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Home > KMS > kMS ver. 1.2.218 – Touch of the Coordinator: Star Force!

kMS ver. 1.2.218 – Touch of the Coordinator: Star Force!

The first patch of the Summer update, Touch of the Coordinator: Star Force has been released! This patch features an updated enhancement system, skill changes for 21 jobs, and new equipment!

MapleStory Touch of the Coordinator (Star Force)

Here’s the world selection screen, the cat is the aforementioned Coordinator, haha.

Equipment Enchant

The enhancement system has been reorganized! It still has similarities to the previous system though, you still need to use up all upgrade slots on an item before you can enhance it and there is a maximum number of stars.

However, you no longer use Enhancement Scrolls, you now enhance items with the Equipment Enchant UI (which is also used for scrolling with Spell Traces). Note: you can still use pre-existing Enhancement Scrolls but they will not be applicable to any of the new changes (i.e. their success rates have been unchanged and if they fail, they will destroy your item).

Star Force Enhancements

Welcome to the new Star Force enhancement system! It was designed to give more accessibility to enhancements, reduce the reliance on Cash items when enhancing, and give everyone an opportunity to reach higher stars.

First of all, you’ll notice you can see both the success rate and failure rate, along with the stats it will give. This gives a lot more clarity to the system and allows you to assess the risks of going for one more star. In addition, enhancing now costs mesos, the cost of which you can see on the bottom.

Star Force Enhancement Rates

There are now four possible results when enhancing. You can pass it and gain one star on your item, fail and the number of stars will not change, fail and the stars will downgrade by 1, or fail and your item will be destroyed.

Maximum Stars

The maximum number of stars on an item have been raised from 15 to 25! However, this only applies to some items as the limit on stars is now based off of the item’s level. You can see any item’s maximum number of stars by looking at the tooltip, either the stars on the top or the note on the bottom.

Superior equipment will have lower maximum stars.

  • Lv. 95 or lower: 5 stars (Superior equipment: 3)
  • Lv. 95 ~ 109: 8 stars (Superior equipment: 5)
  • Lv. 110 ~ 119: 10 stars (Superior equipment: 8)
  • Lv. 120 ~ 129: 15 stars (Superior equipment: 10)
  • Lv. 130 ~ 139: 20 stars (Superior equipment: 12)
  • Lv. 140 ~ 149: 25 stars (Superior equipment: 15)
  • Lv. 150 or higher: 25 stars (Superior equipment: 15)

Note: if you are using the old Enhancement Scrolls, you cannot go past 15 stars (if possible), you must use the Star Force system. Also, if your item has been scrolled with Miraculous Enhancement Scrolls, the stars will be blue. Items with blue stars are ineligible for the Star Force system and cannot go past 15 stars.

Enhancement Destruction

Also, to make enhancements better for everyone, there is no longer a destruction rate until the 13th star! From 1-12 stars, the only risk is that you will downgrade by 1 star if you fail an enhancement. Even after the 13th star, the destruction rate is fairly low, until you reach the 20th star or higher. But don’t worry if your item gets destroyed, as Equipment Traces will be your saviour! I’ll talk about that a little bit later.

There is also a downgrade protection system at 10, 15, and 20 stars. When you reach these stars, there is no chance of going below them any more, if you fail an enhancement at those thresholds the item’s stars will remain unchanged.

In addition, if you fail two enhancements on an item in a row, you’ll get a Chance Time in which your next enhancement on that same item will have a 100% success rate no matter what star it is.

Enhancement Minigame

When you do decide to enhance your item and press the Enhance button, a minigame will begin! Stop the star inside the red band to raise the success rate of your enhancement!

Minar Forest Fallen Stars Clocktower Fallen Stars Deep Mine Fallen Stars

Fallen stars have landed in Minar Forest, Clocktower, and Deep Mine, changing the monsters there into stronger versions of themselves!

Fallen Stars Pam Mr. Pierre Scadur Warrior Raul

New quests have also been added to these areas, involving these fallen stars.

Red Portal

Maps affected by fallen stars can be identified by the red portals which lead to them. When you enter a fallen star map, you’ll receive a notice saying how much Star Force is required in that area.

Star Force Damage Difference

Monsters in these maps are much stronger but give better experience and rewards! However, only Maplers with the required Star Force will be able to hunt efficiently! The fallen stars have given the monsters a shield that protects them from damage from users with low Star Force.

This map for example requires 65 Star Force. If you have 0 Star Force, your damage will be terrible, if you have 37 Star Force, it will be about half. If you have 65 Star Force or more, you will do your regular damage.

Star Force

But what is Star Force you might ask? Star Force is the combined total number of stars on all the equipment you are currently wearing. Enhance your items to gain Star Force and challenge the monsters in fallen star areas!

Note: enhancements on overalls count as 2x their Star Force to make up for top/bottom combinations.

Equipment Traces

While you are enhancing, if you fail and your item is destroyed, don’t worry, Equipment Traces are here to help! Now, when an item is destroyed through enhancing, you’ll receive Traces of the equipment that was destroyed. These Traces will carry the item’s scrolled stats, additional options, potential (including additional potential), and the Soul information.

Equipment Inheritance

By using the Equipment Inheritance system in the Equipment Enchant window, you can use these Traces on an item of the same name to have it inherit the stats of your previous equipment! It is always successful and the new item’s information will be overwritten by the old item.

Skill Balancing

21 jobs in total have had adjustments to their skills in order to create better balancing.

Hero

Hero’s hunting ability is not very good. This is because they have no way of moving fast across a map. Although we could just increase their damage or skill range, we want to stay true to the Hero’s character concept. Therefore, Combo Force’s cost was removed, Self Recovery was improved and Rage Uprising’s cooldown was reduced to be more helping in hunting.

  • Combo Force Combo Force: Combo cost has been removed
  • Self Recovery Self Recovery: HP recovered has been increased from 1000 HP to 1500 HP
  • Rage Uprising Rage Uprising: cooldown has been decreased from 30 seconds to 10 seconds

Paladin

Paladins have high survivability but high damage at the same time. Our concept of the Paladin was to be able to tank a lot of damage, but they are too strong at the moment.

  • Void Elemental Void Elemental: elemental ignore has been removed, this skill has been renamed Elemental Force
  • Advanced Charge Advanced Charge: number of hits boost to Blast has been decreased from 2 to 1

Dark Knight

Dark Knights with 50% or higher buff duration boosts could always use Gungnir Descent without a cooldown. Our concept for it was to be a strong damaging skill which is not always available to use. In addition, Cross Over Chains gave way too much damage.

  • Beholder Beholder: cooldown has been increased from 60 seconds to 70 seconds
  • Cross Over Chain Cross Over Chains: total damage boost has been decreased from 100% to 80%
  • Sacrifice Sacrifice: duration has been decreased from 40 seconds to 30 seconds

Archmage (I/L)

Archmages’ ability to hunt and boss are both very bad. Therefore we have increased the damage of Chain Lightning, and have given them more damage passively.

  • Freezing Effect Freezing Effect: in addition to existing effects, when attacking Frozen enemies with lightning attacks, your damage will be increased by 8% per stack
  • Chain Lightning Chain Lightning: damage has been increased from 273% to 300%

Bowmaster

Bowmasters’ damage is low due to a lack of attack from their buffs and passives. In addition, we received a lot of complaints that Arrow Blaster was difficult to use compared to the 4th job Hurricane skill. Therefore we increased their attack and moved Arrow Platter and Hurricane around.

  • Extreme Archery Bow Extreme Archery: Bow: attack boost has been increased from 20 to 40, in addition to existing effects, this skill now gives 40% damage
  • Illusion Step Illusion Step: DEX boost has been increased from 40 to 80
  • Hurricane Hurricane: moved from 3rd job to 4th job, damage has been adjusted to 300%, an error where Final Attack sometimes did not activate has been fixed
  • Arrow Platter Arrow Blaster: moved from 4th job to 3rd job, damage has been adjusted to 181%, installed turret’s damage has been decreased from 153% to 125%, attack speed has been changed from 80ms to 120ms, an error where Final Attack sometimes did not activate has been fixed
  • Arrow Platter - Reinforce Arrow Blaster – Reinforce: changed to Hurricane - Reinforce Hurricane – Reinforce: Hurricane’s damage is increased by 20%. [req. level: 155]
  • Arrow Platter - Boss Killer Arrow Blaster – Boss Killer: changed to Hurricane - Boss Killer Hurricane – Boss Killer: Hurricane’s boss damage is increased by 10%. [req. level: 177]
  • Arrow Platter - Extra Target Arrow Platter – Extra Target: changed to Hurricane - Split Damage Hurricane – Split Attack: Hurricane’s damage is reduced to 65% but its number of hits is increased by 1. [req. level: 195]

Shadower

Shadowers need to collect 5 Killing Points in order to strengthen their skills, but otherwise their damage is low. To solve this, Killing Points now have a maximum of 3 and some skills’ delays have been adjusted. In addition, Assassinate’s high percent damage hits the cap a lot so we increased its limit. Also, Asassinate’s effect was changed due to comments given to us.

  • Muspelheim Muspelheim: skill delay has been decreased from 1200ms to 1020ms

Shadow Partner Effect (1) Shadow Partner Effect (2) Shadow Partner Effect (3)

  • Shadow Partner Shadow Partner: skill casting effect has been changed

Assassinate Effect (1) Assassinate Effect (2)

  • Assassinate Assassinate: skill casting animation has been changed, delay has been decreased
  • Shadower Instinct Shadower Instinct: maximum Killing Points has been decreased from 5 to 3, extra attack per KP has been increased from 6 to 10
  • Assassinate - Limit Canceller Assassinate – Limit Canceller: maximum damage cap has been increased from 60,000,000 to 70,000,000

Captain

Captain’s Fusillade’s delay is too long and lacks the ability to hunt high defense enemies. In addition, Rapid Fire’s damage and Captain’s bossing ability are low. We adjusted the delay of Fusillade and increased their maximum HP. We wanted to increase the damage of Rapid Fire but there was a fear of Phantom becoming too strong so we increased Captain Dignity’s damage instead.

It makes sense that each skill should have a different role, but for Captains, both Rapid Shot and Head Shot are 1:1 skills. In order for both skills to have their own roles, we have deleted the Head Shot – Cooltime Reduce skill and replaced it with a Boss Killer upgrade. We have also adjusted Quick Draw.

Now, Captain has powerful hunting patterns in which they can use Rapid Shot and every now and then, Quick Draw into Head Shot for more damage.

  • Fusillade Fusillade: skill delay has been decreased from 1410ms to 1110ms
  • Crew Commandership Crew Commandership: in addition to existing effects, this skill now gives 5000 HP passively
  • Captain Dignity Captain Dignity: damage has been increased from 100% to 250%
  • Head Shot Head Shot: damage has been decreased from 800% to 500%, number of hits has been increased from 4 to 8
  • Quick Draw Quick Draw: damage boost has been increased from 30% to 50%
  • Rapid Fire - Add Range Rapid Fire – Add Range: range boost has been increased from 50 to 100
  • Head Shot - Boss Killer NEW! Head Shot – Boss Killer: Head Shot’s damage to bosses is increased by 20%.
  • Head Shot - Cooltime Reduce REMOVED! Head Shot – Cooltime Reduce

Evan

Evan has enough damage compared to other magician characters, but they lack the ability to move quickly with Teleport, making their hunting less efficient. Therefore we increased the distance of Teleport.

  • Teleport Teleport: distance moved has been increased from 150 to 255

Mercedes

Mercedes is not very efficient at hunting, and we wanted to return to her stylish elf archer concept with skills like Ring of Ishtar and Legendary Spear. Therefore, to create more stylish play patterns, we gave them the ability to link together skills and gave more damage when linking them. In addition, we increased Leap Tornado’s damage. People complained that each of the debuffs durations were too short so we lengthened them, but Legendary Spear without a cooldown was too strong so we added one back.

  • Strike Dualshot Strike Dualshot: can now be linked with Charge Drive, Unicorn Spike, Legendary Spear, and Lightning Edge
  • Leap Tornado Leap Tornado: damage has been increased from 195% to 215%, can now be linked with Gust Dive and Legendary Spear
  • Unicorn Spike Unicorn Spike: debuff duration has been increased from 15 seconds to 30 seconds, can now be linked with Charge Drive, Strike Dualshot, Legendary Spear, and Lightning Edge
  • Gust Dive Gust Dive: can now be linked with Charge Drive, Strike Dualshot, Leap Tornado, Unicorn Spike, Legendary Spear, and Lightning Edge
  • Highkick Demolition Highkick Demolition: can now be linked with Leap Tornado, Gust Dive, Legendary Spear, and Rolling Moonsault
  • Ignis Lore Ignis Roar: in addition to existing effects, this skill now gives you 3 attack every time you link a skill (stacks up to 10 times) for 10 seconds
  • Legendary Spear Legendary Spear: damage boost to Leap Tornado has been increased from 30% to 60%, debuff duration has been increased from 15 seconds to 30 seconds, cooldown of 5 seconds has been added, can now be linked with Leap Tornado and Gust Dive, in addition to existing effects linking skills will reduce Legendary Spear’s cooldown by 1 second for each skill used
  • Lightning Edge Lightning Edge: debuff duration has been increased from 15 seconds to 30 seconds, can now be linked with Charge Drive, Strike Dualshot, Unicorn Spike, and Legendary Spear
  • Rolling Moonsault Rolling Moonsault: can now be linked with Leap Tornado, Gust Dive, and Legendary Spear

EunWol

EunWol’s movement speed is low and linking skills together is clunky. Therefore we have added some speed and changed the skills to automatically do all of their hits with one skill press. However, this might be inconvenient at times so you can now move or jump to cancel the skill while its being used.

  • Spirit Bond 2 Spirit Bond 2: in addition to existing effects, now gives 20 speed
  • Mega Punch Mega Punch: now automatically hits twice with one key press
  • Island Strike Island Strike: now automatically hits twice with one key press
  • Ground Strike Ground Strike: now automatically hits twice with one key press
  • Shockwave Punch Shockwave Punch: now automatically hits three times with one key press
  • Bomb Punch Bomb Punch: now automatically hits four times with one key press

Flame Wizard

Flame Wizard’s Orbital Flame’s damage added up very fast and was too powerful. In addition, Blazing Extinction’s attack range was high enough that you could use the skill to hunt by itself. Therefore we have decreased Orbital Flame’s number of hits and movement speed, as well as decreasing Blazing Extinction’s range.

  • Orbital Flame Orbital Flame: number of hits has been decreased from 2 to 1, speed has been decreased
  • Orbital Flame II Orbital Flame II: number of hits has been decreased from 2 to 1, speed has been decreased
  • Orbital Flame III Orbital Flame III: number of hits has been decreased from 3 to 2, speed has been decreased
  • Orbital Flame IV Orbital Flame IV: number of hits has been decreased from 3 to 2, speed has been decreased
  • Blazing Extinction Blazing Extinction: attack range has been decreased

Wind Breaker

Wind Breakers were too powerful. Therefore we reduced some of their damage.

  • Fairy Turn Fairy Turn: damage has been decreased from 195% to 175%
  • Gust Shot Gust Shot: damage has been decreased from 285% to 260%
  • Sky's Song Sky’s Song: damage has been decreased from 370% to 345%
  • Trifling Whim III Trifling Whim III: damage has been decreased from 280% to 260%

Night Walker

Our concept for Night Walker was to have strong bossing capabilities while giving up the ability to hunt well, but it was too good at both. Therefore, we lowered the number of bounces of Shadow Bats and also decreased Quintuple Throw’s boss damage. We also received complaints about Siphon Vitality’s duration so we increased it.

  • Bat Communion Bat Communion: number of bounces has been decreased from 2 to 1
  • Bat Communion III Bat Communion III: number of bounces has been decreased from 2 to 1
  • Siphon Vitality Siphon Vitality: duration has been increased from 5 seconds to 10 seconds
  • Quintuple Throw - Boss Killer Quintuple Throw – Boss Killer: boss damage has been decreased from 20% to 10%

Demon Slayer

In a previous balance patch, we added a slow effect to Demon Impact but it didn’t apply to Evil Torture and it wasn’t useful so we corrected that. There was an error where Force was not being automatically recovered, making hunting a bit more difficult. We fixed the error so you can have a seamless battle experience.

  • Evil Torture Evil Torture: Demon Impact’s slow effect now activates this skill
  • Max Force Max Force: an error where Force was not being automatically recovered has been fixed

Battlemage

Battle Mage’s skill damage were low and their buff skills had long delays. Therefore we added a new skill which gives them invincibility when revived and increased their skill damage. Also, we changed some skills’ buff durations to unify them.

  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds when invincibility if revived. (Beginner skill)
  • Quad Blow Quad Blow: damage has been increased from 155% to 165%
  • Hyper Dark Chain Hyper Dark Chain: skill delay has been decreased from 1050ms to 880ms
  • Blood Drain Blood Drain: duration has been increased from 120 seconds to 200 seconds
  • Death Blow Death Blow: damage has been increased from 165% to 180%
  • Dark Lightning Dark Lightning: skill delay has been decreased from 1320ms to 720ms
  • Super Body  Super Body: buff duration has been increased from 150 seconds to 200 seconds
  • Finish Blow Finish Blow: damage has been increased from 240% to 280%
  • Cyclone Cyclone: damage has been increased from 360% to 480%, cooldown has been decreased from 12 seconds to 5 seconds
  • Dark Genesis Dark Genesis: skill delay has been decreased from 3240ms to 900ms
  • Big Crunch Aura Big Crunch Aura: buff duration has been increased from 150 seconds to 200 seconds

Wild Hunter

Wild Hunter’s mount acts as a penalty due to its buffs and long skill delays. Therefore, we added a new skill which gives them invincibility when revived and enhanced its buffs. We also unified buff durations and we added some passive HP to Beast Form. Finally, Rampage as One’s cooldown was reduced to be more useful while hunting.

  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds of invincibility when revived. (Beginner skill)
  • Soul Arrow Soul Arrow: Crossbow: attack boost has been increased from 30 to 40
  • Howling Howling: duration has been increased from 240 seconds to 300 seconds
  • Cross Road Cross Road: skill delay has been decreased from 1320ms to 930ms
  • Beast Form Beast Form: duration has been increased from 150 seconds to 300 seconds, attack boost has been increased from 30% to 40%, HP boost has been decreased from 80% to 15%, in addition to existing effects this skill now gives 80% HP passively
  • Wild Vulcan Wild Vulcan: skill delay has been decreased, range has been increased
  • Assistant Hunting Unit Assistant Hunting Unit: skill delay has been decreased
  • Extend Magazine Extend Magazine: duration has been increased from 130 seconds to 300 seconds, damage has been increased from 10% to 20%, all stats boost has been increased from 20 to 40
  • Rampage as One Rampage As One: cooldown has been decreased from 60 seconds to 15 seconds

Mechanic

Mechanic’s mount acts as a penalty due to its set up time, including its transformations for various skills. Therefore, we added a skill which gives them invincibility when revived, adjusted the delay of many skills, and increased the damage of Heavy Machine-gun so that its worth taking the penalty it has.

  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds of invincibility if revived. (Beginner skill)
  • Metal Armor Prototype Metal Armor: Prototype: skill delay has been decreased
  • Atomic Hammer Atomic Hammer: skill delay has been decreased
  • Rocket Booster Rocket Booster: skill delay has been decreased
  • Open Gate GX-9 Open Gate: GX-9: skill delay has been decreased
  • Mechanic Booster Mechanic Booster: skill delay has been decreased from 1400ms to 840ms
  • Magnetic Field Magnetic Field: skill delay has been decreased from 1260ms to 630ms
  • Metal Armor Heavy Machinegun Metal Armor: Heavy Machine-gun: skill delay has been decreased from 540ms to 270ms, damage has been increased from 240% to 300%
  • Accelerator EX-7 Accelerator: EX-7: skill delay has been decreased from 1260ms to 630ms
  • Healing Robot H-LX Healing Robot: H-LX: skill delay has been decreased from 1260ms to 630ms
  • Metal Armor Missile Tank Metal Armor: Missile Tank: Heavy Machine-gun’s damage has been increased from 30% to 40%, MP consumption has been decreased from 25 to 10, skill delay has been decreased from 840ms to 420ms
  • Robo Factory RM1 Robo Factory: RM1: skill delay has been decreased from 1260ms to 630ms
  • Amplifier AF-11 Amplifier: AF-11: skill delay has been decreased from 1260ms to 630ms
  • Laser Blast Laser Blast: skill delay has been decreased from 1110ms to 900ms

Xenon

Xenon’s 3rd job hunting ability is low so we increased some skills’ damage.

  • Combat Switching Explode Combat Switching: Explosion: damage has been increased from 200% to 220%
  • Combat Switching Shoot DOwn Combat Switching: Shoot Down: damage has been increased from 250% to 270%
  • Combat Switching Divide Combat Switching: Split: damage has been increased from 251% to 271%

Mikhail

There was no reason for Soul Rage to have a cooldown since it switches between being able to attack multiple mobs and 1 monster.

  • Soul Rage Soul Rage: now an On/Off skill

Kaiser

We thought it was awkward that after you use Final Figuration, you can only use a certain number of skills. Therefore you can now use all active attack skills in Final Figuration. We also increased the damage of some skills to increase hunting efficiency in 2nd and 3rd job.

  • Flame Shot Flame Shot: can now be used in Final Figuration
  • Impact Wave Impact Wave: damage has been increased from 250% to 270%, can now be used in Final Figuration
  • Chain Pulling Chain Pulling: damage has been increased from 250% to 280%, can now be used in Final Figuration
  • Petrified Petrified: can now be used in Final Figuration
  • Wingbeat Wingbeat: can now be used in Final Figuration
  • Sword Strike Sword Strike: can now be used in Final Figuration
  • Infernal Breath Infernal Breath: can now be used in Final Figuration

Angelic Burster

Angelic Burster has very high damage skills but their damage cap was low so we added an increased cap. We also created a new skill to increase the number of hits that Angelic Burster can do.

  • Affinity IV Affinity IV: in addition to existing effects, this skill now increases your maximum damage cap by 20,000,000
  • Soul Seeker Expert NEW! Soul Seeker Expert: When using active skills (except for Soul Seeker), your attacks will have a chance to automatically trigger Soul Seeker. (required skill: level 20 Soul Seeker) (max level: 10)
    • Level 10: 35% chance to summon a Soul Seeker which does 70% of Soul Seeker’s damage

SP Acquisition

SP acquisition for 4th job has been reorganized! Now, you will get all of your SP for 4th job by the time you reach level 140 (255 SP). Now, every level up with a level ending in 0, 3, 6, or 9, you’ll get twice the regular SP. Also, every 10 levels, starting at level 111/121/131, you’ll get 1 extra base SP.

After level 140 you will no longer gain 4th job SP. These SP changes do not affect Zero or Evan. Many skills have had their master levels adjusted in order to make up for these SP changes.

  • Dual Blade
    • Thorns Thorns Effect: master level decreased from 30 to 20
  • Cannon Master
    • Magnetic Anchor Magnetic Anchor: master level increased from 15 to 20
  • Soul Master
    • Solunar Time Solunar Time: master level increased from 20 to 30
    • Unforeseeable Unforeseeable: master level increased from 10 to 15
  • Flame Wizard
    • Flame Barrier Flame Barrier: master level increased from 10 to 20
    • Truth of Magic Truth of Magic: master level increased from 10 to 15
  • Wind Breaker
    • Trifling Whim III Trifling Whim III: master level increased from 20 to 30
    • Emerald Dust Emerald Dust: master level increased from 10 to 15
  • Night Walker
    • Shadow Stitch Shadow Stitch: master level increased from 10 to 20
    • Siphon Vitality Siphon Vitality: master level increased from 10 to 15
  • Striker
    • Wind Booster Wind Booster: master level increased from 20 to 30
    • Stimulate Stimulate: master level increased from 10 to 15
  • Mercedes
    • Advanced Strike Dual Shot Advanced Strike Dualshot: master level increased from 1 to 10
  • Phantom
    • Twilight Twilight: master level increased from 20 to 30
  • EunWol
    • Weakness Insight Weakness Insight: master level increased from 20 to 30
  • Luminous
    • Dark Light Mastery Dark Light Mastery: master level increased from 5 to 10
  • Demon Slayer
    • Vampiric Touch Vampiric Touch: master level decreased from 10 to 9
    • Devil Cry Devil Cry: master level increased from 20 to 30
  • Demon Avenger
    • Enhanced Exceed Enhanced Exceed: master level decreased from 20 to 15
    • Bloody Imprison Bloody Imprison: max level has been increased from 20 to 30
  • Wild Hunter
    • Extend Magazine Extend Magazine: master level increased from 20 to 30
  • Mechanic
    • Amplifier AF-11 Amplifier: AF-11: max level has been increased from 20 to 30
  • Xenon
    • Pinpoint Rocket Final Enhance Pinpoint Rocket: master level has been increased from 4 to 10
    • Multilateral V Multilateral VI: a skill point is now automatically added to this skill when you hit level 200
  • Mikhail
    • Combat Mastery Combat Mastery: master level has been increased from 10 to 15
  • Kaiser
    • Defense Mode 3rd Enhancement Defense Mode 3rd Enhancement: master level increased from 1 to 2
    • Attack Mode 3rd Enhancement Attack Mode 3rd Enhancement: master level increased from 1 to 2
    • Dragon Slash 3rd Enhancement Dragon Slash 3rd Enhancement: master level increased from 2 to 6

SP x 2 Level Up Hyper Skill Level Up

New level up animations have been added for levels where you get 2x the SP and when you unlock a new Hyper Skill!

Skill Window

The skill window has also been updated! Now when you put SP into a skill, a new UI will pop up that allows you to put more than one SP at a time~

Mastery Book Prices

The price of Mastery Books have been decreased, 3 million mesos for Mastery Book 20 and 5 million mesos for Mastery Book 30.

Easy Mode Horntail

In order to make bosses such as Magnus, Hilla, and Van Leon more accessible to lower levels, Easy Magnus and Easy Van Leon have had their difficulty lowered. In addition, a new Easy Mode Horntail has been added for users level 130 and higher.

At the Cave of Life, Keroben has fled, meaning you no longer need a Transformation Elixir! Moira is now waiting at the Cave of Life entrance to help those with Honorary Marks of the Expedition Leader fight Horntail. The Maze Room has disappeared, and now with the Mark, anyone can challenge Horntail alone.

Evolving System Entrance Evolving System Inside

The Evolving System has been updated! Each Link’s missions have been adjusted to be more exciting, the maps have been changed, monsters have had their stats changed, and the entrance room now gives access to all other Links.

The limit has been changed from 5 times in one day (20 minutes each) to 3 times in one day (15 minutes each). You can now revive inside Evolving System and when you loot an Evolving Coin, all party members will receive one as well.

Machine C-2‘s shop has been adjusted. He no longer sells ES Armor scrolls, or Enhancement scrolls. He now sells Mastery Book 30 and 100 Scroll Traces. Some cores have been added and deleted, and some core prices have been changed.

Orca (2) Orca (1) Orca

New story quests involving Orca returning to the Evolving System to try and talk to Suu have been added.

Improved Maple Tutorial

The Maple Tutorial system has been improved! It now gives detailed information about the places it recommends, such as which rewards you can get if you train there.

It is now also split into Normal (advancement quests, recommended quests, special content like Evolving System, party quests, hunting areas, and theme dungeons) and Hard (bosses, fallen star areas).

Elite Monster Changes

Elite Monsters have been adjusted, now the skills they have are based on their level and the level of monsters around them. In addition, for bonus stages, now whichever player hits a Mimic to drop its prizes is the only one that can pick up those prizes, you can now only get 3 special items per bonus stage, and the 50% Innocent Scroll has been added as a possible prize.

5th Warrior Set5th Mage Set5th Archer Set5th Rogue Set5th Pirate Set

Set effects have been added for the level 110 Dragon set. It gives 110 defense, magic defense, accuracy and avoid for 2 pieces, 6% HP and MP for 3 pieces, and 6 attack/magic attack and 6 stat for 4 pieces.

NOTE: For the new equipment below, I will not be stating specific items’ stats. You can check Southperry for that.

Zakum's Poisonic Weapons

New level 110 weapons called Zakum’s Poisonic weapons have been added, dropped by Zakum of course.

6th Warrior Set6th Mage Set6th Archer Set6th Rogue Set6th Pirate Set

A new level 120 set called the Ecletic armor has been added. They drop from monsters level 115~129 and consist of four parts: a hat, overall, gloves, and shoes.

The set effect gives 120 defense, magic defense, accuracy and avoid for 2 pieces, 7% HP and MP for 3 pieces, and 7 attack/magic attack and 7 stat for 4 pieces.

Buhizel Weapons

New level 120 weapons called Buhizel weapons will now drop from monsters level 115~129. You might notice the Ecletic armor and Buhizel weapons look just like the Reverse/Timeless set, this is because Reverse, Timeless, Loveless and Abyss equipment and recipes and the Chaos Pink Bean Mark will no longer drop.

Necro Warrior SetNecro Magician SetNecro Archer SetNecro Rogue SetNecro Pirate Set

A new level 120 set called the Necro armor will now drop from Hilla. It consists of five parts: a hat, overall, gloves, and shoes as well as the pre-existing weapon. This set actually looks really cool!

The set gives 3 all stats, 200 defense and magic defense for 2 pieces, 5 speed and 5% boss damage for 3 pieces, 100 defense and magic defense, 50 accuracy and avoid, 5 all stats for 4 pieces, and 10 attack and magic attack and 10% boss damage for 5 pieces.

Royal Von Leon Warrior SetRoyal Von Leon Magician SetRoyal Von Leon Archer SetRoyal Von Leon Rogue SetRoyal Von Leon Pirate Set

New level 130 Royal Van Leon equipment (including armor and weapons) is now sold! It consists of six parts: hat, overall, gloves, shoes, and cape plus the weapon.

The set gives 150 defense, magic defense, accuracy, avoid, 6 all stats and 10% boss damage for 4 pieces, 225 defense, magic defense, 10 speed, 15 jump, 10 attack/magic attack and 9 all stats for 5 pieces, and 300 defense, magic defense, 15 all stats, 10 stat, 15% HP and MP, 20 attack/magic attack, 10% boss damage and 5% chance to inflict level 2 Freeze for 6 pieces.

Muspel and Fensalir Armor Sets

Note: the image above has them reversed for some reason. The dark blue are the level 140 equips and the pink are the level 130 equips.

New level 130 weapons called Jaihinn weapons will now drop from monsters level 125~139. A new level 130 set called the Muspel armor has been added. They drop from monsters level 125~139 and consist of five parts: a hat, overall, gloves, and shoes along with the Jaihinn weapons. Not sure I like the whole pink thing haha.

The set gives 130 defense, magic defense, accuracy and avoid for 2 pieces, 8% HP and MP for 3 pieces, 8 attack/magic attack and 8 stat for 4 pieces, and 220 defense and magic defense, 10 all stats, and 10% defense ignore for 5 pieces.

New level 140 weapons called Utgard weapons will now drop from monsters level 135 and higher. A new level 140 set called the Fensalir armor has been added. They drop from monsters level 135 and higher, and consist of six parts: a hat, overall, gloves, shoes, and cape along with the Utgard weapons. This set looks great!

The set gives 140 defense and magic defense, accuracy and avoid for 2 pieces, 9% HP and MP for 3 pieces, 9 attack/magic attack and 9 stat for 4 pieces, 250 defense and magic defense, 15 all stats, and 10% defense ignore for 5 pieces, and 10 attack/magic attack and 10% defense ignore for 6 pieces.

Boss Accessory Set

New accessories have been added which drop from different bosses! Zakum drops the eye and face accessories, Magnus drops the badge and shoulderpads, Horntail drops the earrings and ring, and Pink Bean drops the belt and pocket item. I believe all modes of these bosses drop them (Easy Horntail and Magnus do so it should be the same for all of them).

  • Aquatic Letter Eye Accessory Aquatic Letter Eye Accessory: 6 all stats, 1 attack and magic attack, 100 defense and magic defense (lv. 100, 3 slots, tradeable until equipped)
  • Condensed Power Face Accessory Condensed Power Face Accessory: 5 all stats, 5 attack and magic attack, 100 defense and magic defense (lv. 110, 5 slots, tradeable until equipped)
  • Crystal Ventus Badge Crystal Ventus Badge: 10 all stats, 5 attack and magic attack, 50 accuracy and avoid, 10 speed and jump  (lv. 130, tradeable until equipped)
  • Royal Black Metal Shoulder Royal Black Metal Shoulders: 10 all stats, 6 attack and magic attack, 100 defense and magic defense (lv. 120, 1 slot, tradeable until equipped)
  • Dea Sidus Earrings Dea Sidus Earrings: 5 all stats, 2 attack and magic attack, 50 defense and magic defense (lv. 130, 6 slots, tradeable until equipped)
  • Silver Blossom Ring Silver Blossom Ring: 5 all stats, 2 attack and magic attack (lv. 110, 2 slots, tradeable until equipped)
  • Golden Clover Belt Golden Clover Belt: 15 all stats, 1 attack and magic attack, 150 HP and MP, 150 defense and magic defense (lv. 140, 3 slots, tradeable until equipped)
  • Pink Light Grail Pink Light Grail: 5 all stats, 5 attack and magic attack, 50 HP and MP (lv. 140 pocket item, tradeable until equipped)
  • Black Bean Mark Black Bean Mark : 7 all stats, 1 attack and magic attack, 30 accuracy and avoid, 120 defense and magic defense (lv. 135 eye accessory, 5 slots, untradeable)

Chaos Horntail Pendant Dominator Pendant Horntail Pendant Infernal Flame Machinator Pendant Stone of Life

A new set called the Boss Accessory set has been added, consisting of the new boss accessories above and some pre-existing ones (Horntail Pendant, Chaos Horntail Pendant, Machinator Pendant, Dominator Pendant, Infernal Flame earrings and the Stone of Life.

The set gives 10 all stats, 5 attack/magic attack, 60 defense/magic defense, and 5% HP/MP for 3 pieces, 10 all stats, 5 attack/magic attack, 60 defense/magic defense, and 5% HP/MP for 5 pieces, 10 all stats, 10 attack/magic attack, 80 defense/magic defense, and 10% defense ignore for 7 pieces, and 15 all stats, 10 attack/magic attack, 100 defense/magic defense, and 10% boss damage for 9 pieces.

Lion King's Castle Shop

In accordance with the new Royal Van Leon set, Mutt’s shop in Lion King’s Castle no longer sells the old equipment or recipes.  Lion King’s Noble Medals have been removed, leaving only the Lion King’s Royal Medals. Users with Noble Medals will be compensated with 1 Royal Medal for every 2 Noble Medals.

Also, you now only need 50 Purification Totems to get a Royal Medal. The drop rate of Purification Totems and the Suspicious Black Substances has been raised.

Blacklist

Based on suggestions from users, a few changes have been made. First of all, the blacklist has been updated so that users on your list cannot send you a message, /find or whisper you. In addition, when logging on privately (appearing offline), other users will not be able to /find you and you will appear offline in the Guild and Guild Alliance window as well.

Summer Limited Attendance Check

Now let’s move on to events. The first is the Summer Limited Attendance Check, which runs from now until August 13. Each day you have to defeat 300 monsters around your level to be counted. You’ll get prizes for each day that you participate!

Attendance Check Rewards

  • 1 day: 10 Power Elixirs
  • 2 days: 30 Scroll Traces
  • 3 days: 4 Etc. Slot Expansion Coupon
  • 4 days: 10 Summer Limit Coins
  • 5 days: 4 Use Slot Expansion Coupon
  • 6 days: 50 Scroll Traces
  • 7 days: 50% Golden Hammer (expires in 7 days)
  • 8 days: 20 Summer Limit Coins
  • 9 days: Special Medal of Honor (gives 10,000 Honor)
  • 10 days: 50% Epic Potential Scroll (expires in 7 days)
  • 11 days: 100 Scroll Traces
  • 12 days: 50% Innocent Scroll (expires in 7 days)
  • 13 days: 30 Summer Limit Coins
  • 14 days: Eternal Flame of Reincarnation (expires in 7 days)

Summer Limited Ice Box

The Ice Box event has returned again, and will run until August 13. Hunt monsters around your level for Ice Boxes, which you can then open for various prizes! Each box you open will give you a random amount of Scroll Traces and:

  • Transformation potions
  • Strawberry Ice Bar (expires in 1 day)
  • Chocolate Ice Bar (expires in 1 day)
  • Melon Ice Bar (expires in 1 day)
  • Carrot Ice Bar (expires in 1 day)
  • Potions
  • Summer Limit Coin

Summer Limited Coin Shop

The Summer Limited Coin Shop is now open and will stay until August 20! Spend your Summer Limited Coins at the shop, set up by Windy, who can be found in any major town.

Set-Up

  • Excited Manwha Chair (150 coins)
  • Very Good Manwha Chair (150 coins)
  • Magazine Cover Model Message Chair (150 coins)
  • Hero of the News Message Chair (150 coins)
  • Arkarium’s Storytime Chair (150 coins)
  • Magic of Pink Bean (150 coins)
  • Zakum’s Lord Chair (150 coins)
  • It’s Me Chair (150 coins)
  • Baseball with Orca (150 coins)
  • Tropical Vacation Message Chair (100 coins)
  • Summer Limit Chair Box (20 coins)

Etc

  • Free Advancement Coin (100 coins) [limit of 2]
  • 12 Slot Herb Bag (50 coins) [limit of 1]
  • 12 Slot Ore Bag (50 coins) [limit of 1]
  • Pink Coin Purse (50 coins) [limit of 1]
  • 8 Slot Chair Bag (50 coins) [limit of 1]

Scrolls

  • 60% Innocent Scroll (80 coins) [limit of 1]
  • 10% Clean Slate Scroll (45 coins) [limit of 3]
  • Special Additional Potential Stamp (65 coins) [limit of 3]
  • Gold Potential Stamp (45 coins) [limit of 3]
  • 100% Golden Hammer (45 coins) [limit of 1]
  • 50% Epic Potential Scroll (45 coins) [limit of 3]
  • 50% Positive Chaos Scroll (20 coins) [limit of 5]
  • Miraculous Positive Chaos Scroll (35 coins) [limit of 3]
  • Enhanced Flame of Reincarnation (45 coins) [limit of 3]
  • Eternal Flame of Reincarnation (55 coins) [limit of 1]

Special

  • Damage Skin Storage Scroll (70 coins) [expires in 30 days, limit of 1]
  • Base Damage Skin (10 coins)
  • Sweet Tradition Damage Skin (150 coins) [account tradeable]
  • Impactive Damage Skin (150 coins) [account tradeable]
  • Snow Blossom Damage Skin (150 coins) [account tradeable]
  • Monotone Damage Skin (120 coins) [account tradeable]

2x Experience and Scroll Traces Fever Time

Also, to celebrate the summer, there will be 2x experience on July 26, August 2, and August 9 from 1pm to 4pm!

In addition, on those dates, there will be Fever Time from 4pm to 10pm. During this Fever Time, Scroll Traces will have their success rates increased (15% -> 25%, 30% -> 45%, 70% -> 95%).

Little Soldier and Ballerina Pets

New pets, Ballerina Rin, Little Soldier Hong, and Little Soldier Chung have been released!

The Mileage shop has had its limits reset.

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  1. Anonymous
    July 23, 2014 at 10:26 pm

    K den m8

    • weeeeeeeeeeeeeee!
      July 25, 2014 at 5:44 pm

      AHM SECOND!! WOOAMSMSMSMSMSMFMFAMDFMAMAFGGSJGJSJGJSGJSFSJFJGJ!

    • Anonymous
      November 3, 2014 at 8:10 pm

      K der wanka

  2. sirius16
    July 23, 2014 at 10:38 pm

    Not Bad, not bad at all
    I was disappointed about the lack of fifth job, but this is OK.
    For now, anyway
    But seriously, what is up with that huge cat in the picture

    • Anonymous
      July 24, 2014 at 2:55 am

      Fifth job instructor >:D

      • O_O
        July 25, 2014 at 5:45 pm

        he’s right! give this man a pat on the back and a toaster oven!

  3. Anonymous
    July 23, 2014 at 11:05 pm

    So the skills are the same still ? Wow most jobs get their maxed SP at 140 but Zero and Evan 😥 So I assume that 5th job will start around lv 140 ? But what about Evans 😥 Are their skills going to be adjusted so that they will also get 5th job advancement but like at 160 + or 170 + Hoping it will be fair for all classes 😀

    • Dark Evan
      August 26, 2014 at 9:05 am

      ikr D:
      Zero and Evan are BOTH my main D:<
      Its like hotmail saying "Download Canceled! You got dissed!" right after it was about to finalize downloading after saying, "Download Commencing! You got Soul!", when it began

  4. Anonymous
    July 24, 2014 at 12:31 am

    I hope 5th job comes out in the next patch.

    • sirius16
      July 24, 2014 at 1:17 am

      Alas, if only. Unfortunately there is to be no fifth job until at the earliest next summer

      • owlyOOP
        July 25, 2014 at 2:41 pm

        Are you a time traveler?! Marty Mcfly.. is that you?!

        • Dark Evan
          August 26, 2014 at 9:26 am

          No… is obv Doc…tor Foxwit 😛

      • Anonymous
        July 26, 2014 at 11:35 am

        Idk… Balancing has been done so… it could be winter also if not this summer itself

  5. Anonymous
    July 24, 2014 at 12:42 am

    So you can’t get Reverse, Timeless, Loveless, and Abyss equips and recipes anymore, but what about Fearless equips?

  6. Anonymous
    July 24, 2014 at 4:58 am

    okey time to quit my angelic buster, it seems that KMS doesnt give a shit about the class anymore…

    • Anonymous
      July 24, 2014 at 11:44 am

      They also don’t give a shit about arans… or brawlers…

      • Anonymous
        July 24, 2014 at 2:41 pm

        Or Dual Blades…

        • Anonymous
          November 30, 2014 at 8:34 pm

          or Phantoms….

  7. Anonymous
    July 24, 2014 at 5:11 am

    Well its been fun playing Angelic buster for almost 2 years now but its time to quit since KMS just doesnt give a @$@#% about that class anymore… worst revamp or buff or whatever u want to call it… Angelic Buster has been the most nerfed class in the game to the point of been one of the least played classes similar to mechanics… This is just dumb balancing imo… 35% proc rate chance in skills that we mainly dont use when bossing, increasing 20m to cap it cannot be compared to the damage lines most classes have. Very disapointing patch and i am tired of waiting for a decent AB comback i dont want AB to be as OP has when they were first release but at least make it a decent class to play with cuz right now it is just @$%@# Soul Seeker been our main Bossing skill has been cut from 4 to 2 orbs, from spammable to non spammable, not to metion that it is not affected by attack speed, AB doesnt have attack speed booster, AB is the class with the least amounts of lines x attack and we are stuck at %@#%$@ 50m cap… AB have 2 useless skills Melody Cross & pretty exaltation…and what else can i say… oh yes 35% proc rate chance is just meh why dont u make it 50% or at least 40%…35% is just trollish… why dont they make cap damage for AB to 100m so at least we can deal some dcent damage with trinity skill… why dont they make Soul Seeker expert which is ment to be an Soul seeker upgrade to increase number of orbs from 2 to 3 at least…:hothead:

    • Anonymous
      July 24, 2014 at 7:05 am

      Andi dont get my nightlord buffs

      • Anonymous
        July 24, 2014 at 7:12 am

        Noteven shadowparternnew effect

  8. Yuno
    July 24, 2014 at 7:38 am

    Aww … Night Lord have nothing for them in this patch

  9. noi
    July 24, 2014 at 7:54 am

    quitting captain.. worse possible patch they could ever make… captain was already one of the lowest dps class which already far too annoying game play that you have to use aim and then many buffs all the time and now stop rapid fire quick draw and headshot? no one is gonna play this class anymore and nexon are proving to be the shittest balancing company … they would’ve been better removing the class from the game and offering people to chose a class instead I would have switch into mechanic but now im just gonna quit the game for a long time until they change that. !

  10. Anonymous
    July 24, 2014 at 9:08 am

    In addition, Tyrant equipment (Superior) enchanting cost start at about 55,000,000 meso.

  11. blue
    July 24, 2014 at 11:40 am

    Max, I thought that Hurricane Hyper was 10% not 20%? Is this correct???? o.O

    • DC
      July 24, 2014 at 4:25 pm

      Hurricane – Boss Killer is indeed still 10% Boss Damage. Max just made a slight typo.

      • Max
        July 24, 2014 at 4:37 pm

        ^ Correct, fixed my mistake xP

  12. GeorgeClooney
    July 24, 2014 at 1:28 pm

    Does this new Enhancement System still enhance equipment like the current system? Like a 250 ATK weapon enhanced gives the 5-6 (not sure on the numbers) ATK? Because it doesn’t show in these screenshots.

    • Anonymous
      July 24, 2014 at 10:45 pm

      I’d also like to know if that if we scrolled a weapon with a 5 star enhancement before this change happens, can we use the new system to make it 25 stars?

  13. Knite0
    July 25, 2014 at 3:05 pm

    That cat is seriously awesome. They should make more things involving it.

    • O_O
      July 25, 2014 at 5:47 pm

      THAMS OOP BRAW!

  14. Tella
    July 25, 2014 at 5:47 pm

    I really hope September actually changes the classes. Adding new skills and making them actually UNIQUE. Only reason for me to continue playing my BaM is a revamp. If they are going to simply add damage and decrease cooldowns I retire.

    • O_O
      July 25, 2014 at 5:47 pm

      bye-bye 🙂

    • (●^o^●)
      July 26, 2014 at 7:28 am

      Sayonara

  15. Knite0
    July 26, 2014 at 6:42 am

    Forgot to say this: pelvic thrust!

  16. July 26, 2014 at 3:47 pm

    Does she say “star pussy” at the end of that little clip or it’s just me?!

  17. Anonymous
    July 26, 2014 at 3:53 pm

    Are the Light Pink Grail and Black Bean Mark part of any set(s)?

    • Max
      July 26, 2014 at 3:55 pm

      They’re in the boss accessory set

  18. Anonymous
    July 26, 2014 at 7:20 pm

    Worst update ever Angelic Buster are getting trolled for a hole new year again…

  19. Anonymous
    July 26, 2014 at 10:31 pm

    That video though…..

  20. Anonymous
    July 27, 2014 at 12:04 pm

    I noticed that you wrote that Stimulate was bumped from 10 to 15 for Vipers. Isn’t Stimulate the level 150 Hyper Skill though? Maybe they bumped up something else, like Pirate’s Revenge.

  21. Anonymous
    July 27, 2014 at 2:39 pm

    Face it guys, there’s not enough hype for 5th job right now, they’d have to make a miracle to make the next job tier be available on September-October (just a guess), we’d might have to wait a whole year (GMS-wise) for 5th job to come to us and by then the hype’s going to be gone.

    Also, do you even think those “rebalances” are worth waiting? Look at most pirate classes (I am not a pirate main or anything but I despise Nexon’s mediocre attitude towards them), and don’t get me to talk about the rest, DB is still pretty weak, AB is still underpowered, most other classes got such minor changes that should had been made years ago, but Nexon is so lazy that they barely care about them.

    Last but not least, this game is a masterpiece in draining your money, it’s pretty well made to allure people to spend money on something that is not worth the time, I know it’s your money and you do w/e you want with it but don’t you feel this game is more like a disguised casino or something similar to it? You literally HAVE to spend money to be able to boss, the other “fair” way is to farm the events 24/7 like a slave for the rest of your life to archieve something pointless and pretty much based on your luck to be like a “pro”, that or just spend the money you get from selling your house, car and probably your organs.

    TL; DR: Nexon is so lazy and mediocre towards this game that, until now, they realize the players are quitting and they are trying to make something up to keep them playing, they fail miserably but they still try, this game is not P2W (because, really, you win nothing) but rather a heavy money-scheming masterpiece that keeps those stubborn people playing and sucking their money away to archieve something completely pointless and unrewarding. That’s my 2 cents.

    PD: Sorry for my english :/.

    • Anonymous
      July 29, 2014 at 11:13 am

      “DB is pretty weak” huh?

  22. Anonymous
    July 27, 2014 at 6:35 pm

    I have a question about the equipment trace. Lets say you have an item and that u innocence it and boom it intentionally just to have the potential. And then lets say you have already scrolled equipment that is the same to the one you boom. Will the stats on the equipment without the potential be erased to which it becomes clean… since u innocenced the one that boomed with the potential if you combine them? Thank you…. lol just to make sure so i can start scrolling a new set of cra armor with icogs then innocence and boom the ones i have now to get the potential only.

    • Max
      July 27, 2014 at 8:24 pm

      Your explanation is a bit confusing… but when you use an Equipment Trace on an item, it overwrites every stat with the Trace’s stats. You cannot combine a scrolled item with a Trace’s potential, you will just get a clean item with the potential.

      • Anonymous
        July 27, 2014 at 10:44 pm

        AH just what i am looking for thank you lol…. thats saves me some time from wasting icogs

  23. July 28, 2014 at 9:55 am

    Eunwol was clunky when attacking so lets make him even clunkier! Seriously they took what i loved about Eunwol and just…..ruined him! I guess there is no use in continuing him now because i can’t play like that! It is so stale and clunky with one key press! GG Nexon, ruining all the classes i love to play since RED, GG.

    • July 28, 2014 at 9:57 am

      Does that also mean we cant switch directions of the attack while using it? Great…. GG

  24. noi
    July 29, 2014 at 6:02 pm

    I think and believe that nexon right now care only about these ” played” and popular classes.. like warriors and archers and mages… while pirates being basically “fuck off pirates whos even playing pirates so it will worth for us balance them”
    at this moment I believe they should let pirates just change to any job they want and just remove pirates… I mean these changes not only are not buffing captain dps which is lowest in the game they actually nerf captains and more than nerf them they also make their play style even more annoying to play and more times to stop attacking to buff and changes.. more than this for people with decent ping like 200+ ping this change from rapid fire into quick draw and headshot takes forever so we wont even use this once.. so this is a hugeeee nerf and no one is going to play captain after this patch in gms.

    • Anonymous
      July 30, 2014 at 7:04 am

      its nexon…they just make the biggest mistake when releasing BIGBANG now they want kids to rage quit Maplestory to try their new project Maplestory 2…

  25. Anonymous
    July 30, 2014 at 7:02 am

    nexon is just full of $@#@ that doesnt have a clue about balancing…when are they going to nerf zero!?!?!they dont check DPM charts!?!?!? when are they going to really buff mechs, ab, corsair, and other forgotten classes they just dont give a @$@$$@#%…why did they even release a pirate class if they are just going to make it the worst piece of $@#@$ in the game…AB got biggest neft in maplestory history and to date they havent done anything to improve her now that OP shitty classes like zeros have been created…

    • Anonymous
      August 6, 2014 at 9:07 pm

      Yes I’ve been saying zero should be nerfed, kind of pitiful that they nerf every other class that was nerfed except zero.

      • Dark Evan
        August 26, 2014 at 9:38 am

        Zero is strong, but it does have its weaknesses. You see, Zero has nothing and everything he needs at the same time. Zero may be like playing 2 different classes at once in SOME ways, but its also like playing 2 HALVES of a class in OTHERS.

  26. Anonymous
    July 31, 2014 at 8:21 pm

    Oh another question about the equipment trace…. when you use the trace on a clean tradeable item that hasnt been equipped such as ra armor, will it become untradeable if you use the trace on it?

    • Max
      July 31, 2014 at 8:22 pm

      Not sure, I would assume it would take on whatever ‘tradeability’ the traces item had.

  27. wow
    August 1, 2014 at 1:38 am

    Why the nerf to orbital flame, I can understand blazing extinction but why the fuck did nexon drop the number of hits of orbital flame? Why not the damage instead of the hits I mean I wouldn’t mine if the damage got dropped some, plus they also drop the speed which to me seem like overkill >.>

    • Anonymous
      August 1, 2014 at 8:01 pm

      Exactly why I quit this game because of shity balancing.

      • -_-
        October 1, 2014 at 9:16 am

        boy that is some fucked up shit right there they make the attack slower and weaker unlike other classes who just got weaker now if you were hitting max dmg 3 times you can only hit max dmg 2 times that is the worse nerf in maple history

        • 「」
          November 5, 2014 at 10:54 pm

          I dont see why they have to slow it down for orbital flame though :/ and also making blaze wizard’s mobbing skills worse by lowering hits and damage…..。・゜・(ノД`)・゜・。

  28. fges
    August 1, 2014 at 3:43 pm

    new animation pls. how longer does evan need to stuck with the blaze skill. AND I DONT GIVE A #¤”#”%¤%” ABOUT DAMAGE. JUST NEW ANIMATION for blaze

    • I agree
      August 1, 2014 at 7:50 pm

      I second this^^

  29. Anonymous
    August 3, 2014 at 3:27 pm

    Osk ghud ahtve?

  30. Anonymous
    August 11, 2014 at 11:21 pm

    People shouldn’t complain about obvious things. You knew what you were getting into when you picked your class to main. Example, look at the ‘Hero” class. The way you use one is pretty damn outdated, yet some people still manage to enjoy it. Apply the same things to the classes mentioned here.

    One set of patch notes that includes BOOSTS to certain classes, and somehow it’s treated as a bad thing.

    You can say it’s Nexon, but it’s because it’s Nexon that you should know what you’re getting into with the classes you pick. It doesn’t matter which regional version you’re in, since they’re all connected in the end, which means Nexon = Nexon. It may be Nexon’s fault for being lackluster, but it’s the player’s fault for their choice, only because they’re bashing Nexon for their choice. If you like it yet find it repetitive, well, that’s MS for you. You’re not the only one suffering with a class they like that has repetitions.

    And everyone knows that Nexon needs to do major changes to many classes, most of which are obsolete in damage and play-style. Some play too similarly, making it’s existence pointless. Will September fix that? Probably not. Will 5th change it? Only if they can add enough variety to make up for things, so probably not.

    Have expectations and you’ll get it crushed. So enjoy what you have, and enjoy the game for what it is. Unless you’re not playing it as a game.

  31. August 20, 2014 at 6:20 am

    I thought in the previous KMST patch they decided to leave the mercedes’ ignis roar skill alone, why did they put it back to 3 attack per line for 10sec? it hurts dps alot ._.

    • Dark Evan
      August 26, 2014 at 9:41 am

      Not exactly, in the KMST patch, they say. The added the old effects AND kept the new. Also, do note the lines, IN ADDITION TO EXISTING EFFECTS. Lern2read pls

  32. Anonymous
    November 1, 2014 at 6:18 pm

    Thats great Little Nerf for Blaze Wizards and NightWalkers, they are OP now. i hope nerf this jobs like did a xenon and angelic buster before.

  33. 「」
    November 2, 2014 at 12:37 pm

    Aww does that mean that Blaze Wizard will be weaker in the next update for gms because my damage is already low enough TT^TT and i usually have to keep spamming the mp potion key DX which then wastes most of my mesos 。・゜・(ノД`)・゜・。

  34. 「」
    November 2, 2014 at 12:45 pm

    And lowering the number of hits for orbital flame seems kind of bad and lowering blazing extinction…guess its later going to be a kind of weak class that could be easily killed then…except its still kind of fun i guess……..

  35. 「」
    November 3, 2014 at 9:27 pm

    Whats weird is that they also don’t change the night walker’s number of hits nor make it slower and yet blaze wizard is lower hopefully gms will look at this CAREFULLY and change some things is the main point of blancing keeping 12 or 5 jobs better things they didn’t even do aran and evan revamp! -_-;

  36. Christian
    November 27, 2014 at 12:28 am

    “Paladin’s were too strong?” Lol are you kidding me? paladins barely do 8 hits and super slow, the boss a paladin can kill in 10 minutes most classes can kill in less than 5…what the hell is wrong with you people? You basically want to take away the only offense paladins have, so what will be left for them? Tanking? Who needs tanking really if every other class they either avoid dying from bosses by other means rather “pure tanking.” Almost no one plays paladins as it is due to the difference in time for bossing compared to other classes, and now you want to make it weaker…well that is just great, might as well remove the class.

    • seah jeremy
      January 4, 2015 at 7:05 am

      how can paladin be too strong when u have to rebuff every 45 secs and its attack speed is far inferior to almost every other class. that’s a bunch of BS.

  37. Christian
    November 27, 2014 at 12:29 am

    You boost the already OP classes further, like Kaisers and weaken the classes that should be boosted like paladins and wind archers

  38. Anonymous
    November 30, 2014 at 8:42 pm

    Its funny to read all the comments about people complaining that they want better stuff done to there classes, when AB’s, Phantom’s, NL’s, and Dual Blade’s, and Aran’s get shit on EVERY TIME IN ALL OF THE UPDATES. Either we get nerfed(even more), nothing changes, or basically nothing changes cause they change something about a stupid skill that no one uses.

    • Anonymous
      November 30, 2014 at 8:44 pm

      Paladin’s also

  39. Anonymous
    December 1, 2014 at 6:05 am

    Dang. nothing for Hayato again?!

  40. Anonymous
    December 2, 2014 at 3:39 pm

    Max, if an item is anvilled if you let it explode by using StarForce Enhancement, does an Equipment Trace contains data of ‘Anvilled’ items?

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