Home > KMST > KMST ver. 1.2.104 – 4th V Skill Changes

KMST ver. 1.2.104 – 4th V Skill Changes

Crystal Gate Effect (Explosion)

A new KMST patch has been released with changes to the new 4th V skills that were released a few weeks ago. Honestly they didn’t change as much as I expected haha. This patch also includes some data for the new Dimensional Library episode that will be released in the same patch but it’s not accessible in-game yet, so I’ll cover that in a later post.

Overview

  • V Matrix Slot Increase
    • The number of base slots has been increased with the addition of new skill cores.
  • New 5th Job Skills Adjustments
    • The new 5th job skills have been adjusted.

5th Job

V Matrix

The number of base slots given when you first complete the 5th job advancement has been increased from 4 to 5.

When you complete the 5th job advancement, you will now receive the new 5th job skill as well. Characters who have previously completed their advancement can receive the new skill through a quest that will be available from July 9 to August 19.

New 5th Job Skill Adjustments

NOTE: The patch notes only list the changes from the initial release of these skills. For fully updated skill descriptions/numbers, you will have to wait for when these skills are released to the official servers on July 23.

Hero

  • Sword Illusion Sword Illusion:
    • Explosion damage has been increased from 400% to 500%.
    • Fixed an issue where the skill effect did not appear to other characters

Paladin

  • Mighty Mjolnir Mighty Mjolnir:
    • Damage has been decreased from 2000% to 600%, number of hits has been increased from 1 to 6, hammer preparation time has been decreased from 20 seconds to 18 seconds, cast delay has been decreased, shockwave damage has been decreased from 800% to 500%, shockwave number of hits has been increased from 7 to 9, shockwave range has been adjusted.
    • Prepared hammers will no longer disappear when you die.
    • The effect when the hammer returns has been changed.
    • Fixed an issue where enemies’ images stuttered when hit by the shockwave, fixed an issue where the number of hits was incorrect when used in Torrent Zone.

Dark Knight

  • Darkness Aura Darkness Aura:
    • You can now reuse the skill to end it instantly.
    • This skill now has a final explosion that activates when the duration ends or you reuse the skill dealing 1000% damage 10 times on up to 8 enemies. The explosion will activate an additional 1 time per 3 life force you drained while the skill was active.
    • Now, while the skill is active, if you drain HP while your HP is full, it will create a shield equal to 75% of the drained HP.
    • Damage has been decreased from 900% to 750%, number of hits has been decreased from 7 to 5.
    • Fixed an issue where an attacking skill activated at the same time as this skill ending would have its damage not apply, fixed an issue where this skill could attack while on ropes, fixed an issue where Darkness Aura would appear twice in the buff window if Hyper Body was used

Archmage (F/P)

  • Posion Chain Poison Chain:
    • Number of hits has been decreased from 6 to 4, explosion damage has been decreased from 350% to 300%, cooldown has been decreased from 45 seconds to 30 seconds.
    • The explosion can now only activate on a single enemy up to 9 times. The total number of explosions has been increased from 20 to 22.

Archmage (I/L)

  • Jupiter Thunder Jupiter Thunder: 
    • The shocked enemy will now release an electric currrent that attacks up to 2 nearby enemies, dealing 400% 4 times.
    • The cooldown will now be decreased by 1.8 seconds per remaining shock count when the orb disappears.
    • Damage has been increased from 400% to 500%. The overall effect has been changed.
    • Fixed an issue where you could use this skill on a rope, fixed an issue where if you crouched after using this skill it would not attack, fixed an issue where certain effects would remain after the skill ends, fixed an issue when attacking enemies that changed shapes, fixed an issue where certain effects were not affected by skill transparency, fixed an issue where it would attack less than the total number of shocks.

Bishop

  • Divine Punishment Divine Punishment: 
    • Number of hits has been increased from 4 to 5, number of increased hits during Vengeance of Angel has been increased from +4 to +5, Divine Light preparation time has been increased from 7.5 seconds to 8.5 seconds.
    • Prepared Divine Lights will no longer disappear when you die.
    • Fixed an issue where you could use this skill in the air, fixed an issue where a useless buff icon would appear while using this skill, fixed an issue where other characters would see a different action, fixed an issue where the attack range and effect would appear differently if you were moved while using this skill.

Bowmaster

  • Silhouette Mirage Silhouette Mirage: 
    • The number of illusions will now be shown in the buff window.
    • The illusions’ arrows’ damage has been increased from 750% to 800%, reactivation cooldown has been increased from 6.5 seconds to 7.5 seconds.
    • Fixed an issue where increasing the skill level would cause the damage reduction to be decreased, fixed an issue where Buff Freezers would only apply visually, fixed an issue where sometimes the illusion effects would get stuck.

Marksman

  • Repeating Crossbow Cartridge Repeating Crossbow Cartridge: 
    • Number of cartridges has been decreased from 10 to 6, cooldown has been decreased from 180 seconds to 120 seconds, Full Burst Shot’s MP consumption has been increased from 100 MP to 150 MP, Full Burst Shot’s damage has been decreased from 600% to 500%.
    • When using Full Burst Shot, Charged Arrow can now activate after all 4 of the arrows are fired.
    • Fixed an issue where the effect would appear abormally to other characters if used with Split Arrow, fixed an issue where Additional Bolt and Last Man Standing did not apply to this skill.

Pathfinder

  • Relic UnboundRelic Unbound (Discharge)Relic Unbound (Blast)Relic Unbound (Transition) Relic Unbound: 
    • Fixed an issue where Ancient Archery, Ancient Force – Boss Killer, Ancient Force – Ignore Guard, and Ancient Force – Enchant Enhance did not apply to this skill, fixed an issue where the Transition enhancement could not activate critical hits, fixed an issue where when the Transition enhancement disappeared a system message would output the number of Transition stacks, fixed an issue where Buff Freezers would only apply visually.

Night Lord

  • Throw Blasting Throw Blasting: 
    • When your attacking skill hits an enemy that dies, the range to find an enemy to activate an explosion on has been increased.
    • Fixed an issue where your Throwing Stars attack did not apply to this skill.

Shadower

  • Demon Slashing Shadow Formation Demon Slashing Shadow Formation: 
    • Damage has been decreased from 1000% to 750%, number of hits has been increased from 6 to 8, boss’ damage has been decreased from 1400% to 1200%, number of hits has been increased from 12 to 14.
    • Fixed an issue where Shadow Partner applied to this skill.

Dual Blade

  • Haunted Edge Haunted Edge: 
    • This skill has been changed to automatically activate when you use Blade Fury or Phantom Blow.
    • Hidden Blade will no longer apply to this skill. Haunted Edge – Sura’s damage has been decreased from 700% to 550%, Haunted Edge – Rakshasa’s damage has been decreased from 500% to 400%. Cooldown has been decreased from 16 seconds to 14 seconds.

Viper

  • Howling Fist Howling Fist: 
    •  Damage has been increased from 800% to 850%, shockwave damage has been increased from 1000% to 1050%. Energy collection time has been adjusted.
    • Fixed an issue where the punch would instantly be fired if your MP was less than 2x the consumed MP when casting the skill.

Captain

  • Death Trigger Death Trigger: 
    •  The skill end delay has been adjusted.
    • Fixed an issue where the skill would be cancelled if you were hit while using it, fixed an error where the damage would not be applied normally if you used this skill while using Unwavering Nectar.

Cannon Shooter

Pool Maker Effect (Shell)

  • Pool Maker Pool Maker: 
    • Total number of shells has been changed to a fixed number of 22, damage has been increased from 1050% to 1200%.
    •  The number of remaining shell activations will now be shown in the buff window. Supply Boxes can no longer be created near portals.
    • The shell effect has been changed.
    • If a Supply Box is on a platform that disappears, the Supply Box will also disappear.
    • Fixed an issue where the shells would not activate normally on certain enemies and platforms.

Mikhail

  • Light of Courage Light of Courage: 
    •  When the swords of light hit an enemy, they will now be inflicted with the Light of Courage debuff  (stacking up to 6 times) that activates an additional attack that deals 350% damage 2 times when you hit them. The debuff can only be active on up to 15 enemies at the same time.
    • You can now reuse the skill to end it instantly. When the skill ends or you reuse the skill, Pillars of Light will be created, dealing 750% damage 8 times. The number of pillars will be increased based on the number of Light of Courage debuffs.
    • The swords of light creation range has been adjusted.
    • Fixed an issue where an attacking skill activated at the same time as this skill ending would have its damage not apply, fixed an issue where this skill could attack while on ropes.

Soul Master

  • Flare Slash Flare Slash: 
    •  Damage has been decreased from 1150% to 1000%. Reactivation cooldown has been decreased from 15 seconds to 12 seconds.
    • Cooldown reduction when switching stances in Soluna Time has been decreased from 0.45 seconds to 0.3 seconds. Cooldown reduction when Celestial Dance’s afterimage attacks has been changed from 1 second to 3x the reduction of switching stances.
    • Cooldown will now be decreased when Cross the Styx hits an enemy by 4x the reduction of switching stances.
    • The attack range when activated during Falling Moon or Rising Sun only has been adjusted.
    • Fixed an issue where it would be activated when an attacking skill didn’t hit an enemy, fixed an issue where the attack range changed based on the usage of Celestial Dance, fixed an issue where Falling Moon’s effects did not apply to this skill.

Flame Wizard

  • Salamander Mischief Salamander Mischief: 
    • MP consumption has been decreased from 1000 MP to 250 MP, duration has been increased from 45 seconds to 60 seconds, attack interval has been adjusted, maximum number of embers has been has been increased from 30 to 40, the buff when the Salamander disappears now gives base 5 magic attack, 100 MP will now be consumed when the Salamander attempts to attack.
    • This skill can no longer apply Ignite or explode it.
    • Fixed an issue where this skill would not begin attacking if Cataclysm or Flame Discharge hit an enemy, fixed an issue where the bounce effect would show more than 2 times, fixed an issue where the number of hits was decreased.

Wind Breaker

  • Vortex Sphere Vortex Sphere: 
    • The sphere’s movement speed has been adjusted, damage has been increased from 700% to 800%, number of hits has been increased from 5 to 6, the gust activation rate has been adjusted.
    • The skill icon and effects have been changed.

Night Walker

  • Rapid Throw Rapid Throw: 
    • This skill will now apply to the additional effects of other skills that activate when dark element skills hit an enemy.
    • Damage has been increased from 750% to 950%, throw duration has been decreased from 3 seconds to 2.7 seconds, extended throwing time has been decreased from 4.8 seconds to 4 seconds, star collision size has been adjusted.
    • Fixed an issue where using this skill in the air would sometimes cause the client to exit, fixed an issue where the character would not appear while throwing.

Striker

  • Spear Lightning Chain Spear Lightning Chain: 
    • Damage has been increased from 700% to 750%, number of enemies hit has been decreased from 6 to 4, lightning strike’s damage has been increased from 850% to 950%, number of hits has been decreased from 8 to 4, number of enemies hit has been decreased from 8 to 3 final chain’s number of enemies hit has been decreased from 10 to 7, giant lightning strike’s damage has been increased from 1300% to 1450%, number of hits has been decreased from 12 to 6, number of enemies hit has been decreased from 12 to 8.
    • Lightning strikes will now also be activated when Spear Lightning Chain kills an enemy.
    • Fixed an issue where Lightning Unity’s lightning did not activate, fixed an issue where the lightning did not activate on certain monsters, fixed an issue where each attack consumed MP, fixed an issue where Buff Freezers applied to this skill, fixed an issue where this skill did not apply as linked attacks required to activate Lightning God Spear Strike.

Aran

  • Blizzard Tempest Blizzard Tempest: 
    •  The Dire Wolf’s Curse can now only be activated by your own attacking skills, except for Storm of Fear.
    • Aura application range has been adjusted, number of enemies hit has been increased from 6 to 10, curse damage has been decreased from 1050% to 850%, number of enemies hit has been increased from 12 to 15. You can now reuse the skill to instantly end the aura, with a 1 second standby time to prevent mistakenly cancelling it.
    • Fixed an issue where the number of hits was less than the number shown.

Evan

  • Spiral of Mana Spiral of Mana: 
    • When you use Circle of Mana while this skill is active, instead of the skill automatically disappearing, the number of hits will be decreased by 3 for 1 second.
    • MP consumption has been increased from 120 MP to 360 MP, duration has been decreased from 12 seconds to 7 seconds, attack interval has been adjusted, damage has been decreased from 395% to 260%, number of hits has been increased from 4 to 6, number of enemies hit has been decreased from 8 to 6, cooldown has been decreased from 4.5 seconds to 3.75 seconds.
    • The command input for Circle of Mana has been made more smooth.
    • Fixed an issue where Overload Mana did not apply to this skill, fixed an issue where the damage did not apply during Dragon Master.

Mercedes

  • Royal Knights Royal Knights: 
    • Cast delay has been adjusted. If there are no boss monsters in range, the knights will now attack other enemies.
    • Fixed an issue where the background disappeared if you changed maps, fixed an issue where the effect would appear abnormally if you were inflicted with certain statuses.

Phantom

  • Rift Break Rift Break: 
    •  The command to use the attack in place has been changed to the command to attack with an instant teleport.
    • You can now reuse the skill while using one of the instant teleport attacks to remain your position and decrease the cooldown by 3.5 seconds per remaining instant teleport attack.
    • Instant teleport attack’s preparation delay has been adjusted, damage has been increased from 550% to 750%, number of enemies hit has been increased from 8 to 10. The hit effect has been changed.
    • Fixed an issue where you could not acquire Mark of Phantom’s marks, fixed an issue where the in-place attack did not consume MP, fixed an issue where the attack would continue if you died while using the instant teleport attack, fixed an issue where you could use other skills during the instant teleport attack, fixed an issue where you could teleport to enemies that could not be hit.

Eunwol

  • Smashing Chain Punch Smashing Chain Punch: 
    • Attack interval has been adjusted, damage has been decreased from 900% to 800%, number of hits has been decreased from 6 to 5, maximum keydown time has been decreased from 3.6 seconds to 2.7 seconds. Final attack’s number of hits has been increased from 14 to 15.
    • Fixed an issue where the damage reduction did not apply to certain attacks.

Luminous

  • Liberation Orb Liberation Orb: 
    • Active effect’s activation effect has been changed.
    • The total number of acquirable magic has been decreased from 5 to 4, the passive effect’s attack range has been adjusted, the passive effect’s damage has been decreased from 1000% to 750%, the passive dark effect’s maximum number of monsters hit has been decreased from 10 to 7, the passive effect’s reactivation cooldown has been decreased from 8 seconds to 6 seconds.

Demon Slayer

  • Demon Bane Demon Bane: 
    • Attack interval has been adjusted, maximum keydown time has been decreased from 4.2 seconds to 3.9 seconds.
    • Fixed an issue where the skill would be cancelled if you were hit, fixed an issue where if you didn’t have enough DF the system message would say you didn’t have enough MP, fixed an error where the invincible attack effect would not appear to other characters.

Demon Avenger

  • Revenant Revenant: 
    • All damage taken will now be stored as rage. The consumed HP when this skill is cast will also be stored as rage.
    • The maximum rage has been increased from 100% of your maximum HP to 200%, stored rage reduction has been increased from 6% to 7%, the amount of rage required to decrease the reactivation cooldown has been adjusted, the amount of damage taken when the skill ends has been changed from the amount of stored rage to the amount of stored rage plus 25% of your maximum HP.
    • You will now be in combat state during this skill and when you are receiving damage equal to the stored rage.
    • Fixed an issue where the thorns would not activate if you changed maps, fixed an issue where if you changed maps after the skill ended you would not receive the damage, fixed an issue where the screen effect obscured some UI.

Blaster

  • Afterimage Shock Afterimage Shock:
    • The afterimage effect has been changed. You can now reuse the skill to end it instantly.
    • The active effect’s duration has been increased from 60 seconds to 120 seconds, the maximum number of afterimage activations has been increased from 40 to 99, the reactivation cooldown has been increased from 0.27 seconds to 0.33 seconds, cooldown has been increased from 100 seconds to 240 seconds.
    • The passive effect’s reactivation cooldown has been decreased from 8 seconds to 7 seconds.
    • Fixed an issue where if this skill was used with Aura Weapon the client would exit, fixed an issue where this skill would activate if a skill didn’t hit an enemy.

Battle Mage

  • Abyssal Lightning Abyssal Lightning: 
    • While this skill is active, Teleport Ver. 2 will now activate Abyssal Lightning instead of Dark Lightning.
    • Black Lightning’s damage has been increased from 650% to 700%, number of hits has been increased from 4 to 5, passage duration has been increased from 10 seconds to 15 seconds. Black Lightning now consumes 75 MP.
    • The attack range when teleporting back and forth has been increased. The outputted effect will match the real attack range.
    • Fixed an issue where the invincibility when casting and ending the skill did not apply, fixed an issue where it was not affected by skill transparency, fixed an issue where the MP consumption was abnormal when used with Overload Mana.

Wild Hunter

  • Wild Vulcan Type X Wild Vulcan Type X: 
    • Attack interval has been adjusted, damage has been increased from 850% to 950%, number of hits has been decreased from 7 to 4.
    • Fixed an issue where you could use other skills while using this skill.

Xenon

  • Photon Ray Photon Ray: 
    • Aiming Mode duration has been increased from 17 seconds to 25 seconds, damage has been increased from 600% to 650%, number of hits has been decreased from 6 to 5, number of initial aims has been increased from 10 to 12, maximum number of additional aims has been increased from 17 to 18, the aiming time has been adjusted, the aiming time when attacking enemies has been adjusted.
    • If you change maps while aiming, the Aiming Mode will end. After casting the skill, a 1 second cooldown has been added before you can fire.
    • You can now fire this skill without an action while using Mega Smasher.
    • Fixed an issue where if a shot was fired and the enemy was not there, the client would exit, fixed an issue where if an enemy became invisible after being aimed at the aiming effect would continue to show, fixed an issue where you could continue to fly, fixed an issue where the client would exit if you used other skills while flying, fixed an issue where the aiming time would not be decreased by Mega Smasher, fixed an error where you could aim at enemies that you could not hit.

Mechanic

  • Mecha Carrier Mecha Carrier: 
    • Fixed an issue where this skill did not receive the effects of Robot Mastery, fixed an issue where if you moved away from Mecha Carrier it would not instantly move to you, fixed an error where the maximum amount of aircraft would instantly fire.

Kaiser

  • Dragon Blaze Dragon Blaze: 
    • The Fire Aura’s number of hits has been increased from 4 to 5.
    • Fixed an issue where an attacking skill activated at the same time as this skill ending would have its damage not apply, fixed an issue where this skill could attack while on ropes.

Cadena

  • Weapon Variety Finale Weapon Variety Finale: 
    • Preparation time has been decreased from 15.5 seconds to 11 seconds. The preparation time will now be decreased by 2 seconds when Chain Arts: Tough Hustle/Chain Arts: Takedown/Chain Carts: Crush hit an enemy and by 1 second when Chain Arts: Fury hits an enemy.
    • Prepared Weapon Variety Finales will no longer disappear when you die.
    • Fixed an issue where Weapon Variety Finale was activated in Urus.

Angelic Buster

  • Trinity Fusion Trinity Fusion: 
    • Trinity’s buff effect when an enemy is hit will now apply to this skill.
    • Level 30 Trinity has been added as a pre-requisite skill.
    • Fixed an error where you could use this skill while untransformed.

Zero

  • Ego Weapon (Alpha)Ego Weapon (Beta) Ego Weapon: 
    • Reactivation cooldown has been decreased from 18 seconds to 15 seconds.
    • Beta’s first shockwave activation time has been adjusted, number of enemies hit has been increased from 3 to 4.
    • Fixed an issue where this skill would be activated when there was no attackable enemy, fixed an issue where this skill would not activate when attacking certain enemies, fixed an issue where the client would exit if Transcendent Rhinne’s Prayer activated.

Kinesis

  • Law of Gravity Law of Gravity: 
    • Damage has been increased from 600% to 800%, explosion’s number of hits has been increased from 12 to 15.
    • The effects of the objects pulled in when there are no enemies and the debuff effect have been changed.
    • Fixed an issue where the debuff duration was shortened, fixed an issue where the enemy with the highest maximum HP was not prioritized, fixed an issue where boss monsters stuttered, fixed an issue where you would take damage if it hit an enemy using Damage Reflect, fixed an issue where the effect was abnormal when used in Zakum, fixed an issue where sometimes the gravity orb did not appear, fixed an issue where if a monster became invisible the monster image would be visible, fixed an issue where the gravity orb did not appear to other characters, fixed an issue where the attack interval always applied the minimum amount.

Adele

  • Storm Storm: 
    • MP consumption has been decreased from 750 MP to 500 MP, damage has been increased from 450% to 500%, duration has been decreased from 15 seconds to 14 seconds, attack range has been adjusted.
    • Fixed an issue where Buff Freezers applied to this skill, fixed an issue where this skill could attack while on ropes.

Illium

Crystal Gate Effect (Explosion)

  • Crystal Gate Crystal Gate: 
    • While the Crystal Gate buff is active, attacking will activate 5 explosions through the Crystal Gates, each dealing 900% damage on up to 3 enemies with a reactivation cooldown of 1.5 seconds.
    • Duration has been decreased from 150 seconds to 145 seconds, the Crystal Gate buff has been changed from 30% damage to 55 magic attack, the buff duration has been increased from 10 seconds to 20 seconds.
    • The Crystal Gate usage lockout has been increased from 4.5 seconds to 5 seconds.
    • Fixed an issue where you could sometimes install the skill in a place where it could not be used, fixed an issue where the effect would appear behind map objects.

Ark

  • Eternally Hungry Beast Eternally Hungry Beast: 
    • Attack activation time reduction when using Spectre skills has been decreased from 0.81 seconds to 0.6 seconds, the limit of 1 application per skill has been removed. However, continuous skills and certain skills will only apply 30% of the reduction.
    • Transparency will now apply to the passage that appears before the beast is summoned.
    • Fixed an error where certain skills cooldowns did not apply after using this skill, fixed an error where you could use this skill while you had no Spectra, fixed an error where the effect appeared abnormally to other characters.

Hoyoung

  • Sage Teachings Heaven Earth Human Apparition Sage Teachings: Heaven Earth Human Apparition: 
    • The clone will now appear whenever your own attacking skills hit an enemy, instead of when you link attributes.
    • While the skill is active, if you achieve stage 3 link attributes, all Heaven/Earth/Human skills’ cooldowns will be reset.
    • The clone effects have been changed.
    • Fixed an issue where if the attacked enemy died, the clone would not appear but the reactivation cooldown would still apply.

Improvements and Bug Fixes (Skills)

In certain boss maps, when platforms disappear, certain installations placed on those platforms will now disappear as well.

Fixed an issue where certain continuously attacking skills could attack while hanging on a rope. This applies to the following skills:

  • Paladin’s Blessed Hammer
  • Archmage (F/P)’s Fire Aura
  • Shadower’s Veil of Shadows
  • Viper’s Serpent Screw
  • Demon Slayer’s Metamorphosis
  • Demon Avenger’s Dimension Sword
  • Xenon’s Overload Mode
  • Angelic Buster’s Supernova

Fixed an issue with Pathfinder’s Raven Tempest, Cygnus’ Cygnus Phalanx, and Demon Avenger’s Bat Swarm where if you used the direction change key when they fell off a platform, they would stop moving after reaching the platform.

Fixed an issue where Soul Master’s True Sight and Battle Mage’s Debuff Aura – Elemental Reset’s final damage boosts did not stack.

Fixed an issue where if an adventurer warrior was inflicted with reverse keys, they could not use the command for Upper Charge.

Fixed an issue where Hero could hit objects that could only be basic attacked by using attacking skills.

Fixed an issue where Hero’s Combo Attack with the effect set to off would appear after being hit by certain patterns in Urus.

Fixed an issue where Paladin’s Elemental Charge would show other jobs’ effects when it ended.

Fixed an issue where Bishop could use Teleport during Angel Ray even when Vengeance of Angel was not active.

Fixed an issue where Marksman’s Last Man Standing did not apply to Charged Arrow.

Fixed an issue where Pathfinder’s Triple Impact and Ultimate Blast would sometimes be fired in the opposite direction.

Pathfinder can no longer use Relic Evolution without having a secondary weapon equipped.

Fixed an issue where if Viper changed maps while riding the Super Transform mount, their eyes would appear separately.

Fixed an issue where Viper could not use Advanced Dash in maps that allowed the usage of movement skills only.

Viper’s Dragon Strike’s description has been updated to match the current logic of the final damage increasing debuff applying only to themself.

Fixed an issue where if viper died immediately after using Transform, their hair would not show.

Soul Master’s Falling Moon, Rising Sun, and Soluna Time will now be cancelled when you ride a mount.

Fixed an issue where Flame Wizard was not in combat when Orbital Flame returned or when Flame Discharge Fire Lion was activated.

Fixed an issue where Flame Wizard could use Flame Discharge while hanging on a rope.

Fixed an issue where Wind Breaker’s Spiral Vortex appeared abnormally to other characters.

Fixed an issue where if Evan used Support Jump while using Dragon Breath, the flames would be created in the air.

Fixed an issue where Mercedes could not use Hero’s Echo while riding Sylphidia.

Fixed an issue where if Luminous used certain skills, the equipping and unequipping secondary weapon effect would appear.

Fixed an issue where Demon Avenger’s exclusive UI would disappear if you changed resolutions.

Fixed an issue where if Blaster used Burning Breaker then pressed the down arrow key after the rush, the damage would not be applied.

Wild Hunter’s Rampage As One’s description has been updated to match the current logic of the damage being 1% per level.

Fixed an issue where Mechanic could not basic attack after using War Machine: Titan in Metal Armor: Tank form.

Fixed an issue where Xenon could use skills they shouldn’t have been able to use during Aviation Liberty.

Fixed an issue where Angelic Buster could switch equipment while using Soul Seeker.

Angelic Buster’s Trinity buff icon when an enemy is hit has been changed to be the same image as Trinity.

Fixed an issue where Kinesis’ Psychic Move would sometimes end faster than its duration.

Craft JavelinCraft Javelin IICraft OrbCraft Orb II Illium’s Craft: Javelin and Craft: Orb’s action delays when used by themselves have been decreased by 24%.

Fixed an issue where if Ark used Mystic Leap or Instinct Leap immediately after using a rush skill, they would not be moved foward.

Fixed an issue where if Hoyoung placed Grass Hop on a shortcut and used it, the client would sometimes exit.

Fixed an issue where if Hoyoung was inflicted with the reverse keys status, they could not use Real skills.

Improvements and Bug Fixes (Quests and Maps)

Other class characters can no longer move to the Luminous only Magic Library map by using the I’ll Go to You skill or Teleport Rocks.

Fixed an issue where sometimes herbs/ores were spawned in abnormal places in Korean Folk Town Deep Mountain House.

Fixed an issue where the ‘Worker Watches’ Battery’ quest information window showed a reward it didn’t actually give.

Fixed an issue in Flag Race where you could move through walls in certain terrain.

Fixed an issue in Golden Temple Room of Trials 1 where Monster Life monsters would be summoned below the floor.

Fixed an issue in the Outpost where attempting to use a chair that could not be used would display an abnormal chair image to other characters.

Improvements and Bug Fixes (Items)

Fixed an issue where the Maple Quiz Star medal image appeared awkwardly.

Fixed an issue where certain Androids could not be registered in the Maple Auction.

Fixed an issue where sitting on the 17b Mesos Owner Chair or Mu Lung Dojo Defeater Chair would appear awkwardly.

Fixed an issue where wearing the T-boy’s Monitor and sitting on the Mu Lung Dojo Defeater Chair would cause the image to appear akwardly.

For classes other than Evan, Dragon equipment tooltips will no longer display damage range changes.

For classes other than Mechanic, Mechanic equipment tooltips will no longer display damage range changes.

Fixed an error where the AWAKE Damage Skin (Unit) icon did not have the unit identifier.

Certain Cash item images have been changed.

Improvements and Bug Fixes (Etc)

Fixed an issue where sometimes after dying, the eye colour would become darkened.

After using a portal, you will now face the direction you were in before using it.

Fixed an issue in the Cross Hunter Shop where mousing over certain items would cause a stutter.

Fixed an issue in Cygnus where sometimes the tornado effect would continue after it ended.

Fixed an issue in The SEED tutorial quests where the summoned monsters could attack you during the cutscene.

Fixed an issue in The SEED 37F where the clear effect would be outputted multiple times.

Fixed an issue where entering Monster Life in Burning 2 would cause the world icon to show the Challenge World icon.

Fixed an issue where after activating the Rune of Treasures, sometimes the items would appear behind platforms.

Fixed an issue in Monster Life where if your character was in offline state, guild chat would not appear.

Fixed an issue where cancelling your herb/ore collecting would still drop rewards.

Fixed an issue in the Equipment Crafting window where searching for a recipe would show incorrect items.

Fixed an issue in Maple Auction where it was hard to click certain lists in the search filter.

Fixed an issue where after cutscene quests, party members’ HP gauges would not appear.

Fixed an issue where the client would shut down if Zero used a Suspicious Additional Cube on Lapis or Lazuli while they were locked.

Fixed an issue in the Security menu where if you changed a PC name and then deleted it, the PC would not be deleted from the list.

Fixed an issue where if you logged into the game while only using Nexon OTP, there would be an option to enter U-OTP when deleting a character.

Sealed and locked items can no longer have their appearances changed using the Mystery Anvil or Uniform Vouchers.

The Green PC rank up link has been improved to open through your default web browser.

The sender names on received notes will no longer change if the sender changed their name.

Aisha’s store’s material items will now correctly display that they are untradeable.

The item descriptions for elixirs that have different effects but still cannot be used at the same time by alchemists have been corrected.

Fixed an issue with the 1st Rogue set where wearing the Dark Shadow (F) item would cause the set tooltip to show Dark Shadow (M).

Fixed an error with scrolling in the guild BBS.

Fixed an issue in Reboot World where killing slimes would rop equipment for other classes.

Account buddy requests from users with other characters on your blacklist will now be blocked.

In Sharenian’s Underground Culvert, after defeating Arcanus, the remaining time will no longer change to 30 seconds.

The Reboot Gift Box will now be given after accepting the ‘Receive the Reboot Gift Box’ quest.

After exiting Cross World party quests, your title will now be correctly equipped again.

You can now enter Dream Breaker after completing the ‘Showdown’ quest.

Fixed an issue where if you joined a guild while in the offline state, the guild member list would show your connection state.

When deleting saved hair/face/skin in the Beauty Room, you must now enter the text ‘삭제한다’ to delete them.

Fixed an issue where certain equipment acquired from the Royal Style Coupons could be discarded in the Clothing Collection Box.

In the Premium PC Room Benefits information, certain profession related benefits have been removed.

Fixed an issue where chat bubbles did not disappear in certain conditions.

  1. Namshimaru
    July 9, 2020 at 2:35 pm

    Appreciate you King 🙏

  2. Ivangold
    July 9, 2020 at 3:35 pm

    niiiiiice

  3. Anonymous
    July 9, 2020 at 5:13 pm

    is the change for soul master is nerf or buff?

    • Misa Misa
      July 9, 2020 at 7:18 pm

      If you purely cast flare slash with no cd reduction, it is a dpm buff. If you factor in cd reduction, it is nerf if you only use soluna time, but buff if you use celestial dance.

  4. Anonymous
    July 9, 2020 at 5:22 pm

    so dbs new skill is a 2% damage increase but its mobbing is amazing so thats something.

  5. Anonymous
    July 10, 2020 at 12:00 am

    shadowers skill is in serious need of an upgrade urgh.

    • Aaa
      July 10, 2020 at 10:17 am

      What??? Shadower got nerfed again…

      • Anonymous
        July 13, 2020 at 1:35 am

        Its always like that, fk…NL’s skill is triggered by shadow partner (which should be nerfed) and not nerfed and db’s skill dmg overall is increased because of cd reduction but shadower’s skill get nerfed because of dmg reduction and fixed the shadow partner. They’ve always been unfair to this class among the three OG thief classes. So a big middle finger to the devs and bye not gonna invest my time and money anymore into this game.

        • aaa
          July 13, 2020 at 8:59 am

          i would rather they compensate the long cd by summon a shadow to deal certain dmg in every few seconds instead of fixing the dmg and shadow partner etc… they still did not aware SDW is not burster job like the other 2 thief classes, we hardly solo any boss even in cap dmg.

          I was happy when Sdw finally could hit 12 lines but it’s still disappointed that mesos explosion not passive skill like NL and they never fix the lagness….

  6. Anonymous
    July 10, 2020 at 1:13 am

    I’m assuming that the Dark Knight changes to the shield still won’t allow it to exceed the 22% of max HP limit from before?

    • Max
      July 10, 2020 at 11:04 am

      Yes the shield cannot exceed that amount

  7. Anonymous
    July 10, 2020 at 7:57 am

    Great!

  8. Anonymous
    July 10, 2020 at 9:43 am

    holy they shat on shade’s so bad

  9. Anonymous
    July 10, 2020 at 4:10 pm

    guys,battle mage this patch become strong af

    • Anonymous
      July 10, 2020 at 7:43 pm

      no.. dont give us hope

  10. Anonymous
    July 11, 2020 at 2:10 am

    Striker/Thunder breaker is neff or buff?

    • Anonymous
      July 14, 2020 at 12:08 am

      Nerf, but that’s still a lot of extra damage

    • wacw
      July 16, 2020 at 5:26 pm

      those nerfs look insanely huge. they halved the number of lines while only increasing the % damage by a very small amount

  11. mnmega
    July 11, 2020 at 2:20 am

    …wait what? Why would the mecha carrier be affected by Robot Mastery? The other summon isn’t affected by it.

  12. Anonymous
    July 13, 2020 at 10:11 am

    So does the 24% reduced casting delay for Illium’s Craft: Javelin and Orb mean he won’t be pot locked any more when casting his attacks?

    • Anonymous
      July 14, 2020 at 10:37 pm

      They made it so you can finally pot while linking his attacks in the first awake update

      • Anonymous
        July 16, 2020 at 10:36 am

        Oh that’s awesome! I’ve always enjoyed the class even though he has many flaws, hopefully I’ll be able to get him to 200 finally after I can heal again

  13. wubby
    July 15, 2020 at 5:44 pm

    They ruined shades skill for no reason bro D,:

  14. Anonymous
    July 16, 2020 at 5:23 pm

    Did they just nuke Thunder Breakers new skill? Those nerfs look insanely huge. They didnt even decrease the cooldown with how hard they nuked it

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