Home > KMST > KMST ver. 1.2.086 – Job Balance Adjustments

KMST ver. 1.2.086 – Job Balance Adjustments

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This test server patch has the second half of the anniversary as well as some job balancing. One of the new minigames is even a collaboration between MapleStory and Crazy Arcade!

Job Balance Adjustments

The goal of these balance changes, in addition to basic power adjusting, are to increase the ease of use of skills.

Skills that under performed, were inconvenient to use, or just had high drawbacks have been adjusted.

All Jobs

If you used skills that consumed HP right after using barrier skills, the barrier skill would look like it didn’t activate so we have changed barriers to be consumed only when hit.

The concept of the Restraint Ring was that you would not be able to move while using it, but certain skills still allowed you to move. If all skills that cause movement cannot be used with it, there are cases where certain classes cannot use their main skills, so for now, we will block skills that are only movement skills.

  • Summon skills: fixed an error where there was no notification message when a summon disappeared
  • Armor reduction skills: fixed an error where they did not apply
  • Damage reduction skills: damage taken can no longer be reduced below 1
  • Barrier skills: when using HP consuming skills, the barriers will no longer be consumed
  • Dark Sight Dark Sight and invincibility skills: fixed an error in Vellum where if you were hit by stalactites while in the air, you would not take damage but you would still fall to the ground
  • Restraint Ring Restraint Ring: while using this ring, you can no longer use Teleport skills, Blink skills, Bishop’s Mystic Door, or Mechanic’s Open Gate: GX-9
  • Advanced Bless Decent Advanced Bless: you can no longer use this skill while you have Bishop’s Advanced Bless buff

Magicians

  • Overload Mana Overload Mana: HP consumed by jobs without MP has been decreased from 1% to 0.5%
  • Ethereal Form Ethereal Form: duration has been decreased from 3 seconds to 2 seconds, MP consumed has been increased from 5250 to 7750, cooldown has been increased from 54 seconds to 60 seconds

Archers

  • Guided Arrow Guided Arrow: fixed an error where the effect would appear in Pollo and Fritto’s courting dance and eagle hunting

Pirates

  • Loaded Dice Loaded Dice: now consumes HP instead of MP, for classes without Loaded Dice they can use it by consuming 300 HP

Hero

  • Combo Instinct Combo Instinct: fixed an error where if you didn’t move after using this skill, the damage would not be applied

Dark Knight

  • Beholder Beholder: will now only attack if the character is in combat, using Beholder Shock and Beholder Impact will now put your character in combat

Archmage (F/P)

  • Infinity Infinity: final damage boost has been increased from 65% to 70%

Archmage (I/L)

  • Infinity Infinity: final damage boost has been increased from 65% to 70%
  • Lightning Spear Lightning Sphere: cooldown will now apply immediately upon casting this skill

Bishop

  • Mystic Door Mystic Door: other characters’ Mystic Doors will now have your skill effect transparency settings applied
  • Infinity Infinity: final damage boost has been increased from 65% to 70%
  • Genesis Genesis: fixed an error where if the character died then revived while this skill was on cooldown, using Big Bang would not be fully charged
  • Vengeance of Angel Vengeance of Angel: you can now use Erda’s Will while using this skill
  • unstable-memorize Unstable Memorize: if Big Bang is selected, it will be used at full charge regardless of Genesis’ cooldown

Bowmaster

We are greatly increasing Wind of Frey’s range to make their hunting better. For Arrow Rain, if there were many enemies in range, there were client loading problems which caused normal play to become difficult, so we would like to reduce the client load without hitting the skill’s performance. Therefore, we have increased their damage while decreasing the total number of possible hits.

  • Wind of Frey Wind of Frey: attack range has been increased by 61%
  • Arrow Rain Arrow Rain: attack frequency has been decreased from 0.5 seconds to 1 second, damage has been increased from 500% to 1200%, maximum number of enemies hit has been decreased from 15 to 10, the maximum number of areas that can be created at one time is now limited to 6, attack will now begin immediately after the area is created
  • Quiver Full Burst Quiver Full Burst: flame arrow’s damage has been increased from 1200% to 1500%, now increases attack by 17%

Marksman

  • Piercing Piercing: fixed an error where you could exceed the maximum damage limit due to the increased final damage when piercing through enemies

Pathfinder

  • ancient guidance Ancient Guidance: passive final damage boost has been removed
  • obsidian barrier Obsidian Barrier: fixed an error where you would not take damage from certain % HP attacks

Night Lord

  • Dark Lord's Secret Scroll Dark Lord’s Secret Scroll: now deals 30% bonus damage to boss monsters

Shadower

  • Smokescreen Smokescreen: fixed an error where Advanced Dark Sight would be activated while inside other players’ Smokescreens, fixed an error where you would not take damage from certain % HP attacks
  • Sonic Blow Sonic Blow: cooldown will now apply immediately upon casting this skill, cooldown has been decreased from 90 seconds to 80 seconds

Dual Blade

  • karma-fury Karma Fury: now ignores 30% of enemies’ defenses
  • Blade Tornado Blade Tornado: fixed an error where the typhoon would not hit the same enemy multiple times

Viper

After using Transform, most players would use the Energy Orb 3 times all at once so to make it more convenient, we have decreased the number of times you have to use it while increasing the damage.

  • Battleship Nautilus Nautilus: additional attack will no longer charge energy
  • Transform Transform: number of Energy Orbs has been decreased from 3 to 1, number of hits has been increased from 3 to 9

Captain

  • Wings Wings: action delay has been decreased by 33%

Soul Master

When their equipment reached higher levels, their efficiency would be less than other classes so their damage boosts have been changed to final damage boosts.

  • Rising Sun Rising Sun: damage boost has been changed to 20% final damage boost
  • Speeding Sunset Speeding Sunset/Dance of Moon: fixed an error where if you used the Restraint Ring, you could use Elemental Shift while using this skill
  • Master of the Sword Master of the Sword: damage boost has been changed to 35% final damage

Flame Wizard

Spirit of Flame’s UI had dedicated logic which caused it to not work in certain situations. We have changed the skill to more basic logic to reduce inconvenience.

  • Spirit of Flame Spirit of Flame: when used the UI to choose a flame spirit will no longer appear, if you use the skill without any directional keys the Fire Lion will be summoned, if you use the skill with the down arrow key the Flame Fox will be summoned
  • Infernalize Inferno Rise: attack range has been increased by 14%

Wind Breaker

Pinpoint Pierce’s concept was to hit the same place multiple times to deal more damage to enemies but the basic damage buff did not match the expected effect. To improve the concept, it has been changed to apply to all skills.

  • Pinpoint Pierce Pinpoint Pierce: action delay has been decreased by 25%, damage buff to Pinpoint Pierce has been removed, now inflicts a debuff that causes all of Wind Breaker’s attacks to deal 15% increased damage and ignore an additional 15% defense for 30 seconds
  • Howling Gale Howling Gale: Wind Auras will no longer disappear when reviving after dying

Aran

  • Install Maha Install Maha: fixed an error where using this skill while changing channels would sometimes cause the blizzard to not activate
  • Adrenaline Generator Adrenaline Generator: no longer affected by cooldown resets, lockout time after Adrenaline Boost ends before you could use this skill has been removed

Mercedes

  • Legendary Spear Legendary Spear: will now decrease magic defense as well
  • Legendary Spear - Reduce Armor Legendary Spear – Reduce Armor: will now decrease magic defense as well

Phantom

  • Rose Carte Finale Rose Carte Finale: flower cards placed on the floor will no longer remove Dark Sight
  • Joker Joker: half of the cards will now attack the highest boss monster in range with the highest maximum MP first, fixed an error where the Red Cross card’s HP/MP healing effect did not apply
  • Mark of Phantom Mark of Phantom: Marks of the Master Thief will no longer disappear when reviving after dying

Eunwol

  • Fox Spirit Fox Spirit: fixed an error where sometimes the client would pause for a bit when this skill activated (a lot of testing is required for the new overall logic)

Demon

Compared to other classes’ Double Jumps, Demon’s was inconvenient due to the shorter distance so it has been fixed.

  • Demon Jump Demon Jump: Double Jump’s distance moved has been increased

Demon Slayer

Enemies defeated by their 5th job skills did not restore Demon Force, so they have been changed to do so.

  • jormungand Jormungandr: Jormungandr’s attacks will now restore Force
  • Orthros Orthrus: Orthrus’ attacks will now restore Force

Demon Avenger

Because Demon Avengers use HP for their skills, they are disadvantaged in places where healing is restricted. To help improve this, Release Overload will be able to recover HP in certain situations. Blood Feast will now have a damage reduction feature and we have increased its action delay slightly to make it easier to make use of the new effect.

  • Exceed Exceed: fixed an error where the Exceed skill final stage effect would remain if you died while it was playing and then revived
  • Release Overload Release Overload: now heals 20% of the total amount in special situations where recovery is blocked
  • Demon Frenzy Demon Frenzy: fixed an error where the recovery restriction did not apply to the Rune of Regeneration’s recovery effects
  • blood-feast Blood Feast: now decreases damage taken by 30% while casting this skill, cast action delay has been increased by 27%

Blaster

Blaster is a very difficult class due to having to deal with Charging, so we have given it some improvements.

  • Advanced Charge Mastery Advanced Charge Mastery: Charge time reduction has been increased from 25% to 40%

Battle Mage

  • Shelter Shelter: fixed an error where you would not take damage from certain % HP attacks
  • Battle Master Master of Death: duration has been decreased from 30 seconds to 20 seconds, Blow skills’ number of hits boost has been increased from 1 to 2, now increases Death’s final damage by 100% while active

Wild Hunter

Wild Hunter has some disadvantages since it hunts using a rapid fire skill. We have increased its attack range and improved its damage a bit.

  • Claw Cut Claw Cut: will now restore maximum HP instead of base HP
  • Wild Vulcan Wild Vulcan: while attacking on the Jaguar the attack range in the vertical direction has been increased by 30%
  • Drill Container Drill Container: damage boost to Wild Vulcan while attacking on the Jaguar has been increased from 10% to 20%
  • Silent Rampage Silent Rampage: cooldown has been decreased from 160 seconds to 120 seconds

Xenon

  • Ring of Sum Ring of Sum: has been changed to increase Xenon’s highest stat instead of just LUK, if STR/DEX/LUK are all the same it will increase LUK
  • overload-mode Overload Mode: fixed an error where the recovery restriction did not apply to the Rune of Regeneration’s recovery effects

Mechanic

Since getting on the Metal Armor increases their maximum HP, it was a disadvantage when reviving after dying, so we have changed it to a passive effect. For Homing Missiles, we would like to make it more exciting looking so we have added a smoke effect to make it look like you’re actually firing missiles.

  • Metal Armor Human Metal Armor: Human: HP/MP boost when riding the Metal Armor has been removed, now increases HP and MP by 1500 passively
  • Homing Missile Homing Missile: smoke effect has been added when firing missiles, you can right click on the skill icon to turn this effect on/off
  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: MP consumption has been decreased from 90 MP to 35 MP
  • Metal Armor Extreme Metal Armor Extreme: HP/MP boost when riding the Metal Armor has been removed
  • Metal Armor Alloy Research Metal Armor Alloy Research: now increases HP by 30% and MP by 600 passively

Kaiser

To mitigate the differences between Final Figuration state and Nova state, we have changed the critical rate boost to affect both states. Since Final Figuration is so important to Kaiser, dying and losing the Morph Gauge was a much higher penalty than other jobs, so it has been improved.

  • Transfiguration Transfiguration: the Morph Gauge will now be saved when reviving after dying, however there are differences based on the situation at the time of resurrecting:
    • Nova Status: Morph Gauge is saved
    • Final Figuration state (without using Buff Freezer): Morph Gauge is reset
    • Final Trans activated Final Figuration state (without using Buff Freezer): Morph Gauge from before using Final Trans is saved
    • Regular and Final Trans activated Final Figuration state (using Buff Freezer): Morph Gauge will be maxed, will be reset after Final Figuration ends
  • Catalyze Catalyze: now increases critical rate by 20%
  • Final Transfiguration Final Figuration: critical rate boost has been removed
  • Wingbeat Wing Beat: duration has been increased from 10 seconds to 15 seconds
  • Advanced Sword Mastery Advanced Sword Mastery: critical damage boost has been increased from 8% to 15%, now increases critical rate by 20%
  • will-of-sword-strike Will of Sword – Strike: explosion damage has been increased from 1400% to 2000%, manual explosion will apply 1400% damage

Cadena

Adding the reactivation cooldown for Weapon Variety’s additional attack could hurt the current play pattern, so we have tried to reduce its affect by decreasing the reactivation cooldown.

  • Weapon Variety IWeapon Variety IIWeapon Variety III Weapon Variety: fixed an error where the additional attack’s reactivation cooldown did not apply, reactivation cooldown has been decreased from 0.5 seconds to 0.25 seconds
  • Chain Arts Takedown Chain Arts: Takedown: no longer affected by cooldown resets
  • Chain Arts Tough Hustle Chain Arts: Tough Hustle: cooldown will now apply immediately upon casting this skill, cooldown has been increased from 45 seconds to 50 seconds
  • A.D Ordnance A.D. Ordnance: fixed an error where the energy collection time was shorter than intended

Angelic Buster

To increase convenience, Angelic Buster’s main skills’ cooldowns have been changed to be the same. Spotlight, which would be overpowered with the lowered cooldown, has had its power decreased as well. Finitura Fettucia’s final damage buff was quite large so it has been replaced with a different effect to make it less of a required Hyper Skill selection.

  • Power Transfer Power Transfer: fixed an error where the buff duration was displayed incorrectly
  • Energy Burst Energy Burst: cooldown has been increased from 100 seconds to 120 seconds, fixed an error where if the orb was charged past a certain number the explosion would cause the client to shut down (a lot of testing is required for the new overall logic)
  • Soul Exalt Soul Exalt: cooldown has been increased from 90 seconds to 120 seconds
  • Mascot Familiar Mascot Familiar: cooldown has been decreased from 150 seconds to 120 seconds
  • spotlight Spotlight: cooldown has been decreased from 150 seconds to 120 seconds, final damage per stack has been decreased from 7% to 5%, attack frequency has been increased by 20%
  • REMOVED! Finitura Fettuccia - Enhance Finitura Fettucia – Enhance
  • NEW! Finitura Fettucia – Reduce Armor: You will ignore 15% defense of enemies with the Finiture Fettucia debuff.

Zero

  • Throwing Weapon Throwing Weapon: fixed an error where this skill received the effects of summon duration boosts

Kinesis

  • Awakening Awakening: critical rate boost on Ultimate skills has been removed, now increases Ultimate skills’ critical damage by 20%
  • Ultimate - B.P.M Ultimate – BPM: damage has been increased from 150% to 175%

Illium

We have adjusted the effect of Glory Wings to not block buffs and UI. The Crystal will also not receive the effects of skill transparency to make it easier to see.

  • Craft JavelinCraft Javelin II Craft: Javelin: cast delay when linked with Craft: Orb has been decreased by 34%
  • Craft OrbCraft Orb II Craft: Orb: cast delay when linked with Craft: Javelin has been decreased by 23%
  • Crystal Charge Crystal Charge: your Crystal will no longer receive the effects of skill transparency
  • Crystal Skill Glory Wing Glory Wings: when used the screen effect will be displayed underneath the buff icons and UI

Improvements and Bug Fixes (Boss Related)

The boss Urus has been improved.

  • You will now receive a penalty if the amount of damage you dealt to Urus is lower than a certain amount. This is to reduce the number of players who join and still receive rewards without participating in the battle with their party members.
  • Bonus points for the last hit have been decreased.
  • The maximum limit of points for damage has been increased.
  • Fixed an error where sometimes the UI would show a different rank than your actual clear rank.
  • Fixed an error where the Cool Elf Face would not be seen after dying in Urus.

Magnus (Easy) will now have a re-entry cooldown of 30 minutes.

Fixed an error where after defeating Demian, you could not recover MP using potions.

Improvements and Bug Fixes (Quests/Maps)

The number of Poisoned Sprites in the party quest Forest of Poison Fog has been increased from 20 to 30.

Fixed an error where characters could hang on invisible ropes in certain locations in Edelstein.

Fixed an error where you would lose experience if you died in Pollo and Fritto’s Castle Walls, Storm Wings, Eagle Hunting, and Courting Dance.

Fixed an error where you would receive the adventurer 4th job advancement quest “End of Strength” in maps that did not allow movement, like the Mu Lung Dojo training centre.

For Angelic Buster and Kaiser, the theme dungeon Detective Rave’s Case Notes will now display the quest requirements for entering the area.

Fixed an error where if you reached level 255 before completing all of the Labyrinth of Suffering’s quests, you would not be able to enter the Root of Suffering or proceed any further with the Labyrinth’s or Limen’s quests.

Improvements and Bug Fixes (Other)

Fixed an error where certain chairs and mounts would not show capes.

Fixed an error where certain skills for classes that use Knuckles and Guns would not show your equipped Cash weapon.

Fixed an error where the Absolabs Pointing Gun would appear awkwardly while standing.

You can no longer register MP healing potions for your pets if you are a class without MP.

Fixed an error where you could use certain skills while crafting with professions.

Fixed an error where Pathfinder was not reflected in the “Legend of Legends” achievement.

Fixed an error where in Monster Pyramid, your pieces would look like they could be placed even if it wasn’t your turn.

If your skill macro settings have the macro name set to be shown, they will no longer be shown to other characters.

The /pet command’s pet chat output will no longer be shown to other characters.

In the chat window, the person you are whispering can now also use the right click menu.

You can now include chair messages and minigame room messages when reporting.

Fixed an error where if you were wearing the Spirit Pendant when the next day began, sometimes the equipped time would be shown incorrectly.

If you login to the game with a different IP than the last time you logged in and receive a trade restriction, you can no longer enter the Maple Auction during the restriction.

Fixed an error where when using the Maple Auction, certain beauty coupons’ names showed duplicated genders.

Cash Shop

Hyper Megaphone

Recently, megaphone items have been used for purposes other than their intended game use. To provide a more pleasant game environment, all existing megaphone items have been discontinued and the new Hyper Megaphone has been added.

  • The Hyper Megaphone will send a message to all channels in your world, and you can use the item link function with it.
  • The Hyper Megaphone can only be used by characters level 200 or higher.
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  1. Anonymous
    May 17, 2019 at 12:29 am

    ab best class

  2. Anonymous
    May 17, 2019 at 12:40 am

    if you read this you will die in your sleep

    • Anonymous
      May 17, 2019 at 1:39 am

      and woke up remember that it’s only a dream

    • Anonymous
      May 17, 2019 at 1:41 am

      Jokes on you, I’ve been praying for this to happen

  3. Anonymous
    May 17, 2019 at 2:07 am

    Ethereal Form 3 seconds dur to 2 seconds,?
    Thank you for your work,max!

    • Max
      May 18, 2019 at 2:10 am

      Oh yeah they did reduce its duration to 2 seconds but they didn’t mention it in the patch notes. Will add!

  4. Anonymous
    May 17, 2019 at 2:32 am

    advanced quiver increases flame arrows’ damage even though flame arrows belong to a 5th job skill and advanced quiver is 4th job? thanks so much for your work!

    • Max
      May 18, 2019 at 1:31 am

      Looks like Nexon made a mistake in the original patch notes, they put Advanced Quiver instead of Quiver Full Burst. Fixed!

  5. Anonymous
    May 17, 2019 at 2:46 am

    Do you know if all the megaphones that cover the screen were removed (like the mvp ones/gold apple ones) or just regular super megaphones/triples/items?

    • Max
      May 18, 2019 at 2:06 am

      All megaphones in the Cash Shop were removed, idk about ones from other sources

  6. mnmega
    May 17, 2019 at 3:37 am

    As usual, mech’s “balance” is disappointing (the 5th job skill one was like the only decent balance in ages)

  7. Cheng
    May 17, 2019 at 4:23 am

    Wahhhh kaiser update I am so happy

  8. Anonymous
    May 17, 2019 at 7:46 am

    The Bowmaster skill update is for Quiver Full Burst and not Advanced Quiver.

    • Max
      May 18, 2019 at 2:06 am

      You’re right, they mislabelled it in the patch notes lol. Will fix!

  9. Anonymous
    May 17, 2019 at 10:37 am

    Those DW changes are amazing! 55% Damage to Final Damage? Finally!

    • SomeFaggot
      May 17, 2019 at 7:03 pm

      Do those values stack? I thought the 4th job skill only enhanced the previous ones. 35% total final damage after 4th job.

  10. Anonymous
    May 17, 2019 at 3:01 pm

    Demon Avenger question: does the -30% hit damage also apply when you’re charging the Blood Feast/Demonic Blast?

    • Anonymous
      May 17, 2019 at 3:42 pm

      Yeah that’s the point of the change

    • Max
      May 18, 2019 at 2:08 am

      Pretty sure its only when you release it because otherwise it would basically be 30% damage reduction permanently lol.

  11. Anonymous
    May 18, 2019 at 2:33 am

    I’m not sure that disable energy charge from the nautilus strike extra hit is a good idea for viper

  12. Anonymous
    May 19, 2019 at 6:01 am

    AB Spotlight is 20% increase in attack interval (so its a 17% decrease in frequency) instead, otherwise the paragraph wont make sense that they wanted to nerf the skill lol

  13. Anonymous
    May 20, 2019 at 12:21 am

    if they don’t allow overload release to heal through demonic frenzy’s healing reduction at the 20% restriction that they are now allowing for certain bosses then these demon avenger changes were pointless… no one is gonna bother with demonic blast, damage reduction or not it is still a suicidal garbage skill when used in conjunction with demonic frenzy… they will never get this right.

  14. Akash M Patel
    May 20, 2019 at 9:27 pm

    quite the changes. I’m wondering if this really changes up the classes that are top in DPS or not.

  15. mnmega
    May 21, 2019 at 4:52 am

    Feel like they shafted mechs once more – I would have been happier to not see any mention.

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