KMS ver. 1.2.254 – Skill Balancing!
The recent skill balancing has been added to the official servers, along with a few extra changes! This patch also has a few boss changes and a new event, and I’ll be talking about an event that passed but had some interesting rewards.
Nexon actually started something new called the Maple Information Center, instead of patch highlights, they’ll be making short videos going over the new content of each patch.
Job Balancing
The development team has carefully reviewed users’ feedback, the battle analysis system, and their internal balance data in order to once again continue balancing characters. They would like slightly better balance without changes that are too drastic, and they expect to continue with this. Their goals are:
- Time based battle ability adjustments
- We would like to reduce the gap between different jobs when they reach the maximum damage cap, when only the number of hits of their skills matter. In order to do this, various jobs’ maximum damage caps will be increased.
- Battle efficiency adjustments
- Without hurting jobs’ special characteristics and fun, we would like to increase the efficiency of jobs with low efficiency (and the opposite as well).
- Some Hyper passive skills which had very low usage have been changed.
- Utility ability adjustments
- Jobs with excessive utility abilities will have their performance adjusted.
- ‘Return’ skills’ cooldowns will be equalized.
NOTE: There was a minor patch with additional skill changes, so I have incorporated them into this post to make it easier to find them.
All Jobs
- DoT damage skills: maximum damage cap increasing effects will now apply to DoT
- Aura skills: an error where users would continue to receive the effects of an aura after leaving the party has been fixed
- Rapid fire skills: an error where you would not enter the ‘out of breath’ state after using certain rapid fire skills has been fixed
- In the air movement skills: an error where you could not use Double Jump for a certain period of time after using such skills has been fixed
Adventurers
Return to Maple: cooldown of 600 seconds has been added
Maple Warrior: cast action has been removed
Hero
Combo Force: using this skill with the ↓ arrow key will no longer consume Combo
Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Enrage: an error where Enrage’s effect of hitting only 1 monster would not activate while using Ultimate Adventurer has been fixed
Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Valhalla: in addition to existing effects, Valhalla now passively increases your maximum damage cap by 20,000,000
Paladin
Advanced Charge: number of hits boost to Blast and all Charge skills has been increased from 1 to 2
Blast: Blast’s maximum damage cap has been increased from 50,000,000 to 65,000,000
Dark Knight
Dark Knight’s special skill Sacrifice meant that Beholder only existed in order to be used for that skill. Therefore, we have removed the low usage Hyper skills for Hyper Body and have added Beholder-related Hyper skills.
Beholder: duration has been decreased from 360 seconds to 200 seconds, cooldown has been removed
Beholder Dominant: Beholder’s heal, Beholder’s Buff and Beholder’s Revenge can now activate while in the Free Attack state
Beholder Shock: stun duration has been decreased from 10 seconds to 5 seconds
Lord of Darkness: Lord of Darkness now heals 3% of your maximum HP when attacking boss monsters
Sacrifice: cooldown of 70 seconds has been added, in addition to existing effects Sacrifice’s cooldown is now decreased by 0.5 seconds every time Beholder attacks, an error where summoning Beholder would cause this buff to disappear has been fixed,
Reincarnation: Reincarnation is no longer affected by cooldown resets and buff duration increasing effects, an error where MP was not recovered has been fixed
Dark Thirst: Dark Thirst now passively increases your maximum damage cap by 15,000,000
Reincarnation – Damage: 20% damage boost has been changed into 20% final damage boost
- NEW!
Reincarnation – Reduce Target: Reincarnation’s number of enemies required to be defeated to activate is decreased by 30%. [required level: 168]
- NEW!
Beholder – Reinforce: Beholder Dominant, Beholder Shock, and Beholder’s Revenge’s damage is increased by 150%. [required level: 143]
- NEW!
Beholder – Buff Reinforce: Beholder’s Buff’s attack boost is increased by 30. [required level: 162]
- NEW!
Beholder – Healing Reinforce: Beholder’s heal amount is increased to 10% of your maximum HP. [required level: 183]
- REMOVED!
Reincarnation – Cooltime Reduce
- REMOVED!
Hyper Body – Persist
- REMOVED!
Hyper Body – Extra Magic Point
- REMOVED!
Hyper Body – Extra Heart Point
Archmage (Fire/Poison)
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds
Fire Aura: in addition to existing effects, Fire Aura now passively increases your maximum damage cap by 5,000,000
Archmage (Ice/Lightning)
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds
Ice Aura: in addition to existing effects, Ice Aura now passively increases your maximum damage cap by 5,000,000
Bishop
Heaven’s Door was unlike other resurrection skills because it didn’t have a controlled cooldown so it was excessively used. We have added an adjustment where the buff cannot be re-applied.
Heal: range has been decreased
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 8% every 4 seconds
Vengeance of Angel: in addition to existing effects, Vengeance of Angel now passively increases your maximum damage cap by 5,000,000
Heaven’s Door: a short cast action has been added, party members will now no longer be able to receive the effects of Heaven’s Door again until 600 seconds have passed, an error where occasionally the buff would not be received and the cooldown would not apply has been fixed
Bowmaster
Arrow Platter: installed Arrow Platter’s attack speed has been decreased
Hurricane – Split Attack: damage has been increased from 65% to 75%
Marksman
Sniping: damage has been decreased from 4410% to 1470%, maximum damage cap has been decreased from 400,000,000 to 200,00,000, number of hits has been increased from 1 to 2
Sniping – Limit Canceller: maximum damage cap has been decreased from 500,000,000 to 250,000,000
Long Range Trueshot: damage has been decreased from 4000% to 1350%, maximum damage cap has been decreased from 500,000,000 to 300,000,000, number of hits has been increased from 1 to 2
Night Lord
Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump
Bleeding Toxin: duration has been increased from 30 seconds to 90 seconds, in addition to existing effects Bloody Toxin now increases your maximum damage cap by 20% while active
Shadower
Changes have been made to make using Assassinate and Dark Sight more organic. Meso Explosion has been changed to become a secondary attack.
Critical Growing: critical rate boost has been increased from 2% to 3%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 1% every few seconds while attacking (until your critical rate reaches 100%)
Meso Guard: number of coins dropped has been decreased from 10 to 0, Meso Guard will now drop coins when used with Pickpocket
- NEW!
Into Darkness: Blend into the darkness and move towards the nearest enemy within range. After using this skill, you will automatically enter Dark Sight. This skill shares a cooldown with Dark Sight.
Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
Advanced Dark Sight: chance to automatically enter Dark Sight after attacking or using skills in Dark Sight has been decreased from 30% to 15%, chance to automatically enter Dark Sight after being attacked while in Dark Sight has been decreased from 20% to 15%, in addition to existing effects the chance of automatically entering Dark Sight will be increased to 100% while inside your own Smokescreen or Veil of Shadow’s ranges
Pickpocket: chance to drop coins has been decreased from 60% to 30%, maximum number of coins that can be dropped has been set to 15, when hit while Meso Guard is active you will drop up to 5 of the coins consumed by Meso Guard, DoT damage will no longer drop coins
Meso Explosion: damage has been decreased from 102% per coin to 100% per coin, maximum number of coins used has been decreased from 25 to 15, damage will now be increased by 30% for every 5 coins you use, cast action and cooldown have been removed, can now only be used with coins dropped by Pickpocket, can now be used in the air
- NOTE: the Maple Info Center video says that you can now use this skill while using other skills (not mentioned in the patch notes)
Greed: Meso Explosion’s damage boost has been decreased from 60%p to 20%p, Pickpocket’s coin drop rate boost has been removed
Smokescreen: duration has been decreased from 60 seconds to 30 seconds, cooldown has been decreased from 240 seconds to 150 seconds
Assassinate: stun effect has been removed, last hit’s additional critical rate has been removed, last hit’s maximum damage cap has been increased from 50,000,000 to 99,999,999, while using this skill you will no longer be able to be knocked back by any attacks
Prima Critical: critical rate boost has been increased from 4% to 6%, in addition to existing effects Critical Growing now increases your maximum critical damage limit by 10% and your maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%)
Boomerang Step: an error where you would look weird to other characters while using this skill has been fixed
Meso Explosion – Enhance: consumed meso amount boost has been removed, coin drop rate boost has been removed, now increases the maximum number of coins that can be used by Meso Explosion and the maximum number of coins that can be dropped when used with Pickpocket by 5 and coin drop rate of Pickpocket by 10%
Assassinate – Limit Canceller: maximum damage cap boost no longer affects Assassinate’s last hit
Veil of Shadow: you can now use Dark Sight while using this skill
Dual Blade
It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.
- NEW!
Recursion: Return to the Secret Garden. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Night Lord or Shadower, this skill will be removed and replaced with Return to Maple.
Blade Ascension: an error where you would look weird to other characters while using this skill with Flash Jump has been fixed
Mirror Imaging: Mirror Imaging’s maximum damage cap is now the same as the character’s, Mirror Imaging’s accuracy will now be determined separately
Hidden Blade: an error where Hidden Blade’s damage was decreased when activated by skills with a large number of hits has been fixed
Viper
Fist Enrage: Fist Enrage’s maximum damage cap has been increased from 50,000,000 to 70,000,000, damage when fully charged has been increased from 315% to 320%
Dragon Strike: Dragon Strike’s maximum damage cap has been increased from 50,000,000 to 99,999,999, final damage boost has been increased from 10% to 25%
Time Leap: the duration during which you cannot re-receive Time Leap’s effects will be maintained even if you re-login
Captain
The relatively unused skill Battleship Bomber has been changed into an installed summon skill.
Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed
Octo Quarterdeck: cast action delay has been decreased
Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds.
- Dauntless: 275% damage, normal attack speed, normal range
- Blackbark: 445% damage, slow attack speed, normal range
- Shulynch: 150% damage, fast attack speed, normal range
- Jonathan: 235% damage, normal attack speed, long range
Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used
Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%
Continual Aiming: final damage boost will now apply to Battleship Bomber
Crew Commandership: minimum and maximum critical damage boosts when Muirhat is summoned have been decreased from 15% to 5%, in addition to existing effects Crew Commandership now passively increases your minimum and maximum critical damage by 10%
Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active
Cannon Shooter
It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.
- NEW!
Come Back Home Cannon: Return to the Nautilus. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Viper or Captain, this skill will be removed and replaced with Return to Maple.
Magnetic Anchor: an error where this skill’s direction would change based on the character’s direction has been fixed
Knights of Cygnus
Journey Home: cooldown has been decreased to 600 seconds
Cygnus Knights: cast action has been removed
- Empress’ Prayer: Empress’ Prayer is no longer affected by cooldown resets and buff duration increasing effects
Mikhail
With defensive skills like Royal Guard and Soul Link, we thought it was excessive to also have the ability to reduce the damage of % HP attacks so we have changed it slightly.
Royal Guard: invincibility duration after successfully defending against an attack has been increased from 2 seconds to 4 seconds
Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Advanced Soul: damage reduction on % HP attacks has been removed, in addition to existing effects, Advanced Soul Shield now decreases damage taken from % HP attacks by 10% for 15 seconds after successfully using Royal Guard
Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Sacred Cube: in addition to existing effects, Sacred Cube now passively increases your maximum damage cap by 15,000,000
Soul Master
Dance of Moon: damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4
Speeding Sunset: damage has been decreased from 460% to 350%, number of hits has been increased from 3 to 4
Soul Penetration: an error where the bind resistance would not be applied to enemies has been fixed
Flame Wizard
Liberated Magic: MP consumption boost has been decreased from 200% to 150%
Dragon Slave: in addition to existing effects, Dragon Slave now passively increases your maximum damage cap by 10,000,000
Wind Breaker
Storm Bringer: in addition to existing effects, Storm Bringer now increases your maximum damage cap by 25% while active
Night Walker
Shadow Servant: Shadow Servant’s maximum damage cap is now the same as the character’s
Shadow Illusion: Shadow Illusion’s maximum damage cap is now the same as the character’s
Striker
Chain: 15% damage boost has been changed into a 20% final damage boost
Electric Charge: damage has been increased from 50% to 70%, Electric Charge’s maximum damage cap is now the same as the character’s, Electric Charge’s accuracy will now be determined separately
Heroes
Maple Warrior: cast action has been removed
Aran
Since it is possible to activate the extremely strong Adrenaline Boost 2 times in a row with Adrenaline Generator, we have adjusted it.
Regained Memory: boss damage and critical rate boosts have been removed
Back to Rien: cooldown has been increased to 600 seconds
Advanced Combo Ability: resistance to statuses and elements has been decreased from 60% to 40%
Adrenaline Boost: damage boost while active has been decreased from 400%p to 150%p
Adrenaline Generator: Adrenaline Generator can no longer be used during Adrenaline Boost or until 15 seconds after Adrenaline Boost has ended, Adrenaline Generator now passively increases your maximum damage cap by 15,000,000
Evan
Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.
Inherited Will: boss damage and maximum HP boosts have been removed
To Home: cooldown has been increased to 600 seconds
Swift – Return!: final damage boost has been decreased from 20% to 10%
Swift of Wind: if multiple blades hit 1 enemy, Swift of Wind’s final damage will be decreased by 35%
Support Jump: an error where this skill could be used on maps where movement skills are restricted has been fixed
Dive of Thunder: orb creation interval has been increased, orb duration has been decreased
Elemental Reset: final damage boost has been decreased from 30% to 15%
Magic Amplification: final damage boost has been decreased from 30% to 15%, MP consumption boost has been decreased from 150% to 130%
Dragon Breath: cooldown has been increased from 8 seconds to 10 seconds, Swift of Thunder’s damage boost has been decreased from 350%p to 300%p, Dive of Thunder’s damage boost has been decreased from 260%p to 210%p
Breath of Wind: damage has been decreased from 270% to 215%, damage boost on low health enemies has been decreased from 80%p to 65%p, number of hits has been increased from 4 to 5
Enhanced Magic Debris: magic debris’ maximum creation limit has been decreased from 25 to 15
Mercedes
Elf’s Blessing: cooldown has been decreased to 600 seconds
Eunwol
Fox Spirit: Fox Spirit will now try to find a new target if the initial target dies while this skill is in the air
Weakness Insight: critical rate boost on low health enemies has been decreased from 90% to 85%
Spirit Bond Maximum: in addition to existing effects, Spirit Bond Maximum will increase your maximum damage cap by 25% while active
Luminous
Memorize: in addition to existing effects, Memorize now passively increases your maximum damage cap by 15,000,000
Demons
Maple Warrior: cast action has been removed
Demon Slayer
The relatively unused Demonic Breath related Hyper skills will be removed and replaced with Demon Slash related Hyper skills. In addition, we have added some features to Blue Blood.
Demon Explosion: enemies in the air can no longer be knocked up again
Metamorphosis: invincibility will now persist for a short period of time after the cast action has been completed
Cerberus: cast action delay has been decreased
- NEW!
Demon Slash – Extra Force: Demon Slash’s absorbed Force is increased by 50%. [required level: 143]
- NEW!
Demon Slash – Reinforce: Demon Slash’s damage is increased by 150%. [required level: 149]
- NEW!
Demon Slash – Remain Time Reinforce: After using Demon Slash, other skills’ final damage will be increased by 10% for 4 seconds. [required level: 183]
Blue Blood: Blue Blood’s maximum damage cap is now the same as the character’s, Blue Blood’s accuracy will now be determined separately, in addition to existing effects Blue Blood now passively increases your maximum damage cap by 15,000,000, its cooldown will be decreased by 3 seconds each time you absorb 50 Force, and its cooldown will be decreased by an additional 2 seconds every 4 seconds Infinity Force is active
- REMOVED!
Demonic Breath – Reinforce
- REMOVED!
Demonic Breath – Bonus Attack
- REMOVED!
Demonic Breath – Reduce Force
Demon Avenger
Exceed: Execution: damage has been increased from 475% to 540%, maximum damage cap has been increased from 50,000,000 to 65,000,000
Shield Chasing: Shield Chasing will now try to find a new target if the initial target dies while this skill is in the air
Resistance
Secret Plaza Emergency Meeting: cooldown has been decreased to 600 seconds
Maple Warrior: cast action has been removed
Blaster
Blaster had excessive defense so Endurance Shield has been adjusted.
Explosion Move: an error where the client would occasionally exit if Explosion Move was used after Double Jump has been fixed
Endurance Shield: shield can no longer exceed your maximum HP, the exceeded shield will disappear
Ducking: an error where the client would shut down if you quickly used Ducking and jumped repeatedly after using an attack has been fixed
Sway: an error where the client would shut down if you quickly used Sway and jumped repeatedly after using an attack has been fixed
Mechanic
War Machine: Titan: an error where Titan would occasionally disappear has been fixed
Xenon
The relatively unused Pinpoint Rocket has been changed to become a secondary attack.
Aviation Liberty: you can no longer use Pinpoint Rocket while using this skill
Pinpoint Rocket: no longer consumes Energy, now consumes 10 MP, cooldown of 2 seconds has been added, has been changed into an On/Off skill (when you attack they will automatically fire)
- Pinpoint Rocket 1st Enhancement: 30% damage boost has been changed into a 20%p damage boost
Virtual Projection: Virtual Projection’s maximum damage cap is now the same as the character’s, Virtual Projection’s accuracy will now be determined separately
- Pinpoint Rocket 2nd Enhancement: 40% damage boost has been changed into a 30%p damage boost
Purge Lob Masquerade: Snipe: accuracy boost has been removed, Purge Lob Masquerade: Snipe’s maximum damage cap has been increased from 50,000,000 to 55,000,000
OOPArts Code: an error where this skill would not stack with certain potions or skills that increased boss damage has been fixed
Maple Warrior: cast action has been removed
- Pinpoint Rocket Final Enhancement: 50% damage boost has been changed into a 40%p damage boost
Nova
Nova Warrior: cast action has been removed
Angelic Burster
Soul Seeker: Soul Seeker will now try to find a new target if the initial target dies while this skill is in the air
Trinity: damage has been decreased from 900% to 720%, 2nd attack’s number of hits has been increased from 2 to 3, 3rd attacks’ number of hits has been increased from 3 to 4
Finitura Fettuccia: maximum damage cap boost for yourself has been increased from 15% to 30%
Finitura Fettuccia – Maxed Reinforce: maximum damage cap boost for yourself has been increased from 20% to 40%
Trinity – Split Attack: damage has been decreased from 720% to 650%
Zero
Retrace Temple: cooldown has been increased to 600 seconds
Shadow Rain: in addition to existing effects, Shadow Rain now passively increases your maximum damage cap by 25,000,000
Kinesis
It was difficult to take advantage of Kinesis’ short skill durations so they have been increased.
Comeback: cooldown has been increased to 600 seconds
Psychic Force: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed
Psychic Force 2: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed
Psychic Drain: duration has been increased from 6 seconds to 10 seconds
Psychic Grab: enemies that are a certain level higher than you can no longer be grabbed
Psychic Force 3: DoT damage’s duration has been increased from 10 seconds to 20 seconds, an error where monsters would recover HP when affected by the DoT has been fixed
Psychic Ground: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
Psychic Grab 2: enemies that are a certain level higher than you can no longer be grabbed
Psychic Ground 2: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
Another World’s Warrior: cast action has been removed
Ever Psychic: Ever Psychic’s maximum damage cap has been increased from 50,000,000 to 99,999,999
Psychic Over: in addition to existing effects, Psychic Over now increases your maximum damage cap by 50% while active
Boss Content
In certain boss content with Death Counts, when you have remaining Death Count, you will now resurrect automatically after 30 seconds. You can revive manually like normal but after 30 seconds, you will be automatically resurrected after a 5 second delay. It will apply to:
- Normal Cygnus
- Chaos Zakum, Chaos Pierre, Chaos Von Bon, Chaos Bloody Queen, Chaos Vellum
- Normal/Hard Suu, Normal/Hard Damien
Certain bosses have received various changes.
- Horntail (Easy, Normal, Chaos)
- The area around the left and right heads has been modified to allow better skill usage.
- Pierre (Normal, Chaos)
- An error where you would not be able to activate any skills if you revived after being killed by the 3rd hit has been fixed.
- Von Bon (Chaos)
- Falling clocks will no longer be created after Von Bon’s death.
- Suu (Normal, Hard)
- Suu (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
- Through platform pattern and other gimmicks’ optimization, the memory usage of the client has been reduced.
- Damien (Normal, Hard)
- Damien (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
- The ‘Space’ key label on the Stigma skill has been changed to the ‘NPC Chat’ key.
- An error where Damien was set as a stationary monster has been fixed.
Monster Collection
The Commanding Suspicious Seal monster has been changed to a different monster.
- You must now hunt the Magic Resisting Suspicious Seal to add it to your collection.
- The number of Expedition Boxes rewarded for completing the line that includes the Magic Resistance Suspicious Seal has been increased.
You can now add Chaos Pierre to your collection by hunting the Chaos Red Pierre and Chaos Blue Pierre.
The amount of mesos and Mileage given from the Moderate, Good, and Great Expedition Boxes has been adjusted.
Game Related
The Meister ESP Limiter and Meister Gauntlet Revolver have been added to the Equipment Crafting profession.
You can no longer use Lie Detectors in the Mu Lung Dojo Hall.
The player satisfaction and suggestions message that appear when exiting the game have been consolidated into the Nexon survey. The Coordinator will no longer appear.
You must now use your 2nd password to use a Character Name Change Coupon.
A storage NPC has been added to the Fallen World Tree’s Abandoned Camp map.
When a Kritias Invasion begins, you will no longer be taken to a specific channel, you will immediately start the invasion in your current channel.
In the Maple Auction, the text input when selling items has been changed to be made more clear.
In the Maple Auction, when you sell a pet, their names will now be maintained.
Client lag when killing monsters that apply to a quest’s conditions has been improved.
Cash Shop
The March Royal Hair Coupon is on sale for 5,500 Cash until April 27.
The Trendy Royal Face Coupons have been updated with new faces, it costs 3,500 Cash.
The new Bling Cotton Candy pets have been released! They’ll be sold until April 13 and cost 21,900 Cash for a package of all 3 or 9,900 Cash each.
Events
Star Star Festival
The first event I’ll be talking about is one that already passed, the 14th season of the Star Star Festival! It’s a commonly recurring event in KMS where you can stay logged in to collect Stamps and trade them in on the website to get free items and real life prizes!
This year, the event was a bit different. It took place over 10 days (from March 9 to March 18) and had guaranteed prizes based on participation in addition to the redeemable ones.
Each day you got 5 stamps, you’d receive a Star Star Box. It could be opened to receive one of the following items:
- Festival Badge (13 all stats, 10 attack/magic attack)
- 10% Clean Slate Scroll (Mysterious Meso Bag for Reboot World)
- 50% Epic Potential Scroll
- 300 Scroll Traces
- 5~15 Rice Cake Soup Coins
- 10 Power Elixirs
- Personality trait items
On the 3rd day, you’d receive the First Special Box. It gave all of the following items:
- Special Medal of Honor
- 20 Rice Cake Soup Coins
- 30 Minute 2x Experience Coupon
On the 6th day, you’d receive the Second Special Box. It gave all of the following items:
- 4 Slot Choice Expansion Coupon
- 50 Rice Cake Soup Coins
- 30 Minute 2x Experience Coupon
- Transcendent Stone Chair
On the 9th day, you’d receive the Third Special Box. It gave all of the following items:
- 2016 Spring Hair Coupon
- Festival Star Damage Skin
- 4 Slot Choice Expansion Coupon
- Character Slot Expansion Coupon
- Personality Trait Growth Elixir
- 100 Rice Cake Soup Coins
- 30 Minute 2x Experience Coupon
Now, let’s talk about the redeemable prizes. There were 5 sets, which opened for redemption 30 minutes after each other (although the quantities were so low, they were pretty much gone in the first 10 seconds…) on the day after the event ended. Some prizes were first-come first-serve, some were given to the XXth people, and some were draws.
1st Set
- Magnificent Soul Box (70 Stamps) [first-come first-serve, 300 winners]
- Mix Dye Coupon Voucher (45 Stamps) [first-come first-serve, 1000 winners]
Bear Pet Package Voucher (Bear pet + Bear Ribbon) (25 Stamps) [first-come first-serve, 1500 winners]
- Apple iPad Mini 4 Wi-Fi 16 GB (1 Stamp) [every 1000th person, 5 winners]
- 100,000 Maple Points (1 Stamp) [every 300th person, 30 winners]
- 3D Printing Character Model (every 300th person, 10 winners]
2nd Set
- Damien Android + NEW Gold Heart (30 days) Voucher (70 Stamps) [first-come first-serve, 500 winners]
- 12 Black Cubes (35 Stamps) [first-come first-serve, 500 winners]
One-Two-Punch Cat Pet Package (One-Two-Punch Cat pet + One-Two-Punch Cat Earrings) (25 Stamps) [first-come first-serve, 1500 winners]
- 200,000 Maple Points (1 Stamp) [every 500th person, 20 winners]
- Online Money Card (50,000 Won) (1 Stamp) [every 300th person, 20 winners]
- 3D Printing Character Model (every 300th person, 10 winners]
3rd Set
- Epic Absolabs Weapon Box (70 Stamps) [first-come first-serve, 200 winners]
- Master Label Outfit Voucher (55 Stamps) [first-come first-serve, 300 winners]
Iron Rabbit Pet Package (Iron Rabbit pet + Iron Rabbit Engine) (25 Stamps) [first-come first-serve, 1500 winners]
- XENON GeForce GTX970 JETSTREAM D5 4GB (1 Stamp) [2000th/4000th person, 2 winners]
- 3D Printing Character Model (every 300th person, 10 winners]
- 30,000 Maple Points (1 Stamp) [every 50th person, 100 winners]
- Online Money Card (10,000 Won) (1 Stamp) [every 50th person, 200 winners]
4th Set
- Shiny Star Box (70 Stamps) [first-come first-serve, 500 winners]
- Gives the 100% 12 Star Force Enhancement Scroll or 100% 17 Star Force Enhancement Scroll (random)
- Alicia Android + NEW Gold Heart (30 day) Voucher (55 Stamps) [first-come first-serve, 800 winners]
- 12 Red Cubes (25 Stamps) [first-come first-serve, 1000 winners]
- Microsoft Surface PRO4 (1 Stamp) [2016th person, 1 winner]
- 300,000 Maple Points (1 Stamp) [every 1000th person, 10 winners]
- 3D Printing Character Model (every 300th person, 10 winners]
5th Set
- 1 million Maple Points (draw, 1 Stamp) [1 winner]
- Star Star Box (first-come first-serve, 1 Stamp) [unlimited]
Haste Event
The hunting accelerating Haste event has begun and will run until April 7!
During this event, the following changes will take place:
- Elite Monster appearance rate will be increased.
- Elite Monsters’ dropped Mileage Packages’s daily usage limit will be increased from 5 to 10.
- Runes’ creation rate will be increased and their cooldowns will be decreased.
- Runes’ experience buff effect will be enhanced.
- Polo and Frito’s appearance rate will be increased.
- The Flame Wolf’s experience reward will be increased by 50%.
- The boss party formation buff’s effects will be enhanced.
Characters level 33 and higher will be able to start Haste missions. Each day, you can complete up to 9 daily Haste missions.
- Hunt 999 monsters within your level range
- Hunt 20 Elite Monsters
- Hunt 1 Elite Boss
- Clear Polo & Frito 3 times
- Clear the Flame Wolf 1 time
- Activate 5 runes
- Clear 1 Sudden Mission
- Achieve 500 Combo Kills
- Achieve 300 Multi Kills
After clearing a Haste mission, you can receive prizes through the Haste event window based on the number of missions you have cleared.
The first 3 daily missions you complete will give you experience and a Basic Haste Box which can give one of the following items:
- 100 Scroll Traces
- Strange Cube
- 10 Power Elixirs
- Basic Hunter’s Medal of Honor
- Silver Potential Stamp
- 100% Chaos Scroll
- 5% Clean Slate Scroll
The 4th~6th daily missions you complete will give you experience and an Intermediate Haste Box which can give one of the following items:
- 200 Scroll Traces
- 5 Strange Cubes
- 20 Power Elixirs
- Intermediate Hunter’s Medal of Honor
- Gold Potential Stamp
- 100% Chaos Scroll
- 50% Gold Hammer
- 10% Clean Slate Scroll
The 7th~8th daily missions you complete will give you experience and an Advanced Haste Box which can give one of the following items:
- 500 Scroll Traces
- 10 Strange Cubes
- Intermediate Hunter’s Medal of Honor
- 50% Gold Hammer
- 50% Epic Potential Stamp
- 10% Clean Slate Scroll
- 50% Innocent Scroll
- Strong Rebirth Flame
The 7th~8th daily missions you complete will give you experience, a 2x Experience Coupon, and the Best Haste Box which can give one of the following items:
- 800 Scroll Traces
- 20 Strange Cubes
- Advanced Hunter’s Medal of Honor
- 10% Clean Slate Scroll
- Strong Rebirth Flame
- Eternal Rebirth Flame
- Craftsman’s Cube
- Meister’s Cube
If you clear all 9 missions in one day, you’ll receive a weekly hidden mission.
The first week will be from March 24 to March 31, and you’ll receive the following items if you complete the hidden mission (kill 44,444 monsters):
- Experience based on your level
- Haste Box Chair
- 100 13th Anniversary Coins Voucher
The second week will be from April 1 to April 7, and you’ll receive the following items if you complete the hidden mission (kill 88,888 monsters – reduced to 55,555 if you completed the first week):
- Experience based on your level
- Haste Damage Skin
- 200 13th Anniversary Coins Voucher
If you complete both weeks’ hidden missions, you’ll receive a title with high stats (although they expire in 30 days): I’m Really Hastened which gives 50 all stats, 20 attack/magic attack, 30% boss damage, 30% defense ignore, and 2000 HP/MP.
Solo Army vs Couple Army
The Solo Army vs Couple Army event has returned for Black Day! It will begin on April 7 and run until April 20.
You must decide to join either the Solo Army or the Couple Army. Note that you can’t switch after you choose!
After selecting one, you can hunt monsters around your level and acquire Love Cells which give 60 Honor Points.
You can also destroy the enemy army’s statues in hunting maps to acquire 1 Broken Gold Piece and 500 Honor Points (up to 20 times per day). However, if you destroy your own army’s statues, you’ll lose 200 Honor Points.
If you get more than 30,000 Honor Points in one day, you will help your Army’s statue be built and get prizes.
- 1 day: Solo Army Battle Cape/Couple Army Battle Cape (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells
- 2 days: Solo Army Battle Armor/Couple Army Battle Armor (Cash item, expires in 60 days) – gives 20 bonus Honor Points when collecting Love Cells
- 3 days: Solo Army Helmet/Couple Army Helmet (Cash item, expires in 60 days)
- 4 days: Solo Army Medal/Couple Army Medal
- 5 days: Solo Army Statue Chair/Couple Army Statue Chair
- 6 days: Black Day Damage Skin (account tradeable 1 time)
- 7 days: Eternal Rebirth Flame (can only be received 1 time per account, afterwards the reward will be 10,000 Honor)
- 8 days: 10 Broken Gold Pieces, 5000 Honor
You can collect up to 100,000 Honor Points per day. You can trade in your Honor Points to receive Broken Gold Pieces which can be spent at the Mini Mur Coin Shop.
- 1,000 Honor Points -> 1 Broken Gold Piece
- 10,000 Honor Points -> 11 Broken Gold Pieces
- 100,000 Honor Points -> 120 Broken Gold Pieces
In addition, during this event, the chances of getting Magnificent Souls will be increased by 5x and the droprate of Soul Pieces will be increased by 2x!
Mini Mur Coin Shop
The Mini Mur Coin Shop is owned by Mini Mur and you can spend Broken Gold Pieces in exchange for special items.
- Basic Soul Enchanter (10 pieces) [limit of 10]
- Special Soul Enchanter (40 pieces) [limit of 3]
- Murmur’s Soul Piece (70 pieces) [limit of 10]
- Soul Piece Synergy (15 pieces) [limit of 5 per day]
- Murmur Damage Skin (300 pieces) [limit of 1]
- Nine-tailed Fox Damage Skin (300 pieces) [limit of 1]
- Murmur Feather Voucher (700 pieces) [limit of 1]
- Spirit Nine Tail Voucher (700 pieces) [limit of 1]
- Murmur Face Coupon Voucher (200 pieces) [limit of 1]
- Nine-tailed Fox Face Coupon Voucher (200 pieces) [limit of 1]
- Other World’s Face Coupon (M) (100 pieces)
- Other World’s Face Coupon (F) (100 pieces)
- Casentino Hair Wig (150 pieces) [limit of 1]
- Windy and Balding Hair Wig (150 pieces) [limit of 1]
- Rainbow Spore Wig (150 pieces) [limit of 1]
- Rainbow ___ Hair Wig (150 pieces) [limit of 1]
- Rainbow Street Hair Wig (150 pieces) [limit of 1]
- Necromancer Murgoth Chair (600 pieces) [limit of 1]
- Charming Nine-tailed Fox Chair (600 pieces) [limit of 1]
- 8 Slot Soul Bag (100 pieces) [limit of 1]
The Soul Piece Synergy is a new item that lets you combine 2 Soul Pieces into a new, random Soul Piece. You can receive the following Soul Pieces:
- July’s Soul Piece
- CQ57’s Soul Piece
- Balrog’s Soul Piece
- Plaid’s Soul Piece
- Zakum’s Soul Piece
- Karianne’s Soul Piece
- Von Leon’s Soul Piece
- Mokadin’s Soul Piece
- Pierre’s Soul Piece
- Arkarium’s Soul Piece
- Von Bon’s Soul Piece
- Hilla’s Soul Piece
- Pink Bean’s Soul Piece
- Bloody Queen’s Soul Piece
- Vellum’s Soul Piece
- Magnus’ Soul Piece
- Murmur’s Soul Piece
- Cygnus’ Soul Piece
- Suu’s Soul Piece
First?
Second!
Could you recheck platter new attack speed? Thanks
Looks like its the same, checked really quickly, 51 hits in 10 seconds, 145 hits in 30 seconds.
Thanks!
So it’s like 210ms delay now? Instead of the 120ms current delay on GMS. That’s almost half the speed…
So this is like 210ms delay… While it’s 120m currently on GMS. That’s almost half the speed… Bowmaster will be pretty much an average DPS class now? I guess lol
Ikr!! :c rip capping BMs. I hope they had increased BM damage cap as well to compensate the hps loss
But current gms platter actually only does ~7 hps instead of 8.33 hps
That’s what I noticed from some BMs tests, seems like it’s actually around 150ms, weird…
Meanwhile WHs and Ryude Kaisers can still achieve pretty high DPS. I think there’s still work to do for more balance but then they say they’ll remove the cap…
Prima Critical: … maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%)
But what if your base critical rate is 100% or near 100%? Would that have no effect? So would that mean it’d be more beneficial to have a lower crit rate?
D:
since they wanna remove the damage cap in 5th job, why change some of it now, makes no sense! and how does change thief’s shadow related skill make it better? they already have fast attack speed…
Max a few questions here
Does the 12 star force enchantment 100% work on superior equips like tyrants?
Does the in incense scroll that cost spell traces remove additional stats from flames?
Oops I meant innocence scroll typo from auto correct
Nope, they can’t be used on Superior equipment.
Not sure, they haven’t opened the coin shop yet.
I meant the 30% innocence scroll u got from using spell traces
Does it remove flamed stats?
Oh, no it doesn’t.
I feel abit noobish to ask, but what is the diiference between damage boost, and final damage boost? Regarding the dark knight change
Damage boost shows in your range as a buff that is equivalent to %boss but works on all monsters and shows as extra range, and this extra range won’t affect DoT attacks.
Final damage boost doesn’t show as range, it’s applied after your damage output calculation and it works as a multiplier, let’s say you would do a 20m line, with 20% final damage boost you would do 20m * 1.2 = 24m. Or 30m line with a 30% final damage boost: 30m * 1.3 = 39m. It’s a damage multiplier.
to follow up on the last reply, the (main) difference is on how it stacks with boss damage +%.
lets’s say you hit 100k, and have +20% damage and +30% damage against bosses (and are of course fighting a boss). your final damage will be 100k*(100%+20%+30%)=150k.
but if you had final damage instead, it would be 100k*1.2*1.3=156k.
it doesn’t seem like much, but if you have around +100% boss damage (which a lot of even low-middle funded people do (i never spent a single penny on the game and i think i have like ~70%)) it makes final damage literaly twice as effective as plain ol’ damage
Shadow servant FTW !
Into Darkness… badass teleport!!!!!
Hey Max. I think the Von Bon change means that clocks will no longer be generated after chaos Von Bon is defeated probably? That’s the only thing that makes sense to me. And I’ve noticed clocks continously keep falling even after Von Bon died in some KMS videos before this patch, gotta watch post patch videos.
Oh yeah that might be it, the ‘death’ might be referring to Von Bon’s death, not the character’s haha.
Rip Bishop’s Heavens door cooldown nerf and no buff to help bishop like more lines on big bang skill.
Well, we have Shadower that has a new skill that makes him teleport to mobs. And gives him Dark sight. AND Dark sight now can be activated during smokescreen through Advanced DS 100% of the time. AND Meso explosion now acts as a secondary offensive, like Xenon’s and Mech’s Missles. So many defensive and offensive options. As if you didn’t have enough.(though I am glad about that meso explosion cooldown removal)
Now look at I/L and Corsair(I point to these classes because they have the least functionality/Options.) What do they get? I/L just gets a max cap boost with Infinity, which will be useless later this year. You still have to cast Frozen orb, Blizzard, and Chain lightning with delays all around. Who knows if in 5th job, they will change Blizzard’s passive into a thing that won’t have a set timer, but just all the time like every other FA.(Maybe they reward you with a higher or 100% chance to do so if you still activate Blizzard.) Btw, we still have that useless skill with damage boost to statuses that we cant do(when bossing) unless party or some pay to win skill(Flame gear). Might wanna fix that.
Then Corsair: Battleship bomber get replaced with that Money guns Skill from Cannoneer. The Claim? Not a very useful skill. WTF, BEST MOBBING SKILL, RUNNING AROUND WITH A BATTLESHIP, MICHAEL BAY EXPLOSIONS EVERYWHERE HITTING MOBS WITH ANGLES AND DISTANCES THAT ARE SO FUN! ONLY REASON I EVER PLAYED THIS CLASS WAS FOR THAT AND THE SS CARD! And Seriously, they slowly keep making Cannoneer and Corsair closer- one is just a ‘hurricane’ user, the other is practically using Gigas wave Final form.
Oh, Did I mention the battleship also has rng to it too- only 25% to get the fastest battleship, 25% for the longest range, 25% for the most damage, and then a 25% chance to get something average. Couldn’t make it 33% could you nexon? Not to mention the loss of hyper skill boost. The least you could do was keep the hypers. Slightly more range would have been worth it.
Outside of that rant, this update was pretty good. Paladins and ABusters get a line, Marksman got two, Blaze has less Mp consumption, DK beholder got buffed, Demon Slayer got has some new tools, Shade’s Fox spirits got fixed up, Aran finally got a damage cap boost, Zero has such a high damage cap that it makes Kaiser looks terrible, and Kinesis got some more debuff time. Yay.
Rip corsairs.
Hey max with all these new updates do you happen to where these Korean Maplers grind to 250?
Looking for some new aspirational spots but I can’t read Korean
*Looks at Angelic Buster skills*…Not bad, Trinity is going to really drill into bosses now!
Cotton Candy pets….ooookay?
No cast action….NICE!
is windbreaker gonna be better than bowmaster? with the 25% damage capped boost
No Kaiser changes?
44444…
why, nexon, why?
They ruined Heaven’s door now, a 5 minute longer cooldown and an cast delay, like really? Do you want to bishops to not exist anymore?…. Stupid nexon.
Not really related to this topic, but with 5th job and whatever else they have up their sleeves soon on the way, I wanted to ask how I get my character from the main server to the test server when it’s open? I didn’t really see any options on the test server page to transfer character(s) over. If you could help i’d appreciate it!
On the KMST client, beside the ‘create new character’ button there should be a ‘copy character’ button which lets you copy over a character from KMS.
But if they remove for Cannon and DB … Return to Maple.. how are they going to complete their explorer storyline :O
Maaax I’ll pay you 50m to let me leech mobs for haste. 2lazy
Would you be able to update with more detailed information on Murmur’s shop? I stumbled upon this post on another website in Korean, and now I’m curious if you have any additional facts translated off it: http://blog.naver.com/PostView.nhn?blogId=goxkazz&logNo=220657937412
fucking nexon nerfed aran twice in a row..
still wondering if this game came out in north korea or what.. worse balance ever. its more like a global nerf
So, it seems that the only two classes who got an effective nerf were Bowmasters (Mid/Low DPS tier) and Evan (High DPS tier). The rest either got a buff in the form of max damage cap increase, and/or neither a buff nor nerf other than bug fixes
I can understand Evan, seeing how they maintained high DPS rankings for a while but… Bowmasters? Why. What’s the point in nerfing a class that was already mediocre in DPS into oblivion?
i wonder when will this patch come to GMS. ? could it be it will come with heros return domain patch ? or will it be much later? .
also im interested to know and hear how will Demon Slayer put his Hyper Passives after this patch.. like.. relaly the 3 of these new Hypers looks awesome.. but demon impact is still his main, and 50% less DF on impact is nice.. also the Metamorphosis no reflect is very important . with 5 points only i really dont know what would be best 😀
Max all demon impact, and the last two into demon lash +fury and final damage. Then after 5th job remove demon impact reinforce for demon lash reinforce
NO UPDATE FOR US JETT MAINS FeelsBadMan
There is no jett in KMS