KMST ver. 1.2.144 – Extreme Mode Bosses & Monster Park
A new test world patch was released yesterday, including the new Extreme difficulties for Black Mage and Chosen Seren, as well as Monster Park Extreme and other growth changes.
Overview
(Won-ki did a quick live stream, not really related to this patch, it was just him going through his Namu Wiki page and talking about random stuff. He did confirm that the roadmap for the second half of the year will be released around the end of August though.)
- New Boss Difficulty Extreme Mode
- Boss Difficulty Adjustments
- Monster Park Improvements
- Monster Park Extreme
- Dynamic Fields
- Outfit Presets
- Improvements
- Hunting Grounds
- Skills
- Quests
- Items
- NPC
- Monsters
- Maps
- UI
- Performance
- Error Fixes
- Skills
- Quests
- Items
- NPC
- Monsters
- Maps
- Maple Guide
- UI
- System
- Ignition Fireworks Festival
- [DJ Selena’s Showtime!] Amazing Ignition
- [Arcade Festival] Bounce Beachball
- [Arcade Festival] Puzzle Master
- [Extreme Sports] Fight! Return of the Legends
- [Ignition] Fireworks Festival
New Boss Difficulty Extreme Mode
Extreme Mode Black Mage has been added.
- You can enter 3 times per day.
- You can clear 1 time per month (limit shared with Hard Mode).
- The level of the monsters in phase 1 and 4 have been increased to 275. The level of the monsters in phase 2 and 3 have been increased to 280.
- The HP is increased by about 20x compared to Hard Mode.
- The time limit is decreased to 30 minutes.
※ The ‘Black Mage Remnant’ required for the Genesis Weapon quests can only be acquired from Black Mage (Hard). The Genesis Weapon quests’ information has been updated.
Extreme Mode Chosen Seren has been added.
- You can enter 3 times per day.
- You can clear 1 time per week (limit shared with Normal/Hard Mode).
- The HP is increased by about 20x compared to Hard Mode.
New Mileage quests related to the new boss difficulties have been added.
- [Mileage] Annihilate Extreme Black Mage
- [Mileage] Annihilate Extreme Chosen Seren
New achievements related to the new boss difficulties have been added.
- [Black Mage] Good Work… Now Take a Break…
- [Black Mage] Encore
- [Black Mage] Creation or Destruction, That is the Question
- [Black Mage] Maple World’s True Salvation
- [Black Mage] Adversary
- [Seren] The One with the Seal Stone
- [Seren] Twilight is Setting!
- [Seren] Silencing the Burning Sun
- [Seren] Did You Do It?
※ Black Mage (Extreme) and Chosen Seren (Extreme)’s practice modes will only be available in the test world.
Boss Difficulty Adjustments
Jin Hilla (Normal) has been adjusted.
- The HP has been decreased by about 33%.
- The Soul Fragments’ damage has been decreased from 20% maximum HP to 15% maximum HP.
- The Soul Harvest pattern’s number of cycle changes has been decreased from 2 times to 1 time. It has been changed so that it happens when Jin Hilla’s health reaches 50% instead of when it reaches 66%/33%.
Chosen Seren (Normal) has been adjusted.
- Phase 1 and Phase 2’s HP has been decreased by about 23%.
- In phase 1, the pillar attack’s warning effect time has been increased.
- In phase 2, the Mitra’s Power pattern’s warning effect time has been increased.
- In phase 2 sunset, the pillar attack’s warning effect time has been increased.
- In phase 2 sunset, the flame orb pattern’s use cycle has been increased.
- In phase 1 and phase 2 noon, sunset, and dawn, Seren’s forwards rush attack’s damage has been decreased.
Monster Park Improvements
4 new stages have been added.
- Swamp of Memories Morass (Entry Conditions: complete the ‘[Morass] Her Objective’ quest) – 2.72b exp
- Primal Sea Esfera (Entry Conditions: complete the ‘[Esfera] Mirror within the Mirror World’ quest) – 3.15b exp
- Sellas, Where Stars Rest (Entry Conditions: complete the ‘[Sellas] Identity of the Light’ quest) – 3.63b exp
- Moonbridge (Entry Conditions: complete the ‘[Moonbridge] The Path has Opened’ quest) – 4.69b exp
The Beginner/Intermediate/Advanced dungeon entry levels have been changed.
- Beginner: Level 105~139 (‘Automatic Security Zone’ ~ ‘Another World’s Battlefield’)
- Intermediate: Level 140~179 (‘Secluded Forest Dangerous Area’ ~ ‘Watchtower’)
- Advanced: Level 180+ (‘Dragon’s Nest’ ~ ‘Moonbridge’)
Certain stages in Monster Park have been improved. The monster placement and certain terrain have been changed in the following stages.
- Road of Vanishing
- Chew Chew Island
- City of Dreams Lacheln
- Mysterious Forest Arcana
Monster Park Extreme
Monster Park Extreme, whose door has been closed for a long time, is reopening. Explore Monster Park Extreme, which has been turned into an unknown area!
Participation Targets:
- Characters level 260 or higher.
- A party of 1 to 4 players.
How to Participate:
- The party leader of a party of 1~4 players level 260 or higher must enter the Monster Park Extreme portal.
※ <Monster Park Extreme> can only be cleared 1 time per world per day. If you fail to clear or leave partway through, your clear count will not be deducted.
When the game begins, Spiegelmann will tell you the type and number of monsters which you need to hunt.
You can activate the large altar in the centre of the map by hunting the required number of monsters. When a party member holds the Harvest key on the altar, Extreme Bigfoot will be summoned.
Extreme Bigfoot will appear somewhere on the map, and after a certain amount of time, it will escape. Spiegelmann will tell you the time remaining before it escapes.
If Extreme Bigfoot escapes, you can summon it again by reactivating the large altar after hunting monsters.
You can clear Monster Park Extreme by defeating Extreme Bigfoot within the time limit of 30 minutes. If you cannot defeat it in time, you will fail.
※ Extreme Bigfoot will only escape a certain number of times, after which he will no longer run away.
After clearing, you can use the portal on the right side of the altar to receive experience based on your level and Monster Park Day Boxes. Here are some examples of experience rewards from people’s runs.
- Level 260: ~53b exp
- Level 270: ~81b exp
- Level 275: ~105b exp
- Level 280: ~120b exp
- Level 285: ~123b exp
※ Clearing <Monster Park Extreme> will not count towards Monster Park achievements or the ‘[Monster Park] Challenging the Days of the Week Medals’ quest.
※ <Monster Park Extreme>’s map BGM and monster sounds will be implemented in the official server update.
Dynamic Fields
Sudden Mission have been removed. All Sudden Mission related achievements can no longer be completed and have been moved to the Memories tab.
The Rune of Swiftness has been removed. The Rune of Purification and Rune of Rays’s effects have been improved.
- The Rune of Swiftness will no longer appear. The ‘[Rune] Fun to Pick and Eat’ achievement’s completion requirements will no longer include this rune.
- The Rune of Purification‘s activation conditions have been alleviated. The gauge per monster defeated has been increased and the charge time has been decreased.
- The Rune of Rays‘ attack range has been widened, the attack duration time has been increased.
Elite Bosses’ health has been decreased and certain features have been changed.
- Elite Bosses’ health has been decreased. After being summoned, the 20 second invincibility effect will no longer be applied.
- When an Elite Boss appears, the map’s regular monsters will continue to spawn.
- When an Elite Boss appears, the timer and map effects will no longer be displayed. The Elite Boss will still disappear if it is not defeated within 10 minutes like before.
- The Elite Boss appearance alert message will no longer be displayed in surrounding maps, and they will no longer be displayed on the world map.
- The Black Knight Mokadin’s physical attack nullification duration has decreased to 5 seconds.
- The Crazy Mage Karianne’s magic attack nullification duration has been decreased to 5 seconds.
Elite Bosses have been added to Cernium and Hotel Arcs. You can acquire Rare Treasure Boxes and Experience Orbs after defeating them.
- Great Flame Spirit
- Lef Commander
- Wilderness’ Sheriff
Elite Monsters, Elite Champions, and Elite Bosses have been improved so that they no longer affect the number of regular monsters that spawn in a map.
The Flame Wolf’s Lair has been divided into 3 sections based on levels. When entering the portal, the difficulty will be based on the character’s level, and the experience acquired will be based on the difficulty.
- Below Level 199: Normal Flame Wolf
- Level 200 ~ Level 259: Hard Flame Wolf
- Level 260+: Extreme Flame Wolf
The Flame Wolf’s Lair rewards have been changed. Based on the damage you dealt or if you defeated the Flame Wolf, you will be given a rank from ‘Moderate’, ‘Significant’, or ‘Critical’. You will be given item rewards and experience based on your rank.
- Moderate Damage: 1 Intermediate Hunter’s Pouch
- Significant Damage: 1 Advanced Hunter’s Pouch, 1 Intermediate Hunter’s Pouch
- Critical Damage: 1 Ultimate Hunter’s Pouch
- Defeat Flame Wolf: 1 Ultimate Hunter’s Pouch
The Flame Wolf’s Lair battle time limit has been changed from 30 seconds to 15 seconds.
Certain existing Flame Wolf related achievements have been moved to the Memories tab.
- [Flame Wolf] Days Like This and Like That
- [Flame Wolf] Fire Eating Hunter
New Flame Wolf related achievements have been added.
- [Flame Wolf] The Wolf Leaves a Flame
- [Flame Wolf] Burning Brilliantly
- [Flame Wolf] It Was a Warm Flame
- [Flame Wolf] Wolves Like This and Like That
- [Flame Wolf] Moderate, Significant, and Critical
- [Flame Wolf] Sometimes Like a Wolf, Sometimes Like a Flame
The new Bounty Hunter Especia’s <Totem Slash> has been added.
- When the existing Pollo/Fritto’s Bounty Hunter portals appear 3 times, the new Bounty Hunter portal will appear on the 4th time.
- Move to the jungle with Especia and use a special skill to defeat all of the totems.
- If you defeat all of the totems, you can acquire a higher amount of experience.
※ However, using Pollo/Fritto Entry Tickets will not be included in the portal appearance cycle and will not affect the creation of the new Bounty Hunter portal.
The Bounty Hunter portal daily entry limits have been adjusted.
- Bounty Hunter Portals: 15 times
- New Bounty Hunter Portals: 5 times
※ However, if you use up your daily Pollo/Fritto’s Bounty Hunter portals’ entry limit, the new Bounty Hunter portal will no longer appear.
※ However, if you use up your daily new Bounty Hunter portals’ entry limit, the Pollo/Fritto Bounty Hunter portals will no longer appear.
Outfit Presets
The Outfit Preset feature has been added which lets you conveniently apply a set of items.
- At the bottom of the Equipment window > Cash tab, 3 presets will be provided. You can equip each preset with your desired items to use them.
- You can click the ‘Apply’ button on the selected preset to apply that outfit combination on your character. You can equip or unequip items on the preset.
- Your character will only receive the effects of the items in the currently applied preset.
- Items equipped in preset 1 will be automatically shared between all presets until another item is equipped in the same slot on the other presets.
- These shared items will have a yellow-green colour border with the number 1 at the top left of the icon when looking at preset 2 and 3.
- If you have any items that you absolutely need for all of your outfit combinations, try using it in a variety of ways by equipping it in preset 1.
Improvements
Hunting Grounds
The following hunting grounds’ monster placement and terrain have been improved.
- Victory Plate Street 1
- Victory Plate Street 2
- Occupied Dance Floor 2
- Labyrinthine Cavern
- Labyrinthine Cavern – Upper Path
- Labyrinthine Cavern – Side Path
- Labyrinthine Cavern – Lower Path
- Beneath the Spirit Tree
- The Deepest Part of the Cavern – Lower Path
- Street Cat Area 1
- Street Cat Area 2
- Path to the Coral Forest 2
- Path to the Coral Forest 3
- Path to the Coral Forest 4
- End of the World 1-6
- End of the World 1-7
- End of the World 2-3
- End of the World 2-4
Skills
If you install multiple versions of the skills below, the remaining duration of each one will now be individually displayed as buff icons.
Shadower’s Smokescreen
Battle Mage’s Shelter
Shadower’s Pickpocket and Bloody Pocket’s maximum number of coins created limit has been improved to be applied separately for each dimension in Will phase 1.
Captain’s Captain Dignity core and Captain Dignity enhancement skill icon have been changed.
It has been improved so that Adele can use Lef Hero’s Will while using other skills.
It has been improved so that Illium can use Lef Hero’s Will while using other skills.
Fixed an issue with Illium’s Craft: Javelin II where the created fragments could not find monsters in certain boss fights and would attack awkward locations.
It has been improved so that Ark can use Lef Hero’s Will while using other skills.
Quests
The ‘Empress and Phantom Thief’ quest’s Aria’s Portrait NPC’s click range has been improved.
When the ‘Stubborn Maid’ quest completion conditions are satisfied, it has been improved to guide you to the correct location.
Improved an issue where the ‘Exploring Riena Strait’ achievement could not be completed in certain situations.
Fixed an issue in the ‘[Labyrinth of Suffering] Source of Suffering’ quest where Heinz’ NPC description was displayed incorrectly.
Voices have been added to ‘Dimensional Library Ep. 2: How to Become an Empress’.
- Nineheart
- Cygnus
Improved an issue where Eunwols who completed the story quests would remain in their quest-only Elluel instead of the regular Elluel.
Improved an issue in the ‘[Esfera] Abandoned Name’ quest where you could be hit by monsters and die.
Items
The Gold Cross Ring and Red Cross Ring’s images have been changed.
Certain Cash items’ equipped images have been changed.
Androids have been changed to be displayed behind characters, even when looking at other characters. Pets will be displayed in front or behind characters based on the ‘Send Behind my Character’ option setting.
Characters that cannot equip shields can now equip Cash shields if they have a secondary weapon equipped.
Certain Experience Coupon and Union Coupon items have been improved to stack up to 100 per slot.
The Ring of Karma item has been added.
- You can use the Ring of Karma on an item that has become tradeable once by using the Scissors of Karma. The item will be changed back to untradeable and the scissor count will be restored by 1.
- The Ring of Karma can be purchased at certain NPC shops like general merchants.
NPC
Lith Harbor’s Goldrich NPC’s dialogue has been changed.
Monsters
In Zakum (Easy/Normal/Chaos), it has been changed so that the boss HP UI is displayed when attacking the arms.
When attacking the Genesis Egg with skills activated with the basic attack key, only a certain part of the damage will now be applied. The skills that this applies to are as follows.
- Soul Master’s Cross the Styx
- Mikhail’s Soul Light Slash
- Aran’s Smash Swing
- Demon Slayer’s Demon Slash
- Kaiser’s Dragon Slash
- Cadena’s Chain Arts: Stroke
- Angelic Buster’s Successor
Maps
Improved an issue in ‘Chew Chew Village’ where you could jump from the right side to fall to the floor.
Improved an issue in ‘Edelstein Park 1’ where monsters were hidden behind the phone boxes.
Improved an issue in ‘Revelation Place 2’ where the rope was displayed unnaturally.
‘Mechanical Grave Hill 5’s BGM has been changed to be consistent with the other Mechanical Grave Hill maps.
Improved an issue in ‘White Spear’ where medals and guild icons were displayed awkwardly.
The Grandis daily quests have been improved so that you can confirm the selected quest one more time after clicking on them.
Chair BGMs have been improved to be played in certain Cernium maps.
Chryse PQ has been improved so that Illium’s ‘Crystal Skill: Glory Wings’ is cancelled when entering the Colosseum Top Floor.
The Seed 23F has been improved so that certain platform hints are displayed immediately.
UI
The item disassembly feature has been improved.
- You can now set up a filter to register desired equipment only when using the bulk register button. This includes item level, Star Force enhancements, and potential rank.
- You can now deselect all items registered in the disassembly window.
- The disassembly window will now display item information such as item rank and potential.
In the Ability UI, it has been improved so that when you fix a Unique line, a lock mark will be displayed on the Unique rank.
Zero’s Equipment window > ‘Zero-Only Weapon Window’ button has been changed to be displayed only on the equipment tab.
Fixed an issue in the character select screen where the OTP guide text appeared to have a typo.
Performance
Beta versions have been added to improve Damage Effects’ performance.
- In the Options – Graphics – Damage Effects section, two new choices are available: ‘Basic Effect 2 (Beta)’ and ‘Mini Basic Effect 2 (Beta)’.
- These will improve the issue where if a large number of hits occurred in a short period of time, there would be frame drops and screen freezes.
Error Fixes
Skills
You can no longer try to use the Soul Skill command while it’s on cooldown.
Fixed an issue with the following skills where if a character was resurrected, certain experience buff effects would disappear.
- Bishop’s Resurrection
- Paladin’s Guardian Spirit
- Guild Skill Rise Warriors
Fixed an issue where Crest of the Solar would disappear when changing channels.
Warriors
- Fixed an issue where if you changed channels while Aura Weapon was active, the first activated Aura Wave’s attack would not be applied.
- Fixed an issue where Aura Weapon’s Aura Wave charge completion effect would not be displayed after changing channels.
Adventurer Warriors
- Fixed an issue where using Warrior Leap before 2nd job would not display certain effects to other characters.
- Fixed an issue where after choosing Upper Charge with the mouse after 2nd job, dragging the mouse would display the common skill icon.
Paladin
- Fixed an issue with Holy Unity where sometimes you could not bond with the last party member you bonded with.
Dark Knight
- Fixed an issue where Beholder Shock III was displayed as 2 skills on Battle Analysis.
Adventurer Magicians
- Fixed an issue with Mana Wave where you would move slightly forwards while using it.
- Fixed an issue where Memory Choice could be used on maps where skills could not be used.
- When using Unstable Memorize, if you have not chosen a skill with Memory Choice, a guide message will now be displayed.
- If you have not chosen a skill with Memory Choice, it will no longer consume MP.
- Fixed an issue with Memory Choice where it could be used with the mouse while sitting on certain chairs.
Bishop
- Fixed an issue where after summoning Holy Fountain, if you activated Vengeance of Angels, Holy Fountain’s buff icon would display Fountain for Angels.
Marksman
- Fixed an issue with Charged Arrow where the effect appeared awkwardly when holding the key down to focus.
- Fixed an issue where you could not crouch while using Charged Arrow.
Pathfinder
- Fixed an issue with Obsidian Barrier where sometimes the Relic Gauge would be consumed multiple times.
Night Lord
- Fixed an issue where if you used Triple Throw and Quadruple Throw continuously in place, the skill use action would happen even if the attack was not activated.
Shadower
- Fixed an issue where you could not use consumable items immediately after using Meso Explosion.
Captain
- Fixed an issue where if you moved to a map where you could not use skills while using Bullet Party, it would continue to attack.
Soul Master
- Rising Sun, Falling Moon, and Solunar Time will no longer be cancelled instantly if the hotkeys were used continuously.
- Fixed an issue where if you cancelled Solunar Time while harvesting, the harvesting action would be cancelled.
- Fixed an issue where you could deactivate Solunar Time in Meisterville by using the skill again.
- Fixed an issue in Union Raid where Soul Masters would not use skills.
Flame Wizard
- Fixed an issue where you could use Fire Walk to jump upwards in places that did not allow movement skills.
- Fixed an issue sometimes the connection to the game server would be cut off when using Orbital Flame while Orbital Explosion or Spirit of Flame – Fire Lion were activated.
- Pre-requisite skills have been added to Phoenix Drive.
Wind Breaker
- Fixed an issue where Fairy Turn would sometimes push monsters multiple times.
Night Walker
- Fixed an issue where Shadow Servant and Shadow Illusion’s appearances didn’t change if you changed maps immediately after changing your equipment.
- Fixed an issue where Shadow Momentum’s effect was displayed awkwardly when riding mounts.
- Fixed an issue where if you used Triple Throw, Quadruple Throw, and Quintuple Throw continuously in place, the skill use action would happen even if the attack was not activated.
Mikhail
- Fixed an issue where you could use Install Shield without having a Soul Shield equipped.
- Fixed an issue where if a party member was hit by an attack while having Light of Courage and Soul Link’s shield at the same time from Mikhail, Light of Courage’s shield would disappear.
- Fixed an issue where Deadly Charge, Sword of Soul Light’s Light Slash, and Light Force Ray did not apply Darkness on enemies hit.
- Fixed an issue where if you changed channels after using Rho Aias, the defense buff would be cancelled.
- Claiomh Solais’ skill description has been changed to be more accurate.
- Fixed an issue where if you entered certain minigames while Sword of Soul Light was activated, the sword’s afterimages would attack enemies inside the minigame.
Aran
- Fixed an issue where Combo Count did not stack when first attacking after logging in.
Evan
- Fixed an issue where using a skill with a macro while DoT was applied would cause the skill not to be used.
Luminous
- Fixed an issue where Master Label and Genesis weapons’ special effects were not displayed temporarily when Equilibrium mode ended.
- Fixed an issue where Luminous’ Orb and Bless of Darkness’ dark spheres were not immediately affected by skill effect transparency changes.
Mercedes
- Fixed an issue where Sylphidia would not rush forwards after floating with Blink.
Demon Slayer
- Fixed an issue where Demon Slash’s 2nd/3rd/4th hits could not hit monsters that could be hit with the basic attack key.
Demon Avenger
- Fixed an issue where Shield Charge and Exceed: Demon Strike’s rushes could be cancelled using Demon Jump.
Battle Mage
- Battle Mastery’s skill description has been changed to be more accurate.
- Fixed an issue where the Black Mark’s attacks would activate 15 times then consume the mark, even during Abyssal Lightning.
Mechanic
- Fixed an issue where the Booster Gauge would continue to be consumed even after cancelling Jet Booster’s Booster Deployment.
Xenon
- Fixed an issue where the character’s face was visible after using Virtual Projection.
Blaster
- Fixed an issue where Revolving Bunker would sometimes not track the enemy with the highest maximum HP.
Kaiser
- Fixed an issue where using Double Leap in Final Figuration mode did not output skill sound effects.
- Fixed an issue where Will of Sword’s appearance did not change after Final Figuration ended sometimes when used during Final Figuration.
- Fixed an issue where you could use Teleport in Final Figuration to move to platforms you could not go to.
- Fixed an issue where sometimes Will of Sword’s attack did not apply.
Kain
- Fixed an issue where Shadow Swift would output the same direction effect to other characters.
- Fixed an issue where if you reused Thanatos Descent at the same time as dying, the Area of Death would not be activated but the effect would be outputted.
Cadena
- Weapon Variety’s additional hit, Summon Releasing Bomb’s explosion attack, and A.D Ordnance’s fired orb will no longer cancel Dark Sight.
- Fixed an issue where Chain Arts: Takedown’s damage dealt to the monster hit was applied after a delay instead of immediately.
- The skill descriptions of the following skills have been changed to be more accurate.
- Chain Arts: Chase
- Summon Throwing Wing Dagger
- Weapon Variety I/II/III
- A.D Ordnance
- Weapon Variety Finale
Angelic Buster
- When you move to a town in Dress Up mode, Dress Up will no longer be cancelled.
- Fixed an issue where if you levelled up in Dress Up mode, the wings would be displayed as the pre-Dress Up mode.
Zero
- Fixed an issue where using Rolling Assaulter while harvesting would cancel the harvesting action.
- Fixed an issue where Shadow Rain’s Alpha attack would be outputted as the Basic Effect instead of the damage effect option in the settings.
- Fixed an issue where Joint Attack’s combined attack’s skill sound effects were not outputted.
Kinesis
- Psychic Move’s skill description has been changed to be more accurate.
- Fixed an issue where objects would not be thrown if Psychic Tornado’s duration ended while using Rope Connect.
Ark
- Fixed an issue where quest cutscenes appeared awkwardly if Spectre mode ended while in certain quest cutscenes.
Quests
Fixed an issue where Zero’s illustration was displayed unnaturally in the Black Heaven story.
Fixed an issue with the ‘Chasing and Evading’ quest where certain skills were usable.
Fixed an error where the ‘A Mishap Occurs’ BGM was played awkwardly.
The ‘King of Root Abyss’ quest starting level has been changed to level 180.
Fixed an issue in the ‘[Labyrinth of Suffering] Time of Confusion’ quest where the NPCs’ appearances were displayed awkwardly.
Fixed an issue where the ‘Mikhail’s Book’ achievement could not be completed.
Fixed an issue where the ‘Cygnus Knight’s Book’ achievement could not be completed.
Fixed an error where the ‘Ereb Exploration’ achievement had an incorrect map name.
Fixed an error where the Cygnus Knight tutorial UI’s map name was wrong.
Fixed an issue with Cygnus Knight/Mikhail’s riding quests ‘Knight’s Dignity’, ‘Kiridu’s Call’, and ‘Riding’s Danger’ where parts of the dialogue were awkward.
Fixed an error with the ‘Finding Lost Memories’ quest where the facial expression was wrong.
Fixed an issue where when accepting Haven area weekly quests, certain characters would see deleted quests.
- Black Heaven Interior: Defeat Steel Generoid B
- Black Heaven Interior: Collect Steel Manufacturing Number Plates
Fixed an issue where Cygnus Knight characters who already had the Official Knight medal could not complete the 2nd job advancement quest.
Fixed an issue where certain deleted quests appeared in the Completed Quests list.
Fixed an issue with the Dual Blade 1st job advancement quest where the job advancement guide appeared repeatedly after reaching level 10.
Fixed an issue where skill voices were outputted during quest cutscenes.
Fixed an issue with the Cygnus Knights tutorial ‘Path of Knights’ quest where NPCs were not visible.
Items
Fixed an issue with the Shinsoo’s Protection item where it displayed some awkward actions.
Fixed an issue with the Trixter Dunwitch Pants where the climbing action appeared awkwardly on ropes.
Fixed an issue with the Knight of Fire Cape where the cape decorations appeared before the weapon in certain actions.
Fixed an issue with the Hawkeye hair where after using a Mix Dye Coupon, the dye was not applied correctly for certain colours.
Fixed an issue where you could not drop the Old Gold Watch item from the 7000 Days Thank You event.
Fixed an issue with the ‘Proof of Trials’ item description from the Cygnus advancement quests.
NPC
Fixed an issue where Ereb’s NPC Oz’s actions were less frequent than the other Chief Knight NPCs.
Monsters
Fixed an issue in Vellum (Normal/Chaos) where if you used a bind skill on it, sometimes the image would appear awkwardly when the bind ended.
Fixed an issue where the client would exit immediately after entering Guardian Angel Slime (Normal/Chaos).
Fixed an issue in Lucid (Normal) phase 1 where Nightmare Golems were summoned on top of the right music box.
Fixed an issue in Will (Easy/Normal/Hard) where if Ark used Blissful Restraint right before the Spatial Collapse, the damage dealt during Blissful Restraint would not be applied.
Fixed an issue in Will phase 1 where after the Spatial Collapse, characters who were dead during the forced teleport to the other dimension could move to the same dimension after resurrecting.
Fixed an issue in Dusk (Chaos) where sometimes the Void Meteors were not created.
Fixed an issue in Black Mage (Hard) where sometimes it did not use any patterns.
Fixed an issue where the Elite Boss Hunter Plaid did not use Hard Skin.
Maps
Fixed an error where the El Nath NPC Vivi’s name was covered by a rope.
The ‘Eos Tower Entrance’ sign area has been adjusted.
The Aran NPC will no longer be visible in the ‘Alliance Conference Room’ when entering as an Aran.
Fixed an error in ‘Ludibrium Village’ where the propellers overlapped.
Fixed an error in ‘Royal Library Area 5’ where certain platforms were awkward.
Fixed an issue in Black Heaven Act 3’s dogfight mission where Guided Arrow activated.
Fixed an issue where the Rune of Regeneration’s damage reduction did not apply.
Fixed an issue where if you entered ‘Flag Race: Waiting Room’ immediately after joining a guild, other guild members who entered before you were not visible.
Fixed an issue in the ‘Guild Headquarters <Hall of Heroes>’ NPC Heracle’s guide information about Flag Race’s entry time and entry requirements.
Fixed an issue in ‘Flag Race: Waiting Room’ NPC Programmer Simon’s guide information about the weekly settlement time.
Maple Guide
Fixed an issue in the Maple Guide Special Contents tab where there was an awkward gap between detailed information.
Fixed an issue in the Maple Guide where you could not use the Tab key to move between tabs.
Fixed an issue in the Maple Guide’s recommended quests where if the beginning quest’s name was too long, it would be displayed awkwardly.
Fixed an issue in the Maple Guide where you would be moved to the same location as the target NPC when starting a recommended quest.
UI
Fixed an issue in quest and NPC dialogue where accepting or declining would cause the dialogue UI to remain even after moving to the next stage.
Fixed an issue where after placing an item in the storage, it would appear to remain in your inventory.
Fixed an issue in the Maple Auction where Soul Shields were not included in the secondary weapon category.
Fixed an issue where the Red Leather Hat could not be registered in Maple Auction.
When creating a character, after confirming the character name input window, the cancel button can no longer be used.
Fixed an issue where if the font size was set to the maximum, characters using a megaphone with a long medal name would not have their nicknames appear.
In the Authentic Force UI, the stat test spacing has been adjusted. Fixed an issue where the HP values were displayed awkwardly when they exceeded 100,000.
Fixed an issue where after cancelling the external chat option, megaphone messages remaining in the chat window’s guild tab were reset.
Fixed an issue where monsters summoned through Wild Hunter’s Call of the Hunter skill used the Basic Damage Skin.
Fixed an issue where linking the Cygnus’ Successor in the chat window displayed an abnormal item name.
Fixed a typo in the guide image displayed when choosing another Burning world where you did not have a character created.
Fixed an issue where Zero characters designated as Hyper Burning characters would have an awkward flame effect in the character select window.
System
Fixed a problem where using extrenal chat on laptops with external graphics card would cause black screens or the game to exit.
Thanks for the update Max! Awesome work as always!
I found out that Mikhail lost 60% dmg from it’s pre-revamped state.
There’s no news regarding this in KMS?
there is no news because that didn’t happen
The skill [Shining Charge] got removed after the revamp. It increases dmg by 60%.
It was not added anywhere else in the new skills though.
Thanks for translating! You are doing some God’s work here.
Please discuss damage increases and decreases in terms of final damage, not their actual %s.
If a class has 600% damage bonus and 400% boss totalling 1000% damage when bossing, and their boss gets reduced from 400 > 300%, taking them from 1000 >900%, they lost 10% FINAL damage. This helps to be more objective and help other players understand what is going on with a class. Happy mapling!
I’m talking about the skill being removed which provides 60% damage.
But was not added to any other skill from the revamp.
Replaced with increased final damage from Royal Oath
Ahhh no wonder. Thank you max!!
Rune of Swiftness was useful in GMS because it ignores the soft cap of Attack Speed in our version. Sad it’s getting removed.
Are the Cash Items in the three presets all simultaneously equipped or do they go back into your Inventory when you apply a different preset?
They go back to your inventory, it’s just like manually swapping them
Thanks.
Whoops actually I’m mistaken, the Cash items get saved into each preset so they are removed from your inventory. eg if you put item A into preset 2 then swap to preset 1, item A will still not be in your inventory as its in the preset.
That’s what I was hoping for.
Thanks for double checking.
If I’m not wrong, Rune of Swiftness was the only way for KMS to attain 0 attack speed. I guess they removed it because it caused some inconveniences/inconsistencies to training combos that would never be useful elsewhere.
I wish they’d removed the rune that makes you giant as well. They should have some kind of statistic that shows the percentage of people who cancelled the buff lol. Also the holy ray rune is still useless as hell
The big boy rune is useful for perma beggs
I’m trying to think on what situation ring of karma is useful?
When you use Scissors on your equip to trade it but change your mind and want it to be untradeable again so you can use Karma items on it without wasting 1 scissor count
Is there any special reward for clearing extreme black mage or seren? The amount of hp is insane..
more meso, higher chance for pitched boss drops
Right now, just higher mesos from the Crystal is confirmed. Probably higher drop rate of other stuff but obviously no one has cleared it and the patch notes don’t specify.
The HP is increased by about 20x compared to Hard Mode.
Taiwan MS exclusive content
how much exp for Monster Park Extreme?
Depends on your level. Some people posted their exp gains on Inven and its around this:
Level 260: ~53b
Level 270: ~81b
Level 275: ~105b
Level 280: ~120b
Is there a reason sudden missions were removed but not replaced by anything. doesn’t this just make us lose out on things we would get previously?
They just mentioned in the showcase that Sudden Missions don’t really fit the game anymore or something like that, forgot what they said specifically.
is there any news about Gear Presets?
no
Is their any added benefit to Extreme bosses when it comes to drop rate of items or something?
nothing confirmed yet, only increased boss crystal price
Hi. Do you know these rings can used by what type of karma scissors or ring of karma?
1. Meister Almighty Ring
2. Meister Ring
3. High Lord/Oracle’s Eternal Ring
4. Guardian/Berserker’s Meister Immortal Ring