KMST ver. 1.2.056 – Morass & Skill Balancing!
A week before its release in the official servers, a new patch has arrived to the test servers containing Morass, skill balancing, changes to boss rewards, and more!
Swamp of Memory, Morass
The new area of Arcane River, the Swamp of Memory, Morass, has been added.
- Characters who are level 230 or higher and have completed the ‘Forest of Regained Harmony’ quest in Arcana can talk to the Flying Fish in the Four Path Cave to fly to Morass.
- In Morass, you will meet the girl who caused Arcana to fall into chaos, Tana.
The most interesting thing about Morass is that although it starts off in the Coral Forest, it eventually changes into Trueffet, the royal palace of Kritias. This is because Morass is a swamp that changes based on the memory of those who enter it.
As a survival technique, the Erdas here imitate the appearance of enemies from your own memories. The Flying Fish actually gets some funny dialogue saying it is an Erda that likes being a fish with giant wings, which is really whimsical even in its own eyes (until the player tells it that flying fish exist in Maple World already).
Tana, who passed through Morass just before the player, caused the entire surrounding area to react and take the form of her memories. The Flying Fish explains that it happened due to her immense power over Erda, even stronger than the Black Mage who passed by before her.
There are also some very interesting NPCs such as Arkarium (a young version?) and Hekaton (non-giant monster version!).
The following monsters have been added.
- (Lv. 236) Memory Generoid Type A
- (Lv. 236) Memory Generoid Type B
- (Lv. 236) Memory Generoid Type C
- (Lv. 237) Unnamed Cat
- (Lv. 238) Tough Elder Brother
- (Lv. 238) Strong Elder Brother
- (Lv. 239) Blue Shadow
- (Lv. 240) Red Shadow
- (Lv. 241) Experiment’s Byproduct A
- (Lv. 241) Experiment’s Byproduct B
- (Lv. 242) Controlled Soldier A
- (Lv. 243) Controlled Soldier B
- (Lv. 244) Controlled Magician A
- (Lv. 245) Controlled Magician B
The following NPCs have been added.
- Tana
- Arkarium
- Jean
- Hekaton
- Researcher
- Lady
- Man
- Old Lady
- Old Man
- Little Kid
The following quests have been added.
- Along the Flow of Water (Lv. 230, Flying Fish)
- Unexpected Enemy (Lv. 230, Flying Fish)
- Unexpected Enemy 2 (Lv. 230, Flying Fish)
- Unexpected Enemy 3 (Lv. 230, Flying Fish)
- Boys, and Girls (Lv. 230, Jean)
- Preparations to Welcome the Chief (Lv. 230, Researcher)
- Talking about the Scary Rumours (Lv. 230, Mister)
- Talking About the Scary Rumours 2 (Lv. 230, Old Lady)
- Talking About the Scary Rumours 3 (Lv. 230, Old Lady)
- Truth of the Rumours (Lv. 230, Tana)
- Find the Research Journal (Lv. 230, Researcher)
- The Two Reunited (Lv. 230, Tana)
- The King’s Rage (Lv. 230, Researcher)
- The Prince and Princess (Lv. 230, Tana)
- The Prince and Princess 2 (Lv. 230, Jean)
- The Prince and Princess 3 (Lv. 230, Jean)
- The Prince and Princess 4 (Lv. 230, Jean)
- The Final Part (Lv. 230, Researcher)
- Remaining Opportunity (Lv. 230, Jean)
- The End of the Snake (Lv. 230, Arkarium)
- Her Objective (Lv. 230, Jean)
The following items have been added.
- Arcane Symbol: Moras (equip)
- Kritias Copper (etc)
- Good Coloured Apple (etc)
- Red Solution Vial (etc)
- Anti-Magic Stone Necklace (etc)
- Kritias Research Journal (use)
Moras’ world map will be added when it reaches the official server.
Time to Papulatus
The boss Papulatus’ battle patterns have been renewed.
- A variety of actions and new attack patterns have been added. New mechanical devices have been installed at the base of the clock tower to disrupt characters.
- The entry methods are the same as before. You can enter from the base of the clock tower on the lowest floor.
- To summon Papulatus, you will need a Piece of the Dimensional Crack, which can be received from the NPC Flo in the Passage of Time after completing related quests.
- Easy Mode and Chaos Mode have been added.
- You can enter Easy/Normal Mode 1 time per day (the limit is shared between them). You can clear Chaos Mode 1 time per week.
- The existing Papulatus in Mu Lung Dojo and Cross Hunter will keep the old patterns.
Here’s a video of a player showing off the various mechanics of the fight. I think I figured out most of them but note that the information might be a little incorrect since I haven’t actually fought him yet.
Both Phases
Along the top of the map, there will be crane machines that will periodically move up and down. If you are caught by them, you will be stunned in place for a certain period of time.
There will be red and blue lasers on two sides of the clock which will rotate in place. If the two lasers touch, they will activate a screen shatter effect (like Arkarium) that one shots everyone. You need to block the lasers with your characters to avoid this.
At the top of the screen, below the timer, there is a red clock that starts ticking down from 3:00 minutes. Once it hits 0, Papulatus will summon falling winding keys (like Magnus meteors). They will fall randomly for 30 seconds. I’m not sure if they both one shot or not but there’s two kinds, yellow and purple.
Phase 1
Papulatus can summon blue clocks on the ground which will explode after a short time and one-shot anyone on it. You need to avoid these horizontally as they will hit people even if they’re on platforms above it.
Papulatus can create time rifts on the ground which will one-shot anyone standing in them until they disappear. You can avoid them by standing on the platforms above them or by moving away from them.
You and Papulatus will have a clock over your heads. If that clock hits 0, your skills will be sealed for a certain period of time. To avoid this, you must defeat the Tick Tocks and Chronos around the map and loot the clocks they drop which can either double or halve the remaining time.
After you defeat the first phase, Papulatus will enter his sleeping mode. During this time, the clock in the middle will be divided into 6 sections with numbers such as 0%/1%/10%/100%. After a certain period of time, Papulatus will reappear and heal himself based on the sum of the remaining sections of the clock. To avoid this, you must defeat the Dark Stars around the map and loot the drops they have to advance the clock 10/30/50 minutes/2/4/9 hours and get rid of the sections by landing on them.
Phase 2
Papulatus’ second phase uses a projectile attack where he throws a gear at you (don’t think this one shots).
Papulatus will summon a bunch of Other World’s Papulatus which are weaker and will fly around and attack you.
Papulatus can use a time bomb similar to Urus and Lucid, which will divide the damage among nearby party members.
Papulatus can also forcefully teleport you (like Chaos Von Bon).
New Papulatus related rewards have been added.
- Papulatus Mark (8 all stats, 1 attack/magic attack, 150 defense, 5 slots, tradeable until equipped, Lv. 145, eye accessory, part of the Boss Accessory set)
- Papulatus’ Clock Chair
- Papulatus’ Soul Fragment
Papulatus’ Soul has been added.
Ruler of Space: Consumes 200 Soul to deal 1000%/1200% damage 1 time on up to 5/6 enemies. Cooldown: 120 seconds.
Ruler of Time: Deals 2000%/2400% damage 1 time on up to 15 enemies. Cooldown: 120 seconds.
Papulatus’ soul has been added to the Soul Collector. (Woah, is it just me that only now realized there are 3 Papulatus things inside the clock? I didn’t even notice them in Papulatus’ existing animations!)
Normal: Ruler of dimensions!
Hidden: Yearning…
Boss Reward Reorganization
You will now receive meso rewards based on the difficulty of a boss.
- When you defeat a boss, you will receive a Powerful Strength Crystal.
- The Powerful Strength Crystal is a time-limited etc item. Its value is based on the difficulty of the defeated boss and the number of party members who participated. In Reboot World, its value will be even higher.
- You can sell the Crystal to the Collector in the Free Market to receive mesos equal to its value.
- The Collector will only buy 60 Crystals per week.
- Existing potion rewards (except Elixirs and Power Elixirs) and mesos have been removed from boss rewards. The drop rate of Elixirs and Power Elixirs has been adjusted.
A user on Insoya compiled a list of meso rewards for each boss.
- Easy Zakum: 110k
- Normal Zakum: 450k
- Easy Magnus: 450k
- Easy Papulatus: 450k
- Normal Hilla: 610k
- Easy Horntail: 610k
- Normal Horntail: 800k
- Normal Root Abyss: 800k
- Easy Von Leon: 800k
- Easy Arkarium: 800k
- Caoong: 1.01m
- Chaos Horntail: 1.25m
- Normal Pink Bean: 1.51m
- Normal Von Leon: 1.8m
- Normal Arkarium: 2.81m
- Hard Von Leon: 2.83m
- Normal Magnus: 3.2m
- Normal Papulatus: 3.61m
- Easy Cygnus: 4m
- Hard Hilla: 5m
- Chaos Pink Bean: 6.05m
- Normal Cygnus: 8.45m
- Chaos Zakum: 9.8m
- Chaos Von Bon/Pierre/Bloody Queen: 11.25m
- Hard Magnus: 12.8m
- Chaos Vellum: 14.45m
- Chaos Papulatus: 16.2m
- Normal Suu: 18m
- Normal Demian: 20m
These values are if you defeat these bosses in a party of 1. In Reboot World, the amounts will be increased to 3x as much. As the party size increases, the total reward will increase as well but they will then be divided amongst party members.
- Party of 1: 100% value
- Party of 2: 110% value (divided to 55% for each person)
- Party of 3: 120% value (divided to 40% for each person)
- Party of 4: 130% value (divided to 32.5% for each person)
- Party of 5: 140% value (divided to 28% for each person)
- Party of 6: 150% value (divided to 25% for each person)
Rewards have been added to the top level difficulty bosses.
- Absolabs equipment, which could be purchased from coin shops, have been added as rewards from Hard Suu and Hard Demian.
- Arcane Shade equipment, which could be purchased from the coin shop, has been added as rewards from Hard Lucid.
- Drop rate increasing effects will not apply to Absolabs equipment or Arcane Shade equipment.
A new reward has been added to Hard Suu.
- Rouge Control Machine Mark (10 all stats, 10 attack/magic attack, 200 defense, 5 slots, tradeable until equipped, level 150, face accessory)
A new reward has been added to Hard Demian.
- Enchanted Eye Mask (15 all stats, 3 attack/magic attack, 300 defense, 3 slots, tradeable until equipped, level 160, eye accessory)
The new equipment set, the Dark Boss set has been added. It contains the following items.
- Rouge Control Machine Mask
- Enchanted Eye Mask
- Black Heart
- Dreamy Belt (the Dreamy Belt has been removed from the Boss Accessory set)
It gives the following stats.
- 2 set items: 10 all stats, 250 HP, 10 attack/magic attack, 10% boss damage
- 3 set items: 10 all stats, 250 HP, 10 attack/magic attack, 250 defense, 10% defense ignore
- 4 set items: 15 all stats, 375 HP, 15 attack/magic attack, 5% critical damage
Some bosses’ entry/clear limits have been changed.
- You can now enter Zakum (Easy/Normal Mode) 1 time per day.
- You can now clear Zakum (Chaos Mode) 1 time per week.
- You can now enter Horntail (Easy/Normal/Chaos Mode) 1 time per day.
- You can now enter Von Leon (Easy/Normal/Hard Mode) 1 time per day.
- You can now enter Hilla (Normal/Hard Mode) 1 time per day.
- You can now clear Magnus (Easy/Normal Mode) 1 time per day.
- You can now clear Cygnus (Easy/Normal mode) 1 time per week.
- You can now clear Suu (Normal/Hard Mode) 1 time per week.
- You can now clear Demian (Normal/Hard Mode) 1 time per week.
- You can now clear Lucid (Normal/Hard Mode) 1 time per week.
The Fear of the Giant Stone Statue quest’s starting level has been changed to level 50.
The minimum number of party members required to enter Hard Hilla has been decreased to 1.
Hard Suu’s HP has been decreased.
Job Balancing Adjustments
All Archers
Guided Arrow: damage, duration, cooldown, and number of hits have been increased, fixed an error where only half of the number of hits would apply
- Level 25: Consumes 350 MP. For (20 → 30) seconds, create a spirit arrow near you. The arrow will attack 1 nearby enemy, dealing (600% → 800%) damage (30 → 45) times then disappear. Cooldown: (20 → 30) seconds.
Hero
Incising: Combo Counter cost has been decreased from 2 → 1, critical damage boost has been increased from 20% → 25%
Paladin
Sanctuary: you can no longer be knocked back by any attack while using this skill
Holy Unity: you will now gain final damage if you link with the party member
- Level 25: Consumes 1000 MP. For 65 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member. If there are no party members in range, you will just enhance yourself. Cooldown: 120 seconds.
- Party member bond: attacks will deal 75% final damage and some buff skills that you use will be used automatically by the bonded party member with 62% + 1% per 1000 STR (up to 100%) of the regular duration. You will gain 16% final damage.
- Self enhancement: 47% final damage.
- Level 25: Consumes 1000 MP. For 65 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member. If there are no party members in range, you will just enhance yourself. Cooldown: 120 seconds.
Dark Knight
Dark Spear: damage has been increased
- Level 25: Consumes 350 MP. Create a spear of darkness that deals (465% → 520%) damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds.
Archmage (F/P)
Infinity: final damage boost has been increased from 8% → 10%
Archmage (I/L)
Lightning Sphere: fixed an error where the cooldown would apply if Unstable Memorize activated this skill
Bishop
Heaven’s Door: fixed an error where the resurrection buff did not apply sometimes
Angel of Libra: now changes instantly when Vengeance of Angel is turned on/off, when Vengeance of Angel is active the attack’s number of hits has been increased and its damage has been decreased
- Level 25: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds.
- Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 5% + 1% per 1250 INT, up to maximum of 100% for 4 seconds.
- Activated: the angel of revenge will deal (1500% → 1000%) damage (8 → 12) times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.
- Level 25: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds.
Bow Master
Hurricane: the amount of time before you could move immediately after using Hurricane has been decreased
Marksman
Net Throwing: you will now move backwards after using this skill, cooldown has been increased from 5 seconds → 10 seconds
Shadower
Meso Explosion: damage has been increased from 100% → 200%, damage boost based on the number of coins has been removed
Assassinate: damage has been decreased from 627% → 550%, final attack’s number of hits has been increased from 2 → 3
Eviscerate: no Wound stacks attack’s range and number of monsters hit have been decreased
- Level 25: [Passive effect: Assassinate’s final attack will mark enemies with a Wounded debuff that lasts for 10 seconds and stacks up to 3 times. If you hit another enemy with Assassinate while there is another one that is marked, the original enemy’s mark will disappear and you will begin stacking it on the new enemy.] Active effect: Consumes 650 MP. Summon allies from the shadows that deal 1100% damage 5 times on up to (10 → 8) enemies. If there is an enemy with 3 Wound debuff stacks in range, you can use this skill with Assassinate to instantly move to that enemy and deal 3800% damage 7 times with an additional 100% critical rate and defense ignore. Gain 1 second of invincibility after attacking. Cooldown: 10 seconds.
Dual Blade
Asura: you can now down jump while using this skill, you can now reuse this skill to instantly cancel it
Captain
Physical Training: now decreases damage taken by 20%
Rapid Fire: damage has been increased from 300% → 325%
Captain Dignity: damage has been increased from 250% → 325%
Continual Aiming: final damage boost on homed in monster has been increased from 25% → 30%
Cannon Shooter
ICBM: explosion damage has been increased
- Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal (4200% → 7000%) damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 700% damage on up to 10 enemies continuously. Cooldown: 30 seconds.
Flame Wizard
Blazing Extinction: fixed an error where the client would sometimes stop after using this skill
Blazing Orbital Flame: damage and cooldown have been decreased
- Level 25: Consumes 350 MP. Shoot a huge flame in a specified direction that deals (955% → 655%) damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: (8 → 5) seconds.
Night Walker
Shadow Servant: final damage has been increased from 65% → 70%
Shadow Illusion: final damage has been increased from 65%/45%/25% → 70%/50%/30%
Dominion: damage boost has been removed, now increases your final damage by 15%
Striker
God of the Sea: can now be linked with other skills
Aran
Install Maha: attack boost has been increased
- Level 25: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 55 seconds, equip Maha (ending Maha’s Domain) to instantly increase your Combo by 100, increase your attack by (10% → 30%) and when attacking, every 3 seconds, create a blizzard that deals 550% damage 5 times on up to 10 enemies. Cooldown: 150 seconds.
Evan
Dragon skills/Fusion skills: can now receive the effects of Overload Mana
Circle of Mana IV: you can now use Dragon Swift and Dragon Dive while using this skill
Onyx’s Blessing: magic attack boost has been increased from 50 → 80
Magic Mastery: critical damage boost has been increased from 8% → 20%
Enhanced Magic Debris: damage boost based on the number of magic debris has been increased from 50%p → 100%p
Dragon Break: cooldown has been decreased
- Level 25: Consumes 1000 MP. Deals 900% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: (30 → 20) seconds.
Mercedes
Ignis Roar: has been changed into a passive skill, passive final damage boost has been increased from 10% → 15%
Ishtar’s Ring: damage has been increased from 200% → 230%, now increases the Ignis Roar buff’s duration by 0.1 seconds when an enemy is hit
Rolling Moonsault: can now be used by itself, now resets the number of jumps after being used
- Enhancement Cores: the number of different types of enhancement cores has been decreased
Cross Piercing: will now be enhanced by
Speed Dual Shot cores, all existing cores will be changed to Speed Dual Shot cores
Final Shot/High Kick Demolition/Rolling Moonsault: will now be enhanced by
Charge Drive cores, all existing cores will be changed to Charge Drive cores
Final Attack: Dual Bowgun: will now be enhanced by
Strike Dual Shot cores, all existing cores will be changed to Strike Dual Shot cores
Gust Dive: will now be enhanced by
Leap Tornado cores, all existing cores will be changed to Leap Tornado cores
- If you have existing cores which have been changed to another kind, it may take some time for the notation to change. If you check again after a certain period of time or reconnect, it will change normally.
Phantom
Acute Sense: final damage boost has been increased from 25%→ 30%
Cane Expert: critical damage boost has been increased from 8% → 15%
Joker: number of thrown cards has been increased from 11 → 14
Blackjack: now hits the enemy with the highest maximum HP in range (unless it is the enemy it previously attacked), now finds a new target if the first target died before it hit, however if there is only 1 enemy it will attack the same enemy
Luminous
Armageddon: you are now invincible while using this skill
EunWol
Weakness Targeting: now increases your critical damage by 15% on enemies below 50% HP
Demon Slayer
Dark Bind: cast delay has been decreased from 2280ms → 1470ms
Wild Hunter
Jaguar skills: now has a 100% chance to inflict the Another Bite debuff on enemies who do not already have the debuff
Another Bite: duration has been increased from 5 seconds → 8 seconds
Double Jump: range moved has been increased from 500 → 600
- Enhancement Cores: the number of different types of enhancement cores has been decreased
Another Bite: will now be enhanced by
Summon Jaguar cores, all existing cores will be changed to Summon Jaguar cores
Triple Shot/Wild Shot: will now be enhanced by
Double Shot cores, all existing cores will be changed to Double Shot cores
White Heat Rush: will now be enhanced by
Cross Road cores, all existing cores will be changed to Cross Road cores
Jaguar Soul: will now be enhanced by
Sonic Boom cores, all existing cores will be changed to Sonic Boom cores
- If you have existing cores which have been changed to another kind, it may take some time for the notation to change. If you check again after a certain period of time or reconnect, it will change normally.
Kaiser
Regain Strength: final damage boost on enemies inflicted with status effects has been decreased from 25% → 15%, now passively increases final damage by 20%
Angelic Buster
Trinity: damage boost when enemies are hit by Trinity has been increased from 5% → 10%
Zero
Resolve Time: damage boost has been removed, now increases final damage by 25%
Rapid Time: cooldown will now be decreased when a skill is used instead of when the skill hits an enemy
Critical Bind: now increases Alpha’s critical damage by 20% when attacking bound enemies
Illium
Crystal Portal: fixed an error where you could fly in places where movement skills were blocked
Glory Wing: you can now use portals while using Glory Wing
Crystal Ignition: now refreshes the duration of Bless Mark when this skill hits an enemy
Maple Achievements
The link feature has been added. On the My Achievements page, clicking on achievements under the Imminent Achievements or Recent Achievements will take you to the corresponding page for that achievement.
The achievement helper feature has been added. You can register achievements to keep track of your progress for those achievements.
When you hover over an achievement difficulty area, you will now be able to see that achievement’s achievement rate (among all users). The achievement rate will be updated once per day.
Monster Collection
New monsters have been added.
- Kerning Tower area
- Arcane River: Arcana & Moras
New items have been added.
- Unnamed Cat Cube Chair
- Cheap Amp Monster Egg
- Luxury Amp Monster Egg
You can now fight Kerning Tower’s Rock Spirit continuously after finishing the quest line. It can drop the Rock Spirit’s Soul Fragments.
Game Related
Aran, Evan, Mercedes, Phantom, Luminous, and EunWol’s character creation window illustrations have been changed.
Phantom and EunWol’s skill voices have been added.
The following errors have been fixed.
- Fixed an error where Illium could not proceed normally in Dream Breaker.
- Fixed an error where skills that dealt magic damage would not be affected by the effects of Darkness (blind).
1st
To get slapped!
Nexon certainly made the game morass with all those boss entry limits and goring their drops.
This comment made me laugh. Thanks.
will that damien eye and lotus face be Psokable? I hope so.
Nope, it’s just like the other boss items that become untradeable after being equipped.
“Some bosses’ entry/clear limits have been changed”
What the hell Nexon, this is retarded. I hope these don’t go through, but knowing them it will.
Eww. Boss crystals and the 60/week limit seems to be an attempt to nerf farming bosses for mesos. Also, having meso% will no longer affect the payout.
Whoo boy, those boss entry limits are garbage.
I hear the KMS community is raging, so hopefully they change it.
I hope so too, though backlash didn’t affect the drop rate changes going through.
Did the prices of nodestones / core gemstones surge after the drop rate % went through?
The recent drop rates change on nodestone only in KMST.
It seems that they need to consider thoroughly before they release it in KMS.
I think they were 3~4m each before and now they’re ~7m each.
The changes did come to KMS at the end of March.
Even if these changes are in KMS, GMS might not have them. Our version of Demon Avenger and Xenon’s update was better than KMS that limited a crapton of stuff.
Unlimited I think it was called (for GMS at least, KMS had another name)?
So yeah, there are chances GMS might cut some of the bad stuff, not all is lost.
These boss changes better not go through. It’s a move that just makes being a noob at the game even worst than it currently is.
The boss changes have got to be one of the most ridiculous changes ever. This is going to severely hurt GMS reboot players from making mesos, and the fact that nexon stupidly made it 1 entry a day will hurt a lot of us trying to level mules in zakum/hilla/horntail. This better not make it through test servers or I will be very disappointed and I am sure gms players will be highly affected by this as well. Stupid, stupid change, they better revert it.
KMS gets pretty much no experience from bosses so that’s not a problem for us but people are still mad lol.
Ah I forgot that Kms exp is terrible but still, this will totally kill GMS if it comes here.
Why Phantom look like he got a bucket oh his head
I think it is supposed to be a turban sort of thing since its inspired by Ariant?
Hope they won’t just neglect Soul Master/Dawn Warrior…
Nothing good ever happened to this job since ancient time ….
Come on….
Don’t like Phantom’s new hat design.
Finally Zero is getting buffed after all those nerfs.
30% damage basically replaced with 25% final damage.
They are still gonna be shit tier even with that change lol.
All classes got buffed, doesn’t make any difference.
So, why is this girl tied up during almost all of the questline?
I think they experimented on her in Kritias but I’m not sure.
obviously Nexon really has some personal issues with Flame Wizard. It’s like one heavy blow in the head one after another, while Night Walker even gets something new like a delicious shadow servant boost and FD% and the remaining cygnus knights hardly get heavily nerfed in the core.
Flame Wizard is the icon of botters
Blames the hackers for abusing blaze wizard.
KMS don’t have flame wiz botters
is the 25% final damage better than 30% damage on zero?
25% Final Damage is way better than 30% damage
Damage% suffers from diminishing returns from either Damage% or Boss%(in cases against bosses, due to the additive nature between Boss Damage% and Damage%)
Final damage% is a multiplier after other stats are calculated, and it is even a multiplier on other Final damage% sources
thanks for the explanation!!
The way they changed mercede’s hair in the art looks cute. But I hate how the ingame hair is nothing like the art.
No news for Demon Avenger skills?
Don’t forget Legends Return! KMST added a new avatar.
It’s an event, and max doesn’t usually cover events in KMST because they change so wildly to official release.
Ryude sucks in legends return btw, manji moonbeam is still the god combo.
Mainly I don’t cover events in KMST because usually not a lot of people actually participate in KMST so it’s hard. Also I’d have to screenshot everything myself instead of using the event notices Nexon posts lol.
Kms have a lot of player so they can do what they want to, but if they do the 1 entry boss to GMS they´ll kill all…
OMG! They showed some love to Pap…I felt that boss needed more attention.
I like these and yes another map…heh I was expecting the next arcane map to be like 239-249 in monster levels
Question Max, where did you get the map renders? Did you find them elsewhere or did you manage to get them yourself? If it’s the latter, could you explain how via PM on Southperry?