KMST ver. 1.2.073 – Tenebris & Level Cap Increase!
Honestly I thought this patch was gonna be small, like some harvest festival events, but it’s actually pretty big!
This patch (coming to the official servers next week) contains Tenebris, the area we explored during the Black Mage update which has been changed into a permanent area as well its bosses. It includes a new set of weapons that blows Arcane Shade out of the water!
There’s also something huge, another level cap increase! The maximum level is now level 275!
Tenebris
Arcane River’s final area, Tenebris, is now open. This is the area where the final battle with the Black Mage takes place and powerful monsters reside. Tenebris consists of three regions: Moonbridge, Labyrinth of Suffering, and Limen.
- Tenebris’ three regions have the following requirements.
- Moonbridge: characters level 245 or higher who have completed the Esfera story quests
- Labyrinth of Suffering: characters level 250 or higher who have completed the Moonbridge story quests
- Limen: characters level 255 or higher who have completed the Labyrinth of Suffering story quests
The following monsters have been added.
- Moonbridge
- Creature of Chaos (Lv. 250)
- Creature of Destruction (Lv. 251)
- Surprising Fear (Lv. 252)
- Watching Fear (Lv. 253)
- Void’s Servant (Lv. 254)
- Twilight’s Servant (Lv. 254)
- Labyrinth of Suffering
- Tangled Fragment (Lv. 255)
- Obeying Fragment (Lv. 255)
- Flying Fear (Lv. 255)
- Flying Despair (Lv. 255)
- Flying Pain (Lv. 255)
- Failure of Darkness (Lv. 256)
- Creature of Darkness (Lv. 256)
- Wings of Despair (Lv. 257)
- Blade of Despair (Lv. 257)
- Silent Warrior (Lv. 258)
- Silent Scout (Lv. 258)
- Silent Wanderer (Lv. 258)
- Silent Observer (Lv. 259)
- Silent Assassin (Lv. 259)
- Missing Despair (Lv. 259)
- Bound Despair (Lv. 259)
- Limen
- Turbion (Lv. 260)
- Disturbion (Lv. 260)
- Ancestion (Lv. 260)
- Transcendion (Lv. 261)
- Ascension (Lv. 262)
- Foreverion (Lv. 263)
- Embrion (Lv. 264)
Tenebris’ daily quests have been added. For each region of Tenebris that you complete the story quests in, you will be able to complete 1 quest for a total of 3 per day. They all require you to kill 200 of a specific monster (except for one that requires you to clear the Labyrinth dungeon).
Boss Content
Giant Monster, Dusk
The new boss, Dusk, has been added. Dusk is the gigantic monster that appears in the air above Moonbridge, and is created from the Black Mage’s inner thoughts.
- After completing the Moonbridge story quests, you can fight Dusk in the Eye of the Void.
- Dusk can be fought in a party of 1~6 players.
- Dusk can be entered 1 time per day and can be cleared 1 time per week.
- Dusk requires 730 Arcane Force.
Dusk is a giant monster that uses various attacks such as tornados, lasers, and tentacles from above. It also has a 1HKO attack that covers the screen in darkness, and the only way to avoid it is to stand in the shield created by Cygnus.
During the Black Mage update quests, it had a special mechanic where if you were able to survive for 3 minutes, you’d then be able to enter its Core and deal additional damage. However, for every attack that you got hit by, the map timer would go down. I don’t know if this same mechanic will be used in the actual boss.
Red Witch, True Hilla
The new boss, True Hilla, has been added. True Hilla is the Black Mage’s Commander, with a new appearance and powers.
- After completing the Labyrinth of Suffering story quests, you can fight True Hilla by clearing the Deepest Dungeon.
- True Hilla can be fought in a party of 1~6 players.
- True Hilla can be entered 1 time per day and can be cleared 1 time per week.
True Hilla has a special mechanic based on your Death Count. You have a total of 5 green skulls that act as your lives. If you die, you’ll lose one skull like normal. However, when you are hit by the puppet strings that appear across the map, one of those skulls will turn pink.
Eventually, True Hilla will slash her scythe across the map, instantly removing all of your pink skulls (and your Death Count with it). To avoid this, you must attack the altar that appears randomly before Hilla reaches it to restore your pink skulls to green.
True Hilla, like a true shamaness, is able to summon the departed spirits of two past Commanders, Suu and Demian!
True Hilla gives the new pendant, the Root of Suffering. It gives 10 all stats, 5% HP, 3 attack/magic attack, 200 defense, and has 5 slots. It is untradeable (can be traded with the Platinum Scissors of Karma), unique equipped item, and is part of the Dark Boss set.
True Hilla’s Soul Skills have been added.
Soul Shear: Consumes 250 Soul to deal 8,000%/10,000% damage 1 time on 1 enemy. Cooldown: 40 seconds. (max level: 2)
Red Witch: Consumes 250 Soul to summon True Hilla for 120 seconds, dealing 1,800%/2,200% damage. Cooldown: 150 seconds. (max level: 2)
The Soul Collector has been updated for True Hilla.
Normal: Wandering forever, deeper into the swamp, that is the end of your destiny.
Hidden: Kyaa~♥ I’ll always be next to you!
Guard Captain Dunkel
The new boss, Guard Captain Dunkel, has been added. Dunkel is the chief of the Black Mage’s Elite Bosses.
- After completing the Limen story quests, you can fight Guard Captain Dunkel at the Place Near the End.
- Guard Captain Dunkel can be fought in a party of 1~6 players.
- Guard Captain Dunkel can be entered 1 time per day and can be cleared 1 time per week.
While fighting against him, Dunkel will constantly summon Fallen Warriors, who have a shield that causes all attacks against them to miss for a certain period of time. He will also summon the various Elite Bosses occasionally.
Guard Captain Dunkel’s Soul Skills have been added.
Surface Cut: Consumes 200 Soul to deal 1,000%/1,200% damage 4 times on up to 15 enemies. Cooldown: 30 seconds. (max level: 2)
Surface Fracture: Consumes 250 Soul to summon Dunkel for 120 seconds, dealing 1,800%/2,200% damage. Cooldown: 150 seconds. (max level: 2)
The Soul Collector has been updated for Guard Captain Dunkel.
Normal: For the Great One.
Hidden: Today, the Guard Captain was very disappointed in you.
Black Mage
The new boss, the Black Mage, has been added. You will be able to fight against the beginning of all darkness.
- After completing the Limen story quests, you can fight the Black Mage at the Giant’s Heart.
- To fight the Black Mage, you will need the Fragment of Destiny, which can be crafted by talking to Lorelai with the following materials:
- 50 Flames of Desire: acquired through the Tenebris daily quests as well as by defeating Dusk or Dunkel (tradeable)
- 1 Aura of Dark Power: acquired by defeating True Hilla (untradeable)
- The Black Mage has a requirement of 1320 Arcane Force.
- The Black Mage can be fought in a party of 1~6 players.
- The Black Mage can be entered 1 time per day and can be cleared 1 time per month.
The Black Mage uses a special Death Count mechanic. You get a total of 12 deaths, as shown in the UI above. Every time you die, one orb will be removed. But that’s not all, each phase has special ways of removing your deaths as well!
Phase 1
In Phase 1, you must defeat the Black Mage’s knights of creation and destruction, the Aion of Creation and the Demiurge of Destruction.
When you are hit by one of them, you will be cursed, and if you are hit by the other while cursed, you will instantly lose one of your deaths.
Phase 2
In Phase 2, you’ll fight the Black Mage himself!
Sometimes he’ll activate this powerful skill that covers the maps in piercing red and purple lightning. Find a safe spot or you’ll be instantly killed!
Of course you’ll have to watch out for all these other skills he’ll use, like the floating eye, chains, red lightning that stops your movement, and Wailing Walls that block off the sides of the maps.
Phase 3
In Phase 3, you’ll fight the Black Mage in a different form, one made of what seems to be light. The map will be bombarded with lasers and if you are hit by them twice, you will instantly lose a death.
In this phase, Orca will also appear and help you out occasionally. dealing high amounts of damage with her attacks.
Phase 4
In the fourth and final phase, you’ll fight the Black Mage, while he’s… wait for it… black and white.
He’ll use these black and white beams to attack!
Rewards
The Black Mage gives the new Badge of Genesis, which gives 15 all stats, 10 attack/magic attack, and 10 speed/jump. It is tradeable until equipped and is part of the Dark Boss set.
Genesis Weapons
You will also be able to acquire a trace of the Black Mage’s power, a Genesis weapon, and work to liberate its true strength.
- After completing the Limen story quests, you can begin the Genesis weapon quest through the quest notifier.
- After defeating the Black Mage, Nineheart will give you the Sealed Genesis Weapon Box which gives you the sealed Genesis weapon for your class. This weapon will have only its base stats, and cannot be potentialed, scrolled, or Star Forced.
- You can then liberate the sealed Genesis weapon through various missions.
- For Zero, after completing all missions, you will receive the Genesis Essence which allows you to enhance Lapis/Lazuli to Stage 10.
Note: Click on the weapon for a larger picture. 공격력 = attack, 마력 = magic attack. The weapons are ordered by warrior/magician/archer/thief/pirate!
- Only 1 Genesis weapon can be acquired per character and it cannot be traded.
- After the Genesis weapon is fully liberated, it will have the following bonuses:
- The weapon will have 30% boss damage and 20% defense ignore.
- The weapon is a Lucky item, it will be able to fill in all set effects of which you have 3 or more items already equipped!
- Scrolled completely with 15% Scroll Traces
- 22 Star Force
- Unique potential
- Epic additional potential
- You cannot Star Force or Scroll Trace the item any further. You can cube its potential.
- For Zero, you will be able to choose if you would like to transfer the potential and additional potential.
- When a Genesis weapon is equipped and it has been liberated past a certain stage, you will gain the following two skills:
Demiurge of Destruction: When you hit an enemy, manifest the power of destruction, increasing your final damage by 15% for 30 seconds. Cooldown: 90 seconds.
Aion of Creation: Manifest the power of creation, becoming invincible for 10 seconds. When the skill ends, activate the Aura of Genesis, dealing 1500% damage 7 times on up to 12 enemies. You can reuse the skill to instantly end it. Cooldown: 180 seconds.
- If you lose your sealed Genesis weapon/Genesis weapon/Genesis Essence during the quests, you must redo the missions again from the beginning.
The patch notes did not specify what the missions required to fully liberate the Genesis weapons are but here are the quests related to it. It is clear that you will at least have to defeat all of the Black Mage’s commanders.
From KMST, I have added the details for the missions that players were able to test out. Most of them require you to fight the Hard versions of bosses with only the sealed Genesis weapon equipped!
- Follow the Traces of the Black Mage
- After the Battle of Destiny
- Thing Left Behind by the Black Mage
- Method to Draw Out Power
- Left Behind Mystery, New Beginning
- Lion King Von Leon’s Trace
- You must solo Hard Von Leon with only the sealed Genesis weapon and a secondary weapon equipped. Only your items’ base stats will apply. Your final damage will be decreased by 90%.
- Priest of Time Arkarium’s Trace
- You must solo Normal Arkarium with only the sealed Genesis weapon and a secondary weapon equipped. Only your items’ base stats will apply. Your final damage will be decreased by 75%.
- Tyrant Magnus’ Trace
- Wing Master Suu’s Trace
- Sword of Destruction Demian’s Trace
- Spider King Will’s Trace
- Master of Nightmares Lucid’s Trace
- Red Witch True Hilla’s Trace
- Liberation of Strength, First
- Liberation of Strength, Second
- Genesis Weapon Reissue
- Genesis Essence Reissue
Maple Achievements
Certain achievements which were restricted during the Black Mage update will be returned to normal.
- Combo Kill related achievements
- Acquiring mesos related achievements
- Acquiring rings related achievements
- Defeating monsters related achievements
New achievements have been added.
Game Related
The maximum character level has been increased to level 275.
- The V Matrix’s maximum number of slots has been expanded.
- When you achieve level 275, you will receive the Brilliant Symbol of Honor Chair.
- Hyper Stat points will only be given up to level 250.
Here’s the new experience table, thanks to 투딩 from Inven!
Zero character creation has been opened.
- Creation Open Duration: September 6 ~ October 17
- You must have a level 100 or higher character in the same world to create a Zero.
- Zero cannot be created in Reboot world.
The Messenger of Darkness has appeared.
- At certain times, instead of an Elite Monster, a powerful Messenger of Darkness who wishes to infect Maple World with darkness will appear.
- The Messenger of Darkness has higher health than regular Elite Monsters but also gives more experience.
The Hall of Fame character NPCs have been removed.
- The first level 200 character, 타락파워전사, will remain.
- You can no longer register new characters for the Hall of Fame.
Zero can now acquire Essences from certain bosses.
- Hard Demian and Hard Suu can now drop the Absolabs Essence.
- Hard Lucid and Hard Will can now drop the Arcane Shade Essence.
Urus Golden Time, which was extended during the summer, will return to its regular time of 8pm ~ 10pm.
Boss monsters’ Charisma experience and WP have been changed based on their difficulty.
In the exit map of Pollo’s Bounty Hunter content, you can now use non-movement related skills.
The experience given from Flame Wolf has been changed to be based on the experience of monsters in the map that you entered it from. This is to increase the reward for characters who are hunting in maps with high difficulty.
Pets which cannot have Pet Skills or Nametags used on them will now state their restrictions in their item tooltips.
When Angelic Buster has a Cash item equipped that has a set effect which gives an active skill, they will now be able to use it regardless of whether they’re in normal or Dress Up mode.
Haven, Abandoned Camp, and the Arcane River areas have been changed in the Maple Contents Map.
- The contents’ maximum level has been changed to be +20 levels from their beginning levels.
- The stamp requirements for Road of Vanishing, Chew Chew Island, Lacheln, and Arcana have been changed to complete each area’s story quests. Any stamps already acquired will not change.
The [Theme Dungeon] Mushking’s Invitation quest can no longer be forfeited and the Mushking’s Invitation item can no longer be dropped.
The following errors have been fixed.
- Fixed an error where Zero characters equipping a cape with a mount skill set effect on Beta would not activate the mount skill.
- Fixed an error where Scorpions dropped the quest item Cat’s Eye.
- Fixed an error where the game would exit if you immediately entered the Auction House after participating in Hekaton where the minimap would disappear.
- Fixed an error where the Black Heaven Interior Request: Broken Building Repair quest’s watchtower would appear on different maps.
- Fixed an error where items and equipped PC room only Cash items would not appear when reconnecting in a PC Room.
- Certain scrolls and items have been added to the list of things that cannot be used on items that have been locked.
- The Medal Anvil can now only be used on two items that have the same gender requirements.
- Fixed an error where when hunting monsters as a Zero, monsters would drop swords regardless of their level.
Skill Related
Adventurer magician’s Arcane Aim’s activation logic has been changed.
- The skill has been changed to reduce server load, but the effectiveness will not change greatly from the existing skill.
- The number of hits activation requirement has been removed, the skill now stacks 1 time whenever a skill hits an enemy 1 time.
- The stack rate has been changed from 50% to 80% (at level 30).
- The duration will now be displayed in the tooltip.
Wild Hunter’s Call of the Hunter has been changed.
- The summoned monster will now use the character’s skill damage instead of the monster’s damage.
- The damage will be increased based on the monster’s level.
- The duration has been changed from 20 seconds to 60 seconds. The cooldown has been changed from 10 seconds to 30 seconds.
- You can now only summon 1 monster.
While Soul Master is using Soul Eclipse, you can no longer use Solunar Divide while using other skills.
Battle Mage’s Grim Reaper can now move further away from the character’s position than before.
Mechanic’s Metal Armor Full Burst‘s cooldown will now apply immediately after casting the skill.
Kinesis’ Psychic Bullet can now only have 1 Micro Black Hole existing at a time.
The following errors have been fixed.
- Fixed an error where Blaster’s Burning Breaker action could be cancelled using certain skills.
- Fixed an error where Kinesis’ Psychic Bullet would not consume HP after using Overload Mana.
Cash Related
You can now payback certain Royal Style equipment in the Cash Shop that could previously only be traded to Big Headward in the Henesys Hair Shop.
Oh god, i was so happy to hit lvl 250 soon… ty nexon -_-‘
Haha at least you’ll already be ~12% of the way to 275!
so zero gets the essence at the end or when others would get the weapon? because there is a huge difference(although i believe the hard part is supposed to be getting the weapon rather than enhancing it)
Yep, Zero gets the Essence when everyone else would have their fully upgraded weapon. The only thing they miss out on is having that ‘early’ un-liberated weapon (which can’t be scrolled or enhanced or anything).
For soul master (dawn warrior) – what does it mean by ”you can no longer use Solunar Divide while using other skills.”
Solunar Divide is the ‘final attack’ of Soul Eclipse, you have to reuse Soul Eclipse to activate it. I guess before you could activate it while using other attacking skills or something and they thought that was too OP 😛
Can you get Matrix Points for each level above level 250?
Since they specifically talked about Hyper Stat points not being given but didn’t mention Matrix Points in the patch notes, I would assume you continue to get them!
Arkarium has posters of Rhinne, Hilla has posters of the Black Mage, but what does the Black Mage have posters of?
Chief Stan
Jett
Bob the Snail.
Your mom
hey max can you pls fetch the new Will and Lucid character illustrations for us? Thanks in advance!
Added
For the Genesis weapons, could you upgrade the Potential?
Yep
Cool! Also, is there any news about a 300 cap? :3d
Nope, “just” 275 right now 😛
Even Nexon/Wizet knows how cool the designs of Demiurge of Destruction/Aeon of Creation look and let you use them as skills.
Question: is there a reason we have new NPC artwork for his commanders (notably Will and Lucid)? Do we talk to them again at some point?
Part of the liberation process for the Genesis weapon I would assume!
Hello,I’m a Chinese mapler.I wonder the new wepaon is acquired freely after when you finish the main story of LIMEN?
The patch notes are not very clear but on the Maple Contents Map, they show up under the Black Mage boss tab so I think you’ll have to defeat him for it.
“The contents’ maximum level has been changed to be +20 levels from their beginning levels.”
Does that mean I can’t jump around through the Maple content UI to do the daily tasks anymore?
You can if you get the stamps for those areas.
Yeah while you’re within 20 levels of their starting levels you can, and past that, you’ll have to have their stamps.
So, for the new genesis weapon, we have to defeat all black mage commanders and black mage itself to unseal and use it? Then I can only see it being manageable by the top damage dealers in game… Or else arcane shade weapons have no values whatsoever anymore?
Yep obviously haha. You can’t even fight the Black Mage until level 255 which I doubt many people will even reach.
Hey Max, I’m assuming I’ll need to beat the black mage to get genesis weapon correct?
If so, how hard is it?
Is it harder than hard lucid/will? Or is it just a stepping stone to finish the quests and get the genesis weapon?
True Hilla hasn’t even been defeated yet and I’m assuming Black Mage will be even harder.
Damn, I guess only those with 50k+ stats have a shot at those then @.@
Would you happen to know what items the monsters in Tenebris are capable of dropping? I’m mostly interested in knowing if they’ll drop Arcane River Droplets or Stone Origin Droplets!
Not sure, sorry :S
Is the Black Mage still level 210 after this update? I thought they would have increased his level.
Yeah they did change it, I just copy pasted from my last post haha. They’re level 265/275 now!
Also, the mob Transcendion that you posted is the quest mob, the normal mob is ID 8645012.
Whoops, you’re right, fixed!
I know they’re the last batch of enemies for the Black Mage storyline, but that seems overkill. It makes me fear how OP the others will be. We still have Darmoor and his crew to beat up (and whatever else might come after that if they decide to keep creating stuff).
And considering the races from Nova seem OP compared to the Maple race, so will be their bosses. And it seems weird to get a level 200 weapon at level 255+. It means that the requirements for upcoming equipments will be insane!
Is there any information about the arcane force requirement of Dunkel and true Hilla? Thx
Dusk requires 730, True Hilla requires 820 (I think), Dunkel requires 850.
Does the new 275 chair have a new BGM or anything like the 250 chair did?
Does the new 275 chair have a new BGM or anything like the 250 chair did?
Yes it has the same BGM and gives 50 attack buff if you fame someone sitting in it.
So with the 15% scroll and star force applied,how much attack are we talking about? 1000?
Nooooo ! kinesis get nerfed !!!
Is the current lvl 250 chair still obtainable once the level cap increases to 275?
yes