Archive
KMST ver. 1.2.131 – Foggy Forest Training Centre & Other Improvements

A new test server patch has been released. This one is pretty small, there’s a new feature available in Mu Lung Dojo that makes it a lot easier to test your damage and a bunch of improvements/bug fixes. There’s also the event we’ll have for the next month and the return of the I Didn’t Do Anything event.
KMS ver. 1.2.351 – Maple LIVE: Romantic Geomancer, Lara!

The second patch of the Maple LIVE update has been released, with the new Anima mage, the Romantic Geomancer Lara!
KMST ver. 1.2.124 – Lara Changes & Improvements
Another test server patch has been released, with some tweaks to Lara and her hometown as well as improvements and bug fixes.
For some reason, the patch notes for Lara were a little less detailed and did not include the number changes, and I’m honestly kinda lazy right now so I’m not gonna be adding them in lol. You can still get a rough idea of what was changed/buffed but I’ll have the fully updated skills for next week when it comes to the official server since I’m sure there will be some more last minute changes. This also includes stuff like the new maps and illustrations.
KMS ver. 1.2.350 – Lara Pre-Creation & Discussion Board Reorganization
A small patch was released in the official servers today, to add the pre-creation event for Lara (and a pretty video!) as well as a surprising event for Kain which other servers received earlier! I think a lot of people were complaining that Kain got rewards in other versions on release but KMS actually got nothing, so they decided to (finally) add them.
In addition, the discussion board was finally reorganized! They have already set the first three topics and discussions will be underway for 1 month.
KMS ver. 1.2.349 – Maple LIVE!

The first patch of the summer update, Maple LIVE, features a bunch of improvements to things like the guild system, daily quests, and Reboot world.
As mentioned in the video released last week, for this summer’s event, they focused on lowering the necessity of coin capping by moving a lot of the high value rewards to being given out freely and allowing you to cap coins in a variety of different methods, as well as giving valuable experience rewards from events.