KMST ver. 1.2.030 – Job Balancing!
After a long dry spell, a new patch has hit the test servers! This patch includes a new set of job balancing, some changes to certain bosses, and a few other minor things.
Job Balancing
The development team has carefully reviewed users’ feedback, the battle analysis system, and their internal balance data in order to once again continue balancing characters. They would like slightly better balance without changes that are too drastic, and they expect to continue with this. Their goals are:
- Time based battle ability adjustments
- We would like to reduce the gap between different jobs when they reach the maximum damage cap, when only the number of hits of their skills matter. In order to do this, various jobs’ maximum damage caps will be increased.
- Battle efficiency adjustments
- Without hurting jobs’ special characteristics and fun, we would like to increase the efficiency of jobs with low efficiency (and the opposite as well).
- Some Hyper passive skills which had very low usage have been changed.
- Utility ability adjustments
- Jobs with excessive utility abilities will have their performance adjusted.
- ‘Return’ skills’ cooldowns will be equalized.
All Jobs
- DoT damage skills: maximum damage cap increasing effects will now apply to DoT
- Aura skills: an error where users would continue to receive the effects of an aura after leaving the party has been fixed
- Rapid fire skills: an error where you would not enter the ‘out of breath’ state after using certain rapid fire skills has been fixed
Adventurers
Return to Maple: cooldown of 600 seconds has been added
Maple Warrior: cast action has been removed
Hero
Combo Force: using this skill with the ↓ arrow key will no longer consume Combo
Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Enrage: an error where Enrage’s effect of hitting only 1 monster would not activate while using Ultimate Adventurer has been fixed
Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Valhalla: in addition to existing effects, Valhalla now passively increases your maximum damage cap by 20,000,000
Paladin
Advanced Charge: number of hits boost to Blast and all Charge skills has been increased from 1 to 2
Blast: Blast’s maximum damage cap has been increased from 50,000,000 to 65,000,000
Dark Knight
Dark Knight’s special skill Sacrifice meant that Beholder only existed in order to be used for that skill. Therefore, we have removed the low usage Hyper skills for Hyper Body and have added Beholder-related Hyper skills.
Beholder: duration has been decreased from 360 seconds to 200 seconds, cooldown has been removed
Beholder Dominant: Beholder’s heal, Beholder’s Buff and Beholder’s Revenge can now activate while in the Free Attack state
Beholder Shock: stun duration has been decreased from 10 seconds to 5 seconds
Lord of Darkness: Lord of Darkness now heals 3% of your maximum HP when attacking boss monsters
Sacrifice: cooldown of 70 seconds has been added
Reincarnation: Reincarnation is no longer affected by cooldown resets and buff duration increasing effects, an error where MP was not recovered has been fixed
Dark Thirst: Dark Thirst now passively increases your maximum damage cap by 15,000,000
- NEW!
Reincarnation – Reduce Target: Reincarnation’s number of enemies required to be defeated to activate is decreased by 30%. [required level: 168]
- NEW!
Beholder – Reinforce: Beholder Dominant, Beholder Shock, and Beholder’s Revenge’s damage is increased by 20%. [required level: 143]
- NEW!
Beholder – Buff Reinforce: Beholder’s Buff’s attack boost is increased by 30. [required level: 162]
- NEW!
Beholder – Healing Reinforce: Beholder’s heal amount is increased to 5% of your maximum HP. [required level: 183]
- REMOVED!
Reincarnation – Cooltime Reduce
- REMOVED!
Hyper Body – Persist
- REMOVED!
Hyper Body – Extra Magic Point
- REMOVED!
Hyper Body – Extra Heart Point
Archmage (Fire/Poison)
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 4% every 4 seconds
Archmage (Ice/Lightning)
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 4% every 4 seconds
Bishop
Heaven’s Door was unlike other resurrection skills because it didn’t have a controlled cooldown so it was excessively used. We have added an adjustment where the buff cannot be re-applied.
Heal: range has been decreased
Infinity: in addition to existing effects, Infinity now increases your maximum damage cap by 3% every 4 seconds
Heaven’s Door: a short cast action has been added, now after receiving the buff you cannot receive it again for 600 seconds, an error where occasionally the buff would not be received and the cooldown would not apply has been fixed
Bowmaster
Arrow Platter: installed Arrow Platter’s attack speed has been decreased
Hurricane – Split Attack: damage has been increased from 65% to 75%
Marksman
Sniping: damage has been decreased from 4410% to 1470%, maximum damage cap has been decreased from 400,000,000 to 200,00,000, number of hits has been increased from 1 to 2
Sniping – Limit Canceller: maximum damage cap has been decreased from 500,000,000 to 250,000,000
Long Range Trueshot: damage has been decreased from 4000% to 1350%, maximum damage cap has been decreased from 500,000,000 to 300,000,000, number of hits has been increased from 1 to 2
Night Lord
Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump
Bleeding Toxin: duration has been increased from 30 seconds to 90 seconds, in addition to existing effects Bloody Toxin now increases your maximum damage cap by 20% while active
Shadower
Changes have been made to make using Assassinate and Dark Sight more organic. Meso Explosion has been changed to become a secondary attack.
Critical Growing: critical rate boost has been increased from 2% to 3%, in addition to existing effects Critical Growing now increases your maximum critical damage by 1% every few seconds while attacking (until your critical rate reaches 100%)
Meso Guard: number of coins dropped has been decreased from 10 to 0, Meso Guard will now drop coins when used with Pickpocket
- NEW!
Into Darkness: Blend into the darkness and move backwards. After using this skill, you will automatically enter Dark Sight. This skill shares a cooldown with Dark Sight.
Shadow Partner: Shadow Partner’s maximum damage cap is now the same as the character’s, Shadow Partner’s accuracy will now be determined separately
Advanced Dark Sight: chance to automatically enter Dark Sight after attacking or using skills in Dark Sight has been decreased from 30% to 15%, chance to automatically enter Dark Sight after being attacked while in Dark Sight has been decreased from 20% to 15%, in addition to existing effects the chance of automatically entering Dark Sight will be increased by 100% while inside Smokescreen or Veil of Shadow’s attack ranges
Pickpocket: chance to drop coins has been decreased from 60% to 30%, maximum number of coins that can be dropped has been set to 15, when hit while Meso Guard is active you will drop up to 5 of the coins consumed by Meso Guard, DoT damage will no longer drop coins
Meso Explosion: damage has been decreased from 102% per coin to 100% per coin, maximum number of coins used has been decreased from 25 to 15, damage will now be increased by 30% for every 5 coins you use, cast action and cooldown have been removed, can now only be used with coins dropped by Pickpocket, can now be used in the air
Greed: Meso Explosion’s damage boost has been decreased, Pickpocket’s coin drop rate boost has been removed
Smokescreen: duration has been decreased from 60 seconds to 30 seconds, cooldown has been decreased from 240 seconds to 150 seconds
Assassinate: stun effect has been removed, last hit’s additional critical rate has been removed, skill’s maximum damage cap has been increased from 50,000,000 to 99,999,999, while using this skill you will no longer be able to be knocked back by any attacks
Prima Critical: critical rate boost has been increased from 4% to 6%, in addition to existing effects Critical Growing now increases your maximum critical damage by 2% every few seconds while attacking (until your critical rate reaches 100%)
Boomerang Step: an error where you would look weird to other characters while using this skill has been fixed
Meso Explosion – Enhance: consumed meso amount boost has been removed, coin drop rate boost has been removed, now increases the maximum number of coins that can be used by Meso Explosion and the maximum number of coins that can be dropped when used with Pickpocket by 5 and coin drop rate of Pickpocket by 10%
Assassinate – Limit Canceller: maximum damage cap boost no longer affects Assassinate’s last hit
Veil of Shadow: you can now use Dark Sight while using this skill
Dual Blade
It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.
- NEW!
Recursion: Return to the Secret Garden. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Night Lord or Shadower, this skill will be removed and replaced with Return to Maple.
Blade Ascension: an error where you would look weird to other characters while using this skill with Flash Jump has been fixed
Mirror Imaging: Mirror Imaging’s maximum damage cap is now the same as the character’s, Mirror Imaging’s accuracy will now be determined separately
Hidden Blade: an error where Hidden Blade’s damage was decreased when activated by skills with a large number of hits has been fixed
Viper
Fist Enrage: Fist Enrage’s maximum damage cap has been increased from 50,000,000 to 70,000,000, damage when fully charged has been increased from 315% to 320%
Dragon Strike: Dragon Strike’s maximum damage cap has been increased from 50,000,000 to 99,999,999, final damage boost has been increased from 10% to 25%
Time Leap: the duration during which you cannot re-receive Time Leap’s effects will be maintained even if you re-login
Captain
The relatively unused skill Battleship Bomber has been changed into an installed summon skill.
Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed
Octo Quarterdeck: cast action delay has been decreased
Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds.
- Dauntless: 275% damage, normal attack speed, normal range
- Blackbark: 445% damage, slow attack speed, normal range
- Shulynch: 150% damage, fast attack speed, short range
- Jonathan: 235% damage, normal attack speed, long range
Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used
Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%
Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active
Cannon Shooter
It was a bit awkward to learn Return to Maple so it has been removed and replaced with a dedicated ‘return’ skill.
- NEW!
Come Back Home Cannon: Return to the Nautilus. There is a cooldown of 600 seconds. Return to Maple will be removed and replaced with this skill. If you Free Advance into a Viper or Captain, this skill will be removed and replaced with Return to Maple.
Magnetic Anchor: an error where this skill’s direction would change based on the character’s direction has been fixed
Knights of Cygnus
Journey Home: cooldown has been decreased to 600 seconds
Cygnus Knights: cast action has been removed
Mikhail
With defensive skills like Royal Guard and Soul Link, we thought it was excessive to also have the ability to reduce the damage of % HP attacks so we have removed it.
Royal Guard: invincibility duration after successfully defending against an attack has been increased from 2 seconds to 4 seconds
Final Attack: an error where Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Advanced Soul: damage reduction on % HP attacks has been removed
Advanced Final Attack: an error where Advanced Final Attack’s damage was decreased when activated by skills with a large number of hits has been fixed
Sacred Cube: in addition to existing effects, Sacred Cube now passively increases your maximum damage cap by 15,000,000
Flame Wizard
Liberated Magic: MP consumption boost has been decreased from 200% to 150%
Wind Breaker
Storm Bringer: in addition to existing effects, Storm Bringer now increases your maximum damage cap by 25% while active
Night Walker
Shadow Servant: Shadow Servant’s maximum damage cap is now the same as the character’s
Shadow Illusion: Shadow Illusion’s maximum damage cap is now the same as the character’s
Striker
Chain: 15% damage boost has been changed into a 20% final damage boost
Electric Charge: damage has been increased from 50% to 70%, Electric Charge’s maximum damage cap is now the same as the character’s, Electric Charge’s accuracy will now be determined separately
Heroes
Maple Warrior: cast action has been removed
Aran
Since it is possible to activate the extremely strong Adrenaline Boost 2 times in a row with Adrenaline Generator, we have adjusted it.
Regained Memory: boss damage and critical rate boosts have been removed
Back to Rien: cooldown has been increased to 600 seconds
Advanced Combo Ability: resistance to statuses and elements has been decreased from 60% to 40%
Adrenaline Boost: damage boost while active has been decreased from 400%p to 150%p
Adrenaline Generator: Adrenaline Generator can no longer be used during Adrenaline Boost or until 15 seconds after Adrenaline Boost has ended, Adrenaline Generator now passively increases your maximum damage cap by 15,000,000
Evan
Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.
Inherited Will: boss damage and maximum HP boosts have been removed
To Home: cooldown has been increased to 600 seconds
Swift of Wind: if multiple blades hit 1 enemy, Swift of Wind’s final damage will be decreased by 40%
Support Jump: an error where this skill could be used on maps where movement skills are restricted has been fixed
Dive of Thunder: orb creation interval has been increased, orb duration has been decreased
Elemental Reset: final damage boost has been decreased from 30% to 15%
Magic Amplification: final damage boost has been decreased from 30% to 20%, MP consumption boost has been decreased from 150% to 140%
Dragon Breath: cooldown has been increased from 8 seconds to 10 seconds, Swift of Thunder’s damage boost has been decreased from 350%p to 320%p
Breath of Wind: damage has been decreased from 270% to 215%, damage boost on low health enemies has been decreased from 80%p to 65%p, number of hits has been increased from 4 to 5
Enhanced Magic Debris: magic debris’ maximum creation limit has been decreased from 25 to 15
Mercedes
Elf’s Blessing: cooldown has been decreased to 600 seconds
Eunwol
Fox Spirit: Fox Spirit will now try to find a new target if the initial target dies while this skill is in the air
Weakness Insight: critical rate boost on low health enemies has been decreased from 90% to 85%
Spirit Bond Maximum: in addition to existing effects, Spirit Bond Maximum will increase your maximum damage cap by 25% while active
Luminous
Memorize: in addition to existing effects, Memorize now passively increases your maximum damage cap by 15,000,000
Demons
Maple Warrior: cast action has been removed
Demon Slayer
The relatively unused Demonic Breath related Hyper skills will be removed and replaced with Demon Slash related Hyper skills. In addition, we have added some features to Blue Blood.
Demon Explosion: enemies in the air can no longer be knocked up again
Metamorphosis: invincibility will now persist for a short period of time after the cast action has been completed
- NEW!
Demon Slash – Extra Force: Demon Slash’s absorbed Force is increased by 50%. [required level: 143]
- NEW!
Demon Slash – Reinforce: Demon Slash’s damage is increased by 100%. [required level: 149]
- NEW!
Demon Slash – Remain Time Reinforce: After using Demon Slash, other skills’ damage will be increased by 30% for 3 seconds. [required level: 183]
Blue Blood: Blue Blood’s maximum damage cap is now the same as the character’s, Blue Blood’s accuracy will now be determined separately, in addition to existing effects Blue Blood now passively increases your maximum damage cap by 15,000,000 and its cooldown will be decreased by 5 seconds each time you absorb 100 Force
- REMOVED!
Demonic Breath – Reinforce
- REMOVED!
Demonic Breath – Bonus Attack
- REMOVED!
Demonic Breath – Reduce Force
Demon Avenger
Exceed: Execution: damage has been increased from 475% to 540%, maximum damage cap has been increased from 50,000,000 to 65,000,000
Shield Chasing: Shield Chasing will now try to find a new target if the initial target dies while this skill is in the air
Resistance
Secret Plaza Emergency Meeting: cooldown has been decreased to 600 seconds
Maple Warrior: cast action has been removed
Blaster
Blaster had excessive defense so Endurance Shield has been adjusted.
Endurance Shield: shield can no longer exceed your maximum HP, the exceeded shield will disappear
Ducking: an error where the client would shut down if you quickly used Ducking and jumped repeatedly after using an attack has been fixed
Sway: an error where the client would shut down if you quickly used Sway and jumped repeatedly after using an attack has been fixed
Mechanic
War Machine: Titan: an error where Titan would occasionally disappear has been fixed
Xenon
The relatively unused Pinpoint Rocket has been changed to become a secondary attack.
Aviation Liberty: you can no longer use Pinpoint Rocket while using this skill
Pinpoint Rocket: no longer consumes Energy, now consumes 10 MP, cooldown of 2 seconds has been added
Virtual Projection: Virtual Projection’s maximum damage cap is now the same as the character’s, Virtual Projection’s accuracy will now be determined separately
OOPArts Code: an error where this skill would not stack with certain potions or skills that increased boss damage has been fixed
Maple Warrior: cast action has been removed
Nova
Nova Warrior: cast action has been removed
Angelic Burster
Soul Seeker: Soul Seeker will now try to find a new target if the initial target dies while this skill is in the air
Trinity: damage has been decreased from 900% to 720%, 2nd attack’s number of hits has been increased to 3, 3rd attacks’ number of hits has been increased to 4
Finitura Fettuccia: maximum damage cap boost for yourself has been increased from 15% to 30%
Finitura Fettuccia – Maxed Reinforce: maximum damage cap boost for yourself has been increased from 5% to 10%
Trinity – Split Attack: damage has been decreased from 720% to 650%
Zero
Retrace Temple: cooldown has been increased to 600 seconds
Shadow Rain: in addition to existing effects, Shadow Rain now passively increases your maximum damage cap by 25,000,000
Kinesis
It was difficult to take advantage of Kinesis’ short skill durations so they have been increased.
Comeback: cooldown has been increased to 600 seconds
Psychic Force: DoT damage’s duration has been increased from 10 seconds to 20 seconds
Psychic Force 2: DoT damage’s duration has been increased from 10 seconds to 20 seconds
Psychic Drain: duration has been increased from 6 seconds to 10 seconds
Psychic Grab: enemies that are a certain level higher than you can no longer be grabbed
Psychic Force 3: DoT damage’s duration has been increased from 10 seconds to 20 seconds
Psychic Ground: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
Psychic Grab 2: enemies that are a certain level higher than you can no longer be grabbed
Psychic Ground 2: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 10 seconds to 20 seconds
Another World’s Warrior: cast action has been removed
Ever Psychic: Ever Psychic’s maximum damage cap has been increased from 50,000,000 to 99,999,999
Psychic Over: in addition to existing effects, Psychic Over now increases your maximum damage cap by 50% while active
Boss Content
In certain boss content with Death Counts, when you have remaining Death Count, you will now resurrect automatically after 30 seconds. You can revive manually like normal but after 30 seconds, you will be automatically resurrected after a 5 second delay. It will apply to:
- Cygnus (Normal)
- Zakum, Pierre, Von Bon, Bloody Queen, Vellum (Chaos)
- Suu, Damien (Normal, Hard)
Certain bosses have received various changes.
- Horntail (Easy, Normal, Chaos)
- The area around the left and right heads has been modified to allow better skill usage.
- Von Bon (Chaos)
- If you die while in the air, a falling clock will not= longer be created.
- Suu (Normal, Hard)
- Suu (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
- Through platform pattern and other gimmicks’ optimization, the memory usage of the client has been reduced.
- Damien (Normal, Hard)
- Damien (Normal)’s daily entry limit of 1 has been removed, you can now re-enter after 30 minutes.
- The ‘Space’ key label on the Stigma skill has been changed to the ‘NPC Chat’ key.
- An error where Damien was set as a stationary monster has been fixed.
Monster Collection
The Commanding Suspicious Seal monster has been changed to a different monster.
- You must now hunt the Magic Resisting Suspicious Seal to add it to your collection.
- The number of Expedition Boxes rewarded for completing the line that includes the Magic Resistance Suspicious Seal has been increased.
You can now add Chaos Pierre to your collection by hunting the Chaos Red Pierre and Chaos Blue Pierre.
The amount of mesos and Mileage given from the Moderate, Good, and Great Expedition Boxes has been adjusted.
Game Related
The Meister ESP Limiter and Meister Gauntlet Revolver have been added to the Equipment Crafting profession.
You can no longer use Lie Detectors in the Mu Lung Dojo Hall.
The player satisfaction and suggestions message that appear when exiting the game have been consolidated into the Nexon survey. The Coordinator will no longer appear.
You must now use your 2nd password to use a Character Name Change Coupon.
A storage NPC has been added to the Fallen World Tree’s Abandoned Camp map.
any idea by how much the caps are being adjusted?
Adding them now 🙂
Detailed information can be found here if you read chinese or you can just save the image.
Thanks, I found another site with extractions too so I’m adding the values now.
http://tieba.baidu.com/p/4419222682
throw it in the treeeesh…
I wonder what this exactly mean:
“Shadow Partner’s accuracy will now be determined separately”
Using Google translate it said something like shadow partner hits will be considered separately like hits damages being calculated separately or something or it’s still the exact 70% of the main hits.
Also I have a question, in the heroes patch it said that the hyper that increases the damage cap will now be percentages. Increasing 10% of maximum damage, what does this exactly mean? That means if you hit 50m you’ll exactly hit 55m and not 51m – 54m like we would hit currently? I mean does they increase your damage by 10%? In case like dojo says you actually hit like 53m lines with the new lvl. 200 hyper it will make you hit 55m 60m 65m exactly as soon as you hit the 50m cap because of the 10% damage increase instead of +5m damage cap? Sorry if it’s confusing.
And I see Night Lord says 20% maximum damage increase, is this based on the current damage limit like 55m with hyper * 1.2 = 66m? Lol or just 20% of 50m which would be a 60m cap, very confusing.
The Mage cap increasing effect is permanent? I just watched a video Bishop hitting constant higher up to 80m cap…
Sorry if you don’t have the exact answer for this, just wondering.
Nice job , thanks for your amazing blog!
It’s pretty much how Nightwalker shadow Partner used to be.
It still does 70% of what the normal skill does, but it now no longer flatly copies damage and instead has its own formula.
So in the past if you hit 50mil, shadow partner will hit 35mil.
Now if you are strong enough, shadow partner will also hit up to 50mil
Yeah I got it. But for like Dual Blades: “Mirror Imaging’s hits will now be determined separately.” I think this is what shadow partner actually means, like shadow partner hits will be calculated separately as well.
I’m just asking about the damage cap increase as well.
It could be translated as hits but it uses the same word as accuracy so that’s what I translated it as. From what I understand, SP still does 70% of your damage but now its damage cap is the same as the characters instead of being 70% of the characters, and its hits can miss even if your hits don’t.
Not sure what you’re asking. All the % maximum damage cap increases mean just that, it will increase your damage cap from 50m to 50m + XX%.
I’m not sure how they stack, maybe you can check out a vid for some capping users 😛
No, it works the same as Infinity’s other effects, it will increase damage cap multiple times until Infinity’s duration runs out then it will disappear.
Oh thanks for the answer!
I’ve been checking videos and it seems like it’s still the same as before 55m / 60m / 65m cap with other same class group hypers so that’s why I don’t really get what these changes meant. I will continue to check more videos.
Thanks!
yoo this sucks….
Missed to translate third all job change
Fixed!
What about Hayato, weakest of the weak crap garbage class
KMS is not in charge of JMS-produced content, retard.
The ‘retard’ wasn’t necessary, asshat.
Dude, not everybody knows what classes come from what version. Get the stick out of your ass.
Hayato isn’t even the weakest class.. Marksman will officially be the worst class in game now though. They’re horrible in every way imaginable. Thank goodness I gave up on mine. Although, I got it to level 205 first ;/
Marksman In KMS right now has the highest DPS of any bowmen but ok.
What’s Arrow Platter’s attack speed reduced to…? (if it’s not there in the notes, can you do Battle Analysis for ~10 seconds and divide the number of attacks done by the Installation by 10 to see roughly what it is?)
Yeah I’ll check it out tomorrow for you
Checked it a couple times with the Battle Statistics thing, got around 45-50 hits in 10 seconds and 140-150 hits in 30 seconds.
To those idiots who supported that evan revamp, HAPPY NOW? Not only they totally changed our gameplay, now they go as far as nerfing us! WOOHOO! GREAT MAN! BANZAI!?!
RIP evans
“Evan had very good basic abilities and performance compared to other jobs so various skills have been adjusted accordingly.”
Ya FUCK YOU nexon, you made evans harder to control than it used to be already, and now you NERF them? You might as well revert to the old evan style instead! Why bother a full revamp when you are just gonna fucking nerf us to the ground again a few months later?!
They have been doing that for years lol, no surprise…
The 3 comments above me seems like a evan nerd that is ranting to himself, even though no one else gives a shit.
The comments above sounds like the same anonymous talking to himself to attract attention huh…
Giving myself pat on the shoulder for hating the evan revamp since day one. How dare they take soul stone and overall dark element away? Well they dared and now the butchery continues. Thank goodness Kanna is a JMS class and her uniquness and viability remain un-nexowned…
Overall, a pretty inconsequential patch. There are a couple things worth noting though, for me at least.
First, Battleship Bomber is becoming a stationary summon so Captains are losing the ability to ride their ship… again. I miss the old battleship, this was a decent replacement though. It’s sad to see it turned into just another summon, which Captains have more than enough of already.
Second, Xenon’s Pinpoint rockets can’t be used while flying anymore? Wasn’t that the entire point of those useless things? Whatever.
Third, Demon Slayers. Am I the only one that used the Breath hypers? That extra attack was useful for event mobs that take fixed damage and fast spawning mobs like in Dimension Invasion. I can see why they were replaced but I doubt anyone’s going to use the new ones. Meta and Impact are way more useful. I do like the Blue Blood changes even if it’ll rarely be useful since most mobs die in one hit so there’s no need for Blue Blood during mobbing and you won’t be absorbing much DF in boss battles after you get cerberus. I guess that’s the point of the new hypers but meh.
These evan changes are hurting me
The changes were expected. Nexon Korea never liked Evans. Ever. Infact, you can say they hated Evans.
6-lines on illusion was the best thing that happened to us and they shortly got rid of it with the revamp. Even throughout our revamp, they continuously kept nerfing us.
With the finalize revamp, it is a crap ton harder to cap and we barely get more lines than illusion and that is assuming you are perfectly rotating your skills which is pretty much impossible. With this balance, its gonna be even harder.
Did they just heave nerf Marskman?
heavy*
Heavy nerf? Snipe is going to 1m a shot, thats a huge buff
They also get 1 extra hit from Bolt Surplus/Additional Bolt, so it’s 3 hits.
I mean the damage percentages of the snipe skill… 1350% x 2 < 4000%
unless it’s 3 hits it’s the same %
Marksmans have a passive that increase 1 hit for all skills that hit more than 1 hit, so that’s 3 hits, total 600m, 750m with passive hyper and 825m with epic adventure.
Snipe becomes 1370×3 (Bolt surplus gives another line) Which is really good combined with the new 450m cap, so instead of the relatively easy to hit cap of 500m damage per attack, it is now a potential 1350m.
wait nevermind, thats 250m cap not 450 so 750m maximum damage. Still a good buff
Not to mention the hyper skill for Level 170 is also counted…..or does it?
Didnt even mention phantom? ):
I think they just decided to shit on phantoms
“final damage boost has been increased from 30% to 20%”
Typo there
Fixed!
Is the Mercedes change a typo?
No?
Is that the teleport to Elluel skill right? sorry I confused with the hyper my bad haha
Major NERF ALERT. Although TBs Electrical charge from 50% > 70%, me likey 🙂
Why just adjust some profession’s damage cap? they are all low DPS or something?
I don’t think so…
Most of the end-game relies on hits per second (HPS) because damage is capped at 50,000,000 for all classes (with a few exceptions). In other words, fastest class wins after a point, which means why create a Hero or a Paladin when a Wild Hunter is just going to outdamage both of them in the long run?
This patch basically tweaks some things so now a faster class might be dealing 50m per line and 5 lines per second, but a slower class can deal 70m at 3 lines per second. Damage caps are now (more or less) relative, so hitting faster doesn’t necessarily mean you’re dealing more damage per second any more.
I know your point, but I don’t think Dual Blade is a slow class.
What’s the point if adding a cooldown to zero’s return to temple lol… Now you can’t enter mirror world for 10 mins
I thought there’s no way they could make zero even less fun to play…. Turns out I was wrong
Oh look they think battlemage dont need changes -.-
poor Aran
I think a patch 1.2.031 just hit Tespia as it says in Insoya but can barely translate 😦 Can you please try to find some extractions?
Looks like it was just a minor patch so no changes/patch notes.
How is Paladin’s change so small, they won’t nearly be able to compete with other jobs. I know they are defensive, but they have like no attack at all.
No battle mage changes? Shame…
I don’t understand this part…
“Shadow Web: jump height has been decreased, Shadow Web can now be used after Triple Jump”
Did they change shadow web? It is a jump skill now? What is this triple jump? Can someone explain?
According to some pictures the height reduction is barely noticeable it’s just a few pixels. Now you can use Shadow Web right after the 2 flash jumps making it a quadruple jump kinda
This is how it was before and after this patch: https://www.youtube.com/watch?v=BjqJPW03Kyw
Thanks for the reply.
But this isn’t o GMS yet, did they change shadow web to become a jump skill only?
Oh it was like 6 months ago when it changed. Yes it still does exactly the same damage and everything you will just high jump now and there’s a 5 sec cooldown, ignores DR.
This was supposed to hit GMS this month but probably later or April.
Am I the only one who’s psyched to see zeros getting 25m increase in damage cap?
What do you mean when you die in the air a falling clock won’t be created for chaos Von Bon
I know falling clocks start when he do that Whirly thing when the hp is low so now you can just suicidie in mid air and Stop those clocks
To be honest I have no idea lol, I just translated it as best as I could. I don’t really know how Von Bon works so I might have missed something when translating?
So nightwalker,dual blade, and thunder breaker shadow can hit cap?
Yes they will have the same damage cap as the character.
What is Commanding Suspicious Seal and Magic Resisting Suspicious Seal? Is this only in KMS?
They’re Elite mobs of the seals in Riena Strait lol.
Ah, but what about these Expedition Boxes?
Expedition Boxes are some of the rewards from completing lines of the Monster Collection. You also get them when you send completed lines of monsters on expeditions (30 minutes for Moderate, 3 hours for Good, 6? hours for Great) which give things like personality trait potions, mesos, Mileage, etc.
I am loving Shadower changes.Sounds so good!!!!!
I love the changes too!
Seems like Nexon likes Shadowers too, seeing as they are never nerfed. They’ve had consistently the highest non-RNG damage output ever since Flip of the Coin was buffed (WHs still have the highest RNG output). Shadow partner getting buffed is just icing on the cake (of course I’m talking about sustainable dpm. If burst damage counts then the highest would be Night Walker (but they probably need more funding than anything else in the game if they want the 20% clone to hit 50m)).
Assassinate hitting 10x185m per use sounds OP as hell. (Assassinate base 100m + Flip of the Coin and hyper = 170m + maple hero 10% = 187m. That is if Flip of the Coin and the new assassinate cap stack, which I think they will.)
Also ME not having cast time nor cooldown? Holy… it seems like using Edge Carnival (110m cap, hits 16 times) and meso explosion (no cast time and 110m cap, hits 15 times) could be even MORE op, coupled with Veil of Shadows it seems you could do 4b+ dmg per second for the duration of Veil of Shadows, and 3,5b+ after it ends (assuming you have 75%+ buff duration for perma Maple Hero).
How about phantom?
WTF Aran from 400% to 150 wow thats shit
Cuando sale el Blaster en MapleGlobal?
Probably will come in july
Another typo: You listed Counter Attack under Corsair/Captain, when it’s a skill of Cannoneer.
Captain does have Counter Attack, but I used the wrong skill icon lol, fixed.
Oh right, Pirate’s Revenge is called Counter Attack in KMS. Forgot about that skill.
Meh still nothing good for mechs.
Archer is my ign in GMS 😀
Evans … seriously … so they made Evans great for only a period of time so we could get on the bandwagon and now … losing 15% final damage, and another 10% final damage, 25% final damage in total. Did they really think Evans are stronger than most classes so they nerfed those final damage that will hurt Evan players the most … Don’t really get it !
I think nexon loves money, look at the history of the jobs they created/revamped, majority gets a nerf hammer months later, they did this purely to attract those rich bandwagon-ers to fund a brand new “OP’ed” character, but only to see it get nerfed after a few months.
And I dare say, nexon is VERY successful in this on KMS, seeing that the pattern NEVER changes
Why do I get the feeling that a Phantom and Mercedes revamp is coming considering they got no changes done to them except for return skills?
They have enough DPS when capping unless. Nexon is going to balance to DPS when capping BM, WH or Ryude Kaiser like
http://www.insoya.com/bbs/zboard.php?id=bbs12&no=704
maplestory developers and users talked maplestory today
5th job will release in 2016
Wait, wait, wait…they increased the duration of Kinesis’ skills because they were difficult to take advantage of when they were short? o_O…I don’t understand how that makes sense…
The debuffs they applied lasted for only ~10 seconds, now they’ve been increased so you spend less time recasting them.
They keep destroying bishops. -.- Might as well remove them from the game. The heavens door nerf just kills us in bossing and i hope it gets reverted! Why can’t they just get more lines in big bang, it’s not fair at all.
Nexon hates bishops confirmed.
Range of battleship bomber is retardedly short when most bosses can move around so much LOL XD
I will come back when they make a good change for Battle Mage
Wtf Aran got nerf again? Want give buff den give, Why fking buff and nerf it again….. Must why don’t buff it ? freaking stupid. Buff and nerf, up and down…..
IKR? Aran and Evan were revamped to catch them up to current class standards just so they could be nerfed again, aside from the cd to Adrenaline Generator what makes Aran worth playing?
Me thinks that nexon did that to suck player’s money, you know, tempt those bandwagon-ers to fund a new aran/evan then nerf them afterwards.
Not the first time they did that already…
Bye aran, the damagehoar in me has died too many times….
Stop killing bishops nexon! A cooldown of 600 seconds on door, are you kidding me! You are killing their support. Give them more lines and range on big bang, we need it!
R.I.P aran and evan wow!!! So nightwalker will be back to being number 1 bosser since the shadow can cap??
Can xenon 2sec cooldown on rocket be remove with cooldown hat?
I mean it worked, I did invest a lot on my evan in hopes to actually main it when the revamp comes to global. Seeing all these damage reductions are really discouraging. We should all just quit. Maybe that will get nexon to fix their issues.
what the father fucking fuck, xenon no new skills update again?
WHAT ABOUT PHANTOM!?!?!?
Why would they remove Mihile’s %HP damage reduction when THAT’S ALL BOSSES EVER DO smh
More blue blood uptime? YES PLEASE 😀