KMST ver. 1.2.079 – Winter Class Balancing
Okay so I was wrong, this test server patch (which will be coming to the official servers next week) is not the first one for the winter update. That will actually be on December 27 (and I think even that will be a ‘pre-update’ instead of an actual update). Instead, have some job balancing!
Class Balancing Adjustments
The goal of these balance adjustments is to adjust skills where the skill concepts and performance do not match or their identities are weak. We also want to increase consistency and emphasize certain class characteristics.
As a result, certain classes’ Double Jump skills have a longer action delay than others have been adjusted and Buff Freezers will apply to more summons. In the case of summons, normally, they are not protected by Buff Freezers but when they are core skills to a class, it becomes a disadvantage compared to other classes and we would like to have them apply.
All Classes
Several different skills that create additional attacks have been added and their names are quite varied, so it was difficult to understand which were Final Attack type skills. They will now state in the skill descriptions if they are.
- Final Attack skills: skills that are considered Final Attack skills will now display that attribute in their skill descriptions
Erda Shower: the skill effect will now remain where the skill was cast
All Warriors
Aura Weapon: fixed an error where Aura Weapon’s wave’s damage and number of hits were not affected by +damage/+number of hit boosts to the attacking skill that activated the wave
All Archers
Guided Arrow was very inconvenient to use every 30 seconds, so we have increased both its duration and cooldown to reduce tediousness while maintaining its performance.
Guided Arrow: duration has been increased from 30 to 60 seconds, cooldown has been increased from 30 to 60 seconds, number of attacks has been increased from 45 to 90
All Pirates
Overdrive was not good enough to be worth the penalty after using it, so it was less useful than other classes’ skills. By increasing the skill’s attack boost, we hope to increase its value.
Overdrive: attack boost has been increased from 50% to 70%
Adventurer Warriors
Blitz Shield: fixed an error where the shield could not be manually exploded if you changed channels after using it
Hero
Combo Attack: you can now right-click the skill icon in the skill window to turn the Combo effect on/off, the number of Combo counters can now be checked in the buff section in the top right part of the window
Sword of Burning Soul: fixed status’ range has been increased, can now be saved using Buff Freezers
Paladin
We have made it easier to use Grand Cross, which was difficult to use because of range.
Paladin Expert: critical damage boost has been increased from 8% to 15%
Grand Cross: you can now move while casting this skill, damage reduction has been changed to 50% at all levels, cooldown has been decreased from 180 seconds to 150 seconds, attack range before the cross grows in size has been increased by 20%, time before the cross grows has been decreased
Dark Knight
Pierce Cyclone: final attack’s damage has been increased from 2400% to 3000%, number of hits has been increased from 12 to 15, the final attack can now activate Aura Weapon’s wave
Adventurer Magicians
Unstable Memorize: when a skill that has no SP invested in it is used, you will now perform a special action
Archmage (F/P)
Slime Virus: fixed an error where the skill transparency settings of other characters did not apply to this skill
Flame Haze: fixed an error where the skill transparency settings of other characters did not apply to this skill
Meteor: fixed an error where the meteors would fall on enemies even when the skill was not on cooldown
Archmage (I/L)
Blizzard: fixed an error where the blizzard would fall on enemies even when the skill was not on cooldown
Freezing Breath: fixed an error where the skill transparency settings of other characters did not apply to this skill
Spirit of Snow: damage has been increased from 600% to 700%, damage when hitting 1 enemy has been increased from 1000% to 1400%, number of enemies hit has been increased from 8 to 10
Elemental Adapting (I/L): fixed an error where the shield would remain after defending against a status attack
Bishop
Their main skill Big Bang’s attack range was quite narrow, so they had a big disadvantage while hunting, even considering Holy Symbol. It’s range was greatly increased. In addition, Heaven’s Door and Ethereal Form, which can be considered buffs in a way, will now be available to use in Vengeance of Angel state, to increase convenience.
Heal: fixed an error where attacks hitting enemies affected by Heal’s debuff would have their damage increased instead of their final damage
Big Bang: attack range has been increased by 68%
Vengeance of Angel: you can now use Heaven’s Door and Ethereal Form while in this state
Pray: skill description has been changed to match the actual skill, fixed an error where the skill effect would not be visible to other party members in certain maps
Peacemaker: damage has been increased from 600% to 700%, divine light’s damage has been increased from 800% to 1000%
Bowmaster
Poison Arrows were much less useful than Magic Arrows and Drain Arrows. By giving them their own role, it makes the choice of which arrow to use more meaningful.
Quiver Cartridge: attacking an enemy that was poisoned by Poison Arrows will increase your critical damage by 4%
Advanced Quiver: Poison Arrows’ critical damage boost is increased to 8%
Night Lord
Critical Throw: the skill’s stats did not change based on amount of SP invested so the critical rate boost has been readjusted to be based on the skill level (the final boost is the same as before)
Spread Throw: Triple Throw’s final damage reduction has been decreased from 20% to 10%, Quadruple Throw’s final damage reduction has been decreased from 40% to 30%
Dark Lord’s Secret Scroll: duration has been increased from 8 seconds to 12 seconds, attack interval has been increased by 30%
Shadower
Veil of Shadow: fixed an error where the damage would not apply if the character was transformed or bound
Dual Blade
Except for some of Dual Blade’s 5th job skills, their attack range was not very big and their power was not very high. The attack ranges of their main skills will be increased and to reduce the disadvantage of Blade Tornado, it will be buffed to match other 5th job skills.
Phantom Blow: attack range has been increased by 60%
Blade Fury: attack range has been increased by 27%
- Sharpness: critical rate boost has been increased from 25% to 35%
Blade Tornado: damage has been increased from 600% to 900%, attack interval has been decreased by 25%
Adventurer Pirates
Octopush: action delay after jumping has been decreased
Viper
Nautilus’ additional attack had a slightly different duration so it has been changed to match the skill’s cooldown. Since it will up more frequently, the damage has been reduced to keep its performance the same.
Nautilus: additional attack effect will no longer have a separate duration and will be activated while this skill is on cooldown, additional attack’s damage has been decreased from 250% to 165%
Captain
Bullet Party: number of hits has been increased from 4 to 5
Nautilus Assault: fixed an error where invincibility did not apply while casting this skill
Cannon Shooter
To match the concept of the Champion Monkey Squad, each Champion Monkey will now have a different appearance and attack characteristics. The skill’s overall power has been increased.
Special Monkey Escort: can now be saved using Buff Freezers, the Champion Monkey Squad will have different effects and attack intervals, the Monkey Cannon’s number of hits has been increased from 3 to 4, Monkey Bomb’s number of hits has been increased from 6 to 8
Mikhail
Soul Jump: action delay after jumping has been decreased
Shining Cross: number of enemies hit has been increased from 6 to 7
Soul Master
Elysion’s cooldown has been decreased to give it more overall power, making it a more active skill while hunting and fighting bosses.
Dance of Moon/Speeding Sunset: damage has been increased from 350% to 400%
Elysion: cooldown has been decreased from 215 seconds to 180 seconds
Soul Eclipse: number of hits has been increased from 5 to 7
Flame Wizard
Orbital Flame – Split Attack: skill description has been changed to match the actual skill
Infinity Flame Circle: attack interval has been decreased by 15%, fixed an error where if you were bound while using this skill you would not be able to move
Burning Region: fixed an error where the skill effect would not be visible to other party members in certain maps
Wind Breaker
Wind Blessing: has been changed into a passive skill
Bow Expert: critical damage boost has been increased from 8% to 20%
Night Walker
Siphon Vitality, which increases your maximum HP, can be disadvantageous while fighting bosses that deal a certain percentage of your HP so the skill has been changed to create a shield that increases survivability.
Critical Throw: the skill’s stats did not change based on amount of SP invested so the critical rate boost has been readjusted to be based on the skill level (the final boost is the same as before)
Siphon Vitality: HP boost when you create a Mark of Darkness has been removed, now when you create all Marks of Darkness you will gain a shield for a certain period of time
- Level 15: When Element: Darkness inflicts a Mark of Darkness, absorb some vitality. When you absorb vitality 30 times, all of them will be consumed to create a shield for 15 seconds that absorbs up to 2500 damage. Your absorbed vitality has a duration of 10 seconds, and every time a new Mark is inflicted, the duration is reset.
Siphon Vitality – Extra Point: has been changed from increasing the HP boost to increasing the shield amount by 1000
- REMOVED!
Siphon Vitality – Iron Skin
- NEW!
Siphon Vitality – Reinforce: While Siphon Vitality’s shield is active, your attack is increased by 40. [required level: 165]
Siphon Vitality – Imbue Body: has been changed from increasing your status resistance based on the number of Marks of Darkness to increasing your status resistance by 25 while Siphon Vitality’s shield is active
Striker
Heaven and Earth: passive 25% damage boost has been changed to 20% final damage
Aran
It was difficult to add Fenrir Crash to the attack cycle because of the short time period of the Swing buff so its duration has been increased. The time that Generator could not be used after exiting Adrenaline Boost also felt quite long so it has been decreased.
Combat Step: action delay after jumping while in the air has been decreased
Swing Study I: final damage boost after using Smash Swing’s duration has been increased from 2 seconds to 3 seconds
Swing Study II: final damage boost after using Smash Swing’s duration has been increased from 4 seconds to 5 seconds
Adrenaline Generator: after Adrenaline Boost ends, the time before you can use this skill has been decreased from 15 seconds to 8 seconds
Mercedes
Acrobatic Jump had a shorter distance than other double jump skills and had a longer action delay that its sleek image should have had.
Acrobatic Jump: action delay after jumping has been decreased, distance moved has been increased
Irkalla’s Breath: damage has been increased from 750% to 800%, number of hits has been increased from 6 to 8, cooldown has been increased from 120 seconds to 150 seconds
Phantom
Mark of Phantom could be considered a very high power skill conceptually, but its risk was too great for the skill to be as useful as it could be. This risk will be decreased by changing its Dark Sight effect to invincibility.
Judgement: the UI can now be moved using the mouse
Talent of Phantom Thief: fixed an error where stolen skills could not be used, fixed an error where using Net Throwing would cause the client to exit, fixed an error where Oak Barrel Roulette’s description did not appear correctly
Swift Phantom: action delay after jumping has been decreased
Mark of Phantom: 3 seconds of Dark Sight after being used has been changed to 2 seconds of invincibility, number of hits has been increased from 2 to 3, mark’s number of hits has been increased from 10 to 12, cooldown has been increased from 25 seconds to 30 seconds
Eunwol
One of Eunwol’s characteristic skills, Blade Imp’s overall power was weak so we have added a new effect to help compensate.
Close Call: fixed an error where the buff icon would remain even after the skill was unlinked
Leap: action delay after jumping has been decreased
Blade Imp – Downward: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds
Blade Imp – Forward: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds
Blade Imp – Spin: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds
Spirit Bond Max: Summon Soul Tent’s cooldown when the guardian spirit casts it has been increased from 30 seconds to 60 seconds, its final damage boost has been increased from 450% to 600%
Luminous
Magic Mastery: now increases critical rate by 15%
Demon Slayer
We have improved its low growth efficiency and increased the power of Orthrus, which was less powerful than other 5th job skills.
Demon Jump: action delay after jumping has been decreased, fixed an error where you could not change directions when using Glide right after using Rope Connect
Concentration: 40% damage boost has been changed to 30% final damage boost
Advanced Weapon Mastery: critical damage boost has been increased from 8% to 15%
Orthrus: duration has been decreased from 48 seconds to 40 seconds, Nemea’s attack cooldown has been decreased from 3 seconds to 2 seconds, Geryon’s attack cooldown has been decreased from 5 seconds to 3 seconds, Geryon’s damage has been increased from 1600% to 1800%
Demon Avenger
Blood Feast, which used its own charging methods, caused many problems which did not occur with the conventional charging system. To fix this, we have changed it to use the existing charge system.
Demon Jump: action delay after jumping has been decreased, fixed an error where you could not change directions when using Glide right after using Rope Connect
Blood Feast: charging method has been changed
Blaster
Double Jump: action delay after jumping has been decreased
Hurricane Mixer: fixed an error where Combination Training stacks would be maintained at maximum even when not hitting any enemies
Battle Mage
Battle Mage has a disadvantage in combat due to its need to deal a lot of damage at the same time. To help alleviate this, Grim Reaper has received a new feature.
Dark Genesis: fixed an error where the lightning would fall on enemies even when the skill was not on cooldown
Black Magic Altar: fixed an error where when using this skill, sometimes the action would be activated but the skill would not
Grim Reaper: can now be saved using Buff Freezers, the Grim Reaper’s ability to move around the character automatically has been changed so you can use the skill again to instantly summon the Grim Reaper to your position, the duration increase will now increase by the max per attack, attacks while Master of Death is active will not increase the duration but instead the attack cooldown will be decreased by 50%
Wild Hunter
Double Jump/Triple Jump: action delay after jumping has been decreased
Wild Grenade: explosion range has been increased by 20%, fixed an error where allied monsters could be targeted
Xenon
Multi Mode Linker: fixed an error where this could be used while skill usage was blocked
Sudden Propel: action delay after jumping has been decreased
Mechanic
Metal Armor Full Burst has a penalty after being used but the concept was to offset its high damage. However, the damage was not high enough and its penalty was more than intended, so the skill’s identity will be enhanced by increasing its damage.
Metal Armor Full Burst: maximum keydown time has been increased from 8 seconds to 10 seconds, additional Homing Missiles filed has been increased from 3 to 6, cooldown has been decreased from 240 seconds to 200 seconds, fixed an error where the required skills did not apply
Kaiser
Reshuffle Switch’s skill concept was to choose between attack and defense on a case-by-case basis but the defensive mode was almost never used. We want to create value by making it a meaningful choice by enhancing the skills. We would also like to reduce the penalty of Final Figuration to make it a better enhanced state.
Double Leap: action delay after jumping has been decreased
Final Figuration: Morph Gauge will now be depleted all at once at the end instead of while using it, while in Final Figuration your hit box will now match a regular character’s hit box, fixed an error with the character’s appearance if you entered Polo and Fritto’s Eagle Hunt while in Final Figuration mode
Attack Mode 2nd Enhancement: using Command while in Attack Mode will now increase your final damage by 5%
Defense Mode 2nd Enhancement: using Command while in Defense Mode will now heal 3% of your maximum HP
Attack Mode 3rd Enhancement: while in Attack Mode, being in Final Figuration mode will now increase your damage to bosses by 10%
Defense Mode 3rd Enhancement: while in Defense Mode, being in Final Figuration mode will now decrease damage from enemy attacks (including % HP attacks) by 5%
Guardian of Nova: can now be saved using Buff Freezers, fixed an error where on wide maps, moving a long distance in a single moment would cause the Ancient Kaisers to not follow the character
Cadena
Weapon Variety: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time
Professional Agent: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time
Chain Arts: Fury: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time, fixed an error where the damage would not apply if a monster’s actual location and the location where it could be attacked were different
Angelic Buster
Magical Shift: action delay after jumping has been decreased
Trinity – Split Attack: skill description has been changed to match the actual skill
Zero
Burst Jump: action delay after jumping has been decreased
Time Distortion: fixed an error where the skill effect would not be visible to other party members in certain maps
Joint Attack: Alpha and Beta’s linked 3rd attack’s damage has been decreased from 3250% to 2000%, number of hits has been increased from 8 to 13, cooperative attack’s damage has been decreased from 6000% to 4800%, number of hits has been increased from 12 to 15, you can no longer Tag while using this skill
Shadow Flash: fixed an error where you could remove this Skill Core while Beta’s Shadow Flash was on cooldown
Kinesis
Psychic Bullet has no cooldown and we intended for it to be one of several combat patterns. However, its damage was too high and it became the only choice. We have reduced its initial damage and increased the damage of the Micro Black Hole so you can make a choice between them.
Psychic Bullet: damage has been decreased from 1600% to 1100%, Micro Black Hole’s damage has been increased from 700% to 1000%, now if you use Psychic Bullet while a Micro Black Hole is still active the existing Micro Black Hole will not disappear and a new Micro Black Hole will not be created
Illium
It was difficult to know if a Reaction skill was activated on Soul of Crystal so its visibility has been increased by adding a separate effect. In addition, by increasing the power of other skills, Illium’s bossing ability has been increased.
Crystal Ignition: attack interval has been decreased by 40%
Gram Holder: number of hits has been increased from 5 to 6, duration has been increased from 30 seconds to 40 seconds
Soul of Crystal: after Craft: Javelin has hit the Soul Crystal it will prioritize nearby enemies rather than the Crystal, Reaction skills that are activated on the Soul Crystal will use a separate effect, this skill now requires level 1 Reaction: Destruction II and level 1 Reaction: Domination II
Ark
Mystic Leap/Instinct Leap: action delay after jumping has been decreased
Battle Frenzy: fixed an error where the required skill did not apply
Game Related
The Room of Truth has been added. (Screenshot taken from here)
- When you fail a Lie Detector or the Find Violetta with Makeup! game, you will be marked as a suspected macro user and be moved to the Room of Truth.
- Characters who are moved to the Room of Truth must spend a certain amount of time online inside the room, based on the number of times they have been sent there.
- The more times a character has been moved there, the longer they’ll have to stay in the room.
- The total number of times a character has been moved there is shared/incremented based on all characters on the account. On Sunday at midnight, the number will be decreased by 5.
- While in the Room of Truth, regular gameplay is blocked. Detailed restrictions include:
- Moving and using skills
- Chatting
- Using items
- Cash Shop/Auction House/Monster Life
- Participation in various events such as Premium PC Room and Sugar Time
- In-game content and event participation
- When a character reported to be an illegal program user is sent to the room, the character who reported them will receive a message. This message will be sent within 7 days.
Users with secondary passwords which are not as secure and are vulnerable will be advised to change them. The following conditions must be met when changing your secondary password:
- You must combine at least two of the following: numbers, capital letters, lowercase letters, or special characters.
- The password must be between 6 and 16 characters.
- The same character cannot be inputted 3 or more times consecutively.
Improvements and Bug Fixes
- When using a new Damage Skin, if the currently applied Damage Skin is not already saved, the user will now be prompted to type “Change” in a text input window to help prevent the accidental deletion of Damage Skins.
- Fixed an error where characters sitting in the Friends Forever Chair appeared bald.
- Fixed an error where videos did not play properly in-game.
- Fixed an error where the Blue Dragon Shield was in an awkward position during some actions.
- Fixed an error where 5th job Demon Avengers could no longer complete the Resistance story quests.
- Black Wings’ Behaviour
- Third Mission
- Protect Suarl
- Fixed an error where moving down on a rope in the upper right part of the Destroyed Six Paths Crossway would cause you to fall to the floor.
- The quest information window has been modified to give you more detail on how to complete the Rocky Mountain’s Hunter quest.
- Fixed an error with some mispellings in the Detective Rave’s Case Journal quests.
- Fixed an error where the first battle in the Detective Rave’s Case Journal quests did not start properly.
- The monster appearance speed in Savage Terminal’s Dangerous Fight Club 1/2/3 has been decreased to 85%.
- In Moonbridge and Labyrinth of Suffering, certain maps’ monster appearance speed has been improved.
- Fixed an error where Lie Detectors could be used on characters not in combat. The amount of time you have to use a Lie Detector on someone in combat has been increased.
- Fixed an error where in the character select window, the Kinesis BGM would continue after cancelling creation.
- Fixed an error where you would sometimes lose Death Count while fighting Lucid and Will.
- Fixed an error whereadjusting the sound options by dragging with your mouse would sometimes cause the game to lag.
- Fixed an error where if the client exited while matching or entering Urus would cause one of your entries to be deducted.
- Fixed an error where if a Phantom used Skill Steal inside Urus, the UI would disappear and never come back.
- Fixed an error where Pet Auto HP would sometimes use multiple poitions.
- Fixed an error where using Strange Additional Cubes on Zero’s weapons Lapis and Lazuli would sometimes cause you to return to the world select screen.
- While fighting Cygnus, if you are caught in a whirlwind while using a keydown skill, the keydown will be cancelled.
- The number of Mileage credits available before cashing out has been increased from 10 to 20.
- When disassembling an item, you can now right click an item to register it in the Disassemble UI.
- Fixed an error where using a Buff Freezer while lagging would sometimes cause buffs not to be saved after being revived.
- Fixed an error where if a character was dead when a boss was defeated, you would sometimes be removed from the map even if you had Death Coutn remaining.
RIP kinesis t.t
RIP kinesis 2018-2018. A very brief stint of being useful, then they gored psychic bullet once, and made it part of a rotation, now it’s just straight up useless.
Its actually a buff. The patch before this, the black hole will keep resetting, which made your PP not able to regenerate as much. Now because they made it so the black hole stays no matter how many times you spam the skill, you are able to regain PP. Nerfing the damage isnt a big deal, because this skill is only useful in mobbing.
It’s not just a PP reset thing, that’s what Psychic Drain was for. I do agree that it is amazing in horizontal maps in like BTC, but because of the massive nerf to the base damage, it might mean that players will have to probably transition into Metal Press for their burst.
wait what. bullet used for bossing? i thought metal press was always the go to boss skill . esp when in overload mode. btw where is BTC
“It’s actually a buff” No, it’s not. Not by any stretch of the imagination in any way whatsoever. The skill originally released being able to stack black holes. You could rack up 10-20PP in a matter of seconds on a bound enemy. They changed it to only having one black hole at a time citing it a “bug fix”. That’s fine, you now can get 5 PP per on a good hit, even spamming it. Now, the black hole stays which means you have to TIME your throws, else you’ll end up throwing a bullet with no black hole as the other expires. It’s garbage, that’s way too much effort to put in to a rotation in bossing, it’s never going to be used.
Have you read the patch before? You cannot stack black holes. They made it where if you spammed the skill, the black hole will keep resetting. So compared to last patch, it is a buff.
Of course if you compare it to the very first patch of this skill, it is definitely a nerf.
You didn’t even read my post which just proves you probably don’t even play kinesis, but that’s fine. Yes I read the patch, I played kinesis. this black hole that stays is worse in every way than just having it stay how it is now because the black holes disappear and if you’ve thrown out a new one and it’s not timed perfectly, you’re missing out on 2-3 lines of damage, which is enormous. The first patch was great, but it was broken. The last patch was a nerf which I didn’t like, but was understandable. This just gores it. There’s literally no reason to EVER use this skill. It’s far far worse than it was after the first nerf.
In the first patch when they initially release this skill, it’s stackable, and it even triggers telekinesis…. It was changed because it’s too OP, understood. But this is……… really garbage, it’s just a mobbing skill after this shit “revamp”
Wtf, they boost night lord n db so much and they just going to ignore shadower at all?!! Why not fix the 3rd v skill burst dmg or duration or fix the meso explo n assasinate combo which are so hard o maintain together esp. in global/sea. That’s just plain lazy work there and no love at all! In this case they might as well change the future shadowers all to dualblades since they don’t even bother to care about it at all at this point!
Dude stop complaning. Shadowers are strong af. If u ever played DB, u will know their phantom blow & blade fury atk range are so much shorter than Shadower attacking and mobbing skills.
The range improvement for db is ok, not complaining but they buff blade tornado skill dmg and reduce cd which is unreasonable at all (Note says that db 3rd v skill weaker than others bla bla bs when actually shad 3rd v skill 90 sec cd for 2.5sec burst is much worse than db blade tempest burst with same cd and higher dmg% wtf! so reasonably their other skills should be weaker since their burst so much op!) By reading that sidenote alone, can tell they favor db so so much lol! They have no qualms about increasing eviscerate cd from 10 to 14 sec previously so why only db gets the cd reduction by 25%? Unless they reduce cd for shad 3rd v skill or eviscerate, then that would be fair for both!!
I guess time to switch to NL or DB 😉
lol you do realize shadowers are for the most part a lot stronger than dbs or nls, theyre just differently designed and not a burst class their consistent dmg is way higher. If you want an example of how weak dbs are, i’m a fairly strong db and i gained consistent dmg job changing to nl despite losing my arcane dagger and and a 22* sw katara also that 3rd v skill the blade tornado is basically unused, it used to lower your dmg if you used it
Nice
Heaven and Earth: What is this skill?
Their first active hyper, unlocked at 140 (150 before).
Can the Night Walker shield reduce %HP attacks?
It’s a flat damage absorbing shield, added more details!
Joint Attack become a fucky bad skill
How?
If you multiply the lines and changed damage, they made it so that you have more LINES which is very important. The base damage remains the same. If anything, Joint Attack has become better. If you use an attack buff or something, the extra lines make it stronger than if you had less lines even at a higher damage. For funded players, if they hit cap damage, having higher damage is useless and thus the extra lines make their attacks that much more effective.
sounds like nerf NL? i hope doesnt happen …
nvm, i read well, NL buff, thats good
Evan get nothing. Feelsbad
Kaiser ? Oh please, replace the command button with the old command would be the best buff, nothing seem to be changed but a little bit of boss damage percentage, and the defense mode ? Still nobody will use it unless they’re really bored.
Uhh are you dumb kaiser had huge changes this patch.
FINAL FORM HITBOX IS THE SAME AS EVERY CHARACTER NOW.
That by itself is monumental.
We got reduced delay between flash that’s fine. And dragon link is useless BUT not for wing beat because if you use dragon link for it the second wave casts FASTER.
Also decent buffs to attacker mode.
When you said ” Huge changes “, it’s like ” well Kaiser hasn’t been changed for a while now “. First of all During bossing, yes people may cast Wing Beat two times to charge the Gauge for transformation, but Final form in GMS is different from Final form in MSea because of it as well so not so many people transform unless they need final damage boost. Yes it’s good if the hit box changed, and people may use final form more often, but it’s not “Huge changes” since it’s only a little bit better compare to the time they updated Dragon Link to replace the combo system which already had the function to charge Dragon Gauge faster and Regen.
I’m going to assume the “monster appearance speed” improvements for Savage Terminal and Tenebris aren’t about spawn rate, but rather their spawn animations. Guessing it’s because their spawn animations take too long. would that be correct?
I think it is spawn rate, in the data they increased/decreased a variable called mobRate for each map in Moonbridge/Labyrinth and the 3 in Savage Terminal.
Does Night Walker’s shield HP get shown as a number anywhere?
If it gets added to the normal heath bar like Angelic Buster, that would be terrible. My AB keeps dying because of that stupid shield making it look like I have more HP than I actually have.
Aww… No content on Kanna & Hayato, again.
they don’t exist on KMS so you usually don’t get info for them until 4-5 months later when JMS/GMS/TMS/every other version really, gets them.
Sadly they get revamped half of 1/3 the times the normal classes do get revamped.
Can i ask what is the new Demonic Blast (DA 5th) charge way?
Hi Max, as you mentioned in BaM’s Grim Reaper: “the duration increase will now increase by the max per attack”, I believe you missed a “3 seconds” before “per attack”.
“Unstable Memorize: when a skill that has no SP invested in it is used, you will now perform a special action”
So you can’t deliberately leave some skills at level 0 to maximize your chance at free Infinity casts anymore right? And how does this special action work anyway?
I’d also like to know the special action but we most likely won’t find out about it until the patch hits live. Side note leaving some skills not leveled results in no skill being cast, it still occupies the chance to roll into that skill but it won’t cast the skill so it ultimately doesn’t increase the chances to roll into anything as no skill gets deducted from the pool.
lots of flash jumps revamped except for the worst flash jump in the game(kinesis)
I think the idea is that those characters incorporate flash jump into their usual mobbing rotations more so than others. Kinesis can attack, pretty much, the whole map from one spot so mobility isn’t as important.
As usual Marksman get basically no change
But i do like the guided arrow buff, seens a bit more viable now.
Demon Avenger skill too noob and boring
Hey max. Does that 2nd password section mean I’ll have to change mine? If so, do you need to reverify your account when you change it or just use the email?
If you login and it shows a message about your 2nd password, you’ll have to change it to match their new security restrictions. After March 30 or whatever, you can no longer change your 2nd pw in-game and must do it on the website, and you can only do that if your account is verified.
So no need to reverify, thank god.