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Home > KMST > kMSt ver. 1.2.515 – Resistance Update!!

kMSt ver. 1.2.515 – Resistance Update!!

MapleStory Resistance

The moment everyone has been waiting for! The Resistance update has been released to Tespia! I also got a few videos so you guys can see what the revamp looks like.

Battle Mage

Battle Mage

Beginner

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.

First Job

Triple Blow Effect

  • Triple Blow Triple Blow: Attack multiple enemies quickly, three times in a row. (max level: 20)
    • Level 20: 170% damage 3 times on up to 5 enemies.

Death EffectDeath (Attack) Effect

  • Death Death: Use a scroll of black magic to make a contract with the Reaper. The Reaper moves with you, and as you collect Souls, it reveals itself and has a wide range of attacks. The Reaper’s attacks ignore Damage Reflect and scale with your character’s level. On/off skill.
    • After collecting 10 souls, alongside your next attack Death will hit up to 7 enemies for 150% + 2% * per character level 7 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 3 hits and will hit only one enemy. This skill cannot activate more than once per 9 seconds.

Yellow Aura Effect (1) Yellow Aura Effect (2)

  • Yellow Aura Yellow Aura: A bright yellow aura is emitted around you, increasing you and your party members’ movement speed and attack speed. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your speed, maximum speed, jump, and attack speed. (max level: 20)
    • Level 20: consumes 20 MP per second, 20 speed and 1 attack speed. There is a cooldown of 3 seconds. Passive effect: 20 speed, 15 maximum speed, 20 jump, 1 attack speed.
  • Teleport Ver 2 Teleport Ver.2: For efficient close combat, Teleport is improved. Move instantaneously a certain distance by pressing this skill with the up, down, left or right arrow keys. This skill can be used while jumping and while on ropes. (max level: 5)
    • Level 5: teleport 210 units instantaneously.
  • Art of Staff Art of Staff: Polish your techniques with a staff. (max level: 20)
  • Level 20: 25 magic attack.

Second Job

Quad Blow Effect

  • Quad Blow Quad Blow: Attack multiple enemies quickly, four times in a row. (required skill: level 10 Triple Blow) (max level: 20)
    • Level 20: 220% damage 4 times on up to 5 enemies.

 

  • Dark Chain Dark Chain: Black chains extend from a magic circle, pulling enemies towards you while damaging them and stunning them for a certain period of time. (max level: 20)
    • Level 20: 600% damage on up to 8 enemies, 8 second stun.

Death Contract (Attack) Effect

  • Death Contract Death Contract: Your contract with the Reaper is enhanced. (max level: 1)
    • Level 1: After collecting 8 souls, alongside your next attack Death will hit up to 8 enemies for 160% + 2% * per character level 8 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 3 hits and will hit only one enemy. This skill cannot activate more than once per 8 seconds.

Drain Aura Effect (1) Drain Aura Effect (2)

  • Drain Aura Drain Aura: A bright red Aura is emitted around you, absorbing some of the damage you and your party members deal as HP. Each character can only heal up to 10% of their maximum HP. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently gain the ability to heal a certain percentage of your maximum HP each time you collect an enemy’s soul. (max level: 20)
    • Level 20: consumes 60 MP per second. 10% of the damage you do is used to heal your HP. There is a cooldown of 3 seconds. Passive effect: heal 1000 HP every 4 seconds, heal 1% of your maximum HP every time you collect a soul.

 

  • Staff Booster Staff Booster: Raises your attack speed by 2 stages for a certain period of time. (max level: 9)
    • Level 9: 190 second duration.
  • Staff Mastery Staff Mastery: Increase your mastery over the staff, magic attack, and critical chance. (max level: 10)
    • Level 10: 50% staff mastery, 20 magic attack, 20% critical chance.
  • Ordinary Conversion Ordinary Conversion: Dramatically increase your maximum HP. (max level: 10)
    • Level 10: 150% maximum HP.
  • High Wisdom High Wisdom: Permanently increase your INT. (max level: 5)
    • Level 5: 40 INT.

Third Job

Death Blow Effect

  • Death Blow Death Blow: Attack multiple enemies quickly, five times in a row. (required skill: level 10 Quad Blow) (max level: 20)
    • Level 20: 235% damage 5 times on up to 6 enemies.

Battle Spurt Effect

  • Battle Spurt Battle Spurt: Rush forward and push multiple enemies. Finish Blow can be linked after using this skill. In addition, permanently increase Dark Chain’s damage. (max level: 20)
    • Level 20: 960% damage on up to 8 enemies. Passive effect: increase Dark Chain’s damage by 60%.

Death Contract II (Attack) Effect

  • Death Contract II Death Contract II: Your contract with the Reaper is enhanced. (max level: 1)
    • Level 1: After collecting 7 souls, alongside your next attack Death will hit up to 8 enemies for 170% + 2% * per character level 10 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 3 hits and will hit only one enemy. This skill cannot activate more than once per 7 seconds.

Blue Aura Effect (1) Blue Aura Effect (2)

  • Blue Aura Blue Aura: A blue aura is emitted around you, increasing you and your party members’ resistance to statuses and damage absorption. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your resistance to statuses and elements, defense, and damage absorption. (max level: 20)
    • Level 20: consumes 42 MP per second. Increases your resistance to statuses and elements by 20% and your damage absorption by 15%. There is a cooldown of 3 seconds. Passive effect: 30% resistance to statuses and elements, 100% defense, 20% damage absorption.

Dark Lightning Effect (1)Dark Lightning Effect (2)

  • Dark Lightning Dark Lightning: When using Teleport, create black lightning from your starting position to your end position, hitting enemies. Using Dark Chain or Battle Spurt on an enemy will create a Black Mark will enhance Dark Lightning. On/off skill. (required skill: level 5 Teleport Ver.2) (max level: 20)
    • Level 20: 350% damage 3 times on up to 8 enemies. A Black Mark will appear on enemies hit for 5 seconds, and using Dark Chain or Battle Spurt will create a Black Mark that causes Dark Lightning to do an extra 650% damage if the enemy is hit by Dark Lightning.
  • Stance Stance: Resist being knocked back by enemy attacks. (max level: 10)
    • Level 10: 100% Stance rate.
  • Nerve Stimulation Nerve Stimulation: Enhance your reaction time by combining Resistance techniques and black magic. (max level: 15)
    • Level 15: 15% evasion rate, 20 speed, 5 maximum speed.
  • Battle Mastery Battle Mastery: Permanently increase your damage and minimum critical damage. (max level: 20)
    • Level 20: 30% damage, 20% minimum critical damage.

Fourth Job

Finish Blow Effect

  • Finish Blow Finish Blow: Attack multiple enemies quickly, six times in a row, while ignoring some defense and increasing critical rate. (required skill: level 10 Death Blow) (max level: 30)
    • Level 30: 330% damage 6 times on up to 6 enemies, with an additional 25% critical chance and 20% defense ignore.

Dark Genesis Effect

  • Dark Genesis Dark Genesis: Attack up to 15 enemies with lightning of Death, with a chance to stun. In addition, permanently increase the damage of Dark Chain, Battle Spurt and Dark Lightning, and while this skill is on cooldown, all your attacks have a chance to hit a single enemy with lightning. (max level: 30)
    • Level 30: 520% damage 8 times on up to 15 enemies. There is a cooldown of 30 seconds. While on cooldown, attacks have a 60% chance to deal an extra 220% damage. Passive effect: increase Dark Chain, Battle Spurt, and Dark Lightning’s damage by 70%.

Death Contract III (Attack) Effect

  • Death Contract III Death Contract III: Your contract with the Reaper is enhanced.
    • Level 1: After collecting 6 souls, alongside your next attack Death will hit up to 10 enemies for 170% + 2% * per character level 12 times. This skill will scale until level 180. When fighting a boss, this skill will activate after 3 hits and will hit only one enemy. This skill cannot activate more than once per 6 seconds.

Dark Aura Effect (1) Dark Aura Effect (2)

  • Dark Aura Dark Aura: A black Aura with a mysterious power is emitted around you, increasing you and your party members’ damage. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. In addition, permanently increase your damage. (max level: 20)
    • Level 20: consumes 50 MP per second. 15% damage increase. There is a cooldown of 3 seconds. Passive effect: 30% damage.

Debuff Aura Effect (1) Debuff Aura Effect (2) Debuff Aura (Debuff) Effect

  • Debuff Aura Debuff Aura: An ominous Aura is emitted around you, decreasing enemies’ defenses. Using the skill again will turn off the Aura, and if you use any other Aura, this Aura will be cancelled. Debuff Aura’s effects will only apply if the enemy is near the Aura for a certain period of time. (max level: 20)
    • Level 20: consumes 60 MP per second. Reduces enemies’ defenses by 20%, enemies must be near the Aura for 5 seconds after which they’ll be affected for 5 seconds. There is a cooldown of 3 seconds.

Battle Rage Effect

  • Battle Rage Battle Rage: For a certain period of time, focus your attacks on one enemy, increasing your damage significantly. In addition, permanently increase your maximum HP and MP. This skill cannot be debuffed by enemies. On/off skill. (max level: 30)
    • Level 30: 40% damage, 20% critical chance, 15% minimum critical damage, all attacks hit only 1 enemy. Passive effect: 30% maximum HP and MP.

 

  • Shelter Shelter: Create a protective magic shield around you and your party members. While inside the shield, enemy attacks will not deal damage (% damage attacks will be reduced). (max level: 30)
    • Level 30: 40 second duration. 10% damage reduction on % damage attacks. There is a cooldown of 180 seconds.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.
  • Staff Expert Staff Expert: Increase your mastery over the staff, magic attack, and minimum and maximum critical damage. (required skill: level 10 Staff Mastery) (max level: 30)
    • Level 30: 70% staff mastery, 40 magic attack, 15% minimum and maximum critical damage.
  • Spell Boost Spell Boost: Use a special tool that amplifies your magic. (max level: 30)
    • Level 30: 30 magic attack, 30% damage, 30% defense ignore.

Hyper

  • Dark Genesis - Cooltime Reduce Dark Genesis – Cooltime Reduce: Dark Genesis’ cooldown is decreased by 50%. [required level: 143]
  • Dark Genesis - Reinforce Dark Genesis – Reinforce: Dark Genesis’ damage is increased by 20%. [required level: 162]
  • Dark Genesis - Additional Reinforce Dark Genesis – Additional Reinforce: Dark Genesis’ extra lightning attack’s damage while on cooldown is increased by 50%. [required level: 183]
  • Dark Aura - Boss Killer Dark Aura – Boss Killer: Dark Aura gains the effect of increasing boss damage by 10%. [required level: 149]
  • Debuff Aura - Elemental Reset Debuff Aura – Elemental Reset: Debuff Aura gains the effect of decreasing enemies’ elemental resistance by 10%. [required level: 168]
  • Blue Aura - Dispel Magic Blue Aura – Dispel Magic: Blue Aura gains the effect of healing party members’ status effects every 5 seconds. [required level: 189]
  • Shelter - Cooltime Reduce Shelter – Cooltime Reduce: Shelter’s cooldown is decreased by 20%. [required level: 155]
  • Shelter - Persist Shelter – Persist: Shelter’s duration is increased by 20 seconds. [required level: 177]
  • Shelter - Enhance Shelter – Enhance: Shelter’s damage reduction for % damage attacks is increased by 10%. [required level: 195]

Battle Master Effect

  • Battle Master Battle Master: Strengthen your combat ability and enhance your contract with the Reaper. [required level: 150]
    • Level 1: For 40 seconds, all Blow skills’ attack counts are increased by 1 and Reaper’s soul requirement is decreased by 3. There is a cooldown of 200 seconds.

Battleking Bar Effect

  • Battleking Bar Battleking Bar: Summon a mysterious bar to hit enemies in front of you.[required level: 170]
    • Level 1: 700% damage 7 times on up to 8 enemies. There is a cooldown of 9 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Wild Hunter

Wild Hunter

Jaguars

Beginner

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.

First Job

Double Shot Effect

  • Double Shot Double Shot: Fire two arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (max level: 20)
    • Level 20: 185% damage 2 times on 1 enemy. The Jaguar’s artillery will pierce through up to 5 enemies, dealing 170% damage 2 times.

 

  • Claw Cut Claw Cut [Jaguar Skill]: Your Jaguar cuts enemies in front of you with its claws. Claw Cut ignores Damage Reflection. (max level: 1)
    • Level 1: 200% damage + 1% damage per character level 4 times on up to 8 enemies. This skill will scale until level 180. When attacking, there is a 25% chance to inflict the Another Bite debuff. There is a cooldown of 5 seconds.

Provoke Effect

  • Provoke Provoke [Jaguar Skill]: Your Jaguar provokes nearby enemies to attack your Jaguar. (max level: 1)
    • Level 1: provoke 10 enemies into attacking your Jaguar for 10 seconds. This skill’s duration is halved on bosses. There is a cooldown of 40 seconds.

Double Jump Effect

  • Triple JumpDouble Jump Triple Jump: While riding your Jaguar, you can jump up to two times while in the air. While not riding your Jaguar, you can jump one time while in the air. (max level: 5)
    • Level 5: Jump once again while in the air (twice if you are riding a Jaguar).

Another Bite (Debuff) Effect Another Bite Effect

  • Summon Jaguar Summon Jaguar: Summon a Jaguar to fight with you. The Jaguar can be commanded to attack using [Jaguar Skills]. You can use Summon Jaguar or any Jaguar skill to summon your Jaguar. You can ride your Jaguar using Jaguar Riding. (max level: 1)
    • Level 1: Summon a Jaguar which deals 100% + 1% damage per character level damage on up to 4 enemies around you. When the Jaguar attacks, there is a 10% chance to inflict the Another Bite debuff on an enemy (stacking up to 3 times) for 5 seconds. When you attack a debuffed enemy, there is a 50% chance to deal an extra 80% per debuff + 1% damage per 3 character levels. This skill will scale until level 180. Gain 15% minimum critical damage and 30% resistance to statuses and elements while the Jaguar is summoned. There is a cooldown of 3 seconds.
  • Jaguar Riding Jaguar Riding: Summon and ride a tamed Jaguar. While riding your Jaguar, your movement speed and Stance rate will be increased. Jaguar skills cannot be used while riding the Jaguar. In addition, permanently increase your maximum speed. (max level: 1)
    • Level 1: gain 40 speed and 50% Stance while riding a Jaguar. There is a cooldown of 3 seconds. Passive effect: 50 maximum speed.
  • Jaguar Management Jaguar Management: Manage your captured Jaguars. Through Black Jack at the Secret Plaza, you can go to the Jaguar habitat to capture Jaguars.Some Jaguars can increase your stats. (max level: 1)
    • Level 1: Manage your captured Jaguars with the mouse.
  • Automatic Shooting Device Automatic Shooting Device: Combine Resistance technology and your crossbow to enhance your crossbow’s arrows. (max level: 20)
    • Level 20: 20 attack, 10% accuracy, range of Crossbow skills is increased by 50.
  • Nature's Wrath Nature’s Wrath: Channel the rage of the wild. (max level: 20)
    • Level 20: 20% critical chance.

Second Job

Triple Shot Effect

  • Triple Shot Triple Shot: Fire three arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Double Shot) (max level: 20)
    • Level 20: 290% damage 3 times on 1 enemy. The Jaguar’s artillery will pierce through up to 5 enemies, dealing 270% damage 3 times.

 

  • Crossroad Cross Road [Jaguar Skill]: Your Jaguar rushes forward and pushes multiple enemies. Cross Road ignores Damage Reflect. (max level: 1)
    • Level 1: 850% + 6% damage per character level on up to 8 enemies. This skill will scale until level 180. When attacking, there is a 30% chance to inflict the Another Bite debuff. There is a cooldown of 10 seconds.

Howling Effect

  • Howling Howling: Your Jaguar’s howl increases you and your party members’ attack. (max level: 10)
    • Level 10: reduce damage taken by 15%, increase avoid rate by 15%, 15% MP, increase all party members’ attack by 10%, 300 second duration.

Soul Arrow Effect

  • Soul Arrow Crossbow Soul Arrow: Crossbow: Increase your attack and gain the ability to shoot without using arrows for a certain period of time. (max level: 10)
    • Level 10: 20 attack, shoot without using arrows, duration of 300 seconds.

Crossbow Booster Effect

  • Crossbow Booster Crossbow Booster: Raises your attack speed by 2 stages for a certain period of time. (required skill: level 5 Crossbow Mastery) (max level: 10)
    • Level 10: 300 second duration.
  • Crossbow Mastery Crossbow Mastery: Increase your mastery over the crossbow and your damage. (max level: 10)
    • Level 10: 50% crossbow mastery, 10% damage.
  • Jaguar Mastery Jaguar Mastery: Permanently increase your maximum HP and Stance rate. (max level: 10)
    • Level 10: 20% HP, 50% Stance rate.
  • Final Attack Final Attack: After attacking, there is a chance to deal extra damage. However, it is only possible if holding a crossbow. (required skill: level 3 Crossbow Mastery) (max level: 20)
    • Level 20: 40% chance to deal an extra 150% damage.
  • Physical Training Physical Training: Permanently increase your STR and DEX. (max level: 5)
    • Level 5: 30 STR and 30 DEX.

Third Job

Wild Shot Effect

  • Wild Shot Wild Shot: Fire five arrows quickly. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Triple Shot) (max level: 20)
    • Level 20: 270% damage 5 times on 1 enemy. The Jaguar’s artillery will pierce through up to 6 enemies, dealing 220% damage 5 times.

Assistant Hunting Unit Effect

  • Assistant Hunting Unit Assistant Hunting Unit: Borrow Resistance technology, using an auxiliary unit to assist you in hunting. Assistant Hunting Unit does not activate Damage Reflect. (max level: 20)
    • Level 20: attacks for 4 seconds, dealing 160% damage on up to 8 enemies every 0.3 seconds continuously then reloads for 4 seconds and repeats, 28 second duration. There is a cooldown of 8 seconds.

White Heat Rush Effect

  • White Heat Rush White Heat Rush: Your Jaguar jumps forwards and upwards, pushing enemies. (max level: 20)
    • Level 20: 1200% damage on up to 8 enemies.

 

  • Sonic Boom Sonic Boom [Jaguar Skill]: Your Jaguar roars an creates a strong shock wave, hitting multiple enemies. Sonic Boom ignores Damage Reflect. (max level: 1)
    • Level 1: 220% + 1% damage per character level on up to 8 enemies. This skill will scale until level 180. When attacking, there is a 30% chance to inflict the Another Bite debuff. There is a cooldown of 6 seconds.

Beast Form Effect

  • Beast Form Beast Form: Increase your attack, speed, attack speed by 1 stage for a certain period of time. Enemies’ attacks cannot debuff this skill. In addition, increase your maximum HP. (max level: 20)
    • Level 20: 30% attack, 15 speed, 1 attack speed, 300 second duration. Passive effect: 50% maximum HP.
  • Draw Back Drawback: When attacking, your Jaguar will not turn around. This skill can only be used while riding a Jaguar. In addition, permanently decrease damage taken. (max level: 15)
    • Level 15: 15% damage reduction.
  • Jaguar Link Jaguar Link: Help tame your Jaguars. Increase your stats based on the number of captured Jaguars. In addition, permanently increase your attack. (max level: 10)
    • Level 10: 3% critical chance, 2% minimum and maximum critical damage per captured Jaguar. This skill scales up to 6 Jaguars.
  • Flurry Flurry: When attacked by an enemy, you have a certain chance to dodge. If you dodge successfully, all of your attacks will be critical hits for 1 second. (max level: 20)
    • Level 20: 40 DEX, 40% evasion rate.

Fourth Job

Wild Vulcan Effect

  • Wild Vulcan Wild Vulcan: Shoot a storm of arrows continuously, as long as the skill key is held down. If you are riding a Jaguar, the Jaguar artillery will fire as well, hitting multiple enemies. (required skill: level 10 Wild Shot) (max level: 30)
    • Level 30: 310% damage continuously. The Jaguar’s artillery will pierce through up to 6 enemies, dealing 250% damage per arrow.

Drill Container Effect

  • Drill Container Drill Container: Borrow Resistance technology and install a unit that launches a huge drill. Drill Container does not activate Damage Reflect. (max level: 30)
    • Level 30: 430% damage on up to 10 enemies every 0.25 seconds continuously, 8 second duration. There is a cooldown of 30 seconds.

Jaguar Soul (Debuff) Effect

  • Jaguar Soul Jaguar Soul [Jaguar Skill]: Your Jaguar’s roar, containing its soul, binds enemies’ movements. Jaguar Soul ignores Damage Reflect. (max level: 1)
    • Level 1: 1000% + 20% damage per character level on 1 enemy. This skill will scale until level 180. The enemy will be binded for 15 seconds. When attacking, there is a 50% chance to inflict the Another Bite debuff. There is a cooldown of 120 seconds.

Extend Magazine Effect

  • Extend Magazine Extend Magazine: A special Resistance magazine allows you to shoot more powerful arrows. (max level: 30)
    • Level 30: 20% damage, 40 all stats, 300 second duration.

Sharp Eyes Effect

  • Sharp Eyes Sharp Eyes: Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy. (max level: 30)
    • Level 30: 20% critical chance, 30% maximum critical damage, 300 second duration.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.
  • Wild Instinct Wild Instinct: Increase your defense and your defense ignored by a certain percentage. (max level: 10)
    • Level 10: 50% defense, 30% defense ignore.
  • Nature Force Nature Force: Feel the power of nature to protect your body. (max level: 30)
    • Level 30: 30% resistance to elements, 15% resistance to statuses.
  • Crossbow Expert Crossbow Expert: Increase your mastery over the crossbow, attack, and minimum critical damage. (required skill: level 10 Crossbow Mastery) (max levl: 30)
    • Level 30: 70% crossbow mastery, 30 attack, 15% minimum critical damage.
  • Advanced Final Attack Advanced Final Attack: Permanently increase your attack, and Final Attack’s activation rate and damage. (required skill: level 20 Final Attack) (max level: 30)
    • Level 30: 20 attack, when attacking there is a 70% chance of dealing an extra 210% damage.

Hyper

  • Beast Form - Reinforce Beast Form – Reinforce: Beast Form’s attack boost is increased. [required level: 143]
  • Beast Form - Extra Heart Point Beast Form – Extra Heart Points: Beast Form’s HP boost is increased. [required level: 162]
  • Beast Form - Rapid Attack Beast Form – Rapid Attack: Beast Form gains the effect of increasing attack speed. [required level: 183]
  • Summon Jaguar - Enhance Summon Jaguar – Enhance: When attacking enemies that are affected by Bleed, your damage is increased by 10%. [required level: 149]
  • Summon Jaguar - Reinforce Summon Jaguar – Reinforce: Jaguar skills’ damages are increased by 20%. [required level: 168]
  • Summon Jaguar - Cooltime Reduce Summon Jaguar – Cooltime Reduce: Jaguar skills’ (Claw Cut, Crossroad, Sonic Boom) cooldowns are decreased by 20%. [required level: 189]
  • Wild Vulcan - Reinforce Wild Vulcan – Reinforce: Wild Vulcan’s damage is increased by 10%. [required level: 155]
  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: Wild Vulcan gains the effect of ignoring defenses by 10%. [required level: 177]
  • Wild Vulcan - Boss Killer Wild Vulcan – Boss Killer: Wild Vulcan’s damage to bosses is increased by 10%. [required level: 195]

Silent Rampage Effect

  • Silent Rampage Silent Rampage: Envelopes you in the silent power of the hunter. [required level: 150]
    • Level 1: 40% damage, 90% Final Attack activation rate, 60 second duration. There is a cooldown of 180 seconds.

 

  • Flash Rain Flash Rain: Use the essence of Resistance technology. This skill can only be used while not riding a Jaguar. When you ride a Jaguar, Rampage as One replaces this skill and they share a cooldown. [required level: 170]
    • Level 1: 380% damage 11 times on up to 15 enemies. There is a cooldown of 15 seconds.

Rampage as One Effect

  • Rampage As One Rampage as One [Jaguar Skill]: Your Jaguar rampages. This skill can only be used while riding a Jaguar. When you get off a Jaguar, Flash Rain replaces this skill and they share a cooldown. [required level: 170]
    • Level 1: 650% damage 9 times on up to 6 enemies. Enemies hit will be inflicted with the Another Bite debuff. There is a cooldown of 15 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Mechanic

Mechanic

Metal Armor

Beginner

  • Secret Plaza Emergency Meeting Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters.
    • Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.
  • Spirit of Freedom Spirit of Freedom: The Resistance’s desire for freedom gives 5 seconds of invincibility when revived.
  • Mechanic Dash Mechanic Dash: Press the arrow keys twice to move forward a short distance.
  •  Hidden Piece: Your Metal Armor’s hidden feature is permanently enabled, allowing it to change appearance.

First Job

  • Metal Armor Human Metal Armor: Human: Summon and board the <Metal Armor: Human>. Your maximum HP, MP, speed, attack, and defense are increased greatly and your jump distance is increased. In addition, gain 100% Stance. The skill key can be used to board the armor, and pressed again to get off. (max level: 20)
    • Level 20: While boarded, gain 1500 HP, MP, 20 speed, 40 attack, and 600 defense as well as 100% Stance.

Gatling Shot Effect

  • Gatling Shot Gatling Shot: Shoot multiple enemies in front of you with a gatling gun.(required skill: level 1 Metal Armor: Human) (max level: 15)
    • Level 15: 100% damage 4 times on up to 4 enemies.

Drill Rush Effect

  • Drill Rush Drill Rush: Push enemies forward with your Drill Arm. (required skill: level 1 Metal Armor: Human) (max level: 10)
    • Level 10: 150% damage on up to 10 enemies.

Rocket Booster Effect

  • Rocket Booster Rocket Booster: Using your rocket’s momentum, jump high and deal damage to enemies near your landing place. MP is consumed for each jump and landing. Activation command: ↑↑ or the skill key. (max level: 10)
    • Level 10: 300% damage on up to 6 enemies.

Second Job

Advanced Gatling Shot Effect

  • Advanced Gatling Shot Advanced Gatling Shot: Shoot multiple enemies in front of you with an enhanced gatling gun. (required skill: level 1 Gatling Shot) (max level: 15)
    • Level 15: 200% damage 6 times on up to 6 enemies.

Homing Missile Effect (2) Homing Missile Effect (1)

  • Homing Missile Homing Missile: Launch multiple homing missiles at an enemy. Missile targets are automatically programmed. When used while boarding <Metal Armor: Tank>, all missiles will hit a single enemy. (required skill: level 10 Metal Armor: Human) (max level: 15)
    • Level 15: 350% damage on up to 4 enemies (4 missiles in total).

Robo Launcher RM7 Effect

  • Robo Launcher RM7 Robo Launcher: RM7: Installs a launcher RM7 that detects and shoots nearby enemies. The launcher itself also self-destructs after a certain period of time. (max level: 15)
    • Level 15: 250% damage launcher, 400% self-destruct damage, 60 second duration.

 

  • Open Gate GX-9 Open Gate: GX-9: Install Open Gate <GX-9>. Up to two gates can be summoned simultaneously, and you and your party members can freely move between the gates. However, the gates do not work if the distance between them is too large. (max level: 5)
    • Level 5: 300 second duration.

Mechanic Booster Effect (2) Mechanic Booster Effect (1)

  • Mechanic Booster Mechanic Booster: Raise your attack speed by 2 stages for a certain period of time. (required skill: level 5 Mechanic Mastery) (max level: 10)
    • Level 10: 200 second duration.
  • Perfect Armor Perfect Armor: Adds two new abilities to the Metal Armor. On/off skill. (required skill: level 10 Metal Armor: Human) (max level: 20)
    • Level 20: Damage taken from enemies is reflected to 500% damage (when the skill is activated). When the Metal Armor is boarded, gain 20% Guard rate (permanently).
  • Mechanic Mastery Mechanic Mastery: Increase your weapon mastery, attack, critical chance, and accuracy. (max level: 10)
    • Level 10: 50% mastery, 20 attack, 10% critical chance, 120 accuracy.
  • Physical Training Physical Training: Permanently increase your STR and DEX. (max level: 5)
    • Level 5: 30 STR, 30 DEX.

Third Job

  • Metal Armor Tank Metal Armor: Tank: Summon and board the <Metal Armor: Tank>. The skill key can be used to board the armor, and pressed again to get off. Using the skill key while boarding <Metal Armor: Human> will transform the Metal Armor. (required skill: level 10 Metal Armor: Human) (max level: 1)
    • Level 1: consumes 10 MP every 5 seconds. 100% damage, your basic attacks consume 20 MP and all attacks are critical hits.

Massive Fire SPLASH Effect

  • Massive Fire SPLASH Massive Fire: SPLASH: <Metal Armor: Human> shoots flames and hits multiple enemies. (required level: level 1 Metal Armor: Human) (max level: 20)
    • Level 20: 350% damage 4 times on up to 8 enemies.

Massive Fire IRON Effect Massive Fire IRON Effect (2)

  • Massive Fire IRON Massive Fire: IRON: <Metal Armor: Tank> shoots concentrated, armor-piercing rounds at a single enemy. (required skill: level 1 Metal Armor: Tank) (max level: 20)
    • Level 20: 1000% damage 2 times on 1 enemy.

Punch Launcher Effect (1) Punch Launcher Effect (2)

  • Rocket Punch Rocket Punch: Fire a first that pushes enemies forward and stuns them. (max level: 10)
    • Level 10: 290% damage 4 times on up to 6 enemies, 3 second stun.

 

  • Magnetic Field Magnetic Field: Install 3 magnetic coils, which create a <Magnetic Field> that hits enemies. The magnetic coils self-destruct after a certain period of time. (max level: 10)
    • Level 10: 200% damage on up to 10 enemies continuously, stuns enemies. 350% self-destruct damage. 60 second duration. There is a cooldown of 180 seconds.

Support Waver H-EX Effect

  • Support Waiver H-EX Support Waver: H-EX: Summon the multifunctional battle support robot <H-EX>. <H-EX> uses a special wave to decrease enemies’ defenses and heals allies. In addition, permanently increase your resistance to statuses and elements. (max level: 20)
    • Level 20: 20% defense reduction of nearby monsters, heals 50% max HP every 5 seconds, 500% self-destruct damage, 80 second duration. Passive effect: 40% resistance to statuses and elements.

Over Tuning Effect (1) Over Tuning Effect (2)

  • Over Tuning Over Tuning: Metal Armor’s performance is enhanced for a certain period of time, increasing your damage. (max level: 15)
    • Level 15: 30% damage, 150 second duration. Passive effect: 30% defense ignore.

Lucky Dice Effect

  • Lucky Dice Lucky Dice: Test your luck! Roll a dice to get a random buff. However, if you roll a 1, nothing happens. (max level: 20)
    • Level 20: 180 second duration. There is a cooldown of 200 seconds.
  • Advanced Homing Missile Advanced Homing Missile: Homing Missile is enhanced, increasing its damage. (required skill: level 10 Homing Missile) (max level: 15)
    • Level 15: Homing Missile’s damage is increased by 500%.
  • Mechanic Defense System Mechanic Defense System: Combine unique Resistance technology and the Metal Armor to increase your resistances. Through your mechanic defense system, your Mechanic’s survivability is increased. (max level: 15)
    • Level 15: 30% maximum HP and MP, 1500 defense and magic defense, 30% chance to ignore damage taken.
  • Battle Program Setup Battle Program Setup: Your movement speed is increased. In addition, Rocket Booster and Mechanic Dash’s battle effectiveness are increased. (required skill: level 10 Metal Armor: Human) (max level: 1)
    • Level 1: 10 speed, 2 attack speed, Rocket Booster and Mechanic Dash’s movement speeds are improved.

Fourth Job

Massive Fire SPLASH F Effect

  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: <Metal Armor: Human> shoots flames and hits multiple enemies. You can move while firing. Keydown skill. (required skill: level 1 Metal Armor: Human) (max level: 30)
    • Level 30: 545% damage 6 times on up to 8 enemies, every 0.18 seconds continuously.

Massive Fire IRON D Effect Massive Fire IRON D Effect (2)

  • Massive Fire IRON-B Massive Fire: IRON-B: <Metal Armor: Tank> shoots concentrated, armor-piercing, exploding rounds at a single enemy. Explosions occur after the rounds that hit multiple enemies. (required skill: level 1 Metal Armor: Tank) (max level: 30)
    • Level 30: 1600% damage 2 times on 1 enemy. Explosions deal 850% damage on up to 4 enemies.

 

  • Robo Factory RM1 Robo Factory: RM1: Installs a robot factory <RM1> that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. (max level: 30)
    • Level 30: summon 3 toy robots every 3 second which do 500% damage each, 1000% self-destruct damage, 40 second duration.

War Machine Titan Effect

  • War Machine Titan War Machine: Titan: Summon the giant robot <Titan>, hitting all enemies around you. When Titan is summoned, a gauge will appear for a certain period of time. Pressing the attack key will fill the gauge and after a certain period of time, the damage will be increased up to 2x based on how full it is. In addition, permanently decrease damage taken. (max level: 30)
    • Level 30: 1440% damage on up to 15 enemies. There is a coodown of 20 seconds. Passive effect: 30% damage reduction.

Maple Warrior Effect

  • Maple Warrior Maple Warrior: Increases all players’ stats within a team by a certain percentage. (max level: 30)
    • Level 30: 15% all stats for 900 seconds.

Hero's Will Effect

  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)
    • Level 5: There is a cooldown of 300 seconds.

Support Waver H-EX Enhancement

  • Support Waver Enhancement Support Waver Enhancement: Support Waver is upgraded. (required skill: level 10 Support Waver: H-EX) (max level: 30)
    • Level 30: 20% damage boost to all nearby party members.
  • Homing Missile System Research Homing Missile System Research: By studying the homing missile technology, increase the number of missiles you can fire simultaneously. Homing Missiles’ activation speed is iimproved. (required skill: level 10 Advanced Homing Missile) (max level: 5)
    • Level 5: Homing Missile’s number of missiles fired is increased by 5 (9 missiles in total).

Metal Armor Alloy Effect

  • Metal Armor Alloy Research Metal Armor Alloy Research: Permanently increases your evasion rate. If you fail at dodging an attack, your damage taken will be reduced. (required skill: level 10 Mechanic Defense System) (max level: 30)
    • Level 30: 15% avoid rate, 30% damage reduction.
  • Metal Armor Extreme Metal Armor Extreme: Your Metal Armor’s attack, defense, maximum HP and MP, and weapon mastery are increased. (required skill: level 10 Metal Armor: Human) (max level: 30)
    • Level 30: while boarded on the Metal Armor, 40 attack, 1000 defense, 120 HP and MP, 70% mastery. Passive effect: 30% maximum HP.
  • Robot Mastery Robot Mastery: All summoned robot’s damage and self-destruct damage, and their durations are increased. (max level: 30)
    • Level 30: 70% damage and self-destruct damage increase, 70% duration increase.

Double Lucky Dice (7) Effect

  • Double Lucky Dice Double Lucky Dice: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff. (required skill: level 20 Lucky Dice) (max level: 5)
    • Level 5: 50% chance to roll Double Lucky Dice, 200 second duration. There is a cooldown of 200 seconds.

Hyper

  • Magnetic Field - Reinforce Magnetic Field – Reinforce: Magnetic Field’s damage is increased by 20%. [required level: 143]
  • Magnetic Field - Persist Magnetic Field – Persist: Magnetic Field’s duration is increased. [required level: 162]
  • Magnetic Field - Cooltime Reduce Magnetic Field – Cooltime Reduce: Magnetic Field’s cooldown is decreased. [required level: 183]
  • Support Waver H-EX - Reinforce Support Waver: H-EX – Reinforce: Support Waiver: H-EX’s explosion damage is increased by 20%. [required level: 149]
  • Support Waver H-EX - Party Reinforce Support Waver: H-EX – Party Reinforce: Support Waiver: H-EX’s damage boost is increased by 10%. [required level: 168]
  • Support Waver H-EX - Persist Support Waver: H-EX – Persist: Support Waiver: H-EX’s duration is increased by 10 seconds. [required level: 189]
  • Massive Fire - Reinforce Massive Fire – Reinforce: Massive Fire <SPLASH-F> and <IRON-B>’s damages are increased by 20%. [required level: 155]
  • Massive Fire SPLASH-F - Extra Target Massive Fire – Extra Target: Massive Fire <SPLASH-F>’s number of monsters hit is increased by 2. [required level: 177]
  • Massive Fire IRON-B - Bonus Attack Massive Fire – Bonus Attack: Massive Fire <IRON-B>’s number of hits is increased by 1. [required level: 195]

Bomber Time Effect

  • Bomber Time Bomber Time: Using the Metal Armor energy core’s power, dramatically increase Homing Missile’s shooting system. [required level: 150]
    • Level 1: Homing Missile’s number of missiles fired is doubled, range is increased, duration of 10 seconds. There is a cooldown of 180 seconds.

Distortion Field Effect

  • Distortion Field Distortion Field: Launch a special Resistance technology bullet which distorts space. [required level: 170]
    • Level 1: 260% damage 2 times on up to 8 enemies continuously for 4 seconds. There is a cooldown of 8 seconds.

Will of Liberty Effect

  • Will of Liberty Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200]
    • Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Thanks to Locked of Southperry for the skill animations!

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  1. tylerliberman
    October 22, 2014 at 1:47 am

    Finally!

    • changes review
      October 22, 2014 at 5:51 pm

      BaM: This character sucked before and now they…. SUCK! STILL! But hey, let’s face it. if you didn’t stop playing this character around 2012, then you’re probably not aware that is ISN’T 2012 either.
      WH: I’ve been maining a wild hunter since only a few days after they first came out, and when they said “wild hunter revamp!” i got very excited. Turns out they moved all the skills down a few jobs, brought back the skills that they removed, and made everything even more confusing. NNNNNEEEEXXXXOOOOONNNNNN!!!!!!! 😡
      Mechanic: well, it certainly looks much bigger than the other 2 revamps, but honestly, that character looks like they’d bore me to tears. And they did not fix the main thing i hated about the mechanic: all that set up. They improved it, but you still need to set up your robot spawner, and your rock&shock, and i think the portals are back too(not sure though) before you can fight to your full ability. the rest of us can just buff before we enter the map and we’re fine.

      Also: the battlemage skill “teleport ver. 2” shows up in 1st job and talks about upgrading another skill, but i see no other skill for it to be improving… error?

      (ps. loved that you managed to dig up that picture from when the resistance was first coming out at the top ;))

      • Anonymous
        October 22, 2014 at 8:21 pm

        Regarding mechanic’s setting up issue, I believe that they’re not actually necessary. Mechanics can buff and fight as well, set-ups are just extras to ensure our survivability or increase damage. (I don’t even use them much except while mobbing)

  2. pxl
    October 22, 2014 at 1:51 am

    Are you going to post skill animations?

    • changes review
      October 22, 2014 at 7:43 pm

      “There are no skill animations at the moment. However, I did get a few videos so you guys can see what the revamp looks like.”

    • Max
      October 22, 2014 at 7:57 pm

      I will as soon as the extractions are out for this patch :p

  3. Jishiri
    October 22, 2014 at 1:55 am

    First to say first…

    • Anonymous
      October 22, 2014 at 3:31 am

      first to say second

  4. Anonymous
    October 22, 2014 at 2:07 am

    Why do I feel like battle mage is somehow being nerfed? .____.
    Sigh, RIP battle mage.
    No more aura-stacking. 😐
    (Correct me if I’m wrong)

    • Anonymous
      October 22, 2014 at 2:16 am

      you’re wrong. the original buffs from the auras are passives now and activating them gives that auras effects to your party. based on reading the update though it seems like we lost body boost and the grand king aura.

      • Anonymous
        October 22, 2014 at 2:19 am

        Forgot to mention the skills “Nub Stimulation (third job)” and “Spell Boost (fourth job)” might make up for all the range we would lose from BB and grand king aura

      • Anonymous
        October 22, 2014 at 2:21 am

        Oh, I’m sorry then. Didn’t actually saw them clearly.

      • Anonymous
        October 22, 2014 at 2:26 am

        Anyway, I don’t really find that battle mage is becoming better (based on what I can see currently).
        I would rather to have a hyper skill which adds one more line to finishing blow instead of wasting the hyper skill points on dark genesis since I’m just going to use it for the extra single lightning damage.

        • DrakestrDL
          October 22, 2014 at 6:56 am

          I kinda agree with you here. i have mixed feelings about the new BaM. it looks powerful, but i feel like it kinda takes away the fighting style and vibe you would usally get with the old one… I hope this doesn’t come to GMS ;~;

      • Anonymous
        October 22, 2014 at 2:34 am

        I still think this might be a nerf. With all 3 auras and grand light aura BaMs had +75% dmg and +6 attack speed. Even if the activated auras will have as much power as the old ones with grand light aura the passive effects will probably be much weaker. But it all depends on the exact numbers that we don’t know yet.

        • Anonymous
          October 22, 2014 at 3:07 am

          read the second thing i posted. the other 2 skills might give us as much stats at BB and grand king aura. we just dont know the numbers yet

        • Anonymous
          October 22, 2014 at 6:58 am

          i kinda feel like nexon is trying to combine the battle mage with the shade class ;~;

    • ^-_- ^
      October 22, 2014 at 8:52 am

      honestly i feel as if BaMs got the shitty end of the stick with this update look at how quickly mechs and WH damage add up with their none cooldown support attacks

      • Anonymous
        October 22, 2014 at 10:37 am

        Totally agree. WH and Mech looks way better than they once were. But BaMs? Nexon wants my t(-.-t)

        • Anonymous
          October 22, 2014 at 11:25 am

          Agreed that Mech looks waaaaaaaaaaaay better. Wh did get a few good changes ( 9MILLION ARROWS TO THE KNEE TAKE THAT), but the summon jaguar mode looks sorta awkward.. i rather use those skills while mounted ,and without any cooldown

      • ^-_- ^
        October 22, 2014 at 2:04 pm

        wow BaMs hunting will die in latter levels with battle master gettinbg a 200 second cooldown and only being useful for 40 seconds of that, then BKB getting a cooldown over all it looks like BaMs got nerfed congrats nexon instead of making BKB a toggle and giving actual helpful passive hyper skills you give us this i so wish they had done that other revamp from longtime instead -_-

        • Anonymous
          October 24, 2014 at 7:39 am

          I disagree. First of all, they changed the BaM play stile, now we have several very powerfull attacks with a short CD: the new Dark genesis – 4992% dmg 15sec CD (with hypers), the new BKB – 4900% dmg 9sec CD (old one had 2800% dmg) and the reaper – 6360% dmg 6sec CD. And secondly, if you use drain aura while fighting you will have a stronger drain than before and even a higher dmg. Just look at the video https://www.youtube.com/watch?v=ujpJCc_eSP8&feature=youtu.be I know this BaM is extremely funded, but before the revamp no BaM could ever do anything even near this much damage.

          • ^-_- ^
            October 24, 2014 at 8:33 am

            you sir have obviously never seen the best BaMs in bello have you the three of them hit max dmg and listen to yourself DG will never be useful yea sure the dmg % is high but calculate the dps, dps is everything in maple not dmg % do not forget that we lost a shit tone of attack speed cuz we now have to choose between auras again yay =) fucking bull shit. My BaM is currently lvl 201 with a range of 380k-440k and i hit for 2.2-3.1mil* 6 with my 90% crit stat boosted by a shit load of link skills. BaMs have lost a lot more than you have thought we lost attack speed from having to choose auras, we lost mobility because teleport with its hyper boosted the range of tele, we lost dps from the loss of big crunch aura that stupidly increased attack rate and dmg, and then the loss of BKB is a heavy hit 9 seconds destroys the dps of bkb i could not care how powerful they make it and now your running on about this new savior aura “drain aura” it is very easy to get def ignore my BaM currently has 100% which is the maximum so for me its beyond useless and allow me to do my own calculations

            1) New BKB vs Old BKB 2800% vs 4900%
            4900%/9 = 545% dps now lets calculate the dps of its 2800% predecessor 2800%/1 presuming it takes you an entire second to use finish blow so that is 2800% dps vs your low 545% dps

            2) Drain aura has no passive effects and can not hit over max def ignore . . . . . . . . trash

            3) DG allow us to waste our precious hsp on DG for the sack of your argument.
            so 4992%/15 just by looking at it its weaker than the new BKB but let me give the actual number. . . . . . 333% dps -_-

            4) And now the reaper i have no problems with it its a nice addition but if it were the only change it would have made for a better revamp

          • ME
            October 27, 2014 at 12:46 pm

            Wtf, the dps is %dmg/delay time, not cooldown, since u attack with others skills while the skills on cooldown

          • Remove CD on BKB and BM then revamp would be nice
            October 27, 2014 at 6:10 pm

            um no dps is damage per second 0.o not % dmg/ delay time, and CD was taken into consideration because it is a before and after comparison -_- which you can now take over a period of 10 seconds but are you even understanding this? why would you take into consideration other skills while that is on CD? Then you should also take into consideration FB in both cases but you should use the new 330% of FB because that is not the problem it is the CD on BKB that destroys the DPS for BaMs in number 1)

          • Remove CD on BKB and BM then revamp would be nice
            October 27, 2014 at 6:17 pm

            but i calculate my dps by finding out the delay time which for FB is 810ms dividing 10 by it which gives about 12.3 now multiplying it by its dmg% which is 3960 then dividing it by 10 which is 396%/s

  5. Anonymous
    October 22, 2014 at 2:19 am

    Dark Genesis: Attack up to 15 enemies with lightning of death, with a chance to stun. In addition, permanently increase the damage of ***Dark Cain***, Battle Spurt and Dark Lightning, and while this skill is on cooldown, all your attacks have a chance to hit a single enemy with lightning.

    Max, there’s some typo, it should be Dark Chain. 😀
    (Forgive me for bothering you while you’re busy translating >.<)

  6. Anonymous
    October 22, 2014 at 3:46 am

    Whoa, whoa, so WH has four active hypers? Looks like Rampage as One changes effects depending on whether you’re riding a jaguar or walking.

    • Anonymous
      October 22, 2014 at 3:54 am

      Its to compensate for their lack of mobbing ability, from what i see, jaguar skills got a CD, which means their mobbing is greatly nerfed, but this is compensated by a great buff in bossing ability with jaguar artillery, drill container to add more lines and yet more att buffs. Then again we have to w8 for the numbers to be updated 1st

      • Anonymous
        October 22, 2014 at 4:07 am

        oh w8 seems to me from the video that wab and jaguar artillery has a piercing effect lol. mobbing hurricane?

        • ^-_- ^
          October 22, 2014 at 8:54 am

          yip vulcan + JA pierce and can hit multiple enemies

  7. Anonymous
    October 22, 2014 at 4:02 am

    My god that mechanic video

  8. Anonymous
    October 22, 2014 at 4:04 am

    And my hopes for a reanimated finish blow/all the other blow attacks have been crushed.

    Honestly Nexon the attacks hitbox is significantly larger than the animation, because the animation is REALLY old.

    • ^-_- ^
      October 22, 2014 at 8:55 am

      i completely agree with you the animation needs to be updated

  9. Anonymous
    October 22, 2014 at 4:31 am

    Hey max! Are skills marked with [Jaguar skills] only available after u use Summon Jaguar, or can they be used while u are mounted on the jaguar

    • Anonymous
      October 22, 2014 at 8:32 am

      Crossroad [Jaguar Skill] , can it be used when riding?

      • Anonymous
        October 22, 2014 at 8:57 am

        from what i saw from the videos on insoya, any jaguar skills cant be used while mounted, using those skills automatically switch you to summon jaguar mode

    • Max
      October 22, 2014 at 7:58 pm

      Jaguar Skills can only be used with the Jaguar is summoned, they cannot be used while you are riding the Jaguar.

  10. osevenzo
    October 22, 2014 at 4:38 am

    GIVE US BACK AURA-STACKING
    DAMN YOU Nexon !!!

    Seriously ? NO reanimated blow skill ?
    WHAT THE HELL

    • Anonymous
      October 27, 2014 at 4:29 am

      didnt people complain about the new animated blow skills cause of nostalgic players?

  11. Anonymous
    October 22, 2014 at 5:32 am

    What ^ said. The blow skill looks so tiny compared to all the attacks in the game it’s just hilarious.

  12. Anonymous
    October 22, 2014 at 7:29 am

    i must say before this revamp I didn’t like mechanic so much but after this I might play as him.and wild hunter revamp I really like it wild hunter feels more wild with his drill and assistance unit. and battle mage looks ok they kept the play style more or less but the reaper is now useful and not a buff that no one used before. overall I really like all revemps and i cant wait to play it in gms. 😛

  13. PrototypeW
    October 22, 2014 at 9:32 am

    Waitt… so no more siege mode??? i’m gonna miss it :C

  14. Anonymous
    October 22, 2014 at 9:33 am

    for battlemage, looks like nerf again.
    reduce attack speed, add cooldown for Battleking Bar…etc.

    and what’s the point to make more auras if they can’t stack?
    only for passive? why not they just make one skill include all passive instead, isn’t it more convenient? =_=

    and Elemental Reset, is it 100%?
    come on, it’s been a long time, i think battlemage deserve it!

    • Anonymous
      October 22, 2014 at 10:31 am

      To Nexon : GIVE ME BACK MY NO-COOLDOWN BATTLEKING BAR !! T-T

    • Anonymous
      October 22, 2014 at 12:55 pm

      Bam’s elemental reset is just 10% – Kms player

      • Anonymous
        October 22, 2014 at 1:46 pm

        Damn, I knew it!
        then there’s nothing good left lol

      • Anonymous
        October 22, 2014 at 4:05 pm

        not really fair actually, almost every magician got 100% Elemental Decrease except BaM and bishop.

        bishop might be understandable, but BaM….why!?

        • Anonymous
          October 26, 2014 at 3:24 pm

          Because battlemages don’t really use elements. From a game logic standpoint, it makes sense that only the elemental users get elemental reset.

          But from a balance standpoint, Nexon really messed up when they gave basically every boss physical resistance.

          • Anonymous
            October 26, 2014 at 6:42 pm

            and why luminous? bishop doesn’t even get one for light magic

    • Anonymous
      October 22, 2014 at 1:42 pm

      Not to mention we lose Twister Spin, a lot of dodge rate, and a lot of critical. W/out Twister Spin and with CD on Battleking bar we are worse at mobbing. And CD on Battleking bar means we are nerfed at bossing also.

      Why couldn’t they update the blow animations if they updated almost everything else?

      • Anonymous
        October 22, 2014 at 2:01 pm

        Nexon : Let’s increase Battlemages’ skills damages and add some cooldown to them!
        If Nexon’s gonna make BaMs this way, imma say goodbye to maple.

        • ^-_- ^
          October 22, 2014 at 2:07 pm

          i completely agree i am so happy i did not invest the money i was going to invest into this game yet imma wait til i see the finished product if this is how its going to be im quitting

  15. Anonymous
    October 22, 2014 at 10:13 am

    Mech was in well need of a revamp like this honestly the old mech is great and all but when this comes out it will feel like playing a whole different character! Me maining a mech since 2012 im looking forward to this. Always open for changes that’s what keeps me playing the game. Seriously digging the new mech look though looks high tech in my opinion. None of the resistance classes have gotten alot of love and yes it does seem like the BaM got nerfed. In all though I’d have to say this seems like a good patch 🙂

    • PrototypeW
      October 22, 2014 at 11:25 am

      Agree ^ Been maining mech for long 😀 But i really hope they put siege in somehow :C The feel of switching into siege mode is just really cool :/

  16. gamegamer
    October 22, 2014 at 10:49 am

    there isnt a lot of change

  17. Anonymous
    October 22, 2014 at 11:40 am

    Meh, I feel disappointed with BaM and Wild Hunter. I was hoping they’d receive a RED-like revamp; fortunately Mech did. They could have at least updated the old effects of BaM’s blow skills and WH’s firing skills. It’s not like changing animation would spark up another revolt like what happened back then on the “previous BaM revamp”. That being said, I wonder if there’s going to be an uproar about the massive gameplay change of Mech.

    • ^-_- ^
      October 22, 2014 at 2:11 pm

      their is going to be an uproar and i bet there already is for BaMs they got rapped in regard to what they do currently in gms no twister spin loss in 30% crit loss in 30% boss added CD to BKB and CD to battle master that stupidly unnecessary passive reaper that can only attack once every 6 seconds the useless passive hyper skills that means bams are going to be trash.

      • ^-_- ^
        October 22, 2014 at 2:11 pm

        RAPED!

        • Anonymous
          October 24, 2014 at 7:27 am

          I disagree. First of all, there is no loss is boss dmg (we still get 30% from the new skill “spell boost”), I think that the new BaM will actually be better at bossing. Secondly, “that stupidly unnecessary passive reaper that can only attack once every 6 seconds” has 6360% dmg and is the new BaM’s strongesr skill. And lastly, they changed the BaM play stile, now we have several very powerfull attacks with a short CD: the new Dark genesis – 4992% dmg 15sec CD (with hypers), the new BKB – 4900% dmg 9sec CD and the reaper. https://www.youtube.com/watch?v=ujpJCc_eSP8&feature=youtu.be I know this BaM is extremely funded, but before the revamp no BaM could ever do anything near this much damage.

          • ^-_- ^
            October 24, 2014 at 8:37 am

            Please read my earlier post or should i just copy and paste it?

          • OMG
            October 24, 2014 at 2:39 pm

            oh here is one of the strongest BaMs http://www.youtube.com/watch?v=ld6Xf-S9_EA she is so strong she hits over max dmg -_- yes and she is also extremely funded and hitting for more than your guy

  18. Bloopdog
    October 22, 2014 at 12:25 pm

    I’m still waiting for a mercedes revamp T.T

  19. Anonymous
    October 22, 2014 at 12:57 pm

    Well, Im just glad my Demon Husbando remains untouched, no gender change for this beast!

    :3

    • Zehahaha
      October 24, 2014 at 7:06 am

      Nexon wont slip demon and xenon (make them gurls) 凸(`0´)凸

  20. BaM
    October 22, 2014 at 2:12 pm

    Now we have the numbers and i still dont know if BaM got buffed or nerfed… BKB now has CD, but we got dmg bonus in FB and passive skills. Now the dark chain, dark gene and reaper are useful. No more aura stacking. Idk if the final dmg is better or worse, but i think the play style is better now, less monotonous, sice now we may have to switch aura and have more skills to use. Anyway, lets wait the final patch

    • BaM 2
      October 22, 2014 at 3:04 pm

      ive made some fast calculation, i think ill lose only dodge, speed, defense and resistance. I think its fair, BaM was too OP in this side. All dmg lost with GLA removal we got back with the new skills. And i think the bkb’s cd wont make difference since FB got its dmg increased, although we lost the range. i think the teleport got better, both speed and dmg. We now have decent dark gene and reaper. I think the dmg is pretty much the same, they only changed the play style, like u said

      • October 22, 2014 at 3:07 pm

        i liked new reaper attack, but that ‘pet’ is too babyish

        • Anonymous
          October 23, 2014 at 4:13 am

          Meh, I would rather they don’t lay their hands on BaMs at all.
          BaMs gets a stupid reaper that does 12 hits with 6 seconds cooldown and they lost their DoT damage from advanced dark aura which will still deal damage for awhile when they’re not attack eg. stunned, seduced, “brb”(?), “afk”(?) or whatever that makes you stop attacking for awhile (Yes, I care much more about DoT than that stupid reaper).
          Dark genesis with that weird animation (as the name said, it should be something like bishop’s genesis but the dark version), BKB with cooldown and their useless passive hyper skills have actually ruined them, not to mention that they lost Twister Spin which is useful while mobbing.
          Therefore, IN MY OPINION, Nexon ruined BaMs, everything related to BaMs.

        • Anonymous
          October 23, 2014 at 4:17 am

          Forgot to mention, that baby reaper looks more like a stuck-to-character cash item like baby angel or baby devil. They shoulda make its animation more mobile or somehow like flame wizards’ flame elemental skill.

  21. lindy
    October 22, 2014 at 2:36 pm

    how about the other resistance 😀

  22. enraged bam
    October 22, 2014 at 3:27 pm

    sdfasdf;asldfjalskdjf;lskdj *flips earth*
    nexon
    seriously
    pls
    what is this
    BaMs unite and sign a petition to end this blasphemy

    • ^-_- ^
      October 23, 2014 at 8:56 am

      i am so serious sign me up! The skill “spell boost” everyone is talking about does not even come close to making up for the difference in dmg and DOT that it used to have, the addition of a CD to BKB is fucked up, the DL with tele was a nice idea but the hell with this stupid reaper that can only attack once every 6 seconds. I loved the dark theme of BaMs but they need so much to keep up with other classes i hate how they are trying to make it a fucking support class! over all BaMs got nerfed the guty in the vid has 200k less range than my BaM but he still hitting the same as i was with that range. So BaM revamp = – 30% crit – 30% boss dmg – DOT + more useless skills “Nerve stimulation” – useless Hyper passives + useless Hyper passives + a shit load of CD’s – mobbing ability – bossing ability. . . . . . . . . in fewer words its shit now. I preferred the last attempt at a revamp with all the skill animation changes and the toggleable BKB ” not the same name though”

      • Anonymous
        October 23, 2014 at 1:24 pm

        I played Battlemage when it first came out.

        Battlemage’s original description is: A Melee Mage that support party with aura.

        Battlemage was originally meant to be a support class when it first came out. Not just a Support Class but a Party oriented one too (Aura can only be stack with other Battlemages).

        But the damage is not good so Nexon improve the damages a little bit.

        It is hard to find a party and People don’t want to party so Nexon make Aura stack-able.

        Few patches later and we end up getting a Battlemage who hog all the Aura effect.

        So, technically Battlemage is going back to its root.

        Also, about Battleking’s Bar, I notice that it did not say you can only used it after finishing blow…. Does that mean that you can use it any time without using Finishing Blow?

        The only issue I had with the new patch is:

        WHAT HAPPEN TO MY TWISTER?!

        It is actually one of the fun part of being a Battlemage (extra invincibility frame) until they changed it.

        • ^-_-^
          October 24, 2014 at 6:37 pm

          excuse me but you are incorrect my friend, this was and still is battle mages original description “Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness.” okay so battle mages were not meant to be SUPPORT characters

  23. gamegamer
    October 22, 2014 at 3:46 pm

    there was like 1 one new skill for BaM and no new animation

    • BaM
      October 22, 2014 at 5:36 pm

      huh? new auras, new aura animation, new reaper animation and attack, new dark gene animation (practically a whole new skill), renewed dark shock/teleport mastery and 2 new passive skills ._.

      • ^-_- ^
        October 23, 2014 at 9:08 am

        the passive skills are shit especially nerve stimulation how is that really helpful? then the next one is not that much better it does not make up for the loss of big crunch aura the reaper attack is not that helpful considering its stupid low dps, consider a lvl 200 the effect is dmg = *2% char lvl until lvl 180 so 360% dmg * 12 once every 6 seconds now lets calculate the dmg % 360% * 12 = 4320% dmg now divide it by 6 = 720% dps now factor in how much DOT it loss from the previous dark aura 260% * 3 = 780% dps and that lasted for 8 seconds so 6240%.So i will calculate them both over a 6 second period.New Reaper skill 720% *6 = 4320% and DA DoT 780% *6 = 4680%. ultimately the reaper attack is far weaker than the DoT of the previous dark aura.

        • Anonymous
          October 24, 2014 at 8:07 am

          You/your comment are not up to date. The damage of the reaper is [170% + (2% * level)] * 12. So for a lv 180 char, it is 6360% dmg.

          • ^-_- ^
            October 24, 2014 at 8:38 am

            well now that it has been updated its become far better but its still not making up for what they did to BaMs

  24. Anonymous
    October 22, 2014 at 4:08 pm

    Im fine with the old finishing blow
    im a bit bothered they took out blood pact
    im kinda pissed that they removed the tornado
    but im fuckin outraged they gave death cat ears
    Why, it looks so dumb,
    also, imma miss the old dark genesis cooldown, with the laser stacking

    • Anonymous
      October 22, 2014 at 5:36 pm

      feelin stupid, just realized they’re horns

      • BaM
        October 22, 2014 at 5:37 pm

        this reaper is terrible, it looks like a baby reaper wtf

        • Anonymous
          October 22, 2014 at 8:32 pm

          It does look cool when it grows large though, I still like the old one better though.

  25. Anonymous
    October 22, 2014 at 4:46 pm

    does anyone else think the dark shock/teleport thing looks really weird?

    And why did they give Battle Mages hypers for Party Shield/Shelter which is mostly useless, instead of Finishing Blow?

    • BaM
      October 22, 2014 at 5:30 pm

      finish blow already has a lot of additional effect, like +25% crit and 20% defense ignore, and it used to has some % boss, idk if they removed it

  26. Anonymous
    October 22, 2014 at 4:50 pm

    Debuff Aura is useless. I don’t think anyone would use 20% ignore DEF (debuff aura) over 45% damage (dark aura). :/ can they just give us back Dark Twister and get rid of this useless aura?

    • BaM
      October 22, 2014 at 5:31 pm

      u would choose between 20% def ign and 15% dmg (not 45%), since 30% dmg is from passive effect, that doesnt matter if its active or not

      • ^-_- ^
        October 23, 2014 at 9:13 am

        def ignore maxes at 100% which is easy to get seriously easy to get especially with Finish blows effects so 20% def ign is not worth it in comparison to 15% dmg

        • Anonymous
          October 23, 2014 at 9:50 am

          Just to mention that ignore defense’s formula had changed long time ago. It’s not add up but multiplies with one another. Don’t ask me how it works cause I don’t really know much.:P

  27. Robin
    October 22, 2014 at 5:49 pm

    So now as a wild hunter you can just stand on a safe platform and command your jaguar to attack for you?

    • Anonymous
      October 22, 2014 at 11:36 pm

      Theres never a safe platform while bossing.

  28. why
    October 22, 2014 at 7:09 pm

    Yes. i am So Glad they kept the mechanic movement skill. my Favorite Part about mechanic Obviously

  29. Knite0
    October 22, 2014 at 8:17 pm

    Wanna bet Support Waver H-EX STILL won’t heal 50% hp properly?

    • Anonymous
      October 23, 2014 at 10:50 am

      Looks like you at least don’t have to crouch down to use it anymore (Nearer the end of the training video he gets healed by just being in the field), which is an improvement.

  30. Toreishi
    October 22, 2014 at 8:17 pm

    Seems like BaMs are shafted imo. It also seems like Nexon favours Explorers over Resistance classes. RED revamps made Explorers much better than they were before, and why can’t Resistance have that?! Nexon playing favourites as always, tsk tsk. Don’t give me that “Explorers is the signature class of MapleStory”, since you (Nexon) created so many classes after them, that renders the argument invalid. Is it REALLY difficult to give fair consideration to all the classes/jobs? Of course, ‘balance’ DOESN’T exist in Nexon’s dictionary. BaM is like dirt with this revamp. I bet you lil f/p -beeps- are laughing your arses off with our nerf. Hopefully it’ll be better post-Tespia, but I won’t have high hopes for it. [If it matters, this rant was written by an enraged player who main’d BaM since their release.]

    • ^-_- ^
      October 23, 2014 at 9:15 am

      i completely agree you should read my other posts but BaMs were done terribly

    • Knite0
      October 23, 2014 at 5:57 pm

      IMO bams got shafted into a supporter role, while mechs and wh got a heavy buff. (even if mechs did lose siege, they got 2 much stronger attacks)

      • ^-_-^
        October 23, 2014 at 8:17 pm

        and who the hell wants to play a supporter role unless you signed up for it at first like priests which can now boss by itself fuck nexon and all their bull shit im quiting

  31. Shiro
    October 22, 2014 at 8:37 pm

    Wild Hunter is so gimmicky now and lol at that Silent Rampage getting cool down again. I guess it justifies it since it comes with so many new lines of damage.

    • Anonymous
      October 22, 2014 at 9:24 pm

      Yes jaguar artillery does double the no. Of lines, however it doesnt work in summon jaguar mode. Set up time of drill container and HAU lower their dps and effectiveness. In bosses such as magnus and chaoss root abyss, does nexon really think that we can coordinate an unmovable wab and jaguar skills on summon jaguar mode while dodging the attacks? Bitch pls nexon

    • Anonymous
      October 27, 2014 at 8:12 am

      i actually liked the cooldown on silent rampage. one less buff to use when reviving in boss maps such as magnus or CRA. and the dmg buff increased by 4times, while the down time is only 2 times of the buff duration, so in a sense its a good thing for WH

  32. Anonymous
    October 22, 2014 at 8:59 pm

    Fck nexon, u jus screwed up wild hunters. A complex playstyle that doesnt make sense and does nothing to improve our dps. What ever happened to buffs thay were imprved in the star force patch? Nerfed again? Duration of silent rampage halved again? Fuck u very much nexon

  33. Anonymous
    October 22, 2014 at 10:36 pm

    For BaM, in nerve stimulation , does the “5 maximum speed” referring to attack speed ?

    • Max
      October 23, 2014 at 12:01 am

      No it means it increases your movement speed cap by 5

      • ^-_- ^
        October 23, 2014 at 9:16 am

        which means its a useless skill

  34. Anonymous
    October 23, 2014 at 12:10 am

    Mechanic is finally ruined. Nexon just can’t stop changing things. I quit once I reached level 200, before the 250 cap crap started. I check up every now and again on this game. I still will not be coming back it seems. I liked the Laser Beam. I liked Siege Mode. I don’t understand why they are trying to make everyone so “mobile”. The Mechanic is a tank… tanks don’t fly through the air… they TANK damage. Why not just give the Mechanic more abilities that suit it’s obvious playing style. “Metal Armor Alloy Research” is a step in the right direction. Homing missile is great. Massive Fire: IRON-B & Massive Fire: SPLASH-F are fucking stupid looking. I am not a bowman dammit, I am a Laser Blasting, Missile Launching, Gatling Gun Shooting Machine of DEATH! I roll up in my TANK AND KILL! TANKS DON’T FUCKING FLY WTF!s;kdbvIWHBVPEIQ

    T_T I just want mah lazorz… mah lazorz…

    • Anonymous
      October 23, 2014 at 3:18 am

      I like the machine gun siege mode too. Trained a mechanic and look forwarded to the revamp but turn out its not something I like.

    • Knite0
      October 23, 2014 at 6:02 pm

      Yes I miss the lazor and siege too (hopefully this isn’t the final version of the revamp) but being able spam 2 skills at once on a boss, 65% dodge (total) and 60% damage reduction, and auto healing/no cd amplifier almost makes up for it (just give us back siege in 4th job and make it compatible with the homing missiles and maybe a jazzed up lazor and we’ll be good to go)

      • Knite0
        October 23, 2014 at 6:06 pm

        Also hoping for an actually useful mech hyper.

  35. Some Faggot
    October 23, 2014 at 12:26 am

    Couldn’t care less about BaMs becoming worse but I’ve got mixed feelings for the Wild Hunter changes. Very happy about Exploding Arrows coming back, even if it is just as a hyper that I probably won’t ever use because I’ll never get off my Jaguar. Drill Salvo is fucking awesome now. Assistant Unit isn’t complete and utter shit now that you don’t have to stop attacking to spawn it every eight seconds. Jaguar artillery is nice though I’d rather just have piercing arrow type skill for first and second job instead of it getting nerfed even worse to a double shot. Really seems like they’re getting screwed in general on mutli-mob skills. All the jaguar skills have cooldowns now and Swipe doesn’t even drain HP anymore. You’ll pretty much have to rely on Jaguar artillery now which isn’t particularly terrible but it’s not great. Plus, Sonic hit all around you instead of just in the front so meh. Silent Rampage damage boost is nice but 60 sec duration with a tripled cooldown, horrible, and Beast’s HP boost going from 105% to 50%… just… just why? Mechanics look a lot nicer now, the stubby legs are still stupid but at least everything else was improved. No more Siege Mode though. SPLASH hitting six mobs with continuous fire seems nice though, I guess. Still not going to play.

    • Anonymous
      October 23, 2014 at 1:21 am

      Really hate that nerf on silent rampage too. Though jaguar artillery seems really cool, looks like it fires at the same rate as WAB, with decent damage too.( more op version of ishtar ring?) Agreed on the fact that i will never get off my jaguar to use jaguar skills, except for bind maybe. And how is Assistant unit shit now that we dont have to keep casting it every 8seconds? Isnt it better than before? 0.0

      • Some Faggot
        October 23, 2014 at 5:39 pm

        Yeah, I said it ISN’T complete shit.

        • Anonymous
          October 23, 2014 at 10:34 pm

          opps must have misread it

  36. osevenzo
    October 23, 2014 at 12:32 am

    WTF battlr king bar has cool down

    What the helll Nexon !!!

    F*** you Nexon

  37. Anonymous
    October 23, 2014 at 1:18 am

    nexon always ruin jobs, first Bam but luckily they changed it back. now mech, whats fun about mech if there is no seige mode. I hope they chg it back.

    • ^-_- ^
      October 23, 2014 at 9:20 am

      0.o luckily they changed it back? just to attempt another revamp and made this shit? i would have preferred the first one that caused an outrage!

  38. Anonymous
    October 23, 2014 at 2:43 am

    Does jaguar artillery and Drill Container activate AFA?

  39. Anonymous
    October 23, 2014 at 4:32 am

    rest in pieces battle mage

    no aura stacking and mp draining auras. well played nexon. killing your own game

  40. October 23, 2014 at 5:07 am

    well maple i’m done playing tired of the BM revamp ;(

    • Anonymous
      October 23, 2014 at 6:40 am

      BaM* you mean

  41. Anonymous
    October 23, 2014 at 5:15 am

    Max, unlike other games I know that Nexon actually changes content from test to live server, so I’d like to ask if you know how the KR testers are reacting to these changes? Specifically to Battle Mage’s changes? Positively? Negatively? Are they asking for anything else?

    I appreciate any time you take trying to answer this.

  42. October 23, 2014 at 10:56 am

    disappointing revamp for BaM
    finishing blow’s animation is so 2012, the hitbox just doesnt match the skill animation at all.
    6*330% = 1980%, without enhancement of any sort from hyper passive, it is not on par with the rest of the DPS class, GIVEN THE NAME OF THE JOB : BATTLEMAGE

    It’s so pointless to have those auras active effects when you can’t stack them,
    and the CD added to those essential skill (BKB IM LOOKING AT YOU) is just stupid despite boosting it to 4900% vs 2800% previously.
    For battle master buff, 200s of CD for just 40s of buff duration, and the buff just add one line to the blow skill, seriously? not to mention the buff duration/ cd cant be affected…

    while reaper is not completely useless now, it still does little help to BaM overall.

    I was expecting a complete overhaul for BaM like in explorer in RED, i was prepared for drastic change in the control of the job, and I dont see why they shouldnt make BaM as the top dps mage in mobbing and bossing, since they are supposed to battle

    • Anonymous
      October 23, 2014 at 11:08 am

      Name of class doesnt imply that it should be the best in terms of dps or whatnot. Such a flawed arguement. So should Zero deal Zero damage since thats their name?

      • Anonymous
        October 23, 2014 at 11:44 am

        way to nitpick.. I think he means Battle Mages are designed to be a battle-oriented class like warriors. Therefore it doesn’t make sense that our damage was nerfed so heavily.

        @Stitch… same. I was expecting a revamp similar to Adventurers/the RED update. Adventurers’ skills all look amazing. not sure why it is so hard for Nexon to make a decent update for BaMs. =/

      • Anonymous
        October 23, 2014 at 11:51 am

        Way to nitpick.. I think he means Battle Mages should be battle-oriented. Thus it doesn’t make sense that it their damage was nerfed so heavily.

        @Stitch. Same. All the adventurer skills look amazing.. I don’t get why Nexon won’t update ALL of Battle Mage’s skills like they did for adventurers.

        • Anonymous
          October 23, 2014 at 12:13 pm

          He says it ask thought BaM MUST be the best dpser out of all mages. Its true that nexon has shortchanged BaM this time round though

          • ^-_- ^
            October 23, 2014 at 2:25 pm

            BaMs in this tespia patch is garbage and battle master buff is not good enough to even have a CD and BKB with CD dropped their dps to trash and so much more im tired of listening all the flaws of this update because i did not even get started on WH and Mechs though they do not have as many as BaMs.

    • Hate the CD on BM and BKB
      October 24, 2014 at 11:29 am

      If they were to remove the CD on both battle master and BKB i think BaMs would be formidable in this update

      • Hate the CD on BM and BKB
        October 24, 2014 at 11:34 am

        oh oh oh and make BKB a toggle skill so we dont have that hell of an annoying button mashing that takes up the entire chat bar and increase distance of tele put it back to how it is now in gms makes DL more efficient

      • Anonymous
        October 24, 2014 at 11:59 am

        they should make BKB 0cd like before or Death Contract less cooldown and add 100% Elemental Reset, i think it’ll just enough if they insist on one aura….

        • ^-_- ^
          October 24, 2014 at 1:59 pm

          That one aura thing is stupid it’ll make BaMs like how they were before only using dark aura but i think the skill animation for the blow skills should be changed to a small Aura Death Scythe and gradually gets larger but not to large and BKB turns into a massive Aura Death Scythe in addition to what the guy up there said about no CD on BKB and toggling it with a longer duration on BM with a shorter CD much like that of BB & BCA.

          • OMG
            October 24, 2014 at 2:11 pm

            but wow the passive hyper skills are crap sure shorter CD on DG is cool + higher dmg% on its CD attack + dark aura giving boss dmg is awesome but only 10% not even 20% and everything else sucks who in their right mind will put sp into shelter? 0.o not me that is for sure

  43. Anonymous
    October 23, 2014 at 4:32 pm

    Two things, what’s that new jaguar with the blue flames? I’ve never seen that before… Also, what’s up with the assistant unit thing? It attacks for four seconds, then stops, then attacks again? That seems weird as heck.

    • Knite0
      October 23, 2014 at 5:56 pm

      the “new” jag is the onyx jaguar (it’s not really new but it’s like event only) and the assistant thing is a current WH skill so I can assume you haven’t played WH yet.

  44. Evenstar
    October 23, 2014 at 9:23 pm

    BAM got nerfed so much..this suck..Time to retire.

    Dark Shock from 1040% to 650% and all the aura has coldown..

    GOOD BYE NEXON!

    • Anonymous
      October 24, 2014 at 7:54 am

      Dark shock has 1050% dmg, can become 1785% dmg (if you max dark genesis) and is actually the teleport mastery now. Also, using it will turn dark chains and battle spurt into 1610% dmg attacks. I like it ALOT better than the old dark shock that was not even worth using after level 170.

      • ^-_- ^
        October 24, 2014 at 8:08 am

        lol who the hell would use dark chain/ battle spurt after lvl 170?

  45. October 24, 2014 at 2:20 am

    good bye nexon

    • nexon
      October 24, 2014 at 8:16 am

      good bye~

  46. Knite0
    October 24, 2014 at 5:30 pm

    Also, because of the reliability of the new “amp” and the 2 new bossing skills (that iron B thing is worthless probably) I wonder how much stronger mechs are with this update. (even if it doesn’t have 100% crit, Splash F’s dps is already higher, and with the missiles that’s even more powa)

  47. Anonymous
    October 24, 2014 at 8:09 pm

    Just gonna say it, I hate everything about this. I like the BaM, the current one. The one who BKBs until his spin is up, uses dark gen, and spins like a fuck-tard. I loved that, it was unique. He was the only class that played like that. Sure, Phantom has a spin, but people make fun of you if you use it to take down a boss. Now a BaM with drain and that skill, it was spin to win baby, and they took that from me. Guess Nexon is telling me to stop playing maple…Maybe I will take your advice Nexon, I just might

  48. Anonymous
    October 24, 2014 at 8:12 pm

    Geez you guys complain a lot, first you wanted a revamp now your upset with what they came out with. Speed isn’t an issue with BaMs in GMS especially since most Elemental staffs are cheap as hell now. I will admit I will miss twister spin and the new aura seems useless but other then that everything else is fine. BaMs were extremely overpowered with all three auras being stack able and could easily be said to be the strongest out of the three original resistance. Especially since Mechs were nerfed patches later. Now WHs skills are a different story with the new skills and what I’ve seen in the video some of their skills seem like they are difficult to use vs the current play style. I do applaud them for at lease trying to stick to the theme of each class instead of trying to completely change like they did when they made the battle mage all rainbowy however with all that being said I must say Mechs got the most out of this revamp.

    • ^-_-^
      October 24, 2014 at 11:12 pm

      wow ok BaMs are op out of all original resistance classes way to hit for the top of the bottom. We must complain if they make a mess such as this so that they can change it and better the characters. stacking auras still did not make them op what is op to you? 0.o any thing that hits over 100k hey? BaMs are one of the weakest classes in the game Mechs hav gotten a really nice revamp and wild hunters play style has not changed much at all and it def did not loose dps like bams and now you run on with ele staffs those things are so weak and have no active set bonuses which means its weaker than other staffs such as dragon tail war staff, fafnir mana crown and sweetwater staff it maybe 2 stages faster but could never beat them in dps with BB + BCA

      • Anonymous
        October 25, 2014 at 12:30 am

        First off having three auras that can increase your range, speed, and defense makes you pretty strong vs two other classes that do not have skills that stack like that at once. Second I seen Battle mages hit way higher then Whs and Mechs combine in my server and in youtube videos though this maybe due to the fact that Mechs were/are a dead class as no one has been seen playing them since 2012 and Wild Hunters dps isn’t that great.

        As far as your complains against/for speed and power for one the empress set is crappy without a full set and the elemental staffs 5~8 are still stronger then an empress staff by itself. I’m sure many players who play BaMs don’t own or try to collect the full Sweet Water set, and Fafnir weapons gear is expensive. Generally speaking unless you already have said gear or your server has a bunch of sweetwater/fanrir equips ready to be picked up by many players the elemental staff is the best opinion.

        Wild Hunter’s play style has been mixed between skills it can and can’t user while on its mount vs the current style where everything is on the jaguar. Which will take some getting use to though from what i’ve seen in the videos max has posted I’m not 100% sure all skills will be used or will be useful. and Again I admit that this revamp seemed to be more pointed in mechs favor, but seeing as they were heavily nerfed patches until this one I’d say they deserve a little power up.

        Regardless. The focus of this argument is on the battle mages and how you feel they deserve to be left alone or from what I’m reading with most of everyone’s ideas here just have newer animations to the blow skills and toggle effect for bkb and to add to that you said battle mages aren’t strong and they are the weakest in the game. While they maybe right about the animations needing an update making bkb a toggle skill would increase the dsp they already have Dark Aura’s DoT makes training worthless because they can literally just find a safe spot to camp at a training ground and get the mobs hp down low enough and when other people kill the mobs the BaMs obtain all of the exp I know because i’ve done that before on my BaM lol.

        Having stack able auras makes us not have to choose which is more important nor does it make us look for a party. If anything currently most BaMs that are complaining right now are able to solo half the bosses in the game with little to no problem with their current gear. The proof that is basically all over youtube. An unfunded BaM can kill zakum, most likely horntail, easy mode gollux, and probably hilla by my count. Semi-Funded to funded can solo half of if not all bosses(Aside from CRA) in the game. While I have yet to see Mechs solo Madman ranmaru, Hard Mode Gollux, Empress, Arkum the list goes on. So much for being the weakest class in the game.

        • ^-_-^
          October 25, 2014 at 1:02 pm

          did you read my post? i said one of the weakest classes its survivability is insane yes but you are telling me i should be happy about losing dps,def,dmg which was not top tier to begin with. If you are in a server in which these are not readily available switch servers cuz in bello mana crown goes for 100mil-300mil cheap as crap and the other pieces range from 750mil-1.6bil not that expensive. Set effects from these sets demolish any scrolling/enhancements you can put on these elemental staffs. so instead of nerfing a class make all better. im not saying fuck WH and Mechs im saying give all of them good treatment because what is going to happen is they are going to release this BaMs are going to be a mess and people are going to complain then they are just going to re-balance them again giving us back the ability to run multiple auras and take off the CD of BKB and BM anyway. So why not make them change it now? instead of waiting 6-8months? i have played this game for a very long time in fact i shall tell you how long ive been playing this game from 2006 so i know all to well of what happens after a change such as this

    • Anonymous
      October 24, 2014 at 11:46 pm

      Nah the BaM and WH were not weak at all before this revamp, they were only deemed weak because most players were biased against these classes, didnt even bother to try out or analyse their skills.

      • Knite0
        October 24, 2014 at 11:50 pm

        Well yah BaMs are strong before this, but WH…just a lot weaker compared to the other archers. (played them all)

        • Anonymous
          October 25, 2014 at 1:23 am

          try funding them , instead of comparing them being unfunded. WH has the highest range and 3rd highest dps, losing to marksman and bowmaster.

          • Anonymous
            October 25, 2014 at 3:02 am

            I don’t know man… my friends play on funded bowmasters and marksmans and they still kick my ass compared to me being a funded wh

          • Anonymous
            October 25, 2014 at 3:44 am

            well, being a funded wh i kick the ass of my friends that are funded bms, xbms and wb 0.0

      • Anonymous
        October 25, 2014 at 12:36 am

        That is exactly my point and if anything else BaM’s Twister made them invisible for a good amount of time. Neither whs nor mechs have a skill like that.

        • ^-_-^
          October 25, 2014 at 12:49 pm

          twister spin lost its invincibility a very long time ago VERY LONG TIME AGO

  49. ME
    October 25, 2014 at 6:00 pm

    BaM update
    Pros:
    +25 matt
    +50% HP
    +280%/s “DoT” (reaper’s attack – ADA DoT)
    +30% def ignore
    +10% boss (applies to all skills)
    Cons:
    -5 att speed
    -65% dodge
    -10% damage absorption
    -20% abnormal status resistance
    -20% elemantal resistance
    -20% boss (finishing blow only)
    -20% crit
    – a lot of speed

    FB & BKB:
    Old: 1 BKB + 1 FB in 2 sec: 2180%/sec
    New: 1 BKB + 9 FB in 10 sec: 2271%/sec

    Obs: i considered only dark aura is active.

    My thoughts:
    I think the update wasn’t that bad. It changes BaM’s playstyle. The dodge and dmg absorption lost is recovered with 50% hp. The att speed and critical lost is partially recovered with bonus matt, DoT and def ignore

    • Not Him ^
      October 25, 2014 at 7:15 pm

      ok you obviously are not a true fan or ever mained a high leve/ strong BaM if so changing a play style from what is was is massacring the entirety of the class dodge and dmg absorption is never going to be recovered by a messily 50% hp increase, and you being ok with a dps loss by speed is another clear indication of what i said above. then the critical loss can not be replaced by matt -_- omg. ok after referring to an update that is not a rebalance but a revamp is never supposed to be wasn’t bad was the f/p mage revamp not so bad? no it was fucking awesome! but you are Fine with the mediocrity that was placed on the revamp of the Battle mage. and i agree with the guy that posted up there saying “BaMs are going to be a mess and people are going to complain then they are just going to re-balance them again giving us back the ability to run multiple auras and take off the CD of BKB and BM anyway. So why not make them change it now? instead of waiting 6-8months?”

      • ME
        October 26, 2014 at 1:57 am

        Err… BaM is the only class i ever mained, btw, i am 210 atm, and i am not saying this update was good, but it wasnt as terrible as ppl was saying. What i meant to change playstyle was that now we dont just spam FB+BKB, we can use others skills, like dark gene, that is way better now. I also liked these reaper themed animation.

        • Remove CD on BKB and BM then revamp would be nice
          October 26, 2014 at 5:51 pm

          listen i understood what you meant by change of playstyle but DG is still very useless and all those other 2nd and 3rd job skills are also useless and the addition of those insane amount of CD is absurd. and you did not have to spam FB+BKB but it was the most proficient way of attacking every class has an optimum way of playing but forcing people to use these 2nd and 3rd job skills is fucked up and at the same time having to chose between auras. this update becomes far worst when you look at the numbers

        • Remove CD on BKB and BM then revamp would be nice
          October 26, 2014 at 5:59 pm

          so if FB cast rate is 810ms the old dps calculated with the delay caused by BKB would be 8* per 10 seconds = 33920 while the new dps calculated w/o a delay caused by BKB would attack 12* per 10seconds but with the CD = 28660 which would equate to a lose in 5260 dp10 seconds which is a lose in 526 dps not taking into account the attack speed in any case which would cause an even greater lose in dps based on the lose in attack speed from this update which is disgusting and why so many people have such a grand issue with this update.

  50. Knite0
    October 25, 2014 at 9:23 pm

    Hey max, do you know if they made it so summon attack damage is boosted by % boss in this patch? Because if not, then those extra summons won’t really be helping as much as people might be thinking. (even if their damage is X1.7 thanks to mastery)

    • Knite0
      October 25, 2014 at 9:27 pm

      For mechs that is (and the reaper and separate jaguar if they’re counted as summons)

    • Max
      October 27, 2014 at 12:48 pm

      Sorry I’m not sure! This would probably be a question to ask on Southperry, those guys are smart. :p

  51. What's wrong?
    October 26, 2014 at 11:11 am

    In my honest opinion, I think some bams are just getting a little too greedy. As a player of all three jobs, I think that the revamp is perfectly fine for Bams. Tho something’s have been removed, but they are given buffs in other ways as well. Bams have always been strong and don’t think the single aura issue is that bad. I don’t really see people asking for Auras in PQs and the original effects have been changed to passive so it’s still beneficial for the Bam itself.

    • October 26, 2014 at 11:17 am

      In fact I think this revamp is a little unfair to WHs. Their new play style is complicated and they don’t even have new skill skins. It’s just old recycled ones == their set ups are inconvenient and can only be used in one mode.(correct me if i am wrong) though it is kinda cool to have a jaguar fight alongside you xD

      I’m quite happy with the mechanic revamp, finally they get what they deserve. But I don’t get what’s the point of Iron B. It’s not very useful and Splash F seems so much better. Also I’m quite unhappy they removed the lasers and Siege which are the signature skills of Mechanics (especially siege). I hope they can make Iron B somehow like siege? But then again it would be too OP with the homing missiles.

      • Anonymous
        October 26, 2014 at 11:33 am

        you should check some chaos vellum solo videos on youtube, compare with other magicians, if BaM that good, i believe there are a lot of videos instead of archmages, luminous one….etc.

        • Anonymous
          October 26, 2014 at 6:11 pm

          and you know why? cuz they got 100% elemental reset to ignore physical resist (only can deal half damage), that’s why makes BaM already lose in the beginning compare with other magicians. still too greedy? i don’t think so.

      • Anonymous
        October 26, 2014 at 12:35 pm

        yeah this revamp was indeed unfair to WHs. But dont forgot that they get a bind skill, and jaguar artillery which greatly increases their dps. Summon jaguar is just complex and inconvient, doubt any wild hunters out there will use it.

        • October 26, 2014 at 7:16 pm

          You do have a point there. When I said greedy, I meant those who complained about the reaper and the unstackable auras. That’s why I used the word “some”. I still think it is unfair for the WHs. Not using summon jaguar = losing half their skills ><

          • Anonymous
            October 27, 2014 at 7:07 am

            Really hate losing those jaguar skills too 😦 But what choice do we have? Just be thankful that they didnt nerf our op buffs, and gave us more lines and a bind. My only problem now is that they didnt give any new animation skills. Seriously nexon? 80% of adventurer’s skills got new skins, how lazy ccan u get, considering that u worked for more than 2 months on 3 freaking jobs

          • New skill animations please
            October 27, 2014 at 12:53 pm

            Hahah i believe they will tho, it is still in kmst after all

          • Anonymous
            October 28, 2014 at 9:11 am

            Doubt that they will put new skill animations, these are usually done in tespia before releasing to the main server

      • Knite0
        October 26, 2014 at 9:57 pm

        I saw a video with Inferno-F being used. It’s a LOT slower than siege. (those 6 hits average out to 1 hit per 0.18 seconds, so it looks like this is a nerf to mech damage instead)

        • October 26, 2014 at 10:55 pm

          Haha but mechanics received homing missiles so it should be even or even more op

          • Knite0
            October 28, 2014 at 1:17 am

            Yeahhh, did some simple math for the dps of them. Unless you can somehow spam both iron-B and missiles quickly together in tank mode, missiles alone are not stronger than siege.

        • October 27, 2014 at 4:41 am

          Oh and splash F is a mobbing skill too so it can’t really be compared to siege

    • Remove CD on BKB and BM then revamp would be nice
      October 26, 2014 at 5:35 pm

      Your full of shit no seriously full of shit “I think some bams are just getting a little too greedy. As a player of all three jobs, I think that the revamp is perfectly fine for Bams.” your comment was bull shit yes they did get a few nice passives from the auras but comparison with the old auras + BB and BCA those passives dont mean shit. + drain aura has no passives and its effect is mediocre at best. so you are saying i am “GREEDY” because i love speed? and then you said “Bams have always been strong and don’t think the single aura issue is that bad.” if that were the case they would have never introduced the activation of multiple auras after there first re-balance and in regard to them being strong LOL you my friend must have never played another mage class if you give the same range to a f/p arch and a BaM the BaM would lose in dps. As for you i can say that you are also being greedy With WH revamp but i will not because you are not being greedy you are be sensible changing of a play style is ridiculous but telling people they are being greedy then you posting shit you would like for another class is Asinine and Hypocritical!

      • October 26, 2014 at 7:28 pm

        If you love a class, damage wouldn’t bother you. I have played every single class in maple story and among the mages I think that Bam is the most fun and they’re strong! I still believe that it’s still fine after the update. I agree they should remove the cd on BKB but otherwise, the Drain aura seems alright to me. Anyways BAMs have been given more HP now. Among the 3, Bam currently is the strongest. Nexon has pretty much been biased to BAMs and given them ALOT. Idk, it’s my opinion and I still think BAMs are kinda fine. I’m fine with WH being left like this too. FYI, it’s actually my least favorite among the 3, I’m not actually biased to WHs.

        • OMG
          October 27, 2014 at 8:12 am

          excuse me i am sorry but i must agree with the other guy the idea that you can even accept a damage loss in a “REVAMP” is preposterous. BaMs did not only lose Dmg but also Attack speed defense and avoid-ability which can never be made up for with a messily 50% in crease in hp also with the loss of blood drain we must now use much more potions. BaMs are not currently the strongest yes with the none CD on BKB they can mob as madness is crazy but now the training after lvl 170 is nerfed bossing is nerfed and just because i like the class i must accept this? In fact it is because we all love this class that we should all be in an uproar after no class in the history of MS has ever been nerfed after a Revamp, but based on what you are saying is that i should be ok and fine with this as you are fine, ok, nonchalant about. after writing this i have become as equally infuriated as the guy in the post before yours, because for you to be ok with this means you hated how the class was before or even just want the BaMs to be spited while the other resistance are rewarded for their equally low damage i shall end it here before i get even more irritated.

          • OMG
            October 27, 2014 at 8:20 am

            and before you can retort with it Drain aura is not that bad as 1% of 1mil is higher than blood drain could ever hit so well omit that sentence/line because you were correct drain aura is not bad which aura he must have meant was debuff aura which has not passives and take a ridiculously long time to activate and does not even have a great effect

  52. October 26, 2014 at 6:23 pm

    Oh the wild hunter is male?

    He’s hot :3

    • Teayuni
      October 27, 2014 at 11:14 pm

      :3

  53. Anonymous
    October 26, 2014 at 11:48 pm

    I think this revamp was well done. Aside from the mathematics of breaking down the class in terms of dps and dpm, this revamp went back to the roots of the class. When the class was first released, it had like an anti bishop playstyle feel to it but this new revamp gives us a stronger supportive role which I find to be pretty cool. We still have all the passive bonuses from the auras when on body boost and grand light aura so not really a raw damage nerf. Having multiple BaMs in parties will also benefit them a lot more like it used to before stacking auras first came out. Blue aura gets dispel, which can have its use at bosses . Bkb was buffed to 700% dmg at the cost of a 9 sec cd .. mehh, not that big of a deal imo, at least it can be used independently now.
    Bad a$$ reaper backs us up now with 360% x 12 every 6 secs. I see so many Pros IMO. It’s the little tweaks we got from the revamp, without changing up the playstyle so dramatically like last time, that allows me to really love this revamp. All these people claming BaMs are awful and not worth it anymore obviously play strictly for damage . Besides it’s still kmst, a lot more room for improvement like hopefully updating skill animations CMON NEXON SHOW A LITTLE BIT MORE LOVE TOWARDS US

    • What's wrong?
      October 27, 2014 at 5:18 am

      Yes! I completely agree with ^. Now that i realise that BKB can be used independently, i think the cd is perfectly fine. I hope more of THOSE BaMs can understand, and honestly, aside for NEW SKILL ANIMATIONS, i dont think nexon will make anymore changes for BaM. I just hope they dont screw it up xD It feels like nexon is aiming to bring maple story back to its original, more interactive type of community by having unstackable auras. I kinda look forward to it!

      Dear “Remove CD on BKB and BM then revamp would be nice” guy,

      If you really think that the revamp isnt good enough and dont appreciate it, then I would really pray hard that Nexon gives up and bring bams back to its current state without revamping it. (Though i dont wish for it to happen. Its unfair for the rest and i love bams too ><)

      • You're the one wrong
        October 27, 2014 at 9:03 am

        Dear “What’s wrong?”,
        I would fucking rather they DON’T LAY THEIR HANDS on BaMs than getting some shit like this.
        I played BaM as my main since they came out and the way they mob (FB > BKB > FB > BKB > FB > … , and teleport if possible) is the reason why I like them.
        Dark genesis is useless for me (not completely, but still useless for me) since I will only be using it for the extra dark lightning damage and if I’m not mistaken, we lost a lot of AoEs.
        And to the anonymous above, ” BKB was buffed to 700% dmg at the cost of a 9 sec cd .. mehh, not that big of a deal imo, at least it can be used independently now.” It sounds like you’re saying : “Oh great, now we don’t have to use FB to activate BKB so let’s just relax during the cooldown.” Don’t tell me you’re not going to use FB at all.
        Sincerely, me.

    • OMG
      October 27, 2014 at 7:58 am

      wow both of you are ignorant DMG is everything, dps is everything. “oh i like how they nerfed this class but gave it a mediocre skill that gets none of the critical/def ignore/ boss attack %” “oh yay they can now only use 1 aura at a time” you moron the reason they made the changes to this shit in the first place was because the dps on BaMs was garbage in comparison to other classes. “oh i like how they put a CD on BKB and it can be used independently if takes it bacl to the old way” had you forgotten about the finisher? BKB is now a seriously buffed The Finisher in BaMs hyper skills or had you forgotten about its “Original play style” where Bams could choose to use an attack after a Blow attack to get more dmg in? Please stop talking on matters of which you do not know!

      • TheInspekta
        October 27, 2014 at 10:45 am

        Listen you little sack of shit lmfao, NOT EVERYONE PLAYS JUST FOR DAMAGE. I will admit that damage is important now more than ever and in my case I have funded my BaM well enough to solo every boss with the exception of hard magnus and chaos vellum but even when i was unfunded I enjoyed the class and its mechanics cause it was just that much fun for me(especially during the PvP era). Yes our dps has been lowered but we still dish out decent damage with this revamp like CMON, what a bunch of whiners!
        It was a sad day for us BaMs when they took away the finisher which was an awesome skill, being able to link an attack after FB was really fun to do just like being able to spam Bkb. BaMs also didnt really need all that avoidness IMO. We only really die if we are seduced and 1/1’d by bosses or by damage reflect, but we did receive extra status resistance, the ability to dispel with blue aura and more HP% buffs. This revamp gives us a more strategic gameplay, during high end bosses we can choose to either heal the entire party and quickly swift to dark aura or blue aura to dispel a status effect. If you damage whores are really this butt hurt then by all means play another class; only solution at this point.

        • Anonymous
          October 27, 2014 at 11:27 am

          Yeah, then when you decide to invest your money and time again on another profession, then they gonna revamp again.

          it’s easier said than done, nice try lol

          • TheInspekta
            October 27, 2014 at 11:50 am

            uhh…what?? I guess you mean other people because since the Chaos patch came out I’ve only invested my money only on my Battle mage; Mage equipment to be more specific. Besides we still have “5th Job” to look forward to.

          • OMG
            October 27, 2014 at 12:33 pm

            TheInspekta your a fucking jack ass after investing so much money into a class that i loved from the moment i saw it then they got a dmg boost which made me love it even more! Now i am to be happy with the play style change that forces me to use useless skills, a loss in attack speed and defenses and now a 10 second CD on a skill that we had full map coverage on for a messily little % increase -_-? He was talking about this ” You switch classes now and then they just change that one also” can you even comprehend what people are trying to say?

        • Let them whine
          October 27, 2014 at 12:38 pm

          I guess we should just keep quiet and let them feel unhappy about this revamp (nerf in their POV)
          I guess many people are just becoming more and more damage minded and I do agree that damage is quite important, but as long as a class is fun, and has decent damage, I believe it is a class worth playing. It’s quite sad to see people putting damage as first priority :< I really wish Nexon can somehow implement a system where people can only main a class they sincerely love. For who they are, not cos they're OP. (It's impossible, I know) As a huge mechanic fan, I stayed with my mechanic for all these years despite it being not very mobile and not very strong (in terms of defense. I mean c'mon, a tank has less defense than a guy with magic gaurd) There are times I would whine about the rather low damage and low defenses but at the end of the day I remind myself that I'm still playing it cos I LOVE IT for who HE IS. Not for damage. CHECKY FTW ^^V People who complain A LOT about Bam's revamp should just play Zero or something

          • OMG
            October 27, 2014 at 12:49 pm

            i have every class nexon has ever made at a very decent level but BaMs play style was the one i always liked but after this “REVAMP” it has been trashed! after investing so much money how can you even bring yourself to tell anyone alright just switch classes FUCK YOU.

          • okay okay
            October 27, 2014 at 1:00 pm

            Well then stick with bam and be thankful with what you (still) have. If its really a nerf they WILL do something about it. Then good for you good for us. You get what you want, and we get more than what we want. still a win afterall >< Instead of arguing about the new , why dont use this time to kick some blackwing butt.

          • okay okay
            October 27, 2014 at 1:03 pm

            New NERF*

          • Anonymous
            October 27, 2014 at 1:09 pm

            Why people just don’t understand, these BaMs doesn’t wanna be the highest dps character or what. just compare with other magicians, we want some fairness.

            First, revamp should not make dps lower in the beginning, I don’t think that’s the point.

            Seccond, new auras doesn’t make more contribution to party consider only can choose one, and passive only for BaM. in the old time at least you can benefit from 3 kinds of it, and now it’s even worse for BaM himself cuz we lose Body Boost & Grand Light Aura to double or triple them.

            So you guys call that characteristic?
            Hmm, maybe you’re too special that I can’t understand lol

            Not to mention BKB’s 9 secs cd, if reaper has less cd, I believe things might be a little bit change, but it’s just not now at this moment.

          • OMG
            October 27, 2014 at 1:44 pm

            Thank Mr. you said what i was going to minus all the profanity. I dont care about having the greatest dps but having my attack speed, defense and avoid nerfed and calling it a “REVAMP” while other classes had their mobility, atk speed and dmg increased is preposterous

          • Stitch Lee
            October 27, 2014 at 10:39 pm

            I call this bullshit
            Nexon themselves have made DPS/DPM an undisputed role in the game itself, it is not up to us to decide if we want to be concerned about dps. You can be delusional all you want, but don’t shove it down to others just because it makes you feel better

            BaM wasnt op to begin with, why nerf it? I shall repeat, BaM is supposed to battle, Bam is supposed to be strong in offensive skills, which means, nerfing their DPS is ridiculous

            It seems you don’t really play BaM through and through
            Have you ever pay attention while playing BaM? if you havent, please just keep your mouth shut about changes in BaM, and stay with your mechanic

          • BaMs lost a lot
            October 28, 2014 at 9:30 am

            Thank you so much these people throwing there bogus claims about BaMs then they never even played the class or only got to lvl 120 if even that

  54. October 27, 2014 at 12:15 am

    wow….only one thing to really say about the new battle mage…Only the reaper wins in the end

    • Anonymous
      October 27, 2014 at 6:09 am

      true, i don’t even sure this patch makes BaM dps better.
      without Body Boost and Grand Light Aura, plus cd on BKB, i don’t see what’s left lol

      those said one aura is just fine, are they really calculate remove Body Boost and Grand Light Aura?

      this huge hole i don’t think new skill can fill it.

      • OMG
        October 27, 2014 at 7:59 am

        i completely agree with the both of you those two incompetent neanderthals ^ are ridiculous

  55. MonsterZed
    October 27, 2014 at 6:53 am

    Question:

    Does passive and active effect from an aura stack for BaM when you activate one?
    For example when using blue aura do i get 20% passive + 15% active = 35% total damage reduction? Or does it turn into 15% only but shared for all unlike passive?

    • Anonymous
      October 27, 2014 at 7:19 am

      passive only for you, active for you and party

      • MonsterZed
        October 27, 2014 at 8:07 am

        I know that part. I mean what happens when BaM activates his aura – does he:

        a) get benefit of passive + beneft of active (others just active)
        b) only active until aura is deactivated
        c) only passive for self, rest gets active effect, but not BaM himself
        d) larger of the two but not both at once.
        e) some other scenario

        Let’s take dark aura as example here. Passive is 30% damage, Active 15%. So as a BaM, when i turn it on, do i get:

        a) 45% damage boost (30% passive +15% active), others get 15%
        b) -15%, because passive is deactivated
        c) 30% passive damage boost, active working for others, but not me
        d) 30% because passive is stronger one.
        e) some other scenario

        That’s what makes me wonder here.

        • Anonymous
          October 27, 2014 at 8:23 am

          it’s a) from the beginning, and it’s been like that for a long time lol

        • OMG
          October 27, 2014 at 8:23 am

          A) BaMs would get passsive + active, while party only gets active, so BaMs will get passives from all auras regardless of which one it has on.

        • You're the one wrong
          October 27, 2014 at 9:08 am

          Just saying, if it’s (c), what for you want to switch it on and waste your mp every second even when you’re not in a party? Lol.

          • MonsterZed
            October 27, 2014 at 10:51 am

            thanks everyone, now it’s clear to me:)

  56. Anonymous
    October 27, 2014 at 9:45 am

    Meh whatever ima just play the game as i always have.

    • OMG
      October 27, 2014 at 12:38 pm

      i wish i could do the same thing with my BaM but they made that impossible with this shit.

  57. TheInspekta
    October 27, 2014 at 2:27 pm

    Hey, in that new BaM video vs. normal pink bean, the battle mage hits 17m+ on the bird statue several times. Which attack is hitting that much?? and wow .. only @ 460k range, that is pretty strong. That tele casting with dark shock looks fun (:

    • OMG
      October 27, 2014 at 4:04 pm

      -_- can you not see? thats only 3.5mil*6 with a 330%dmg finishing blow, at 450 k range with 240% dmg finishing blow i hit 3mil*6 + 4.5mil*7= 18mil + 31.5mil and as you can see reaper is still useless against bosses and in this point does not make up for the DoT loss from dark aura so every 0.81 seconds he hits for 21mil = 252mil/ 10seconds because he can get in 12 attacks in 10 seconds. now i can hit for 49.5mil every second that is 495mil in 10 seconds oh i forgot to add in the DoT from dark aura. The math was done my current BaM rapes this trash.

      • Anonymous
        October 27, 2014 at 4:30 pm

        not the lines from fb i meant that one line which hit 17 mil but its most likely from the new effect of dark lightning

  58. MonsterZed
    October 27, 2014 at 3:53 pm

    I’m generally very liking the BaM revamp from what i see here, but one hyper skill makes no sense whatsoever – Battle Master. What is the point of reduced soul requirement for Death if it’s cooldown stays the same? And the duration vs cd is also unappealing (20% uptime).

    • OMG
      October 27, 2014 at 4:07 pm

      um did you not see all of the other hypers? they are just as useless and you like this trash? the reaper is useless on bosses. the removal of the DoT on dark aura is not replaced in this instance. the lose in attack speed you got over that? BaMs w/o yellow aura on lost +3 atk speed thats crazy.

      • MonsterZed
        October 28, 2014 at 2:52 am

        Well i haven’t been playing for a while, so i might be outta the loop. That said i’m aware damage is not through the roof, but it’s a class with lots of support and defense, so some losses in damage are understandable. Else why would anyone touch f/p, hero etc classes if BaM had comparable damage with far greater utility?

        Also i’m not sure if it’s this revamp or not, but i noticed that BaM gets very high min crit damage (70% when using battle rage), stable mastery (another hole he had back in the past), and not as powerful as before, but much more varied aura play – lowering elemental resist on end game bosses, giving drain ability to others, healing status every 5 sec – i like the varied choices that are indeed choices, and not stack all you got and let’s rock. Upgrades to party shield also aren’t half bad.

        As for damage i counted 90% passive damage boost out of the box (battle mastery, spell boost, dark aura – each 30% passive damage boost) + 15% more if you choose dark aura as active. I won’t do deep math here, it is possible BaM lost some, but asides that death (hate anything uncontrollable and indeed does not seem to do jack at bosses) BaM looks like really fun class for me.

        Unlike the mechanic who without siege feels like a 3 legged horse in a race.

        • BaMs lost a lot
          October 28, 2014 at 9:18 am

          i am not saying there is nothing wrong with the other two classes. but it really killed BaMs with a survivability lose by a loss in 65% dodge a loss of 220% def loss in crit loss in def ignore and really you people talk way to damn much about helping parties, if you so want to be healed grab a fucking bishop they are the party play class not BaMs and honestly FUCK PARTIES party play is shit not enough people willing to stay on while in a party so many people afking hard to replace people who left, fuck this party shit and fuck you all that talk about this “varied aura” and ” yay non-stackable aura” BaMs were not meant to be supporters and i believe it is very Stupid of nexon to have done so while they know their numbers are in decline in a number of worlds. how do they look like fun to you? please do explain because how they are now is fun to everyone that is currently playing them. tis why they are still playing them only crying because we were promised a new revamp and then got this shit. They change up the play style to appease some folks and get a few more people to play the class that will stop playing after about level 70. See most of you who are talking about loving this update are not true BaMs fans or never even played the end game class or you would be just as or even more furious at this revamp. then you go on talking about mechanics fuck you, you selfish piece of shit!

  59. PerfectZionist
    October 27, 2014 at 6:45 pm

    That’s it! I quit! I hate why they do to BAM!

  60. Anonymous
    October 27, 2014 at 7:06 pm

    when will aran revamp?

  61. Remove CD on BKB and BM then revamp would be nice
    October 27, 2014 at 9:42 pm

    Hey Max what are your views on the “REVAMP”?

  62. Havoc Dark
    October 28, 2014 at 1:03 am

    I have mained a BaM since the Resistance first came out (and yes I know its not 2012 but I love the class so nuts to you) and this so-called revamp just waters down what BaMs are capable of. Does Nexon even know the meaning of Revamp anymore because it seems like they’ve made up their own meaning.

    • TheInspekta
      October 28, 2014 at 1:32 am

      New and ”improved” BaM:
      *75% total damage
      *15% dodge rate
      *-15% damage taken
      *50% status resist
      *2 attack speeds
      *11% hp regained per attack
      *20% def ignore
      *10% ele resist ignore
      *10% boss

      Old bonuses in grand light aura:
      *75% total damage
      *80% dodge rate
      *20% status resist
      *6 attack speeds
      *10% hp drained (from blood drain)

      Love/Hate this revamp atm. Losing 4 atk speeds wrecks our dps but at the same time I kinda like the removal of stacking auras, less buffing to do, able to be useful in many situations for example dispelling at a boss or healing the party with drain aura.The cooldown on Bkb is a let down for sure. Don’t get me wrong, the fastest attacking mage title suits the battle mage perfectly it’s just that Nexon’s vision of BaMs is a Warrior/Bishop hybrid it seems.

      • Anonymous
        October 28, 2014 at 7:01 am

        You can’t count passive and active at the same time compare with old one you know, cuz new only has one aura active now

        • BaMs lost a lot
          October 28, 2014 at 8:34 am

          Thank you Anonymous
          This is how it really is
          New
          Matk +115
          Crit chance +20%
          Dmg 90% w/DA on 105%
          Atk speed +3
          dodge +15%
          hp + 180%
          def + 100%
          teleport distance + 210 L/R/U/D
          DMG absorption + 20%
          resistance + 30%
          stance 100%

          Old
          Matk +90
          Crit chance +40%
          Dmg 90%
          Atk speed +6
          dodge +80%
          hp + 130%
          def + 330%
          teleport distance + 190 L/R 295 U/D W/hyper +290L/R +395 U/D
          DMG absorption + 30%
          resistance + 20%
          stance 190% LOL because stance had 90% and Battle master had 100% =P

          in my opinion mobility was killed, crit was killed, atk speed was killed, def was killed, dodge was killed
          and the fact that we did not have to teleport as much because BKB can kill anything we lost some time also because we now have to run around the map.

          • Anonymous
            October 28, 2014 at 8:50 am

            a bit mistake maybe?
            old damage is also 105%, 75% from grand light aura, 30% from third job battle mastery 😮

          • BaMs lost a lot
            October 28, 2014 at 8:59 am

            oh im sorry

          • Anonymous
            October 28, 2014 at 9:07 am

            it’s cool, thanks for the list anyway 🙂

          • BaMs lost a lot
            October 28, 2014 at 9:34 am

            so in retrospect BaMs gained nothing and lost in almost every regard if you are correct about the dmg% =( if this comes to fruition i shall quit!

          • Anonymous
            October 28, 2014 at 9:49 am

            few solutions
            in my opinion, few solutions:

            1.change BKB,reaper or BM’s cd
            2.make a elemental reset passive to Debuff Aura
            3.make aura stackable, maybe 3 or what, let us really can make a choice
            4.bring body boost back consider grand light aura might be too strong

            i’m not saying they should make it all happened, but at least make some progress you know.

          • Anonymous
            October 28, 2014 at 10:13 am

            well considering BKB is BaMs # 1 go to skill kill the CD give BM a longer duration with a shorter CD much like BB/BCA was so you can spam it but you can rebuff when it goes off at lvl 30 of course. Reaper is trash if i can not be used on bosses. elemental resistance does not faze me but if it could give us back some passive dodge i would prefer it. and your last idea is perfect but we still have to choose which aura to use it on which is a headache ” do i use yellow aura and get my +4 speed or dark aura to get 30% dmg” i would never use drain, blue or debuff aura they are trash when you can use Yellow or Dark. so stacking them would be in BaMs and a parties best interest i can stand these people talking about party this party that but they like how BaMs can only use one aura makes no damn sense.

          • Anonymous
            October 28, 2014 at 10:25 am

            according to reaper’s description: When fighting a boss, this skill will activate after 3 hits and will hit only one enemy. This skill cannot activate more than once per 6 seconds.so i think it’s work well with bosses it’s just long cd now. correct me if i’m wrong 🙂

            and elemental reset do work well like bosses have physical resistance, it can let us deal the normal damage instead of 50%.

          • BaMs lost a lot
            October 28, 2014 at 11:48 am

            but we do magical not elemental unless elemental is magical which to me does not make sense but in regard to reaper watch the last video with the BaM vs Pink Bean it looks to me as if it only attacks after it kills one of the statues. i will check again to make sure. but 6 seconds in a boss battle is a very long time so imagine using BKB which that BaM never did in the PB video

          • Anonymous
            October 28, 2014 at 12:05 pm

            just like luminous does light and dark magic, not elemental, but it still work for physical resistance bosses. in short, if you don’t use elemental reset in this game, no matter you use physical or magical damage, physical resistance bosses always cut your damage into 50%.

            and that video you speak of, i think it’s she turn off the skill, cuz no little reaper follow around you noticed? and there’s no buff show on the corner 😮

          • ME
            October 28, 2014 at 12:42 pm

            Some auras’ effects arent affected by BB or GLA, and BB and GLA dont stack, so ur calculations are wrong

          • Anonymous
            October 29, 2014 at 7:35 am

            um his calculations are correct if you used only BCA but it seems you can not do proper math because if he had stacked BB and BCA those numbers would have been through the roof! though it does seem he may have exaggerated with the def % and the stance which he even made a joke about in the end or did you not even look at the numbers? so the only thing was the def which is probably about 220% or he may actually be correct but for “TheInspekta” his number are way off that was a terrible attempt at a comparison

  63. Anonymous
    October 28, 2014 at 2:57 am

    critical%20down?

  64. Anonymous
    October 28, 2014 at 9:14 am

    if only they could remove the cd on the new battle master buff…

    • BaMs lost a lot
      October 28, 2014 at 9:36 am

      But the reaper would still be useless at bosses now if they were to tweek it top attack after ever 3-4 attacks then it would be insane rather than taking in souls because it means you must kill a monster before it can attack -_- useless

  65. Anonymous
    October 28, 2014 at 10:36 pm

    Oh gawd, 460k range with 1.7k Int only? Revamped BaM looks pretty powerful. My Bsp with 5k int and a perfected staff only reaches 430k. AND people are complaining it got nerfed? WUT?

    • Anonymous
      October 28, 2014 at 10:50 pm

      You cant compare the range of 2 different class and make judgements; except 460k range with 1.7k int is indeed a bit ridiculous.

      • Anonymous
        October 29, 2014 at 7:24 am

        I am not sure about how she is hitting 460k range with only 1.7k int but the math was done for the pre-revamp and post-revamp and the post revamp had less dodge less def less crit less atk speed it lost in all areas besides dmg% and matk which dmg% was the same unless DA was on and matk only got a 25matk bonus. and currently my BaM has 5k int also and is also in the 400k range.

        • Anonymous
          October 29, 2014 at 7:56 am

          its might be possible that they changed the staff matk formula especially for BaM? Otherwise 460k range is just illogical imo

        • Anonymous
          October 29, 2014 at 7:59 am

          i’m guessing i.e. hoping that it is because of some formula change for battle mage, which will then make up for the loss in attack speed. If they follow up with making staff attacks independent of staff attack speed (like other mages), then we are about even with other mages.

  66. SpiritOfMir
    October 29, 2014 at 6:02 am

    I’m really upset how you can only use one Aura at a time. BaMs have gone back to basics and It’s really bad.

    • Anonymous
      October 29, 2014 at 7:28 am

      we lost our main end game attack to a 10second CD which killed our dps and to top it off we also got a nerf in attack speed -_-

  67. Anonymous
    October 29, 2014 at 8:18 am

    They should have given all three classes new skill animations because both WH and BaMs are still using their original skill animations i dont know for WH but for BaMs. the blow skills should like the guy all the way up there in to comments said ” Be of an aura death scythe the first job should be really small then scale up to a nice sized one for fourth job then Battle King’s Bar should be a massive aura death scythe with the same effects and dmg but that animation would be so cool it would meld well with the death and aura theme. But i agree with so many of the other BaMs that are in an up roar but if what i have seen is true 460k range with only 1.7k int i am pleased with that aspect but the CD on BKB should be removed and it should have an automatic activation after FB and why is it that BaMs have such useless hyper passives why not give FB some love add a line add 20% dmg and add boss dmg sense it was taken away from it in the revamp? just take out shelters hypers for it or extend Battle Masters duration and decrease the CD so as to make it much like BB and BKB were you can not spam it but when it is finished you can reuse it but give it an additional effect that cuts the CD on the reaper just a few suggestions for BaMs. i am in no position to comment on WH and Mechs be it that i only have a lvl 140 WH and a lvl 145 Mech that i really have not played in years

    • Lalala
      October 29, 2014 at 9:41 am

      I have mixed feelings about what you said —> “… the CD on BKB should be removed and it should have an automatic activation after FB…”
      Let’s say it has an automatic activation after FB.
      When you’re fighting pink bean and you’re spamming FB with auto-activating BKB. Unfortunately, when you used FB, pink bean casted damage reflect (in a very short time) and you couldn’t stop your BKB and then BOOM — R.I.P.
      In this case, the no-auto-activating BKB would have saved your ass although your hands might cramp sometimes.

      • Anonymous
        October 29, 2014 at 11:49 am

        they could make it so Finishing Blow only activates FB, but allow BKB to autochain with FB.

        That way, you can spam Finishing Blow when damage reflect is about to show, and use BKB autochain->FB when you know it is safe.

        apparently the revamp is going to the main server tomorrow.. I’m somehow doubting there will be any changes to skills (even if Battle Mages were overly nerfed)..

        • Anonymous
          October 29, 2014 at 2:57 pm

          well it can be made into a toggle skill that can auto activate but i hate having to press another button to use it and then it take s up my entire chat bar with
          ” this skill can not be activated by itself”

        • Anonymous
          October 29, 2014 at 3:02 pm

          how do you feel about the aura death scythe skill animations idea for the blow attacks and BKB? wouldnt that be really cool?

  68. Anonymous
    October 29, 2014 at 12:28 pm

    Who cares BaM i have a WH main job XD yes is main job =P

    • Anonymous
      October 29, 2014 at 1:18 pm

      Me too ^_^

    • Anonymous
      October 29, 2014 at 3:00 pm

      Selfish pricks, while other people want to help all three classes you guys just thinking of the class you have.

  69. Anonymous
    January 20, 2015 at 10:28 pm

    when is this coming out?

  70. ryan
    January 20, 2015 at 10:29 pm

    when is this coming out?

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