kMS ver. 1.2.240 – MapleStory Reboot: Kinesis the Supernatural & Enter the Dragon: Mu Lung Dojo!
The third patch of the Reboot update has been released, including the new job Kinesis and an updated Mu Lung Dojo! Kinesis actually received a few changes from the test server, the 1st and 2nd jobs are much better now haha.
Kinesis the Supernatural
Kinesis is a new character with a unique story line, starting in the Friends Story world instead of Maple World. He specializes in using telekinesis to attack and freely control monsters.
To Play
- You can create Kinesis after logging on and pressing the Create Character button.
- You can select from 2 different hairs and faces for both genders.
Kinesis’ Skills
- Kinesis’ skills have the keyword ‘telekinesis’.
- As the name would imply, the basic concept of Kinesis is to pick up objects and monsters to use as attacking tools.
- While using regular skills, Kinesis charges up Psychic Points (PP) which he can then use to unleash various Ultimate skills.
- Some of Kinesis’ skills are the first introduction of the 2D skeleton animation system. Unlike regular sprite animation, 2D skeleton animations use less storage space and are much smoother in motion. Using this system, Kinesis can pick up huge objects like trains.
- Kinesis’ Link Skill gives minimum critical damage.
- Kinesis’ Character Card gives 10/20/40/80 INT.
- It is guaranteed that there are no passengers on all vehicles which Kinesis uses!
Beginner
Psychic Attack: Attack enemies using telekinesis. You can press the regular Attack key to use this skill.
- Level 1: Deals 100% damage on 1 enemy. [Charges 1 Psychic Point after being used.]
Comeback: Move to Kinesis’ hideout.
- Level 1: Return to Kinesis’ hideout in Friends World. There is a cooldown of 90 seconds.
Extrasensory: By detecting extrasensory power, your body’s abilities are enhanced. (max level: 6)
- Level 1: Permanently increases your maximum HP by 5%, critical rate by 5%, speed by 5, and your defense is increased by 10% of your magic defense.
- Level 6: Permanently increases your maximum HP by 20%, critical rate by 10%, speed by 10, and your defense is increased by 30% of your magic defense.
Judgement: With innate judgement, find the best spot to attack enemies. This skill can be shared with one other character in the same world. (max level: 2) (Link Skill)
- Level 1: 4% minimum critical damage.
- Level 2: 8% minimum critical damage.
First Job
Crash: Use the power of telekinesis to hit enemies in front of you two times. (max level: 20)
- Level 1: Deals 102% damage 2 times on up to 4 enemies. [Charges 1 Psychic Point after being used.]
- Level 20: Deals 140% damage 2 times on up to 4 enemies. [Charges 1 Psychic Point after being used.]
Psychic Force: Using the power of telekinesis, push a large number of enemies forward, dealing damage over time. (max level: 10)
- Level 1: Knockback up to 4 enemies in front of you. Enemies hit will take 10% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]
- Level 10: Knockback up to 4 enemies in front of you. Enemies hit will take 10% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]
Ultimate: Material: Lift a giant structure nearby and smash it down into enemies in front of you. (max level: 10)
- Level 1: Consumes 10 Psychic Points. Deals 350% damage on up to 12 enemies.
- Level 10: Consumes 10 Psychic Points. Deals 530% damage on up to 12 enemies.
Psychic Instinct: Use telekinesis to protect your body. When attacked, consume Psychic Points to reduce the damage you take. If you have at least 1 Psychic Point, the effect will activate automatically. If you have 0 Psychic Points, your HP will be consumed instead. On/off skill. (max level: 1)
- Level 1: Whenever you take damage, consumes 1 Psychic Point to reduce damage taken by 60%.
ESP Booster: Increase your attack speed for a certain period of time. (max level: 10)
- Level 1: Increase your attack speed by 2 stages for 126 seconds.
- Level 10: Increase your attack speed by 2 stages for 180 seconds.
Psychic Walk: Using the power of telekinesis, push Kinesis forward. While jumping, you can jump up to two more times in a row. You can also jump upwards by pressing ↑ + Jump. (max level: 5)
- Level 1: Jump a certain distance.
- Level 5: Jump a certain distance.
Immanence 1: Extrasensory power enhances all the cells in your body. (max level: 10)
- Level 1: Permanently increases your maximum HP by 21%, magic attack by 1, jump by 1, speed by 1, and maximum speed by 1.
- Level 10: Permanently increases your maximum HP by 30%, magic attack by 10, jump by 10, speed by 10, and maximum speed by 10.
2nd Job
Mad Crash: Using the power of telekinesis, lift up surrounding enemies then smash them into the ground. (max level: 20)
- Level 1: Deals 242% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.]
- Level 20: Deals 280% damage 2 times on up to 8 enemies. [Charges 1 Psychic Point after being used.]
Psychic Force 2: Enhances Psychic Force. Using the power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force) (max level: 10)
- Level 1: Push up to 6 enemies. Enemies hit will take 25% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]
- Level 10: Push up to 6 enemies. Enemies hit will take 25% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]
Psychic Drain: Using the power of telekinesis, create an area which attacks enemies quickly and recovers Psychic Points. (max level: 9)
- Level 1: Deals 126% damage on up to 10 enemies every second for 6 seconds. Recover 1 Psychic Point every time this skill does damage. There is a cooldown of 3 seconds.
- Level 9: Deals 150% damage on up to 10 enemies every second for 6 seconds. Recover 1 Psychic Point every time this skill does damage. There is a cooldown of 3 seconds.
Ultimate: Deep Impact: Create a giant rock with telekinesis then crush enemies by disassembling it at high speed. Enemies hit will have all of their buffs removed and will gain resistance to this effect for the next 120 seconds. (required skill: level 10 Ultimate: Material) (max level: 10)
- Level 1: Consumes 5 Psychic Points. Deals 152% damage 7 times on up to 4 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 80%p.
- Level 10: Consumes 5 Psychic Points. Deals 170% damage 7 times on up to 4 enemies. Enemies hit will have all of their buffs removed. Ultimate – Material’s final damage is permanently increased by 530%p.
Psychic Shield: Create a dense film of telekinetic energy around yourself to protect your body. (max level: 10)
- Level 1: Increase your defense and magic defense by 165 and avoid by 22% for 126 seconds.
- Level 10: Increase your defense and magic defense by 300 and avoid by 40% for 180 seconds.
Pure Power: Use the pure strength of telekinesis to defeat all enemies in your way. (max level: 15)
- Level 1: Increase your damage by 6% for 124 seconds.
- Level 15: Increase your damage by 20% for 180 seconds.
Immanence 2: Extrasensory power enhances your body’s cells to beyond their abilities. (max level: 10)
- Level 1: Permanently increases your HP by 31%, magic attack by 1, jump by 1, speed by 1, and maximum speed by 1.
- Level 10: Permanently increases your HP by 40%, magic attack by 10, jump by 10, speed by 10, and maximum speed by 10.
ESP Mastery: Improve your mastery over Kinetic Limiter type weapons, critical rate, and INT. (max level: 10)
- Level 1: Permanently increases your mastery over Kinetic Limiter type weapons by 32%, critical rate by 1%, and INT by 4.
- Level 10: Permanently increases your mastery over Kinetic Limiter type weapons by 50%, critical rate by 10%, and INT by 40.
3rd Job
Psychic Grab: Using the power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. (max level: 20)
- Level 1: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 283% damage 3 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.]
- Level 20: Control 3 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 340% damage 3 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.]
Psychic Force 3: Psychic Force’s final state. Using a stronger power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force 2) (max level: 10)
- Level 1: Knockback or push down up to 8 enemies. Enemies hit will take 50% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]
- Level 10: Knockback or push down up to 8 enemies. Enemies hit will take 50% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]
Psychic Ground: Using Psychic Force, create a psychic area. You can also activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (max level: 10)
- Level 1: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased, 3 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
- Level 10: Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
Ultimate: Train: Lift a giant train and make it crash down in front of you continuously. (required skill: level 10 Ultimate: Deep Impact) (max level: 10)
- Level 1: Consumes 28 Psychic Points. Deals 71% damage 8 times on up to 5 enemies for 12 seconds. Ultimate: Material’s final damage is permanently increased by 150%p. Ultimate: Deep Impact’s final damage is permanently increased by 73%p.
- Level 10: Consumes 38 Psychic Points. Deals 80% damage 8 times on up to 5 enemies for 12 seconds. Ultimate: Material’s final damage is permanently increased by 600%p. Ultimate: Deep Impact’s final damage is permanently increased by 100%p.
Telekinesis: Kinesis’ attacks have a chance to create an additional attack using telekinesis. This skill will not activate on Ultimate skills, Psychic Force, Psychic Shot, Psychic Drain, or Ever Psychic. (max level: 10)
- Level 1: When attacking, there is a 64% chance to use nearby objects to attack an enemy for 192% damage automatically.
- Level 10: While attacking, there is a 100% chance to use nearby objects to attack an enemy for 210% damage automatically.
Psychic Shield 2 (Distortion): Enhances Psychic Shield. By creating a certain flow, Psychic Shield’s effects are enhanced. (required skill: level 20 Psychic Shield) (max level: 10)
- Level 1: Increase your defense and magic defense by 320, avoid by 40%, and Stance by 55% for 180 seconds.
- Level 10: Increase your defense and magic defense by 500, avoid by 4%, and Stance by 100% for 180 seconds.
Spirit Reinforcement: Focus your inner spirit to prepare for upcoming battles. (max level: 10)
- Level 1: Increase your magic attack by 1% for 135 seconds.
- Level 10: Increase your magic attack by 10% for 180 seconds.
Psychic Move: By riding telekinetic waves, walk freely upwards through the air. (max level: 4)
- Level 1: Travel upwards quickly through the air. Use the arrow keys to change your direction. There is a cooldown of 10 seconds.
- Level 4: Travel upwards quickly through the air. Use the arrow keys to change your direction. There is a cooldown of 10 seconds.
Refinement: With masterful telekinesis control, hit your enemies’ weak spots with refined and deadly attacks. (max level: 20)
- Level 1: Permanently increases your critical rate by 1%, minimum critical damage by 1%, and maximum critical damage by 1%.
- Level 20: Permanently increases your critical rate by 20%, minimum critical damage by 20%, and maximum critical damage by 20%.
Transcendence: Psychic power enhances your body past its limit, increasing its resistances. Your resistance to statuses and elements are permanently increased. (max level: 10)
- Level 1: Permanently increases your resistance to statuses by 11% and your resistance to elements by 12%.
- Level 10: Permanently increases your resistance to statuses by 20% and your resistance to elements by 30%.
Mitigation: Using the power of telekinesis, mitigate the effects of enemies’ attacks, permanently decreasing damage taken. (max level: 10)
- Level 1: Permanently absorb 22% of the damage you take.
- Level 10: Permanently absorb 40% of the damage you take.
4th Job
Psychic Grab 2: Using an even stronger power of telekinesis, pick up monsters and objects around you. While holding enemies/objects in the air, you can choose your next action with additional effects. [Psychic Smashing] While holding enemies/objects you can reuse Psychic Grab to slam them down forward in front of you to hit other enemies. [Ultimate: Psychic Shot] While holding enemies/objects you can press ↑ + Psychic Grab to throw all of them away in the direction you are facing. (required skill: level 20 Psychic Grab) (max level: 30)
- Level 1: Control up to 5 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 354% damage 5 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Ultimate – Psychic Shot] See below.
- Level 30: Control up to 5 enemies/objects lifted in the air using telekinesis. [Psychic Smashing] Deals 470% damage 5 times on up to 8 enemies (including the controlled enemy). [Charges 1 Psychic Point after being used.] [Ultimate – Psychic Shot] See below.
Ultimate: Psychic Shot: Using telekinesis to control enemies and objects, change them into strong projectiles. This skill will level up with Psychic Grab 2. (max level: 30)
- Level 1: Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 597% damage 1 time per controlled object/enemy on all enemies in front of you.
- Level 30: Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 800% damage 1 time per controlled object/enemy on all enemies in front of you.
Ultimate: B.P.M: Attack enemies in front of you with concentrated telekinetic force continuously. On/off skill. (max level: 20)
- Level 1: Consumes 1 Psychic Point every time this skill activates. Deals 71% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds. Ultimate: Material’s final damage is permanently increased by 390%p. Ultimate: Deep Impact’s final damage is permanently increased by 137%p. Ultimate: Train’s final damage is permanently increased by 22%p.
- Level 20: Consumes 1 Psychic Point every time this skill activates. Deals 90% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds. Ultimate: Material’s final damage is permanently increased by 1340%p. Ultimate: Deep Impact’s final damage is permanently increased by 270%p. Ultimate: Train’s final damage is permanently increased by 60%p.
Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 20)
- Level 1: Deals 310% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
- Level 20: Deals 500% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
Psycho Break: Create a spiritual wave that instantly breaks enemies’ spirits. Along with high damage, there is a certain chance to instantly kill regular monsters in range. (max level: 30)
- Level 1: 11% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 797% damage 2 times. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds.
- Level 30: 40% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 1000% damage 2 times. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds.
Another World’s Warrior: Increase the stats of all party members by a certain percentage for a certain period of time. (max level: 30)
- Level 1: Increases all stats by 1% for 30 seconds.
- Level 30: Increases all stats by 15% for 900 seconds.
Psychic Charging: By reading the flow of psychic energy, charge your Psychic Points. This can be used while moving. In addition, your boss damage is increased. (max level: 15)
- Level 1: While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 16%.
- Level 15: While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 30%.
Spirit Purge: Cleanse the spirits of nearby party members, removing all statuses. In addition, your resistance to statuses is increased. (max level: 10)
- Level 1: Remove all statuses of you and your nearby party members. There is a cooldown of 180 seconds. In addition, permanently increases your resistance to statuses by 11%.
- Level 10: Remove all statuses of you and your nearby party members. There is a cooldown of 180 seconds. In addition, permanently increases your resistance to statuses by 20%.
ESP Battle Order: Find true effectiveness and increase your offenses for a certain period of time. (max level: 20)
- Level 1: Increase your INT by 12 and your damage by 1% for 123 seconds.
- Level 20: Increase your INT by 50 and your damage by 20% for 180 seconds.
Awakening: Your true psychic powers are awakened, allowing you to manipulate stronger forces. (max level: 20)
- Level 1: Permanently increases your final damage by 1%.
- Level 20: Permanently increases your final damage by 20%.
Spirit Concentration – Hold: Concentrate your inner spirit, optimizing your buffs’ effects. (max level: 20)
- Level 1: Permanently increases your buff durations by 1%.
- Level 20: Permanently increases your buff durations by 20%.
Critical: When you reach your critical point, your abilities are increased to their threshold. (max level: 20)
- Level 1: Every time you achieve 49 Combo Kills, the gap between your minimum critical damage and maximum critical damage is reduced by a fixed amount.
- Level 20: Every time you achieve 30 Combo Kills, the gap between your minimum critical damage and maximum critical damage is reduced by a fixed amount.
Transmittance: By realizing the truth of telekinesis, attack with pure telekinetic power. (max level: 10)
- Level 1: Permanently increases your defense ignored by 16%.
- Level 10: Permanently increases your defense ignored by 25%.
Mastery: Master the power of telekinesis and the ESP Limiter completely. (required skill: level 10 ESP Mastery) (max level: 10)
- Level 1: Permanently increases your weapon mastery to 52%, minimum critical damage by 1% and maximum critical damage by 1%.
- Level 10: Permanently increases your weapon mastery to 70%, minimum critical damage by 10% and maximum critical damage by 10%.
Hyper
Psychic Ground – Reduce Guard: Psychic Ground’s defense ignored is increased by 2x. [required level: 149]
Psychic Ground – Reinforce: Psychic Ground’s damage is increased by 20%. [required level: 168]
Psychic Ground – Persist: Psychic Ground’s duration is increased by 10 seconds. [required level: 189]
Psychic Grab – Boss Point: Psychic Grab’s Psychic Points charged when hitting bosses is increased by 2x. [required level: 143]
Psychic Grab – Reinforce: Psychic Shot’s damage is increased by 20%. [required level: 162]
Psychic Grab – Iron Skin: After using Psychic Grab, your defense will be increased by 100% for 10 seconds. [required level: 183]
Psycho Break – Reinforce: Psycho Break’s damage is increased by 40%. [required level: 155]
Psycho Break – Cooltime Reduce: Psycho Break’s cooldown is decreased by 20%. [required level: 177]
Psycho Break – Killing Chance: Psycho Break’s chance to instantly kill enemies is increased by 20%. [required level: 195]
Ever Psychic: Using telekinesis, attack enemies around you with all materials. [required level: 150]
- Level 1: Deals 800% damage 8 times on up to 15 enemies. There is a cooldown of 120 seconds.
Psychometry: Trace your enemies’ most painful memory and shock them. Enemies will be binded for a certain period of time. [required level: 180]
- Level 1: Deals 2100% damage on up to 15 enemies. Enemies hit are binded for 20 seconds. There is a cooldown of 180 seconds.
Psychic Over: The Psychic Points consumed when using Ultimate skills are decreased by half for a certain period of time. Ultimate – B.P.M is not affected by this skill. [required level: 200]
- Level 1: Decreases the Psychic Points consumption of all skills by half for 20 seconds. There is a cooldown of 180 seconds.
Thanks to Southperry.net for the skill animations!
Kinesis’ Equipment
- Kinesis’ main weapon is the ESP Limiter, which is a new one-handed bracelet type weapon.
- Proto ESP Limiter (lv. 10)
- Trial ESP Limiter (lv. 30)
- First ESP Limiter (lv. 50)
- Well-Planned ESP Limiter (lv. 60)
- Engaging ESP Limiter (lv. 70)
- Technical ESP Limiter (lv. 80)
- Mad ESP Limiter (lv. 90)
- Daemon’s ESP Limiter (lv. 100)
- Dragon ESP Limiter (lv. 110)
- Zakum’s ESP Limiter (lv. 110)
- Buhizer ESP Limiter (lv. 120)
- Necro ESP Limiter (lv. 120)
- Jaihann ESP Limitar (lv. 130)
- Royal Van Leon ESP Limiter (lv. 130)
- Utgard ESP Limiter (lv. 140)
- Dragon Tail ESP Limiter (lv. 140)
- Fafnir ESP Limiter (lv. 150)
- Absolabs ESP Limiter (lv. 160)
- Kinesis’ secondary weapon is the Chess Piece.
- Chess Piece the Pawn (lv. 0)
- Chess Piece the Knight (lv. 30)
- Chess Piece the Rook (lv. 60)
- Chess Piece the Queen (lv. 100)
- Kinesis is not part of any existing job branches.
- Kinesis uses magician armor. In the early levels, Kinesis wears an outfit which shows off his position as a fashion leader in Seoul, but it doesn’t work out as well in Maple World.
Background
- Kinesis’ background art uses the new 2D skeleton animation system. Because of this new technology, we can now create a variety of productions and background changes which were previously very difficult.
- Kinesis’ area is a new part of Friends World. It is a modern city with refined taste, and uses the new 2D skeleton animation system.
- Headquarters
- Training Room
- City (day/night)
- Private Academy (day/night)
- Subway (above ground/below ground)
- Sinkhole Interior
- A new area has been added to Maple World for Kinesis.
- Magician Society
Story and Quests
- Kinesis is a boy (or girl) who is a hero to the city they live in, but after being caught up in certain events, finds themselves in Maple World.
- With this new modern hero character’s entrance, MapleStory’s unique casual charm will be enhanced.
- Kinesis’ quests are overall structured as:
- Tutorial
- Prologue section
- Ellinia section
- Sinkhole section
- Fairy Academy Elinel, Goldbeach Resort, and Riena Strait theme dungeons related sub-quests
- Aquarium and Nihal Desert field related sub-quests
- Alliance’s invitation quest
- Level 200 quest
Character
- Charming allies and adversaries have appeared.
- The main characters’ NPCs and illustrations have been added for:
- Jay: genius hacker
- Yuna: pretty vice-president
- Nero: black cat magician
- Owl: Magician Society’s wolf
- White Mage: unidentified man
Music and Video
- Kinesis’ theme has three versions which have been added as in-game BGMs.
- During Kinesis’ story, you’ll see 3 in-game animated videos.
Enter the Dragon: Mu Lung Dojo
The existing Mu Lung Dojo has been reorganized into Enter the Dragon: Mu Lung Dojo. It is now new ranking content available to players level 105 and higher. The biggest change was that within the single Ranking Mode, there are now 3 different tiers: Novice, Skilled, and Master, each with their own rankings. Based on the user’s ranking in both the group and job rankings, they’ll receive points which can be spent at Enter the Dragon: Mu Lung Dojo’s special shop.
Users can challenge Enter the Dragon: Mu Lung Dojo to test their strength and as a result, have the opportunity to become stronger.
Enter the Dragon: Mu Lung Dojo’s Basic Rules
- Enter the Dragon: Mu Lung Dojo is available starting at level 105. You can enter the same way as right now, through Mu Lung or each town’s Quick Move or Dimensional Mirror.
- The existing Mu Lung Dojo’s Normal/Hard/Ranking Modes have been deleted. Enter the Dragon: Mu Lung Dojo has one new Ranking Mode.
- Enter the Dragon: Mu Lung Dojo can be entered 3 times per day.
- Enter the Dragon: Mu Lung Dojo consists of a total of 41 floors, after defeating every monster on each floor you can move to the next. In addition, after defeating every monster, you’ll receive points which can be used in the Enter the Dragon: Mu Lung Dojo shop.
- The rankings are split into three groups: Novice, Skilled, and Master. The Master group has both ‘overall rankings’ and ‘job rankings’.
- Every Monday at midnight, the rankings are reset. Based on the rankings, users will be given gloves and titles. You can also buy these gloves/titles in the shop using points.
Enter the Dragon: Mu Lung Dojo’s Structure
- Enter the Dragon: Mu Lung Dojo is a high tower consisting of 41 floors. Each floor has the following monsters. Monsters may appear alone or several at once (if there are more than one), and they may summon other minions.
- Mano
- Mushmom
- Stumpy
- Blue Mushmom
- Zombie Mushmom
- King Slime
- Dyle
- King Clang
- Faust
- Von Leon
- Metal Golem
- Eliza
- Junior Balrog
- Gumiho
- Deo
- Zeno
- Timer
- Snack Bar
- Tae Roon
- Hilla
- Papa Pixie, Luster Pixie
- Alishar, Black Rats
- Davy Jones, Captain
- Deet and Roy, Neohuroid
- Frankenroid, Mythril Mutae
- Chimera, Homunscullo
- Poison Golem, Mixed Golem
- King Sage Cat, Sage Cat
- Crimson Balrog, Taurospear
- Arkarium
- Manon (x2)
- Griffey (x2)
- Snowman (x2)
- Papulatus (x2)
- Ani (x2)
- Leviathan (x2)
- Dodo (x3)
- Lilynouch (x3)
- Lyka (x3)
- Magnus
- Mu Gong
- You’ll receive 10 points for every floor that you clear, and an extra 100 points when you clear the 10th/20th/30th/40th floors.
Enter the Dragon: Mu Lung Dojo Rankings
- Enter the Dragon: Mu Lung Dojo’s rankings are split into three groups: Novice, Skilled, and Master. The Master group has both ‘overall rankings’ and ‘job rankings’.
- Novice: Lv. 105 – Lv. 140
- Skilled: Lv. 141 – Lv. 180
- Master: Lv. 181+
- After playing, your highest record of the week will be recorded on the rankings. Your ranking is comprised of the total time spent and the highest cleared floor. The higher the floor, the higher your ranking. If you have the same floor as someone else, the user with the lower time spent will be higher on the rankings. If you have the same time and floor as someone else, the user who registered the time first will be higher.
- In order to tally the results, Enter the Dragon: Mu Lung Dojo will be closed from 11:30 PM on Sunday to 12:30 AM on Monday. During this time, you cannot check the rankings or receive any rewards.
- Based on your ranking and group, you can receive the following prizes.
- Master Overall Ranking 1: Hero’s Gloves, 10 Years with Naegong title
- Master Job Ranking 1: Mu Gong’s Gloves, 5 Years with Naegong title
- Master Job Ranking 1, 2: So Gong’s Gloves
- Skilled Ranking 1: So Gong’s Gloves, 2 Years with Naegong title
- Skilled Ranking 2, 3: Expert’s Gloves
- Novice Ranking 1: Expert’s Gloves, 1 Year with Naegong title
- Novice Ranking 2, 3: Apprentice’s Gloves
- Based on your group and ranking percentage, you’ll also receive Mu Lung Dojo points. You can hold a maximum of 10 million points at one time.
- Novice group: 3000~8000 points
- Skilled group: 6000~11000 points
- Master group: 8000~18000 points
Enter the Dragon: Mu Lung Dojo Rewards
- Based on your ranking at the end of every week, you’ll be awarded gloves, titles, and Mu Lung Dojo points.
- Enter the Dragon: Mu lung Dojo’s ranking rewards can be acquired after 12:30AM on Mondays through the Ranking UI.
- You can spend Mu Lung Dojo points at the shop handled by NPC Lao.
- Mu Lung Dojo Miniature Chair
- With Straw Training Dummy Chair
- Mu Lung Dojo Damage Skin
- So Gong’s Gloves (20 all stats, 10 attack and magic attack, 12% damage, 12% all stats, 15% boss damage) [expires in 7 days]
- Expert’s Gloves (15 all stats, 5 attack and magic attack, 9% damage, 9% all stats, 10% boss damage) [expires in 7 days]
- Apprentice’s Gloves (10 all stats, 2 attack and magic attack, 6% damage, 6% all stats, 5% boss damage) [expires in 7 days]
- Mu Lung Dojo Unidentified Belt Box (gives a random potential options belt that expires in 3~7 days)
- Mu Lung Dojo Unidentified Gloves Box (gives random potential options gloves that expires in 3~7 days)
- Unidentified Personality Growth Box (gives a random advanced personality trait item)
- Special Medal of Honor
- Mu Gong’s Honor Guarantee (see below)
- Pendant of the Spirit
- Mind and Body Training Center Entrance Charm (30 minutes, 1 hour, 3 hours, 6 hours) (see below)
- Training Dummy Summoning Sack (see below)
- 50% Epic Potential Scroll
- 50% Additional Potential Scroll
- Basic Soul Enchanter
- Strong Flame of Reincarnation
- Scroll Traces
Enter the Dragon: Mu Lung Dojo Mind and Body Training Center
- You can talk to the NPC So Gong at Enter the Dragon: Mu Lung Dojo to enter the Mind and Body Training Center.
- To enter the Mind and Body Training Center, you need a Mind and Body Training Center Charm which you can buy in the Mu Lung Dojo points shop.
- After entering the Mind and Body Training Center, you will automatically gain experience over time based on your character’s level.
- You can only be inside the Mind and Body Training Center for as long as your Charm lasts, and you will automatically be sent out if it runs out.
- You can leave the Training Center early but any remaining time on your Charm will not be refunded.
Enter the Dragon: Mu Lung Dojo Mu Gong’s Honor Guarantee
- After using Mu Gong’s Honor Guarantee, your character’s Honor will be reduced by 10,000. You will then receive a Guaranteed Medal of Honor which increases Honor by 10,000.
- The Guaranteed Medal of Honor can be traded with other users.
Enter the Dragon: Mu Lung Dojo Training Dummy Summoning Sack
- The Training Dummy Summoning Sack will summon a Training Dummy which can be attacked when it is used.
- There are 6 types of Training Dummies which can be summoned:
- 100% Oak: high defense/half resistances
- 75% Oak: normal defense/half resistances
- 25% Oak: low defense/half resistances
- 100% Straw: high defense/no resistances
- 75% Straw: normal defense/no resistances
- 25% Straw: low defense/no resistances
- The Training Dummy can only be summoned in towns, and if one is already summoned you cannot summon another.
- The Training Dummy will not disappear after it takes damage. However, after 15 minutes, it will disappear.
Reboot World
Reboot World has received a few changes. First of all, the new Reboot World Ongoing Support system has been added.
- You will receive the Reboot Gift Box (one per account) in Reboot World. It will change from <Stage 1> all the way to <Stage 4>.
- The Reboot Gift Box may be moved to other characters but cannot be reused.
- <Stage 1> can be used at level 30, and every 30 levels after that, you’ll receive another Reboot Gift Box.
- Accounts participating in the current Reboot World Open event can also receive the Reboot World Ongoing Support.
- The Reboot Gift Box gives the following rewards:
- <Stage 1> 20 million mesos, 100% Epic Potential Scroll, 300 Reboot Potions
- <Stage 2> 30 million mesos, 100% Epic Potential Scroll, 5 Craftsman’s Cubes, 1 Character Slot Coupon
- <Stage 3> 50 million mesos, 100% Epic Potential Scroll, 5 Meister’s Cubes, 1 Character Slot Coupon
- <Stage 4> 100 million mesos, 100% Epic Potential Scroll, 5 Eternal Flames of Reincarnation, 1 Character Slot Coupon
The HP of some monsters has been decreased. The experience given by all monsters has been increased.
Boss monsters’ equipment drop rate and the selling price of equipment at shops have both been increased.
- Boss monsters’ equipment drop rate has been increased greatly.
- The selling prices of certain boss monsters’ unique weapons and armor have been increased. Items purchased with Coins will not have their selling prices changed.
New wares have been added to the Cross Hunter Coin Shop. Using Cross Coins, you can now buy Meso Bags.
Miracle Circulators can now be purchased for mesos in the Cash Shop.
Cash Shop
A new pet set has been released, including the House Cat Samson, Outdoors Cat Cheese, and Petite Nero pets!
NOTE: These packages can only be bought in Reboot World!! If you want the items in this package or the one below in regular worlds, you have to buy Royal Style Coupons which will give you one random item.
To celebrate the release of Kinesis, you can now buy the Kinesis package. It comes with the Kinesis Wig (hat), Kinesis Outfit (overall), and the Mystery Dice (weapon).
There is also the Perfect Kinesis package which comes with the Kinesis Wig (hat), Kinesis Outfit (overall), Mystery Dice (weapon), Kinesis Boots (shoes), and Gravity (cape).
If you wear the entire set, you’ll receive 5 all stats and 3 attack and magic attack.
In addition, if you buy the Perfect Kinesis package, you’ll also get the Coolnesis face accessory for free!
Events
Season 2 of the Burning Project event has begun and will run until August 19.
When you log in, you can choose one character to be designated as your Burning character. A firey effect will appear behind them on the character selection screen.
- You can only choose 1 Burning character per Maple ID.
- Your Burning character must be below level 100.
- Your Burning character cannot be a Kinesis or in Reboot World.
- Once you choose your Burning character, you cannot change it.
For those of you unfamiliar with this event, your Burning character will enjoy a few benefits. First of all, for every level up you achieve, you’ll get 2 more! This will apply until you level up from level 99 to 100 (and then promptly to level 102 haha).
All Burning characters will also receive a Snail pet with 5 hours of life.
After you reach level 100 (or higher I guess), you’ll get a full Black set including the hat, cape, suit, weapon, and secondary weapon.
An attendance check event has begun and will run until August 5.
Each day, you must defeat 200 monsters around your level to participate.
For each day you participate, you’ll get special prizes!
- 1 Strange Cube
- 1 Special Medal of Honor
- 20 Pepe Coins
- 1 10% Clean Slate Scroll (50 Elixirs in Reboot World)
- 100 Scroll Traces
- 200 Scroll Traces
- 30 Pepe Coins
- 1 50% Epic Potential Scroll
- 300 Scroll Traces
- 1 Meister’s Cube
- 40 Pepe Coins
- 400 Scroll Traces
- 50 Pepe Coins
- 1 Eternal Flame of Reincarnation
I didn’t get a chance to talk about this event before, but it was called the Kinesis Advanced Registration event. Basically, you could log in from July 16 to July 21 and pre-register as a Kinesis on the homepage, signing you up to receive the Kinesis Psychic Box on the first Kinesis you created when it was released.
The Kinesis Psychic Box gave the following rewards:
- Kinesis Psychic Coordination Box
- Dango Dango Hat (Cash item, permanent)
- Preppy Suspenders (Cash item, permanent)
- Dango Brothers Weapon (Cash item, permanent)
- Kinesis Psychic Growth Box
- 7 Day Blood Ring
- 1 Day Teleport World Map
- 30 Minute 2x Experience Coupon
- Safety Charm (expires in 7 days)
- Little Star pet (expires in 7 days)
If you did not register in advance, you could still receive Nero’s Support Box, which gave:
- 1 Day Teleport World Map
- Safety Charm (expires in 7 days)
- Little Star pet (expires in 7 days)
The Kinesis Growth Support event has begun and will run until August 19.
At levels 30, 50, 70, and 90, you’ll receive a full set of equipment (untradeable) as well as some Strange Cubes and Unagi.
Remember how I told you guys about the release of Star Planet Mobile before? Well a new event has begun called the Grand Opening of the Star M Coin Shop!
By playing minigames in the Star Planet Mobile app, you can collect Star M Coins! Coins can be collected until August 23.
You can spend them at the Star M Coin Shop, which will be open until August 31.
- Made of Swords Chair (400 coins)
- Show Me the Mesos Chair (400 coins)
- Go! Fight! Duel Chair (400 coins)
- Lonely Traveller Chair (400 coins)
- Star Planet Damage Skin [3 days] (400 coins)
- Damage Skin Storage Scroll [30 days] (150 coins)
- Basic Soul Enchanter [limit of 5] (200 coins)
- Special Soul Enchanter [limit of 5] (400 coins)
- 4 Slot Expansion Coupon [limit of 10] (200 coins)
- 3 Star Planet (1) Weather Effects [3 days] (100 coins)
- 3 Star Planet (2) Weather Effects [3 days] (100 coins)
- Star Planet Name Tag Ring [30 days] (200 coins)
- Star Planet Chat Ring [30 days] (200 coins)
- Personality Item Box [limit of 100] (15 coins)
- Strange Cube [limit of 50] (50 coins)
Everyone will also receive 100 Star M Coins for free when they first log in to the app!
The Reboot Hot Time will take place at 3 PM on July 25! Be logged in at that time to receive a gift box which you can open after 30 minutes!
The Reboot Hot Time Gift Box will give the following items:
- Meso Lucky Bag (gives 500k ~ 100m mesos randomly)
- 2,000 Maple Points Voucher
- Reboot Hair Coupon (based on your gender, choose one of 5 hair styles)
- Choice Cube Coupon (choose between 4 Red Cubes or 2 Black Cubes)
- 2000 Scroll Traces
- 50 Pepe Coins
If you’re lucky, you may even get an Absolabs Weapon Box or Goldrich’s Handkerchief (7 all stats, 100 HP and MP, 7 attack and magic attack Pocket item)!
nice
very nice
Extremely nice
Absolutely nice
SH*T IM LATE! GOGOGOGOO
second
third
VERY GOOD
kinesis 1st and 2nd job looking much better
What changed from KMST to KMS in regards to kinesis ?
also i heard that the beginning hair changed ? Is this true?
Yeah it changed a little bit, you can see the new male hair in my skill showcase videos but I’ll update the character creation pictures later today 🙂
First job has a few new skills and some were moved to second job. In third/fourth job, some skills were changed and there’s 2 Ultimate skills in fourth job now.
Awesome ! thanks so much for the update 🙂
It is guaranteed that there are no passengers on all vehicles which Kinesis uses!
I CANT STOP LAUGHING
Max, i realised the drop rate from boses iin regular world decreases is that true? And elite mob no longer drops equipment from what i see @@
o ya and the first job ultimate skill not working ? Isit a bug or there is some other way of using it haha
I’m having the same issue, I think it’s something to do with lag, because I don’t see other people having the issue of the skill connecting with mobs but not damaging. Every other material drop I do damage, and the other ultimates work though, including train which is as good a replacement as we’ll get.
I haven’t heard anything about boss drop rate being decreased 😛
Yeah it’s glitched for some people, it doesn’t work for me either lol.
thank again max for the update! i am so ready for kinesis i just love everything about how it looks and moves and how cool and stylish he is =P
Max, I liked the changes on 1st and 2nd job but, I`m concerned about 4th max, once Ultimate – Fist hits 10 times on up to 5 enemies continuously and Ultimate – B.P.M hits 10 times on up to only 3 enemies continuously and There is a cooldown of 3 seconds. Do you see it as a nerf?
The cooldown is just to turn it on/off, it doesn’t affect the skill’s actual damage or anything. Losing 2 mobs is bad I guess but it’s more a bossing skill where you won’t be hitting many mobs anyways.
Interesting, but not GMS Maplestory 2.
nexon ruined dojo what the hell
its now crap. nexon should learn not to change good content…
Do you mind telling me why?
Does Kinesis have a storyline yet?
Yes! I will hopefully be uploading the tutorial soon but basically, he is acting as a secret hero using his psychic powers in his town when he gets caught up in a situation with the *SPOILERS* White Mage *SPOILERS* which results in a giant sinkhole being created in his town and him being sent to Maple World.
i kinda hope there be more classes form his world o.o lol
In an earlier post you said he doesn’t belong to any of the 5 basic classes, even though he clearly uses int and magic attack. Was that just something unclear in the test server? If he really is classless, what equips does he use? Thanks~
From my last post: “Kinesis is not part of any existing job branches (the tag in the top right of the information simply says Kinesis) and is a mage class.”
Hey Max in the list of Hyper Skills Kinesis’ Psychometry has a required level of 180 isnt it supposed to be lvl 170? or did Nexon change the required level for 170 hyper atacks?
Yeah I thought it was level 170 too but in the extractions, it has a required level of 180 :s
Strange but thanks for clarifying.
Does Psychic Shield have a duration of 126 when it’s maxed or is that an error?
Oops, should be 180 seconds!
Can Kinesis use Shields as secondary weapon instead of chess pieces?
I don’t think so
Max , I afk in rein and I did not receive anything for the hot time, it’s try and happened just now isn’t it oo
woops, found it haha
This Hot Time was a bit different, you had to accept it through the event quest icon :<
his card matches Luminous’s because we already have a INT Card that goes up by the card grade. so why another one of those?? it doesnt really help. but if it was a Magic % card i wouldnt mind. i hope they change that soon. and his link skill sounds …. meh
Max, you can’t put Kinesis as a burning character right?
Woa this is a lot!
Okay right off the back, Love the NX set and the Nero pet aww,
The feature to buy Meso bags with the crusader coins is perfect!..I get so many of those coins and am annoyed that I have no use for them.
Better exp….YES!
Its been a WHILE since I got nx to buy an oufit set…I just may get that nx get up.
I wonder how far the new animation system will go?
Max you made a pretty big error buddy, the proper kinesis cash packages are only available on reboot world. Gotta use the beauty coupons to get them on the real server! Or the auction house.
also @Luna-Prince the meso bags and increased exp and lowered mob health are also only on reboot world. reboot patch (or another one slightly earlier I think) added mastery books to the crusader coin shop though, so they’ll have a use! Or you can just buy lots of spell/scroll traces.
Oh haha I was wondering why I didn’t see it in the Cash Shop!! Thanks, fixed it!
Could you tell us if hyper stat points keep accumulating past 200? Pretty please?
They do
Very cool! He is a very interesting character =)
How did you extract Kinesis skill from Skill.wz?
I didn’t, Southperry provided extractions this time 🙂
okay, thanks
lol okay….
“Psycho Break – Cooltime Reduce: Psycho Break’s cooldown is decreased by 20%. [required level: 77]” WHAT!? Level 77 for a hyper skill is awesome!!! Or was that an error…? T_T Please tell me it’s not an error!
177 my bad
Hey max, it’s not really related to kinesis, but do you know why I can’t sell my NX items on the auction house? I had a couple hundred maple points left over from an old event, and the 2k from the hot time gave me just enough or a royal style coupon, and I got a pair of kinesis boots which I want to sell, but when I try to put them up for sale, they’re blacked out in the UI.
Items bought with Maple Points can’t be traded.
Max, is Kinesis’ weapon 1h or 2h?
It is one-handed 🙂
Thank you!! 🙂
Are you going to upload a 4th job playing demonstration?
I’m hoping to but I’m levelling so slowly haha. :<
Ohh are you having problems leveling a kinesis? It`s a job hard to level up?
I think its pretty strong actually, I just get so bored of grinding and quit after like 30 mins lol.
Nice! Thanks Max! 😀
I’M GAY
when does it come out for Usa maple?
I am hoping for Dean Winchester as SUPERNATURAL =(
Cool, class but I missed out on Beast Tamer! 😦
How Many mastery books do you need to max his skills out?