kMS ver. 1.2.245 – Job Balancing & Spinelwagon’s 2015 World Tour!
This patch came to the official servers a lot faster than I thought haha. Anyways, this patch contains skill changes to every job (if I looked correctly), various system changes by the Coordinator, and the 2015 World Tour event!
There were additional skill changes to the Test World patch so look closely!
Skill Changes
With our summer Reboot update, we did some balancing which affected almost every job. This balancing’s biggest goal was to reduce the gaps between all jobs. Rather than having certain jobs be stronger than others, we want the differences to be about battle patterns and overall fun. However, it was not possible to fulfill all of our goals in one balancing.
Our development team have received new ideas and have also carefully reviewed user opinions so that we can try again to progress on character balancing. Without making too drastic changes, we hope to gradually balance jobs, focusing on the following:
- Elemental resistance reduction skill adjustments
- Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
- Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
- Instant kill effect removal
- Depending on the content, jobs could kill monsters without their equipment levels mattering, so the instant kill effects will be removed and the skills will only use percent damage.
- Low battle efficiency jobs’ boost and high jobs’ reduction
- Adjustments will be made based on a job’s special characteristics without impacting overall fun.
- Jobs with lower advancements that have difficulty hunting will be adjusted as well.
- Utility ability adjustments
- Jobs with excessive utility abilities will be adjusted.
- Skill intuitiveness improvements
- Skills which give invincibility will now show their duration in the buff icon.
- Passive final damage boosts will no longer show up in the stat window’s skill attack (damage range).
- Elemental resistance reduction skills have been changed. This will allow us to add new features which will complement performance.
NOTE: I used the skill change data from Insoya, but their formatting is not the greatest so I may have missed some or made a mistake. If you do check it over and see something I have wrong, please let me know so I can fix it as soon as possible!
All Jobs
Certain errors and complaints while moving have been corrected. In addition, skills which grant invincibility will now show their duration in their buff icon.
- While moving: an error where you could avoid monster projectiles while using a skill has been fixed, an error where you would not pick up Combo Kill orbs while moving has been fixed
- Keydown skills: an error where while using keydown skills, your damage would not be updated based on pet buff skills and level ups has been fixed
- Invincibility skills: remaining duration will now be displayed as a buff
Adventurers
The damage and duration of Oz’s Flame Gear have been adjusted because of certain jobs.
- Oz’s Flame Gear: DoT damage has been increased, DoT’s duration has been decreased
Hero
We have adjusted some skills to improve Heroes’ poor mobility and low attack range.
Combo Force: you can now press the down arrow key while using this skill to pull yourself to a monster, an error where this skill would not charge your Combo has been fixed
Brave Slash: attack range has been increased
Rage Uprising: attack range has been increased
Paladin
Instant kill effects such as Advanced Charge and Sanctuary’s effect have been removed.
Sanctuary: effect where regular monsters would be left with 1 HP has been removed, damage has been decreased from 1320% to 570%, number of hits has been increased from 4 to 7, cooldown has been decreased from 30 seconds to 29 seconds, this skill now does 30% bonus damage to bosses
Advanced Charge: instant kill chance has been removed
Dark Knight
Because Reincarnation is an important part of Dark Knight’s combat pattern, the revival skill was not affected in the previous balance patch. However, it is very powerful as with its short cooldown, it is almost impossible to die, so we will be adjusting them to tone down their power slightly.
Beholder’s Revenge: instant kill chance has been removed
Dark Impale: instant kill chance has been removed
Reincarnation – Cooltime Reduce: cooldown reduction has been decreased from 20% to 10%
Gungnir Descent – Boss Killer: damage boost on bosses has been decreased from 20% to 10%
Dark Thirst: cooldown has been increased from 90 seconds to 120 seconds
Archmage (F/P)
Archmage (F/P) is very strong due to Elemental Reset and Mist Eruption. To reduce their strength, we will be reducing the duration of DoTs and also reduce the damage amplification per stacked DoT on Mist Eruption.
Poison Breath: DoT damage has been increased from 40% to 60%, DoT’s duration has been decreased from 8 seconds to 5 seconds
Poison Mist: DoT damage has been increased from 180% to 240%, mist’s duration has been decreased from 40 seconds to 15 seconds, DoT’s duration has been decreased from 12 seconds to 6 seconds, Poison Mist can no longer affect monsters unless they have been hit beforehand
Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 40%
Paralyze: damage has been decreased from 261% to 250%, DoT damage has been increased from 180% to 240%, DoT’s duration has been decreased from 10 seconds to 1 second, stun duration has been decreased from 10 seconds to 5 seconds
Flame Haze: DoT damage has been increased from 190% to 200%, DoT’s duration has been decreased from 12 seconds to 10 seconds
Mist Eruption: damage boost per stacked DoT has been decreased from 35% to 20%, an error where the damage boost would take effect with only 1 source of DoT has been fixed
Mist Eruption – Bonus Attack has been replaced with Mist Eruption – Limit Canceller: Mist Eruption’s maximum damage limit is increased to 70,000,000.
Fire Aura: cast animation has been removed, damage has been decreased from 500% to 250%, attack cycle has been decreased from 2 seconds to 1 second, MP consumption has been changed from 300 MP to 150 MP per second
Archmage (I/L)
Archmage (I/L) is strong due to Elemental Reset so we have adjusted it. In addition, to make Chain Lightning more useful while hunting, we have increased its mob count.
Extreme Magic (I/L): instant kill chance has been removed
Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%
Chain Lightning: number of monsters hit has been increased from 5 to 6
Lightning Sphere: damage has been decreased from 300% to 250%
Ice Aura: cast animation has been removed, MP consumption has been changed to 60 MP per second
Bishop
Vengeance of Angel’s elemental property reduction has been adjusted.
Vengeance of Angel: elemental property reduction when used has been decreased from 25% to 10%, new 15% final damage boost has been added
Bowmaster
The installed Arrow Platter’s performance was excessive in certain content because there was no risk in installing it. After adjusting this area, to help compensate the loss in damage, Hurricane – Reinforce will be strengthened.
Mortal Blow: instant kill chance has been removed, now after 9 attacks your next attack will have its damage increased by 80%
Arrow Platter: there is now a 5 second cooldown for installing Arrow Platter, you can no longer install Arrow Platter in the air
Hurricane – Reinforce: damage boost has been increased from 25% to 30%
Marksman
Sniping and Mortal Blow’s instant kill chances have been removed.
Mortal Blow: instant kill chance has been removed, this skill now gives your attacks a 10% chance to have their damage increased by 20% (when this effect activates, your HP and MP are healed by 1%)
Sniping: effect where regular monsters would be instantly killed has been removed
Night Lord
Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is.
Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 3 seconds per attack avoided (stacking up to 5 times)
Shadow Partner: when using throwing skills while this skill is active, the damage output method has been changed (purely a visual change)
- Shadow Web: you will now jump into the air when this skill is used, 5 second cooldown has been added
Four Seasons: cooldown has been increased from 10 seconds to 14 seconds
Shadower
Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is.
Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 3 seconds per attack avoided (stacking up to 5 times)
Muspelheim: this skill no longer pushes mesos
- NEW!
Advanced Dark Sight: When attacking in Dark Sight, there is a 30% chance to stay in Dark Sight after the attack. When hit, there is a 20% chance to automatically activate Dark Sight, and if you attack while in Dark Sight, your final damage will be increased by 5%. This skill is automatically learned when Dark Sight is maxed, no SP is required.
Dagger Expert: attack boost has been increased from 30 to 40
Veil of Shadows: cooldown has been decreased from 65 seconds to 60 seconds
Dual Blade
Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is. However, Dual Blade’s Advanced Dark Sight automatically activates Dark Sight, in this case there will be no cooldown applied.
Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 3 seconds per attack avoided (stacking up to 5 times)
Tornado Spin: this skill can now be linked to Blade Ascension, this skill can now link to Flying Assaulter regardless of skill level
Flying Assaulter: this skill can now link with Tornado Spin or Bloody Storm regardless of skill level
Bloody Storm: this skill can now be linked to Blade Ascension, this skill can now link to Flying Assaulter regardless of skill level
Advanced Dark Sight: if you dodge a % HP attack with Dark Sight which was activated by Advanced Dark Sight, Dark Sight will be removed but it will not go on cooldown
Final Cut: instant kill chance has been removed
Viper
Viper’s damage output is fairly low even though their combat pattern is difficult so we would like to raise it.
Nautilus: extra attack’s activation rate has been increased from 50% to 70%, extra attack’s number of hits have been increased from 1 to 2
Vipercision: 15% damage boost effect has been changed to a 20% attack boost
Captain
Captains tended to not level up Nautilus because its cooldown reduction would make its secondary effect harder to keep up so we have made its cooldown fixed. We have also removed Battleship Bomber’s instant kill effect.
Double Barrel Shot: damage has been increased from 459% to 480%, cast delay has been decreased
Nautilus: cooldown will no longer decrease based on skill level (30 seconds at all levels)
Head Shot: instant kill effect has been removed
Battleship Bomber: 5th attack’s instant kill effect has been removed
Cannon Shooter
Because Cannon Shooter’s damage is relatively low, we will be buffing some skills.
Monkey Furious: damage boost has been increased from 25% to 40%
Pirate Spirit: in addition to existing effects, Pirate Spirit now increases damage to bosses by 40%
Mikhail
Mikhail’s Royal Guard was difficult to use because of its narrow attack range so we increased it.
Guardian of Light: now even if you use up all the defenses, you will still receive the damage boost until the skill’s duration is complete
Royal Guard: range to receive attacks when used has been increased
Soul Slash: attack range has been increased
Soul Assault: attack range has been increased
Advanced Final Attack: activation rate has been increased from 60% to 75%, damage has been decreased from 250% to 185%
Knights of Cygnus
The Knights of Cygnus currently cannot receive their Link Skill from each other. This will be changed so they can link to each other. After this change, each job will be individually adjusted.
Soul Master
True Sight will now stack with other elemental resistance reduction effects and skills differently. With this change, we will also be adding another feature to complement its reduced performance.
True Sight: monsters affected by True Sight will now take 10% additional final damage
True Sight – Enhance: interaction with other elemental resistance reduction effects and skills has been changed (no longer stacks with Flame Wizard’s Spirit of Flame or Battle Mage’s Debuff Aura – Elemental Reset)
Flame Wizard
Flame Wizard’s elemental resistance reduction skill and Spirit of Flame have been adjusted.
Truth of Magic: in addition to existing effects, Truth of Magic now increases your final damage by 50%
Spirit of Flame: Ignition’s elemental resistance reduction has been decreased from 100% to 10%, party members will now receive its full effects, Flame Wizards’ Ignition can only stacks with True Sight – Enhance or Debuff Aura – Elemental Reset’s effects for the Flame Wizard himself
Wind Breaker
Due to some complaints, we have adjusted Wind Breaker’s Trifling Whim.
Trifling Whim I: can no longer be debuffed, when an arrow targets an enemy which dies/disappears before it can hit the arrow will automatically select another target
Sky’s Song: damage boost when hitting a single enemy has been increased from 13% to 20%
Night Walker
Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is. In addition, certain complaints such as Dark Omen’s damage formula have been changed.
Dark Sight: if you dodge a % HP attack with Dark Sight, Dark Sight will be removed and it will go on cooldown for 3 seconds per attack avoided (stacking up to 5 times)
Darkness Omen: damage formula will now use the character’s instead of a summon’s
Shadow Stitch: you will no longer take damage if this skill hits an enemy using Damage Reflect
Dominion: invincibility duration while casting this skill has been increased
Striker
Striker’s damage is low even though their combat pattern is difficult so we have increased it slightly.
Aran
Combo Tempest’s instant kill effect has been removed.
Combo Tempest: effect where regular monsters would be left with 1 HP has been removed, effect where this skill could be used again without consuming Combo but it would be put on cooldown has been removed, damage has been decreased from 790% to 650%, freeze duration has been decreased from 15 seconds to 5 seconds, number of hits has been increased from 4 to 6
Evan
Evan’s elemental property reduction skill Elemental Reset has been adjusted.
Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%
Mercedes
Mercedes’ elemental resistance reduction skill Defense Break and instant kill skill Highkick Demolition have been adjusted. Their damage has become lower with the changes to Defense Break so some other skills have been changed.
Highkick Demolition: instant kill chance has been removed
Ignis Roar: 4 attack boost per linked skill has been changed into a 2% final damage boost per linked skill (stacks up to 10 times)
Elemental Knight: cast delay has been removed, you can now have up to 2 Elemental Knights summoned at one time, damage formula will now use the character’s instead of a summon’s
Defense Break: elemental resistance reduction has been removed, 20% final damage boost has been added
Ancient Spirit: 40% damage boost effect has been changed to a 30% attack boost
Phantom
Phantom’s ability to steal skills gives him a lot of versatility, and although it fits his character concept, his performance is still very high. We will be reducing the effectiveness of movement skills and buff skills but buff lower used skills like Tempest of Cards.
Phantom Shroud: based on the number of movements made, a cooldown will now be applied after this skill is used (now, you can input a maximum of 3 arrow keys and after the skill is complete, there will be a 1.5 second cooldown per arrow key entered)
Judgement: item drop rate boost has been decreased from 10% to 5% (20% to 10%)
Swift Phantom: you can now triple jump
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Talent of Phantom Thief: Bishop’s Heal will now have a higher cooldown if used
Coat of Arms: damage has been increased from 200% to 250%, attack range has been increased
Ultimate Drive: damage has been decreased from 140% to 120%
Tempest of Cards: damage has been decreased from 400% to 200%, number of hits has been increased from 1 to 3, this skill now has additional 60% critical chance, you can now move while using this skill but as it grows bigger your movement speed will be decreased
Final Judgement: item drop rate boost has been removed
EunWol
In the previous balance patch, we missed Death Marker when changing recovery skills. Instead of increasing the cooldown, we will be decreasing its HP recovered. Since they have high cooldowns, we want to adjust some of their damage upwards.
Weakness Insight: passive 15% critical rate boost has been added
Death Marker: HP healed from marked targets has been decreased from 5% to 1%
Spirit Bond Maximum: damage boost has been increased from 20% to 35%
Luminous
Luminous’ elemental resistance reduction skill Darkness Sorcery and instant kill skill Absolute Kill have been adjusted.
Apocalypse: skill effect is now translucent
Darkness Sorcery: defense ignore effect has been removed, elemental resistance reduction has been decreased from 100% to 10%, now passively ignores defense by 40% and increases final damage by 40%
Morning Starfall: in addition to existing effects, Morning Starfall now passively increases your final damage by 30%
Absolute Kill: instant kill effect has been removed
Demon Slayer
Demon Slayer’s instant kill skill Death Curse has been changed.
Death Curse: instant kill chance has been removed, this skill now gives your attacks a 1% chance to have their damage increased by 100% (when this effect activates, 5% of your HP will be healed)
Demon Avenger
Demon Avengers being reluctant to use Release Overload is contradictory to their combat pattern. We would like to fix this by increasing the performance of Release Overload’s buff and increasing HP consumption of other skills.
Release Overload: maximum HP boost when used has been removed, now increases your final damage by 15% when used, this skill can now be used even if you are not at max Overload stacks but the final damage boost and HP healed will be based on your current stacks, after being used your Exceed stage will not be reset it will only be halved
Inner Strength: STR boost has been removed, this skill now increases your maximum HP by 1200
Bats Swarm: now consumes 1% of your maximum HP when used
Shield Charge: now consumes 2% of your maximum HP when used
Advanced Absorb Life: Release Overload’s final damage boost is increased to 25%
Shield Chasing: now consumes 8% of your maximum HP when used
Resistance
The Resistance currently cannot receive their Link Skill from each other. This will be changed so they can link to each other.
Spirit of Freedom: Spirit of Freedom can now be shared with other Resistance characters on your account
Battle Mage
In the last balance patch, we changed recovery skills a bit, including Drain Aura, but it is still very efficient in certain content. We will be lowering its efficiency but we will be making other changes to its party healing concept.
Drain Aura: HP healed based on damage done has been decreased from 10% to 1%, maximum HP recovery limit has been increased from 7% to 15%, there is now a 3 second cooldown on this healing effect, all party members in range will now be healed as well (each party member will have separate cooldowns)
Debuff Aura – Elemental Reset: interaction with other elemental resistance reduction effects and skills has been changed (no longer stacks with Soul Master’s True Sight – Enhance or Flame Wizard’s Spirit of Flame)
Wild Hunter
Wild Hunter has many hits per second but their damage was also very high Therefore, we have slightly increased the difficulty of keeping up Another Bite stacks and also slightly decreased their damage. We have also adjusted their character card.
- Character Card: instant kill effect has been changed to a 10/15/20/25% chance to increase your attack’s damage by 10/15/20/25%
Summon Jaguar: Another Bite’s damage boost per character level has been decreased from 1% per 2 character levels to 1% per 3 character levels, the Jaguar’s skill window can now be moved with your mouse
Beast Form: attack boost has been decreased from 30% to 20%
Beast Form – Reinforce: attack boost has been decreased from 10% to 5%
Summon Jaguar – Cooltime Reduce: cooldown reduction has been decreased from 20% to 10%
Flash Rain: hit effect’s damage output method has been changed (purely a visual change)
Mechanic
Mechanic can hunt with very long range and in boss fights, their damage is very high with Homing Missile. But, with Homing Missile, the core attacking skills’ effects become unnoticeable. After adjusting this area, we will be focusing on stronger robot summons to strengthen Mechanic’s concept.
Mechanic Dash: now has a 0.4 second cooldown
Rocket Booster: cast delay has been decreased
Homing Missile: range has been increased, you will no longer take damage if this skill hits an enemy using Damage Reflect, when a missile targets an enemy which dies/disappears before it can hit the missile will automatically select another target
Open Gate: GX-9: after using a gate, there will be a 2 second charging time required before it can be used again, party members can use the gates without waiting
Robo Launcher: RM7: damage formula will now use the character’s instead of a summon’s
Metal Armor: Tank: Homing Missile’s final damage while in Tank Mode will now be decreased to 60%
Advanced Homing Missile: damage boost has been increased from 395% to 500%
Support Waver: H-EX: characters receiving its effects will now receive a buff icon on their screen, newly respawned monsters will now show a debuff effect, HP recovery has been decreased from 50% to 20%
Magnetic Field: damage formula will now use the character’s instead of a summon’s, cooldown has been decreased from 180 seconds to 160 seconds
Massive Fire: SPLASH-F: attack range has been decreased, number of hits has been decreased from 6 to 2, attack speed has been increased
Support Waver Enhancement: final damage boost has been decreased from 20% to 10%, explosion damage has been increased to 1100%
War Machine: TItan: passive damage reduction effect has been removed (50% damage reduction of % HP attacks while casting is still there), cast delay has been decreased
Robo Factory: RM1: damage formula will now use the character’s instead of a summon’s, cooldown has been decreased from 60 seconds to 40 seconds, toy robots’ movement speed has been increased
Robot Mastery: your damage will now be increased by 6% per robot summoned (Magnetic Field and Open Gate must be fully summoned before they count and they only count as 1 robot each, toy robots do not count), now passively increases Robo Launcher: RM7’s damage by 90%
Support Waver: H-EX – Party Reinforce: final damage boost has been decreased from 10% to 5%
Bomber Time: error where missiles would not be doubled has been fixed, Homing Missile’s base damage while Bomber Time is active will now be decreased to 60% (does not stack with Tank Mode’s Homing Missile damage reduction)
Xenon
Xenon’s 3rd job hunting is tough so we have increased one of their skills’ efficiency.
Combat Switching: Explode: damage has been increased, cast delay has been decreased
Purge Lob Masquerade: Snipe: damage has been decreased from 400% to 345%, number of hits has been increased from 6 to 7
Kaiser
Kaiser’s Command secondary effect has been changed and we would like to fix some of Transfiguration’s inconveniences.
Command: HP healed when using Command has been removed, now if you use Command to use skills your final damage will be increased by 15%
Final Figuration: you can now use Runes and active Link Skills after transforming, you can now use the jump key while climbing ropes/ladders to teleport, level up effect instantly killing monsters around you will now activate correctly
Blue Streak: instant kill chance has been removed
Angelic Burster
Although Soul Resonance is a high damaging skill, it requires you to be stationary which is very risky so we have added some features to complement it.
Soul Resonance: you can no longer be knocked back while casting this skill, damage taken from % HP attacks while casting this skill will now be decreased by 20%
Zero
Zero has high damage but Alpha’s damage was higher than intended when compared to Beta so we have increased her performance. We fixed an error related to a change in Throwing Weapon from the last balance patch as well.
Great Sword Mastery: damage boost per 1 less enemy hit has been increased from 6% to 8%
Throwing Weapon: damage formula will now use the character’s instead of a summon’s
Advanced Earth Break: instant kill chance has been removed
Advanced Storm Break: instant kill chance has been removed
Divine Leer: minimum and maximum critical damage boost has been decreased from 50% to 40%
Armor Split: stacking with other defense ignore effects has been fixed
Time Rewind: now gives invincibility for 2 seconds after activation
Time Distortion: now increases party members’ attack speed by 1 stage while in the skill area
Kinesis
Kinesis’ high mobility, armor, and wide attack ranges make its lower advancements’ performance very high. But in higher advancements, the skills themself are not very strong and are limited by Psychic Points. We would like to adjust their skills overall to have a higher performance.
- All Kinesis skills: Kinesis’ weapon effects and skill effects will appear translucent to other characters
Extrasensory: HP boost and magic defense boost based on defense have been removed, this skill now gives 12% avoid
Immanence 1: maximum HP boost has been decreased from 30% to 15%
Psychic Force: DoT damage has been increased from 10% to 20%
Crash: can no longer be used in the air
Ultimate – Material: number of hits has been increased from 1 to 10, damage has been decreased from 520% to 120%
ESP Booster: cast delay has been decreased
Psychic Instinct: this skill can no longer be debuffed
Psychic Force 2: DoT damage has been increased from 25% to 40%, final damage boost on DoT inflicted enemies has been increased from 10% to 15%
Immanence 2: maximum HP boost has been decreased from 40% to 20%
Mad Crash: can no longer be used in the air
Ultimate – Deep Impact: Ultimate – Material’s damage boost has been decreased from 530%p to 130%p
Psychic Shield: cast delay has been decreased, evasion boost has been decreased from 40% to 20%
Pure Power: cast delay has been decreased
Psychic Drain: no longer knocks up monsters, attack speed has been decreased, cooldown has been increased from 3 seconds to 5 seconds, you will no longer take damage if this skill hits an enemy using Damage Reflect
Psychic Force 3: DoT damage has been increased from 50% to 75%, final damage boost on DoT inflicted enemies has been increased from 10% to 20%
Telekinesis: activation rate has been decreased from 100% to 70%, damage has been increased from 210% to 350%, effect has been changed
Mitigation: damage reduction has been decreased from 40% to 15%
Psychic Grab: monster/object holding time has been decreased, picked up objects have been updated to chess pieces (instead of random objects)
Psychic Smashing: monsters whose HP have reached 0 while picked up will now count as dead and will no longer affect the map’s respawning rate
Psychic Ground: defense reduction has been decreased to 10%, 10% final damage boost has been added, enemies who are currently in the area will have these effects doubled, monsters which re-enter the area will have the debuff duration refreshed, cooldown has been increased from 3 seconds to 10 seconds, duration has been decreased from 12 seconds to 10 seconds
Ultimate – Train: damage has been increased from 80% to 120%, number of hits has been decreased from 8 to 6, Psychic Points consumed has been decreased from 28 to 25, Ultimate – Material’s damage boost has been decreased from 600%p to 140%p, damage will now decrease by 5% each second over the duration of the skill
Spirit Reinforcement: cast delay has been decreased
Psychic Move: movement speed has been increased, time before you can move left or right has been decreased, you can now use this skill while using other skills but it will consume 2 Psychic Points
Ultimate – Psychic Shot: number of hits has been increased from 1 to 3, damage has been decreased from 800% to 400%, enemies hit will now have their defense reduced by 15% for 10 seconds
Psychic Ground 2: defense reduction has been decreased to 10%, 10% final damage boost has been added, enemies who are currently in the area will have these effects tripled, monsters which re-enter the area will have the debuff duration refreshed, cooldown has been increased from 3 seconds to 10 seconds, duration has been decreased from 12 seconds to 10 seconds
Awakening: now also increases Ultimate skills’ critical rate by 20%
Psycho Break: instant kill chance has been removed, number of hits has been increased from 2 to 4, final damage is now increased by 1% per monster hit (up to 20%), bosses hit count as 5 monsters
Ultimate – B.P.M: number of hits has been decreased from 10 to 7, damage has been increased from 90% to 150%, Ultimate – Material’s damage boost has been decreased from 1340%p to 160%p, Ultimate – Train’s damage boost has been increased from 60%p to 100%p
ESP Battle Order: cast delay has been increased
Spirit Purification: cast delay has been removed
Psychic Charging: effect of recharging Psychic Points while the skill key is held down has been removed, this skill now instantly recharges 50% of your Psychic Points when used, 45 second cooldown has been added
Another World’s Warrior: cast delay has been decreased
Psychic Grab – Reinforce: now also affects Psychic Smashing
Psycho Break – Killing Chance has been changed to Psycho Break – Enhance: Psycho Break’s final damage boost is increased by 2x.
Ever Psychic: you will now gain invincibility while using this skill, number of hits has been increased from 8 to 16, damage has been decreased from 800% to 400%, after that a final hit which deals 1500% damage and has 50% extra critical chance and defense ignore will occur, after using this skill your Psychic Points will be fully recharged
Psychic Over: in addition to existing effects, your Psychic Points will be recharged at certain intervals during this skill’s duration
Coordinator’s Delicate Touch
Along with the job balancing, certain systems will receive the Coordinator’s delicate touch. Events will also be held to celebrate this. The following systems will be changed:
- Strange Cubes will no longer have a chance to lower your equipment’s potential rank.
- It can still only be used on Rare or Epic equipment but it will no longer lower your rank from Epic to Rare.
- The drop rate of reinforcement materials and enhancement items have been increased.
- Chaos Blades
- Powerful Chaos Blades
- Artisan’s Cubes
- Meister’s Cubes
- Undying Flames
- Eternal Undying Flames
- Powerful Flames of Reincarnation
- Eternal Flames of Reincarnation
- Toad’s Hammer’s conditions have been slightly relaxed.
- For equipment less than level 100, you can now use Toad’s Hammer for equipment 1~20 levels above the original item.
- Combo Kill Orbs’ experience amounts have been increased.
- The experience each orb gives has been doubled as compared to before this update.
- Sudden Missions’ experience rewards have been increased.
- The experience each mission gives has been increased by 50% as compared to before this update.
- Mu Lung Dojo’s Mind and Body Training Center’ experience rewards have been increased.
- The experience acquired over time has been doubled as compared to before this update.
- In addition, the costs of the Training Center Charms in the Mu Lung Dojo coin shop have been decreased.
The Burning the Midnight Oil event will be held to celebrate the Coordinator’s delicate touch. It consists of a few different parts:
- Coordinator’s Three Missions
- The Coordinator will give you three special titles with powerful stats if you can hunt 500 Elite Monsters (Dark Aura Fighter title which gives 20 all stats, 15 attack and magic attack, and 1500 HP and MP), 100 Elite Bosses (Dark Aura Destroyer title which gives 50 all stats, 20 attack and magic attack, 30% boss damage, 30% defense ignore and 2000 HP and MP), or activate 100 Runes (Rune Collector title which gives 20 all stats, 5 attack and magic attack, 10% boss damage, 10% defense ignore and 500 HP and MP).
- The titles’ stats will expire in 30 days.
- The Coordinator will give you three special titles with powerful stats if you can hunt 500 Elite Monsters (Dark Aura Fighter title which gives 20 all stats, 15 attack and magic attack, and 1500 HP and MP), 100 Elite Bosses (Dark Aura Destroyer title which gives 50 all stats, 20 attack and magic attack, 30% boss damage, 30% defense ignore and 2000 HP and MP), or activate 100 Runes (Rune Collector title which gives 20 all stats, 5 attack and magic attack, 10% boss damage, 10% defense ignore and 500 HP and MP).
- From September 10 to October 15, Elite Monsters, Elite Bosses, and Runes will be changed temporarily:
- Elite Monsters and Elite Bosses will appear more frequently.
- Mileage Packages dropped by Elite Monsters can be used up to 10 times per day (instead of 5).
- Elite Monster and Elite Boss rewards will be enhanced.Elite Monsters will drop additional items and Elite Bosses’ Rare Treasure Chests will give more rare items.
- The regeneration time and cooldown of Runes will be decreased while their experience buff’s effects will be increased.
- Magnificent Souls
- During this event, your chance to get Magnificent Souls when combining Soul Fragments will be greatly increased. This event will last 2 weeks.
- From September 10 to September 16, the first column’s boss souls will have their chance to get Magnificent Souls increased.
- From September 17 to September 23, the second column’s boss souls will have their chance to get Magnificent Souls increased.
- During this event, your chance to get Magnificent Souls when combining Soul Fragments will be greatly increased. This event will last 2 weeks.
- Inner Ability Honor Consumption
- From September 10 to September 24, Honor consumption when resetting your Inner Ability will be decreased by 50%. This event will last 2 weeks.
- Mu Lung Dojo Training Center
- From September 10 to October 14, you can enter the Mu Lung Dojo Mind and Body Training Center for free for 1 hour, once per day.
Enter the Dragon: Mu Lung Dojo
Some monsters’ elemental halving has been removed.
- Except for Von Leon, Hilla, Arkarium, Magnus, and Mu Gong, all monsters will no longer half elemental damage.
Game Related
Due to content being removed, the 12th Anniversary Pepe NPC and the Super Fight NPC Maximus have been removed.
Certain monsters’ elemental resistance have been adjusted.
- Ariel
- Demon Magician
2015 World Tour
The Spinelwagon’s 2015 World Tour event has begun and will run until October 14!
Explore various cultures around the world through various minigames and collect World Tour Coins to trade in for prizes.
The USA area consists of a human pinball game, where you must collect points as you become the pinball in a pinball machine.
You’ll get 0~3 World Tour Coins based on your final points. You can enter 10 times per day.
Singapore‘s minigame is called Singapore City Run, where you must press spacebar to jump and avoid pits and obstacles while collecting maple leaves.
You’ll get 0~3 World Tour Coins based on your final points. You can enter 10 times per day.
In Spain’s running of the bulls, you must survive 3 minutes in the ring with a pack of raging bulls! There will also be items falling from the sky which will slow you down, not allow you to jump, and stun you. You can also kill the bulls for meat which heals your HP.
If you can last 3 minutes, you’ll get 3 World Tour Coins. If not, you’ll get 1 World Tour Coin.
For China, you can play through the Crouching Tiger, Hidden Dragon quest line, where you must choose between training at the Red Tiger or Gold Dragon dojos.
For completing the quest line, you’ll receive a medal based on the dojo you chose (which gives 5 all stats, 200 HP and MP, 3 attack and magic attack) as well as a 7 day Spirit Pendant, 30 World Tour Coins, and Scroll Traces.
After that, you can challenge other dojo members up to 5 times per day. They’ll drop World Tour Coins as well as Unidentified Training Belts and Unidentified Training Gloves, which will have random potential all the way from Rare to Legendary! They do expire though.
Japan’s Sengoku era is not available yet, it says it will be ready to play on September 24. This could be the Ayame dungeon added in other versions of MapleStory, maybe KMS will finally get the Sengoku classes?
In addition, you’ll get a 2x Experience Coupon each day, when you clear 5 and 10 minigames.
If you can kill 50 bulls in the Running of the Bulls, you’ll get a special title which gives 3 all stats, 1 attack and magic attack, and 400 HP and MP. The title will expire though…
Finally, if you can clear the Running of the Bulls, Singapore City Run, and Pinball 10 times each, you’ll get the 2015 World Tourist medal which gives 5 all stats, 350 HP and MP, and 1 attack and magic attack.
You can spend the World Tour Coins which you collect through the various minigames at Spinel’s shop. It will be open until October 21.
- Special Additional Potential Stamp (110 coins) [limit of 3]
- Eternal Flame of Reincarnation (150 coins) [limit of 3]
- 10% Clean Slate Scroll (80 coins) [limit of 5]
- 60% Miraculous Positive Chaos Scroll (110 coins) [limit of 3]
- 50% Positive Chaos Scroll (80 coins) [limit of 3]
- Gold Potential Stamp (80 coins) [limit of 3]
- 60% Innocent Scroll (130 coins) [limit of 1]
- 50% Epic Potential Scroll (120 coins) [limit of 3]
- 100% Gold Hammer (110 coins) [limit of 1]
- Strange Cube (30 coins) [limit of 20]
- Silver Karma Scissors (400 coins) [limit of 1]
- AP Reset Scroll (160 coins) [limit of 1]
- SP Reset Scroll (50 coins) [limit of 1]
In the Special tab, she sells:
- Sky Pinball Guard Helmet (8 all stats, 7 slots, level 33) (50 coins)
- Blue Pinball Guard Helmet (8 all stats, 7 slots, level 33) (50 coins)
- I Want You Chair (250 coins)
- Seville Spain Plaza Chair (250 coins)
- Merlion Park Chair (250 coins)
- Stars and Spangled Banner Hat Riding (30 days) (200 coins)
- Raging Bull Riding (30 days) (200 coins)
- Merlion Riding (30 days) (200 coins)
- USA Damage Skin (200 coins)
- Churros Damage Skin (200 coins)
- Singapore Nightscape Damage Skin (200 coins)
- Damage Skin Storage Scroll (60 days) (30 coins)
- 4 Slot Title Wallet (50 coins)
- 10 Slot Chair Bag (50 coins)
- Pink Coin Purse (50 coins)
- 8 Slot Crafting Materials Bag (150 coins)
- 8 Slot Recipe Bag (150 coins)
- 8 Slot Soul Bag (150 coins)
- Mastery Book 20 (20 coins)
- Mastery Book 30 (30 coins)
Reboot World
In Reboot World, it is difficult to craft items because you cannot trade with other users. We would like to make this easier and also for users who do not wish to craft items, we want to give them something to do with these crafting materials. In addition, certain changes have been made to make Reboot World more fun.
- Rare crafting items’ prices when sold to NPC shops have been adjusted. You can now sell them for higher prices.
- Potion shops in major towns now sell new items.
- Silver Potential Stamp
- 3 kinds of Stars
- 3 kinds of Bullets
- The chance of getting Epic Potential Scrolls and Gold Potential Stamps as rewards when fighting Elite Bosses has been increased.
- Certain changes have been made to make it easier to craft items.
- Meisterville’s recipe salesman now sells new recipes.
- The drop rate of recipes and crafting items when hunting monsters has been increased.
- The number of Rest Experience Coupons given after not logging in for a certain number of days has been increased.
- The HP of some monsters has been adjusted.
- Monsters above level 150 have had their HP reduced.
- All Cash items being sold in Reboot World will have their meso cost halved from September 10 to October 14.
nice
neat
neat
my poor F/P mage, Lumi’s win…again lol
corsairs are getting a nerf? LOL gg nexon
I think you missed a part of Eunwol and their summon other spirit skill or something like that
YESSSS to the mercedes changes.. phew on the AFA 😀
Arent those all nerfs? I dont get how the damage boost 40% ~> 30% is good.
40% damage to 30% attack.
So basically they just reskinned the MapleSEA Only minigame into an SG only one. Well, at least now it’s in the master version.
Using Malaysia Map as Singapore Map, I see rages coming from SEA very soon.
Didn’t even notice until you brought it up XD
Perhaps some might rage
-M’sian SEA player
Hay Max, do you remember which update had that new log out method, without returning to the log in screen it just goes to character select screen or something? Any idea when GMS will get this update?
That’s not an update, it’s something to do with the way you log in to the game. If you use gamelauncher.exe it won’t let you. Try using that awful nexon manager that uses way too many resources, or steam, tying one account to it and never being able to change it.
Thanks nexon NA!
Oh, didn’t know about the nexon launcher thing, but that’s not what I’m looking for. I remember seeing an EMS screenshot of some character selection button while online in the game. I think it’s like what Max just posted about, the ‘previous’ button, that’s what I’m looking for.
Shouldn’t we get it by now…?
It was released in Ice & Burn, with Mechanical Grave: https://orangemushroom.net/2015/01/14/kms-ver-1-2-227-maple-ice-burn-mechanical-grave/
more phantom’s nerf and lost his originality with that massive shrould walk nerf, and adding him triple jump, the copy of xenon, fuck you nexon
Why The Fuck did they nerf shrould walk??????????????????????? IT DOESNT EVEN BALANCE ANY SHET
Makes bosses like magnus alot easier i guess
Why such a high cooldown on four seasons and why they keep shadow web when it’s so useless I don’t get it… if it only worked on bosses or something… and shadow partner still high delay to cast
Why such a high cooldown on four seasons… and why they still keep shadow web, such an useless skill since BigBang, if only it worked on bosses… Shadow Partner still with high cast delay and still no update like straight quintuple throw instead of an hyper skill to get the 5th hit, NightLord is going to stay behind in hits per second…
This is why shadow web was kept
The Demon Cry nerf didn’t carry over. 😮
Wild Hunters lost their instant kill character card though… Dimension Invasion is going to be impossible to solo on weaker characters now.
Mercedes:
Highkick Demolition Highkick Demolition: instant kill chance has been removed
Ignis Lore Ignis Roar: 4 attack boost per linked skill has been changed into a 2% final damage boost per linked skill (stacks up to 10 times) – idk how long the final damage boost will last, is the final damage boost stronger than damage boost? Is the nerf to ancient spirit being compensated fairly or more? Was the defense break better before or newer one better?
Elemental Knight Elemental Knight: cast delay has been removed, you can now have up to 2 Elemental Knights summoned at one time, damage formula will now use the character’s instead of a summon’s. – Needed this change
Defense Break Defense Break: elemental resistance reduction has been removed, 20% final damage boost has been added. -Buff against enemy with low armor?
Ancient Spirit Ancient Spirit: 40% damage boost effect has been changed to a 30% attack boost. -Straight out nerf
I believe final damage boost is better, and the 40% damage buff being changed to 30% attack is a buff, attack is infinitely better than damage could ever be
too much wh nerfs man, the nerf during reboot was reasonable , but nerfing the dmg% of another bite and att% of feline berserk is uncalled for, the raw damage of wh is already damn low before the nerfs
Max, just wondering, so True Sight – Enhance, Spirit of Flame, Debuff Aura – Elemental Reset now can stack together?
That seems to be what they’re implying but I’m not sure, I thought they already stacked before this patch lol.
its official they completely fked up this game about to deleat my account and wait for ms2 hopfully they dont ruin that either
MapleStory has gone to hell. Good job KMS.
yay…… phantoms got nerfed again .-.
well i am glad bandits are moving away from the meso explosion bullshit.
Swift Phantom: you can now triple jump (currently impossible)
If so then i’m not mad about shroud anymore … lets wait for next update.
but Ultimate Drive nerf is something that hurts the most … unbelievable nerf.
Tempest is twice as strong as before but who cares if you can kill zakum 2x faster ;/
BIG THANKS for explaining on on how to get titles etc. Great help men …
so is this balance stacking with the other nerfs that were originally gonna happen in your previous updates on the whole “job balancing part”? or just what were seeing here is just happening?
All of those changes were already added to the official server in the Reboot: Character Balancing patch (see side bar), so yes, this balancing is further changes (stacking on to those changes).
Man thats a bummer .-. whats your opinion about this character balance patch?
Hey Max! Will there be another update after this change. So far theres 2 changes, will KMS do something again later?
I kind of been away from seeing updates and wow…
I like what I see
guys is this a nerf or buff for evan
Where can I find the latest KMST %PS charts?
Where can I find the latest kmst % per second charts?
Hey, Regarding the changes to flame wizard, are they coming to gms? And also is this happening? That 50% like will it come with reboot? Because on the page it doesnt say that.
What is the “final damage” buff for Luminous? Does this mean all skills passively do that much more?
From the Reboot patch notes:
“Skills that increase damage additively will now state ‘%p damage increase’, skills that increase damage multiplicatively will now state ‘% damage increase’, skills that increase your damage multiplicatively but are multiplied last will now state ‘% final damage increase’.”
What does final damage mean?
Does wild hunter’s new character card really work the way it says it does or is the math special?
If you hit for 1,000,000 damage normally, is there now a 25% chance to hit for 1,250,000? That seems really op for a character card so I just figured I’d ask.
I think someone also says that this korean description of it states that the wild hunter card effect has a cool down?
The card doesn’t state it has any cooldown.
They’re just all over the place with mechs jeez I might just switch my class
does that means cygnus chararacter can get 4 links skill from the other 4 different cygnus charac?
Yep
if your wind archer u cant get a link from windarcher to make it 5 stacks? well at least better than nothing
No, it only stacks with one from each of the five jobs.
this update didn’t mentioned anything about hayato’s iron skin.