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Home > KMST > kMSt ver. 1.2.019 – More Job Balancing!

kMSt ver. 1.2.019 – More Job Balancing!

September 2, 2015 Leave a comment Go to comments

World Tour

Like I said in my last post, a new Test World patch has been released! This one includes skill changes to 33 jobs, as well as various system changes, a new type of event, and some changes to Reboot World as well. I have added data for all skill changes except for Kinesis!

This patch will most likely be coming to the official servers on September 24, so there is still time for further changes.

Skill Changes

With our summer Reboot update, we did some balancing which affected almost every job. This balancing’s biggest goal was to reduce the gaps between all jobs. Rather than having certain jobs be stronger than others, we want the differences to be about battle patterns and overall fun. However, it was not possible to fulfill all of our goals in one balancing.

Our development team have received new ideas and have also carefully reviewed user opinions so that we can try again to progress on character balancing. Without making too drastic changes, we hope to gradually balance jobs, focusing on the following:

  • Elemental resistance reduction skill adjustments
    • Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
    • Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
  • Instant kill effect removal
    • Depending on the content, jobs could kill monsters without their equipment levels mattering, so the instant kill effects will be removed and the skills will only use percent damage.
  • Low battle efficiency jobs’ boost and high jobs’ reduction
    • Adjustments will be made based on a job’s special characteristics without impacting overall fun.
    • Jobs with lower advancements that have difficulty hunting will be adjusted as well.
  • Utility ability adjustments
    • Jobs with excessive utility abilities will be adjusted.

All Jobs

Certain errors and complaints while moving have been corrected.

  • While moving: an error where while using a skill, avoiding a monster’s projectile attack would cause you to not activate a Combo Kill Orb has been fixed
  • Keydown skills: an error where while using keydown skills, your damage would not be updated based on pet buff skills and level ups has been fixed

Paladin

Instant kill effects such as Advanced Charge and Sanctuary’s effect have been removed.

  • Sanctuary Sanctuary: effect where regular monsters would be left with 1 HP has been removed, this skill only deals percent damage now
  • Advanced Charge Advanced Charge: instant kill chance has been removed

Dark Knight

Because Reincarnation is an important part of Dark Knight’s combat pattern, the revival skill was not affected in the previous balance patch. However, it is very powerful as with its short cooldown, it is almost impossible to die, so we will be adjusting them to tone down their power slightly.

  • Beholder's Revenge Beholder’s Revenge: instant kill chance has been removed
  • Dark Impale Dark Impale: instant kill chance has been removed
  • Reincarnation - Cooltime Reduce Reincarnation – Cooltime Reduce: cooldown reduction has been decreased from 20% to 10%
  • Gungnir Descent - Boss Killer Gungnir Descent – Boss Killer: damage boost on bosses has been decreased from 20% to 10%
  • Dark Thirst Dark Thirst: cooldown has been increased from 90 seconds to 120 seconds

Archmage (F/P)

Archmage (F/P) is very strong due to Elemental Reset and Mist Eruption. To reduce their strength, we will be reducing the duration of DoTs and also reduce the damage amplification per stacked DoT on Mist Eruption.

  • Poison Breath Poison Breath: DoT damage has been increased from 40% to 60%, DoT’s duration has been decreased from 8 seconds to 5 seconds
  • Poison Mist Poison Mist: DoT damage has been increased from 180% to 240%, mist’s duration has been decreased from 40 seconds to 15 seconds, DoT’s duration has been decreased from 12 seconds to 6 seconds, Poison Mist can no longer affect monsters unless they have been hit beforehand
  • Elemental Reset Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%
  • Paralyze Paralyze: DoT damage has been increased from 180% to 240%, stun and DoT’s durations have been decreased from 10 seconds to 5 seconds
  • Mist Eruption Mist Eruption: damage boost per stacked DoT has been decreased from 35% to 20%
  • Mist Eruption - Bonus Attack Mist Eruption – Bonus Attack has been replaced with Mist Eruption – Limit Canceller: Mist Eruption’s maximum damage limit is increased to 70,000,000.
  • Fire Aura Fire Aura: cast animation has been removed, damage has been decreased from 500% to 250%, attack cycle has been decreased from 2 seconds to 1 second, MP consumption has been changed from 500 MP to 150 MP per second

Archmage (I/L)

Archmage (I/L) is strong due to Elemental Reset so we have adjusted it. In addition, to make Chain Lightning more useful while hunting, we have increased its mob count.

  • Extreme Magic (IL) Extreme Magic (I/L): instant kill chance has been removed
  • Elemental Reset Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%
  • Chain Lightning Chain Lightning: number of monsters hit has been increased from 5 to 6
  • Lightning Spear Lightning Sphere: damage has been decreased from 300% to 250%
  • Ice Aura Ice Aura: cast animation has been removed, MP consumption has been changed to 60 MP per second

Bishop

Vengeance of Angel’s elemental property reduction has been adjusted.

  • Vengeance of Angel Vengeance of Angel: elemental property reduction when used has been decreased from 25% to 10%, new 10% final damage boost has been added

Bowmaster

The installed Arrow Platter’s performance was excessive in certain content because there was no risk in installing it. After adjusting this area, to help compensate the loss in damage, Hurricane – Reinforce will be strengthened.

  • Mortal Blow Mortal Blow: instant kill chance has been decreased, this skill now gives your attacks a 10% chance to have their damage increased by 20%
  • Arrow Platter Arrow Platter: there is now a 5 second cooldown for installing Arrow Platter, you can no longer install Arrow Platter in the air
  • Hurricane - Reinforce Hurricane – Reinforce: damage boost has been increased from 20% to 30%

Marksman

Sniping and Mortal Blow’s instant kill chances have been removed.

  • Mortal Blow Mortal Blow: instant kill chance has been decreased, this skill now gives your attacks a 10% chance to have their damage increased by 20%
  • Sniping Sniping: effect where regular monsters would be instantly killed has been removed, this skill only deals percent damage now

Night Lord

Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is.

  • Dark Sight Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 5 seconds

Shadower

Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is.

  • Dark Sight Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 5 seconds
  • Dagger Expert Dagger Expert: attack boost has been increased from 30 to 40

Dual Blade

Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is. However, Dual Blade’s Advanced Dark Sight automatically activates Dark Sight, in this case there will be no cooldown applied.

  • Dark Sight Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 5 seconds
  • Advanced Dark Sight Advanced Dark Sight: if you dodge a % HP attack with Dark Sight which was activated by Advanced Dark Sight, Dark Sight will be removed but it will not go on cooldown

Viper

Viper’s damage output is fairly low even though their combat pattern is difficult so we would like to raise it.

  • Battleship Nautilus Nautilus: extra attack’s activation rate has been increased from 50% to 70%, extra attack’s number of hits have been increased from 1 to 2
  • Vipercision Vipercision: 15% damage boost effect has been changed to a 15% attack boost

Captain

Captains tended to not level up Nautilus because its cooldown reduction would make its secondary effect harder to keep up so we have made its cooldown fixed. We have also removed Battleship Bomber’s instant kill effect.

  • Battleship Nautilus Nautilus: cooldown will no longer decrease based on skill level (30 seconds at all levels)
  • Battleship Bomber Battleship Bomber: 5th attack’s instant kill effect has been removed

Cannon Shooter

Because Cannon Shooter’s damage is relatively low, we will be buffing some skills.

  • Monkey Furious Monkey Furious: damage boost has been increased from 25% to 40%
  • Pirate Spirit Pirate Spirit: in addition to existing effects, Pirate Spirit now increases damage to bosses by 40%

Mikhail

Mikhail’s Royal Guard was difficult to use because of its narrow attack range so we increased it.

  • Guardian of Light Guardian of Light: now even if you use up all the defenses, you will still receive the damage boost until the skill’s duration is complete
  • Royal Guard Royal Guard: range to receive attacks when used has been increased
  • Soul Slash Soul Slash: attack range has been increased
  • Soul Assault Soul Assault: attack range has been increased
  • Advanced Final Attack Advanced Final Attack: activation rate has been increased from 60% to 70%, damage has been decreased from 250% to 200%

Knights of Cygnus

The Knights of Cygnus currently cannot receive their Link Skill from each other. This will be changed so they can link to each other. After this change, each job will be individually adjusted.

  • Cygnus Bless Cygnus Bless: Cygnus Bless can now be shared with other Cygnus characters on your account

Flame Wizard

Flame Wizard’s elemental resistance reduction skill and Spirit of Flame have been adjusted.

  • Truth of Magic Truth of Magic: in addition to existing effects, Truth of Magic now increases your final damage by 50%
  • Spirit of Flame Spirit of Flame: Ignition’s elemental resistance reduction has been decreased from 100% to 10%, party members will now receive its full effects

Wind Breaker

Due to some complaints, we have adjusted Wind Breaker’s Trifling Whim.

  • Trifling Whim I Trifling Whim I: can no longer be debuffed, when an arrow targets an enemy which dies/disappears before it can hit the arrow will automatically select another target

Night Walker

Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is. In addition, certain complaints such as Dark Omen’s damage formula have been changed.

  • Dark Sight Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 5 seconds
  • Darkness Omen Darkness Omen: damage formula will now use the character’s instead of a summon’s
  • Shadow Stitch Shadow Stitch: you will no longer take damage if this skill hits an enemy using Damage Reflect

Striker

Striker’s damage is low even though their combat pattern is difficult so we have increased it slightly.

  • Electric Charge Electric Charge: damage has been increased from 40% to 50%

Aran

Combo Tempest’s instant kill effect has been removed.

  • Combo Tempest Combo Tempest: effect where regular monsters would be left with 1 HP has been removed, this skill only deals percent damage now, effect where this skill could be used again without consuming Combo but it would be put on cooldown has been removed

Evan

Evan’s elemental property reduction skill Elemental Reset has been adjusted.

  • Elemental Reset Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%

Mercedes

Mercedes’ elemental resistance reduction skill Defense Break and instant kill skill Highkick Demolition have been adjusted. Although they have many hits per second, their damage has become lower with the changes to Defense Break so Final Attack’s damage has been increased.

  • Final Attack Dual Bowgun Final Attack: Dual Bowgun: number of hits has been decreased from 2 to 1, damage has been increased from 75% to 150%
  • Highkick Demolition Highkick Demolition: instant kill chance has been removed
  • Ignis Lore Ignis Roar: 4 attack boost per linked skill has been changed into a 2% final damage boost per linked skill (stacks up to 10 times)
  • Elemental Knight Elemental Knight: cast delay has been removed, you can now have up to 2 Elemental Knights summoned at one time, damage formula will now use the character’s instead of a summon’s
  • Defense Break Defense Break: elemental resistance reduction has been removed, 20% final damage boost has been added
  • Advanced Final Attack Advanced Final Attack: number of hits has been decreased from 2 to 1, damage has been increased from 120% to 240%
  • Ancient Spirit Ancient Spirit: 40% damage boost effect has been changed to a 30% attack boost

Phantom

Phantom’s ability to steal skills gives him a lot of versatility, and although it fits his character concept, his performance is still very high. We will be reducing the effectiveness of movement skills and buff skills but buff lower used skills like Tempest of Cards.

  • Phantom Shroud Phantom Shroud: based on the number of movements made, a cooldown will now be applied after this skill is used (now, you can input a maximum of 3 arrow keys and after the skill is complete, there will be a 2 second cooldown per arrow key entered)
  • Judgement Judgement: item drop rate boost has been decreased from 10% to 5% (20% to 5%)
  •  Talent of Phantom Thief II Talent of Phantom Thief III Talent of Phantom Thief IV Talent of Phantom Thief: Bishop’s Heal can no longer be stolen
  • Coat of Arms Coat of Arms: damage has been increased from 200% to 250%, attack range has been increased
  • Ultimate Drive Ultimate Drive: damage has been decreased from 140% to 130%
  • Tempest of Card Tempest of Cards: damage has been decreased from 400% to 200%, number of hits has been increased from 1 to 3, this skill now has additional 60% critical chance
  • Final Judgement Final Judgement: item drop rate boost has been decreased from 20% to 5%

EunWol

In the previous balance patch, we missed Death Marker when changing recovery skills. Instead of increasing the cooldown, we will be decreasing its HP recovered.

  • Death Marker Death Marker: HP healed from marked targets has been decreased from 5% to 1%

Luminous

Luminous’ elemental resistance reduction skill Darkness Sorcery and instant kill skill Absolute Kill have been adjusted.

  • Darkness Sorcery Darkness Sorcery: defense ignore effect has been removed, elemental resistance reduction has been decreased from 100% to 10%, now passively ignores defense by 40% and increases final damage by 40%
  • Morning Starfall Morning Starfall: in addition to existing effects, Morning Starfall now passively increases your final damage by 30%
  • Absolute Kill Absolute Kill: instant kill effect has been removed

Demon Slayer

Demon Slayer is extremely efficient at hunting because of its large range skills like Devil Cry. We will be increasing Devil Cry’s cooldown to reduce Demon Slayer’s hunting abilities slightly.

  • Death Curse Death Curse: instant kill chance has been removed, this skill now gives your attacks a 1% chance to have their damage increased by 35%
  • Devil Cry Devil Cry: cooldown has been increased from 14 seconds to 20 seconds, cooldown when used during Infinity Force has been increased from 7 seconds to 10 seconds

Demon Avenger

Demon Avengers being reluctant to use Release Overload is contradictory to their combat pattern. We would like to fix this by increasing the performance of Release Overload’s buff and increasing HP consumption of other skills.

  • Release Overload Release Overload: maximum HP boost when used has been removed, now increases your final damage by 15% when used, this skill can now be used even if you are not at max Overload stacks but the final damage boost and HP healed will be based on your current stacks, after being used your Exceed stage will not be reset it will only be halved
  • Inner Strength Inner Strength: STR boost has been removed, this skill now increases your maximum HP by 1200
  • Bat Swarm Bats Swarm: now consumes 1% of your maximum HP when used
  • Shield Charge Shield Charge: now consumes 2% of your maximum HP when used
  • Advanced Absorb Life Advanced Absorb Life: Release Overload’s final damage boost is increased to 25%
  • Shield Chasing Shield Chasing: now consumes 8% of your maximum HP when used

Resistance

The Resistance currently cannot receive their Link Skill from each other. This will be changed so they can link to each other.

  • Spirit of Freedom Spirit of Freedom: Spirit of Freedom can now be shared with other Resistance characters on your account

Battle Mage

In the last balance patch, we changed recovery skills a bit, including Drain Aura, but it is still very efficient in certain content. We will be lowering its efficiency but we will be making other changes to its party healing concept.

  • Drain Aura Drain Aura: HP healed based on damage done has been decreased from 10% to 1%, maximum HP recovery limit has been increased from 7% to 15%, there is now a 5 second cooldown on this healing effect, all party members in range will now be healed as well (each party member will have separate cooldowns)

Wild Hunter

Wild Hunter has many hits per second but their damage was also very high Therefore, we have slightly increased the difficulty of keeping up Another Bite stacks and also slightly decreased their damage. We have also adjusted their character card.

  • Character Card: when the instant kill effect activates, there will now be a cooldown
  • Summon Jaguar Summon Jaguar: the Jaguar’s skill window can now be moved with your mouse
  • Beast Form Beast Form: attack boost has been decreased from 30% to 20%
  • Summon Jaguar - Cooltime Reduce Summon Jaguar – Cooltime Reduce: cooldown reduction has been decreased from 20% to 10%
  • Wild Vulcan - Reinforce Wild Vulcan – Reinforce: damage boost has been decreased from 20% to 10%

Mechanic

Mechanic can hunt with very long range and in boss fights, their damage is very high with Homing Missile. But, with Homing Missile, the core attacking skills’ effects become unnoticeable. After adjusting this area, we will be focusing on stronger robot summons to strengthen Mechanic’s concept.

  • Mechanic Dash Mechanic Dash: now has a 0.4 second cooldown
  • Rocket Booster Rocket Booster: cast delay has been decreased
  • Homing Missile Homing Missile: range has been increased, you will no longer take damage if this skill hits an enemy using Damage Reflect, when a missile targets an enemy which dies/disappears before it can hit the missile will automatically select another target
  • Open Gate GX-9 Open Gate: GX-9: after using a gate, there will be a 2 second charging time required before it can be used again, party members can use the gates without waiting
  • Robo Launcher RM7 Robo Launcher: RM7: damage formula will now use the character’s instead of a summon’s
  • Metal Armor Tank Metal Armor: Tank: Homing Missile’s damage while in Tank Mode will now be decreased to half
  • Advanced Homing Missile Advanced Homing Missile: damage boost has been increased from 395% to 500%
  • Support Waiver H-EX Support Waver: H-EX: characters receiving its effects will now receive a buff icon on their screen, newly respawned monsters will now show a debuff effect, HP recovery has been decreased from 50% to 20%
  • Magnetic Field Magnetic Field: damage formula will now use the character’s instead of a summon’s
  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: attack range has been decreased, number of hits has been decreased from 6 to 2, attack speed has been increased
  • Support Waver Enhancement Support Waver Enhancement: final damage boost has been decreased from 20% to 5%
  • War Machine Titan War Machine: TItan: passive damage reduction effect has been removed (50% damage reduction of % HP attacks while casting is still there), cast delay has been decreased
  • Robo Factory RM1 Robo Factory: RM1: damage formula will now use the character’s instead of a summon’s
  • Robot Mastery Robot Mastery: your damage will now be increased by 3% per robot summoned (Magnetic Field and Open Gate must be fully summoned before they count and they only count as 1 robot each, toy robots do not count)
  • Bomber Time Bomber Time: error where missiles would not be doubled has been fixed, Homing Missile’s damage while Bomber Time is active will now be decreased to half (does not stack with Tank Mode’s Homing Missile damage reduction)

Xenon

Xenon’s 3rd job hunting is tough so we have increased one of their skills’ efficiency.

  • Combat Switching Explode Combat Switching: Explode: damage has been increased, cast delay has been decreased

Kaiser

Kaiser’s Command secondary effect has been changed and we would like to fix some of Transfiguration’s inconveniences.

  • Command Command: HP healed when using Command has been removed, now if you use Command to use skills your final damage will be increased by 15%
  • Final Transfiguration Final Figuration: you can now use Runes and active Link Skills after transforming, you can now use the jump key while climbing ropes/ladders to teleport

Zero

Zero has high damage but Alpha’s damage was higher than intended when compared to Beta so we have increased her performance. We fixed an error related to a change in Throwing Weapon from the last balance patch as well.

  • Great Sword Mastery Great Sword Mastery: damage boost per 1 less enemy hit has been increased from 6% to 8%
  • Throwing Weapon Throwing Weapon: damage formula will now use the character’s instead of a summon’s
  • Advanced Earth Break Advanced Earth Break: instant kill chance has been removed
  • Advanced Storm Break Advanced Storm Break: instant kill chance has been removed
  • Divine Leer Divine Leer: minimum and maximum critical damage boost has been decreased from 50% to 40%
  • Armor Split Armor Split: stacking with other defense ignore effects has been fixed

Kinesis

Kinesis’ high mobility, armor, and wide attack ranges make its lower advancements’ performance very high. But in higher advancements, the skills themself are not very strong and are limited by Psychic Points. We would like to adjust their skills overall to have a higher performance.

  • All Kinesis skills: Kinesis’ weapon effects and skill effects will appear translucent to other characters
  • Extrasensory Extrasensory: HP boost and magic defense boost based on defense have been removed, this skill now gives 12% avoid
  • Immanence 1 Immanence 1: maximum HP boost has been decreased from 30% to 15%
  • Psychic Force Psychic Force: DoT damage has been increased from 10% to 20%
  • Crash Crash: can no longer be used in the air
  • Ultimate - Material Ultimate – Material: number of hits has been increased from 1 to 10, damage has been decreased from 520% to 120%
  • ESP Booster ESP Booster: cast delay has been decreased
  • Psychic Instinct Psychic Instinct: damage reduction has been decreased from 60% to 40%, this skill can no longer be debuffed
  • Psychic Force 2 Psychic Force 2: DoT damage has been increased from 25% to 40%, final damage boost on DoT inflicted enemies has been increased from 10% to 15%
  • Immanence 2 Immanence 2: maximum HP boost has been decreased from 40% to 20%
  • Mad Crash Mad Crash: can no longer be used in the air
  • Ultimate - Deep Impact Ultimate – Deep Impact: Ultimate – Material’s damage boost has been decreased from 530%p to 130%p
  • Psychic Shield Psychic Shield: cast delay has been decreased, evasion boost has been decreased from 40% to 20%
  • Pure Strength Pure Power: cast delay has been decreased
  • Psychic Drain Psychic Drain: no longer knocks up monsters, attack speed has been decreased, cooldown has been increased from 3 seconds to 5 seconds, you will no longer take damage if this skill hits an enemy using Damage Reflect
  • Psychic Force 3 Psychic Force 3: DoT damage has been increased from 50% to 75%, final damage boost on DoT inflicted enemies has been increased from 10% to 20%
  • Telekinesis Telekinesis: activation rate has been decreased from 100% to 70%, damage has been increased from 210% to 350%
  • Mitigation Mitigation: damage reduction has been decreased from 40% to 15%

Psychic Grab Effect

  • Psychic Grab Psychic Grab: monster/object holding time has been decreased, picked up objects have been updated to chess pieces (instead of random objects)
  • Psychic Grab Psychic Smashing: monsters whose HP have reached 0 while picked up will now count as dead and will no longer affect the map’s respawning rate
  • Psychic Ground Psychic Ground: defense reduction has been decreased to 10%, 10% final damage boost has been added, enemies who are currently in the area will have these effects doubled, monsters which re-enter the area will have the debuff duration refreshed, cooldown has been increased from 3 seconds to 10 seconds, duration has been decreased from 12 seconds to 10 seconds
  • Ultimate - Train Ultimate – Train: damage has been increased from 80% to 120%, number of hits has been decreased from 8 to 6, Psychic Points consumed has been decreased from 28 to 25, Ultimate – Material’s damage boost has been decreased from 600%p to 140%p, damage will now decrease by 5% each second over the duration of the skill
  • Spirit Reinforcement Spirit Reinforcement: cast delay has been decreased
  • Psychic Move Psychic Move: movement speed has been increased, time before you can move left or right has been decreased, you can now use this skill while using other skills but it will consume 2 Psychic Points
  • Ultimate - Psychic Shot Ultimate – Psychic Shot: number of hits has been increased from 1 to 3, damage has been decreased from 800% to 650%, enemies hit will now have their defense reduced by 15% for 10 seconds
  • Psychic Ground 2 Psychic Ground 2: defense reduction has been decreased to 10%, 10% final damage boost has been added, enemies who are currently in the area will have these effects tripled, monsters which re-enter the area will have the debuff duration refreshed, cooldown has been increased from 3 seconds to 10 seconds, duration has been decreased from 12 seconds to 10 seconds
  • Awakening Awakening: final damage boost has been increased from 20% to 25%, now increases Ultimate skills’ critical rate by 20%
  • Psycho Break Psycho Break: instant kill chance has been removed, number of hits has been increased from 2 to 4, final damage is now increased by 1% per monster hit (up to 25%), bosses hit count as 5 monsters
  • Ultimate - B.P.M Ultimate – B.P.M: number of hits has been decreased from 10 to 7, damage has been increased from 90% to 150%, Ultimate – Material’s damage boost has been decreased from 1340%p to 160%p, Ultimate – Train’s damage boost has been increased from 60%p to 100%p
  • ESP Battle Commander ESP Battle Order: cast delay has been increased
  • Spirit Purification Spirit Purification: cast delay has been removed
  • Psychic Charging Psychic Charging: effect of recharging Psychic Points while the skill key is held down has been removed, this skill now instantly recharges 50% of your Psychic Points when used, 45 second cooldown has been added
  • Another World's Warrior Another World’s Warrior: cast delay has been decreased
  • Psychic Grab - Reinforce Psychic Grab – Reinforce: now also affects Psychic Smashing
  • Psycho Break - Killing Chance Psycho Break – Killing Chance has been changed to Psycho Break – Enhance: Psycho Break’s final damage boost is increased.
  • Ever Psychic Ever Psychic: you will now gain invincibility while using this skill, the final hit will be more powerful, number of hits has been increased, damage has been decreased, the final hit has increased critical chance and defense ignore, after using this skill your Psychic Points will be fully recharged
  • Psychic Over Psychic Over: in addition to existing effects, your Psychic Points will be recharged at certain intervals during this skill’s duration

Coordinator’s Delicate Touch

MapleStory Coordinator's Helping Hand (Star Force)

Along with the job balancing, certain systems will receive the Coordinator’s delicate touch. Events will also be held to celebrate this. The following systems will be changed:

Strange Cube

  • Strange Cubes will no longer have a chance to lower your equipment’s potential rank. 
    • It can still only be used on Rare or Epic equipment but it will no longer lower your rank from Epic to Rare.

Craftsman Cube

  • The drop rate of reinforcement materials and enhancement items have been increased.
    • Chaos Blades
    • Powerful Chaos Blades
    • Artisan’s Cubes
    • Meister’s Cubes
    • Undying Flames
    • Eternal Undying Flames
    • Powerful Flames of Reincarnation
    • Eternal Flames of Reincarnation

Toad's Hammer Inheritance Target

  • Toad’s Hammer’s conditions have been slightly relaxed.
    • For equipment less than level 100, you can now use Toad’s Hammer for equipment 1~20 levels above the original item.

Blue Experience Marble

  • Combo Kill Orbs’ experience amounts have been increased.
    • The experience each orb gives has been doubled as compared to before this update.

Sudden Mission

  • Sudden Missions’ experience rewards have been increased.
    • The experience each mission gives has been increased by 50% as compared to before this update.

Mind and Body Training Center

  • Mu Lung Dojo’s Mind and Body Training Center’ experience rewards have been increased.
    • The experience acquired over time has been doubled as compared to before this update.
    • In addition, the costs of the Training Center Charms in the Mu Lung Dojo coin shop have been decreased.

The following events will be held to celebrate the Coordinator’s delicate touch. More information will be included in the official event notices later on.

  • Coordinator’s Three Missions
    • The Coordinator will give you three special titles with powerful stats if you can hunt Elite Monsters, Elite Bosses, or activate Runes.
    • During this event, Elite Monsters, Elite Bosses, and Runes will be changed temporarily:
      • Elite Monsters and Elite Bosses will appear more frequently.
      • Mileage Packages dropped by Elite Monsters can be used up to 10 times per day (instead of 5).
      • Elite Monster and Elite Boss rewards will be enhanced.Elite Monsters will drop additional items and Elite Bosses’ Rare Treasure Chests will give more rare items.
      • The regeneration time and cooldown of Runes will be decreased while their experience buff’s effects will be increased.
  • Magnificent Souls
    • During this event, your chance to get Magnificent Souls when combining Soul Fragments will be greatly increased. This event will last 2 weeks.
  • Inner Ability Honor Consumption
    • During this event, Honor consumption when resetting your Inner Ability will be decreased by 50%. This event will last 2 weeks.
  • Mu Lung Dojo Training Center
    • During this event, you can enter the Mu Lung Dojo Mind and Body Training Center for free for 1 hour, once per day.

2015 World Tour

World Tour

The 2015 World Tour is a new event hosted by Spinel! Explore various cultures around the world through various minigames and collect World Tour Coins to trade in for prizes.

USA Pinball

The USA area consists of a human pinball game, where you must collect points as you become the pinball in a pinball machine.

Singapore City Run

Singapore‘s minigame is called Singapore City Run, where you must press spacebar to jump and avoid pits and obstacles while collecting maple leaves.

Spain Running of the Bulls

In Spain’s running of the bulls, you must survive 3 minutes in the ring with a pack of raging bulls! There will also be items falling from the sky which will slow you down, not allow you to jump, and stun you.

Crouching Tiger, Hidden Dragon

For China, you can play through the Crouching Tiger, Hidden Dragon quest line, where you must choose between training at the Red Tiger or Gold Dragon dojos.

Japan’s role playing dungeon is not available yet, it says it will be ready to play on September 24. I am assuming that is when this patch will hit live. Role-playing dungeon is what was used to describe the Ayame dungeon in other versions of MapleStory, maybe KMS will finally get the Sengoku classes?

Spinelle's Coin Shop (Scrolls)

You can spend the World Tour Coins which you collect through the various minigames at Spinelle’s shop.

  • Special Additional Potential Stamp (110 coins) [limit of 3]
  • Eternal Flame of Reincarnation (150 coins) [limit of 3]
  • 10% Clean Slate Scroll (80 coins) [limit of 5]
  • 60% Miraculous Positive Chaos Scroll (110 coins) [limit of 3]
  • 50% Positive Chaos Scroll (80 coins) [limit of 3]
  • Gold Potential Stamp (80 coins) [limit of 3]
  • 60% Innocent Scroll (130 coins) [limit of 1]
  • 50% Epic Potential Scroll (120 coins) [limit of 3]
  • 100% Gold Hammer (110 coins) [limit of 1]
  • Strange Cube (30 coins) [limit of 20]
  • Silver Karma Scissors (400 coins) [limit of 1]
  • AP Reset Scroll (160 coins) [limit of 1]
  • SP Reset Scroll (50 coins) [limit of 1]

Spinelle's Shop (Special)

In the Special tab, she sells:

  • Sky Pinball Guard Helmet (8 all stats, 7 slots, level 33) (50 coins)
  • Blue Pinball Guard Helmet (8 all stats, 7 slots, level 33) (50 coins)
  • I Want You Chair (250 coins)
  • Seville Spain Plaza Chair (250 coins)
  • Merlion Park Chair (250 coins)
  • Stars and Spangled Banner Hat Riding (30 days) (200 coins)
  • Raging Bull Riding (30 days) (200 coins)
  • Merlion Riding (30 days) (200 coins)

USA Damage Skin

  • USA Damage Skin (200 coins)

Churros Damage Skin

  • Churros Damage Skin (200 coins)

Singapore Nightscape Damage Skin

  • Singapore Nightscape Damage Skin (200 coins)
  • Damage Skin Storage Scroll (60 days) (30 coins)
  • 4 Slot Title Wallet (50 coins)
  • 10 Slot Chair Bag (50 coins)
  • Pink Coin Purse (50 coins)
  • 8 Slot Crafting Materials Bag (150 coins)
  • 8 Slot Recipe Bag (150 coins)
  • 8 Slot Soul Bag (150 coins)
  • Mastery Book 20 (20 coins)
  • Mastery Book 30 (30 coins)

Reboot World

Reboot World

In Reboot World, it is difficult to craft items because you cannot trade with other users. We would like to make this easier and also for users who do not wish to craft items, we want to give them something to do with these crafting materials. In addition, certain changes have been made to make Reboot World more fun.

  • Rare crafting items’ prices when sold to NPC shops have been adjusted. You can now sell them for higher prices.
  • Potion shops in major towns now sell new items.
    • Silver Potential Stamp
    • 3 kinds of Stars
    • 3 kinds of Bullets
  • The chance of getting Epic Potential Scrolls and Gold Potential Stamps as rewards when fighting Elite Bosses has been increased.
  • Certain changes have been made to make it easier to craft items.
    • Meisterville’s recipe salesman now sells new recipes.
    • The drop rate of recipes and crafting items when hunting monsters has been increased.
  • The number of Rest Experience Coupons given after not logging in for a certain number of days has been increased.
  • The HP of some monsters has been adjusted.
    • Monsters above level 150 have had their HP reduced.
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  1. Anonymous
    September 2, 2015 at 2:01 am

    Magnificent Souls
    During this event, your chance to get Magnificent Souls when combining Soul Fragments will be greatly increased. This event will last 2 weeks.
    Inner Ability Honor Consumption
    During this event, Honor consumption when resetting your Inner Ability will be decreased by 50%. This event will last 2 weeks.

    Is this the first time KMS has gotten this event? Is this event a korean only type thing?

    • Max
      September 2, 2015 at 2:03 am

      KMS has never gotten this event before, its completely new.

  2. Knite0
    September 2, 2015 at 2:23 am

    I’m conflicted about whether this is a yay moment or even worse change for mechs.
    Yay:Homing Missiles will finally not trigger dr but still won’t be effective on bosses like Chaos Vellum
    Mech summons will be affected by crit rate/% boss, something I’ve been asking for years.

    Oh god: Because the summons wont’ be using the summon formula, their damage cap is gonna be MUCH lower. And mech summons still aren’t the most useful out there compared to some classes

  3. Knite0
    September 2, 2015 at 2:24 am

    Forgot to say this: Does this mean there’s gonna be more parts to this balancing? Since they said something about “after” this.

    • Max
      September 2, 2015 at 2:36 am

      There will almost surely be more patches before this is added to the real server.

  4. Anonymous
    September 2, 2015 at 2:31 am

    so does release overload still heal hp?

    • Max
      September 2, 2015 at 2:36 am

      yes

  5. Anonymous
    September 2, 2015 at 2:59 am

    What does it means by final damage? izit final attack damage ? or what? >_< thank you max

    • Max
      September 2, 2015 at 3:23 am

      Final damage is something they ‘added’ in the Reboot character balancing patch, it means its a damage boost which is added after all other calculations.

  6. hanmol
    September 2, 2015 at 3:05 am

    Thanks for these notes! I’m hoping to see the visual and actual % changes of Kinesis’ skills

  7. Angry
    September 2, 2015 at 3:07 am

    That phantom nerf.. retarded devs think putting a cooldown on the shroud is keeping the fun… More damage on these useless skills.. really? You can’t move while using tempest and it has a cooldown. No more heal, what’s wrong with this? They don’t nerf wh at all but they want to kill this class? Man they deserve a beating with a spiked bat.

    • JoeMama
      September 2, 2015 at 4:38 am

      WH not nerfed at all? What are you talking about, did you even read the post? “Wild Hunter has many hits per second but their damage was also very high Therefore, we have slightly increased the difficulty of keeping up Another Bite stacks and also slightly decreased their damage. We have also adjusted their character card.”

      • Angry
        September 2, 2015 at 7:19 am

        A bit less cooldown and damage

  8. Anonymous
    September 2, 2015 at 3:19 am

    Why are they adding a cooldown to mechanic dash? Are they gonna add cooldowns to all the flash-jumps out there then? Oh and Gates now have a charge time, but only for you! Everyone else can use it just fine.

  9. byenexon
    September 2, 2015 at 4:48 am

    Keep nerfing the current job pls Nexon. You are losing more and more players out there.

  10. Magikarp
    September 2, 2015 at 6:22 am

    What’s the difference between total damage and final damage?

    • LittleTLK
      September 2, 2015 at 9:31 am

      Total damage stacks additively with boss damage. Basically, for bosses, total damage might as well be boss damage.
      Final damage is a new mechanic added in reboot. It’s literally what it sounds like. It multiplies your damage after all other modifiers. If you were doing 30m lines and then you got 50% final damage, you’d be doing 45m lines.
      It’s very very powerful.

      • Knite0
        September 7, 2015 at 10:01 am

        To be fair, it’s not EXACTLY a new mechanic. Mechs had it since their release.

  11. Anonymous
    September 2, 2015 at 7:19 am

    Best balancing for magicians ever!!!
    they finally get the problem about elemental reset.
    and why flame wizard still have 70%?
    “Ignition’s elemental resistance reduction has been decreased from 100% to 70%, party members will now receive its full effects”
    what makes it so special =_=

    • Max
      September 2, 2015 at 12:31 pm

      Sorry that was my mistake, it was lowered to 10% like the other mages.

      • Anonymous
        September 2, 2015 at 12:42 pm

        no problem, and thanks for correcting it 🙂

    • A$$W!P3 of the fourth kind
      September 2, 2015 at 4:32 pm

      yea but battle mages still get the shitty end of the stick

    • A$$W!P3 of the fourth kind
      September 2, 2015 at 4:37 pm

      Nexon must really hate Battle mages!

  12. Anonymous
    September 2, 2015 at 7:25 am

    Top DPSers of patch prior to this in order: WH, Kaiser, Mechanic,Bowmaster. WH gets a slight nerf, Kaiser is slightly buffed?, Mechanic is getting a BuffNerf combo and Bowmaster gets a buff. Mean while Phantom get the most ugliest beat down of a job since xenon’s patch

  13. Aeit
    September 2, 2015 at 7:48 am

    Ultimate Drive nerf FUCK NO! Phantom Shroud NERF NO god please NO! Card Tempest rebalancing WTF? More spam instead of high clean hits?! Heal cant be stolen?
    Whats wrong with them, thats soo idiotic. Shroud does not affect in battle so why nerf it when phantom got weakest flash jump in game. fckin idiots.

    Besides this … nice events and toad hammer change also positive reboot changes, we need more stamps and pot scrolls there. Soul enchanters could have better drop.

  14. Anonymous
    September 2, 2015 at 8:22 am

    Luminous:

    Darkness Sorcery: now increases final damage by 40%
    Morning Starfall: now passively increases your final damage by 30%

    don’t think it’s to much? add 70% final damage?

    Seriously??? elemental resistance reduction:10% 0.55*1.7=0.935

    only about 7% dps lower, come on…

    • Anonymous
      September 3, 2015 at 9:01 am

      Luminous donest have many mutiple skill like other mage so it need that

      other mage has AMP which increase 30-50% luminous doesnt even have that

      • Anonymous
        September 3, 2015 at 9:30 am

        Lumi has 40% elemental resistance in 3rd job! so its alright.

    • Anonymous I/L mage
      September 9, 2015 at 8:57 am

      You are miscalculating the two boosts. 30% And 40% don’t stack additively, they do so on multiplication. In other words, 100% *1.3(or +30%) is 130%, then 130% *1.4(or +40%) is then 182%. And it seems like everyone here forgets that Insight increases Elemental ignore by 5%, leaving a grand total of 182% +15% elemental ignore and a full 40% defence ignore(4th job new passive)with a link skill that gives you 20% Pdr as well. That’s a nerf waiting to happen.
      Also, I hope that they decide to fix up some of I/L skills already. Our Storm Magic does pretty much nothing now, still only affecting bosses if you have Oz’s Flame gear of all things, so that needs something new. Then we have skills that need to be fixed mechanic-wise, such as making Chilling step not activating damage reflect as well as making it do MORE THAN 1%(Battle mages, quit complaining. WE HAVE THE 1%, and Nexon was all like ‘we need to lower their numbers’), making Thunderstorm teleport with you instead of disappearing(amongst other things), making Elemental Adaptation ACTUALLY WORK INSTEAD OF JUST LOOKING NICE WITH A CHAIR, making Freezing Breath have a bind time after you release the key, and making it so that Frozen Orb mp cost is when the key is pressed, not after the delay of the skill.(which could be applied to Luminous’s Morning star and Blaze Wizard’s Blazing Extinction skills)

      One other thing that I would really like to change- Making Frozen Orb Spread Hyper skill into Frozen Orb- Add Turret. When the Frozen Orb disappears, it freezes the ground. The skill already hits 8 mobs, and I find that it will keep enemies in place and take damage as you cast another Frozen orb. More lines, more activation of Blizzard FA, makes it more efficient on bosses too, even if it does do THE 1%.

  15. Anonymous
    September 2, 2015 at 9:24 am

    job balancing? felt like everyone got nerfed lol.

    • keyan22
      September 2, 2015 at 9:30 am

      Well sometimes it has to happen to balance things out, i’m just hoping what they define as “balanced” is actually having classes balanced

  16. Anonymous
    September 2, 2015 at 10:57 am

    Anyone has the revamped Ultimate Drive skill %?

  17. Anonymous
    September 2, 2015 at 11:03 am

    Man, they really need to fix evan but they decide to reduce our elemental reduction to 1/10 of what it was…. man it was one of the only good things we had against bosses

    • Anonymous
      September 2, 2015 at 11:41 am

      well evens did get 6 hits in the prior update but yeah they should have changed elemental reduction to like 60% to balance the hits but yeah overall this was a pretty bad nerf for everyone. Kinesis hits really fast but with low% kasiers are the same but I dont see them nerfing kaiser hps. I would rather have low damage and a lot of lines than high damage andlow lines, but well have to see the exact number for kinesis………………..

    • September 2, 2015 at 1:40 pm

      You get 50% final damage. Stop complaining.

  18. Anonymous
    September 2, 2015 at 11:37 am

    Do any kms players know the exact details on kinesis nerf?
    That sucks what happened to kinesis :(((((

    • September 9, 2015 at 9:49 pm

      he got buffed not nerfed, did you actually read the changes?

  19. Drew Z.
    September 2, 2015 at 11:40 am

    At this point I hope Nexon gets Karma’d by their stupid revamps.

  20. Anonymous
    September 2, 2015 at 1:14 pm

    THIS!
    Cygnus Bless: Cygnus Bless can now be shared with other Cygnus characters on your account

    Cannot wait~

  21. Knite0
    September 2, 2015 at 1:28 pm

    …okay after seeing the data this “balance” has pissed me off yet again.

    • Person
      September 3, 2015 at 10:37 pm

      Nerfs, nerfs everywhere. Already quit the game though…last DA nerf was evil enough =~=. Lumi got nerfed, Flame Wiz got nerfed…all my favorite classes got nerfed…

  22. Anonymous
    September 2, 2015 at 3:56 pm

    I’m glad about the Cannoneer buffs but I’m puzzled as to why they keep nerfing healing skills. All that’s going to do is result in people spamming pots like they usually do. Is there any advantage to doing that?

    • Some Faggot
      September 2, 2015 at 4:41 pm

      I think they’re trying to make bosses harder. Potion Cooldown doesn’t allow you to spam potions and pretty much all new bosses have it.

  23. Some Faggot
    September 2, 2015 at 4:40 pm

    Nexon is really trying to kill the uniqueness of each job. RPG jobs really don’t need to be perfectly balanced. Just give them a unique role to play… which, granted, is hard to do when you’ve got nearly forty of the bloody things.
    And once again, all the jobs I care about are getting nerfed. Wild Hunters really don’t need a cooldown increase. Another Bite is hard enough to keep up as is, and their damage without it isn’t that great so the 10% damage decrease on two skills is really unnecessary. And, of-fucking-course, Demon Slayers get Devil Cry made even worse. This is like the third or fourth patch in a row where Devil Cry got worse…

  24. Anonymous
    September 2, 2015 at 4:56 pm

    againg fkn up the wild hunter why the fk you revamp a class and then nerf it 3 times -_- stupid nexon is kiling this game

    • Knite0
      September 2, 2015 at 5:36 pm

      Dude, WH’s hps more than makes up for the small dmg reductions

  25. Tael coren
    September 2, 2015 at 8:32 pm

    I’m kinda sad they removed insta-kills, don’t really see why that was nessaciry. Most instakill skill have a big disadvantage like a big cooldown or only having a chance of working, so they only have effect occasiounally to solve unique situations, and gave the classes some personality.
    Also for luminous, using ender (absolute kill or whatever) against normal enemies is now oretty pointless.

    Lastly, does anyone know how final damage stacks with itself? Like if you have +30% final damage and +40% final damage, is it +70% or 1.3*1.4=+82%

    • Anonymous
      September 2, 2015 at 11:53 pm

      it even makes Luminous more stronger if final damage multiplier each other.
      elemental resistance reduction:10% 0.55*1.3*1.4=1.001
      balancing, seriously?

      • Anonymous
        September 3, 2015 at 9:05 am

        you guy think lumi is stronger he more weaker than other archmage lol his attack so slow also if you are playing gms you cant go to equal mode for 3 whole min instead kms u can go into that mode every 30 sec other than hyper skill that all you got

      • Anonymous
        September 3, 2015 at 9:12 am

        I believe final dmg is like total dmg which does not act like multiplier and total dmg is additive which mean final dmg is also similar
        Also luminous is much weaver than you think
        compare to other mage what other skill do you luminous has one skill that has a multiplier which is base on chance only if your hp is lower than your mp which that rarely happen.

        Arch mage has couple multiplier passive skill mainly cuz of AMP extra 50%
        Evan also have few multiplier passive skill
        So does Battle Mage that why he never got final dmg cuz he has 3 passive skill of multiplier

        as you can see all other mage has at least 2 passive skill multiplier except luminous which he has one multiplier which never appear rarely and it only 20% extra

        • Transcendant Buttwipe
          September 3, 2015 at 9:48 am

          yea on the topic of mages, Battemages gets none of these things so yeah, who now is the most hated by nexon?

          • Transcendant Buttwipe
            September 3, 2015 at 9:52 am

            Battlemages have three passive multipliers you must jest? then do tell me why battle mages with equips far more goldy than most lumi but they cant hit cap while lumis can?

          • Anonymous
            September 4, 2015 at 8:53 am

            prove to me that bam cant hit cap i saw ton of bam can hit cap it all on the player with the equip
            even so why does battlemage deserve to get more dmg when it doesnt even have elemental ignore to begin with?

          • Transcendant Buttwipe
            September 4, 2015 at 2:04 pm

            did you not read my comment? obviously not because i said “BaMs with far better equips than lumi hit lower”pretell which BaM can hit cap on Hellux or Magnus? if that isnt enough because you seem to be a complete skeptic BaMs are the only class that is so nerfed they can only nerf a skill that no BaM uses

        • Anonymous
          September 3, 2015 at 10:25 am

          Lumi dosen’t have couple multiplier skills?
          only Dark Crescendo: chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.

          you ever think why?
          “Equilibrium got 50% bonus damage.”

          mages have couple multiplier skills, they got total damages stack with boss damages except Infinity.

          and F/P mage’s attack speed is also slow, not mention need to stack DoTs to max the dps.
          i believe Lumi is way much easier and better.

          • Anonymous
            September 3, 2015 at 10:33 am

            sorry, it’s Sunfire and Eclipse deal more 50% damage, Equilibrium is 100%

          • Anonymous
            September 4, 2015 at 9:01 am

            the attack speed of luminous is so slow… and Equliilbrium you think that thing last 4ever it only last 15 sec god and it has a crazy 3min cooldown in GMS and we are not kms luminous we are the weakest of all and so what reflection? you hit 8x but the 4 alway does 50% dmg and how slow is reflection vs bossing all other mage can 2-3x b4 reflection can hit once the attack speed matter that why even with 50% more dmg it doesnt do anything much
            arch mage can hit 6-7 time attack speed is faster than absolute kill and they can 2 hit vs your one hit so it like 12-13 time
            and equlilbrium had a long cooldown with only 15 sec duration
            let say w/o equal mode
            just reflection vs archmage or bam their attack speed is 2x faster than luminous
            they attack count is 6-7x per hit
            they can deal 12-14 x per hit while luminous can only deal 8x on reflection and if you talking about this dark skill it does 14x but it even more slower than reflection
            even just compare skill dmg
            we can compare % dmg
            if you hit 8x with reflection and 4 of them are 50% that only 6 x cuz the other 4 add up only + 2 so hitting 8x on reflection is only 6x in the end all other mage can easy hit 6x with 2x more attack speed than this class

          • Anonymous
            September 4, 2015 at 10:03 am

            like you said, it’s KMS and GMS’s system problem, this is kmst post right here, maybe we should not focus on this 😦

      • Tael coren
        September 3, 2015 at 11:13 am

        Never said luminous was nerfed, just that now ender is pretty much useless against non-bosses, sure it has a better dps (assuming you’re in equilibrium) than reflection or spectral light, but it can only hurt 2 enemies (3 with hyper) so overall the damage is lower

        • Anonymous
          September 3, 2015 at 2:07 pm

          no offense, just think 70% final damage is too much for Lumi, especially see arch mages got nerfed badly (not only elemental resistance, but also other skills.) Lumi has the highest number of hits, it’s just not fair for them.

  26. September 2, 2015 at 8:43 pm

    Why don’t they release 5th job at the same time they do these balancing patches?

    Right now, they removed something unique, the instant death mechanic. They could have removed it from some classes, but all of them? I hope they’ll add it back. Because now, it ruins many things. Or maybe I missed something and it made the game way too easy?

    Oh wait… It’s true they added hyper stats now. So *maybe* it made things too easy.

    • Tael coren
      September 3, 2015 at 11:16 am

      Yeah i agree, most instakill attacks had big drawbacks which made them pretty situational, but those situational attacks usually made classes a bit more unique

  27. Anonymous
    September 2, 2015 at 11:45 pm

    lets make this MORE JOB NERFING! NERF STORY but seriously wtf nexon,,, such a huge fail

    • Rubens
      September 4, 2015 at 4:24 pm

      NERFSTORY was the best hahahahaha but see the bright side, I`m sure they are doing it because of 5th job =D

  28. September 3, 2015 at 1:31 am

    WOOT WOOT! Angelic Busters are safe and nice to see that KMS is getting the Gold dragon thing.

  29. Curiosity
    September 3, 2015 at 1:40 am

    Hey Max do you know what the KMS population’s opinion on the recent balancing patches have been? I’ve heard a bunch of them have been threatening to quit but I don’t know if these balancing patches are actually causing people to become pissed or not.

  30. Arthur
    September 3, 2015 at 2:09 am

    Hey Max, do you know how many times will Elemental Knight of Mercedes attack per second?

  31. Who Are You
    September 3, 2015 at 2:15 am

    How will the different mage classes fare after this? Is a slight or major reduction in damage? Or are they fairly the same after all of this.

    • Anonymous
      September 4, 2015 at 12:16 am

      In regard to losing element reset? If they fight a normal boss, no element resistance, they will do 50% more damage. If they fight a high end boss, element resistance, they will do 90% of their current damage.
      So normal boss: 100% damage -> 150% damage
      End game boss: 100% damage -> 90% damage
      Lumi is special.
      So normal boss: 100% damage -> 170% damage
      End game boss: 100% damage -> 102% damage
      Seems lumi gets a slight buff and everyone else is a bit weaker.

      • Anonymous
        September 4, 2015 at 1:15 am

        something’s wrong i think.
        now they got 10% element resistance only,
        they can only deal 55% damage for end game boss.
        if final damage stack additively,

        then mages
        normal boss: 100% damage -> 150% damage
        End game boss: 100% damage -> 82.5% damage
        (55% damage* 150% final damage= 82.5% damage)

        Lumi
        normal boss: 100% damage -> 170% damage
        End game boss: 100% damage -> 93.5% damage
        (55% damage* 170% final damage= 93.5% damage)

        See? Lumi is much better, especially other skills not get nerfed, that’s why i said add 70% final damage is crazy.

        • Anonymous
          September 4, 2015 at 3:19 am

          I forgot to mention I was using 20% ignore element resistence, since you can get 10% from a trait, but yes you are also correct, on the low end.

          • Anonymous
            September 4, 2015 at 3:36 am

            from Insight? Lv100 should be 5% 😦

        • Anonymous
          September 4, 2015 at 9:08 am

          even so i believe lumi need that buff their attack speed is so slow all other class can 2x-3 attack and while lumi can only deal one attack

          • Anonymous
            September 4, 2015 at 9:37 am

            cuz Lumi’s skills got the highest number of attacks and consider the delays, Lumi is not the slowest.

            F/P mage
            Mist Eruption: 1480ms
            Flame Haze: 1440ms

            I/L mage
            Frozen Orb: 1530ms
            Chain Lightning: 780ms

            Lumi
            Reflection: 1020ms
            Apocalypse: 1530ms
            Ender: 810ms

            I’m not saying Lumi doesn’t need final damage, just not that much i guess.

          • Anonymous
            September 4, 2015 at 9:43 am

            forgot Mist Eruption has cd now,
            Paralyze: 800ms

  32. OopsPrince
    September 3, 2015 at 5:44 am

    JoJo : Robert Edward Orville Speedwagon → Maple : 스피넬 웨건(Spinel Wagon)
    this is a parody of JoJo’s Bizarre Adventure.

  33. Anonymous
    September 3, 2015 at 9:16 am

    All mage got nerf cuz Elemental ignore reduction is like if you hit 500k on boss with 100% ignore elemental you would hit 1mil dmg now they change to final dmg
    if you hit 500k and 50% increase on final dmg you would hit 750k instead
    so this is a nerf to all mage that has elemental ignore which is why battle mage didn’t get final dmg cuz he never had elemental ignore to begin with also he has 3-4 passive skill multiplier

    • Transcendant Buttwipe
      September 3, 2015 at 10:06 am

      ok so now let us talk about this supposed 3-4 multipliers, 1 is 20% dmg being additive and 45% magic attack which in kms is dropped to 35% which is multiplied early on in calculations. Now let us look at final dmg it is a multiplier in the highest of regard as you know by your own calculations, so Battlemages just because they didnt have elemental ignore they dont deserve extra % dmg? lol BaMs are so nerfed nexon cant even think of ways to nerf it anymore what batttle mage do you see ever using drain aura? lol

      • Anonymous
        September 4, 2015 at 9:04 am

        if you say so … why not giving every single class final dmg

        • Transcendant Buttwipe
          September 4, 2015 at 1:51 pm

          It is because they can actually still find ways to nerf the other classes. The only thing they can nerf for BaMs is a skill no BaM ever uses

  34. mike wazowski
    September 3, 2015 at 9:44 pm

    does anyone have an official image of kinesis without a background

  35. Anonymous
    September 4, 2015 at 12:16 am

    Why is the running game Singapore? You can see Twin Towers in the background and that is definitely Malaysia lol.

  36. Anonymous
    September 4, 2015 at 4:01 am

    Battlemage’s Battle Rage also belongs total damage, why not change into final damage instead, maybe less than 40%, at least can make it more useful in boss fight. since this profession never got 100% element resistance before =_=

    • Transcendant Buttwipe
      September 4, 2015 at 8:31 am

      i agree and battle master is such a useless skill in every aspect be it boss battles or training its so useless! but hence why i said nexon hates Battle mages, shortest range of almost all the classes in game, has next to no status resistance, has the most annoying cast times for buffs in game, the only mage class to not have final dmg % now. the list can go on forever

      • Anonymous
        September 4, 2015 at 9:05 am

        wrong… kanna and beast tamer? lolzz

      • Anonymous
        September 4, 2015 at 9:06 am

        i think battle master is fine, cuz Finishing Blow is main skill, and cast times for buffs is not even a problem for me, only Staff Boost you need to use every 200 secs, Aura, Dark Shock and Condemnation are Toggle skills, i don’t see the issue here 😮

        blow’s range is short i agree, but it’s “battle mage”. i don’t think they’re gonna change that.

        they just need add some final damage for boss fight since reaper still got cd, that will be fine for me.

        • Transcendant Buttwipe
          September 4, 2015 at 1:49 pm

          how is battle master fine? its because of battle master that we couldnt get an extra line from passives for final blow! i understand that battle mages means to be up close and personal but only having 30% resistance is ridiculous for a close range attacker but in the case for kanna and beast tamer they have a number of skills with great range BaMs have none only DG and SS which have cooldowns

          • Anonymous
            September 5, 2015 at 8:59 am

            of course fine for me, one profession with a lot of critical rate and damage, plus many passive ability, i don’t get why you wanna range attack so badly, it’s usually with high delay cost, especially with boss fight and it’s useless.

            and for main attack:
            Battle mage
            Finishing Blow: 810ms damage: 330*6
            Dark Shock: damage 225*4
            Darkness Emblem: damage 350*4

            Kanna
            Vanquisher’s Charm: 330ms damage: 235*5
            one target only

            Beast Tamer
            Furious Strikes: 540ms damage: 275%*4

            new Bam’s skill is fast and powerful, you just don’t know how to calculate, youtube kms battlemage and see them solo Chaos Vellum please, it’s a potential job guess you don’t get it. I won’t reply again, that’s enough for me.

  37. Anonymous
    September 4, 2015 at 9:17 am

    you know what really hurt the mage is archmage and class that has element on it
    if a boss has elemental resist + ice / fire / lightning / holy / poison resist. they would hit 1/4 of their dmg to the boss now and that is really bad news they need that extra final dmg to cover that lost other wise they would hit so weak idk if cygnus has ice/fire/lightning or ect resist if he she does has one they the mage would hit 1/4 of their dmg lol

    • Anonymous
      September 4, 2015 at 9:39 am

      that’s a good point lol

  38. Arashi
    September 4, 2015 at 10:53 am

    So unfair to paladin, pala AOE skill effect to regular mob have been removed.. hw to hunt mob for those low damage player /.\

    • Anonymous
      September 5, 2015 at 1:05 am

      Actually, this change to Heaven’s Hammer is INCREDIBLE, it’s actually usable now. Before, it couldn’t really kill on it’s own, you needed a summon or something. Combined with the buff to make it pretty spammable from the last patch in kms, they have a great map nuke skill now. It also has a excellent % damage, and getting stronger is pretty cheap now time and effortwise so its previous effect will not really be missed even for unfunded people. I’m looking forward to this change.

      • Matthew Clerkin
        September 5, 2015 at 7:25 am

        Agreed. Heaven’s Hammer was such a clumsy skill to use. Between the huge cast animation and frustrating effect, it was situational. Pallys are such a good mobbing class they don’t need that type of effect. The only times it was useful was when you were facing high leveled enemies and regular monsters with abnormally large hp stats. Both of these occurrences made me feel cheap for using the skill. I am sorry but I prefer the new version.

  39. Anonymous
    September 5, 2015 at 1:17 am

    is this a part 2 of the balancing ?i mean..nw will still have a cd on rapid evasion?

  40. September 5, 2015 at 1:19 am

    is this a part 2 of the balancing? will nw still have cd on rapid evasion?

    • Max
      September 5, 2015 at 12:19 pm

      This is the first test server patch for the September job balancing. NWs got that change already in the official servers with the Reboot character balancing patch.

  41. Magikarp
    September 6, 2015 at 7:31 am

    Do you guys know whether Evan’s Illusion has an element on it or not?

    • Anonymous
      September 9, 2015 at 11:19 pm

      Not sure if there’s an element, but currently my damage gets halved if I don’t use element reset on bosses like Chaos RA/ magnus.

      So yeah, evan gets screwed over badly like the other adventurer mages 😦

  42. FIRAGA
    September 6, 2015 at 9:26 am

    Nexon keep raping classes

  43. Neo20x
    September 6, 2015 at 10:00 am

    I am scare to even make a new class. They keep getting weaker and weaker

  44. CATS
    September 6, 2015 at 6:15 pm

    so let me get this straight.

    they have decided everyone has to be perfectly equal and the only difference between classes should be what order you hit buttons in and what you look like.

    on top of insisting that LEGENDARY HEROES should not be more powerful than random kids who decided they wanted to have adventures.

    the sheer level of stupid is astonishing.

    this feels like one of those times where they’re showing their hand about wanting to kill an old game to push people to play it’s sequel.

    I can’t think of any game that is perfectly balanced except Halma. and most anyone would have to go to wikipedia to look that up because mostly nobody bothers to remember halma exists.

    I think the time has come for me to give up on maple entirely. when devs go to great lengths to ensure I have no fun and everything becomes a mindless slog… it’s gameover.

    but unfortunately for nexon/wizet, I likely won’t be moving on to maple2. they’ve been pushing way too hard to force people to play together, to the point of making the game actively punish you for not having a full party at all times by giving you trash EXP, and that right there is a no-go for me. I have a life. my friends have lives. we don’t get to play games together as much as we like even though we play mostly the same games. for nexon to say to people “you shouldn’t be playing our game because your life and the lives of your friends do not revolve around it” is assinine to the highest degree.

    about the best thing I’ve seen them do with it since it started was implement pricing caps on the market to curtail the degree to which people can pricegouge while using it, even if it’s not quite as comprehensive as would likely be necessary.

  45. Anonymous
    September 6, 2015 at 7:43 pm

    it doesnt matter wat is so sad at the moment is that kms have not release a 3tier emblem for all job … and why does nova class and adventurere get a 3 tier emblem and the rest doesnt get one? how is that fair? if you saying which class is better at dmg what about trying say which class get the best gear

  46. KawaiComplex
    September 7, 2015 at 1:57 am

    Great! Phantom got slightly nerfed again! The job itself already doesn’t do much damage and they had to nerfed it again :/

  47. Anonymous
    September 7, 2015 at 1:26 pm

    I hope meso explosion is going to get a buff because of the new cool down. Would make the hunting pattern more interesting.

  48. Anonymous
    September 8, 2015 at 5:47 pm

    Nerf story confirmed!

  49. Anonymous
    September 9, 2015 at 11:17 pm

    So Max, what were the player’s feedback in regards to this nerf, especially those whose main are mages?

    I’m kinda worried ‘cos my main will be badly hit as well.

  50. Aeit
    September 10, 2015 at 9:57 am

    Phantom Shroud: based on the number of movements made, a cooldown will now be applied after this skill is used (now, you can input a maximum of 3 arrow keys and after the skill is complete, there will be a 2 second cooldown per arrow key entered)

    Ultimate Drive: damage has been decreased from 140% to 130%

    For fuck sake (╬⓪益⓪)

    Thanks Max for brief event explanation … luv it

  51. Aeit
    September 10, 2015 at 10:17 am

    During this event, Honor consumption when resetting your Inner Ability will be decreased by 50%. This event will last 2 weeks.

    Dosnt work at Reboot

  52. IronCaptain
    September 14, 2015 at 10:37 am

    I`m pretty sure this nerfs are coming in instance to make 4th job underpowered, so they can launch 5th job 😉

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