KMST ver. 1.2.066 – Job Balancing!
A new test server patch was released, and it contains a lot of job balancing changes as well as some changes to bosses. It’s also the first time the official patch notes included specific numbers!! I hope this trend continues 🙂
Also I couldn’t find a good image to show off the patch contents so here’s some random monsters that were just added in this patch. Welcome to the new art style of MapleStory!!
Job Balance Adjustments
The goal of this set of balance adjustments is to unify the effects of certain skills and maintain consistency between them. There are also a few non-numerical adjustments to various skills.
All Jobs
The Weakness skills only applied to a single specific monster, but since that is different from what was expected from the skill names, they have been changed to apply to all monsters that include their names. However, the damage boost was too high so it has been decreased.
Pig’s Weakness: now applies to all monsters whose names include ‘Pig’, damage boost has been decreased to 10%
Slime’s Weakness: now applies to all monsters whose names include ‘Slime’, damage boost has been decreased to 10%
Stump’s Weakness: now applies to all monsters whose names include ‘Stump’, damage boost has been decreased to 10%
While invincible, you expect not to be affected by any skills including those that move your character, so it has been changed so that you will not be affected by those skills.
- Skills with Invincibility: you will no longer be affected by effects that move your character while Invincible, such as Vellum’s Breath
- Bind skills: fixed an error where Suu’s lightning pattern after the platforms fall and Damien’s orb pattern while in the air would continue while they were Bound
Erda Nova: fixed an error where the Inner Ability ‘+ number of monsters hit’ would affect this skill
Spider in Mirror: fixed an error where sometimes the Mirror World’s Spider would sometimes not be summoned after distorting space
All Thieves
Ready to Die’s second stage’s penalty was less than its effect, so its duration has been decreased.
Ready to Die: when entering the 2nd stage, only 50% of the skill’s remaining duration will be applied
All Pirates
Loaded Dice: for jobs without Lucky Dice, the 5th job version of Lucky Dice will no longer be affected by buff duration or cooldown resets
Hero
Incising: cast action delay has been decreased by 25%
Combo Death Fault: fixed an error where this skill was not affected by changing the ‘Other Characters’ Skill Transparency’ option
Paladin
Elemental Force: damage boost has been removed, now gives 25% final damage, Phantom can no longer steal this skill
Dark Knight
Reincarnation: critical damage boost has been increased from 8% to 15%
Advanced Weapon Mastery: critical damage boost has been increased from 8% to 15%
Reincarnation – Damage: final damage boost when Reincarnation is activated has been increased to 30%
Dark Spear: damage has been increased from 490% to 600%
Archmage (F/P)
Fervent Drain: fixed an error where this skill did not activate near the monster for monsters like Horntail and Lucid
Ignite: fixed an error where this skill did not activate near the monster for monsters like Horntail and Lucid
Poison Nova: when more than 3 explosions hit the same enemy, the explosions ‘ final damage will be decreased by 50% (damage will not be decreased for 3 or less)
Bishop
There is an inconsistency where certain attacks can be blocked and certain attacks cannot, so this skill can now reduce the damage from % HP attacks without exception.
Holy Magic Shell: now decreases damage taken from % HP attacks by 10%
Bow Master
Arrow Platter: fixed an error where sometimes this skill did not deal damage when using Windows 10
Extreme Archery: Bow: damage boost has been removed, now gives 30% final damage, Phantom can no longer steal this skill
Shadower
Smokescreen: Phantom can no longer steal this skill
Dual Blade
Phantom Blow: number of hits has been increased from 6 to 7
Captain
Some skills have very high % damage so some have been changed to final damage so that they are less affected by equipment growth. For Fusillade, we have not been able to increase its range much due to its special ability so we have divided them into two different versions.
Hollow Point Bullet: attack boost has been increased from 30 to 60
Fullmetal Jacket: damage boost has been removed, now gives 20% final damage
Fusillade: can now be used with the down arrow key to activate the Command version
- Regular version’s range has been increased but you will now be able to be knocked back by enemy attacks while using this skill
- Command version’s range is smaller than the regular version but you will not be knocked back by enemy attacks while using this skill
Quick Draw: damage boost when activated has been removed, now gives 25% final damage when activated
Battleship Bomber: fixed an error where the Inner Ability ‘+ skill level to passive skills’ applied to this skill
Deadeye: cooldown has been increased from 25 seconds to 30 seconds, now when attacking less than the maximum number of monsters, the skill will deal 4% increased final damage per monster not hit
Cannon Shooter
Overburning Cannon: damage boost has been removed, now gives 35% final damage
ICBM: explosion has been changed to continuously attack for 1 second, explosion damage has been decreased from 7000% to 2000%, scorched area’s damage has been increased from 700% to 1000%
Mikhail
Mikhail is a character whose performance changes based on the usage of Royal Guard. Royal Guard’s difficulty and effects have been slightly lowered to make it easier to use.
Royal Guard: defense time has been increased by 100% for first 5 defenses, attack boost has been decreased from 70 to 45, when the attack buff’s duration ends the defense count will be decreased by 1 instead of disappearing entirely
Advanced Soul Shield: damage decreased from % HP attacks has been decreased from 10% to 5%
Rho Aias: fixed an error where the final damage boost did not apply after consuming all of the defense counts
Claiomh Solais: while on cooldown, the additional attack will no longer activate Damage Reflect
Flame Wizard
The 5th job skill Flame Discharge relies heavily on Ignition, so if there are fewer monsters to attack, you lose out on some damage. We have adjusted the effects of some skills so that you can apply Ignition more easily.
Weakness Analysis: critical damage boost has been increased from 8% to 15%
Orbital Flame IV: now deals 10% increased damage to regular monsters
Infernalize: now instantly explodes when hitting a monster affected by Ignition, however that skill will not apply Ignition
Dragon Slave: final attack now instantly explodes when hitting a monster affected by Ignition, however that skill will not apply Ignition
Cataclysm: now instantly explodes when hitting a monster affected by Ignition, however that skill will not apply Ignition
Wind Breaker
Idle Whim: now applies a DoT of 1000% damage every second for 9 seconds on every enemy hit
Night Walker
Shadow Servant Extend: duration has been increased from 30 seconds to 42 seconds
Striker
Knuckle Expert: critical damage boost has been increased from 5% to 20%
Aran
Install Maha’s effect was less satisfying than other characters’ 5th job skills so it’s effect has been changed and the damage has been increased to make it more powerful.
Install Maha: blizzard’s effect has been changed, range has been increased by 88% of its original range, damage has been increased from 550% to 900%
Brandish Maha: can now be used while Install Maha is active, cooldown is decreased by 50% when used while Install Maha is active
Evan
Magic Amplification: final damage boost has been increased from 20% to 30%
Critical Magic: critical damage boost has been increased from 8% to 20%
Phantom
Although Phantom’s characteristic is high versatility, it currently has both versatility and performance so we have tried to adjust cooldowns to limit them.
Soul Steal: can no longer steal Invincibility, however other existing skills such as Weapon/Magic Cancel and Hard Skin can still be stolen
Skill Management: fixed an error where the client would shut down if you switched skills while a skill like Frozen Orb was still active
Talent of Phantom Thief: Paladin’s Elemental Force, Bow Master’s Extreme Archery: Bow, and Shadower’s Smokescreen can no longer be stolen, skills that have already been stolen have been automatically deleted
Talent of Phantom Thief H: Sacrosanctity’s cooldown has been increased from 600 seconds to 700 seconds, Bullseye’s cooldown has been increased from 150 seconds to 180 seconds
Luminous
Eclipse: you can now right click the skill icon to turn character appearance changes in Eclipse state on/off
Equilibrium: you can now right click the skill icon to turn character appearance changes in Equilibrium state on/off
All Resistance
Infiltrate: can no longer avoid % HP attacks
Blaster
Blaster’s power changes suddenly according to the usage of Charge skills so we have reduced the penalty when not reloading through Charge and have reduced the power when using Charge.
Revolving Cannon: automatic reload time has been decreased to 33% of its original time, manual reload time has been decreased to 66% of its original time
Hurricane Mixer: damage has been increased from 700% to 1250%, Jumping Uppercut’s damage has been decreased from 2100% to 1250% and its number of hits has been increased from 1 to 5
Super Endurance: cooldown has been increased from 150 seconds to 200 seconds
Advanced Charge Mastery: instantly reloaded Bullets when using Charge skills has been decreased from 2 to 1
Pile Bunker – Shockwave Reinforce: damage boost has been decreased from 30% to 15%
Bunker Buster: duration has been decreased from 55 seconds to 45 seconds
Wild Hunter
Wild Vulcan: damage when the Jaguar is summoned has been increased from 340% to 370%, damage when riding the Jaguar has been increased from 170% to 185%
Jaguar Storm: final damage of summoned Jaguars’ skills has been increased from 75% to 87%, now passively gives 55 attack
Xenon
Hologram Gravity: fixed an error where the cooldown would be reset when changing the skill with Multi Mode Linker after using it
Mega Smasher: attack rate has been increased by 11% of its original rate, cooldown has been increased from 150 seconds to 180 seconds
Overload Mode: MP consumed per second has been increased from 175 MP to 225 MP, cooldown has been increased from 175 seconds to 200 seconds
Kaiser
- NEW!
Return of Guardian: The protector of the Nova returns to Pantheon. Consumes 100 MP. Cooldown: 600 seconds.
- Can be acquired after completing the quest “Transformation? Failure?”.
Cadena
Some skills have very high % damage so some have been changed to final damage so that they are less affected by equipment growth. In addition, we have increased Cadena’s survivability to increase viability in boss battles.
Chain Arts: Chase: Dark Sight will now only last for 3 seconds while moving after using this skill, using Agent Shift will no longer release Dark Sight
Weapon Variety I~III: damage boost per buff stack has been removed, now gives 3%/7%/11% final damage per buff stack, buff duration has been increased from 15 seconds to 20 seconds, additional attack will no longer activate Damage Reflect
Summon Releasing Bomb: no longer activated Damage Reflect
Chain Arts: Tough Hustle: number of hits has been increased from 1 to 2
Chain Arts: Takedown: now grants 50% of the invincibility duration even if you do not Bind an enemy, you can no longer use other skills to cancel this skill while using it
Weak Point Converging Attack: now deals 10% additional damage to regular monsters
Professional Agent: no longer affected by cooldown resets
Chain Arts: Fury: damage has been increased from 220% to 500%, now deals damage to enemies using Damage Ignore or Damage Reflect
Angelic Buster
Soul Seeker: fixed an error where attacking only with Soul Seeker would cause Ark’s Non-Self to not activate
Trinity: passive damage boost has been removed, now passively gives 15% final damage
Finitura Fettuccia: damage boost to yourself when hitting enemies affected by this skill has been removed, now increases your final damage by 30% when hitting enemies affected by this skill, damage boost for party members is the same at max level but now has lower values at lower levels
Finitura Fettuccia – Enhance: damage boost to yourself has been removed, now gives 10% final damage
Kinesis
Ultimate – Moving Matter: fixed an error where the buff icon would disappear if you moved maps while using this skill
Illium
The power of flagship skills have been increased and attack speed boosts have become passive to make basic battle patterns more comfortable.
Crystal Control: Crystal’s movement speed has been increased, the Crystal will now move in front of you instantly when you use this skill
Crystal Skill: Glory Wings: damage boost has been removed, now gives 20% final damage, Javelin now deals additional damage to regular monsters when using Glory Wings
Craft: Javelin II: damage has been increased from 300% to 390%, fragment’s damage has been increased from 100% to 130%, Javelin’s damage boost when using Glory Wings has been increased from 50% to 150%
Craft: Orb II: damage has been increased from 150% to 300%
Bless Mark Complete: attack speed boost at 10 stacks has been removed
Crystal’s Secret: final damage boost has been increased from 20% to 30%, now increases attack speed by 1 stage
Ark
Scarlet Charge Drive: fixed an error where the Inner Ability ‘reset cooldown’ did not apply to this skill’s secondary flames
Unstoppable Impulse/Unstoppable Instinct: attack range has been decreased by 20% of its original range
Uncontrollable Chaos: attack range has been decreased by 20% of its original range
Fusion Completion: boss damage has been increased from 15% to 30%, damage, now increases damage absorption by 20%
Boss Monster Difficulty Changes
The Skill Select system has been removed from Urus. The system was designed to increase enjoyment of a large party battle by reducing the number of skills used in the map so you could see them all. However, it is more important to reduce the gap between characters based on how many skills they could use.
- You can now use all skills except for 5th job skills.
- You can no longer see other characters’ skills.
In Urus, scoring points based on damage has been increased by 50% of its original scoring.
Hard Suu’s HP has been decreased by 25%.
Hard Lucid’s HP has been decreased by 10%.
Hard Will’s patterns have been adjusted. There are loopholes such as certain places where you will not be attacked, but we would like to change the patterns which were not meaningful without increasing the difficulty.
- Spider leg’s delay has been increased by 25%, damage has been decreased by 33%
- In Phase 1 and 2, Will’s summoned self-destructing monsters’ damage has been decreased by 50%
- In Phase 1 and 2, if more than half of the party members die, Will’s HP block will not be released
- Fixed an error where you would not take damage in certain positions of the map in Phase 2 and 3
- In Phase 3, the required Moonlight Gauge to remove a Spider Web has been decreased by 30%, and it will now remove 2 Webs at a time
- In Phase 3, Spider Webs now have a 3 second creation delay to prevent burned Webs from regenerating immediately
- In Phase 3, the Spider Poison’s damage to nearby characters has been increased by 100%
Game Related
Will (Normal Mode) has been added. To fight him, you must have completed all of the story quests in Arcane River’s 6th area <Esfera>.
- You can enter through the Temple of Light or through the Boss Party matching.
- A party of 1-6 characters, level 235 or higher, can enter.
- You can enter Normal Will once per day, and clear it once per week.
- The daily entrance limit is separate from Hard Will but the two difficulties share the weekly clear limit.
A re-entry cooldown of 30 minutes has been added to the Root Abyss bosses.
Boss re-entry cooldowns will now be shown if you try to enter one while the cooldown is still active.
Profession related changes have been made.
- Reverse/Abyss Recipes will no longer drop from monsters.
- Reverse equipment no longer require recipes to craft.
- Recipes for Abyss equipment can now be acquired only from Root Abyss.
- You can now craft the Timeless Moonlight.
- Reverse Dragon equipment no longer require recipes to craft.
- Meister effects and item effects can now be seen at the same time.
The macro detection system <Find Violetta with Makeup!> has been added.
- Find Violetta with Makeup! is a detection system that is automatically triggered when you are suspected of using macros.
- Four Violettas will appear on screen, and one will have makeup on. They will randomly change positions and you have to choose the one with makeup on 4 times.
- If the answer you enter is incorrect, a Lie Detector will be activated.
- The Lie Detector will be activated even if you do not answer, after the time limit ends.
- If you fail repeatedly, your account may be blocked according to operating policies.
You will no longer acquire GP when joining a guild. This is to prevent repeated patterns of joining and leaving.
In Flag Race, the ‘Come to Me’ and ‘I’ll Go to You’ items will no longer drop.
After using the music box in Elluel, the BGM will stop if you change maps.
The Party Quest One-Handed Weapon Scroll has been changed to stack multiple in one slot.
In the Traces of the Goddess party quest, if you lose any of the statue pieces, the party leader can talk to the NPC to receive them again.
While flying, you can no longer use Rope Connect.
Items that are not displayed in the Auction House search query list can no longer be put on sale.
The following errors have been fixed.
- Fixed an error where Archello would appear when crafting Core Gemstone, regardless of which NPC you were talking to.
- Fixed an error where the Auto Screenshot option sometimes did not save level up screenshots.
- Fixed an error where Cadena and Illium could not wear the Xylophone Melody item.
- Fixed an error where the Royal Von Leon Claw appeared differently while sitting on a chair.
- Fixed an error where the Lion King’s Castle world map showed an incorrect pathway.
- Fixed an error where the Minigame Master NPC showed an incorrect list of Omok sets that could be made.
- Fixed an error where you could sit in a chair while harvesting or mining.
- Fixed an error where certain maps’ portals and ladders could not be used normally.
- Fixed an error where Cassandra’s image appeared when the character talked to themselves in the Adventurer quest line.
- Fixed an error where certain weapons’ descriptions included Magic Gauntlet twice.
- Fixed an error where the NPC for the Eos Tower’s Spider quest had an incorrect location marked in the quest description.
- Fixed an error where the location of the collected goods for the Black Heaven Internal Request was incorrect.
- Fixed an error where the party quest Moon Bunny’s Rice Cake’s pig monsters were labelled Ribbon Pigs.
- Fixed an error in Monster Life where sometimes using a C Rank Monster Box would consume 1000 Waru.
- Fixed an error in Monster Life where sometimes another monster would be released when releasing a monster.
- Fixed an error where another outfit would appear when jumping with the Urus Gentle Suit.
- Fixed an error where the Other World’s Collector medal had an incorrect icon.
- Fixed an error where you could get the Yggdrasil’s Blessing Scroll in Reboot World.
- Fixed an error where applying a Soul to an unequipped item would reset your equipped item’s Soul Gauge.
- Fixed an error where the Soul Weapon UI would turn off if you died while it was off.
- Fixed an error where when a Pendant slot expired, some item stats would still apply.
- Fixed an error where choosing the Weekly Maple Star would sometimes choose a character with less fame.
- You can no longer use chairs in Normal/Chaos Pierre.
- Fixed an error where certain Mileage boss quests could not be completed.
- Fixed an error where the etc. item Lombard’s Memory Card showed a different level from the actual level.
- Fixed an error where certain achievements’ name tags and completion requirements were incorrect.
- [Bounty Hunter] Too Dark
- [Bounty Hunter] Getting Dark
- [Bounty Hunter] It’s Dark
So is the lie detector now basically a relic option/backup for stuff? As in, if you nail the violetta check you’ll never see an LD?
Not sure, haven’t been able to trigger it yet :O
Hope it does not affect kishin
lol, no Zero buff, ok cool
As a Marksman main i feel you, we hardly ever get buffs man.
Marksman main here. Same feels about nothing is changed. Final Attack is useless and our 2nd Job Mastery gives no extra effects. 😦
Though I am curious; our Rangefinder passive is a %Final Damage increase based on distance, is it? Because all this while I thought it is only %Damage increase.
as an angelic buster main, I feel you.
not.
we get buffs every 3 months since the job came out.
as a Demon avenger main…. ahhh nevermind
…..Sarcasm much? XD
no shade adjustments? NANI????
Max, on x3thearan59’s video with the patch notes he states that both Ark Skills range has been nerfed by 20%.
Yours says ” Uncontrollable Chaos: attack range has been increased by 20% of its original range”
Can you confirm this/if its a typo?
Thanks!
Oh yeah you’re right, they were both nerfed! Will fix.
^_^
Poor Xenon…
First Will clear in KMS was made by Xenon… So maybe that’s why Nexon made this nerf…
WOO dem illium buffs :DDD lmao now I won’t just go to into glory wings to use the burst skill and then cancel… as is, having crystal out is wayyy better than glory wings 50% boost, but +150% and +20% final damage is enough to make it actually feel like a powered up form
now i just need to wait like 6 months to actually get it on gms…
They’re not enough, number of lines is low and the cooldown imposed on glory wings makes javelin pretty bad even with the damage buff, you should still deal more damage outside glory wings.
I heard that all these special art style monsters are for April Fool’s Day.
Besides, I love this style LOL. I recommend an anime named <> to all you guys~sincerely
What do you think of the changes to the Extreme Archery: Bow, Max? Do you think its better or worse now
Final damage is better than damage in almost every way so I’m happy lol.
What do you think of the Extreme Archery: Bow’s changes Max, do you think its better?
It’s a buff with no doubt.
I came for the Angelic Buster stuff and WOW the mushroom looks cute now….Too bad there is still that chair that shows her creepy fast that I am sure is never going to change.
SWEET!
omfg ty u max for the proffesion revamp
i cant believe it
now im finaly i can craft reverse dragon mask the only part that i need for my evan
ty u so much i cant w8 for it to come
will it be comming in the fall around september october like that right? cuz now it the spring no?
KMS patches usually hit other versions in 5-6 months so look for it after the summer update 🙂
“Hey guys let’s nerf Phantom again, he’s too OP”
-No one ever.
(Tbh though, I’m not as salty as my comment lets on.)
Lol why they fuck with blasters imma blast nexon
Watch the fuck out xx
Is there a video for the new macro detection system?
Oh yeah! Mechs don’t get any improvements because who gives a shit about us, amirite?
After so many years they finally realise how dumb is aran
“Some skills have very high % damage so some have been changed to final damage so that they are less affected by equipment growth”
Why does it sound like %dmg is more significant than %final dmg? I thought %final dmg is always better? Any idea?
No it’s because you can get %dmg and %boss dmg on your equipment which then makes any % damage you have on your skills less effective. But final damage is multiplicative and has no diminishing returns so it’s almost always better.
Reverse dragon stuff doesn’t need recipes, that’s good. What about Abyss? Only Root Abyss? If so then so much for getting that.
Always forgot Demon Avenger. Good
bleh having 30 seconds on ready to die is alraidy low, and the need to cast it 2 times is alraidy crappy, basicly with this nerf u get like 12-13 secs to attack with the 2nd phase
No mercedes buffs, dam. I was hoping they change all our passives to %Final damage and make ignis stacks less of a chore to keep up like making it passive completely. If anything, they should take out the Cooldown on rolling moonsault as I see no reason that it should have one since it does same exact damage as aerial barrage, same with spikes royale losing its cooldown.
How the hell is Bucc not nerfed further. It’s like they want this class to be stupidly broken OP.
I wish nexon would buff shade’s moonbeam summon to scale with level passed level 200.
Hey Max, do you have the Captain hit box change for skill fusillade? (for both modes?)
Old version: http://www.southperry.net/maplerange.php?ltx=-410<y=-130&rbx=0&rby=0&size=1366
New version: http://www.southperry.net/maplerange.php?ltx=-460<y=-145&rbx=0&rby=0&size=1366
New Command version: http://www.southperry.net/maplerange.php?ltx=-400<y=-100&rbx=0&rby=0&size=1366
Thank you Max, much appreciated !
game is closing down soon it seems, no new content or mechanics and just new jobs/p2w boss/constant tweaking numbers of previous jobs. time to quit!
Yeah it’s not like they haven’t been focusing content around winter/summer patches for the last 8 years or anything. DEFINITELY time to quit.
xenon never gets new attack skills since launched in 2012/2013. And now they nerf it further, it’s like they asking dick from me to suck at.
Kaiser too, not a single new skill since it’s released and got nerf with Dragon Link and Transformation.
I main Aran so its really cool that they changed how maha’s fury functions. But like, I couldn’t find any videos to this specific skill change. If you can find a video with it, that will be great!
Search for this video on YouTube “#1467 (갱이와) KMST 1.2.066 – 테섭 새롭게 개편되는 아란 인스톨마하+브랜디쉬마하 이펙트!! 메이플”
Thanks so much Max!!!
Holy!!! Maha’s Fury is WAAY better than the shet effects before that. Love what they did with it. Its much more versatile and gives much more room to mobility and its clearly very powerful. Do you know what the skill info for it is at lv 1? I’m wondering if there is any difference between the one before at lv 1 and this one at lv 1. Nodestones aren’t easy to come by so it would be useful to know what power it packs at lv 1. Thx
At level 1: 31 sec duration, 6% attack boost, blizzard deals 468% damage 5 times on up to 10 enemies every 3 seconds. 150 sec cooldown
Thanks!
Hmm. is that really it? So it seems like they are encouraging you to level it so its nearly twice as powerful than the one before. Since the damage boosts/levels in an accelerating fashion.
Sounds about right. its like it is a quarter stronger and by the end, its nearly double more powerful.
this is what this bs game became, balancingstory, since 2012 ~ 2018, it was all about rebalancing
Yeah because its much better to have 3-4 over powered classes and a bunch of bottom dwellers, yeah that makes SO much more sense good job.
They should nerfed bucc more like seriously, they’re still broken as fk.. #nerfbucc
And ready to die halftime nerf is so bad, the risk is so much for the skill yet the gain is so little, stupid gamemaker decision
Is cannoner’s ICBM buffed or nerfed?
I think it’s a buff? I don’t play CS but now the explosion part of ICBM works just like the cannonball, it hits multiple times over 1 second.
And Kaiser’s knock back resistance is unchanged, everything about kaiser is unchanged, just with a new useless home sweet home skill, and the Nova’s guardian is still bugged when summon in the corner of the map. 😐 . I really hope to have some new skills to change some shitty skills like charging with spear, larger version of blade burst to extend the hit box, and the blade fall skill will do dot damage while the swords are on the ground, and what’s the point of wings when you can’t fly like the trailer, and the stupid stone dragon still has the stupid skin, as well as fire breath. Meh
Totally agree with you. Besides, I want some changes to Dragon Barrage and Dragon Slash. They seem underwhelming.
You can’t satisfy every job with every job balancing. There are winners and losers irregardless of any skill adjustment Nexon make. The only important thing is that you are playing your favorite job and this is all that matters.
“now deals damage to enemies using Damage Ignore or Damage Reflect”
Wait does that mean it triggers damage reflect
(Cadena’s chain arts fury)
It ignores DR so you can attack through it with that skill
How long usually does kms patches come to global? Really nees tgis parch for illium
leave phantoms alone 😦
Just checking, when will this patch be applied on msea??
nexon sucks,, i dont think they even try make decent changes anymore.. while ago we often saw reworks to classes and decent balancing .. right now.. only few classes worth playing.. and what is all this noise about Bucc being so op? bucc is strong .. but dam ever tried play one? its a glass cannon melee that has less defensive and less life than corsair.. its so much work to play it.. dragon take so much energy now.. need to stack hyper for dps 4 times.. if you dont have buff freezers its an awful class… sometimes pplay comfort > damage. corsair .. seems still shit to me.. cannon gets boring.. all items are untradeable basically.. this game really is dying. i wish they finally make decent reworks again as they used to.. and stop making new classes. we have far too many..
Hi max
i have some question
“Deadeye: cooldown has been increased from 25 seconds to 30 seconds, now when attacking less than the maximum number of monsters, the skill will deal 4% increased final damage per monster not hit”
That’s real?