KMS ver. 1.2.419 – Skill Balancing & New Upgrade Systems!
Obviously a huge patch with skill balancing that improved mobility and removed synergy skills for all jobs. Plus a new Epic Dungeon, new upgrade systems, the MapleStory x Catch! Teenieping collaboration, and more!
This post definitely took me a while, both because the patch notes were crazy long and I’ve been busy IRL. There’s probably a lot of mistakes or typos so let me know if you spot any.
Overview
- Skill Changes
- Common
- Common Adventurer
- Hero
- Paladin
- Dark Knight
- Common Adventurer Magician
- Archmage (F/P)
- Archmage (I/L)
- Bishop
- Common Adventurer Archer
- Bowmaster
- Marksman
- Pathfinder
- Night Lord
- Shadower
- Dual Blade
- Common Adventurer Pirate
- Viper
- Captain
- Cannon Shooter
- Common Cygnus Knight
- Mikhail
- Soul Master
- Flame Wizard
- Wind Breaker
- Night Walker
- Striker
- Common Hero
- Aran
- Evan
- Luminous
- Mercedes
- Phantom
- Eunwol
- Common Resistance
- Blaster
- Battle Mage
- Wild Hunter
- Xenon
- Mechanic
- Common Demon
- Demon Slayer
- Demon Avenger
- Kaiser
- Kain
- Cadena
- Angelic Buster
- Zero
- Kinesis
- Common Lef
- Adele
- Illium
- Khali
- Ark
- Len
- Lara
- Hoyoung
- Common Demon (Race)
- Lethe
- V Core Changes
- HEXA Core Changes
- Training Grounds
- HEXA Matrix Reset Scroll Support
- Change Circulator Support
- Sol Hecate
- Epic Dungeon – Aurum Regis
- Ability Reorganization
- Scroll Enhancement Reorganization
- Soul Weapon Reorganization
- Growth Path Reorganization
- Boss Reward Reorganization
- Arcane Symbol Enhancement Cost Adjustment
- Field Meso Penalty Adjustment
- Mileage Reorganization
- MVP Reorganization
- Cash
- Improvements
- Error Fixes
- Events
Skill Changes
Common
- Special Core cooldowns will now be displayed as a buff icon.
- The bind resist duration has been decreased from 90 seconds to 81 seconds.
- On/Off skills’ activation status will now be maintained when you log in and out.
- Fixed an issue where the guide message would not be displayed when trying to register certain skills in a skill macro that could not be registered.
- The ‘cannot be registered in a skill macro’ guide message has been changed.
- Certain Special Cores’ skill descriptions have been changed. The changed cores are as follows.
- Rune’s Experience I
- Character Building I
- The Character Building I special core’s skill name has been changed from Character Building to Character Building I.
- Luna Petite Skills
- Fixed an issue where Luna Petite skills could be used in Meisterville’s mining maps.
- Fixed an issue where Luna Petite skills would not be removed if you removed a pet equipped in the world shared pet slots, until you moved to another map.
- Fixed an issue where Luna Petite skills would be activated if you had an expired Luna Petite pet in the world shared pet slots then switched from the character pet slots to the world shared pet slots.
- Fixed an issue where skill effect transparency was not applied to certain skill effects. The changed skills are as follows.
- Bishop – Angel’s Pledge’s Mark of Punishment
- Xenon – Triangle Formation, Fuzzy Lop Masquerade: Snipe, Photon Ray, Fuzzy Lob Masquerade: Snipe VI, Triangle Formation VI
- Kinesis – Ultimate: Opening’s gravity field, Ultimate: Opening VI’s gravity field
- Len – Lost Soul Sword Ultimate: Infinite Swords’ flames, Lost Soul Sword Ultimate: Infinite Blades VI’s flames
- Certain skills’ descriptions have been changed. The changed skills are as follows.
- Maple Insignia
- Accessory Enhancement
- Advanced Accessory Enhacement
- Certain jobs’ SP auto distribution priority has been changed. The changed jobs are as follows.
- Archmage (F/P)
- Archmage (I/L)
- Cannon Shooter
- Bishop
- Mikhail
- Striker
- Mercedes
- Eunwol
- Blaster
- Battle Mage
- Mechanic
- Kaiser
- Illium
- Khali
- Ark
- Hoyoung
Empirical Knowledge
- The weak point identification chance has been increased from 31% to 76%.
Flow of Battle
- This skill has been changed to a skill that increases damage when there are enemies nearby.
- The stack feature has been removed.
- The damage boost has been decreased from 16% to 15%.
Solus
- The stack feature has been removed.
- The damage boost effect will now be applied instantly when you enter combat.
- The duration has been increased from 5 seconds to 10 seconds.
- The damage boost formula has been changed.
Erda Nova
- The attack range has been increased by 80%.
- This skill now consumes HP and 1 Condensed Erda. You prepare 1 Condensed Erda every 100 seconds, and you can hold up to 2. The preparation time is affected by cooldown reduction effects.
- The cooldown has been decreased to 1 second.
Erda Shower/Erda Fountain
- This skill can now be used in Champion Raid: Dragon Island.
Erda Permeation (NEW!)
[Master Level: 30]
Infuse enemies with Erda, slowing them and applying a debuff that makes them untouchable.
If a debuff with the same effect is applied by a different skill, the higher effect will be applied.
On/Off skill.- [Level 30]
When an attack hits an enemy, apply a debuff that makes them untouchable and slows by 51%.
[Passive Effect: 10 all stats]
- [Level 30]
Spider in Mirror
- This skill can no longer be used in non-hunting maps.
- This skill now passively gives 30 attack and magic attack.
Crest of the Solar
- This skill can no longer be used in non-hunting maps.
- This skill now passively gives 30 attack and magic attack.
- Fixed an issue where if Mechanic used Crest of the Solar and the flame crest hit up to 2 enemies, the damage was incorrectly applied at 1142% damage.
Sol Hecate
- Fixed an issue where Sol Hecate: Noxie sometimes looked awkward during certain actions.
Sol Hecate: Styx
- The seeds of death debuff will no longer be applied.
- The damage has been changed to 220% damage 8 times for all jobs.
- A cast effect has been added.
Maple World Goddess’ Blessing
- The all stats from Maple Warrior boost and damage boost have been removed.
- This skill now increases final damage by 17%.
- The skill description has been changed.
- The cast effect has been changed.
Empress Cygnus’ Blessing
- The damage boost has been removed.
- This skill now increases final damage by 17%.
- The skill description has been changed.
Transcendent Cygnus’ Blessing
- The damage boost has been removed.
- This skill now increases final damage by 19%.
- The skill description has been changed.
Transcendent Rhinne’s Blessing
- The attack boost has been removed.
- The final damage boost has been increased from 8% to 10%.
- The skill description has been changed.
- You can now use the skill again to reset your skill cooldowns.
Grandis Goddess’ Blessing
- Nova Grandis Goddess’ Blessing’s damage boost has been removed.
- Nova Grandis Goddess’ Blessing’s damage boost based on Kaiser’s Morph Gauge stage has been removed.
- Lef Grandis Goddess’ Blessing’s feature of converting a portion of unused attack/magic attack from equipment (other than weapon) into the used attack/magic attack has been removed.
- Lef Grandis Goddess Blessing’s attack/magic attack boost has been removed.
- Anima Grandis Goddess Blessing’s damage boost has been removed.
- Anima Grandis Goddess Blessing’s feature of increasing Hoyoung’s Talisman Power charge amount has been removed.
- This skill now increases final damage by 12% (Nova)/15% (Lef)/13% (anima).
- This skill now passively increases Kaiser’s damage by 15%.
- This skill now increases Hoyoung’s Heaven/Earth/Humanity skills’ final damage by 15%.
- The skill description has been changed.
Another World Goddess’ Blessing
- The skill description has been changed.
- The Blessing of Recovery will no longer recover Demon Slayer’s DF.
- The Blessing of Recovery now recovers HP for all jobs.
- The Another World’s Void will now activate 5 times during the Blessing’s duration, when it is not on reactivation cooldown.
Overload Mana
- The cooldown has been decreased from 30 seconds to 0.5 seconds.
- Fixed an issue where the skill would be deactivated if you reached 0 MP.
- The skill description has been changed.
-
Pirate Flag
- The feature where party members’ directly invested AP and defense ignore was increased has been removed.
- The feature where you installed a Pirate Flag area has been removed.
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.


Pirate Flag VI
- The skill description has been changed.
- The feature where party members’ directly invested AP and defense ignore was increased has been removed.
- This skill now increases critical damage by 10%.
Guided Arrow
- The skill description has been changed.
Return to Maple
- The skill description has been changed.
Call Mastema VI
- Mastema’s attacks will no longer hit the reward monsters after a boss fight.
Common Adventurer
Epic Adventure
- The feature of increasing Adventurer party members’ damage has been removed.
Hero
Warrior Leap
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
Spirit Blade
- The feature of increasing party members’ attack has been removed.
-
Rush
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Scarring Sword
- The feature of reducing the accuracy and attack of enemies inflicted with the scar debuff has been removed.
- This skill now increases attack by 30.
Raging Blow
- The hit effect has been changed.
- Enhanced Raging Blow’s hit effect has been changed.
- The hit sound effect has been changed.
- Enhanced Raging Blow’s hit sound effect has been changed.
Incising
- The feature of applying damage over time has been removed.
- The feature of increasing damage on enemies inflicted with the damage over time has been removed.
Advanced Final Attack
- This skill now passively increases damage by 26%.
Enrage
- The critical damage boost has been increased from 20% to 22%.
Sword Illusion
- The buff giving a final damage boost equal to the boost from Combo Counters will now be maintained if you revive after dying.
- The cast effect has been changed.
- The cast sound effect has been changed.
- The delay before the slashes are activated has been decreased by 50%.
- The delay for all of the slashes to activate has been decreased by about 24%.
Raging Blow VI
- The hit effect has been changed.
- Enhanced Raging Blow’s hit effect has been changed.
- The hit sound effect has been changed.
- Enhanced Raging Blow’s hit sound effect has been changed.
Incising VI
- The feature of applying damage over time has been removed.
- The feature of increasing damage on enemies inflicted with the damage over time has been removed.
Furious Edge
- The skill description has been changed.
- This skill has been changed into a skill that activates 6 Sword Slash Marks that track and instantly cut enemies when activated.
- The cast effect has been changed.
- The skill icon has been changed.
- The skill sound effect has been changed.
- The maximum creation limit has been removed.
- The number of hits has been increased from 3 to 4.
- The damage has been decreased from 241% to 142%.
Silent Cleave
- The damage has been decreased from 6108% to 5863%.
Rage Explosion
- The sword strike’s damage has been increased from 551% to 771%.
- The explosion’s damage has been increased from 685% to 959%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 343% to 336%.
Paladin
-
Warrior Leap
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
Divine Swing
- This skill has been changed from a Holy Force skill to a normal skill.
Holy Charge
- The skill effects are now applied at all times, regardless of Holy Force skill usage.
Final Attack
- The additional hit’s damage has been increased from 80% to 152%.
Divine Charge
- This skill has been changed from a Holy Force skill to a normal skill.
-
Rush
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 30.
- This skill can no longer be registered in skill macros.
Noble Demand
- This skill has been changed into a passive skill.
- The skill icon has been changed.
- The feature of reducing nearby enemies’ attack, defense, and accuracy has been removed.
- This skill now increases monster defense ignore by 50%.
Combat Orders
- The feature of increasing party members’ skill levels has been removed.
Divine Stigma
- This skill has been changed from a Holy Force skill to a normal skill.
Blast
- This skill has been changed from a Holy Force skill to a normal skill.
- The attack range has been increased by 30%.
- The damage has been decreased from 340% to 323%.
Divine Judgement
- The holy mark’s explosion damage has been increased from 622% to 886%.
Sanctuary
- The damage has been increased from 620% to 889%.
Advanced Holy Charge
- The skill effects are now applied at all times, regardless of Holy Force skill usage.
Smite
- This skill will no longer activate if there are no enemies within attacking range.
Holy Unity
- This skill now summons a unity incarnation that mimics your attacks at 40% final damage.
- You can now only share Sacrosanctity with your bonded party member.
- The feature of your bonded party member using certain attacking skills that you used has been removed.
- The final damage boost has been removed.
Blessed Hammer
- The feature of automatically creating hammers during Holy Charge’s effects has been removed.
- The hammer’s damage has bee increased from 1155% to 2391%.
Grand Cross
- The keydown damage has been increased from 515% to 804%.
- The damage after the cross grows bigger has been increased from 1040% to 1248%.
Mighty Mjolnir
- The skill description has been changed.
- The ancient god’s hammer will now prioritize tracking the enemy with the highest maximum HP.
- The first attack’s damage has been increased from 535% to 1130%.
- The shockwave’s damage has been increased from 605% to 1278%.
Blast VI
- This skill has been changed from a Holy Force skill to a normal skill.
- The attack range has been increased by 15%.
- The damage has been decreased from 547% to 490%.
Divine Judgement
- The holy mark’s explosion damage has been increased from 1009% to 1481%.
Divine Charge VI
- This skill has been changed from a Holy Force skill to a normal skill.
Divine Stigma VI
- This skill has been changed from a Holy Force skill to a normal skill.
Falling Justice
- Almighty Mode has been added, which lets you manually use this skill to summon the Hammer of Judgement in front of you.
- The Hammer of Judgement’s damage has been increased from 1491% to 2609%.
Sanctuary VI
- The shockwave’s damage has been increased from 237% to 339%.
Final Attack VI
- The damage has been increased from 160% to 336%.
Rising Justice
- The shard of judgement’s damage has been increased from 1060% to 1929%.
Sacred Bastion
- The shockwave’s final damage is now increased by 40% if used while Holy Unity is active.
- This skill now increases Holy Unity’s duration by 5.4 seconds if used while Holy Unity is active.
- The first shockwave’s damage has been increased from 787% to 1310%.
- The second shockwave’s damage has been increased from 895% to 1490%.
- The light of judgement’s damage has been increased from 1200% to 2304%.
Dominus Obrion
- The shockwave’s damage has been decreased from 7647% to 7188%.
- The light of judgement’s damage has been decreased from 7636% to 7178%.
Divine Convergence
- This skill has been changed from a Holy Force skill to a normal skill.
- The 1st attack’s damage has been decreased from 1271% to 1144%.
- The 2nd attack’s damage has been decreased from 1306% to 1175%.
- The 3rd attack’s damage has been decreased from 414% to 373%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 555% to 1055%.
Dark Knight
-
Warrior Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
Rush
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 30.
- This skill can no longer be registered in skill macros.
Beholder’s Buff
- The magic attack boost has been removed.
- The feature of increasing party members’ attack, defense, and critical rate has been removed.
- The buff will no longer be removed when entering or exiting boss waiting maps.
Beholder’s Buff – Reinforce
- The magic attack boost has been removed.
Lord of Darkness
- The critical damage boost has been increased from 8% to 9%.
Reincarnation
- The final damage boost has been increased from 30% to 31%.
Darkness Aura
- The damage has been increased from 590% to 648%.
- The dark strike’s damage has been increased from 900% to 987%.
Fierce Cyclone
- You can now jump while holding the keydown.
- The damage has been increased from 583% to 641%.
- The final attack’s damage has been increased from 1254% to 1370%.
Beholder Impact
- The cooldown has been increased from 20 seconds to 60 seconds.
- The damage has been increased from 260% to 745%.
Gungnir’s Descent VI
- The damage has been increased from 353% to 346%.
Beholder Shock VI
- The damage has been increased from 1344% to 1547%.
- The dark energy’s damage has been increased from 860% to 976%.
Dark Halidom
- The pierce’s damage has been decreased from 2881% to 2835%.
- The strike’s damage has been decreased from 3874% to 3850%.
Darkness of Grace
- Darkness of Grace: Beholder Devastation’s cooldown has been removed.
- When you use Darkness of Grace: Beholder Devastation, Beholder Impact’s cooldown will now be applied. Beholder Devastation cannot be used if Beholder Impact is on cooldown.
- Darkness of Grace: Beholder Devastation’s shockwave’s damage has been increased from 224% to 748%.
- Darkness of Grace: Beholder Devastation’s dark gust’s damage has been increased from 425% to 1374%.
- Darkness of Grace: Beholder Shock’s additional hit’s damage has been increased from 789% to 876%.
- Darkness of Grace: Beholder’s Punishment’s damage has been increased from 477% to 535%.
Common Adventurer Magician
Energy Bolt
- The skill description has been changed.
Archmage (F/P)
Elemental Drain
- This skill has been changed into increasing final damage for 90 seconds by 3% per damage over time applied (up to 5).
Meditation
- The feature of increasing party members’ magic attack has been removed.
Flame Orb
- The skill description has been changed.
Poison Breath
- The damage over time duration has been increased from 10 seconds to 30 seconds.
- The damage over time has been increased from 60% to 275%.
Elemental Reset
- The skill description has been changed.


Poison Flare (NEW!)
[Master Level: 10]
When poison magic hits an enemy, poison magic power penetrates the enemy to ignite a deadly poison flame that spontaneously combusts from within them.
On/Off skill.- [Level 10]
When poison magic hits an enemy, it penetrates them. You can accumulate up to 500 poison magic power.
Consume 1 poison magic power to activate 6 poison flames that deal 18% damage 5 times.
- [Level 10]
Explosion
- The skill description has been changed.
Poison Mist
- The damage over time duration has been increased from 6 seconds to 30 seconds.
- The skill description has been changed.
Teleport Mastery
- This skill has been removed.
Elemental Adapting (F/P)
- The skill description has been changed.
Poison Region
- The damage over time duration has been increased from 10 seconds to 30 seconds.
- The damage over time has been increased from 204% to 307%.
- This skill can no longer be used in non-hunting maps.
Master Magic
- The skill description has been changed.
Fervent Drain
- The skill description has been changed.
Mist Eruption
- The feature where the explosion’s final damage was increased based on the number of DoTs applied to the enemy has been removed.
- The explosion damage has been increased from 125% to 280%.
- The feature where the cooldown was reduced when hitting an enemy with 5 or more DoTs applied has been removed.
- The cooldown has been decreased from 10 seconds to 8 seconds.
- Poison Mist’s DoT damage boost has been increased from 300% to 465%.
- The skill description has been changed.
Ifrit
- The damage over time duration has been increased from 2 seconds to 30 seconds.
- The damage over time has been increased from 140% to 225%.
- The skill description has been changed.
Flame Sweep
- The damage over time duration has been increased from 5 seconds to 30 seconds.
- The damage over time has been increased from 240% to 300%.
- The skill description has been changed.
Meteor
- This skill now applies 315% damage over time for 30 seconds when it hits an enemy.
- Fixed an issue where you could not use Teleport immediately after using this skill.
- The skill description has been changed.
- This skill is no longer affected by cooldown reset effects.
- This skill now shares a cooldown with Meteor VI.
Flame Haze
- The damage over time has been increased from 200% to 318%.
- This skill can now find enemies behind the character as well.
- The skill description has been changed.
Megiddo Flame
- The damage over time has been decreased from 700% to 570%.
- The skill description has been changed.
Fire Aura
- The damage over time has been increased from 500% to 600%.
- The skill description has been changed.
DoT Punisher
- This skill now summons 1 additional fireball per 1 stack of Fervent Drain.
- The damage over time has been increased from 290% to 1290%.
- The damage over time duration has been increased from 8 seconds to 30 seconds.
Poison Nova
- The poison cloud explosion’s damage has been decreased from 1485% to 1411%.
- The damage over time has been increased from 660% to 825%.
- The damage over time duration has been increased from 10 seconds to 30 seconds.
- The skill description has been changed.
Fury of Ifrit
- This skill now applies 660% damage over time for 30 seconds when it hits an enemy.
- You can now use the skill again to re-summon Ifrit at your character’s location.
- If you revive after dying and Ifrit has a remaining duration, it will now be resummoned.
- If you use the skill while Ifrit is not summoned, Ifrit will now be summoned.
- The attack range has been increased by about 19%.
- The duration will now be displayed as a buff icon.
Poison Chain
- This skill now applies 825% damage over time for 30 seconds when the fired poison hits an enemy.
- The explosion damage has been increased from 330% to 1213%.
- The explosion activation interval has been decreased by about 33%.
- The maximum of poison accumulation and enhancements has been decreased from 5 to 3.
- The explosion damage increase per poison ehancement has been increased from 60%p to 1213%p.
- The maximum number of explosion activations on a single enemy has been decreased from 9 to 3.
- When the poison reaches the final enhancement, an explosion effect has been added.
- The skill description has been changed.
Flame Sweep VI
- The damage over time duration has been increased from 5 seconds to 30 seconds.
- The damage over time has been increased from 435% to 476%.
- The explosion activated when Mist Eruption hits an enemy’s damage has been decreased from 375% to 244%.
Flame Haze VI
- The damage over time has been increased from 325% to 670%.
- Fixed an issue where the Poison Mist created by Flame Haze’s damage was not included in the skill description.
- The damage over time of the Poison Mist created by Flame Haze has been increased from 476% to 735%.
- The damage over time duration of the Poison Mist created by Flame Haze has been increased from 6 seconds to 30 seconds.
- This skill can now find enemies behind the character as well.
- The skill description has been changed.
Mist Eruption VI
- The feature where the explosion’s final damage was increased based on the number of DoTs applied to the enemy has been removed.
- The explosion damage has been increased from 215% to 581%.
- The feature where the cooldown was reduced when hitting an enemy with 5 or more DoTs applied has been removed.
- The cooldown has been decreased from 10 seconds to 8 seconds.
- The skill description has been changed.
Fire Aura VI
- The damage over time has been increased from 500% to 1200%.
- The skill description has been changed.
Ignite VI
- The attack interval has been decreased by about 70%.
Ifrit VI
- The damage over time duration has been increased from 2 seconds to 30 seconds.
- The damage over time has been increased from 215% to 342%.
- The skill description has been changed.
Megiddo Flame VI
- The damage over time has been increased from 1038% to 1376%.
- The skill description has been changed.
- Explosion Mode’s number of explosion activations has been increased from 3 to 5.
- Explosion Mode’s explosion’s damage has been increased from 528% to 607%.
- The cooldown has been increased from 5 seconds to 60 seconds.
- The skill description has been changed.
Meteor VI
- This skill now applies 796% damage over time for 30 seconds when it hits an enemy.
- This skill now activates 5 meteor falls.
- The damage has been decreased from 758% to 398%.
- The cooldown has been increased from 50 seconds to 60 seconds.
- Fixed an issue where you could not use Teleport immediately after using this skill.
- The passive effect’s Meteor damage has been increased from 441% to 551%.
- The action delay has been decreased by about 15%.
- The skill description has been changed.
- This skill is no longer affected by cooldown reset effects.
Poison Region VI
- The damage over time duration has been increased from 10 seconds to 30 seconds.
- The damage over time has been increased from 307% to 510%.
- The skill description has been changed.
- This skill can no longer be used in non-hunting maps.


Poison Flare VI (NEW!)
[Master Level: 30]
When poison magic hits an enemy, poison magic power penetrates the enemy to ignite a deadly poison flame that spontaneously combusts from within them.
On/Off skill.- [Level 30]
When poison magic hits an enemy, it penetrates them. You can accumulate up to 500 poison magic power.
Consume 1 poison magic power to activate 6 poison flames that deal 47% damage 5 times.
- [Level 30]
Infernal Venom
- This skill now applies 825% damage over time for 30 seconds when the explosion hits an enemy.
Torrential Flame
- The flame rain’s damage has been decreased from 2735% to 2644%.
- The flame explosion’s damage has been decreased from 3256% to 3148%.
Infernal Wave
- The wave’s damage has been decreased from 764% to 744%.
- The fusion explosion’s damage has been increased from 305% to 316%.
- Fixed an issue where the wave and fusion explosion’s attack limit on a single enemy was not specified.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 395% to 390%.
Archmage (I/L)
Meditation
- The feature of increasing party members’ magic attack has been removed.
Ice Aura
- Fixed an issue where if you revived after dying in a boss battle map, sometimes freeze stacks would not be applied.
Teleport Mastery
- This skill has been removed.
Frost Edge (NEW!)
[Master Level: 10]
Sharpen frost energy to increase Ice Aura’s power. In addition, permanently increases stance.- [Level 10]
Ice Aura’s Freeze stack interval decreased. If Ice Aura applies 10 Freeze stacks, instantly apply 5 more Freeze stacks.
Permanently increases stance by 40%.
- [Level 10]
Thunder Sphere
- The feature to summon the sphere has been removed.
- The fixed sphere’s damage has been increased from 296% to 466%.
- The feature of increased damage to normal monsters has been removed.
- This skill can no longer be used in non-hunting maps.
Elemental Reset
- The skill description has been changed.
Elemental Adapting (I/L)
- The skill description has been changed.
Master Magic
- The skill description has been changed.
Chain Lightning
- The damage has been decreased from 220% to 180%.
Blizzard
- Fixed an issue where you could not use Teleport immediately after using this skill.
- The skill description has been changed.
- This skill is no longer affected by cooldown reset effects.
- This skill now applies attack speed.
Freezing Breath
- The feature of applying a defense reduction effect on enemies hit has been removed.
- This skill now permanently increases defense ignore by 10%.
Teleport Mastery – Reinforce
This skill has been changed into Blizzard – Reinforce (increases Blizzard’s damage by 10%, does not apply to the passive effect).
Teleport Mastery – Extra Target
This skill has been changed into Thunder Sphere – Extra Target (increases Thunder Sphere’s number of monsters hit by 1).
Teleport Mastery – Add Range
This skill has been changed into Teleport – Add Range (increases Teleport’s distance moved by 100).
Lightning Sphere
- The damage has been increased from 135% to 150%.
- The keydown duration has been decreased from 2 seconds to 1.8 seconds.
- The finish attack’s damage has been increased from 702% to 792%.
- The skill description has been changed.
Thunder Break
- The MP consumed has been decreased from 1000 MP to 300 MP.
- The damage has been increased from 860% to 1634%.
- The number of lightning activations has been decreased from 8 to 4.
- The cooldown has been decreased from 40 seconds to 30 seconds.
- The feature where you could use the skill again to fix the lightning at one point has been removed.
- When the skill is used, it will now target the boss monster with the highest maximum HP within range and automatically strike at that location.
- The attack range has been increased by about 30%.
- The lightning will now move forwards regardless of the platform.
- This skill now applies attack speed.
Spirit of Snow
- The attack interval has been decreased by 80%.
- This skill can now attack up to 20 times.
- The damage has been decreased from 1715% to 943%.
- You can now use the skill again to re-summon Spirit of Snow at your character’s location.
- If you revive after dying and Spirit of Snow has a remaining duration, it will now be resummoned.
Jupiter Thunder
- The damage has been decreased from 871% to 827%.
- The feature where lightning element attacks (other than Jupiter Thunder and Frozen Lightning) dealt increased final damage on shocked enemies has been removed.
Chain Lightning VI
- The damage has been decreased from 302% to 287%.
Blizzard VI
- This skill now activates 5 ice spears.
- The damage has been decreased from 630% to 586%.
- The cooldown has been increased from 45 seconds to 60 seconds.
- Fixed an issue where you could not use Teleport immediately after using this skill.
- The passive effect’s Blizzard damage has been increased from 400% to 448%.
- The action delay has been decreased by about 15%.
- The skill description has been changed.
- Fixed an issue where Lightning Sphere’s finish attack’s damage boost feature was not applied.
- This skill is no longer affected by cooldown reset effects.
- This skill now applies attack speed.
Elquines VI
- The MP consumption has been decreased from 148 MP to 133 MP.
- This skill now passively increases Cryo Shock’s damage by 653%p.
Lightning Sphere VI
- The damage has been increased from 228% to 350%.
- The number of hits has been decreased from 15 to 10.
- The keydown duration has been decreased from 2 seconds to 1.8 seconds.
- The finish attack’s damage has been increased from 359% to 438%.
- The skill description has been changed.
Thunder Sphere VI
- The feature to summon the sphere has been removed.
- The fixed sphere’s damage has been increased from 469% to 767%.
- The feature of increased damage to normal monsters has been removed.
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases magic attack by 50.
- This skill no longer increases Cryo Shock’s damage.
Cryo Shock
- The damage has been increased from 602% to 669%.
Parabolic Volt
- The electric current damage has been decreased from 3298% to 3165%.
- The speedy lightning’s damage has been decreased from 1455% to 1396%.
Subzero Fulmination
- The damage has been increased from 265% to 624%.
- The cooldown has been decreased from 40 seconds to 30 seconds.
- The feature where the cooldown was decreased if the attack hit an enemy has been removed.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 506% to 422%.
Bishop
- The distinction between Benevolence and Vengeance skills has been removed.
Blessing Ensemble
- Fixed an issue where the removed party bonus experience feature was still in the skill description.
Bless
- The feature of increasing party members’ attack, magic attack, and defense has been removed.
Angelic Touch
- The damage has been increased from 350% to 690%.
- The number of hits has been increased from 5 to 11.
- This skill now has a 60 second cooldown.
- The attack range has been increased by about 83%.
- The action delay has been decreased by about 8%.
- The skill icon and skill effect have been changed.
- The feature of decreasing defenses of enemies hit has been removed.
- This skill shares SP with Heal but the skill can now be used with a separate key bind.
- This skill is no longer affected by cooldown reset effects.
Teleport Mastery
- This skill has been removed.
Divine Refinement (NEW!)
[Mastery Level: 10]
Fill yourself with pure and sacred magic power.- [Level 10]
40% stance, 44% monster defense ignore.
- [Level 10]
Divine Protection
- The skill description has been changed.
Fountain For Angels
- This skill can no longer be used in non-hunting maps.
- This skill shares SP with Holy Fountain but the skill can now be used with a separate key bind.
Triumph Feather
- The angel’s wing feathers duration has been increased from 4 seconds to 5 seconds.
- The angel’s wing feathers will now prioritize attacking the boss monster with the highest maximum HP.
- This skill shares SP with Dispel but the skill can now be used with a separate key bind.
Master Magic
- The skill description has been changed.
Advanced Bless
- The feature of increasing party members’ attack, magic attack, defense, maximum HP, and maximum MP has been removed.
Resurrection
- The damage buff applied to revived party members has been removed.
- This skill now passively increases damage by 23%.
Angel Ray
- The damage has been decreased from 225% to 182%.
Holy Water
- You will now recover HP when you touch a chalice.
- The chalice use range has been increased by 50%.
- The duration boost per 2500 INT has been decreased from 5 seconds to 1 second.
- The recovery rate boost per 2500 INT has been decreased from 5% to 1%.
- The recovery rate can be increased up to 50%.
- You can now use this skill while using other skills.
Holy Blood
- The duration has been increased from 10 seconds to 20 seconds.
- The final damage boost formula has been changed.
- This skill shares SP with Holy Water but the skill can now be used with a separate key bind.
- The feature where you could use the skill again to end it has been removed.
Genesis
- Fixed an issue where you could not use Teleport immediately after using this skill.
- This skill is no longer affected by cooldown reset effects.
- This skill now applies attack speed.
Holy Symbol – Imbue Body
- The skill description has been changed.
Vengeance of Angels
- The feature of changing Benevolence skills into Vengeance skills has been removed.
- This skill now decreases Angel Ray’s recovery rate to 1% and increases final damage by 2% while active.


Pray
- The feature of increasing party members’ final damage, HP/MP, and attack speed, and removing certain status effects has been removed.
- This skill now increases your damage by 100% and final damage by 33% for 30 seconds, regardless of your INT.
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
Angel of Libra
- This skill has been removed.



Angels of Gemini (NEW!)
[Master Level: 30]
Summon twin angels to punish enemies.
When your directly used skills hit an enemy, black and white twin angels will appear and deal an additional attack on enemies. If an enemy is hit by both angels’ attacks, they will appear again to inflict additional punishment.
The twin angels will prioritize attacking the boss monster with the highest maximum HP.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 1000 MP. For 60 seconds, summon twin angels up to 30 times.
When the angels appear, they will attack consecutively dealing 231% damage 5 times on up to 4 enemies each. Angels respawn cooldown: 0.1 seconds.
Enemies hit by both angels will activate additional punishment that deals 280% damage 8 times.
Cooldown: 120 seconds.
- [Level 30]
Peacemaker
- The objet can now attack a single enemy up to 3 times.
- The objet’s attack interval has been decreased by about 67%.
- When the holy light hits an enemy, it will now activate additional hits equal to the remaining objet hits.
- You can now destroy the objet while using other skills.
- The feature where the holy light’s damage was increased has been removed.
Divine Punishment
- The MP consumption has been changed from 40 MP per attack to 1000 MP.
- The feature of preparing and using sacred light has been removed.
- This skill now has a keydown duration of up to 4 seconds.
- The damage has been decreased from 715% to 670%.
- The attack interval has been decreased by 25%.
- The cooldown has been increased from 1.5 seconds to 120 seconds.
Angel Ray VI
- The damage has been decreased from 334% to 321%.
- The angel of judgement’s damage has been decreased from 822% to 669%.
- When Angelic Touch and Genesis hit an enemy, they will now increase the number of holy sword hits required to summon the angel of judgement.
- Fixed an issue where if you revived after dying, the number of holy sword hits required to summon the angel of judgement was removed.
Triumph Feather VI
- The angel’s wing feathers duration has been increased from 4 seconds to 5 seconds.
- The angel’s wing feathers will now prioritize attacking the boss monster with the highest maximum HP.
Fountain for Angels VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases magic attack by 50.
Angelic Touch VI
- The maximum number of enemies hit has been increased from 6 to 10.
- The damage has been decreased from 450% to 383%.
- The number of hits has been increased from 7 to 8.
- The angel’s touch will now activate 7 times.
- The action delay has been decreased by about 8%.
- The attack range has been increased by about 70%.
- This skill now has a 60 second cooldown.
- The skill icon and skill effect have been changed.
- The feature of decreasing defenses of enemies hit has been removed.
- This skill is no longer affected by cooldown reset effects.
Genesis VI
- The light of judgement will now activate 5 times.
- The damage has been decreased from 990% to 495%.
- The cooldown has been increased from 30 seconds to 60 seconds.
- Fixed an issue where you could not use Teleport immediately after using this skill.
- This skill is no longer affected by cooldown reset effects.
- This skill now applies attack speed.
Bahamut VI
- Angel Ray VI’s damage boost has been decreased from 20%p to 19%p.
- Angel Ray VI’s angel of judgement damage boost has been decreased from 35%p to 28%p.
- The skill description has been changed.
Command of Heaven
- The power of benevolence and vengeance’s attack’s damage has been decreased from 2797% to 2583%.
- The angel’s punishment’s damage has been decreased from 3450% to 3186%.
Angels Pledge
- The damage has been increased from 316% to 521%.
- The mark of atonement’s damage has been increased from 121% to 145%.
- Alleviated an issue where if you inflicted the mark of atonement, sometimes the client would freeze or crash.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 366% to 375%.
Common Adventurer Archer


Double Jump
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
- The cast action when jumping up has been removed.
- The cast action when jumping down has been removed.
Bowmaster
- Alleviated an issue where certain skills’ actions sometimes caused the client to freeze. The changed skills are as follows.
- Quiver Cartridge
- Flash Mirage
- Mortal Blow
- Advanced Quiver
- Quiver Full Burst
- Hurricane VI
- Quiver Cartridge VI
- Flash Mirage VI
- Extra Quiver Cartridge
-
Swift Surge
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Quiver Cartridge
- The selected mode will now be maintained when you login.
Arrow Platter
- This skill can no longer be used in non-hunting maps.
- If you reset your SP, the installed Arrow Platter and the buff icon will now be removed.
Concentration
- The skill description has been changed.
Sharp Eyes
- The feature of increasing party members’ critical rate and critical damage has been removed.
Hurricane
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Hurricane VI
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Arrow Platter VI
- This skill can no longer be used in non-hunting maps.
- If you reset your SP, the installed Arrow Platter and the buff icon will now be removed.
- This skill now passively increases attack by 50.
Point Zero
- The arrow shockwave damage has been decreased from 5316% to 5124%.
- The pinpoint explosion damage has been decreased from 5528% to 5328%.
Eye of Aquila
- The storm’s damage has been increased from 858% to 2153%.
- The shockwave’s damage has been increased from 445% to 1116%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 796% to 824%.
Marksman
-
Swift Surge
- The cast action has been removed.
- This skill can now be used while using other skills (except certain skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 30.
- This skill can no longer be registered in skill macros.
Sharp Eyes
- The feature of increasing party members’ critical rate and critical damage has been removed.
Arrow Illusion
- The duration has been increased from 30 seconds to 60 seconds.
- The attack, stun, pull, and damage reflect features have been removed.
- The action delay has been decreased by about 39%.
- The cast effect has been changed.
Sniping
- The maximum number of enemies hit has been increased from 1 to 2.
Advanced Enhance Arrow
- Enhanced Sniping’s maximum number of enemies hit has been increased from 1 to 2.
Sniping VI
- The maximum number of enemies hit has been increased from 1 to 2.
- Enhanced Sniping’s maximum number of enemies hit has been increased from 1 to 2.
- Ultimate Sniping’s maximum number of enemies hit has been increased from 1 to 2.
- Ultimate Sniping will now consume a use count when the attack hits an enemy.
Repeating Crossbow Cartridge
- Full Burst Shot’s maximum number of enemies hit has been increased from 1 to 2.
True Sniping
- The skill description has been changed.
- This skill will now automatically aim when it is used, then you can activate an attack on the fully locked-on enemy.
- The maximum number of enemies hit has been decreased from 12 to 5.
- The skill icon and skill effect have been changed.
- An effect where targets within the scope are slightly magnified has been added.
- The cast sound effect has been changed.
- The hit sound effect has been changed.
Split Arrow
- The damage has been decreased from 1631% to 1544%.
Fatal Trigger
- The rupture damage has been decreased from 5567% to 5495%.
- The strike’s damage has been decreased from 5694% to 5600%.
Lethal Punisher
- Lethal Bolt’s damage has been increased from 750% to 1098%.
- Lethal Burst’s explosive arrow’s damage has been increased from 1290% to 1928%.
Pathfinder
- The Relic Gauge has been removed.
Return to Partem
- The skill description has been changed.
Relic Charge I
- This skill has been removed.
Split Mistel
- This skill now consumes MP when cast.
-
Relic Step
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- The skill sound effect has been changed.
Triple Impact
- This skill now consumes MP when cast.
Ancient Guidance
- This skill now recovers 8% HP/MP every 20 seconds.
Relic Charge II
- This skill has been removed.
Edge of Resonance
- This skill now consumes MP when cast.
Combo Assault
- This skill now consumes MP when cast.
Sharp Eyes
- The feature of increasing party members’ critical rate and critical damage has been removed.
Ancient Astra
- This skill now consumes MP periodically when cast.
- You can now use this skill for up to 8 enemies.
- This skill now consumes MP periodically when cast in Discharge Mode.
- You can now use this skill for up to 8 enemies in Discharge Mode.
- This skill now consumes MP when cast in Blast Mode.
- This skill now consumes MP periodically when cast in Transition Mode.
- You can now use this skill for up to 8 enemies in Transition Mode.
Relic Evolution
- The feature of recovering the max Relic Gauge has been removed.
Ultimate Blast
- This skill now consumes MP when cast.
- The feature where the final damage was increased based on the consumed Relic Gauge has been removed.
- The damage has been increased from 1500% to 3000%.
Primal Tempest
- This skill now consumes MP when cast.
- The feature where the Relic Gauge was recovered when attacking has been removed.
Ancient Tempest
- This skill now consumes MP when cast.
- The feature where the Relic Gauge was recovered when attacking has been removed.
Obsidian Barrier
- This skill now consumes MP when cast.
- The feature of increasing party members’ critical damage has been removed.
Relic Unbound
- Fixed an issue where the skill could be used during other skills’ cast actions.
- This skill now consumes MP when cast.
Edge of Resonance VI
- This skill now consumes MP when cast.
Ancient Impact
- This skill now consumes MP when cast.
Ancient Astra VI
- This skill now consumes MP periodically when cast.
- You can now use this skill for up to 8 enemies.
- This skill now consumes MP periodically when cast in Discharge Mode.
- You can now use this skill for up to 8 enemies in Discharge Mode.
- This skill now consumes MP when cast in Blast Mode.
- This skill now consumes MP periodically when cast in Transition Mode.
- You can now use this skill for up to 8 enemies in Transition Mode.
Combo Assault VI
- This skill now consumes MP when cast.
Relic Materialize
- This skill has been changed to activate a certain rate when Pathfinder’s attacks hit an enemy.
- 10%: Ancient Astra (Discharge/Transition), Ancient Tempest, Relic Unbound (Discharge)
- 60%: Cardinal Discharge, Cardinal Blast, Split Mistel, Cardinal Transition, Triple Impact, Edge of Resonance, Ancient Impact, Combo Assault, Primal Tempest
- 100%: Ancient Astra (Blast), Material Burst, Ancient Burst, Ultimate Blast, Obsidian Barrier, Relic Unbound (Blast), Forsaken Relic
- The number of hits has been decreased from 8 to 2.
- The damage has been decreased from 1090% to 1002%.
- This skill has been changed to activate a certain rate when Pathfinder’s attacks hit an enemy.
Material Burst
- This skill has been changed so that after using it, you have 15 seconds to use it up to 6 times.
- The cooldown has been increased from 3.5 seconds to 60 seconds.
- This skill is now affected by cooldown reduction effects.
- The feature where you would create additional Relic Materia when using Relic Evolution has been removed.
- The feature where Relic Materia’s hold limit was increased when using Relic Evolution has been removed.
- The explosive arrow’s damage has been increased from 288% to 619%.
- The ancient arrow’s damage has been increased friom 910% to 1956%.
- The detonation’s damage has been increased from 1056% to 2270%.
Forsaken Relic
- Forsaken Relic’s attacks will now activate Ancient Rage: [Ancient Force].
Relic Penetration
- The damage has been decreased from 6183% to 6103%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 1154% to 1180%.
Night Lord
Flash Jump
- This skill can now be used forwards while using other skills (except keydown skills).
Mark of Assassin
- This skill will now only track the enemies that activated the throwing stars.
Shadow Leap
- The cast action has been removed.
-
Shadow Blink
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
Dark Flare
- This skill can no longer be used in non-hunting maps.
Mark of Night Lord
- This skill will now only track the enemies that activated the throwing stars.
Sudden Raid
- The damage over time has been removed.
- This skill now deals 178%p increased damage when attacking normal monsters.
- The damage has been decreased from 494% to 314%.
Purge Area
- The feature of decreasing enemies’ defenses and attack within the area has been removed.
- This skill now passively increases monster defense ignore by 30%.
Dark Serenity
- The final damage boost has been increased from 15% to 18%.
Purge Area – Enhance
- The feature of decreasing enemies’ defenses and attack within the area has been removed.
- This skill now increases the monster defense ignore boost by 10%.
Spread Throw
- This skill has been changed so that it deals damage to all enemies within the search range.
- This skill has been changed so that Mark of Assassin is activated on all enemies that are hit by the attacks.
- The throwing star throw angle has been changed.
Fuma Shuriken
- The damage has been increased from 615% to 676%.
Darkness Shuriken
- Fixed an issue where the skill sound effect could be heard by other characters.
Quadruple Throw VI
- This skill has been changed so that it throws stars at all enemies within the search range.
- This skill has been changed so that Mark of Assassin is activated on all enemies that are hit by the attacks.
- Enhanced Quadruple Throw VI’s attack range has been increased by about 67%.
Mark of Assassin VI
- This skill will now only track the enemies that activated the throwing stars.
Dark Flare VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Showdown Challenge VI
- The shuriken will no longer activate Mark of Assassin.
Sudden Raid VI
- The damage over time has been removed.
- This skill now deals 295%p increased damage when attacking normal monsters.
- The damage has been decreased from 820% to 525%.
Life and Death
- The slash damage has been increased from 1024% to 1433%.
- The giant throwing star’s damage has been decreased from 1158% to 1014%.
Crucial Assault
- The shockwave’s damage has been decreased from 5128% to 5056%.
- The explosion’s damage has been decreased from 5717% to 5637%.
Shadow Ritual
- The 1st attack’s damage has been increased from 5508% to 7435%.
- The 2nd attack’s damage hasb een increased from 2581% to 3484%.
- The strike’s damage has been increased from 363% to 490%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 792% to 862%.
Shadower
Flash Jump
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
-
Muspelheim
- The master level has been decreased from 20 to 10.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 30.
- This skill can no longer be registered in skill macros.
Meso Explosion
- The damage per coin has been decreased from 100% to 85%.
Dark Flare
- The skill description has been changed.
- This skill can no longer be used in non-hunting maps.
Pickpocket
- Fixed an issue where sometimes coins would drop at a different location than the hit enemy.
Meso Guard (NEW!)
[Master Level: 10]
Block enemies’ attacks using mesos.
This skill is not affected by cooldown reset effects.- [Level 10]
Consumes 100 MP. 3 seconds of invincibility.
Cooldown: 120 seconds.
- [Level 10]
Cruel Stab
- The final damage boost has been decreased from 24% to 22%.
Bloody Pocket
- Fixed an issue where sometimes coins would drop at a different location than the hit enemy.
- The critical damage boost has been decreased from 20% to 15%.
Sudden Raid
- The damage over time has been removed.
- This skill now deals 299%p increased damage when attacking normal monsters.
- The damage has been decreased from 494% to 195%.
Smokescreen
- The feature of increasing party members’ critical damage when they were inside the smokescreen has been removed.
- This skill is now summoned at the character’s location when used.
- This skill is no longer affected by cooldown reset effects.
- You can now use the skill again to re-summon Smokescreen at your character’s location instead of having to use the skill again with the down arrow key.
Veil of Shadows
- The skill description has been changed.
- Dark Sight will now be applied when you use this skill.
- You can now use the skill again to re-summon the veil.
- If you revive after dying, the veil’s attack will be maintained.
Murderous Choice (NEW!)
[Master Level: 30]
Choose the target of your murderous intent.- [Level 30]
Consumes 10 MP.
You can input an arrow key to select Eviscerate or Eviscerate: Annihilate.
Cooldown: 1 second.
- [Level 30]
Eviscerate
- The single-target mode has been separated into Eviscerate: Annihilate.
- The wound duration limit has been removed.
- The wound debuff can now be stacked up to 1 time.
- The wound debuff’s duration limit has been removed.
- If Eviscerate: Annihilate is linked while using Assassinate or Sonic Blow, the wound debuff will no longer be consumed.
- If Eviscerate: Annihilate is linked while using Assassinate or Sonic Blow, you will be moved to the location of the enemy with the wound debuff applied.
Sonic Blow
- You can now change directions while using this skill.
- You can now move and jump while using this skill.
- You can now use the skill again to cancel this skill.
- The attack duration has been decreased from 2 seconds to 1.8 seconds.
- The cooldown reduction per 1 attack count remaining whe the attack ends early has been increased from 3.3 seconds to 4.5 seconds.
- The continuous attack’s damage has been increased from 1470% to 2103%.
Meso Explosion VI
- The damage per coin has been decreased from 300% to 276%.
Dark Flare VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Sudden Raid VI
- The damage over time has been removed.
- This skill now deals 510%p increased damage when attacking normal monsters.
- The damage has been decreased from 800% to 300%.
Veil of Shadows VI
- The skill description has been changed.
- Dark Sight will now be applied when you use this skill.
- You can now use the skill again to re-summon the veil.
- If you revive after dying, the veil’s attack will be maintained.
Covert Shadow
- The feature where this skill would be enhanced into Shadow Edge if Dark Sight was maintained for a certain period of time has been removed.
- This skill is now enhanced into Shadow Edge if you use Smokescreen or Veil of Shadows.
- Shadow Edge’s duration has been increased from 3 seconds to 15 seconds.
- If you use Veil of Shadows while Shadow Edge is enhanced by Smokescreen or vice versa, Shadow Edge’s duration will be increased by 15 seconds.
- The deadly strike’s damage has been decreased from 160% to 137%.
Resolute Strike
- The first slash’s damage has been increased from 960% to 1152%.
- The second slash’s damage has been increased from 782% to 938%.
- The final strike’s damage has been increased from 850% to 1020%.
Authentic Darkness
- The strike’s damage has been decreased from 5016% to 4966%.
Void Trance
- Assassinate: Annihilate’s strike’s damage has been increased from 400% to 571%.
- Assassinate: Annihilate’s slash’s damage has been increased from 567% to 809%.
- Fixed an issue where Assassinate: Annihilate and Pulverize: Annihilate could be used while crouching.
- The feature where Meso Explosion would activate automatically when your directly attacking skills hit an enemy has been changed into Meso Explosion activate automatically periodically.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 798% to 848%.
Dual Blade
Flash Jump
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can no longer use Flash Jump to jump up while using other skills in the air.
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Sharp Slash
- The skill description has been changed.
Sharp Slash Enhancement
- The skill description has been changed.
Tornado Spin
- The skill description has been changed.
- The MP consumption formula has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except certain skills).
- The feature where you could link this skill to Blade Ascension has been removed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
Fatal Blow
- The skill description has been changed.
Slash Storm
- The skill description has been changed.
Slash Storm Enhancement
- The skill description has been changed.
Flying Assaulter
- The skill description has been changed.
Venom
- The skill description has been changed.
Bloody Storm
- The skill description has been changed.
- The feature of increasing Tornado Spin’s damage has been removed.
- The feature where you could link this skill to Tornado Spin has been removed.
Blade Ascension
- The skill description has been changed.
Chains of Hell
- The skill description has been changed.
Shadow Evasion
- The skill description has been changed.
- The feature of increasing attack and making all attacks critical hits after successfully avoiding an attack has been removed.
- This skill now passively increases attack by 15.
Phantom Blow
- The skill description has been changed.
Sudden Raid
- The skill description has been changed.
- The damage over time has been removed.
- This skill now deals 77%p increased damage when attacking normal monsters.
- The damage has been decreased from 494% to 415%.
Dummy Effect
- The skill description has been changed.
- The feature of activating Shadow Evasion when the clone was hit by an attack has been removed.
Thorns Effect
- The skill description has been changed.
Blade Storm
- You can now jump during the keydown.
Karma Fury
- The MP consumption has been decreased from 500 MP to 100 MP.
- The delay before the strikes start activating has been decreased by about 33%.
- The strike’s activation interval has been decreased by about 67%.
Blade Tornado
- The MP consumption has been decreased from 750 MP to 100 MP.
- The spin attack’s attack range has been increased by about 35%.
- The spin attack’s effect has been changed.
- The tornado’s attack interval has been decreased by 50%.
- The tornado’s attack range has been increased by 60%.
- The number of times the tornado can activate on a single enemy has been decreased from 6 to 4.
- The tornado’s damage has been increased from 880% to 1320%.
Haunted Edge
- The skill description has been changed.
- The MP consumption has been decreased from 750 MP to 100 MP.
Hidden Blade VI
- The damage has been increased from 480% to 695%.
All Must Die
- When you enter boss waiting maps or the Training Grounds <Hall of Refinement>, the number of directly attacking skill hits required to activate Yaksha’s blades will be set to the maximum number.
Blade Fury VI
- Phantom Blow VI’s damage boost has been increased from 42%p to 72%p.
Sudden Raid VI
- The skill description has been changed.
- The damage over time has been removed.
- This skill now deals 311%p increased damage when attacking normal monsters.
- The damage has been decreased from 1020% to 709%.
Dark Shadow Slash
- You can no longer cancel the skill by right-clicking the buff.
- The blade’s damage has been increased from 298% to 501%.
- Fixed an issue where the skill description did not include that the blades would prioritize tracking the boss monster with the highest maximum HP.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 675% to 727%.
Common Adventurer Pirate
Pirate Leap
- This skill can now be used forwards while using other skills (except keydown skills).
Viper
Vortex Jump
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Advanced Dash
- Fixed an issue where you could not use this skill with the command while using other skills.
Flicker Dash (NEW!)
[Master Level: 1]
Enhance your dash to move forwards quickly.
This skill can be used while using other skills (except keydown skills).- [Level 1]
Cosumes 10 MP. Rush forwards.
- [Level 1]
Physical Training
- The master level has been decreased from 5 to 4.
- The STR/DEX boost formula has been changed.
Screw Punch
- The master level has been decreased from 20 to 10.
- The MP consumption and damage formulas have been changed.
- You can now input the down arrow key while rushing to instantly stop the rush.
Flow Guard (NEW!)
[Master Level: 10]
Use your masterful battle spirit to effortlessly deflect enemy attacks.
This skill is not affected by cooldown reset effects.- [Level 10]
Consumes 100 MP. 3 seconds of invincibility.
Cooldown: 120 seconds.
- [Level 10]
Groggy Mastery
- The feature of increasing critical rate and critical damage when attacking status affected enemies has been removed.
- This skill now passively increases critical rate by 60% and critical damage by 15%.
Sea Serpent Enrage
- The feature of leaving the Serpent Mark on enemies hit has been removed.
- The Serpent Mark will now be activated when you hit an enemy.
- This skill has been changed to attack the enemy’s location within a certain range.
Serpent Assault Enrage
- The maximum attack limit on a single enemy has been decreased from 15 to 7.
- The damage has been increased from 420% to 458%.
- The number of hits has been increased from 4 to 8.
- This skill has been changed to attack the enemy’s location within a certain range.
Time Leap
- The feature of resetting party members’ skill cooldowns has been removed.
- The feature where you could not receive Time Leap’s effect again for a certain period of time after receiving it has been removed.
Wind Booster
- The feature of increasing party members’ attack speed has been removed.
Serpent Mark (NEW!)
[Master Level: 1]
The powerful sea serpent’s strength enhances Viper’s attacks for a certain period of time.
Serpent Mark is not affected by buff duration increasing effects.- [Level 1]
For 30 seconds, increases final damage by 10%.
- [Level 1]
Lightning Form
- The duration has been decreased from 55 seconds to 30 seconds.
Fist Enrage VI
- The damage has been increased from 450% to 482%.
- Super Fist Enrage’s damage has been increased from 270% to 291%.
- Super Fist Enrage’s shockwave’s damage has been increased from 420% to 453%.
Sea Serpent VI
- The skill description has been changed.
Sea Serpent Enrage VI
- The feature of leaving the Serpent Mark on enemies hit has been removed.
- The Serpent Mark will now be activated when you hit an enemy.
- This skill has been changed to attack the enemy’s location within a certain range.
Serpent Assault Enrage VI
- The maximum attack limit on a single enemy has been decreased from 10 to 4.
- The damage has been increased from 853% to 1467%.
- The number of hits has been increased from 6 to 9.
- This skill has been changed to attack the enemy’s location within a certain range.
Haymaker
- The strike’s damage has been decreased from 4235% to 3990%.
- The final strike’s damage has been decreased from 4550% to 4270%.
Neptunus Advent
- The sea serpent’s enemy search range has been increased by about 46%.
- The feature of Sea Neptunus leaving the Serpent Mark on enemies hit has been removed.
- The Serpent Mark will now be activated when Sea Neptunus hit an enemy.
- Sea Neptunus’ damage has been increased from 1050% to 1369%.
- Nepunus Assault’s damage has been increased from 998% to 1288%.
Captain
Summon Crew
- The crewmembers will now prioritize attacking the enemy marked with Continual Aiming.
Wings
- The cast action has been removed.
Escape Shot
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Rapid Fire
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Head Shot
- You can no longer use this skill if there are no enemies within attacking range.
Continual Aiming
- The mark will now be maintained if you revive after dying.
- The final damage boost formula has been changed.
- The final damage boost has been increased from 25% to 28%.
- The critical damage boost formula has been changed.
- The critical damage boost has been decreased from 20% to 17%.
Battleship Nautilus
- The feature where this skill could not be used while the Battleship Nautilus appeared has been removed.
Nautilus Assault
- The feature where this skill could not be used while the Battleship Nautilus appeared has been removed.
Rapid Fire VI
- Clips will no longer be consumed if there are no enemies within attacking range.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Head Shot VI
- You can no longer use this skill if there are no enemies within attacking range.
- You can no longer use Death Hail if there are no enemies within attacking range.
Battleship Nautilus VI
- The feature where this skill could not be used while the Battleship Nautilus appeared has been removed.
Dreadnought
- The barrages will now prioritize attacking the enemy marked with Continual Aiming.
Firecracker
- The aerial shot’s damage has been decreased from 4311% to 4259%.
- The bomb’s damage has been decreased from 4311% to 4259%.
Aerial Bombardment
- Air Strike’s damage has been increased from 840% to 983%.
- Alpha Strike’s damage has been increased from 3376% to 3949%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 678% to 696%.
Cannon Shooter
Cannon Leap
- The skill description has been changed.
- This skill can now be used while using other skills (except keydown skills).
Cannon Jump
- The skill description has been changed.
- The cast action has been removed.
- This skill no longer deals damage.
- This skill now passively increases attack by 10.
- The delay between consecutive uses has been decreased by about 900%.
-
Cannon Drift
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
Monkey Magic
- The feature of increasing party members’ HP, MP, all stats, speed, and jump has been removed.
Slumber
- This skill has been removed.
Monkey Blessing (NEW!)
[Master Level: 15]
Monkey gives you good luck and power.- [Level 15]
10% final damage, 15% critical damage, 20% critical rate.
- [Level 15]
Hyper Monkey Spell
- The feature of increasing party members’ HP, MP, all stats, speed, and jump has been removed.
Magnetic Anchor
- This skill can no longer be used in non-hunting maps.
Support Monkey
- The duration has been increased from 60 seconds to 600 seconds.
- This skill can now be registered in a Skill Sequence.
Big Huge Gigantic Cannonball
- The skill description has been changed.
ICBM
- The contaminated area’s damage has been decreased from 1100% to 652%.
Pool Maker
- The feature of increasing party members’ damage has been removed.
- The feature of dropping supply boxes has been removed.
- The bombardment maximum activation interval has been decreased by about 51%.
Special Monkey Escort
- The duration has been increased from 25 seconds to 30 seconds.
- A total attack limit will be applied to each summon. When all summons consume their attack limit, they will end even if they have a remaining duration.
- Monkey Cannon’s damage has been increased from 660% to 667%.
- Monkey Bomb’s damage has been increased from 990% to 1036%.
Magnetic Anchor VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Support Monkey
- The duration has been increased from 62 seconds to 600 seconds.
- This skill can now be registered in a Skill Sequence.
Barrel of Monkeys
- The strike’s damage has been decreased from 4067% to 3990%.
- The bombardment’s damage has been decreased from 4263% to 4130%.
Mega Canon Bombard
- The continuous bombardment’s damage has been increased from 1259% to 1810%.
- The explosion’s damage has been increased from 2462% to 3564%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 1805% to 1631%.
Common Cygnus Knight
Elemental Shift
- The skill description has been changed.
- The cast action when jumping up has been removed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Glory of Guardians
- The feature of increasing Mikhail and Cygnus Knights party members’ damage has been removed.
Queen of Tomorrow
- The feature of increasing Mikhail and Cygnus Knights party members’ damage has been removed.
Mikhail
Soul Attack
- The 11% final damage and 10% critical rate boosts are now passive effects.
Soul Jump
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Shining Pierce
- The damage has been decreased from 190% to 100%.
- The feature of blinding enemies hit has been removed.
Royal Guard
- The feature of counterattacking has been removed.
- The skill sound effect when successfully defending has been changed.
- The skill effect when successfully defending has been changed.
- When you successfully defend, you will now receive the Response buff which increases your attack and final damage for 60 seconds. The buff effects increase based on the number of successful defends.
- [1] 20 attack, 2% final damage.
- [2] 30 attack, 4% final damage.
- [3] 40 attack, 5% final damage.
- This skill is no longer affected by cooldown reset effects.
Encourage
- The feature of increasing party members’ attack has been removed.
- The feature of increasing Royal Guard 1/2/3’s counterattack damage has been removed.
Soul Assault
- The damage has been decreased from 145% to 65%.
- The feature of blinding enemies hit has been removed.
Shining Chase
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 9.
- This skill can no longer be registered in skill macros.
Advanced Soul Attack
- The 13% final damage and 10% critical rate boosts are now passive effects.
- This skill now passively increases damage by 15%.
Soul Link
- The feature of increasing 1 party member’s damage in the same map has been removed.
- The feature of increasing party members’ attack and magic attack within Soul Link’s range when successfully Royal Guarding has been removed.
Advanced Royal Guard
- When you successfully defend 4 or 5 times in a row, you will now receive the Response buff which increases your attack and final damage for 60 seconds. The buff effects increase based on the number of successful defends.
- [4] 60 attack, 6% final damage.
- [5] 90 attack, 7% final damage.
- The skill description has been changed.
- When you successfully defend 4 or 5 times in a row, you will now receive the Response buff which increases your attack and final damage for 60 seconds. The buff effects increase based on the number of successful defends.
Offensive Defense
- The light shockwave will now be activated when Soul Light skills hit an enemy whle Royal Guard’s Response buff is active.
- The light shockwave can now hit up to 6 enemies.
Soul Release
- The damage has been decreased from 460% to 265%.
- The feature of blinding enemies hit has been removed.
Combat Mastery
- This skill now passively increases damage by 10%.
- The skill description has been changed.
Advanced Offensive Defense
- The feature of enhancing Royal Guard’s counterattack has been removed.
- The light shockwave’s reactivation cooldown has been decreased from 10 seconds to 8 seconds.
Shining Cross
- The damage has been decreased from 530% to 371%.
- The feature of blinding enemies hit has been removed.
Shining Cross – Assault
- The damage has been decreased from 326% to 198%.
- The feature of blinding enemies hit has been removed.
Install Shield
- The damage has been increased from 225% to 450%.
- The feature of increasing damage when attacking normal monsters has been removed.
- This skill can no longer be used in non-hunting maps.
Soul Rage
- The feature where Soul Light skills’ blind application rate was increased has been removed.
- The light shockwave’s reactivation cooldown has been decreased from 10 seconds to 8 seconds.
- This skill now decreases Rho Aias’ damage reduction amount for yourself by 40%, Light of Courage’s shield by 40%, and its shield reduction rate per second by 40% while active.
- This skill now increases final damage by 3% while active.
- This skill now passively decreases Offensive Defense’s reactivation cooldown by 25% when a Soul Light skill htis an enemy. The cooldown cannot be decreased below 0.1 seconds. Soul Rage’s reactivation cooldown reduction effect is applied last.
Royal Guard – Ignore Guard
This skill has been changed into Royal Guard – Reaction (Royal Guard’s defense time is increased to 0.5 seconds).
Deadly Charge
- The cast sound effect has been changed.
- The skill effect has been changed.
- This skill will now activate 5 rushes.
- The damage has been decreased from 825% to 179%.
- The cooldown has been decreased from 15 seconds to 10 seconds.
- The attack range has been increasd by about 47%.
- The feature of blinding enemies hit has been removed.
- The feature of debuffing enemies hit to take increased damage has been removed.
- Fixed an issue where sometimes you could use this skill consecutively.
Soul Majesty
- The feature of Install Shield activating Offensive Defense’s debuff while active has been removed.
- The light shockwave’s damage has been decreased from 700% to 541%.
Claiomh Solais
- The damage has been changed to 422% regardless of the number of Royal Guard buff stacks.
- This skill will now activate 5 sword strikes.
- The number of hits has been decreased from 15 to 12.
- The cooldown has been decreased from 12 seconds to 10 seconds.
- The action delay has been decreased by about 59%.
- The feature of blinding enemies hit has been removed.
- The feature of increasing Royal Guard’s buff duration after being used has been removed.
Sword of Soul Light
- Royal Guard’s defense time has been decreased from 0.5 seconds to 0.3 seconds.
- Fixed an issue where Royal Guard’s defense time was written incorrectly.
- The sword’s afterimage’s damage has been decreased from 1370% to 986%.
- Soul Light Slash’s damage has been decreased from 968% to 774%.
- Light Force Ray’s damage has been decreased from 1370% to 822%.
- The feature where you could use Soul Light Slash with the basic attack key and the Custom Command have been removed.
- The feature of blinding enemies hit has been removed.
Shining Cross VI
- The damage has been decreased from 855% to 670%.
- The feature of blinding enemies hit has been removed.
Shining Cross – Assault VI
- The damage has been decreased from 429% to 383%.
- The feature of blinding enemies hit has been removed.
Final Attack VI
- The damage has been decreased from 222% to 200%.
Royal Guard VI
- The feature of counterattacking has been removed.
- The skill sound effect when successfully defending has been changed.
- The skill effect when successfully defending has been changed.
- When you successfully defend, you will now receive the Response buff which increases your attack and final damage for 60 seconds. The buff effects increase based on the number of successful defends.
- [1] 30 attack, 9% final damage.
- [2] 60 attack, 11% final damage.
- [3] 90 attack, 12% final damage.
- [4] 110 attack, 13% final damage.
- [5] 130 attack, 14% final damage.
- This skill is no longer affected by cooldown reset effects.
Deadly Charge VI
- The skill effect has been changed.
- This skill will now activate 5 rushes.
- The damage has been decreased from 1700% to 277%.
- Deadly Charge VI’s re-enhancement cooldown has been removed. Now, every 3rd time you use this skill, it will be enhanced and activate the additional sword slash.
- The sword slash’s damage has been decrased from 515% to 363%.
- The cooldown has been decreased from 15 seconds to 10 seconds.
- The attack range has been increasd by about 71%.
- The sword slash’s attack range has been increased by 40%.
- The feature of blinding enemies hit has been removed.
- The feature of debuffing enemies hit to take increased damage has been removed.
- This skill now shares a cooldown with Deadly Charge.
- Fixed an issue where sometimes you could use this skill consecutively.
Install Shield VI
- The damage has been increased from 483% to 966%.
- The feature of increasing damage when attacking normal monsters has been removed.
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Offensive Defense VI
- The light shockwave will now be activated when Soul Light skills hit an enemy whle Royal Guard’s Response buff is active.
- The light shockwave’s damage has been decreased from 1365% to 956%.
- The light shockwave can now hit up to 6 enemies.
- The reactivation cooldown has been decreased from 10 seconds to 8 seconds.
- The skill icon has been changed.
Soul Majesty VI
- The feature of Install Shield activating Offensive Defense’s debuff while active has been removed.
- The light shockwave’s damage has been decreased from 1585% to 830%.
Light of Courage Enhancement
- The Light of Courage will now activate automatically when Offensive Defense hits enemies 3 times while this skill is active.
- The Light of Courage’s damage has been decreased from 1400% to 896%.
- The feature of blinding enemies hit has been removed.
Durandal
- The strike’s damage has been decreased from 1500% to 1275%.
- The earthquake’s damage has been decreased from 1350% to 1148%.
- The final strike’s damage has been decreased from 1375% to 999%.
- The feature of blinding enemies hit has been removed.
Knight Immortals
- The aurora’s damage has been decreased from 4370% to 3273%.
- The strike’s damage has been decreased from 4779% to 3579%.
- Fixed an issue where this skill was displayed as a Soul Light skill.
- The feature of blinding enemies hit has been removed.
Radiance of Valor
- The strike’s damage has been increased from 285% to 292%.
- The shield’s damage ghas been increased from 170% to 255%.
- The feature of blinding enemies hit has been removed.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 448% to 401%.
Cygnus Phalanx VI
- This skill has been changed into a Soul Light skill.
- The strike’s damage has been decreased from 1435% to 1220%.
- The spear soldiers’ damage has been decreased from 2145% to 1823%.
Soul Master
Lunar Divide
- The skill effect has been changed.
Rising Sun
- Fixed an issue where sometimes this skill was deactivated when changing maps.
Falling Moon
- Fixed an issue where sometimes this skill was deactivated when changing maps.
Soul Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Loud Rush
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Silent Move
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can no longer be registered in skill macros.
Solunar Power
- Celestial Cleave will now activate the sword slashes of sunlight and moonlight.
Cosmic Shower
- This skill can no longer be used in non-hunting maps.
True Sight
- This skill has been changed into a buff skill that increases your defense ignore by 10% and final damage by 5% for 60 seconds.
True Sight – Enhance
- The skill description has been changed.
True Sight – Ignore Guard
- The skill description has been changed.
Elysion
- The rift’s blackout effect will now be affected by skill effect transparency.
- The maximum number of Cross the Styx usages has been decreased from 30 to 20.
- The slash’s damage has been increased from 750% to 1055%.
- The maximum number of rifts that can be created has been decreased from 10 to 7.
- The rift’s explosion damage has been increased from 710% to 1042%.
- The explosion damage has been increased from 330% to 510%.
Flare Slash
- If there is a boss monster within a certain range, the forged soul energy will erupt from the center of the boss monster.
- The cooldown will no longer decrease from stance changes by Loud Rush and Silent Move.
Cosmos
- The attack cycle has been decreased by about 67%.
- The attack cycle during Cosmic Forge has been decreased by 70%.
- When Galaxy Unleash hits enemies 18 times, it will activate 6 Galaxy Collapses that deal 1403% damage 10 times on up to 12 enemies. During Cosmic Forge, the number of hits to activate will be increased to 30 times and the damage will be increased to 1764%. When an enemy who did not reach the maximum number of hits of Galaxy Unleash is hit by Galaxy Collapse, it will activate additional hits based on the number of remaining hit counts.
Cosmic Shower VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Cosmic Burst VI
- Cosmic Orb’s damage has been increased from 1080% to 1218%.
Astral Blitz
- The feature of increasing final damage when used has been removed.
- The strike’s damage has been increased from 2100% to 2295%.
- The primal explosion’s damage has been increased from 2062% to 2285%.
Totality
- The pressure’s damage has been decreased from 3459% to 3370%.
- Unity Strike’s damage has been decreased from 3808% to 3691%.
Celestial Cleave
- The 1st attack’s damage has been increased from 1371% to 1725%.
- The 2nd attack’s damage has been increased from 1053% to 1302%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 909% to 1021%.
Flame Wizard
Fire Walk
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
- The cast action when jumping up has been removed.
Orbital Flame
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Orbital Flame II
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Orbital Flame III
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Blazing Rush
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except certain skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases magic attack by 30.
- This skill can no longer be registered in skill macros.
Maelstrom
- This skill will no longer activate if there are no enemies within attacking range.
Orbital Flame IV
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Blazing Extinction
- Fox Mode’s damage has been decreased from 375% to 330%.
- The usable range while in the air has been increased.
Inferno Rise
- Fox Mode’s cooldown has been decreased from 30 seconds to 20 seconds.
- The feature where Fox Mode’s cooldown was decreased when your directly attacking skills hit an enemy has been removed.
Spirit of Flame
- The skill description has been changed.
Burning Region
- The skill icon and skill effect have been changed.
- The feature of increasing party members’ damage and attack speed has been removed.
- The feature of installing a flame magic circle has been removed.
- This skill can now be registered in a Pet Auto Buff.
Blazing Orbital Flame
- The attack interval has been decreased by 50%.
Flame Discharge
- The foxfire’s damage has been decreased from 1100% to 990%.
Infinity Flame Circle
- The damage has been decreased from 1900% to 1767%.
Orbital Flame VI
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Blazing Extinction VI
- Fox Mode’s damage has been decreased from 830% to 747%.
- The usable range while in the air has been increased.
Inferno Rise VI
- Fox Mode’s cooldown has been decreased from 30 seconds to 20 seconds.
- The feature where Fox Mode’s cooldown was decreased when your directly attacking skills hit an enemy has been removed.
Flame Concerto
- The flame’s damage has been decreased from 4900% to 4582%.
Ignis Requiem
- The source’s flames’ damage has been increased from 1112% to 2324%.
- The flame explosion’s damage has been increased from 1831% to 3614%.
- The action delay has been decreasd by about 18%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 765% to 803%.
Wind Breaker
Gust Shift
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Wind Walk
- The skill description has been changed.
- The cast action when used on the ground has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
- The distance moved when used on the ground has been changed.
- The delay between consecutive uses when used on the ground has been decreased by about 6%.
- This skill can no longer be registered in skill macros.
Trifling Whim I
- The spirit energy damage has been increased from 170% to 227%.
- The enhanced spirit energy damage has been increased from 210% to 263%.
Trifling Whim II
- The spirit energy damage has been increased from 215% to 287%.
- The enhanced spirit energy damage has been increased from 270% to 341%.
Trifling Whim III
- The spirit energy damage has been increased from 290% to 387%.
- The enhanced spirit energy damage has been increased from 390% to 488%.
Storm Bringer
- The giant arrow’s damage has been increased from 620% to 775%.
Sharp Eyes
- The feature of increasing party members’ critical rate and critical damage has been removed.
Bow Expert
- The final damage boost has been decreased from 35% to 33%.
Emerald Dust
- The skill description has been changed.
- The feature of reducing nearby monsters’ defenses has been removed.
- This skill now passively increases monster defense ignore by 10%.
Song of Heaven
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Howling Gale
- This skill now has a 120 second cooldown.
- The feature of holding Wind Energy has been removed.
- The feature of summoning different tornados based on the consumed Wind Energy has been removed.
- This skill will now always apply slow mode.
- You can now use the skill again to re-summon the tornados at your current location.
- A single enemy can now be hit up to 40 times.
- The tornados will now periodically move toewards enemies.
- The number of hits has been increased from 3 to 6.
- The first tornado’s damage has been decreased from 1715% to 1210%.
- The second tornado’s damage has been increased from 945% to 1210%.
Idle Whim
- The spirit energy’s damage has been increased from 925% to 1485%.
Wind Wall
- Fixed an issue where the whirlwind’s effect looked abnormal.
- The whirlwind’s damage has been increased from 935% to 1375%.
Vortex Sphere
- The skill description has been changed.
- The damage has been increased from 960% to 1045%.
Song of Heaven VI
- The damage has been decreased from 1095% to 1000%.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Trifling Whim VI
- The spirit energy damage has been increased from 420% to 560%.
- The enhanced spirit energy damage has been increased from 675% to 844%.
Storm Bringer VI
- The giant arrow’s damage has been increased from 938% to 1140%.
Mistral Spring
- The wind blade’s damage has been increased from 1670% to 5726%.
- The spirit energy’s damage has been decreased from 1320% to 780%.
- The excited spirit energy’s damage has been decreased from 1440% to 840%.
- The powerful spirit energy’s damage has been decreased from 1275% to 729%.
Element Tempest
- The shockwave’s damage has been decreased from 5619% to 5530%.
- The arrow shower’s damage has been decreased from 5743% to 5740%.
Sylph’s Breath
- Sylph’s Breath’s damage has been increased from 1030% to 1481%.
- The fairy’s strike’s damage has been increased from 1599% to 2284%.
Anemoi
- This skill can now be registered in a Skill Sequence.
- The feature where the great spirit manifested and brought the winds of victory has been removed.
- The time it takes for the great spirit to manifest has been decreased by about 34%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 894% to 849%.
Cygnus Phalanx VI
- The strike’s damage has been decreased from 2694% to 2594%.
- The spear soldiers’ damage has been decreased from 2114% to 2026%.
Night Walker
Shadow Jump
- The feature where you could cancel Throw skills’ last attack with the jump key has been removed.
- The feature where you would enter Dark Sight if you cancelled Throw skills’ last attack with the jump key has been removed.
- The cast action when jumping up has been removed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
Silent Rush
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- This skill no longer deals damage.
- The distance moved has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 30.
- This skill can no longer be registered in skill macros.
Rapid Evasion
- The delay between consecutive uses has been decreased by about 27%.
Triple Throw
- The final attack’s action delay has been decreased by about 92%.
Quadruple Throw
- The final attack’s action delay has been decreased by about 92%.
Shadow Momentum
- The feature where Throw skills could be used faster has been removed.
Quintuple Throw
- The final attack’s action delay has been decreased by about 83%.
Darkness Omen
- The duration has been decreased from 7 seconds to 3 seconds.
- The cooldown has been increased from 60 seconds to 120 seconds.
- This skill is no longer affected by cooldown reset effects.
- This skill is no longer affected by summon duration increasing effects.
- The damage has been increased from 370% to 902%.
Siphon Vitality
- This skill now passively increases attack by 30.
Siphon Vitality – Reinforce
- The feature where attack was increased while Siphon Vitality’s shield was active has been removed.
- This skill now passively increases attack by 30.
Shadow Bite
- The action delay has been decreased by about 41%.
- The MP consumption has been decreased from 1500 MP to 100 MP.
Rapid Throw
- The feature where you could tap the skill key continuously to increase the throw duration has been removed.
- This skill has been changed into 2.4 second keydown skill.
Quintuple Throw VI
- This skill has been changed so that it deals damage to all enemies within the search range.
- The final attack can now track enemies behind you.
- The final attack’s action delay has been decreased by about 83%.
Darkness Omen VI
- The duration has been decreased from 7 seconds to 3 seconds.
- The cooldown has been increased from 60 seconds to 120 seconds.
- This skill is no longer affected by cooldown reset effects.
- This skill is no longer affected by summon duration increasing effects.
- The damage has been increased from 820% to 2060%.
Silence
- The strike’s damage has been increased from 808% to 2060%.
- The shadow star’s damage has been decreased from 900% to 450%.
Stygian Command
- The pitch-black curtain’s damage has been decreased from 4466% to 4340%.
- The domination’s damage has been increased from 3976% to 3990%.
Singularity Throw
- The action delay has been decreased by about 41%.
- The encroachment’s damage has been increased from 313% to 501%.
- The pulverize’s damage has been increased from 418% to 668%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 418% to 668%.
Striker
Element: Lightning
- Fixed an issue where the Element: Lightning supplement buff icon was removed when exiting bosses.
- When you enter a boss, the Training Grounds <Hall of Refinement>, or the Foggy Forest Training Centre, Element: Lightning’s Thunder buff will be set to the maximum number.
- When your cooldowns are reset by certain content that resets your cooldowns, Element: Lightning’s Thunder buff will be set to the maximum number.
Knuckle Mastery
- The final damage boost has been increased from 7% to 8%.
Gale
- When you enter a boss, the Training Grounds <Hall of Refinement>, or the Foggy Forest Training Centre, Gale’s damage buff will be set to the maximum number.
- When your cooldowns are reset by certain content that resets your cooldowns, Gale’s damage buff will be set to the maximum number.
Lightning Dash (NEW!)
[Master Level: 1]
Rush forwards with the power of surging lightning. This skill can be used while using other skills (except certain skills).- [Level 1]
Consumes 35 MP. Rush forwards quickly.
- [Level 1]
Seawall
- The master level has been decreased from 10 to 9.
- The damage boost formula has been changed.
- The critical rate boost formula has been changed.
- The damage reduction formula has been changed.
- The stance boost formula has been changed.
Link Mastery
- When you enter a boss, the Training Grounds <Hall of Refinement>, or the Foggy Forest Training Centre, Link Mastery’s final damage buff will be set to the maximum number.
- When your cooldowns are reset by certain content that resets your cooldowns, Link Mastery’s final damage buff will be set to the maximum number.
Typhoon
- When you enter a boss, the Training Grounds <Hall of Refinement>, or the Foggy Forest Training Centre, Typhoon’s damage buff will be set to the maximum number.
- When your cooldowns are reset by certain content that resets your cooldowns, Typhoon’s damage buff will be set to the maximum number.
Wind Booster
- The feature of increasing party members’ attack speed has been removed.
Lightning God
- The skill description has been changed.
God of the Sea
- The skill description has been changed.
- The action delay has been decreased by about 66%.
Lightning Cascade
- The skill description has been changed.
Thunderbolt VI
- The skill description has been changed.
- If you use Typhoon during Thunder Slash or Primal Bolt, it will activate an additional Sea Wave ignoring the cooldown of Sea Wave activated from skill linking. This additional Sea Wave has a cooldown of 6 seconds.
Typhoon VI
- When you enter a boss, the Training Grounds <Hall of Refinement>, or the Foggy Forest Training Centre, Typhoon VI’s damage buff will be set to the maximum number.
- When your cooldowns are reset by certain content that resets your cooldowns, Typhoon VI’s damage buff will be set to the maximum number.
God of the Sea VI
- The skill description has been changed.
- The action delay has been decreased by about 66%.
Sea Wave VI
- The skill description has been changed.
- The damage has been decreased from 1040% to 673%.
- This skill now deals 367%p increased damage when attacking normal monsters.
Flash Storm Annihilation
- The strike’s damage has been decreased from 4312% to 4130%.
- The torrent’s damage has been decreased from 4557% to 4385%.
Sea Emperor Smash
- The tyrant’s manifestation’s damage has been increased from 1182% to 1965%.
- The battlefield pulverize’s damage has been increased from 1311% to 2181%.
- Fixed an issue in the Training Grounds <Alter of Afterimages> replays where sometimes the skill icon looked awkward.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 629% to 633%.
Common Hero
Hero’s Oath
- The feature of increasing Hero party members’ damage has been removed.
Aran
Combat Step
- The skill description has been changed.
- The skill effect when used on the ground has been changed.
- The cast action when used on the ground has been removed.
- This skill can now be used on the ground while using other skills (except keydown skills).
- You can now jump up while in the air.
- This skill can now be used forwards in the air while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
- This skill can no longer be registered in skill macros.
-
Final Charge
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The cast action has been removed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can now be used while using other skills (except keydown skills).
- This skill no longer deals damage.
- This skill no longer cancels Beyonder’s action.
- This skill no longer has a cooldown applied if used while using Beyonder.
- The distance moved has been changed.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Frozen Ground
- This skill can no longer be used in non-hunting maps.
- The skill effect display location has been changed.
Blessing Maha
- The feature of increasing party members’ attack and magic attack has been removed.
Maha’s Grace
- The action delay has been decreased by about 33%.



Beyonder VI
- The skill effects have been changed.
- Beyonder – Black Tortoise’s skill sound effect has been changed.
- Beyonder – Vermillion Bird’s skill effect will now be displayed behind the character.
- Beyonder – Vermillion Bird’s delay until the hit effect is displayed has been decreased by about 17%.
- Beyonder – Azure Dragon’s skill effect will now be displayed behind the character.
- Beyonder – Azure Dragon’s delay until the hit effect is displayed has been decreased by about 17%.
- Beyonder – Azure Dragon’s cast action has been changed.
Frozen Ground VI
- This skill can no longer be used in non-hunting maps.
- The skill effect display location has been changed.
- This skill now passively increases attack by 50.
Frost Bluster
- The storm’s damage has been decreased from 6027% to 5913%.
- The frozen strike’s damage has been decreased from 5464% to 5360%.
Maha Unleashed
- Beyonder Absolute – Black Tortoise’s damage has been increased from 2336% to 2516%.
- Beyonder Absolute – Vermillion Bird’s damage has been increased from 2336% to 2516%.
- Beyonder Absolute – Azure Dragon’s damage has been increased from 2336% to 2516%.
- Final Beyonder Absolute’s damage has been increased from 3951% to 4255%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 1076% to 1001%.
Evan
Return!
- The skill description has been changed.
- The skill effect has been changed.
- The skill sound effect has been changed.
Swift – Return!
- This skill has been removed.
Dive – Return!
- This skill has been removed.
Magic Amplification
- This skill now has a 35% chance to recover 6% maximum MP when an attack hits an enemy (3% recovered on boss monsters).
Circle of Mana III
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Circle of Thunder
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Dragon Potential
- This skill now passively increases attack speed by 1 stage.
- This skill now passively increases final damage by 10%.
Breath – Return!
- This skill has been removed.
Circle of Mana IV
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
- The 2nd attack has been removed.
- The action delay has been increased by about 73%.
- This skill can now be linked to Return!.
- This skill can now be linked to Elemental Blast.
- The cast effect has been changed.
- The cast sound effect has been changed.
- The number of hits has been increased from 4 to 8.
- The damage has been increased fom 273% to 286%.
Circle of Earth
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Dark Fog
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Magic Mastery
- The mastery boost formula has been changed.
- The mastery boost has been increased from 70% to 72%.
- The critical damage boost formula has been changed.
- The critical damage boost has been decreased from 20% to 17%.
Dragon Master
- You can now use this skill during Mir skills to cancel the Mir skill.
Summon Onyx Dragon
- This skill has been changed from a summon to a buff skill where you teceive the power of the ancient Onyx Dragons.
- The feature where this skill summoned an Onyx Dragon has been removed.
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
- This skill now increases status resistance by 80 and final damage by 5% for 30 seconds.
- The cooldown has been increased from 60 seconds to 120 seconds.
- This skill can now be registered in a Skill Sequence.
Elemental Blast
- The feature where the final damage increased when elemental attacks hit an enemy has been removed.
- The cooldown has been decreased from 60 seconds to 30 seconds.
- The cooldown reduction when the HEXA enhancement core was unlocked has been removed.
- The damage has been increased from 1705% to 3410%.
- The second elemental attack’s activation delay has been decreased by about 59%.
- The third elemental attack’s activation delay has been decreased by about 56%.
- The fourth elemental attack’s activation delay has been decreased by about 45%.
- The cast effect has been changed.
- The skill sound effect has been changed.
Dragon Break
- This skill can now attack a single enemy up to 4 times.
- The first attack’s attack range has been icnreased by about 89%.
- All attacks’ attack ranges are now the same.
- The damage has been increased from 1909% to 3292%.
Imperial Breath
- The first attack cast time has been decreased by 50%.
- The attack duration has been decreased from 3 seconds to 1.7 seconds.
- The damage has been increased from 1760% to 3468%.
- The cast effect has been changed.
- The cast sound effect has been changed.
Break – Return!
- This skill has been removed.
Zodiac Ray
- The damage has been increased from 1062% to 1253%.
Spiral of Mana
- This skill has been changed so that when Circle of Mana hits an enemy, it will automatically activate mana constructs to attack enemies.
- This skill now has a cooldown of 15 seconds.
- The damage has been increased from 159% to 992%.
- The cast effect has been changed.
- The cast sound effect has been changed.
Circle of Mana VI
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
- The 2nd attack has been removed.
- The action delay has been increased by about 73%.
- This skill can now be linked to Return!.
- This skill can now be linked to Elemental Blast.
- The cast effect has been changed.
- The cast sound effect has been changed.
- The number of hits has been increased from 4 to 8.
- The damage has been increased fom 446% to 474%.
Circle of Thunder VI
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Circle of Earth VI
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Circle of Wind VI
- Fixed an issue where Dragon Sparking did not activate when this skill hit an enemy.
Zodiac Burst
- The magic power’s damage has been increased from 1120% to 1288%.
Union Drive
- The magic attack’s damage has been decreased from 5320% to 4772%.
- The resonance shockwave’s damage has been decreased from 5810% to 5211%.
Dragon Soar
- The attack range has been increased by about 13%.
- The damage has been increased from 1679% to 2347%.
Vertical Finisher
- The damage has been increased from 1427% to 1994%.
Soar – Return!
- This skill has been removed.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 751% to 826%.
Luminous
Photic Meditation
- The feature of increasing party members’ magic attack has been removed.
Larkness Resonance (NEW!)
[Master Level: 1]
Use a power that manifests differently depending on light and darkness.- [Level 1]
When you input the skill key, you can use different skills depending on light and darkness.
Sunfire: Light Reflection
Eclipse: Apocalypse
Equilibrium: Absolute Kill
- [Level 1]
Twilight Nova
- The final damage boost has been increased from 33% to 37%.
Magic Mastery
- The critical damage boost has been increased from 18% to 22%.
Armageddon
- This skill will no longer activate if there are no enemies within attacking range.
Memorize
- The torrent of destiny’s damage has been decreased from 950% to 380%.
Absolute Kill – Add Range
- Fixed an issue where after learning this skill, Absolute Kill’s behind and lower attack ranges were decreased.
Gate of Truth
- The MP consumption has been decreased from 1000 MP to 500 MP.
Punishing Resonator
- The MP consumption has been decreased from 1000 MP to 300 MP.
Baptism of Light and Darkness
- The MP consumption has been decreased from 2000 MP to 300 MP.
Liberation Orb
- The MP consumption has been decreased from 1200 MP to 1000 MP.
Lustrous Orb
- The dark encroachment’s damage has been decreased from 3710% to 3500%.
- The flash’s damage has been decreased from 3710% to 3500%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 787% to 855%.
Mercedes
Spirit Jump
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Charge Drive
- The skill description has been changed.
Leap Tornado
- This skill can now be linked with Varian Surge: Glory’s 3rd attack.
Unicorn Spike
- The feature of applying a debuff on enemies that increases damage taken has been removed.
Water Shield
- The action delay has been decreased by about 33%.
- The action delay is now affected by attack speed.
Elemental Knights
- When you enter boss waiting maps, the maximum number of spirits will be summoned.
Ignis Roar
- The feature where final damage and attack speed were increased when using linked skills has been removed.
- The final damage boost has been increased from 17% to 37%.
- This skill now passively increases attack speed by 1 stage.
- This skill now passively increases damage by 30%.
Ishtar’s Ring
- The feature where Ignis Roar’s duration was increased when this attack hit an enemy has been removed.
- The arrow’s damage has been increased from 316% to 490%.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Legendary Spear
- The feature of applying a debuff on enemies that decreases defenses has been removed.
-
Lightning Edge
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
- The cast action has been removed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill no longer deals damage.
- The distance moved has been changed.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Rolling Moonsault
- The skill description has been changed.
Spirit Escape
- You can now use this skill while in the air even if you are not using an attack skill.
Defense Break
- The defense ignore boost has been increased from 25% to 67%.
Legendary Spear – Reduce Armor
This skill has been changed into Legendary Spear – Extra Target.
Elemental Ghost
- The skill description has been changed.
- The duration has been decreased from 50 seconds to 30 seconds.
- The spirit energy will now always appear.
- The spirit energy’s final damage ratio has been increased from 45% to 50%.
- The spirit energy’s final damage ratio for Ishtar’s Ring and Irkalla’s Breath has been decreased from 22% to 16%.
- Elluel’s manifestation’s damage has been increased from 900% to 1366%.
- Fixed an issue in Epic Dungeon: Nightmare Paradise stage 2 where the afterimages would not be activated after dismounting the flying cloud.
Irkalla’s Breath
- The feature where Ignis Roar’s duration was increased when this attack hit an enemy has been removed.
- You can now jump during the keydown.
Royal Knights
- The skill description has been changed.
Ishtar’s Ring VI
- The feature where Ignis Roar’s duration was increased when this attack hit an enemy has been removed.
- The arrow’s damage has been increased from 525% to 815%.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Leap Tornado VI
- This skill can now be linked with Varian Surge: Glory’s 3rd attack.
- Varian Surge: Glory’s 1st attack’s damage boost has been increased from 300%p to 330%p.
Leap Tornado VI: Spirit Enchant
- This skill can now be linked with Varian Surge: Glory’s 3rd attack.
Legendary Spear VI
- The feature of applying a debuff on enemies that decreases defenses has been removed.
Unicorn Spike VI
- The feature of applying a debuff on enemies that increases damage taken has been removed.
Gust Dive VI
- Varian Surge: Glory’s 2nd attack’s damage boost has been increased from 1140%p to 1230%p.
- Varian Surge: Glory’s 3rd attack’s damage boost has been increased from 360%p to 390%p.
Strike Dualshot VI
- Ishtar’s Ring VI’s damage boost has been increased from 20%p to 32%p.
Elemental Knights VI
- When you enter boss waiting maps, the maximum number of spirits will be summoned.
Unfading Glory
- When this skill is used during Elemental Ghost, Elemental Ghost’s duration will now be increased by 5.5 seconds.
- The shockwave’s damage has been increased from 707% to 920%.
- The collision’s damage has been increased from 760% to 988%.
- The spirit king’s manifestation’s damage has been decreased from 2700% to 2045%.
- The enhanced attack’s damage has been decreased from 1800% to 1370%.
Elemental Spirit
- The arrow shower’s damage has been decreased from 6158% to 5053%.
Varian Surge
- The feature of applying a debuff on enemies that increases damage taken has been removed.
- Varian Surge: Glory’s 1st attack’s damage has been increased from 790% to 959%.
- The feature of Varian Surge: Glory’s 2nd attack applying a debuff on enemies that increases damage taken has been removed.
- Varian Surge: Glory’s 2nd attack’s damage has been increased from 1450% to 1809%.
- Varian Surge: Glory’s 3rd attack’s damage has been increased from 667% to 824%.
Elemental Ghost Enhancement
- The spirit energy’s final damage ratio has been increased from 60% to 70%.
- The spirit energy’s final damage ratio for Ishtar’s Ring and Irkalla’s Breath has been decreased from 30% to 22%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 775% to 831%.
Phantom
Steal Skill
- Certain skills can no longer be stolen. The changed skills are as follows.
- Rush
- Muspelheim
- Tornado Spin
- Cannon Drift
- You can now use the Path of Adventures Record in the Crystal Garden central hall to steal skills from all Adventurer jobs.
- Certain skills can no longer be stolen. The changed skills are as follows.
Skill Management
- Fixed an issue in Skill Management where if you swapped stolen skills, sometimes the previously equipped skill would not be removed.
- A preset feature has been added to manage equipped skills.
- Talent of Phantom Thief skills can no longer be used while the Skill Management UI is open.
- The cooldown applied when equipping or swapping skills has been decreased from 30 seconds to 10 seconds.
- The cooldown applied when equipping or swapping skills is no longer affected by cooldown reduction effects.
- The cooldown applied when equipping or swapping skills is no longer affected by cooldown reset effects.


Skill Quick Management (NEW!)
[Master Level: 1]
Swap presets with skills set through Skill Management.- [Level 1]
Swap Skill Management presets. If you use the skill again, you will change to the previous preset.
Skill Quick Management and swapped skills’ cooldown: 10 seconds.
- [Level 1]
Judgement AUTO/MANUAL
- The selected mode will now be maintained after logging out.
Double Piercing
- The skill description has been changed.
Swift Phantom
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
-
Phantom Charge
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- This skill no longer deals damage.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can no longer be linked with Brise Carte.
- The distance moved when used has been changed.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
Ultimate Drive
- The action delay when the keydown ends has been removed.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
Tempest of Cards
- The cooldown has been increased from 18 seconds to 20 seconds.
- The cooldown will now start instantly when the skill is used.
- The maximum keydown duration has been decreased from 5 seconds to 2 seconds.
- The feature of debuffing enemies to decrease defenses has been removed.
Twilight
- This skill can now be used while in the air.
- The skill effect has been changed.
- The skill sound effect has been changed.
- The feature of increasing Phantom Charge’s damage has been removed.
- The feature where you could reduce Phantom Charge’s cast delay when linking with Phantom Charge has been removed.
Soul Steal
- This skill has been removed.
Phantom of Aria (NEW!)
[Master Level: 20]
Protect Phantom by channeling Arai’s lingering wishes. This skill is not affected by cooldown reset effects. In addition, permanently increases attack and defense ignore.- [Level 20]
Consumes 100 MP. 3 seconds of invincibility.
Cooldown: 120 seconds.
[Passive Effect: 40 attack, 20% defense ignore]
- [Level 20]
Tempest of Cards – Cooltime Reduce
- The cooldown reduction has been decreased from 20% to 15%.
Joker
- The action delay when the keydown ends has been removed.
- The feature of buffing party members based on the drawn card’s effects has been removed.
Blackjack
- The sealed card’s damage has been decreased from 1540% to 1320%.
- The released card’s damage has been increased from 1265% to 2168%.
Mark of Phantom
- You can now use this skill with the down arrow key to stop the teleport.
- A Custom Command mode has been added that lets you stop the teleport without inputting the down arrow key.
Rift Break
- The skill description has been changed.
- You can now use this skill with the attack key to teleport.
- The strike’s damage has been decreased from 1430% to 1320%.
Tempest of Cards VI
- The cast sound effect has been changed.
- The skill effect has been changed.
- The cooldown has been increased from 18 seconds to 20 seconds.
- The cooldown will now start instantly when the skill is used.
- The maximum keydown duration has been decreased from 5 seconds to 1 second.
- The delay before the first attack activates has been decreased by 50%.
- The feature of debuffing enemies to decrease defenses has been removed.
Ultimate Drive VI
- The action delay when the keydown ends has been removed.
- If you activate Double Jump while holding the keydown, it will now cancel the skill and perform the Double Jump.
La Morte Carte
- This skill has been changed into a skill that replaces Noire Carte with La Morte Carte for its duration.
- The duration has been decreased from 40 seconds to 6 seconds.
- If you use Joker or Defying Fate during La Morte Carte, the duration will be increased by 6 seconds.
- The feature where La Morte Carte’s damage was increased when using Joker has been removed.
- La Morte Carte’s damage has been decreased from 1350% to 1210%.
Moonlit Serenade
- The strike’s damage has been decreased from 4733% to 4480%.
- The moonlight’s damage has been decreased from 5997% to 5705%.
Fleche Retour
- The link strike’s damage has been increased from 382% to 649%.
- The strike’s damage has been increased from 458% to 776%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 493% to 504%.
Eunwol
Fox Trot
- The skill description has been changed.
- The action delay has been decreased by about 71%.
Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Spirit Frenzy
- This skill can no longer be used in non-hunting maps.
- The skill effect display location has been changed.
Fierce Charge (NEW!)
[Master Level: 1]
Rush forwards powerfully. This skill can be used while using other skills (except certain skills).- [Level 1]
Consumes 35 MP. Rush forwards quickly.
- [Level 1]
Spirit Trap
- This skill can now be used while in the air.
- The cast effect has been changed.
Weaken
- The feature of inflicting enemies hit with the Weakening Spirit has been removed.
- This skill now passively increases damage by 20%.
Total Harmony
- The master level has been decreased from 9 to 8.
- The attack boost formula has been changed.
- The damage boost formula has been changed.
- The critical damage boost formula has been changed.
Spirit Claw
- The damage has been decreased from 265% to 240%.
Spirit Ward
- The skill description has been added.
- Restraint Mode has been added where Spirit Ward’s passive effect will not be activated.
Skulk Solidarity
- The skill description has been changed.
Spirit Incarnation
- This skill can now be used while in the air.
Fox Marble Fusion
- The skill description has been added.
- This skill now also increases critical damage by 10% while active.
Spirit Gate
- The skill description has been added.
- The feature of opening the spirit gate and releasing powerful energy has been removed.
- The feature of inflicting a debuff on enemies hit and increasing critical damage when attacking those enemies has been removed.
- This skill can now be registered in a Skill Sequence.
- The Dark Spirit’s damage has been increased from 935% to 1365%.
True Spirit Claw
- The skill description has been changed.
- The attack range has been increased by about 3%.
- The damage has been decreased from 880% to 836%.
Smashing Multipunch
- You can now move and jump while holding the keydown.
Spirit Claw VI
- The damage has been decreased from 427% to 385%.
Dusk Blow
- The delay when linking the 1st attack to the 2nd attack has been decreased by 40%.
- The delay when linking the 2nd attack to the 3rd attack has been decreased by 40%.
- The 3rd attack’s action delay has been decreased by about 18%.
Spirit Frenzy VI
- This skill can no longer be used in non-hunting maps.
- The skill effect display location has been changed.
- This skill now passively increases attack by 50.
- This skill now passively increases Fox Spirits VI’s damage by 62%p.
Promise Unbroken
- The spiritual pressure’s damage has been decreased from 1553% to 1478%.
- The spirit execution’s damage has been decreased from 1328% to 1264%.
Tempest of Love
- The cast effect has been changed.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 570% to 618%.
Common Resistance
Will of Liberty
- The feature of increasing Demon, Resistance, and Xenon party members’ damage has been removed.
Demonic Fortitude
- The feature of increasing Demon, Resistance, and Xenon party members’ damage has been removed.
Blaster
- Fixed an issue where sometimes skill macros could not be used.
Magnum Punch
- The skill description has been changed.
Revolving Cannon
- The skill description has been changed.
Release Pile Bunker
- The skill description has been changed.
Explosion Move
- The skill description has been changed.
- This skill no longer deals damage.
- The cast action when used forwards has been removed.
- This skill can now be used forwards while using other skills (except certain skills).
- A feature has been added called Limiter Mode, where the skill will consume MP instead of bullets and can be used even while reloading bullets, however the number of consecutive uses in the air will be limited to 6.
Double Fang
- The skill description has been changed.
Ducking
- The skill description has been changed.
- The action delay is now affected by attack speed.
- The action delay has been decreased by 25%.
Gauntlet Booster
- The master level has been decreased from 10 to 9.
- The MP consumption formula has been changed.
- The duration formula has been changed.
Explosion Spurt (NEW!)
[Master Level: 1]
Rush with explosive firepower. This skill can be used while using other skills (except certain skills).- [Level 1]
Consumes 35 MP. Rush forwards quickly.
- [Level 1]
Sway
- The skill description has been changed.
- The action delay has been decreased by 25%.
Lift Press
- The skill description has been changed.
Magnum Cannon
- The skill description has been changed.
Shock Wave Punch
- Double Fang’s damage boost has been decreased from 180%p to 136%p.
Flash Move
- The skill description has been changed.
- Magnum Punch’s damage boost has been decreased from 216%p to 186%p.
Revolving Cannon Upgrade III
- Revolving Cannon activated during Magnum Punch’s damage boost has been decreased from 210%p to 128%p.
- Revolving Cannon activated during Double Fang’s damage boost has been decreased from 170%p to 103%p.
Hyper Magnum Punch
- The skill description has been changed.
- This skill can now be used while in the air.
- The search range has been increased by about 126%.
Maximize Cannon
- The duration has been decreased from 50 seconds to 40 seconds.
- The Cylinder Gauge overheat duration reduction effect’s number of activations has been decreased from 20 to 13.
- Blast Hammer Smash’s maximum number of uses has been decreased from 38 to 24.
Release Pile Bunker – Bonus Guard
- The skill description has been changed.
Bunker Buster
- The skill description has been changed.
- The duration has been decreased from 50 seconds to 40 seconds.
- The damage has been decreased from 485% to 461%.
Vulcan Punch
- You can now change directions during the keydown.
- You can now move and jump during the keydown.
Burning Breaker
- The skill description has been changed.
- You can now change directions during the keydown.
- When the keydown ends, the character will no longer rush. You can now use the down arrow key to make the character rush.
- This skill will now automatically consume additional Bullets periodically up to 5.
Afterimage Shock
- The skill description has been changed.
Magnum Punch VI
- The damage has been decreased from 800% to 785%.
Double Fang VI
- The damage has been decreased from 680% to 634%.
Release Pile Bunker VI
- The skill description has been changed.
- The cast sound effect when used with 6 Cylinder Gauge has been changed.
- The hit sound effect has been changed.
- Shockwave A/B/C/D’s cast sound effects have been changed.
- The shockwave’s hit sound effects have been changed.
- The point at which the shockwave’s hit sound effect is played has been changed.
Burst Pile Bunker
- The minimum delay when linking to Hammer Smash after using Burst Pile Bunker has been decreased by 50%.
- The cast sound effect has been changed.
- The hit sound effect has been changed.
Revolving Cannon Mastery VI
- The damage has been decreased from 700% to 689%.
Revolving Cannon VI
- The skill description has been changed.
- The damage has been decreased from 675% to 522%.
Hurricane Mixer VI
- The skill description has been changed.
Vanguard Impact
- The shockwave’s damage has been decreased from 2132% to 2110%.
- The energy remnant’s damage has been decreased from 3063% to 3033%.
Overheat Punch
- The screen-darkening effect will now be affected by skill effect transparency.
- The single strike’s damage has been increased from 1821% to 2111%.
- The powerful strike’s damage has been increased from 1144% to 1318%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 594% to 634%.
Battle Mage
Yellow Aura
- The feature of increasing party members’ attack speed has been removed.
- The on/off setting will now be maintained when you login.
Death
- Fixed an issue where this skill could not be used while in the air.
Drain Aura
- The on/off setting will now be maintained when you login.
Blue Aura
- The on/off setting will now be maintained when you login.
Dark Lightning
- The feature of attacking when you use Teleport has been removed.
Finish Blow
- The damage has been increased from 330% to 570%.
Dark Genesis
- The damage has been increased from 520% to 1850%.
- The number of hits has been increased from 8 to 10.
- The lightning attack’s damage has been increased from 250% to 1000%.
Dark Aura
- The feature of increasing party members’ damage has been removed.
- The on/off setting will now be maintained when you login.
Debuff Aura
- This skill has been removed.
Aura Enhance (NEW!)
[Master Level: 10]
Upgrade the auras’ functionality to engrave the Black Mark on nearby enemies. This skill is not affected by Combat Orders.- [Level 10]
When an aura is activated, consume an additional 20 MP per second. Every 1.5 seconds, engrave the Black Mark on up to 15 enemies.
- [Level 10]
Necrotic Hex (NEW!)
[Master Level: 10]
Ignore enemies’ defenses with a death spell. This skill is not affected by Combat Orders.- [Level 10]
20% monster defense ignore.
- [Level 10]
Battle King Bar
- The damage has been increased from 1080% to 2000%.
- The number of hits has been increased from 7 to 8.
- This skill now activates a final magic explosion that deals 2050% damage 10 times.
Debuff Aura – Enhance
This skill has been changed to Drain Aura – Enhance (Drain Aura recovers 1% of your damage dealt as MP).
Union Aura
- The reaper’s scythe’s damage has been increased from 300% to 460%.
- You can now use Dark Aura even while a Battle Mage party member is using Union Aura.
- Fixed an issue where you could not use Union Aura while the buff was active.
Black Magic Altar
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases magic attack by 65.
- When the HEXA enhancement core is activated, this skill will now also increase the Black Mark and Dark Pentacle’s final damage by 10%.
Unholy Pact (NEW!)
[Master Level: 1]
Select the Reaper’s form when it appears, through another contract with the Reaper. After using this skill, you can input an arrow key to choose between Grim Reaper or Grim Reaper: Unbound.- [Level 1]
Consumes 120 MP. Choose your contract with the Reaper.
Cooldown: 3 seconds.
- [Level 1]
Grim Reaper
- This skill can no longer be used in non-hunting maps.
- The duration has been increased from 30 seconds to 60 seconds.
- The feature where the duration was increased based on number of monsters defeated and number of times your attacks hit a boss monster has been removed.
- The feature where the attack interval was decreased to 50% during Master of Death has been removed.
Grim Reaper: Unbound (NEW!)
[Master Level: 30]
Summon the Reaper that has reached another world of black magic and fully unleash its power. The Reaper’s attacks will deal damage to enemies using Damage Reflect.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 1000 MP. Summon the liberated Reaper for 9 seconds.
The Reaper will attack periodically, dealing 935% damage 12 times on up to 12 enemies.
Cooldown: 60 seconds.
- [Level 30]
Abyssal Lightning
- The underworld’s lightning’s damage has been increased from 1980% to 2500%.
Death VI
- Fixed an issue where this skill could not be used while in the air.
Finish Blow VI
- The damage has been increased from 666% to 840%.
Battle King Bar VI
- The damage has been increased from 690% to 1375%.
- The number of hits has been increased from 5 to 8.
- The magic explosion’s damage has been increased from 555% to 1000%.
- The magic explosion’s number of hits has been increased from 5 to 10.
Dark Lightning VI
- The feature of attacking when you use Teleport has been removed.
Dark Genesis VI
- This skill has been changed so that you can use Dark Genesis VI: Death Whip immediately, regardless of any applied cooldown.
- When you use Dark Genesis VI: Death Whip, a 30 second cooldown will now be applied.
- The damage has been increased from 890% to 2560%.
- The number of hits has been increased from 8 to 10.
- Death Whip’s damage has been increased from 250% to 730%.
- Death Whip’s number of hits has been increased from 10 to 12.
- The lightning attack’s damage has been increased from 430% to 1110%.
Gloomy Aura
- The eruption’s damage has been decreased from 4410% to 4165%.
- The crack explosion’s damage has been decreased from 5565% to 5250%.
Mortis Edge
- Mortis Edge’s damage has been increased from 933% to 1658%.
- Chaos Edge’s damage has been increased from 311% to 804%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 759% to 848%.
Wild Hunter
- Fixed an issue where sometimes the Jaguar looked awkward to other characters.
Jaguar Riding
- The on/off setting will now be maintained when you login.
Savage Leap
- You can now up jump after jumping forward 1 time.
- This skill can now be used forwards while using other skills (except keydown skills).
- Fixed an issue where if you cast this skill while Draw Back was active, sometimes the skill effect looked awkward.
Predator’s Leap
- The skill description has been changed.
- The predator’s mark duration has been removed.
Howling
- The feature of increasing party members’ attack and magic attack has been removed.


White Heat Rush
- The skill description has been changed.
- The MP consumption formula has been changed.
- The cast action when used forwards has been removed.
- The skill effect when used forwards has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
- You can now use this skill even if you have no arrows.
Trap Seeder
- This skill can no longer be used in non-hunting maps.
Wild Vulcan: Apex
- The grenade explosion effect will now be displayed behind the character.
Sharp Eyes
- The feature of increasing party members’ critical rate and critical damage has been removed.
Wild Vulcan: Over Drive
- You can now jump while holding the keydown.
Wild Vulcan: Apex VI
- The grenade explosion effect will now be displayed behind the character.
Trap Seeder VI
- The skill description has been changed.
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Gear Storm
- The strike’s damage has been decreased from 2303% to 2242%.
- The bombardment’s damage has been decreased from 5415% to 5318%.
Resonance: Wild Pierce
- The attack interval has been changed.
- The damage has been increased from 990% to 1048%.
- The raid’s damage has been increased from 928% to 984%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 826% to 773%.
Xenon
- The STR/DEX/LUK acquired from Arcane Symbols and Authentic Symbols has been adjusted.
| Type of Symbol | Base Stats | Additional Stats When Enhanced | ||
| Before | After | Before | After | |
| Arcane Symbol | 144 | 198 | 48 | 66 |
| Authentic Symbol | 240 | 330 | 96 | 132 |
- The STR/DEX/LUK acquired from HEXA stats has been adjusted.
| Level | Main Stat | Secondary Stat | ||
| Before | After | Before | After | |
| 1 | 48 | 66 | 48 | 66 |
| 2 | 96 | 132 | 96 | 132 |
| 3 | 144 | 198 | 144 | 198 |
| 4 | 192 | 264 | 192 | 264 |
| 5 | 288 | 396 | 240 | 330 |
| 6 | 384 | 528 | 288 | 396 |
| 7 | 480 | 660 | 336 | 462 |
| 8 | 624 | 858 | 384 | 528 |
| 9 | 768 | 1056 | 432 | 594 |
| 10 | 960 | 1320 | 480 | 660 |
Surplus Supply
- The skill description has been changed.
Multilateral I
- The skill description has been changed.
Promessa Assault
- The skill description has been changed.
Multi Mode Linker
- The skill description has been changed.
Aviation Liberty
- The skill description has been changed.
Energy Spline
- The skill description has been changed.
Sudden Propel
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can no longer use Sudden Propel upwards while using other skills in the air.
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Incline Power
- The skill description has been changed.
Radial Nerve Refine
- The skill description has been changed.
- This skill now passively increases STR/DEX/LUK by 100.
Multilateral II
- The skill description has been changed.
Quicksilver Sword: Focus
- The skill description has been changed.
Ion Thruster
- The skill description has been changed.
Linear Perspective
- The skill description has been changed.
- This skill now passively increases STR/DEX/LUK by 300.
Minority Support
- The skill description has been changed.
- This skill no longer increases INT.
- The STR/DEX/LUK boost has been increased from 25 to 75.
Xenon Mastery
- The skill description has been changed.
- This skill now passively increases STR/DEX/LUK by 225.
Multilateral III
- The skill description has been changed.
Combat Switching: Shoot Down
- The skill description has been changed.
Diagonal Chase
- The skill description has been changed.
- The MP consumption formula has been changed.
- The cast action has been changed.
- The skill effect has been changed.
- This skill can no longer be registered in skill macros.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- This skill now passively increases attack by 10.
- The delay before you can move after casting this skill has been decreased by about 82%.
Horizon Chase
- The skill description has been changed.
- The MP consumption formula has been changed.
- The cast action has been removed.
- The skill effect has been changed.
- This skill no longer deals damage.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can now be used while using other skills (except keydown skills).
- You can no longer use this skill while crouching.
- This skill can no longer be registered in skill macros.
Pillar Scramble
- The skill description has been changed.
Virtual Projection
- The skill description has been changed.
- This skill now passively increases STR/DEX/LUK by 450.
Extra Supply
- The skill description has been changed.
Dual Breed Defensive
- The skill description has been changed.
- This skill no longer increases INT.
- The STR/DEX/LUK boost has been increased from 10 to 450.
Triangle Formation
- The skill description has been changed.
- The feature of decreasing enemies’ accuracy has been removed.
- When this skill is cast, the effect displayed at the enemy’s location will no longer be visible to other characters.
- The damage has been decreased from 340% to 166%.
Multilateral IV
- The skill description has been changed.
Blade Dancing
- Fixed an issue where sometimes you could use certain skills while holding the keydown.
Fuzzy Lop Masquerade: Snipe
- The skill description has been changed.
- When this skill is cast, the effect displayed at the enemy’s location will no longer be visible to other characters.
- The damage has been decreased from 325% to 286%.
Fuzzy Lop Masquerade: Laser
- The skill description has been changed.
Fuzzy Lop Masquerade: Bombard
- The skill description has been changed.
- The damage has been decreased from 370% to 320%.
Hologram Gravity: Force Field
- The skill description has been changed.
- This skill can no longer be used in non-hunting maps.
Hologram Gravity: Support
- This skill has been removed.
OOPARTs Code
- The skill description has been changed.
- The final damage boost has been decreased from 32% to 5%.
Time Capsule
- This skill has been removed.
Xenon Expert
- The skill description has been changed.
- The critical damage boost has been removed.
- This skill now passively increases STR/DEX/LUK by 700.
Offensive Matrix
- The skill description has been changed.
- This skill now passively increases STR/DEX/LUK by 700.
Multilateral V
- The skill description has been changed.
Multilateral VI
- The skill description has been changed.
- The final damage boost has been removed.
Confine Entangle
- The skill description has been changed.
- This skill can now be used while in the air.
- This skill will no longer activate if there are no enemies within attacking range.
- The attack range has been increased by about 615%.
- The action delay has been decreased by about 19%.
- The skill effect has been changed.
Meltdown Explosion
- The skill description has been changed.
- The cast effect has been changed.
- The cast sound effect has been changed.
- The action delay has been decreased by about 77%.
Mega Smasher
- You can now jump while holding the keydown.
- The damage has been decreased from 660% to 627%.
- The installed Mega Smasher’s damage has been decreased from 550% to 523%.
Hologram Gravity: Fusion
- The skill description has been changed.
- The feature of increasing party members’ damage (including yourself) when creating the hologram field has been removed.
- The feature of charging Surplus Energy when a party member avoids an attack inside the hologram field has been removed.
- You can now change the mode using Multi Mode Linker.
- The damage has been decreased from 495% to 240%.
- This skill now deals 156%p increased damage when attacking normal monsters.
Hologram Gravity: Flash (NEW!)
[Master Level: 30]
Deploy a state-of-the-art high condensed hologram field. If the area overlaps with a previously installed Hologram Gravity, that Hologram Gravity will be removed before this skill is deployed. Hologram Gravity cannot be deployed if Hologram Gravity: Flash is already installed. If this skill hits an enemy using Damage Reflect, you will not take damage.
This skill is not affected by Hologram Gravity – Persist’s effects.
You can change the mode through Multi Mode Linker.
Can be registered in a Skill Sequence.- [Level 30]
Consumes 1000 MP. Create a hologram field for 4 seconds.
Periodically deals 1925% damage 3 times on up to 10 enemies.
Cooldown: 60 seconds.
- [Level 30]
Photon Ray
When the additional aims are complete, the skill icon will now change.- Aiming Mode will now be maintained even if you change maps.
- Aiming Mode will now be maintained even if you revive after dying.
- The photon cannon’s damage has been decreased from 880% to 827%.
Fuzzy Lop Masquerade VI: Snipe
- The Multi Mode Linker change button will now be displayed.
- The damage has been decreased from 465% to 386%.
Fuzzy Lop Masquerade VI: Execute
- The damage has been decreased from 310% to 258%.
Fuzzy Lop Masquerade VI: Bombard
- The skill description has been changed.
- The damage has been decreased from 615% to 511%.
Fuzzy Lop Masquerade VI: Barrage
- The skill description has been changed.
- The damage has been decreased from 615% to 511%.
Triangle Formation VI
- The skill description has been changed.
- The feature of decreasing enemies’ accuracy has been removed.
- When this skill is cast, the effect displayed at the enemy’s location will no longer be visible to other characters.
- The damage has been decreased from 410% to 345%.
- The plasma current’s damage has been decreased from 220% to 185%.
Hologram Gravity: Force Field VI
- The skill description has been changed.
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Hologram Gravity: Support VI
- This skill has been removed.
Meltdown Explosion VI
- The skill description has been changed.
- The cast effect has been changed.
- The cast sound effect has been changed.
- The action delay has been decreased by about 77%.
Blade Dancing VI
- Fixed an issue where sometimes you could use certain skills while holding the keydown.
Artificial Evolution
- The bombardment’s damage has been increased from 710% to 1600%.
- The enhanced air frame’s damage has been decreased from 960% to 622%.
Neoteric Trice
- The shockwave’s damage has been decreased from 4900% to 3185%.
- The energy eruption’s damage has been decreased from 3032% to 1970%.
- The quantum blade’s damage has been decreased from 956% to 621%.
Rail Gun Cannonade
- Fixed an issue where if the skill efect transparency wasn’t 100, the blackout effect when using the skill looked awkward.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 616% to 511%.
Mechanic
Jet Booster
- The skill description has been changed.
- Fixed an issue where the Booster Gauge recovery feature in the skill description did not match the actual details.
- Double Acceleration can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
- Mechanic Dash can now be used on the ground while using other skills (except certain skills).
Metal Armor: Human
- The on/off setting will now be maintained when you login.
Gatling Shot
- The skill description has been changed.
Drill Rush
- This skill has been removed.
Skid Dash (NEW!)
[Master Level: 10]
Use explosive propulsion to instantly rush forwards. You can use this skill while using other skills (except certain skills).
In additional, permanently increases attack.- [Level 10]
Consumes 31 MP. Rush forwards.
[Passive Effect: 10 attack]
- [Level 10]
Rocket Booster
- The skill description has been changed.
Homing Missile
- This skill has been changed into a passive skill.
- The skill icon has been changed.
- The skill description has been changed.
- This skill has been changed so that when Mechanic’s directly attacking skills (except common skills) hit an enemy, apply a buff for 30 seconds where Homing Missile fires automatically.
- The first search range has been increased by about 27%.
- The re-search range has been increased by about 78%.
- This skill now has a re-fire cooldown of 0.5 seconds.
- This skill will no longer hit the reward monster after a boss fight.
Robo Launcher: RM7
- This skill can no longer be used in non-hunting maps.
Metal Armor: Tank
- The skill description has been changed.
- The on/off setting will now be maintained when you login.
Massive Fire: IRON
- The skill description has been changed.
Rocket Punch
- The skill description has been changed.
Support Waver: H-EX
- This skill has been removed.
Magnetic Field
- This skill can no longer be used in non-hunting maps.
Support Protocol (NEW!)
[Master Level: 20]
Operate a permanent combat support protocol.- [Level 20]
Automatically recover 8% HP every 5 seconds. 40 status resistance, 40% elemental resistance, 10% monster defense ignore.
- [Level 20]
Advanced Homing Missile
- The skill description has been changed.
Massive Fire: IRON-B
- The skill description has been changed.
War Machine: Titan
- The skill description has been changed.
- The action delay has been decreased by about 63%.
- The action delay is now affected by attack speed.
- The cast action has been changed.
- The skill effect has been changed.
- The cast sound effect has been changed.
- The delay before the giant robot <Titan> attacks has been decreased by about 34%.
- The feature where you could increase the damage by tapping the basic attack key to charge the gauge has been removed.
- The feature where the skill would attack enemies near the titan has been removed.
- The hit effect’s cutscene has been changed.
Robot Factory: RM1
- This skill can no longer be used in non-hunting maps.
Support Waver Enhancement
- This skill has been removed.
Combat Optimization System (NEW!)
[Master Level: 30]
Operate a system optimized for combat.- [Level 30]
10% final damage.
- [Level 30]
Distortion Field
- The skill description has been changed.
- The attack interval has been decreased by 64%.
- This skill can now attack a single enemy up to 4 times.
- The damage has been increased from 350% to 525%.
- The number of hits has been increased from 2 to 5.
Bomber Time
- The duration has been increased from 10 seconds to 20 seconds.
- The cooldown has been increased from 60 seconds to 120 seconds.
- Homing Missile’s first search range during Bomber Time has been increased by about 27%.
- Homing Missile’s re-search range during Bomber Time has been increased by about 178%.
Support Waver: H-EX – Reinforce
- This skill has been removed.
Support Waver: H-EX – Party Reinforce
- This skill has been removed.
Support Waverr: H-EX – Persist
- This skill has been removed.
Robot Launcher: RM7 – Persist (NEW!)
- Robot Launcher: RM7’s duration is increased by 10 seconds.
Robot Factory: RM1 – Persist (NEW!)
- Robot Factory: RM1’s duration is increased by 10 seconds.
War Machine: Titan – Reinforce (NEW!)
- War Machine: Titan’s damage is increased by 20%.
Multiple Options: M-FL
- The skill description has been changed.
- The gatling gun’s damage has been increased from 440% to 715%.
- The missile’s damage has been increased from 650% to 1055%.
Micro Missile Container
- The MP consumption has been decreased from 1000 MP to 200 MP.
- The delay before the micro missiles are fired after casting the skill has been decreased by about 81%.
- The skill effect has been changed.
- The cast sound effect has been changed.
- The damage has been increased from 935% to 1214%.
Metal Armor Full Burst
- The skill description has been changed.
- The cast action has been changed.
- The MP consumption has been decreased from 1500 MP to 1000 MP.
- The feature where you were invincible during the cast action has been removed.
- The feature where additional Homing Missiles would be fired if you used Homing Missile while casting this skill has been removed.
- The feature where Homing Missiles’ final damage was increased while casting this skill has been removed.
- The feature where you could use certain stat increasing buff skills while casting this skill has been removed.
- The keydown feature has been removed. When you cast this skill, the metal armor will now be installed on the battlefield.
- The skill effect has been changed.
- The cast, attack, and attack end sound effects have been changed.
- You can now use this skill while in the air.
- The feature where the character’s expression had a change to change while casting this skill has been removed.
- The damage has been increased from 880% to 1595%.
- The number of hits has been increased from 12 to 13.
Mecha Carrier
- The skill description has been changed.
- The MP consumption has been decreased from 1250 MP to 500 MP.
- Mecha Carrier’s duration has been decreased from 50 seconds to 40 seconds.
- The cooldown has been decreased from 120 seconds to 60 seconds.
- There is now a limit of 5 sorties of carrier-based aircrafts. When it reaches the limit, Mecha Carrier will instantly end.
- The carrier-based aircraft’s damage has been increased from 486% to 595%.
Homing Missile VI
- This skill has been changed into a passive skill.
- The skill icon has been changed.
- The skill description has been changed.
- This skill has been changed so that when Mechanic’s directly attacking skills (except common skills) hit an enemy, apply a buff for 30 seconds where Homing Missile fires automatically.
- The first search range has been increased by about 27%.
- The re-search range has been increased by about 78%.
- This skill now has a re-fire cooldown of 0.5 seconds.
- This skill will no longer hit the reward monster after a boss fight.
- The damage has been decreased from 561% to 519%.
Distortion Field VI
- The skill description has been changed.
- The attack interval has been decreased by 64%.
- This skill can now attack a single enemy up to 4 times.
- The damage has been increased from 720% to 895%.
- The number of hits has been increased from 2 to 6.
- If you use Intense Distortion Field whille Distortion Field is up, Distortion Field will no longer be removed.
Intense Distortion Field
- The skill description has been changed.
- The feature where you would not take damage if this skill hit enemies using Damage Reflect has been removed.
- The feature where this skill would attack periodically while active has been removed.
- The action delay has been decreased by about 23%.
- The action delay is now affected by attack speed.
- The cast action has been changed.
- The skill effect has been changed.
- The cast sound effect has been changed.
- The shockwave’s damage has been decreased from 1990% to 940%.
- The shockwave’s number of hits has been decreased from 15 to 9.
- This skill will now activate 9 shockwaves.
Robot Launcher: RM7 VI
- This skill can no longer be used in non-hunting maps.
Magnetic Field VI
- This skill can no longer be used in non-hunting maps.
Robot Factory: RM1 VI
- This skill can no longer be used in non-hunting maps.
Metal Armor: Extermination
- The bombardment’s damage has been decreased from 5832% to 5250%.
Buster Station
- The missile’s damage has been increased from 295% to 469%.
- The explosion’s damage has been increased from 370% to 602%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 913% to 1050%.
Common Demon
Demon Jump
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
- The cast action when used upwards has been removed.
Demon Slayer
-
Dark Thrust
- The cast action has been removed.
- This skill can now be used while using other skills (except certain skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The feature where you could input the jump key while rushing to cancel the movement has been removed.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
Bloody Raven
- The skill description has been changed.
- The action delay has been decreased by 25%.
Concentration
- The skill description has been changed.
- This skill now passively increases monster defense ignore by 15%.
Devil Cry
- The feature where enemies hit had their defense and accuracy decreased has been removed.
Dark Bind
- This skill will no longer activate if there are no enemies within attacking range.
- The attack range has been increased by 25%.
Infinity Force
- This skill will now consume 100 HP instead of Force.
Demon Awakening
- The skill description has been changed.
- The skill effect has been changed.
- Enhanced Demon Slash’s 1st and 2nd attacks’ damage has been increased from 830% to 893%.
- Enhanced Demon Slash’s 3rd attack’s damage has been increased from 930% to 1007%.
- Enhanced Demon Slash’s 4th attack’s damage has been increased from 1065% to 1170%.
- Enhanced Demon Slash’s 1st attack’s attack range has been increased by about 23%.
- Enhanced Demon Slash’s 2nd attack’s attack range has been increased by about 75%.
- Enhanced Demon Slash’s 3rd attack’s attack range has been increased by about 10%.
Jormungand
- You can now summon the demon dragon while in the air.
- The demon dragon’s summon status will now be maintained regardless of the platform.
- You can now use the skill again to re-summon the demon dragon to your current location.
Demon Bane
- You can now change directions by using the arrow keys.
- The continuous attack’s damage has been increased from 730% to 1080%.
-
Demon Impact VI
- The skill icon and skill effect have been changed.
- You can now register this skill in the Skill Alarm.
- The Force consumption has been increased from 8 to 20.
- The maximum number of enemies hit has been increased from 5 to 10.
- The damage has been increased from 675% to 900%.
- The attack range has been increased by about 160%.
- This skill will now activate 4 chains.
- This skill now recovers 50 Force when it hits an enemy.
- The slow debuff applied on enemies hit’s duration has been increased from 20 seconds to 60 seconds.
- This skill now has a 20 second cooldown.
- The feature where this skill would be periodically enhanced to Demon Impact VI: Demon Chain has been removed.
Demon Slash VI
- The skill effect has been changed.
- The 1st and 2nd attacks’ damage has been increased from 340% to 689%.
- The 3rd and 4th attacks’ damage has been increased from 325% to 732%.
- The 1st and 2nd attacks’ attack ranges have been increased by about 105%.
- The 3rd attack’s attack range has been increased by about 73%.
- The 4th attack’s attack range has been increased by about 28%.
Demon Explosion VI
- The passive Demon Impact VI damage boost has been increased from 70%p to 83%p.
- The passive Demon Impact VI: Demon Chain damage boost has been removed.
Metamorphosis VI
- The passive Demon Impact VI damage boost has been icnreased from 15%p to 50%p.
Devil Cry VI
- The feature where enemies hit had their defense and accuracy decreased has been removed.
- This skill now passively increases Demon Impact VI’s damage by 80%p.
- The passive Demon Impact VI: Demon Chain damage boost has been removed.
Cerberus VI
- Cerberus VI: Tartarian Cerberus’ damage has been increased from 558% to 621%.
- Cerberus VI: Tartarian Cerberus’ damage when automatically activated during Demon Awakening has been increased from 520% to 621%.
- Cerberus VI: Tartarian Cerberus’ number of hits when automatically activated during Demon Awakening has been decreased from 10 to 7.
- The time required to enhance this skill to Cerberus VI: Tartarian Cerberus has been increased from 15 seconds to 20 seconds.
Nightmare
- The demon’s area will now be maintained for Nightmare’s remaining duration even after the Judgement of the Underworld is activated.
- The shockwave’s damage has been increased from 3000% to 4815%.
- The shockwave’s number of hits has been increased from 4 to 6.
- The number of shockwave activations has been increased from 6 to 9.
- The underworld’s flame’s damage has been increased from 2229% to 2653%.
- The judgement of the underworld’s damage has been decreased from 1760% to 1408%.
Amethystine Intrusion
- The explosion’s damage has been increased from 7560% to 7606%.
Wrath of Satan
- The rift’s damage has been increased from 1523% to 1633%.
- The source’s darkness’ damage has been increased from 972% to 1112%.
- The encroachment’s damage has beeen increased from 2283% to 2742%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 1056% to 1072%.
Demon Avenger
Exceed
- Exceed Overload’s maximum stack has been decreased from 20 to 10.
- The cumulative number of Overload stacks to decrease Absolve Life’s absorption rate by 1%p has been decreased from 2 to 1.
- The feature where using Release Overload would reduce the Exceed stage by half has been removed.
- The feature where using an Exceed skill while using a different Exceed skill would increase 1 more Overload stack has been removed.
- The Exceed skill stage will now be maintained until you log off.
- When you enter a boss waiting map, the Exceed skill stage and Overload stage will now be filled to the maximum.
Conversion Star Force
- Fixed an issue where you could check this skill in other Citizen characters’ HEXA Matrix information.
- The maximum Star Force applied to Conversion Star Force has been increased from 435 stars to 550 stars.
Blood Contract
- The additional HP ratio increase from equipment has been increased from 50% to 80%.
- The feature where using 1st~4th job skills in specific heal-blocked situations would have reduced HP consumption has been changed to using any skills in specific heal-blocked situations will have reduced HP consumption.
Release Overload
- This skill has been changed so that if your current HP is below 50%, you can recover up to 50% HP even if Demon Frenzy’s recovery rate reduction is applied.
- This skill now has a 5 second cooldown.
- The feature where your final damage would be increased after using this skill has been removed.
- This skill now passively increases final damage by 8%.
Absorb Life
- This skill now requires level 20 Release Overload.
Abyssal Rage
- The attack boost has been decreased from 40 to 10.
-
Shield Charge
- The skill name has been changed to Blood Charge.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- This skill no longer pushes enemies.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
-
Ease Exceed Pain
- Fixed an issue where the 20% damage boost to Exceed skills was not applied to Exceed: Execution VI and Exceed: Moonlight Slash VI.
Advanced Absorb Life
- Release Overload’s final damage boost has been decreased from 25% to 16%.


Exceed: Execution
- The skill effect has been changed.
- The damage has been decreased from 540% to 535%.
Shield Chasing
- When the tracked enemy disappears, the re-search time will now be extended instead of refreshed.
Armor Break
- The feature where enemies hit had their defense decreased has been removed.
Bloody Imprison
- This skill will no longer activate if there are no enemies within attacking range.
Overwhelming Power
- The damage boost has been removed.
Advanced Desperado Mastery
- The attack boost has been decreased from 50 to 30.
- The critical damage boost has been removed.
- This skill now passively increases monster defense ignore by 30%.
Exceed – Reduce Overload
- The Exceed Overload maximum value has been decreased from 2 to 1.
Exceed – Bonus Chance
- The skill description has been changed.
Demon Frenzy
- The skill description has been changed.
- The demon blood’s damage has been decreased from 740% to 570%.
Frenzy Break
- The skill description has been changed.
- The demon blood’s damage has been decreased from 740% to 570%.
Blood Feast
- This skill will no longer consume HP.
- This skill has been changed so that when you cast it, you will reduce damage taken (including % HP attacks) by 30% for 1 second and recover 30% maximum HP.
- The feature of attacking nearby enemies when casting this skill has been removed.
- This skill now has a passive effect of when Demon Avenger’s directly attacking skills hit an enemy, activate blood explosions that deal 1710% damage 12 times on up to 8 enemies with an additional 100% critical rate and defense ignore. Reactivation cooldown: 12 seconds.
Dimension Sword
- This skill will no longer hit the reward monsters after a boss fight.
Revenant
- You can no longer recover past 78% max HP during this skill.
- When the Thorns of Rage hit an enemy, Absorb Life and Advanced Absorb Life’s HP recovery will no longer be applied.
Shield Chasing VI
- When the tracked enemy disappears, the re-search time will now be extended instead of refreshed.


Exceed: Execution VI
- The skill effect has been changed.
- The damage has been decreased from 980% to 941%.
Overmaximizing Exceed
- The current HP condition required to reduce the reactivation cooldown to 0.3 seconds has been increased from below 75% to below 78%.
- The damage has been decreased from 2415% to 1437%.
Requiem
- The True Soul’s Demon Sword will now be maintained for Requiem’s remaining duration even after the Demon Sword’s Roar is activated.
Rageborn Daredevil
- The rupture’s damage has been decreased from 5110% to 3797%.
- The red destruction’s damage has been decreased from 5180% to 3879%.
Rabid Carnage
- The continuous attack’s damage has been decreased from 1626% to 1469%.
- The strike’s damage has been increased from 2076% to 2206%.
- The passive effect’s damage has been increased from 1291% to 2294%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 1056% to 1072%.
Kaiser
Vertical Connect
- You can now use this skill while in Final Figuration mode.
Double Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Fierce Rush
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The skill sound effect has been changed.
- The cast action has been removed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can now be used while using other skills (except keydown skills).
- This skill no longer deals damage.
- The distance moved when used has been changed.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Will of Swords
- The skill description has been changed.
- The weapon clone summon time has been decreased by 70%.
- The weapon clone summon completion time has been decreased by about 80%.
- The MP consumption has been increased from 30 MP to 60 MP.
- The weapon clone’s damage has been increased from 300% to 510%.
Will of Swords: Charge
- The cooldown has been increased from 10 to 20.
- The Morph Gauge acquisition rate has been increased by 100%.
Wingbeat
- This skill has been changed to a passive skill. When your directly attacking skills hit an enemy, activate 4 whirlwinds that deal 400% damage 8 times on up to 6 enemies. Reactivation cooldown: 20 seconds.
Petrified
- This skill can no longer be used in non-hunting maps.
Catalyze
- The final damage boost has been increased from 33% to 34%.
Advanced Will of Swords
- The weapon clone summon time has been decreased by 70%.
- The weapon clone summon completion time has been decreased by about 80%.
- The weapon clone’s damage has been increased from 450% to 750%.
Advanced Sword Mastery
- The attack boost has been increased from 30 to 35.
Final Trans
- The cooldown has been decreased from 240 seconds to 120 seconds.
- The Final Figuration transform duration has been decreased from 60 seconds to 30 seconds.
- If you use this skill while you are in Final Figuration mode (not activated by Final Trans), Final Figuration’s transformation duration will now be increased by 30 seconds.
Wingbeat – Persist
This skill has been changed into Wingbeat – Ignore Guard (Wingbeat’s monster defense ignore is increased by 20%).
Wingbeat – Extra Attack
This skill has been changed into Wingbeat – Extra Target (Wingbeat’s maximum number of enemies hit is increased by 1).
Guardian of Nova
- When the Ancient Kaisers’ attacks hit enemies 24 times, this skill will now activate Ancestors’ Strike, which activates 8 strikes that deal 5000% damage 8 times on up to 10 enemies.
Will of Swords: Strike
- The skill effect has been changed.
- The feature where the damage was increased based on the time that the weapon clones were planted in the ground has been removed.
- The flames will now be activated immediately after the weapon clones are planted in the ground.
- The feature where Draco Slasher’s re-enhancement cooldown was ignored when the flames hit an enemy has been removed.
- The flame’s damage has been increased from 1540% to 2200%.
Draco Slasher
- You can now accumulate up to 5 Draco Slashers.
Dragon Blaze
- Will of Swords will now explode the fire energy and create fireballs.
- Advanced Will of Swords will now explode the fire energy and create fireballs.
- Will of Swords: Strike will now explode the fire energy and create fireballs.
- Will of Swords VI will now explode the fire energy and create fireballs.
- Sword Strike will now explode the fire energy.
- Prominence will now explode the fire energy.
- Dragon Slash will now explode the fire energy.
- Chain Pulling will now create fireballs.
Sword Strike VI
- This skill now pasively increases Wingbeat VI’s damage by 80%p.
Will of Swords VI
- The weapon clone summon time has been decreased by 70%.
- The weapon clone summon completion time has been decreased by about 80%.
- The skill description has been changed.
- The MP consumption has been increased from 77 MP to 155 MP.
- The weapon clone’s damage has been increased from 775% to 1336%.
- Dragon Blow’s damage has been increased from 3800% to 6530%.
Petrified VI
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases attack by 50.
Wingbeat VI
- This skill has been changed to a passive skill. When your directly attacking skills hit an enemy, activate 4 whirlwinds that deal 678% damage 8 times on up to 6 enemies. Reactivation cooldown: 20 seconds.
Pyro Instinct
- The flame’s damage has been decreased from 7213% to 6685%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 775% to 865%.
Kain
Shadow Swift
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
-
Dread Bolt
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- This skill no longer deals damage.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
[Possess] Scattering Shot
- The arrow’s duration has been increased by about 108%.
Death Blessing
- The maximum duration limit has been removed.
- The damage has been decreased from 135% to 120%.
- Fixed an issue where the Blessing of Death applied to enemies was obscured by Damage Skins and not visible.
Remain Incense
- The crystals will now prioritize tracking the boss monster with the highest maximum HP.
Advanced Death Blessing
- The damage boost to the Blessing of Death has been decreased from 150%p to 130%p.
Dogma
- The critical damage boost has been decreased from 25% to 17%.
Breath Shooter Expert
- The final damage boost has been decreased from 37% to 33%.
Chasing Shot
- The arrow’s damage has been decreased from 352% to 72%.
- The 30% increased damage when attacking normal monsters has been changed to 310%p.
Sneaky Sniping
- This skill can now be used while in the air.
[Possess/Execute] Sneaky Sniping
- This skill can now be used while in the air.
Incarnation
- The feature of applying an aura that activated the Blessing of Death when nearby party members hit an enemy has been removed.
- Fixed an issue where sometimes the buff duration was not properly displayed.
[Possess] Dragon Burst
- The MP consumption has been decreased from 750 MP to 500 MP.
- The direction change time has been decreased from 0.5 seconds to 0.2 seconds.
- You can now jump while using this skill.
[Execute] Fatal Blitz
- The MP consumption has been decreased from 750 MP to 500 MP.
- You can now change directions while attacking.
- You can now move and jump while using this skill.
Thanatos Descent
- The arrows of death will now be maintained for Thanatos Descent’s remaining duration even after the Area of Death is activated.
- A screen effect will now be displayed if the Area of Death is not activated within a certain period of time during the buff.
Grip of Agony
- You can now use the skill again to re-summon it to your current location.
- The skill’s summon status will now be maintained regardless of the platform.
- The skill will now be maintained even if you revive after dying.
- The damage has been decreased from 1480% to 1320%.
[Execute] Poison Needle VI
- The attack’s damage has been decreased from 710% to 680%.
- The continuous attack’s damage has been decreased from 550% to 520%.
- The final strike’s damage has been decreased from 460% to 430%.
[Possess] Scattering Shot VI
- The arrow’s duration has been increased by about 108%.
Remain Incense VI
- The crystals will now prioritize tracking the boss monster with the highest maximum HP.
Death Blessing VI
- The maximum duration limit has been removed.
- The damage has been decreased from 610% to 549%.
- Fixed an issue where the Blessing of Death applied to enemies was obscured by Damage Skins and not visible.
Chasing Shot VI
- The arrow’s damage has been decreased from 676% to 136%.
- The 30% increased damage when attacking normal monsters has been changed to 570%p.
Sneaky Sniping VI
- This skill can now be used while in the air.
[Possess/Execute] Sneaky Sniping VI
- This skill can now be used while in the air.
Annihilation
- The shockwave’s damage has been increased from 600% to 1200%.
- The strike’s damage has been increased from 720% to 1440%.
- Death Blessing’s damage during the Malice Domain has been decreased from 675% to 608%.
- Death Blessing’s damage applied by Incarnation during the Malice Domain has been decreased from 705% to 635%.
- The Demon Dragon’s Breath’s damage has been decreased from 900% to 840%.

[Possess/Execute] Malicious Flicker
- The possessed malice’s damage has been increased from 2450% to 2555%.
- The strike’s damage has been increased from 2661% to 2800%.
- The blessing of the end’s damage has been increased from 3148% to 3290%.
- Fixed an issue where the Blessing of the End applied to enemies was obscured by Damage Skins and not visible.
[Possess] Strike Impact
- The first attack’s damage has been increased from 1313% to 1576%.
- The second attack’s damage has been increased from 1051% to 1261%.
[Execute] Phantom Requiem
- The mutilation’s damage has been increased from 420% to 714%.
- The strike’s damage has been increased from 343% to 789%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 650% to 761%.
Cadena
Merchant Group Return
- The skill description has been changed.
Chain Arts: Chase
- The skill description has been changed.
Agent Shift
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Weapon Variety I
- The feature where a final damage buff would be activated when you switched weapons has been removed.
Physical Training
- This skill now passively increases final damage by 10%
Summon Throwing Wing Dagger
- The shuriken now has an attack limit of 10.
- The shuriken will now prioritize tracking the boss monster with the highest maximum HP.
- Fixed an issue where sometimes the shuriken would move awkwardly.
Chain Sprint
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill sound effect has been changed.
- This skill no longer deals damage.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Weapon Variety II
- The feature where a final damage buff would be activated when you switched weapons has been removed.
Temper
- This skill now passively increases monster defense ignore by 30%.
Weak Point Attack
- The feature where critical damage and critical rate were increased when attacking status affected enemies has been removed.
- This skill now passively increases critical damage by 15%.
Basic Detection
- The final damage boost has been increased from 4% to 30%.
Summon Slashing Knife
- The feature where enemies hit were inflicted with fear for a certain period of time has been removed.
Weapon Variety III
- The feature where a final damage buff would be activated when you switched weapons has been removed.
Weak Point Converging Attack
- The feature where critical damage and critical rate were increased when attacking status affected enemies has been removed.
- This skill now passively increases critical damage by 21%.
- This skill will no longer overwrite Weak Point Attack’s boost.
Weapon Expert
- The critical damage boost has been increased from 15% to 23%.
- This skill now passively increases final damage by 14%.
Quick Service Mind II
- This skill now passively increases final damage by 8%.
Chain Arts: Tough Hustle
- The skill description has been changed.
Chain Arts: Takedown
- The strike’s damage has been increased from 990% to 1080%.
- The shockwave’s damage has been increased from 600% to 830%.
- The feature where Weapon Variety was set to maximum stacks for a certain period of time after the strike has been removed.
Summon Beating Needle Bat
- The feature where enemies hit were inflicted with confusion for a certain period of time has been removed.
- The 1st attack’s damage has been decreased from 330% to 281%.
- The 2nd attack’s damage has been decreased from 443% to 371%.
- The 3rd attack’s damage has been decreased from 653% to 554%.
Professional Agent
- The feature where Weapon Variety’s final damage boost was doubled during this skill has been removed.
- This skill now increases final damage by 50% while active.
- The explosion’s damage has been decreased from 220% to 200%.
Chain Arts: Crush
- The skill description has been changed.
- The feature where Weapon Variety was set to maximum stacks for a certain period of time when this skill hit an enemy has been removed.
Merchant Secret Elixir
- The skill description has been changed.
A.D Ordnance
- The MP consumption has been decreased from 1000 MP to 500 MP.
- The condense’s damage has been increased from 495% to 1815%.
- The condense’s number of hits has been increased from 5 to 13.
- The condense’s number of activations has been decreased from 38 to 5.
- The sphere’s damage has been increased from 1650% to 1980%.
- The sphere’s number of hits has been increased from 8 to 14.
- The cooldown has been increased from 25 seconds to 60 seconds.
- The feature where you could use the skill again after installing to reinstall it has been removed.
- The skill description has been changed.
Chain Arts: Fury
- The giant chain’s damage has been increased from 1045% to 1100%.
- The skill description has been changed.
Chain Arts: Maelstrom
- The duration has been increased from 15 seconds to 60 seconds.
- This skill can no longer be used in non-hunting maps.
- This skill now passively increases A.D Ordnance’s final damage by 12% and all weapons (except Chain Arts) final damage by 3%.
- The feature where this skill could only be used by linking after using Chain Arts: Stroke’s 2nd attack has been removed.
- You can now use this skill by inputting the skill key.
- You can now cancel this skill by right-clicking the buff icon.
- The install will now disappear if you change maps.
Weapon Variety Finale
- The damage has been decreased from 660% to 605%.
Chain Arts: Stroke VI
- The 1st attack’s damage has been increased from 300% to 330%.
- The 2nd attack’s damage has been increased from 560% to 590%.
- The enhanced 2nd attack’s damage has been increased from 560% to 590%.
- The enhanced 2nd attack’s shockwave’s damage has been increased from 990% to 1020%.
Weapon Variety VI
- The feature where a final damage buff would be activated when you switched weapons has been removed.
- This skill now passively increases final damage by 7%.
Summon Slashing Knife VI
- The feature where enemies hit were inflicted with fear for a certain period of time has been removed.
Summon Beating Needle Bat VI
- The feature where enemies hit were inflicted with confusion for a certain period of time has been removed.
- The 1st attack’s damage has been decreased from 568% to 513%.
- The 2nd attack’s damage has been decreased from 783% to 696%.
- The 3rd attack’s damage has been decreased from 1160% to 1016%.
Professional Agent VI
- The feature where Weapon Variety’s final damage boost was doubled during this skill has been removed.
- This skill now increases final damage by 50% while active.
- The explosion’s damage has been decreased from 360% to 340%.
Chain Arts: Takedown VI
- The strike’s damage has been increased from 1710% to 1915%.
- The shockwave’s damage has been increased from 1015% to 1421%.
- The feature where Weapon Variety was set to maximum stacks for a certain period of time after the strike has been removed.
Summon Shooting Shotgun VI
- The close range shell’s damage has been decreased from 940% to 910%.
- The mid range shell’s damage has been decreased from 837% to 807%.
- The far range shell’s damage has been decreased from 758% to 728%.
Chain Arts: Crush VI
- The skill description has been changed.
- The feature where Weapon Variety was set to maximum stacks for a certain period of time when this skill hit an enemy has been removed.
Summon Releasing Bomb VI
- The damage has been decreased from 1000% to 940%.
Summon Throwing Wing Dagger VI
- The shuriken now has an attack limit of 10.
- The shuriken will now prioritize tracking the boss monster with the highest maximum HP.
- The shuriken’s damage has been decreased from 849% to 790%.
- Fixed an issue where sometimes the shuriken would move awkwardly.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 630% to 801%.
Chain Arts: Maelstrom Enhancement
- This skill now passively increases A.D Ordnance’s final damage by 23% and all weapons (except Chain Arts) final damage by 12%.
Chain Arts: Massacre
- The strike’s number of activations has been decreased from 54 to 43.
- The explosion’s number of activations has been decreased from 60 to 35.
- The feature where Weapon Variety was set to maximum stacks when this skill was cast has been removed.
Brutal Ravage
- The knife strike’s damage has been decreased from 8123% to 4200%.
- The pulverize’s damage has been decreased from 8292% to 4270%.
Chain Arts: Torrent
- The feature where you could press the Chain Arts: Maelstrom or A.D Ordnance skill key or input the command after using Chain Arts: Stroke’s 2nd attack during the buff to summon the chain vortex has been removed.
- You can now input the skill key during the buff to summon the chain vortex.
- Chain Arts: Maelstrom and A.D Ordnance will no longer be removed when the chain vortex is installed.
- You can now install Chain Ars: Maelstrom and A.D Ordnance while the chain vortex is installed.
- The feature where the chain vortex would change into Chain Arts: Maelstrom’s vortex afer it exploded has been removed.
- The prerequisite skill condition has been removed.
- The explosion’s damage has been increased from 573% to 600%.
Angelic Buster
Dress Up
- Cash equipment items (except weapon and rings)’ stats will now only be applied when equipped in Dress Up Mode’s normal slots.
- ※ Players who currently have Cash equipment items with stats equipped in both the normal mode and dress up mode should refer to the official homepage notice titled <9/17 Angelic Buster Cash Equipment Item Stats Application Method Change Advance Notice>.
Successor
- You can now jump while holding the keydown.
Magical Shift
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Pink Scud
- The skill description has been changed.
- The skill icon and skill effect have been changed.
- The cast action has been removed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can now be used while using other skills (except keydown skills).
- This skill no longer deals damage.
- The distance moved when used has been changed.
- This skill now passively increases attack by 20.
- This skill can no longer be registered in skill macros.
Soul Seeker
- When the tracked enemy disappears, the re-search time will now be extended instead of refreshed.
- Fixed an issue where if an enemy was defeated, sometimes it would become invisible.
Finitura Fettuccia
- The cooldown has been decreased from 40 seconds to 30 seconds.
- The feature of dealing damage over time to enemies hit has been removed.
Soul Resonance
- The action delay when the keydown ends has been removed.
- When this skill is used while in the air, Magical Shift’s usage number will now be maintained.
Soul Gaze
- The critical damage boost has been decreased from 20% to 17%.
Soul Shooter Expert
- The final damage boost has been decreased from 21% to 20%.
Super Nova
- You can now use the skill again to re-summon it at your current location.
Mascot Familiar
- You can now jump while holding the keydown.
Soul Seeker VI
- When the tracked enemy disappears, the re-search time will now be extended instead of refreshed.
- Fixed an issue where if an enemy was defeated, sometimes it would become invisible.
Trinity VI
- The condensed energy’s damage has been decreased from 847% to 817%.
Grand Finale
- When the tracked enemy disappears, the re-search time will now be extended instead of refreshed.
- Fixed an issue where if an enemy was defeated, sometimes it would become invisible.
Genuine Encore
- The wave’s damage has been increased from 5111% to 5286%.
- The charm cannon’s damage has been increased from 5002% to 5177%.
Popping Heart
- The rushing fan’s damage has been increased from 1069% to 2627%.
- The cheer energy’s damage has been increased from 1124% to 2734%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 717% to 669%.
Zero
Burst Jump
- Fixed an issue where if you cast this skill upwards while in the air, you could move while using other skills.
Burst Step
- The cast action has been removed.
- The delay when used upwards or downwards has been decreased by about 46%.
- You can now use this skill up to 2 times consecutively upwards or downwards while in the air.
- Fixed an issue where Rapid Time activated when this skill was cast.
- Fixed an issue where Rolling Assault’s cast action could be cancelled by casting this skill while in the air.
Burst Step Limiter (NEW!)
[Master Level: 1]
Control Burst Step’s distance moved using the power of time.
On/Off skill.- [Level 1]
Consumes 10 Time Force. Burst Step’s distance moved is decreased by 175 horizontally/30 vertically.
Cooldown: 0.5 seconds.
- [Level 1]
Divine Aura
- The skill name has been changed to Divine Force.
- The feature of increasing party members’ attack, magic attack, attack speed, speed, jump, defense, elemental resistance, and status resistance has been removed.
Shadow Strike
- The feature where you would move to the nearest enemy’s location in front of you if used with the left or right arrow keys has been removed.
Long Sword Mastery
- The monster defense ignore boost has been increased from 30% to 65%.
Great Sword Master
- Beta’s boss damage boost has been decreased from 30% to 20%.
Combat Recovery
- The skill description has been changed.
Armor Split
- The feature where Beta’s attacks had a chance of decreasing enemies’ defenses has been removed.
- This skill now passively increases Beta’s monster defense ignore by 50%.
Divine Leer
- Alpha’s critical damage boost has been decreased from 50% to 45%.
Critical Bind
- The skill description has been changed.
Rapid Time
- The feature where each attacker could stack a damage increasing effect has been removed.
- This skill now passively increases damage by %.
- The skill cooldown reduction when using a skill has been increased from 4 seconds to 5.2 seconds.
Time Distortion
- The feature of increasing party members’ attack speed and damage has been removed.
Time Holding
- Fixed an issue where you could link by using certain skills while casting this skill.
- This skill no longer resets skill cooldowns when used.
- This skill no longer increases damage when used.
Transcendent
- Fixed an issue in Epic Dungeon: Nightmare Paradise Stage 2 where the Blessing of Time’s afterimage did not activate after getting off the flying cloud.

Ego Weapon
- The cooldown has been decreased from 15 seconds to 14 seconds.
Rolling Curve VI
- The damage has been decreased from 600% to 490%.
- The sword slash’s damage has been decreased from 750% to 600%.
Rolling Assaulter VI
- The damage has been decreased from 555% to 530%.
- The sword slash’s damage has been decreased from 885% to 630%.
Shadow Strike VI
- The feature where you would move to the nearest enemy’s location in front of you if used with the left or right arrow keys has been removed.
Transcendent VI
- Fixed an issue in Epic Dungeon: Nightmare Paradise Stage 2 where the Blessing of Time’s afterimage did not activate after getting off the flying cloud.
Bitemporis
- The collapse’s damage has been decreased from 4130% to 4050%.
- The overlap’s damage has been decreased from 4305% to 4270%.
Time Authority
- The echo of time’s damage has been increased from 258% to 435%.
- The echo of time’s afterimage’s damage has been increased from 258% to 435%.
- Eternal Time’s damage has been increased from 950% to 1445%.
Kinesis
Psychic Walk
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except keydown skills).
Psychic Rush
- The skill description has been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Mind Enhancement
- This skill now passively increases monster defense ignore by 15%.
Psychic Smashing
- The feature of decreasing defense of enemies hit has been removed.
Psychometry
- This skill will no longer activate if there are no enemies within attacking range.
Ultimate: Checkmate
- The Ultimate skill cooldown reset will now only activate for attacks used during Unleash.
Psychic Board
- Alleviated an issue where sometimes the client would freeze when using this skill.
Psychic Smashing VI
- The feature of decreasing defense of enemies hit has been removed.
Fractal Horizon
- The damage has been decreased from 1078% to 1063%.
Gravity Object
- The damage has been increased from 268% to 471%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 578% to 643%.
Common Lef
Race of God
- The feature of increasing Lef party members’ damage has been removed.
Adele
Magic Circuit
- The skill description has been changed.
Glint
- The skill icon and skill effect have been changed.
- The cast action has been removed.
- This skill can now be used while using other skills (except certain skills).
- This skill no longer deals damage.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Vault
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Wonder
- You can no longer use Shard after learning this skill.
Territory
- This skill has been changed to activate 6 sword waves that deal 840% damage 8 times on up to 8 enemies. Cooldown: 30 seconds.
- The cast effect has been changed.
Blossom
- Fixed an issue in the Training Grounds <Hall of Afterimages> replays where sometimes this skill was displayed awkwardly.
Grave
- Fixed an issue where the Mark of Death disappeared when you revived after dying.
Squall
- This skill will no longer activate if there are no enemies within attacking range.
Territory – Persist
This skill has been changed into Territory – Reinforce (Territory’s damage is increased by 20%).
Wonder VI
- The skill description has been changed.
Blossom VI
- Fixed an issue in the Training Grounds <Hall of Afterimages> replays where sometimes this skill was displayed awkwardly.
Territory VI
- This skill has been changed to activate 6 sword waves that deal 1275% damage 10 times on up to 8 enemies. Cooldown: 30 seconds.
- The cast effect has been changed.
Einheit
- The damage has been decreased from 5537% to 5390%.
Aether Ruefe
- This skill has been changed so that the attack is activated when you use the skill, and it will end when you re-input the skill key or the duration ends.
- The continuous attack’s damage has been increased from 875% to 1225%.
- The Aether Sword’s damage ahs been increased from 673% to 942%.
Illium
Magic Circuit
- The skill description has been changed.
Crystal Portal
- Fixed an issue where if you cast this skill upwards while in the air, you could move while using other skills.
Rio
- You can now use this skill while in the air.


Bless Mark/Bless Mark Mastery/Bless Mark Complete
- The feature of stacking Bless Marks has been removed.


Crystal Charge/Crystal Charge Mastery/Crystal Charge Complete
- These skills have been removed.
Crystal Control
- The feature where the Crystal Charge would reset 300 seconds after completing the Crystal Charge has been removed.
- You can now summon the Crystal while in the air.
- The summon on/off status will now be maintained when you login.
- Certain skills can now be used regardless of Crystal Charge, and cooldowns have been added. The changed skills are as follows.
Crystal Skill: Mortal Swing: 15 second cooldown
Crystal Skill: Glory Wings: 60 second cooldown
Crystal Skill: Harmony Link: 60 second cooldown
Crystal Skill: Deus: 60 second cooldown
Crysal Skill: Deus VI: 60 second cooldown



Curse Mark/Curse Mark Mastery/Curse Mark Complete/Curse Mark Complete VI
- These skills have been changed into Illium’s attacking skills (except Craft: Orb) having a certain chance to activate an additional attack. Certain skills have a 100% activation chance when the hit an enemy.
- Curse Mark: 60% chance to deal 100% damage.
- Curse Mark Mastery: 60% chance to deal 170% damage.
- Curse Mark Complete: 60% chance to deal 250% damage.
- Curse Mark Complete VI: 60% chance to deal 1080% damage.
- These skills have been changed into Illium’s attacking skills (except Craft: Orb) having a certain chance to activate an additional attack. Certain skills have a 100% activation chance when the hit an enemy.
- The feature where certain skills inflicted a Curse Mark on enemies hit has been removed. These skills will now have a 100% chance to activate the additional attack from Curse Mark.
Reaction: Domination
Reaction: Domination II
Glory Wings: Mortal Wingbeat
Reaction: Domination VI
Reaction: Destruction VI
Glory Wings: Mortal Wingbeat VI
Crystal Skill: Mortal Swing
- A cast action has been added.
Machina
- You can now use this skill while in the air.
Crystal Skill: Glory Wings
- The skill description has been changed.
Crystal Skill: Harmony Link
- The feature of leaving Bless Marks on party members has been removed.
Crystal Skill: Deus
- This skill name has been changed to Deus.
- The skill icon has been changed.
- You can now use this skill even if the Crystal, Rio, or Machina are not summoned.
Fast Charge
- This skill has been removed.


Glory Wings: Zenith Wingbeat (NEW!)
[Master Level: 20]
Enhance your Glory Wings to perform otherdimensional flight.
This skill is not affected by cooldown reset effects.
Can be used 1 time during Glory Wings.
Can be registered in a Skill Sequence.- [Level 20]
Consumes 100 MP. Crystal Skill: Glory Wings’ duration is increased by 15 seconds, you can use Glory Wings: Mortal Wing Beat 1 additional time.
When your directly attacking skills hit an enemy during this increased duration, activate a super resonance that deals 210% damage 10 times.
Cooldown: 120 seconds.
- [Level 20]
Glory Wings: Harmony Wingbeat
- This skill has been changed to further enhance the magic wings by refining magical power.
- During Crystal Skill: Glory Wings, your damage is increased by 40%.
Crystal’s Secret
- Decent Combat Orders, Combat Orders, and Collector’s Potion’s effects will now be applied to this skill.
- The mastery, final damage, and monster defense ignore formulas have been changed.
Primal Protection
- The feature where the invincibility duration was increased based on Bless Mark stacks has been removed.
- The invincibility duration has been increased from 2.5 seconds to 6.5 seconds.
Deus – Reinforce
- The skill description has been changed.
Deus – Bonus Attack
- The skill description has been changed.
Deus – Boss Killer
- The skill description has been changed.
Gram Holder
- The damage has been decreased from 1220% to 1104%.
Crystal Gate
- If the Crystal Gate disappears before its duration ends, the cooldown will now be reset.
- Fixed an issue where Crystal Gate would remain after entering or exiting a boss map.
Glory Wings: Mortal Wingbeat VI
- The magic storm’s damage has been decreased from 2200% to 1870%.
Rio VI
- You can now use this skill while in the air.
Machina VI
- You can now use this skill while in the air.
Crystal Skill: Deus VI
- This skill name has been changed to Deus VI.
- The skill icon has been changed.
- You can now use this skill even if the Crystal, Rio, or Machina are not summoned.
Craft: Longinus VI
- The feature where you would charge the Crystal’s magic power when this skill hit an enemy or the Crystal has been removed.
Excidium
- The wave’s damage has been decreased from 4830% to 4655%.
- The explosion’s damage has been decreased from 5075% to 4900%.
Glory Wings: Splendor
- The encroachment’s damage has been increased from 2370% to 3965%.
- The resonance’s damage has been increased from 1580% to 2653%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 1215% to 990%.
Khali
Spark
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Impulse
- The master level has been decreased from 9 to 8.
- The critical rate formula has been changed.
- The critical damage formula has been changed.
Mirage Step (NEW!)
[Master Level: 1]
Teleport a certain distance. You can use this skill with an arrow key to teleport in that direction. You can use this skill while jumping.- [Level 1]
Consumes 100 MP. Teleport 300 horizontally or vertically.
Cooldown: 6 seconds.
- [Level 1]
Resonate
- The duration when there are no targets within range has been increased by 25%.
Void Rush
- Fixed an issue where the performance was worse when using the skill after equipping the Illusion Ring: Giant Body.
- Fixed an issue where the face was not visible in the afterimage when using the skill after equipping the Illusion Ring: Giant Head.
Void Blitz
- Fixed an issue where the performance was worse when using the skill after equipping the Illusion Ring: Giant Body.
- Fixed an issue where the face was not visible in the afterimage when using the skill after equipping the Illusion Ring: Giant Head.
Hex: Chakram Fury
- The damage has been decreased from 735% to 710%.
Chakram Expert
- The critical damage boost has been decreased from 23% to 17%.
Redemption
- The final damage boost has been decreased from 35% to 32%.
Arts: Astra
- The damage has been decreased from 1100% to 1045%.
- The disappear damage has been decreased from 1210% to 1150%.
Resonate: Ultimatum
- The awakened Resonate’s duration when there are no targets within range has been increased by 25%.
Hex: Pandemonium
- The cast effect has been changed.
- The cast sound effect has been changed.
- The attack duration has been decreased from 3 seconds to 2 seconds.
Void Burst
- Fixed an issue where the skill description was not displayed when hovering over the buff icon.
Hex: Chakram Fury VI
- The dash damage has been decreased from 1435% to 1322%.
Void Rush VI
- Fixed an issue where the performance was worse when using the skill after equipping the Illusion Ring: Giant Body.
- Fixed an issue where the face was not visible in the afterimage when using the skill after equipping the Illusion Ring: Giant Head.
Void Blitz VI
- Fixed an issue where the performance was worse when using the skill after equipping the Illusion Ring: Giant Body.
- Fixed an issue where the face was not visible in the afterimage when using the skill after equipping the Illusion Ring: Giant Head.
Resonate VI
- The duration when there are no targets within range has been increased by 25%.
Void Awake
- The 1st attack’s damage has been increased from 4060% to 4100%.
- The 2nd attack’s damage has been increased from 4330% to 4505%.
Hex: Dune Burst
- The strike’s damage has been increased from 237% to 576%.
- The sand explosion’s damage has been increased from 426% to 863%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 1261% to 961%.
Ark
Magic Circuit
- The skill description has been changed.
Contact Caravan
- The skill description has been changed.
Mystic Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Instinct Leap
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
Mystic Rush (NEW!)
[Master Level: 1]
Use the Lef’s magic to rush forwards quickly. You can use this skill while using other skills (except certain skills).
In Spectre Mode, this skill is changed into Instinct Rush.- [Level 1]
Consumes 100 MP. Rush forwards quickly.
- [Level 1]
Instinct Rush (NEW!)
[Master Level: 1]
Use the Spectre’s power to rush forwards quickly. You can use this skill while using other skills (except certain skills).
In Lef Mode, this skill is changed into Mystic Rush.- [Level 1]
Consumes 100 MP. Rush forwards quickly.
- [Level 1]
Physical Training
- The master level has been decreased from 5 to 4.
- The STR formula has been changed.
Vengeful Hate
- The mark activation range has been increased by about 195%.
Knuckle Expert
- The critical damage boost has been decreased from 30% to 21%.
Fusion Completion
- The boss damage boost has been decreased from 12% to 10%.
Battle Frenzy
- The final damage boost has been decreased from 20% to 16%.
Charge Spell Amplification
- The feature of applying the Charge Spell buffs to party members has been removed.
- When you use this skill, the currently applied Charge Spell buffs’ durations will be refreshed to their maximum duration.
Endless Agony
- You can now move and jump while holding the keydown.
- The damage has been increased from 360% to 396%.
- The abyssal guard’s damage has been increased from 420% to 462%.
Endlessly Starving Beast
- The skill description has been changed.
- This skill will no longer disappear if you die.
Devious Nightmare
- The damage has been decreased from 1705% to 1531%.
Devious Dream
- The damage has been decreased from 2035% to 1832%.
Vengeful Hate VI
- The mark activation range has been increased by about 195%.
Endless Agony VI
- You can now move and jump while holding the keydown.
- The damage has been increased from 576% to 645%.
- The abyssal guard’s damage has been increased from 672% to 751%.
Awakened Abyss
- The damage has been decreased from 1520% to 1404%.
Whisper of the Absolute Abyss
- The abyss energy’s damage has been increased from 3896% to 4144%.
- The abyss blade’s damage has been increased from 4876% to 5188%.
Primal Torrent
- The torrent’s damage has been increased from 1688% to 2674%.
- The abyss thorn’s damage has been increased from 972% to 1523%.
Sol Hecate
- The Sol Erda particle’s damage has been decreased from 837% to 866%.
Len
Serene Breeze
- The skill description has been changed.
- This skill can now be used forwards while using other skills (except certain skills).
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Plum Blossom Sword 1st Form: Gentle Dash
- Draw’s action delay has been decreased by about 67%.
- Sheathe’s action delay has been decreased by 75%.
- Sheathe’s cast action has been changed.
Serene Verse IV
- The final damage boost has been decreased from 20% to 17%.
Plum Blossom Sword 5th Form: Thousand Binding Plum Branches
- The damage has been decreased from 720% to 327%.
Lost Soul Sword Fundamental: Soul Strike VI
- The damage has been decreased from 1210% to 1123%.
Azure Dragon Sky-Splitting Sword: Falling Plum Blossom
- Falling Petals’ damage has been increased from 2153% to 2170%.
- Rising Strike’s damage has been increased from 3815% to 3850%.
- Heaven Strike’s damage has been increased from 3815% to 3850%.
- The skill effect display location has been changed.
Azure Dragon Sky-Splitting Sword: Thousandfold Slash
- The reactivation cooldown has been removed.
- The feature where using Lost Soul Sword Ultimate: Splitting Ground (VI) would prepare this skill has been removed.
- The damage has been decreased from 402% to 321%.
Lara
Jump
- This skill can now be used forwards while using other skills (except keydown skills).
- You can now up jump after jumping forward 1 time.
- Fixed an issue where if you jumped up, the effect was not displayed to other characters.
Mountain Crash
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill can no longer be registered in skill macros.
Dragon Vein Eruption
- You can now use this skill with the down arrow key to erupt all of the elemental Dragon Veins at once.
- Fixed an issue where sometimes the skill icon looked awkward when casting this skill.
Eruption: Heaving River
- In non-boss maps, the surges will no longer activate a certain amount of time after the character enters combat.
Erupion: Whirlwind
- In non-boss maps, the whirlwinds will no longer activate a certain amount of time after the character enters combat.
Eruption: Sunrise Well
- In non-boss maps, the volcanic bombs will no longer activate a certain amount of time after the character enters combat.
Mountain Seeds
- This skill can now be used while in the air.
Manifestation: Wind Swing
- This skill can now be used while in the air.
Manifestation: Sunlight-Filled Ground
- The feature of increasing party members’ damage has been removed.
Dragon Vein Traces
- The cast action has been removed.
- This skill can now be used while using other skills.
Insight
- The monster defense ignore boost has been increased from 40% to 43%.
Vine Coil
- This skill will no longer activate if there are no enemies within attacking range.
Arbor Away
- The feature of decreasing monster defenses in the map has been removed.
- The skill description has been changed.
Land’s Connection
- This skill can now be used while in the air.
Dragon Vein Eruption VI
- You can now use this skill with the down arrow key to erupt all of the elemental Dragon Veins at once.
- Fixed an issue where sometimes the skill icon looked awkward when casting this skill.
Eruption: Heaving River VI
- In non-boss maps, the surges will no longer activate a certain amount of time after the character enters combat.
- The surge’s damage has been decreased from 1025% to 963%.
Eruption: Whirlwind VI
- In non-boss maps, the whirlwinds will no longer activate a certain amount of time after the character enters combat.
- The whirlwind’s damage has been decreased from 482% to 465%.
Eruption: Sunrise Well VI
- In non-boss maps, the volcanic bombs will no longer activate a certain amount of time after the character enters combat.
- The damage has been decreased from 440% to 425%.
- The lava area’s damage has been decreased from 708% to 686%.
- The volcanic bomb’s damage has been decreased from 480% to 465%.
- The damage over time has been decreased from 195% to 188%.
Cornucopia
- The damage has been decreased from 5905% to 5880%.
Embracing Breath
- The eruption’s damage has been increased from 720% to 895%.
- The fused spirit’s damage has been increased from 670% to 840%.
Hoyoung
Return to Cheong-Woon
- The skill description has been changed.
Shapeshift
- The skill description has been changed.
Talisman Power
- The skill name has been changed to Power.
- This skill now charges Power instead of Talisman Power.
Evil-Sealing Gourd
- This skill has been changed from a Talisman Power skill to a Power skill.
- This skill now consumes 50 Power when used.
Graceful Flight
- This skill can now be used forwards while using other skills (except keydown skills).
- You can no longer use Graceful Flight upwards while using other skills in the air.
- You can now up jump after jumping forward 1 time.
- You can now jump forwards after jumping up 1 time.
Swift Sally
- The cast action has been removed.
- This skill can now be used while using other skills (except keydown skills).
- The skill icon and skill effect have been changed.
- The cast sound effect has been changed.
- This skill no longer deals damage.
- The distance moved when used has been changed.
- The delay between consecutive uses has been decreased by about 6%.
- This skill now passively increases attack by 10.
- This skill can no longer be registered in skill macros.
Earth: Ground-Shattering Wave
- The skill description has been changed.
Clone
- The skill description has been changed.
- This skill can now be registered in the Pet Auto Buff.
- This skill has been changed from a Talisman Power skill to a Power skill.
- The clone’s damage has been decreased from 60% to 38%.
Scroll Power
- The skill name has been changed to Power Enhancement.
- The skill description has been changed.
- The feature of charging Scroll Power when Heaven/Earth/Humanity element skills hit an enemy has been removed.
- The feature of charging Scroll Power when Talisman Power skills were used has been removed.
Heaven: Iron Fan Gale
- The skill description has been changed.
Earth: Stone Tremor
- The skill description has been changed.
Seeking Ghost Flame
- The skill description has been changed.
- This skill has been changed from a Talisman Power skill to a Power skill.
- The goblin flame can now teleport to far away enemies it is tracking.
- The goblin flame will now return to the character’s location if it cannot find a target to track.
Degeneration
- This skill has been changed from a Scroll Power skill to a Power skill.
- The feature where enemies hit had their defenses decreased has been removed.
Asura
- The critical damage boost has been decreased from 20% to 15%.
- The mosnter defense ignore boost has been increased from 10% to 28%.
Heaven: Consuming Flames
- The skill description has been changed.
Thousand-Ton Stone
- The skill description has been changed.
Scroll: Star Vortex
- The skill name has been changed to Star Vortex.
- This skill now consumes 100 MP instead of Power.
- The vortex’s duration has been increased from 40 seconds to 60 seconds.
- The feature where you could use the skill again with the down arrow key to change its location has been removed.
- The feature where you could use the skill again to recover party members’ HP and MP based on the absorbed energy.
- This skill can no longer be used in non-hunting maps.
Star Vortex: Out (NEW!)
[Master Level: 30]
[Power Skill] The intense vortex’s energy erupts to recover party members’ HP and MP.
This skill is not affected by cooldown reset effects.
This skill shares SP with Star Vortex.- [Level 30]
Consumes 150 Power. Recover 45% maximum HP and MP of party members.
Cooldown: 41 seconds.
- [Level 30]
Scroll: Butterfly Dream
- The skill description has been changed.
- This skill has been changed from a Scroll Power skill to a Power skill.
- This skill can now be registered in the Pet Auto Buff.
Sage: Tai Yu’s Miracle Tonic
- The MP consumption has been decreased from 800 MP to 500 MP.
- The skill has been changed so that it now instantly fully recovers Power when used, you will not consume Power for 3 seconds, then for 9 seconds you will periodically recover 125 Power.
Sage: Tai Yu Clone
- This skill will no longer activate if there are no enemies within attacking range.
- The skill description has been changed.
Scroll: Star Vortex – Haste
- The skill name has been changed to Star Vortex – Haste.
Crest of the Solar
- The flame emblem’s damage has been decreased from 828% to 770%.
- The damage when the flame emblem is hitting 1 enemy has been decreased from 1140% to 1058%.
Sage: Clone Rampage
- The skill description has been changed.
Scroll: Tiger of Songyu
- The skill description has been changed.
- This skill has been changed from a Scroll Power skill to a Power skill.
- The action delay has been decreased by 20%.
- The cast sound effect has been changed.
- The damage has been decreased from 1980% to 1544%.
- The roar’s damage has been increased from 770% to 1000%.
- The summon will now end when the roar is activated 6 times.
- You can now use the skill again to re-summon it to your current location.
Sage: Wrath of Gods
- The skill description has been changed.
- The gods’ strikes will now be maintained for Sage: Wrath of Gods’ remaining duration even after the Advent of the Gods is activated.
- A screen effect will now be displayed if the Advent of the Gods is not activated within a certain period of time during the buff.
Sage: Three Paths Apparition
- If a Heaven/Earth/Humanity element skill without a cooldown hits an enemy, the clone’s re-appearance cooldown will be applied as 0.5 seconds.
- The skill description has been changed.
Heaven: Consuming Flames VI
- The skill description has been changed.
Earth: Stone Tremor VI
- The skill description has been changed.
Heaven: Iron Fan Gale VI
- The skill description has been changed.
Earth: Ground-Shattering Wave VI
- The skill description has been changed.
Clone VI
- This skill can now be registered in the Pet Auto Buff.
- This skill has been changed from a Talisman Power skill to a Power skill.
- The clone’s damage has been decreased from 386% to 359%.
Seeking Ghost Flame VI
- This skill has been changed from a Talisman Power skill to a Power skill.
- The goblin flame can now teleport to far away enemies it is tracking.
- The goblin flame will now return to the character’s location if it cannot find a target to track.
Scroll: Star Vortex VI
- The skill name has been changed to Star Vortex VI.
- This skill now consumes 125 MP instead of Power.
- The vortex’s duration has been increased from 40 seconds to 60 seconds.
- This skill now passively increases attack by 50.
- The feature where you could use the skill again with the down arrow key to change its location has been removed.
- The feature where you could use the skill again to recover party members’ HP and MP based on the absorbed energy.
- This skill can no longer be used in non-hunting maps.
Scroll: Butterfly Dream VI
- The skill description has been changed.
- This skill has been changed from a Scroll Power skill to a Power skill.
- This skill can now be registered in the Pet Auto Buff.
Millennium Spirit
- The energy’s damage has been decreased from 3087% to 3015%.
Sage: Liberated Four Perils Taotie
- The strike’s damage has been increased from 184% to 552%.
- The rampage’s damage has been increased from 218% to 283%.
- The heavenl thunder’s damage has been increased from 335% to 670%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 639% to 678%.
Common Demon (Race)
Masterian Grit
- The feature of increasing Demon party members’ damage has been removed.
Lethe
Invoke: Templar
- Fixed an issue in certain maps where the Templar moved awkwardly.
Oblique Teleport
- A Teleport Activation Lock feature has been added. When this lock is on, Oblique Teleport can be used with a separate keybind.
Overlord: Templar Onslaught
- The damage has been increased from 900% to 990%.
Overlord: Vargar Trident
- The damage has been increased from 1500% to 1650%.
Edict: Pell Storm VI
- The damage has been increased from 712% to 715%.
Edict: Rampage VI
- The damage has been increased from 760% to 833%.
Edict: Templar Arts VI
- The damage has been increased from 764% to 838%.
Pact Manifest
- The damage has been increased from 184% to 221%.
Absolute Reign
- The magic chain’s damage has been increased from 4340% to 4377%.
- Ananke’s embrace’s damage has been increased from 4760% to 4800%.
Sol Hecate
- The Sol Erda particle’s damage has been increased from 677% to 725%.
V Core Changes
- Hero
- The Rush Enhancement Core has been removed.
- The Leap Attack/Rush/Flash Slash Enhancement Core has been changed to the Leap Attack/Flash Slash Enhancement Core.
- Paladin
- The Rush Enhancement Core has been removed.
- The Leap Attack/Rush Enhancement Core has been changed to the Leap Attack Enhancement Core.
- Dark Knight
- The Rush Enhancement Core has been removed.
- The Leap Attack/Rush Enhancement Core has been changed to the Leap Attack Enhancement Core.
- The Dark Synthesis/Final Attack Core’s name has been changed.
- Archmage (F/P)
- The Poison Region/Meteor/Megiddo Flame Enhancement Core has been changed to the Poison Region/Meteor/Megiddo Flame/Poison Flare Enhancement Core.
- The Explosion/Teleport Mastery/Poison Mist Enhancement Core has been changed to the Explosion/Poison Mist Enhancement Core.
- Bishop
- The Angel of Libra Core has been changed to the Angel of Gemini Core.
- Bowmaster
- The Swift Surge Enhancement Core has been removed.
- The Retreat Shot/Swift Surge Enhancement Core has been chaged to the Retreat Shot Enhancement Core.
- Marksman
- The Arrow Illusion Enhancement Core has been removed.
- The Arrow Illusion/Arrow Blow Enhancement Core has been changed to the Arrow Blow Enhancement Core.
- The Swift Surge Enhancement Core has been removed.
- The Retreat Shot/Swift Surge Enhancement Core has been changed to the Retreat Shot Enhancement Core.
- Shadower
- The Muspelheim Enhancement Core has been changed to the Savage Blow Enhancement Core.
- The Edge Carnival/Savage Blow Enhancement Core has been changed to the Edge Carnival Enhancement Core.
- Dual Blade
- The Tornado Spin Enhancement Core has been removed.
- The Sharp Slash/Tornado Spin/Fatal Blow/Slash Storm Enhancement Core has been changed to the Sharp Slash/Phantom Blow/Slash Storm Enhancement Core.
- Captain
- The Escape Shot Enhancement Core has been removed.
- The Backstep Shot/Double Barrel Shot/Escape Shot Enhancement Core has been changed to the Backstep Shot/Double Barrel Shot Enhancement Core.
- Cannon Shooter
- The Cannon Jump Enhancement Core has been removed.
- The Cannon Splasher/Gigantic Backstep/Cannon Jump/Punching Cannon Enhancement Core has been changed to the Cannon Splasher/Gigantic Backstep/Punching Cannon Enhancement Core.
- The Cannon Drift Enhancement Core has been removed.
- The Monkey Rush Boom/Slug Shot/Cannon Spike/Canon Drift Enhancement Core has been changed to the Monkey Rush Boom/Slug Shot/Cannon Spike Enhancement Core.
- Mikhail
- The Royal Guard Enhancement Core has been changed to the Offensive Defense/Soul Majesty Enhancement Core.
- The Offensive Defense/Final Attack/Soul Majesty Enhancement Core has been changed to the Final Attack Enhancement Core.
- The Shining Chase/Shining Pierce Enhancement Core has been changed to the Shining Pierce Enhancement Core.
- Soul Master
- The Loud Rush/Silent Move Enhancement Core has been removed.
- Blazing Assault/Luster Charge/Loud Rush/Silent Move Enhancement Core has been changed to the Blazing Assault/Luster Charge Enhancement Core.
- Flame Wizard
- The Blazing Rush Enhancement Core has been removed.
- The Flame Tempesta/Blazing Rush/Maelstrom Enhancement Core has been changed to the Flame Tempesta/Maelstrom Enhancement Core.
- Night Walker
- The Silent Rush Enhancement Core has been removed.
- The Lucky Seven/Silent Rush Enhancement Core has been changed to the Lucky Seven Enhancement Core.
- Aran
- The Final Charge Enhancement Core has been removed.
- The Final Charge/Final Toss Enhancement Core has been changed to the Final Toss Enhancement Core.
- Evan
- The Dragon Breath Enhancement Core’s Breath – Return! enhancement has been removed.
- The Summon Onyx Dragon Enhancement Core has been removed.
- The Summon Onyx Dragon/Dark Fog/Magic Debris/Dragon Sparking Enhancement Core has been changed to the Dark Fog/Magic Debris/Dragon Sparking Enhancement Core.
- Luminous
- The Memorize Enhancement Core has been added.
- The Absolute Kill/Death Scythe Enhancement Core has been changed to the Absolute Kill/Death Scythe/Memorize Enhancement Core.
- Mercedes
- The Lightning Edge Enhancement Core has been removed.
- The Lightning Edge/Speed Dual Shot/Cross Piercing Enhancement Core has been changed to the Speed Dual Shot/Cross Piercing Enhancement Core.
- Phantom
- The Phantom Charge Enhancement Core has been removed.
- The Phantom Charge/Brise Carte/Call of Fate Enhancement Core has been changed to the Brise Carte/Call of Fate Enhancement Core.
- The Talent of Phantom Thief I~IV Core names have been changed.
- Blaster
- The Explosion Move Enhancement Core has been removed.
- The Hyper Magnum Punch/Explosion Move/Flash Move Enhancement Core has been changed to the Hyper Magnum Punch/Flash Move Enhancement Core.
- Wild Hunter
- The White Heat Rush Enhancement Core has been removed.
- The White Heat Rush/Bolt Snare Enhancement Core has been changed to the Bolt Snare Enhancement Core.
- Xenon
- The Hologram Gravity Enhancement Core has been changed into the Hologram Gravity: Force Field Enhancement Core.
- The Triangle Formation/Hologram Gravity/Confine Entangle Enhancement Core has been changed to the Triangle Formation/Hologram Gravity: Force Field/Confine Entangle Enhancement Core.
- The Diagonal Chase Enhancement Core has been removed.
- The Horizon Chase Enhancement Core has been removed.
- The Diagonal Chase/Horizon Chase/Ion Thruster Enhancement Core has been changed to the Ion Thruster Enhancement Core.
- Mechanic
- The Drill Rush Enhancement Core has been removed.
- The Drill Rush/Gatling Shot/Rocket Booster Enhancement Core has been changed to the Gatling Shot/Rocket Booster Enhancement Core.
- The Support Waver: H-EX Enhancement Core has been removed.
- The Distortion Field/Support Waver: H-EX/War Machine: Titan Enhancement Core has been changed to the Distortion Field/War Machine: Titan Enhancement Core.
- The Advanced Gatling Shot/Rocket Punch Core name has been changed.
- Demon Slayer
- The Dark Thrust Enhancement Core has been removed.
- The Demon Trace/Dark Thrust/Soul Eater Enhancement Core has been changed to the Demon Trace/Dark Thrust/Soul Eater Enhancement Core.
- Demon Avenger
- The Shield Charge Enhancement Core has been removed.
- The Inhale Vitality/Shield Charge Enhancement Core has been changed to the Inhale Vitality Enhancement Core.
- Kaiser
- The Fierce Rush Enhancement Core has been removed.
- The Flame Shot/Impact Wave/Fierce Rush Enhancement Core has been changed to the Flame Shot/Impact Wave Enhancement Core.
- Kain
- The Death Blessing/Chasing Shot/Sneaky Sniping Enhancement Core has been changed to the Death Blessing/Sneaky Sniping Enhancement Core.
- The Dread Bolt Enhancement Core has been changed to the Chasing Shot Enhancement Core.
- Existing Death Blessing/Chasing Shot/Sneaky Sniping Enhancement Cores and Dread Bolt Enhancement Cores will be converted into V Points based on the number of Core Gemstones required to enhance them.
- Cadena
- The Chain Arts: Stroke/Chain Arts: Crush/Chain Arts: Takedown Enhancement Core has been changed to the Chain Arts: Stroke/Chain Arts: Takedown Enhancement Core.
- The Chain Sprint Enhancement Core has been changed to the Chain Arts: Crush Enhancement Core.
- Existing Chain Arts: Stroke/Chain Arts: Crush/Chain Arts: Takedown and Chain Sprint Enhancement Cores will be converted into V Points based on the number of Core Gemstones required to enhance them.
- Angelic Buster
- The Pink Scud Enhancement Core has been removed.
- The Successor/Bubble Star/Sting Explosion/Pink Scud Enhancement Core has been changed to the Successor/Bubble Star/Sting Explosion Enhancement Core.
- Adele
- The Glint Enhancement Core has been removed.
- The Plain/Glint Enhancement Core has been changed to the Plain Enhancement Core.
- Illium
- The Glory Wings: Zenith Wingbeat Enhancement Core has been added.
- The Glory Wings: Mortal Wingbeat/Crystal Skill: Mortal Swing Enhancement Core has been changed to the Glory Wings: Mortal Wingbeat/Crystal Skill: Mortal Swing/Glory Wings: Zenith Wingbeat Enhancement Core.
- The Crystal Skill: Deus Enhancement Core’s icon has been changed.
- The Crystal Skill: Deus Enhancement Core’s name has been changed to Deus Enhancement Core.
- Ark
- The Scarlet Charge Drive/Grievous Wound Core name has been changed.
- Len
- The Plum Blossom Sword 5th Form: Thousand Binding Plum Branches Enhancement Core has been added.
- The Plum Blossom Sword Fundamental: Reckless Slash Enhancement Core has been changed to Plum Blossom Sword Fundamental: Reckless Slash/Plum Blossom Sword 5th Form: Thousand Binding Plum Branches Enhancement Core.
- Hoyoung
- The Swift Sally Enhancement Core has been removed.
- The Evil-Sealing Gourd/Thousand-Ton Stone/Swift Sally Enhancement Core has been changed to the Evil-Sealing Gourd/Thousand-Ton Stone Enhancement Core.
- The Scroll: Star Vortex/Scroll: Butterfly Dream Enhancement Core’s name has been changed to Star Vortex/Scroll: Butterfly Dream Enhancement Core.
HEXA Core Changes
- Hero
- The Aura BladeVI/Furious Edge Core’s name has been changed to Aura Blade VI/Furious Edge.
- Paladin
- When the Holy Unity Enhancement Core is activated, the effect has been changed to passively increase the unity incarnation’s final damage ratio to 90%.
- Archmage (F/P)
- The Poison Region VI/Meteor VI/Megiddo Flame VI Core has been changed to Poison Region VI/Meteor VI/Megiddo Flame VI/Poison Flare VI Core.
- Bishop
- The Angel of Libra Enhancement Core has been changed to the Angel of Gemini Enhancement Core.
- Shadower
- When the Eviscerate Enhancement Core is activated, the effect has been changed to increase the final damage of both Eviscerate/Eviscerate: Annihilate.
- Mikhail
- The Royal Guard VI Core has been changed to the Royal Guard VI/Install Shield VI.
- The Install Shield VI/Deadly Charge VI Core has been changed to the Deadly Charge VI/Final Attack VI Core.
- The Offensive Defense VI/Final Attack VI/Soul Majesty VI Core has been changed to the Offensive Defense VI/Soul Majesty VI Core.
- Evan
- The Dragon Break Enhancement Core’s Break – Return! enhancement has been removed.
- Luminous
- The Light Reflection VI/Endless Darkness Core’s icon has been changed.
- Xenon
- The Triangle Formation VI/Hologram Gravity VI Core has been changed to the Triangle Formation VI/Hologram Gravity: Force Field VI Core.
- Demon Slayer
- The Demon Impact VI Core’s icon has been changed.
- Demon Avenger
- When the Blood Feast Enhancement Core is activated, the effect has been changed to increase the final damage of Blood Feast’s explosion.
- Illium
- The Rio VI/Machina VI/Crystal Skill: Deus VI Core’s name has been changed to Rio VI/Machina VI/Deus VI.
- Hoyoung
- The Scroll: Star Vortex VI/Scroll: Butterfly Dream VI Core’s name has been changed to Star Vortex VI/Scroll: Butterfly Dream VI.
Training Grounds
All registered replays and replay recommendation permissions have been reset.
100k Maple Points Vouchers will be provided to characters who registered the top 1 recommended replay per job as of the September 17, 2026 update.
※ The Maple Points Voucher will be provided through the Maple Cabinet after the Sepember 17, 2026 update and can be claimed until October 22, 2026 at 2:00 AM.
※ The Maple Points Voucher can only be claimed by the character that registered the top 1 recommended replay.
※ The Maple Points Voucher will expire on October 22, 2026 at 12:00 AM.
※ You may be excluded from receiving the Maple Points Voucher if you had a record of game access restriction due to violating the operation policy during the previous Training Grounds operation period (between August 6, 2026 at 12:00 AM ~ August 19, 2026 at 11:59 PM).
The Training Grounds operation period has been changed.
- Operation Period: October 1, 2026 at 12:00 AM ~ October 14, 2026 at 11:59 PM.
In the <Hall of Refinement>, the required Ascent Skill usage count has been decreased from 3 to 1.
Fixed an issue in the <Hall of Refinement> where Bishop’s Angels Pledge was missing in the list of skills required to be used.
In the <Hall of Refinement>, Bishop’s Divine Punishment has been added to the list of skills required to be used.
In the <Hall of Refinement>, Mikhail’s list of skills required to be used’s display order has been changed.
In the <Hall of Refinement>, Wind Breaker’s Howling Gale has been added to the list of skills required to be used.
In the <Hall of Refinement>, Evan’s Summon Onyx Dragon has been added to the list of skills required to be used.
In the <Hall of Refinement>, Mechanic’s Mecha Carrier has been removed from the list of skills required to be used.
In the <Hall of Refinement>, Mechanic’s Bomber Time has been added to the list of skills required to be used.
Fixed an issue in the <Hall of Refinement> where Striker’s Lightning Spear Multistrike’s required usage count was reset when you stopped the record or exited.
Fixed an issue in the <Hall of Refinement> where Aran’s Adrenaline Maximum VI’s required usage count was reset when you stopped the record or exited.
Fixed an issue in the <Hall of Afterimages> where the client would crash while playing a replay.
HEXA Matrix Reset Scroll Support
For players whose character setting efficiency has changed due to the skill changes, we are providing a way to easily change your HEXA core enhancement settings.
※ The HEXA Matrix Reset Scroll will now reset all HEXA Matrix cores except Sol Janus, and extract the Sol Erda/Sol Erda Fragments corresponding to their enhancemen levels into consumable items.
Participation Targets
- Level 260 or higher characters that have completed the 6th job advancement.
Event Period
- September 17, 2026 after the maintenance ~ October 21, 2026 at 11:59 PM.
You can use the Quick Move or talk to Maple Admin in Henesys/major towns and click the ‘Receive HEXA Matrix Reset Scroll’ option. You can receive it 1 time per character.
| Item | Quantity | Tradeability | Duration |
|---|---|---|---|
| HEXA Matrix Reset Scroll | 1 | Untradeable | Expires on October 22, 2026 at 2:00 AM |
Change Circulator Support
For Mikhail players whose character setting efficiency has changed due to the skill changes, we are providing a way to easily change your Ability settings.
Participation Targets
- Mikhail characters created before September 17, 2026 at 12:00 AM.
Event Period
- September 17, 2026 after the maintenance ~ October 21, 2026 at 11:59 PM.
You can use the Quick Move or talk to Maple Admin in Henesys/major towns and click the ‘Receive Change Circulator’ option. You can receive it 1 time per character.
| Item | Quantity | Tradeability | Duration |
|---|---|---|---|
| Change Circulator | 1 | Untradeable | Expires on October 22, 2026 at 2:00 AM |
The stats that the Change Circulator can change, and the stats they will be changed to are as follows.
| Stat Before Change | Tier | Value | Stat After Change | Value |
|---|---|---|---|---|
| Cooldown skip | Legendary | 15% | Boss damage | 15% |
| Legendary | 16% | Boss damage | 16% | |
| Legendary | 17% | Boss damage | 17% | |
| Legendary | 18% | Boss damage | 18% | |
| Legendary | 19% | Boss damage | 19% | |
| Legendary | 20% | Boss damage | 20% | |
| Cooldown skip | Unique | 5% | Status affected monster damage | 7% |
| Buff duration | 32% | |||
| Attack | 15 | |||
| 6% | Status affected monster damage | 7% | ||
| Buff duration | 33% | |||
| Attack | 18 | |||
| 7% | Status affected monster damage | 7% | ||
| Buff duration | 34% | |||
| Attack | 18 | |||
| 8% | Status affected monster damage | 7% | ||
| Buff duration | 35% | |||
| Attack | 18 | |||
| 9% | Status affected monster damage | 8% | ||
| Buff duration | 37% | |||
| Attack | 21 | |||
| 10% | Status affected monster damage | 8% | ||
| Buff duration | 38% | |||
| Attack | 21 | |||
| Boss damage | Unique | 5% | Status affected monster damage | 7% |
| Buff duration | 32% | |||
| Attack | 15 | |||
| 6% | Status affected monster damage | 7% | ||
| Buff duration | 33% | |||
| Attack | 18 | |||
| 7% | Status affected monster damage | 7% | ||
| Buff duration | 34% | |||
| Attack | 18 | |||
| 8% | Status affected monster damage | 7% | ||
| Buff duration | 35% | |||
| Attack | 18 | |||
| 9% | Status affected monster damage | 8% | ||
| Buff duration | 37% | |||
| Attack | 21 | |||
| 10% | Status affected monster damage | 8% | ||
| Buff duration | 38% | |||
| Attack | 21 |
※ For Unique tier cooldown skip and boss damage stats, you can choose to change them to one of: status affected monster damage, attack, or buff duration.
※ The Change Circulator cannot be used if your second or third Ability stats are Legendary tier.
Sol Hecate
A new skin has been added.
- Sol Hecate: Teenieping
- The Sol Erda, captivating the heart of the adversary, takes the form of Hachuping, Baroping, Ajaping, Chachaping, and Laraping.
The Sol Hecate skin system has been changed from per-character to per-world.
- When a skin is activated, it will be available for all characters within the world to equip.
- The skins previously held per character will be consolidated at the per-world level.
- The currently equipped skin for each character will remain equipped.
- Accounts with duplicate skins across the world will be given Sol Hecate Skin Vouchers.
※ Sol Hecate Skin Vouchers will be delivered to the Maple Cabinet.
※ The Sol Hecate Skin Vouchers are tradeable 1 time and are permanent items.
When you world leap, Sol Hecate skins held in the departure world can be transferred to the destination world.
- If you leap, all skins held in the departure world will be removed and consolidated to the destination world.
- Skins that are duplicates of those already held in the destination world will be provided as Sol Hecate Skin Vouchers.
※ Sol Hecate Skin Vouchers will be delivered to the inventory of the character that leaped.
※ If there is not enough inventory space, the item will be delivered upon relogging in after freeing up space.
Sol Hecate Skin Vouchers held prior to the September 17, 2026 maintenance will be changed to be tradeable 1 time.
Sol Hecate Skin Vouchers purchased from the Maple Auction prior to the September 17, 2026 mainenance will be retain their tradeability upon claiming.
Sol Hecate Skin Vouchers sent through the in-game delivery system prior to the September 17, 2026 maintenance will have their shipments cancelled and reissued to the recipient account.
※ Reissued Sol Hecate Skin Vouchers will be delivered to the Maple Cabinet and can be claimed until October 17, 2026 at 11:59 PM.
Combat Power
The job-specific adjustment constant formula used to calculate Demon Avenger and Xenon’s combat power has been changed.
Developer Notes:
Overall item efficiency adjustments have been made for Demon Avenger and Xenon, and consequently, the job-specific adjustment constant formula used to calculate their combat power has been changed to ensure a fair comparison of progression with other jobs.
Epic Dungeon – Aurum Regis
A masked man infiltrates Gerand Darmoor’s palace <Aurum Regis>. His mission is to rescue a comrade held captive deep underneath the palace. What fate awaits him?



- Participation Requirements:
- Level 290 or higher characters who have completed the ‘[Tallahart] For the Coming Battle’ and ‘[Epic Dungeon] The One That Cut Through the Nightmare’ quests.
- Participation Method:
- You can participate in the Story Mode after completing the ‘[Epic Dungeon] Aurum Regis’ quest through the NPC Serazar in Grave of the Gods.
- You can enter the Aurum Regis Dungeon on a character that has completed the Aurum Regis Story Mode. You will receive rewards after clearing the Dungeon.
- The Aurum Regis Dungeon consists of a total of 5 stages. Even if you leave while playing, you can continue from the previous stage when you re-enter.
※ Regardless of the type of Epic Dungeon, you can only clear 3 Epic Dungeons per week per Nexon ID.
The following quests have been added.
- [Epic Dungeon] Aurum Regis
- [Epic Dungeon] The Plan
- [Epic Dungeon] Infiltration
- [Epic Dungeon] Head-On Assault
- [Epic Dungeon] Contact
- [Epic Dungeon] Escape
- [Epic Dungeon] The Two-Faced Traitor
The Story Mode clear reward is as follows.
- The Two-Faced Traitor
The Dungeon clear rewards are as follows.
- Experience
- 2 Sol Erda (untradeable, expires in 30 days)
- 1 Dense Sol Erda Energy (untradeable, expires in 30 days)
- 15 Sol Erda Fragments (untradeable, permanent)
The Bonus Reward system is as follows.
- After clearing the Aurum Regis Dungeon, you can use Maple Points to acquire additional rewards.
- After acquiring rewards at the time of clearing, you can select the higher tier Bonus stages you did not select previously before 12:00 AM of the following Thursday to receive additional rewards.
| Choices | Additional Rewards | Maple Points |
|---|---|---|
| EXP Bonus (Level 1) | Additional 4x of the base experience reward 4 Serazar Coins | 15,000 |
| EXP Bonus (Level 2) | Additional 8x of the base experience reward 8 Serazar Coins | 60,000 |
| Sol Erda Bonus (Level 1) | 8 Sol Erda 4 Dense Sol Erda Energy 4 Serazar Coins | 15,000 |
| Sol Erda Bonus (Level 2) | 16 Sol Erda 8 Dense Sol Erda Energy 8 Serazar Coins | 60,000 |
※ You can only claim rewards on the character that cleared the Epic Dungeon.
The following achievements have been added.
- [Epic Dungeon] The Weight of the Truth
- [Epic Dungeon] Bachelor of Piloting
- [Epic Dungeon] Masters of Piloting
- [Epic Dungeon] PHD of Piloting
A Union Artifact mission has been added.
- Special Mission: Complete the Aurum Regis quests.
Ability Reorganization
The Ability Advanced Reset has been added.
- You can acquire Legendary tier stats on the second and third lines at a set rate through Ability Advanced Reset.
- You can reset your Ability by consuming Honor and mesos.
- You can use Advanced Reset if your Ability is Legendary tier.
- When you use Advanced Reset, you can choose whether or not to apply the newly reset stats.
- For MVP Gold or higher, you can do 3 advanced resets at one time.
- The Honor and mesos consumed based on the number of locked lines for Ability Advanced Resets are as follows.
| Number of Locked Lines | Honor Consumed | Mesos Consumed |
|---|---|---|
| 0 | 20,000 | 2,000,000 |
| 1 | 30,000 | 6,000,000 |
| 2 | 40,000 | 15,000,000 |
※ The Ability stat rates and stat tier rates can be checked on the [Official Homepage > Guide > Probability Type Iems > Ability] page.
The Ability Advanced Reset’s Auto Enhance feature has been added.
- The Auto Enhance will stop if any of the registered target stats match the stat type and meet or exceed the selected tier or input value.
- If the ‘Exclude first line’ option is enabled, the Auto Enhance will not stop even if the stat set for the first line is acquired.
- For MVP Gold rank or higher, you can Auto Enhance 3 times at once with the Ability Advanced Reset.
The maximum limit for Honor you can hold has been increased from 9,999,999 to 999,999,999.
If your second or third lines are Legendary tier, you will not be able to lock the stats and tier when using the normal resets.
If your second or third lines are Legendary tier, you will not be able to use the Chaos Circulator.
If your second or third lines are Legendary tier, you will not be able to use Black Circulators.
A new item, the Abyss Circulator has been added.
- This item can be used if your Ability is Legendary tier (including the second and third lines).
- When used, your tiers and stats will be fixed but the values will be reset.
- If you only have Ability stats that don’t have values which can be reset, you cannot use the item.
※ The reset values may be better, worse, or the same. You can choose if you want to apply the changed stats or not.
Scroll Enhancement Reorganization
You can now use scrolls by consuming mesos in the Scroll Enhancement UI.
- The list of added scrolls, their effects, and costs are as follows.
| Scroll Name | Scroll Effect | Cost |
|---|---|---|
| Premium Accessory Attack Scroll 100% | Attack +4 (85%), +5 (15%) | 60m mesos |
| Premium Accessory Magic Attack Scroll 100% | Magic Attack +4 (85%), +5 (15%) | 60m mesos |
| Earring Accessory Attack (STR) Scroll 10% | Attack +5, STR +3, Max HP +150 | 100m mesos |
| Earring Accessory Attack (DEX) Scroll 10% | Attack +5, DEX +3 | 100m mesos |
| Earring Accessory Attack (LUK) Scroll | Attack +5, LUK +3 | 100m mesos |
| Earring Accessory INT Scroll 10% | Magic Attack +5, INT +3 | 100m mesos |
| Magic One-Handed Weapon Attack Scroll 100% | Attack +9 (50%), +10 (40%), +11 (10%), All Stats +3 | 60m mesos |
| Magic One-Handed Weapon Magic Attack Scroll 100% | Magic Attack +9 (50%), +10 (40%), +11 (10%), All Stats +3 | 60m mesos |
| Magic Two-Handed Weapon Attack Scroll 100% | Attack +9 (50%), +10 (40%), +11 (10%), All Stats +3 | 60m mesos |
| Pet Equipment Attack 100% | Attack +2 (70%), +3 (20%), +4 (10%) | 30m mesos |
| Pet Equipment Magic Attack 100% | Magic Attack +2 (70%), +3 (20%), +4 (10%) | 30m mesos |
| Premium Pet Equipment Attack Scroll 100% | Attack +4 (85%), +5 (15%) | 60m mesos |
| Premium Pet Equipment Magic Attack Scroll 100% | Magic Attack +4 (85%), +5 (15%) | 60m mesos |
| Incredible Chaos Scroll of Goodness 60% | Randomly changes the equipment’s stats (+0~6) | 500k mesos |
| Incredible Chaos Scroll of Goodness 100% | Randomly changes the equipment’s stats (+0~6) | 300m mesos |
| Pet Equipment Innocent Scroll 100% | Resets the pet equipment’s scroll enhancement stats | 1b mesos |
| Pet Equipment Clean Slate Scroll 100% | Restores 1 of the pet equipment’s upgrade slots | 60m mesos |
※ The Meso tab’s scrolls are not affected by Spell Trace Fever Time or Sunday Maple’s Spell Trace enhancement cost discount event benefits.
※ The Earring Accessory Attack/Magic Attack Scrolls are affected by the increased success rate effects of the Diligence trait and Guild Skills.
The Scroll Enhancement UI’s Exclusive Scrolls tab has been reorganized.
- It has been improved so that scrolls that can be used on an item will be displayed in the Exclusive Scrolls tab, even if you do not currently have them in your inventory.
- The Exclusive Scrolls tab has been changed to display only specific types of scrolls. The displayed types of scrolls are as follows.
- Incredible Chaos Scroll of Goodness
- Premium Accessory Attack Scroll
- Premium Accessory Magic Attack Scroll
- Earing Accessory INT Scroll
- Clean Slate Scroll
- Innocent Scroll
- Ark Innocent Scroll
- Pet Equipment Attack Scroll
- Pet Equipment Magic Attack Scroll
- Premium Pet Equipment Attack Scroll
- Premium Pet Equipment Magic Attack Scroll
- Magical Two-Handed Weapon Attack Scroll
- Magical One-Handed Weapon Attack Scroll
- Magical One-Handed Weapon Magic Attack Scroll
- Special Heart Attack Scroll
- Special Heart Magic Attack Scroll
- Pet Equipment Clean Slate Scroll
- Pet Equipment Innocent Scroll
- Astra Bane Shield Attack Scroll
- Astra Blade Attack Scroll
- Astra Shield Magic Attack Scroll
- Astra Aegis Attack Scroll
- Awake Ring Enhancement Scroll
- Tenebris Expedition Ring Enhancement Scroll
- Twisted Time Fragment
- Dragon’s Stone
※ Scrolls that are not displayed in the Exclusive Scrolls tab can still be used by double-clicking or drag and dropping them from your inventory.
When using scrolls that can be used with Return Scrolls, you can now consume mesos to use a Return Scroll.
- Return Scroll: 400m mesos
- Pet Equipment Return Scroll: 500m mesos
- When you use a Return Scroll, it will let you choose the before or after stats after using a single scroll.
- However, if a scroll that consumes scroll slots fails, it will maintain the remaining scroll slots but still consume the Return Scroll’s effect.
New scroll related items have been added.
- Karma Return Scroll
- This skill can only be used on untradeable equipment.
- When you use a Return Scroll, it will let you choose the before or after stats after using a single scroll.
- However, if a scroll that consumes scroll slots fails, it will maintain the remaining scroll slots but still consume the Return Scroll’s effect.
You can no longer use Protect Shield, Recovery Shield, or Safety Shield scrolls in the Scroll Enhancement UI.
※ These items can still be used by double-clicking or drag and dropping them from your inventory.
The following items can no longer be acquired from boss monsters.
- Incredible Chaos Scroll of Goodness
- Premium Accessory Scroll Voucher
- Accessory Scroll Voucher
- Premium Pet Equipment Scroll Voucher
- Magical Weapon Scroll Voucher
- Chaos Scroll 60%
- Necro Two-Handed Weapon Attack Scroll 60%
- Necro One-Handed Weapon Attack Scroll 60%
- Necro One-Handed Weapon Magic Atack Scroll 60%
- Dark Soul’s Enhancement Gem
- Dark Soul’s Magic Stone
- Mu Gong’s Belt STR Scroll 60%
- Mu Gong’s Belt DEX Scroll 60%
- Mu Gong’s Belt INT Scroll 60%
- Mu Gong’s Belt LUK Scroll 60%
- Mu Gong’s Belt Secret Scroll
- Sunset’s Balrog Scroll 5%
- Pet Equipment Speed Scroll 10%
- Pet Equipment Speed Scroll 60%
- Pet Equipment Speed Scroll 100%
- Pet Equipment Jump Scroll 10%
- Pet Equipment Jump Scroll 60%
- Pet Equipment Jump Scroll 100%
The following items can no longer be acquired from normal monsters.
- Chaos Scroll 60%
- Incredible Chaos Scroll 30%
- Incredible Chaos Scroll 50%
- Chaos Scroll of Goodness 20%
- Chaos Scroll of Goodness 50%
- Mu Gong’s Belt STR Scroll 60%
- Mu Gong’s Belt DEX Scroll 60%
- Mu Gong’s Belt INT Scroll 60%
- Mu Gong’s Belt LUK Scroll 60%
- Mu Gong’s Belt Secret Scroll
- Ellinel’s Wings Scroll
- Two-Handed Weapon Attack Scroll
- Two-Handed Weapon Magic Attack Scroll
- Two-Handed Weapon Accuracy Scroll
- Cape Cold Resistance Scroll 10%
- Armor STR Scroll
- Armor DEX Scroll
- Armor INT Scroll
- Armor LUK Scroll
- Armor HP Scroll
- Armor MP Scroll
- Armor Accuracy Scroll
- Armor Defense Scroll
- Armor Diligence Scroll
- Accessory STR Scroll 30%
- Accessory STR Scroll 70%
- Accessory DEX Scroll 30%
- Accessory DEX Scroll 70%
- Accessory INT Scroll 30%
- Accessory INT Scroll 70%
- Accessory LUK Scroll 30%
- Accessory LUK Scroll 70%
- Accessory HP Scroll 70%
- Accessory MP Scroll 70%
- One-Handed Weapon Attack Scroll
- One-Handed Weapon Magic Attack Scroll
- One-Handed Weapon Accuracy Scroll
- Pet Equipment Speed Scroll 10%
- Pet Equipment Speed Scroll 60%
- Pet Equipment Speed Scroll 100%
- Pet Equipment Jump Scroll 10%
- Pet Equipment Jump Scroll 60%
- Pet Equipment Jump Scroll 100%
※ When you complete the ‘[Fairy Academy Ellinel] Teach the Mole King a Lesson’ quest, you will now receive experience instead of Ellinel’s Wings Scrolls.
The following items can no longer be acquired from the Monster Park Enhancement Tuesday Box.
- Chaos Scroll of Goodness 50%
- Incredible Chaos Scroll of Goodness 60%
※ The detailed item acquisition rates for the Enhancement Tuesday Box can be checked on the [Official Homepage > Guide > Probability Type Items > Monster Park Day Boxes] page.
The following items can no longer be acquired from Elite Boss Rare Treasure Boxes.
- Chaos Scroll 60%
- Chaos Scroll of Goodness 30%
The following items can no longer be acquired from Root Abyss Sealed Boxes.
- Yggdrasil’s STR Blessing
- Yggdrasil’s INT Blessing
- Yggdrasil’s DEX Blessing
- Yggdrasil’s LUK Blessing
The following items can no longer be acquired from Root Abyss Chaos Sealed Boxes.
- Advanced Yggdrasil’s STR Blessing
- Advanced Yggdrasil’s INT Blessing
- Advanced Yggdrasil’s DEX Blessing
- Advanced Yggdrasil’s LUK Blessing
You can no longer acquire scrolls by exchanging items with the NPC Sergeant Charlie.
You can no longer craft scrolls with the NPC Strange Man.
You can no longer buy scrolls from the NPC Matata.
You can no longer craft scrolls or donate ingredients with the NPC Mr. Do.
You can no longer exchange pet related scrolls with the NPC Dolphin.
You can no longer exchange Ice Knight’s Shoulderpad Scrolls with the NPC Ban.
The NPC Strange Decorative Box will no longer sell the following items.
- Pet Equipment STR Scroll 60%
- Pet Equipment INT Scroll 60%
- Pet Equipment DEX Scroll 60%
- Pet Equipment LUK Scroll 60%
The NPC Pub will no longer sell the following items.
- Party Quest One-Handed Weapon Attack Scroll 100%
- Party Quest One-Handed Weapon Magic Attack Scroll 100%
- Party Quest Two-Handed Weapon Attack Scroll 100%
The following quest will no longer provide scroll rewards.
- [Mu Lung Dojo] Gathering Missing Ingredients
- [Mirror World – Leafre] Who Am I?
- [Mirror World – Ariant] Scheherazade’s Third Riddle
The ‘[Fairy Academy Ellinel] Teach the Mole King a Lesson’ quest dialogue has been changed.
The World Archive’s information for the NPC Mr. Do has been changed.
Soul Weapon Reorganization
The Soul Amplification system has been added.
- Soul Amplification is a system that lets you consume Soul Ether and mesos to apply or upgrade the Amplification stage of a Magnificent Soul attached to a level 200 or higher weapon. Weapons with an Amplification stage can have Soul Potential.
- You can access this system by clicking the Soul Amplify button in the unified enhancement UI’s Soul Weapon tab, or by double-clicking Soul Ether in your consumable inventory.
- Soul Amplification has a chance to succeed. The success rates, consumed material, and mesos are as follows.
| Target Amplification Stage | Success Rate | Consumed Mesos | Consumed Material |
|---|---|---|---|
| Stage 1 | 5% | 500,000,000 mesos | Stage 1 Soul Ether |
| Stage 2 | 3% | 1,000,000,000 mesos | Stage 2 Soul Ether |
| Stage 3 | 2% | 1,750,000,000 mesos | Stage 3 Soul Ether |
| Stage 4 | 1.5% | 2,750,000,000 mesos | Stage 4 Soul Ether |
- Every time Soul Amplification fails, the Amplification gauge will accumulate, and the success rate will gradually increase.
- ※ If the Amplification succeeds, the previous stage’s Amplification gauge will be reset.
- If the Amplification gauge reaches 100%, the next Amplification attempt will have a 100% success rate.
- The success rate and Amplification gauge increase per failure and guaranteed amplification success ceiling are as follows.
| Amplification Stage | Success Rate Increase | Amplification Gauge | Number of Attempts to Guaranteed Amplification |
|---|---|---|---|
| Stage 1 | 1% | 4.00% | 25 |
| Stage 2 | 0.6% | 3.03% | 33 |
| Stage 3 | 0.4% | 2.33% | 43 |
| Stage 4 | 0.3% | 2.00% | 50 |
- When you succeed at the stage 1 Soul Amplification, the Soul Potential and Soul Amplification stage will be revealed.
- Soul Potential is the same as regular potential, with ranks and 3 lines of stats based on the rank.
- The Amplification stage determines the stat values of the Soul Potential lines. When you succeed with Soul Amplification, the Soul Potential’s rank and stats will remain but the stat values will be increased.
- You can further amplify an amplified soul to increase its Amplification stage (up to stage 4).
- Soul Potential and Soul Amplification stage information has been added to weapons’ item descriptions.
- Soul Amplification information has been added to Magnificent Souls’ item descriptions.
※ When a weapon reveals its Amplification stage, the Soul Weapon can only be re-revealed with a Magnificent Soul.
※ Amplification gauge and Soul Potential rank guaranteed increase related reset counts are stored per weapon item. If it is traded between characters, listed in the Maple Auction for sale, put in storage, sent through delivery, or dropped, they will be reset.
※ Even if a weapon is destroyed, the Amplification gauge and Soul Potential rank guaranteed increase related reset counts will be maintained.
※ When you complete the Destiny Weapon Transcendence, the Soul Amplification gauge and Soul Potential will be transferred.
※ You cannot Soul Amplify or reset Soul Potential of weapons with expiry dates.
※ For Zero, when upgrading to the Genesis Weapon with weapon growth, the Soul Amplification and Soul Potential information will be transferred. If you equip a previous stage’s weapon, it will be changed to the previous weapon’s Soul Amplification and Soul Potential information
※ If you have not completed the ‘[Genesis Weapon] Second Liberation of Power’ quest, you cannot Soul Amplify or reset Soul Potential of the Sealed Genesis Weapon/Genesis Weapon.
The Soul Potential reset system has been added.
- You can access this system by clicking the Soul Potential button in the unified enhancement UI’s Soul Weapon tab.
- Soul Potential can only be reset using mesos. The reset meso costs are as follows.
| Rank | Reset Cost |
|---|---|
| Rare | 20,000,000 mesos |
| Epic | 40,000,000 mesos |
| Unique | 65,000,000 mesos |
| Legendary | 88,000,000 mesos |
※ The rest costs are the same for all Amplification stages.
- Soul Potential’s rank up rates and guaranteed rank increase ceiling are as follows.
| Rank | Rank Increase Rate | Number of Resets to Guaranteed Rank Increase |
|---|---|---|
| Rare → Epic | 1.5000% | 100 |
| Epic → Unique | 0.5875% | 256 |
| Unique → Legendary | 0.3322% | 451 |
※ Soul Potential is affected by the Special Sunday Maple Miracle Time’s benefits.
- Soul Potential’s rank per line rates are as follows.
| Line | Rare | Epic | Unique | Legendary | ||||
|---|---|---|---|---|---|---|---|---|
| First Line | Rare | 100.0000% | Epic | 100.0000% | Unique | 100.0000% | Legendary | 100.0000% |
| Second Line | Rare | 1.9608% | Epic | 4.7619% | Unique | 1.9608% | Legendary | 0.4975% |
| Normal | 98.03922% | Rare | 95.2381% | Epic | 98.03922% | Unique | 99.5025% | |
| Third Line | Rare | 1.9608% | Epic | 4.7619% | Unique | 1.9608% | Legendary | 0.4975% |
| Normal | 98.03922% | Rare | 95.2381% | Epic | 98.03922% | Unique | 99.5025% |
※ You can use Auto Enhance if your Soul Potential is Legendary rank.
※ You can only reset Soul Potential on an Amplified Magnificent Soul.
※ The Soul Potential line rates can be checked on the [Official Homepage > Guide > Probability Type Items > Soul Potential] page.




A new boss reward, Soul Ether, has been added.
- There are 4 stages of Soul Ether. The following bosses have a low chance of dropping them.
| Boss Monster | Difficulty | Item |
|---|---|---|
| First Adversary, Kaling | Normal, Hard, Extreme | Stage 1 Soul Ether |
| Bellona, Malefic Star | Normal, Hard | Stage 2 Soul Ether |
| Limbo, Baldrix | Normal, Hard | Stage 3 Soul Ether |
| Jupiter | Normal, Hard | Stage 4 Soul Ether |
※ Soul Ethers are permanent and tradeable items.
※ ‘Item drop rate increase’ stats are applied to Soul Ethers.
Soul Skills and the Soul Gauge have been removed.
- The Soul Weapon UI and hotkey have been removed.
- Soul Skills have been removed.
- The attack and magic attack boost based on Soul Gauge charge will now be applied passively.
- The Soul effect will now be displayed at all times regardless of Soul Gauge charge.
- Soul Skill information has been removed from Soul item descriptions.
- The Game Settings’ Game tab’s ‘display Soul Weapon window on the screen’ option has been removed.
※ All currently held Soul Skills will be removed after the September 17 maintenance.
※ The Soul effect display feature can be used through the Soul Collection’s Soul Appearance Change UI.
The Soul Collection UI”s Soul Skill information has been removed, and certain UI sizes have been readjusted.
The Soul Appearance Change system has been added.
- The Soul Appearance Change feature lets you change your Soul’s effect without changing the Soul applied to your weapon.
- You can open the UI by clicking the Soul Appearance button in the top right of the Soul Collection.
- You can only change the appearance to Magnificent Souls registered in your Soul Collection.
- You can select your desired Magnificent Soul and click the ‘Apply Appearance’ button to change the appearance.
- You can revert the appearance to your currently equipped Soul’s effect by clicking the ‘Remove Appearance’ button.






You can now add Kai, Dragon Roar, and Maerin’s souls to the Soul Collection.
A feature has been added that lets you to instantly register the soul currently applied to your weapon into the Soul Collection, for certain souls. This will be available until December 16, 2026.
- You can use this feature by talking to the Maple Admin NPC in major towns.
- You can only use this feature for souls applied to your weapon, and only for the following souls.
- Magnificent Maerin’s Soul
- Magnificent Dragon Roar’s Soul
- Magnificent Kai’s Soul
※ This feature can only be used up to 3 times per Maple ID.
※ The Soul item currently applied to the weapon will be removed when it is registered in the Soul Collection.
※ If an Amplified soul is registered into the Soul Collection, its Amplification stage and Soul Potentia will be deactivated. You can reactivate them by applying another Magnificent Soul.
If you have not completed the ‘[Genesis Weapon] Second Liberation of Power’ quest, you can no longer apply a soul to the Sealed Genesis Weapon/Genesis Weapon.
The following achievements have been moved to the Memories tab.
- [Soul] Our Soul Does it the Best
- [Soul] Not Me but My Soul
- [Soul] Souls Hate This Achievement
- [Soul] An Eye for an Eye, a Kalos for a Kalos
Growth Path Reorganization
The base experience rewards from Epic Dungeon: High Mountain, Angler Company, and Nightmare Paradise for level 295 or higher characters has been increased by about 12~18%.
The Geardark area has been added to Monster Park’s advanced dungeons.
Boss Reward Reorganization
Intense Power Crystals’ sale prices have been adjusted.
| Boss | Previous Price | New Price |
|---|---|---|
| Zakum (Chaos) | 8,080,000 | 4,040,000 |
| Pierre (Chaos) | 8,170,000 | 4,080,000 |
| Von Bon (Chaos) | 8,150,000 | 4,070,000 |
| Bloody Queen (Chaos) | 8,140,000 | 4,070,000 |
| Vellum (Chaos) | 9,280,000 | 4,640,000 |
| Magnus (Hard) | 8,560,000 | 4,280,000 |
| Papulatus (Chaos) | 13,100,000 | 6,550,000 |
| Suu (Normal) | 16,700,000 | 8,350,000 |
| Damien (Normal) | 17,500,000 | 8,750,000 |
| Guardian Angel Slime (Normal) | 25,500,000 | 12,700,000 |
| Lucid (Easy) | 29,800,000 | 14,900,000 |
| Will (Easy) | 32,300,000 | 16,100,000 |
| Lucid (Normal) | 35,600,000 | 17,800,000 |
| Will (Normal) | 41,100,000 | 20,500,000 |
| Dusk (Normal) | 44,000,000 | 22,000,000 |
| Dunkel (Normal) | 47,500,000 | 23,700,000 |
| Damien (Hard) | 48,900,000 | 46,400,000 |
| Suu (Hard) | 51,500,000 | 48,900,000 |
| Jin Hilla (Normal) | 71,200,000 | 67,600,000 |
| Lucid (Hard) | 62,900,000 | 59,700,000 |
| Dusk (Chaos) | 69,800,000 | 66,300,000 |
| Guardian Angel Slime (Chaos) | 75,100,000 | 71,300,000 |
| Will (Hard) | 77,100,000 | 73,200,000 |
| Dunkel (Hard) | 94,400,000 | 89,600,000 |
| Jin Hilla (Hard) | 106,000,000 | 100,000,000 |
| Chosen Seren (Normal) | 239,000,000 | 167,000,000 |
| Watcher Kalos (Easy) | 280,000,000 | 238,000,000 |
| First Adversary (Easy) | 308,000,000 | 261,000,000 |
| Chosen Seren (Hard) | 356,000,000 | 302,000,000 |
| Kaling (Easy) | 377,000,000 | 320,000,000 |
| Bellona (Easy) | 440,000,000 | 396,000,000 |
| Watcher Kalos (Normal) | 505,000,000 | 479,000,000 |
| First Adversary (Normal) | 560,000,000 | 532,000,000 |
| Suu (Extreme) | 574,000,000 | 545,000,000 |
| Malefic Star (Normal) | 625,000,000 | 576,000,000 |
| Kaling (Normal) | 678,000,000 | 593,000,000 |
| Bellona (Normal) | 850,000,000 | 824,000,000 |
| Limbo (Normal) | 1,026,000,000 | 995,000,000 |
| Watcher Kalos (Chaos) | 1,273,000,000 | 1,230,000,000 |
| Baldrix (Normal) | 1,368,000,000 | 1,320,000,000 |
| First Adversary (Hard) | 1,435,000,000 | 1,390,000,000 |
| Jupiter (Normal) | 1,615,000,000 | 1,560,000,000 |
| Kaling (Hard) | 1,739,000,000 | 1,560,000,000 |
| Chosen Seren (Extreme) | 2,835,000,000 | 1,840,000,000 |
| Black Mage (Hard) | 665,000,000 | 465,000,000 |
| Black Mage (Extreme) | 8,740,000,000 | 5,680,000,000 |
※ Black Mage’s crystal price will be applied starting from October 1, 2026.
The weekly 12 crystal sell limit per character has been removed.
※ The feature where crystals would be sold at a reduced price, activated when you reached the weekly sell limit, has been removed.
※ Intense Power Crystals (Weekly) cannot be sold if you reach the weekly sell limit per world.
The quantity of Memento Cubes dropped by bosses has been adjusted.
| Boss | Memento Silver Cube | Memento Gold Cube | ||
| Before | After | Before | After | |
| Damien (Hard) | 1 | 0 | 0 | 0 |
| Suu (Hard) | 1 | 0 | 0 | 0 |
| Jin Hilla (Normal) | 1 | 0 | 0 | 0 |
| Lucid (Hard) | 2 | 1 | 0 | 0 |
| Dusk (Chaos) | 2 | 1 | 0 | 0 |
| Guardian Angel Slime (Chaos) | 2 | 1 | 0 | 0 |
| Will (Hard) | 2 | 1 | 0 | 0 |
| Dunkel (Hard) | 2 | 1 | 0 | 0 |
| Jin Hilla (Hard) | 2 | 1 | 0 | 0 |
| Chosen Seren (Normal) | 0 | 2 | 1 | 0 |
| Bellona (Easy) | 0 | 0 | 0 | 2 |
| Watcher Kalos (Normal) | 0 | 0 | 0 | 3 |
| First Adversary (Normal) | 0 | 0 | 0 | 3 |
| Malefic Star (Normal) | 0 | 0 | 0 | 3 |
| Kaling (Normal) | 0 | 0 | 0 | 3 |
| Black Mage (Hard) | 0 | 8 | 8 | 0 |
※ Black Mage’s drop changes will be applied starting from October 1, 2026.
Arcane Symbol Enhancement Cost Adjustment
Arcane Symbol enhancement costs have been decreased by 30% for all regions.
Field Meso Penalty Adjustment
The meso acquisition rate reduction applied when the character level is 11 levels or more higher than the monster’s level has been increased.
Mileage Reorganization
The Mileage acquired through various content gameplay has been reorganized into Exploration Coins.
- Exploration Coins are acquired through various MapleStory content like before. You can use them in the Exploration Coin Shop to buy items.
- Exploration Coin acquisition methods have been reorganized as follows.
- Common
- The monthly acquisition limit per Nexon ID has been increased from 50,000 to 100,000.
- The daily acquisition limit per Nexon ID has been changed from 10,000 to none.
- When you acquire Exploration Coins, you will no longer have to enter the Cash Shop to settle them. They will be instantly accumulated.
- Bosses
- When you loot Exploration Coins dropped by bosses, you will instantly acquire Exploration Coins based on the boss difficulty.
- When defeating the same difficulty weekly boss multiple times, you can acquire Exploration Coins from them up to 6 times per week per Nexon ID.
- When defeating the same difficulty monthly boss multiple times, you can acquire Exploration Coins from them up to 6 times per month per Nexon ID.
- You can no longer acquire Exploration Coins from daily bosses.
- Elite Monsters
- When you loot Exploration Coins dropped by bosses, you will instantly acquire 60 Exploration Coins.
- You can acquire Exploration Coins from Elite Monsters up to 5 times per day per Nexon ID.
- Monster Collection
- You will acquire Exploration Coins instead of Mileage, with no other changes.
- Daily Gift
- The Exploration Coins acquired through Daily Gifts will no longer be included in the monthly acquisition limit.
- Exploration Coin Vouchers acquired as rewards cannot be used on multiple Maple IDs within the same Nexon ID in the same month.
- PC Room
- The Exploration Coins acquired through PC Room rewards will no longer be included in the monthly acquisition limit.
- Exploration Coin Vouchers acquired as rewards cannot be used on multiple Maple IDs within the same Nexon ID in the same day.
- MapleStory M
- You can acquire up to 700 Exploration Coins per day per Nexon ID through MapleStory M.
- Common
※ Unacquired boss Mileage and unsettled Mileage will disappear without being converted to Exploration Coins after the September 17, 2026 maintenance.


- You can use the Exploration Coin Shop through the Quick Move. It is categorized into:
- Utility
- Pets
- Outfits (Appearance, Effects, Weapons, Throwing Stars)
- Outfits (Hats, Overalls, Top and Bottoms, Shoes)
- Outfits (Capes, Gloves, Accessories, Rings)
- The items available in the Utility category are as follows.
| Item | Exploration Coins | Monthly Purchase Limit |
|---|---|---|
| MVP Superpower Buff (11) Voucher | 3,000 | – |
| Mashoor’s Gifts Weather Effect (11) Voucher | 3,000 | – |
| Sweet Taiyaki Sprinkle (11) Voucher | 4,000 | – |
| Taiyaki Sprinkle (11) Voucher | 2,000 | – |
| MVP Superpower Buff Voucher | 300 | – |
| Mashoor’s Gifts Weather Effect Voucher | 300 | – |
| Sweet Taiyaki Sprinkle Voucher | 400 | – |
| Taiyaki Sprinkle Voucher | 200 | – |
| Karma Black Cube | 1,500 | 7 per Nexon ID |
| Karma White Additional Cube | 3,000 | 7 per Nexon ID |
| Karma Return Scroll | 6,900 | 5 per Nexon ID |
| Tera Burning Booster | 9,900 | 1 per Nexon ID |
| 3x Experience Coupon (5) Voucher | 9,900 | 1 per Nexon ID |
| AP Reset Scroll | 14,800 | – |
| SP Reset Scroll | 9,800 | – |
| Platinum Scissors of Karma Voucher | 5,900 | 1 per Nexon ID |
| Hyper Megaphone Voucher | 990 | 5 per Nexon ID |
| Selective 8 Slot Expansion Voucher (including Storage) | 5,320 | – |
| Character Slot Expansion Coupon | 4,900 | – |
| Name Engraver Voucher | 1,700 | – |
| Name Remover Voucher | 1,700 | – |
| Safety Charm Voucher | 350 | – |
| House Wedding Ticket Voucher | 12,000 | – |
| Quick Delivery (6) Voucher | 1,000 | – |
| Quick Delivery Voucher | 200 | – |
| Share Nametag Voucher | 2,000 | – |
| [1 Days] Magic Hourglass Voucher | 100 | – |
| [7 Days] Magic Hourglass Voucher | 700 | – |
| [20 Days] Magic Hourglass Voucher | 2,000 | – |
| [50 Days] Magic Hourglass Voucher | 5,000 | – |
| [99 Days] Magic Hourglass Voucher | 9,900 | – |
| [30 Days] Clotho’s Magic Reel Voucher | 3,000 | – |
| [60 Days] Clotho’s Magic Reel Voucher | 6,000 | – |




※ You can check the expiry dates and tradeability of the sold items through the item tooltips in the Expedition Coin Shop.
※ For items acquired by using the vouchers, the expiry dates and tradeability are shown in the item tooltips.
※ Items in the Pets and Outfits categories were selected based on previous sales volume when purchased entirely with Mileage.
The Mileage acquired from purchases made with Nexon Cash has been reorganized into Maple Credit.
- When you buy an item with Nexon Cash, you will receive 5% of that amount as Maple Credit. You can use it to buy items in the Credit Shop.
※ Maple Credit is not accumulated when buying items that cost 10 NX or less.
※ If you gift an item with Nexon Cash, neither the sender or receiver will accumulate Maple Credit.
※ For items that can be refunded, Maple Credit is accumulated when the purchase is finalized.
- Maple Credit is shared within the Nexon ID.
- Maple Credit will expire 1 year from when it was accumulated. You can view your accumulation, usage, and expiration details for the pas year.
※ In previously used Maple Credit is re-accumulated due to refunds, the original Maple Credit expiry will be applied. If it has already expired, the Credit will not be re-accumulated.
Existing Mileage can still be used in the Cash Shop, but will expire on the November 19, 2026 maintenance.
- Mileage/Maple Credit Parallel Operation Period: September 17, 2026 after the maintenance ~ November 19, 2026 before the maintenance
- 5% of Nexon Cash purchases will be accumulated as Maple Credit.
- You cannot accumulate any new Mileage. You can use your Mileage for mixed payments, full payments, and in the Mileage Shop in the Cash Shop until the November 19, 2026 maintenance.
- You can click the Switch button at the top of the Cash Shop to check your Maple Credit/Mileage balances.
- Mileage Expiration: November 19, 2026 after the maintenance
- All remaining Mileage balances will be removed, and the Mileage mixed/full payments and Mileage Shop in the Cash Shop will be removed.
※ Mileage balances cannot be restored after this date. Please use them beforehand.
The Credit shop has been added where you can use your Maple Credit.
| Item | Price (Credits) | Expiry Date | Sale Period |
|---|---|---|---|
| Prime Cube | 10,000 | 30 Days | Until November 18, 2026 at 11:59 PM |
| Prime Additional Cube | 20,000 | ||
| Abyss Circulator | 4,900 | Always | |
| Sol Erda | 9,900 | ||
| Platinum Scissors of Karma | 5,900 | ||
| Wisp’s Wonderberry | 5,400 | 7 Days | |
| Luna Crystal | 3,900 | Permanent | |
| Maple Royal Style | 2,200 | 7 Days | |
| Premium Masterpiece | 1,900 | Permanent | |
| Colouring Prism Pro | 25,000 | ||
| Weapon Effect Prism | 15,000 | ||
| Premium Hair Coupon | 5,500 | 14 Days | |
| Premium Face Coupon | 3,500 | ||
| Custom Mix Dye Coupon | 48,000 | 7 Days | |
| Custom Mix Dye Colour Lens Coupon | 24,000 | ||
| Balance Mix Dye Coupon | 24,000 | ||
| Balance Mix Dye Colour Lens Coupon | 12,000 |
※ The items sold in the Credit Shop cannot be gifted.
※ All items sold in the Credit Shop can be traded 1 time before use.
New items have been added to the Credit Shop, the Prime Cube and Prime Additional Cube.
- Prime Cube
- You can reset your potential stats with the first line locked.
- When you reset potential, you can choose between the old and new potential.
- The line appearance rates are the same as Black Cubes.
- This item can only be used on items with Legendary rank potential.
- When used, you will acquire 1 Prime Cube Fragment.
- You can exchange 5 Prime Cube Fragments for 2,000 Spell Traces.
- You can exchange 25 Prime Cube Fragments for 1 Special Additional Potential Scroll.
- Prime Additional Cube
- You can reset your additional potential stats with the first line locked.
- When you reset additional potential, you can choose between the old and new potential.
- The line appearance rates are the same as White Additional Cubes.
- This item can only be used on items with Legendary rank additional potential.
- When used, you will acquire 1 Prime Additional Cube Fragment.
- You can exchange 5 Prime Additional Cube Fragments for 2,000 Spell Traces.
- You can exchange 15 Prime Additional Cube Fragments for 1 Special Additional Potential Scroll.
MVP Reorganization
The MVP Black rank benefits have been reorganized.
| Details | Before | After | |
|---|---|---|---|
| Rank Criteria | Purchase amount over the last 13 weeks | 3m NX | 2.5m NX |
| New Benefits | Automatic carry-over of purchase amounts exceeding MVP Black | – | Up to 10m NX |
| MVP Resort and VIP Sauna 2x Speed Mode | – | Added | |
| Quick Pass | Free daily Monster Park Quick Passes | 7 | 14 |
| Free daily Symbol daily quest Quick Passes | 14 | 28 | |
| Free daily Tenebris daily quests | 3 | 6 | |
| Daily Gift claim | – | Added | |
| Free weekly Epic Dungeon Quick Passes | 1 | 3 | |
| Free weekly Symbol weekly quest Quick Passes | 6 | 12 | |
| Weekly Benefits | MVP Resort | 18 hours | 20 hours |
| Monster Park Hands Pass (1 Hour) | – | 1 | |
| MVP 5x Experience Coupon | – | 2 | |
| MVP 70% Additional Experience Coupon | 14 | 28 | |
| MVP Superpower Buff | 14 | 28 | |
| MVP Exclusive Experience Equipment Claim | 1 per Maple ID | 1 per character | |
| MVP Black Kinship Ring | – | Base additional experience +20% Additional experience when party members have it equipped, +25%/30%/35%/40% | |
| MVP Black Boost Ring | – | Additional experience +30% | |
| MVP Black Spirit Pendant | – | Additional experience +60% | |
| MVP Black Title | Attack/magic attack +10 All stats +10 Max HP/MP +500 Monster defense ignore +8% | Attack/magic attack +10 Boss damage +10% Monster defense ignore +10% Additional experience +10% | |
| THE BLACK Medal | Attack/magic attack +7 All stats +7 Max HP/MP +350 Boss damage +5% | Attack/magic attack +10 All stats +10 Max HP/MP +500 Boss damage +10% | |
| Etc | Daily Gift 21st Day Reward | 10x | 12x |
| Daily Gift 28th Day Reward | 10x | 12x |
- Automatic carry-over of purchase amounts exceeding MVP Black: Purchase amounts exceeding the MVP Black rank threshold are carried over and accumulated (up to 10mNX). If the purchase amount is insufficient during the next rank renewal, the carry-over amount will be used automatically to cover the difference. You can view the carry-over amount in the MVP UI’s purchase deails tooltip after reaching MVP Black. After the September 17, 2026 maintenance, any amount exceeding 2.5m NX from purchases made over the last 13 weeks will be reflected as the carry-over amount.
- MVP Resort and VIP Sauna 2x Speed Mode: The usage time is consumed 2x faster, and the experience acquisition is increased to 2x.
- Daily Gift Quick Pass: You can instantly claim the Daily Gift without having to hunt 300 monsters within your level range. This benefit is also added to MVP Red.
- MVP Black Exclusive Experience Equipment: MVP Black exclusive experience equipment has been added that are better than the existingitems. They cannot be equipped at the same time as items of the same type.
MVP Resort’s experience acquired has been increased by about 2.2x.
- After the September 17, 2026 maintenance, any remaining MVP Resort usage time accumulated up to September 16, 2026 will be adjusted downwards to align with the increased experience rate.
The Symbol Quick Pass and Tenebris Daily Quest Quick Pass details have been improved.
- The usage limit has been changed from 1 time per region to a combined total limit so that multiple characters can use Quick Passes on the same areas.
Cash
The MapleStory x Catch! Teenieping collaboration will take place.
- Sale Period: September 17, 2026 after the maintenance ~ October 21, 2026 at 11:59 PM.
- Sale Items:
- Catch! Teenieping Goods Collection
- Special Luna Crystal
- 3 Special Luna Petite pet equipment
※ These items can only be purchased with NX, and can be traded 1 time before use.


The Catch! Teenieping Goods Collection can be used to acquire 1 item based on a set rate. You can see the rates here, and you can see the full item visuals here.
- Illusion Ring: Sourping Voucher
- Illusion Ring: Sweetping Voucher
- Illusion Ring: Auroraping Voucher
- Illusion Ring: Princess Hachuping Voucher
- Illusion Ring: Graceping Voucher
- Illusion Ring: Claireping Voucher
- Illusion Ring: Bonnyping Voucher
- Illusion Ring: Sparkleping Voucher
- Illusion Ring: Hopping Voucher
- Illusion Ring: Snuggyping Voucher
- Illusion Ring: Rellaping Voucher
- Illusion Ring: Kittyping Voucher
- Petite Dianaping Nametag Ring Voucher
- Petite Eclipseping Nametag Ring Voucher
- Petite Princess Hachuping Nametag Ring Voucher
- Petite Dianaping Chat Bubble Ring Voucher
- Petite Eclipseping Chat Bubble Ring Voucher
- Petite Princess Hachuping Chat Bubble Ring Voucher
- Sol Hecate: Teenieping Skin Voucher
If you use 10 Catch! Teenieping Goods Collections during the sale period, you can claim the Romi Avatar Set Voucher. You can acquire the following items from the voucher.
- Romi Hair Coupon
- Romi Face Coupon
- Romi Ribbon
- Romi Suit (M)
- Romi Dress (F)
- Romi Loafers (M)
- Romi Shoes (F)
- Romi Princess Pact
※ The Romi Avatar Set Voucher is permanent and can only be put into storage.
※ The items acquired from the voucher are permanent and untradeable items.
※ The Romi Avatar Set Voucher can only be claimed 1 time per Maple ID.
The Special Luna Crystal can give the following. You can see more information here.
- Petite Teenieping Set: Petite Dianaping, Petite Eclipseping, Petite Princess Hachuping
The Abyss Circulator will be sold.
- Sale Period: September 17, 2026 after the maintenance ~ always
- Sale Price: 4,900 NX, cannot use Mileage
※ The item can be traded 1 time before use, and will expire in 30 days.
When purchasing the Master Label Growth Plus or Master Label Combat Plus in the Cash Shop, the currently applied Master Label Plus effects and the number of equipped Master Labels that are not included will now be displayed in a popup.
When using Masterpiece and Premium Masterpiece items, you can now acquire the past 6 sets of Special Label items as Red/Black Label.
The Selective Master Abandon Set Voucher acquired from Premium Masterpiece has been changed to be tradeable 1 time.
※ This change will be applied retroactively to Selective Master Abandon Set Vouchers acquired before the update, and they will be changed to be tradeable 1 time.
※ The world shared Master Label slots that many players have been waiting for is planned to be added in the next update. We ask for your understanding with regards to the delay in release.
The sale method for MVP Superpower Buffs has been changed.
- Sale Location: Cash Shop > Utility > Convenience
- MVP Superpower Buff: 300 NX
- MVP Superpower Buff (11): 3000 NX
The sale method for Mashoor’s Gift Weather Effect has been changed.
- Sale Location: Cash Shop > Utility > Weather Effect
- Mashoor’s Gift Weather Effect: 300 NX
- Mashoor’s Gift Weather Effect (11): 3000 NX
Pet Equipment Vouchers have been added.
- Sale Location: Cash Shop > Utility > Pet Equipment
- Pet Equipment Voucher: 2,500 NX
- Wonder Black Pet Equipment Voucher: 7,900 NX
- Luna Petite Pet Equipment Voucher: 15,900 NX
- You can double click a Pet Equipment Voucher and use it on a pet in your inventory to exchange it for pet equipment that can be used by that pet.
- Pet Equipment Vouchers can only be used on regular pets, action pets, and Wonder Blue pets.
- Wonder Black Pet Equipment Vouchers can only be used on Wonder Black, Luna Sweet, and Luna Dream pets.
- Luna Petite Pet Equipment Vouchers can only be used on Luna Petite pets.
- Pet Equipment Vouchers cannot be used on pets that do not use pet equipment.
- The sale of all currently available pet equipment will end.
Premium Pet Food has been added.
- Sale Location: Cash Shop > Utility > Pet Food
- Premium Pet Food: 500 NX
- Premium Pet Food (6): 2,500 NX
- Premium Pet Food can be used on all regular pets.
- The sale of all currently available pet food will end, except Chloe’s Enhancement Potion.
The sale of the following Cash items will end.
- Gold Apple
- Magic Hourglass
- Clotho’s Magic Reel
- Accessory Liberation Key
- Etc Liberation Key
- Weapon Liberation Key
- Armor Liberation Key
- Bumblebee Train Riding Voucher
- Asteroid B612 RidingVoucher
- Traveling Salesman Myomyo
- Miracle Circulator
- Protect Shield
- Safety Shield
- Recovery Shield
- Return Scroll
- Persian Cat Attack/Magic Attack Package
- Desert Fox Attack/Magic Attack Package
- Junior Sancho Attack/Magic Attack Package
- Penguin Attack/Magic Attack Package
The following Cash items will be sold.
- Persian Cat
- Desert Fox
- Junior Sancho
- Penguin
The following Cash items have been changed.
- The Pink Angel Package will no longer include the [30 Days] Traveling Salesman Myomyo (BONUS).
Improvements
Quests
Voices have been added to the ‘[Limen] Defeat the Black Mage’ quest.
Voices have been added to some Arteria area quest cutscenes.
Items
In boss waiting maps, you can now use certain buff items in certain situations where item usage was restricted.
The preview images in the tooltips for title items that display scores will now match the actual appearances when equipped.
Monsters
Alleviated a stuttering issue in certain boss content.
You can now click the exit portal in Black Mage (Hard/Extreme)’s reward map.
Watcher Kalos (Easy/Normal/Hard/Extreme)
- In Phase 2, Kalos’ Curse effect will now be displayed in front of certain character skill effects. The changed skills are as follows.
- Bowmaster: Afterimage Shot
- Bishop: Holy Magic Shell
- Common Demon: Call Mastema VI
First Adversary (Easy/Normal/Hard/Extreme)
- You can now bind the boss immediately after the Cycle of Power.
Bellona
- Fixed an issue where if you changed phases in Insane Mode, your Death Count would not be restored even if you were not hit.
- The Rapturous Vanquish pattern’s warning effect has been changed. (Note: this is the ㅡ, I, X pattern)
- In Phase 2, the delay before the Rapturous Vanquish pattern’s vertical slash attack is considered a hit has been decreased by about 20%.
- In Phase 2, certain trajectories of the Rampage Pendulum pattern have been changed. (Note: this is the pinball pattern)
- In Phase 2, the Rampage Pendulumn pattern’s warning trajectories will now be displayed above the monster.
- In Easy/Normal Mode Phase 2, the Merciless Charge pattern’s forwards attack delay has been increased by about 14%. (Note: this is the box pattern where she jumps off the different sides of the screen)
- In Easy/Normal Mode Phase 2, the Merciless Charge pattern’s upper attack delay has been increased by about 26%.
- In Easy/Normal Mode Phase 2, the Merciless Charge pattern’s forwards attack’s duration where the silhouette is invisible has been decreased by about 33%.
- In Easy/Normal Mode Phase 2, the Merciless Charge pattern’s upper attack’s duration where the silhouette is invisible has been decreased by about 50%.
- In Hard Mode Phase 2, the Merciless Charge pattern’s forwards attack’s duration where the silhouette is invisible has been decreased by about 50%.
- In Hard Mode Phase 2, the Merciless Charge pattern’s upper attack’s duration where the silhouette is invisible has been decreased by about 50%.
- In Hard Mode Phase 2, the Merciless Charge pattern’s upper attack delay has been increased by about 17%.
- In Hard Mode Phase 2, the Merciless Charge pattern’s ground charge delay has been increased by about 7%.
- In Hard Mode Phase 2, the Merciless Charge pattern’s ground charge speed has been decreased by about 14%.
Maps
In Epic Dungeon: Angler Company Stage 4, the key assigned to ‘Hacking – Conversion’ will no longer be affected by the Skill Repeated Input option.
In Epic Dungeon: Angler Company Stage 4, the ‘Hacking – Conversion’ consecutive use time limit has been decreased.
When entering Chosen Seren’s entrance map through the Boss UI, the character will now be moved directly in front of the boss entrance portal.
UI
The logout popup’s font and certain images have been changed.
In the Maple Auction, only the character that registered an item for sale can now reclaim it if the sale is cancelled.
Re-registering and changing prices in the web browser Maple Auction will no longer be included in the sale limit.
In the client Maple Auction’s secondary weapon filter, the items equippable by your current job will now appear at the top of the list and are displayed with a special icon.
When entering a channel through changing channels or the world select screen, if the channel is crowded or there is a surge in requests, users will now enter sequentially through a channel change waiting queue.
- Your place in line will be displayed while waiting, and you will automatically enter the channel when your turn arrives.
- ※ If you press the cancel button, you will be removed from the queue instantly. If you try to change to that channel again, you will be placed at the back of the queue.
When registering a boss party recruitment post, the maximum Authentic Force requirement value has been increased to 880.
To ensure smoother Maple Auction usage, certain client-side data such as inputted search filter settings will be reset with every update.
※ Search preset information will not be reset.
The MVP Resort and VIP Sauna UI’s ‘experience acquisition effect’ option will now be applied to all characters instead of just your own.
In the client Maple Auction’s detailed filters, clicking on an item from the list that appears when typing an item name will no longer trigger an instant search.
Items purchasable with Maple Points will now be excluded from the Buff Manager.
The Buff Sequence button will now be disabled in maps where consumable items have a cooldown.
The character creation window’s job descriptions for Pathfinder, Phantom, and Hoyoung have been changed.
The Event List’s coin shops will now be accessible in non-town maps.
※ However, you cannot use it in certain content like bosses.
Skill Repeated Input
Directional keys will now also be affected by the Skill Repeated Input option.
The Skill Repeated Input option will no longer be applied while liberating a rune.
Skill macros that include on/off skills will no longer be affected by the Skill Repeated Input option.
Monster Park
You can now save the number of sweeps in the Monster Park entrance UI.
- If you activate the save option, the number of sweeps you set will be saved.
Error Fixes
If you want the full list of error fixes, you can check the patch notes.
Events
Personal Burning
Complete personalized growth missions tailored to your character’s level and experience explosive growth!
Event Participation Requirements:
- A level 260~299 character that has completed the ‘Another Power, Authentic Force’ quest.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
※ You can participate in the Personal Boss Missions starting from September 24, 2026 at 12:00 AM.
You can select the ‘Personal Burning’ event in the Event List and click the [Participate] button to start the event.
※ You can only participate in this event on a single character per person.
※ Once you have designated the Personal Burning effect, you cannot cancel it. Even if you delete the character participating in the event, you cannot participate again in the event on another character in the same account.
Personal Growth Missions
Event Participation Requirements:
- A character participating in the Personal Burning event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
The character participating in the Personal Burning event will be assigned a set of 30 personalized growth missions, based on their level and experience at the time of initial participation.
When you complete each stage’s mission by reaching the specified experience %, you will automatically receive experience matching that stage instantly as well as 1,000 Personal Coins.
※ If you designate a level 299 character that already has more than about 68% of the required experience to reach the next level, any stages that exceed level 300 will be adjusted to just require reaching level 300. No experience rewards will be given for these adjusted stages.
Personal Boss Missions
Event Participation Requirements:
- A character participating in the Personal Burning event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can defeat boss monsters in the Personal Boss Missions tab’s weekly boss list to acquire experience matching that boss. The experience is given when you defeat the reward monster, not at the end of the boss monster’s last phase.
Level 300 characters cannot receive experience through the Personal Boss Missions.
Bosses Included in the Personal Boss Missions
| Boss | Difficuly |
|---|---|
| Damien | Hard |
| Suu | Hard |
| Lucid | Hard |
| Guardian Angel Slime | Chaos |
| Dusk | Chaos |
| Will | Hard |
| Dunkel | Hard |
| Jin Hilla | Hard |
| Chosen Seren | Normal |
| Watcher Kalos | Easy |
| First Adversary | Easy |
| Kaling | Easy |
| Chosen Seren | Hard |
| Bellona | Easy |
| Watcher Kalos | Normal |
| First Adversary | Normal |
| Suu | Extreme |
| Malefic Star | Normal |
| Kaling | Normal |
| Bellona | Normal |
| Limbo | Normal |
| Watcher Kalos | Chaos |
| Baldrix | Normal |
| First Adversary | Hard |
| Kaling | Hard |
| Jupiter | Normal |
| Chosen Seren | Extreme |
| Limbo | Hard |
| Malefic Star | Hard |
| Bellona | Hard |
| Baldrix | Hard |
| Watcher Kalos | Extreme |
| First Adversary | Extreme |
| Jupiter | Hard |
| Kaling | Extreme |
※ You cannot acquire experience in Practice Mode.
※ If you clear a boss in a party, the experience will be divided equally based on the number of party members that satisfy the conditions.
※ A party leech prevention system will be applied.
※ If a party member’s damage is less than 5% of the party’s total damage, that party member will not complete their personal boss mission.
※ Even if a party member leaves the party or exits midway, the total damage will be calculated including the damage dealt by that party member.
Personal Monsters
Event Participation Requirements:
- A character participating in the Personal Burning event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
Personal Flames Customization
- You can customize your Personal Flames in the Personal Monsters tab.
- You can allocate Custom Points to Sol Erda, Sol Erda Fragments, and Personal EXP. This will determine the type of Personal Reward Points you will acquire when you defeat Personal Flames.
※ You are provided 3 Personal Flame Custom Points.
Personal Flames


- Personal Flames are monsters exlusive to the character designated for Personal Burning. They will appear in Arcane Force or Authentic Force maps with monsters within your level range.
- The number of defeatable Personal Flames will be increased by 24,000 every Thursday at 12:00 AM.
- You can enable or disable the Personal Flame spawns in the UI displayed when in a map with monsters within your level range.
- Every time you defeat a Personal Flame, you will acquire experience matching the level of the monsters in the map, as well as Personal Reward Points.
※ The number of defeatable Personal Flames added every Thursday cannot exceed a total limit of 36,000. Any amount that could not be added due to this limit will instead be added to the number of Personal Flames that can be charged through the Personal Monster Pass.
※ Personal Flames can only be summoned if you have allocated all of your Personal Flame Custom Points.
※ No additional experience effects are applied to Personal Flames.
Personal Reward Points
- Every time you defeat a Personal Flame, you will acquire 3 Personal Reward Points.
- The Personal Reward Points you acquire will be distributed across the different item types, based on the Personal Flame customization you set.
- There are 3 types of Personal Reward Points: Sol Erda, Sol Erda Fragments, and Personal EXP. You can exchange your points for rewards within each category.
| Reward | Personal Reward Points Required | Tradeability | Expiry Date |
|---|---|---|---|
| 6 Faint Sol Erda Energy | 1,500 Sol Erda Points | Untradeable | Expires on November 19, 2026 at 2:00 AM. |
| 1 Sol Erda Fragment | 1,500 Sol Erda Fragment Points | Permanent | |
| 1 Personal EXP Voucher | 100 Personal EXP Points | Expires on November 19, 2026 at 2:00 AM. |
Personal Monster Pass
- When you use the Personal Monster Pass, you can charge Personal Flames that could not previously be added because it would exceed the limit of 36,000.
- You can charge 1 Personal Flame per 10 Maple Points.
Personal Coin Shop
Event Participation Requirements:
- A character participating in the Personal Burning event.
※ The Personal Coin Shop can be used by all level 260 or higher characters within the Maple ID, not just the character participating in the Personal Burning event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can select the ‘Personal Burning’ event in the Event List’s events tab to open the [Personal Growth Missions] UI and press the ‘Open Shop’ button or select the ‘Personal Coin Shop’ in the Event List’s coin shop tab to use the shop.
※ The Personal Coin Shop purchases are shared by all characters within the Maple ID.
| Item | Personal Coins Required | Purchase Limit |
|---|---|---|
| Karma Black Cube | 85 | 100 per Maple ID |
| Karma White Additional Cube | 130 | 100 per Maple ID |
| Karma Abyss Rebirth Flame | 85 | 100 per Maple ID |
| Sol Erda | 200 | 10 per Maple ID |
| Sol Erda Fragment | 15 | 300 per Maple ID |
※ The Personal Coin Shop items (except the Sol Erda Fragments) will expire on November 19, 2026 at 2:00 AM.
※ The Sol Erda can only be used by level 260 or higher characters that have completed the 6th job advancement. You cannot use it if you currently hold the limit of Sol Erda.
※ The Sol Erda Fragments are permanent and untradeable items.
MapleStory Autumn Event [Visitors of the Argo]
The Argo, an Alliance intelligence ship has docked briefly to be refitted. There’s a lot to prepare before it can set sail again. Help the Argo prepare for departure along with 10 Boogies!
Event Participation Requirements:
- A level 101 or higher character.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can select the ‘The Argo’s Invitation’ event in the Event List and click the [Participate] to start the event. The ‘Visitors of the Argo’ event supported the simplified event start feature.
※ The ‘[Attendance Check Event] Protect Argo’ event is not included in the simplified start feature because you must designate a specific Maple ID to receive the rewards when you first participate.
[Story Quest] Visitors of the Argo
Event Participation Requirements:
- A level 101 or higher character.
You can start the ‘[The Argo] The Argo’s Invitation’ quest through the lightbulb icon. After completing the quest, you can talk to the NPCs in the Argo deck to proceed with the story.
The following [The Argo] quests have been added.
- [The Argo] Browsing the Argo
- [The Argo] Finding the Pages of the Unpublished Manuscript
- [The Argo] The Informant’s Struggle
- [The Argo] New Control Magic
- [The Argo] Controlling the Soul
- [The Argo] Reaching the Source
- [The Argo] Marauders of the Bordering Lands
- [The Argo] Sparring Match
- [The Argo] Welcoming a Guest Beneath the Sea
- [The Argo] Will Your Revenge Succeed?
- [The Argo] A Mortal Defeating an Immortal
- [The Argo] Graupen’s Children
- [The Argo] Bellona’s Syaman
- [The Argo] High Lef’s God King
[Attendance Check Event] Protect Argo
Your help is required to prepare for the Argo’s voyage. Patrol the area around the Argo every day to receive various gifts and Argo Coins!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘The Argo’s Invitation’ event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can select the ‘[Attendance Check] Protect Argo’ event in the Event List and click the [Participate] button to designate the Maple ID that will receive the rewards.
- This event is not started automatically with ‘The Argo’s Invitation’ because you must designate a Maple ID.
- You cannot change the designated Maple ID after you have selected it.
After you first participate in the event, you can select ‘The Argo’s Invitation’ on other characters within the same Maple ID to start this event at the same time as all of the other ‘Visitors of the Argo’ events.
You can check your event progress by selecting ‘[Attendance Check Event] Protect Argo’ in the Event List.
※ The event progress is shared between all characters in the Maple ID. However, attendance rewards and Argo Coins can only be claimed on the single designated Maple ID per person.
※ The Experience Coupons can be claimed individually on each Maple ID.
Recon Log

When you login, the daily recon will be completed automatically. Every time a recon is completed, you will accumulate 3 3x Experience Coupons (30 Minutes), 1,000 Argo Coins, and daily recon log rewards based on the number of recon.
You can claim your desired amount of accumulated 3x Experience Coupons by pressing the ‘Receive’ button in the UI. You can also exchange 15 3x Experience Coupons for 1 4x Experience Coupon (30 Minutes).
You can complete the recon up to 5 times per week, and up to 40 times during the event period.
You can click the Protect Pass <Use> button at the left side of the UI to use 3,000 Maple Points to complete 1 recon that you did not complete previously. The <Protect Pass> can be used up to the number of times you did not complete the recons as of the previous week.
| Number of Recons | Reward | Quantity |
|---|---|---|
| 1 | Spirit Pendant Voucher (30 Days) | 1 |
| 2 | VIP Sauna Entry Ticket | 1 |
| 3 | The Argo Replica Riding (Permanent) Voucher | 1 |
| 4 | Experience Core Gemstone | 150 |
| 5 | Selective Sol Erda/Sol Erda Fragment Voucher | 1 |
| 6 | VIP Booster | 10 |
| 7 | VIP Sauna Entry Ticket | 1 |
| 8 | The Argo Flight Chair | 1 |
| 9 | Selective Symbol Voucher | 300 |
| 10 | Karma Unique Potential Scroll 100% | 1 |
| 11 | Advanced EXP Voucher | 2000 |
| 12 | VIP Sauna Entry Ticket | 1 |
| 13 | Argo Damage Skin (Unit) | 1 |
| 14 | Special Medal of Honor | 200 |
| 15 | Selective Sol Srda/Sol Erda Fragment Voucher | 1 |
| 16 | VIP Booster | 10 |
| 17 | VIP Sauna Entry Ticket | 1 |
| 18 | Soft Blush/Petal Skin Voucher | 1 |
| 19 | Karma Black Rebirth Flame | 200 |
| 20 | Growth Potion (200~269) | 1 |
| 21 | Advanced EXP Voucher | 2000 |
| 22 | VIP Sauna Entry Ticket | 1 |
| 23 | The Argo Custom Background Voucher | 1 |
| 24 | Fairy Heart Voucher | 1 |
| 25 | Selective Sol Srda/Sol Erda Fragment Voucher | 1 |
| 26 | VIP Booster | 10 |
| 27 | VIP Sauna Entry Ticket | 1 |
| 28 | Argo Informant Outfit Set Voucher | 1 |
| 29 | Karma Unique Potential Scroll 100% | 1 |
| 30 | Karma Star Force 17 Star Enhancement Scroll (Level 160) | 1 |
| 31 | Advanced EXP Voucher | 2000 |
| 32 | VIP Sauna Entry Ticket | 1 |
| 33 | Selective Mannequin/Slot Expansion Voucher | 1 |
| 34 | Karma Black Cube | 20 |
| 35 | Selective Sol Srda/Sol Erda Fragment Voucher | 1 |
| 36 | VIP Booster | 10 |
| 37 | VIP Sauna Entry Ticket | 1 |
| 38 | Character Select Window Theme Voucher – The Argo | 1 |
| 39 | Karma White Additional Cube | 20 |
| 40 | Growth Potion (200~279) | 1 |






※ All reward items can only be put into storage.
※ All reward items can be received until November 18, 2026 at 11:59 PM and will expire on November 19, 2026 at 2:00 AM (except the Argo Flight Chair).
※ The Argo Flight Chair is permanent.
※ When you use the Selective Symbol Vouchers for Selective Authentic Symbol Vouchers, you can choose from ‘Authentic Symbol: Cernium/Arcs/Odium/Shangri-La/Arteria/Carcion’/’Grand Authentic Symbol: Tallahart’.
※ The Sol Erda can only by used by characters level 260 or higher that have completed the 6th job advancement. It cannot be used if you hold the maximum amount of Sol Erda.
※ The Sol Erda can only be used by level 260 or higher characters that have completed the 6th job advancement. You cannot use it if you currently hold the limit of Sol Erda.
[Event Skill] Blessing of the Argo
Escort the Argo and receive its magical support!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘The Argo’s Invitation’ event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
※ The acquired skill can be enhanced until November 18, 2026 at 11:59 PM. The skill will expire on November 25, 2026 at 11:59 PM.
You can select the ‘The Argo’s Invitation’ event in the Event List and click the ‘Participate’ button to start the Visitors of the Argo-related events all at once.
After starting the event, you will automatically receive the ‘Blessing of the Argo’ skill.
You can select the ‘[Event Skill] Blessing of the Argo’ event in the Event List to check your event progress.
Hunting Mission
Every week, you can defeat 10,000 monsters within your level range to complete the hunting mission.
For every 2,000 monsters you defeat, you can click the [Complete] button to acquire 5 Combat Magic Points and 5 Tactical Magic Points. You can acquire up to 25 of each per week. You can complete the hunting mission 5 times per week, and up to 40 times over the event period.
You can click the Hunting Mission Pass <Use> button in the UI to use 3,000 Maple Points to complete 1 hunting mission that you did not complete previously. The <Hunting Mission Pass> can be used up to the number of times you did not complete the hunting mission as of the previous week.
※ The <Hunting Mission> can be completed all at once after defeating 10,000 monsters within your level range.
※ The <Hunting Mission> participation records are shared between all characters in the Maple ID.
Combat Support Magic/Tactical Support Support
You can open the event UI through the Event List to use your Combat Magic Points and Tactical Magic Points to enhance your stats.
※ Combat Magic Points/Tactical Magic Points are acquired per Maple ID. The acquired skills’ levels are shared within the world.
Combat Support Magic will enhance the character’s stats, and Tactical Support Magic will enhance content participation rewards.
You can click the ‘Enhance’ button for each skill to open the dedicated enhancement UI where you can select your desired enhancement level and upgrade the skill all at once.
※ If you click the ‘Add Max’ button in the UI, it will be set to the highest possible enhancement stage.
※ If you click the ‘Enhance’ button in the UI, it will immediately enhance the skill.
If you have acquired one or more skills, you can reset all of your points for 9,900 Maple Points. You will get back all of the Combat Magic Points/Tactical Magic Points you have used.
Buying Magic Points
You can also click the [Buy] button to buy your desired amount of selected Magic Points. It costs 1,000 Maple Points per Magic Point.
※ When the event starts, you can buy 10 ‘Combat Magic Points’ and ‘Tactical Magic Points’. Every Thursday at 12:00 AM, 10 more of each will become available for purchase.
※ The available quantity will accumulate over the event period.
Combat Support Magic
| Stat Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
|---|---|---|---|---|---|---|
| Attack/Magic Attack | +5 | +10 | +15 | +20 | +30 | +40 |
| Boss Damage | +5% | +10% | +15% | +20% | +30% | +40% |
| Defense Ignore | +5% | +10% | +15% | +20% | +30% | +40% |
| All Stats | +10 | +20 | +30 | +40 | +60 | +80 |
| HP/MP | +500 | +1000 | +1500 | +2000 | +3000 | +4000 |
| Buff Duration | +5% | +10% | +15% | +20% | +25% | +30% |
| Critical Rate | +5% | +10% | +15% | +20% | +25% | +30% |
| Normal Monster Damage | +5% | +10% | +15% | +20% | +30% | +40% |
| Arcane Force | +10 | +20 | +30 | +40 | +50 | +60 |
| Authentic Force | +10 | +20 | +30 | +40 | +50 | +60 |
| Experience Acquisition | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% |
Tactical Support Magic
| Type | Benefits | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
|---|---|---|---|---|---|---|---|
| Sol Erda acquired from bosses | When you defeat a boss monster, increases the Sol Erda Energy acquired. | +10% | +20% | +40% | +60% | +80% | +100% |
| Monster Collection registration rate | Increases Monster Colection registration rate. | +10% | +20% | +40% | +60% | +80% | +100% |
| Monster Park Clear Experience | Increases experience acquired from Monster Park. | +5% | +10% | +20% | +30% | 40% | +50% |
| Arcane River Daily Mission Rewards | Increases experience acquired from completing Arcane River area daily quests. | +5% | +10% | +20% | +30% | 40% | +50% |
| Increases Arcane Symbols acquired from completing Arcane River area daily quests. | +2 | +4 | +8 | +12 | +16 | +20 | |
| Grandis Daily Mission Rewards | Increases experience acquired from completing Grandis area daily quests. | +5% | +10% | +20% | +30% | 40% | +50% |
| Increases Arcane Symbols acquired from completing Grandis area daily quests. | +2 | +3 | +4 | +5 | +7 | +9 | |
| Union Weekly Mission Additional Coins | Increases the number of Union Coins acquired from completing the [Maple Union] Weekly Dragon Hunting quest. | +100 | +150 | +200 | +250 | +300 | +400 |
※ If you complete the ‘Extreme Monster Parker’ quest, it will also be affected by the Monster Park clear experience increase effect.
※ Monster Park Hands is not affected by the Monster Park clear experience increase effect.
| Type of Support Magic | Material Consumed | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
|---|---|---|---|---|---|---|---|
| Combat Support Magic | Combat Magic Points | 1 | 2 | 5 | 12 | 25 | 30 |
| Tactical Support Magic | Tactical Magic Points | 1 | 2 | 5 | 12 | 25 | 30 |
[Growth Event] Ascendant Link
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘The Argo’s Invitation’ event.
Event Duration:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can select the ‘The Argo’s Invitation’ event in the Event List and click the ‘Participate’ button to start the Visitors of the Argo-related events all at once.
After starting the event, you can receive the ‘Ascendant Pulse Ring’, once per Maple ID.
During the event period, you can acquire Pulse Enhancers through the daily collection mission, weekly investigation mission, and by defeating monsters monsters within your level range. They can be used as materials to upgrade the Ascendant Pulse Ring.
※ You can acquire Pulse Enhancers even before claiming the Ascendant Pulse Ring.
※ The event progress is shared by all characters within the Maple ID.
Ascendant Pulse Ring
- After starting the event, you can receive the ‘Ascendant Pulse Ring’ through the event UI, once per Maple ID.
- The Ascendant Pulse Ring is a new level 130 ring item that can be Star Forced up to 20 stars.
- 5 STR/DEX/INT/LUK
- 1 Attack/Magic Attack
- 200 HP/MP
- 150 Defense
- The Ascendant Pulse Ring can be Star Forced, have potential and additional potential, but cannot be scrolled or flamed.
- The Ascendant Pulse Ring cannot be used for equipment transfer, Miraculous Equipment Enhancement Scrolls, disassembled, or fused.
※ The Ascendant Pulse Ring can be claimed until November 18, 2026 at 11:59 PM.
※ The Ascendant Pulse Ring is a permanent, untradeable item that is unique-equipped.
Ascendant Pulse Ring Enhancement
- You can place the Ascendant Pulse Ring in the equipment enhancement UI to enhance it.
- You can enhance the Ascendant Pulse Ring using its exclusive material Pulse Enhancers. In addition, you can also use mesos for Star Force and potential resest, Cubes, standard enhancement items, and event ring enhancement items.
- You cannot enhance with Pulse Enhancers after the event period ends.
※ When enhancing with Pulse Enhancers, Sunda Maple provided enhancement benefits (Shining Star Force Time, Miracle Time) will not be applied.
※ When enhancing with Pulse Enhancers, MVP and PC Room Star Force enhancement cost discount benefits will not be applied.
※ When enhancing with Pulse Enhancers, the guaranteed rank increase for potential and additional potential will not be accumulated.
※ When enhancing with Pulse Enhancers, the MVP potential reset 3 times feature can be used.
※ The Ascendant Pulse Ring cannot be enhanced in the Guild Castle’s Altar of Enhancement.
Star Force Enhancement Rates When Using Pulse Enhancers
| Star Force Stage | Pulse Enhancers Consumed | Pulse Enhancers Consumed When Destruction Prevention is Applied | Success Rate | Destruction Rate |
|---|---|---|---|---|
| 0 star | 3 | – | 99.75% | – |
| 1 star | 4 | – | 94.50% | – |
| 2 stars | 5 | – | 89.25% | – |
| 3 stars | 6 | – | 89.25% | – |
| 4 stars | 7 | – | 84.00% | – |
| 5 stars | 8 | – | 78.75% | – |
| 6 stars | 9 | – | 73.50% | – |
| 7 stars | 10 | – | 68.25% | – |
| 8 stars | 12 | – | 63.00% | – |
| 9 stars | 14 | – | 57.75% | – |
| 10 stars | 18 | – | 52.50% | – |
| 11 stars | 24 | – | 47.25% | – |
| 12 stars | 40 | – | 42.00% | – |
| 13 stars | 65 | – | 36.75% | – |
| 14 stars | 72 | – | 31.50% | – |
| 15 stars | 74 | 222 | 31.50% | 2.055% |
| 16 stars | 88 | 264 | 31.50% | 2.055% |
| 17 stars | 130 | 390 | 15.75% | 6.74% |
| 18 stars | 320 | – | 15.75% | 6.74% |
| 19 stars | 600 | – | 15.75% | 8.425% |
Potential Reset Related Rates When Using Pulse Enhancers
- When resetting potential using the Ascendant Pulse Ring’s Pulse Enhancers, the tier up rates and stat tier setting rates are the same as those for regular potential resets. The appearance rate of stats per tier are the same as level 130 rings.
| Rank | Pulse Enhancers Consumed When Resetting Potential | Rank Increase Rate |
|---|---|---|
| Rare | 15 | 15.0000001275% |
| Epic | 60 | 3.5000% |
| Unique | 125 | 1.4000% |
| Legendary | 150 | – |
- When resetting additional potential using the Ascendant Pulse Ring’s Pulse Enhancers, the tier up rates and stat tier setting rates are the same as those for regular additional potential resets. The appearance rate of stats per tier are the same as level 130 rings.
| Rank | Pulse Enhancers Consumed When Resetting Additional Potential | Rank Increase Rate |
|---|---|---|
| Rare | 35 | 2.3810% |
| Epic | 100 | 0.9804% |
| Unique | 245 | 0.7000% |
| Legendary | 290 | – |
Pulse Enhancers
- Pulse Enhancers can be used as materials to upgrade the Ascendant Pulse Ring. You can acquire them through the daily collection mission, weekly investigation mission, and by defeating monsters monsters within your level range (at a set rate).
- You can check your current number of Pulse Enhancers through the event UI or the dedicated material tab in the equipment enhancement UI.
※ Pulse Enhancers acquired by defeating monsters within your level range are shared within the Maple ID and are untradeable.
Daily Collection Mission
- You can complete the daily collection mission by defeating 10,000 monsters within your level range then clicking the <Complete> button.
- For every 5,000 monsters within your level range you defeat, you will accumulate 60 Pulse Enhancers and 1 VIP Booster.
- You can claim the desired amount of accumulated VIP Boosters by clicking the <Receive> button in the event UI.
※ The daily collection mission participation records are shared between all characters within the Maple ID.
※ VIP Boosters can only be put into storage.
※ VIP boosters can be claimed until November 18, 2026 at 11:59 PM. They will expire on November 19, 2026 at 2:00 AM.
Weekly Investigation Mission
- You can complete the weekly investigation mission by defeating 30,000 monsters within your level range then clicking the <Complete> button.
- For every 10,000 monsters within your level range you defeat, you will accumulate 250 Pulse Enhancers.
- The number of times you can complete the weekly investigation mission will accumulate by 1 every Thursday at 12:00 AM.
- You can complete the weekly investigation mission up to 8 times during the event period.
※ The weekly investigation mission participation records are shared between all characters within the Maple ID.
[Event Shop] Argo Coin Shop
A shop filled with enhancement and growth items! Participate in Protect Argo and exchange your Argo Coins for various items!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘The Argo’s Invitation’ event and completed the ‘[Attendance Check Event] Protect Argo’ quest.
※ You can only acquire Argo Coins on 1 Maple ID per person that will receive rewards from the ‘[Attendance Check] Protect Argo’ event.
Event Period:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can talk to the NPC Cygnus Supply Soldier in the <The Argo Deck>, or use the [Attendance Check Event] Protect Argo’ to use the shop.
Enhancement
- Karma Bronze Additional Cube (100 coins) [limit of 100]
- Karma Silver Cube (100 coins) [limit of 100]
- 100% Epic Potential Scroll (300 coins) [limit of 5]
- 100% Special Additional Potential Scroll (300 coins) [limit of 5]
- 100% Innocent Scroll (100 coins) [limit of 20]
- Selective Pet Equipment Scroll Voucher (500 coins) [limit of 20]
- 100% Clean Slate Scroll (200 coins) [limit of 10]
- Selective 3 Event Ring Voucher (3,000 coins) [limit of 3]
- Event Ring Only Gold Cube (150 coins) [limit of 100]
- 100% Event Ring Only Legendary Potential Scroll (4,000 coins) [limit of 3]
- 100% Karma Unique Potential Scroll (3,000 coins) [limit of 4]
- 100% Karma Epic Additional Potential Scroll (3,000 coins) [limit of 4]
- Selective Karma Special Heart Scroll Voucher (2,000 coins) [limit of 10]
Growth
- AP Reset Scroll (50 coins) [limit of 3]
- SP Reset Scroll (50 coins) [limit of 3]
- Mystery Monster Egg (300 coins) [limit of 40 per world]
- Personality Trait Growth Potion (300 coins) [limit of 20]
- Selective 8 Slot Expansion Coupon (100 coins) [limit of 15]
- Infinite Fatigue Potion (10 coins) [limit of 5 per day]
- Character Slot Expansion Coupon (200 coins) [limit of 5]
- Experience Core Gemstone (150 coins) [limit of 200]
- Chaos Circulator (800 coins) [limit of 20]
- Black Circulator (1,500 coins) [limit of 10]
- Legendary Circulator (2,000 coins) [limit of 3]
- Spiegella’s Golden Strawberry Farm Entry Ticket (200 coins) [limit of 5 per week]
- Extreme Growth Potion (70 coins) [limit of 200]
- Growth Potion (200~249) (5,000 coins) [limit of 2]
- Growth Potion (200~259) (10,000 coins) [limit of 1]
- Sol Erda (8,000 coins) [limit of 3]
※ All items (except for the Mysterious Monster Egg) will expire on November 19, 2026 at 2:00 AM.
※ If you use the Selective Pet Equipment Scroll Voucher, you can choose between the 100% Pet Equipment Attack Scroll and 100% Pet Equipment Magic Attack Scroll.
※ The selected Pet Equipment Scroll can only be put into storage, and will expire after 7 days.
※ If you use the Selective Karma Special Heart Scroll Voucher, you can choose between the 100% Karma Special Heart Attack Scroll and 100% Karma Special Heart Magic Attack Scroll.
※ The selected Karma Heart Scroll can only be put into storage, and will expire after 7 days.
※ Spiegella’s Golden Strawberry Farm Entry Ticket
- Can only be used by characters level 101~259, or Zero characters level 259 or lower that have completed the story quest Chapter 2.
- Characters that have used the Entry Ticket can select the Spiegella’s Golden Strawberry Farm event in the Event List and press the Participate button to move to <Spiegella’s Golden Strawberry Farm: Golden Strawberry Farm Entrance>. (When you enter, all buffs applied to the character will be removed.)
- In <Spiegella’s Golden Strawberry Farm: Golden Strawberry Farm>, you will have 15 minutes to defeat 1000 Golden Strawberries and acquire experience.
- You will have up to 24 hours to enter the Farm starting from the time you use the Entry Ticket.
- You can only use the next Entry Ticket when the Farm usage time limit has ended or all remaining Golden Strawberry monsters have been defeated.
※ The Sol Erda can only by used by characters level 260 or higher that have completed the 6th job advancement. It cannot be used if you hold the maximum amount of Sol Erda.
[Event Shop] Meso Shop
Find special items that you can buy with mesos!
Event Participation Requirements:
- A level 101 or higher character that has participated in the ‘The Argo’s Invitation’ event.
Event Period:
- September 17, 2026 after the maintenance ~ November 18, 2026 at 11:59 PM.
You can talk to the NPC Ellardo in the <The Argo Deck>, or use the [Attendance Check Event] Protect Argo’ to use the shop.
General
- VIP Buff (Experience) (500k mesos) [unlimited]
- VIP Buff (Stats) (500k mesos) [unlimited]
- Plasma Heart (1.5b mesos) [limit of 5 per Maple ID]
- Ascendant Pulse Ring (300m mesos) [limit of 5 per Maple ID]
- 100% Karma Incredible Chaos Scroll of Goodness (45m mesos) [limit of 100]
- Pet Equipment Stats Transfer Scroll (100m mesos) [limit of 5]
- Damage Skin Extractor (100m mesos) [limit of 1]
- Android Ear Sensor Clip (600m mesos) [limit of 1]
- Soft Petal Skin Android Change Voucher (800m mesos) [limit of 1]
- Blush Petal Skin Android Change Voucher (800m mesos) [limit of 1]
- Selective Bag/Wallet Voucher (15m mesos) [limit of 10]
- Advanced Selective Bag Voucher (80m mesos) [limit of 10]
Special
- Count Pink Bean Chatting Emoticons (300m mesos) [limit of 1]
- Mischieveous Kaling Chatting Emoticons (300m mesos) [limit of 1]
- Temple Priests are Office Workers Too Chatting Emoticons (300m mesos) [limit of 1]
- Malefic Star Chatting Emoticons (300m mesos) [limit of 1]
- Magician in the Forest Set Box (2b mesos) [limit of 1]
- V Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- BEYOND Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- NOVA Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- ARK Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- Adventure Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- Savior Name Tag/Chat Bubble Ring Voucher (1b mesos) [limit of 3]
- Autumn Light Boy/Girl Set Voucher (500m mesos) [limit of 3]
- Sunshine Picnic Set Voucher Set Voucher (500m mesos) [limit of 3]
- Ghost Makeup Outfit Set Voucher (500m mesos) [limit of 3]
- Candy Magician Outfit Set Voucher (500m mesos) [limit of 3]
- Halloween’s Ghost Riding (Permanent) Voucher (100m mesos) [limit of 3]
- Franken Ghost Riding (Permanent) Voucher (100m mesos) [limit of 3]
- Tangerine Elephant Riding (Permanent) Voucher (100m mesos) [limit of 3]
- Tangerine Snail Riding (Permanent) Voucher (100m mesos) [limit of 3]
- Fireworks Horse Riding (Permanent) Voucher (100m mesos) [limit of 3]
- Black Cat Camping Car (100m mesos) [limit of 3]
- Halloween Candy Riches Chair (100m mesos) [limit of 3]
- Evening Primrose Face Chair (100m mesos) [limit of 3]
- Minar Maple Leaves Damage Skin (Unit) (100m mesos) [limit of 3]
- Gumiho Damage Skin (Unit) (100m mesos) [limit of 3]



※ You can only buy the Plasma Heart if you currently have a Plasma Heart or Plasma Heart’s Trace in your inventory.
※ You can only buy the Ascendant Pulse Ring (one at a time) if you currently have an Ascendant Pulse Ring’s Trace in your inventory.
※ You can use up to 5 Android Bags and Medal Bags each, from the Advanced Selective Bag Voucher.
※ Chat emoticon items purchased from the meso shop can only be put into storage and will expire on November 19, 2026 at 2:00 AM.
※ Chat emoticons acquired by using the items will only apply to the character that used it, and are permanent.
※ The Plasma Heart and Ascendant Pulse Ring are permanent, untradeable items.
Hyper Burning Booster Giveaway!
A Hyper Burning Booster giveaway! Receive 1+4 storm level up benefits until level 260 and growth support gifts as well.
Event Participation Requirements:
- All characters.
Event Period:
- September 17, 2026 after the maintenance ~ December 16, 2026 at 11:59 PM.
You can select the ‘Hyper Burning Booster Giveaway!’ event in the Event List and click [Participate] to receive a Hyper Burning Booster, once per Maple ID.
Hyper Burning Booster Usage Requirements:
- A level 10~258 character that is not currently a Hyper Burning character.
Hyper Burning Booster Usage Effects
- When you use the Hyper Burning Booster, the 1+4 level up Burning effect will be applied.
- The effect will be applied from level 10~260.
※ When you use the Hyper Burning Booster, you cannot use the following items below level 260: Extreme Growth Potion, Growth Potion (200~209, 200~219, 200~229).
- When used on a character that is receiving the Tera Burning or Mega Burning effects, that character’s Tera Burning/Mega Burning effect will disappear.
- If you delete a character that is receiving the Hyper Burning Booster effect, it will disappear.
- The Hyper Burning Booster effects will be applied until December 17, 2026 at 2:00 AM.
Hyper Burning Booster Character Benefits
When you use the Hyper Burning Booster on an existing character, you will only receive the rewards for the levels you reach after you used the Hyper Burning Booster.
Hyper Burning Booster characters will receive the following rewards through the Hyper Burning Booster UI when they reach certain conditions. The rwards can be claimed until December 16, 2026 at 11:59 PM.
| Acquisition Conditions | Rewards |
|---|---|
| Character Creation | – Mysterious Secret Box (7 Days) -Snail Pet (30 Days, cannot be extended) – Black Secondary Weapon Box – Time-Limited Root Abyss Set Box (Can be used at level 150 or higher) – 15 Star Root Abyss Set Armor (Hat, Top, Bot) – Equipment is scrolled with 70% Scrolls of the selected stat. – Set potential of 6%/3%/3%. – 15 Star Time-Limited Fafnir Weapon Box – Weapon is scrolled with 70% Scrolls of the selected stat. – Set potential of 6% attack/magic attack/3% damage/4% critical rate. – All acquired equipment is untradable and will expire in 90 days. – Eternal Flame Ring Voucher – Provided with Unique potential. – Cannot be acquired if you already hold an Eternal Flame Ring. ※ The reward items are untradable and will expire in 90 days. |
| Reach Level 200 | – Level 10 Arcane Symbol: Road of Vanishing (untradable, permanent) – 40 Experience Core Gemstones (untradable, expires in 90 days) – Trait Growth Potion (untradable, expires in 90 days) |
| Reach Level 210 | – Level 10 Arcane Symbol: Chew Chew Island (untradable, permanent) – 40 Experience Core Gemstones (untradable, expires in 90 days) |
| Reach Level 215 | – 40 Experience Core Gemstones (untradable, expires in 90 days) |
| Reach Level 220 | – Level 10 Arcane Symbol: Lacheln (untradable, permanent) – Dominator Pendant Box (untradable, expires in 90 days) |
| Reach Level 225 | – Level 10 Arcane Symbol: Arcana (untradable, permanent) – 40 Experience Core Gemstones (untradable, expires in 90 days) |
| Reach Level 230 | – Level 10 Arcane Symbol: Morass (untradable, permanent) – Hyper Burning Outfit Voucher (untradable, expires in 90 days) – 40 Experience Core Gemstones (untradable, expires in 90 days) |
| Reach Level 235 | – Level 10 Arcane Symbol: Esfera (untradable, permanent) – 40 Experience Core Gemstones (untradable, expires in 90 days) – 400 Selective Arcane Symbol Vouchers (untradable, expires in 90 days) |
| Reach Level 240 | – 40 Experience Core Gemstones (untradable, expires in 90 days) |
| Reach Level 245 | – 40 Experience Core Gemstones (untradable, expires in 90 days) – 400 Selective Arcane Symbol Vouchers (untradable, expires in 90 days) |
| Reach Level 250 | – 40 Experience Core Gemstones (untradable, expires in 90 days) – 400 Selective Arcane Symbol Vouchers (untradable, expires in 90 days) |
| Reach Level 255 | – 40 Experience Core Gemstones (untradable, expires in 90 days) – 400 Selective Arcane Symbol Vouchers (untradable, expires in 90 days) |
| Reach Level 260 | – 100 Selective Authentic Symbol Vouchers (untradable, expires in 90 days) – Level 5 Authentic Symbol: Cernium |
※ All items are untradeable.
※ All rewards (except each area’s Arcane Symbol/Authentic Symbol: Cernium) will expire on December 17, 2026 at 2:00 AM.
※ All rewards can only be claimed 1 time per character. If you claim the reward then delete the character and recreate it, you cannot receive the reward again.
※ Each area’s Arcane Symbol reward can be claimed after completing that area’s quest that rewards the Arcane Symbol.
※ When using the Selective Arcane/Authentic Symbol Vouchers, you can only acquire Symbols from areas in which you have completed the Arcane River/Grandis story quests.
※ Existing characters who already have an Eternal Flame Ring cannot acquire a duplicate Eternal Flame Ring with the Eternal Flame Ring Voucher.
※ Zero will not receive the Level 30 Equipment Box, the Black Weapon Box, Black Secondary Weapon Box, or the 15 Star Time-Limited Fafnir Weapon Box.
※ For Zero characters, they cannot use the Absolabs weapon so they will only receive the Dominator Pendant when they reach level 220.
※ If you are using Arcane Catalyst to move Symbols, you must first stabilize the Unstable Symbol and then receive the Level 10 Arcane Symbols from the level achievement awards to enhance them normally.
The Hyper Burning Booster character will have the [Hyper Burning MAX Skill] activated until December 17, 2026 at 2:00 AM.
| Skill Effects |
|---|
| All stats +30 |
| Attack/magic attack +30 |
| Boss damage +20% |
| Monster defense ignore +20% |
| Maximum HP/MP +1500 |
| Additional experience +20% |
| Arcane Force +100 |
The Hyper Burning Booster character can use the Tera Blink benefit for fast growth up to level 200.
※ If you use the Hyper Burning Booster, the Hyper Blink benefit will not be applied.
Momentum Pass PLUS
Cassandra’s support is speeding up even more! Level up the Momentum Pass and receive rewards!
Event Participation Requirements:
- A level 280 or higher character (or a Zero character that has completed story quest Chapter 2).
Event Period:
- September 17, 2026 after the maintenance ~ October 21, 2026 at 11:59 PM.
You can select the ‘Momentum Pass PLUS’ event in the Event List and click the ‘Participate’ button to start the event.
※ You can only participate in this event on one character per person.
※ The character and Maple ID participating in this event cannot be changed afterwards.
※ Even if you delete the character that participates in the Momentum Pass PLUS event, you cannot participate in the event on another character.
Momentum Pass Levels and Weekly Missions
The Momentum Pass levels range from level 0~10. You can reach the next level by acquiring 750 Momentum Pass Points.
You can acquire Momentum Pass Points by completing weekly missions.
| Weekly Mission | Challengers Pass Points |
|---|---|
| Complete Grandis daily quests 3 times. | 200 |
| Complete Grandis daily quests 6 times. | 100 |
| Complete Grandis daily quests 9 times. | 100 |
| Complete Grandis daily quests 12 times. | 100 |
| Complete Grandis daily quests 15 times. | 100 |
| Complete Monster Park 2 times. | 300 |
| Complete Monster Park 4 times. | 300 |
| Complete Monster Park 6 times. | 300 |
| Complete Monster Park 8 times. | 300 |
| Complete Monster Park 10 times. | 300 |
| Complete Monster Park 12 times. | 300 |
| Complete an Epic Dungeon 1 time. | 300 |
| Defeat 5,000 monsters within your level range. | 400 |
| Defeat 10,000 monsters within your level range. | 300 |
| Defeat 15,000 monsters within your level range. | 300 |
| Defeat 20,000 monsters within your level range. | 300 |
| Defeat 25,000 monsters within your level range. | 300 |
| Defeat 30,000 monsters within your level range. | 300 |
| Defeat 35,000 monsters within your level range. | 300 |
| Defeat 40,000 monsters within your level range. | 300 |
You can acquire up to 2,500 Momentum Pass Points per week.
When you have acquired all of the Momentum Pass Points you can for the week or reach level 10, all remaining uncompleted missions will be completed.
※ The missions can only be progressed on the character that is participating in the event.
※ The weekly Momentum Pass point acquisition and weekly mission progress are reset every Thursday at midnight.
※ Symbol daily quests, Monster Park, and Epic Dungeon missions completed before participating in the event are not included in the weekly mission progress.
You can buy Momentum Pass Points based on the amount of Points you did not acquire from the previous week.
※ 100 Momentum Pass Points costs 1,000 Maple Points.
Pass Level Achievement Rewards
| Level | Momentum Reward | Premium Momentum Reward | Prime Momentum Reward |
|---|---|---|---|
| 1 | 1 Crimson Mechaberry Farm Entry Ticket | 10 VIP Boosters | 2 4x Experience Coupons (30 Minutes) |
| 2 | 1 VIP Sauna Entry Ticket | 1 Crimson Mechaberry Farm Entry Ticket | 3,000 Advanced EXP Vouchers |
| 3 | 1 Sol Erda | 2 4x Experience Coupons (30 Minutes) | 3 Crimson Mechaberry Farm Entry Tickets |
| 4 | 100 Advanced EXP Vouchers | 1,500 Advanced EXP Vouchers | 2 4x Experience Coupons (30 Minutes) |
| 5 | 1 VIP Sauna Entry Ticket | 2 Crimson Mechaberry Farm Entry Tickets | 3,000 Advanced EXP Vouchers |
| 6 | 1 Sol Erda | 1,500 Advanced EXP Vouchers | 4 Crimson Mechaberry Farm Entry Tickets |
| 7 | 100 Advanced EXP Vouchers | 10 VIP Boosters | 2 4x Experience Coupons (30 Minutes) |
| 8 | 1 VIP Sauna Entry Ticket | 2 Crimson Mechaberry Farm Entry Tickets | 3,000 Advanced EXP Vouchers |
| 9 | 1 Sol Erda | 2 4x Experience Coupons (30 Minutes) | 20 VIP Boosters |
| 10 | 300 Advanced EXP Vouchers | 1,500 Advanced EXP Vouchers | 4 Crimson Mechaberry Farm Entry Tickets |
※ All rewards can be claimed during the event period until October 21, 2026 at 11:59 PM.
※ All rewards will expire on October 22, 2026 at 2:00 AM.
※ All rewards except for the VIP Sauna Entry Tickets are untradeable.
※ The VIP Sauna Entry Tickets can only be put into storage.
Premium Momentum Pass
The Premium Momentum Pass will be available for purchase.
- Sale Period: September 17, 2026 after the maintenance ~ October 21, 2026 at 11:00 PM
- Price: 29,800 NX (cannot be purchased with Maple Points or Mileage)
- When you use the ‘Premium Momentum Pass’, you can claim the Premium Momentum rewards.
※ Regardless of the purchase date, the Premium Pass effects will be applied until October 21, 2026 at 11:59 PM.
※ You cannot purchase the ‘Premium Momentum Pass’ if you have no characters participating in the event.
Prime Momentum Pass
The Prime Momentum Pass will be available for purchase.
- Sale Period: September 17, 2026 after the maintenance ~ October 21, 2026 at 11:00 PM
- Price: 39,800 NX (cannot be purchased with Maple Points or Mileage)
- When you use the ‘Prime Momentum Pass’, you can claim the Prime Momentum rewards.
※ Regardless of the purchase date, the Prime Pass effects will be applied until October 21, 2026 at 11:59 PM.
※ You cannot purchase the ‘Prime Momentum Pass’ if you have no characters participating in the event.
※ You cannot purchase the ‘Prime Momentum Pass’ if you have no characters participating in the event that have purchased the ‘Premium Momentum Pass’.
[Minigame] Hangul Collection
Match the Hangul consonants and vowels with the slimes to acquire rewards!
Event Participation Requirements:
- A level 101 or higher character.
Event Period:
- October 1, 2026 after the maintenance ~ October 14, 2026 at 11:59 PM.
- Ranking Reward Claim Period: October 22, 2026 after the maintenance ~ October 28, 2026 at 11:59 PM.
You can click the ‘Hangul Collection’ event in the Event List to participate.
※ The participation records are shared between all characters within the Maple ID.
Hangul Collection Rules
- You can rotate and flip 19 types of consonant/vowel pieces to place them on a 10×16 grid.
- The pices will appear in sets of 3. When all 3 are placed, a new set of 3 will appear.
- The pieces appear based on set rates, which will change based on the cumulative number of cleared horizontal lines.
- Stage 1: 0~30 lines
- Stage 2: 31~60 lines
- Stage 3: 61~100 lines
- Stage 4: 101~150 lines
- Stage 5: 151+ lines
- ※ As the stages increase, the pieces that occupy fewer grid spaces will appear less frequently.
- When you have a piece selected, you can rotate it 90 degrees by right-clicking it or by clicking the Rotate button in the slot.
- You can flip a piece by clicking the Flip button in the slot.
- When you place a piece, you will acquire points equal to the number of grid spaces it occupies.
- If you fill a horizontal row, it will be completely cleared and you will acquire points.
- Every 7 moves, an Ability icon will appear on the board.
- Clearing the horizontal row that contains the Ability icon will give you that ability and you will acquire points.
- You can hold up to 7 abilities at a time.
- The game will end if there is no space to place a piece (even after rotating or flipping) and you have no abilities available to use.
※ ‘Hangul Collection’ is a single-player game with no daily play limits or time limits.
※ If you move to a different map while playing, it will not end your current game.
※ However, if you move to a map where you cannot play ‘Hangul Collection’, it will end your game.
※ If you move to a map where you cannot play ‘Hangul Collection’ or you exit the game with the close button, your current game progess will not be saved but your cumulative score, high score, and ranking will still be counted.
※ High scores and cumulative scores are not saved, and you cannot register in the rankings while on Red PC.
Abilities
- Every 7 moves, an Ability icon will appear on the board.
- Clearing the horizontal row that contains the Ability icon will give you that ability and you will acquire 50 points.
- You can hold up to 7 abilities at a time (including Place a Tile and Swap a Tile).
- Up to 3 ability icons can exist on the game board. If the limit is exceeded, the oldest icon will disappear first.
- When you already have the maximum number of abiliies, clearing a row with an ability icon will not give you the ability and the icon will remain on the board.
- Filling a tile with the Place a Tile ability is not included in the ability icon creation limit.
- You can cancel using an ability by right-clicking while it is active.
- The types of abilities are as follows.
| Ability Name | Description | Appearance Rate |
|---|---|---|
| Place a Tile | Fill in an empty tile of your choice. | 40% |
| Swap a Tile | Select one of your pieces and swap it for another. The pieces will appear based on set rates. | 60% |
Point Rules
- Placement Score: Acquire points equal to the number of tiles in the piece when you place it.
- Row Clear Score: Acquire points based on the number of rows cleared at the same time, as follows.
- 1 Row: 300 points
- 2 Rows: 1,200 points
- 3 Rows: 2,700 points
- 4 Rows: 4,800 points
- 5 Rows: 7,500 points
- Ability Acquisition Score: Acquire 50 points when you get an ability.
※ The maximum score that you can get in a single game is 500,000 points.
※ If multiple players reach 500,000 points, the ranking is determined by the order in which the score was reached.
Ranking
- The ranking is calculated across all worlds. The highest score reached in a single game per Maple ID will be recorded.
- The ranking scores are finalized and recorded when the game ends.
- The ranking is only updated when you reach a score higher than the previous record.
- The ranking will display the name of the character that reached the record-breaking score.
- If there is a tie, the player who reached the score first will be placed higher in the ranking.
- Ranking rewards will be distributed to the top 100 players, based on the final ranking at the end of the event.
- Hangul Collection! Medal Voucher
※ The Hangul Collection! Medal will display the rank you reached. (e.g. Collection 1st Place)
※ The Hangul Collection! Medal is permanent and untradeable.
※ You cannot use Mysterious Medal Anvil on the Hangul Collection! Medal.
※ The Hangul Collection! Medal can be reissued.
Cumulative Score Rewards
- You can acquire rewards based on the cumulative score during the event period.
| Cumulative Score | Reward | Quantity | Tradeability | Expiry Date |
|---|---|---|---|---|
| 50,000 points | Hangul ㅁ Hat Voucher | 1 | Can only be put into storage. | Expires on October 15, 2026 at 2:00 AM. |
| 100,000 points | Hangul ㅇ Hat Voucher | 1 | ||
| 150,000 points | Hangul ㅍ Hat Voucher | 1 | ||
| 200,000 points | Hangul Collection! Title Voucher | 1 |


※ The Hangul Collection! title will display your highest score reached in the game.
※ You can still update your high score even after receiving the title.
※ A special Hangul effect will be displayed when characters wearing the Collection Hats stand close to each other.
※ The items from the vouchers are permanent and untradeable.
[Boss Event] Fanatic’s Qualifications – First Clear
Gifts for the first 50 players that defeated Bellona (Hard)! Receive your first clear mission rewards!
Event Participation Requirements:
- Level 101 or higher character within the Maple ID that completed the ‘[Boss Event] Fanatic’s Qualifications’ first clear mission.
Event Period:
- September 17, 2026 after the maintenance ~ September 23, 2026 at 11:59 PM.
You can select the ‘[Boss Event] Fanatic’s Qualifications – First Clear’ event in the Event List to acquire the following rewards.



| Reward | Quantity | Tradeability | Duration |
|---|---|---|---|
| Contempt for the Weak Title | 1 | Untradeable | Permanent |
| Fanatic’s Execution Finish Attack Effect Voucher | 1 | Can only be put into storage. | 7 Days |
| Curse-Stained Altar Custom Background Voucher | 1 | Can only be put into storage. | 7 Days |
※ All rewards can only be claimed 1 time per Maple ID that completed the first clear mission.
※ The items from the vouchers are permanent and untradeable.
Sunday Maple
Event Period:
- September 20, 2026
- September 27, 2026
- October 4, 2026
- October 11, 2026
On September 20, the following benefits will take place:
- 5x chance to get Magnificent Souls
- 50% discount on Spell Trace enhancement costs
- Monster Park clear experience +250%
On September 27, the following benefits will take place:
- Miracle Time
- 2x tier up rate when resetting potential and additional potential, using cubes, and resetting soul potential.
On October 4, the following benefits will take place:
- Rune respawn and cooldown decreased to 10 minutes.
- Rune experience buff effect +100%
- Combo Kill experience +300%
- 3x Treasure Hunter experience
On October 11, the following benefits will take place:
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This might be the longest post you’ve ever made :O
Thank you for all your hard work Max!