Dark Knight and deals (450% → 375%) damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds.
Archmage (F/P)
Paralyze: attack range has been increased
Infinity: a limit of 200% has been added to the final damage boost from Infinity
DoT Punisher: an error where additional fireballs were not being created based on the number of DoTs has been fixed
Poison Nova: MP consumption has been decreased
- Level 25: Consumes (1000 → 500) MP. Create poison clouds, which deal 1000% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 600% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds.
Archmage (I/L)
Infinity: a limit of 200% has been added to the final damage boost from Infinity
Lightning Sphere: damage has been decreased from 250% → 200%
Ice Age: icy area’s duration has been increased
- Level 25: Consumes 1000 MP. Create an icy area that deals 1000% damage 10 times on up to 15 enemies then persists for (25 → 30) seconds, dealing 500% damage continuously and increasing Freeze stacks. Cooldown: 60 seconds.
Thunder Break: successive lightning attacks on the same enemy will now do decreased damage
- Level 25: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 1500% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will continue to strike at its current if it cannot move forward. (→ If the lightning hits the same enemy multiple times, its final damage will be decreased by 10% per strike.) Cooldown: 30 seconds.
Bishop
Heal: experience gain when healing party members has been removed
Angel Ray: experience gain when healing party members has been removed
Infinity: a limit of 200% has been added to the final damage boost from Infinity
Pray: cooldown, duration, healing, and final damage boost limit have been adjusted
- Level 25: Consumes 1000 MP. For (55 → 42) seconds, create an area for party members that increases their final damage by (10% → 5%), heals (2% → 1%) of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1500 INT, up to a maximum of (70% → 75%) final damage. HP/MP heal will be increased by 1% per 2000 INT, up to a maximum of (15% → 10%). Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. You will receive 40% of the effects of the final damage boost. Cooldown: (120 → 180) seconds.
Angel of Libra: duration has been decreased, maximum damage boost and required INT for damage boost for the non-Vengeance of Angel state’s buff have been adjusted
- Level 25: Consumes 1000 MP. For (42 → 30) seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds.
- Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by (5% → 5% + 1% per 1250 INT, up to maximum of 100%) for 4 seconds.
- Activated: the angel of revenge will deal 1500% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.
- Level 25: Consumes 1000 MP. For (42 → 30) seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds.
Bow Master:
Afterimage Shot: damage and passive effect’s number of required hits to activate have been adjusted
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing (600% → 800%) damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every (12 → 10) attacks, automatically create an afterimage that attacks enemies in range, dealing (600% → 800%) damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.
Marksman
Piercing: damage has been increased from 350% → 400%, final damage boost when piercing through enemies has been decreased from 20% → 15%, arrow speed has been adjusted
Sniping: arrow speed has been increased
Long Range True Shot: cast delay has been decreased from 1170ms → 960ms
Split Arrow: attack range and cooldown have been adjusted
- Level 25: Consumes 800 MP. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 1200% damage 5 times on up to 10 enemies. Cooldown: (112 → 120) seconds.
Night Lord
Critical Throw: critical damage boost has been decreased from 8% → 5%
Mark of Night Lord: number of stars thrown has been decreased from 4 → 3
Bleeding Toxin: attack boost has been increased from 30 → 60, DoT duration has been decreased from 8 seconds → 3 seconds, cooldown has been increased from 90 seconds → 200 seconds
Shadower
Eviscerate: skill logic has been changed and counterattack mechanic has been removed. This is basically a new skill now.
Eviscerate: Instantly move to enemies wounded by Assassinate and inflict a deadly attack. This skill can be linked with Assassinate and will deal damage through Damage Reflect/Damage Ignore. (max level: 25)
- Level 25: [Passive effect: Assassinate’s final attack will mark enemies with a Wounded debuff that lasts for 10 seconds and stacks up to 3 times. If you hit another enemy with Assassinate while there is another one that is marked, the original enemy’s mark will disappear and you will begin stacking it on the new enemy.] Active effect: Consumes 650 MP. Summon allies from the shadows that deal 1100% damage 5 times on up to 10 enemies. If there is an enemy with 3 Wound debuff stacks in range, you can use this skill with Assassinate to instantly move to that enemy and deal 3800% damage 6 times with an additional 100% critical rate and defense ignore. Gain 1 second of invincibility after attacking. Cooldown: 10 seconds.
Dual Blade
Blade Fury: damage has been increased from 200% → 250%
Viper
Dragon Strike: final damage boost’s duration has been increased from 10 seconds → 15 seconds
Serpent Screw: Energy consumption has been adjusted, now if the enemy hit is a boss the Energy consumed will be decreased
- Level 25: Consumes 300 MP. Consumes (150 → 110) Energy per attack. Consumes (30 → 70) Energy per attack when your Energy is fully charged. (→ If this skill is attacking a boss monster, the Energy consumption is decreased by 60%). Automatically attack up to 10 nearby enemies, dealing 800% damage 3 times continuously. Cooldown: 3 seconds.
Captain
Deadeye: cooldown, maximum number of monsters hit, and damage have been adjusted
- Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to (15 → 12) enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals (1600% → 2400%) damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: (15 → 25) seconds.
Cannon Shooter
Hyper Monkey Spell: duration has been decreased from 300 seconds → 180 seconds
Big Huge Gigantic Cannonball: required time to prepare a cannonball has been increased
- Level 25: Consumes 500 MP. Shoot a giant cannon ball that deals 825% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every (20 → 25) seconds and can hold up to 3 at a time. Cooldown: 3 seconds.
ICBM: you will now be invincible during the cast animation after firing the skill
Knights of Cygnus
Cygnus Phalanx: an error where you would not be removed from Dark Sight if you hit monsters with this skill has been fixed, an error where Striker’s Electric Charge applied to this skill has been fixed
Mikhail
Soul Blade: cast delay has been decreased from 990ms → 810ms
Royal Guard: attack boost when you successfully guard the 3rd time has been increased from 20 → 25
Advanced Royal Guard: attack boost when you successfully guard the 4th time has been increased from 25 → 40, attack boost when you successfully guard the 5th time has been increased from 35 → 70
Soul Driver: cast delay has been decreased from 840ms → 810ms
Soul Slash: attack range has been increased
Soul Assault: attack range has been increased
Rho Aias: an error where the final damage buff would not be saved by Buff Freezers has been fixed
Claiomh Solais: effect where Royal Guard’s attack buff duration would be reset has been changed to an effect where Royal Guard’s attack buff duration is increased by a certain amount
- Level 25: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration (will be refreshed → will be increased by 6 seconds. However, this cannot exceed the maximum duration). All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds.
- [1 stack] 700% damage
- [2 stacks] 820% damage
- [3 stacks] 1010% damage
- [4 stacks] 1200% damage
- [5 stacks] 1400% damage.
- Level 25: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration (will be refreshed → will be increased by 6 seconds. However, this cannot exceed the maximum duration). All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds.
Soul Master
True Sight: final damage boost on debuffed enemies has been decreased from 10% → 5%
Cross the Styx: maximum charge’s damage has been decreased from 3750% damage → 2900% damage
Elysion: Cross the Styx’s damage reduction has been increased
- Level 25: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it but its final damage will be decreased by (40% → 50%). When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 5200% damage 6 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds.
Flame Wizard
Truth of Magic: critical damage boost has been removed
Flame Discharge: an error where this skill could sometimes not be used in Hungry Muto has been fixed
Wind Breaker
Spiral Vortex: cast delay has been decreased from 720ms → 660ms
Night Walker
Shadow Bats: in addition to existing effects, Shadow Bats now deals 10% additional damage to regular monsters
Throwing Mastery: damage boost has been increased from 20% → 30%
Shadow Servant: shadow’s final damage has been increased from 60% → 65%
Shadow Illusion: shadows’ final damage have been increased from 60% → 65%, 40% → 45%, and 20% → 25%
Quintuple Throw – Boss Killer: boss damage boost has been increased from 10% → 20%
Striker
Bolt Anchor: cast delay has been decreased from 1350ms → 1170ms
Knuckle Expert: critical damage boost has been decreased from 8% → 5%
Heroes
Freud’s Blessing: if you die while using this skill, the final cooldown will now apply instead of the shorter one, cooldown reduction speed increase has been decreased
- Level 25: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds.
- [1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease (30% → 10%) faster.
- [2nd stack] 75% Stance.
- [3rd stack] 50 all stats.
- [4th stack] 22 attack/magic attack.
- [5th stack] 22% boss damage.
- [6th stack] invincibility for the entire duration.
- Level 25: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds.
Evan
Imperial Breath: damage has been decreased
- Level 25: Deals (1200% → 1000%) damage 7 times on up to 12 enemies for 4 seconds.
Mercedes
Leap Tornado: damage has been increased from 235% → 260%
Sylphidia: rush attack’s cooldown has been decreased from 1.25 seconds → 0.95 seconds
Phantom
Moonlight: has been changed into a passive skill
Joker: number of cards thrown has been increased from 10 → 11, an error where the Hourglass card’s effects did not apply has been fixed
Blackjack: an error where this skill was affected by Combat Orders has been fixed, an error where the last attack would cause Dark Sight to be removed has been fixed
Luminous
Shine Redemption: experience gain when healing party members has been removed
Apocalypse: cast delay has been decreased from 1530ms → 1320ms
Morning Starfall: cast delay has been decreased from 1800ms → 1200ms
Punishing Resonator: duration has been decreased
- Level 25: Consumes 1000 MP. For (8 → 6) seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds.
- Sunfire: 700% damage 4 times
- Eclipse: 500% damage 5 times
- Equilibrium: 665% damage 6 times
- Level 25: Consumes 1000 MP. For (8 → 6) seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds.
EunWol
Bind Area: an error where a message would not not be outputted if used on enemies that were resistant to binds has been fixed
Demon Slayer
Demon Awakening: final damage boost has been removed
Demon Avenger
Demon Frenzy: in addition to existing effects, Demon Frenzy now decreases damage taken from attacks (including % HP attacks) by 30%
Resistance
Resistance Line Infantry: damage has been decreased
- Level 25: Consumes 650 MP. Summon an infantry for 10 seconds, each strike deals (500% → 415%) damage 9 times on up to 12 enemies. Cooldown: 25 seconds.
Blaster
Charge skills: a phenomenon where using Charge skills while using other skills to cancel their actions repeatedly would sometimes cause the client to shut down has been alleviated
Battle Mage
Battle Mastery: critical damage boost has been increased from 10% → 20%
Staff Expert: critical damage boost has been increased from 15% → 20%
Union Aura: Blow’s damage has been increased
- Level 25: Consumes 100 MP. For 55 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra (250% → 300%) damage 12 times with an additional 50% critical rate and 50% defense ignore. Cooldown: 150 seconds.
Black Magic Altar: cooldown, altar preparation time, and duration have been adjusted
- Level 25: Consumes 500 MP. Install a black magic altar for (20 → 40) seconds. The curse deals 1600% damage 4 times on up to 10 enemies. The curse takes 0.8 seconds to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15% per altar. Prepare an altar every (12.5 → 25) seconds, you can hold up to 4 altars at one time. Cooldown: (1.5 → 0.5) seconds.
Wild Hunter
Wild Vulcan: damage has been increased from 320% → 340% (damage while on Jaguar has been increased from 160% → 170%)
Drill Container: in addition to existing effects, while riding a Jaguar, Wild Vulcan’s damage to regular monsters will be increased by 10%
Wild Vulcan – Boss Killer: boss damage boost has been increased from 10% → 20%
Jaguar Maximum: in addition to existing effects, Jaguar Maximum will now apply Another Bite debuffs to enemies hit
- Level 25: Consumes 1000 MP. For 12 seconds, become invincible and deal 2000% damage 6 times on up to 15 enemies up to 3 times then perform a final attack, dealing 3000% damage 12 times with an additional 100% critical rate and 100% defense ignore. While attacking with this skill, you can press the skill again to instantly use the final attack. (→ This attack has a 100% chance of inflicting the maximum number of Another Bite debuffs). If this skill is used while not riding a Jaguar, you will automatically ride it and gain invincibility. Cooldown: 150 seconds.
Xenon
Overload Mode: MP consumption and MP consumption per second have been decreased, now if you enter a map that does not allow the use of Overload Mode it will automatically be removed
- Level 25: Consumes (1000 → 250) MP. Consumes 1% maximum MP + (200 → 175) MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 1800% damage 6 times on up to 12 nearby enemies. Cooldown: 175 seconds.
Mechanic
Micro Missile Container: damage and cooldown have been adjusted
- Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal (400% → 850%) damage 5 times on up to 15 enemies each. Cooldown: (15 → 25) seconds.
Kaiser
Guardian of Nova: an error where the previous Kaisers would disappear hsa been fixed
Zero
Advanced Power Stomp: an error where the shockwave activation delay was changed has been fixed
Kinesis
Pure Power: has been changed into a passive skill
Spirit Enhancement: has been changed into a passive skill
ESP Battle Order: has been changed into a passive skill
Dynamic Field Battle
Sudden Missions
- The number of Multi Kills required to complete the Multi Kill missions have been decreased.
- The Defeat an Elite Boss mission has been removed.
- New Sudden Missions have been added.
- Equipment rewards have been removed from Sudden Mission rewards.
Regular Monster HP, Experience Rate Adjustments
- Level 100 and below Elite Bosses’ HP and experience rate have been decreased.
- Level 200 and higher Elite Monsters/Elite Bosses’ HP and experience rates have been increased.
- In Reboot World, an error where certain regular monsters, Elite Monsters, and Elite Bosses’ HP and experience would not increase past a certain point has been fixed.
Combo Kill
The maximum Combo Kill has been increased to 9999. A new stage of Combo Orbs has been added, starting from 2000 Combo. It gives more experience than the red orb from 750~1999 Combo.
Your Combo Kill will now be retained after fighting an Elite Boss, entering Polo & Fritto’s bounty hunter missions or the Flame Wolf content. However, for Elite Bosses, if you change maps it will not be retained. For bounty hunter missions and Flame Wolf, if you stay for more than 20 seconds in the exit map, it will not be retained.
Runes
The Rune of Revival‘s effects have been changed.
- Effect: increases HP and MP regeneration to the maximum, reduces all damage received, and increases resistance to status conditions. In addition, you also cannot be knocked back by enemy attacks.
The Rune of Hordes has been removed.
The Rune of Greed has been added.
- Effect: increases meso rate by 100% for its duration
The cooldown before you can activate another Rune will now be shown in the buff window.
Bait
An error where Bait would receive the effects of the Rune Persistence skill has been fixed.
An error where sometimes the Bait cooldown would be applied incorrectly has been fixed.
The Bait of Hordes has been removed.
The cooldown before you can activate another Bait will now be shown in the buff window.
Bounty Hunters
In Polo’s hunting content, level 210 and higher monsters’ HP and experience have been increased.
In Fritto‘s content, the clear experience for level 200 and higher has been increased.
Flame Wolf
Flame Wolf’s maximum HP has been increased.
A new stage of damage taken has been added to the Flame Wolf called Fatal. Characters who deal enough damage to reach the Fatal stage will receive 1 Best Hunter’s Bag.
The experience given to characters level 200 or higher after leaving has been increased.
The number of Best Hunter’s Bags given to characters who are inside the Flame Wolf’s Cave when it is defeated has been decreased from 2 to 1.
Game Related
The amount of attack/magic attack given for 16 Stars and higher when Star Forcing Arcane Shade equipment has been increased. Previously enhanced equipment will automatically have the updated values applied.
After defeating the Garden’s Imps before a Root Abyss boss, the party leader must now enter the portal and all other party members will automatically enter at the same time.
Changes to Boss Lucid have been made.
- In Lucid (Normal/Hard), if you die while fighting her and still have Death Count remaining, you will now automatically revive after 30 seconds.
- In Lucid (Normal/Hard), if you are dead when the boss is defeated, you will be moved to the reward map.
- In Lucid (Hard), in the ‘Crumbling Clocktower’ phase, an error where the damage was abnormally high has been fixed.
Fantastic Theme Park’s BGM has been changed.
Dream Breaker‘s UI has been changed.
Certain items in the Maple Union Coin Shop have had their prices adjusted.
- Union’s Strength 1: 20 → 10 coins
- Union’s Strength 2: 30 → 20 coins
- Union’s Strength 3: 50 → 30 coins
- Strong Rebirth Flame: 80 → 100 coins
- Intermediate Union Meso Box: 60 → 50 coins
- Advanced Union Meso Box: 100 → 70 coins
- Basic Union Growth Potion: 100 → 75 coins
- Intermediate Union Growth Potion: 200 → 110 coins
- Advanced Union Growth Potion: 300 → 150 coins
You can no longer use the Quick Delivery service in the SEED.
The following errors have been fixed.
- An error where the boss Vellum (Normal/Chaos) would sometimes be stuck in state where it could not be attacked if certain bind skills were used on it has been fixed.
- An error where the BGM would sometimes not go back to normal after using content that changes the BGM has been fixed.
- An error where the client would sometimes exit if you were matched with a Zero in Boss Queue has been fixed.
- An error where Mechanics could not get on or off their robot on The SEED’s 22nd floor has been fixed.
- An error where the boss Suu’s monster pattern was not applied normally if you entered alone has been fixed.
- An error where rewards you could not receive from certain content would still be shown in the Maple Guide has been fixed.
- You can now search for Arcane Symbols in the pet skill ‘Don’t Loot an Item’.
The God of Control content’s entry has been removed. Entry has been restricted so that this content can return in the future with a new look.
Cash Shop
The Gold Apple item has been updated with new prizes!
A bunch of Android Vouchers, including the Ponyroid, Suuroid, Orcaroid, Demianroid, and Aliciaroid are available from the Gold Apple.
In addition, two new Android items have been added and can be acquired from the Gold Apple. The first is the Android Ear Sensor Clip. When used, your equipped Android’s ear sensor will become invisible. You can also use this item on Androids without ear sensors to bring them back.
The second new item is the Android Shop Use Coupon (30 days), which when used allows your Android to access the Android shop feature for 30 days.
In addition, you can get Magnificent Souls, new chairs (such as the Spring Flower Garden Chair and Glass Castle Chair) and new ridings (Bouncing Kickboard Riding, Banana Riding).
The Royal Style Coupon has been updated with new items including the Soul of Atonement, Camellia Veil, Camellia Outfit, Soul of Atonement Robe, Requiem, and Erda’s Stream.
A new Special Label set called the Sporty Picnic set has been added. If you collect all 5 items, you’ll also get the Puppy Picnic! Chair.
The Master Label set has not been changed, it is still the Master Snow set.
From March 2 to March 29, the Arcana Spirit Buddy pets will be on sale! They include the Small Spirit, the Tree Spirit, and the Rock Spirit!
From March 2 to March 15, the New Chief Knights’ Hat Box and New Chief Knights’ Weapon Box will be sold. You will randomly receive 1 of 6 hats/weapons when you open the box.
The Lovely White Day sale will take place from March 9 to March 22. The above love-themed items will all be on sale for the duration of this event!
From March 16 to March 29, the Dark Force package will be sold for 6,000 NX.
Events
New Recruit! Your Club is…?
The New Recruit! Your Club is…? event has begun and will run until March 6.
Basically, there are three clubs recruiting new members: Runerup, Musculet, and Ocul. Each club has certain activities that they would like you to participate in, and for each one, you’ll gain some Closeness with that club.
- Runerup: activate 3 Runes (gain 1,000 closeness)
- Musculet: kill 500 monsters around your level or kill 1 Elite Boss (gain 200 closeness)
- Ocul: kill 2 invisible ghosts or take a picture of a spirit (gain 600 closeness)
You can only do one activity at a time.
For each day that you complete all three clubs’ activities, you’ll receive prizes.
- Special Medal of Honor
- 2x Experience Coupon (60 minutes)
- 20 Strange Cubes
- 10% Clean Slate Scroll (20 Mysterious Meso Bags for Reboot) and Craftsman’s Cube
- 5 Core Gemstones and the Club Supporter title
- 2 Meister’s Cubes
- Storm Growth Potion and your choice of 1 medal (Rune Historian/Ghost Investigator/Club Trainer)
In addition, based on your closeness with each club, you’ll unlock various skills. These skills will expire on March 12.
- Runerup
- Level 1: 100% increase in Runes’ experience buff duration. (2,000 closeness)
- Level 2: 100% increase in Runes’ experience buff duration and 50% increase in Runes’ experience buff. (5,000 closeness).
- Level 3: 100% increase in Runes’ experience buff duration and 100% increase in Runes’ experience buff. (5,000 closeness).
- Musculet
- Level 1: 10 attack/magic attack, 10 speed/jump. (2,000 closeness)
- Level 2: 20 attack/magic attack, 20 speed/jump. (5,000 closeness)
- Level 3: 30 attack/magic attack, 30 speed/jump. (8,000 closeness)
- Ocul
- Level 1: 10% defense ignore/boss damage. (2,000 closeness)
- Level 2: 15% defense ignore/boss damage. (5,000 closeness)
- Level 3: 20% defense ignore/boss damage. (8,000 closeness)
White Day Sweet Gift
The White Day Sweet Gift event will run from March 11 to 14. Basically, you just need to login during this event and you’ll receive the Sweet Gift Box! It has a bunch of items in it (but don’t worry, the box is account tradeable and you can remove items one-by-one).
- 10 2x Experience Coupons (15 minutes)
- Personality Growth Potion
- Candy is Sweet! medal (10 all stats, 500 HP/MP, 10 attack/magic attack, stats expire in 7 days)
- Sweet Selective Damage Skin Box
- Candy Damage Skin
- Jelly Bean Damage Skin
- Sweet Cookie Damage Skin
- Marshmallow Damage Skin
- Churroes Damage Skin
- Donut Damage Skin
- Choco Donut Damage Skin
Sunday Maple
The Sunday Maple event will take place on March 12 and March 26.
On March 12, the following benefits will take place:
- 30% discount on Scroll Trace cost (including 30% Innocent Scroll and 5% Clean Slate Scroll) [2x drop rate boost for Reboot/Reboot2]
- 2x increase in Sudden Mission daily clear limit (3 -> 6)
- 2x experience from clearing Sudden Missions
On March 26, the following benefits will take place:
- 100% success rate when enhancing at 5/10/15 stars
- +100% Rune experience buff effect (2x -> 3x)
- 2x increase in Rune experience buff duration (3 minutes -> 6 minutes)
Challenge! Maple Rainbow
The Challenge! Maple Rainbow event will run from March 20 to March 26. Every day, you can choose one of seven missions, and if you complete them, you can choose one of seven rewards.
You can complete 7 missions per day (14 on Saturday). You can repeat the same mission repeatedly or claim the same prizes multiple times if you want.
There are seven missions you can choose from.
- Defeat 500 monsters around your level
- Hold a Closed Rainbow Box for 20 minutes until it becomes a Wide Open Rainbow Box
- Find the Ribbon Pig’s house in random maps
- Collect 5 Rainbow Dew from monsters around your level and raise the Orange Mushroom to stage 5
- Defeat 3 Elite Monsters
- Acquire 500 Contribution for your guild
- Mine/harvest 50 times
You can choose one of seven rewards every time you finish a mission.
- 50 Mileage
- Rainbow Power Buff (30 attack/magic attack, 15% critical rate for 15 minutes)
- Source of Wealth buff (30% item drop rate for 20 minutes)
- Large Fatigue Potion (recovers 70 Fatigue)
- Rainbow Enhancement Buff (20% boss damage, 20% defense ignore for 15 minutes)
- Meso Acquisition Rate 2x Coupon (2x mesos acquired for 15 minutes)
- 2x Experience Coupon (2x experience for 15 minutes)
If you complete the Find the Ribbon Pig’s House mission 10 times, you’ll get the Maple Navigation title (no stats, permanent).
If you complete a total of 35 missions, you’ll receive the Challenge! Maple Rainbow! title (50 all stats, 20 attack/magic attack, 30% boss damage, 30% defense ignore, and 20000 HP/MP, stats expire on April 6).
Thanks as always, Max. I really do like the new format for the skill changes.
(You missed making Afterimage’s passive attack’s 800% skill damage into a green text color btw)
No problem 🙂 Yeah it looks a lot cleaner actually, I think I’ll use that format for regular skill changes as well (might edit this post tomorrow). And fixed!
is it true that you get more dps from just using hurricane and not activating afterimage shot? also was the attack speed arrowstream build nerfed?
It definitely used to be that way, I don’t know if this patch’s changes would make it actually worth it to use.
I would say if they change the skill in such a way that you can cast it will using your skills. Then this is really worth. As for the damage boost for this patch, I am not sure since I am a Marksman. And Bowsmaster is much harder to play. ><
Edit: I would say if they change the skill in such a way that you can cast Afterimage Shot when using your skills, then this is really worth.
According to Insoya, Afterimage Shot is pretty worth using now. I looked at some Battle Analysis stuff and it’s powerful, even at level 1. It activates both Magic Arrows and also AFA now.
off topic, do phoenix boost nodes affect evolve? thanks
I’m not sure actually, I tried to find that out when the skill first came out and couldn’t find anything about it on Insoya 😦
Max do you know if the new recruit skills are perm? they are pretty op
Nope, they expire on March 12!
Wild Vulcan: damage has been increased from 160% to 170% (damage while on Jaguar has been increased from 320% to 340%)
Max i think you meant damage has been increased from 160% to 170% when mounted on Jaguar, and from 320% to 340% when dismounted?
Oops, I haven’t played WH in a while lol. I’ll fix that!
Hi Max, I noticed that the shadower eviscerate skill counterattack part is changed from 3800% 7 times to 6 times, is it true? Or just a mistake? T.T So sad if it’s true tho….
wth did they nerf it T_T or just typo?
Ohhhh they added 1 sec of Invincibility frame but took out 1 attack, seems legit.
i like
Yep they decreased the number of hits from 7 to 6 but they made it give 1s of invincibility after use.
Hi Max, I noticed that the shadower eviscerate skill is changed to 3800% 6 times instead of the earlier 7 times. Is it true or just a mistake? (Since it’s not highlighted)… Sad if true though…. T.T
wondering.. KMS 1.2.273 is missing? 😮
It was a bugfix patch, there were no patch notes for it 😛
Demon Frenzy – why no add 50%
Thanks for the post Max!
I dont get what the Android Eye Sensor Clip does O.o
It removes/adds those mechanical ear things all Androids have.
(And I just realized I wrote ‘Eye Sensor’ instead of ‘Ear Sensor’, fixed!
this cant be serious, eviscerate alraidy decent ish but now its damage rlly start to suck, its nice that they have 1 sec invincebility even tho it seems really hard to use it to dodge attacks, since u HAVE to link it with assasinate, tho it rlly wasnt necesairy to remove 1 hit…
You don’t have to link it with assassinate immediately. The debuff stays on the enemy for 10 seconds(per stack?) so if you use it within that time frame you will teleport to the target for damage and 1 second immunity. That is pretty sweet. It can help with bossing by helping you dodge and teleport right next to mobile boss without hurting yourself, but I wouldn’t really know since I don’t play maple much.
But it’s 1 second immunity to 1 time attack. Don’t forget about shadow partner, which in actuality we are losing 2 times attack… It’s a bad trade-off if you ask me, since 1 second immunity is too less. Shadower’s DPS remains bottom for a long time, we really need more damage to make it a better class. They should at least add more dmg % to the skill to compensate the loss of attack lines
indeed we need more % dmg in that case, but acording to yt videos i noticed u rlly HAVE to link it with assasinate else u will trigger the mobbing effect…
@ Boomerang… I thought about this for a moment, and I think it’s because he isn’t in range ( if you’re talking about this video https://www.youtube.com/watch?v=PDZvdbIEsQw .) I supposed the idea is still the same as the old version: it’s a counterattack move. Time it right, you deal some extra damage and not die against the likes of Arkarium’s instant kill. That second of invincibility is very precious if you played maple a long time ago. Shadowers timed B-step for that invincibility frame.
Just to clarify my speculation, you DON’T have to link it with Assassinate but you DO have to be in range with the marked target.
Max can confirm or reject what I said because I don’t know Korean and the guy video explained a lot.
well yeah i used to be a beta player, but the video i was talking about is this one https://www.youtube.com/watch?v=qFEzR3fVdP8 u see then every single time he uses eviscerate he has to use the final attack of nate, also ive seen another video wich is this one https://www.youtube.com/watch?v=yMYbQCiC2as if you look at 1:40 ull see that the range is huge, but also he can only use it after the final attack ;o
Anybody knows how to take a picture of a spirit?
Nerfing NL again? Why? They are already poop compared to all other classes.
Guess Nexon never got over pre BB; NL meta.
Max, are you sure Union Strength 1 goes to 30? It seems like it should be to 10.
Whoops, typo, fixed!
Max, are you sure Union Strength 1 goes to 30? It seems that it should be to 10.
Should I be sad that Aran received no changes? or be glad he wasn’t nerfed…again.
Thank Max for this Changes. ^_^. Greatly Appreciated.. Its much easier to read and spot the changes between nerf and buff. Double Thumbs Up b(^_^)d.
Can you see if there are any other changes to wind breaker?
There are none
Claiomh Solais: effect where Royal Guard’s attack buff duration would be reset has been changed to an effect where Royal Guard’s attack buff duration is increased by a certain amount
After being used, Royal Guard’s attack buff’s duration (will be refreshed → [will be increased by 6 seconds. However, this cannot exceed the maximum duration] “highlighted in green”).
Isn’t this a nerf? Because before, you could have added up to 12 extra seconds to Royal Guard’s attack buff if you used Claiomh Solais just before the attack buff expired.
Hex Max, just wanna thank you for all the posts. They have been very helpful!
These posts are really helpful. Thank you Max.
why they are keep nerfeing paladins? i dk why,,,, this job is so poor like 3 ppl on my server just plays that… and then they are nerfeing more…
Hey Max,
For Night Walker, Mastery Damage +10%, is that “Damage” or Final Damage? Same for the bats?
They’re both just ‘damage’, not ‘final damage’.
hey max, i noticed in this video that this shadower still has 7 clean hits on eviscerate, are you really sure you didnt made a typo? (or nexon perhaps)
ive seen this Vid before KMST changes, so this is before the change
meh
no w8 a second, that cant be in this video you see he has the 1 sec on invincebility so this is kms not kmst???
also its posted yday >:3
This video is from KMST, the description doesn’t have the ‘1 second of invincibility’. (IDK why he posted it after the skill came out on KMS though??)
but you see the 1 second lasting buff on his screen once he uses it, thats why i started to think there must be something wrong O.o
I don’t see any 1 second buff when he uses it?
its at the right top where all his buffs are, right at the moment he activates the 1v1, its gone really fast
Ohhh I see it now, that’s actually so weird…
But I still am going to say that’s from KMST because when he hovers over the skill description at the beginning, it doesn’t show the ‘1 second of invincibility’ part. Here’s what my extraction program shows the description should be: http://i.imgur.com/6V3afWY.png
hmm yeh, thats quit differend, well i guese only time will tell then, lets hope that nexon changed their mind last minute and be like: remove 1 hit? nah to lazy to change, and added 1 sec invincibility without changing the discription. its nexon afterall *shrug*
tho thnx for the help 😛
Hey, Max. Do you know how long the reactivation cooldowns are now for the Automatic Healing skills and Unending Attack? I think you should be able to see the new cooldown if you go to any Arcane River town with a Nodecrafting NPC and search up the skills.
Automatic Healing I: -> every 40 seconds
Automatic Healing II: -> every 30 seconds
Unending Attack: -> can activate 1 time every 75 seconds
I don’t know what the original values were though 😦
Thanks!
Automatic Healing I: 30 seconds -> 40 seconds
Automatic Healing II: 20 seconds -> 30 seconds
Unending Attack (I’m guessing this is Relentless Attack): 60 seconds -> 75 seconds
Hey Max, then only these changes made up to the real servers? the Night Lords final damage nerfs to advanced star handling didn’t make it to the official server? I read somewhere people saying there were some changes not listed in the patch notes for overall classes but I would rather hear it from you than other sources I don’t trust.
Yep these are the official changes. And some of them were not mentioned in the patch notes (like the NW Shadow Servant buffs) but I added them as well.
I see a lot of good NX stuff, A chibi Empress weapon cover is something I would jump on asap.
Currently im playing 210 lvl I/L mage, should i continue to play it or creat a new character since his dpm is so low compare to many other job.
What’s with the constant “balancing” of Nightlords, guess Nightlords will keep getting nerfed no matter what huh
Demon Avenger is really call demon job?
Skill animation noob than other job.
may i know when will this reach maplesea. i measn the patch update
Viper is not adjusted, its a huge nerf 😥