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Posts Tagged ‘skill change’

kMSt ver. 1.2.459 – Demon Avenger Changes & Christmas!

December 12, 2012 43 comments

Maple Christmas

A new patch has been released in Tespia, although it doesn’t include the things we really wanna see (Xenon, the new bosses/area?). In addition, Christmas events have begun in the real server, so I’ll be covering those too~ They also uploaded the trailer video for Demon Avenger, so you can watch that too.

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kMS ver. 1.2.179 – MapleStory Unlimited: System Reorganizations!

December 5, 2012 201 comments

MapleStory Unlimited

The first patch of the Winter update, MapleStory Unlimited, has been released! This patch includes many reorganizations, including those to items, stats, and bosses! It’s almost like another Big Bang! Read on for more information~

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kMSt ver. 1.2.458 – Demon Avenger, Boss, and Item Changes~

December 4, 2012 58 comments

Demon Slayer and Avenger

One more Tespia patch has been released before tomorrow’s update for MapleStory Unlimited! This one brings final changes to the new items, bosses, as well as some changes to Demon Avenger, which will be coming later this month. Read on for more information~

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kMS ver. 1.2.178 – November Update!

November 14, 2012 68 comments

The November update has been released! It includes reorganizations to Cannon Shooter, Demon Slayer, and Kerning Square as well as Hyper Skills for them and the rest of the Resistance, a new theme dungeon, and an extension to Monster Park! There’s also a lot of really good events~

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kMSt ver. 1.2.454 – November Update & New Thief Resistance, Automata!

November 8, 2012 197 comments

A huge patch was released to Tespia including the things for the November update (Demon Slayer and Cannon Shooter reorganization, Resistance and Cannon Shooter Hyper Skills, the new theme dungeon, Monster Park Extreme) as well as some Tempest class nerfs AND the data for the new thief Resistance class, Automata! It looks it will be coming out on December 6! (thanks to Yoon for finding this picture~)

The maximum number of character slots has been increased from 18 to 19. Ok… why not just to 24 or something…?

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