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Posts Tagged ‘hyper skill’

kMSt ver. 1.2.459 – Demon Avenger Changes & Christmas!

December 12, 2012 43 comments

Maple Christmas

A new patch has been released in Tespia, although it doesn’t include the things we really wanna see (Xenon, the new bosses/area?). In addition, Christmas events have begun in the real server, so I’ll be covering those too~ They also uploaded the trailer video for Demon Avenger, so you can watch that too.

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kMS ver. 1.2.179 – MapleStory Unlimited: System Reorganizations!

December 5, 2012 201 comments

MapleStory Unlimited

The first patch of the Winter update, MapleStory Unlimited, has been released! This patch includes many reorganizations, including those to items, stats, and bosses! It’s almost like another Big Bang! Read on for more information~

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kMSt ver. 1.2.457 – Demon Avenger & MapleStory Unlimited!

November 28, 2012 321 comments

A new patch has been released in Tespia, giving us additional changes to Random Options, bosses, and other things. However, the more exciting thing is a new job, not Automata, but Demon Avenger, a split path for Demon Slayer! The preview video for the Winter update has also been released~

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kMS ver. 1.2.178 – November Update!

November 14, 2012 68 comments

The November update has been released! It includes reorganizations to Cannon Shooter, Demon Slayer, and Kerning Square as well as Hyper Skills for them and the rest of the Resistance, a new theme dungeon, and an extension to Monster Park! There’s also a lot of really good events~

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kMSt ver. 1.2.454 – November Update & New Thief Resistance, Automata!

November 8, 2012 197 comments

A huge patch was released to Tespia including the things for the November update (Demon Slayer and Cannon Shooter reorganization, Resistance and Cannon Shooter Hyper Skills, the new theme dungeon, Monster Park Extreme) as well as some Tempest class nerfs AND the data for the new thief Resistance class, Automata! It looks it will be coming out on December 6! (thanks to Yoon for finding this picture~)

The maximum number of character slots has been increased from 18 to 19. Ok… why not just to 24 or something…?

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