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Home > KMST > KMST ver. 1.2.048 – Drop Rate Changes

KMST ver. 1.2.048 – Drop Rate Changes

After an entire month (!!!), a new test server patch has been released! Sadly, it doesn’t contain any sort of new content but there are some very interesting changes, including to drop rate.

The last event in KMS ends on the 26th but this test server period ends on the 30th so I’m not sure when this will be coming to the official servers. After this, the next patch will almost certainly be the anniversary update, so I hope they add in more than just some events!

Growth Path Improvements

Theme dungeon and area quests below level 100 have been modified.

  • The following areas will be adjusted.
    • Fairy Academy Ellinel
    • Kerning City – Swamp
    • Riena Strait
    • Perion – Land of Boars
    • Mushroom Castle
    • Sleepywood
    • Orbis
    • El Nath
    • Edelstein – Leben Mine
    • Ariant
    • Helisium
  • Some longer theme dungeons have had their total play time decreased.
  • Quest completion experience and difficulties have been adjusted.
  • The number of monsters summoned in field maps have been increased.

Area medal quests have been added. When you complete all the quests in Kerning City’s Swamp, Orbis, or Ariant areas, you’ll receive a new medal.

  • (Lv. 45) Swamp Troubleshooter
  • (Lv. 70) Above the Clouds’ Helper
  • (Lv. 90) Ariant Culture Expert

Black Heaven and Heroes of Maple

Some content’s beginning level limits have been changed. However, if you have already begun them on lower level characters, you can continue to complete them.

  • FriendsStory (level 100 or higher)
  • Black Heaven (level 120 or higher)
  • Heroes of Maple (level 135 or higher)

Mu Lung Dojo

Some of the items sold by Lao have had their costs adjusted.

  • So Gong’s Gloves (75,000 points → 70,000 points)
  • Expert’s Gloves (60,000 points → 50,000 points)
  • Expert Apprentice’s Gloves (40,000 points → 30,000 points)
  • Mu Lung Dojo Unidentified Belt Box (3,000 points → 2,000 points)
  • Mu Lung Dojo Unidentified Glove Box (3,000 points → 2,000 points)
  • Mind and Body Training Centre Entry Charms
    • 30 minutes (2,000 points → 1,500 points)
    • 1 hour (3,500 points → 3,000 points)
    • 3 hours (10,000 points → 8,000 points)
    • 6 hours (18,000 points → 15,000 points)
    • 12 hours (30,000 points → 28,000 points)
  • Training Dummy Summoning Bags (3,500 points → 2,500 points)

Some of the items sold by Lao have been adjusted.

  • NEW! Mind and Body Training Centre Entry Charm (9 Hours) [22,000 points]
  • NEW! Mind and Body Training Centre Entry Charm (24 Hours) [54,000 points]
  • REMOVED! Training Dummy Summoning Bag (Oak 75%)
  • REMOVED! Training Dummy Summoning Bag (Oak 25%)
  • REMOVED! Training Dummy Summoning Bag (Straw 100%)
  • REMOVED! Training Dummy Summoning Bag (Straw 75%)

When you leave the Mind and Body Training Centre, you will now receive another Entry Charm based on the remaining time on your original Charm.

Mu Gong's Gloves

All gloves acquired from Mu Lung Dojo have been changed to Lucky Items, meaning they can count towards any set effect. This will also apply to gloves that you currently have.

Game Related

The item drop rate increase formula has been changed.

  • Item drop rate increasing effects will now be applied at the same time instead of being applied in a certain order based on the source’s type.
  • For some items, quest items, and event items, drop rate increasing effects will now only be partially applied.
  • The drop rate of Core Gemstones has been increased.
  • The effects of Union’s Luck and Wealth Acquisition Elixirs have been increased.
    • Union’s Luck: 30% item drop rate → 50% item drop rate
    • Wealth Acquisition Elixir: 10% item and meso drop rate → 20% item and meso drop rate

When Star Force Enhancement cost discount events and MVP/PC Room discounts are applied at the same time, the pre-discount cost will now show the original cost.

  • This change was made to reduce confusion as previously, the pre-discount cost would show the event-discounted price. The discounted price will be calculated the same as before, the event discount then the MVP/PC Room discount.

Skill Related

The cooldown reduction potential on Hat equipment has been changed. Now, if a skill has a 10 second cooldown or less, only a percentage of the potential’s cooldown reduction will apply.

Chains of Hell Dual Blade’s Chains of Hell‘s damage has been increased from 105% → 150% and its number of hits has been decreased from 10 → 7.

The following errors have been fixed.

  • An error where Shadower’s Shadow Assault Shadow Assault could hit Mimics has been fixed.
  • An error where the contaminated area and real damage area created by Cannon Shooter’s icbm ICBM were different has been fixed.
  • An error where some of Wild Hunter‘s summoned jaguar’s attacks’ damage would not apply has been fixed.

Quest Related

The following errors have been fixed.

  • An error where the ‘Final Shout Towards Victory’ quest’s completion conditions and description did not match has been fixed.
  • An error where Luminous’ ‘Making the Protector Robot’ quest would take more materials than stated upon completion has been fixed.
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  1. Anonymous
    March 23, 2017 at 10:15 pm

    How exactly does the “Item drop rate increasing effects will now be applied at the same time instead of being applied in a certain order based on the source’s type.” work? Somewhat confused.

    • Anonymous
      March 23, 2017 at 10:23 pm

      and how much partial drop rate will be applied to what certain items?

      • Max
        March 24, 2017 at 12:54 pm

        Honestly I can’t say anything about that. This is everything the patch notes say about this topic 😦
        However, I did read on Insoya that drop rate might now be just like defense ignore, where you can’t get over 100%. It’s hard to confirm drop rate related stuff!

        • Anonymous
          March 24, 2017 at 2:52 pm

          good job, wk

          141

  2. Anonymous
    March 23, 2017 at 10:16 pm

    “Dual Blade’s Chains of Hell‘s damage has been increased from 105% → 150% and its number of hits has been decreased from 10 → 7.”

    It’s because of their Mirror Image isn’t it?

    • Anonymous
      March 23, 2017 at 11:41 pm

      Yea, since the max lines is 15 it’s to make it so you’re not losing out on damage so to speak.

  3. Daniel
    March 23, 2017 at 10:28 pm

    Very perplexing

  4. DD
    March 23, 2017 at 10:54 pm

    The item drop rate increase formula has been changed.
    •Item drop rate increasing effects will now be applied at the same time instead of being applied in a certain order based on the source’s type.

    Ummmm – What on earth is this going to mean?

    • Anonymous
      March 24, 2017 at 12:37 am

      Hmmm… The only thing I assume is everything now may just be addictive =/

      I think different order may mean different drop sections like how 2x event = doubling ur current drop rate.

      For example, now would be something like:
      60% from Spider
      2x Event
      would result in (1.6*2) = 3.2x drop rate.

      If it now becomes “applied at the same” (addictive) :
      1 + .6 + 1 = 2.6x drop rate
      the first 1 being neutral drop
      the .6 being the 60%
      and the last 1 being the 2x event.

      I believe this is what they meant because when we calculate drop we add everything that are classified together: For example our drop gear.

      Imagine we have 3 20% drop gear. This would result in something like this when not “applied at the same” and assuming a 2x event is happening:
      [1 + (.2 +.2 +.2)] * 2 = 3.2x drop rate
      the first 1 being neutral drop
      the 3 .2s being the 20% drop gears
      and the last 2 being the 2x event

      But if they were “applied at the same” which I believe is addictive it would be something like this…. :

      1+.2+.2+.2+ 1 = 2.6x

      the first 1 being neutral drop rate
      the 3 .2s being 20%s
      and the final 1 being the 2x event.

      cause no matter how you see it, the additive math is very straight forward and “applied” all at once, which in this case, what ever you have, just add it. Whereas if it was the current calculations, it has to be first sorted into their drop category then it can be calculated (ex : the drop gear being put in one category while coupons being in another and 2x event being in another.)

      Of course, i can be wrong of it being additive and it might actually be just straight up multiplicative which in the long run would result in much higher drop rates.

      For example: 9 20% drop gears.

      if addictive: 9*20 = 180% drop = 2.8x drop rate.

      if multiplicatve. 1.2^9 = 5.159780352 drop rate

      but lets be honest…. it is fken koreans and fken nexon… they is no fken way they would ever give us 5x drop rate. and it would most likely be additive….

      • Ivangold
        March 24, 2017 at 4:31 pm

        That how exp worked, so they changing drop like that doesn’t look too weird… and that also explain how people with more drop rate drop a lot of nodestones.

    • Max
      March 24, 2017 at 12:54 pm

      Honestly I can’t say anything about that. This is everything the patch notes say about this topic 😦
      However, I did read on Insoya that drop rate might now be just like defense ignore, where you can’t get over 100%. It’s hard to confirm drop rate related stuff!

  5. March 23, 2017 at 11:53 pm

    Same question as above people.

    And one more:
    The cooldown reduction potential on Hat equipment has been changed. Now, if a skill has a 10 second cooldown or less, only a percentage of the potential’s cooldown reduction will apply.
    How much % is it exactly? Please let me know, this is very important for us Demon Avengers D:

    • Max
      March 24, 2017 at 1:00 pm

      Can’t find any information about this 😦

      • March 26, 2017 at 10:45 pm

        Thank you, Max 🙂

  6. Nir
    March 24, 2017 at 12:39 am

    Do ‘drop rate’ means nodestones will drop more often? i’ve hard times to get some skills for my job 😦

    • Max
      March 24, 2017 at 1:00 pm

      Yes

  7. Anonymous
    March 24, 2017 at 3:15 am

    how do training dummys work now that you cant choose the percentage in the shop? do you choose when you summon the dummy?

    • Max
      March 24, 2017 at 1:00 pm

      You can only buy 100% Oak or 25% Straw now.

  8. Shizu
    March 24, 2017 at 4:24 am

    “For some items, quest items, and event items, drop rate increasing effects will now only be partially applied” confused 😦 . how much of my drop rate will affect it? and is core gemstones included in the “some items” ?

    • Anonymous
      March 24, 2017 at 1:58 pm

      I’ve heard core gemstones are included in the “some items”, but not 100% sure

  9. Xenomata
    March 24, 2017 at 6:17 am

    …the heck is a Mimic?

    • Anonymous
      March 24, 2017 at 10:33 am

      he is right, what the heck?

    • Max
      March 24, 2017 at 1:01 pm

      It’s those treasure chest mobs that spawn in Elite Boss bonus rounds

  10. Anonymous
    March 24, 2017 at 7:08 am

    can you expand on the drop rate changes max

    • Max
      March 24, 2017 at 1:01 pm

      Honestly I can’t say anything about that. This is everything the patch notes say about this topic 😦
      However, I did read on Insoya that drop rate might now be just like defense ignore, where you can’t get over 100%. It’s hard to confirm drop rate related stuff!

      • Anonymous
        March 26, 2017 at 12:23 am

        If that is true then if you buy a 2x card isn’t that already 100% ? and if you have 2x drop card + 2 x buff what would happen? so what does it mean to get 2x drop card for you? if it not 100% then what is it? 50%? lol

  11. A Concerned Shadower
    March 24, 2017 at 2:04 pm

    I’m curious to see how these drop changes will affect non-KMS things such as Familiars and our current multiplicative CS/GMS-exclusive drop cards. I’m guessing these will not be affected given GMS’s track record but I’m prepared to have my Wolf/Spider familiars lose their effectiveness.

    Also was kind of hoping that Arcane Symbol drop rate (as well as their icon size) increased in a patch like this but oh well.

  12. Anonymous
    March 24, 2017 at 4:13 pm

    They fixed shadow assault hitting mimics? There goes my elite farmer… I guess I can turn him into an NL.

  13. umMapler
    March 24, 2017 at 4:17 pm

    Are they removing some quests or something?

    • Max
      March 24, 2017 at 10:44 pm

      The notes don’t say anything about removing quests, I bet they’re just making it easier to finish the quests (like requiring less kills/items/etc).

    • Anonymous
      March 25, 2017 at 6:12 am

      Yeah the lowered time in ellinel academy (as far as I got on my char on tespia this wipe) raises drop rate on the slime crystals, lowers the amount of leaves you need (20 from 30), raised the drop rate on the plant encyclopedia (got it first kill!), raised the rate at which you acquire the “right note” from those book mobs (3rd try for the blue, 4th for the pink, versus 10-15 on both previously), only needed 30 onions and 50 turnips, too. I’d assume the other dungeons got similar changes. Nothing major, the storyline wasn’t actually changed at all but it was a lot quicker. Took maybe an hour to get through it entirely, going at a leisurely pace (and dealing with tons of other people farming too). Hopefully ariant and mushroom castle got a lot easier. Mushroom castle is a huge pain in the butt with the backtracking you have to do, and lengthy, unskippable cutscenes.

  14. Anonymous I/L mage
    March 25, 2017 at 7:32 am

    Uh, so after looking at everything, I can’t help but be curious… Lunar Dew. And the class respective orbs. Is that questline gonna get easier, or harder? I’ve been thinking about getting an Adventurer thief on Reboot(without the NL bandwagon) with Vampire, just for kicks. If anyone could tell me anything regarding such, I would greatly appreciate it.

    • acitro593
      March 27, 2017 at 8:06 pm

      I want to know this so badly as well ;n;

      • Anonymous I/L mage
        March 29, 2017 at 5:51 pm

        Actually, I may have an eventual answer for what Nexon Korea might actually do. They may incorporate the old skills into the new V matrix(after some touch-ups) and allow the use of the skills to all respective classes after some remake of the questline. Imagine a 5th job version that allows Luminous, Battle mage, Kinesis, and Evan to use a enhanced version of Flame gears, or Phantom using Vampire(enhanced), or some other combination. Fingers crossed!
        Personally, I hope that if they do preform minor touchups, they make it so that Sharkwave, Windshot, and Soul driver would be allowed to be used without cast animation(so you can cast it without delay) But for now, lets wait.

  15. Ivangold
    March 29, 2017 at 2:02 am

    Any uptate on the drop rate news Max?

  16. Anonymous
    April 11, 2017 at 7:40 am

    All gloves will be considered a lucky set ?

  17. Wikman
    May 31, 2017 at 5:34 pm

    Hi, I need to have the right input regarding this. Please message me instantly: frans.wikman@gmx.com

  18. Chow
    July 4, 2017 at 11:40 pm

    *The drop rate of Core Gemstones has been increased.
    HELL YEAH!!I have been hunting this shit painfully with drop rate of 0.00001%.

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