KMST ver. 1.2.024 – Heroes of Maple Blockbuster and Skill Changes!
The next patch for the Heroes of Maple update will be coming out on December 3 and it has hit the test servers today! It includes parts of the first Act of the Heroes of Maple blockbuster as well as many skill changes and a few other things.
Blockbuster – Heroes of Maple
The Heroes of Maple <Act 1 – Slumbering Dragon Island> will be revealed soon.
- <Heroes of Maple> is the second blockbuster content which follows <Black Heaven>. The six heroes gather after hundreds of years to save Maple World once more, and the commander Damien’s story will be told as well.
- Act 1’s background will be the asleep Afrien. It will showcase new visual and play elements.
- Level 33 and higher characters can participate. You can enter by using the icon on the left side of your screen or through the Dimensional Mirror.
- In the test server, you cannot enter. You can play in the official update on December 3.
The Heroes of Maple blockbuster will have 4 acts. Looks like the first one will take place in the Crystal Cave and then you’ll take Crystal Garden to the later areas?
Here are two maps which are part of the blockbuster, the first is Afrien (on the Slumbering Dragon Island?) and the second is a village in a snowy area.
They also added a lot of NPCs and illustrations in the data so I’ll show you guys them. Here’s Aran.
Here’s Evan, he actually has the most haha. So cute!
Afrien and Mir also received illustrations.
Freud will appear in this blockbuster as well.
Mercedes has a new hairstyle to match her new illustration, I wonder if they’ll be updating her creation like Aran and Evan?
Phantom and Luminous did not have any illustrations in the data but they had new NPCs. All of the Hero NPCs look like they could be regular characters wearing special equipment, maybe this Blockbuster will be a roleplay-dungeon (like Hayato/Kanna/Ayame?).
EunWol got a new hairstyle too!
In addition to the Heroes, Lilin and Nineheart will appear in this blockbuster.
Continuing the story of Root Abyss and the World Tree, the Transcendent of Life Alicia will appear! I think she is in the hands of Damien since he killed Shinsoo after Alicia went to Ereb to regain her powers.
Speaking of which, Demon’s brother and one of the Black Mage’s commanders, Damien will probably be the main villain in this blockbuster! He got a snazzy new look.
And finally, here’s a really cool showdown between Aran and Damien.
New skills and skill changes have been added for some of the Heroes. (see below for skill changes)
The Heroes will now receive the Hero’s Emblem after their 3rd and 4th job advancements.
- (Lev. 60) Silver Hero’s’ Emblem
- (Lev. 100) Gold Hero’s’ Emblem
The Heroes’ creation illustrations and buttons have been changed.
Skill voiceovers have been added for Aran, Evan, and Mercedes. You can listen to them here (thanks to Spadow!).
Job Balancing
After the previous job balancing, we have examined play patterns and user opinions. Using this information, we will once again try to further our job balancing gradually. Through smaller changes, we expect that it will be easier to achieve better balance. Our goals are:
- Low battle efficiency jobs’ boost and high jobs’ reduction
- Adjustments will be made based on a job’s special characteristics without impacting overall fun.
- Jobs with lower advancements that have difficulty hunting will be adjusted as well.
- Change summon’s damage to character-based damage
- Since it is very difficult to understand the damage your summons will do because they follow a different formula, we will changing all of them to use your character’s formula.
- Only Soul Weapon summons will continue to use the old formula.
- Certain active buffs changed to passive
- Some buff skills will be changed into passive skills so their utility is increased slightly.
- Hyper buff skills’ cast delays have been adjusted.
- Maximum damage increasing buffs adjustments
- All jobs with skills that increased maximum damage limit will be changed to % increases. Certain skills for certain jobs will remain as fixed values.
- Epic Adventure, Glory of Guardians, Heroes’ Oath, Will of Liberty, and Queen of Tomorrow’s cast actions have been removed.
- Skill descriptions and other error fixes
- Errors where certain skills would ignore monsters’ attack nullification skills have been fixed.
- Errors where certain physical skills would be affected by monsters’ magic nullification skills have been fixed.
Adventurers
Epic Adventure: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Adventurer Warriors
Iron Body: has been changed into a passive skill
Hero
To answer some complaints, we have added new features to Valhalla and attempted to increase the opportunity to showcase high damage.
Brandish: damage has been increased from 220% to 280%, attack range has been increased
Combo Force: cast delay when used with the down arrow key has been decreased, now consumes 1 Combo Counter
Shout: regular Shout and Shout when used with the down arrow key have been switched. Now, regular Shout will inflict a status on enemies in a wide range while Shout with the down arrow key will have a narrow range. If Shout with the down arrow key is used on a boss, there is a chance to increase the chance to inflict a status effect on that boss. Shout consumes 1 Combo Counter, cast delay has been decreased.
Raging Blow: enhanced Raging Blow while in Enrage state’s damage has been decreased from 215% to 167% and its number of hits has been increased from 7 to 9
Valhalla: cooldown has been increased from 90 seconds to 210 seconds, attack boost has been removed, cast delay has been decreased, now while this buff is active, your critical rate will be increased by 50%, you cannot be knocked back by any enemy attacks and Raging Blow will be enhanced to 109% damage 9 times with the last 2 attacks as critical hits
Paladin
One-handed weapons’ damage was a bit low so we have added a feature to increase it slightly.
Paladin Expert: in addition to existing effects, if you are wearing a one-handed sword or one-handed blunt weapon your mastery will be increased by 5%
Blast: Blast’s buff duration has been increased from 90 seconds to 120 seconds
Dark Knight
description
Beholder: cast action has been deleted
Beholder Dominant: damage formula has been changed to use the character’s damage instead of a summon’s
Beholder Shock: damage formula has been changed to use the character’s damage instead of a summon’s
Lord of Darkness: heal rate has been decreased from 100% to 40%
Gungnir Descent: damage has been decreased from 250% to 210%, number of hits has been increased from 10 to 12
Reincarnation: invincibility duration has been increased from 25 seconds to 40 seconds, number of monsters required to be killed to revive has been increased from 20 to 30, cooldown has been increased from 360 seconds to 600 seconds
Beholder’s Revenge: damage formula has been changed to use the character’s damage instead of a summon’s
Dark Thirst: cast delay has been decreased
Adventurer Mages
Magic Guard: has been changed into an On/Off skill
Archmage (F/P)
description
Poison Breath: DoT damage’s duration has been increased from 5 seconds to 10 seconds
Ignite: an error where this would ignore monsters’ attack nullification skills has been fixed
Extreme Magic (F/P): DoT damage’s duration boost has been changed from 10 seconds to a 100% boost
Ifrit: in addition to existing effects, enemies hit by Ifrit will now take 140% damage every second for 2 seconds
Mist Eruption: damage boost per DoT has been adjusted to give a bigger boost with more DoTs (2 DoTs – 20%, 3 DoTs – 45%, 4 DoTs – 80%, 5 DoTs – 125%), in addition to existing effects if you use this skill with 5 stacked DoTs the cooldown will be decreased by 3 seconds
Archmage (I/L)
Thunder Storm: movement speed has been increased, damage formula has been changed to use the character’s damage instead of a summon’s
Chain Lightning: damage has been decreased from 255% to 225%, number of hits has been increased from 7 to 8
Freezing Breath: remaining duration will now be shown in the buff window
Elquines: damage formula has been changed to use the character’s damage instead of a summon’s
Bishop
description
Invincible: has been changed into a passive skill
Angel Ray: damage has been decreased from 365% to 295%, number of hits has been increased from 4 to 5
Bahamut: damage formula has been changed to use the character’s damage instead of a summon’s
Vengeance of Angel: while this skill is active, Angel Ray’s number of hits boost has been increased from 4 to 5
Bowmaster
Quiver Cartridge: an error where Magic Arrows would ignore monsters’ attack nullification skills has been fixed
Arrow Platter: an error where you could not escape from petrification if you were petrified while using this skill has been fixed
Phoenix: damage formula has been changed to use the character’s damage instead of a summon’s
Marksman
description
Steig Eisen: in addition to current effects, if you use Steig Eisen with the down arrow key, you will move to Arrow Illusion if it is in range
Freezer: damage formula has been changed to use the character’s damage instead of a summon’s
Arrow Illusion: duration has been decreased from 45 seconds to 30 seconds, cast delay has been decreased, 20 second cooldown has been added
Bullseye: cast delay has been decreased
Night Lord
Mark of Assassin: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Dark Serenity: has been changed into a passive skill
Mark of Night Lord: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Shadower
Karma: has been changed into a passive skill
Veil of Shadows: an error where this would be affected by monsters’ magic nullification skills has been fixed
Dual Blade
Karma: has been changed into a passive skill
Thorns Effect: has been changed into a passive skill
Adventurer Pirates
Battleship Nautilus: damage has been decreased from 1020% to 440%, number of hits has been increased from 3 to 7
Viper
Mental Clarity: has been changed into a passive skill
Willow Defensive: has been changed into a passive skill
Fist Enrage: damage boost when fully charged has been removed, damage has been decreased from 320% to 280%, number of hits has been increased from 8 to 10
Dragon Strike: damage has been decreased from 770% to 300%, number of hits has been increased from 2 to 12, cast delay has been decreased, 10 second cooldown has been added, in addition to existing effects, when this skill is used while fully charged, enemies hit will receive a debuff that increases your final damage by 15%
Captain
Magnum Shot: damage has been increased from 131% to 165%
Summon Crew: damage formula has been changed to use the character’s damage instead of a summon’s
Hollow Point Bullets: has been changed into a passive skill
Assemble Crew: damage formula has been changed to use the character’s damage instead of a summon’s
Octo Quarterdeck: damage formula has been changed to use the character’s damage instead of a summon’s
Fusillade: in addition to existing effects, Fusillade now passively increases Battleship Nautilus’ damage by 130%p
Continual Aiming: cast delay has been decreased, an error where the final damage boost would not work has been fixed
Captain Dignity: an error where the damage was higher than the skill description has been fixed
Crew Commandership: damage formula has been changed to use the character’s damage instead of a summon’s
Unwearying Nectar: cast action has been removed
Cannon Shooter
description
Monkey Wave: buff duration has been increased from 10 seconds to 30 seconds, cast delay has been decreased
Oak Barrel Roulette: buff duration has been increased from 150 seconds to 180 seconds
Cannon Buster: damage has been increased from 600% to 650%
Magnetic Anchor: damage formula has been changed to use the character’s damage instead of a summon’s
Rolling Cannon Rainbow: damage formula has been changed to use the character’s damage instead of a summon’s, an error where this would ignore monsters’ attack nullification skills has been fixed
Mikhail
description
Soul Driver: cast delay has been decreased
Sword Mastery: in addition to existing effects, Sword Mastery now increases your final damage by 15%
Shining Charge: has been changed into a passive skill
Soul Attack: final damage boost has been decreased from 40% to 25%
Intention: in addition to existing effects, Intention now increases your final damage by 10% and critical rate by 20%
Soul Assault: damage has been decreased from 320% to 265%, number of hits has been increased from 6 to 8
Soul Rage: final damage boost has been decreased from 60% to 30%, critical rate boost has been removed
Shining Cross – Install: damage has been decreased from 100% to 75%, number of hits has been increased from 2 to 4
Queen of Tomorrow: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Knights of Cygnus
desciption
Cygnus Bless: will no longer take up a Link Skill slot when linked to another Cygnus job
Glory of Guardians: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Soul Master
Sword of Light: has been changed into a passive skill
Inner Trust: has been changed into a passive skill
Soul Guardian: has been changed into a passive skill
Soul Pledge: has been changed into a passive skill
Soul Penetration: an error where this would ignore monsters’ attack nullification skills has been fixed
Wind Breaker
description
Spiral Vortex: in addition to existing effects, Spiral Vortex now passively increases Dance of Frozen Wind’s damage by 275%p
Wind Blessing: in addition to existing effects, Wind Blessing now increases your attack by 10%
Bow Expert: final damage boost has been increased from 10% to 25%
Storm Bringer: cast action has been deleted
Night Walker
description
Shadow Bats: is now a Dark element attack
Triple Throw: last hit is now a Dark element attack
Quadruple Throw: last hit is now a Dark element attack
Star Dust: is now a Dark element attack
Shadow Servant: all copied hits are now Dark element attacks
Quintuple Throw: last hit is now a Dark element attack
Darkness Omen: is now a Dark element attack, you can now have up to 2 Darkness Omens summoned, in addition to existing effects, Darkness Omen’s cooldown is decreased by 0.5 seconds each time a Dark element attack (other than Shadow Bats and Darkness Omen) hits an enemy
Dominion: is now a Dark element attack
Shadow Illusion: all copied hits are now Dark element attacks
Striker
description
Vortex: has been changed into a passive skill
Needle Carapace: has been changed into a passive skill
All Heroes
Heroes’ Oath: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Aran
description
Drain: heal amount has been decreased from 5% to 2%, 1000 maximum HP boost has been changed to a 10% boost
Cleaving Attack: 3o% boss damage boost has been changed into a 30% damage boost
Adrenaline Boost: duration has been increased from 10 seconds to 15 seconds, damage boost has been decreased from 500%p to 400%p, in addition to existing effects Adrenaline Boost now passively increases all attacking skill’s damage by 100%p
Beyonder: delay between the 1st and 2nd hit has been decreased, 1st hit’s cast delay has been decreased
Boost End – Hunter’s Targeting: damage has been decreased from 2500% to 1500%, number of hits has been increased from 10 to 15, an error where the damage would be applied abnormally has been fixed
Evan
description
Swift – Return: an error where the final damage boost did not apply has been fixed
Swift of Thunder: attack range of each point has been decreased
Dive of Thunder: electric orbs will now be translucent
Magic Debris: can now be used while using other skills, in addition to existing effects when you use Magic Debris its damage will be increased by 30%p per 5 debris used
Circle of Mana IV: an error where your weapon’s attack speed would affect this skill has been fixed
Dragon Breath: Swift of Thunder’s damage boost has been decreased from 350%p to 300%p, Dive of Thunder’s damage boost has been increased from 200%p to 230%p, Dive of Earth’s damage boost has been increased from 370%p to 400%p
Breath of Earth: damage distribution formula has been adjusted to give higher damage when hitting more than 2 enemies
Breath of Wind: damage boost on low HP enemies has been decreased from 200%p to 40%p
Enhanced Magic Debris: damage has been increased from 100% to110%, can now be used while using other skills, in addition to existing effects when you use Enhanced Magic Debris its damage will be increased by 40%p per 5 debris used
Dark Fog: cooldown has been increased from 30 seconds to 40 seconds, in addition to existing effects while Dark Fog is on cooldown, Magic Debris’ damage will be increased by 20%p
Dragon Breath – Wind Bonus Chance: damage boost on low HP enemies has been decreased from 100%p to 40%p
Dragon Master: cooldown has been increased from 180 seconds to 240 seconds
Summon Onyx Dragon: damage has been decreased from 1200% to 550%, number of hits has been increased from 1 to 2, the dragon will now appear translucent
Mercedes
description
Spirit Infusion: has been changed into a passive skill
Elemental Knight: ice knight’s damage has been decreased from 550% to 385%, fire knight’s damage has been decreased from 550% to 385%, dark knight’s damage has been decreased from 625% to 485%
- NEW!
Spirit Escape: Borrow the power of the spirits to avoid danger. This skill does not require SP.
- Level 1: While using an attacking skill in the air, press ↑, ↓, ←, or → to move quickly in that direction and cancel the currently used skill. Cooldown: 10 seconds.
Elvish Blessing: cast delay has been decreased
Phantom
Moonlight: has been changed into a passive skill
Noire Carte: an error where this would ignore monsters’ attack nullification skills has been fixed
- NEW!
Talent of Phantom Thief H: Lets you use a level 150 Hyper buff skill stolen from Adventurers. The duration and cooldown will be changed to Phantom-specific values. For skills with passive effects, you will not receive the passive effects. You can see which skills are stolen in the Steal Skill management UI. Certain skills cannot be stolen. [required level: 150]
- Level 1: Stolen skill durations and cooldowns:
Hero’s Valhalla: 30 second duration, 300 second cooldown
Paladin’s Sacrosanctity: 30 second duration, 600 second cooldown
Dark Knight’s Dark Thirst: 30 second duration, 180 second cooldown
Archmage (F/P)’s Fire Aura: 30 second duration, 75 second cooldown
Archmage (I/L)’s Ice Aura: 30 second duration, 90 second cooldown
Bishop’s Vengeance of Angel: 30 second duration, 300 second cooldown
Bowmaster’s Preparation: 30 second duration, 120 second cooldown
Marksman’s Bullseye: 30 second duration, 120 second cooldown
Night Lord’s Bleeding Toxin: 30 second duration, 120 second cooldown
Shadower’s Flip the Coin: 30 second duration, 45 second cooldown
Dual Blade’s Hidden Blade: 30 second duration, 600 second cooldown
Viper’s Stimulate: 30 second duration, 60 second cooldown
Captain’s Unwearying Nectar: 30 second duration, 60 second cooldown
- Level 1: Stolen skill durations and cooldowns:
- REMOVED!
Final Judgement
EunWol
Fox Spirit: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Fire Fox Spirit: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Spirit Bond Maximum: Strengthen the bond between you and the spirits to the limit, additionally increasing your damage, attack, defense ignore, boss damage, and attacking speed while using Spirit skills for a certain period of time. After completing a quest at level 200, this skill will be enhanced. While it is active, EunWol will summon additional spirits to assist him. When EunWol attacks enemies, there will be a chance to create an item which if collected increases the duration of Spirit Bond Maximum.
- Level 1: For 30 seconds, when using Spirit skills, gain 35% damage, 20 attack, 20% boss damage, 1 additional attacking speed, and 20% defense ignore. Cooldown of 120 seconds. After level 200: When attacking enemies, there is a 10% chance to create an item which increases the duration of this skill by 5 seconds. A spirit will be automatically summoned to assist you in battle using 3 skills.
Spirit Claw: deals 275% damage 3 times on up to 6 enemies, 3 second cooldown.
Soul Tent: deals 150% damage on up to 10 enemies for 4.8 seconds and increases your final damage by 200%, 30 second cooldown.
Spirit Barrier: if Spirit Barrier is not active, instantly casts Spirit Barrier (even if it is on cooldown), 100 second cooldown.
- Level 1: For 30 seconds, when using Spirit skills, gain 35% damage, 20 attack, 20% boss damage, 1 additional attacking speed, and 20% defense ignore. Cooldown of 120 seconds. After level 200: When attacking enemies, there is a 10% chance to create an item which increases the duration of this skill by 5 seconds. A spirit will be automatically summoned to assist you in battle using 3 skills.
Luminous
Extend Mana: has been changed into a passive skill
Dark Light Mastery: In addition to existing effects, now when you are in Equilibrium state, you can use
Lightransforming up to 2 times while in the air.
Memorize: cast delay has been decreased
Demon Slayer
Dark Endure: has been changed into a passive skill
Blue Blood: cast delay has been decreased
Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Demon Avenger
Abyssal Rage: has been changed into a passive skill
Overwhelming Power: has been changed into a passive skill
Shield Chasing: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Forbidden Contract: cast delay has been decreased
Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
All Resistance
description
Spirit of Freedom: will no longer take up a Link Skill slot when linked to another Resistance job
Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed
Battle Mage
description
Death: is now a Dark element attack
Dark Chain: is now a Dark element attack
Dark Lightning: attack and attack when the mark is activated are now Dark element attacks
Battle Spurt: is now a Dark element attack
Dark Genesis: attack and extra attack while this skill is on cooldown are now Dark element attacks
Battle Master: has been renamed to Master of Death, duration has been decreased from 40 seconds to 30 seconds, cooldown has been increased from 120 seconds to 200 seconds, number of monsters required to activate Death has been decreased from 3 to 1, all Blow skills’ number of hits boost has been decreased from 2 to 1, in addition to existing effects Master of Death now reduces Death’s reactivation cooldown by 0.5 seconds each time a Dark element attack (other than Death) hits an enemy
Wild Hunter
Beast Form: in addition to existing effects, you can now turn the red wings effect on or off
Extend Magazine: has been changed into a passive skill
Silent Rampage: cast delay has been decreased
Mechanic
Over Tuning: has been changed into a passive skill
Xenon
description
Linear Perspective: has been changed into a passive skill
Triangle Formation: an error where this skill would not deal damage if the enemy moved too much has been fixed
Hologram Gravity: Penetrate: damage formula has been changed to use the character’s damage instead of a summon’s
Hologram Gravity: Force Field: damage formula has been changed to use the character’s damage instead of a summon’s
Offensive Matrix: has been changed into a passive skill
Time Capsule: an error where this skill would still appear if your character lost control or died has been fixed
Meltdown Explosion: in addition to existing effects, Meltdown Explosion now gives invincibility while casting it and increases your damage by 10% and maximum damage limit by 10% after using it
Amaranth Generator: cast delay has been decreased
Kaiser
description
Will of Sword: Morph Gauge boost has been decreased
Final Figuration: final damage boost has been decreased from 15% to 10% (30% to 15% after 4th job advancement), duration after 4th job advancement has been decreased from 90 seconds to 60 seconds
Regain Strength: final damage boost has been increased from 20% to 25%, final damage boost while in Final Figuration state has been decreased from 30% to 25%
Catalyze: has been changed into a passive skill
Petrified: damage formula has been changed to use the character’s damage instead of a summon’s
Giga Slasher: damage has been increased from 280% to 330%
Sword Strike: delay before swords are summoned has been increased, delay before swords explode has been decreased (total delay has been decreased)
Infernal Breath: damage formula has been changed to use the character’s damage instead of a summon’s
Majesty of Kaiser: cast delay has been decreased
Angelic Burster
description
Lyrical Cross: HP boost has been changed into a passive effect
Power Transfer: remaining shield will now appear in the HP window
Soul Seeker: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Call of Ancient: has been changed into a passive skill
Trinity: damage has been increased from 800% to 900%
Primal Roar: stun duration has been decreased from 8 seconds to 3 seconds
Finitura Fettuccia: maximum damage limit boost has been changed from an increase to 55,000,000 to a 15% increase, party members’ maximum damage limit boost has been changed from an increase to 55,000,000 to a 10% increase, debuff duration has been decreased from 30 seconds to 20 seconds, cooldown has been decreased from 90 seconds to 40 seconds
Soul Seeker Expert: activation rate when using Primal Roar has been increased by 15%, when Soul Seeker Expert activates the effect will be translucent, can now only be activated by Angelic Burster’s attacking skills
Soul Seeker – Recharge Up has been changed into
Soul Seeker – Ignore Guard: Soul Seeker’s defense ignored is increased by 10%.
Finitura Fettuccia – Maxed Reinforce: maximum damage limit boost has been changed from a 3,000,000 increase to a 20% increase
Finitura Fettuccia – Cooltime Reduce: cooldown reduction has been increased from 20% to 30%
Trinity – Recharge Up has been changed into
Trinity – Ignore Guard: Trinity’s defense ignored is increased by 10%.
Trinity – Split Attack: damage has been increased from 650% to 720%
Soul Exalt: cast delay has been decreased
Zero
description
Rolling Curve: damage has been decreased from 515% to 365%, number of hits has been increased from 5 to 7
Advanced Rolling Curve: damage has been decreased from 645% to 485%, number of hits has been increased from 6 to 8 (does not affect afterimage)
Earth Break: damage has been decreased from 685% to 514%, number of hits has been increased from 3 to 4
Advanced Earth Break: damage has been decreased from 865% to 695%, number of hits has been increased from 4 to 5
Time Holding: in addition to existing effects, when used after your character is level 200+, your maximum damage limit will be increased by 10% for 90 seconds
Kinesis
description
Psychic Force: DoT damage’s duration has been increased from 6 seconds to 10 seconds
Psychic Force 2: DoT damage’s duration has been increased from 6 seconds to 10 seconds
Psychic Force 3: DoT damage’s duration has been increased from 6 seconds to 10 seconds
Telekinesis: an error where this would ignore monsters’ attack nullification skills has been fixed
Ever Psychic: an error where your Psychic Points would not be increased if you moved right after using this skill has been fixed
Psychometry: cooldown has been increased from 180 seconds to 210 seconds
Monster Collection
Monster Collection has been added. Hunt monsters and create your very own collection.
- You can view your Monster Collection through the contents icon or by setting it as a quick-key.
- If you meet certain conditions, you can add a monster to your Monster Collection.
- When killing monsters, if you meet certain conditions the monsters will be automatically added to your Monster Collection.
- You can sometimes acquire Momong items through various methods which contain a specific monster. Using it will let you add the corresponding monster to your Monster Collection.
- Your Monster Collection will be shared through all of your characters in a single world. You can only receive the rewards once per world.
- You will receive rewards for every stage of completion of your Monster Collection.
- Rewards will include mesos, Mileage, personality trait growth items, chairs, and more.
- Your completed Collection’s monsters may leave on expeditions and bring gifts with them when they return. The rewards will increase based on the amount of time your monsters were exploring.
- A special chair reward for completing your Monster Collection has been added.
- Collect multiple Cube Chairs which can be combined in different ways.
- When you right click the Cube Chair icon in your inventory, you will open the Cube Chair UI which allows you to change your Cube Chair combination.
- Cube Chairs can only be used in towns.
So there are a grand total of 600 monsters you can add to your collection, and they’re split into different areas.
- Victoria Island
- Victoria Island (89)
- Sleepywood (22)
- Nearby Victoria Island (23)
- Edelstein
- Edelstein (24)
- Mechanical Grave (23)
- El Nath Mountains
- Orbis (23)
- El Nath (48)
- Ludus Lake
- Ludibrium (46)
- Elin Forest (21)
- Aqua Road (24)
- Nihal Desert
- Nihal Desert (25)
- Magatia (20)
- Mu Lung Garden (38)
- Minar Forest
- Minar Forest (21)
- Dragon Forest (20)
- Kritias (18)
- Temple of Time
- Door to the Past (24)
- Door to the Future (20)
- Temple of Time (23)
- Grandis (48)
For each row you complete in each area, you’ll get a box which gives various prizes. If you complete an entire page, you’ll get a larger prize.
The low level boxes can give Mileage, Strange Cubes, Scroll Traces. The mid level boxes can give Mileage, Potential Stamps, Craftsman Cubes, Strange Cubes, and Scroll Traces. The high level boxes can give Mileage, Eternal/Strong Flames of Reincarnation, 50% Additional Potential Scrolls, 50% Epic Potential Scrolls, Gold Potential Stamps, and Meister Cubes. You can also get certain monsters’ Momongs by completing rows.
The big prizes can range from meso bags, inventory and character slot coupons, Mileage, Cube Chairs, Mysterious Anvils, 30 Day Pendant Slots, Scroll Traces, experience coupons, Hair Dye Coupons, and Medals of Honor.
You’ll also receive special medals for each area you collect 50 monsters from!
Game Related
- When resetting your Ability, your lock settings will now be saved between resets.
- The area to ‘acquire’ a Combo Kill Orb has been increased to make it easier to collect.
- You cannot create characters with World names in their names, but in the case of deleted Worlds, you can now use those World names for your characters.
- If you log off and re-login while an experience coupon is active, it will no longer disappear. However, if you die, it is the same as before and the experience coupon will disappear.
- Some experience coupons can no longer be used with other experience coupons.
- You can no longer use shops or storage in all floors of The SEED.
- An error where Evan’s Breath – Return would not create a burning area on floors 23 and 48 of The SEED has been fixed.
- Root Abyss’ minimum party requirement to enter bosses has been changed to 1 person.
- Chaos Root Abyss and Normal Cygnus bosses’ equipment piece drop method and drop rate have been changed.
- The number of dropped equipment pieces for yourself has been decreased. Drops of equipment pieces for the entire party have been added.
- Since drop rate increasing effects will have a slightly higher effect, the equipment pieces’ droprate has been adjusted.
- When your character dies, even if you do not have Safety Charms/Wheels of Destiny/Buff Freezers, you can now use Maple Points to instantly activate the same effects.
- You can revive in the same map (except for certain places) by using 200 Maple Points.
- You can revive without losing experience and heal 30% of your HP and MP upon being resurrected by using 350 Maple Points.
- You can revive with your buff skills still active by using 200 Maple Points.
- If you already have Safety Charms/Wheels of Destiny/Buff Freezers in your inventory or you do not have enough Maple Points, you will not receive the option to use Maple Points.
- Monster Park REBORN‘s time limit has been changed from 20 minutes to 10 minutes.
It’s here! The hype is real! And it looks so awesome!
More skills become passive: GG phantom 😦
Seriously, at least let me take cannoneer’s rainbows…
Canon buster attack boost and Hyper stealing: Aaaand welcome back!
*looks closely at stealable hypers, and the fact that the awesome final judgement has left us*
GG again
My main, wild hunter, loves this update though 😀
Silent rampage was waaayy too slow activating, and while I’m personally of the opinion that the wings look way too amazing to ever turn off, I’m happy to see the option.
Then, in terms of others, nexon clearly hates explorer-theifs, since there’s still barely any reason to choose bandit over duel blade, and Night lord is worthless next to night walker.
More of mercedes’ buffs need to be passive, but asside from that I really like her update, I’m glad to see an attempt to make cannoneer relevent again, that’s one awesome character, finally, night walker is now totally worthless against an enemy with element resist. 😦
Max, could you add effect descriptions to phantom’s copiable skills with the hyper steal? It’s pretty difficult looking them all up
wow whats with that NL hating right there, lies and slander!!
Cheated to 2ND
And of course none of Wind Archer’s buffs are changed to passives. Because it’s not like they have a ton of buffs or anything -__-
im with you mercedes has 10 buffs the pain
OMG Steal Hyper Skills, Phantom ❤
Welp, guess DK is still very op after all those nerfs, better nerf them even more. Thanks nexon.
Not a nerf bro, stop complaining. 15 seconds of additional invincibility is amazing especially if you have a high range/max.
Yay more changes
Also happy about voiceovers for heroes
Yeah! I always wanted Evan, Aran, Mercedes, Phantom, and Shade to possess voice overs.
Especially Evan.
Hope they get dubs in GMS! 😀
But I’m a bit miffed.
I already perfected a boss arena Emblems Potential, more or less…
But since its not merely a “Heroic Emblem”, but each hero gets their own design, I’m going to have to switch :S just like i stopped using my rare Timeless Prelude a few weeks ago bc I decided to cube my already epic, 2l 5matk (Evo), Dragon Master’s Legacy, cause it’s Evan’s signature secondary, and cause it shouldn’t be sitting on a mule.
Unfortunately, it hit 15% matk in the process of getting it to leg. So now i have to waste cubes trying to get all my epic gear to unique (4 leg, 1 unique,)… instead of cubing this decent weapon to something even better…
I NEED that new Evan gear, to go with the new eyes/hair…
PLS let there be a CS special 😀
They increased Dragon Master’s Cooldown, but gave dark fog a reason to be on cooldown like the other mage ultis, and a few minor buffs here and there, like to our Magic Debris, it’s damage has been boosted quite a bit, and it gets boosted further when DF is on cooldown.
A slight nerf to Summon Onyx Dragon’s overall power, for the unfunded (it won’t make a difference really) but it now hits 2 lines, so the dps for the funded is increased by 50m
Ya, imma switch to a new emblem to, sadly I cubed my other emblem to unique already tho, but it wont stop me.
This is for GMS right?
It`s KMS at the moment, but will come to GMS in the future.
I crie
They didn’t make Hero’s combo orbs passive… Nexon pls.
I don’t see a problem with it being toggle.Though it does seem to disappear after an extended time.
Valhalla: now while this buff is active Raging Blow will be enhanced to 109% damage 9 times with the last 2 attacks as critical hits.
^ Do you mean BY 109%? Confused as to how 215% x7 can get enhanced to 109%x 9, lol.
Don’t mind the name, it’s my usual.
That’s what it says in the skill description :S
Your skill description says ‘enhanced TO 109%’ which is not enhancing but decreasing. But judging from your reaction i’ll take it it’s supposed to say ‘enhanced BY 109%’
“MP 300 consumed, for 30 seconds you cannot be knocked back by any attacks.
50% critical rate, 100% resistance to statuses and elements.
Raging Blow will be enhanced to 109% damage 9 times, the last 2 attacks will be critical hits.
Cooldown: 210 seconds.”
The 로 right after “109% damage” means ‘to’ so I’m not sure, the description might just be worded really badly.
Yeah I am confused as well =/ If he means BY 109%, then its a nice buff. Or else it is an useless change. Look at my comment at bottom completely. Only nice buffs I see are 50% more critical rate and not being knockbacked. But if it also means we will do a lot lower damage in exchange of these new effects, then I might consider not using the hyper skill after change… I prefer the old Cry Valhalla.
Weird… What’s Raging Blow currently at in KMS without enrage?
I wonder if the knockback thing means it works on vellum and mag, not sure where else it would be useful, but then again its only 30 seconds..
Raging Blow (normal): 268% x 5, last hit critical
Raging Blow (Enrage): 215% x 7, last 2 hits critical
Raging Blow (Enrage, this Tespia patch): 167 x 9, last 2 hits critical
And since Heroes already have 100% Stance, I’m pretty sure it will apply to those types of knockbacks that Stance doesn’t protect from!
more nerfs .. GREAT
holy fuck. stop fucking around with aran nexon
Max, how many lines does Soul Assault give for Mihiles now? If it’s 8 I’m going to pull down my underwear and furiously touch myself
It is indeed 8. Have fun!
Holy shit? They’re nrefing DK again? FUCK THIS SHIT, I’m OUT!
not a nerf, go back to school and learn how math works.
12 lines? nerf? lol
Is there any video of the voices out there?
I added a link to Spadow’s SoundCloud where you can listen to them 🙂
Thanks, I like all the voices they made.
Let me guess, Afrien seems to be corrupted and Mir and Evan (or us) have to defeat him. :(((
NOOOOOOOOOOOOOOOO
I hope I’m wrong, is that Damien’s mark on Afrien’s head? NO please NO D;
What the hell is a cast action? Max, what does this mean 😐
There’s no character animation when the skill is cast. You know how sometimes your character holds out their weapon when they buff and you can’t move? That’s removed from those skills.
Yeah the person above is correct. A cast action is what your character does when you cast a skill, whether its swing the weapon or hold their hands out or whatever. The Hyper buffs no longer have that so you just need to press it and it will instantly be casted.
WOO!
Just to clarify, will all characters be able to enter? Or just heroes? It’ll be cool to find out if, when it’s released completely, if you use a hero character, your character replaces one of the six. That could lead to so many different playthroughs you could do.
Plus, it’s Damien! I’m going to level up my Demon Slayer so I can see the confrontation between the two brothers!
Yeah everyone will be able to enter but I don’t know yet if you’ll play as your own character or as one of the Heroes.
It’ll be interesting to see what they do. Nexon has shown that they like to add class-unique dialogue, and with a hero-centric blockbuster they almost have to have unique dialogue. Unless they’re making it an RP-style dungeon, but that’s more JMS’s forte.
Whew, I’m excited.
What the hell!!!Zero got needed again,Nexon what are you doing!Zero is a transcendence, at least male it more worth of transcendence, if this continues, any job can be a transcendence!!!
Zero didn’t really get nerfed here, its skills now have more lines and less damage per line, and if you calculate the overall damage it is almost the same, and even higher in some skills.
Wow Drk gets a nerf…..cmon our mobbing isnt as good as any other classes….maybe better than bm but that’s about it. They should boost DI.
Not a nerf, stop abusing the word nerf just because you see the word decrease. It’s honestly sad how little you people understand the mechanics of this game. Drk got an overall boost for bossing this patch, who cares about training. If you’re level 210 training doesnt mean shit anymore, it’s all about bossing. If you’re under 190 or 200 then hurry your ass up.
Dude really? DK’s got a decent semi-buff overall. You don’t know what a nerf is, please refer to Aran’s last second changes after the revamp and compare them to Aran’s pre-revamp skills, then you will see what a nerf actually is.
U seem to be one of those who just use 4th job skills. There’s a reason as to why we have spear sweep and rush.
Dk’s mobbing is fine. If anything, they’re getting buffed.
Why doesn’t Mercedes summon get the same treatment?
Elemental Knight was already changed to use your character’s damage formula in the September job balancing patch.
Mercedes still weak
why no better mob skills for mercedes, training it is cancer and so weak…was expecting some sort of revamp.. but guess not
Nothing particularly amazing but nothing really terrible either so I’m happy… except maybe Dark Knight. RIP in pizzaroni… I do wish they made more actives into passives since limited key bindings are a problem for a lot of jobs but I’ll take what I can get.
Oh no we got changes to our useless summon that actually make it stronger, cast decrease for thirst, and 15 more seconds of invincibility to pummel bosses to the ground (we’re top 10 DPS & DPM) what a horrible nerf, RIP indeed.
/sarcasm
Yeah, I’ve misread it. To be fair though, no one summons the beholden to attack and I can guarantee they still won’t after this patch so that’s worthless and the invincibility comes at a cost of a nearly doubled cooldown.
and then nexon proceed to nerf Evan again …. like it’s not hard enough to manage all this micromanagement on every fk cooldown right now.
WTF is wrong with you nexon =_=
They forgot Night Lord/Shadower Dark Flare to change it to character’s formula
still waiting to reduce the cast delay on shadow partner and make it look like a clone like other thieves 😛
Quad throw feels slow and I think need either more speed or hits…
They forgot Night Lord/Shadower Dark Flare to change it to character’s formula
still waiting to reduce the cast delay on shadow partner and make it look like a clone like other thieves 😛
Quad throw feels slow and I think need either more speed or hits…
Raging Blow: enhanced Raging Blow while in Enrage state’s damage has been decreased from 215% to 167% and its number of hits has been increased from 7 to 9
Isn’t same?
215 x 7= 1505
167 x 9 = 1503
You seem to forget 1 extra line from Hyper skill o-0 So 215×8= 1720 and 167% x 10=1670%
what does this mean??? the extra attack from the skill cant pass through damage reflect / weapon defense up anymore ??
Yeah so before this patch some attacks would do damage even if a boss used Damage Reflect/Super Defense/Cancel Attack buffs but now they won’t anymore.
Hi max. First of all let me say thanks so much! this is the greatest thing ever.
this website gives me joy (and also pain) because of nerfs to come.
My question is : does the viper changes to Fist Enrage are known? because I’m confused about the whole deal. last couple updates it said to get 2 more lines of 250% dmg. Now it says the dmg of the skill it self it decreased in dmg but more lines. does that mean we dont get extra 2 lines from natilius ?How does that work and how much dmg will decrease? Its really a question if to main it or to leave it. If you could answer me that would be so helpful 🙂 Thanks alot!
I added skill data for the other jobs 🙂
“Paladin Expert Paladin Expert: in addition to existing effects, if you are WEARING a one-handed sword or one-handed blunt weapon your mastery will be increased by 5%”
Don’t you mean WIELDING a one-handed weapon? Doesn’t sound right to be wearing a weapon. xD
Hey Max, idk if you know. But The new change of Hero Cry Valhalla. The change with raging blow as new effect will apply on the skill without using Enrage or its with Enrage and it gains extra 109%, so passing from 167 to 275 (167+109%) ?? This is not very clear honestly.
If it means we do lower damage to have a higher % critical rate and 100% status resistance, then I see it like a nerf. I want description be more accurate if possible. Thank you!
Honestly, I don’t feel like we should change Cry Valhalla, I still want my +50 W.attack, +100% status resistance and that 90 sec cooldown.
And instead of changing Cry Valhalla, reconsider the Enrage nerf done after fixing Critical Damage, nerf which decrease damage boost from 60 to 25%. Maybe rereaise it to like 35% and unchance Cry Valhalla? I have calculated we do better DPS as Hero even with Enrage being at 25%, only if we have a good %critical rate and critical damage buffs (buffs and passive skills) and potential.
A last option I think it could be, add 9 lines of 109% to Raging Blow to the current lines, so 167% x 9 (x10 with hyper skill) plus 109 x 9, so 19 lines. Extra 2 lines from Advanced Final Attack proc. So if Max wants mean that, then maybe reword Cry Valhalla description to say ”Raging Blow will be enhanced by adding 109% damage 9 times with the last 2 attacks as critical hits” instead of ” Raging Blow will be enhanced to 109% damage 9 times with the last 2 attacks as critical hits”.
If I am wrong, then it is a nerf. If not, then a great improvement especially for a capped Hero.
The max lines for any skill is 15, so that won’t happen.
Extreme Nerf on Arch Mage Ice/Lightning -_-‘
Uh, except not really?
255% x 7 = 1785
225% x 8 = 1800
”When resetting your Ability, your lock settings will now be saved between resets.”
What does this mean? You can save you inner abilities and change to old ones at will?
No, like when you reset your Ability you can choose to lock your rank/lines. Before this change, your locked lines and stuff would reset after you reset your ability so you’d have to select them again but now they won’t, its just a QOL change.
Nice on Phantom’s new lvl 150 Hyper, but last time I remember the Cannoneer was also an explorer class and I dont see Buckshot on the stolen skill list, will it be un-stealable by Phantoms?
yes, because if it was stealable (idk if that’s a real word haha) then phantom’s would be the most broken class ever. Imagine. the hps a 6 lined mille aiguilles capped phantom. Even if there was a cd on it, it’s just too much.
i’m pretty sure that’s not even the most broken part, if you did manage to steal buck shot your cards would triple up, making a really destroyed system, especially since the extra lines would practically give you 100% card chance if you didn’t already get 100% crit rate
these luminous update is the most useless thing i ever heard
i wish they give luminous a bossing skill you can’t stay on equilibrium mode forever and the worst part is that gms luminous is so bad 3 min cooldown? really? and kms still have that old style zz
Why don’t they change Chilling Step so it doesn’t activate damage reflect?
I’m in a dilemma when choosing either luminous(MSEA ver) or Bam as my main.
The MSEA ver of lumi has slightly longer Equilibrium time but 300% damage for reflection and has a smaller spread range. With all of the recent updates, I’m can’t make up my mind on which to main. I really enjoy both classes though. Pls giveeme some advice thanks!
Demon Avenger:
Shield Chasing: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed
Does it mean it doesn’t ignore Cancel WA anymore and it can hit through Reflect Magic?
Yep
Ah, oh well. I really love the fact that we are not completely useless when something uses cancel WA, but I guess that doesn’t happen anymore =(
reborn of Heroes and the end of Shade … the Forgotten Hero
wow poor SHADE only main attack skill Spirit claw Nerf to 3second
time to quit SHADE for good
LOL. That one stated above is just a summon spirit who will do spirit claw 275% X3 damage, cooldown of 3 seconds. Not the main skill!
lol I see it now
first I think why it nerf shade so bad I almost strip my shade roll roll roll 🙂
oh nice I see it now thank’s
I almost strip my shade
This game is just getting worse and worse, every class is just getting more and more overpowered to the point where none of them seem overpowered anymore.
I feel it’s the opposite. With this change to all the lines and the cap damage raising hypers, I can’t help but feel we’re in for either a damage cap raise, or change to the way damage is dealt in general. Most of the classes haven’t really changed all that much from the reboot balance patches too drastically. And the only thing “overpowered”, at least in GMS, is these awful p2w items that nexon just keeps throwing at us. permanent, 12 slot hearts? right after an event where they give out prime scrolls. Yeah, that’s not going to be duped and widely circulated or anything… The classes are getting brought to even footing, and I like that my paladin, while still definitely below other classes, is significantly less ass than he was a year ago.
Will existing Heroes get the Emblem too?
Yep
I’m kinda confused wether or not the other post about the job balancing apply or this is the official one? So does the other Rebalance patches apply? + the updated versions or no?
You’re gonna have to be more specific lol. All the finalized changes are in KMS patches which usually combine various KMST patches before it. This is the newest set of job changes and has not been added to the official server yet.
By like all the other patches example for Xenons http://m.imgur.com/a/23WGT
Are all these updated skill changes already apply? Or every new post is something different which excludes this? Basically saying
Are all these skill changes already happen and there fixing it more? Or they test it then basically pick which ones to fix.
If it was a KMS post then it has been added to the official servers. If it was a KMST post, check for the next KMS patch after that to see which of the changes get added to the official server. At the time of this post, this is the latest KMST patch and there’s no KMS patch to officially add these changes.
Is it just me or Damien and Afrien’s symbol looks almost identical, i can’t tell.
It’s Damien’s symbol, looks like he took over or sealed Afrien somehow.
Hi max! Is there a description for the jobs? (like an explanation for why these particular changes were made) I’d love to see the one for Battle Mage!
Oh whoops, the jobs that have ‘description’ written before the skill changes did have them in the patch notes but I didn’t have time to translate them and I forgot to haha. I’ll try and add them asap!
Hey , I would like to ask Cannoneer’s Hyper Skill cannot be stolen by phantom ? Isn’t it actually a explorer class . Also , I heard from someone that if you steal a skill for HyperSkill , you won’t be able to use your fourth job stolen skill , is that true ?
Yeah you can’t steal Cannon Shooter’s Hyper, it doesn’t have any Phantom specific values in the data.
I don’t think so, that would make the Hyper skill useless because I’m pretty sure everyone would choose a 4th job skill over these Hypers with increased CDs lol.
You can use stolen 4th job skills. You can only hold one stolen hyper at a time so maybe that’s why they thought 4th job skills couldn’t be used I suppose. Flip the coin+arrow platter. Still the best. I am hoping they change the values a bit more for the hypers in official patch, because it’s very silly that most of these hypers are basically unusable in this current state.
So other hyperskill like Asura can’t be stolen at all / That sucks…
Just asking for shade it says spirit claw does damage 3 times and has a cd of 3 seconds?
That is for the summoned spirit when you use Spirit Bond Maximum (after level 200). The regular Spirit Claw is still the same.
Well, my guild leader who is a phantom prefered keep Final Judgement as Lv150 hyper skill and I understand why x.x It has some %status, heal drain, %drop rate, % elemental resistance (prob not ignore ele), etc. So he is mad to receive this new Hyper and removing Final Judgement.
I personally am fine with it only if skills like asura can be stolen … that would be op and would make Phantom be more kickass
they should make evan mount mirs for their combination attacks
Ohh, new mercedes skill. Fancy!
Looks useful too.
in addition to existing effects Adrenaline Boost now passively increases all attacking skill’s damage by 100%
Really?..
Thank you Nexon for killing battle mages hyper skill when what they need is a revamp ❤
HOLY SNAP! I am loving what I see,
The AB changes are great from what I see,
The monster collection sounds better than that crusader codex.
Single Roots…THANK YOU!
New story content….Love it!
I know this stuff still have some time to reach and GMS is getting Reboot part 1 on the 2nd of Dec. but seeing this I know things will get even better!
Next update for all classes
*All active buffs become passive and their effects are increased by 50%
*All attacks will decrease in damage in the number of hits will increase by 10
*All skills have a 1% to instant kill a monster
*All skills range increase
*Pretty much every class will do the exact same thing
I’m a bit late, but I wanted full confirmation for everything this time:
1.) This change of Damage cap hypers seems cool, but to what effect? Does it influence the use of certain skills that have a higher damage cap than average, say Sniper, to go from a 5mil boost to a 7mil? If so, this may be a huge beneficial change!
2.) Bahamut, and now Ifrit, both get an effect if they attack now. Does this mean in the near future, they will finally give Elquines the ability to cast Frozen stacks? That be nice. It’s almost christmas Nexon. That’d be really nice. Plz.
3.) This change on the buffs is necessary. When they lowered the duration of Magic guard in Reboot, it caused many problems- now, being On/off, it won’t be a problem- except that you can say that I/L mages now have 5 of those skills. Iron body being a passive is a nice nerf to Phantoms, and less casting time for warriors. In other classes, many of them were getting too many buffs to work with, 5-6 for several classes, including DB, DAv, DW, Phantom, Mercedes, Xenon, Lumi, and Kaiser. Less time buffing, more time hitting. I like.
4.) Phantom, is getting a change that for a long time, people have wanted, feared, laughed, etc. Copying Hypers from other classes. But they get massive cooldowns. All the same, I think most people will just go with Flip the coin for a damage cap boost, or Sacrosanctity for invincibility+buff duration, despite the glaring 600 second cooldown.
5.) Mihile- most people missed this one, but its Install hyper got a buff- 4 hits. per 0.8 secs, that’s how fast? Someone give me a comparison, I’d like to know. And then we get 8-point assault, or technically, 4-point with 2 hits per point. Yay.
Well in hopes that Damien’s eyepatch gets popular. S> 800mil GRAZED
Isnt gigas slash 180% * 10 without hyper ? Since when did it get buffed to 330%? :O Can anyone confirm them?
From wat I’m undertstanding here they removing the 330% it used to be on final form and putting it in normal form. While nerfing final at same time
I think there’s a mistake with hero’s Valhalla hyper… damage after using Valhalla is 109%? And the same 9 hits as enraged but lower damage (Enraged is 167%)? And the duration of skill is the same 30 secs? Gosh if that’s true I feel they hurt hero’s hyper more than helped it…
Evan is incredibly cute, same with Mir. I need the Evan revamp in GMS soon so much… =n=
Act 4 was where Damien was shown in the trailer, I’m pretty sure.
Could you post a video on youtube showing Hero using his new skills? I am confused on Valhalla’s effect. A video of Hero would clear up the confusion.
Hello, I’ve some questions :
1- Wind Archer lost -50% elemental with reboot patch, and now “+25% final damage” then it’s a compensation? and 25% final damage = 10M/line and with 25% FD = 12,5M?
2- Any information about the “boss reward change”? I see some pieces to trade for equip (Cra/empress..), but I can’t find any information/video to check, 100% drop rate for piece? instanced? 1/run, 2/run … 5/run?
3- Any information about 5th job? or just fake/troll, I can see “soon” on maplewiki since .. 3years maybe o.O
4- Someone know any rank Lpm (Line per minute max/min) because the DPM rank is realy useless, the cap damage is realy easy now, then only the Line per min is realy important. (I’m Wind archer and I’ve 17-18arrows/s I think and Wild Hunter … 45+? 😉 )
Thanks guys, and thanks for the great blog!