Home > KMST > KMST ver. 1.2.149 – Job Balancing, Khali, & Other Improvements!

KMST ver. 1.2.149 – Job Balancing, Khali, & Other Improvements!

December 16, 2022 Leave a comment Go to comments

The test server was opened after the showcase a couple of days ago, containing the growth experience improvements, job balancing, Star Force improvements, the new job Khali, and many other changes.

MapleStory Savior

  • December 22
    • Growth Experience Improvements
    • Skill Improvements
    • Star Force Improvements
    • Wonstaurant
    • Hyper Burning/Burning World
  • January 19
    • Khali, the Wind of Revenge
  • February 23
    • Shangri-La
    • New Boss, Kaling
    • Exceptional Enhancements
  • Collaborations
    • MapleStory x GS25 (December 15)
    • MapleStory x BLACKPINK (December 22)
    • MapleStory x Life Four Cuts (January 1)
    • MapleStory x Isaac Toast (January 26)

Overview

Job Skill Improvements

Common

  • All magician classes have been changed so that they are not affected by weapon attack speed. The affected skills are as follows.
    • Common: Erda Nova, Erda Shower, Ethereal Form, Spider in Mirror, Maple World Goddess’ Blessing, Empress Cygnus’ Blessing, Transcendent Cygnus’ Blessing, Cygnus Phalanx
    • Archmage (F/P): Poison Region, Mist Eruption, Infinity, Megiddo Flame, Fire Aura, DoT Punisher, Poison Chain, Fury of Ifrit
    • Archmage (I/L): Chilling Step, Infinity, Frozen Orb, Lightning Sphere, Thunder Break, Ice Age, Jupiter Thunder
    • Bishop: Infinity, Holy Blood, Fountain for Angels, Triumph Feather, Angelic Touch, Peacemaker, Divine Punishment
    • Flame Wizard: Orbital Flame, Orbital Flame II, Orbital Flame III, Orbital Flame IV, Blazing Extinction, Phoenix Drive, Infinity Flame Circle, Salamander Mischief
    • Battle Mage: Triple Blow, Quad Blow, Death Blow, Finish Bloww, Battle Spurt, Battle King Bar, Abyssal Lightning, Grim Reaper
    • Evan: Dive of Thunder, Magic Debris, Breath – Return!, Enhanced Magic Debris, Dragon Master, Imperial Breath, Break – Return!, Zodiac Ray

Developer Notes:

Magician classes were designed to not be affected by weapon attack speed when using skills.

However, during the process of adding and changing skills, we confirmed that there were some that were unintentionally affected. Therefore, we have collectively changed all magician skills to be unaffected by weapon attack speed.

There will be no changes for characters that are using Normal speed weapons due to this change, but for some characters that use Slow weapons, the action delay of some skills will be slightly decreased.

  • Restraint Ring: It has been improved so that it is not affected by skill effect transparency settings.

All Magicians

  • Overload Mana: The final damage boost has been decreased from 10% to 7%.

Developer Notes:

In the previous August 25 update, we improved Overload Mana so that it would be applied to most skills, and we added the ability to recover MP to some magician classes, which increased Overload Mana’s effectiveness for many jobs.

However, it was still difficult to fully utilize Overload Mana for classes that can’t easily recover MP or HP, and we didn’t intend for the skill to have different effectiveness for different classes. Therefore, in this update, we have added the ability to recover MP or HP to some classes.

In addition, we decided that the current benefits given by the improved Overload Mana when compared to the difficulty of maintaining it were excessively high, so we slightly decreased the final damage boost. Also, some classes’ recovery skills were so efficient that there were no issues with MP costs in general combat situations, so inevitably we had to slightly lower their recovery efficiency.

Archmage (F/P)

  • MP Eater: The MP absorption rate has been increased from 20% to 30%. The MP absorbed has been decreased from 10% max MP to 5% max MP, and from 5% to 3% on boss monsters.
  • Poison Region: The damage has been decreased from 205% to 200%. The final damage reduction when hit by multiple explosions has been increased from 50% to 60%. The damage boost when attacking normal monsters has been increased from 30% to 50%.
  • DoT Punisher: The final damage reduction when multiple fireballs hit a single monster has been increased from 35% to 45%.

Archmage (I/L)

  • MP Eater: The MP absorption rate has been increased from 20% to 30%. The MP absorbed has been decreased from 10% max MP to 5% max MP, and from 5% to 3% on boss monsters.

Bishop

  • MP Eater: The MP absorption rate has been increased from 20% to 30%. The MP absorbed has been decreased from 10% max MP to 5% max MP, and from 5% to 3% on boss monsters.
  • Dispel: The cooldown reduction to Divine Protection when you dispel a party member’s status effect has been decreased from 8 seconds to 6 seconds.
  • Divine Protection: The number of critical status effects resisted has been increased from 1 to 5. The cooldown has been decreased from 75 seconds to 80 seconds.
  • Divine Punishment: This skill has been improved so that it hits a certain number of times, regardless of whether the skill is being used for the first time or not. The damage has been increased from 450% to 485%.

Developer Notes:

We changed Bishop’s Divine Punishment to attack a certain number of times, regardless of whether it was being used for the first time or not, and in this process, the number of hits was inevitably decreased.

To compensate for this, its damage has been slightly increased.

Dual Blade

  • Blade Fury: The number of hits has been increased from 4 to 5.
  • Phantom Blow: The damage has been increased from 315% to 330%.
  • Hidden Blade: The damage has been increased from 140% to 240%. The duration has been increased from 60 seconds to 90 seconds. The cooldown has been removed. This skill has been improved so that it can be registered as a Pet Auto Buff. Fixed an issue where the additional attacks did not activate on Haunted Edge. Fixed an issue where the additional attacks sometimes did not activate on some skills that attacked continuously in short intervals.
  • Haunted Edge: Sura’s damage has been increased from 620% to 950%. Sura’s sword slash damage has been increased from 820% to 1000%. Rakshasa’s damage has been increased from 810% to 860%.

Bowmaster

  • Armor Piercing: This skill has been changed into a passive skill that increases defense ignored by 40%.

Developer Notes:

Bowmaster’s Armor Piercing had a problem where it was unpredictable, since the skill’s effect changed based on the monster being hit and the skill being activated. To improve this, we have removed Armor Piercing’s complex skill logic and changed it to give flat % defense ignored.

Pathfinder

  • Triple Impact: This skill now increases Split Mistel’s damage when attacking regular monsters by 120%p.
  • Ancient Guidance: The final damage boost has been increased from 5% to 8%.
  • NEW! Curse Enchant: With the completed Relic’s strength, engrave the power of a specific curse into the Enchant Force. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. [Master Level: 1]
    • Level 1: Consumes 80 MP. Select a curse to engrave in the Enchant Force.
      Cooldown: 1 second.
  • Advanced Cardinal Force: Cardinal Blast’s number of hits has been increased from 4 to 5. Cardinal Discharge’s number of hits has been increased from 4 to 5.
  • Edge of Resonance: The damage has been increased from 800% to 880%.
  • Ancient Archery: Additional Discharge’s damage boost has been increased from 50%p to 65%p. Additional Blast’s damage boost has been increased from 50%p to 70%p.

Developer Notes:

Pathfinder has a dynamic combat system where they perform various archery techniques that change based on the type of curse, but this causes excessive stress since you have to carefully manage the type of curse when using Enchant Force skills consecutively in urget boss battle situations. To improve this, we added the Curse Enchant skill which lets you fix the curse to a specific one.

Night Lord

  • Quadruple Throw: The damage has been increased from 470% to 540%.
  • Dark Serenity: This skill now increases final damage by 10%.
  • Claw Expert: The critical damage boost has been decreased from 15% to 10%.
  • Bleeding Toxin: The bleed damage has been increased from 1000% to 2000%. The duration has been increased from 80 seconds to 90 seconds. The cooldown has been removed. This skill has been improved so that it can be registered as a Pet Auto Buff.
  • Spread Throw: When using Quadruple Throw, the damage of the stars thrown in additional directions has been changed to use a fixed 360% damage instead of a certain percentage of Quadruple Throw’s damage.
  • Fuma Shuriken: The damage has been increased from 500% to 600%.
  • Dark Lord’s Secret Scroll: The damage has been increased from 700% to 850%.

Viper

  • Vipercision: The attack boost has been decreased from 30% to 15%. This skill now passively increases final damage by 13%.
  • Serpent Spirit: The cooldown has been removed. The Sea Serpent’s Will duration has been increased from 10 seconds to 30 seconds.
  • Lightning Form: Each Energy Orb can now only hit a single enemy up to 14 times. The Energy Orbs’ number of hits has been increased from 5 to 10. The Energy Orbs’ attack interval has been decreased by about 20%.

Captain

  • Head Shot: The damage has been decreased from 980% to 880%.
  • Unwearying Nectar: The cooldown has been decreased from 120 seconds to 90 seconds. The duration has been decreased from 30 seconds to 20 seconds.
  • Bullet Party: The duration has been decreased from 12 seconds to 6 seconds. The damage has been increased from 500% to 600%. The number of hits has been increased from 5 to 7. The attack interval has been decreased by about 20%.

Developer Notes:

We changed Captain’s Unwearying Nectar so that it would synergize better with their other skills.

In addition, the 5th job skill Bullet Party had low effectiveness compared to its long duration, which made it difficult to fully utilize in tense boss battles, so we decreased its duration and attack interval.

Since Captain’s combat performance will improve, we inevitably had to lower Head Shot’s damage, but we still expect their overall combat performance to be slightly increased.

Mikhail

  • Royal Oath: The final damage boost has been decreased from 23% to 18%.
  • Shining Cross – Assault: The damage has been decreased from 340% to 326%.

Flame Wizard

  • Burn and Rest: The MP absorption rate has been dcreased from 30% to 22%. The MP absorbed has been decreased from 10% max MP to 7% max MP, and from 5% to 4% on boss monsters.

Night Walker

  • Quintuple Throw: The damage has been increased from 230% to 253%. The final attack’s damage has been increased from 920% to 1010%.
  • Darkness Blessing: This skill now increases final damage by 10%.
  • Shadow Bite: The damage has been increased from 880% to 900%. The damage when attacking boss monsters has been increased from 1320% to 1350%.
  • Rapid Throw: Fixed an issue where sometimes the damage of the Rapid Throws used by Servants would not apply.

Aran

  • Swing Studies I/II: The final damage boost to skills other than Smash Swing after using Smash Swing has been removed.
  • Drain: Fixed an issue where the skill description was awkward.
  • Cleaving Attack: The damage boost has been increased from 10% to 30%.
  • Beyonder: This skill has been improved so that the same action delay is applied when holding the key down or pressing the key multiple times.
  • High Mastery: The final damage boost has been increased from 8% to 25%.
  • Swing – Remain Time Reinforce has been changed to Swing – Boss Killer: Smash Swing and Aero Swing’s damage when attacking boss monsters is increased by 20%. [Required Level: 150]

Developer Notes:

Aran was forced to use Swing at certain times during battle due to the powerful effects of ‘Swing Studies’ and ‘Swing – Remain Time Reinforce’. This was the intended combat experience when we initally planned Aran, but we decided that this play style did not match recent combat trends, so we have removed the system. The skills have been removed and the reduced damage/final damage boosts have been supplemented through other skills.

Evan

  • Dragon Soul: This skill now gives attacks a 15% chance to absorb 5% max MP (3% on boss monsters).
  • Wind Jump: You can now use Teleport one time after using this skill, even if you do not land on a platform. If you use Teleport after using Wind Jump, you will move a longer distance.
  • Dragon Dive: Swift of Thunder’s damage boost has been increased from 80%p to 150%p.
  • Swift of Thunder: The first~fourth points’ attack ranges have been increased by about 20%. The last point’s attack range has been increased by about 21%. This skill’s final damage is now decreased by 60% for each overlapping collision on an enemy. The damage has been increased from 150% to 400%. The number of hits has been increased from 6 to 9.
  • Elemental Reset: The final damage boost has been increased from 15% to 17%.
  • Dragon Breath: Swift of Thunder’s damage boost has been increased from 300%p to 745%p. Dive of Earth’s damage boost has been increased from 420%p to 620%p.
  • Breath of Wind: The number of hits has been increased from 5 to 6.
  • Breath of Earth: The number of hits has been increased from 5 to 6.
  • Dive of Earth: The attack range of the first collision has been increased by about 18%. The attack range of the second collision has been increased by about 30%. The attack range of the third collision has been increased by about 20%. The damage has been increased from 190% to 370%. The number of attacks has been increased from 6 to 10. This skill’s final damage is now decreased by 50% for each overlapping collision on an enemy.
  • Enhanced Magic Debris: The damage has been increased from 110% to 120%.
  • Dragon Master: This skill has been changed into a key-down skill. When the skill ends, the cooldown will now be decreased by 18 seconds for every 1 second remaining of the key-down duration. This skill now gives 1 second of invincibility when it ends.
  • Elemental Blast: The feature of after using a Mir skill, if you used Elemental Blast while using Circle of Mana, Elemental Blast would not be activated and Fusion skills would be activated has been removed. The damage has been increased from 1300% to 1550%.
  • Dragon Break: The damage has been increased from 950% to 1150%.
  • Spiral of Mana: This skill can now be registered and used from a hotkey. You can use the Custom Command feature to activate the skill by using Circle of Mana with the down arrow key. The attack interval has been decreased by about 14%. This skill can now only attack up to 16 times.

Developer Notes:

Since Evan didn’t have a skill that recovered MP, using Overload Mana was too tricky, so we added a feature to recover MP to Dragon Soul.

In addition, we supplemented their somewhat lacking mobility and stability by improving Dragon Master and Wind Jump.

We also decided that it was too difficult to get Evan’s Swift of Thunder and Dive of Earth’s full hits off due to the nature of recent boss battles, so we increased the skills’ collision ranges and the damage of the first collisions, while adding a final damage reduction when hit by multiple collisions to lower the stress of having to fully hit the skills.

Luminous

  • Self Recovery: This skill now gives attacks a 30% chance to absorb 5% max MP (3% on boss monsters).
  • Light Reflection: The spread animation has been changed.

Mercedes

  • Unicorn Spike: The number of hits has been increased from 5 to 6.
  • Gust Dive: The damage has been increased from 260% to 280%. You can no longer be knocked back by any enemy attacks while casting this skill.
  • High Kick Demolition: You can no longer be knocked back by any enemy attacks while casting this skill.
  • Elemental Knight: The Frost Knight’s damage has been increased from 385% to 435%. The Flame Knight’s damage has been increased from 385% to 435%. The Dark Knight’s damage has been increased from 485% to 548%.
  • Ishtar’s Ring: The damage has been increased from 245% to 316%.
  • Legendary Spear: The damage has been decreased from 700% to 630%. The number of hits has been increased from 3 to 4. Leap Tornado’s damage boost has been increased from 130%p to 206%p. You can no longer be knocked back by any enemy attacks while casting this skill.
  • Lightning Edge: The debuff has been removed. Gust Dive’s damage boost has been increased from 170%p to 237%p.
  • Rolling Moonsault: The damage has been increased from 300% to 360%. You can no longer be knocked back by any enemy attacks while casting this skill.
  • Advanced Strike Dual Shot: The damage has been increased from 380% to 456%.
  • Wrath of Enlil: The damage has been increased from 465% to 515%. This skill now inflicts the Untouchable debuff for 60 seconds when it hits boss monsters.

Eunwol

  • Bomb Punch: The first hit’s attack range has been increased by about 44%. The second hit’s attack range has been increased by about 20%. The third hit’s attack range has been increased by about 21%.
  • True Spirit Claw: The attack range has been increased by about 20%. The hit animation has been changed.

Phantom

  • Twilight: The debuff duration has been increased from 15 seconds to 60 seconds.

Demon Slayer

  • Weapon Mastery: This skill now increases final damage by 10%.
  • Devil Cry: The debuff duration has been increased from 20 seconds to 60 seconds.
  • Demon Slash – Remain Time Reinforce has been changed to Demon Slash – Extra Target: Demon Slash’s number of enemies hit is increased by 1. [Required Level: 180]

Developer Notes:

Demon Slayer was forced to use Demon Slash at regular intervals during battle (when Demon Awakening was not active) due to the powerful effect of ‘Demon Slash – Remain Time Reinforce’. This was the intended combat experience when we initally planned Demon Slayer, but we decided that this play style did not match recent combat trends, so we have removed the system. The skill has been removed and the reduced final damage boost has been supplemented through other skills.

Demon Avenger

  • Shield Chasing: The attack range has been increased by about 40%. When the targeted enemy disappears, the range for searching for another nearby enemy has been increased by about 17%.
  • Thousand Swords: This skill has been improved so that it can be used while in the air. The attack range has been increased by about 12%. The action delay has been decreased by about 55%. The hit animation has been changed.
  • Revenant: The amount of rage that can be stored has been decreased from 200% max HP to 100%. The action delay has been decreased by about 41%.

Battle Mage

  • Triple Blow: This skill now increases Death’s damage by 60%p.
  • Death: The damage boost per character level has been removed. The damage has been changed to 185%.
  • Quad Blow: This skill now increases Death’s damage by 80%p (this does not stack with Triple Blow’s passive effect).
  • Drain Aura: The MP recovered based on damage dealt has been removed.
  • Ordinary Conversion: This skill now gives attacks a 20% chance to absorb 5% max MP (3% on boss monsters).
  • Death Contract: The damage boost per character level has been removed. The damage has been changed to 245%.
  • Death Blow: This skill now increases Death’s damage by 100%p (this does not stack with Triple Blow or Quad Blow’s passive effect).
  • Battle Mastery: The critical damage boost has been decreased from 20% to 15%.
  • Death Contract 2: The damage boost per character level has been removed. The damage has been changed to 325%.
  • Debuff Aura: The debuff duration has been increased from 20 seconds to 60 seconds.
  • Death Contract 3: The damage boost per character level has been removed. The damage has been changed to 500%.
  • Black Magic Altar: The damage has been decreased from 1600% to 1525%.

Wild Hunter

  • Assistant Hunting Unit: The duration has been increased from 30 seconds to 60 seconds.
  • Wild Vulcan Type-P: You can now use this skill while moving. The damage boost when attacking normal monsters has been increased from 120%p to 180%p. The attack range has been increased by about 18%.
  • Jaguar Soul: Fixed an issue where the icon was displayed awkwardly.

Mechanic

  • Magnetic Field: The cooldown has been removed.
  • Robot Factory: RM1: The cooldown has been removed.
  • Robot Mastery: Fixed an issue where the damage boost was not applied correctly if a robot was too far away.
  • Magnetic Field – Cooltime Reduce has been changed to Magnetic Field: Ignore Guard: Magnetic Field’s defense ignored is increased by 20%. [Required Level: 180]
  • Distortion Field: This skill has been improved so that it can be used while in the air.
  • Micro Missile Container: This skill has been improved so that it can be used while in the air.

Developer Notes:

For Mechanic, we wanted to provide a combat experience where you had to continuously install robots for Robot Mastery. However, in situations where you inevitably had to change maps, keeping the robots up was difficult and caused unnecessary stress.

Accordingly, we want to provide a more free combat experience by removing ‘Magnetic Field’ and ‘Robot Factory: RM1’s cooldowns. The Hyper skill for ‘Magnetic Field’ that decreased the cooldown has been changed to ‘Magnetic Field – Ignore Guard’.

Xenon

  • Pinpoint Rocket: The damage boost when attacking normal monsters has been changed from 150% to 250%p.
  • Hologram Graffiti: Force Field/Penetrate/Support: The skill effects have been changed. When you use Hologram Graffiti: Fusion in an area that overlaps with Force Field/Penetrate/Support, the previously installed Hologram Graffiti will now be removed and Fusion will be installed. The range has been increased by about 63%. The duration has been increased from 20 seconds to 60 seconds. The cooldown has been increased from 29 seconds to 30 seconds.
  • OOPARTs Code: The duration has been increased from 40 seconds to 60 seconds.
  • Overload Mode: The MP consumed has been changed from 2% max MP + 100 MP to 1% max MP + 220 MP.

Developer Notes:

We have greatly increased Xenon’s Hologram Graffiti’s range to improve their hunting performance.

Also, in the last August 25 patch, Overload Mode’s duration was shortened significantly which made it overly difficult to use with Mega Smasher with longer preparation times.

Accordingly, we readjusted Overload Mode’s MP consumption so that the duration is slightly reduced when compared to before August but increased from the current setting, to reduce the stress of using the two skills together.

Blaster

  • It has been improved so that after a skill is cancelled, linking to the next skill will be smoother.
  • Revolving Cannon: This skill will now be activated automatically when using Magnum Punch and Double Fang. The ability to use this skill directly has been removed.
  • Magnum Punch: The damage has been increased from 75% to 100%. Revolving Cannon’s damage when activated during Magnum Punch has been increased from 40% to 60%. Revolving Cannon’s number of hits has been increased from 3 to 4.
  • Revolving Cannon Mastery: The additional hits from the Cylinder overheating will now be affected by the V Core enhancements. The Revolving Cannon core has been changed to Revolving Cannon/Revolving Cannon Mastery core.
  • Double Fang: The damage has been increased from 130% to 150%. Revolving Cannon’s damage when activated during Double Fang has been increased from 80% to 100%. Revolving Cannon’s number of hits has been increased from 3 to 4.
  • Ducking: Magnum Punch’s damage boost has been increased from 90%p to 100%p.
  • Gauntlet Mastery: This skill now increases final damage by 5%.
  • Sway: Magnum Punch’s damage boost has been increased from 105%p to 130%p.
  • Hammer Smash: Double Fang’s damage boost has been increased from 90%p to 130%p.
  • Flash Move: Magnum Punch’s damage boost has been increased from 205%p to 216%p.
  • Revolving Cannon Upgrade III: Revolving Cannon’s damage boost when activated during Magnum Punch has been increased from 140%p to 210%p. Revolving Cannon’s damage boost when activated during Double Fang has been increased from 100%p to 170%p.

Developer Notes:

We confirmed that many Blaster players use Revolving Cannon with the skill macro system in a form close to activating automatically instead of using it directly.

This was not intended, but we decided that there was room for improvement in terms of battle fatigue, so we changed the skill’ to be automatically activated when Magnum Punch or Double Fang is used.

Kaiser

  • Guardian of Nova: Fixed an issue where the Ancient Kaiser’s Souls would not attack if they were summoned to the same location when teleporting to an enemy.

Kain

  • [Possess] Strike Arrow: The damage has been increased from 200% to 220%.
  • [Possess] Scattering Shot: The damage has been increased from 135% to 155%.
  • Strike Arrow III: [Possess] Strike Arrow’s damage boost has been increased from 80%p to 120%p.
  • [Possess] Shaft Break: The arrow damage has been increased from 184% to 216%. The explosion damage has been increased from 224% to 270%. The tornado damage has been increased from 40% to 55%.
  • [Execute] Phantom Blade: The damage has been increased from 155% to 180%.
  • [Execute] Tearing Knife: The damage has been increased from 210% to 230%.
  • Remain Incense: The damage has been increased from 90% to 110%.
  • Grinding: [Possess] Scattering Shot’s damage boost has been increased from 80%p to 120%p.
  • [Possess] Falling Dust: The damage has been increased from 462% to 515%. The number of hits has been increased from 8 to 10. The giant malice’s damage has been increased from 264% to 370%.
  • [Execute] Chain Sickle: The damage has been increased from 220% to 290%. The final strike’s damage has been increased from 242% to 315%.
  • [Execute] Poison Needle: The damage has been increased from 275% to 360%. The consecutive attack’s damage has been increased from 209% to 272%.
  • Grinding II: Remain Incense’s damage boost has been increased from 75%p to 120%p. Tearing Knife’s damage boost has been increased from 148%p to 238%p. Phantom Blade’s damage boost has been increased from 142%p to 207%p. [Possess] Shaft Break’s arrow and explosion damage boost has been increased from 117%p to 205%p. [Possess] Shaft Break’s tornado damage boost has been increased from 21%p to 30%p. [Possess] Scattering Shot’s damage boost has been increased from 110%p to 180%p. [Possess] Strike Arrow’s damage boost has been increased from 122%p to 220%p.
  • Adapt to Death: The damage boost has been increased from 10% to 13%.
  • [Possess/Execute] Sneaky Sniping: The damage has been increased from 220% to 287%.
  • [Possess] Dragon Burst: The damage has been increased from 800% to 885%.
  • [Execute] Fatal Blitz: The damage has been increased from 600% to 665%.

Cadena

  • Chain Arts: Chase: Fixed an issue where Kalos would move if this skill was used on Kalos in its Groggy state.
  • Weapon Variety III: The final damage boost per stack has been decreased from 11% to 10%.
  • Weapon Expert: The critical damage boost has been decreased from 19% to 16%.
  • Chain Arts: Maelstrom: This skill has been improved so that the skill effect is displayed behind the character.

Angelic Buster

  • Soul Seeker Expert: Fixed an issue where the skill description was awkward.
  • Soul Exalt: The action delay has been decreased by about 18%.
  • Energy Burst: The action delay has been decreased by about 25%.
  • Spotlight: The action delay has been decreased by about 22%.
  • Mascot Familiar: The action delay has been decreased by about 10%.
  • Trinity Fusion: This skill can now be registered and used from a hotkey. You can use the Custom Command feature to activate the skill by using Trinity with the down arrow key. This skill has been improved so that if you activate the Custom Command by right-clicking it, you can also activate the Command.

Zero

  • Advanced Rolling Assaulter: The skill description has been changed to be more accurate.
  • Long Sword Mastery: The final damage boost has been increased from 16% to 21%.
  • Great Sword Mastery: The final damage boost has been increased from 16% to 21%.
  • Advanced Storm Break: The electric area’s damage when attacking normal monsters is now increased by 220%p.
  • Advanced Earth Break: The electric area’s damage when attacking normal monsters is now increased by 210%p.
  • The hit animations of skills other than common skills, Transcendent skills, and 5th job skills have been changed.

Kinesis

  • Ultimate – Material: The distance from the character that the materials drop from has been decreased by about 33%.
  • Psychic Tornado: The object’s throwing speed has been increased. The time it takes for the object to explode after being thrown has been decreased. The object throwing distance has been decreased by about 21%. The stage 1 explosion’s range has been increased by about 20%. The stage 2 explosion’s range has been increased by about 5%. The stage 3 explosion’s range has been increased by about 4%.

Illium

  • Divine Shield: The MP absorbed has been decreased from 10% max MP to 5% max MP, and from 5% to 3% on boss monsters.
  • Craft: Javelin II: Fixed an issue where if you used Javelin while Javelin Fragments remained, sometimes the later used Javelin’s attack would not be applied.

Ark

  • Contact Caravan: A feature to lock the transmission message pop-up has been added.
  • Plain Charge Drive: The point at which you can link to other skills has been shortened by about 25%.
  • Scarlet Charge Drive: The point at which you can link to other skills has been shortened by about 6%.
  • Unstoppable Instinct: The point at which you can link to other skills has been shortened by about 5%.
  • Knuckle Mastery: This skill now increases final damage by 5%.
  • Gust Charge Drive: The point at which you can link to other skills has been shortened by about 26%.
  • Fusion Progression: The final damage boost has been increased from 5% to 10%.
  • Abyss Charge Drive: The point at which you can link to other skills has been shortened by about 25%.
  • Endless Pain: The damage has been increased from 300% to 360%. The Abyssal Guard’s damage has been increased from 100% to 120%.
  • Abyssal Recall: The damage has been increased from 700% to 800%. The explosion damage has been increased from 1450% to 1650%.
  • Escaped Nightmare: The number of hits has been increased from 9 to 12.
  • Escaped Ominous Dream: The number of hits has been increased from 9 to 12.
  • Eternally Hungry Beast: The damage has been increased from 800% to 950%.

Developer Notes:

For Ark, a key combat element is to continuously succeed in linking skills to avoid unwanted movement, but for skills used in Lef mode, the point at which you could start linking was excessively late so it made it very hard to link.

In this update, we have greatly adjusted the link timing of some skills to make it easier to link in Lef mode.

Hoyoung

  • Humanity: As-You-Will Fan: The damage has been increased from 70% to 90%.
  • Earth: Ground-Shattering Wave: The damage has been increased from 80% to 100%.
  • Ground-Shattering Wave (Clone/True): The damage has been increased from 80% to 100%.
  • Heaven: Iron Fan Gale: The damage has been increased from 140% to 150%.
  • Iron Fan Gale (Clone/True): The damage has been increased from 140% to 150%.
  • Earth: Stone Tremor: The damage has been increased from 160% to 180%.
  • Stone Tremor (Clone/True): The damage has been increased from 160% to 180%.
  • Talisman: Seeking Ghost Flame: The damage has been increased from 200% to 210%.
  • Attainment: Humanity: As-You-Will Fan’s damage boost has been increased from 195%p to 205%p. Ground-Shattering Wave skills’ damage boost has been increased from 90%p to 100%p.
  • Heaven: Consuming Flames: The damage has been increased from 340% to 370%.
  • Consuming Flames (Clone/True): The damage has been increased from 340% to 370%.
  • Humanity: Gold-Banded Cudgel: The damage has been increased from 260% to 282%. The final strike’s damage has been increased from 420% to 458%.
  • Scroll: Star Vortex: The damage has been increased from 240% to 256%.
  • Scroll: Butterfly Dream: The damage has been increased from 275% to 297%.
  • Advanced Fan Mastery: The final damage boot has been increased from 25% to 29%.
  • Enlightenment: Humanity: As-You-Will Fan’s damage boost has been increased from 295%p to 307%p. Ground-Shattering Wave skills’ damage boost has been increased from 215%p to 220%p. Iron Fan Gale skills’ damage boost has been increased from 125%p to 141%p. Stone Tremor skills’ damage boost has been increased from 230%p to 245%p. Seeking Ghost Flame’s damage boost has been increased from 190% to 215%.
  • Sage: Tai Yu’s Miracle Tonic: The cooldown has been decreased from 100 seconds to 90 seconds.
  • Sage: Tai Yu Clone: The cooldown has been decreased from 200 seconds to 180 seconds.
  • Sage: Clone Rampage: The cooldown has been decreased from 200 seconds to 180 seconds.
  • Scroll: Tiger of Songyu: The cooldown has been decreased from 200 seconds to 180 seconds.
  • Sage: Wrath of Gods: The cooldown has been decreased from 200 seconds to 180 seconds.
  • Sage: Three Paths Apparition: The cooldown has been decreased from 100 seconds to 90 seconds.

Lara

  • Expression: Wind Swing: The flying speed has been increased. The ability to start flying by pressing the up arrow key in the column of light has been removed. You can now activate flying by pressing the up arrow key and jump key together while in the air within the entire area of Wind Swing.
  • Dragon Vein Traces: This skill has been changed so that you infuse magical energy at a spot in front of you where land energy is concentrated, creating a Dragon Vein for 100 seconds. You can then re-use the skill to teleport to that location.
  • Dragon Vein Echo: The MP recovered when a Dragon Vein is consumed has been increased from 1% to 5%.
  • Free Dragon Vein: You can now use this skill with the down arrow key to create all prepared Dragon Veins.

Developer Notes:

Lara’s teleport skill Dragon Vein Traces was inconvenient to use in boss battles and could move you to unintended places because the movement depended on the location of Dragon Veins.

To improve this, we changed the skill to let you select the movement point before teleporting there.

5th Job Skills

New 5th job skills have been added for Friends World classes and Transcendent classes.

Friends World Classes

  • Another World’s Afterimage: Open a portal that reflects the appearance of another world. The monster reflected in the portal is forced to reveal itself. The portal will prioritize revealing itself to the boss monster with the highest maximum HP. [Max Level: 25]
    • Level 25: Consumes 5% HP. Create Another World’s Afterimage for 72 seconds.
      When you are in the same map as Another World’s Afterimage, increases all your stats of directly invested AP by 15%.
      When Another World’s Afterimage’s created monsters attack, there is a 10% chance to recover 3% max HP and 3% max MP.
      Cooldown: 95 seconds.

Transcendent Classes

  • Transcendent: Receive the blessings of the Transcendents of Light, Life, and Time. The Spear of Light will prioritze attacking the boss monster with the highest max HP in range. If the Blessings of Light and Time attack an enemy using Damage Reflect, you will not take damage. [Max Level: 25]
    • Level 25: Consumes 5% MP. Apply the Blessings of Light, Life, and Time.
      Blessing of Light
      20 second duration.
      When you use attacking skills, create a Spear of Light that flies towards enemies in front of you, dealing 500% damage 4 times on up to 10 enemies. The spear will remain for a certain amount of time at the place where it lands, dealing 400% damage 4 times on up to 10 enemies continuously. The continuous attack can activate up to 5 times.
      The Spear of Light can be created up to 7 times. Spear of Light re-activation cooldown: 2 seconds.
      Blessing of Life
      28 second duration.
      During this buff, increases final damage by 5% and defends against 3 critical status effects.
      Blessing of Time
      55 second duration. When using 4th job or lower skills (other than Beginner skills), there is a 100% chance to leave an afterimage of the past, dealing 350% damage 3 times on up to 10 enemies.
      For Zero, the afterimages activated by Assist skills deal 400% damage.
      Cooldown: 120 seconds.

New Job <Wind of Revenge, Khali>

Information

Khali is a High-Lef thief that uses the Chakram weapon and the Hex Seeker secondary weapon.

The Union effect is 10/20/40/80/100 LUK.

Khali related equipment has been added.

  • (Lev. 0) Epsilon Guard Headdress
  • (Lev. 0) Epsilon Guard Uniform
  • (Lev. 0) Epsilon Guard Shoes
  • (Lev. 0) High Felix
  • (Lev. 10) Annet Canis
  • (Lev. 30) Ferum Aquila
  • (Lev. 50) Obsidic Corvus
  • (Lev. 60) Rubes Lacerta
  • (Lev. 70) Damask Equus
  • (Lev. 80) Zafir Phasis
  • (Lev. 90) Ashmic Capra
  • (Lev. 100) Crusoe Apsu
  • (Lev. 100) Black Kshama
  • (Lev. 110) Dragon Ursa
  • (Lev. 110) Zakum’s Poisonic Zehar
  • (Lev. 120) Bhizer Tarus
  • (Lev. 120) Necro Chakram
  • (Lev. 130) Jaihin Rufus
  • (Lev. 130) Royal Von Leon Chakram
  • (Lev. 140) Utgard Setus
  • (Lev. 140) Ravenhorn Chakram
  • (Lev. 145) Meister Hydra
  • (Lev. 150) Fafnir Chakram
  • (Lev. 160) Absolabs Chakram
  • (Lev. 200) Arcane Shade Chakram
  • (Lev. 200) Sealed Genesis Eclipse
  • (Lev. 200) Genesis Eclipse
  • (Lev. 10) Secondary Weapon: Plain Hex Seeker
  • (Lev. 30) Secondary Weapon: Bright Hex Seeker
  • (Lev. 60) Secondary Weapon: Brilliant Hex Seeker
  • (Lev. 100) Secondary Weapon: Infinite Hex Seeker
  • (Lev. 100) Secondary Weapon: Evolving Infinite Hex Seeker
  • (Lev. 100) Secondary Weapon: Black Infinite Hex Seeker

※ Khali’s tutorial story, maps, and skill sound effects will be added in a later update.

※ For smoother testing, the 1st~5th job advancements can be completed simply through the light bulb icon.

※ There may be restrictions on completing certain quests other than job advancements.

Skills

Beginner

  • Reminiscence: Return to the feudal land Erimos. [Max Level: 1]
    • Level 1: Consumes 30 MP. When used, move to Erimos.
      Cooldown: 600 seconds.
  • Exclusive Spell: Increases the attack and magic attack of all nearby characters. [Max Level: 1]
    • Level 1: Consumes 30 MP. 4% attack/magic attack for 2400 seconds.
      Cooldown: 2 hours.
  • Magic Circuit: Lef with magic wings can use a special magic circuit to freely convert between attack and magic attack. [Max Level: 1]
    • Level 1: 50% of your equipment’s magicattack is converted to attack, excluding your weapon.
      However, set effects do not apply and you can only convert up to 20% of your weapon’s base attack.
  • Inate Gift: [Link Skill] Receive the blessings of the desert, recovering HP and MP for a short period of time when attacking. In addition, permanently increases damage. Inate Gift is not affected by cooldown resets, cooldown reduction, or buff duration increasing effects. [Max Level: 2]
    • Level 1: 3% damage.
      When attacking, there is a 100% chance to recover 1% max HP/MP every second for 5 seconds.
      Reactivation cooldown: 30 seconds.
    • Level 2: 5% damage.
      When attacking, there is a 100% chance to recover 2% max HP/MP every second for 5 seconds.
      Reactivation cooldown: 30 seconds.

1st Job

  • Arts: Cross Cut: [Arts] Swing the Chakrams diagonally to slash enemies in front of you. [Max Level: 20]
    • Level 20: Consumes 12 MP. Deals 120% damage 3 times on up to 5 enemies.
      When this skill hits an enemy, Void Rush/Void Blitz’s cooldowns are decreased by 1 second.
  • Spark: Jump once more while jumping to move a long distance. You can use this skill together with the up arrow key to move upwards. [Max Level: 5]
    • Level 5: Consumes 5 MP. Jump a certain distance.
  • Void Rush: [Void] Move in a single direction so fast that only your afterimages can be seen. You can use this skill in the left/right directions by using it together with an arrow key to move in that direction. Void Rush is not affected by cooldown reset effects.
    Level 10 is required for the 2nd job skill ‘Insanity I’. [Max Level: 10]
    • Level 10: Consumes 10 MP. Quickly move in the inputted direction.
      Cooldown: 5 seconds.
  • Flare: Enhances your innate physical abilities through training. [Max Level: 15]
    • Level 15: 30 attack, 150 defense, 500 max HP, 500 max MP, 40% Stance.
  • Patience: Train with extreme patience to increase speed, jump, maximum speed, and evasion rate. [Max Level: 15]
    • Level 15: 40 speed, 20 jump, 20 maximum speed, 30% evasion rate.

2nd Job

  • Arts: Dual Edge: [Arts] Use the Chakrams’ two blades to slash enemies in front of you. [Max Level: 20]
    • Level 20: Consumes 25 MP. Deals 160% damage 4 times on up to 6 enemies.
      When this skill hits an enemy, Void Rush/Void Blitz’s cooldowns are decreased by 1 second.
  • Arts: Crescentum: [Arts] Instantly rotate rapidly to cut nearby enemies. This skill can be linked while or after moving with Void Rush. The attack range will be based on the direction of the Void Rush that was used directly before this skill.
    Required Skill: Level 1 Insanity I. [Max Level: 20]
    • Level 20: Consumes 25 MP. Deals 230% damage 4 times on up to 8 enemies.
      When this skill is used, Void Rush/Void Blitz’s cooldowns are decreased by 5 seconds.
      Cooldown: 5 seconds.
  • Chakram Booster: Increases the Chakram’s attack speed for a certain period of time.
    Required Skill: Level 5 Chakram Mastery.
    This skill can be registered as a Pet Auto Buff. [Max Level: 10]
    • Level 10: Consumes 10 MP. For 200 seconds, increases the Chakram’s attack speed by 2 stages.
  • Chakram Mastery: Increases Chakram mastery and attack.
    Level 10 is required for the 4th job skill ‘Chakram Expert’. [Max Level: 10]
    • Level 10: 50% Chakram mastery, 30 attack.
  • Insanity I: Enhances Void Rush by adding a blade to the afterimages. Void Rush is enhanced so that it can be used in 8 directions, and it can damage enemies along its movement path. In addition, when the skill is used, enter Dark Sight for a short period of time and when the movement ends, float for a short period of time.
    This skill can be used during while using Arts and Hex skills. You can press the jump key while moving to instantly stop. If Void Rush attacks an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown reset effects.
    Required Skill: Level 10 Void Rush.
    Level 20 is required for the 3rd job skills ‘Insanity II’ and ‘Deceiving Blade’. [Max Level: 20]
    • Level 20: Consumes 30 MP. Quickly move in the inputted direction and deal 120% damage 2 times on up to 6 enemies.
      When attacking normal monsters, increases damage by 180%p.
      When used, enter Dark Sight for 2 seconds.
      Cooldown: 5 seconds.
  • Impulse: Concentrate your vengeance to your fintertips to instantly identify your enemies’ weak spots. [Max Level: 9]
    • Level 9: 30% critical rate, 20% critical damage.
  • Physical Training: Increases LUK through physical training. [Max Level: 5]
    • Level 5: 60 LUK.

3rd Job

  • Arts: Triple Bash: [Arts] Use the Chakrams to attack enemies in front of you with several powerful slashes. [Max Level: 20]
    • Level 20: Consumes 35 MP. Deals 220% damage 5 times on up to 6 enemies.
      When this skill hits an enemy, Void Rush/Void Blitz’s cooldowns are decreased by 1 second.
  • Hex: Chakram Sweep: [Hex] Throw a giant Chakram forwards and jump backwards from the recoil. [Max Level: 20]
    • Level 20: Consumes 45 MP. Throw a giant Chakram that deals 300% damage 7 times on up to 8 enemies.
      Cooldown: 6 seconds.
  • Summon Chakri: With overflowing magic, leave behind Chakri in the shape of forged weapons. The summoned Chakri can be activated as Resonate by using Hex skills.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. 
    Required Skill: Level 1 Resonate. [Max Level: 1]
    • Level 1: When a Void skill defeats an enemy or attacks a boss monster, there is a 30% chance to create a Chakri.
      When an Arts/Hex skill is cancelled by a Void skill, there is a 100% chance to create a Chakri.
      The created Chakri have a 30 second duration, and you can create up to 6 at a time.
  • Resonate: With powerful magic, activate the summoned Chakri, allowing them to move freely. When you use Hex skills, Chakri within a certain range will be activated as Resonate. The activated Resonate will target and attack nearby enemies from the location it was activated. If Resonate attacks an enemy using Damage Reflect, you will not take damage. [Max Level: 15]
    • Level 15: When you use a Hex skill, the summoned Chakri within a certain range will be activated as Resonate.
      The activated Resonate deals 165% damage 3 times, and can bounce up to 3 times before disappearing.
      When a single enemy is hit multiple times, the final damage is decreased by 30%.
  • Insanity II: Further enhances Void Rush with more powerful afterimages. Void Rush’s attack range is increased and it can be used consecutively. However, it cannot be used consecutively more than a certain number of times in any direction, including upwards. When you use a skill other than Spark and Hex skills, the consecutive usage mode will be cancelled. You can re-input Void Rush even while moving with it to instantly start the next movement.
    If Void Rush attacks an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown reset effects. Insanity I’s effects are overwritten.
    Required Skill: Level 20 Insanity I.
    Level 10 is required for the 4th job skill ‘Insanity III’. [Max Level: 10]
    • Level 10: Consumes 40 MP. Quickly move in the inputted direction and deal 180% damage 3 times on up to 6 enemies.
      When attacking normal monsters, increases damage by 210%p.
      When used, enter Dark Sight for 2 seconds.
      This skill can be used up to 2 times consecutively.
      Cooldown: 5 seconds.
  • Void Enhance: Accelerate your afterimages to increase Void Rush’s distance moved.
    When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
    Required Skill: Level 1 Insanity II. [Max Level: 1]
    • Level 1: Void Rush’s distance moved is increased.
  • Deceiving Blade: Absorb the enemy’s shadow to make it into your own power. After a Void skill hits an enemy, when a directly used skill other than Void skills hits an enemy, activate an additional attack. If Deceiving Blade attacks an enemy using Damage Reflect, you will not take damage. This skill is not affectted by buff duration increasing effects.
    Required Skill: Level 20 Insanity I. [Max Level: 20]
    • Level 20: When a Void skill hits an enemy, activate a buff for 10 seconds.
      When a directly used attack hits an enemy during the buff, activate an additional attack that deals 370% damage 2 times.
      Additional attack reactivation cooldown: 0.5 seconds.
  • Intuition: Understand the essence of battle. [Max Level: 20]
    • Level 20: 25% final damage, 30 attack.
      Arts: Crescentum’s damage is increased by 120%p.
  • Vigilance: Strengthen your will of revenge. [Max Level: 19]
    • Level 19: 15% max HP, 15% max MP, 30 status resistance, 30% elemental resistance, 60% Stance, 30% damage reduction.

4th Job

  • Arts: Flurry: [Arts] Instantly disappear and attack enemies in front of you with several powerful cuts. [Max Level: 30]
    • Level 30: Consumes 40 MP. Deals 265% damage 7 times on up to 7 enemies.
      When this skill hits an enemy, Void Rush/Void Blitz’s cooldowns are decreased by 1 second.
  • Hex: Chakram Split: [Hex] Throw multiple giant Chakrams forwards to attack enemies several times. When the thrown Chakrams reach the maximum range, they will spin for a short period of time to attack. When the spinning attack ends, they will return to the character’s location and attack enemies along the way. However, if you move a certain distance away from the returning Chakrams, they will disappear. If Hex: Chakram Split attacks an enemy using Damage Reflect, yyou will not take damage. [Max Level: 30]
    • Level 30: Consumes 75 MP. Throw 4 giant Chakrams that deal 270% damage 5 times periodically on up to 10 enemies.
      Each Chakram can hit a target up to 4 times.
      Cooldown: 14 seconds.
  • Hex: Chakram Fury: [Hex] Unleash an area of pain that rips nearby enemies to shreds. You will float while using this skill. [Max Level: 30]
    • Level 30: Consumes 70 MP. Deals 450% damage 10 times periodically on up to 10 enemies.
      Cooldown: 12 seconds.
  • Void Blitz: [Void] Amplify the afterimages’ power to send out multiple in front of you. Each afterimage is treated as a separate attack, and they will each apply Summon Chakri’s effects. When the skill is used, enter Dark Sight for a certain period of time. Void Blitz is not affected by cooldown reset effects.
    When using the Custom Command, Void Blitz can be activated by using Void Rush without combining it with an arrow key.
    Custom Command On/Off: Right-click. [Max Level: 30]
    • Level 30: Consumes 40 MP. Activate 4 afterimages that deal 210% damage 4 times on up to 6 enemies.
      When used, enter Dark Sight for 2 seconds.
      Cooldown: 6 seconds.
  • Desert Veil: Hide in a veil of sand and become invincible for a certain period of time. While using this skill, you cannot use other skills other than Spark and Void Rush. You can re-use the skill to cancel it. This skill is not affected by cooldown reset effects. [Max Level: 20]
    • Level 20: Consumes 150 MP. 3 seconds of invincibility.
      Cooldown: 75 seconds.
  • Lef’s Warrior: Draw out the power of the Lefs. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Prayer.
    This skill can be registered as a Pet Auto Buff. [Max Level: 30]
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly invested AP by 15%.
  • Lef Hero’s Will: Concentrate your mind to be freed from status effects. After using this skill, you will be immune to status effects for 3 seconds. However, this will not apply to certain status effects. This skill is not affected by Combat Orders. [Max Level: 1]
    • Level 1: Consumes 30 MP. Cooldown: 360 seconds.
  • Insanity III: Become one with the afterimages with perfect movements. If Void Rush attacks an enemy using Damage Reflect, you will not take damage. This skill is not affected by cooldown reset effects. Insanity II’s effects are overwritten.
    Required Skill: Level 10 Insanity II. [Max Level: 10]
    • Level 10: Consumes 50 MP. Quickly move in the inputted direction and deal 180% damage 4 times on up to 7 enemies.
      When attacking normal monsters, increases damage by 270%p.
      When used, enter Dark Sight for 2 seconds.
      This skill can be used up to 3 times consecutively.
      Cooldown: 5 seconds.
  • Chakram Expert: Increases Chakram mastery, attack, and critical damage.
    Required Skill: Level 10 Chakram Mastery. [Max Level: 30]
    • Level 30: Chakram mastery increased to 70%, 30 attack, 20% critical damage.
  • Ascend: Improve your combat ability by training with the willpower to reach endless heights. Ascend does not apply to Resonate: Ultimatum.
    Level 20 is required for the 5th job skill ‘Resonate: Ultimatum’. [Max Level: 20]
    • Level 20: Resonate’s damage is increased by 200%p.
      Resonate’s number of bounces is increased by 1.
      Summon Chakri’s creation chance is increased by 45%.
      Hex: Chakram Sweep’s damage is increased by 400%p.
      Arts: Crescentum’s damage is increased by 130%p.
  • Redemption: Complete your revenge. [Max Level: 20]
    • Level 20: 30% final damage, 20% defense ignored, 30% boss damage.

Hyper

  • Hex – Reinforce: Hex skills’ damage is increased by 20%. [Required Level: 140]
  • Hex – Ignore Guard: Hex skills’ defense ignored is increased by 20%. [Required Level: 150]
  • Hex – Boss Killer: Hex skills’ damage to boss monsters is increased by 20%. [Required Level: 180]
  • Resonate – Add Range: Chakri activated as Resonate’s range to find enemies is increased. This does not apply to Resonate: Ultimatum. [Required Level: 140]
  • Void – Reinforce: Void skills’ damage is increased by 20%. [Required Level: 165]
  • Void – Ignore Guard: Void skills’ defense ignored is increased by 20%. [Required Level: 180]
  • Arts – Reinforce: Arts skills’ damage is increased by 20%. [Required Level: 150]
  • Arts – Extra Target: Arts skills’ number of monsters hit is increased by 2. [Required Level: 165]
  • Arts – Bonus Attack: Arts skills’ number of hits is increased by 1. [Required Level: 190]
  • Oblivion: Instantly condense magic to reach a state of no-self. For a certain period of time, Void and Hex skills’ effects are greatly enhanced. [Required Level: 140]
    • Level 1: Consumes 250 MP. 30 second duration.
      When used, Void Rush and Void Blitz’s cooldowns are reset.
      During this skill, 4th job or lower Hex skills’ cooldowns are decreased by 50%.
      Void/Hex skills’ final damage is increased by 30%.
      Cooldown: 180 seconds.
  • Death Blossom: The rose of despair made of sand blooms. The black rose attacks nearby enemies for a certain period of time, and there is a certain chance to create Summon Chakri at the attack’s location. If the number of enemies being attacked is less than the maximum number of enemies hit, additional Summon Chakri will be created. If Death Blossom attacks an enemy using Damage Reflect, you will not take damage. [Required Level: 160]
    • Level 1: Consumes 300 MP. Summon the Death Blossom for 30 seconds.
      Deals 700% damage 6 times periodically on up to 10 enemies.
      There is a 100% chance to create Summon Chakri at the attack location.
      If the number of enemies being attacked is less than the maximum number of enemies hit, additional Summon Chakri equal to the difference will be created at random locations.
      Up to 2 additional Summon Chakris can be created.
      Cooldown: 90 seconds.
  • Race of God: Borrow the power of the ancient Lef god to gain strength.
    This skill can be registered as a Pet Auto Buff. [Required Level: 190]
    • Level 1: Consumes 100 MP. For 60 seconds, increases damage by 10%. 
      Cooldown: 120 seconds. Only other Lef class party members will receive the effect.

5th Job

  • Hex: Pandemonium: [Hex] Unleash an area of chaos. If Hex: Pandemonium attacks an enemy using Damage Reflect, you will not take damage. [Max Level: 25]
    • Level 25: Consumes 700 MP. Summon an area of chaos for 3 seconds that deals 650% damage 4 times periodically on up to 10 enemies.
      Based on the area of chaos’ duration, the attack speed will increase, up to 3 stages.
      When the duration ends, activate 5 explosions that deal 1250% damage 10 times on up to 12 enemies.
      Cooldown: 30 seconds.
  • Void Burst: [Void] Descend with the Wind of Revenge to annihilate all enemies with afterimages. You will be invincible for a certain period of time. If you re-use the skill, you can activate a chain attack that tracks an enemy within range multiple times. When the chain attack ends or the duration ends, activate a powerful final attack. Void Burst’s chain attack and final attack will activate Chakri.
    The chain attack will prioritize tracking the boss monster with the highest max HP. If the chain attack can’t track an enemy, it will activate with the caster as the tracked target. [Max Level: 25]
    • Level 25: Consumes 1000 MP. For 5 seconds, the Wind of Revenge descends. You are invincible during the Wind of Revenge.
      During the Wind of Revenge, if you re-use the skill, activate a chain attack that targets a single nearby enemy and deals 2000% damage 12 times on up to 12 enemies.
      When the chain attack activates 5 times or the duration ends, activate 6 strikes that deal 2100% damage 15 times on up to 15 enemies. After it activates, you will be invincible for 3.5 seconds.
      Cooldown: 180 seconds.
  • Arts: Astra: [Arts] Call upon ancient Chakrams. When an Arts skill hits an enemy, this skill will activate automatically. If Arts: Astra attacks an enemy using Damage Reflect, you will not take damage. [Max Level: 25]
    • Level 25: Consumes 500 MP. Summon 3 ancient Chakrams that deal 600% damage 6 times on up to 8 enemies.
      After a certain period of time, they will disappear and deal 800% damage 8 times on up to 10 enemies.
      Reactivation cooldown: 14 seconds.
  • Resonate: Ultimatum: Maximize your inherent magic to awaken Summon Chakri and Resonate. If Resonate: Ultimatum attacks an enemy using Damage Reflect, you will not take damage.
    Required Skill: Level 20 Ascend. [Max Level: 25]
    • Level 25: Consumes 1000 MP. 28 second duration.
      During this skill, up to 8 Awakened Chakri can be created.
      When you use a Hex skill, the summoned Awakened Chakri within a certain range will split and be activated as 2 Resonates.
      The Awakened Resonate deals 300% damage 3 times, and can bounce up to 4 times before disappearing.
      When attacking normal monsters, the damage is increased by 150%p.
      When a single enemy is hit multiple times, the final damage is decreased by 30%.
      Cooldown: 180 seconds.

Growth Path Reorganization

Experience Required to Level Up Adjustments

The amount of experience required to level up between level 220~259 has been decreased.

  • Level 220~224: ~19% reduction
  • Level 225~234: ~14% reduction
  • Level 235~244: ~8% reduction
  • Level 245~259: ~3% reduction

Symbol Growth Reorganization

The number of Arcane Symbols acquired from daily quest rewards has been increased.

  • Road of Vanishing: 16 to 18
  • Chew Chew Island: 8 to 16
  • Lacheln: 8 to 11
  • Arcana: 8 to 9

The number of Authentic Symbols acquired from daily quest rewards has been increased.

  • Cernium (Before): 5 to 10
  • Hotel Arcs: 5 to 10

Arcane River Daily Quest Experience Adjustments

Arcane River area’s daily quest experience rewards have been increased.

  • Road of Vanishing: 563m experience
  • Chew Chew Island: 1.65b experience
  • Lacheln: 2.45b experience
  • Arcana: 2.54b experience
  • Morass: 3.38b experience
  • Esfera: 3.49b experience

Arcane River Special Content Improvements

All Arcane River special content has been changed to weekly content. You can now complete them up to 3 times per week. You will only use up your participation limits when you complete the content, and the limit is reset every Monday at 12:00 AM.

Each time you clear Arcane River’s Road of Vanishing, Chew Chew Island, Lacheln, Arcana, Morass, and Esfera’s special content, you will receive ’15 ~Area~ Arcane Symbol Vouchers’ and experience rewards.

  • Road of Vanishing, Chew Chew Island, and Lacheln’s special content’s experience rewards have been adjusted.
    • Erda Spectrum: 188m experience
    • Hungry Muto: 549m experience
    • Midnight Chaser: 818m experience
  • Experience rewards have been added to Arcana, Morass, and Esfera’s special content.
    • Spirit Savior: 847m experience
    • Enheim Defense: 1.13b experience
    • Protect Esfera: 1.16b experience

※ The existing system for Lacheln’s <Dream Breaker> and Arcana’s <Spirit Savior> of exchanging Dream Coins/Spirit Coins for Symbols will be maintained for players with coins.

Road of Vanishing’s special content <Erda Spectrum> has been improved.

  • The Land of Vanishing Investigation stage will no longer appear (the one where you need to hunt monsters for 2 minutes).
  • The Land of Tranquility Investigation stage will remain (the one with Arma Jr’s)

Chew Chew Island’s special content <Hungry Muto> has been improved.

  • The Easy and Hard difficulties have been removed.
  • It has been unified into a single Normal difficulty.

Lacheln’s new special content <Midnight Chaser> has been added.

  • Lacheln’s existing special content <Dream Breaker> has been removed and been changed into the new content <Midnight Chaser>.
  • In <Midnight Chaser>, you have to win a game of hide-and-seek with the rag doll. You’re ‘it’ and will have to find the rag doll hiding in the clocktower 9 times with the 10 minute time limit to clear.
  • The rag doll will hide behind furniture placed in the 9 rooms inside the clocktower.
  • To search through the furniture, you must defeat all of the monsters in the room the furniture is located in.

※ Since the <Dream Breaker> content has ended, the Dream Breaker ranker NPCs will no longer appear in Lacheln. After the update, you can no longer acquire Dream Coins through Dream Breaker ranker NPCs.

Arcana’s special content <Spirit Savior> has been improved.

  • The Defense system has been removed.
  • The time limit has been changed to 10 minutes.
  • The Bound Rock Spirits’ HP has been decreased.
  • The requirement to clear the content has been changed to acquire 10k Rescue Points.
  • If the time runs out or you use the Exit button, you will exit the game but your challenge limit will not be deducted.
  • The Rescue Points per Rock Spirit have been adjusted as follows.
    • 1 Spirit: 400 points
    • 2 Spirits: 800 points
    • 3 Spirits: 1200 points
    • 4 Spirits: 1800 points
    • 5 Spirits: 2500 points

New <Midnight Chaser> related achievements have been added.

  • [Midnight Chaser] King of Hide-and-Seek
  • [Midnight Chaser] Catch the Rag Doll~
  • [Midnight Chaser] Your Hair was Barely Visible

The following achievements have been changed to Memory achievements.

  • [Hungry Muto] Cooking is All About Speed!
  • [Hungry Muto] An Otherworldly Chef
  • [Hungry Muto] An Otherworldly Head Chef
  • [Hungry Muto] Muto’s Personal Chef
  • [Dream Breaker] The Beginning is Half
  • [Dream Breaker] What You See When you Close Your Eyes is OOO
  • [Dream Breaker] Still Unmoved
  • [Dream Breaker] The Way We Came, the Way We Must Go
  • [Dream Breaker] Giving Up is Easy…
  • [Dream Breaker] Because it is there
  • [Dream Breaker] A Long and Difficult Road
  • [Dream Breaker] Something Only Possible in a Dream
  • [Dream Breaker] Rag Doll Sleeping Project
  • [Dream Breaker] When Dreams Become Nightmares
  • [Medal] I Only Prepared Up to Stage 100
  • [Spirit Savior] Elite Rescue Crew

The following medals can no longer be acquired.

  • Dream Breaker Stage 30 Conqueror
  • Dream Breaker Stage 40 Conqueror
  • Dream Breaker Stage 50 Conqueror
  • Dream Breaker Stage 60 Conqueror
  • Dream Breaker Stage 70 Conqueror
  • Dream Breaker Stage 80 Conqueror
  • Dream Breaker Stage 90 Conqueror
  • Master Dream Breaker

※ However, medals acquired before the patch can be re-issued through the Medal UI.

Arcane River Quick Path Reorganization

The Arcane River Quick Path cost has been changed to 2,000 Maple Points per special content completion.

Arcane River Hunting Ground Improvements

Certain hunting grounds in Arcane River’s Road of Vanishing, Reverse City, Chew Chew Island, and Yum Yum Island have had their terrain and number of monsters spawned changed.

  • Weathered Land of Happiness
  • Weathered Land of Happiness and Rage
  • Weathered Land of Rage
  • Weathered Land of Sorrow
  • Weathered Land of Sorrow and Joy
  • Weathered Land of Joy
  • Rock Zone
  • Fire Rock Zone
  • Fire Zone
  • Fire Spirit Zone
  • Spirit Zone
  • Subway Tunnel 1
  • Subway Tunnel 2
  • Subway Tunnel 3
  • Subway Tunnel 4
  • Subway Tunnel 5
  • Subway Tunnel 6
  • T-Boy’s Research Train 1
  • T-Boy’s Research Train 2
  • T-Boy’s Research Train 3
  • Hidden Research Train
  • Underground Train 1
  • Underground Train 2
  • Underground Train 3
  • Surface Train 1
  • Surface Train 2
  • Surface Train 3
  • Hill Path
  • Mottled Forest 1
  • Mottled Forest 2
  • Mottled Forest 3
  • Within Five-Color Hill
  • Dealie-Bobber Forest 1
  • Dealie-Bobber Forest 2
  • Bitty-Bobble Forest 1
  • Bitty-Bobble Forest 2
  • Slurpy Forest Depths
  • Mountain’s Mouth
  • Skywhale Mountainside 1
  • Skywhale Mountainside 2
  • Skywhale Peak
  • Colossal Tail
  • Mushbud Forest 1
  • Mushbud Forest 2
  • Mushbud Forest 3
  • Mushbud Forest 4
  • Mushbud Forest 5
  • Mushbud Forest 6
  • Hidden Mushbud Forest
  • Illiard Field 1
  • Illiard Field 2
  • Illiard Field 3
  • Illiard Field 4
  • Illiard Field 5
  • Illiard Field 6
  • Hidden Illiard Field
  • Fungos Forest 1
  • Fungos Forest 2
  • Fungos Forest 3
  • Fungos Forest 4
  • Fungos Forest 5
  • Fungos Forest 6
  • Hidden Fungos Forest

The following maps in Chew Chew Island have been changed so that only a single type of monster appear.

  • Dealie-Bobber Forest 1
  • Dealie-Bobber Forest 2
  • Bitty-Bobble Forest 1
  • Bitty-Bobble Forest 2
  • Chew Chew Village Entrance
  • Torrent Zone 1
  • Below the Falls

Limen New Hunting Grounds Added

Some existing map names have been changed.

  • End of the World 1-7 -> End of the World 1-9
  • End of the World 2-5 -> End of the World 2-8

New maps have been added.

  • End of the World 1-7
  • End of the World 1-8
  • End of the World 2-6
  • End of the World 2-7

Monster Park Arcane River Area Dungeon Improvements

Monster Park Lacheln and Arcana’s clear experience rewards have been increased.

  • Lacheln: 1.61b experience
  • Arcana: 2.35b experience

Improvements

Star Force Enhancements

The Star Force system has been changed so that if you fail to enhance an item below 15 stars, the number of stars will no longer drop.

The Star Force system has been changed so that if you fail to enhance an item below 15 stars, the items will no longer be destroyed.

The Star Force costs for 11 stars to 14 stars have been increased.

Developer Notes:

Through this reorganization, we want to improve the Star Force enhancement experience by keeping the expected meso costs as similar as possible while reducing the variance based on probability.

The ‘safe enhancement zone’ where items arent destroyed have been changed to include from 12 up to 15 stars, and the zone where Star Force does not drop has been expanded from 10 to 15 stars.

As for the expected meso costs, which would decrease based on these two changes, we have increased the cost of enhancing 11~14 stars so that the expected cost would be as close as possible to the existing cost.

Character Stats UI

In the Detailed Character Stats window, attack speed, attack, and magic attack have been added.

  • Attack Speed
    • The character’s current attack speed will be displayed from stage 1 to stage 8. Stage 1 is the slowest and stage 8 is the fastest.
    • The character’s attack speed will be shown based on the currently equipped weapon’s attack speed as well as the effects of things like skills and consumable items applied. However, magician classes are not affected by weapon attack speed.
  • Attack/Magic Attack
    • The character’s current attack and magic attack will be displayed.
    • The attack and magic attack are determined by multiplying the current character’s total attack/magic attack by the attack/magic attack % increasing effects. However, Monster Life’s Petite Luminous (Equilibrium)’s potential and Inner Ability’s ‘Attack/Magic Attack per Level’ line do not apply attack/magic attack % increasing effects.

Monster Life

When someone visits your farm and combines with your monsters, the daily limit on the number of people that combine with a specific monster without having to Charge Essence has been changed from 15 people to 300 people.

When combining monsters, the animation speed has been increased.

When combining monsters, the expiry and potential durations have been changed from 30 days to 60 days.

  • The Waru cost required when combining with SS rank monsters has been adjusted from 20k Waru to 40k Waru.

※ Monsters combined before the patch will maintain their expiry and potential durations.

Monster Park Extreme

The Monster Park Extreme Automatic Party Search system’s matching quality has been improved.

  • 4 players with similar skills will now be matched based on the stat information and Monster Park clear data.
  • The matching has been improved so that the expected clear time of matched parties will not differ significantly from the expected clear time of individual matching applicants, when the matching range is expanded due to a lack of players of similar skill being found for a certain amount of time.

Game Options

In the Graphics Options, detailed graphics quality settings have been added.

  • You can now use one of the 5 preset options provided through the combo box menu.
    • Very High (High Specs)
    • High
    • Normal
    • Low
    • Very Low (Low Specs)
  • You can also now customize your options by setting the quality of each detailed item individually through the Detailed Settings menu that appears when you click the Gear button.
    • Backgrounds
    • Effect Textures
    • Particle Effects
    • Trail Effects
    • Light Effects
  • Your graphics quality settings will only be saved on the PC you are currently playing on.

In the Game Options, the Laboratory tab has been added.

  • The Laboratory where you can test out new technologies that are planned to be introduced in MapleStory has been added.
  • The Laboratory features are provided as BETA features, and may be discontinued or removed without any notice.
  • The Laboratory’s first experiment is a feature to display your character’s silhouette in boss content.
    • After turning on the feature, a silhouette of your character will be displayed when you enter boss content.
    • You can select the silhouette output method, thickness, and colour through the combo box and slider menu.

Developer Notes:

The Laboratory’s goal is to test the performance or stability of new technology, supplement it through players’ feedback, and ultimately implement it. As the name implies, the features put in the Laboratory are experimental in nature, so they may not work properly or cause problems depending on the environment. We ask for your understanding and ample feedback.

Destruction King Ursus

The Ursus entry requirements have been changed.

  • The entry requirement has been changed so that you can only enter the battle map if you have defeated 300 or more monsters within your level range in your current world that day.
  • Related information can be checked through the Dimensional Mirror and Boss UI. You can move to the waiting map to do things like use the NPC shop even if you have not met the conditions of defeating monsters.

Quests

The ‘[Stone Colossus] Stone Colossus Rescue Operation 8’ quest name has been changed to ‘[Stone Colossus] The One as Great as a Giant’.

Items

The World’s Best Kaiser effect has been improved so that it is maintained even during Kaiser’s transformation.

Maps

Fixed an issue in Hotel Arcs 2F map where the character could go off the screen.

UI

In the Maple Guide’s recommended hunting grounds, Dealie-Bobber Forest 1 has been changed to Dealie-Bobber Forest 2.

Fixed an issue in the Star Force enhancement UI where if a discount was applied, the pre-discount price and the discounted price’s values would overlap.

Improved an issue in the Profession UI where selecting the Equipment Crafting tab would cause the client to freeze.

The Profession UI has been improved so that each tab maintains the last selected item.

Beauty Room

The Hair Room and Face Room’s base number of slots has been increased from 12 to 15. The maximum number of slots has been increased from 18 to 21.

Error Fixes

Monster Life

Fixed an error where if Monster Life’s ‘Petite Luminous (Equilibrium)’ and Inner Ability’s ‘Attack/Magic Attack per Level’ line were active together, the attack/magic attack boost was applied abnormally.

Developer Notes:

We confirmed an error where if Monster Life’s ‘Petite Luminous (Equilibrium)’s potential that increased attack/magic attack by 1 per level and Inner Ability’s ‘Attack/Magic Attack per Level’ line were active together, the attack/magic attack boost was smaller than intended.

This error occurred because the increased attack/magic attack value per level was set abnormally when both stats were active, and so we fixed it to work properly in this update. We ask for your understanding.

Quests

Fixed an issue with the ‘[Limen] Guard Captain Dunkel’ quest where you could not exit while fighting Dunkel.

Fixed an issue with the following quests where the acquired experience was not displayed correctly in the Completed Quests tab.

  • [Lacheln] A City in Full Swing
  • [Lacheln] City of Dreams and Illusions
  • [Lacheln] Cleaner
  • [Lacheln] Decisive Battle
  • [Dream Fragments] First Unconsciousness
  • [Dream Fragments] Second Unconsciousness
  • [Dream Fragments] Third Unconsciousness
  • [Dream Fragments] Fourth Unconsciousness
  • [Dream Fragments] Fifth Unconsciousness
  • [Dream Fragments] SixthUnconsciousness

Fixed an error with the ‘[Moonbridge] Nautilus Support 2’ quest where the number of monsters defeated was not displayed.

Fixed an error with the ‘Guni vs Lini’ quest where some of Guni’s dialogue was awkward when accepting the quest.

Fixed an error with the ‘[Moonbridge] Awakened Cygnus’ quest where the beginning level was not displayed in the Available Quests window.

Fixed an error with the ‘[Lacheln] Decisive Battle’ quest where attempting to enter the boss without being in a party would repeat the same information twice.

Fixed a problem with the ‘How to Become an Empress’ quests where certain maps’ BGMs were awkward when entering them.

Fixed an error where Lara characters who completed the ‘To Pantheon’ quest would not be included in the ‘THIS IS PANTHEON’ achievement’s requirements.

Items

Fixed an issue where the Reboot Awake Ring item’s name was awkward.

Fixed an issue where the screen would temporarily freeze if you equipped the Thunder Bird or Thunder Goldfish Ridings.

Fixed an issue where certain pet items’ sounds were not played.

  • Petite Shinsoo
  • Mini Sugar

Fixed an issue with the Alchemist’s Cape where it looked awkward when hanging on a rope or ladder.

Fixed an issue where the Share Name Tag item could be used on the Halloween Pumpkin Chair.

Fixed an issue where if you used the Genesis Essence to grow a weapon, sometimes the weapon growth would fail and the Genesis Essence would be consumed.

Fixed an issue when buying Platinum Karma Scissors in certain conditions where even if you had an item that you could use Platinum Karma Scissors on, the notice “There are no items that you can use the Platinum Karma Scissors on’ would be displayed.

Karma Scissors have been improved so that equipment traces and items with 0 scissor counts will no longer be displayed in the item’s tooltip of ‘Items that you can use it on’.

Fixed an issue with the Black Bling Toben Hair where if you had a hat equipped, the colour of the side hair was different than with one unequipped.

NPCs

Fixed an issue with Reverse City’s NPC Alamo where his speech bubble was displayed in a higher location.

Monsters

Fixed an issue where if you hit a bind skill on a monster that was teleporting, sometimes the pattern would not stop.

Maps

Fixed an issue in ‘Sellas/The Final Edge of Light 3’ where the rope was broken.

Fixed an issue in ‘Monster Park – Stage 6/Hidden Ruins’ where Spiegelmann’s real location was different than on the minimap.

Fixed an issue in certain maps where there were blank spots at the bottom.

  • Crystal Garden/Cockpit
  • Crystal Garden/Training Room Entrance
  • Crystal Garden/Training Room 1
  • Crystal Garden/Training Room 2

Fixed an issue in ‘Odium/City of Researchers’ where characters got stuck in certain buildings.

Fixed an issue in Monster Park’s entry map where certain letters on the electric signboard were visible in front of characters’ chairs.

Fixed some awkward terrain in ‘Arcana/Deep in the Cavern – Upper Path 2’.

UI

Fixed an issue when changing quickslots where the righgtmost key was changed immediately without a warning about repeating a key.

Fixed an issue where if you had the chatting window timestamp option on, Royal Style Coupon or Wondeberry type items’ messages appeared awkwardly.

It has been changed so that bundled items that are Locked for Sorting will not be affected by the Gather Up feature.

Fixed an error in the Boss UI where the boss content entry requirements were not visible immediately after the translucent state was cancelled.

In the Buddy UI, yoou can no longer enter a blank message as a buddy’s nickname.

Fixed an issue with the Quest UI where the detailed list open and close states were not saved in certain situations.

Fixed an issue in the Maple Auction where the guide text was displayed incorrectly when using the Help button.

Fixed an issue in the Maple Auction where certain Star Force enhanced items appeared as items enhanced with Miraculous Equipment Enhancement Scrolls.

In the Maple Auction, when attempting to claim an item that has already expired, the item will now be removed after the notice.

Fixed an error where the Weapon Motion Change dropdown was closed after being hit by a monster.

Fixed an error where the number of characters that you could create that day was displayed as 0 even when you could create more characters.

Fixed an issue with the Add Buddy UI where creating a new group when adding a buddy would cause the newly added buddy to not show up in the buddy list.

Fixed an issue where Equipment Traces of items with Anvils applied to them could be put into the Appearance Revert Coupon’s slot.

  1. yorcko
    December 17, 2022 at 12:08 am

    thank you Max; seems weird Kinesis new skill recovers MP, is there any mention it affecting party?

    • Max
      December 17, 2022 at 12:24 am

      It’s just ‘future proofing’ since it is a common Friends World class skill (not that I think they’ll add anymore, Zero and Kinesis were the only jobs missing a class V skill like this so they added them).

  2. Anonymous
    December 17, 2022 at 12:17 am

    THANKS

  3. Anonymous
    December 17, 2022 at 3:28 am

    Lul at this point just remove kaiser from the game already

    • Anonymous
      January 17, 2023 at 3:41 am

      what’s a kaiser?

  4. SomeBundleOfSticks
    December 17, 2022 at 4:08 am

    Symbol changes seem really nice. Less effort in dailies and being able to claim symbols as Use coupons makes inventory management less of an issue.

    Do the daily kill quests give Use coupons now, too?

    • Max
      December 17, 2022 at 11:15 am

      Nope the kill quests still give regular equip symbols

      • SomeBundleOfSticks
        December 17, 2022 at 1:04 pm

        Oh, that’s disappointing.

        Thanks.

  5. Anonymous
    December 17, 2022 at 4:11 am

    About monster life, is all monster no matter what rank, the expiry and potential durations changes to 60 days?

    • Max
      December 17, 2022 at 11:08 am

      Yes all ranks

  6. Anonymous
    December 17, 2022 at 11:20 am

    new medal?

  7. Saldoni
    December 17, 2022 at 4:33 pm

    wow you used your own character for the illustration of some of the skills of the new job. nice one

    • Max
      December 17, 2022 at 5:01 pm

      some skills don’t work/look bad with extracted gifs only lol

      • Saldoni
        December 18, 2022 at 4:03 pm

        I meant it was good that you are dedicated. I didn’t mean it in a bad way, sorry

        • Max
          December 18, 2022 at 4:33 pm

          Oh lol dw I didn’t take it in a bad way, just wanted to explain since I don’t usually do it 😛

    • Anonymous
      December 17, 2022 at 7:03 pm

      Isnt it a nerf for chew chew island? Now you van get 8 +5*3 which is 161 weekly. With the update you get 16*7 + 15*3 weekly which is 157

      • Max
        December 17, 2022 at 7:49 pm

        I think it is a nerf for some of them but its also like 1/7 of the work now so its probably worth

  8. Anonymous
    December 17, 2022 at 11:02 pm

    “The Ursus entry requirements have been changed.

    The entry requirement has been changed so that you can only enter the battle map if you have defeated 300 or more monsters within your level range in your current world that day.”

    Wha is the point of this? What purpose does it serve?

    • Max
      December 18, 2022 at 12:50 pm

      Too many bots/multi accounters doing Urus inflating meso values

  9. justapotato
    December 19, 2022 at 3:44 am

    As always, the translation is much appreciated!

    Any idea what the implications are regarding the attack speed changes to mages? Their description is rather vague.

  10. Felipe
    December 19, 2022 at 6:17 am

    Hi Max. I’m worried about attack speed for mages. I am a Battle Mage main. Attack speed was a thing since the game was released. Now they said it was not their intention to work on mages. But I dont understand what is happening now. All effects that comes from passives, potions, speed infusion (node and potential), all of these will disappear from mage’s life, and we will be stuck the the current speed of our weapons, like the slow current slow speed on staff?
    This is like cutting our dps in a HUGE way.
    Can you confirm or explain how big is this change to us, please?

    • justapotato
      December 19, 2022 at 11:08 am

      Sup, fellow BaM enthusiast.
      I have been digging into this matter a bit myself, and have only been able to locate 2 videos specifically showcasing the attack speed changes for the Savior update so far.

      Please note that Korean is not a language I speak. So I had to make-do with a lot of Google translating. That is to say that I can be wrong in what I understand regarding the changes.

      This will be quite a hefty analysis of the information I have gathered so far. So yeah; non-nerds be warned.

      With that said; I would like us to refer to this video (https://www.youtube.com/watch?v=tnhzNYiAZCU&ab_channel=%EA%B9%80%EC%8A%88%EB%A6%BCKIMSYURIM), as I attempt to explain what I understand so far. Since much of my understanding comes from analyzing this video.

      I think the first change worth noting is the developer note regarding the attack speed changes. It seems like BaM is following the other mages, and will be ignoring weapon attack speed. The system that I am familiar with currently (which would be the one in Ignition update) is that all mages, except Battle Mage, operate on “normal” speed by default (or stage 6).

      The tricky part here, is that KMS is introducing the attack speed stat into the character stat tab. And they mentioned that “step 1” is slowest, while “step 8” is fastest. This description can be found in the new attack speed stat overlay, that is also in the video, at the 0:07 mark.
      From what I have been familiar with; stage 0 has traditionally been the fastest attack speed, while stage 8 has been typically the slowest. To say the least, there is a bit of a flip in numbers here.

      A glaring issue that arises with this new system is the fact that the old system has 8 stages between the fastest, and what is typically the slowest stage. The new system on the other hand only has 7 steps between the fastest and slowest speed. So if I am to attempt to make an apples-to-apples comparison here; its not obvious to me how I can determine the equivalence of a given step to its equivalent stage.
      And perhaps here is where the most dreaded question comes in; will overseas servers (non-KMS) have our attack speed cap reduced to fall in line with KMS? This likely can only be known when its time we receive our server’s respective patch notes.

      Moving onto something that we CAN work with currently. At the same 0:07 mark of the video; the last 2 sentences in the attack speed overlay appears to be:
      “Base: step 4”
      “Skill: 3 step increment”
      It is shown that the attack speed stat tallies up at “step 7”. That is addition done right. If we look at the first 7 seconds of the video, we can see that the BaM character has no attack speed buffs on. Additionally, we know that BaMs receive a passive +3 attack speed from our skills. So, the information so far tallies up nicely.

      As the video progresses, we will be able to see our protagonist being buffed by various attack speed buffs. The attack speed overlay would acknowledge various attack speed buffs received, but the (functional) attack speed stat would only remain at step 8.
      For example:
      At the 1:45 mark of the video, the attack speed overlay would show
      “Base: step 4”
      “Skill: 9 step increment”
      “Consumable item: 1 step increment”
      Please note that the consumable item was the greenpot from Monster park.

      The information dump above informs us of a couple of things:

      1. With the Savior update, KMS has their attack speed hardcapped at step 8. Consuming greenpot did not help in breaking any softcaps.

      2. In the likely event that BaMs will have “normal” base attack speed; then step 4 is the “normal” speed in the new system. Meaning stage 6 might be somewhat equivalent to step 4. And they do share a difference of 4 steps or stages between them and the cap/softcap. Does this mean step 8 = stage 2; since step 4 might be = to stage 6? Maybe. I dunno

      And that’s what I can present so far, as well as what I can think of noting. I do not imagine that all the information I am giving here is accurate and correct. So please feel free to correct or challenge some of the information given here. That is why I am reaching out for additional information and details, if anyone else has any to offer.

      Happy Mapling, ladies and gents!

    • Max
      December 19, 2022 at 11:12 am

      The change is specifically for ‘weapon attack speed’, aka your staff’s AS. Other AS boosts will work the same (booster, passives, green pot, etc) but if you were using a Slow weapon (which I think most if not all staffs are), then this is actually a slight boost since magicians should all have had ‘Normal’ attack speed by default regardless of their weapon.

      • justapotato
        December 19, 2022 at 11:22 am

        Cool! Thanks Max, for clarifying that information.

        What’s left to figure out (that I can think of now), is the attack speed hardcap matter.

      • Felipe
        December 21, 2022 at 10:07 am

        wow! So I misunderstood the situation. It is not a huge nerf, but a very interesting boost actually! It is like our Staff’s AS being Normal instead of Slow.
        Thank you very much Max!
        Also thank you justapotato!

        Happy Holidays!

  11. Vice
    December 20, 2022 at 7:35 am

    Hi max, jz wanna ask, is nightlord officially being nerf? The spade throw was being nerf drastically. Despite the buff up on other skills, the overall outcome still decline. Is this true?

    • Anonymous
      December 21, 2022 at 3:29 pm

      the actual damage of the spreads from spread throw are only ~4% weaker than before (presumably at level 25, at level 30 it might be the exact same as before) and the new 10% final damage increase will end up actually being a buff to the spreads damage, quad throw being buffed drastically in comparison to spread throws contribution will just increase your damage outside of burst windows even further, aka spread throw will be a lower % of your total damage but your total damage increases drastically (including the raw damage of spread throw itself)

  12. endlesstory0428
    December 22, 2022 at 9:48 pm

    Thanks for your effort, max!
    Just wondering if “Arts: Crescentum” has a 5-second cd.

    • Max
      December 22, 2022 at 10:30 pm

      it does, I missed it ty

  13. Anonymous
    December 30, 2022 at 10:51 pm

    Is Khali’s chakrams one-handed or two-handed weapons?

    • Max
      December 30, 2022 at 10:57 pm

      2h

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