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Posts Tagged ‘monster park’

KMS ver. 1.2.367 – MapleStory Ignition: Extreme!

July 28, 2022 18 comments

2022extreme.0

The second patch of the MapleStory Ignition update has been released. Titled Extreme, it includes new Extreme Mode difficulties for Black Mage and Seren, the return of Monster Park Extreme, and other hunting changes.

Also, they (accidentally?) added some quest data for Odium, which confirms a couple of things like the list of daily quests (10 different mobs including stronger versions of the three mobs from the Karote story, requiring 1000/800/700/500 kills), 5 Authentic Symbols per day, and also teases the next area, the Realm of Sages, Utopia (could also be ‘Paradise’ but it’s hard to translate ‘도원경’).

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KMST ver. 1.2.144 – Extreme Mode Bosses & Monster Park

July 21, 2022 29 comments

Monster Park Entry

A new test world patch was released yesterday, including the new Extreme difficulties for Black Mage and Chosen Seren, as well as Monster Park Extreme and other growth changes.

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KMS ver. 1.2.349 – Maple LIVE!

June 17, 2021 16 comments

Maple LIVE

The first patch of the summer update, Maple LIVE, features a bunch of improvements to things like the guild system, daily quests, and Reboot world.

As mentioned in the video released last week, for this summer’s event, they focused on lowering the necessity of coin capping by moving a lot of the high value rewards to being given out freely and allowing you to cap coins in a variety of different methods, as well as giving valuable experience rewards from events.

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Inside MAPLE: 2021 SUMMER UPDATE & KMST ver. 1.2.122 – Lots of Improvements

June 10, 2021 22 comments

They finally released the teaser video for the Summer update! Although it’s less of a teaser and more of a showcase of a bunch of QoL features and requested changes. Almost everything mentioned in the video was added to the KMST patch that came out today, so I’ll be covering them below. There’s a couple things that will be in later patches so I’ll mention them as well.

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